diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index ad27ef0e3..dae075927 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6530,10 +6530,6 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage (src,src,skill_id,skill_lv,1); // Initiate 10% of your damage becomes fire element. sc_start4(src,src,SC_SUB_WEAPONPROPERTY,100,3,20,0,0,skill->get_time2(skill_id, skill_lv)); - if( sd ) - skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv)); - else if( bl->type == BL_MER ) - skill->blockmerc_start(BL_UCAST(BL_MER, bl), skill_id, skill->get_time(skill_id, skill_lv)); break; case TK_JUMPKICK: @@ -7205,7 +7201,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * // custom hack to make the mob display the skill, because these skills don't show the skill use text themselves //NOTE: mobs don't have the sprite animation that is used when performing this skill (will cause glitches) char temp[70]; - snprintf(temp, sizeof(temp), "%s : %s !!", md->name, skill->get_desc(skill_id)); + snprintf(temp, sizeof(temp), msg_txt(882), md->name, skill->get_desc(skill_id)); // %s : %s !! clif->disp_overhead(&md->bl, temp, AREA_CHAT_WOC, NULL); } break; @@ -14669,7 +14665,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if (map->foreachinrange(mob->count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB, MOBID_EMPELIUM, MOBID_S_EMPEL_1, MOBID_S_EMPEL_2)) { char output[128]; - sprintf(output, "You're too close to a stone or emperium to do this skill"); /* TODO official response? or message.conf it */ + sprintf(output, "%s", msg_txt(883)); /* TODO official response */ // You are too close to a stone or emperium to do this skill clif->messagecolor_self(sd->fd, COLOR_RED, output); return 0; } @@ -15116,7 +15112,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski return 0; } else if( sd->status.inventory[i].amount < require.ammo_qty ) { char e_msg[100]; - sprintf(e_msg,"Skill Failed. [%s] requires %dx %s.", + sprintf(e_msg, msg_txt(884), // Skill Failed. [%s] requires %dx %s. skill->get_desc(skill_id), require.ammo_qty, itemdb_jname(sd->status.inventory[i].nameid)); |