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-rw-r--r--src/map/itemdb.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 35cd154cb..d2d3b6c73 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -337,7 +337,7 @@ enum item_class_upper {
ITEMUPPER_UPPER = 0x02,
ITEMUPPER_BABY = 0x04,
ITEMUPPER_THIRD = 0x08,
- ITEMUPPER_THURDUPPER = 0x10,
+ ITEMUPPER_THIRDUPPER = 0x10,
ITEMUPPER_THIRDBABY = 0x20,
ITEMUPPER_ALL = 0x3f, // Sum of all the above
};
@@ -454,10 +454,10 @@ struct item_data {
uint16 nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
- //Do not add stuff between value_buy and view_id (see how getiteminfo works)
int value_buy;
int value_sell;
int type;
+ int subtype;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus]
int sex;
int equip;
@@ -466,7 +466,7 @@ struct item_data {
int def;
int range;
int slot;
- int look;
+ int view_sprite;
int elv;
int wlv;
int view_id;
@@ -474,8 +474,6 @@ struct item_data {
int elvmax;/* maximum level for this item */
int delay;
-//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
-// some script commands should be revised as well...
uint64 class_base[3]; ///< Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 6; ///< Specifies if the upper-type can equip it (bitfield, 0x01: normal, 0x02: upper, 0x04: baby normal, 0x08: third normal, 0x10: third upper, 0x20: third baby)
struct {
@@ -524,7 +522,8 @@ struct item_data {
#define itemdb_type(n) (itemdb->search(n)->type)
#define itemdb_atk(n) (itemdb->search(n)->atk)
#define itemdb_def(n) (itemdb->search(n)->def)
-#define itemdb_look(n) (itemdb->search(n)->look)
+#define itemdb_subtype(n) (itemdb->search(n)->subtype)
+#define itemdb_sprite(n) (itemdb->search(n)->view_sprite)
#define itemdb_weight(n) (itemdb->search(n)->weight)
#define itemdb_equip(n) (itemdb->search(n)->equip)
#define itemdb_usescript(n) (itemdb->search(n)->script)
@@ -648,6 +647,7 @@ struct itemdb_interface {
struct item_combo * (*id2combo) (unsigned short id);
bool (*is_item_usable) (struct item_data *item);
bool (*lookup_const) (const struct config_setting_t *it, const char *name, int *value);
+ bool (*lookup_const_mask) (const struct config_setting_t *it, const char *name, int *value);
};
#ifdef HERCULES_CORE