diff options
Diffstat (limited to 'src/map/pet.c')
-rw-r--r-- | src/map/pet.c | 1973 |
1 files changed, 1973 insertions, 0 deletions
diff --git a/src/map/pet.c b/src/map/pet.c new file mode 100644 index 000000000..48e62cfb4 --- /dev/null +++ b/src/map/pet.c @@ -0,0 +1,1973 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "db.h"
+#include "timer.h"
+#include "socket.h"
+#include "nullpo.h"
+#include "malloc.h"
+#include "pc.h"
+#include "status.h"
+#include "map.h"
+#include "intif.h"
+#include "clif.h"
+#include "chrif.h"
+#include "pet.h"
+#include "itemdb.h"
+#include "battle.h"
+#include "mob.h"
+#include "npc.h"
+#include "script.h"
+#include "skill.h"
+#include "showmsg.h"
+
+#define MIN_PETTHINKTIME 100
+
+struct pet_db pet_db[MAX_PET_DB];
+
+static int dirx[8]={0,-1,-1,-1,0,1,1,1};
+static int diry[8]={1,1,0,-1,-1,-1,0,1};
+
+static int pet_timer(int tid,unsigned int tick,int id,int data);
+static int pet_walktoxy_sub(struct pet_data *pd);
+
+static int calc_next_walk_step(struct pet_data *pd)
+{
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if(pd->walkpath.path_pos>=pd->walkpath.path_len)
+ return -1;
+ if(pd->walkpath.path[pd->walkpath.path_pos]&1)
+ return pd->speed*14/10;
+ return pd->speed;
+}
+
+static int pet_performance_val(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(sd->pet.intimate > 900)
+ return (sd->petDB->s_perfor > 0)? 4:3;
+ else if(sd->pet.intimate > 750)
+ return 2;
+ else
+ return 1;
+}
+
+int pet_hungry_val(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(sd->pet.hungry > 90)
+ return 4;
+ else if(sd->pet.hungry > 75)
+ return 3;
+ else if(sd->pet.hungry > 25)
+ return 2;
+ else if(sd->pet.hungry > 10)
+ return 1;
+ else
+ return 0;
+}
+
+static int pet_can_reach(struct pet_data *pd,int x,int y)
+{
+ struct walkpath_data wpd;
+
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if( pd->bl.x==x && pd->bl.y==y ) // 同じマス
+ return 1;
+
+ // 障害物判定
+ wpd.path_len=0;
+ wpd.path_pos=0;
+ wpd.path_half=0;
+ return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0;
+}
+
+static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
+{
+ int x,y,dx,dy;
+ int i,j=0,k;
+
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ pd->to_x = tx;
+ pd->to_y = ty;
+
+ if(dir >= 0 && dir < 8) {
+ dx = -dirx[dir]*2;
+ dy = -diry[dir]*2;
+ x = tx + dx;
+ y = ty + dy;
+ if(!(j=pet_can_reach(pd,x,y))) {
+ if(dx > 0) x--;
+ else if(dx < 0) x++;
+ if(dy > 0) y--;
+ else if(dy < 0) y++;
+ if(!(j=pet_can_reach(pd,x,y))) {
+ for(i=0;i<12;i++) {
+ k = rand()%8;
+ dx = -dirx[k]*2;
+ dy = -diry[k]*2;
+ x = tx + dx;
+ y = ty + dy;
+ if((j=pet_can_reach(pd,x,y)))
+ break;
+ else {
+ if(dx > 0) x--;
+ else if(dx < 0) x++;
+ if(dy > 0) y--;
+ else if(dy < 0) y++;
+ if((j=pet_can_reach(pd,x,y)))
+ break;
+ }
+ }
+ if(!j) {
+ x = tx;
+ y = ty;
+ if(!pet_can_reach(pd,x,y))
+ return 1;
+ }
+ }
+ }
+ }
+ else
+ return 1;
+
+ pd->to_x = x;
+ pd->to_y = y;
+ return 0;
+}
+
+static int pet_unlocktarget(struct pet_data *pd)
+{
+ nullpo_retr(0, pd);
+
+ pd->target_id=0;
+
+ return 0;
+}
+
+static int pet_attack(struct pet_data *pd,unsigned int tick,int data)
+{
+ struct block_list *target;
+
+ short range;
+
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ target= map_id2bl(pd->target_id);
+
+ if(!status_check_skilluse(&pd->bl, target, 0, 0))
+ return 0;
+
+ if(target == NULL || pd->bl.m != target->m || target->prev == NULL ||
+ !check_distance_bl(&pd->bl, target, pd->db->range3))
+ {
+ pet_unlocktarget(pd);
+ return 0;
+ }
+
+ range = pd->db->range;
+ if (battle_iswalking(&pd->bl)) range++;
+ if (battle_iswalking(target)) range++;
+ if(!check_distance_bl(&pd->bl, target, range))
+ return 0;
+ if(battle_config.monster_attack_direction_change)
+ pd->dir=map_calc_dir(&pd->bl, target->x,target->y );
+
+ clif_fixpetpos(pd);
+
+ pd->target_lv = battle_weapon_attack(&pd->bl,target,tick,0);
+
+ pd->attackabletime = tick + status_get_adelay(&pd->bl);
+
+ pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
+ pd->state.state=MS_ATTACK;
+ return 0;
+}
+
+static int petskill_castend(struct pet_data *pd,unsigned int tick,int data);
+static int petskill_castend2(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, short skill_x, short skill_y, unsigned int tick);
+
+/*==========================================
+ * Pet Attack Skill [Skotlex]
+ *------------------------------------------
+ */
+static int pet_attackskill(struct pet_data *pd, unsigned int tick, int data)
+{
+
+ struct block_list *bl;
+
+ nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ bl=map_id2bl(pd->target_id);
+ if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL ||
+ !check_distance_bl(&pd->bl, bl, pd->db->range3))
+ {
+ pet_unlocktarget(pd);
+ return 0;
+ }
+
+ petskill_use(pd, bl, pd->a_skill->id, pd->a_skill->lv, tick);
+ return 0;
+}
+
+struct castend_delay { //[Skotlex] For passing skill info after casting
+ struct pet_data *src;
+ int target;
+ short id;
+ short lv;
+ short x,y;
+};
+
+/*==========================================
+ * Pet Skill Use [Skotlex]
+ *------------------------------------------
+ */
+int petskill_use(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, unsigned int tick)
+{
+ int casttime;
+ struct castend_delay *dat;
+
+ nullpo_retr(0, pd);
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if(pd->state.casting_flag)
+ return 1; //Will not interrupt an already casting skill.
+
+ if(!status_check_skilluse(&pd->bl, target, skill_id, 0))
+ return 0; //Cannot target....
+
+ if(pd->timer != -1) //Cancel whatever else the pet is doing.
+ delete_timer(pd->timer, pet_timer);
+
+ if(battle_config.monster_attack_direction_change)
+ pd->dir=map_calc_dir(&pd->bl, target->x, target->y );
+ clif_fixpetpos(pd);
+
+ //Casting time
+ casttime=skill_castfix(&pd->bl, skill_id, skill_lv, 0);
+
+ pet_stop_walking(pd,1);
+ pd->attackabletime = tick;
+ pd->state.state=MS_ATTACK;
+
+ if (casttime > 0)
+ {
+ pd->attackabletime += casttime;
+
+ dat = (struct castend_delay *)aCalloc(1, sizeof(struct castend_delay));
+ dat->src = pd;
+ dat->target = target->id;
+ dat->id = skill_id;
+ dat->lv = skill_lv;
+ dat->x = target->x;
+ dat->y = target->y;
+
+ pd->state.casting_flag = 1;
+ if (skill_get_inf(skill_id) & INF_GROUND_SKILL)
+ clif_skillcasting( &pd->bl, pd->bl.id, 0, dat->x, dat->y, skill_id,casttime);
+ else
+ clif_skillcasting( &pd->bl, pd->bl.id, dat->target, 0,0, skill_id,casttime);
+
+ pd->timer = add_timer(pd->attackabletime,pet_timer,pd->bl.id,(int)dat);
+ } else {
+ petskill_castend2(pd, target, skill_id, skill_lv, target->x, target->y, tick);
+ }
+ return 0;
+}
+
+/*==========================================
+ * Pet Attack Cast End [Skotlex]
+ *------------------------------------------
+ */
+static int petskill_castend(struct pet_data *pd,unsigned int tick,int data)
+{
+ struct castend_delay *dat = (struct castend_delay *)data;
+ struct block_list *target = map_id2bl(dat->target);
+ pd->state.casting_flag = 0;
+ if (dat && pd == dat->src)
+ petskill_castend2(pd, target, dat->id, dat->lv, dat->x, dat->y, tick);
+ aFree(dat);
+ return 0;
+}
+
+/*==========================================
+ * Pet Attack Cast End2 [Skotlex]
+ *------------------------------------------
+ */
+static int petskill_castend2(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, short skill_x, short skill_y, unsigned int tick)
+{ //Invoked after the casting time has passed.
+ short delaytime =0;
+
+ nullpo_retr(0, pd);
+
+ pd->state.state=MS_IDLE;
+
+ if (skill_get_inf(skill_id) & INF_GROUND_SKILL)
+ { //Area skill
+ skill_castend_pos2(&pd->bl, skill_x, skill_y, skill_id, skill_lv, tick,0);
+ } else { //Targeted Skill
+ if (!target || !status_check_skilluse(&pd->bl, target, skill_id, 1))
+ return 0;
+ //Skills with inf = 4 (cast on self) have view range (assumed party skills)
+ if(!check_distance_bl(&pd->bl, target,
+ (skill_get_inf(skill_id) & INF_SELF_SKILL?battle_config.area_size:skill_get_range2(&pd->bl, skill_id, skill_lv))))
+ return 0;
+ switch( skill_get_nk(skill_id) )
+ {
+ case NK_NO_DAMAGE:
+ skill_castend_nodamage_id(&pd->bl,target, skill_id, skill_lv,tick, 0);
+ break;
+ case NK_SPLASH_DAMAGE:
+ default:
+ skill_castend_damage_id(&pd->bl,target,skill_id,skill_lv,tick,0);
+ break;
+ }
+ }
+
+ if (pd->timer != -1) //The above skill casting could had changed the state (Abracadabra?)
+ return 0;
+
+ delaytime = skill_delayfix(&pd->bl,skill_id, skill_lv, 0);
+ if (delaytime < MIN_PETTHINKTIME)
+ delaytime = status_get_adelay(&pd->bl);
+ pd->attackabletime = tick + delaytime;
+ if (pd->target_id)
+ { //Resume attacking
+ pd->state.state=MS_ATTACK;
+ pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int pet_walk(struct pet_data *pd,unsigned int tick,int data)
+{
+ int i;
+ int x,y,dx,dy;
+
+ nullpo_retr(0, pd);
+
+ pd->state.state=MS_IDLE;
+ if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data)
+ return 0;
+
+ pd->walkpath.path_half ^= 1;
+ if(pd->walkpath.path_half==0){
+ pd->walkpath.path_pos++;
+ if(pd->state.change_walk_target){
+ pet_walktoxy_sub(pd);
+ return 0;
+ }
+ }
+ else {
+ if(pd->walkpath.path[pd->walkpath.path_pos] >= 8)
+ return 1;
+
+ x = pd->bl.x;
+ y = pd->bl.y;
+
+ pd->dir=pd->walkpath.path[pd->walkpath.path_pos];
+ dx = dirx[pd->dir];
+ dy = diry[pd->dir];
+
+ if(map_getcell(pd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)){
+ pet_walktoxy_sub(pd);
+ return 0;
+ }
+
+ pd->state.state=MS_WALK;
+ map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd);
+
+ x += dx;
+ y += dy;
+ map_moveblock(&pd->bl, x, y, tick);
+
+ map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd);
+ pd->state.state=MS_IDLE;
+ }
+ if((i=calc_next_walk_step(pd))>0){
+ i = i>>1;
+ if(i < 1 && pd->walkpath.path_half == 0)
+ i = 1;
+ pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos);
+ pd->state.state=MS_WALK;
+
+ if(pd->walkpath.path_pos >= pd->walkpath.path_len)
+ clif_fixpetpos(pd);
+ }
+ return 0;
+}
+
+int pet_stopattack(struct pet_data *pd)
+{
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ pd->target_id=0;
+ if(pd->state.state == MS_ATTACK)
+ pet_changestate(pd,MS_IDLE,0);
+
+ return 0;
+}
+
+int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
+{
+ struct pet_data *pd;
+ int rate;
+
+ pd = sd->pd;
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
+ sd->pet.intimate < battle_config.pet_support_min_friendly ||
+ sd->pet.hungry < 1 ||
+ pd->class_ == status_get_class(bl) ||
+ pd->state.state == MS_DELAY)
+ return 0;
+
+ if(pd->bl.m != bl->m ||
+ !check_distance_bl(&pd->bl, bl, pd->db->range2))
+ return 0;
+
+ if (!status_check_skilluse(&pd->bl, bl, 0, 0))
+ return 0;
+
+ if(!type) {
+ rate = sd->petDB->attack_rate;
+ rate = rate * pd->rate_fix/1000;
+ if(sd->petDB->attack_rate > 0 && rate <= 0)
+ rate = 1;
+ } else {
+ rate = sd->petDB->defence_attack_rate;
+ rate = rate * pd->rate_fix/1000;
+ if(sd->petDB->defence_attack_rate > 0 && rate <= 0)
+ rate = 1;
+ }
+ if(rand()%10000 < rate)
+ {
+ if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate)
+ pd->target_id = bl->id;
+ }
+
+ return 0;
+}
+/*==========================================
+ * Pet SC Check [Skotlex]
+ *------------------------------------------
+ */
+int pet_sc_check(struct map_session_data *sd, int type)
+{
+ struct pet_data *pd;
+
+ nullpo_retr(0, sd);
+ pd = sd->pd;
+
+ if (pd == NULL ||
+ (battle_config.pet_equip_required && pd->equip == 0) ||
+ pd->recovery == NULL ||
+ pd->recovery->timer != -1 ||
+ pd->recovery->type != type)
+ return 1;
+
+ pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+int pet_changestate(struct pet_data *pd,int state,int type)
+{
+ unsigned int tick;
+ int i;
+
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if (pd->state.casting_flag)
+ skill_castcancel(&pd->bl, 0);
+ if(pd->timer != -1)
+ delete_timer(pd->timer,pet_timer);
+ pd->timer=-1;
+ pd->state.state=state;
+
+ switch(state) {
+ case MS_WALK:
+ if((i=calc_next_walk_step(pd)) > 0){
+ i = i>>2;
+ pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0);
+ } else
+ pd->state.state=MS_IDLE;
+ break;
+ case MS_ATTACK:
+ tick = gettick();
+ i=DIFF_TICK(pd->attackabletime,tick);
+ if(i>0 && i<2000)
+ pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
+ else
+ pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0);
+ break;
+ case MS_DELAY:
+ pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0);
+ break;
+ }
+
+ return 0;
+}
+
+static int pet_timer(int tid,unsigned int tick,int id,int data)
+{
+ struct pet_data *pd;
+
+ pd=(struct pet_data*)map_id2bl(id);
+ if(pd == NULL || pd->bl.type != BL_PET)
+ return 1;
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if(pd->timer != tid){
+ if(battle_config.error_log)
+ ShowError("pet_timer %d != %d\n",pd->timer,tid);
+ return 0;
+ }
+ pd->timer=-1;
+
+ if(pd->bl.prev == NULL)
+ return 1;
+
+ switch(pd->state.state){
+ case MS_WALK:
+ pet_walk(pd,tick,data);
+ break;
+ case MS_ATTACK:
+ if (pd->msd == NULL) //Is this even possible?
+ break;
+ if (pc_isdead(pd->msd))
+ { //Stop attacking when master died.
+ pet_stopattack(pd);
+ break;
+ }
+ if (pd->state.casting_flag)
+ { //There is a skill being cast.
+ petskill_castend(pd, tick, data);
+ break;
+ }
+ if (battle_config.pet_status_support &&
+ pd->a_skill &&
+ (!battle_config.pet_equip_required || pd->equip > 0) &&
+ (rand()%100 < (pd->a_skill->rate +pd->msd->pet.intimate*pd->a_skill->bonusrate/1000))
+ )
+ { //Skotlex: Use pet's skill
+ pet_attackskill(pd,tick,data);
+ break;
+ }
+ pet_attack(pd,tick,data);
+ break;
+ case MS_DELAY:
+ pet_changestate(pd,MS_IDLE,0);
+ break;
+ default:
+ if(battle_config.error_log)
+ ShowError("pet_timer : %d ?\n",pd->state.state);
+ break;
+ }
+
+ return 0;
+}
+
+static int pet_walktoxy_sub(struct pet_data *pd)
+{
+ struct walkpath_data wpd;
+
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0))
+ return 1;
+ memcpy(&pd->walkpath,&wpd,sizeof(wpd));
+
+ pd->state.change_walk_target=0;
+ pet_changestate(pd,MS_WALK,0);
+ clif_movepet(pd);
+// if(battle_config.etc_log)
+// printf("walkstart\n");
+
+ return 0;
+}
+
+int pet_walktoxy(struct pet_data *pd,int x,int y)
+{
+ struct walkpath_data wpd;
+
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0))
+ return 1;
+
+ pd->to_x=x;
+ pd->to_y=y;
+
+ if(pd->state.state == MS_WALK) {
+ pd->state.change_walk_target=1;
+ } else {
+ return pet_walktoxy_sub(pd);
+ }
+
+ return 0;
+}
+
+int pet_stop_walking(struct pet_data *pd,int type)
+{
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) {
+ pd->walkpath.path_len=0;
+ pd->to_x=pd->bl.x;
+ pd->to_y=pd->bl.y;
+ }
+ if(type&0x01)
+ clif_fixpetpos(pd);
+ if(type&~0xff)
+ pet_changestate(pd,MS_DELAY,type>>8);
+ else
+ pet_changestate(pd,MS_IDLE,0);
+
+ return 0;
+}
+
+static int pet_hungry(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd;
+ int interval,t;
+
+
+ sd=map_id2sd(id);
+ if(sd==NULL)
+ return 1;
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(sd->pet_hungry_timer != tid){
+ if(battle_config.error_log)
+ ShowError("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid);
+ return 0;
+ }
+ sd->pet_hungry_timer = -1;
+ if(!sd->status.pet_id || !sd->pd || !sd->petDB)
+ return 1;
+
+ sd->pet.hungry--;
+ t = sd->pet.intimate;
+ if(sd->pet.hungry < 0) {
+ if(sd->pd->target_id > 0)
+ pet_stopattack(sd->pd);
+ sd->pet.hungry = 0;
+ sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
+ if(sd->pet.intimate <= 0) {
+ sd->pet.intimate = 0;
+ if(battle_config.pet_status_support && t > 0) {
+ if(sd->bl.prev != NULL)
+ status_calc_pc(sd,0);
+ else
+ status_calc_pc(sd,2);
+ }
+ }
+ status_calc_pet(sd, 0);
+ clif_send_petdata(sd,1,sd->pet.intimate);
+ }
+ clif_send_petdata(sd,2,sd->pet.hungry);
+
+ if(battle_config.pet_hungry_delay_rate != 100)
+ interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
+ else
+ interval = sd->petDB->hungry_delay;
+ if(interval <= 0)
+ interval = 1;
+ sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
+
+ return 0;
+}
+
+int search_petDB_index(int key,int type)
+{
+ int i;
+
+ for(i=0;i<MAX_PET_DB;i++) {
+ if(pet_db[i].class_ <= 0)
+ continue;
+ switch(type) {
+ case PET_CLASS:
+ if(pet_db[i].class_ == key)
+ return i;
+ break;
+ case PET_CATCH:
+ if(pet_db[i].itemID == key)
+ return i;
+ break;
+ case PET_EGG:
+ if(pet_db[i].EggID == key)
+ return i;
+ break;
+ case PET_EQUIP:
+ if(pet_db[i].AcceID == key)
+ return i;
+ break;
+ case PET_FOOD:
+ if(pet_db[i].FoodID == key)
+ return i;
+ break;
+ default:
+ return -1;
+ }
+ }
+ return -1;
+}
+
+int pet_hungry_timer_delete(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ if(sd->pet_hungry_timer != -1) {
+ delete_timer(sd->pet_hungry_timer,pet_hungry);
+ sd->pet_hungry_timer = -1;
+ }
+
+ return 0;
+}
+
+int pet_remove_map(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(sd->status.pet_id && sd->pd) {
+
+ struct pet_data *pd=sd->pd; // [Valaris]
+ skill_cleartimerskill(&pd->bl); //Just in case pets get a timer-based skill.
+ //[Skotlex] clear bonus data
+ if (pd->status)
+ {
+ aFree(pd->status);
+ pd->status = NULL;
+ }
+ if (pd->a_skill)
+ {
+ aFree(pd->a_skill);
+ pd->a_skill = NULL;
+ }
+ if (pd->s_skill)
+ {
+ if (pd->s_skill->timer != -1)
+ {
+ if (sd->pd->s_skill->id)
+ delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer);
+ else
+ delete_timer(sd->pd->s_skill->timer, pet_heal_timer);
+ }
+ aFree(pd->s_skill);
+ pd->s_skill = NULL;
+ }
+ if(pd->recovery)
+ {
+ if(pd->recovery->timer != -1)
+ delete_timer(pd->recovery->timer, pet_recovery_timer);
+ aFree(pd->recovery);
+ pd->recovery = NULL;
+ }
+ if(pd->bonus)
+ {
+ if (pd->bonus->timer != -1)
+ delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ aFree(pd->bonus);
+ pd->bonus = NULL;
+ }
+ if (pd->loot)
+ {
+ if (pd->loot->item)
+ aFree(pd->loot->item);
+ // if (pd->loot->timer != -1)
+ // delete_timer(pd->loot->timer, pet_loot_timer);
+ aFree (pd->loot);
+ pd->loot = NULL;
+ }
+ pd->state.skillbonus=-1;
+ if(sd->state.perfect_hiding) sd->state.perfect_hiding=0; // end additions
+
+ pet_changestate(sd->pd,MS_IDLE,0);
+ if(sd->pet_hungry_timer != -1)
+ pet_hungry_timer_delete(sd);
+ clif_clearchar_area(&sd->pd->bl,0);
+ map_delblock(&sd->pd->bl);
+ map_deliddb(&sd->pd->bl);
+ aFree(sd->pd);
+ sd->pd = NULL;
+ }
+ return 0;
+}
+struct delay_item_drop {
+ int m,x,y;
+ int nameid,amount;
+ struct map_session_data *first_sd,*second_sd,*third_sd;
+};
+
+struct delay_item_drop2 {
+ int m,x,y;
+ struct item item_data;
+ struct map_session_data *first_sd,*second_sd,*third_sd;
+};
+
+int pet_performance(struct map_session_data *sd)
+{
+ struct pet_data *pd;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, pd=sd->pd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ pet_stop_walking(pd,2000<<8);
+ clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1);
+ // ルートしたItemを落とさせる
+ pet_lootitem_drop(pd,NULL);
+
+ return 0;
+}
+
+int pet_return_egg(struct map_session_data *sd)
+{
+ struct item tmp_item;
+ int flag;
+
+ nullpo_retr(0, sd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(sd->status.pet_id && sd->pd) {
+ // ルートしたItemを落とさせる
+ pet_lootitem_drop(sd->pd,sd);
+ pet_remove_map(sd);
+ sd->status.pet_id = 0;
+ sd->pd = NULL;
+
+ if(sd->petDB == NULL)
+ return 1;
+ memset(&tmp_item,0,sizeof(tmp_item));
+ tmp_item.nameid = sd->petDB->EggID;
+ tmp_item.identify = 1;
+ tmp_item.card[0] = (short)0xff00;
+ tmp_item.card[1] = GetWord(sd->pet.pet_id,0);
+ tmp_item.card[2] = GetWord(sd->pet.pet_id,1);
+ tmp_item.card[3] = sd->pet.rename_flag;
+ if((flag = pc_additem(sd,&tmp_item,1))) {
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ sd->pet.incuvate = 1;
+ if(battle_config.pet_status_support && sd->pet.intimate > 0) {
+ if(sd->bl.prev != NULL)
+ status_calc_pc(sd,0);
+ else
+ status_calc_pc(sd,2);
+ }
+
+ intif_save_petdata(sd->status.account_id,&sd->pet);
+ chrif_save(sd,0); //FIXME: Do we really need to save the char when returning to pet? Seems like a waste, and unexploitable as the pet data is just moved to an item in the inventory. [Skotlex]
+
+ sd->pet.rename_flag = 0; //Prevents future captured pets from starting as "beloved" [Skotlex]
+ sd->petDB = NULL;
+ }
+
+ return 0;
+}
+
+int pet_data_init(struct map_session_data *sd)
+{
+ struct pet_data *pd;
+ int i=0,interval=0;
+
+ nullpo_retr(1, sd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id ||
+ sd->status.pet_id != sd->pet.pet_id) {
+ sd->status.pet_id = 0;
+ return 1;
+ }
+
+ i = search_petDB_index(sd->pet.class_,PET_CLASS);
+ if(i < 0) {
+ sd->status.pet_id = 0;
+ return 1;
+ }
+ sd->petDB = &pet_db[i];
+ sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
+ pd->bl.m = sd->bl.m;
+ pd->bl.x = pd->to_x = sd->bl.x;
+ pd->bl.y = pd->to_y = sd->bl.y;
+ pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
+ pd->bl.x = pd->to_x;
+ pd->bl.y = pd->to_y;
+ pd->bl.id = npc_get_new_npc_id();
+ memcpy(pd->name, sd->pet.name, NAME_LENGTH-1);
+ pd->class_ = sd->pet.class_;
+ pd->db = mob_db(pd->class_);
+ pd->equip = sd->pet.equip;
+ pd->dir = sd->dir;
+ pd->speed = sd->petDB->speed;
+ pd->bl.subtype = MONS;
+ pd->bl.type = BL_PET;
+ pd->state.state = MS_IDLE;
+ pd->timer = -1;
+ pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick();
+ pd->msd = sd;
+
+ map_addiddb(&pd->bl);
+
+ // initialise
+ if (battle_config.pet_lv_rate) //[Skotlex]
+ pd->status = (struct pet_status *) aCalloc(1,sizeof(struct pet_status));
+
+ status_calc_pet(sd,1);
+
+ pd->state.skillbonus = -1;
+ if (battle_config.pet_status_support) //Skotlex
+ run_script(pet_db[i].script,0,sd->bl.id,0);
+
+ for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++)
+ pd->skilltimerskill[i].timer = -1;
+
+ if(sd->pet_hungry_timer != -1)
+ pet_hungry_timer_delete(sd);
+ if(battle_config.pet_hungry_delay_rate != 100)
+ interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
+ else
+ interval = sd->petDB->hungry_delay;
+ if(interval <= 0)
+ interval = 1;
+ sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0);
+ return 0;
+}
+
+int pet_birth_process(struct map_session_data *sd)
+{
+ nullpo_retr(1, sd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(sd->status.pet_id && sd->pet.incuvate == 1) {
+ sd->status.pet_id = 0;
+ return 1;
+ }
+
+ sd->pet.incuvate = 0;
+ sd->pet.account_id = sd->status.account_id;
+ sd->pet.char_id = sd->status.char_id;
+ sd->status.pet_id = sd->pet.pet_id;
+ if(pet_data_init(sd)) {
+ sd->status.pet_id = 0;
+ sd->pet.incuvate = 1;
+ sd->pet.account_id = 0;
+ sd->pet.char_id = 0;
+ return 1;
+ }
+
+ intif_save_petdata(sd->status.account_id,&sd->pet);
+ chrif_save(sd,0); //FIXME: As before, is it REALLY Needed to save the char for hatching a pet? [Skotlex]
+
+ map_addblock(&sd->pd->bl);
+ clif_spawnpet(sd->pd);
+ clif_send_petdata(sd,0,0);
+ clif_send_petdata(sd,5,battle_config.pet_hair_style);
+ clif_pet_equip(sd->pd,sd->pet.equip);
+ clif_send_petstatus(sd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ return 0;
+}
+
+int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
+{
+ struct map_session_data *sd;
+
+ sd = map_id2sd(account_id);
+ if(sd == NULL)
+ return 1;
+ if(flag == 1) {
+ sd->status.pet_id = 0;
+ return 1;
+ }
+ memcpy(&sd->pet,p,sizeof(struct s_pet));
+ if(sd->pet.incuvate == 1)
+ pet_birth_process(sd);
+ else {
+ pet_data_init(sd);
+ if(sd->pd && sd->bl.prev != NULL) {
+ map_addblock(&sd->pd->bl);
+ clif_spawnpet(sd->pd);
+ clif_send_petdata(sd,0,0);
+ clif_send_petdata(sd,5,battle_config.pet_hair_style);
+// clif_pet_equip(sd->pd,sd->pet.equip);
+ clif_send_petstatus(sd);
+ }
+ }
+ if(battle_config.pet_status_support && sd->pet.intimate > 0) {
+ if(sd->bl.prev != NULL)
+ status_calc_pc(sd,0);
+ else
+ status_calc_pc(sd,2);
+ }
+
+ return 0;
+}
+
+int pet_select_egg(struct map_session_data *sd,short egg_index)
+{
+ nullpo_retr(0, sd);
+
+ if(sd->status.inventory[egg_index].card[0] == (short)0xff00)
+ intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) );
+ else {
+ if(battle_config.error_log)
+ ShowError("wrong egg item inventory %d\n",egg_index);
+ }
+ pc_delitem(sd,egg_index,1,0);
+
+ return 0;
+}
+
+int pet_catch_process1(struct map_session_data *sd,int target_class)
+{
+ nullpo_retr(0, sd);
+
+ sd->catch_target_class = target_class;
+ clif_catch_process(sd);
+
+ return 0;
+}
+
+int pet_catch_process2(struct map_session_data *sd,int target_id)
+{
+ struct mob_data *md;
+ int i=0,pet_catch_rate=0;
+
+ nullpo_retr(1, sd);
+
+ if (sd->itemid > 0)
+ { //Consume the pet lure [Skotlex]
+ if ((i = sd->itemindex) == -1 ||
+ sd->status.inventory[i].nameid != sd->itemid ||
+ !sd->inventory_data[i]->flag.delay_consume ||
+ sd->status.inventory[i].amount < 1
+ )
+ { //Something went wrong, items moved or they tried an exploit.
+ clif_pet_rulet(sd,0);
+ sd->catch_target_class = -1;
+ return 1;
+ }
+ //Delete the item
+ sd->itemid = sd->itemindex = -1;
+ pc_delitem(sd,i,1,0);
+ }
+
+ md=(struct mob_data*)map_id2bl(target_id);
+ if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){
+ clif_pet_rulet(sd,0);
+ sd->catch_target_class = -1;
+ return 1;
+ }
+
+ i = search_petDB_index(md->class_,PET_CLASS);
+ //catch_target_class == 0 is used for universal lures. [Skotlex]
+ //for now universal lures do not include bosses.
+ if (sd->catch_target_class == 0 && !(md->db->mode&0x20))
+ sd->catch_target_class = md->class_;
+ if(i < 0 || sd->catch_target_class != md->class_) {
+ clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them.
+ clif_pet_rulet(sd,0);
+ sd->catch_target_class = -1;
+ return 1;
+ }
+
+ //target_idによる敵→卵判定
+// if(battle_config.etc_log)
+// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_);
+ //成功の場合
+ pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->db->lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/md->db->max_hp)/100;
+ if(pet_catch_rate < 1) pet_catch_rate = 1;
+ if(battle_config.pet_catch_rate != 100)
+ pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
+
+ if(rand()%10000 < pet_catch_rate) {
+ mob_remove_map(md,0);
+ mob_setdelayspawn(md->bl.id);
+ clif_pet_rulet(sd,1);
+// if(battle_config.etc_log)
+// printf("rulet success %d\n",target_id);
+ intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
+ pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
+ }
+ else
+ {
+ sd->catch_target_class = -1;
+ clif_pet_rulet(sd,0);
+ }
+
+ return 0;
+}
+
+int pet_get_egg(int account_id,int pet_id,int flag)
+{ //This function is invoked when a new pet has been created, and at no other time!
+ struct map_session_data *sd;
+ struct item tmp_item;
+ int i=0,ret=0;
+
+ if(!flag) {
+ sd = map_id2sd(account_id);
+ if(sd == NULL)
+ return 1;
+
+ i = search_petDB_index(sd->catch_target_class,PET_CLASS);
+ sd->catch_target_class = -1;
+
+ if(i >= 0) {
+ memset(&tmp_item,0,sizeof(tmp_item));
+ tmp_item.nameid = pet_db[i].EggID;
+ tmp_item.identify = 1;
+ tmp_item.card[0] = (short)0xff00;
+ tmp_item.card[1] = GetWord(pet_id,0);
+ tmp_item.card[2] = GetWord(pet_id,1);
+ tmp_item.card[3] = 0; //New pets are not named.
+ if((ret = pc_additem(sd,&tmp_item,1))) {
+ clif_additem(sd,0,0,ret);
+ map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+ else
+ intif_delete_petdata(pet_id);
+ }
+
+ return 0;
+}
+
+int pet_menu(struct map_session_data *sd,int menunum)
+{
+ nullpo_retr(0, sd);
+ if (sd->pd == NULL)
+ return 1;
+
+ switch(menunum) {
+ case 0:
+ clif_send_petstatus(sd);
+ break;
+ case 1:
+ pet_food(sd);
+ break;
+ case 2:
+ pet_performance(sd);
+ break;
+ case 3:
+ pet_return_egg(sd);
+ break;
+ case 4:
+ pet_unequipitem(sd);
+ break;
+ }
+ return 0;
+}
+
+int pet_change_name(struct map_session_data *sd,char *name)
+{
+ int i;
+
+ nullpo_retr(1, sd);
+
+ if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0))
+ return 1;
+
+ for(i=0;i<NAME_LENGTH && name[i];i++){
+ if( !(name[i]&0xe0) || name[i]==0x7f)
+ return 1;
+ }
+
+ pet_stop_walking(sd->pd,1);
+
+ memcpy(sd->pet.name, name, NAME_LENGTH-1);
+ memcpy(sd->pd->name, name, NAME_LENGTH-1);
+
+ clif_clearchar_area(&sd->pd->bl,0);
+ clif_spawnpet(sd->pd);
+ clif_send_petdata(sd,0,0);
+ clif_send_petdata(sd,5,battle_config.pet_hair_style);
+ sd->pet.rename_flag = 1;
+ clif_pet_equip(sd->pd,sd->pet.equip);
+ clif_send_petstatus(sd);
+
+ return 0;
+}
+
+int pet_equipitem(struct map_session_data *sd,int index)
+{
+ int nameid;
+
+ nullpo_retr(1, sd);
+
+ nameid = sd->status.inventory[index].nameid;
+ if(sd->petDB == NULL)
+ return 1;
+ if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) {
+ clif_equipitemack(sd,0,0,0);
+ return 1;
+ }
+ else {
+ pc_delitem(sd,index,1,0);
+ sd->pet.equip = sd->pd->equip = nameid;
+ status_calc_pc(sd,0);
+ clif_pet_equip(sd->pd,nameid);
+ if (battle_config.pet_equip_required)
+ { //Skotlex: start support timers if needd
+ if (sd->pd->s_skill && sd->pd->s_skill->timer == -1)
+ {
+ if (sd->pd->s_skill->id)
+ sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
+ else
+ sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
+ }
+ if (sd->pd->bonus && sd->pd->bonus->timer == -1)
+ sd->pd->bonus->timer=add_timer(gettick()+sd->pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
+ }
+ }
+
+ return 0;
+}
+
+int pet_unequipitem(struct map_session_data *sd)
+{
+ struct item tmp_item;
+ int nameid,flag;
+
+ nullpo_retr(1, sd);
+
+ if(sd->petDB == NULL)
+ return 1;
+ if(sd->pet.equip == 0)
+ return 1;
+
+ nameid = sd->pet.equip;
+ sd->pet.equip = sd->pd->equip = 0;
+ status_calc_pc(sd,0);
+ clif_pet_equip(sd->pd,0);
+ memset(&tmp_item,0,sizeof(tmp_item));
+ tmp_item.nameid = nameid;
+ tmp_item.identify = 1;
+ if((flag = pc_additem(sd,&tmp_item,1))) {
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ if (battle_config.pet_equip_required)
+ { //Skotlex: halt support timers if needed
+ if (sd->pd->s_skill && sd->pd->s_skill->timer != -1)
+ {
+ if (sd->pd->s_skill->id)
+ delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer);
+ else
+ delete_timer(sd->pd->s_skill->timer, pet_heal_timer);
+ sd->pd->s_skill->timer = -1;
+ }
+ if (sd->pd->bonus && sd->pd->bonus->timer != -1)
+ {
+ delete_timer(sd->pd->bonus->timer, pet_skill_bonus_timer);
+ sd->pd->bonus->timer = -1;
+ }
+ }
+
+ return 0;
+}
+
+int pet_food(struct map_session_data *sd)
+{
+ int i,k,t;
+
+ nullpo_retr(1, sd);
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(sd->petDB == NULL)
+ return 1;
+ i=pc_search_inventory(sd,sd->petDB->FoodID);
+ if(i < 0) {
+ clif_pet_food(sd,sd->petDB->FoodID,0);
+ return 1;
+ }
+ pc_delitem(sd,i,1,0);
+ t = sd->pet.intimate;
+ if(sd->pet.hungry > 90)
+ sd->pet.intimate -= sd->petDB->r_full;
+ else if(sd->pet.hungry > 75) {
+ if(battle_config.pet_friendly_rate != 100)
+ k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
+ else
+ k = sd->petDB->r_hungry;
+ k = k >> 1;
+ if(k <= 0)
+ k = 1;
+ sd->pet.intimate += k;
+ }
+ else {
+ if(battle_config.pet_friendly_rate != 100)
+ k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
+ else
+ k = sd->petDB->r_hungry;
+ sd->pet.intimate += k;
+ }
+ if(sd->pet.intimate <= 0) {
+ sd->pet.intimate = 0;
+ if(battle_config.pet_status_support && t > 0) {
+ if(sd->bl.prev != NULL)
+ status_calc_pc(sd,0);
+ else
+ status_calc_pc(sd,2);
+ }
+ }
+ else if(sd->pet.intimate > 1000)
+ sd->pet.intimate = 1000;
+ status_calc_pet(sd, 0);
+ sd->pet.hungry += sd->petDB->fullness;
+ if(sd->pet.hungry > 100)
+ sd->pet.hungry = 100;
+
+ clif_send_petdata(sd,2,sd->pet.hungry);
+ clif_send_petdata(sd,1,sd->pet.intimate);
+ clif_pet_food(sd,sd->petDB->FoodID,1);
+
+ return 0;
+}
+
+static int pet_randomwalk(struct pet_data *pd,int tick)
+{
+ const int retrycount=20;
+ int speed;
+
+ nullpo_retr(0, pd);
+
+ Assert((pd->msd == 0) || (pd->msd->pd == pd));
+
+ speed = status_get_speed(&pd->bl);
+
+ if(DIFF_TICK(pd->next_walktime,tick) < 0){
+ int i,x,y,c,d=12-pd->move_fail_count;
+ if(d<5) d=5;
+ for(i=0;i<retrycount;i++){
+ int r=rand();
+ x=pd->bl.x+r%(d*2+1)-d;
+ y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
+ if((map_getcell(pd->bl.m,x,y,CELL_CHKPASS))&&( pet_walktoxy(pd,x,y)==0)){
+ pd->move_fail_count=0;
+ break;
+ }
+ if(i+1>=retrycount){
+ pd->move_fail_count++;
+ if(pd->move_fail_count>1000){
+ if(battle_config.error_log)
+ ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_);
+ pd->move_fail_count=0;
+ pet_changestate(pd,MS_DELAY,60000);
+ return 0;
+ }
+ }
+ }
+ for(i=c=0;i<pd->walkpath.path_len;i++){
+ if(pd->walkpath.path[i]&1)
+ c+=speed*14/10;
+ else
+ c+=speed;
+ }
+ pd->next_walktime = tick+rand()%3000+3000+c;
+
+ return 1;
+ }
+ return 0;
+}
+
+static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
+{
+ struct map_session_data *sd = pd->msd;
+ struct block_list *bl = NULL;
+ int dist,i=0,dx,dy,ret;
+ int mode,race;
+
+ nullpo_retr(0, pd);
+
+ sd = pd->msd;
+
+ Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+
+ if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
+ return 0;
+
+ if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
+ return 0;
+ pd->last_thinktime=tick;
+
+ if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m)
+ return 0;
+ // ペットによるルート
+ if(!pd->target_id && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(gettick(),pd->loot->timer)>0)
+ map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m,
+ pd->bl.x-6,pd->bl.y-6, //If pet_ai_sub_hard_lootsearch limits itself to a range of 5, WHY use AREA_SIZE here? o.O [Skotlex]
+ pd->bl.x+6,pd->bl.y+6,
+// pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2,
+// pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2,
+ BL_ITEM,pd,&i);
+
+ if(sd->pet.intimate > 0) {
+ dist = distance_bl(&sd->bl, &pd->bl);
+ if(dist > 12) {
+ if(pd->target_id > 0)
+ pet_unlocktarget(pd);
+ if(pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(&sd->bl, pd->to_x, pd->to_y, 3))
+ return 0;
+ pd->speed = (sd->speed>>1);
+ if(pd->speed <= 0)
+ pd->speed = 1;
+ pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
+ if(pet_walktoxy(pd,pd->to_x,pd->to_y))
+ pet_randomwalk(pd,tick);
+ }
+ else if(pd->target_id - MAX_FLOORITEM > 0) { //Mob targeted
+ mode=pd->db->mode;
+ race=pd->db->race;
+ bl= map_id2bl(pd->target_id);
+ if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL ||
+ !check_distance_bl(&pd->bl, bl, pd->db->range3))
+ pet_unlocktarget(pd);
+ else if(!battle_check_range(&pd->bl,bl,pd->db->range) && !pd->state.casting_flag){ //Skotlex Don't interrupt a casting spell when targed moved
+ if(pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(bl, pd->to_x, pd->to_y, 2))
+ return 0;
+ if(!pet_can_reach(pd, bl->x, bl->y))
+ pet_unlocktarget(pd);
+ else {
+ i=0;
+ pd->speed = status_get_speed(&pd->bl);
+ do {
+ if(i==0) { // 最初はAEGISと同じ方法で検索
+ dx=bl->x - pd->bl.x;
+ dy=bl->y - pd->bl.y;
+ if(dx<0) dx++;
+ else if(dx>0) dx--;
+ if(dy<0) dy++;
+ else if(dy>0) dy--;
+ }
+ else { // だめならAthena式(ランダム)
+ dx=bl->x - pd->bl.x + rand()%3 - 1;
+ dy=bl->y - pd->bl.y + rand()%3 - 1;
+ }
+ ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
+ i++;
+ } while(ret && i<5);
+
+ if(ret) { // 移動不可能な所からの攻撃なら2歩下る
+ if(dx<0) dx=2;
+ else if(dx>0) dx=-2;
+ if(dy<0) dy=2;
+ else if(dy>0) dy=-2;
+ pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
+ }
+ }
+ }
+ else {
+ if(pd->state.state==MS_WALK)
+ pet_stop_walking(pd,1);
+ if(pd->state.state==MS_ATTACK)
+ return 0;
+ pet_changestate(pd,MS_ATTACK,0);
+ }
+ }
+ else if(pd->target_id > 0 && pd->loot){ //Item Targeted, attempt loot
+ struct block_list *bl_item;
+ struct flooritem_data *fitem;
+
+ bl_item = map_id2bl(pd->target_id);
+ if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m ||
+ (dist=distance_bl(&pd->bl, bl_item))>=5){
+ // 遠すぎるかアイテムがなくなった
+ pet_unlocktarget(pd);
+ }
+ else if(dist){
+ if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || !check_distance_blxy(bl_item, pd->to_x, pd->to_y, 0)))
+ return 0; // 既に移動中
+
+ pd->next_walktime=tick+500;
+ dx=bl_item->x - pd->bl.x;
+ dy=bl_item->y - pd->bl.y;
+
+ ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
+ }
+ else{ // アイテムまでたどり着いた
+ fitem = (struct flooritem_data *)bl_item;
+ if(pd->state.state==MS_ATTACK)
+ return 0; // 攻撃中
+ if(pd->state.state==MS_WALK){ // 歩行中なら停止
+ pet_stop_walking(pd,1);
+ }
+ if(pd->loot->count < pd->loot->max){
+ memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0]));
+ pd->loot->weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount;
+ map_clearflooritem(bl_item->id);
+ pet_unlocktarget(pd);
+ }
+ else { //Maxed out on carried items
+ pet_unlocktarget(pd);
+ return 0;
+ }
+ }
+ }
+ else {
+ if(dist <= 3 || pd->state.casting_flag || (pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(&sd->bl, pd->to_x,pd->to_y, 3)))
+ return 0;
+ pd->speed = status_get_speed(&pd->bl);
+ pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
+ if(pet_walktoxy(pd,pd->to_x,pd->to_y))
+ pet_randomwalk(pd,tick);
+ }
+ }
+ else {
+ pd->speed = status_get_speed(&pd->bl);
+ if(pd->state.state == MS_ATTACK)
+ pet_stopattack(pd);
+ pet_randomwalk(pd,tick);
+ }
+
+ return 0;
+}
+
+static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
+{
+ unsigned int tick;
+
+ nullpo_retr(0, sd);
+ nullpo_retr(0, ap);
+
+ tick=va_arg(ap,unsigned int);
+ if(sd->status.pet_id && sd->pd && sd->petDB)
+ pet_ai_sub_hard(sd->pd,tick);
+
+ return 0;
+}
+
+static int pet_ai_hard(int tid,unsigned int tick,int id,int data)
+{
+ clif_foreachclient(pet_ai_sub_foreachclient,tick);
+
+ return 0;
+}
+
+int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
+{
+ struct pet_data* pd;
+ int *itc;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, pd=va_arg(ap,struct pet_data *));
+ nullpo_retr(0, itc=va_arg(ap,int *));
+
+ if(!pd->target_id){
+ struct flooritem_data *fitem = (struct flooritem_data *)bl;
+ struct map_session_data *sd = NULL;
+ // ルート権無し
+ if(fitem && fitem->first_get_id>0)
+ sd = map_id2sd(fitem->first_get_id);
+ // Removed [Valaris]
+ //if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight)
+ // return 0;
+
+ if(pd->loot == NULL || pd->loot->item == NULL || (pd->loot->count >= pd->loot->max) || (sd && sd->pd != pd))
+ return 0;
+ if(bl->m == pd->bl.m && check_distance_bl(&pd->bl, bl, 5)){
+ if( pet_can_reach(pd,bl->x,bl->y) // 到達可能性判定
+ && rand()%1000<1000/(++(*itc)) ){ // 範囲内PCで等確率にする
+ pd->target_id=bl->id;
+ }
+ }
+ }
+ return 0;
+}
+int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
+{
+ int i,flag=0;
+
+ if(pd){
+ if(pd->loot) {
+ for(i=0;i<pd->loot->count;i++) {
+ struct delay_item_drop2 *ditem;
+
+ ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2));
+ memcpy(&ditem->item_data,&pd->loot->item[i],sizeof(pd->loot->item[0]));
+ ditem->m = pd->bl.m;
+ ditem->x = pd->bl.x;
+ ditem->y = pd->bl.y;
+ ditem->first_sd = 0;
+ ditem->second_sd = 0;
+ ditem->third_sd = 0;
+ // 落とさないで直接PCのItem欄へ
+ if(sd){
+ if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
+ }
+ aFree(ditem);
+ }
+ else
+ add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0);
+ }
+ //The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
+ memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
+ pd->loot->count = 0;
+ pd->loot->weight = 0;
+ pd->loot->timer = gettick()+10000; // 10*1000msの間拾わない
+ }
+ }
+ return 1;
+}
+
+int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data)
+{
+ struct delay_item_drop2 *ditem;
+
+ ditem=(struct delay_item_drop2 *)id;
+
+ map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
+
+ aFree(ditem);
+ return 0;
+}
+
+/*==========================================
+ * pet bonus giving skills [Valaris] / Rewritten by [Skotlex]
+ *------------------------------------------
+ */
+int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd=map_id2sd(id);
+ struct pet_data *pd;
+ int timer = 0;
+
+ if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
+ return 1;
+
+ pd=sd->pd;
+
+ if(pd->bonus->timer != tid) {
+ if(battle_config.error_log)
+ {
+ ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid);
+ pd->bonus->timer = -1;
+ }
+ return 0;
+ }
+
+ // determine the time for the next timer
+ if (pd->state.skillbonus == 0) {
+ // pet bonuses are not active at the moment, so,
+ pd->state.skillbonus = 1;
+ timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
+ } else if (pd->state.skillbonus == 1) {
+ // pet bonuses are already active, so,
+ pd->state.skillbonus = 0;
+ timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
+ if (timer <= 0) //Always active bonus
+ timer = MIN_PETTHINKTIME;
+ }
+
+ // add/remove our bonuses
+ status_calc_pc(sd, 0);
+
+ // wait for the next timer
+ pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet recovery skills [Valaris] / Rewritten by [Skotlex]
+ *------------------------------------------
+ */
+int pet_recovery_timer(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
+ struct pet_data *pd;
+
+ if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL)
+ return 1;
+
+ pd=sd->pd;
+
+ if(pd->recovery == NULL || pd->recovery->timer != tid) {
+ if(battle_config.error_log)
+ {
+ if (pd->recovery)
+ ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
+ else
+ ShowError("pet_recovery_timer called with no recovery skill defined (tid=%d)\n",tid);
+ }
+ return 0;
+ }
+
+ if(sd->sc_data && sd->sc_data[pd->recovery->type].timer != -1)
+ { //Display a heal animation?
+ //Detoxify is chosen for now.
+ clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
+ status_change_end(&sd->bl,pd->recovery->type,-1);
+ clif_emotion(&pd->bl, 33);
+ }
+
+ pd->recovery->timer = -1;
+
+ return 0;
+}
+
+int pet_heal_timer(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
+ struct pet_data *pd;
+ short rate = 100;
+
+ if(sd==NULL || sd->bl.type!=BL_PC || sd->pd == NULL)
+ return 1;
+
+ pd=sd->pd;
+
+ if(pd->s_skill == NULL || pd->s_skill->timer != tid) {
+ if(battle_config.error_log)
+ {
+ if (pd->s_skill)
+ ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid);
+ else
+ ShowError("pet_heal_timer called with no support skill defined (tid=%d)\n",tid);
+ }
+ return 0;
+ }
+
+ if(pc_isdead(sd) ||
+ (rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp ||
+ (rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp ||
+ (rate = pd->state.casting_flag) || //Another skill is in effect
+ (rate = pd->state.state) == MS_WALK) //Better wait until the pet stops moving (MS_WALK is 2)
+ { //Wait (how long? 1 sec for every 10% of remaining)
+ pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
+ return 0;
+ }
+
+ if (pd->state.state == MS_ATTACK)
+ pet_stopattack(pd);
+ clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
+ pc_heal(sd,pd->s_skill->lv,0);
+
+ pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet support skills [Skotlex]
+ *------------------------------------------
+ */
+int pet_skill_support_timer(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
+ struct pet_data *pd;
+ short rate = 100;
+ if(sd==NULL || sd->bl.type!=BL_PC || sd->pd == NULL)
+ return 1;
+
+ pd=sd->pd;
+
+ if(pd->s_skill == NULL || pd->s_skill->timer != tid) {
+ if(battle_config.error_log)
+ {
+ if (pd->s_skill)
+ ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
+ else
+ ShowError("pet_skill_support_timer called with no support skill defined (tid=%d)\n",tid);
+ }
+ return 0;
+ }
+
+ if(pc_isdead(sd) ||
+ (rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp ||
+ (rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp ||
+ (rate = pd->state.casting_flag) || //Another skill is in effect
+ (rate = pd->state.state) == MS_WALK) //Better wait until the pet stops moving (MS_WALK is 2)
+ { //Wait (how long? 1 sec for every 10% of remaining)
+ pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
+ return 0;
+ }
+
+ if (pd->state.state == MS_ATTACK)
+ pet_stopattack(pd);
+ petskill_use(pd, &sd->bl, pd->s_skill->id, pd->s_skill->lv, tick);
+
+ pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ *ペットデータ読み込み
+ *------------------------------------------
+ */
+int read_petdb()
+{
+ FILE *fp;
+ char line[1024];
+ int nameid,i,k;
+ int j=0;
+ int lines;
+ char *filename[]={"pet_db.txt","pet_db2.txt"};
+ char *str[32],*p,*np;
+
+
+//Remove any previous scripts in case reloaddb was invoked.
+ for(j =0; j < MAX_PET_DB; j++)
+ if (pet_db[j].script) {
+ aFree(pet_db[j].script);
+ pet_db[j].script = NULL;
+ }
+ j = 0;
+ memset(pet_db,0,sizeof(pet_db));
+ for(i=0;i<2;i++){
+ sprintf(line, "%s/%s", db_path, filename[i]);
+ fp=fopen(line,"r");
+ if(fp==NULL){
+ if(i>0)
+ continue;
+ ShowError("can't read %s\n",line);
+ return -1;
+ }
+ lines = 0;
+ while(fgets(line,1020,fp) && j < MAX_PET_DB){
+
+ lines++;
+
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+
+ for(k=0,p=line;k<20;k++){
+ if((np=strchr(p,','))!=NULL){
+ str[k]=p;
+ *np=0;
+ p=np+1;
+ } else {
+ str[k]=p;
+ p+=strlen(p);
+ }
+ }
+
+ nameid=atoi(str[0]);
+ if(nameid<=0 || nameid>2000)
+ continue;
+
+ //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name)
+ pet_db[j].class_ = nameid;
+ memcpy(pet_db[j].name,str[1],NAME_LENGTH-1);
+ memcpy(pet_db[j].jname,str[2],NAME_LENGTH-1);
+ pet_db[j].itemID=atoi(str[3]);
+ pet_db[j].EggID=atoi(str[4]);
+ pet_db[j].AcceID=atoi(str[5]);
+ pet_db[j].FoodID=atoi(str[6]);
+ pet_db[j].fullness=atoi(str[7]);
+ pet_db[j].hungry_delay=atoi(str[8])*1000;
+ pet_db[j].r_hungry=atoi(str[9]);
+ if(pet_db[j].r_hungry <= 0)
+ pet_db[j].r_hungry=1;
+ pet_db[j].r_full=atoi(str[10]);
+ pet_db[j].intimate=atoi(str[11]);
+ pet_db[j].die=atoi(str[12]);
+ pet_db[j].capture=atoi(str[13]);
+ pet_db[j].speed=atoi(str[14]);
+ pet_db[j].s_perfor=(char)atoi(str[15]);
+ pet_db[j].talk_convert_class=atoi(str[16]);
+ pet_db[j].attack_rate=atoi(str[17]);
+ pet_db[j].defence_attack_rate=atoi(str[18]);
+ pet_db[j].change_target_rate=atoi(str[19]);
+ pet_db[j].script = NULL;
+ if((np=strchr(p,'{'))==NULL)
+ continue;
+ pet_db[j].script = parse_script((unsigned char *) np,lines);
+ j++;
+ }
+ if (j >= MAX_PET_DB)
+ ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB);
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n",j,filename[i]);
+ }
+ return 0;
+}
+
+/*==========================================
+ * スキル関係初期化処理
+ *------------------------------------------
+ */
+int do_init_pet(void)
+{
+ memset(pet_db,0,sizeof(pet_db));
+ read_petdb();
+
+ add_timer_func_list(pet_timer,"pet_timer");
+ add_timer_func_list(pet_hungry,"pet_hungry");
+ add_timer_func_list(pet_ai_hard,"pet_ai_hard");
+ add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
+ add_timer_func_list(pet_delay_item_drop2,"pet_delay_item_drop2");
+ add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
+ add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
+ add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
+ add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
+
+ return 0;
+}
+
+int do_final_pet(void) {
+ int i;
+ for(i = 0;i < MAX_PET_DB; i++) {
+ if(pet_db[i].script) {
+ aFree(pet_db[i].script);
+ pet_db[i].script = NULL;
+ }
+ }
+ return 0;
+}
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