diff options
Diffstat (limited to 'npc/re/jobs/1-1/acolyte.txt')
-rw-r--r-- | npc/re/jobs/1-1/acolyte.txt | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt index 40562a418..4ab8837d3 100644 --- a/npc/re/jobs/1-1/acolyte.txt +++ b/npc/re/jobs/1-1/acolyte.txt @@ -1,16 +1,16 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Acolyte Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN +//= 1.3 //===== Description: ========================================= //= Job Change to Acolyte Class //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] //= 1.1 Added back the npcs used for the priest quest. +//= 1.2 Added Baby Job compatibility [Streusel] +//= 1.3 Rewrote bits [Euphy] //============================================================ prt_church,184,41,4 script Cleric#aco 60,{ if (Upper == 1) { @@ -63,13 +63,12 @@ prt_church,184,41,4 script Cleric#aco 60,{ next; switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) { case 1: - if(Class != Job_Novice) { + if(BaseJob != Job_Novice) { mes "[Father Mareusis]"; - if(Class == Job_Acolyte) { + if(BaseJob == Job_Acolyte) mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?"; - }else{ + else mes "I'm sorry but it seems you already have your own job, aren't you?"; - } close; }else{ mes "[Father Mareusis]"; @@ -87,7 +86,7 @@ prt_church,184,41,4 script Cleric#aco 60,{ next; mes "[Father Mareusis]"; mes "Always remember to be thankful to God, who takes care of us all the time. In chaos and times of difficulty, face your hardships with unwavering faith."; - jobchange Job_Acolyte; + callfunc "Job_Change",Job_Acolyte; getitem 1545,1; // N_Mace next; mes "[Father Mareusis]"; |