diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/map/status.c b/src/map/status.c index 58e844529..7d5676b98 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2491,7 +2491,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if(first && sd->inventory_data[index]->equip_script) { //Execute equip-script on login - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); + script->run(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); if (!calculating) return 1; } @@ -2532,11 +2532,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if(sd->inventory_data[index]->script) { if (wd == &sd->left_weapon) { sd->state.lr_flag = 1; - run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); + script->run(sd->inventory_data[index]->script,0,sd->bl.id,0); sd->state.lr_flag = 0; } else - run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); - if (!calculating) //Abort, run_script retriggered this. [Skotlex] + script->run(sd->inventory_data[index]->script,0,sd->bl.id,0); + if (!calculating) //Abort, script->run retriggered this. [Skotlex] return 1; } @@ -2558,10 +2558,10 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if(sd->inventory_data[index]->script) { if( i == EQI_HAND_L ) //Shield sd->state.lr_flag = 3; - run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); + script->run(sd->inventory_data[index]->script,0,sd->bl.id,0); if( i == EQI_HAND_L ) //Shield sd->state.lr_flag = 0; - if (!calculating) //Abort, run_script retriggered this. [Skotlex] + if (!calculating) //Abort, script->run retriggered this. [Skotlex] return 1; } } @@ -2573,9 +2573,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->bonus.arrow_atk += sd->inventory_data[index]->atk; sd->state.lr_flag = 2; if( !itemdb_is_GNthrowable(sd->inventory_data[index]->nameid) ) //don't run scripts on throwable items - run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); + script->run(sd->inventory_data[index]->script,0,sd->bl.id,0); sd->state.lr_flag = 0; - if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex] + if (!calculating) //Abort, script->run retriggered status_calc_pc. [Skotlex] return 1; } } @@ -2583,8 +2583,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first) /* we've got combos to process */ if( sd->combos.count ) { for( i = 0; i < sd->combos.count; i++ ) { - run_script(sd->combos.bonus[i],0,sd->bl.id,0); - if (!calculating) //Abort, run_script retriggered this. + script->run(sd->combos.bonus[i],0,sd->bl.id,0); + if (!calculating) //Abort, script->run retriggered this. return 1; } } @@ -2632,7 +2632,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) continue; if(first && data->equip_script) {//Execute equip-script on login - run_script(data->equip_script,0,sd->bl.id,0); + script->run(data->equip_script,0,sd->bl.id,0); if (!calculating) return 1; } @@ -2642,11 +2642,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) { //Left hand status. sd->state.lr_flag = 1; - run_script(data->script,0,sd->bl.id,0); + script->run(data->script,0,sd->bl.id,0); sd->state.lr_flag = 0; } else - run_script(data->script,0,sd->bl.id,0); - if (!calculating) //Abort, run_script his function. [Skotlex] + script->run(data->script,0,sd->bl.id,0); + if (!calculating) //Abort, script->run his function. [Skotlex] return 1; } } @@ -2655,13 +2655,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if( sc->count && sc->data[SC_ITEMSCRIPT] ) { struct item_data *data = itemdb->exists(sc->data[SC_ITEMSCRIPT]->val1); if( data && data->script ) - run_script(data->script,0,sd->bl.id,0); + script->run(data->script,0,sd->bl.id,0); } if( sd->pd ) { // Pet Bonus struct pet_data *pd = sd->pd; if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly ) - run_script(pd->petDB->equip_script,0,sd->bl.id,0); + script->run(pd->petDB->equip_script,0,sd->bl.id,0); if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus ) pc->bonus(sd,pd->bonus->type, pd->bonus->val); } |