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-rw-r--r--src/common/mmo.h129
1 files changed, 107 insertions, 22 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 77f706f0d..52f68b719 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -23,6 +23,7 @@
#include "config/core.h"
#include "common/cbasetypes.h"
+#include "common/db.h" // VECTORS
// server->client protocol version
// 0 - pre-?
@@ -114,7 +115,15 @@
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
-#define MAX_CHARS 9
+#if PACKETVER >= 20100413
+#ifndef MAX_CHARS
+ #define MAX_CHARS 12
+#endif
+#else
+#ifndef MAX_CHARS
+ #define MAX_CHARS 9
+#endif
+#endif
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
@@ -131,7 +140,7 @@
#define MAX_FAME 1000000000
#define MAX_CART 100
#ifndef MAX_SKILL
-#define MAX_SKILL 1478
+#define MAX_SKILL 1510
#endif
#ifndef MAX_SKILL_ID
#define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID
@@ -256,15 +265,32 @@
#define MAX_ELESKILLTREE 3
#endif
+// Maximum item options [Smokexyz]
+#ifndef MAX_ITEM_OPTIONS
+#define MAX_ITEM_OPTIONS 5
+#endif
+STATIC_ASSERT(MAX_ITEM_OPTIONS <= 5, "This value is limited by the client and database layout and should only be increased if you know the consequences.");
+
+// RoDEX
+#define RODEX_TITLE_LENGTH (40 + 1)
+#define RODEX_BODY_LENGTH (500 + 1)
+#define RODEX_MAX_ITEM (5)
+#define RODEX_EXPIRE (1 * 15 * 24 * 60 * 60)
+#if PACKETVER >= 20170419
+#define RODEX_MAIL_PER_PAGE 32
+#else
+#define RODEX_MAIL_PER_PAGE 7
+#endif
+
// The following system marks a different job ID system used by the map server,
// which makes a lot more sense than the normal one. [Skotlex]
// These marks the "level" of the job.
-#define JOBL_2_1 0x100 //256
-#define JOBL_2_2 0x200 //512
-#define JOBL_2 0x300
-#define JOBL_UPPER 0x1000 //4096
-#define JOBL_BABY 0x2000 //8192
-#define JOBL_THIRD 0x4000 //16384
+#define JOBL_2_1 0x0100
+#define JOBL_2_2 0x0200
+#define JOBL_2 0x0300 // JOBL_2_1 | JOBL_2_2
+#define JOBL_UPPER 0x1000
+#define JOBL_BABY 0x2000
+#define JOBL_THIRD 0x4000
#define SCRIPT_VARNAME_LENGTH 32 ///< Maximum length of a script variable
@@ -326,6 +352,12 @@ struct item {
char favorite;
unsigned char bound;
uint64 unique_id;
+
+ struct {
+ int16 index;
+ int16 value;
+ uint8 param;
+ } option[MAX_ITEM_OPTIONS];
};
//Equip position constants
@@ -390,7 +422,7 @@ enum e_item_bound_type {
#endif
};
-enum {
+enum e_option {
OPTION_NOTHING = 0x00000000,
OPTION_SIGHT = 0x00000001,
OPTION_HIDE = 0x00000002,
@@ -416,6 +448,7 @@ enum {
OPTION_DRAGON5 = 0x04000000,
OPTION_HANBOK = 0x08000000,
OPTION_OKTOBERFEST = 0x10000000,
+ OPTION_SUMMER2 = 0x20000000,
#ifndef NEW_CARTS
OPTION_CART1 = 0x00000008,
OPTION_CART2 = 0x00000080,
@@ -427,7 +460,7 @@ enum {
#endif
// compound constants
OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5,
- OPTION_COSTUME = OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST,
+ OPTION_COSTUME = OPTION_WEDDING | OPTION_XMAS | OPTION_SUMMER | OPTION_HANBOK | OPTION_OKTOBERFEST | OPTION_SUMMER2,
};
struct s_skill {
@@ -459,8 +492,10 @@ struct status_change_data {
};
struct storage_data {
- int storage_amount;
- struct item items[MAX_STORAGE];
+ bool save; ///< save flag.
+ bool received; ///< received flag.
+ int aggregate; ///< total item count.
+ VECTOR_DECL(struct item) item; ///< item vector.
};
struct guild_storage {
@@ -562,11 +597,11 @@ struct mmo_charstatus {
int mother;
int child;
- unsigned int base_exp,job_exp;
+ uint64 base_exp, job_exp;
int zeny;
int bank_vault;
- short class_;
+ int16 class;
int status_point, skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
@@ -581,10 +616,14 @@ struct mmo_charstatus {
int spear_faith, spear_calls;
int sword_faith, sword_calls;
- short weapon; // enum weapon_type
- short shield; // view-id
- short head_top,head_mid,head_bottom;
- short robe;
+ struct {
+ short weapon; ///< Weapon view sprite id.
+ short shield; ///< Shield view sprite id.
+ short head_top; ///< Top headgear view sprite id.
+ short head_mid; ///< Middle headgear view sprite id.
+ short head_bottom; ///< Bottom headgear view sprite id.
+ short robe; ///< Robe view sprite id.
+ } look;
char name[NAME_LENGTH];
int base_level, job_level;
@@ -596,7 +635,6 @@ struct mmo_charstatus {
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
- struct storage_data storage;
struct s_skill skill[MAX_SKILL];
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
@@ -670,7 +708,7 @@ struct party_member {
int account_id;
int char_id;
char name[NAME_LENGTH];
- unsigned short class_;
+ int16 class;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
@@ -689,7 +727,9 @@ struct party {
struct map_session_data;
struct guild_member {
int account_id, char_id;
- short hair,hair_color,gender,class_,lv;
+ short hair,hair_color,gender;
+ int16 class;
+ short lv;
uint64 exp;
int exp_payper;
short online,position;
@@ -777,12 +817,54 @@ struct fame_list {
};
enum fame_list_type {
+ RANKTYPE_UNKNOWN = -1,
RANKTYPE_BLACKSMITH = 0,
RANKTYPE_ALCHEMIST = 1,
RANKTYPE_TAEKWON = 2,
RANKTYPE_PK = 3, //Not supported yet
};
+struct rodex_message {
+ int64 id;
+ int sender_id;
+ char sender_name[NAME_LENGTH];
+ int receiver_id;
+ int receiver_accountid;
+ char receiver_name[NAME_LENGTH];
+ char title[RODEX_TITLE_LENGTH];
+ char body[RODEX_BODY_LENGTH];
+ struct {
+ struct item item;
+ int idx;
+
+ } items[RODEX_MAX_ITEM];
+ int64 zeny;
+ uint8 type;
+ int8 opentype;
+ bool is_read;
+ bool is_deleted;
+ int send_date;
+ int expire_date;
+ int weight;
+ int items_count;
+};
+
+VECTOR_STRUCT_DECL(rodex_maillist, struct rodex_message);
+
+enum rodex_opentype {
+ RODEX_OPENTYPE_MAIL = 0,
+ RODEX_OPENTYPE_ACCOUNT = 1,
+ RODEX_OPENTYPE_RETURN = 2,
+ RODEX_OPENTYPE_UNSET = 3,
+};
+
+enum MAIL_TYPE {
+ MAIL_TYPE_TEXT = 0x0,
+ MAIL_TYPE_ZENY = 0x2,
+ MAIL_TYPE_ITEM = 0x4,
+ MAIL_TYPE_NPC = 0x8
+};
+
/**
* Guild Basic Information
* It is used to request changes via intif_guild_change_basicinfo in map-server and to
@@ -840,7 +922,7 @@ enum {
};
//These mark the ID of the jobs, as expected by the client. [Skotlex]
-enum {
+enum e_class {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
@@ -993,6 +1075,8 @@ enum {
JOB_OBORO,
JOB_REBELLION = 4215,
+ JOB_SUMMONER = 4218,
+
#ifndef JOB_MAX
JOB_MAX,
#endif
@@ -1057,6 +1141,7 @@ enum ammo_type {
A_KUNAI, //7
A_CANNONBALL, //8
A_THROWWEAPON, //9
+ MAX_AMMO_TYPE
};
enum e_char_server_type {