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Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index b1f6e8c61..2fe9fe8fb 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -291,7 +291,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
status->set_viewdata(&md->bl, md->class_);
status->change_init(&md->bl);
unit->dataset(&md->bl);
-
+
map->addiddb(&md->bl);
return md;
}
@@ -468,7 +468,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
struct mob_data* md = NULL;
int count, lv;
bool no_guardian_data = false;
-
+
if( ai && ai&0x200 ) {
no_guardian_data = true;
ai &=~ 0x200;
@@ -2371,7 +2371,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if( drop_rate < 1 )
drop_rate = 1;
}
-
+
// attempt to drop the item
if (rnd() % 10000 >= drop_rate)
continue;
@@ -2390,14 +2390,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
intif->broadcast(message, strlen(message)+1, BC_DEFAULT);
}
-
+
/* heres the thing we got the feature set up however we're still discussing how to best define the ids,
* so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it,
* thus why we're unsure on how to best place the setting) */
/* temp, will not be hardcoded for long thudu. */
if( it->nameid == 7782 || it->nameid == 7783 ) /* for when not hardcoded: add a check on mvp bonus drop as well */
clif->item_drop_announce(mvp_sd, it->nameid, md->name);
-
+
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
@@ -3308,7 +3308,7 @@ int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int
md->state.alchemist = 1;
return mob->skill_use(md, timer->gettick(), MSC_ALCHEMIST);
}
-
+
target_id = md->target_id;
if (!target_id || battle_config.mob_changetarget_byskill)
md->target_id = src->id;
@@ -3704,13 +3704,13 @@ bool mob_parse_dbrow(char** str) {
db->job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
mstatus->rhw.range = atoi(str[9]);
-
+
mstatus->rhw.atk = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[10]));
mstatus->rhw.atk2 = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[11]));
-
+
mstatus->def = mob_parse_dbrow_cap_value(class_,DEFTYPE_MIN,DEFTYPE_MAX,atoi(str[12]));
mstatus->mdef = mob_parse_dbrow_cap_value(class_,DEFTYPE_MIN,DEFTYPE_MAX,atoi(str[13]));
-
+
mstatus->str = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[14]));
mstatus->agi = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[15]));
mstatus->vit = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[16]));
@@ -3945,7 +3945,7 @@ void mob_readdb(void) {
* mob_db table reading
*------------------------------------------*/
int mob_read_sqldb(void) {
- const char* mob_db_name[] = {
+ const char* mob_db_name[] = {
map->mob_db_db,
map->mob_db2_db
};
@@ -4521,7 +4521,7 @@ void mob_readskilldb(void) {
* seems to work though...
*/
int mob_read_sqlskilldb(void) {
- const char* mob_skill_db_name[] = {
+ const char* mob_skill_db_name[] = {
map->mob_skill_db_db,
map->mob_skill_db2_db
};
@@ -4532,7 +4532,6 @@ int mob_read_sqlskilldb(void) {
return 0;
}
-
for( fi = 0; fi < ARRAYLENGTH(mob_skill_db_name); ++fi ) {
uint32 lines = 0, count = 0;
@@ -4647,7 +4646,7 @@ void mob_load(bool minimal) {
void mob_reload(void) {
int i;
-
+
//Mob skills need to be cleared before re-reading them. [Skotlex]
for (i = 0; i < MAX_MOB_DB; i++)
if (mob->db_data[i] && !mob->is_clone(i)) {
@@ -4766,13 +4765,13 @@ void mob_defaults(void) {
//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
-
+
mob = &mob_s;
-
+
memset(mob->db_data, 0, sizeof(mob->db_data));
mob->dummy = NULL;
memset(mob->chat_db, 0, sizeof(mob->chat_db));
-
+
memcpy(mob->manuk, mob_manuk, sizeof(mob->manuk));
memcpy(mob->splendide, mob_splendide, sizeof(mob->splendide));
/* */