diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 52 |
1 files changed, 25 insertions, 27 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 985d2bca4..236ed70b7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2832,18 +2832,18 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s d->dmg_lv = ATK_BLOCK; if(src_skill_id == MH_STEINWAND){ if (--group->val2<=0) - skill->del_unitgroup(group,ALC_MARK); + skill->del_unitgroup(group); if( (group->val3 - damage) > 0 ) group->val3 -= (int)cap_value(damage, INT_MIN, INT_MAX); else - skill->del_unitgroup(group,ALC_MARK); + skill->del_unitgroup(group); return 0; } if( skill_id == SO_ELEMENTAL_SHIELD ) { if ( ( group->val2 - damage) > 0 ) { group->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX); } else - skill->del_unitgroup(group,ALC_MARK); + skill->del_unitgroup(group); return 0; } /** @@ -2853,12 +2853,12 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s if ( ( group->val2 - damage) > 0 ) { group->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX); } else - skill->del_unitgroup(group,ALC_MARK); + skill->del_unitgroup(group); if (--group->val3<=0) - skill->del_unitgroup(group,ALC_MARK); + skill->del_unitgroup(group); #else if (--group->val2<=0) - skill->del_unitgroup(group,ALC_MARK); + skill->del_unitgroup(group); #endif return 0; } @@ -3750,7 +3750,7 @@ static struct Damage battle_calc_magic_attack(struct block_list *src, struct blo if (sc){ if( sc->data[SC_TELEKINESIS_INTENSE] && s_ele == ELE_GHOST ) - ad.damage += sc->data[SC_TELEKINESIS_INTENSE]->val3; + ad.damage += ad.damage * sc->data[SC_TELEKINESIS_INTENSE]->val3 / 100; } switch(skill_id){ case MG_FIREBOLT: @@ -4124,13 +4124,6 @@ static struct Damage battle_calc_misc_attack(struct block_list *src, struct bloc case NPC_EVILLAND: md.damage = skill->calc_heal(src,target,skill_id,skill_lv,false); break; - case RK_DRAGONBREATH: - case RK_DRAGONBREATH_WATER: - md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; - RE_LVL_MDMOD(150); - if (sd) md.damage = md.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100; - md.flag |= BF_LONG|BF_WEAPON; - break; /** * Ranger **/ @@ -4958,6 +4951,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl break; } break; + case RK_DRAGONBREATH: + case RK_DRAGONBREATH_WATER: + wd.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; + wd.damage = wd.damage * status->get_lv(src) / 150; + if (sd) wd.damage = wd.damage * (95 + 5 * pc->checkskill(sd, RK_DRAGONTRAINING)) / 100; + break; default: { i = (flag.cri @@ -5928,21 +5927,21 @@ static void battle_reflect_damage(struct block_list *target, struct block_list * delay += 100;/* gradual increase so the numbers don't clip in the client */ } if( sc->data[SC_LG_REFLECTDAMAGE] && rnd()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) { - bool change = false; - NORMALIZE_RDAMAGE(damage * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100); trdamage -= rdamage;/* wont count towards total */ - if( sd && !sd->state.autocast ) { - change = true; - sd->state.autocast = 1; + enum autocast_type ac_type; + + if (sd != NULL) { + ac_type = sd->auto_cast_current.type; + sd->auto_cast_current.type = AUTOCAST_TEMP; } map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,delay,wd->dmotion,rdamage,status_get_race(target)); - if( change ) - sd->state.autocast = 0; + if (sd != NULL) + sd->auto_cast_current.type = ac_type; delay += 150;/* gradual increase so the numbers don't clip in the client */ @@ -6132,7 +6131,7 @@ static int battle_damage_area(struct block_list *bl, va_list ap) else status_fix_damage(src,bl,damage,0); clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0); - if (src->type != BL_PC || !BL_UCCAST(BL_PC, src)->state.autocast) + if (src->type != BL_PC || BL_UCCAST(BL_PC, src)->auto_cast_current.type != AUTOCAST_TEMP) skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); map->freeblock_unlock(); } @@ -6341,7 +6340,7 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_ skill_id = AB_DUPLELIGHT_MELEE; else skill_id = AB_DUPLELIGHT_MAGIC; - skill->attack(skill->get_type(skill_id), src, src, target, skill_id, sc->data[SC_DUPLELIGHT]->val1, tick, SD_LEVEL); + skill->attack(skill->get_type(skill_id, sc->data[SC_DUPLELIGHT]->val1), src, src, target, skill_id, sc->data[SC_DUPLELIGHT]->val1, tick, SD_LEVEL); } } @@ -6456,10 +6455,10 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_ } } - sd->state.autocast = 1; + sd->auto_cast_current.type = AUTOCAST_TEMP; skill->consume_requirement(sd,r_skill,r_lv,3); skill->castend_type(type, src, target, r_skill, r_lv, tick, flag); - sd->state.autocast = 0; + sd->auto_cast_current.type = AUTOCAST_NONE; sd->ud.canact_tick = tick + skill->delay_fix(src, r_skill, r_lv); clif->status_change(src, status->get_sc_icon(SC_POSTDELAY), status->get_sc_relevant_bl_types(SC_POSTDELAY), 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); } @@ -7085,16 +7084,15 @@ static const struct battle_data { { "guild_emperium_check", &battle_config.guild_emperium_check, 1, 0, 1, }, { "guild_exp_limit", &battle_config.guild_exp_limit, 50, 0, 99, }, { "player_invincible_time", &battle_config.pc_invincible_time, 5000, 0, INT_MAX, }, + { "pet_catch_rate_official_formula", &battle_config.pet_catch_rate_official_formula, 1, 0, 1, }, { "pet_catch_rate", &battle_config.pet_catch_rate, 100, 0, INT_MAX, }, { "pet_rename", &battle_config.pet_rename, 0, 0, 1, }, { "pet_friendly_rate", &battle_config.pet_friendly_rate, 100, 0, INT_MAX, }, { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate, 100, 10, INT_MAX, }, - { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease, 5, 0, INT_MAX, }, { "pet_status_support", &battle_config.pet_status_support, 0, 0, 1, }, { "pet_attack_support", &battle_config.pet_attack_support, 0, 0, 1, }, { "pet_damage_support", &battle_config.pet_damage_support, 0, 0, 1, }, { "pet_support_min_friendly", &battle_config.pet_support_min_friendly, 900, 0, 950, }, - { "pet_equip_min_friendly", &battle_config.pet_equip_min_friendly, 900, 0, 950, }, { "pet_support_rate", &battle_config.pet_support_rate, 100, 0, INT_MAX, }, { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master, 0, 0, 1, }, { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate, 100, 0, INT_MAX, }, |