diff options
Diffstat (limited to 'npc/re/quests/quests_brasilis.txt')
-rw-r--r-- | npc/re/quests/quests_brasilis.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index ff8038166..ad7aed094 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -72,7 +72,7 @@ brasilis,297,307,5 script Angelo#br 1_M_04,{ getexp .@randexp,0; erasequest 9031; setquest 9032; - specialeffect2 EF_ASSUMPTIO; + specialeffect(EF_ASSUMPTIO, AREA, playerattached()); consumeitem 607; //Yggdrasilberry .@rand = rand(1,10); if (.@rand > 4 && .@rand < 9) getitem White_Potion,2; @@ -828,7 +828,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "[Mage Paje]"; mes "Abracadabra~"; - specialeffect EF_POISONHIT,AREA,"Poring#bra"; + specialeffect(EF_POISONHIT, AREA, getnpcid(0, "Poring#bra")); setarray .@display[0], 4_NFCOCK, 4_CAT, 4_PORING; setnpcdisplay "Poring#bra",.@display[rand(3)]; if (brazil_gua != 5) close; @@ -868,7 +868,7 @@ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "Good luck~!"; brazil_gua = 6; changequest 2195,2196; - specialeffect2 EF_ASSUMPTIO; + specialeffect(EF_ASSUMPTIO, AREA, playerattached()); close; } @@ -925,7 +925,7 @@ OnTouch: mes "Fly fly far away. bbaaaeeeccckkk--!"; brazil_gua = 7; changequest 2196,2197; - specialeffect2 EF_SEISMICWEAPON; + specialeffect(EF_SEISMICWEAPON, AREA, playerattached()); close2; warp "bra_fild01",68,146; end; @@ -950,7 +950,7 @@ OnTouch_: mes "Smelling! This smell is from a human!"; mes "Somewhere, a human!"; mes "I got it. You are!!!"; - specialeffect EF_HIT1,AREA,"Jaguar#bra"; + specialeffect(EF_HIT1, AREA, getnpcid(0, "Jaguar#bra")); emotion e_omg,1; next; mes "[Jaguar]"; @@ -1875,7 +1875,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ next; mes "- munch -"; mes "- mumble mumble mumble -"; - specialeffect EF_POTION7,AREA,"Recluse#bra"; + specialeffect(EF_POTION7, AREA, getnpcid(0, "Recluse#bra")); next; mes "[Jasi]"; mes "Uh, this taste... is!"; @@ -2281,7 +2281,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "You hear water flushing."; next; - specialeffect2 EF_VENOMDUST; + specialeffect(EF_VENOMDUST, AREA, playerattached()); mes "Faint laughing can be heard off in the direction of the toilet."; brazil_ghost = 3; changequest 2208,60351; @@ -2327,7 +2327,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ switch(select("Flush the toilet.", "Doing nothing.")) { case 1: mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; - specialeffect2 EF_WATERFALL_SMALL_T2_90; + specialeffect(EF_WATERFALL_SMALL_T2_90, AREA, playerattached()); close2; warp "bra_in01",206,102; end; @@ -2371,7 +2371,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "Suddenly the sink sounds like water is flowing freely from it."; next; - specialeffect2 EF_VENOMDUST; + specialeffect(EF_VENOMDUST, AREA, playerattached()); mes "Faint laughing can be heard off in the direction of the faucet."; brazil_ghost = 4; changequest 60351,60352; @@ -2450,7 +2450,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ mes "^FF0000kkkkhee- hihihihi!!!^000000"; mes "You see the carpet move."; next; - specialeffect2 EF_VENOMDUST; + specialeffect(EF_VENOMDUST, AREA, playerattached()); mes "Faint laughing can be heard off in the direction of the carpet."; brazil_ghost = 5; changequest 60352,60353; @@ -2532,7 +2532,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ mes "[Distant Sound]"; mes "^FF0000kkkkhee- hihihihi!!!^000000"; next; - specialeffect2 EF_VENOMDUST; + specialeffect(EF_VENOMDUST, AREA, playerattached()); mes "Faint laughing can be heard off in the direction of the mirror."; brazil_ghost = 6; changequest 60353,60354; @@ -2628,7 +2628,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ } } if (.@cpudice > .@pcdice) { - specialeffect2 EF_DEVIL; + specialeffect(EF_DEVIL, AREA, playerattached()); mes "[Ghost]"; mes "^FF0000Go away!^000000"; brazil_ghost = 1; |