diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 97 |
1 files changed, 22 insertions, 75 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 6dea877a0..13e2ec8d2 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1339,8 +1339,7 @@ int pc_reg_received(struct map_session_data *sd) return 1; } -static int pc_calc_skillpoint(struct map_session_data* sd) -{ +int pc_calc_skillpoint(struct map_session_data* sd) { int i,skill_lv,inf2,skill_point=0; nullpo_ret(sd); @@ -1349,7 +1348,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd) if( (skill_lv = pc->checkskill2(sd,i)) > 0) { inf2 = skill_db[i].inf2; if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && - !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] + !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL|INF2_GUILD_SKILL)) //Do not count wedding/link skills. [Skotlex] ) { if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) skill_point += skill_lv; @@ -1623,13 +1622,14 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) if (!battle_config.skillup_limit || pc->has_permission(sd, PC_PERM_ALL_SKILL)) return c; - skill_point = pc_calc_skillpoint(sd); + skill_point = pc->calc_skillpoint(sd); novice_skills = max_level[pc->class2idx(JOB_NOVICE)][1] - 1; + sd->sktree.second = sd->sktree.third = 0; + // limit 1st class and above to novice job levels - if(skill_point < novice_skills) - { + if(skill_point < novice_skills) { c = MAPID_NOVICE; } // limit 2nd class and above to first class job levels (super novices are exempt) @@ -1662,6 +1662,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) if (skill_point < novice_skills + (sd->change_level_2nd - 1)) { c &= MAPID_BASEMASK; + sd->sktree.second = ( novice_skills + (sd->change_level_2nd - 1) ) - skill_point; } else if(sd->class_&JOBL_THIRD) { // limit 3rd class to 2nd class/trans job levels // regenerate change_level_3rd if (!sd->change_level_3rd) { @@ -1672,14 +1673,16 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) pc_setglobalreg (sd, "jobchange_level_3rd", sd->change_level_3rd); } - if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) + if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) { c &= MAPID_UPPERMASK; + sd->sktree.third = (novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) - skill_point; + } } } // restore non-limiting flags c |= sd->class_&(JOBL_UPPER|JOBL_BABY); - + return c; } @@ -6219,73 +6222,6 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { if( !(index = skill->get_index(skill_id)) ) return 0; - if( battle_config.skillup_limit ) { - /* [Ind/Hercules] */ - if( (sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE ){ - while(1) { - int c, i = 0, k = 0, pts = 0, pts_second = 0, id = 0; - bool can_skip = false; - - c = sd->class_ & MAPID_BASEMASK; - - k = pc_class2idx(pc_mapid2jobid(c, sd->status.sex)); - - for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[k][i].id) > 0 ; i++){ - int inf2 = skill->get_inf2(id), idx = skill_tree[k][i].idx; - - if( skill_id == id ) { - can_skip = true; - break;/* its oki we can skip */ - } - - if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC ) - continue; - - if( sd->status.skill[idx].id && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT ) - pts += pc_checkskill(sd, id); - } - - if( can_skip ) break; - - if( pts < sd->change_level_2nd ) { - clif->msg_value(sd, 0x61E, sd->change_level_2nd - pts); - return 0; - } - - if( sd->class_&JOBL_THIRD ) { - bool is_trans = sd->class_&JOBL_UPPER? true : false; - - c = is_trans ? (sd->class_ &~ JOBL_THIRD)/* find fancy way */ : sd->class_ & MAPID_UPPERMASK; - - k = pc_class2idx(pc_mapid2jobid(c, sd->status.sex)); - - for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[k][i].id) > 0 ; i++){ - int inf2 = skill->get_inf2(id), idx = skill_tree[k][i].idx; - - if( skill_id == id ) { - can_skip = true; - break;/* its oki we can skip */ - } - - if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC ) - continue; - - if( sd->status.skill[idx].id && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT ) - pts_second += pc_checkskill(sd, id); - } - - if( can_skip ) break; - - if( pts_second - pts < sd->change_level_3rd ) { - clif->msg_value(sd, 0x61F, sd->change_level_3rd - (pts_second - pts)); - return 0; - } - } - break; - } - } - } - if( sd->status.skill_point > 0 && sd->status.skill[index].id && sd->status.skill[index].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] @@ -6306,6 +6242,15 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { clif->updatestatus(sd,SP_CARTINFO); if (!pc->has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown clif->skillinfoblock(sd); + } else if( battle_config.skillup_limit ){ + if( sd->sktree.second ) + clif->msg_value(sd, 0x61E, sd->sktree.second); + else if( sd->sktree.third ) + clif->msg_value(sd, 0x61F, sd->sktree.third); + else if( pc->calc_skillpoint(sd) < 9 ) { + /* TODO: official response? */ + clif->colormes(sd->fd,COLOR_RED,"You need the basic skills"); + } } return 0; } @@ -10492,4 +10437,6 @@ void pc_defaults(void) { #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) pc->level_penalty_mod = pc_level_penalty_mod; #endif + + pc->calc_skillpoint = pc_calc_skillpoint; } |