diff options
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 58 |
1 files changed, 38 insertions, 20 deletions
diff --git a/src/char/char.c b/src/char/char.c index fb413be82..dccadc9fe 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -195,7 +195,10 @@ static DBMap* online_char_db; // int account_id -> struct online_char_data* static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_t data); int delete_char_sql(int char_id); -static void* create_online_char_data(DBKey key, va_list args) +/** + * @see DBCreateData + */ +static DBData create_online_char_data(DBKey key, va_list args) { struct online_char_data* character; CREATE(character, struct online_char_data, 1); @@ -204,14 +207,14 @@ static void* create_online_char_data(DBKey key, va_list args) character->server = -1; character->fd = -1; character->waiting_disconnect = INVALID_TIMER; - return character; + return db_ptr2data(character); } void set_char_charselect(int account_id) { struct online_char_data* character; - character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data); + character = idb_ensure(online_char_db, account_id, create_online_char_data); if( character->server > -1 ) if( server[character->server].users > 0 ) // Prevent this value from going negative. @@ -245,7 +248,7 @@ void set_char_online(int map_id, int char_id, int account_id) Sql_ShowDebug(sql_handle); //Check to see for online conflicts - character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data); + character = idb_ensure(online_char_db, account_id, create_online_char_data); if( character->char_id != -1 && character->server > -1 && character->server != map_id ) { ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n", @@ -330,9 +333,12 @@ void set_char_offline(int char_id, int account_id) } } -static int char_db_setoffline(DBKey key, void* data, va_list ap) +/** + * @see DBApply + */ +static int char_db_setoffline(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = (struct online_char_data*)data; + struct online_char_data* character = db_data2ptr(data); int server = va_arg(ap, int); if (server == -1) { character->char_id = -1; @@ -346,15 +352,18 @@ static int char_db_setoffline(DBKey key, void* data, va_list ap) return 0; } -static int char_db_kickoffline(DBKey key, void* data, va_list ap) +/** + * @see DBApply + */ +static int char_db_kickoffline(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = (struct online_char_data*)data; + struct online_char_data* character = db_data2ptr(data); int server_id = va_arg(ap, int); if (server_id > -1 && character->server != server_id) return 0; - //Kick out any connected characters, and set them offline as appropiate. + //Kick out any connected characters, and set them offline as appropriate. if (character->server > -1) mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 1); else if (character->waiting_disconnect == INVALID_TIMER) @@ -392,12 +401,15 @@ void set_all_offline_sql(void) Sql_ShowDebug(sql_handle); } -static void* create_charstatus(DBKey key, va_list args) +/** + * @see DBCreateData + */ +static DBData create_charstatus(DBKey key, va_list args) { struct mmo_charstatus *cp; cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus)); cp->char_id = key.i; - return cp; + return db_ptr2data(cp); } @@ -413,7 +425,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus* p) if (char_id!=p->char_id) return 0; - cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus); + cp = idb_ensure(char_db_, char_id, create_charstatus); StringBuf_Init(&buf); memset(save_status, 0, sizeof(save_status)); @@ -1184,7 +1196,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything SqlStmt_Free(stmt); StringBuf_Destroy(&buf); - cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus); + cp = idb_ensure(char_db_, char_id, create_charstatus); memcpy(cp, p, sizeof(struct mmo_charstatus)); return 1; } @@ -2609,7 +2621,7 @@ int parse_frommap(int fd) for(i = 0; i < server[id].users; i++) { aid = RFIFOL(fd,6+i*8); cid = RFIFOL(fd,6+i*8+4); - character = (struct online_char_data*)idb_ensure(online_char_db, aid, create_online_char_data); + character = idb_ensure(online_char_db, aid, create_online_char_data); if( character->server > -1 && character->server != id ) { ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n", @@ -2753,7 +2765,7 @@ int parse_frommap(int fd) node->changing_mapservers = 1; idb_put(auth_db, RFIFOL(fd,2), node); - data = (struct online_char_data*)idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data); + data = idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data); data->char_id = char_data->char_id; data->server = map_id; //Update server where char is. @@ -4060,10 +4072,13 @@ int broadcast_user_count(int tid, unsigned int tick, int id, intptr_t data) return 0; } -/// load this char's account id into the 'online accounts' packet -static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap) +/** + * Load this character's account id into the 'online accounts' packet + * @see DBApply + */ +static int send_accounts_tologin_sub(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = (struct online_char_data*)data; + struct online_char_data* character = db_data2ptr(data); int* i = va_arg(ap, int*); if(character->server > -1) @@ -4152,9 +4167,12 @@ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_ return 0; } -static int online_data_cleanup_sub(DBKey key, void *data, va_list ap) +/** + * @see DBApply + */ +static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap) { - struct online_char_data *character= (struct online_char_data*)data; + struct online_char_data *character= db_data2ptr(data); if (character->fd != -1) return 0; //Character still connected if (character->server == -2) //Unknown server.. set them offline |