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Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index dbda6470f..c65547181 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -23,6 +23,7 @@
#include "map/map.h" // struct block_list
#include "map/status.h" // enum sc_type
+#include "map/unitdefines.h" // enum unit_dir
#include "common/hercules.h"
#include "common/db.h"
#include "common/mmo.h" // MAX_SKILL_DB, struct square
@@ -59,6 +60,12 @@ struct status_change_entry;
#define MAX_SKILLUNITGROUPTICKSET 25
#define MAX_SKILL_NAME_LENGTH 32
+// Custom Skill Ranges is used in skill_get_index, to allocate indexes based on ID and gaps between 2 SkillID
+#ifndef CUSTOM_SKILL_RANGES
+ #define CUSTOM_SKILL_RANGES
+#endif // CUSTOM_SKILL_RANGES
+
+
// (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names)
#define skill_ischangesex(id) ( \
((id) >= BD_ADAPTATION && (id) <= DC_SERVICEFORYOU) || ((id) >= CG_ARROWVULCAN && (id) <= CG_MARIONETTE) || \
@@ -1996,7 +2003,7 @@ struct skill_interface {
int (*addtimerskill) (struct block_list *src, int64 tick, int target, int x, int y, uint16 skill_id, uint16 skill_lv, int type, int flag);
int (*additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick);
int (*counter_additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick);
- int (*blown) (struct block_list* src, struct block_list* target, int count, int8 dir, int flag);
+ int (*blown) (struct block_list* src, struct block_list* target, int count, enum unit_dir dir, int flag);
int (*break_equip) (struct block_list *bl, unsigned short where, int rate, int flag);
int (*strip_equip) (struct block_list *bl, unsigned short where, int rate, int lv, int time);
struct skill_unit_group* (*id2group) (int group_id);
@@ -2013,6 +2020,7 @@ struct skill_interface {
int (*cast_fix_sc) ( struct block_list *bl, int time);
int (*vf_cast_fix) ( struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv);
int (*delay_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv);
+ bool (*is_item_skill) (struct map_session_data *sd, int skill_id, int skill_lv);
int (*check_condition_castbegin) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
int (*check_condition_castend) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
int (*consume_requirement) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type);
@@ -2078,8 +2086,8 @@ struct skill_interface {
bool (*dance_switch) (struct skill_unit* su, int flag);
int (*check_condition_char_sub) (struct block_list *bl, va_list ap);
int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap);
- void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y);
- void (*brandishspear_dir) (struct square* tc, uint8 dir, int are);
+ void (*brandishspear_first) (struct square *tc, enum unit_dir dir, int16 x, int16 y);
+ void (*brandishspear_dir) (struct square* tc, enum unit_dir dir, int are);
int (*get_fixed_cast) (int skill_id, int skill_lv);
int (*sit_count) (struct block_list *bl, va_list ap);
int (*sit_in) (struct block_list *bl, va_list ap);
@@ -2156,7 +2164,7 @@ struct skill_interface {
void (*attack_display_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage);
int (*attack_copy_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
int (*attack_dir_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
- void (*attack_blow_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir);
+ void (*attack_blow_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir);
void (*attack_post_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
bool (*timerskill_dead_unknown) (struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl);
void (*timerskill_target_unknown) (int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl);