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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c52
1 files changed, 25 insertions, 27 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 985d2bca4..236ed70b7 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2832,18 +2832,18 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
d->dmg_lv = ATK_BLOCK;
if(src_skill_id == MH_STEINWAND){
if (--group->val2<=0)
- skill->del_unitgroup(group,ALC_MARK);
+ skill->del_unitgroup(group);
if( (group->val3 - damage) > 0 )
group->val3 -= (int)cap_value(damage, INT_MIN, INT_MAX);
else
- skill->del_unitgroup(group,ALC_MARK);
+ skill->del_unitgroup(group);
return 0;
}
if( skill_id == SO_ELEMENTAL_SHIELD ) {
if ( ( group->val2 - damage) > 0 ) {
group->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX);
} else
- skill->del_unitgroup(group,ALC_MARK);
+ skill->del_unitgroup(group);
return 0;
}
/**
@@ -2853,12 +2853,12 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
if ( ( group->val2 - damage) > 0 ) {
group->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX);
} else
- skill->del_unitgroup(group,ALC_MARK);
+ skill->del_unitgroup(group);
if (--group->val3<=0)
- skill->del_unitgroup(group,ALC_MARK);
+ skill->del_unitgroup(group);
#else
if (--group->val2<=0)
- skill->del_unitgroup(group,ALC_MARK);
+ skill->del_unitgroup(group);
#endif
return 0;
}
@@ -3750,7 +3750,7 @@ static struct Damage battle_calc_magic_attack(struct block_list *src, struct blo
if (sc){
if( sc->data[SC_TELEKINESIS_INTENSE] && s_ele == ELE_GHOST )
- ad.damage += sc->data[SC_TELEKINESIS_INTENSE]->val3;
+ ad.damage += ad.damage * sc->data[SC_TELEKINESIS_INTENSE]->val3 / 100;
}
switch(skill_id){
case MG_FIREBOLT:
@@ -4124,13 +4124,6 @@ static struct Damage battle_calc_misc_attack(struct block_list *src, struct bloc
case NPC_EVILLAND:
md.damage = skill->calc_heal(src,target,skill_id,skill_lv,false);
break;
- case RK_DRAGONBREATH:
- case RK_DRAGONBREATH_WATER:
- md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
- RE_LVL_MDMOD(150);
- if (sd) md.damage = md.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100;
- md.flag |= BF_LONG|BF_WEAPON;
- break;
/**
* Ranger
**/
@@ -4958,6 +4951,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
break;
}
break;
+ case RK_DRAGONBREATH:
+ case RK_DRAGONBREATH_WATER:
+ wd.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
+ wd.damage = wd.damage * status->get_lv(src) / 150;
+ if (sd) wd.damage = wd.damage * (95 + 5 * pc->checkskill(sd, RK_DRAGONTRAINING)) / 100;
+ break;
default:
{
i = (flag.cri
@@ -5928,21 +5927,21 @@ static void battle_reflect_damage(struct block_list *target, struct block_list *
delay += 100;/* gradual increase so the numbers don't clip in the client */
}
if( sc->data[SC_LG_REFLECTDAMAGE] && rnd()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) {
- bool change = false;
-
NORMALIZE_RDAMAGE(damage * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100);
trdamage -= rdamage;/* wont count towards total */
- if( sd && !sd->state.autocast ) {
- change = true;
- sd->state.autocast = 1;
+ enum autocast_type ac_type;
+
+ if (sd != NULL) {
+ ac_type = sd->auto_cast_current.type;
+ sd->auto_cast_current.type = AUTOCAST_TEMP;
}
map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,delay,wd->dmotion,rdamage,status_get_race(target));
- if( change )
- sd->state.autocast = 0;
+ if (sd != NULL)
+ sd->auto_cast_current.type = ac_type;
delay += 150;/* gradual increase so the numbers don't clip in the client */
@@ -6132,7 +6131,7 @@ static int battle_damage_area(struct block_list *bl, va_list ap)
else
status_fix_damage(src,bl,damage,0);
clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0);
- if (src->type != BL_PC || !BL_UCCAST(BL_PC, src)->state.autocast)
+ if (src->type != BL_PC || BL_UCCAST(BL_PC, src)->auto_cast_current.type != AUTOCAST_TEMP)
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
map->freeblock_unlock();
}
@@ -6341,7 +6340,7 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
skill_id = AB_DUPLELIGHT_MELEE;
else
skill_id = AB_DUPLELIGHT_MAGIC;
- skill->attack(skill->get_type(skill_id), src, src, target, skill_id, sc->data[SC_DUPLELIGHT]->val1, tick, SD_LEVEL);
+ skill->attack(skill->get_type(skill_id, sc->data[SC_DUPLELIGHT]->val1), src, src, target, skill_id, sc->data[SC_DUPLELIGHT]->val1, tick, SD_LEVEL);
}
}
@@ -6456,10 +6455,10 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
}
}
- sd->state.autocast = 1;
+ sd->auto_cast_current.type = AUTOCAST_TEMP;
skill->consume_requirement(sd,r_skill,r_lv,3);
skill->castend_type(type, src, target, r_skill, r_lv, tick, flag);
- sd->state.autocast = 0;
+ sd->auto_cast_current.type = AUTOCAST_NONE;
sd->ud.canact_tick = tick + skill->delay_fix(src, r_skill, r_lv);
clif->status_change(src, status->get_sc_icon(SC_POSTDELAY), status->get_sc_relevant_bl_types(SC_POSTDELAY), 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1);
}
@@ -7085,16 +7084,15 @@ static const struct battle_data {
{ "guild_emperium_check", &battle_config.guild_emperium_check, 1, 0, 1, },
{ "guild_exp_limit", &battle_config.guild_exp_limit, 50, 0, 99, },
{ "player_invincible_time", &battle_config.pc_invincible_time, 5000, 0, INT_MAX, },
+ { "pet_catch_rate_official_formula", &battle_config.pet_catch_rate_official_formula, 1, 0, 1, },
{ "pet_catch_rate", &battle_config.pet_catch_rate, 100, 0, INT_MAX, },
{ "pet_rename", &battle_config.pet_rename, 0, 0, 1, },
{ "pet_friendly_rate", &battle_config.pet_friendly_rate, 100, 0, INT_MAX, },
{ "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate, 100, 10, INT_MAX, },
- { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease, 5, 0, INT_MAX, },
{ "pet_status_support", &battle_config.pet_status_support, 0, 0, 1, },
{ "pet_attack_support", &battle_config.pet_attack_support, 0, 0, 1, },
{ "pet_damage_support", &battle_config.pet_damage_support, 0, 0, 1, },
{ "pet_support_min_friendly", &battle_config.pet_support_min_friendly, 900, 0, 950, },
- { "pet_equip_min_friendly", &battle_config.pet_equip_min_friendly, 900, 0, 950, },
{ "pet_support_rate", &battle_config.pet_support_rate, 100, 0, INT_MAX, },
{ "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master, 0, 0, 1, },
{ "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate, 100, 0, INT_MAX, },