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-rw-r--r--src/map/status.c74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/map/status.c b/src/map/status.c
index a87e2cbc4..47d2617b6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -60,22 +60,22 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
//to avoid cards exploits
-static int SkillStatusChangeTable[MAX_SKILL]; // skill -> status
-static int StatusIconChangeTable[SC_MAX]; // status -> icon
-unsigned long StatusChangeFlagTable[SC_MAX]; // status -> flags
-static int StatusSkillChangeTable[SC_MAX]; // status -> skill
+static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
+static int StatusIconChangeTable[SC_MAX]; // status -> icon
+unsigned long StatusChangeFlagTable[SC_MAX]; // status -> flags
+static int StatusSkillChangeTable[SC_MAX]; // status -> skill
-int status_skill2sc(int skill)
+sc_type status_skill2sc(int skill)
{
int sk = skill_get_index(skill);
if( sk == 0 ) {
ShowError("status_skill2sc: Unsupported skill id %d\n", skill);
- return -1;
+ return SC_NONE;
}
return SkillStatusChangeTable[sk];
}
-int status_sc2skill(int sc)
+int status_sc2skill(sc_type sc)
{
if( sc < 0 || sc >= SC_MAX ) {
ShowError("status_skill2sc: Unsupported status change id %d\n", sc);
@@ -87,7 +87,7 @@ int status_sc2skill(int sc)
#define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE)
-static void set_sc(int skill, int sc, int icon, unsigned int flag)
+static void set_sc(int skill, sc_type sc, int icon, unsigned int flag)
{
int sk = skill_get_index(skill);
if( sk == 0 ) {
@@ -105,7 +105,7 @@ static void set_sc(int skill, int sc, int icon, unsigned int flag)
StatusIconChangeTable[sc] = icon;
StatusChangeFlagTable[sc] |= flag;
- if( SkillStatusChangeTable[sk] == -1 )
+ if( SkillStatusChangeTable[sk] == SC_NONE )
SkillStatusChangeTable[sk] = sc;
}
@@ -115,7 +115,7 @@ void initChangeTables(void)
for (i = 0; i < SC_MAX; i++)
StatusIconChangeTable[i] = SI_BLANK;
for (i = 0; i < MAX_SKILL; i++)
- SkillStatusChangeTable[i] = -1;
+ SkillStatusChangeTable[i] = SC_NONE;
memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable));
memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
@@ -407,21 +407,21 @@ void initChangeTables(void)
set_sc( GD_REGENERATION , SC_REGENERATION , SI_BLANK , SCB_REGEN );
// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
- SkillStatusChangeTable[SL_ALCHEMIST] = MAPID_ALCHEMIST,
- SkillStatusChangeTable[SL_MONK] = MAPID_MONK,
- SkillStatusChangeTable[SL_STAR] = MAPID_STAR_GLADIATOR,
- SkillStatusChangeTable[SL_SAGE] = MAPID_SAGE,
- SkillStatusChangeTable[SL_CRUSADER] = MAPID_CRUSADER,
- SkillStatusChangeTable[SL_SUPERNOVICE] = MAPID_SUPER_NOVICE,
- SkillStatusChangeTable[SL_KNIGHT] = MAPID_KNIGHT,
- SkillStatusChangeTable[SL_WIZARD] = MAPID_WIZARD,
- SkillStatusChangeTable[SL_PRIEST] = MAPID_PRIEST,
- SkillStatusChangeTable[SL_BARDDANCER] = MAPID_BARDDANCER,
- SkillStatusChangeTable[SL_ROGUE] = MAPID_ROGUE,
- SkillStatusChangeTable[SL_ASSASIN] = MAPID_ASSASSIN,
- SkillStatusChangeTable[SL_BLACKSMITH] = MAPID_BLACKSMITH,
- SkillStatusChangeTable[SL_HUNTER] = MAPID_HUNTER,
- SkillStatusChangeTable[SL_SOULLINKER] = MAPID_SOUL_LINKER,
+ SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST,
+ SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK,
+ SkillStatusChangeTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR,
+ SkillStatusChangeTable[SL_SAGE] = (sc_type)MAPID_SAGE,
+ SkillStatusChangeTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER,
+ SkillStatusChangeTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE,
+ SkillStatusChangeTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT,
+ SkillStatusChangeTable[SL_WIZARD] = (sc_type)MAPID_WIZARD,
+ SkillStatusChangeTable[SL_PRIEST] = (sc_type)MAPID_PRIEST,
+ SkillStatusChangeTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER,
+ SkillStatusChangeTable[SL_ROGUE] = (sc_type)MAPID_ROGUE,
+ SkillStatusChangeTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN,
+ SkillStatusChangeTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH,
+ SkillStatusChangeTable[SL_HUNTER] = (sc_type)MAPID_HUNTER,
+ SkillStatusChangeTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER,
//Status that don't have a skill associated.
StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50;
@@ -1350,7 +1350,7 @@ int status_calc_mob(struct mob_data* md, int first)
return 0;
}
if (!md->base_status)
- md->base_status = aCalloc(1, sizeof(struct status_data));
+ md->base_status = (struct status_data*)aCalloc(1, sizeof(struct status_data));
status = md->base_status;
memcpy(status, &md->db->status, sizeof(struct status_data));
@@ -4603,7 +4603,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sc = status_get_sc(bl);
status = status_get_status_data(bl);
- if( type < 0 || type >= SC_MAX )
+ if( type <= SC_NONE || type >= SC_MAX )
{
ShowError("status_change_start: invalid status change (%d)!\n", type);
return 0;
@@ -5581,8 +5581,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{ //Try to inherit the status from the Crusader [Skotlex]
//Ideally, we should calculate the remaining time and use that, but we'll trust that
//once the Crusader's status changes, it will reflect on the others.
- const int types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
- int type2;
+ const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
+ enum sc_type type2;
int i = map_flag_gvg(bl->m)?2:3;
while (i >= 0) {
type2 = types[i];
@@ -6166,7 +6166,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int status_change_clear(struct block_list* bl, int type)
{
struct status_change* sc;
- enum sc_type i;
+ int i;
sc = status_get_sc(bl);
@@ -6200,7 +6200,7 @@ int status_change_clear(struct block_list* bl, int type)
continue;
}
- status_change_end(bl, i, INVALID_TIMER);
+ status_change_end(bl, (sc_type)i, INVALID_TIMER);
if( type == 1 && sc->data[i] )
{ //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex]
@@ -6442,7 +6442,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
case SC_MARIONETTE2: /// Marionette target
if (sce->val1)
{ // check for partner and end their marionette status as well
- int type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
+ enum sc_type type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
struct block_list *pbl = map_id2bl(sce->val1);
struct status_change* sc2 = pbl?status_get_sc(pbl):NULL;
@@ -6728,7 +6728,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, int data)
*------------------------------------------*/
int status_change_timer(int tid, unsigned int tick, int id, int data)
{
- enum sc_type type = data;
+ enum sc_type type = (sc_type)data;
struct block_list *bl;
struct map_session_data *sd;
struct status_data *status;
@@ -7074,7 +7074,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
struct block_list* src = va_arg(ap,struct block_list*);
struct status_change_entry* sce = va_arg(ap,struct status_change_entry*);
- enum sc_type type = va_arg(ap,enum sc_type);
+ enum sc_type type = (sc_type)va_arg(ap,int); //gcc: enum args get promoted to int
unsigned int tick = va_arg(ap,unsigned int);
if (status_isdead(bl))
@@ -7129,7 +7129,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
*------------------------------------------*/
int status_change_clear_buffs (struct block_list* bl, int type)
{
- enum sc_type i;
+ int i;
struct status_change *sc= status_get_sc(bl);
if (!sc || !sc->count)
@@ -7139,7 +7139,7 @@ int status_change_clear_buffs (struct block_list* bl, int type)
for( i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++ )
{
if(sc->data[i])
- status_change_end(bl,i,-1);
+ status_change_end(bl,(sc_type)i,-1);
}
for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ )
@@ -7206,7 +7206,7 @@ int status_change_clear_buffs (struct block_list* bl, int type)
continue;
break;
}
- status_change_end(bl,i,-1);
+ status_change_end(bl,(sc_type)i,-1);
}
return 0;
}