diff options
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 371 |
1 files changed, 246 insertions, 125 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index a702b44bc..e560df549 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2012-2016 Hercules Dev Team - * Copyright (C) Athena Dev Teams + * Copyright (C) 2012-2020 Hercules Dev Team + * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -28,6 +28,7 @@ #include "map/log.h" // struct e_log_pick_type #include "map/map.h" // RC_MAX, ELE_MAX #include "map/pc_groups.h" // GroupSettings +#include "map/rodex.h" #include "map/script.h" // struct reg_db #include "map/searchstore.h" // struct s_search_store_info #include "map/status.h" // enum sc_type, OPTION_* @@ -36,7 +37,7 @@ #include "common/db.h" #include "common/ers.h" // struct eri #include "common/hercules.h" -#include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS +#include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS, struct s_achievement /** * Defines @@ -73,6 +74,14 @@ enum equip_index { EQI_MAX }; +enum prevent_logout_trigger { + PLT_NONE = 0x0, + PLT_LOGIN = 0x1, + PLT_ATTACK = 0x2, + PLT_SKILL = 0x4, + PLT_DAMAGE = 0x8 +}; + enum pc_unequipitem_flag { PCUNEQUIPITEM_NONE = 0x0, ///< Just unequip PCUNEQUIPITEM_RECALC = 0x1, ///< Recalculate status after unequipping @@ -86,6 +95,14 @@ enum pc_resetskill_flag { PCRESETSKILL_CHSEX = 0x4, // just reset the skills if the player class is a bard/dancer type (for changesex.) }; +enum pc_checkitem_types { + PCCHECKITEM_NONE = 0x0, + PCCHECKITEM_INVENTORY = 0x1, + PCCHECKITEM_CART = 0x2, + PCCHECKITEM_STORAGE = 0x4, + PCCHECKITEM_GSTORAGE = 0x8 +}; + struct weapon_data { int atkmods[3]; BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each call of status_calc_pc @@ -100,22 +117,23 @@ BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each c int addrace2[RC2_MAX]; int addsize[3]; struct drain_data { - short rate; - short per; - short value; + int rate; + int per; + int value; unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; struct { - short class_, rate; + int class_, rate; } add_dmg[MAX_PC_BONUS]; struct { - short flag, rate; + int flag, rate; unsigned char ele; } addele2[MAX_PC_BONUS]; END_ZEROED_BLOCK; }; struct s_autospell { - short id, lv, rate, card_id, flag; + int id, lv, rate, flag; + int card_id; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; /// AddEff bonus data @@ -129,19 +147,20 @@ struct s_addeffect { }; struct s_addeffectonskill { enum sc_type id; - short rate, skill; + int rate, skill; unsigned char target; }; struct s_add_drop { - short id, group; + bool is_group; + int id; int race, rate; }; struct s_autobonus { - short rate,atk_type; + int rate,atk_type; unsigned int duration; char *bonus_script, *other_script; int active; - unsigned short pos; + unsigned int pos; }; enum npc_timeout_type { NPCT_INPUT = 0, @@ -151,7 +170,18 @@ enum npc_timeout_type { struct pc_combos { struct script_code *bonus;/* the script of the combo */ - unsigned short id;/* this combo id */ + int id; /* this combo id */ +}; + +/** Auto-cast related data. **/ +struct autocast_data { + enum autocast_type type; // The auto-cast type. + int skill_id; // The auto-cast skill ID. + int skill_lv; // The auto-cast skill level. + bool itemskill_conditions_checked; // Used by itemskill() script command, to prevent second check of conditions after target was selected. + bool itemskill_check_conditions; // Used by itemskill() script command, to check skill conditions and consume them. + bool itemskill_instant_cast; // Used by itemskill() script command, to cast skill instantaneously. + bool itemskill_cast_on_self; // Used by itemskill() script command, to forcefully cast skill on invoking character. }; struct map_session_data { @@ -162,6 +192,7 @@ struct map_session_data { struct status_change sc; struct regen_data regen; struct regen_data_sub sregen, ssregen; + struct autocast_data autocast; //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in //status_calc_pc, while special_state is recalculated in each call. [Skotlex] struct { @@ -175,8 +206,6 @@ struct map_session_data { unsigned int rest : 1; unsigned int storage_flag : 2; // @see enum storage_flag unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used. - unsigned int abra_flag : 2; // Abracadabra bugfix by Aru - unsigned int autocast : 1; // Autospell flag [Inkfish] unsigned int autotrade : 2; //By Fantik unsigned int showdelay :1; unsigned int showexp :1; @@ -184,10 +213,8 @@ struct map_session_data { unsigned int noask :1; // [LuzZza] unsigned int trading :1; //[Skotlex] is 1 only after a trade has started. unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE - unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo] unsigned int size :2; // for tiny/large types unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex] - unsigned int blockedmove :1; unsigned int using_fake_npc :1; unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex] unsigned int killer : 1; @@ -202,11 +229,11 @@ struct map_session_data { unsigned int changemap : 1; unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop short pmap; // Previous map on Map Change - unsigned short autoloot; - unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] - unsigned short autoloottype; + unsigned int autoloot; + int autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] + unsigned int autoloottype; unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid - unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish] + unsigned int autobonus; //flag to indicate if an autobonus is activated. [Inkfish] unsigned int gmaster_flag : 1; unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing @@ -217,10 +244,12 @@ struct map_session_data { unsigned int hold_recalc : 1; unsigned int snovice_call_flag : 3; //Summon Angel (stage 1~3) unsigned int hpmeter_visible : 1; - unsigned int itemcheck : 1; unsigned int standalone : 1;/* [Ind/Hercules <3] */ unsigned int loggingout : 1; unsigned int warp_clean : 1; + unsigned int refine_ui : 1; + unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones) + unsigned int lapine_ui : 1; } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -235,7 +264,7 @@ struct map_session_data { unsigned int bonus_coma : 1; } special_state; int login_id1, login_id2; - unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] + uint16 job; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] /// Groups & permissions int group_id; @@ -243,7 +272,9 @@ struct map_session_data { unsigned int extra_temp_permissions; /* permissions from @addperm */ struct mmo_charstatus status; - struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) + struct item_data *inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) + struct storage_data storage; ///< Account Storage + enum pc_checkitem_types itemcheck; short equip_index[EQI_MAX]; unsigned int weight,max_weight; int cart_weight,cart_num,cart_weight_max; @@ -255,10 +286,13 @@ struct map_session_data { int npc_item_flag; //Marks the npc_id with which you can change equipments during interactions with said npc (see script command enable_itemuse) int npc_menu; // internal variable, used in npc menu handling int npc_amount; + int npc_amount_min; + int npc_amount_max; + int npc_input_capped_range; struct script_state *st; char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine int npc_timer_id; //For player attached npc timers. [Skotlex] - unsigned int chatID; + int chat_id; int64 idletime; struct { int npc_id; @@ -270,11 +304,10 @@ struct map_session_data { int followtimer; // [MouseJstr] int followtarget; time_t emotionlasttime; // to limit flood with emotion packets - short skillitem,skillitemlv; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] - bool blockskill[MAX_SKILL]; + bool blockskill[MAX_SKILL_DB]; int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; int invincible_timer; @@ -287,11 +320,14 @@ struct map_session_data { int64 cansendmail_tick; /// Mail System Flood Protection int64 ks_floodprotect_tick; /// [Kill Steal Protection] struct { - short nameid; + int nameid; int64 tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] - short weapontype1,weapontype2; - short disguise; // [Valaris] + bool has_shield; ///< Whether the character is wearing a shield. + int16 weapontype; ///< Weapon type considering both hands (@see enum weapon_type). + int16 weapontype1; ///< Weapon type in the right/primary hand (@see enum weapon_type). + int16 weapontype2; ///< Weapon type in the left/secondary hand (@see enum weapon_type). + int disguise; // [Valaris] struct weapon_data right_weapon, left_weapon; BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of status_calc_pc() @@ -316,9 +352,9 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int expaddrace[RC_MAX]; int ignore_mdef[RC_MAX]; int ignore_def[RC_MAX]; - short sp_gain_race[RC_MAX]; - short sp_gain_race_attack[RC_MAX]; - short hp_gain_race_attack[RC_MAX]; + int sp_gain_race[RC_MAX]; + int sp_gain_race_attack[RC_MAX]; + int hp_gain_race_attack[RC_MAX]; #ifdef RENEWAL int race_tolerance[RC_MAX]; #endif @@ -326,16 +362,16 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; struct s_addeffectonskill addeff3[MAX_PC_BONUS]; struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. - unsigned short id; - short val; + unsigned int id; + int val; } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS]; struct { - short value; + int value; int rate; int tick; } hp_loss, sp_loss, hp_regen, sp_regen; struct { - short class_, rate; + int class_, rate; } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; struct s_add_drop add_drop[MAX_PC_BONUS]; struct { @@ -343,11 +379,11 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int rate; } itemhealrate[MAX_PC_BONUS]; struct { - short flag, rate; + int flag, rate; unsigned char ele; } subele2[MAX_PC_BONUS]; struct { - short value; + int value; int rate, tick; } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; struct { @@ -373,17 +409,17 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int itemhealrate2; // [Epoque] Increase heal rate of all healing items. int shieldmdef;//royal guard's unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] - short splash_range, splash_add_range; - short add_steal_rate; - short add_heal_rate, add_heal2_rate; - short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; - short hp_vanish_rate; - short hp_vanish_per, hp_vanish_trigger; - short sp_vanish_rate; - short sp_vanish_per, sp_vanish_trigger; - unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] - unsigned short unbreakable_equip; //100% break resistance on certain equipment - unsigned short unstripable_equip; + int splash_range, splash_add_range; + int add_steal_rate; + int add_heal_rate, add_heal2_rate; + int sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; + int hp_vanish_rate; + int hp_vanish_per, hp_vanish_trigger; + int sp_vanish_rate; + int sp_vanish_per, sp_vanish_trigger; + unsigned int unbreakable; // chance to prevent ANY equipment breaking [celest] + unsigned int unbreakable_equip; //100% break resistance on certain equipment + unsigned int unstripable_equip; int fixcastrate,varcastrate; int add_fixcast,add_varcast; int ematk; // matk bonus from equipment @@ -398,22 +434,22 @@ END_ZEROED_BLOCK; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; int itemid; - short itemindex; //Used item's index in sd->inventory [Skotlex] - short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] - short spiritball, spiritball_old; + int itemindex; //Used item's index in sd->inventory [Skotlex] + int catch_target_class; + int spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; - short charm_count; - int charm_type; + int charm_count; + enum spirit_charm_types charm_type; int charm_timer[MAX_SPIRITCHARM]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION - short mission_mobid; //Stores the target mob_id for TK_MISSION + int mission_mobid; //Stores the target mob_id for TK_MISSION int die_counter; //Total number of times you've died int devotion[MAX_PC_DEVOTION]; //Stores the account IDs of chars devoted to. int trade_partner; struct { struct { - short index, amount; + int index, amount; } item[10]; int zeny, weight; } deal; @@ -422,6 +458,7 @@ END_ZEROED_BLOCK; int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) int adopt_invite; // Adoption struct guild *guild;/* [Ind/Hercules] speed everything up */ + struct clan *clan; int guild_invite,guild_invite_account; int guild_emblem_id,guild_alliance,guild_alliance_account; short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] @@ -443,23 +480,24 @@ END_ZEROED_BLOCK; struct { int m; //-1 - none, other: map index corresponding to map name. - unsigned short index; //map index + unsigned int index; //map index } feel_map[MAX_PC_FEELHATE];// 0 - Sun; 1 - Moon; 2 - Stars - short hate_mob[MAX_PC_FEELHATE]; + int hate_mob[MAX_PC_FEELHATE]; int pvp_timer; - short pvp_point; - unsigned short pvp_rank, pvp_lastusers; - unsigned short pvp_won, pvp_lost; + int pvp_point; + unsigned int pvp_rank, pvp_lastusers; + unsigned int pvp_won, pvp_lost; char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH]; int eventtimer[MAX_EVENTTIMER]; - unsigned short eventcount; // [celest] + unsigned int eventcount; // [celest] - unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value] - unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value] + int change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value] + int change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value] char fakename[NAME_LENGTH]; // fake names [Valaris] + int fakename_options; // Fake name display options. int duel_group; // duel vars [LuzZza] int duel_invite; @@ -476,12 +514,20 @@ END_ZEROED_BLOCK; // Mail System [Zephyrus] struct { - short nameid; + int nameid; int index, amount, zeny; struct mail_data inbox; bool changed; // if true, should sync with charserver on next mailbox request } mail; + // RoDEX + struct { + struct rodex_message tmp; + struct rodex_maillist messages; + int total; + bool new_mail; + } rodex; + // Quest log system int num_quests; ///< Number of entries in quest_log int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry) @@ -527,11 +573,10 @@ END_ZEROED_BLOCK; int shadowform_id; /* [Ind/Hercules] */ - struct channel_data **channels; - unsigned char channel_count; + VECTOR_DECL(struct channel_data *) channels; struct channel_data *gcbind; unsigned char fontcolor; - unsigned int fontcolor_tid; + int fontcolor_tid; int64 hchsysch_tick; /* [Ind/Hercules] */ @@ -564,7 +609,7 @@ END_ZEROED_BLOCK; /* */ struct { - unsigned int second,third; + int second, third; } sktree; /** @@ -588,6 +633,26 @@ END_ZEROED_BLOCK; const char* delunit_prevfile; int delunit_prevline; + // HatEffect + VECTOR_DECL(int) hatEffectId; + + struct { + unsigned move : 1; + unsigned attack : 1; + unsigned skill : 1; + unsigned useitem : 1; + unsigned chat : 1; + unsigned immune : 1; + unsigned sitstand : 1; + unsigned commands : 1; + unsigned npc : 1; + } block_action; + + /* Achievement System */ + struct char_achievements achievement; + bool achievements_received; + // Title + VECTOR_DECL(int) title_ids; }; #define EQP_WEAPON EQP_HAND_R @@ -610,19 +675,21 @@ END_ZEROED_BLOCK; #define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 ) #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) -#define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(sockt->last_tick, (sd)->idletime) >= battle->bc->idle_no_share ) +#define pc_isidle(sd) ( (sd)->chat_id != 0 || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(sockt->last_tick, (sd)->idletime) >= battle->bc->idle_no_share ) #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading ) -#define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) +#define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chat_id != 0 || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1 || (sd)->state.lapine_ui == 1) +#define pc_cant_act_except_lapine(sd) ((sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chat_id != 0 || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1) /* equals pc_cant_act except it doesn't check for chat rooms */ -#define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) +#define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend || (sd)->state.refine_ui == 1 || (sd)->state.lapine_ui == 1) #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) -#define pc_setchatid(sd,n) ( (sd)->chatID = n ) +#define pc_setchatid(sd,n) ( (sd)->chat_id = (n) ) #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ) #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) ) #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) -#define pc_ismuted(sc,type) ( (sc)->data[SC_NOCHAT] && (sc)->data[SC_NOCHAT]->val1&(type) ) +#define pc_ismuted(sc, type) ( (sc)->data[SC_NOCHAT] != NULL && (battle_config.manner_system & (type)) != 0 ) +#define pc_isvending(sd) ((sd)->state.vending || (sd)->state.prevend || (sd)->state.buyingstore) #ifdef NEW_CARTS #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] ) @@ -635,12 +702,13 @@ END_ZEROED_BLOCK; #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle->bc->natural_heal_weight_rate ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) #define pc_maxparameter(sd) ( \ - ( ((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \ - || ((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION \ - || ((sd)->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \ - ) ? battle->bc->max_extended_parameter : ((sd)->class_&JOBL_THIRD) ? \ - (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \ - (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \ + ((sd)->job & MAPID_BASEMASK) == MAPID_SUMMONER ? battle->bc->max_summoner_parameter : \ + ( ((sd)->job & MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \ + || ((sd)->job & MAPID_UPPERMASK) == MAPID_REBELLION \ + || ((sd)->job & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \ + ) ? battle->bc->max_extended_parameter : ((sd)->job & JOBL_THIRD) ? \ + (((sd)->job & JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \ + (((sd)->job & JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \ ) /// Generic check for mounts #define pc_hasmount(sd) ( (sd)->sc.option&(OPTION_RIDING|OPTION_WUGRIDER|OPTION_DRAGON|OPTION_MADOGEAR) ) @@ -658,8 +726,13 @@ END_ZEROED_BLOCK; #define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl)) //Weapon check considering dual wielding. -#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_SINGLE_WEAPON_TYPE? \ - 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon))) +#define pc_check_weapontype(sd, type) ( \ + (type) & ( \ + (sd)->weapontype < MAX_SINGLE_WEAPON_TYPE ? \ + 1 << (sd)->weapontype : \ + (1 << (sd)->weapontype1) | (1 << (sd)->weapontype2) \ + ) \ + ) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL @@ -715,24 +788,24 @@ END_ZEROED_BLOCK; #define pc_can_give_bound_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE_BOUND) ) struct skill_tree_requirement { - short id; + int id; unsigned short idx; unsigned char lv; }; struct skill_tree_entry { - short id; + int id; unsigned short idx; unsigned char max; unsigned char joblv; - short inherited; + int inherited; VECTOR_DECL(struct skill_tree_requirement) need; }; // Celest struct sg_data { - short anger_id; - short bless_id; - short comfort_id; + int anger_id; + int bless_id; + int comfort_id; char feel_var[NAME_LENGTH]; char hate_var[NAME_LENGTH]; bool (*day_func)(void); @@ -748,7 +821,7 @@ enum { ADDITEM_EXIST , ADDITEM_NEW , ADDITEM_OVERAMOUNT }; **/ struct item_cd { int64 tick[MAX_ITEMDELAYS];//tick - short nameid[MAX_ITEMDELAYS];//skill id + int nameid[MAX_ITEMDELAYS];//skill id }; enum e_pc_autotrade_update_action { @@ -777,6 +850,24 @@ struct autotrade_vending { struct hplugin_data_store *hdata; ///< HPM Plugin Data Store }; +struct class_exp_group { + char name[SCRIPT_VARNAME_LENGTH]; + int max_level; + VECTOR_DECL(uint64) exp; +}; + +/** +* Exp types +*/ +enum class_exp_type { + CLASS_EXP_TABLE_BASE, + CLASS_EXP_TABLE_JOB +}; + +struct class_exp_tables { + struct class_exp_group *class_exp_table[CLASS_COUNT][2]; +}; + /*===================================== * Interface : pc.h * Generated by HerculesInterfaceMaker @@ -794,8 +885,6 @@ struct pc_interface { /* */ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when status_defaults() is executed */ - unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL]; - unsigned int max_level[CLASS_COUNT][2]; unsigned int statp[MAX_LEVEL+1]; unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1]; /* */ @@ -805,6 +894,8 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta struct fame_list taekwon_fame_list[MAX_FAME_LIST]; END_ZEROED_BLOCK; /* End */ + struct class_exp_tables *dbs; + VECTOR_DECL(struct class_exp_group) class_exp_groups[2]; unsigned int equip_pos[EQI_MAX]; struct sg_data sg_info[MAX_PC_FEELHATE]; /* */ @@ -823,7 +914,7 @@ END_ZEROED_BLOCK; /* End */ void (*final) (void); struct map_session_data* (*get_dummy_sd) (void); - int (*class2idx) (int class_); + int (*class2idx) (int class); bool (*can_talk) (struct map_session_data *sd); bool (*can_attack) ( struct map_session_data *sd, int target_id ); @@ -833,7 +924,7 @@ END_ZEROED_BLOCK; /* End */ int (*setrestartvalue) (struct map_session_data *sd,int type); int (*makesavestatus) (struct map_session_data *sd); - void (*respawn) (struct map_session_data* sd, clr_type clrtype); + void (*respawn) (struct map_session_data* sd, enum clr_type clrtype); int (*setnewpc) (struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd); bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, const struct mmo_charstatus *st, bool changing_mapservers); void (*authfail) (struct map_session_data *sd); @@ -841,6 +932,7 @@ END_ZEROED_BLOCK; /* End */ int (*isequip) (struct map_session_data *sd,int n); int (*equippoint) (struct map_session_data *sd,int n); + int (*item_equippoint) (struct map_session_data *sd, struct item_data* id); int (*setinventorydata) (struct map_session_data *sd); int (*checkskill) (struct map_session_data *sd,uint16 skill_id); @@ -849,19 +941,21 @@ END_ZEROED_BLOCK; /* End */ int (*checkequip) (struct map_session_data *sd,int pos); int (*calc_skilltree) (struct map_session_data *sd); + void (*calc_skilltree_clear) (struct map_session_data *sd); + void (*calc_skilltree_bonus) (struct map_session_data *sd, int classidx); int (*calc_skilltree_normalize_job) (struct map_session_data *sd); int (*clean_skilltree) (struct map_session_data *sd); - int (*setpos) (struct map_session_data* sd, unsigned short map_index, int x, int y, clr_type clrtype); + int (*setpos) (struct map_session_data* sd, unsigned short map_index, int x, int y, enum clr_type clrtype); int (*setsavepoint) (struct map_session_data *sd, short map_index, int x, int y); - int (*randomwarp) (struct map_session_data *sd,clr_type type); + int (*randomwarp) (struct map_session_data *sd, enum clr_type type); int (*memo) (struct map_session_data* sd, int pos); int (*checkadditem) (struct map_session_data *sd,int nameid,int amount); int (*inventoryblank) (struct map_session_data *sd); int (*search_inventory) (struct map_session_data *sd,int item_id); int (*payzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd); - int (*additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); + int (*additem) (struct map_session_data *sd, const struct item *item_data, int amount, e_log_pick_type log_type); int (*getzeny) (struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd); int (*delitem) (struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type); @@ -884,7 +978,7 @@ END_ZEROED_BLOCK; /* End */ int (*updateweightstatus) (struct map_session_data *sd); - int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); + int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned int pos,bool onskill); int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); int (*endautobonus) (int tid, int64 tick, int id, intptr_t data); int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); @@ -901,7 +995,7 @@ END_ZEROED_BLOCK; /* End */ bool (*can_insert_card_into) (struct map_session_data* sd, int idx_card, int idx_equip); int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); - int (*steal_coin) (struct map_session_data *sd,struct block_list *bl); + int (*steal_coin) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); int (*modifybuyvalue) (struct map_session_data *sd,int orig_value); int (*modifysellvalue) (struct map_session_data *sd,int orig_value); @@ -909,15 +1003,16 @@ END_ZEROED_BLOCK; /* End */ int (*follow) (struct map_session_data *sd, int target_id); // [MouseJstr] int (*stop_following) (struct map_session_data *sd); - unsigned int (*maxbaselv) (struct map_session_data *sd); - unsigned int (*maxjoblv) (struct map_session_data *sd); + int (*maxbaselv) (const struct map_session_data *sd); + int (*maxjoblv) (const struct map_session_data *sd); int (*checkbaselevelup) (struct map_session_data *sd); + void (*checkbaselevelup_sc) (struct map_session_data *sd); int (*checkjoblevelup) (struct map_session_data *sd); - bool (*gainexp) (struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool is_quest); - unsigned int (*nextbaseexp) (struct map_session_data *sd); - unsigned int (*thisbaseexp) (struct map_session_data *sd); - unsigned int (*nextjobexp) (struct map_session_data *sd); - unsigned int (*thisjobexp) (struct map_session_data *sd); + bool (*gainexp) (struct map_session_data *sd, struct block_list *src, uint64 base_exp, uint64 job_exp, bool is_quest); + uint64 (*nextbaseexp) (const struct map_session_data *sd); + uint64 (*thisbaseexp) (const struct map_session_data *sd); + uint64 (*nextjobexp) (const struct map_session_data *sd); + uint64 (*thisjobexp) (const struct map_session_data *sd); int (*gets_status_point) (int level); int (*need_status_point) (struct map_session_data *sd,int type,int val); int (*maxparameterincrease) (struct map_session_data* sd, int type); @@ -928,6 +1023,7 @@ END_ZEROED_BLOCK; /* End */ int (*resetlvl) (struct map_session_data *sd,int type); int (*resetstate) (struct map_session_data *sd); int (*resetskill) (struct map_session_data *sd, int flag); + bool (*resetskill_job) (struct map_session_data *sd, int index); int (*resetfeel) (struct map_session_data *sd); int (*resethate) (struct map_session_data *sd); int (*equipitem) (struct map_session_data *sd,int n,int req_pos); @@ -936,6 +1032,7 @@ END_ZEROED_BLOCK; /* End */ void (*unequipitem_pos) (struct map_session_data *sd, int n, int pos); int (*checkitem) (struct map_session_data *sd); int (*useitem) (struct map_session_data *sd,int n); + int (*autocast_clear) (struct map_session_data *sd); int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); @@ -947,19 +1044,21 @@ END_ZEROED_BLOCK; /* End */ void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp); int (*percentheal) (struct map_session_data *sd,int hp,int sp); - int (*jobchange) (struct map_session_data *sd,int job, int upper); + int (*jobchange) (struct map_session_data *sd, int class, int upper); + void (*hide) (struct map_session_data *sd, bool show_msg); + void (*unhide) (struct map_session_data *sd, bool show_msg); int (*setoption) (struct map_session_data *sd,int type); int (*setcart) (struct map_session_data* sd, int type); void (*setfalcon) (struct map_session_data *sd, bool flag); void (*setridingpeco) (struct map_session_data *sd, bool flag); - void (*setmadogear) (struct map_session_data *sd, bool flag); + void (*setmadogear) (struct map_session_data *sd, bool flag, enum mado_type mtype); void (*setridingdragon) (struct map_session_data *sd, unsigned int type); void (*setridingwug) (struct map_session_data *sd, bool flag); int (*changelook) (struct map_session_data *sd,int type,int val); int (*equiplookall) (struct map_session_data *sd); - int (*readparam) (struct map_session_data *sd,int type); - int (*setparam) (struct map_session_data *sd,int type,int val); + int64 (*readparam) (const struct map_session_data *sd, int type); + int (*setparam) (struct map_session_data *sd, int type, int64 val); int (*readreg) (struct map_session_data *sd, int64 reg); void (*setreg) (struct map_session_data *sd, int64 reg,int val); char * (*readregstr) (struct map_session_data *sd, int64 reg); @@ -991,22 +1090,28 @@ END_ZEROED_BLOCK; /* End */ void (*setstand) (struct map_session_data *sd); int (*candrop) (struct map_session_data *sd,struct item *item); - int (*jobid2mapid) (unsigned short b_class); // Skotlex - int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex + int (*jobid2mapid) (int class); // Skotlex + int (*mapid2jobid) (unsigned int class_, int sex); // Skotlex - const char * (*job_name) (int class_); + const char * (*job_name) (int class); void (*setinvincibletimer) (struct map_session_data* sd, int val); void (*delinvincibletimer) (struct map_session_data* sd); int (*addspiritball) (struct map_session_data *sd,int interval,int max); + int (*addspiritball_sub) (struct map_session_data *sd); int (*delspiritball) (struct map_session_data *sd,int count,int type); + int (*delspiritball_sub) (struct map_session_data *sd); int (*getmaxspiritball) (struct map_session_data *sd, int min); - void (*addfame) (struct map_session_data *sd,int count); - unsigned char (*famerank) (int char_id, int job); + void (*addfame) (struct map_session_data *sd, int ranktype, int count); + int (*fame_rank) (int char_id, int ranktype); + int (*famelist_type) (uint16 job_mapid); int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); int (*readdb) (void); + bool (*read_exp_db) (void); + int (*read_exp_db_sub) (struct config_setting_t *conf, bool base); + bool (*read_exp_db_sub_class) (struct config_setting_t *t, bool base); int (*map_day_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor] int (*map_night_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor] // Rental System @@ -1014,7 +1119,7 @@ END_ZEROED_BLOCK; /* End */ int (*inventory_rental_clear) (struct map_session_data *sd); void (*inventory_rental_add) (struct map_session_data *sd, int seconds); - int (*disguise) (struct map_session_data *sd, int class_); + int (*disguise) (struct map_session_data *sd, int class); bool (*isautolooting) (struct map_session_data *sd, int nameid); void (*overheat) (struct map_session_data *sd, int val); @@ -1025,8 +1130,8 @@ END_ZEROED_BLOCK; /* End */ int (*load_combo) (struct map_session_data *sd); - void (*add_charm) (struct map_session_data *sd, int interval, int max, int type); - void (*del_charm) (struct map_session_data *sd, int count, int type); + void (*add_charm) (struct map_session_data *sd, int interval, int max, enum spirit_charm_types type); + void (*del_charm) (struct map_session_data *sd, int count, enum spirit_charm_types type); void (*baselevelchanged) (struct map_session_data *sd); int (*level_penalty_mod) (int diff, unsigned char race, uint32 mode, int type); @@ -1037,12 +1142,12 @@ END_ZEROED_BLOCK; /* End */ int (*check_banding) ( struct block_list *bl, va_list ap ); int (*inventory_rental_end) (int tid, int64 tick, int id, intptr_t data); void (*check_skilltree) (struct map_session_data *sd, int skill_id); - int (*bonus_autospell) (struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id); - int (*bonus_autospell_onskill) (struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id); + int (*bonus_autospell) (struct s_autospell *spell, int max, short id, short lv, short rate, short flag, int card_id); + int (*bonus_autospell_onskill) (struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, int card_id); int (*bonus_addeff) (struct s_addeffect* effect, int max, enum sc_type id, int16 rate, int16 arrow_rate, uint8 flag, uint16 duration); int (*bonus_addeff_onskill) (struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target); - int (*bonus_item_drop) (struct s_add_drop *drop, const short max, short id, short group, int race, int rate); - void (*calcexp) (struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src); + int (*bonus_item_drop) (struct s_add_drop *drop, const short max, int id, bool is_group, int race, int rate); + void (*calcexp) (struct map_session_data *sd, uint64 *base_exp, uint64 *job_exp, struct block_list *src); int (*respawn_timer) (int tid, int64 tick, int id, intptr_t data); int (*jobchange_killclone) (struct block_list *bl, va_list ap); int (*getstat) (struct map_session_data* sd, int type); @@ -1054,6 +1159,7 @@ END_ZEROED_BLOCK; /* End */ int (*autosave) (int tid, int64 tick, int id, intptr_t data); int (*follow_timer) (int tid, int64 tick, int id, intptr_t data); void (*read_skill_tree) (void); + bool (*read_skill_job_skip) (short skill_id, int job_id); void (*clear_skill_tree) (void); int (*isUseitem) (struct map_session_data *sd,int n); int (*show_steal) (struct block_list *bl,va_list ap); @@ -1073,9 +1179,13 @@ END_ZEROED_BLOCK; /* End */ int (*global_expiration_timer) (int tid, int64 tick, int id, intptr_t data); void (*expire_check) (struct map_session_data *sd); - bool (*db_checkid) (unsigned int class_); + bool (*db_checkid) (int class); void (*validate_levels) (void); + void (*update_job_and_level) (struct map_session_data *sd); + void (*clear_exp_groups) (void); + void (*init_exp_groups) (void); + bool (*job_is_dummy) (int job); /** * Autotrade persistency [Ind/Hercules <3] @@ -1089,8 +1199,19 @@ END_ZEROED_BLOCK; /* End */ int (*check_job_name) (const char *name); void (*update_idle_time) (struct map_session_data* sd, enum e_battle_config_idletime type); - + int (*have_magnifier) (struct map_session_data *sd); + int (*have_item_chain) (struct map_session_data *sd, enum e_chain_cache chain_cache_id); + + bool (*process_chat_message) (struct map_session_data *sd, const char *message); + int (*wis_message_to_gm) (const char *sender_name, int permission, const char *message); + int (*wis_message_to_gm_sub) (struct map_session_data *sd, va_list va); + void (*check_supernovice_call) (struct map_session_data *sd, const char *message); + bool (*check_basicskill) (struct map_session_data *sd, int level); + bool (*isDeathPenaltyJob) (uint16 job); + bool (*has_second_costume) (struct map_session_data *sd); + bool (*expandInventory) (struct map_session_data *sd, int adjustSize); + bool (*auto_exp_insurance) (struct map_session_data *sd); }; #ifdef HERCULES_CORE |