diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 348 |
1 files changed, 247 insertions, 101 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 1c635e5cf..414b236d7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -81,8 +81,10 @@ struct pc_interface *pc; //Note that it does not do a validity check for speed purposes, where parsing //player input make sure to use a pc->db_checkid first! int pc_class2idx(int class_) { - if (class_ >= JOB_NOVICE_HIGH) - return class_- JOB_NOVICE_HIGH+JOB_MAX_BASIC; + if (class_ >= JOB_NOVICE_HIGH) { + class_ += - JOB_NOVICE_HIGH + JOB_MAX_BASIC; + } + Assert_ret(class_ >= 0 && class_ < CLASS_COUNT); return class_; } @@ -109,6 +111,7 @@ struct map_session_data* pc_get_dummy_sd(void) int pc_set_group(struct map_session_data *sd, int group_id) { GroupSettings *group = pcg->id2group(group_id); + nullpo_retr(1, sd); if (group == NULL) return 1; sd->group_id = group_id; @@ -121,6 +124,7 @@ int pc_set_group(struct map_session_data *sd, int group_id) */ bool pc_should_log_commands(struct map_session_data *sd) { + nullpo_retr(true, sd); return pcg->should_log_commands(sd->group); } @@ -141,7 +145,8 @@ int pc_invincible_timer(int tid, int64 tick, int id, intptr_t data) return 0; } -void pc_setinvincibletimer(struct map_session_data* sd, int val) { +void pc_setinvincibletimer(struct map_session_data* sd, int val) +{ nullpo_retv(sd); val += map->list[sd->bl.m].invincible_time_inc; @@ -466,6 +471,7 @@ int pc_inventory_rental_end(int tid, int64 tick, int id, intptr_t data) { int pc_inventory_rental_clear(struct map_session_data *sd) { + nullpo_ret(sd); if( sd->rental_timer != INVALID_TIMER ) { timer->delete(sd->rental_timer, pc->inventory_rental_end); @@ -476,7 +482,11 @@ int pc_inventory_rental_clear(struct map_session_data *sd) } /* assumes i is valid (from default areas where it is called, it is) */ void pc_rental_expire(struct map_session_data *sd, int i) { - short nameid = sd->status.inventory[i].nameid; + short nameid; + + nullpo_retv(sd); + Assert_retv(i >= 0 && i < MAX_INVENTORY); + nameid = sd->status.inventory[i].nameid; /* Soon to be dropped, we got plans to integrate it with item db */ switch( nameid ) { @@ -547,6 +557,7 @@ void pc_inventory_rentals(struct map_session_data *sd) int i, c = 0; int64 expire_tick, next_tick = INT64_MAX; + nullpo_retv(sd); for( i = 0; i < MAX_INVENTORY; i++ ) { // Check for Rentals on Inventory if( sd->status.inventory[i].nameid == 0 ) @@ -686,6 +697,7 @@ int pc_equippoint(struct map_session_data *sd,int n) int ep = 0; nullpo_ret(sd); + Assert_ret(n >= 0 && n < MAX_INVENTORY); if(!sd->inventory_data[n]) return 0; @@ -812,6 +824,7 @@ bool pc_isequipped(struct map_session_data *sd, int nameid) { int i, j; + nullpo_retr(false, sd); for (i = 0; i < EQI_MAX; i++) { int index = sd->equip_index[i]; if( index < 0 ) continue; @@ -891,6 +904,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, if( !pc->can_Adopt(p1_sd, p2_sd, b_sd) ) return false; + nullpo_retr(false, b_sd); // Preserve current job levels and progress joblevel = b_sd->status.job_level; jobexp = b_sd->status.job_exp; @@ -946,11 +960,11 @@ int pc_isequip(struct map_session_data *sd,int n) if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) return 1; - if (item->elv && sd->status.base_level < (unsigned int)item->elv) { + if (item->elv && sd->status.base_level < item->elv) { clif->msgtable(sd, MSG_ITEM_CANT_EQUIP_LVL); return 0; } - if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) { + if (item->elvmax && sd->status.base_level > item->elvmax) { clif->msgtable(sd, MSG_ITEM_CANT_EQUIP_LVL); return 0; } @@ -1039,7 +1053,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim { int i; int64 tick = timer->gettick(); - uint32 ip = sockt->session[sd->fd]->client_addr; + uint32 ip; + + nullpo_retr(false, sd); + ip = sockt->session[sd->fd]->client_addr; sd->login_id2 = login_id2; @@ -1269,6 +1286,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim *------------------------------------------*/ void pc_authfail(struct map_session_data *sd) { + nullpo_retv(sd); clif->authfail_fd(sd->fd, 0); return; } @@ -1306,6 +1324,7 @@ int pc_reg_received(struct map_session_data *sd) { int i, idx = 0; + nullpo_ret(sd); sd->vars_ok = true; sd->change_level_2nd = pc_readglobalreg(sd,script->add_str("jobchange_level")); @@ -1564,7 +1583,7 @@ int pc_calc_skilltree(struct map_session_data *sd) break; } } - if (sd->status.job_level < pc->skill_tree[c][i].joblv) { + if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) { int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree if (jobid > -1) { if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited) @@ -1632,6 +1651,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id) if(battle_config.skillfree) return; //Function serves no purpose if this is set + nullpo_retv(sd); i = pc->calc_skilltree_normalize_job(sd); c = pc->mapid2jobid(i, sd->status.sex); if (c == -1) { //Unable to normalize job?? @@ -1667,7 +1687,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id) if (!satisfied) continue; - if (sd->status.job_level < pc->skill_tree[c][i].joblv) { + if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) { int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree if (jobid > -1) { if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited) @@ -1697,6 +1717,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id) int pc_clean_skilltree(struct map_session_data *sd) { int i; + nullpo_ret(sd); for (i = 0; i < MAX_SKILL; i++){ if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag == SKILL_FLAG_PLAGIARIZED) { sd->status.skill[i].id = 0; @@ -1714,8 +1735,10 @@ int pc_clean_skilltree(struct map_session_data *sd) int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { int skill_point, novice_skills; - int c = sd->class_; + int c; + nullpo_ret(sd); + c = sd->class_; if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL)) return c; @@ -1733,28 +1756,25 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) else if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { // regenerate change_level_2nd - if (!sd->change_level_2nd) - { - if (sd->class_&JOBL_THIRD) - { + if (sd->change_level_2nd == 0) { + if (sd->class_&JOBL_THIRD) { // if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd - if (!sd->change_level_3rd) + if (sd->change_level_3rd == 0) { sd->change_level_2nd = pc->max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; - else + } else { sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) - (sd->change_level_3rd - 1) - novice_skills; - } - else - { + } + } else { sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) - novice_skills; } - pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd); + pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd); } if (skill_point < novice_skills + (sd->change_level_2nd - 1)) { @@ -1762,12 +1782,12 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) sd->sktree.second = ( novice_skills + (sd->change_level_2nd - 1) ) - skill_point; } else if(sd->class_&JOBL_THIRD) { // limit 3rd class to 2nd class/trans job levels // regenerate change_level_3rd - if (!sd->change_level_3rd) { + if (sd->change_level_3rd == 0) { sd->change_level_3rd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) - (sd->change_level_2nd - 1) - novice_skills; - pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); + pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); } if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) { @@ -1822,6 +1842,7 @@ int pc_updateweightstatus(struct map_session_data *sd) } int pc_disguise(struct map_session_data *sd, int class_) { + nullpo_ret(sd); if (class_ == -1 && sd->disguise == -1) return 0; if (class_ >= 0 && sd->disguise == class_) @@ -1881,6 +1902,8 @@ int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, s if( !rate ) return 0; + nullpo_ret(spell); + Assert_ret(max <= 15); // autospell array size for( i = 0; i < max && spell[i].id; i++ ) { if( (spell[i].card_id == card_id || spell[i].rate < 0 || rate < 0) && spell[i].id == id && spell[i].lv == lv ) @@ -1917,6 +1940,8 @@ int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short src_ski if( !rate ) return 0; + nullpo_ret(spell); + Assert_ret(max <= 15); // autospell array size for( i = 0; i < max && spell[i].id; i++ ) { ; // each autospell works independently @@ -1952,6 +1977,8 @@ int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short src_ski int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, int16 rate, int16 arrow_rate, uint8 flag, uint16 duration) { int i; + + nullpo_ret(effect); if (!(flag&(ATF_SHORT|ATF_LONG))) flag|=ATF_SHORT|ATF_LONG; //Default range: both if (!(flag&(ATF_TARGET|ATF_SELF))) @@ -1981,6 +2008,8 @@ int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, int16 int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target) { int i; + + nullpo_ret(effect); for( i = 0; i < max && effect[i].skill; i++ ) { if( effect[i].id == id && effect[i].skill == skill_id && effect[i].target == target ) { effect[i].rate += rate; @@ -2001,6 +2030,7 @@ int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_ int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race_mask, int rate) { int i; + nullpo_ret(drop); //Apply config rate adjustment settings. if (rate >= 0) { //Absolute drop. if (battle_config.item_rate_adddrop != 100) @@ -2048,6 +2078,8 @@ int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short int pc_addautobonus(struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) { int i; + nullpo_ret(bonus); + nullpo_ret(bonus_script); ARR_FIND(0, max, i, bonus[i].rate == 0); if( i == max ) { @@ -2084,6 +2116,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c { int i; nullpo_ret(sd); + nullpo_ret(autobonus); for( i = 0; i < max; i++ ) { @@ -2155,6 +2188,7 @@ int pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate, int i; struct weapon_data* wd; + nullpo_ret(sd); wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon); ARR_FIND(0, MAX_PC_BONUS, i, wd->addele2[i].rate == 0); @@ -2188,6 +2222,7 @@ int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, { int i; + nullpo_ret(sd); ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0); if (i == MAX_PC_BONUS) @@ -4093,7 +4128,7 @@ bool pc_can_insert_card_into(struct map_session_data* sd, int idx_card, int idx_ ARR_FIND( 0, sd->inventory_data[idx_equip]->slot, i, sd->status.inventory[idx_equip].card[i] == 0); if (i == sd->inventory_data[idx_equip]->slot) return false; // no free slots - return true; + return true; } /** @@ -4113,7 +4148,7 @@ bool pc_can_insert_card(struct map_session_data* sd, int idx_card) return false; // target card missing if (sd->inventory_data[idx_card]->type != IT_CARD) return false; // must be a card - return true; + return true; } /*========================================== @@ -4563,6 +4598,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type) { nullpo_retr(1, sd); + Assert_retr(1, n >= 0 && n < MAX_INVENTORY); if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL) return 1; @@ -4610,13 +4646,13 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) return 0; if( map->list[sd->bl.m].flag.nodrop ) { - clif->message (sd->fd, msg_sd(sd,271)); - return 0; //Can't drop items in nodrop mapflag maps. + clif->message (sd->fd, msg_sd(sd,271)); // You can't drop items in this map + return 0; } if( !pc->candrop(sd,&sd->status.inventory[n]) ) { - clif->message (sd->fd, msg_sd(sd,263)); + clif->message (sd->fd, msg_sd(sd,263)); // This item cannot be dropped. return 0; } @@ -4706,6 +4742,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) int nameid; nullpo_ret(sd); + Assert_ret(n >= 0 && n < MAX_INVENTORY); item = sd->inventory_data[n]; nameid = sd->status.inventory[n].nameid; @@ -4838,12 +4875,12 @@ int pc_isUseitem(struct map_session_data *sd,int n) if(item->sex != 2 && sd->status.sex != item->sex) return 0; //Required level check - if (item->elv && sd->status.base_level < (unsigned int)item->elv) { + if (item->elv && sd->status.base_level < item->elv) { clif->msgtable(sd, MSG_ITEM_CANT_USE_LVL); return 0; } - if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) { + if (item->elvmax && sd->status.base_level > item->elvmax) { clif->msgtable(sd, MSG_ITEM_CANT_USE_LVL); return 0; } @@ -4892,6 +4929,7 @@ int pc_useitem(struct map_session_data *sd,int n) { bool removeItem = false; nullpo_ret(sd); + Assert_ret(n >= 0 && n < MAX_INVENTORY); if( sd->npc_id || sd->state.workinprogress&1 ){ /* TODO: add to clif->messages enum */ @@ -5059,7 +5097,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun if (!itemdb_cancartstore(item_data, pc_get_group_level(sd)) || (item_data->bound > IBT_ACCOUNT && !pc_can_give_bound_items(sd))) { // Check item trade restrictions - clif->message (sd->fd, msg_sd(sd,264)); + clif->message (sd->fd, msg_sd(sd,264)); // This item cannot be stored. return 1;/* TODO: there is no official response to this? */ } @@ -5112,6 +5150,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type) { struct item_data * data; nullpo_retr(1, sd); + Assert_retr(1, n >= 0 && n < MAX_INVENTORY); if( sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount || !(data = itemdb->exists(sd->status.cart[n].nameid)) ) return 1; @@ -5170,6 +5209,7 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) struct item* item_data; nullpo_retr(-1, sd); + Assert_retr(-1, idx >= 0 && idx < MAX_CART); item_data = &sd->status.cart[idx]; if( item_data->nameid == 0 || item_data->amount == 0 ) @@ -5204,9 +5244,12 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) return flag; } -void pc_bound_clear(struct map_session_data *sd, enum e_item_bound_type type) { + +void pc_bound_clear(struct map_session_data *sd, enum e_item_bound_type type) +{ int i; + nullpo_retv(sd); switch( type ) { /* both restricted to inventory */ case IBT_PARTY: @@ -5534,6 +5577,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int npc->script_event(sd, NPCE_LOGOUT); //remove from map, THEN change x/y coordinates unit->remove_map_pc(sd,clrtype); + if (battle_config.player_warp_keep_direction == 0) + sd->ud.dir = 0; // makes character face north sd->mapindex = map_index; sd->bl.x=x; sd->bl.y=y; @@ -5564,6 +5609,9 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int vending->close(sd); } + if (battle_config.player_warp_keep_direction == 0) + sd->ud.dir = 0; // makes character face north + if(sd->bl.prev != NULL){ unit->remove_map_pc(sd,clrtype); clif->changemap(sd,m,x,y); // [MouseJstr] @@ -6440,6 +6488,7 @@ int pc_check_job_name(const char *name) { { "Rebellion", JOB_REBELLION }, }; + nullpo_retr(-1, name); len = ARRAYLENGTH(names); ARR_FIND(0, len, i, strcmpi(names[i].name, name) == 0); @@ -6506,6 +6555,7 @@ int pc_stop_following (struct map_session_data *sd) int pc_follow(struct map_session_data *sd,int target_id) { struct block_list *bl = map->id2bl(target_id); + nullpo_retr(1, sd); if (bl == NULL /*|| bl->type != BL_PC*/) return 1; if (sd->followtimer != INVALID_TIMER) @@ -6520,18 +6570,20 @@ int pc_follow(struct map_session_data *sd,int target_id) { int pc_checkbaselevelup(struct map_session_data *sd) { unsigned int next = pc->nextbaseexp(sd); + nullpo_ret(sd); if (!next || sd->status.base_exp < next) return 0; do { + int status_points = 0; sd->status.base_exp -= next; //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] if(!battle_config.multi_level_up && sd->status.base_exp > next-1) sd->status.base_exp = next-1; - next = pc->gets_status_point(sd->status.base_level); - sd->status.base_level ++; - sd->status.status_point += next; + status_points = pc->gets_status_point(sd->status.base_level); + sd->status.base_level++; + sd->status.status_point += status_points; } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); @@ -6569,9 +6621,10 @@ int pc_checkbaselevelup(struct map_session_data *sd) { void pc_baselevelchanged(struct map_session_data *sd) { int i; + nullpo_retv(sd); for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { - if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax ) + if (sd->inventory_data[sd->equip_index[i]]->elvmax != 0 && sd->status.base_level > sd->inventory_data[ sd->equip_index[i] ]->elvmax) pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); } } @@ -6591,8 +6644,8 @@ int pc_checkjoblevelup(struct map_session_data *sd) if(!battle_config.multi_level_up && sd->status.job_exp > next-1) sd->status.job_exp = next-1; - sd->status.job_level ++; - sd->status.skill_point ++; + sd->status.job_level++; + sd->status.skill_point++; } while ((next=pc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); @@ -6613,34 +6666,72 @@ int pc_checkjoblevelup(struct map_session_data *sd) * Alters EXP based on self bonuses that do not get shared with the party **/ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) { - int bonus = 0; - struct status_data *st = status->get_status_data(src); + int buff_ratio = 0, buff_job_ratio = 0, race_ratio = 0, pk_ratio = 0; + int64 jexp, bexp; + + nullpo_retv(sd); + nullpo_retv(base_exp); + nullpo_retv(job_exp); + + jexp = *job_exp; + bexp = *base_exp; - if (sd->expaddrace[st->race]) - bonus += sd->expaddrace[st->race]; - bonus += sd->expaddrace[(st->mode&MD_BOSS) ? RC_BOSS : RC_NONBOSS]; + if (src != NULL) { + const struct status_data *st = status->get_status_data(src); - if (battle_config.pk_mode - && (int)(status->get_lv(src) - sd->status.base_level) >= 20) - bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] +#ifdef RENEWAL_EXP //should happen first before we caluclate any modifiers + if (src->type == BL_MOB) { + const struct mob_data *md = BL_UCAST(BL_MOB, src); + int re_mod; + re_mod = pc->level_penalty_mod(md->level - sd->status.base_level, md->status.race, md->status.mode, 1); + jexp = apply_percentrate64(jexp, re_mod, 100); + bexp = apply_percentrate64(bexp, re_mod, 100); + } +#endif - if (sd->sc.data[SC_CASH_PLUSEXP]) - bonus += sd->sc.data[SC_CASH_PLUSEXP]->val1; - if (sd->sc.data[SC_OVERLAPEXPUP]) - bonus += sd->sc.data[SC_OVERLAPEXPUP]->val1; + //Race modifier + if (sd->expaddrace[st->race]) + race_ratio += sd->expaddrace[st->race]; + race_ratio += sd->expaddrace[(st->mode&MD_BOSS) ? RC_BOSS : RC_NONBOSS]; + } - *base_exp = (unsigned int) cap_value(*base_exp + apply_percentrate64(*base_exp, bonus, 100), 1, UINT_MAX); + //PK modifier + /* this doesn't exist in Aegis, instead there's a CrazyKiller check which double all EXP from this point */ + if (battle_config.pk_mode && status->get_lv(src) - sd->status.base_level >= 20) + pk_ratio += 15; // pk_mode additional exp if monster >20 levels [Valaris] + + + //Buffs modifier + if (sd->sc.data[SC_CASH_PLUSEXP]) { + buff_job_ratio += sd->sc.data[SC_CASH_PLUSEXP]->val1; + buff_ratio += sd->sc.data[SC_CASH_PLUSEXP]->val1; + } + if (sd->sc.data[SC_OVERLAPEXPUP]) { + buff_job_ratio += sd->sc.data[SC_OVERLAPEXPUP]->val1; + buff_ratio += sd->sc.data[SC_OVERLAPEXPUP]->val1; + } if (sd->sc.data[SC_CASH_PLUSONLYJOBEXP]) - bonus += sd->sc.data[SC_CASH_PLUSONLYJOBEXP]->val1; + buff_job_ratio += sd->sc.data[SC_CASH_PLUSONLYJOBEXP]->val1; - *job_exp = (unsigned int) cap_value(*job_exp + apply_percentrate64(*job_exp, bonus, 100), 1, UINT_MAX); + //Applying Race and PK modifier First then Premium (Perment modifier) and finally buff modifier + jexp += apply_percentrate64(jexp, race_ratio, 100); + jexp += apply_percentrate64(jexp, pk_ratio, 100); + + bexp += apply_percentrate64(bexp, race_ratio, 100); + bexp += apply_percentrate64(bexp, pk_ratio, 100); - if (sd->status.mod_exp != 100) { - *base_exp = (unsigned int) cap_value(apply_percentrate64(*base_exp, sd->status.mod_exp, 100), 1, UINT_MAX); - *job_exp = (unsigned int) cap_value(apply_percentrate64(*job_exp, sd->status.mod_exp, 100), 1, UINT_MAX); + if (sd->status.mod_exp != 100) { + jexp = apply_percentrate64(jexp, sd->status.mod_exp, 100); + bexp = apply_percentrate64(bexp, sd->status.mod_exp, 100); } + + bexp += apply_percentrate64(bexp, buff_ratio, 100); + jexp += apply_percentrate64(jexp, buff_ratio + buff_job_ratio, 100); + + *job_exp = (unsigned int)cap_value(jexp, 1, UINT_MAX); + *base_exp = (unsigned int)cap_value(bexp, 1, UINT_MAX); } /** @@ -6654,24 +6745,25 @@ bool pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned in unsigned int nextb=0, nextj=0; nullpo_ret(sd); - if(sd->bl.prev == NULL || pc_isdead(sd)) + if (sd->bl.prev == NULL || pc_isdead(sd)) return false; - if(!battle_config.pvp_exp && map->list[sd->bl.m].flag.pvp) // [MouseJstr] + if (!battle_config.pvp_exp && map->list[sd->bl.m].flag.pvp) // [MouseJstr] return false; // no exp on pvp maps - if( pc_has_permission(sd,PC_PERM_DISABLE_EXP) ) + if (pc_has_permission(sd,PC_PERM_DISABLE_EXP)) return false; - if(sd->status.guild_id>0) - base_exp-=guild->payexp(sd,base_exp); + if (src) + pc->calcexp(sd, &base_exp, &job_exp, src); - if(src) pc->calcexp(sd, &base_exp, &job_exp, src); + if (sd->status.guild_id > 0) + base_exp -= guild->payexp(sd,base_exp); nextb = pc->nextbaseexp(sd); nextj = pc->nextjobexp(sd); - if(sd->state.showexp || battle_config.max_exp_gain_rate){ + if (sd->state.showexp || battle_config.max_exp_gain_rate) { if (nextb > 0) nextbp = (float) base_exp / (float) nextb; if (nextj > 0) @@ -6735,12 +6827,12 @@ bool pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned in /*========================================== * Returns max level for this character. *------------------------------------------*/ -unsigned int pc_maxbaselv(struct map_session_data *sd) +int pc_maxbaselv(const struct map_session_data *sd) { return pc->max_level[pc->class2idx(sd->status.class_)][0]; } -unsigned int pc_maxjoblv(struct map_session_data *sd) +int pc_maxjoblv(const struct map_session_data *sd) { return pc->max_level[pc->class2idx(sd->status.class_)][1]; } @@ -6750,20 +6842,20 @@ unsigned int pc_maxjoblv(struct map_session_data *sd) *------------------------------------------*/ //Base exp needed for next level. -unsigned int pc_nextbaseexp(struct map_session_data *sd) +unsigned int pc_nextbaseexp(const struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.base_level>=pc->maxbaselv(sd) || sd->status.base_level<=0) + if (sd->status.base_level >= pc->maxbaselv(sd) || sd->status.base_level <= 0) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1]; } //Base exp needed for this level. -unsigned int pc_thisbaseexp(struct map_session_data *sd) +unsigned int pc_thisbaseexp(const struct map_session_data *sd) { - if(sd->status.base_level>pc->maxbaselv(sd) || sd->status.base_level<=1) + if (sd->status.base_level > pc->maxbaselv(sd) || sd->status.base_level <= 1) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2]; @@ -6777,19 +6869,19 @@ unsigned int pc_thisbaseexp(struct map_session_data *sd) *------------------------------------------*/ //Job exp needed for next level. -unsigned int pc_nextjobexp(struct map_session_data *sd) +unsigned int pc_nextjobexp(const struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.job_level>=pc->maxjoblv(sd) || sd->status.job_level<=0) + if (sd->status.job_level >= pc->maxjoblv(sd) || sd->status.job_level <= 0) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1]; } //Job exp needed for this level. -unsigned int pc_thisjobexp(struct map_session_data *sd) +unsigned int pc_thisjobexp(const struct map_session_data *sd) { - if(sd->status.job_level>pc->maxjoblv(sd) || sd->status.job_level<=1) + if (sd->status.job_level > pc->maxjoblv(sd) || sd->status.job_level <= 1) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2]; } @@ -7040,9 +7132,9 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown clif->skillinfoblock(sd); } else if( battle_config.skillup_limit ){ - if (sd->sktree.second) + if (sd->sktree.second != 0) clif->msgtable_num(sd, MSG_SKILL_POINTS_LEFT_JOB1, sd->sktree.second); - else if (sd->sktree.third) + else if (sd->sktree.third != 0) clif->msgtable_num(sd, MSG_SKILL_POINTS_LEFT_JOB2, sd->sktree.third); else if (pc->calc_skillpoint(sd) < 9) /* TODO: official response? */ clif->messagecolor_self(sd->fd, COLOR_RED, "You need the basic skills"); @@ -7204,7 +7296,7 @@ int pc_resetstate(struct map_session_data* sd) // New statpoint table used here - Dexity if (sd->status.base_level > MAX_LEVEL) { //pc->statp[] goes out of bounds, can't reset! - ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%u) is greater than the max level supported (%d)\n", + ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n", sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL); return 0; } @@ -7628,7 +7720,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (md->target_id==sd->bl.id) mob->unlocktarget(md,tick); if (battle_config.mobs_level_up && md->status.hp - && (unsigned int)md->level < pc->maxbaselv(sd) + && md->level < pc->maxbaselv(sd) && !md->guardian_data && md->special_state.ai == AI_NONE// Guardians/summons should not level. [Skotlex] ) { // monster level up [Valaris] @@ -7875,6 +7967,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { + nullpo_retv(sd); if(hp) clif->updatestatus(sd,SP_HP); if(sp) clif->updatestatus(sd,SP_SP); @@ -7894,7 +7987,7 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { /*========================================== * script reading pc status registry *------------------------------------------*/ -int pc_readparam(struct map_session_data* sd,int type) +int pc_readparam(const struct map_session_data *sd, int type) { int val = 0; @@ -7952,7 +8045,7 @@ int pc_readparam(struct map_session_data* sd,int type) case SP_VARCASTRATE: #endif case SP_CASTRATE: - val = sd->castrate+=val; + val = sd->castrate; break; case SP_MAXHPRATE: val = sd->hprate; break; case SP_MAXSPRATE: val = sd->sprate; break; @@ -8052,15 +8145,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val) switch(type){ case SP_BASELEVEL: - if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max + if (val > pc->maxbaselv(sd)) //Capping to max val = pc->maxbaselv(sd); - if ((unsigned int)val > sd->status.base_level) { + if (val > sd->status.base_level) { int stat = 0, i; - for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) + for (i = 0; i < val - sd->status.base_level; i++) stat += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += stat; } - sd->status.base_level = (unsigned int)val; + sd->status.base_level = val; sd->status.base_exp = 0; // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTBASEEXP); @@ -8073,12 +8166,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val) } break; case SP_JOBLEVEL: - if ((unsigned int)val >= sd->status.job_level) { - if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd); + if (val >= sd->status.job_level) { + if (val > pc->maxjoblv(sd)) + val = pc->maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; clif->updatestatus(sd, SP_SKILLPOINT); } - sd->status.job_level = (unsigned int)val; + sd->status.job_level = val; sd->status.job_exp = 0; // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTJOBEXP); @@ -8210,6 +8304,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) *------------------------------------------*/ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type) { + nullpo_retv(sd); if (type) { if (hp) clif->heal(sd->fd,SP_HP,hp); @@ -8233,6 +8328,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) { int bonus, tmp; + nullpo_ret(sd); if(hp) { int i; bonus = 100 + (sd->battle_status.vit<<1) @@ -8395,12 +8491,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) // changing from 1st to 2nd job if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { sd->change_level_2nd = sd->status.job_level; - pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd); + pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd); } // changing from 2nd to 3rd job else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) { sd->change_level_3rd = sd->status.job_level; - pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); + pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); } if(sd->cloneskill_id) { @@ -8803,6 +8899,7 @@ int pc_setcart(struct map_session_data *sd,int type) { **/ void pc_setfalcon(struct map_session_data *sd, bool flag) { + nullpo_retv(sd); if (flag) { if (pc->checkskill(sd,HT_FALCON) > 0) // add falcon if he have the skill pc->setoption(sd,sd->sc.option|OPTION_FALCON); @@ -8821,6 +8918,7 @@ void pc_setfalcon(struct map_session_data *sd, bool flag) **/ void pc_setridingpeco(struct map_session_data *sd, bool flag) { + nullpo_retv(sd); if (flag) { if (pc->checkskill(sd, KN_RIDING)) pc->setoption(sd, sd->sc.option|OPTION_RIDING); @@ -8839,6 +8937,7 @@ void pc_setridingpeco(struct map_session_data *sd, bool flag) **/ void pc_setmadogear(struct map_session_data *sd, bool flag) { + nullpo_retv(sd); if (flag) { if ((sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC) pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); @@ -8857,6 +8956,7 @@ void pc_setmadogear(struct map_session_data *sd, bool flag) **/ void pc_setridingdragon(struct map_session_data *sd, unsigned int type) { + nullpo_retv(sd); if (type&OPTION_DRAGON) { // Ensure only one dragon is set at a time. if (type&OPTION_DRAGON1) @@ -8889,6 +8989,7 @@ void pc_setridingdragon(struct map_session_data *sd, unsigned int type) **/ void pc_setridingwug(struct map_session_data *sd, bool flag) { + nullpo_retv(sd); if (flag) { if (pc->checkskill(sd, RA_WUGRIDER) > 0) pc->setoption(sd,sd->sc.option|OPTION_WUGRIDER); @@ -8956,6 +9057,7 @@ int pc_candrop(struct map_session_data *sd, struct item *item) * For '@type' variables (temporary numeric char reg) **/ int pc_readreg(struct map_session_data* sd, int64 reg) { + nullpo_ret(sd); return i64db_iget(sd->regs.vars, reg); } /** @@ -8964,6 +9066,7 @@ int pc_readreg(struct map_session_data* sd, int64 reg) { void pc_setreg(struct map_session_data* sd, int64 reg, int val) { unsigned int index = script_getvaridx(reg); + nullpo_retv(sd); if( val ) { i64db_iput(sd->regs.vars, reg, val); if( index ) @@ -8981,6 +9084,7 @@ void pc_setreg(struct map_session_data* sd, int64 reg, int val) { char* pc_readregstr(struct map_session_data* sd, int64 reg) { struct script_reg_str *p = NULL; + nullpo_retr(NULL, sd); p = i64db_get(sd->regs.vars, reg); return p ? p->value : NULL; @@ -8993,6 +9097,8 @@ void pc_setregstr(struct map_session_data* sd, int64 reg, const char* str) { unsigned int index = script_getvaridx(reg); struct DBData prev; + nullpo_retv(sd); + nullpo_retv(str); if( str[0] ) { p = ers_alloc(pc->str_reg_ers, struct script_reg_str); @@ -9028,6 +9134,7 @@ void pc_setregstr(struct map_session_data* sd, int64 reg, const char* str) { int pc_readregistry(struct map_session_data *sd, int64 reg) { struct script_reg_num *p = NULL; + nullpo_ret(sd); if (!sd->vars_ok) { ShowError("pc_readregistry: Trying to read reg %s before it's been loaded!\n", script->get_str(script_getvarid(reg))); //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. @@ -9049,6 +9156,7 @@ int pc_readregistry(struct map_session_data *sd, int64 reg) { char* pc_readregistry_str(struct map_session_data *sd, int64 reg) { struct script_reg_str *p = NULL; + nullpo_retr(NULL, sd); if (!sd->vars_ok) { ShowError("pc_readregistry_str: Trying to read reg %s before it's been loaded!\n", script->get_str(script_getvarid(reg))); //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. @@ -9072,6 +9180,7 @@ int pc_setregistry(struct map_session_data *sd, int64 reg, int val) { const char *regname = script->get_str( script_getvarid(reg) ); unsigned int index = script_getvaridx(reg); + nullpo_ret(sd); /* SAAD! those things should be stored elsewhere e.g. char ones in char table, the cash ones in account_data table! */ switch( regname[0] ) { default: //Char reg @@ -9147,6 +9256,8 @@ int pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val) const char *regname = script->get_str( script_getvarid(reg) ); unsigned int index = script_getvaridx(reg); + nullpo_ret(sd); + nullpo_ret(val); if ( !pc->reg_load && !sd->vars_ok ) { ShowError("pc_setregistry_str : refusing to set %s until vars are received.\n", regname); return 0; @@ -9224,6 +9335,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) { int i; nullpo_ret(sd); + nullpo_ret(name); ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == INVALID_TIMER ); if( i == MAX_EVENTTIMER ) @@ -9244,6 +9356,7 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) int i; nullpo_ret(sd); + nullpo_ret(name); if (sd->eventcount <= 0) return 0; @@ -9312,6 +9425,8 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { int index, success = 0; struct pc_combos *combo; + nullpo_ret(sd); + nullpo_ret(data); for( i = 0; i < data->combos_count; i++ ) { /* ensure this isn't a duplicate combo */ @@ -9387,6 +9502,8 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { int pc_removecombo(struct map_session_data *sd, struct item_data *data ) { int i, retval = 0; + nullpo_ret(sd); + nullpo_ret(data); if( !sd->combos ) return 0;/* nothing to do here, player has no combos */ @@ -9431,6 +9548,7 @@ int pc_removecombo(struct map_session_data *sd, struct item_data *data ) { } int pc_load_combo(struct map_session_data *sd) { int i, ret = 0; + nullpo_ret(sd); for( i = 0; i < EQI_MAX; i++ ) { struct item_data *id = NULL; int idx = sd->equip_index[i]; @@ -9463,6 +9581,7 @@ int pc_load_combo(struct map_session_data *sd) { **/ void pc_equipitem_pos(struct map_session_data *sd, struct item_data *id, int n, int pos) { + nullpo_retv(sd); if ((!map_no_view(sd->bl.m,EQP_SHADOW_WEAPON) && pos & EQP_SHADOW_WEAPON) || (pos & EQP_HAND_R)) { if(id) @@ -9574,7 +9693,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) if(battle_config.battle_log) ShowInfo("equip %d(%d) %x:%x\n", sd->status.inventory[n].nameid, n, (unsigned int)(id ? id->equip : 0), (unsigned int)req_pos); - if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] + if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || (sd->status.inventory[n].attribute & ATTR_BROKEN) != 0 ) { // [Valaris] // FIXME: pc->isequip: equip level failure uses 2 instead of 0 clif->equipitemack(sd,n,0,EIA_FAIL); // fail return 0; @@ -9693,6 +9812,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) **/ void pc_unequipitem_pos(struct map_session_data *sd, int n, int pos) { + nullpo_retv(sd); if (pos & EQP_HAND_R) { sd->weapontype1 = 0; sd->status.weapon = sd->weapontype2; @@ -10048,6 +10168,7 @@ int pc_calc_pvprank_sub(struct block_list *bl, va_list ap) int pc_calc_pvprank(struct map_session_data *sd) { int old; struct map_data *m; + nullpo_ret(sd); m=&map->list[sd->bl.m]; old=sd->pvp_rank; sd->pvp_rank=1; @@ -10202,6 +10323,7 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) { int hp = 0, sp = 0; + nullpo_retv(sd); if( pc_isdead(sd) ) return; @@ -10235,6 +10357,7 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) void pc_regen (struct map_session_data *sd, unsigned int diff_tick) { int hp = 0, sp = 0; + nullpo_retv(sd); if (sd->hp_regen.value) { sd->hp_regen.tick += diff_tick; while (sd->hp_regen.tick >= sd->hp_regen.rate) { @@ -10312,6 +10435,7 @@ int pc_autosave(int tid, int64 tick, int id, intptr_t data) { } int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { + nullpo_ret(sd); if (sd->state.night != map->night_flag && map->list[sd->bl.m].flag.nightenabled) { //Night/day state does not match. clif->status_change(&sd->bl, SI_SKE, map->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] sd->state.night = map->night_flag; @@ -10376,6 +10500,7 @@ void pc_overheat(struct map_session_data *sd, int val) { int heat = val, skill_lv, limit[] = { 10, 20, 28, 46, 66 }; + nullpo_retv(sd); if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] ) return; // already burning @@ -10401,6 +10526,7 @@ bool pc_isautolooting(struct map_session_data *sd, int nameid) { int i = 0; + nullpo_ret(sd); if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid))) return true; @@ -10589,6 +10715,7 @@ int pc_split_str(char *str,char **val,int num) { int i; + nullpo_ret(val); for (i=0; i<num && str; i++){ val[i] = str; str = strchr(str,','); @@ -10601,6 +10728,7 @@ int pc_split_str(char *str,char **val,int num) int pc_split_atoi(char* str, int* val, char sep, int max) { int i,j; + nullpo_ret(val); for (i=0; i<max; i++) { if (!str) break; val[i] = atoi(str); @@ -10618,6 +10746,7 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max) { static int warning=0; int i,j; + nullpo_ret(val); for (i=0; i<max; i++) { double f; if (!str) break; @@ -10870,6 +10999,7 @@ bool pc_readdb_levelpenalty(char* fields[], int columns, int current) { #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) int type, race, diff; + nullpo_retr(false, fields); type = atoi(fields[0]); race = atoi(fields[1]); diff = atoi(fields[2]); @@ -10920,7 +11050,7 @@ int pc_readdb(void) { while(fgets(line, sizeof(line), fp)) { int jobs[CLASS_COUNT], job_count, job, job_id; int type; - unsigned int ui,maxlv; + int maxlv; char *split[4]; if(line[0]=='/' && line[1]=='/') continue; @@ -10942,7 +11072,7 @@ int pc_readdb(void) { } maxlv = atoi(split[0]); if (maxlv > MAX_LEVEL) { - ShowWarning("pc_readdb: Specified max level %u for job %d is beyond server's limit (%d).\n ", maxlv, job_id, MAX_LEVEL); + ShowWarning("pc_readdb: Specified max level %d for job %d is beyond server's limit (%d).\n ", maxlv, job_id, MAX_LEVEL); maxlv = MAX_LEVEL; } count++; @@ -10953,15 +11083,15 @@ int pc_readdb(void) { //The reasoning behind the -2 is this... if the max level is 5, then the array //should look like this: //0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3. - while ((ui = pc->max_level[job][type]) >= 2 && pc->exp_table[job][type][ui-2] <= 0) + while ((i = pc->max_level[job][type]) >= 2 && pc->exp_table[job][type][i-2] <= 0) pc->max_level[job][type]--; if (pc->max_level[job][type] < maxlv) { - ShowWarning("pc_readdb: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlv, job_id, pc->max_level[job][type]); + ShowWarning("pc_readdb: Specified max %d for job %d, but that job's exp table only goes up to level %d.\n", maxlv, job_id, pc->max_level[job][type]); ShowInfo("Filling the missing values with the last exp entry.\n"); //Fill the requested values with the last entry. - ui = (pc->max_level[job][type] <= 2? 0: pc->max_level[job][type]-2); - for (; ui+2 < maxlv; ui++) - pc->exp_table[job][type][ui] = pc->exp_table[job][type][ui-1]; + i = (pc->max_level[job][type] <= 2 ? 0: pc->max_level[job][type]-2); + for (; i+2 < maxlv; i++) + pc->exp_table[job][type][i] = pc->exp_table[job][type][i-1]; pc->max_level[job][type] = maxlv; } //ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, pc->max_level[job][type]); @@ -10974,7 +11104,7 @@ int pc_readdb(void) { job = pc->class2idx(job_id); memcpy(pc->exp_table[job][type], pc->exp_table[jobs[0]][type], sizeof(pc->exp_table[0][0])); pc->max_level[job][type] = maxlv; - //ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, pc->max_level[job][type]); + //ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, pc->max_level[job][type]); } } fclose(fp); @@ -11102,9 +11232,9 @@ void pc_validate_levels(void) { if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) continue; //Classes that do not need exp tables. j = pc->class2idx(i); - if (!pc->max_level[j][0]) + if (pc->max_level[j][0] == 0) ShowWarning("Class %s (%d) does not has a base exp table.\n", pc->job_name(i), i); - if (!pc->max_level[j][1]) + if (pc->max_level[j][1] == 0) ShowWarning("Class %s (%d) does not has a job exp table.\n", pc->job_name(i), i); } } @@ -11113,6 +11243,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { int i,cursor = 0; struct item_cd* cd = NULL; + nullpo_retv(sd); if( load ) { if( !(cd = idb_get(pc->itemcd_db, sd->status.char_id)) ) { // no skill cooldown is associated with this character @@ -11144,7 +11275,10 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { } void pc_bank_deposit(struct map_session_data *sd, int money) { - unsigned int limit_check = money+sd->status.bank_vault; + unsigned int limit_check; + + nullpo_retv(sd); + limit_check = money + sd->status.bank_vault; if( money <= 0 || limit_check > MAX_BANK_ZENY ) { clif->bank_deposit(sd,BDA_OVERFLOW); @@ -11164,8 +11298,10 @@ void pc_bank_deposit(struct map_session_data *sd, int money) { } } void pc_bank_withdraw(struct map_session_data *sd, int money) { - unsigned int limit_check = money+sd->status.zeny; + unsigned int limit_check; + nullpo_retv(sd); + limit_check = money + sd->status.zeny; if (money <= 0) { clif->bank_withdraw(sd,BWA_UNKNOWN_ERROR); return; @@ -11189,6 +11325,7 @@ void pc_bank_withdraw(struct map_session_data *sd, int money) { } /* status change data arrived from char-server */ void pc_scdata_received(struct map_session_data *sd) { + nullpo_retv(sd); pc->inventory_rentals(sd); clif->show_modifiers(sd); @@ -11237,6 +11374,7 @@ int pc_global_expiration_timer(int tid, int64 tick, int id, intptr_t data) { return 0; } void pc_expire_check(struct map_session_data *sd) { + nullpo_retv(sd); /* ongoing timer */ if( sd->expiration_tid != INVALID_TIMER ) return; @@ -11294,6 +11432,7 @@ void pc_autotrade_start(struct map_session_data *sd) { int i; char *data; + nullpo_retv(sd); if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `itemkey`,`amount`,`price` FROM `%s` WHERE `char_id` = '%d'",map->autotrade_data_db,sd->status.char_id)) Sql_ShowDebug(map->mysql_handle); @@ -11338,6 +11477,7 @@ void pc_autotrade_start(struct map_session_data *sd) { void pc_autotrade_update(struct map_session_data *sd, enum e_pc_autotrade_update_action action) { int i; + nullpo_retv(sd); /* either way, this goes down */ if( action != PAUC_START ) { if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'",map->autotrade_data_db,sd->status.char_id)) @@ -11391,6 +11531,7 @@ void pc_autotrade_prepare(struct map_session_data *sd) { char title[MESSAGE_SIZE]; unsigned char sex; + nullpo_retv(sd); CREATE(data, struct autotrade_vending, 1); memcpy(data->vending, sd->vending, sizeof(sd->vending)); @@ -11437,6 +11578,7 @@ void pc_autotrade_populate(struct map_session_data *sd) { struct autotrade_vending *data; int i, j, k, cursor = 0; + nullpo_retv(sd); if( !(data = idb_get(pc->at_db,sd->status.char_id)) ) return; @@ -11479,6 +11621,7 @@ void pc_autotrade_populate(struct map_session_data *sd) { int pc_autotrade_final(union DBKey key, struct DBData *data, va_list ap) { struct autotrade_vending* at_v = DB->data2ptr(data); + nullpo_ret(at_v); HPM->data_store_destroy(&at_v->hdata); return 0; } @@ -11527,6 +11670,7 @@ int pc_have_magnifier(struct map_session_data *sd) */ bool pc_process_chat_message(struct map_session_data *sd, const char *message) { + nullpo_retr(false, sd); if (atcommand->exec(sd->fd, sd, message, true)) { return false; } @@ -11561,6 +11705,8 @@ void pc_check_supernovice_call(struct map_session_data *sd, const char *message) unsigned int next = pc->nextbaseexp(sd); int percent = 0; + nullpo_retv(sd); + nullpo_retv(message); if ((sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) return; if (next == 0) @@ -11968,6 +12114,6 @@ void pc_defaults(void) { pc->check_job_name = pc_check_job_name; pc->update_idle_time = pc_update_idle_time; - + pc->have_magnifier = pc_have_magnifier; } |