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diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt deleted file mode 100644 index 696507844..000000000 --- a/npc/re/events/halloween_2014.txt +++ /dev/null @@ -1,2568 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2020 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Playtester -//= Copyright (C) erKURITA -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Halloween Event (2014) -//================= Description =========================================== -//= The Official 2014 Halloween Event -//= -//= Help an Exhausted Priest collect souls in exchange for Candy Holders. -//= Help some spirits in Niflheim figure out which one among them isn't -//= dead. -//= Collect 10 Red Scarf and 10 Hanging Doll for a spirit by the name of -//= Loru. -//= Hunt 20 Hylozoists and 20 Bloody Murderers for a spirit by the name of -//= Devi. -//================= Current Version ======================================= -//= 1.0.0 -//========================================================================= - -//== Exhausted Priest ====================================== -- script Exhausted Priest#14hal::Hal14Priest 4_M_MINISTER,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Exhausted Priest]"; - mes "Why don't you reduce your weight to catch the soul?"; - mes "They are faster than you think."; - close; - } - if (BaseLevel < 50) { - mes "[Mighty Priest]"; - mes "I..I am too exhausted!"; - mes "Oh..Dear Odin, why have you caused this pain for me..."; - next; - mes "[Mighty Priest]"; - mes "I hope that someone very strong and patient will help me.."; - close; - } else { - if (questprogress(14450) == 2) { - mes "[Mighty Priest]"; - mes (Sex == SEX_MALE ? "Brother" : "Sister") +", it's good to see you again!"; - mes "came here to see me because of that?"; - next; - mes "[Mighty Priest]"; - mes "You brought the Soul, right?"; - mes "Let's take a look at it."; - next; - if (countitem("Captured_Soul") > 4 && countitem("Black_Soul") > 0) { - mes "[Mighty Priest]"; - mes "Wow, this is so strong!"; - mes "You may be better than our priests!"; - next; - mes "[Mighty Priest]"; - mes "Let's keep doing this!"; - mes "Here you are. See you next time!"; - close2; - delitem Captured_Soul, 5; - delitem Black_Soul, 1; - getitem Something_Candy_Holder, 1; - getitem DARK_INVITATION, 1; - end; - } else { - mes "[Mighty Priest]"; - mes "oh.. it's weird... Did they run away??"; - mes "You should hold them firmly, or else they will get away."; - next; - mes "[Mighty Priest]"; - mes "Well, can you catch them again?"; - mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd1 Black Soul^000000 from Dark Soul."; - next; - mes "[Mighty Priest]"; - mes "How is that?"; - mes "Too easy, huh?"; - close; - } - } else if (questprogress(14450) == 1) { - if (countitem("Captured_Soul") > 2 && countitem("Black_Soul") > 0) { - mes "[Mighty Priest]"; - mes "Welcome! Did you bring the soul?"; - mes "Let me see~"; - next; - mes "[Mighty Priest]"; - mes "Wow, you captured a crucial one!"; - mes "I knew you would do well!"; - next; - mes "[Mighty Priest]"; - mes "Didn't I say I would give you some gift?"; - mes "Let me give you some snacks from the Order..."; - next; - mes "[Mighty Priest]"; - mes "I feel a bit uncomfortable for this though... oops.. no! It got a lot of sweets!!"; - mes "Please take this invitation too. This is a Niflheim Express Ticket."; - next; - mes "[Mighty Priest]"; - mes "It would be a great chance to go sight seeing there."; - mes "However, I'm too busy to go there myself."; - next; - mes "[Mighty Priest]"; - mes "Oops! I almost forgot to say this."; - mes "If you bring 5 Captured Souls and 1 Black Soul next time, I will give you another invitation and Candy Holder."; - next; - mes "[Mighty Priest]"; - mes "You might think that you got more gifts next time, but it's just not, actually!"; - emotion e_heh, "Exhausted Priest#pron14hal"; - next; - mes "[Mighty Priest]"; - mes "You can get them from any of the other priests in town."; - mes "See you next time!"; - close2; - delitem Captured_Soul, 3; - delitem Black_Soul, 1; - getitem Something_Candy_Holder, 1; - getitem DARK_INVITATION, 1; - completequest 14450; - end; - } else { - mes "[Mighty Priest]"; - mes "Welcome! Did you bring the soul?"; - mes "Let me see~"; - next; - mes "[Mighty Priest]"; - mes "oh.. it's weird... Did they run away??"; - mes "You should hold them firmly, or else they will get away."; - next; - mes "[Mighty Priest]"; - mes "Well, can you catch them again?"; - mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd 1 Black Soul^000000 from Dark Soul."; - next; - mes "[Mighty Priest]"; - mes "How is that?"; - mes "Too easy, huh?"; - close; - } - } else if (!questprogress(14450)) { - mes "[Mighty Priest]"; - mes "Ha... no time to rest!"; - mes "My arms and legs hurt~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If you're so tired... why don't you heal?"; - next; - mes "[Mighty Priest]"; - mes "Wow!! You're a genius!!!"; - mes "Hold on..."; - next; - mes "[Mighty Priest]"; - mes "Dear Odin, show me your love!"; - mes "Heal me with your love! Great!! Bam!!!!!"; - specialeffect(EF_HEAL2, AREA, getnpcid("Exhausted Priest#pron14hal")); - emotion e_swt, 1; - next; - mes "[Mighty Priest]"; - mes "I feel much better now!"; - mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What made you so tired?"; - next; - mes "[Mighty Priest]"; - mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What happened to you?"; - next; - mes "[Mighty Priest]"; - mes "Ha? You don't know?"; - mes "You don't know about the power of the dead in Niflheim during Halloween?"; - next; - mes "[Mighty Priest]"; - mes "It doesn't matter if just normal dead people came here..."; - next; - mes "[Mighty Priest]"; - mes "But the problem is... dangerous people are coming here too."; - next; - mes "[Mighty Priest]"; - mes "We priests have been given an order to capture all the dangerous one."; - next; - mes "[Mighty Priest]"; - mes "However, our forces are so limited. We're getting very exhausted."; - next; - mes "[Mighty Priest]"; - mes "Oh, right!!"; - mes "Could you maybe help me out?"; - next; - mes "[Mighty Priest]"; - mes "They would not damage you at all, "+ (Sex == SEX_MALE ? "brother" : "sister") +"."; - mes "I would also give you a reward for the trouble."; - next; - mes "[Mighty Priest]"; - mes "What do you think?"; - mes "Do you want to help out this pitiful priest?"; - next; - if(select("Yes I want to help.", "No, I don't think so.") == 2) { - emotion e_sob, "Exhausted Priest#pron14hal"; - mes "[Mighty Priest]"; - mes "Well now..."; - mes "You could have said it more kindly... even if you don't want to..."; - next; - mes "[Mighty Priest]"; - mes "I'm sorry for disturbing you."; - mes "Excuse me while I go capture more dangerous dead people now."; - close; - } - mes "[Mighty Priest]"; - mes "Faith in humanity restored!!"; - mes "So, may I ask a favor of you?"; - next; - mes "[Mighty Priest]"; - mes "Can you find ^0000cdWandering Souls^000000 in the fields? They should not be here."; - next; - mes "[Mighty Priest]"; - mes "They got the fake skin to come to land of the living, so you don't have to capture them directly."; - next; - mes "[Mighty Priest]"; - mes "If you killed them, they will drop a Captured Soul. You need to bring the ^0000cdCaptured Souls^000000."; - mes "Also, if you kill any Black Souls, then you should bring ^0000cdBlack Souls^000000 too."; - next; - mes "[Mighty Priest]"; - mes "Let me see... since this is your first attempt, I want you to bring back only a small amount."; - mes "^0000cd3 Captured Souls, 1 Black Soul^000000!"; - mes "How is that? Can you do this??"; - next; - mes "[Mighty Priest]"; - mes "See you soon! I will wait for your return."; - close2; - setquest 14450; - end; - } - } -} - -alberta,114,66,5 duplicate(Hal14Priest) Exhausted Priest#albe14h 4_M_MINISTER -aldebaran,147,117,3 duplicate(Hal14Priest) Exhausted Priest#alde14h 4_M_MINISTER -geffen,123,75,3 duplicate(Hal14Priest) Exhausted Priest#gef14h 4_M_MINISTER -morocc,150,103,5 duplicate(Hal14Priest) Exhausted Priest#moc14h 4_M_MINISTER -payon,179,107,3 duplicate(Hal14Priest) Exhausted Priest#pay14h 4_M_MINISTER -prontera,156,194,3 duplicate(Hal14Priest) Exhausted Priest#pron14h 4_M_MINISTER -yuno,162,192,3 duplicate(Hal14Priest) Exhausted Priest#yuno14h 4_M_MINISTER - -//== Bolak ================================================= -niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Bolak]"; - mes "You have too many items."; - mes "Please come back after making space in your inventory!"; - close; - } - if (BaseLevel < 50) { - mes "[Bolak]"; - mes "Only dead people can be here."; - mes "Or someone strong..."; - next; - mes "[Bolak]"; - mes "It seems you are neither."; - close; - } else { - if (questprogress(14457) == 2) { - mes "[Bolak]"; - mes "Are you enjoying the festival?"; - mes "Maybe it's too hard for you to enjoy?"; - next; - mes "[Bolak]"; - mes "If you come back again later, come and find me."; - mes "I will give you a job."; - close; - } else if (questprogress(14457) == 1) { - mes "[Jack]"; - mes "Someone's Coming!"; - next; - mes "[Bolak]"; - mes "Who?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I came back!"; - next; - mes "[Bolak]"; - mes "Oh, have you arrived?"; - next; - mes "[Loru]"; - mes "You know, that guy, fake-dead man, he suddenly-"; - next; - mes "[Devi]"; - mes "disappeared."; - next; - mes "[Loru]"; - mes "I was going to say that!"; - mes "Don't interrupt me when I'm speaking!"; - next; - mes "[Jack]"; - mes "I am wondering what have done-"; - next; - mes "[Bolak]"; - mes "yeah, you've done it? right??"; - next; - mes "[Nathan]"; - mes "Aww~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes, I've had help from church this time as well."; - mes "His body is still alive. His soul is not supposed to come here yet."; - next; - mes "[Bolak]"; - mes "Huh, that is great!"; - next; - mes "[Nathan]"; - mes "Mama~"; - next; - mes "[Loru]"; - mes "Are you jealous??"; - next; - mes "[Bolak]"; - mes "No way!"; - next; - mes "[Jack]"; - mes "The suffering continues day in, and day out"; - next; - mes "[Bolak]"; - mes "I like this place, look how peaceful and joyful this place is!"; - next; - mes "[Devi]"; - mes "It seems like you're jealous."; - next; - mes "[Bolak]"; - mes "No, I said no! Anyway, maybe having hard time for good deed."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "By the way, that guy.. Richard? Why is he still here?"; - next; - mes "[Loru]"; - mes "Ah.. No need to bother."; - mes "Ah.. Bolak put that thing there, he feels like it is a bit weird without having Richard around here."; - next; - mes "[Devi]"; - mes "He complains that he's fake, but he seems to be attached to him a lot."; - next; - mes "[Jack]"; - mes "Hmm, it is weird-"; - next; - mes "[Bolak]"; - mes "Ah you know, look at us standing now, in a perfect circle."; - mes "If one person is missing, the shape would look weird!!!"; - next; - mes "[Loru]"; - mes "We would just need to move a bit..."; - mes "Don't make excuses."; - next; - mes "[Bolak]"; - mes "Stop saying nonsense!"; - mes "Hey! Give me something of yours!"; - next; - mes "[Loru]"; - mes "Why??"; - next; - mes "[Bolak]"; - mes "We, of course, need to give a reward to this person who had a hard time!"; - next; - mes "[Loru]"; - mes "Are you blackmailing us??"; - next; - mes "[Devi]"; - mes "I don't have much..."; - next; - mes "[Jack]"; - mes "Come empty.. return empty...-"; - next; - mes "[Nathan]"; - mes "Bba...bba..."; - next; - mes "[Bolak]"; - mes "Nathan you are okay, I will do it for you."; - mes "Hey, show what you have!"; - next; - mes "[Loru]"; - mes "The only thing I have is this. Take it."; - next; - mes "[Devi]"; - mes "Yeah, me too."; - next; - mes "[Bolak]"; - mes "Sorry to give you such a small gift, please take this as a sign of our gratitude."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "wow... I don't know what to say..."; - next; - mes "[Bolak]"; - mes "It's nothing special, just take it!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thank you so much, see you around."; - next; - mes "[Loru]"; - mes "Hey, wait!"; - mes "Before you go ^0000cdCome here and talk with me.^000000"; - next; - mes "[Devi]"; - mes "^0000cdYeah, talk with me as well!^000000"; - next; - mes "[Bolak]"; - mes "what are you guys going to talk about?!"; - next; - mes "[Jack]"; - mes "The suffering continues day in, and day out..."; - getitem Something_Candy_Holder, 7; - getitem Trans_Candy_Red, 5; - getitem Trans_Candy_Blue, 5; - getitem Trans_Candy_Yellow, 5; - getitem Trans_Candy_Green, 5; - completequest 14457; - setquest 14458; - setquest 14459; - close; - } else if (questprogress(14456) == 1 || questprogress(14455) == 1 || questprogress(14454) == 1) { - mes "[Bolak]"; - mes "How's it going with the thing?"; - mes "You are not going to run away, are you?"; - next; - mes "[Bolak]"; - mes "I prefer a person who has done their work well."; - mes "and don't want to be in chaos anymore."; - close; - } else if (questprogress(14453) == 1) { - if (countitem("Sacred_Rosary") > 0) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Will this really work...?"; - next; - mes "[Jack]"; - mes "Something is coming.. something fierce..!"; - next; - mes "[Bolak]"; - mes "What is coming?"; - next; - mes "[Nathan]"; - mes "Aww!!!"; - next; - mes "[Bolak]"; - mes "Huh???"; - next; - mes "[Loru]"; - mes "Ah, There! There! that thing working off something weird spirit!"; - next; - mes "[Devi]"; - mes "Go away!! They've brought a ^0000cdhalidom^000000 to kill us!!!"; - mes "Go away!!!"; - emotion e_omg, "Bolak#14hal"; - emotion e_an, "Devi#14hal"; - emotion e_omg, "Nathan#14hal"; - emotion e_omg, "Loru#14hal"; - emotion e_what, "Richard#14hal01"; - emotion e_omg, "Jack#14hal"; - next; - mes "[Bolak]"; - mes "What is your intention bringing us a halidom?!"; - mes "I asked you to way to distinguish dead men with living one!! You are going to kill us!!!"; - next; - mes "[Jack]"; - mes "Dead men are already dead-"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "W..Wait, There's a situation!!"; - mes "Calm down..!"; - next; - mes "[Nathan]"; - mes "Aww....A..h....bba..bba!!"; - next; - mes "[Bolak]"; - mes "Whatever situation it is, get that thing out of my sight!!"; - next; - mes "[Richard]"; - mes "What is going on? what happened?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "^0000cdThat man is a living man^000000!!!"; - mes "Living men don't react to a halidom!"; - next; - mes "[Loru]"; - mes "Anyway, get that thing out of my sight!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay."; - mes "I will get that thing away from here."; - specialeffect(EF_SPRINKLESAND, AREA, playerattached()); - next; - mes "[Bolak]"; - mes "Much better."; - mes "Anyway, I knew this man was living!"; - next; - mes "[Loru]"; - mes "Well.. that's why he is a bit weird."; - mes "Are you showing off that you are living man?"; - next; - mes "[Devi]"; - mes "Execute him!!!"; - mes "Make him a dead man!!!"; - next; - mes "[Jack]"; - mes "Hey guys, let him talk."; - next; - mes "[Nathan]"; - mes "Mamang....."; - next; - mes "[Richard]"; - mes "This is unfair!!!"; - mes "I.. I came here yesterday!"; - next; - mes "[Richard]"; - mes "Ah... I... I... was dead..."; - mes "I died for sure... I came here... Where strong warriors go..."; - next; - mes "[Richard]"; - mes "I died!! The fact that I am here is proof!"; - mes "Isn't that a fake halidom?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey, calm down. Thaink clearly."; - next; - mes "[Richard]"; - mes "I was really a dead man..?"; - mes "But how come I died?"; - next; - mes "[Jack]"; - mes "He's speaking nonsense."; - next; - mes "[Bolak]"; - mes "Hey, Do you really think we believe in your poor acting?"; - mes "Do you think we haven't seen a guy like you?"; - next; - mes "[Richard]"; - mes "Really... It's true! Why would I lie to you guys?!"; - mes "I died!!! I'm dead... I came here yesterday!"; - next; - mes "[Jack]"; - mes "If you came here yesterday, there would be ^0000cd someone you might know in living man's country^000000, is that so?"; - next; - mes "[Bolak]"; - mes "True, if you were dead and came here yesterday, there must be, ^0000cdsomeone who knows about you^000000."; - mes "It will be more clear once we ask them."; - next; - mes "[Bolak]"; - mes "But in any case, I am not going to the world of the living."; - mes "Neither is Nathan."; - next; - mes "[Nathan]"; - mes "Da..d?"; - next; - mes "[Loru]"; - mes "Me neither."; - next; - mes "[Devi]"; - mes "Me neither!"; - next; - mes "[Richard]"; - mes "I won't go either! You guys just want to kick me out of this place!!!"; - next; - mes "[Jack]"; - mes "There may be someone we can ask a favor from..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Why... why are you guys looking at me like that?"; - next; - mes "[Bolak]"; - mes "I am sorry but, you should go there for us."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Why should I?"; - next; - mes "[Loru]"; - mes "Which makes more sense? A living soul goes to the world of the living, or a dead man?"; - next; - mes "[Devi]"; - mes "Totally."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hold on! I am here traveling."; - mes "I'm just trying to have fun!"; - next; - mes "[Jack]"; - mes "You will come here again anyway once you die..."; - next; - mes "[Nathan]"; - mes "Aww~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm... it seems like I have no choice. I'll go, but where am I going?"; - next; - mes "[Richard]"; - mes "I... I... died."; - next; - mes "[Bolak]"; - mes "Hey, you are asking us where to go?"; - mes "Where did you live when you were alive?"; - next; - mes "[Jack]"; - mes "It's ruined..."; - next; - mes "[Richard]"; - mes "a cold place... snow all year long..."; - mes "^0000cdWarm place... behind Lutie Santa Clause..^000000"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I will go find it."; - next; - mes "[Jack]"; - mes "Hey babe, I will be waiting for you~"; - next; - mes "[Loru]"; - mes "What kind of joke is that?"; - next; - mes "[Jack]"; - mes "Just kidding."; - delitem Sacred_Rosary, 1; - erasequest 14453; - setquest 14454; - close; - } else { - mes "[Bolak]"; - mes "Have you been there? Did you find a solution?"; - mes "What have you brought? Nothing?"; - next; - mes "[Bolak]"; - mes "How can you figure out? huh? Is there any way to figure out?"; - close; - } - } else if (questprogress(14452) == 1 || questprogress(14451) == 1) { - mes "[Bolak]"; - mes "Have you been there? did you find a solution?"; - next; - mes "[Jack]"; - mes "I saw... They didn't go any where, they've just been wandering around..."; - next; - mes "[Devi]"; - mes "Don't go to the cathedral but stay here."; - next; - mes "[Bolak]"; - mes "What are you talking about?"; - mes "Go there! I want to have fun at the festival!"; - close; - } else if (!questprogress(14451)) { - mes "[Bolak]"; - mes "Is that you?"; - next; - emotion e_an, "Devi#14hal"; - mes "[Devi]"; - mes "I am not!!! ^0000cdI am not!!!^000000"; - mes "How dare you!"; - next; - mes "[Bolak]"; - mes "Then is that you?"; - next; - emotion e_pif, "Richard#14hal01"; - mes "[Richard]"; - mes "Huh.. I think it's you. I am suspicious when I see someone fussing around all the time."; - next; - emotion e_ok, "Loru#14hal"; - mes "[Loru]"; - mes "That is true!!!"; - next; - mes "[Bolak]"; - mes "It's impossible I am a dead man. I've been dead for ^0000cd568 years^000000!"; - mes "You've been with me this entire time! You know that."; - next; - mes "[Loru]"; - mes "You could be a 'fake'!"; - next; - mes "[Nathan]"; - mes "Da...d...?"; - next; - mes "[Bolak]"; - mes "Nathan!! Even you doubt your own father?"; - mes "Come on!"; - next; - mes "[Nathan]"; - mes "Ma..ma...?"; - next; - mes "[Bolak]"; - mes "No, I am not your mother!"; - mes "I am your father!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What is all this about?"; - next; - mes "[Loru]"; - mes "Wow, a living man! Isn't that him?"; - next; - mes "[Devi]"; - mes "No, he is different."; - next; - mes "[Bolak]"; - mes "Ah yeah, we can ask to him!"; - mes "As you can see, this place is ^0000cdthe land of the dead^000000."; - next; - mes "[Bolak]"; - mes "During this time of year, there's no boundary between the land of the living and the dead."; - mes "We can come and go freely, but only dead men are accepted here."; - mes "But a foreign substance has come."; - next; - mes "[Jack]"; - mes "We don't call people substances."; - next; - mes "[Devi]"; - mes "There is a ^0000cdliving man^000000 among us."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Who is that?"; - next; - mes "[Loru]"; - mes "If we knew, don't you think we would have done something?"; - next; - mes "[Bolak]"; - mes "Normally it is distinguishable. But we can't figure it out this time."; - mes "They all say they are dead men. I really can't find the truth."; - next; - mes "[Richard]"; - mes "It's really bizarre that a living man is in a group of dead men."; - next; - mes "[Nathan]"; - mes "Aww~"; - next; - mes "[Bolak]"; - mes "You are not, you are my son. I know you've been a dead man for ^0000cd568 years^000000. I know that."; - next; - mes "[Loru]"; - mes "How about that newbie, Richard...?"; - next; - mes "[Richard]"; - mes "No way... I don't have an arm! You are insulting me! I was fighting with ^0000cd17 men and died^000000!"; - next; - mes "[Devi]"; - mes "Hmm well, I have a doubt with Loru. You look like a ^0000cdliving man^000000. Don't you?"; - next; - mes "[Loru]"; - mes "What? Then you are definitely a dead man."; - mes "You look like such a mess."; - next; - mes "[Devi]"; - mes "Are you insulting me?"; - next; - mes "[Jack]"; - mes "Well... What do you think about me?"; - next; - mes "[Bolak]"; - mes "Hey! We've seen each other ^0000cdfor more than 500 years^000000. Come on."; - mes "You want to be a newbie?"; - next; - mes "[Jack]"; - mes "Nah... I am just saying it because nobody has mentioned me.."; - next; - mes "[Bolak]"; - mes "So who do you think is a living soul among us?"; - next; - switch(select("Bolak", "Jack", "Loru", "Devi", "Richard")) { - case 1: - mes "[Bolak]"; - mes "What? You think I am a living soul? This is so humiliating!"; - next; - mes "[Nathan]"; - mes "Da..d....?"; - next; - mes "[Bolak]"; - mes "Nathan, I told you already, I am your father!"; - next; - break; - case 2: - mes "[Jack]"; - mes "It's such an honor to be chosen as a living soul.."; - next; - mes "[Bolak]"; - mes "No! He's not! I can guarantee you!!!"; - next; - break; - case 3: - mes "[Loru]"; - mes "Wow, you are saying I am living soul? Do you think I look that attractive?"; - next; - mes "[Devi]"; - mes "Get away from me!!!!"; - next; - break; - case 4: - mes "[Devi]"; - mes "I am not a living soul!"; - next; - mes "[Loru]"; - mes "You really think Devi is living soul? haha!!"; - next; - break; - case 5: - mes "[Richard]"; - mes "Look at my arm!!!"; - next; - mes "[Jack]"; - mes "True... without his arm, he looks like a undead soul."; - next; - break; - } - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm.. everyone.. please calm down."; - next; - mes "[Loru]"; - mes "We'll never reach a decision! Never!"; - next; - mes "[Devi]"; - mes "Halloween will be over by the time we finish arguing about this!"; - next; - mes "[Richard]"; - mes "Ah.. I expected so much from Halloween. It's my first Halloween."; - next; - mes "[Nathan]"; - mes "Mo..m....."; - next; - mes "[Bolak]"; - mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Me? why??"; - next; - mes "[Bolak]"; - mes "Because we don't want to leave here, and you know many things as you are a living soul."; - mes "You know many things about the ^0000cdCathedral^000000 as well."; - next; - mes "[Loru]"; - mes "Yeah that is true."; - next; - mes "[Devi]"; - mes "What? Cathedral? It will kill us all!!!!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm, okay then I will go and figure this out."; - next; - mes "[Nathan]"; - mes "D..ad..a..-"; - next; - mes "[Jack]"; - mes "Such a good boy. Look after yourself."; - setquest 14451; - close; - } else { - mes "[Bolak]"; - mes "Hmm. Some unpleasant smell..."; - mes "something unpleasant."; - close; - } - } -} - -//== Nathan ================================================ -niflheim,195,183,1 script Nathan#14hal 4_LUDE,{ - mes "[Nathan]"; - mes "Ma?"; - mes "Dada!!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "How cute!!~"; - next; - mes "[Nathan]"; - mes "What are you looking at? Are you look down on me since I look like a baby?"; - next; - mes "[Nathan]"; - mes "I've been living here much more than you."; - next; - mes "[Nathan]"; - mes "Get your hands off and go away before I get really mad."; - close; -} - -//== Jack ================================================== -niflheim,192,182,7 script Jack#14hal 4_JACK,{ - mes "[Jack]"; - mes "Come empty, return empty..."; - mes "The suffering continues, day in, day out."; - next; - mes "[Jack]"; - mes "Don't you want to have a peaceful life here?"; - close; -} - -//== Richard =============================================== -niflheim,190,185,5 script Richard#14hal01 4_M_NFDEADSWDMAN,{ - if (questprogress(14457)) { - mes "A doll which resembles Richard."; - } else { - mes "[Richard]"; - mes "Me having only one arm is like a badge of honor!"; - } - close; -} - -//== Loru ================================================== -niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Loru]"; - mes "Why are you carrying so much? If you have something good, give it to me~"; - mes "Or take these things out of my sight!"; - close; - } - if (questprogress(14464) == 1) { - if (!questprogress(14464, PLAYTIME)) { - mes "[Loru]"; - mes "Hmm, why do you come here?"; - mes "Time is not over yet?"; - next; - mes "[Loru]"; - mes "I told you to come again after a day."; - mes "Idiot!"; - close; - } else { - mes "[Loru]"; - mes "You've come here again."; - mes "Well.. Can I ask you one more favor?"; - next; - if(select("Yes", "No") == 2) { - mes "[Loru]"; - mes "Yeah? okay."; - mes "I don't know why you can't accept my favor.. "; - next; - mes "[Loru]"; - mes "Come visit me again if you are willing to accept my favor!"; - close; - } else { - if (BaseLevel < 100) { - mes "[Loru]"; - mes "Wow!!!"; - mes "I like you!! you accept all my favors!"; - next; - mes "[Loru]"; - mes "Then please hunt ^0000cd10 wandering soul^000000!"; - mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them."; - next; - mes "[Loru]"; - mes "Thank you! I will wait for you!"; - erasequest 14464; - setquest 14460; - close; - } else { - mes "[Loru]"; - mes "Wow!!!"; - mes "I like you!! you accept all my favors!"; - next; - mes "[Loru]"; - mes "Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll!^000000 ?"; - mes "Thank you! I will wait for you!"; - erasequest 14464; - setquest 14461; - close; - } - } - } - } else { - if (questprogress(14461) == 1 || questprogress(14460) == 1) { - if (questprogress(14461) == 1) { - mes "[Loru]"; - mes "Hey you are here. How's going with what I asked??"; - mes "Huh? You are not going to disappoint me, aren't you?"; - next; - if (countitem("Red_Scarf") > 9 && countitem("Hanging_Doll") > 9) { - mes "[Loru]"; - mes "Hmm, let me see.. wow!"; - mes "You bring all I asked?"; - next; - mes "[Loru]"; - mes "In additon, it looks more special and beautiful?"; - mes "You selected beautiful ones for me? huh??"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm.. no..t.. really..."; - next; - mes "[Loru]"; - mes "Haha, hey."; - mes "You can just say yes! i did.?"; - next; - mes "[Loru]"; - mes "Anyway, thank you."; - mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Tomorrow? again??"; - next; - mes "[Loru]"; - mes "Ah, you didn't know. Here, we give away decoration when people leave the party."; - mes "We should put new decoration everyday."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I've never heard of it.."; - next; - mes "[Loru]"; - mes "Of course, you haven't. This place is dead man's country."; - mes "Keep what I said in your mind as you will come here someday. Bye!~"; - delitem Red_Scarf, 10; - delitem Hanging_Doll, 10; - getitem Trans_Candy_Yellow, 10; - getitem Trans_Candy_Green, 10; - erasequest 14461; - setquest 14464; - close; - } else { - mes "[Loru]"; - mes "You return empty-handed?"; - mes "Have you forgotten? or are you messing around with me??"; - next; - mes "[Loru]"; - mes "I want to have joyful and luxurious party~"; - mes "So, Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll^000000."; - close; - } - } else { - if (questprogress(14460, HUNTING) == 2) { - mes "[Loru]"; - mes "Wow~ Welcome!"; - mes "The party gets more excited, thank you!!"; - next; - mes "[Loru]"; - mes "Everyone seems to enjoy the most of it."; - mes "So.. I want to repay your effort."; - next; - mes "[Loru]"; - mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Tomorrow.. again??"; - next; - mes "[Loru]"; - mes "Yeah, when the party is over, everyone will leave."; - mes "They won't come again voluntarily, so we should make them. Then bye bye~"; - erasequest 14460; - setquest 14464; - getitem Trans_Candy_Yellow, 10; - getitem Trans_Candy_Green, 10; - close; - } else { - mes "[Loru]"; - mes "Why so early? you haven't done it yet?"; - mes "You forget what to do?"; - next; - mes "[Loru]"; - mes "^0000cd 10 Wandering Soul!^000000"; - mes "The more people there is, the funnier party will be!"; - next; - mes "[Loru]"; - mes "Please go and find them."; - mes "They will be nice once you hit them a bit."; - close; - } - } - } else if (questprogress(14458) == 1) { - mes "[Loru]"; - mes "You didn't forget to come?"; - mes "Hey.. I have a favor to ask. You seem to be a good. Would you do my favor??"; - next; - if(select("Yes", "No") == 2) { - mes "[Loru]"; - mes "Then why do you come and talk to me?"; - mes "Go!! go away!!!"; - close; - } else { - mes "[Loru]"; - mes "You know, everyone gets really excited because of Halloween?"; - mes "And people here are just gathering around and having fun."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes."; - next; - if (BaseLevel < 100) { - mes "[Loru]"; - mes "But people, who were supposed to have party together, have gone to living man's country."; - mes "You know, party is fun when there's many people. so... Could you bring them here."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Who? and how many??"; - next; - mes "[Loru]"; - mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!"; - mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I can do that."; - next; - mes "[Loru]"; - mes "Thank you so much, i will wait for you!"; - erasequest 14458; - setquest 14460; - close; - } else { - mes "[Loru]"; - mes "Look around. It looks so empty."; - mes "Nobody would dance and have fun in a place like this?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What can I do for you?"; - next; - mes "[Loru]"; - mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Are you decorating with those? Your taste...seems...."; - next; - mes "[Loru]"; - mes "What? do you have any problem with that!"; - mes "You don't know nothing about latest trend. you've been living only for decades!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Sorry, I made a mistake."; - mes "so, 10 Red Scarf and 10 Hanging Doll, right??"; - next; - mes "[Loru]"; - mes "Yes! See you!!!"; - erasequest 14458; - setquest 14461; - close; - } - } - } else { - mes "[Loru]"; - mes "Hmm.. I am bored. How come it is so boring! It's Halloween?"; - mes "Boring! Boring!!!"; - close; - } - } -} - -//== Devi ================================================== -niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Devi]"; - mes "Why do you carry so much? If you have something awesome, give it to me."; - mes "Otherwise, go and organize your inventory!"; - close; - } - if (questprogress(14465) == 1) { - if (!questprogress(14465, PLAYTIME)) { - mes "[Devi]"; - mes "Why? Do you have something to talk about?"; - mes "Hmm, It's not because of what I said yesterday, is it?"; - next; - mes "[Devi]"; - mes "Hey, a day hasn't passed yet"; - mes "I am not a living man but i know what 'a day' means?"; - next; - mes "[Devi]"; - mes "Come back again when you have time."; - close; - } else { - mes "[Devi]"; - mes "Oh, you again."; - mes "You are going to help me like you did yesterday, aren't you?"; - next; - mes "[Devi]"; - mes "That's why you are here for, right??"; - next; - if(select("Yes", "No") == 2) { - mes "[Devi]"; - mes "Yeah? Hmm.. okay."; - mes "Hmm.. it's a shame."; - next; - mes "[Devi]"; - mes "Not me, you! ."; - close; - } else { - mes "[Devi]"; - mes "It seems to be in the middle of chaos, today and yesterday as well."; - next; - if (BaseLevel < 100) { - mes "[Devi]"; - mes "You escape from here and bring troublemakers in living man's country."; - mes "I can't go anywhere as I am too busy."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay. I don't want dead men create chaos in living man's country."; - next; - mes "[Devi]"; - mes "You got it. Cool."; - mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here."; - next; - mes "[Devi]"; - mes "Thank you in advance."; - erasequest 14465; - setquest 14462; - close; - } else { - mes "[Devi]"; - mes "Please catch them. they are making a chaos."; - mes "I can't go anywhere as I am too busy."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay."; - next; - mes "[Devi]"; - mes "You got it. Cool."; - mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000."; - next; - mes "[Devi]"; - mes "Thank you in advance."; - erasequest 14465; - setquest 14463; - close; - } - } - } - } else { - if (questprogress(14463) == 1 || questprogress(14462) == 1) { - mes "[Devi]"; - mes "Oh, it's you."; - mes "You come here earlier than I thought you would."; - next; - if (questprogress(14463) == 1) { - if (questprogress(14463, HUNTING) == 2) { - mes "[Devi]"; - mes "And you've done when you have to do perfectly."; - mes "Good, Very well done."; - next; - mes "[Devi]"; - mes "So, if you are not busy, please come again ^0000cdtomorrow^000000."; - mes "I want you to do this job."; - next; - mes "[Devi]"; - mes "Then, we will see again tomorrow."; - mes "See you."; - erasequest 14463; - setquest 14465; - getitem Trans_Candy_Red, 10; - getitem Trans_Candy_Blue, 10; - close; - } else { - mes "[Devi]"; - mes "But you haven't done what I asked as you rush too much?"; - mes "take your time and get them."; - next; - mes "[Devi]"; - mes "^0000cd20 Hylozoist and 20 Bloody Murderer.^000000"; - mes "It's not a big deal, isn't it?"; - close; - } - } else { - if (questprogress(14462, HUNTING) == 2) { - mes "[Devi]"; - mes "And you've done when you have to do perfectly."; - mes "Good, Very well done."; - next; - mes "[Devi]"; - mes "So, if you are not busy, please come again ^0000cdtomorrow^000000."; - mes "I want you to do this job."; - next; - mes "[Devi]"; - mes "Then, we will see again tomorrow."; - mes "See you."; - erasequest 14462; - setquest 14465; - getitem Trans_Candy_Red, 10; - getitem Trans_Candy_Blue, 10; - close; - } else { - mes "[Devi]"; - mes "But you haven't done what I asked as you rush too much?"; - mes "take your time and get them."; - next; - mes "[Devi]"; - mes "^0000cd 10 Black Soul!^000000"; - mes "It's not a big deal, isn't it?"; - close; - } - } - } else if (questprogress(14459) == 1) { - mes "[Devi]"; - mes "Oh, you really came back. I didn't expect you to come."; - mes "I am just kidding, you know that"; - next; - mes "[Devi]"; - mes "Yes, I have one favor to ask."; - mes "Hope you don't reject it.."; - next; - if(select("Okay", "No, I want to reject.") == 2) { - mes "[Devi]"; - mes "Yeah? Hmm.. okay."; - mes "Hmm.. it's a shame."; - next; - mes "[Devi]"; - mes "Not me! you!"; - close; - } else { - mes "[Devi]"; - mes "Good, very good."; - mes "Apparently, I am kind of a leader here."; - next; - mes "[Devi]"; - mes "You know what it takes."; - mes "It's hard to control when there are too many people in a group."; - next; - if (BaseLevel < 100) { - mes "[Devi]"; - mes "You escape from here and bring troublemakers in living man's country."; - mes "I can't go anywhere as I am too busy."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay. I don't want dead men create chaos in living man's country."; - next; - mes "[Devi]"; - mes "You got it. Cool."; - mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here."; - next; - mes "[Devi]"; - mes "Thank you in advance."; - erasequest 14459; - setquest 14462; - close; - } else { - mes "[Devi]"; - mes "Please catch them. they are making a chaos."; - mes "I can't go anywhere as I am too busy."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Okay."; - next; - mes "[Devi]"; - mes "You got it. Cool."; - mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000."; - next; - mes "[Devi]"; - mes "Thank you in advance."; - erasequest 14459; - setquest 14463; - close; - } - } - } else { - mes "[Devi]"; - mes "It's hard, really hard.."; - mes "whatever it is,, It is too hard."; - close; - } - } -} - -//== Bonfire =============================================== -niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{ - mes "[Bonfire Spirit]"; - mes "Ahahah! Don't touch me with such cold hands!!!"; - mes "Fire, fire might die!!!"; - close; - - OnInit: - initnpctimer; - end; - - OnEnable: - stopnpctimer; - initnpctimer; - end; - - OnTimer1000: - OnTimer3000: - OnTimer21000: - OnTimer23000: - OnTimer25000: - specialeffect(EF_TORCH, AREA, getnpcid("Bonfire Spirit#14hal")); - specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); - end; - - OnTimer5000: - OnTimer8000: - OnTimer10000: - OnTimer13000: - OnTimer14000: - OnTimer16000: - specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); - end; - - OnTimer19000: - npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!"; - specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); - end; - - OnTimer20000: - specialeffect(EF_SIGHTRASHER, AREA, getnpcid("Bonfire Spirit#14hal")); - end; - - OnTimer27000: - donpcevent "Bonfire Spirit#14hal::OnEnable"; - end; -} - -//== Sister / Nun ========================================== -prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ - if (!checkweight("Orcish_Axe", 3)) { - mes "[Spiritual Sister]"; - mes "What do you carry that so heavily? it looks really heavy."; - mes "When you come here you should empty your body and mind."; - close; - } - if (questprogress(14456) == 1) { - mes "[Sister Haley]"; - mes "Oh? Haven't you left yet?"; - mes "Did you forget what you need to prepare?"; - next; - mes "[Sister Haley]"; - mes "^0000cd1 of Leaf Of Yggdrasil and 1 Live Coal^000000 should be prepared and breathe in the smoke from burning leaves."; - mes "And never forget to pray to the soul to return."; - close; - } else if (questprogress(14455) == 1) { - mes "[Sister Haley]"; - mes "I hope all is well with everyone visiting here~"; - mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Well.. I could identify the live ones."; - next; - mes "[Sister Haley]"; - mes "I knew it! Any side effects?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "But then there was another problem."; - mes "this is the reason I came here.."; - next; - mes "[Sister Haley]"; - mes "Oh? What happen?"; - mes "Tell me anything!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "There was a person who did not react on the halidom, but he insisted that he is dead."; - mes "So I went the place he lived, the body is alive. Just in a comma."; - next; - mes "[I told her what happened in Niflheim and story I heard from Rutie.]"; - next; - mes "[Sister Haley]"; - mes "Oh, dear, I can't believe it!!"; - mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is there anything I can do about?"; - next; - mes "[Sister Haley]"; - mes "Simple! "; - mes "Make them to realize that they have their living body."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So, How.."; - mes "They believe they are dead, but I should talk to them to make them return?"; - next; - mes "[Sister Haley]"; - mes "Of course not. There are secret method in this church."; - mes "We have been trough lots of stuff, we have all kinds of solution."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So How.."; - next; - mes "[Sister Haley]"; - mes "You know Leaf Of Yggdrasil is good for resurrection?"; - mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Well, That is like common sense, so just tell me the materials and method to do that.."; - next; - mes "[Sister Haley]"; - mes "There is nothing else than Leaf of Yggdrasil to resurrect the character."; - mes "Even our priest used Leaf Of Yggdrasil!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "so, I mean! tell me the material I need and the method!"; - next; - mes "[Sister Haley]"; - mes "Oh.. My my."; - mes "I just want to explain you how good it is."; - next; - mes "[Sister Haley]"; - mes "the material and the method is quite simple."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes, I like simple thing, so tell me briefly."; - next; - mes "[Sister Haley]"; - mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Only that?"; - next; - mes "[Sister Haley]"; - mes "Of course not~ ^0000cdyour prayer^000000 that is so desperate to bring the soul near death to here!"; - mes "Bring these 3 things and burn the Leaf Of Yggdrasil."; - next; - mes "[Sister Haley]"; - mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is that all?"; - next; - mes "[Sister Haley]"; - mes "Yes. Indeed~"; - mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You should have told me earlier!"; - next; - mes "[Sister Haley]"; - mes "When you need my help, come and visit me anytime~"; - erasequest 14455; - setquest 14456; - close; - } else if (questprogress(14454) == 1) { - mes "[Sister Haley]"; - mes "Did you experience the holy Rosary effect?"; - mes "We often use it since it is simple. Of course, it make evils not to approach."; - close; - } else if (questprogress(14453) == 1) { - mes "[Sister Haley]"; - mes "How is it? the holy Rosary?"; - mes "did you use it?"; - next; - mes "[Sister Haley]"; - mes "If you have any problem, please come to me any time."; - close; - } else if (questprogress(14452) == 1) { - if ((countitem("Rosary_") > 0 || countitem("Rosary") > 0) && countitem("Holy_Water") > 5) { - mes "[Sister Haley]"; - mes "Did you prepare all?"; - mes "Even if you hide it, I can see it~"; - next; - mes "[Sister Haley]"; - mes "Well.. 6 Rosaries and .... holy .. water.."; - mes "Oops, you spilled the holy water little bit. but that is fine."; - next; - mes "[Sister Haley]"; - mes "This is enough. I can make it soon."; - mes "Odin Crystal power! with Holy light!!!!"; - next; - specialeffect(EF_HOLYHIT, AREA, getnpcid("Spiritual Sister#14hal")); - mes "[Sister Haley]"; - mes "Whoa~ It's done."; - mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is that it? Awesome."; - mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?"; - next; - mes "[Sister Haley]"; - mes "Of course not!"; - mes "if ^0000cdHoly Rosary^000000 were a dangerous stuff, we would not be alive."; - next; - mes "[Sister Haley]"; - mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain."; - mes "So use it carefully not to damage the good dead people."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ok."; - mes "Thank you for making this!"; - next; - mes "[Sister Haley]"; - mes "No worries!"; - mes "Please come back again if you need my help!"; - if (countitem("Rosary") > 0) - delitem Rosary, 1; - else - delitem Rosary_, 1; - delitem Holy_Water, 6; - getitem Sacred_Rosary, 1; - erasequest 14452; - setquest 14453; - close; - } else { - mes "[Sister Haley]"; - mes "Did you prepare all?"; - mes "Even if you hide it, I can see it~"; - next; - mes "[Sister Haley]"; - mes "Oh, Look. You are not ready."; - mes "Please bring ^0000cd 1 Rosary and 6 Holy Water^000000."; - next; - mes "[Sister Haley]"; - mes "With our church's secret, I will make more holy halidom."; - close; - } - } else if (questprogress(14451) == 1) { - mes "[Sister Haley]"; - mes "I hope all is well with everyone visiting here~"; - mes "What makes you come here, "+ (Sex == SEX_MALE? "brother" : "sister") +"?"; - next; - mes "[I told her what happened in Nifflheim.]"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So I came here."; - mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?"; - next; - mes "[Sister Haley]"; - mes "Of course, there is. Very ^0000cdgood method^000000!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Really? I was not sure if I found the right place."; - mes "I think I found well!"; - next; - mes "[Sister Haley]"; - mes "We study everything to make dead and live ones to peace."; - mes "There is secret way to do that, it kept secretly in our church."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Tell me the way.."; - next; - mes "[Sister Haley]"; - mes "That is simple! Make ^0000cdspecial halidom^000000!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "S, so how..?"; - next; - mes "[Sister Haley]"; - mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me."; - mes "Then I will make it for you. It's simple"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Y, yes!!"; - erasequest 14451; - setquest 14452; - close; - } else { - mes "[Sister Haley]"; - mes "I hope all is well with everyone visiting here~"; - close; - } - - OnTouch: - if (questprogress(14451) == 1) { - mes "[Sister Haley]"; - mes "I hope all is well with everyone visiting here~"; - mes "If anyone needs help, please come to me~ I will do my best to help you."; - close; - } - end; -} - -//== Richard's Wife ======================================== -xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ - if (questprogress(14456) == 1) { - if (countitem("Leaf_Of_Yggdrasil") > 0 && countitem("Live_Coal") > 0) { - mes "[Richard's Daughter]"; - mes "Dad, Dad~ Wake up! It's time to wake up!"; - mes "I even made the stew for you. Wake and eat it."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Everyone, I am here."; - next; - mes "[Richard's Wife]"; - mes "Oh, dear, Adventurer! Welcome!"; - mes "Did you find the way to make him back?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes! But I need your help to do this."; - next; - mes "[Richard's Wife]"; - mes "How can I help you?"; - mes "I will do my best to do it!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Just pray hard to get him back."; - next; - mes "[Richard's Daughter]"; - mes "I will do it!"; - mes "I can do it!!!"; - next; - mes "[Richard's Wife]"; - mes "I will pray hard!"; - mes "Please!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Well, So I will burn.. this."; - specialeffect(EF_TORCH, AREA, playerattached()); - sleep2 1000; - specialeffect(EF_SMOKE, AREA, playerattached()); - sleep2 1000; - specialeffect(EF_SMOKE, AREA, playerattached()); - sleep2 1000; - specialeffect(EF_SMOKE, AREA, playerattached()); - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It's almost ran out.. Why not he wakes up.."; - mes "Oh!!"; - specialeffect(EF_RESURRECTION, AREA, getnpcid("Richard#14hal02")); - next; - mes "[Richard]"; - mes "Uhh.. Umm.."; - mes "My arm.. ugh.."; - emotion e_an, "Richard#14hal02"; - next; - mes "[Richard's Wife]"; - mes "Honey!! Can you see me?"; - next; - mes "[Richard's Daughter]"; - mes "Dad! is it you?"; - mes "Are you really my dad? Are you alright?"; - next; - mes "[Richard]"; - mes "I, I was dead.. where.."; - mes "I was dead.. .."; - next; - mes "[Richard's Wife]"; - mes "You didn't die!"; - mes "This is your house! It's your daughter and I!"; - next; - mes "[Richard's Daughter]"; - mes "Dad! Your home!"; - next; - mes "[Richard]"; - mes "H.. ome..? Home..?"; - mes "am.. I.. alive..?"; - next; - mes "[Richard's Wife]"; - mes "What?"; - mes "maybe.. it's like ...a side effect..?"; - next; - mes "[Richard's Daughter]"; - mes "Dad!!!"; - specialeffect(EF_SONICBLOWHIT, AREA, getnpcid("Richard#14hal02")); - next; - mes "[Richard]"; - mes "O, Ouch!!!"; - mes "I told you not to hit me!"; - next; - mes "[Richard's Daughter]"; - mes "Do you really see me now?"; - mes "It's your home!"; - next; - mes "[Richard]"; - mes "Home.. home!!!"; - mes "what.. what about my arm??"; - next; - mes "[Richard's Wife]"; - mes "You have been injured, but it's okay."; - mes "I am so happy that you are awake! Really.."; - next; - mes "[Richard]"; - mes "I.. came back."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thank god. Seriously."; - mes "It would have been really dangerous if I was a little late."; - next; - mes "[Richard]"; - mes "You saved me?"; - mes "Thank you! Thank you!"; - next; - mes "[Richard's Daughter]"; - mes "Dad! Mom and I also helped!!"; - next; - mes "[Richard]"; - mes "Yes, yes. You and your mom are the best!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "You can go to Niflheim later."; - mes "Why were you in a rush? You have a family."; - next; - mes "[Richard]"; - mes "I know. How could I forget my family?"; - mes "Anyway I could not even say good bye when I leave.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I will go and send your regards."; - next; - mes "[Richard]"; - mes "Thank you so much!"; - next; - mes "[Richard's Wife]"; - mes "I am really appreciated. There is no words to thank you on this."; - next; - mes "[Richard's Daughter]"; - mes "Thank you!"; - delitem Live_Coal, 1; - delitem Leaf_Of_Yggdrasil, 1; - erasequest 14456; - setquest 14457; - close; - } else { - mes "[Richard's Daughter]"; - mes "Dad, Dad~ Wake up! It's time to wake up!"; - mes "I even made the stew for you. Wake and eat it."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Everyone, I am here."; - next; - mes "[Richard's Wife]"; - mes "Oh, dear, Adventurer! Welcome!"; - mes "Did you find a way to bring him back?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes! Oh, w.wait.."; - mes "There is something missing. I will get it and come back."; - close; - } - } else if (questprogress(14455) == 1) { - mes "[Richard's Wife]"; - mes "How was the meeting with the sister in Prontera?"; - mes "My sweet heart.. can he come back?"; - close; - } else if (questprogress(14454) == 1) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If it's correct, it should be around here.."; - next; - mes "[Richard's Wife]"; - mes "Honey, Wake up."; - mes "It's.. time to wake up."; - emotion e_sob, "Worried Wife#14hal"; - next; - mes "[Richard's Daughter]"; - mes "Dad, I want to see your eyes."; - mes "Play with me~"; - emotion e_sob, "Worried Daughter#14hal"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hi, Is this Richard's house?"; - mes "I think I am right.."; - next; - mes "[Richard's Wife]"; - mes "Who is this?"; - next; - mes "[Richard's Daughter]"; - mes "Who..?"; - next; - mes "[Richard's Wife]"; - mes "Did you find my husband?"; - mes "But he is right now.. he hasn't waken up since after the accident.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So, he is still alive?"; - mes "And.. his... arm is attached to his body?"; - next; - mes "[Richard's Wife]"; - mes "Huh? Of course.. he is badly injured but ^0000cddidn't lose his arm.^000000"; - mes "But for some reason ^0000cdhe won't wake up.^000000"; - next; - mes "[Richard's Daughter]"; - mes "How can you treat my ^0000cdliving dad^000000 as if he is dead?!"; - mes "You're mean!"; - next; - mes "[Richard's Wife]"; - mes "Is there anything I can help you with..?"; - mes "You seem to know my husband.. Do you know something?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I think we should find out why he is like this."; - next; - mes "[Richard's Wife]"; - mes "He used to be a swordsman. He had a dream to become the best swordsman in the world."; - mes "But he met me and we had a daughter, so he had to leave his dream for awhile."; - next; - mes "[Richard's Wife]"; - mes "Here, he fixes train rails."; - mes "Whether it is used or not, he did his best."; - next; - mes "[Richard's Wife]"; - mes "But the weather here isn't good."; - mes "There was snow storm coming, and he fell off from the rail."; - next; - mes "[Richard's Wife]"; - mes "I told him not to go, but he eventually went there and did not come back for long time."; - mes "and then.."; - next; - mes "[Richard's Wife]"; - mes "Luckily he only injured his arm, but otherwise he was fine."; - mes "But for some reason, he is not waking up."; - mes "The doctor said it's nothing but a concussion and that he'll wake up soon.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I see."; - mes "His soul is in Niflhiem. He thinks he is dead."; - next; - mes "[Richard's Daughter]"; - mes "^0000cdNiflhiem?!^000000"; - mes "The strong dead soldier's land?!"; - next; - mes "[Richard's Wife]"; - mes "Oh my god.. Niflhiem.. He always said he want to go there after he died.."; - next; - mes "[Richard's Wife]"; - mes "He wanted to be a swordsman.. He must have wanted it so deeply."; - mes "He never showed it to us.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "It seems he went there even though he is not dead."; - mes "Something must be wrong."; - next; - mes "[Richard's Wife]"; - mes "Can.. can he come back?"; - mes "He is still alive here.."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm.. what should I do..?"; - mes "Oh, yes! I should go to ^0000cdProntera Church^000000."; - next; - mes "[Richard's Daughter]"; - mes "Prontera?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me."; - next; - mes "[Richard's Wife]"; - mes "Please bring him back."; - mes "Please."; - erasequest 14454; - setquest 14455; - close; - } else { - mes "[Richard's Wife]"; - mes "My sweet heart, you are the best husband and dad ever."; - mes "I hope he can smile again."; - close; - } -} - -//== Richard's Daughter ==================================== -xmas_in,163,178,3 script Worried Daughter#14hal 4_F_NFLOSTGIRL,{ - mes "[Richard's Daughter]"; - if (questprogress(14457)) { - mes "Thank you for helping my dad and mom."; - mes "You really are a nice person."; - } else if (questprogress(14456) || questprogress(14455)) { - mes "Can you fix my dad if you go prontera?"; - mes "I wish he could wake up again."; - } else if (questprogress(14454)) { - mes "My dad.. he won't wake up."; - mes "We are waiting for him to wake up..."; - } else { - mes "Dad, wake up and play with me~"; - mes "I even made a paper doll for you."; - } - close; -} - -//== Richard =============================================== -xmas_in,160,178,3 script Richard#14hal02 4_M_DIEMAN,{ - mes "[Richard]"; - if (questprogress(14457) == 2) { - mes "I am happy to hear that everyone is doing well."; - mes "I am doing good here as well with my wife and daughter. Thank god to be alive."; - } else if (questprogress(14457) || questprogress(14456)) { - mes "Please send my regards to everyone in Niflheim."; - mes "I feel like I messed up."; - } else { - mes "......"; - mes "......"; - } - close; -} - -//== Event Monsters ======================================== -gld_dun01_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld_dun02_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld_dun03_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld_dun04_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld2_ald,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld2_gef,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld2_pay,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gld2_prt,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mal_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dew_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dew_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dew_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -mal_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -man_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -man_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -spl_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -spl_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -man_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -spl_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -nyd_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bra_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bra_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bra_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -dic_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bif_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -bif_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abbey01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abbey02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abbey03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abyss_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abyss_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -abyss_03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -alde_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -alde_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -alde_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -alde_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ama_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ama_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ama_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ama_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -anthell01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -anthell02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ayo_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ayo_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ayo_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ayo_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -beach_dun,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -beach_dun2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -beach_dun3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -c_tower1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -c_tower2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -c_tower3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -c_tower4,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -cmd_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ein_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_dun00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gef_fild13,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gefenia01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gefenia02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gefenia03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gefenia04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_cas01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_cas02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_church,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_chyard,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_in01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_knt01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_knt02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_prison,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_prison1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_sew01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_sew02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_sew03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_sew04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gl_step,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -glast_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gon_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gon_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gon_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -gon_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -hu_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ice_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ice_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -ice_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx4,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -in_sphinx5,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -iz_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -jupe_core,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -juperos_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -juperos_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -kh_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -kh_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 -lhz_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 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Wandering Soul 3382,2,5000,0,0 -nif_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -nyd_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -odin_tem01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -odin_tem02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -odin_tem03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -orcsdun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -orcsdun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -pay_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_maze01,0,0,0,0 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Soul 3382,2,5000,0,0 -spl_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tha_t12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -thor_v01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -thor_v02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -thor_v03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -treasure01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -treasure02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tur_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tur_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tur_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -tur_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -um_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -um_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -um_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -um_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ve_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -xmas_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -xmas_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -xmas_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -yuno_fild12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_tdun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_tdun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_tdun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -ecl_tdun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_prydn1,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -moc_prydn2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08a,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08b,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08c,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -prt_fild08d,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -gl_chyard_,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 -gl_cas02_,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 |