diff options
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 2982 |
1 files changed, 1491 insertions, 1491 deletions
diff --git a/src/map/map.h b/src/map/map.h index 0cb147e83..2f61a07d5 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1,1491 +1,1491 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _MAP_H_
-#define _MAP_H_
-
-#include <stdarg.h>
-#include "../common/mmo.h"
-#include "../common/mapindex.h"
-#include "../common/db.h"
-
-//Uncomment to enable the Cell Stack Limit mod.
-//It's only config is the battle_config cell_stack_limit.
-//Only chars affected are those defined in BL_CHAR (mobs and players currently)
-//#define CELL_NOSTACK
-
-//Uncomment to enable circular area checks.
-//By default, all range checks in Aegis are of Square shapes, so a weapon range
-// of 10 allows you to attack from anywhere within a 21x21 area.
-//Enabling this changes such checks to circular checks, which is more realistic,
-// but is not the official behaviour.
-//#define CIRCULAR_AREA
-
-#define MAX_PC_CLASS 4050
-#define PC_CLASS_BASE 0
-#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
-#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
-#define MAX_NPC_PER_MAP 512
-#define BLOCK_SIZE 8
-#define AREA_SIZE battle_config.area_size
-#define LIFETIME_FLOORITEM 60
-#define DAMAGELOG_SIZE 30
-#define LOOTITEM_SIZE 10
-#define MAX_STATUSCHANGE 250
-//Quick defines to know which are the min-max common ailments. [Skotlex]
-//Because of the way the headers are included.. these must be replaced for actual values.
-//Remember to update as needed! Min is SC_STONE and max is SC_DPOISON currently.
-#define SC_COMMON_MIN 0
-#define SC_COMMON_MAX 10
-
-#define MAX_SKILL_LEVEL 100
-#define MAX_SKILLUNITGROUP 25
-#define MAX_SKILLUNITGROUPTICKSET 25
-#define MAX_SKILLTIMERSKILL 15
-#define MAX_MOBSKILL 50
-#define MAX_MOB_LIST_PER_MAP 128
-#define MAX_EVENTQUEUE 2
-#define MAX_EVENTTIMER 32
-#define NATURAL_HEAL_INTERVAL 500
-#define MAX_FLOORITEM 500000
-#define MAX_LEVEL 1000
-#define MAX_WALKPATH 32
-#define MAX_DROP_PER_MAP 48
-#define MAX_IGNORE_LIST 80
-#define MAX_VENDING 12
-#define MOBID_EMPERIUM 1288
-
-#define MAX_PC_BONUS 10
-//Designed for search functions, species max number of matches to display.
-#define MAX_SEARCH 5
-#define MAX_DUEL 1024
-
-#define map_id2index(id) map[(id)].index
-
-//The following system marks a different job ID system used by the map server,
-//which makes a lot more sense than the normal one. [Skotlex]
-//
-//These marks the "level" of the job.
-#define JOBL_2_1 0x100 //256
-#define JOBL_2_2 0x200 //512
-#define JOBL_2 0x300
-
-#define JOBL_UPPER 0x1000 //4096
-#define JOBL_BABY 0x2000 //8192
-
-//for filtering and quick checking.
-#define MAPID_UPPERMASK 0x0fff
-#define MAPID_BASEMASK 0x00ff
-//First Jobs
-//Note the oddity of the novice:
-//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
-enum {
- MAPID_NOVICE = 0x0,
- MAPID_SWORDMAN,
- MAPID_MAGE,
- MAPID_ARCHER,
- MAPID_ACOLYTE,
- MAPID_MERCHANT,
- MAPID_THIEF,
- MAPID_TAEKWON,
- MAPID_WEDDING,
- MAPID_GUNSLINGER,
- MAPID_NINJA,
- MAPID_XMAS, // [Valaris]
-//2_1 classes
- MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
- MAPID_KNIGHT,
- MAPID_WIZARD,
- MAPID_HUNTER,
- MAPID_PRIEST,
- MAPID_BLACKSMITH,
- MAPID_ASSASSIN,
- MAPID_STAR_GLADIATOR,
-//2_2 classes
- MAPID_CRUSADER = JOBL_2_2|0x1,
- MAPID_SAGE,
- MAPID_BARDDANCER,
- MAPID_MONK,
- MAPID_ALCHEMIST,
- MAPID_ROGUE,
- MAPID_SOUL_LINKER,
-//1-1, advanced
- MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
- MAPID_SWORDMAN_HIGH,
- MAPID_MAGE_HIGH,
- MAPID_ARCHER_HIGH,
- MAPID_ACOLYTE_HIGH,
- MAPID_MERCHANT_HIGH,
- MAPID_THIEF_HIGH,
-//2_1 advanced
- MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
- MAPID_HIGH_WIZARD,
- MAPID_SNIPER,
- MAPID_HIGH_PRIEST,
- MAPID_WHITESMITH,
- MAPID_ASSASSIN_CROSS,
-//2_2 advanced
- MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
- MAPID_PROFESSOR,
- MAPID_CLOWNGYPSY,
- MAPID_CHAMPION,
- MAPID_CREATOR,
- MAPID_STALKER,
-//1-1 baby
- MAPID_BABY = JOBL_BABY|0x0,
- MAPID_BABY_SWORDMAN,
- MAPID_BABY_MAGE,
- MAPID_BABY_ARCHER,
- MAPID_BABY_ACOLYTE,
- MAPID_BABY_MERCHANT,
- MAPID_BABY_THIEF,
- MAPID_BABY_TAEKWON,
-//2_1 baby
- MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
- MAPID_BABY_KNIGHT,
- MAPID_BABY_WIZARD,
- MAPID_BABY_HUNTER,
- MAPID_BABY_PRIEST,
- MAPID_BABY_BLACKSMITH,
- MAPID_BABY_ASSASSIN,
- MAPID_BABY_STAR_GLADIATOR,
-//2_2 baby
- MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
- MAPID_BABY_SAGE,
- MAPID_BABY_BARDDANCER,
- MAPID_BABY_MONK,
- MAPID_BABY_ALCHEMIST,
- MAPID_BABY_ROGUE,
- MAPID_BABY_SOUL_LINKER,
-};
-
-//Don't change this, as the client seems to always send/receive 80 characters as it currently is. [Skotlex]
-#define MESSAGE_SIZE 80
-
-#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
-
-//Specifies maps where players may hit each other
-#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
-//Specifies maps that have special GvG/WoE restrictions
-#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
-//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
-#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
-//Caps values to min/max
-#define cap_value(a, min, max) (a>=max?max:a<=min?min:a)
-
-//This stackable implementation does not means a BL can be more than one type at a time, but it's
-//meant to make it easier to check for multiple types at a time on invocations such as
-// map_foreach* calls [Skotlex]
-enum {
- BL_NUL = 0x000,
- BL_PC = 0x001,
- BL_MOB = 0x002,
- BL_PET = 0x004,
- BL_HOM = 0x008, //[blackhole89]
- BL_ITEM = 0x010,
- BL_SKILL = 0x020,
- BL_NPC = 0x040,
- BL_CHAT = 0x080,
-};
-
-//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
-#define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
-#define BL_ALL 0xfff
-
-enum { WARP, SHOP, SCRIPT, MONS };
-
-enum {
- RC_FORMLESS=0,
- RC_UNDEAD,
- RC_BRUTE,
- RC_PLANT,
- RC_INSECT,
- RC_FISH,
- RC_DEMON,
- RC_DEMIHUMAN,
- RC_ANGEL,
- RC_DRAGON,
- RC_BOSS,
- RC_NONBOSS,
- RC_MAX
-};
-
-enum {
- ELE_NEUTRAL=0,
- ELE_WATER,
- ELE_EARTH,
- ELE_FIRE,
- ELE_WIND,
- ELE_POISON,
- ELE_HOLY,
- ELE_DARK,
- ELE_GHOST,
- ELE_UNDEAD,
- ELE_MAX
-};
-
-enum {
- IG_BLUEBOX=1,
- IG_VIOLETBOX, //2
- IG_CARDALBUM, //3
- IG_GIFTBOX, //4
- IG_SCROLLBOX, //5
- IG_FINDINGORE, //6
- IG_COOKIEBAG, //7
- IG_POTION, //8
- IG_HERBS, //9
- IG_FRUITS, //10
- IG_MEAT, //11
- IG_CANDY, //12
- IG_JUICE, //13
- IG_FISH, //14
- IG_BOXES, //15
- IG_GEMSTONE, //16
- IG_JELLOPY, //17
- IG_ORE, //18
- IG_FOOD, //19
- IG_RECOVERY, //20
- IG_MINERALS, //21
- IG_TAMING, //22
- IG_SCROLLS, //23
- IG_QUIVERS, //24
- IG_MASKS, //25
- IG_ACCESORY, //26
- IG_JEWELS, //27
- IG_GIFTBOX_1, //28
- IG_GIFTBOX_2, //29
- IG_GIFTBOX_3, //30
- IG_GIFTBOX_4, //31
- IG_EGGBOY, //32
- IG_EGGGIRL, //33
- IG_GIFTBOXCHINA, //34
- IG_LOTTOBOX, //35
- MAX_ITEMGROUP,
-} item_group_list;
-
-enum {
- ATF_SELF=0x01,
- ATF_TARGET=0x02,
- ATF_SHORT=0x04,
- ATF_LONG=0x08
-} auto_trigger_flag;
-
-struct block_list {
- struct block_list *next,*prev;
- int id;
- short m,x,y;
- unsigned char type;
- unsigned char subtype;
-};
-
-struct walkpath_data {
- unsigned char path_len,path_pos,path_half;
- unsigned char path[MAX_WALKPATH];
-};
-struct shootpath_data {
- int rx,ry,len;
- int x[MAX_WALKPATH];
- int y[MAX_WALKPATH];
-};
-
-struct skill_timerskill {
- int timer;
- int src_id;
- int target_id;
- int map;
- short x,y;
- short skill_id,skill_lv;
- int type;
- int flag;
-};
-
-struct skill_unit_group;
-struct skill_unit {
- struct block_list bl;
-
- struct skill_unit_group *group;
-
- int limit;
- int val1,val2;
- short alive,range;
-};
-
-struct skill_unit_group {
- int src_id;
- int party_id;
- int guild_id;
- int map;
- int target_flag; //Holds BCT_* flag for battle_check_target
- int bl_flag; //Holds BL_* flag for map_foreachin* functions
- unsigned int tick;
- int limit,interval;
-
- int skill_id,skill_lv;
- int val1,val2,val3;
- char *valstr;
- int unit_id;
- int group_id;
- int unit_count,alive_count;
- struct skill_unit *unit;
- struct {
- unsigned ammo_consume : 1;
- unsigned magic_power : 1;
- unsigned into_abyss : 1;
- unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
- } state;
-};
-struct skill_unit_group_tickset {
- unsigned int tick;
- int id;
-};
-
-struct unit_data {
- struct block_list *bl;
- struct walkpath_data walkpath;
- struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
- struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
- short attacktarget_lv;
- short to_x,to_y;
- short skillx,skilly;
- short skillid,skilllv;
- int skilltarget;
- int skilltimer;
- int target;
- int attacktimer;
- int walktimer;
- int chaserange;
- unsigned int attackabletime;
- unsigned int canact_tick;
- unsigned int canmove_tick;
- unsigned char dir;
- unsigned char walk_count;
- struct {
- unsigned change_walk_target : 1 ;
- unsigned skillcastcancel : 1 ;
- unsigned attack_continue : 1 ;
- unsigned walk_easy : 1 ;
- unsigned running : 1;
- } state;
-};
-
-//Basic damage info of a weapon
-//Required because players have two of these, one in status_data and another
-//for their left hand weapon.
-struct weapon_atk {
- unsigned short atk, atk2;
- unsigned short range;
- unsigned char ele;
-};
-
-//For holding basic status (which can be modified by status changes)
-struct status_data {
- unsigned int
- hp, sp,
- max_hp, max_sp;
- unsigned short
- str, agi, vit, int_, dex, luk,
- batk,
- matk_min, matk_max,
- speed,
- amotion, adelay, dmotion,
- mode;
- short
- hit, flee, cri, flee2,
- def2, mdef2,
- aspd_rate;
- unsigned char
- def_ele, ele_lv,
- size, race;
- signed char
- def, mdef;
- struct weapon_atk rhw, *lhw; //Right Hand/Left Hand Weapon. Only players have a lhw (hence it's a pointer)
-};
-
-struct script_reg {
- int index;
- int data;
-};
-struct script_regstr {
- int index;
- char data[256];
-};
-
-struct status_change_entry {
- int timer;
- int val1,val2,val3,val4;
-};
-
-struct status_change {
- struct status_change_entry data[MAX_STATUSCHANGE];
- short count;
- unsigned short opt1,opt2;
- unsigned int opt3, option; //Note that older packet versions use short here.
-};
-
-struct vending {
- short index;
- unsigned short amount;
- unsigned int value;
-};
-
-struct weapon_data {
- int atkmods[3];
- // all the variables except atkmods get zero'ed in each call of status_calc_pc
- // NOTE: if you want to add a non-zeroed variable, you need to update the malloc_set call
- // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
- int overrefine;
- int star;
- int ignore_def_ele;
- int ignore_def_race;
- int def_ratio_atk_ele;
- int def_ratio_atk_race;
- int addele[ELE_MAX];
- int addrace[RC_MAX];
- int addrace2[RC_MAX];
- int addsize[3];
-
- short ignore_def_mob;
- struct drain_data {
- short rate;
- short per;
- short value;
- unsigned type:1;
- } hp_drain[RC_MAX], sp_drain[RC_MAX];
-
- short add_damage_classid[MAX_PC_BONUS];
- int add_damage_classrate[MAX_PC_BONUS];
- int add_damage_class_count;
-};
-
-struct view_data {
- unsigned short
- class_,
- weapon,
- shield, //Or left-hand weapon.
- head_top,
- head_mid,
- head_bottom,
- hair_style,
- hair_color,
- cloth_color;
- char sex;
- unsigned dead_sit : 2;
-};
-
-//Additional regen data that only players have.
-struct regen_data_sub {
- unsigned short
- hp,sp;
-
- //tick accumulation before healing.
- struct {
- unsigned int hp,sp;
- } tick;
-
- //Regen rates (where every 1 means +100% regen)
- struct {
- unsigned char hp,sp;
- } rate;
-};
-
-struct regen_data {
-
- unsigned short flag; //Marks what stuff you may heal or not.
- unsigned short
- hp,sp,shp,ssp;
-
- //tick accumulation before healing.
- struct {
- unsigned int hp,sp,shp,ssp;
- } tick;
-
- //Regen rates (where every 1 means +100% regen)
- struct {
- unsigned char
- hp,sp,shp,ssp;
- } rate;
-
- struct {
- unsigned walk:1; //Can you regen even when walking?
- unsigned gc:1; //Tags when you should have double regen due to GVG castle
- unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
- unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
- } state;
-
- //skill-regen, sitting-skill-regen (since not all chars with regen need it)
- struct regen_data_sub *sregen, *ssregen;
-};
-
-struct party_member_data {
- struct map_session_data *sd;
- unsigned int hp; //For HP,x,y refreshing.
- unsigned short x, y;
-};
-
-struct party_data {
- struct party party;
- struct party_member_data data[MAX_PARTY];
- unsigned char itemc; //For item distribution.
- struct {
- unsigned monk : 1; //There's at least one monk in party?
- unsigned sg : 1; //There's at least one Star Gladiator in party?
- unsigned snovice :1; //There's a Super Novice
- unsigned tk : 1; //There's a taekwon
- } state;
-};
-
-struct npc_data;
-struct pet_db;
-struct homunculus_db; //[orn]
-struct item_data;
-struct square;
-
-struct map_session_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct status_data base_status, battle_status;
- struct weapon_atk base_lhw, battle_lhw; //Left-hand weapon atk data.
- struct status_change sc;
- struct regen_data regen;
- struct regen_data_sub sregen, ssregen;
- //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
- //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
- struct {
- unsigned auth : 1;
- unsigned menu_or_input : 1;
- unsigned dead_sit : 2;
- unsigned waitingdisconnect : 1;
- unsigned lr_flag : 2;
- unsigned connect_new : 1;
- unsigned arrow_atk : 1;
- unsigned skill_flag : 1;
- unsigned gangsterparadise : 1;
- unsigned rest : 1;
- unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
- unsigned snovice_flag : 4;
- // originally by Qamera, adapted by celest
- unsigned event_death : 1;
- unsigned event_kill_pc : 1;
- unsigned event_disconnect : 1;
- unsigned event_kill_mob : 1;
- unsigned event_baselvup : 1;
- unsigned event_joblvup : 1;
- unsigned event_loadmap : 1;
- // Abracadabra bugfix by Aru
- unsigned abra_flag : 1;
- unsigned autotrade : 1; //By Fantik
- unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
- unsigned showdelay :1;
- unsigned showexp :1;
- unsigned showzeny :1;
- unsigned mainchat :1; //[LuzZza]
- unsigned noask :1; // [LuzZza]
- unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
- unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned party_sent :1;
- unsigned guild_sent :1;
- unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
- unsigned size :2; // for tiny/large types
- unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex]
- unsigned blockedmove :1;
- unsigned using_fake_npc :1;
- unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
- unsigned killer : 1;
- unsigned killable : 1;
- unsigned doridori : 1;
- unsigned ignoreAll : 1;
- unsigned short autoloot;
- struct guild *gmaster_flag;
- } state;
- struct {
- unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
- unsigned restart_full_recover : 1;
- unsigned no_castcancel : 1;
- unsigned no_castcancel2 : 1;
- unsigned no_sizefix : 1;
- unsigned no_gemstone : 1;
- unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
- unsigned perfect_hiding : 1; // [Valaris]
- } special_state;
- int login_id1, login_id2;
- unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
-
- int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
- struct mmo_charstatus status;
- struct registry save_reg;
-
- struct item_data *inventory_data[MAX_INVENTORY];
- short equip_index[11];
- unsigned int weight,max_weight;
- int cart_weight,cart_max_weight,cart_num,cart_max_num;
- int fd;
- unsigned short mapindex;
- unsigned short prev_speed,prev_adelay;
- unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
- unsigned int client_tick;
- int npc_id,areanpc_id,npc_shopid;
- int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
- int npc_menu, max_menu;
- int npc_amount;
- struct script_state *st;
- char npc_str[256];
- int npc_timer_id; //For player attached npc timers. [Skotlex]
- unsigned int chatID;
- time_t idletime;
-
- struct{
- char name[NAME_LENGTH];
- } ignore[MAX_IGNORE_LIST];
-
- int followtimer; // [MouseJstr]
- int followtarget;
-
- time_t emotionlasttime; // to limit flood with emotion packets
-
- short skillitem,skillitemlv;
- short skillid_old,skilllv_old;
- short skillid_dance,skilllv_dance;
- char blockskill[MAX_SKILL]; // [celest]
- int cloneskill_id;
- int menuskill_id, menuskill_lv;
-
- int invincible_timer;
- unsigned int canlog_tick;
- unsigned int canuseitem_tick; // [Skotlex]
- unsigned int cantalk_tick;
-
- short weapontype1,weapontype2;
- short disguise; // [Valaris]
-
- struct weapon_data right_weapon, left_weapon;
-
- // here start arrays to be globally zeroed at the beginning of status_calc_pc()
- int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
- int subele[ELE_MAX];
- int subrace[RC_MAX];
- int subrace2[RC_MAX];
- int subsize[3];
- int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
- int weapon_coma_ele[ELE_MAX];
- int weapon_coma_race[RC_MAX];
- int weapon_atk[16];
- int weapon_atk_rate[16];
- int arrow_addele[ELE_MAX];
- int arrow_addrace[RC_MAX];
- int arrow_addsize[3];
- int magic_addele[ELE_MAX];
- int magic_addrace[RC_MAX];
- int magic_addsize[3];
- int critaddrace[RC_MAX];
- int expaddrace[RC_MAX];
- int itemgrouphealrate[MAX_ITEMGROUP];
- short sp_gain_race[RC_MAX];
- // zeroed arrays end here.
- // zeroed structures start here
- struct s_autospell{
- short id, lv, rate, card_id;
- } autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS];
- struct s_addeffect{
- short id, rate, arrow_rate;
- unsigned char flag;
- } addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
- struct { //skillatk raises bonus dmg% of skills, skillblown increases bonus blewcount for some skills.
- short id, val;
- } skillatk[MAX_PC_BONUS], skillblown[MAX_PC_BONUS];
- struct {
- short class_, rate;
- } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
- add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
- struct s_add_drop {
- short id, group;
- int race, rate;
- } add_drop[MAX_PC_BONUS];
- struct {
- int nameid;
- int rate;
- } itemhealrate[MAX_PC_BONUS];
- // zeroed structures end here
- // zeroed vars start here.
- int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
- int nsshealhp,nsshealsp;
- int critical_def,double_rate;
- int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
- int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
- int ignore_mdef_ele;
- int ignore_mdef_race;
- int perfect_hit;
- int perfect_hit_add;
- int get_zeny_rate;
- int get_zeny_num; //Added Get Zeny Rate [Skotlex]
- int double_add_rate;
- int short_weapon_damage_return,long_weapon_damage_return;
- int magic_damage_return; // AppleGirl Was Here
- int random_attack_increase_add,random_attack_increase_per; // [Valaris]
- int break_weapon_rate,break_armor_rate;
- int crit_atk_rate;
- int hp_loss_rate;
- int sp_loss_rate;
- int classchange; // [Valaris]
- int speed_add_rate, aspd_add_rate;
- unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
-
- short splash_range, splash_add_range;
- short add_steal_rate;
- short hp_loss_value;
- short sp_loss_value;
- short hp_loss_type;
- short sp_gain_value, hp_gain_value;
- short sp_vanish_rate;
- short sp_vanish_per;
- short add_drop_count;
- unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
- unsigned short unbreakable_equip; //100% break resistance on certain equipment
- unsigned short unstripable_equip;
- short add_def_count,add_mdef_count;
- short add_dmg_count,add_mdmg_count;
-
- // zeroed vars end here.
-
- int castrate,delayrate,hprate,sprate,dsprate;
- int atk_rate;
- int speed_rate,hprecov_rate,sprecov_rate;
- int matk_rate;
- int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
-
- int hp_loss_tick;
- int sp_loss_tick;
-
- int itemid;
- short itemindex; //Used item's index in sd->inventory [Skotlex]
-
- short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
-
- short spiritball, spiritball_old;
- int spirit_timer[MAX_SKILL_LEVEL];
-
- unsigned char potion_success_counter; //Potion successes in row counter
- unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
- short mission_mobid; //Stores the target mob_id for TK_MISSION
- int die_counter; //Total number of times you've died
- int devotion[5]; //Stores the char IDs of chars devoted to.
- int reg_num; //Number of registries (type numeric)
- int regstr_num; //Number of registries (type string)
-
- struct script_reg *reg;
- struct script_regstr *regstr;
-
- int trade_partner;
- struct {
- struct {
- int index, amount;
- } item[10];
- int zeny, weight;
- } deal;
-
- int party_invite,party_invite_account;
-
- int guild_invite,guild_invite_account;
- int guild_emblem_id,guild_alliance,guild_alliance_account;
- short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
- int guildspy; // [Syrus22]
- int partyspy; // [Syrus22]
-
- int vender_id;
- int vend_num;
- char message[MESSAGE_SIZE];
- struct vending vending[MAX_VENDING];
-
- struct pet_data *pd;
- struct homun_data *hd; // [blackhole89]
-
- struct{
- int m; //-1 - none, other: map index corresponding to map name.
- unsigned short index; //map index
- }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
- short hate_mob[3];
-
- unsigned int pvp_timer;
- short pvp_point;
- unsigned short pvp_rank, pvp_lastusers;
- unsigned short pvp_won, pvp_lost;
-
- char eventqueue[MAX_EVENTQUEUE][50];
- int eventtimer[MAX_EVENTTIMER];
- unsigned short eventcount; // [celest]
-
- unsigned char change_level; // [celest]
-
- char fakename[NAME_LENGTH]; // fake names [Valaris]
-
-#ifndef TXT_ONLY
- int mail_counter; // mail counter for mail system [Valaris]
-#endif
-
- int duel_group; // duel vars [LuzZza]
- int duel_invite;
-
- char away_message[128]; // [LuzZza]
-
-};
-
-struct {
- int members_count;
- int invites_count;
- int max_players_limit;
-} duel_list[MAX_DUEL];
-
-int duel_count;
-
-struct npc_timerevent_list {
- int timer,pos;
-};
-struct npc_label_list {
- char name[NAME_LENGTH];
- int pos;
-};
-struct npc_item_list {
- unsigned int nameid,value;
-};
-struct npc_data {
- struct block_list bl;
- struct unit_data ud; //Because they need to be able to move....
- struct view_data *vd;
- struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
- short n;
- short class_;
- short speed;
- unsigned char name[NAME_LENGTH];
- unsigned char exname[NAME_LENGTH];
- int chat_id;
- unsigned int next_walktime;
-
- char eventqueue[MAX_EVENTQUEUE][50];
- int eventtimer[MAX_EVENTTIMER];
- short arenaflag;
-
- void *chatdb;
- struct npc_data *master_nd;
-
- union {
- struct {
- struct script_code *script;
- short xs,ys;
- int guild_id;
- int timer,timerid,timeramount,rid;
- unsigned int timertick;
- struct npc_timerevent_list *timer_event;
- int label_list_num;
- struct npc_label_list *label_list;
- int src_id;
- } scr;
- struct npc_item_list shop_item[1];
- struct {
- short xs,ys;
- short x,y;
- unsigned short mapindex;
- } warp;
- } u;
- //Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex]
-};
-
-//For quick linking to a guardian's info. [Skotlex]
-struct guardian_data {
- int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
- int guild_id;
- int emblem_id;
- int guardup_lv; //Level of GD_GUARDUP skill.
- char guild_name[NAME_LENGTH];
- struct guild_castle* castle;
-};
-
-// Mob List Held in memory for Dynamic Mobs [Wizputer]
-// Expanded to specify all mob-related spawn data by [Skotlex]
-struct spawn_data {
- short class_; //Class, used because a mob can change it's class
- unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
- signed short xs,ys;
- unsigned short num; //Number of mobs using this structure.
- unsigned int level; //Custom level.
- unsigned int delay1,delay2; //Min delay before respawning after spawn/death
- struct {
- unsigned size :2; //Holds if mob has to be tiny/large
- unsigned ai :2; //Holds if mob is special ai.
- } state;
- char name[NAME_LENGTH],eventname[50]; //Name/event
-};
-
-
-struct mob_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
- struct status_change sc;
- struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
- char name[NAME_LENGTH];
- struct {
- unsigned size : 2; //Small/Big monsters.
- unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex]
- unsigned ai : 2; //Special ai for summoned monsters.
- //0: Normal mob.
- //1: Standard summon, attacks mobs.
- //2: Alchemist Marine Sphere
- //3: Alchemist Summon Flora
- } special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
- struct {
- unsigned skillstate : 8;
- unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
- unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
- unsigned steal_coin_flag : 1;
- unsigned soul_change_flag : 1; // Celest
- unsigned alchemist: 1;
- unsigned no_random_walk: 1;
- unsigned killer: 1;
- int provoke_flag; // Celest
- } state;
- struct guardian_data* guardian_data;
- struct {
- int id;
- int dmg;
- unsigned flag : 1; //0: Normal. 1: Homunc exp
- } dmglog[DAMAGELOG_SIZE];
- struct spawn_data *spawn; //Spawn data.
- struct item *lootitem;
- short spawn_n; //Spawn data index on the map server.
- short class_;
- short attacked_count;
- unsigned char attacked_players;
- unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
- int level;
- int target_id,attacked_id;
- unsigned int next_walktime;
- unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
- short move_fail_count;
- short lootitem_count;
- short min_chase;
-
- int deletetimer;
- int master_id,master_dist;
-
- struct npc_data *nd;
- unsigned short callback_flag;
-
- short skillidx;
- unsigned int skilldelay[MAX_MOBSKILL];
- char npc_event[50];
-};
-
-/* [blackhole89] */
-struct homun_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct homunculus_db *homunculusDB; //[orn]
- struct s_homunculus homunculus ; //[orn]
-
- struct map_session_data *master; //pointer back to its master
- int hungry_timer; //[orn]
- unsigned int exp_next;
- char blockskill[MAX_SKILL]; // [orn]
-};
-
-struct pet_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct s_pet pet;
- struct status_data status;
- struct mob_db *db;
- struct pet_db *petDB;
- int pet_hungry_timer;
- int target_id;
- short n;
- struct {
- unsigned skillbonus : 1;
- } state;
- int move_fail_count;
- unsigned int next_walktime,last_thinktime;
- short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
-
- struct pet_recovery { //Stat recovery
- unsigned short type; //Status Change id
- unsigned short delay; //How long before curing (secs).
- int timer;
- } *recovery; //[Valaris] / Reimplemented by [Skotlex]
-
- struct pet_bonus {
- unsigned short type; //bStr, bVit?
- unsigned short val; //Qty
- unsigned short duration; //in secs
- unsigned short delay; //Time before recasting (secs)
- int timer;
- } *bonus; //[Valaris] / Reimplemented by [Skotlex]
-
- struct pet_skill_attack { //Attack Skill
- unsigned short id;
- unsigned short lv;
- unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
- unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
- unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
- } *a_skill; //[Skotlex]
-
- struct pet_skill_support { //Support Skill
- unsigned short id;
- unsigned short lv;
- unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
- unsigned short sp; //Max SP% for skill to trigger (100 = no check)
- unsigned short delay; //Time (secs) between being able to recast.
- int timer;
- } *s_skill; //[Skotlex]
-
- struct pet_loot {
- struct item *item;
- unsigned short count;
- unsigned short weight;
- unsigned short max;
- } *loot; //[Valaris] / Rewritten by [Skotlex]
-
- struct map_session_data *msd;
-};
-
-enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
-
-struct map_data {
- char name[MAP_NAME_LENGTH];
- unsigned short index; //Index is the map index used by the mapindex* functions.
- unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
- unsigned char *cell; //Contains temporary cell data that is set/unset on tiles.
-#ifdef CELL_NOSTACK
- unsigned char *cell_bl; //Holds amount of bls in any given cell.
-#endif
- char *alias; // [MouseJstr]
- struct block_list **block;
- struct block_list **block_mob;
- int *block_count,*block_mob_count;
- int m;
- short xs,ys;
- short bxs,bys;
- int water_height;
- int npc_num;
- int users;
- struct {
- unsigned alias : 1;
- unsigned nomemo : 1;
- unsigned noteleport : 1;
- unsigned noreturn : 1;
- unsigned monster_noteleport : 1;
- unsigned nosave : 1;
- unsigned nobranch : 1;
- unsigned noexppenalty : 1;
- unsigned pvp : 1;
- unsigned pvp_noparty : 1;
- unsigned pvp_noguild : 1;
- unsigned pvp_nightmaredrop :1;
- unsigned pvp_nocalcrank : 1;
- unsigned gvg_castle : 1;
- unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
- unsigned gvg_dungeon : 1; // Celest
- unsigned gvg_noparty : 1;
- unsigned nozenypenalty : 1;
- unsigned notrade : 1;
- unsigned noskill : 1;
- unsigned nowarp : 1;
- unsigned nowarpto : 1;
- unsigned noicewall : 1; // [Valaris]
- unsigned snow : 1; // [Valaris]
- unsigned clouds : 1;
- unsigned clouds2 : 1; // [Valaris]
- unsigned fog : 1; // [Valaris]
- unsigned fireworks : 1;
- unsigned sakura : 1; // [Valaris]
- unsigned leaves : 1; // [Valaris]
- unsigned rain : 1; // [Valaris]
- unsigned indoors : 1; // celest
- unsigned nogo : 1; // [Valaris]
- unsigned nobaseexp : 1; // [Lorky] added by Lupus
- unsigned nojobexp : 1; // [Lorky]
- unsigned nomobloot : 1; // [Lorky]
- unsigned nomvploot : 1; // [Lorky]
- unsigned nightenabled :1; //For night display. [Skotlex]
- unsigned restricted : 1; // [Komurka]
- unsigned nodrop : 1;
- unsigned novending : 1;
- unsigned loadevent : 1;
- unsigned nochat :1;
- unsigned partylock :1;
- unsigned guildlock :1;
- } flag;
- struct point save;
- struct npc_data *npc[MAX_NPC_PER_MAP];
- struct {
- int drop_id;
- int drop_type;
- int drop_per;
- } drop_list[MAX_DROP_PER_MAP];
-
- struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
- int mob_delete_timer; // [Skotlex]
- int zone; // [Komurka]
- int jexp; // map experience multiplicator
- int bexp; // map experience multiplicator
- int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
-};
-
-struct map_data_other_server {
- char name[MAP_NAME_LENGTH];
- unsigned short index; //Index is the map index used by the mapindex* functions.
- unsigned char *gat; // NULL固定にして判断
- unsigned long ip;
- unsigned int port;
-};
-
-struct flooritem_data {
- struct block_list bl;
- unsigned char subx,suby;
- int cleartimer;
- int first_get_id,second_get_id,third_get_id;
- unsigned int first_get_tick,second_get_tick,third_get_tick;
- struct item item_data;
-};
-
-enum {
- SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
- SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
- SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
- SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
- SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
- SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
- SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
- SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
- SP_CARTINFO=99, // 99
-
- SP_BASEJOB=119, // 100+19 - celest
- SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
-
- // original 1000-
- SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
- SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
- SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
- SP_ADDEFF, SP_RESEFF, // 1012-1013
- SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
- SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
- SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
- SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
- SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
- SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
- SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
- SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
- SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
- SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
- SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
- SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
- SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
- SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
- SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
- SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
- SP_FREE,SP_CLASSCHANGE, // 1077-1078
- SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
- SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
- SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
-
- SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
- SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
- SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
-
- SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
- SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
- SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
- SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
- SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
- SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
- SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
- SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
- //Before adding another, note that
- //1077 (SP_FREE, previously disguise),
- //are available!
-};
-
-enum {
- LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
-};
-
-// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
-#define CELL_NPC 0x1
-#define CELL_REGEN 0x2
-#define CELL_PNEUMA 0x4
-#define CELL_SAFETYWALL 0x8
-#define CELL_LANDPROTECTOR 0x10
-#define CELL_BASILICA 0x20
-#define CELL_ICEWALL 0x80
-/*
- * map_getcell()で使用されるフラグ
- */
-typedef enum {
- CELL_CHKWALL=0, // 壁(セルタイプ1)
- CELL_CHKWATER, // 水場(セルタイプ3)
- CELL_CHKGROUND, // 地面障害物(セルタイプ5)
- CELL_CHKPASS, // 通過可能(セルタイプ1,5以外)
- CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
- CELL_CHKNOPASS, // 通過不可(セルタイプ1,5)
- CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
- CELL_GETTYPE, // セルタイプを返す
- CELL_GETCELLTYPE,
- CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ)
- CELL_CHKREGEN, // cells that improve regeneration
- CELL_CHKPNEUMA,
- CELL_CHKSAFETYWALL,
- CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ)
- CELL_CHKLANDPROTECTOR,
- CELL_CHKICEWALL,
- CELL_CHKSTACK,
-} cell_t;
-// map_setcell()で使用されるフラグ
-enum {
- CELL_SETNPC=0x10, // タッチタイプのNPCをセット
- CELL_CLRNPC,
- CELL_SETBASILICA, // バジリカをセット
- CELL_CLRBASILICA, // バジリカをクリア
- CELL_SETREGEN, // set regen cell
- CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth
- CELL_CLRLANDPROTECTOR,
- CELL_SETPNEUMA,
- CELL_CLRPNEUMA,
- CELL_SETSAFETYWALL,
- CELL_CLRSAFETYWALL,
- CELL_SETICEWALL,
- CELL_CLRICEWALL,
-};
-
-struct chat_data {
- struct block_list bl;
-
- unsigned char pass[8]; /* password */
- unsigned char title[61]; /* room title MAX 60 */
- unsigned char limit; /* join limit */
- unsigned char trigger;
- unsigned char users; /* current users */
- unsigned char pub; /* room attribute */
- struct map_session_data *usersd[20];
- struct block_list *owner_;
- struct block_list **owner;
- char npc_event[50];
-};
-
-extern struct map_data map[];
-extern int map_num;
-extern int autosave_interval;
-extern int minsave_interval;
-extern int save_settings;
-extern int agit_flag;
-extern int night_flag; // 0=day, 1=night [Yor]
-extern int enable_spy; //Determines if @spy commands are active.
-extern char db_path[256];
-
-// gat?ヨァ
-int map_getcell(int,int,int,cell_t);
-int map_getcellp(struct map_data*,int,int,cell_t);
-void map_setcell(int,int,int,int);
-extern int map_read_flag; // 0: grfォユォ。ォ、ォ・1: ォュォ罩テォキォ・2: ォュォ罩テォキォ・?)
-enum {
- READ_FROM_GAT, READ_FROM_AFM,
- READ_FROM_BITMAP, CREATE_BITMAP,
- READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
-};
-
-extern char motd_txt[];
-extern char help_txt[];
-extern char help2_txt[];
-extern char charhelp_txt[];
-
-extern char talkie_mes[];
-
-extern char wisp_server_name[];
-
-// 鯖全体情報
-void map_setusers(int);
-int map_getusers(void);
-// block削除関連
-int map_freeblock(struct block_list *bl);
-int map_freeblock_lock(void);
-//int map_freeblock_unlock(void);
-int map_freeblock_unlock_sub (char *file, int lineno);
-#define map_freeblock_unlock() map_freeblock_unlock_sub (__FILE__, __LINE__)
-// block関連
-int map_addblock_sub(struct block_list *, int);
-int map_delblock_sub(struct block_list *, int);
-#define map_addblock(bl) map_addblock_sub(bl,1)
-#define map_delblock(bl) map_delblock_sub(bl,1)
-int map_moveblock(struct block_list *, int, int, unsigned int);
-int map_foreachinrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
-int map_foreachinshootrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
-int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
-// -- moonsoul (added map_foreachincell)
-int map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
-int map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
-int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
-int map_foreachinmap(int (*)(struct block_list*,va_list),int,int,...);
-int map_countnearpc(int,int,int);
-//block関連に追加
-int map_count_oncell(int m,int x,int y,int type);
-struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
-// 一時的object関連
-int map_addobject(struct block_list *);
-int map_delobject(int);
-int map_delobjectnofree(int id);
-void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
-int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
-//
-int map_quit(struct map_session_data *);
-void map_quit_ack(struct map_session_data *);
-// npc
-int map_addnpc(int,struct npc_data *);
-
-// 床アイテム関連
-int map_clearflooritem_timer(int,unsigned int,int,int);
-int map_removemobs_timer(int,unsigned int,int,int);
-#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
-int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
-
-// キャラid=>キャラ名 変換関連
-void map_addchariddb(int charid,char *name);
-void map_delchariddb(int charid);
-int map_reqchariddb(struct map_session_data * sd,int charid);
-char * map_charid2nick(int);
-struct map_session_data * map_charid2sd(int);
-
-struct map_session_data * map_id2sd(int);
-struct block_list * map_id2bl(int);
-int map_mapindex2mapid(unsigned short mapindex);
-int map_mapname2mapid(char*);
-int map_mapname2ipport(unsigned short,int*,int*);
-int map_setipport(unsigned short map,unsigned long ip,int port);
-int map_eraseipport(unsigned short map,unsigned long ip,int port);
-int map_eraseallipport(void);
-void map_addiddb(struct block_list *);
-void map_deliddb(struct block_list *bl);
-struct map_session_data** map_getallusers(int *users);
-void map_foreachpc(int (*func)(DBKey,void*,va_list),...);
-int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
-void map_addnickdb(struct map_session_data *);
-struct map_session_data * map_nick2sd(char*);
-int compare_item(struct item *a, struct item *b);
-
-// その他
-int map_check_dir(int s_dir,int t_dir);
-int map_calc_dir( struct block_list *src,int x,int y);
-int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
-
-// Water functions...
-//
-int map_setwaterheight(int m, char *mapname, int height);
-int map_waterheight(char *mapname);
-
-// path.cより
-int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2);
-#define path_search(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS)
-#define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL)
-
-int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag);
-#define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL)
-
-int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
-
-// distance related functions [Skotlex]
-#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
-#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)
-#define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance)
-int check_distance(int dx, int dy, int distance);
-
-#define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
-#define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1))
-#define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1))
-unsigned int distance(int dx, int dy);
-
-int cleanup_sub(struct block_list *bl, va_list ap);
-
-void map_helpscreen(int flag); // [Valaris]
-int map_delmap(char *mapname);
-
-int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
-void map_spawnmobs(int); // [Wizputer]
-void map_removemobs(int); // [Wizputer]
-void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
-
-//Added for own save method
-int charsql_db_init(int method);
-
-extern char *INTER_CONF_NAME;
-extern char *LOG_CONF_NAME;
-extern char *MAP_CONF_NAME;
-extern char *BATTLE_CONF_FILENAME;
-extern char *ATCOMMAND_CONF_FILENAME;
-extern char *CHARCOMMAND_CONF_FILENAME;
-extern char *SCRIPT_CONF_NAME;
-extern char *MSG_CONF_NAME;
-extern char *GRF_PATH_FILENAME;
-
-
-extern int charsave_method; //needed ..
-extern char *map_server_dns;
-
-#ifndef TXT_ONLY
-
-// MySQL
-#ifdef __WIN32
-#include <my_global.h>
-#include <my_sys.h>
-#endif
-#include <mysql.h>
-
-extern char tmp_sql[65535];
-
-extern int db_use_sqldbs;
-extern MYSQL mmysql_handle;
-extern MYSQL_RES* sql_res ;
-extern MYSQL_ROW sql_row ;
-
-extern MYSQL charsql_handle;
-extern MYSQL_RES* charsql_res;
-extern MYSQL_ROW charsql_row;
-
-extern MYSQL logmysql_handle;
-extern MYSQL_RES* logsql_res ;
-extern MYSQL_ROW logsql_row ;
-
-extern int mail_server_enable;
-extern MYSQL mail_handle;
-extern MYSQL_RES* mail_res ;
-extern MYSQL_ROW mail_row ;
-
-extern char item_db_db[32];
-extern char item_db2_db[32];
-extern char mob_db_db[32];
-extern char mob_db2_db[32];
-extern char char_db[32];
-extern char mail_db[32];
-
-#endif /* not TXT_ONLY */
-//Useful typedefs from jA [Skotlex]
-typedef struct map_session_data TBL_PC;
-typedef struct npc_data TBL_NPC;
-typedef struct mob_data TBL_MOB;
-typedef struct flooritem_data TBL_ITEM;
-typedef struct chat_data TBL_CHAT;
-typedef struct skill_unit TBL_SKILL;
-typedef struct pet_data TBL_PET;
-typedef struct homun_data TBL_HOM;
-
-#define BL_CAST(type_, bl , dest) \
- (((bl) == NULL || (bl)->type != type_) ? ((dest) = NULL, 0) : ((dest) = (T ## type_ *)(bl), 1))
-
-
-extern int lowest_gm_level;
-extern char main_chat_nick[16];
-
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _MAP_H_ +#define _MAP_H_ + +#include <stdarg.h> +#include "../common/mmo.h" +#include "../common/mapindex.h" +#include "../common/db.h" + +//Uncomment to enable the Cell Stack Limit mod. +//It's only config is the battle_config cell_stack_limit. +//Only chars affected are those defined in BL_CHAR (mobs and players currently) +//#define CELL_NOSTACK + +//Uncomment to enable circular area checks. +//By default, all range checks in Aegis are of Square shapes, so a weapon range +// of 10 allows you to attack from anywhere within a 21x21 area. +//Enabling this changes such checks to circular checks, which is more realistic, +// but is not the official behaviour. +//#define CIRCULAR_AREA + +#define MAX_PC_CLASS 4050 +#define PC_CLASS_BASE 0 +#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001) +#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22) +#define MAX_NPC_PER_MAP 512 +#define BLOCK_SIZE 8 +#define AREA_SIZE battle_config.area_size +#define LIFETIME_FLOORITEM 60 +#define DAMAGELOG_SIZE 30 +#define LOOTITEM_SIZE 10 +#define MAX_STATUSCHANGE 250 +//Quick defines to know which are the min-max common ailments. [Skotlex] +//Because of the way the headers are included.. these must be replaced for actual values. +//Remember to update as needed! Min is SC_STONE and max is SC_DPOISON currently. +#define SC_COMMON_MIN 0 +#define SC_COMMON_MAX 10 + +#define MAX_SKILL_LEVEL 100 +#define MAX_SKILLUNITGROUP 25 +#define MAX_SKILLUNITGROUPTICKSET 25 +#define MAX_SKILLTIMERSKILL 15 +#define MAX_MOBSKILL 50 +#define MAX_MOB_LIST_PER_MAP 128 +#define MAX_EVENTQUEUE 2 +#define MAX_EVENTTIMER 32 +#define NATURAL_HEAL_INTERVAL 500 +#define MAX_FLOORITEM 500000 +#define MAX_LEVEL 1000 +#define MAX_WALKPATH 32 +#define MAX_DROP_PER_MAP 48 +#define MAX_IGNORE_LIST 80 +#define MAX_VENDING 12 +#define MOBID_EMPERIUM 1288 + +#define MAX_PC_BONUS 10 +//Designed for search functions, species max number of matches to display. +#define MAX_SEARCH 5 +#define MAX_DUEL 1024 + +#define map_id2index(id) map[(id)].index + +//The following system marks a different job ID system used by the map server, +//which makes a lot more sense than the normal one. [Skotlex] +// +//These marks the "level" of the job. +#define JOBL_2_1 0x100 //256 +#define JOBL_2_2 0x200 //512 +#define JOBL_2 0x300 + +#define JOBL_UPPER 0x1000 //4096 +#define JOBL_BABY 0x2000 //8192 + +//for filtering and quick checking. +#define MAPID_UPPERMASK 0x0fff +#define MAPID_BASEMASK 0x00ff +//First Jobs +//Note the oddity of the novice: +//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too... +enum { + MAPID_NOVICE = 0x0, + MAPID_SWORDMAN, + MAPID_MAGE, + MAPID_ARCHER, + MAPID_ACOLYTE, + MAPID_MERCHANT, + MAPID_THIEF, + MAPID_TAEKWON, + MAPID_WEDDING, + MAPID_GUNSLINGER, + MAPID_NINJA, + MAPID_XMAS, // [Valaris] +//2_1 classes + MAPID_SUPER_NOVICE = JOBL_2_1|0x0, + MAPID_KNIGHT, + MAPID_WIZARD, + MAPID_HUNTER, + MAPID_PRIEST, + MAPID_BLACKSMITH, + MAPID_ASSASSIN, + MAPID_STAR_GLADIATOR, +//2_2 classes + MAPID_CRUSADER = JOBL_2_2|0x1, + MAPID_SAGE, + MAPID_BARDDANCER, + MAPID_MONK, + MAPID_ALCHEMIST, + MAPID_ROGUE, + MAPID_SOUL_LINKER, +//1-1, advanced + MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, + MAPID_SWORDMAN_HIGH, + MAPID_MAGE_HIGH, + MAPID_ARCHER_HIGH, + MAPID_ACOLYTE_HIGH, + MAPID_MERCHANT_HIGH, + MAPID_THIEF_HIGH, +//2_1 advanced + MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, + MAPID_HIGH_WIZARD, + MAPID_SNIPER, + MAPID_HIGH_PRIEST, + MAPID_WHITESMITH, + MAPID_ASSASSIN_CROSS, +//2_2 advanced + MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, + MAPID_PROFESSOR, + MAPID_CLOWNGYPSY, + MAPID_CHAMPION, + MAPID_CREATOR, + MAPID_STALKER, +//1-1 baby + MAPID_BABY = JOBL_BABY|0x0, + MAPID_BABY_SWORDMAN, + MAPID_BABY_MAGE, + MAPID_BABY_ARCHER, + MAPID_BABY_ACOLYTE, + MAPID_BABY_MERCHANT, + MAPID_BABY_THIEF, + MAPID_BABY_TAEKWON, +//2_1 baby + MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, + MAPID_BABY_KNIGHT, + MAPID_BABY_WIZARD, + MAPID_BABY_HUNTER, + MAPID_BABY_PRIEST, + MAPID_BABY_BLACKSMITH, + MAPID_BABY_ASSASSIN, + MAPID_BABY_STAR_GLADIATOR, +//2_2 baby + MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, + MAPID_BABY_SAGE, + MAPID_BABY_BARDDANCER, + MAPID_BABY_MONK, + MAPID_BABY_ALCHEMIST, + MAPID_BABY_ROGUE, + MAPID_BABY_SOUL_LINKER, +}; + +//Don't change this, as the client seems to always send/receive 80 characters as it currently is. [Skotlex] +#define MESSAGE_SIZE 80 + +#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 + +//Specifies maps where players may hit each other +#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle)) +//Specifies maps that have special GvG/WoE restrictions +#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle)) +//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status) +#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle) +//Caps values to min/max +#define cap_value(a, min, max) (a>=max?max:a<=min?min:a) + +//This stackable implementation does not means a BL can be more than one type at a time, but it's +//meant to make it easier to check for multiple types at a time on invocations such as +// map_foreach* calls [Skotlex] +enum { + BL_NUL = 0x000, + BL_PC = 0x001, + BL_MOB = 0x002, + BL_PET = 0x004, + BL_HOM = 0x008, //[blackhole89] + BL_ITEM = 0x010, + BL_SKILL = 0x020, + BL_NPC = 0x040, + BL_CHAT = 0x080, +}; + +//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet. +#define BL_CHAR (BL_PC|BL_MOB|BL_HOM) +#define BL_ALL 0xfff + +enum { WARP, SHOP, SCRIPT, MONS }; + +enum { + RC_FORMLESS=0, + RC_UNDEAD, + RC_BRUTE, + RC_PLANT, + RC_INSECT, + RC_FISH, + RC_DEMON, + RC_DEMIHUMAN, + RC_ANGEL, + RC_DRAGON, + RC_BOSS, + RC_NONBOSS, + RC_MAX +}; + +enum { + ELE_NEUTRAL=0, + ELE_WATER, + ELE_EARTH, + ELE_FIRE, + ELE_WIND, + ELE_POISON, + ELE_HOLY, + ELE_DARK, + ELE_GHOST, + ELE_UNDEAD, + ELE_MAX +}; + +enum { + IG_BLUEBOX=1, + IG_VIOLETBOX, //2 + IG_CARDALBUM, //3 + IG_GIFTBOX, //4 + IG_SCROLLBOX, //5 + IG_FINDINGORE, //6 + IG_COOKIEBAG, //7 + IG_POTION, //8 + IG_HERBS, //9 + IG_FRUITS, //10 + IG_MEAT, //11 + IG_CANDY, //12 + IG_JUICE, //13 + IG_FISH, //14 + IG_BOXES, //15 + IG_GEMSTONE, //16 + IG_JELLOPY, //17 + IG_ORE, //18 + IG_FOOD, //19 + IG_RECOVERY, //20 + IG_MINERALS, //21 + IG_TAMING, //22 + IG_SCROLLS, //23 + IG_QUIVERS, //24 + IG_MASKS, //25 + IG_ACCESORY, //26 + IG_JEWELS, //27 + IG_GIFTBOX_1, //28 + IG_GIFTBOX_2, //29 + IG_GIFTBOX_3, //30 + IG_GIFTBOX_4, //31 + IG_EGGBOY, //32 + IG_EGGGIRL, //33 + IG_GIFTBOXCHINA, //34 + IG_LOTTOBOX, //35 + MAX_ITEMGROUP, +} item_group_list; + +enum { + ATF_SELF=0x01, + ATF_TARGET=0x02, + ATF_SHORT=0x04, + ATF_LONG=0x08 +} auto_trigger_flag; + +struct block_list { + struct block_list *next,*prev; + int id; + short m,x,y; + unsigned char type; + unsigned char subtype; +}; + +struct walkpath_data { + unsigned char path_len,path_pos,path_half; + unsigned char path[MAX_WALKPATH]; +}; +struct shootpath_data { + int rx,ry,len; + int x[MAX_WALKPATH]; + int y[MAX_WALKPATH]; +}; + +struct skill_timerskill { + int timer; + int src_id; + int target_id; + int map; + short x,y; + short skill_id,skill_lv; + int type; + int flag; +}; + +struct skill_unit_group; +struct skill_unit { + struct block_list bl; + + struct skill_unit_group *group; + + int limit; + int val1,val2; + short alive,range; +}; + +struct skill_unit_group { + int src_id; + int party_id; + int guild_id; + int map; + int target_flag; //Holds BCT_* flag for battle_check_target + int bl_flag; //Holds BL_* flag for map_foreachin* functions + unsigned int tick; + int limit,interval; + + int skill_id,skill_lv; + int val1,val2,val3; + char *valstr; + int unit_id; + int group_id; + int unit_count,alive_count; + struct skill_unit *unit; + struct { + unsigned ammo_consume : 1; + unsigned magic_power : 1; + unsigned into_abyss : 1; + unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble + } state; +}; +struct skill_unit_group_tickset { + unsigned int tick; + int id; +}; + +struct unit_data { + struct block_list *bl; + struct walkpath_data walkpath; + struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL]; + struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP]; + struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; + short attacktarget_lv; + short to_x,to_y; + short skillx,skilly; + short skillid,skilllv; + int skilltarget; + int skilltimer; + int target; + int attacktimer; + int walktimer; + int chaserange; + unsigned int attackabletime; + unsigned int canact_tick; + unsigned int canmove_tick; + unsigned char dir; + unsigned char walk_count; + struct { + unsigned change_walk_target : 1 ; + unsigned skillcastcancel : 1 ; + unsigned attack_continue : 1 ; + unsigned walk_easy : 1 ; + unsigned running : 1; + } state; +}; + +//Basic damage info of a weapon +//Required because players have two of these, one in status_data and another +//for their left hand weapon. +struct weapon_atk { + unsigned short atk, atk2; + unsigned short range; + unsigned char ele; +}; + +//For holding basic status (which can be modified by status changes) +struct status_data { + unsigned int + hp, sp, + max_hp, max_sp; + unsigned short + str, agi, vit, int_, dex, luk, + batk, + matk_min, matk_max, + speed, + amotion, adelay, dmotion, + mode; + short + hit, flee, cri, flee2, + def2, mdef2, + aspd_rate; + unsigned char + def_ele, ele_lv, + size, race; + signed char + def, mdef; + struct weapon_atk rhw, *lhw; //Right Hand/Left Hand Weapon. Only players have a lhw (hence it's a pointer) +}; + +struct script_reg { + int index; + int data; +}; +struct script_regstr { + int index; + char data[256]; +}; + +struct status_change_entry { + int timer; + int val1,val2,val3,val4; +}; + +struct status_change { + struct status_change_entry data[MAX_STATUSCHANGE]; + short count; + unsigned short opt1,opt2; + unsigned int opt3, option; //Note that older packet versions use short here. +}; + +struct vending { + short index; + unsigned short amount; + unsigned int value; +}; + +struct weapon_data { + int atkmods[3]; + // all the variables except atkmods get zero'ed in each call of status_calc_pc + // NOTE: if you want to add a non-zeroed variable, you need to update the malloc_set call + // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex] + int overrefine; + int star; + int ignore_def_ele; + int ignore_def_race; + int def_ratio_atk_ele; + int def_ratio_atk_race; + int addele[ELE_MAX]; + int addrace[RC_MAX]; + int addrace2[RC_MAX]; + int addsize[3]; + + short ignore_def_mob; + struct drain_data { + short rate; + short per; + short value; + unsigned type:1; + } hp_drain[RC_MAX], sp_drain[RC_MAX]; + + short add_damage_classid[MAX_PC_BONUS]; + int add_damage_classrate[MAX_PC_BONUS]; + int add_damage_class_count; +}; + +struct view_data { + unsigned short + class_, + weapon, + shield, //Or left-hand weapon. + head_top, + head_mid, + head_bottom, + hair_style, + hair_color, + cloth_color; + char sex; + unsigned dead_sit : 2; +}; + +//Additional regen data that only players have. +struct regen_data_sub { + unsigned short + hp,sp; + + //tick accumulation before healing. + struct { + unsigned int hp,sp; + } tick; + + //Regen rates (where every 1 means +100% regen) + struct { + unsigned char hp,sp; + } rate; +}; + +struct regen_data { + + unsigned short flag; //Marks what stuff you may heal or not. + unsigned short + hp,sp,shp,ssp; + + //tick accumulation before healing. + struct { + unsigned int hp,sp,shp,ssp; + } tick; + + //Regen rates (where every 1 means +100% regen) + struct { + unsigned char + hp,sp,shp,ssp; + } rate; + + struct { + unsigned walk:1; //Can you regen even when walking? + unsigned gc:1; //Tags when you should have double regen due to GVG castle + unsigned overweight :2; //overweight state (1: 50%, 2: 90%) + unsigned block :2; //Block regen flag (1: Hp, 2: Sp) + } state; + + //skill-regen, sitting-skill-regen (since not all chars with regen need it) + struct regen_data_sub *sregen, *ssregen; +}; + +struct party_member_data { + struct map_session_data *sd; + unsigned int hp; //For HP,x,y refreshing. + unsigned short x, y; +}; + +struct party_data { + struct party party; + struct party_member_data data[MAX_PARTY]; + unsigned char itemc; //For item distribution. + struct { + unsigned monk : 1; //There's at least one monk in party? + unsigned sg : 1; //There's at least one Star Gladiator in party? + unsigned snovice :1; //There's a Super Novice + unsigned tk : 1; //There's a taekwon + } state; +}; + +struct npc_data; +struct pet_db; +struct homunculus_db; //[orn] +struct item_data; +struct square; + +struct map_session_data { + struct block_list bl; + struct unit_data ud; + struct view_data vd; + struct status_data base_status, battle_status; + struct weapon_atk base_lhw, battle_lhw; //Left-hand weapon atk data. + struct status_change sc; + struct regen_data regen; + struct regen_data_sub sregen, ssregen; + //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in + //status_calc_pc, while special_state is recalculated in each call. [Skotlex] + struct { + unsigned auth : 1; + unsigned menu_or_input : 1; + unsigned dead_sit : 2; + unsigned waitingdisconnect : 1; + unsigned lr_flag : 2; + unsigned connect_new : 1; + unsigned arrow_atk : 1; + unsigned skill_flag : 1; + unsigned gangsterparadise : 1; + unsigned rest : 1; + unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] + unsigned snovice_flag : 4; + // originally by Qamera, adapted by celest + unsigned event_death : 1; + unsigned event_kill_pc : 1; + unsigned event_disconnect : 1; + unsigned event_kill_mob : 1; + unsigned event_baselvup : 1; + unsigned event_joblvup : 1; + unsigned event_loadmap : 1; + // Abracadabra bugfix by Aru + unsigned abra_flag : 1; + unsigned autotrade : 1; //By Fantik + unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet) + unsigned showdelay :1; + unsigned showexp :1; + unsigned showzeny :1; + unsigned mainchat :1; //[LuzZza] + unsigned noask :1; // [LuzZza] + unsigned trading :1; //[Skotlex] is 1 only after a trade has started. + unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE + unsigned party_sent :1; + unsigned guild_sent :1; + unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo] + unsigned size :2; // for tiny/large types + unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex] + unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex] + unsigned blockedmove :1; + unsigned using_fake_npc :1; + unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex] + unsigned killer : 1; + unsigned killable : 1; + unsigned doridori : 1; + unsigned ignoreAll : 1; + unsigned short autoloot; + struct guild *gmaster_flag; + } state; + struct { + unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; + unsigned restart_full_recover : 1; + unsigned no_castcancel : 1; + unsigned no_castcancel2 : 1; + unsigned no_sizefix : 1; + unsigned no_gemstone : 1; + unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] + unsigned perfect_hiding : 1; // [Valaris] + } special_state; + int login_id1, login_id2; + unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] + + int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18 + struct mmo_charstatus status; + struct registry save_reg; + + struct item_data *inventory_data[MAX_INVENTORY]; + short equip_index[11]; + unsigned int weight,max_weight; + int cart_weight,cart_max_weight,cart_num,cart_max_num; + int fd; + unsigned short mapindex; + unsigned short prev_speed,prev_adelay; + unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left. + unsigned int client_tick; + int npc_id,areanpc_id,npc_shopid; + int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse) + int npc_menu, max_menu; + int npc_amount; + struct script_state *st; + char npc_str[256]; + int npc_timer_id; //For player attached npc timers. [Skotlex] + unsigned int chatID; + time_t idletime; + + struct{ + char name[NAME_LENGTH]; + } ignore[MAX_IGNORE_LIST]; + + int followtimer; // [MouseJstr] + int followtarget; + + time_t emotionlasttime; // to limit flood with emotion packets + + short skillitem,skillitemlv; + short skillid_old,skilllv_old; + short skillid_dance,skilllv_dance; + char blockskill[MAX_SKILL]; // [celest] + int cloneskill_id; + int menuskill_id, menuskill_lv; + + int invincible_timer; + unsigned int canlog_tick; + unsigned int canuseitem_tick; // [Skotlex] + unsigned int cantalk_tick; + + short weapontype1,weapontype2; + short disguise; // [Valaris] + + struct weapon_data right_weapon, left_weapon; + + // here start arrays to be globally zeroed at the beginning of status_calc_pc() + int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. + int subele[ELE_MAX]; + int subrace[RC_MAX]; + int subrace2[RC_MAX]; + int subsize[3]; + int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1]; + int weapon_coma_ele[ELE_MAX]; + int weapon_coma_race[RC_MAX]; + int weapon_atk[16]; + int weapon_atk_rate[16]; + int arrow_addele[ELE_MAX]; + int arrow_addrace[RC_MAX]; + int arrow_addsize[3]; + int magic_addele[ELE_MAX]; + int magic_addrace[RC_MAX]; + int magic_addsize[3]; + int critaddrace[RC_MAX]; + int expaddrace[RC_MAX]; + int itemgrouphealrate[MAX_ITEMGROUP]; + short sp_gain_race[RC_MAX]; + // zeroed arrays end here. + // zeroed structures start here + struct s_autospell{ + short id, lv, rate, card_id; + } autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS]; + struct s_addeffect{ + short id, rate, arrow_rate; + unsigned char flag; + } addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; + struct { //skillatk raises bonus dmg% of skills, skillblown increases bonus blewcount for some skills. + short id, val; + } skillatk[MAX_PC_BONUS], skillblown[MAX_PC_BONUS]; + struct { + short class_, rate; + } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], + add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; + struct s_add_drop { + short id, group; + int race, rate; + } add_drop[MAX_PC_BONUS]; + struct { + int nameid; + int rate; + } itemhealrate[MAX_PC_BONUS]; + // zeroed structures end here + // zeroed vars start here. + int arrow_atk,arrow_ele,arrow_cri,arrow_hit; + int nsshealhp,nsshealsp; + int critical_def,double_rate; + int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex] + int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; + int ignore_mdef_ele; + int ignore_mdef_race; + int perfect_hit; + int perfect_hit_add; + int get_zeny_rate; + int get_zeny_num; //Added Get Zeny Rate [Skotlex] + int double_add_rate; + int short_weapon_damage_return,long_weapon_damage_return; + int magic_damage_return; // AppleGirl Was Here + int random_attack_increase_add,random_attack_increase_per; // [Valaris] + int break_weapon_rate,break_armor_rate; + int crit_atk_rate; + int hp_loss_rate; + int sp_loss_rate; + int classchange; // [Valaris] + int speed_add_rate, aspd_add_rate; + unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] + + short splash_range, splash_add_range; + short add_steal_rate; + short hp_loss_value; + short sp_loss_value; + short hp_loss_type; + short sp_gain_value, hp_gain_value; + short sp_vanish_rate; + short sp_vanish_per; + short add_drop_count; + unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] + unsigned short unbreakable_equip; //100% break resistance on certain equipment + unsigned short unstripable_equip; + short add_def_count,add_mdef_count; + short add_dmg_count,add_mdmg_count; + + // zeroed vars end here. + + int castrate,delayrate,hprate,sprate,dsprate; + int atk_rate; + int speed_rate,hprecov_rate,sprecov_rate; + int matk_rate; + int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; + + int hp_loss_tick; + int sp_loss_tick; + + int itemid; + short itemindex; //Used item's index in sd->inventory [Skotlex] + + short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] + + short spiritball, spiritball_old; + int spirit_timer[MAX_SKILL_LEVEL]; + + unsigned char potion_success_counter; //Potion successes in row counter + unsigned char mission_count; //Stores the bounty kill count for TK_MISSION + short mission_mobid; //Stores the target mob_id for TK_MISSION + int die_counter; //Total number of times you've died + int devotion[5]; //Stores the char IDs of chars devoted to. + int reg_num; //Number of registries (type numeric) + int regstr_num; //Number of registries (type string) + + struct script_reg *reg; + struct script_regstr *regstr; + + int trade_partner; + struct { + struct { + int index, amount; + } item[10]; + int zeny, weight; + } deal; + + int party_invite,party_invite_account; + + int guild_invite,guild_invite_account; + int guild_emblem_id,guild_alliance,guild_alliance_account; + short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] + int guildspy; // [Syrus22] + int partyspy; // [Syrus22] + + int vender_id; + int vend_num; + char message[MESSAGE_SIZE]; + struct vending vending[MAX_VENDING]; + + struct pet_data *pd; + struct homun_data *hd; // [blackhole89] + + struct{ + int m; //-1 - none, other: map index corresponding to map name. + unsigned short index; //map index + }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars + short hate_mob[3]; + + unsigned int pvp_timer; + short pvp_point; + unsigned short pvp_rank, pvp_lastusers; + unsigned short pvp_won, pvp_lost; + + char eventqueue[MAX_EVENTQUEUE][50]; + int eventtimer[MAX_EVENTTIMER]; + unsigned short eventcount; // [celest] + + unsigned char change_level; // [celest] + + char fakename[NAME_LENGTH]; // fake names [Valaris] + +#ifndef TXT_ONLY + int mail_counter; // mail counter for mail system [Valaris] +#endif + + int duel_group; // duel vars [LuzZza] + int duel_invite; + + char away_message[128]; // [LuzZza] + +}; + +struct { + int members_count; + int invites_count; + int max_players_limit; +} duel_list[MAX_DUEL]; + +int duel_count; + +struct npc_timerevent_list { + int timer,pos; +}; +struct npc_label_list { + char name[NAME_LENGTH]; + int pos; +}; +struct npc_item_list { + unsigned int nameid,value; +}; +struct npc_data { + struct block_list bl; + struct unit_data ud; //Because they need to be able to move.... + struct view_data *vd; + struct status_change sc; //They can't have status changes, but.. they want the visual opt values. + short n; + short class_; + short speed; + unsigned char name[NAME_LENGTH]; + unsigned char exname[NAME_LENGTH]; + int chat_id; + unsigned int next_walktime; + + char eventqueue[MAX_EVENTQUEUE][50]; + int eventtimer[MAX_EVENTTIMER]; + short arenaflag; + + void *chatdb; + struct npc_data *master_nd; + + union { + struct { + struct script_code *script; + short xs,ys; + int guild_id; + int timer,timerid,timeramount,rid; + unsigned int timertick; + struct npc_timerevent_list *timer_event; + int label_list_num; + struct npc_label_list *label_list; + int src_id; + } scr; + struct npc_item_list shop_item[1]; + struct { + short xs,ys; + short x,y; + unsigned short mapindex; + } warp; + } u; + //Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex] +}; + +//For quick linking to a guardian's info. [Skotlex] +struct guardian_data { + int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium. + int guild_id; + int emblem_id; + int guardup_lv; //Level of GD_GUARDUP skill. + char guild_name[NAME_LENGTH]; + struct guild_castle* castle; +}; + +// Mob List Held in memory for Dynamic Mobs [Wizputer] +// Expanded to specify all mob-related spawn data by [Skotlex] +struct spawn_data { + short class_; //Class, used because a mob can change it's class + unsigned short m,x,y; //Spawn information (map, point, spawn-area around point) + signed short xs,ys; + unsigned short num; //Number of mobs using this structure. + unsigned int level; //Custom level. + unsigned int delay1,delay2; //Min delay before respawning after spawn/death + struct { + unsigned size :2; //Holds if mob has to be tiny/large + unsigned ai :2; //Holds if mob is special ai. + } state; + char name[NAME_LENGTH],eventname[50]; //Name/event +}; + + +struct mob_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. + struct status_change sc; + struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex] + char name[NAME_LENGTH]; + struct { + unsigned size : 2; //Small/Big monsters. + unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex] + unsigned ai : 2; //Special ai for summoned monsters. + //0: Normal mob. + //1: Standard summon, attacks mobs. + //2: Alchemist Marine Sphere + //3: Alchemist Summon Flora + } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. + struct { + unsigned skillstate : 8; + unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] + unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus] + unsigned steal_coin_flag : 1; + unsigned soul_change_flag : 1; // Celest + unsigned alchemist: 1; + unsigned no_random_walk: 1; + unsigned killer: 1; + int provoke_flag; // Celest + } state; + struct guardian_data* guardian_data; + struct { + int id; + int dmg; + unsigned flag : 1; //0: Normal. 1: Homunc exp + } dmglog[DAMAGELOG_SIZE]; + struct spawn_data *spawn; //Spawn data. + struct item *lootitem; + short spawn_n; //Spawn data index on the map server. + short class_; + short attacked_count; + unsigned char attacked_players; + unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] + int level; + int target_id,attacked_id; + unsigned int next_walktime; + unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime; + short move_fail_count; + short lootitem_count; + short min_chase; + + int deletetimer; + int master_id,master_dist; + + struct npc_data *nd; + unsigned short callback_flag; + + short skillidx; + unsigned int skilldelay[MAX_MOBSKILL]; + char npc_event[50]; +}; + +/* [blackhole89] */ +struct homun_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data base_status, battle_status; + struct status_change sc; + struct regen_data regen; + struct homunculus_db *homunculusDB; //[orn] + struct s_homunculus homunculus ; //[orn] + + struct map_session_data *master; //pointer back to its master + int hungry_timer; //[orn] + unsigned int exp_next; + char blockskill[MAX_SKILL]; // [orn] +}; + +struct pet_data { + struct block_list bl; + struct unit_data ud; + struct view_data vd; + struct s_pet pet; + struct status_data status; + struct mob_db *db; + struct pet_db *petDB; + int pet_hungry_timer; + int target_id; + short n; + struct { + unsigned skillbonus : 1; + } state; + int move_fail_count; + unsigned int next_walktime,last_thinktime; + short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex] + + struct pet_recovery { //Stat recovery + unsigned short type; //Status Change id + unsigned short delay; //How long before curing (secs). + int timer; + } *recovery; //[Valaris] / Reimplemented by [Skotlex] + + struct pet_bonus { + unsigned short type; //bStr, bVit? + unsigned short val; //Qty + unsigned short duration; //in secs + unsigned short delay; //Time before recasting (secs) + int timer; + } *bonus; //[Valaris] / Reimplemented by [Skotlex] + + struct pet_skill_attack { //Attack Skill + unsigned short id; + unsigned short lv; + unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_. + unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks) + unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10% + } *a_skill; //[Skotlex] + + struct pet_skill_support { //Support Skill + unsigned short id; + unsigned short lv; + unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat) + unsigned short sp; //Max SP% for skill to trigger (100 = no check) + unsigned short delay; //Time (secs) between being able to recast. + int timer; + } *s_skill; //[Skotlex] + + struct pet_loot { + struct item *item; + unsigned short count; + unsigned short weight; + unsigned short max; + } *loot; //[Valaris] / Rewritten by [Skotlex] + + struct map_session_data *msd; +}; + +enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用 + +struct map_data { + char name[MAP_NAME_LENGTH]; + unsigned short index; //Index is the map index used by the mapindex* functions. + unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う + unsigned char *cell; //Contains temporary cell data that is set/unset on tiles. +#ifdef CELL_NOSTACK + unsigned char *cell_bl; //Holds amount of bls in any given cell. +#endif + char *alias; // [MouseJstr] + struct block_list **block; + struct block_list **block_mob; + int *block_count,*block_mob_count; + int m; + short xs,ys; + short bxs,bys; + int water_height; + int npc_num; + int users; + struct { + unsigned alias : 1; + unsigned nomemo : 1; + unsigned noteleport : 1; + unsigned noreturn : 1; + unsigned monster_noteleport : 1; + unsigned nosave : 1; + unsigned nobranch : 1; + unsigned noexppenalty : 1; + unsigned pvp : 1; + unsigned pvp_noparty : 1; + unsigned pvp_noguild : 1; + unsigned pvp_nightmaredrop :1; + unsigned pvp_nocalcrank : 1; + unsigned gvg_castle : 1; + unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7 + unsigned gvg_dungeon : 1; // Celest + unsigned gvg_noparty : 1; + unsigned nozenypenalty : 1; + unsigned notrade : 1; + unsigned noskill : 1; + unsigned nowarp : 1; + unsigned nowarpto : 1; + unsigned noicewall : 1; // [Valaris] + unsigned snow : 1; // [Valaris] + unsigned clouds : 1; + unsigned clouds2 : 1; // [Valaris] + unsigned fog : 1; // [Valaris] + unsigned fireworks : 1; + unsigned sakura : 1; // [Valaris] + unsigned leaves : 1; // [Valaris] + unsigned rain : 1; // [Valaris] + unsigned indoors : 1; // celest + unsigned nogo : 1; // [Valaris] + unsigned nobaseexp : 1; // [Lorky] added by Lupus + unsigned nojobexp : 1; // [Lorky] + unsigned nomobloot : 1; // [Lorky] + unsigned nomvploot : 1; // [Lorky] + unsigned nightenabled :1; //For night display. [Skotlex] + unsigned restricted : 1; // [Komurka] + unsigned nodrop : 1; + unsigned novending : 1; + unsigned loadevent : 1; + unsigned nochat :1; + unsigned partylock :1; + unsigned guildlock :1; + } flag; + struct point save; + struct npc_data *npc[MAX_NPC_PER_MAP]; + struct { + int drop_id; + int drop_type; + int drop_per; + } drop_list[MAX_DROP_PER_MAP]; + + struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer] + int mob_delete_timer; // [Skotlex] + int zone; // [Komurka] + int jexp; // map experience multiplicator + int bexp; // map experience multiplicator + int nocommand; //Blocks @/# commands for non-gms. [Skotlex] +}; + +struct map_data_other_server { + char name[MAP_NAME_LENGTH]; + unsigned short index; //Index is the map index used by the mapindex* functions. + unsigned char *gat; // NULL固定にして判断 + unsigned long ip; + unsigned int port; +}; + +struct flooritem_data { + struct block_list bl; + unsigned char subx,suby; + int cleartimer; + int first_get_id,second_get_id,third_get_id; + unsigned int first_get_tick,second_get_tick,third_get_tick; + struct item item_data; +}; + +enum { + SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 + SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 + SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 + SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 + SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 + SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 + SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 + SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60 + SP_CARTINFO=99, // 99 + + SP_BASEJOB=119, // 100+19 - celest + SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex] + + // original 1000- + SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 + SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 + SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 + SP_ADDEFF, SP_RESEFF, // 1012-1013 + SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 + SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 + SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 + SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 + SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030 + SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 + SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 + SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037 + SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 + SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 + SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050 + SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 + SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 + SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 + SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 + SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076 + SP_FREE,SP_CLASSCHANGE, // 1077-1078 + SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 + SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 + SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 + + SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 + SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 + SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 + + SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 + SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020 + SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 + SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 + SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033 + SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 + SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 + SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041 + //Before adding another, note that + //1077 (SP_FREE, previously disguise), + //are available! +}; + +enum { + LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES +}; + +// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc) +#define CELL_NPC 0x1 +#define CELL_REGEN 0x2 +#define CELL_PNEUMA 0x4 +#define CELL_SAFETYWALL 0x8 +#define CELL_LANDPROTECTOR 0x10 +#define CELL_BASILICA 0x20 +#define CELL_ICEWALL 0x80 +/* + * map_getcell()で使用されるフラグ + */ +typedef enum { + CELL_CHKWALL=0, // 壁(セルタイプ1) + CELL_CHKWATER, // 水場(セルタイプ3) + CELL_CHKGROUND, // 地面障害物(セルタイプ5) + CELL_CHKPASS, // 通過可能(セルタイプ1,5以外) + CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod. + CELL_CHKNOPASS, // 通過不可(セルタイプ1,5) + CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod. + CELL_GETTYPE, // セルタイプを返す + CELL_GETCELLTYPE, + CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ) + CELL_CHKREGEN, // cells that improve regeneration + CELL_CHKPNEUMA, + CELL_CHKSAFETYWALL, + CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ) + CELL_CHKLANDPROTECTOR, + CELL_CHKICEWALL, + CELL_CHKSTACK, +} cell_t; +// map_setcell()で使用されるフラグ +enum { + CELL_SETNPC=0x10, // タッチタイプのNPCをセット + CELL_CLRNPC, + CELL_SETBASILICA, // バジリカをセット + CELL_CLRBASILICA, // バジリカをクリア + CELL_SETREGEN, // set regen cell + CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth + CELL_CLRLANDPROTECTOR, + CELL_SETPNEUMA, + CELL_CLRPNEUMA, + CELL_SETSAFETYWALL, + CELL_CLRSAFETYWALL, + CELL_SETICEWALL, + CELL_CLRICEWALL, +}; + +struct chat_data { + struct block_list bl; + + unsigned char pass[8]; /* password */ + unsigned char title[61]; /* room title MAX 60 */ + unsigned char limit; /* join limit */ + unsigned char trigger; + unsigned char users; /* current users */ + unsigned char pub; /* room attribute */ + struct map_session_data *usersd[20]; + struct block_list *owner_; + struct block_list **owner; + char npc_event[50]; +}; + +extern struct map_data map[]; +extern int map_num; +extern int autosave_interval; +extern int minsave_interval; +extern int save_settings; +extern int agit_flag; +extern int night_flag; // 0=day, 1=night [Yor] +extern int enable_spy; //Determines if @spy commands are active. +extern char db_path[256]; + +// gat?ヨァ +int map_getcell(int,int,int,cell_t); +int map_getcellp(struct map_data*,int,int,cell_t); +void map_setcell(int,int,int,int); +extern int map_read_flag; // 0: grfォユォ。ォ、ォ・1: ォュォ罩テォキォ・2: ォュォ罩テォキォ・?) +enum { + READ_FROM_GAT, READ_FROM_AFM, + READ_FROM_BITMAP, CREATE_BITMAP, + READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED +}; + +extern char motd_txt[]; +extern char help_txt[]; +extern char help2_txt[]; +extern char charhelp_txt[]; + +extern char talkie_mes[]; + +extern char wisp_server_name[]; + +// 鯖全体情報 +void map_setusers(int); +int map_getusers(void); +// block削除関連 +int map_freeblock(struct block_list *bl); +int map_freeblock_lock(void); +//int map_freeblock_unlock(void); +int map_freeblock_unlock_sub (char *file, int lineno); +#define map_freeblock_unlock() map_freeblock_unlock_sub (__FILE__, __LINE__) +// block関連 +int map_addblock_sub(struct block_list *, int); +int map_delblock_sub(struct block_list *, int); +#define map_addblock(bl) map_addblock_sub(bl,1) +#define map_delblock(bl) map_delblock_sub(bl,1) +int map_moveblock(struct block_list *, int, int, unsigned int); +int map_foreachinrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...); +int map_foreachinshootrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...); +int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...); +// -- moonsoul (added map_foreachincell) +int map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...); +int map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...); +int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest +int map_foreachinmap(int (*)(struct block_list*,va_list),int,int,...); +int map_countnearpc(int,int,int); +//block関連に追加 +int map_count_oncell(int m,int x,int y,int type); +struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *); +// 一時的object関連 +int map_addobject(struct block_list *); +int map_delobject(int); +int map_delobjectnofree(int id); +void map_foreachobject(int (*)(struct block_list*,va_list),int,...); +int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag); +// +int map_quit(struct map_session_data *); +void map_quit_ack(struct map_session_data *); +// npc +int map_addnpc(int,struct npc_data *); + +// 床アイテム関連 +int map_clearflooritem_timer(int,unsigned int,int,int); +int map_removemobs_timer(int,unsigned int,int,int); +#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1) +int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int); + +// キャラid=>キャラ名 変換関連 +void map_addchariddb(int charid,char *name); +void map_delchariddb(int charid); +int map_reqchariddb(struct map_session_data * sd,int charid); +char * map_charid2nick(int); +struct map_session_data * map_charid2sd(int); + +struct map_session_data * map_id2sd(int); +struct block_list * map_id2bl(int); +int map_mapindex2mapid(unsigned short mapindex); +int map_mapname2mapid(char*); +int map_mapname2ipport(unsigned short,int*,int*); +int map_setipport(unsigned short map,unsigned long ip,int port); +int map_eraseipport(unsigned short map,unsigned long ip,int port); +int map_eraseallipport(void); +void map_addiddb(struct block_list *); +void map_deliddb(struct block_list *bl); +struct map_session_data** map_getallusers(int *users); +void map_foreachpc(int (*func)(DBKey,void*,va_list),...); +int map_foreachiddb(int (*)(DBKey,void*,va_list),...); +void map_addnickdb(struct map_session_data *); +struct map_session_data * map_nick2sd(char*); +int compare_item(struct item *a, struct item *b); + +// その他 +int map_check_dir(int s_dir,int t_dir); +int map_calc_dir( struct block_list *src,int x,int y); +int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] + +// Water functions... +// +int map_setwaterheight(int m, char *mapname, int height); +int map_waterheight(char *mapname); + +// path.cより +int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2); +#define path_search(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS) +#define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL) + +int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag); +#define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL) + +int path_blownpos(int m,int x0,int y0,int dx,int dy,int count); + +// distance related functions [Skotlex] +#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance) +#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance) +#define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance) +int check_distance(int dx, int dy, int distance); + +#define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y) +#define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1)) +#define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1)) +unsigned int distance(int dx, int dy); + +int cleanup_sub(struct block_list *bl, va_list ap); + +void map_helpscreen(int flag); // [Valaris] +int map_delmap(char *mapname); + +int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer] +void map_spawnmobs(int); // [Wizputer] +void map_removemobs(int); // [Wizputer] +void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex] + +//Added for own save method +int charsql_db_init(int method); + +extern char *INTER_CONF_NAME; +extern char *LOG_CONF_NAME; +extern char *MAP_CONF_NAME; +extern char *BATTLE_CONF_FILENAME; +extern char *ATCOMMAND_CONF_FILENAME; +extern char *CHARCOMMAND_CONF_FILENAME; +extern char *SCRIPT_CONF_NAME; +extern char *MSG_CONF_NAME; +extern char *GRF_PATH_FILENAME; + + +extern int charsave_method; //needed .. +extern char *map_server_dns; + +#ifndef TXT_ONLY + +// MySQL +#ifdef __WIN32 +#include <my_global.h> +#include <my_sys.h> +#endif +#include <mysql.h> + +extern char tmp_sql[65535]; + +extern int db_use_sqldbs; +extern MYSQL mmysql_handle; +extern MYSQL_RES* sql_res ; +extern MYSQL_ROW sql_row ; + +extern MYSQL charsql_handle; +extern MYSQL_RES* charsql_res; +extern MYSQL_ROW charsql_row; + +extern MYSQL logmysql_handle; +extern MYSQL_RES* logsql_res ; +extern MYSQL_ROW logsql_row ; + +extern int mail_server_enable; +extern MYSQL mail_handle; +extern MYSQL_RES* mail_res ; +extern MYSQL_ROW mail_row ; + +extern char item_db_db[32]; +extern char item_db2_db[32]; +extern char mob_db_db[32]; +extern char mob_db2_db[32]; +extern char char_db[32]; +extern char mail_db[32]; + +#endif /* not TXT_ONLY */ +//Useful typedefs from jA [Skotlex] +typedef struct map_session_data TBL_PC; +typedef struct npc_data TBL_NPC; +typedef struct mob_data TBL_MOB; +typedef struct flooritem_data TBL_ITEM; +typedef struct chat_data TBL_CHAT; +typedef struct skill_unit TBL_SKILL; +typedef struct pet_data TBL_PET; +typedef struct homun_data TBL_HOM; + +#define BL_CAST(type_, bl , dest) \ + (((bl) == NULL || (bl)->type != type_) ? ((dest) = NULL, 0) : ((dest) = (T ## type_ *)(bl), 1)) + + +extern int lowest_gm_level; +extern char main_chat_nick[16]; + +#endif |