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-rw-r--r--src/map/atcommand.c13
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/chrif.c22
-rw-r--r--src/map/pc.c13
-rw-r--r--src/map/pet.c2
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/skill.c24
-rw-r--r--src/map/status.c32
-rw-r--r--src/map/unit.c4
9 files changed, 64 insertions, 52 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 7b1e4c483..dbb9c1aed 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -545,14 +545,17 @@ int atcommand_jump(const int fd, struct map_session_data* sd, const char* comman
sscanf(message, "%d %d", &x, &y);
- if (x <= 0) //If coordinates are 'wrong', random jump.
- x = -1;
- if (y <= 0)
- y = -1;
- if (sd->bl.m >= 0 && map[sd->bl.m].flag.noteleport && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
+ if (map[sd->bl.m].flag.noteleport && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map.
return -1;
}
+
+ if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS))
+ { //This is to prevent the pc_setpos call from printing an error.
+ clif_displaymessage(fd, msg_txt(2));
+ x = y = 0; //Invalid cell, use random spot.
+ }
+
pc_setpos(sd, sd->mapindex, x, y, 3);
sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d
clif_displaymessage(fd, atcmd_output);
diff --git a/src/map/battle.c b/src/map/battle.c
index 1f7295578..c8e822a63 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -158,7 +158,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
{
map_freeblock_lock();
status_fix_damage(dat->src, target, dat->damage, dat->delay);
- if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
+ if (dat->damage > 0 && dat->attack_type)
{
if (!status_isdead(target))
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
@@ -179,7 +179,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block
if (!battle_config.delay_battle_damage) {
map_freeblock_lock();
status_fix_damage(src, target, damage, ddelay);
- if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
+ if (damage > 0 && attack_type)
{
if (!status_isdead(target))
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
diff --git a/src/map/chrif.c b/src/map/chrif.c
index db59e4097..941e17968 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -116,9 +116,9 @@ bool chrif_auth_delete(int account_id, int char_id, enum sd_state state) {
struct auth_node *node;
if ((node=chrif_auth_check(account_id, char_id, state)))
{
- if (node->fd && session[node->fd] && node->sd &&
- session[node->fd]->session_data == node->sd)
- session[node->fd]->session_data = NULL;
+ int fd = node->sd?node->sd->fd:node->fd;
+ if (session[fd] && session[fd]->session_data == node->sd)
+ session[fd]->session_data = NULL;
if (node->char_dat) aFree(node->char_dat);
if (node->sd) aFree(node->sd);
ers_free(auth_db_ers, node);
@@ -558,7 +558,9 @@ void chrif_authok(int fd)
if ((node = chrif_search(account_id)))
{ //Is the character already awaiting authorization?
- if (node->state == ST_LOGIN && node->sd)
+ if (node->state != ST_LOGIN)
+ return; //character in logout phase, do not touch that data.
+ if (node->sd)
{
sd = node->sd;
if(node->char_dat == NULL &&
@@ -566,16 +568,18 @@ void chrif_authok(int fd)
node->char_id == char_id &&
node->login_id1 == RFIFOL(fd, 8))
{ //Auth Ok
- if (!pc_authok(sd, RFIFOL(fd, 16), RFIFOL(fd, 12), status))
- chrif_auth_delete(account_id, char_id, ST_LOGIN);
+ if (pc_authok(sd, RFIFOL(fd, 16), RFIFOL(fd, 12), status))
+ return;
} else { //Auth Failed
pc_authfail(sd);
chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
- chrif_auth_delete(account_id, char_id, ST_LOGIN);
}
+ chrif_auth_delete(account_id, char_id, ST_LOGIN);
+ return;
}
- //Otherwise discard the entry received as we already have information.
- return;
+ //When we receive double login info and the client has not connected yet,
+ //discard the older one and keep the new one.
+ chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
// Awaiting for client to connect.
diff --git a/src/map/pc.c b/src/map/pc.c
index 489ff18d9..2a9299658 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -555,12 +555,17 @@ int pc_isequip(struct map_session_data *sd,int n)
return 0;
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
- if(map[sd->bl.m].flag.pvp && item->flag.no_equip&1)
+ if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1)))
return 0;
- if(map_flag_gvg(sd->bl.m) && item->flag.no_equip&2)
+ if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2)))
return 0;
- if(map[sd->bl.m].flag.restricted && item->flag.no_equip&map[sd->bl.m].zone)
- return 0;
+ if(map[sd->bl.m].flag.restricted)
+ {
+ int flag =map[sd->bl.m].zone;
+ if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag))
+ return 0;
+ }
+
if (sd->sc.count) {
if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG]
diff --git a/src/map/pet.c b/src/map/pet.c
index f8ee3e216..0ccae4701 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -624,7 +624,7 @@ int pet_menu(struct map_session_data *sd,int menunum)
return 1;
//You lost the pet already.
- if(!sd->status.pet_id || sd->pd->pet.intimate <= 0)
+ if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incuvate)
return 1;
switch(menunum) {
diff --git a/src/map/script.c b/src/map/script.c
index 8fc6ad3f5..e0b1db6db 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12152,7 +12152,7 @@ BUILDIN_FUNC(getmonsterinfo)
mob_id = script_getnum(st,2);
if (!mobdb_checkid(mob_id)) {
- ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i", mob_id);
+ ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
if ( !script_getnum(st,3) ) //requested a string
script_pushconststr(st,"null");
else
diff --git a/src/map/skill.c b/src/map/skill.c
index 3ce19042a..3855891a9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1630,7 +1630,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if (!dmg.amotion) {
status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
- if (dmg.dmg_lv == ATK_DEF || damage > 0) {
+ if (damage > 0) {
if (!status_isdead(bl))
skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick);
//Counter status effects [Skotlex]
@@ -6824,15 +6824,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
skill_delunit(src);
break;
- case UNT_FIREPILLAR_ACTIVE:
- skill_area_temp[1] = 0;
- map_foreachinrange(skill_attack_area,bl,
- skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
- BF_MAGIC,ss,&src->bl,sg->skill_id,sg->skill_lv,tick,0,BCT_ENEMY); // area damage [Celest]
- sg->interval = -1; //Mark it used up so others can't trigger it for massive splash damage. [Skotlex]
- sg->limit=DIFF_TICK(tick,sg->tick) + 1500;
- break;
-
case UNT_SKIDTRAP:
{
skill_blown(&src->bl,bl,skill_get_blewcount(sg->skill_id,sg->skill_lv),unit_getdir(bl),0);
@@ -6874,8 +6865,10 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_SANDMAN:
case UNT_FLASHER:
case UNT_FREEZINGTRAP:
+ case UNT_FIREPILLAR_ACTIVE:
map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
- clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
+ if (sg->unit_id != UNT_FIREPILLAR_ACTIVE)
+ clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
src->range = -1; //Disable range so it does not invoke a for each in area again.
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
break;
@@ -9056,12 +9049,6 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
case UNT_FLASHER:
skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
break;
- case UNT_LANDMINE:
- case UNT_BLASTMINE:
- case UNT_CLAYMORETRAP:
- case UNT_FREEZINGTRAP:
- skill_attack(skill_get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
- break;
case UNT_GROUNDDRIFT_WIND:
if(skill_attack(BF_WEAPON,ss,src,bl,sg->skill_id,sg->skill_lv,tick,sg->val1))
sc_start(bl,SC_STUN,5,sg->skill_lv,skill_get_time2(sg->skill_id, sg->skill_lv));
@@ -9083,7 +9070,8 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
skill_blown(src,bl,skill_get_blewcount(sg->skill_id,sg->skill_lv),-1,0);
break;
default:
- return 0;
+ skill_attack(skill_get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
+ break;
}
return 1;
}
diff --git a/src/map/status.c b/src/map/status.c
index 595bccee1..eae8805e4 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6026,11 +6026,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
opt_flag = 0;
break;
//0x100 missing?
-// TODO:
-// case SC_MOONLIT:
-// sc->opt3 |= 0x200;
-// opt_flag = 0;
-// break;
+ case SC_DANCING:
+ if ((val1&0xFFFF) == CG_MOONLIT)
+ sc->opt3 |= 0x200;
+ opt_flag = 0;
+ break;
case SC_MARIONETTE:
case SC_MARIONETTE2:
sc->opt3 |= 0x400;
@@ -6056,11 +6056,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sc->opt3 |= 0x8000;
opt_flag = 0;
break;
-// TODO:
-// case SC_BIOLABAURA:
-// sc->opt3 |= 0x10000;
-// opt_flag = 0;
-// break;
+ case SC_CHANGEUNDEAD:
+ sc->opt3 |= 0x10000;
+ opt_flag = 0;
+ break;
//OPTION
case SC_HIDING:
sc->option |= OPTION_HIDE;
@@ -6613,6 +6612,11 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
sc->opt3 &= ~0x80;
opt_flag = 0;
break;
+ case SC_DANCING:
+ if ((sce->val1&0xFFFF) == CG_MOONLIT)
+ sc->opt3 &= ~0x200;
+ opt_flag = 0;
+ break;
case SC_MARIONETTE:
case SC_MARIONETTE2:
sc->opt3 &= ~0x400;
@@ -6630,6 +6634,14 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
sc->opt3 &= ~0x2000;
opt_flag = 0;
break;
+ case SC_SPIRIT:
+ sc->opt3 &= ~0x8000;
+ opt_flag = 0;
+ break;
+ case SC_CHANGEUNDEAD:
+ sc->opt3 &= ~0x10000;
+ opt_flag = 0;
+ break;
default:
opt_flag = 0;
}
diff --git a/src/map/unit.c b/src/map/unit.c
index 66f362085..164e84327 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1706,7 +1706,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
case BL_PET:
{
struct pet_data *pd = (struct pet_data*)bl;
- if( pd->pet.intimate <= 0 && !(pd->msd && pd->msd->state.active) )
+ if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) )
{ //If logging out, this is deleted on unit_free
clif_clearunit_area(bl,clrtype);
map_delblock(bl);
@@ -1721,7 +1721,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
{
struct homun_data *hd = (struct homun_data *) bl;
ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick.
- if(!hd->homunculus.intimacy && !(hd->master && hd->master->state.active) )
+ if(!hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) )
{ //If logging out, this is deleted on unit_free
clif_emotion(bl, 28) ; //sob
clif_clearunit_area(bl,clrtype);