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-rw-r--r--src/map/pc.h371
1 files changed, 246 insertions, 125 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index a702b44bc..e560df549 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -2,8 +2,8 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2016 Hercules Dev Team
- * Copyright (C) Athena Dev Teams
+ * Copyright (C) 2012-2020 Hercules Dev Team
+ * Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -28,6 +28,7 @@
#include "map/log.h" // struct e_log_pick_type
#include "map/map.h" // RC_MAX, ELE_MAX
#include "map/pc_groups.h" // GroupSettings
+#include "map/rodex.h"
#include "map/script.h" // struct reg_db
#include "map/searchstore.h" // struct s_search_store_info
#include "map/status.h" // enum sc_type, OPTION_*
@@ -36,7 +37,7 @@
#include "common/db.h"
#include "common/ers.h" // struct eri
#include "common/hercules.h"
-#include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS
+#include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS, struct s_achievement
/**
* Defines
@@ -73,6 +74,14 @@ enum equip_index {
EQI_MAX
};
+enum prevent_logout_trigger {
+ PLT_NONE = 0x0,
+ PLT_LOGIN = 0x1,
+ PLT_ATTACK = 0x2,
+ PLT_SKILL = 0x4,
+ PLT_DAMAGE = 0x8
+};
+
enum pc_unequipitem_flag {
PCUNEQUIPITEM_NONE = 0x0, ///< Just unequip
PCUNEQUIPITEM_RECALC = 0x1, ///< Recalculate status after unequipping
@@ -86,6 +95,14 @@ enum pc_resetskill_flag {
PCRESETSKILL_CHSEX = 0x4, // just reset the skills if the player class is a bard/dancer type (for changesex.)
};
+enum pc_checkitem_types {
+ PCCHECKITEM_NONE = 0x0,
+ PCCHECKITEM_INVENTORY = 0x1,
+ PCCHECKITEM_CART = 0x2,
+ PCCHECKITEM_STORAGE = 0x4,
+ PCCHECKITEM_GSTORAGE = 0x8
+};
+
struct weapon_data {
int atkmods[3];
BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each call of status_calc_pc
@@ -100,22 +117,23 @@ BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each c
int addrace2[RC2_MAX];
int addsize[3];
struct drain_data {
- short rate;
- short per;
- short value;
+ int rate;
+ int per;
+ int value;
unsigned type:1;
} hp_drain[RC_MAX], sp_drain[RC_MAX];
struct {
- short class_, rate;
+ int class_, rate;
} add_dmg[MAX_PC_BONUS];
struct {
- short flag, rate;
+ int flag, rate;
unsigned char ele;
} addele2[MAX_PC_BONUS];
END_ZEROED_BLOCK;
};
struct s_autospell {
- short id, lv, rate, card_id, flag;
+ int id, lv, rate, flag;
+ int card_id;
bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
};
/// AddEff bonus data
@@ -129,19 +147,20 @@ struct s_addeffect {
};
struct s_addeffectonskill {
enum sc_type id;
- short rate, skill;
+ int rate, skill;
unsigned char target;
};
struct s_add_drop {
- short id, group;
+ bool is_group;
+ int id;
int race, rate;
};
struct s_autobonus {
- short rate,atk_type;
+ int rate,atk_type;
unsigned int duration;
char *bonus_script, *other_script;
int active;
- unsigned short pos;
+ unsigned int pos;
};
enum npc_timeout_type {
NPCT_INPUT = 0,
@@ -151,7 +170,18 @@ enum npc_timeout_type {
struct pc_combos {
struct script_code *bonus;/* the script of the combo */
- unsigned short id;/* this combo id */
+ int id; /* this combo id */
+};
+
+/** Auto-cast related data. **/
+struct autocast_data {
+ enum autocast_type type; // The auto-cast type.
+ int skill_id; // The auto-cast skill ID.
+ int skill_lv; // The auto-cast skill level.
+ bool itemskill_conditions_checked; // Used by itemskill() script command, to prevent second check of conditions after target was selected.
+ bool itemskill_check_conditions; // Used by itemskill() script command, to check skill conditions and consume them.
+ bool itemskill_instant_cast; // Used by itemskill() script command, to cast skill instantaneously.
+ bool itemskill_cast_on_self; // Used by itemskill() script command, to forcefully cast skill on invoking character.
};
struct map_session_data {
@@ -162,6 +192,7 @@ struct map_session_data {
struct status_change sc;
struct regen_data regen;
struct regen_data_sub sregen, ssregen;
+ struct autocast_data autocast;
//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
struct {
@@ -175,8 +206,6 @@ struct map_session_data {
unsigned int rest : 1;
unsigned int storage_flag : 2; // @see enum storage_flag
unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
- unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
- unsigned int autocast : 1; // Autospell flag [Inkfish]
unsigned int autotrade : 2; //By Fantik
unsigned int showdelay :1;
unsigned int showexp :1;
@@ -184,10 +213,8 @@ struct map_session_data {
unsigned int noask :1; // [LuzZza]
unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
unsigned int size :2; // for tiny/large types
unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned int blockedmove :1;
unsigned int using_fake_npc :1;
unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
unsigned int killer : 1;
@@ -202,11 +229,11 @@ struct map_session_data {
unsigned int changemap : 1;
unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
short pmap; // Previous map on Map Change
- unsigned short autoloot;
- unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
- unsigned short autoloottype;
+ unsigned int autoloot;
+ int autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
+ unsigned int autoloottype;
unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
- unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
+ unsigned int autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
unsigned int gmaster_flag : 1;
unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
unsigned int warping : 1;//states whether you're in the middle of a warp processing
@@ -217,10 +244,12 @@ struct map_session_data {
unsigned int hold_recalc : 1;
unsigned int snovice_call_flag : 3; //Summon Angel (stage 1~3)
unsigned int hpmeter_visible : 1;
- unsigned int itemcheck : 1;
unsigned int standalone : 1;/* [Ind/Hercules <3] */
unsigned int loggingout : 1;
unsigned int warp_clean : 1;
+ unsigned int refine_ui : 1;
+ unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones)
+ unsigned int lapine_ui : 1;
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
@@ -235,7 +264,7 @@ struct map_session_data {
unsigned int bonus_coma : 1;
} special_state;
int login_id1, login_id2;
- unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
+ uint16 job; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
/// Groups & permissions
int group_id;
@@ -243,7 +272,9 @@ struct map_session_data {
unsigned int extra_temp_permissions; /* permissions from @addperm */
struct mmo_charstatus status;
- struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
+ struct item_data *inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
+ struct storage_data storage; ///< Account Storage
+ enum pc_checkitem_types itemcheck;
short equip_index[EQI_MAX];
unsigned int weight,max_weight;
int cart_weight,cart_num,cart_weight_max;
@@ -255,10 +286,13 @@ struct map_session_data {
int npc_item_flag; //Marks the npc_id with which you can change equipments during interactions with said npc (see script command enable_itemuse)
int npc_menu; // internal variable, used in npc menu handling
int npc_amount;
+ int npc_amount_min;
+ int npc_amount_max;
+ int npc_input_capped_range;
struct script_state *st;
char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
int npc_timer_id; //For player attached npc timers. [Skotlex]
- unsigned int chatID;
+ int chat_id;
int64 idletime;
struct {
int npc_id;
@@ -270,11 +304,10 @@ struct map_session_data {
int followtimer; // [MouseJstr]
int followtarget;
time_t emotionlasttime; // to limit flood with emotion packets
- short skillitem,skillitemlv;
uint16 skill_id_old,skill_lv_old;
uint16 skill_id_dance,skill_lv_dance;
short cook_mastery; // range: [0,1999] [Inkfish]
- bool blockskill[MAX_SKILL];
+ bool blockskill[MAX_SKILL_DB];
int cloneskill_id, reproduceskill_id;
int menuskill_id, menuskill_val, menuskill_val2;
int invincible_timer;
@@ -287,11 +320,14 @@ struct map_session_data {
int64 cansendmail_tick; /// Mail System Flood Protection
int64 ks_floodprotect_tick; /// [Kill Steal Protection]
struct {
- short nameid;
+ int nameid;
int64 tick;
} item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
- short weapontype1,weapontype2;
- short disguise; // [Valaris]
+ bool has_shield; ///< Whether the character is wearing a shield.
+ int16 weapontype; ///< Weapon type considering both hands (@see enum weapon_type).
+ int16 weapontype1; ///< Weapon type in the right/primary hand (@see enum weapon_type).
+ int16 weapontype2; ///< Weapon type in the left/secondary hand (@see enum weapon_type).
+ int disguise; // [Valaris]
struct weapon_data right_weapon, left_weapon;
BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of status_calc_pc()
@@ -316,9 +352,9 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st
int expaddrace[RC_MAX];
int ignore_mdef[RC_MAX];
int ignore_def[RC_MAX];
- short sp_gain_race[RC_MAX];
- short sp_gain_race_attack[RC_MAX];
- short hp_gain_race_attack[RC_MAX];
+ int sp_gain_race[RC_MAX];
+ int sp_gain_race_attack[RC_MAX];
+ int hp_gain_race_attack[RC_MAX];
#ifdef RENEWAL
int race_tolerance[RC_MAX];
#endif
@@ -326,16 +362,16 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st
struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
struct s_addeffectonskill addeff3[MAX_PC_BONUS];
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
- unsigned short id;
- short val;
+ unsigned int id;
+ int val;
} skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS];
struct {
- short value;
+ int value;
int rate;
int tick;
} hp_loss, sp_loss, hp_regen, sp_regen;
struct {
- short class_, rate;
+ int class_, rate;
} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
struct s_add_drop add_drop[MAX_PC_BONUS];
struct {
@@ -343,11 +379,11 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st
int rate;
} itemhealrate[MAX_PC_BONUS];
struct {
- short flag, rate;
+ int flag, rate;
unsigned char ele;
} subele2[MAX_PC_BONUS];
struct {
- short value;
+ int value;
int rate, tick;
} def_set_race[RC_MAX], mdef_set_race[RC_MAX];
struct {
@@ -373,17 +409,17 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st
int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
int shieldmdef;//royal guard's
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
- short splash_range, splash_add_range;
- short add_steal_rate;
- short add_heal_rate, add_heal2_rate;
- short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
- short hp_vanish_rate;
- short hp_vanish_per, hp_vanish_trigger;
- short sp_vanish_rate;
- short sp_vanish_per, sp_vanish_trigger;
- unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
- unsigned short unbreakable_equip; //100% break resistance on certain equipment
- unsigned short unstripable_equip;
+ int splash_range, splash_add_range;
+ int add_steal_rate;
+ int add_heal_rate, add_heal2_rate;
+ int sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
+ int hp_vanish_rate;
+ int hp_vanish_per, hp_vanish_trigger;
+ int sp_vanish_rate;
+ int sp_vanish_per, sp_vanish_trigger;
+ unsigned int unbreakable; // chance to prevent ANY equipment breaking [celest]
+ unsigned int unbreakable_equip; //100% break resistance on certain equipment
+ unsigned int unstripable_equip;
int fixcastrate,varcastrate;
int add_fixcast,add_varcast;
int ematk; // matk bonus from equipment
@@ -398,22 +434,22 @@ END_ZEROED_BLOCK;
int matk_rate;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
int itemid;
- short itemindex; //Used item's index in sd->inventory [Skotlex]
- short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
- short spiritball, spiritball_old;
+ int itemindex; //Used item's index in sd->inventory [Skotlex]
+ int catch_target_class;
+ int spiritball, spiritball_old;
int spirit_timer[MAX_SPIRITBALL];
- short charm_count;
- int charm_type;
+ int charm_count;
+ enum spirit_charm_types charm_type;
int charm_timer[MAX_SPIRITCHARM];
unsigned char potion_success_counter; //Potion successes in row counter
unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
- short mission_mobid; //Stores the target mob_id for TK_MISSION
+ int mission_mobid; //Stores the target mob_id for TK_MISSION
int die_counter; //Total number of times you've died
int devotion[MAX_PC_DEVOTION]; //Stores the account IDs of chars devoted to.
int trade_partner;
struct {
struct {
- short index, amount;
+ int index, amount;
} item[10];
int zeny, weight;
} deal;
@@ -422,6 +458,7 @@ END_ZEROED_BLOCK;
int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
int adopt_invite; // Adoption
struct guild *guild;/* [Ind/Hercules] speed everything up */
+ struct clan *clan;
int guild_invite,guild_invite_account;
int guild_emblem_id,guild_alliance,guild_alliance_account;
short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
@@ -443,23 +480,24 @@ END_ZEROED_BLOCK;
struct {
int m; //-1 - none, other: map index corresponding to map name.
- unsigned short index; //map index
+ unsigned int index; //map index
} feel_map[MAX_PC_FEELHATE];// 0 - Sun; 1 - Moon; 2 - Stars
- short hate_mob[MAX_PC_FEELHATE];
+ int hate_mob[MAX_PC_FEELHATE];
int pvp_timer;
- short pvp_point;
- unsigned short pvp_rank, pvp_lastusers;
- unsigned short pvp_won, pvp_lost;
+ int pvp_point;
+ unsigned int pvp_rank, pvp_lastusers;
+ unsigned int pvp_won, pvp_lost;
char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
int eventtimer[MAX_EVENTTIMER];
- unsigned short eventcount; // [celest]
+ unsigned int eventcount; // [celest]
- unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
- unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
+ int change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
+ int change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
char fakename[NAME_LENGTH]; // fake names [Valaris]
+ int fakename_options; // Fake name display options.
int duel_group; // duel vars [LuzZza]
int duel_invite;
@@ -476,12 +514,20 @@ END_ZEROED_BLOCK;
// Mail System [Zephyrus]
struct {
- short nameid;
+ int nameid;
int index, amount, zeny;
struct mail_data inbox;
bool changed; // if true, should sync with charserver on next mailbox request
} mail;
+ // RoDEX
+ struct {
+ struct rodex_message tmp;
+ struct rodex_maillist messages;
+ int total;
+ bool new_mail;
+ } rodex;
+
// Quest log system
int num_quests; ///< Number of entries in quest_log
int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry)
@@ -527,11 +573,10 @@ END_ZEROED_BLOCK;
int shadowform_id;
/* [Ind/Hercules] */
- struct channel_data **channels;
- unsigned char channel_count;
+ VECTOR_DECL(struct channel_data *) channels;
struct channel_data *gcbind;
unsigned char fontcolor;
- unsigned int fontcolor_tid;
+ int fontcolor_tid;
int64 hchsysch_tick;
/* [Ind/Hercules] */
@@ -564,7 +609,7 @@ END_ZEROED_BLOCK;
/* */
struct {
- unsigned int second,third;
+ int second, third;
} sktree;
/**
@@ -588,6 +633,26 @@ END_ZEROED_BLOCK;
const char* delunit_prevfile;
int delunit_prevline;
+ // HatEffect
+ VECTOR_DECL(int) hatEffectId;
+
+ struct {
+ unsigned move : 1;
+ unsigned attack : 1;
+ unsigned skill : 1;
+ unsigned useitem : 1;
+ unsigned chat : 1;
+ unsigned immune : 1;
+ unsigned sitstand : 1;
+ unsigned commands : 1;
+ unsigned npc : 1;
+ } block_action;
+
+ /* Achievement System */
+ struct char_achievements achievement;
+ bool achievements_received;
+ // Title
+ VECTOR_DECL(int) title_ids;
};
#define EQP_WEAPON EQP_HAND_R
@@ -610,19 +675,21 @@ END_ZEROED_BLOCK;
#define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
#define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
#define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
-#define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(sockt->last_tick, (sd)->idletime) >= battle->bc->idle_no_share )
+#define pc_isidle(sd) ( (sd)->chat_id != 0 || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(sockt->last_tick, (sd)->idletime) >= battle->bc->idle_no_share )
#define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
-#define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
+#define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chat_id != 0 || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1 || (sd)->state.lapine_ui == 1)
+#define pc_cant_act_except_lapine(sd) ((sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chat_id != 0 || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1)
/* equals pc_cant_act except it doesn't check for chat rooms */
-#define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
+#define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1 || (sd)->state.lapine_ui == 1)
#define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
-#define pc_setchatid(sd,n) ( (sd)->chatID = n )
+#define pc_setchatid(sd,n) ( (sd)->chat_id = (n) )
#define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
#define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
#define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
-#define pc_ismuted(sc,type) ( (sc)->data[SC_NOCHAT] && (sc)->data[SC_NOCHAT]->val1&(type) )
+#define pc_ismuted(sc, type) ( (sc)->data[SC_NOCHAT] != NULL && (battle_config.manner_system & (type)) != 0 )
+#define pc_isvending(sd) ((sd)->state.vending || (sd)->state.prevend || (sd)->state.buyingstore)
#ifdef NEW_CARTS
#define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
@@ -635,12 +702,13 @@ END_ZEROED_BLOCK;
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle->bc->natural_heal_weight_rate )
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
#define pc_maxparameter(sd) ( \
- ( ((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \
- || ((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION \
- || ((sd)->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \
- ) ? battle->bc->max_extended_parameter : ((sd)->class_&JOBL_THIRD) ? \
- (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \
- (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \
+ ((sd)->job & MAPID_BASEMASK) == MAPID_SUMMONER ? battle->bc->max_summoner_parameter : \
+ ( ((sd)->job & MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \
+ || ((sd)->job & MAPID_UPPERMASK) == MAPID_REBELLION \
+ || ((sd)->job & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \
+ ) ? battle->bc->max_extended_parameter : ((sd)->job & JOBL_THIRD) ? \
+ (((sd)->job & JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \
+ (((sd)->job & JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \
)
/// Generic check for mounts
#define pc_hasmount(sd) ( (sd)->sc.option&(OPTION_RIDING|OPTION_WUGRIDER|OPTION_DRAGON|OPTION_MADOGEAR) )
@@ -658,8 +726,13 @@ END_ZEROED_BLOCK;
#define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl))
//Weapon check considering dual wielding.
-#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_SINGLE_WEAPON_TYPE? \
- 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
+#define pc_check_weapontype(sd, type) ( \
+ (type) & ( \
+ (sd)->weapontype < MAX_SINGLE_WEAPON_TYPE ? \
+ 1 << (sd)->weapontype : \
+ (1 << (sd)->weapontype1) | (1 << (sd)->weapontype2) \
+ ) \
+ )
// clientside display macros (values to the left/right of the "+")
#ifdef RENEWAL
@@ -715,24 +788,24 @@ END_ZEROED_BLOCK;
#define pc_can_give_bound_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE_BOUND) )
struct skill_tree_requirement {
- short id;
+ int id;
unsigned short idx;
unsigned char lv;
};
struct skill_tree_entry {
- short id;
+ int id;
unsigned short idx;
unsigned char max;
unsigned char joblv;
- short inherited;
+ int inherited;
VECTOR_DECL(struct skill_tree_requirement) need;
}; // Celest
struct sg_data {
- short anger_id;
- short bless_id;
- short comfort_id;
+ int anger_id;
+ int bless_id;
+ int comfort_id;
char feel_var[NAME_LENGTH];
char hate_var[NAME_LENGTH];
bool (*day_func)(void);
@@ -748,7 +821,7 @@ enum { ADDITEM_EXIST , ADDITEM_NEW , ADDITEM_OVERAMOUNT };
**/
struct item_cd {
int64 tick[MAX_ITEMDELAYS];//tick
- short nameid[MAX_ITEMDELAYS];//skill id
+ int nameid[MAX_ITEMDELAYS];//skill id
};
enum e_pc_autotrade_update_action {
@@ -777,6 +850,24 @@ struct autotrade_vending {
struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
};
+struct class_exp_group {
+ char name[SCRIPT_VARNAME_LENGTH];
+ int max_level;
+ VECTOR_DECL(uint64) exp;
+};
+
+/**
+* Exp types
+*/
+enum class_exp_type {
+ CLASS_EXP_TABLE_BASE,
+ CLASS_EXP_TABLE_JOB
+};
+
+struct class_exp_tables {
+ struct class_exp_group *class_exp_table[CLASS_COUNT][2];
+};
+
/*=====================================
* Interface : pc.h
* Generated by HerculesInterfaceMaker
@@ -794,8 +885,6 @@ struct pc_interface {
/* */
BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when status_defaults() is executed */
- unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL];
- unsigned int max_level[CLASS_COUNT][2];
unsigned int statp[MAX_LEVEL+1];
unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1];
/* */
@@ -805,6 +894,8 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
END_ZEROED_BLOCK; /* End */
+ struct class_exp_tables *dbs;
+ VECTOR_DECL(struct class_exp_group) class_exp_groups[2];
unsigned int equip_pos[EQI_MAX];
struct sg_data sg_info[MAX_PC_FEELHATE];
/* */
@@ -823,7 +914,7 @@ END_ZEROED_BLOCK; /* End */
void (*final) (void);
struct map_session_data* (*get_dummy_sd) (void);
- int (*class2idx) (int class_);
+ int (*class2idx) (int class);
bool (*can_talk) (struct map_session_data *sd);
bool (*can_attack) ( struct map_session_data *sd, int target_id );
@@ -833,7 +924,7 @@ END_ZEROED_BLOCK; /* End */
int (*setrestartvalue) (struct map_session_data *sd,int type);
int (*makesavestatus) (struct map_session_data *sd);
- void (*respawn) (struct map_session_data* sd, clr_type clrtype);
+ void (*respawn) (struct map_session_data* sd, enum clr_type clrtype);
int (*setnewpc) (struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd);
bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, const struct mmo_charstatus *st, bool changing_mapservers);
void (*authfail) (struct map_session_data *sd);
@@ -841,6 +932,7 @@ END_ZEROED_BLOCK; /* End */
int (*isequip) (struct map_session_data *sd,int n);
int (*equippoint) (struct map_session_data *sd,int n);
+ int (*item_equippoint) (struct map_session_data *sd, struct item_data* id);
int (*setinventorydata) (struct map_session_data *sd);
int (*checkskill) (struct map_session_data *sd,uint16 skill_id);
@@ -849,19 +941,21 @@ END_ZEROED_BLOCK; /* End */
int (*checkequip) (struct map_session_data *sd,int pos);
int (*calc_skilltree) (struct map_session_data *sd);
+ void (*calc_skilltree_clear) (struct map_session_data *sd);
+ void (*calc_skilltree_bonus) (struct map_session_data *sd, int classidx);
int (*calc_skilltree_normalize_job) (struct map_session_data *sd);
int (*clean_skilltree) (struct map_session_data *sd);
- int (*setpos) (struct map_session_data* sd, unsigned short map_index, int x, int y, clr_type clrtype);
+ int (*setpos) (struct map_session_data* sd, unsigned short map_index, int x, int y, enum clr_type clrtype);
int (*setsavepoint) (struct map_session_data *sd, short map_index, int x, int y);
- int (*randomwarp) (struct map_session_data *sd,clr_type type);
+ int (*randomwarp) (struct map_session_data *sd, enum clr_type type);
int (*memo) (struct map_session_data* sd, int pos);
int (*checkadditem) (struct map_session_data *sd,int nameid,int amount);
int (*inventoryblank) (struct map_session_data *sd);
int (*search_inventory) (struct map_session_data *sd,int item_id);
int (*payzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
- int (*additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
+ int (*additem) (struct map_session_data *sd, const struct item *item_data, int amount, e_log_pick_type log_type);
int (*getzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
int (*delitem) (struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type);
@@ -884,7 +978,7 @@ END_ZEROED_BLOCK; /* End */
int (*updateweightstatus) (struct map_session_data *sd);
- int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
+ int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned int pos,bool onskill);
int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus);
int (*endautobonus) (int tid, int64 tick, int id, intptr_t data);
int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
@@ -901,7 +995,7 @@ END_ZEROED_BLOCK; /* End */
bool (*can_insert_card_into) (struct map_session_data* sd, int idx_card, int idx_equip);
int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
- int (*steal_coin) (struct map_session_data *sd,struct block_list *bl);
+ int (*steal_coin) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
int (*modifybuyvalue) (struct map_session_data *sd,int orig_value);
int (*modifysellvalue) (struct map_session_data *sd,int orig_value);
@@ -909,15 +1003,16 @@ END_ZEROED_BLOCK; /* End */
int (*follow) (struct map_session_data *sd, int target_id); // [MouseJstr]
int (*stop_following) (struct map_session_data *sd);
- unsigned int (*maxbaselv) (struct map_session_data *sd);
- unsigned int (*maxjoblv) (struct map_session_data *sd);
+ int (*maxbaselv) (const struct map_session_data *sd);
+ int (*maxjoblv) (const struct map_session_data *sd);
int (*checkbaselevelup) (struct map_session_data *sd);
+ void (*checkbaselevelup_sc) (struct map_session_data *sd);
int (*checkjoblevelup) (struct map_session_data *sd);
- bool (*gainexp) (struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool is_quest);
- unsigned int (*nextbaseexp) (struct map_session_data *sd);
- unsigned int (*thisbaseexp) (struct map_session_data *sd);
- unsigned int (*nextjobexp) (struct map_session_data *sd);
- unsigned int (*thisjobexp) (struct map_session_data *sd);
+ bool (*gainexp) (struct map_session_data *sd, struct block_list *src, uint64 base_exp, uint64 job_exp, bool is_quest);
+ uint64 (*nextbaseexp) (const struct map_session_data *sd);
+ uint64 (*thisbaseexp) (const struct map_session_data *sd);
+ uint64 (*nextjobexp) (const struct map_session_data *sd);
+ uint64 (*thisjobexp) (const struct map_session_data *sd);
int (*gets_status_point) (int level);
int (*need_status_point) (struct map_session_data *sd,int type,int val);
int (*maxparameterincrease) (struct map_session_data* sd, int type);
@@ -928,6 +1023,7 @@ END_ZEROED_BLOCK; /* End */
int (*resetlvl) (struct map_session_data *sd,int type);
int (*resetstate) (struct map_session_data *sd);
int (*resetskill) (struct map_session_data *sd, int flag);
+ bool (*resetskill_job) (struct map_session_data *sd, int index);
int (*resetfeel) (struct map_session_data *sd);
int (*resethate) (struct map_session_data *sd);
int (*equipitem) (struct map_session_data *sd,int n,int req_pos);
@@ -936,6 +1032,7 @@ END_ZEROED_BLOCK; /* End */
void (*unequipitem_pos) (struct map_session_data *sd, int n, int pos);
int (*checkitem) (struct map_session_data *sd);
int (*useitem) (struct map_session_data *sd,int n);
+ int (*autocast_clear) (struct map_session_data *sd);
int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id);
int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id);
@@ -947,19 +1044,21 @@ END_ZEROED_BLOCK; /* End */
void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp);
int (*percentheal) (struct map_session_data *sd,int hp,int sp);
- int (*jobchange) (struct map_session_data *sd,int job, int upper);
+ int (*jobchange) (struct map_session_data *sd, int class, int upper);
+ void (*hide) (struct map_session_data *sd, bool show_msg);
+ void (*unhide) (struct map_session_data *sd, bool show_msg);
int (*setoption) (struct map_session_data *sd,int type);
int (*setcart) (struct map_session_data* sd, int type);
void (*setfalcon) (struct map_session_data *sd, bool flag);
void (*setridingpeco) (struct map_session_data *sd, bool flag);
- void (*setmadogear) (struct map_session_data *sd, bool flag);
+ void (*setmadogear) (struct map_session_data *sd, bool flag, enum mado_type mtype);
void (*setridingdragon) (struct map_session_data *sd, unsigned int type);
void (*setridingwug) (struct map_session_data *sd, bool flag);
int (*changelook) (struct map_session_data *sd,int type,int val);
int (*equiplookall) (struct map_session_data *sd);
- int (*readparam) (struct map_session_data *sd,int type);
- int (*setparam) (struct map_session_data *sd,int type,int val);
+ int64 (*readparam) (const struct map_session_data *sd, int type);
+ int (*setparam) (struct map_session_data *sd, int type, int64 val);
int (*readreg) (struct map_session_data *sd, int64 reg);
void (*setreg) (struct map_session_data *sd, int64 reg,int val);
char * (*readregstr) (struct map_session_data *sd, int64 reg);
@@ -991,22 +1090,28 @@ END_ZEROED_BLOCK; /* End */
void (*setstand) (struct map_session_data *sd);
int (*candrop) (struct map_session_data *sd,struct item *item);
- int (*jobid2mapid) (unsigned short b_class); // Skotlex
- int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex
+ int (*jobid2mapid) (int class); // Skotlex
+ int (*mapid2jobid) (unsigned int class_, int sex); // Skotlex
- const char * (*job_name) (int class_);
+ const char * (*job_name) (int class);
void (*setinvincibletimer) (struct map_session_data* sd, int val);
void (*delinvincibletimer) (struct map_session_data* sd);
int (*addspiritball) (struct map_session_data *sd,int interval,int max);
+ int (*addspiritball_sub) (struct map_session_data *sd);
int (*delspiritball) (struct map_session_data *sd,int count,int type);
+ int (*delspiritball_sub) (struct map_session_data *sd);
int (*getmaxspiritball) (struct map_session_data *sd, int min);
- void (*addfame) (struct map_session_data *sd,int count);
- unsigned char (*famerank) (int char_id, int job);
+ void (*addfame) (struct map_session_data *sd, int ranktype, int count);
+ int (*fame_rank) (int char_id, int ranktype);
+ int (*famelist_type) (uint16 job_mapid);
int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl);
int (*readdb) (void);
+ bool (*read_exp_db) (void);
+ int (*read_exp_db_sub) (struct config_setting_t *conf, bool base);
+ bool (*read_exp_db_sub_class) (struct config_setting_t *t, bool base);
int (*map_day_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor]
int (*map_night_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor]
// Rental System
@@ -1014,7 +1119,7 @@ END_ZEROED_BLOCK; /* End */
int (*inventory_rental_clear) (struct map_session_data *sd);
void (*inventory_rental_add) (struct map_session_data *sd, int seconds);
- int (*disguise) (struct map_session_data *sd, int class_);
+ int (*disguise) (struct map_session_data *sd, int class);
bool (*isautolooting) (struct map_session_data *sd, int nameid);
void (*overheat) (struct map_session_data *sd, int val);
@@ -1025,8 +1130,8 @@ END_ZEROED_BLOCK; /* End */
int (*load_combo) (struct map_session_data *sd);
- void (*add_charm) (struct map_session_data *sd, int interval, int max, int type);
- void (*del_charm) (struct map_session_data *sd, int count, int type);
+ void (*add_charm) (struct map_session_data *sd, int interval, int max, enum spirit_charm_types type);
+ void (*del_charm) (struct map_session_data *sd, int count, enum spirit_charm_types type);
void (*baselevelchanged) (struct map_session_data *sd);
int (*level_penalty_mod) (int diff, unsigned char race, uint32 mode, int type);
@@ -1037,12 +1142,12 @@ END_ZEROED_BLOCK; /* End */
int (*check_banding) ( struct block_list *bl, va_list ap );
int (*inventory_rental_end) (int tid, int64 tick, int id, intptr_t data);
void (*check_skilltree) (struct map_session_data *sd, int skill_id);
- int (*bonus_autospell) (struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id);
- int (*bonus_autospell_onskill) (struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id);
+ int (*bonus_autospell) (struct s_autospell *spell, int max, short id, short lv, short rate, short flag, int card_id);
+ int (*bonus_autospell_onskill) (struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, int card_id);
int (*bonus_addeff) (struct s_addeffect* effect, int max, enum sc_type id, int16 rate, int16 arrow_rate, uint8 flag, uint16 duration);
int (*bonus_addeff_onskill) (struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target);
- int (*bonus_item_drop) (struct s_add_drop *drop, const short max, short id, short group, int race, int rate);
- void (*calcexp) (struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src);
+ int (*bonus_item_drop) (struct s_add_drop *drop, const short max, int id, bool is_group, int race, int rate);
+ void (*calcexp) (struct map_session_data *sd, uint64 *base_exp, uint64 *job_exp, struct block_list *src);
int (*respawn_timer) (int tid, int64 tick, int id, intptr_t data);
int (*jobchange_killclone) (struct block_list *bl, va_list ap);
int (*getstat) (struct map_session_data* sd, int type);
@@ -1054,6 +1159,7 @@ END_ZEROED_BLOCK; /* End */
int (*autosave) (int tid, int64 tick, int id, intptr_t data);
int (*follow_timer) (int tid, int64 tick, int id, intptr_t data);
void (*read_skill_tree) (void);
+ bool (*read_skill_job_skip) (short skill_id, int job_id);
void (*clear_skill_tree) (void);
int (*isUseitem) (struct map_session_data *sd,int n);
int (*show_steal) (struct block_list *bl,va_list ap);
@@ -1073,9 +1179,13 @@ END_ZEROED_BLOCK; /* End */
int (*global_expiration_timer) (int tid, int64 tick, int id, intptr_t data);
void (*expire_check) (struct map_session_data *sd);
- bool (*db_checkid) (unsigned int class_);
+ bool (*db_checkid) (int class);
void (*validate_levels) (void);
+ void (*update_job_and_level) (struct map_session_data *sd);
+ void (*clear_exp_groups) (void);
+ void (*init_exp_groups) (void);
+ bool (*job_is_dummy) (int job);
/**
* Autotrade persistency [Ind/Hercules <3]
@@ -1089,8 +1199,19 @@ END_ZEROED_BLOCK; /* End */
int (*check_job_name) (const char *name);
void (*update_idle_time) (struct map_session_data* sd, enum e_battle_config_idletime type);
-
+
int (*have_magnifier) (struct map_session_data *sd);
+ int (*have_item_chain) (struct map_session_data *sd, enum e_chain_cache chain_cache_id);
+
+ bool (*process_chat_message) (struct map_session_data *sd, const char *message);
+ int (*wis_message_to_gm) (const char *sender_name, int permission, const char *message);
+ int (*wis_message_to_gm_sub) (struct map_session_data *sd, va_list va);
+ void (*check_supernovice_call) (struct map_session_data *sd, const char *message);
+ bool (*check_basicskill) (struct map_session_data *sd, int level);
+ bool (*isDeathPenaltyJob) (uint16 job);
+ bool (*has_second_costume) (struct map_session_data *sd);
+ bool (*expandInventory) (struct map_session_data *sd, int adjustSize);
+ bool (*auto_exp_insurance) (struct map_session_data *sd);
};
#ifdef HERCULES_CORE