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-rw-r--r--src/map/party.c28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/map/party.c b/src/map/party.c
index c471cceb9..3bf9542c7 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -2,7 +2,7 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2015 Hercules Dev Team
+ * Copyright (C) 2012-2016 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
@@ -64,7 +64,7 @@ void party_fill_member(struct party_member* member, struct map_session_data* sd,
member->account_id = sd->status.account_id;
member->char_id = sd->status.char_id;
safestrncpy(member->name, sd->status.name, NAME_LENGTH);
- member->class_ = sd->status.class_;
+ member->class = sd->status.class;
member->map = sd->mapindex;
member->lv = sd->status.base_level;
member->online = 1;
@@ -236,24 +236,29 @@ void party_check_state(struct party_data *p) {
int i;
nullpo_retv(p);
memset(&p->state, 0, sizeof(p->state));
- for (i = 0; i < MAX_PARTY; i ++) {
+ for (i = 0; i < MAX_PARTY; i++) {
if (!p->party.member[i].online) continue; //Those not online shouldn't apart to skill usage and all that.
- switch (p->party.member[i].class_) {
+ switch (p->party.member[i].class) {
case JOB_MONK:
case JOB_BABY_MONK:
case JOB_CHAMPION:
+ case JOB_SURA:
+ case JOB_SURA_T:
+ case JOB_BABY_SURA:
p->state.monk = 1;
- break;
+ break;
case JOB_STAR_GLADIATOR:
p->state.sg = 1;
- break;
+ break;
case JOB_SUPER_NOVICE:
case JOB_SUPER_BABY:
+ case JOB_SUPER_NOVICE_E:
+ case JOB_SUPER_BABY_E:
p->state.snovice = 1;
- break;
+ break;
case JOB_TAEKWON:
p->state.tk = 1;
- break;
+ break;
}
}
}
@@ -876,15 +881,14 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id
continue;
switch(skill_id) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
- if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
- && pc->checkskill(p_sd,MO_TRIPLEATTACK)) {
+ if ((p_sd->job & MAPID_UPPERMASK) == MAPID_MONK && pc->checkskill(p_sd, MO_TRIPLEATTACK)) {
sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
50+50*skill_lv, //+100/150/200% rate
0,0,skill->get_time(SG_FRIEND, 1));
}
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
- if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
+ if ((p_sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
&& sd->sc.data[SC_COUNTERKICK_READY]
&& pc->checkskill(p_sd,SG_FRIEND)) {
sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
@@ -1155,7 +1159,7 @@ int party_sub_count_chorus(struct block_list *bl, va_list ap)
if (battle_config.idle_no_share && pc_isidle(sd))
return 0;
- if ( (sd->class_&MAPID_THIRDMASK) != MAPID_MINSTRELWANDERER )
+ if ((sd->job & MAPID_THIRDMASK) != MAPID_MINSTRELWANDERER)
return 0;
return 1;