summaryrefslogtreecommitdiff
path: root/src/map/pc.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c348
1 files changed, 247 insertions, 101 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 1c635e5cf..414b236d7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -81,8 +81,10 @@ struct pc_interface *pc;
//Note that it does not do a validity check for speed purposes, where parsing
//player input make sure to use a pc->db_checkid first!
int pc_class2idx(int class_) {
- if (class_ >= JOB_NOVICE_HIGH)
- return class_- JOB_NOVICE_HIGH+JOB_MAX_BASIC;
+ if (class_ >= JOB_NOVICE_HIGH) {
+ class_ += - JOB_NOVICE_HIGH + JOB_MAX_BASIC;
+ }
+ Assert_ret(class_ >= 0 && class_ < CLASS_COUNT);
return class_;
}
@@ -109,6 +111,7 @@ struct map_session_data* pc_get_dummy_sd(void)
int pc_set_group(struct map_session_data *sd, int group_id)
{
GroupSettings *group = pcg->id2group(group_id);
+ nullpo_retr(1, sd);
if (group == NULL)
return 1;
sd->group_id = group_id;
@@ -121,6 +124,7 @@ int pc_set_group(struct map_session_data *sd, int group_id)
*/
bool pc_should_log_commands(struct map_session_data *sd)
{
+ nullpo_retr(true, sd);
return pcg->should_log_commands(sd->group);
}
@@ -141,7 +145,8 @@ int pc_invincible_timer(int tid, int64 tick, int id, intptr_t data)
return 0;
}
-void pc_setinvincibletimer(struct map_session_data* sd, int val) {
+void pc_setinvincibletimer(struct map_session_data* sd, int val)
+{
nullpo_retv(sd);
val += map->list[sd->bl.m].invincible_time_inc;
@@ -466,6 +471,7 @@ int pc_inventory_rental_end(int tid, int64 tick, int id, intptr_t data) {
int pc_inventory_rental_clear(struct map_session_data *sd)
{
+ nullpo_ret(sd);
if( sd->rental_timer != INVALID_TIMER )
{
timer->delete(sd->rental_timer, pc->inventory_rental_end);
@@ -476,7 +482,11 @@ int pc_inventory_rental_clear(struct map_session_data *sd)
}
/* assumes i is valid (from default areas where it is called, it is) */
void pc_rental_expire(struct map_session_data *sd, int i) {
- short nameid = sd->status.inventory[i].nameid;
+ short nameid;
+
+ nullpo_retv(sd);
+ Assert_retv(i >= 0 && i < MAX_INVENTORY);
+ nameid = sd->status.inventory[i].nameid;
/* Soon to be dropped, we got plans to integrate it with item db */
switch( nameid ) {
@@ -547,6 +557,7 @@ void pc_inventory_rentals(struct map_session_data *sd)
int i, c = 0;
int64 expire_tick, next_tick = INT64_MAX;
+ nullpo_retv(sd);
for( i = 0; i < MAX_INVENTORY; i++ )
{ // Check for Rentals on Inventory
if( sd->status.inventory[i].nameid == 0 )
@@ -686,6 +697,7 @@ int pc_equippoint(struct map_session_data *sd,int n)
int ep = 0;
nullpo_ret(sd);
+ Assert_ret(n >= 0 && n < MAX_INVENTORY);
if(!sd->inventory_data[n])
return 0;
@@ -812,6 +824,7 @@ bool pc_isequipped(struct map_session_data *sd, int nameid)
{
int i, j;
+ nullpo_retr(false, sd);
for (i = 0; i < EQI_MAX; i++) {
int index = sd->equip_index[i];
if( index < 0 ) continue;
@@ -891,6 +904,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
if( !pc->can_Adopt(p1_sd, p2_sd, b_sd) )
return false;
+ nullpo_retr(false, b_sd);
// Preserve current job levels and progress
joblevel = b_sd->status.job_level;
jobexp = b_sd->status.job_exp;
@@ -946,11 +960,11 @@ int pc_isequip(struct map_session_data *sd,int n)
if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT))
return 1;
- if (item->elv && sd->status.base_level < (unsigned int)item->elv) {
+ if (item->elv && sd->status.base_level < item->elv) {
clif->msgtable(sd, MSG_ITEM_CANT_EQUIP_LVL);
return 0;
}
- if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) {
+ if (item->elvmax && sd->status.base_level > item->elvmax) {
clif->msgtable(sd, MSG_ITEM_CANT_EQUIP_LVL);
return 0;
}
@@ -1039,7 +1053,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
{
int i;
int64 tick = timer->gettick();
- uint32 ip = sockt->session[sd->fd]->client_addr;
+ uint32 ip;
+
+ nullpo_retr(false, sd);
+ ip = sockt->session[sd->fd]->client_addr;
sd->login_id2 = login_id2;
@@ -1269,6 +1286,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
*------------------------------------------*/
void pc_authfail(struct map_session_data *sd)
{
+ nullpo_retv(sd);
clif->authfail_fd(sd->fd, 0);
return;
}
@@ -1306,6 +1324,7 @@ int pc_reg_received(struct map_session_data *sd)
{
int i, idx = 0;
+ nullpo_ret(sd);
sd->vars_ok = true;
sd->change_level_2nd = pc_readglobalreg(sd,script->add_str("jobchange_level"));
@@ -1564,7 +1583,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
break;
}
}
- if (sd->status.job_level < pc->skill_tree[c][i].joblv) {
+ if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) {
int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree
if (jobid > -1) {
if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited)
@@ -1632,6 +1651,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id)
if(battle_config.skillfree)
return; //Function serves no purpose if this is set
+ nullpo_retv(sd);
i = pc->calc_skilltree_normalize_job(sd);
c = pc->mapid2jobid(i, sd->status.sex);
if (c == -1) { //Unable to normalize job??
@@ -1667,7 +1687,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id)
if (!satisfied)
continue;
- if (sd->status.job_level < pc->skill_tree[c][i].joblv) {
+ if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) {
int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree
if (jobid > -1) {
if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited)
@@ -1697,6 +1717,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id)
int pc_clean_skilltree(struct map_session_data *sd)
{
int i;
+ nullpo_ret(sd);
for (i = 0; i < MAX_SKILL; i++){
if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag == SKILL_FLAG_PLAGIARIZED) {
sd->status.skill[i].id = 0;
@@ -1714,8 +1735,10 @@ int pc_clean_skilltree(struct map_session_data *sd)
int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
{
int skill_point, novice_skills;
- int c = sd->class_;
+ int c;
+ nullpo_ret(sd);
+ c = sd->class_;
if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL))
return c;
@@ -1733,28 +1756,25 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
else if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
{
// regenerate change_level_2nd
- if (!sd->change_level_2nd)
- {
- if (sd->class_&JOBL_THIRD)
- {
+ if (sd->change_level_2nd == 0) {
+ if (sd->class_&JOBL_THIRD) {
// if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd
- if (!sd->change_level_3rd)
+ if (sd->change_level_3rd == 0) {
sd->change_level_2nd = pc->max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1];
- else
+ } else {
sd->change_level_2nd = 1 + skill_point + sd->status.skill_point
- (sd->status.job_level - 1)
- (sd->change_level_3rd - 1)
- novice_skills;
- }
- else
- {
+ }
+ } else {
sd->change_level_2nd = 1 + skill_point + sd->status.skill_point
- (sd->status.job_level - 1)
- novice_skills;
}
- pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd);
+ pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd);
}
if (skill_point < novice_skills + (sd->change_level_2nd - 1)) {
@@ -1762,12 +1782,12 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
sd->sktree.second = ( novice_skills + (sd->change_level_2nd - 1) ) - skill_point;
} else if(sd->class_&JOBL_THIRD) { // limit 3rd class to 2nd class/trans job levels
// regenerate change_level_3rd
- if (!sd->change_level_3rd) {
+ if (sd->change_level_3rd == 0) {
sd->change_level_3rd = 1 + skill_point + sd->status.skill_point
- (sd->status.job_level - 1)
- (sd->change_level_2nd - 1)
- novice_skills;
- pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
+ pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
}
if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) {
@@ -1822,6 +1842,7 @@ int pc_updateweightstatus(struct map_session_data *sd)
}
int pc_disguise(struct map_session_data *sd, int class_) {
+ nullpo_ret(sd);
if (class_ == -1 && sd->disguise == -1)
return 0;
if (class_ >= 0 && sd->disguise == class_)
@@ -1881,6 +1902,8 @@ int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, s
if( !rate )
return 0;
+ nullpo_ret(spell);
+ Assert_ret(max <= 15); // autospell array size
for( i = 0; i < max && spell[i].id; i++ )
{
if( (spell[i].card_id == card_id || spell[i].rate < 0 || rate < 0) && spell[i].id == id && spell[i].lv == lv )
@@ -1917,6 +1940,8 @@ int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short src_ski
if( !rate )
return 0;
+ nullpo_ret(spell);
+ Assert_ret(max <= 15); // autospell array size
for( i = 0; i < max && spell[i].id; i++ )
{
; // each autospell works independently
@@ -1952,6 +1977,8 @@ int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short src_ski
int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, int16 rate, int16 arrow_rate, uint8 flag, uint16 duration)
{
int i;
+
+ nullpo_ret(effect);
if (!(flag&(ATF_SHORT|ATF_LONG)))
flag|=ATF_SHORT|ATF_LONG; //Default range: both
if (!(flag&(ATF_TARGET|ATF_SELF)))
@@ -1981,6 +2008,8 @@ int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, int16
int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target) {
int i;
+
+ nullpo_ret(effect);
for( i = 0; i < max && effect[i].skill; i++ ) {
if( effect[i].id == id && effect[i].skill == skill_id && effect[i].target == target ) {
effect[i].rate += rate;
@@ -2001,6 +2030,7 @@ int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_
int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race_mask, int rate) {
int i;
+ nullpo_ret(drop);
//Apply config rate adjustment settings.
if (rate >= 0) { //Absolute drop.
if (battle_config.item_rate_adddrop != 100)
@@ -2048,6 +2078,8 @@ int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short
int pc_addautobonus(struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) {
int i;
+ nullpo_ret(bonus);
+ nullpo_ret(bonus_script);
ARR_FIND(0, max, i, bonus[i].rate == 0);
if( i == max )
{
@@ -2084,6 +2116,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c
{
int i;
nullpo_ret(sd);
+ nullpo_ret(autobonus);
for( i = 0; i < max; i++ )
{
@@ -2155,6 +2188,7 @@ int pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate,
int i;
struct weapon_data* wd;
+ nullpo_ret(sd);
wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon);
ARR_FIND(0, MAX_PC_BONUS, i, wd->addele2[i].rate == 0);
@@ -2188,6 +2222,7 @@ int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate,
{
int i;
+ nullpo_ret(sd);
ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0);
if (i == MAX_PC_BONUS)
@@ -4093,7 +4128,7 @@ bool pc_can_insert_card_into(struct map_session_data* sd, int idx_card, int idx_
ARR_FIND( 0, sd->inventory_data[idx_equip]->slot, i, sd->status.inventory[idx_equip].card[i] == 0);
if (i == sd->inventory_data[idx_equip]->slot)
return false; // no free slots
- return true;
+ return true;
}
/**
@@ -4113,7 +4148,7 @@ bool pc_can_insert_card(struct map_session_data* sd, int idx_card)
return false; // target card missing
if (sd->inventory_data[idx_card]->type != IT_CARD)
return false; // must be a card
- return true;
+ return true;
}
/*==========================================
@@ -4563,6 +4598,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type)
{
nullpo_retr(1, sd);
+ Assert_retr(1, n >= 0 && n < MAX_INVENTORY);
if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL)
return 1;
@@ -4610,13 +4646,13 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
return 0;
if( map->list[sd->bl.m].flag.nodrop ) {
- clif->message (sd->fd, msg_sd(sd,271));
- return 0; //Can't drop items in nodrop mapflag maps.
+ clif->message (sd->fd, msg_sd(sd,271)); // You can't drop items in this map
+ return 0;
}
if( !pc->candrop(sd,&sd->status.inventory[n]) )
{
- clif->message (sd->fd, msg_sd(sd,263));
+ clif->message (sd->fd, msg_sd(sd,263)); // This item cannot be dropped.
return 0;
}
@@ -4706,6 +4742,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
int nameid;
nullpo_ret(sd);
+ Assert_ret(n >= 0 && n < MAX_INVENTORY);
item = sd->inventory_data[n];
nameid = sd->status.inventory[n].nameid;
@@ -4838,12 +4875,12 @@ int pc_isUseitem(struct map_session_data *sd,int n)
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
//Required level check
- if (item->elv && sd->status.base_level < (unsigned int)item->elv) {
+ if (item->elv && sd->status.base_level < item->elv) {
clif->msgtable(sd, MSG_ITEM_CANT_USE_LVL);
return 0;
}
- if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) {
+ if (item->elvmax && sd->status.base_level > item->elvmax) {
clif->msgtable(sd, MSG_ITEM_CANT_USE_LVL);
return 0;
}
@@ -4892,6 +4929,7 @@ int pc_useitem(struct map_session_data *sd,int n) {
bool removeItem = false;
nullpo_ret(sd);
+ Assert_ret(n >= 0 && n < MAX_INVENTORY);
if( sd->npc_id || sd->state.workinprogress&1 ){
/* TODO: add to clif->messages enum */
@@ -5059,7 +5097,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
if (!itemdb_cancartstore(item_data, pc_get_group_level(sd)) || (item_data->bound > IBT_ACCOUNT && !pc_can_give_bound_items(sd))) {
// Check item trade restrictions
- clif->message (sd->fd, msg_sd(sd,264));
+ clif->message (sd->fd, msg_sd(sd,264)); // This item cannot be stored.
return 1;/* TODO: there is no official response to this? */
}
@@ -5112,6 +5150,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type) {
struct item_data * data;
nullpo_retr(1, sd);
+ Assert_retr(1, n >= 0 && n < MAX_INVENTORY);
if( sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount || !(data = itemdb->exists(sd->status.cart[n].nameid)) )
return 1;
@@ -5170,6 +5209,7 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount)
struct item* item_data;
nullpo_retr(-1, sd);
+ Assert_retr(-1, idx >= 0 && idx < MAX_CART);
item_data = &sd->status.cart[idx];
if( item_data->nameid == 0 || item_data->amount == 0 )
@@ -5204,9 +5244,12 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
return flag;
}
-void pc_bound_clear(struct map_session_data *sd, enum e_item_bound_type type) {
+
+void pc_bound_clear(struct map_session_data *sd, enum e_item_bound_type type)
+{
int i;
+ nullpo_retv(sd);
switch( type ) {
/* both restricted to inventory */
case IBT_PARTY:
@@ -5534,6 +5577,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int
npc->script_event(sd, NPCE_LOGOUT);
//remove from map, THEN change x/y coordinates
unit->remove_map_pc(sd,clrtype);
+ if (battle_config.player_warp_keep_direction == 0)
+ sd->ud.dir = 0; // makes character face north
sd->mapindex = map_index;
sd->bl.x=x;
sd->bl.y=y;
@@ -5564,6 +5609,9 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int
vending->close(sd);
}
+ if (battle_config.player_warp_keep_direction == 0)
+ sd->ud.dir = 0; // makes character face north
+
if(sd->bl.prev != NULL){
unit->remove_map_pc(sd,clrtype);
clif->changemap(sd,m,x,y); // [MouseJstr]
@@ -6440,6 +6488,7 @@ int pc_check_job_name(const char *name) {
{ "Rebellion", JOB_REBELLION },
};
+ nullpo_retr(-1, name);
len = ARRAYLENGTH(names);
ARR_FIND(0, len, i, strcmpi(names[i].name, name) == 0);
@@ -6506,6 +6555,7 @@ int pc_stop_following (struct map_session_data *sd)
int pc_follow(struct map_session_data *sd,int target_id) {
struct block_list *bl = map->id2bl(target_id);
+ nullpo_retr(1, sd);
if (bl == NULL /*|| bl->type != BL_PC*/)
return 1;
if (sd->followtimer != INVALID_TIMER)
@@ -6520,18 +6570,20 @@ int pc_follow(struct map_session_data *sd,int target_id) {
int pc_checkbaselevelup(struct map_session_data *sd) {
unsigned int next = pc->nextbaseexp(sd);
+ nullpo_ret(sd);
if (!next || sd->status.base_exp < next)
return 0;
do {
+ int status_points = 0;
sd->status.base_exp -= next;
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
if(!battle_config.multi_level_up && sd->status.base_exp > next-1)
sd->status.base_exp = next-1;
- next = pc->gets_status_point(sd->status.base_level);
- sd->status.base_level ++;
- sd->status.status_point += next;
+ status_points = pc->gets_status_point(sd->status.base_level);
+ sd->status.base_level++;
+ sd->status.status_point += status_points;
} while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
@@ -6569,9 +6621,10 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
void pc_baselevelchanged(struct map_session_data *sd) {
int i;
+ nullpo_retv(sd);
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[i] >= 0 ) {
- if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax )
+ if (sd->inventory_data[sd->equip_index[i]]->elvmax != 0 && sd->status.base_level > sd->inventory_data[ sd->equip_index[i] ]->elvmax)
pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
}
@@ -6591,8 +6644,8 @@ int pc_checkjoblevelup(struct map_session_data *sd)
if(!battle_config.multi_level_up && sd->status.job_exp > next-1)
sd->status.job_exp = next-1;
- sd->status.job_level ++;
- sd->status.skill_point ++;
+ sd->status.job_level++;
+ sd->status.skill_point++;
} while ((next=pc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next);
@@ -6613,34 +6666,72 @@ int pc_checkjoblevelup(struct map_session_data *sd)
* Alters EXP based on self bonuses that do not get shared with the party
**/
void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) {
- int bonus = 0;
- struct status_data *st = status->get_status_data(src);
+ int buff_ratio = 0, buff_job_ratio = 0, race_ratio = 0, pk_ratio = 0;
+ int64 jexp, bexp;
+
+ nullpo_retv(sd);
+ nullpo_retv(base_exp);
+ nullpo_retv(job_exp);
+
+ jexp = *job_exp;
+ bexp = *base_exp;
- if (sd->expaddrace[st->race])
- bonus += sd->expaddrace[st->race];
- bonus += sd->expaddrace[(st->mode&MD_BOSS) ? RC_BOSS : RC_NONBOSS];
+ if (src != NULL) {
+ const struct status_data *st = status->get_status_data(src);
- if (battle_config.pk_mode
- && (int)(status->get_lv(src) - sd->status.base_level) >= 20)
- bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
+#ifdef RENEWAL_EXP //should happen first before we caluclate any modifiers
+ if (src->type == BL_MOB) {
+ const struct mob_data *md = BL_UCAST(BL_MOB, src);
+ int re_mod;
+ re_mod = pc->level_penalty_mod(md->level - sd->status.base_level, md->status.race, md->status.mode, 1);
+ jexp = apply_percentrate64(jexp, re_mod, 100);
+ bexp = apply_percentrate64(bexp, re_mod, 100);
+ }
+#endif
- if (sd->sc.data[SC_CASH_PLUSEXP])
- bonus += sd->sc.data[SC_CASH_PLUSEXP]->val1;
- if (sd->sc.data[SC_OVERLAPEXPUP])
- bonus += sd->sc.data[SC_OVERLAPEXPUP]->val1;
+ //Race modifier
+ if (sd->expaddrace[st->race])
+ race_ratio += sd->expaddrace[st->race];
+ race_ratio += sd->expaddrace[(st->mode&MD_BOSS) ? RC_BOSS : RC_NONBOSS];
+ }
- *base_exp = (unsigned int) cap_value(*base_exp + apply_percentrate64(*base_exp, bonus, 100), 1, UINT_MAX);
+ //PK modifier
+ /* this doesn't exist in Aegis, instead there's a CrazyKiller check which double all EXP from this point */
+ if (battle_config.pk_mode && status->get_lv(src) - sd->status.base_level >= 20)
+ pk_ratio += 15; // pk_mode additional exp if monster >20 levels [Valaris]
+
+
+ //Buffs modifier
+ if (sd->sc.data[SC_CASH_PLUSEXP]) {
+ buff_job_ratio += sd->sc.data[SC_CASH_PLUSEXP]->val1;
+ buff_ratio += sd->sc.data[SC_CASH_PLUSEXP]->val1;
+ }
+ if (sd->sc.data[SC_OVERLAPEXPUP]) {
+ buff_job_ratio += sd->sc.data[SC_OVERLAPEXPUP]->val1;
+ buff_ratio += sd->sc.data[SC_OVERLAPEXPUP]->val1;
+ }
if (sd->sc.data[SC_CASH_PLUSONLYJOBEXP])
- bonus += sd->sc.data[SC_CASH_PLUSONLYJOBEXP]->val1;
+ buff_job_ratio += sd->sc.data[SC_CASH_PLUSONLYJOBEXP]->val1;
- *job_exp = (unsigned int) cap_value(*job_exp + apply_percentrate64(*job_exp, bonus, 100), 1, UINT_MAX);
+ //Applying Race and PK modifier First then Premium (Perment modifier) and finally buff modifier
+ jexp += apply_percentrate64(jexp, race_ratio, 100);
+ jexp += apply_percentrate64(jexp, pk_ratio, 100);
+
+ bexp += apply_percentrate64(bexp, race_ratio, 100);
+ bexp += apply_percentrate64(bexp, pk_ratio, 100);
- if (sd->status.mod_exp != 100) {
- *base_exp = (unsigned int) cap_value(apply_percentrate64(*base_exp, sd->status.mod_exp, 100), 1, UINT_MAX);
- *job_exp = (unsigned int) cap_value(apply_percentrate64(*job_exp, sd->status.mod_exp, 100), 1, UINT_MAX);
+ if (sd->status.mod_exp != 100) {
+ jexp = apply_percentrate64(jexp, sd->status.mod_exp, 100);
+ bexp = apply_percentrate64(bexp, sd->status.mod_exp, 100);
}
+
+ bexp += apply_percentrate64(bexp, buff_ratio, 100);
+ jexp += apply_percentrate64(jexp, buff_ratio + buff_job_ratio, 100);
+
+ *job_exp = (unsigned int)cap_value(jexp, 1, UINT_MAX);
+ *base_exp = (unsigned int)cap_value(bexp, 1, UINT_MAX);
}
/**
@@ -6654,24 +6745,25 @@ bool pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned in
unsigned int nextb=0, nextj=0;
nullpo_ret(sd);
- if(sd->bl.prev == NULL || pc_isdead(sd))
+ if (sd->bl.prev == NULL || pc_isdead(sd))
return false;
- if(!battle_config.pvp_exp && map->list[sd->bl.m].flag.pvp) // [MouseJstr]
+ if (!battle_config.pvp_exp && map->list[sd->bl.m].flag.pvp) // [MouseJstr]
return false; // no exp on pvp maps
- if( pc_has_permission(sd,PC_PERM_DISABLE_EXP) )
+ if (pc_has_permission(sd,PC_PERM_DISABLE_EXP))
return false;
- if(sd->status.guild_id>0)
- base_exp-=guild->payexp(sd,base_exp);
+ if (src)
+ pc->calcexp(sd, &base_exp, &job_exp, src);
- if(src) pc->calcexp(sd, &base_exp, &job_exp, src);
+ if (sd->status.guild_id > 0)
+ base_exp -= guild->payexp(sd,base_exp);
nextb = pc->nextbaseexp(sd);
nextj = pc->nextjobexp(sd);
- if(sd->state.showexp || battle_config.max_exp_gain_rate){
+ if (sd->state.showexp || battle_config.max_exp_gain_rate) {
if (nextb > 0)
nextbp = (float) base_exp / (float) nextb;
if (nextj > 0)
@@ -6735,12 +6827,12 @@ bool pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned in
/*==========================================
* Returns max level for this character.
*------------------------------------------*/
-unsigned int pc_maxbaselv(struct map_session_data *sd)
+int pc_maxbaselv(const struct map_session_data *sd)
{
return pc->max_level[pc->class2idx(sd->status.class_)][0];
}
-unsigned int pc_maxjoblv(struct map_session_data *sd)
+int pc_maxjoblv(const struct map_session_data *sd)
{
return pc->max_level[pc->class2idx(sd->status.class_)][1];
}
@@ -6750,20 +6842,20 @@ unsigned int pc_maxjoblv(struct map_session_data *sd)
*------------------------------------------*/
//Base exp needed for next level.
-unsigned int pc_nextbaseexp(struct map_session_data *sd)
+unsigned int pc_nextbaseexp(const struct map_session_data *sd)
{
nullpo_ret(sd);
- if(sd->status.base_level>=pc->maxbaselv(sd) || sd->status.base_level<=0)
+ if (sd->status.base_level >= pc->maxbaselv(sd) || sd->status.base_level <= 0)
return 0;
return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1];
}
//Base exp needed for this level.
-unsigned int pc_thisbaseexp(struct map_session_data *sd)
+unsigned int pc_thisbaseexp(const struct map_session_data *sd)
{
- if(sd->status.base_level>pc->maxbaselv(sd) || sd->status.base_level<=1)
+ if (sd->status.base_level > pc->maxbaselv(sd) || sd->status.base_level <= 1)
return 0;
return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2];
@@ -6777,19 +6869,19 @@ unsigned int pc_thisbaseexp(struct map_session_data *sd)
*------------------------------------------*/
//Job exp needed for next level.
-unsigned int pc_nextjobexp(struct map_session_data *sd)
+unsigned int pc_nextjobexp(const struct map_session_data *sd)
{
nullpo_ret(sd);
- if(sd->status.job_level>=pc->maxjoblv(sd) || sd->status.job_level<=0)
+ if (sd->status.job_level >= pc->maxjoblv(sd) || sd->status.job_level <= 0)
return 0;
return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1];
}
//Job exp needed for this level.
-unsigned int pc_thisjobexp(struct map_session_data *sd)
+unsigned int pc_thisjobexp(const struct map_session_data *sd)
{
- if(sd->status.job_level>pc->maxjoblv(sd) || sd->status.job_level<=1)
+ if (sd->status.job_level > pc->maxjoblv(sd) || sd->status.job_level <= 1)
return 0;
return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2];
}
@@ -7040,9 +7132,9 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown
clif->skillinfoblock(sd);
} else if( battle_config.skillup_limit ){
- if (sd->sktree.second)
+ if (sd->sktree.second != 0)
clif->msgtable_num(sd, MSG_SKILL_POINTS_LEFT_JOB1, sd->sktree.second);
- else if (sd->sktree.third)
+ else if (sd->sktree.third != 0)
clif->msgtable_num(sd, MSG_SKILL_POINTS_LEFT_JOB2, sd->sktree.third);
else if (pc->calc_skillpoint(sd) < 9) /* TODO: official response? */
clif->messagecolor_self(sd->fd, COLOR_RED, "You need the basic skills");
@@ -7204,7 +7296,7 @@ int pc_resetstate(struct map_session_data* sd)
// New statpoint table used here - Dexity
if (sd->status.base_level > MAX_LEVEL) {
//pc->statp[] goes out of bounds, can't reset!
- ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%u) is greater than the max level supported (%d)\n",
+ ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n",
sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL);
return 0;
}
@@ -7628,7 +7720,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (md->target_id==sd->bl.id)
mob->unlocktarget(md,tick);
if (battle_config.mobs_level_up && md->status.hp
- && (unsigned int)md->level < pc->maxbaselv(sd)
+ && md->level < pc->maxbaselv(sd)
&& !md->guardian_data && md->special_state.ai == AI_NONE// Guardians/summons should not level. [Skotlex]
) {
// monster level up [Valaris]
@@ -7875,6 +7967,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) {
+ nullpo_retv(sd);
if(hp) clif->updatestatus(sd,SP_HP);
if(sp) clif->updatestatus(sd,SP_SP);
@@ -7894,7 +7987,7 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) {
/*==========================================
* script reading pc status registry
*------------------------------------------*/
-int pc_readparam(struct map_session_data* sd,int type)
+int pc_readparam(const struct map_session_data *sd, int type)
{
int val = 0;
@@ -7952,7 +8045,7 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_VARCASTRATE:
#endif
case SP_CASTRATE:
- val = sd->castrate+=val;
+ val = sd->castrate;
break;
case SP_MAXHPRATE: val = sd->hprate; break;
case SP_MAXSPRATE: val = sd->sprate; break;
@@ -8052,15 +8145,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
switch(type){
case SP_BASELEVEL:
- if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max
+ if (val > pc->maxbaselv(sd)) //Capping to max
val = pc->maxbaselv(sd);
- if ((unsigned int)val > sd->status.base_level) {
+ if (val > sd->status.base_level) {
int stat = 0, i;
- for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
+ for (i = 0; i < val - sd->status.base_level; i++)
stat += pc->gets_status_point(sd->status.base_level + i);
sd->status.status_point += stat;
}
- sd->status.base_level = (unsigned int)val;
+ sd->status.base_level = val;
sd->status.base_exp = 0;
// clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom
clif->updatestatus(sd, SP_NEXTBASEEXP);
@@ -8073,12 +8166,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
}
break;
case SP_JOBLEVEL:
- if ((unsigned int)val >= sd->status.job_level) {
- if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd);
+ if (val >= sd->status.job_level) {
+ if (val > pc->maxjoblv(sd))
+ val = pc->maxjoblv(sd);
sd->status.skill_point += val - sd->status.job_level;
clif->updatestatus(sd, SP_SKILLPOINT);
}
- sd->status.job_level = (unsigned int)val;
+ sd->status.job_level = val;
sd->status.job_exp = 0;
// clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom
clif->updatestatus(sd, SP_NEXTJOBEXP);
@@ -8210,6 +8304,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
*------------------------------------------*/
void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type)
{
+ nullpo_retv(sd);
if (type) {
if (hp)
clif->heal(sd->fd,SP_HP,hp);
@@ -8233,6 +8328,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
{
int bonus, tmp;
+ nullpo_ret(sd);
if(hp) {
int i;
bonus = 100 + (sd->battle_status.vit<<1)
@@ -8395,12 +8491,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
// changing from 1st to 2nd job
if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) {
sd->change_level_2nd = sd->status.job_level;
- pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd);
+ pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd);
}
// changing from 2nd to 3rd job
else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) {
sd->change_level_3rd = sd->status.job_level;
- pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
+ pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
}
if(sd->cloneskill_id) {
@@ -8803,6 +8899,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
**/
void pc_setfalcon(struct map_session_data *sd, bool flag)
{
+ nullpo_retv(sd);
if (flag) {
if (pc->checkskill(sd,HT_FALCON) > 0) // add falcon if he have the skill
pc->setoption(sd,sd->sc.option|OPTION_FALCON);
@@ -8821,6 +8918,7 @@ void pc_setfalcon(struct map_session_data *sd, bool flag)
**/
void pc_setridingpeco(struct map_session_data *sd, bool flag)
{
+ nullpo_retv(sd);
if (flag) {
if (pc->checkskill(sd, KN_RIDING))
pc->setoption(sd, sd->sc.option|OPTION_RIDING);
@@ -8839,6 +8937,7 @@ void pc_setridingpeco(struct map_session_data *sd, bool flag)
**/
void pc_setmadogear(struct map_session_data *sd, bool flag)
{
+ nullpo_retv(sd);
if (flag) {
if ((sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC)
pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR);
@@ -8857,6 +8956,7 @@ void pc_setmadogear(struct map_session_data *sd, bool flag)
**/
void pc_setridingdragon(struct map_session_data *sd, unsigned int type)
{
+ nullpo_retv(sd);
if (type&OPTION_DRAGON) {
// Ensure only one dragon is set at a time.
if (type&OPTION_DRAGON1)
@@ -8889,6 +8989,7 @@ void pc_setridingdragon(struct map_session_data *sd, unsigned int type)
**/
void pc_setridingwug(struct map_session_data *sd, bool flag)
{
+ nullpo_retv(sd);
if (flag) {
if (pc->checkskill(sd, RA_WUGRIDER) > 0)
pc->setoption(sd,sd->sc.option|OPTION_WUGRIDER);
@@ -8956,6 +9057,7 @@ int pc_candrop(struct map_session_data *sd, struct item *item)
* For '@type' variables (temporary numeric char reg)
**/
int pc_readreg(struct map_session_data* sd, int64 reg) {
+ nullpo_ret(sd);
return i64db_iget(sd->regs.vars, reg);
}
/**
@@ -8964,6 +9066,7 @@ int pc_readreg(struct map_session_data* sd, int64 reg) {
void pc_setreg(struct map_session_data* sd, int64 reg, int val) {
unsigned int index = script_getvaridx(reg);
+ nullpo_retv(sd);
if( val ) {
i64db_iput(sd->regs.vars, reg, val);
if( index )
@@ -8981,6 +9084,7 @@ void pc_setreg(struct map_session_data* sd, int64 reg, int val) {
char* pc_readregstr(struct map_session_data* sd, int64 reg) {
struct script_reg_str *p = NULL;
+ nullpo_retr(NULL, sd);
p = i64db_get(sd->regs.vars, reg);
return p ? p->value : NULL;
@@ -8993,6 +9097,8 @@ void pc_setregstr(struct map_session_data* sd, int64 reg, const char* str) {
unsigned int index = script_getvaridx(reg);
struct DBData prev;
+ nullpo_retv(sd);
+ nullpo_retv(str);
if( str[0] ) {
p = ers_alloc(pc->str_reg_ers, struct script_reg_str);
@@ -9028,6 +9134,7 @@ void pc_setregstr(struct map_session_data* sd, int64 reg, const char* str) {
int pc_readregistry(struct map_session_data *sd, int64 reg) {
struct script_reg_num *p = NULL;
+ nullpo_ret(sd);
if (!sd->vars_ok) {
ShowError("pc_readregistry: Trying to read reg %s before it's been loaded!\n", script->get_str(script_getvarid(reg)));
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
@@ -9049,6 +9156,7 @@ int pc_readregistry(struct map_session_data *sd, int64 reg) {
char* pc_readregistry_str(struct map_session_data *sd, int64 reg) {
struct script_reg_str *p = NULL;
+ nullpo_retr(NULL, sd);
if (!sd->vars_ok) {
ShowError("pc_readregistry_str: Trying to read reg %s before it's been loaded!\n", script->get_str(script_getvarid(reg)));
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
@@ -9072,6 +9180,7 @@ int pc_setregistry(struct map_session_data *sd, int64 reg, int val) {
const char *regname = script->get_str( script_getvarid(reg) );
unsigned int index = script_getvaridx(reg);
+ nullpo_ret(sd);
/* SAAD! those things should be stored elsewhere e.g. char ones in char table, the cash ones in account_data table! */
switch( regname[0] ) {
default: //Char reg
@@ -9147,6 +9256,8 @@ int pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val)
const char *regname = script->get_str( script_getvarid(reg) );
unsigned int index = script_getvaridx(reg);
+ nullpo_ret(sd);
+ nullpo_ret(val);
if ( !pc->reg_load && !sd->vars_ok ) {
ShowError("pc_setregistry_str : refusing to set %s until vars are received.\n", regname);
return 0;
@@ -9224,6 +9335,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
{
int i;
nullpo_ret(sd);
+ nullpo_ret(name);
ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == INVALID_TIMER );
if( i == MAX_EVENTTIMER )
@@ -9244,6 +9356,7 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name)
int i;
nullpo_ret(sd);
+ nullpo_ret(name);
if (sd->eventcount <= 0)
return 0;
@@ -9312,6 +9425,8 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
int index, success = 0;
struct pc_combos *combo;
+ nullpo_ret(sd);
+ nullpo_ret(data);
for( i = 0; i < data->combos_count; i++ ) {
/* ensure this isn't a duplicate combo */
@@ -9387,6 +9502,8 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) {
int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
int i, retval = 0;
+ nullpo_ret(sd);
+ nullpo_ret(data);
if( !sd->combos )
return 0;/* nothing to do here, player has no combos */
@@ -9431,6 +9548,7 @@ int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
}
int pc_load_combo(struct map_session_data *sd) {
int i, ret = 0;
+ nullpo_ret(sd);
for( i = 0; i < EQI_MAX; i++ ) {
struct item_data *id = NULL;
int idx = sd->equip_index[i];
@@ -9463,6 +9581,7 @@ int pc_load_combo(struct map_session_data *sd) {
**/
void pc_equipitem_pos(struct map_session_data *sd, struct item_data *id, int n, int pos)
{
+ nullpo_retv(sd);
if ((!map_no_view(sd->bl.m,EQP_SHADOW_WEAPON) && pos & EQP_SHADOW_WEAPON) ||
(pos & EQP_HAND_R)) {
if(id)
@@ -9574,7 +9693,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
if(battle_config.battle_log)
ShowInfo("equip %d(%d) %x:%x\n", sd->status.inventory[n].nameid, n, (unsigned int)(id ? id->equip : 0), (unsigned int)req_pos);
- if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
+ if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || (sd->status.inventory[n].attribute & ATTR_BROKEN) != 0 ) { // [Valaris]
// FIXME: pc->isequip: equip level failure uses 2 instead of 0
clif->equipitemack(sd,n,0,EIA_FAIL); // fail
return 0;
@@ -9693,6 +9812,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
**/
void pc_unequipitem_pos(struct map_session_data *sd, int n, int pos)
{
+ nullpo_retv(sd);
if (pos & EQP_HAND_R) {
sd->weapontype1 = 0;
sd->status.weapon = sd->weapontype2;
@@ -10048,6 +10168,7 @@ int pc_calc_pvprank_sub(struct block_list *bl, va_list ap)
int pc_calc_pvprank(struct map_session_data *sd) {
int old;
struct map_data *m;
+ nullpo_ret(sd);
m=&map->list[sd->bl.m];
old=sd->pvp_rank;
sd->pvp_rank=1;
@@ -10202,6 +10323,7 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick)
{
int hp = 0, sp = 0;
+ nullpo_retv(sd);
if( pc_isdead(sd) )
return;
@@ -10235,6 +10357,7 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick)
void pc_regen (struct map_session_data *sd, unsigned int diff_tick) {
int hp = 0, sp = 0;
+ nullpo_retv(sd);
if (sd->hp_regen.value) {
sd->hp_regen.tick += diff_tick;
while (sd->hp_regen.tick >= sd->hp_regen.rate) {
@@ -10312,6 +10435,7 @@ int pc_autosave(int tid, int64 tick, int id, intptr_t data) {
}
int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) {
+ nullpo_ret(sd);
if (sd->state.night != map->night_flag && map->list[sd->bl.m].flag.nightenabled) { //Night/day state does not match.
clif->status_change(&sd->bl, SI_SKE, map->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex]
sd->state.night = map->night_flag;
@@ -10376,6 +10500,7 @@ void pc_overheat(struct map_session_data *sd, int val) {
int heat = val, skill_lv,
limit[] = { 10, 20, 28, 46, 66 };
+ nullpo_retv(sd);
if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] )
return; // already burning
@@ -10401,6 +10526,7 @@ bool pc_isautolooting(struct map_session_data *sd, int nameid)
{
int i = 0;
+ nullpo_ret(sd);
if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid)))
return true;
@@ -10589,6 +10715,7 @@ int pc_split_str(char *str,char **val,int num)
{
int i;
+ nullpo_ret(val);
for (i=0; i<num && str; i++){
val[i] = str;
str = strchr(str,',');
@@ -10601,6 +10728,7 @@ int pc_split_str(char *str,char **val,int num)
int pc_split_atoi(char* str, int* val, char sep, int max)
{
int i,j;
+ nullpo_ret(val);
for (i=0; i<max; i++) {
if (!str) break;
val[i] = atoi(str);
@@ -10618,6 +10746,7 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max)
{
static int warning=0;
int i,j;
+ nullpo_ret(val);
for (i=0; i<max; i++) {
double f;
if (!str) break;
@@ -10870,6 +10999,7 @@ bool pc_readdb_levelpenalty(char* fields[], int columns, int current) {
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
int type, race, diff;
+ nullpo_retr(false, fields);
type = atoi(fields[0]);
race = atoi(fields[1]);
diff = atoi(fields[2]);
@@ -10920,7 +11050,7 @@ int pc_readdb(void) {
while(fgets(line, sizeof(line), fp)) {
int jobs[CLASS_COUNT], job_count, job, job_id;
int type;
- unsigned int ui,maxlv;
+ int maxlv;
char *split[4];
if(line[0]=='/' && line[1]=='/')
continue;
@@ -10942,7 +11072,7 @@ int pc_readdb(void) {
}
maxlv = atoi(split[0]);
if (maxlv > MAX_LEVEL) {
- ShowWarning("pc_readdb: Specified max level %u for job %d is beyond server's limit (%d).\n ", maxlv, job_id, MAX_LEVEL);
+ ShowWarning("pc_readdb: Specified max level %d for job %d is beyond server's limit (%d).\n ", maxlv, job_id, MAX_LEVEL);
maxlv = MAX_LEVEL;
}
count++;
@@ -10953,15 +11083,15 @@ int pc_readdb(void) {
//The reasoning behind the -2 is this... if the max level is 5, then the array
//should look like this:
//0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3.
- while ((ui = pc->max_level[job][type]) >= 2 && pc->exp_table[job][type][ui-2] <= 0)
+ while ((i = pc->max_level[job][type]) >= 2 && pc->exp_table[job][type][i-2] <= 0)
pc->max_level[job][type]--;
if (pc->max_level[job][type] < maxlv) {
- ShowWarning("pc_readdb: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlv, job_id, pc->max_level[job][type]);
+ ShowWarning("pc_readdb: Specified max %d for job %d, but that job's exp table only goes up to level %d.\n", maxlv, job_id, pc->max_level[job][type]);
ShowInfo("Filling the missing values with the last exp entry.\n");
//Fill the requested values with the last entry.
- ui = (pc->max_level[job][type] <= 2? 0: pc->max_level[job][type]-2);
- for (; ui+2 < maxlv; ui++)
- pc->exp_table[job][type][ui] = pc->exp_table[job][type][ui-1];
+ i = (pc->max_level[job][type] <= 2 ? 0: pc->max_level[job][type]-2);
+ for (; i+2 < maxlv; i++)
+ pc->exp_table[job][type][i] = pc->exp_table[job][type][i-1];
pc->max_level[job][type] = maxlv;
}
//ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, pc->max_level[job][type]);
@@ -10974,7 +11104,7 @@ int pc_readdb(void) {
job = pc->class2idx(job_id);
memcpy(pc->exp_table[job][type], pc->exp_table[jobs[0]][type], sizeof(pc->exp_table[0][0]));
pc->max_level[job][type] = maxlv;
- //ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, pc->max_level[job][type]);
+ //ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, pc->max_level[job][type]);
}
}
fclose(fp);
@@ -11102,9 +11232,9 @@ void pc_validate_levels(void) {
if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER)
continue; //Classes that do not need exp tables.
j = pc->class2idx(i);
- if (!pc->max_level[j][0])
+ if (pc->max_level[j][0] == 0)
ShowWarning("Class %s (%d) does not has a base exp table.\n", pc->job_name(i), i);
- if (!pc->max_level[j][1])
+ if (pc->max_level[j][1] == 0)
ShowWarning("Class %s (%d) does not has a job exp table.\n", pc->job_name(i), i);
}
}
@@ -11113,6 +11243,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
int i,cursor = 0;
struct item_cd* cd = NULL;
+ nullpo_retv(sd);
if( load ) {
if( !(cd = idb_get(pc->itemcd_db, sd->status.char_id)) ) {
// no skill cooldown is associated with this character
@@ -11144,7 +11275,10 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
}
void pc_bank_deposit(struct map_session_data *sd, int money) {
- unsigned int limit_check = money+sd->status.bank_vault;
+ unsigned int limit_check;
+
+ nullpo_retv(sd);
+ limit_check = money + sd->status.bank_vault;
if( money <= 0 || limit_check > MAX_BANK_ZENY ) {
clif->bank_deposit(sd,BDA_OVERFLOW);
@@ -11164,8 +11298,10 @@ void pc_bank_deposit(struct map_session_data *sd, int money) {
}
}
void pc_bank_withdraw(struct map_session_data *sd, int money) {
- unsigned int limit_check = money+sd->status.zeny;
+ unsigned int limit_check;
+ nullpo_retv(sd);
+ limit_check = money + sd->status.zeny;
if (money <= 0) {
clif->bank_withdraw(sd,BWA_UNKNOWN_ERROR);
return;
@@ -11189,6 +11325,7 @@ void pc_bank_withdraw(struct map_session_data *sd, int money) {
}
/* status change data arrived from char-server */
void pc_scdata_received(struct map_session_data *sd) {
+ nullpo_retv(sd);
pc->inventory_rentals(sd);
clif->show_modifiers(sd);
@@ -11237,6 +11374,7 @@ int pc_global_expiration_timer(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
void pc_expire_check(struct map_session_data *sd) {
+ nullpo_retv(sd);
/* ongoing timer */
if( sd->expiration_tid != INVALID_TIMER )
return;
@@ -11294,6 +11432,7 @@ void pc_autotrade_start(struct map_session_data *sd) {
int i;
char *data;
+ nullpo_retv(sd);
if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `itemkey`,`amount`,`price` FROM `%s` WHERE `char_id` = '%d'",map->autotrade_data_db,sd->status.char_id))
Sql_ShowDebug(map->mysql_handle);
@@ -11338,6 +11477,7 @@ void pc_autotrade_start(struct map_session_data *sd) {
void pc_autotrade_update(struct map_session_data *sd, enum e_pc_autotrade_update_action action) {
int i;
+ nullpo_retv(sd);
/* either way, this goes down */
if( action != PAUC_START ) {
if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'",map->autotrade_data_db,sd->status.char_id))
@@ -11391,6 +11531,7 @@ void pc_autotrade_prepare(struct map_session_data *sd) {
char title[MESSAGE_SIZE];
unsigned char sex;
+ nullpo_retv(sd);
CREATE(data, struct autotrade_vending, 1);
memcpy(data->vending, sd->vending, sizeof(sd->vending));
@@ -11437,6 +11578,7 @@ void pc_autotrade_populate(struct map_session_data *sd) {
struct autotrade_vending *data;
int i, j, k, cursor = 0;
+ nullpo_retv(sd);
if( !(data = idb_get(pc->at_db,sd->status.char_id)) )
return;
@@ -11479,6 +11621,7 @@ void pc_autotrade_populate(struct map_session_data *sd) {
int pc_autotrade_final(union DBKey key, struct DBData *data, va_list ap)
{
struct autotrade_vending* at_v = DB->data2ptr(data);
+ nullpo_ret(at_v);
HPM->data_store_destroy(&at_v->hdata);
return 0;
}
@@ -11527,6 +11670,7 @@ int pc_have_magnifier(struct map_session_data *sd)
*/
bool pc_process_chat_message(struct map_session_data *sd, const char *message)
{
+ nullpo_retr(false, sd);
if (atcommand->exec(sd->fd, sd, message, true)) {
return false;
}
@@ -11561,6 +11705,8 @@ void pc_check_supernovice_call(struct map_session_data *sd, const char *message)
unsigned int next = pc->nextbaseexp(sd);
int percent = 0;
+ nullpo_retv(sd);
+ nullpo_retv(message);
if ((sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
return;
if (next == 0)
@@ -11968,6 +12114,6 @@ void pc_defaults(void) {
pc->check_job_name = pc_check_job_name;
pc->update_idle_time = pc_update_idle_time;
-
+
pc->have_magnifier = pc_have_magnifier;
}