diff options
Diffstat (limited to 'npc/quests')
55 files changed, 2641 insertions, 2641 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 7545d24e7..0c46a9ab6 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -40,7 +40,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ if (BARD_Q > 5) gef_bard_q = BARD_Q; - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); if (gef_bard_q > 29) { cutin "bard_eland02",2; mes "[Errende]"; @@ -1376,7 +1376,7 @@ S_StorySong: } morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); if (gef_bard_q == 31) { mes "[Kino Kitty]"; mes "Everything will be"; @@ -2192,7 +2192,7 @@ yuno_in01,172,100,3 script Old Man#bq1 4_M_05,{ } yuno_in01,163,101,0 script Old Book#bq HIDDEN_NPC,{ - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); if ((gef_bard_q > 11) && (gef_bard_q < 14)) { if (!rand(5)) { mes "^3355FFYou opened the book. There's a crisp brittleness to the pages, and the letters are faded and barely readable. You can't even identify the author's name.^000000"; @@ -2462,7 +2462,7 @@ yuno_in01,173,92,0 script Apple of Idun HIDDEN_NPC,{ } payon,181,172,3 script Bard#4 1_M_BARD,{ - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); if (gef_bard_q == 2 || gef_bard_q == 22) { mes "[Gunther Doubleharmony]"; mes "Hahaha~!"; @@ -2908,7 +2908,7 @@ yuno_in04,33,119,3 script Adventurer#1 4_M_ROGUE,{ mes "Hello there~"; mes "My name is Pane."; mes "May I ask yours?"; - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); input .@inputstr$; next; mes "[Energetic Young Man]"; diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index b1fb24982..83e7e2ea4 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -2226,7 +2226,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{ case 3: if (countitem(Food_Package) > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, Madeleine"; mes "sent me here to find"; mes "you. She said that you'd"; @@ -2308,14 +2308,14 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{ mes "I should apologize to Sir Charles. "; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, Madeleine"; mes "sent me here to find"; mes "you. She said that you'd"; mes "be willing to taste test"; mes "the food in this bundle..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, wait..."; mes "I don't have it!"; mes "Where did I put"; diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt index c7add936e..2f73cf769 100644 --- a/npc/quests/dandelion_request.txt +++ b/npc/quests/dandelion_request.txt @@ -67,7 +67,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) { mes "[Guildsman]"; - mes "Excuse me? "+strcharinfo(0)+"?"; + mes "Excuse me? "+strcharinfo(PC_NAME)+"?"; mes "Hi there, I've been waiting for"; mes "you to wander past me for such"; mes "a long time, you know that?"; @@ -102,7 +102,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; + mes "Hey, " + strcharinfo(PC_NAME) + "!"; mes "Great, I knew you'd"; mes "show up sooner or later."; mes "Listen, I'm working here"; @@ -116,7 +116,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ mes "Swordman Association has ever"; mes "been involved in. Pack your bags and head to Morroc right now!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "All the way to Morroc...?"; mes "Why, what's going on?"; next; @@ -141,18 +141,18 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) { mes "[Guildsman]"; - mes "" + strcharinfo(0) +"...?"; + mes "" + strcharinfo(PC_NAME) +"...?"; mes "I knew you'd show up if"; mes "Listen, I have a notice for"; mes "you from the Prontera Chivalry."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "For me? That sounds"; mes "strange, but would you"; mes "please read it to me?"; next; mes "[Guildsman]"; - mes "''RE: "+ strcharinfo(0) +""; + mes "''RE: "+ strcharinfo(PC_NAME) +""; mes "As leader of the Prontera"; mes "Chivalry, I formally request"; mes "you to represent the Knights of"; @@ -182,13 +182,13 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ { mes "[Guildsman]"; mes "Excuse me...?"; - mes ""+strcharinfo(0)+"...?"; + mes ""+strcharinfo(PC_NAME)+"...?"; mes "I'm sorry to bother you, but"; mes "I've got an urgent communique"; mes "for you from Sir Michael Halig"; mes "of the Crusaders..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They usually don't"; mes "send messages. I guess"; mes "whatever he has to say"; @@ -315,7 +315,7 @@ OnTouch: if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) { mes "[Guildsman]"; - mes "Excuse me? "+strcharinfo(0)+"?"; + mes "Excuse me? "+strcharinfo(PC_NAME)+"?"; mes "Hi there, I've been waiting for"; mes "you to wander past me for such"; mes "a long time, you know that?"; @@ -350,7 +350,7 @@ OnTouch: else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; + mes "Hey, " + strcharinfo(PC_NAME) + "!"; mes "Great, I knew you'd"; mes "show up sooner or later."; mes "Listen, I'm working here"; @@ -364,7 +364,7 @@ OnTouch: mes "Swordman Association has ever"; mes "been involved in. Pack your bags and head to Morroc right now!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "All the way to Morroc...?"; mes "Why, what's going on?"; next; @@ -389,18 +389,18 @@ OnTouch: else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) { mes "[Guildsman]"; - mes "" + strcharinfo(0) +"...?"; + mes "" + strcharinfo(PC_NAME) +"...?"; mes "I knew you'd show up if"; mes "Listen, I have a notice for"; mes "you from the Prontera Chivalry."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "For me? That sounds"; mes "strange, but would you"; mes "please read it to me?"; next; mes "[Guildsman]"; - mes "''RE: "+ strcharinfo(0) +""; + mes "''RE: "+ strcharinfo(PC_NAME) +""; mes "As leader of the Prontera"; mes "Chivalry, I formally request"; mes "you to represent the Knights of"; @@ -430,13 +430,13 @@ OnTouch: { mes "[Guildsman]"; mes "Excuse me...?"; - mes ""+strcharinfo(0)+"...?"; + mes ""+strcharinfo(PC_NAME)+"...?"; mes "I'm sorry to bother you, but"; mes "I've got an urgent communique"; mes "for you from Sir Michael Halig"; mes "of the Crusaders..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They usually don't"; mes "send messages. I guess"; mes "whatever he has to say"; @@ -507,7 +507,7 @@ prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{ if(!mao_request) { mes "[Nun]"; - mes "Oh, " + strcharinfo(0) + "!"; + mes "Oh, " + strcharinfo(PC_NAME) + "!"; mes "It must be an act of"; mes "divine providence that"; mes "we finally meet. Actually,"; @@ -613,7 +613,7 @@ OnTouch: if(BaseClass == Job_Acolyte) { mes "[Nun]"; - mes "Oh, " + strcharinfo(0) + "!"; + mes "Oh, " + strcharinfo(PC_NAME) + "!"; mes "It must be an act of"; mes "divine providence that"; mes "we finally meet. Actually,"; @@ -707,7 +707,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ mes "my freaking body! Look,"; mes "just gimme a little control!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I can sense two"; mes "different souls within"; mes "your body. I don't mind"; @@ -761,7 +761,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ { mes "[Guildsman]"; mes "Well, if it isn't"; - mes ""+ strcharinfo(0) +". Hey,"; + mes ""+ strcharinfo(PC_NAME) +". Hey,"; mes "would you wait a minute?"; mes "I've got a message for you"; mes "from the Merchant Guild."; @@ -788,7 +788,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; - mes "Oh, "+ strcharinfo(0) +"...!"; + mes "Oh, "+ strcharinfo(PC_NAME) +"...!"; mes "I'm so glad that I finally"; mes "ran into you. I know this is"; mes "sudden, but the Blacksmith"; @@ -816,7 +816,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{ else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "?"; + mes "Hey, " + strcharinfo(PC_NAME) + "?"; mes "I've got a message for"; mes "you from the Alchemist"; mes "Guild. Well, they're more"; @@ -1047,7 +1047,7 @@ OnTouch: mes "my freaking body! Look,"; mes "just gimme a little control!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I can sense two"; mes "different souls within"; mes "your body. I don't mind"; @@ -1101,7 +1101,7 @@ OnTouch: { mes "[Guildsman]"; mes "Well, if it isn't"; - mes ""+ strcharinfo(0) +". Hey,"; + mes ""+ strcharinfo(PC_NAME) +". Hey,"; mes "would you wait a minute?"; mes "I've got a message for you"; mes "from the Merchant Guild."; @@ -1128,7 +1128,7 @@ OnTouch: else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) { mes "[Guildsman]"; - mes "Oh, "+ strcharinfo(0) +"...!"; + mes "Oh, "+ strcharinfo(PC_NAME) +"...!"; mes "I'm so glad that I finally"; mes "ran into you. I know this is"; mes "sudden, but the Blacksmith"; @@ -1156,7 +1156,7 @@ OnTouch: else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "?"; + mes "Hey, " + strcharinfo(PC_NAME) + "?"; mes "I've got a message for"; mes "you from the Alchemist"; mes "Guild. Well, they're more"; @@ -1239,7 +1239,7 @@ geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{ mes "involving missing children..."; next; mes "[Academy Staff]"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "I'd like you to represent"; mes "the magic community by"; mes "assisting the Assassins"; @@ -1331,7 +1331,7 @@ OnTouch: mes "involving missing children..."; next; mes "[Academy Staff]"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "I'd like you to represent"; mes "the magic community by"; mes "assisting the Assassins"; @@ -1405,7 +1405,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{ mes "He wrote this letter for you."; next; mes "[Miya]"; - mes "Listen, "+ strcharinfo(0) +"..."; + mes "Listen, "+ strcharinfo(PC_NAME) +"..."; mes "He's asking you to help"; mes "the Assassin Guild on a"; mes "special mission. I think"; @@ -1425,7 +1425,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{ else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Miya]"; - mes "Hey, " + strcharinfo(0) + ","; + mes "Hey, " + strcharinfo(PC_NAME) + ","; mes "I've got some important"; mes "work for you. The Assassin"; mes "Guild actually asked the Thief"; @@ -1445,12 +1445,12 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{ else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { mes "[Miya]"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "The Assassin Guild Master"; mes "wants you right away. Do you"; mes "know where the secret pub is?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, h-hi, Miya,"; mes "it's been a while."; mes "What secret pub?"; @@ -1570,7 +1570,7 @@ OnTouch: mes "He wrote this letter for you."; next; mes "[Miya]"; - mes "Listen, "+ strcharinfo(0) +"..."; + mes "Listen, "+ strcharinfo(PC_NAME) +"..."; mes "He's asking you to help"; mes "the Assassin Guild on a"; mes "special mission. I think"; @@ -1590,7 +1590,7 @@ OnTouch: else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) { mes "[Miya]"; - mes "Hey, " + strcharinfo(0) + ","; + mes "Hey, " + strcharinfo(PC_NAME) + ","; mes "I've got some important"; mes "work for you. The Assassin"; mes "Guild actually asked the Thief"; @@ -1610,12 +1610,12 @@ OnTouch: else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) { mes "[Miya]"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "The Assassin Guild Master"; mes "wants you right away. Do you"; mes "know where the secret pub is?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, h-hi, Miya,"; mes "it's been a while."; mes "What secret pub?"; @@ -1684,7 +1684,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ mes "Another practitioner"; mes "of Taekwon Do! You're..."; mes "Let's see... You must"; - mes "be " + strcharinfo(0) + ", yes?"; + mes "be " + strcharinfo(PC_NAME) + ", yes?"; next; mes "[Guildsman]"; mes "Mr. Phoenix has charged"; @@ -1713,7 +1713,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) { mes "[Guildsman]"; - mes "" + strcharinfo(0) + "...?"; + mes "" + strcharinfo(PC_NAME) + "...?"; mes "Oh, wow, I'm so lucky to"; mes "have finally found you!"; mes "Listen, I've got a message"; @@ -1741,13 +1741,13 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ else if((Class == Job_Bard) || (Class == Job_Clown)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; + mes "Hey, " + strcharinfo(PC_NAME) + "!"; mes "I've been looking all over"; mes "for you! I've got a message"; mes "for you from Lalo. You..."; mes "You remember him, right?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Sure, I do! I owe"; mes "Lalo so much... If it"; mes "weren't for him, I'd never"; @@ -1778,11 +1778,11 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{ mes "[Guildsman]"; mes "Hey... Th-That face!"; mes "Just like Aile described!"; - mes "You're " + strcharinfo(0) + ", right?"; + mes "You're " + strcharinfo(PC_NAME) + ", right?"; mes "This is great, I've been"; mes "looking all over for you!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aile? Oh, that's right,"; mes "she was there during my"; mes "job change test and helped"; @@ -1957,7 +1957,7 @@ OnTouch: mes "Another practitioner"; mes "of Taekwon Do! You're..."; mes "Let's see... You must"; - mes "be " + strcharinfo(0) + ", yes?"; + mes "be " + strcharinfo(PC_NAME) + ", yes?"; next; mes "[Guildsman]"; mes "Mr. Phoenix has charged"; @@ -1986,7 +1986,7 @@ OnTouch: else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) { mes "[Guildsman]"; - mes "" + strcharinfo(0) + "...?"; + mes "" + strcharinfo(PC_NAME) + "...?"; mes "Oh, wow, I'm so lucky to"; mes "have finally found you!"; mes "Listen, I've got a message"; @@ -2014,13 +2014,13 @@ OnTouch: else if((Class == Job_Bard) || (Class == Job_Clown)) { mes "[Guildsman]"; - mes "Hey, " + strcharinfo(0) + "!"; + mes "Hey, " + strcharinfo(PC_NAME) + "!"; mes "I've been looking all over"; mes "for you! I've got a message"; mes "for you from Lalo. You..."; mes "You remember him, right?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Sure, I do! I owe"; mes "Lalo so much... If it"; mes "weren't for him, I'd never"; @@ -2051,11 +2051,11 @@ OnTouch: mes "[Guildsman]"; mes "Hey... Th-That face!"; mes "Just like Aile described!"; - mes "You're " + strcharinfo(0) + ", right?"; + mes "You're " + strcharinfo(PC_NAME) + ", right?"; mes "This is great, I've been"; mes "looking all over for you!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aile? Oh, that's right,"; mes "she was there during my"; mes "job change test and helped"; @@ -2283,7 +2283,7 @@ OnTouch: next; if(prt_curse == 24) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I, um, I'm looking"; mes "for somebody named"; mes "Marjana? I learned"; @@ -2860,7 +2860,7 @@ OnTouch: { if(mao_request == 121) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't go back to"; mes "Lin yet... I still need"; mes "to fully investigate"; @@ -2897,7 +2897,7 @@ OnTouch: if(mao_request > 102 && mao_request < 122) { next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, R! It's me!"; mes "Would you please"; mes "open the door?"; @@ -3213,7 +3213,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "Considering all the unknowns,"; mes "we did surprisingly well."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "W-wait; a minute..."; mes "Are you saying we stopped"; mes "Satan Morroc's revival, but"; @@ -3226,7 +3226,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "that confusion."; cutin "mocseal_rin01.bmp",2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "L-Lin...?"; next; mes "[Lin]"; @@ -3262,7 +3262,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ next; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#1::OnInit"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She seems upset...."; next; mes "[Valdes]"; @@ -3368,7 +3368,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "I should have caught him,"; mes "but he had help. I failed you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lin..."; next; mes "[Kidd]"; @@ -3440,7 +3440,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{ mes "[Lin]"; mes "Valdes..."; mes "I'm leaving now."; - mes "Wish me luck, "+ strcharinfo(0) +"."; + mes "Wish me luck, "+ strcharinfo(PC_NAME) +"."; next; cutin "mocseal_rin01.bmp",255; donpcevent "Lin#1::OnInit"; @@ -3585,7 +3585,7 @@ que_job01,19,18,3 script Lin#1 4_F_ACROSS,{ mes "I hear that"; mes "Kidd saved you."; mes "..............................."; - mes "Sorry, "+ strcharinfo(0) +"..."; + mes "Sorry, "+ strcharinfo(PC_NAME) +"..."; mes "I l-let you down..."; next; mes "^3355FFLin seems extremely"; @@ -3634,13 +3634,13 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "for the Juno Library..."; cutin "mocseal_dan01.bmp",0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but"; mes "what are you guys"; mes "talking about...?"; next; mes "[Lin]"; - mes "Ah, this is "+ strcharinfo(0) +","; + mes "Ah, this is "+ strcharinfo(PC_NAME) +","; mes "my partner for this assignment."; if (Sex == SEX_MALE) mes "Don't worry, you can trust him."; @@ -3664,7 +3664,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ } else if(mao_request == 104) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um..."; mes "What was that?"; mes "Mr. R just took out"; @@ -3709,7 +3709,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ switch( select( "Wait!","Won't they attack again?" ) ) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait! It's too risky!"; mes "What if Mr. R is attacked"; mes "again? I mean, isn't that"; @@ -3725,7 +3725,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "find his research documents."; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Won't they attack"; mes "again? Shouldn't both"; mes "of us guard Mr. R here?"; @@ -3738,7 +3738,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "doing all that we can to save"; mes "those missing children."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I think you're right."; mes "But I think we should"; mes "see if that's alright"; @@ -3768,7 +3768,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "you. This place is also shielded"; mes "with security magic, so you'll"; mes "be just fine. Now, as for you,"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; next; mes "[Lin]"; mes "Your priority is to go"; @@ -3821,7 +3821,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "find Yunia? Wait a sec,"; mes "did you bring the documents?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Uh oh..."; mes "I guess I better"; mes "go back and talk"; @@ -3932,13 +3932,13 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; - mes "Say, " + strcharinfo(0) + ","; + mes "Say, " + strcharinfo(PC_NAME) + ","; mes "were you about to leave?"; mes "I had another reques--"; next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; - mes "I'm sending "+ strcharinfo(0) +""; + mes "I'm sending "+ strcharinfo(PC_NAME) +""; mes "on a snack errand and it won't"; if (Sex == SEX_MALE) mes "take too long. Did you want him"; @@ -3955,7 +3955,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ next; cutin "mocseal_rin01.bmp",2; mes "[Lin]"; - mes "Well, "+ strcharinfo(0) +","; + mes "Well, "+ strcharinfo(PC_NAME) +","; mes "you heard the ^A9A9A9GO^000000 man."; mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon"; mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?"; @@ -3986,7 +3986,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ } else if(mao_request == 117) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I'm back..."; next; cutin "mocseal_rin01.bmp",2; @@ -3998,7 +3998,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "^A9A9A9THE^000000 get me a glass of, um..."; mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Snack? Um... That's"; mes "more of a drink, isn't it?"; mes "But if that's what you want,"; @@ -4182,13 +4182,13 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "for the Juno Library..."; cutin "mocseal_dan01.bmp",0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but"; mes "what are you guys"; mes "talking about...?"; next; mes "[Lin]"; - mes "Ah, this is "+ strcharinfo(0) +","; + mes "Ah, this is "+ strcharinfo(PC_NAME) +","; mes "my partner for this assignment."; if (Sex == SEX_MALE) mes "Don't worry, you can trust him."; @@ -4261,7 +4261,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ } else if(mao_request == 107) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "These are the documents"; mes "that I received from Yunia."; mes "Is this what you needed?"; @@ -4421,7 +4421,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "true, I suppose..."; next; cutin "mocseal_dan01.bmp",255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I guess I'll go out"; mes "and try to activate those"; mes "other elemental crests"; @@ -4445,7 +4445,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ next; mes "[R. Moore]"; mes "Oh nothing..."; - mes "Just giving " + strcharinfo(0) + ""; + mes "Just giving " + strcharinfo(PC_NAME) + ""; mes "due credit. That's all."; close2; } @@ -4465,7 +4465,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "talk to you alone. It's"; mes "a very urgent issue that"; mes "I need to discuss here"; - mes "with "+ strcharinfo(0) +"."; + mes "with "+ strcharinfo(PC_NAME) +"."; next; cutin "mocseal_dan01.bmp",0; mes "[R. Moore]"; @@ -4504,7 +4504,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "^A9A9A9THE^000000 get me a glass of, um..."; mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Snack? Um... That's"; mes "more of a drink, isn't it?"; mes "But if that's what you want,"; @@ -4805,7 +4805,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ } else if(mao_request == 4) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^333333Kidd? What..."; mes "What is he doing"; mes "with that pendant?^000000)"; @@ -4905,7 +4905,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ } else if(mao_request == 9) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So..."; mes "How should we go"; mes "about investigating the"; @@ -4958,7 +4958,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "the south part of Morroc."; mes "It was full of Earth magic..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Really? I actually found the"; mes "Wind elemental crest west"; mes "of Morroc. Do you think this"; @@ -5057,7 +5057,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "Well, you know."; mes "In my usual way..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I just came back"; mes "from stabilizing those"; mes "elemental crests. Wait,"; @@ -5084,7 +5084,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "visit our historian?"; mes "He, um, refused to see me..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?!"; mes "Why would he do"; mes "something like that?"; @@ -5099,7 +5099,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ next; if (Class == Job_Assassin || Class == Job_Assassin_Cross) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait a second."; mes "I'm an Assassin too!"; next; @@ -5110,7 +5110,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "You know, wear one of"; mes "those cute hats or whatever."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright, alright."; mes "I'll try talking"; mes "to him for you..."; @@ -5119,7 +5119,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright, alright."; mes "I'll try talking"; mes "to him for you..."; @@ -5153,7 +5153,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "So were you able to"; mes "talk to the historian?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Say, what's that"; mes "you're drinking?"; next; @@ -5192,7 +5192,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "did you figure out why"; mes "he didn't wanna talk to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, that? I never got to"; mes "speak to the historian, but"; mes "I did talk to his assistant."; @@ -5208,14 +5208,14 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "hardcore, huh? Damn babies..."; mes "So what else did you learn?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, those elemental crests"; mes "are supposed to protect some"; mes "seal beneath Morroc Castle"; mes "that keeps this monster, Satan"; mes "Morroc, from invading our world. It might be just a legend, but..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The assistant told me that"; mes "Thanatos Tower was actually"; mes "a place originally used by"; @@ -5229,7 +5229,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "this have to do with"; mes "the missing children?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well... Let's say that"; mes "Raiyan Moore's goal is to"; mes "revive Satan Morroc, if it"; @@ -5304,14 +5304,14 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ case 1: if(thana_quest > 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I found some old log"; mes "entries about Satan Morroc."; mes "They pretty much confirm that"; mes "Satan Morroc is real, and that"; mes "it's sealed under Morroc Castle. "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The Rekenber Corporation"; mes "is also responsible for the"; mes "tower's reconstruction, and"; @@ -5381,7 +5381,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "you find any trace of Raiyan"; mes "Moore over at Thanatos Tower?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Not at all. I've been"; mes "asking around, but haven't"; mes "been able to get any clue as"; @@ -5430,7 +5430,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; mes "What, Lin's client?!"; - mes "Wait, "+ strcharinfo(0) +", do you recall"; + mes "Wait, "+ strcharinfo(PC_NAME) +", do you recall"; mes "what Lin's assignent was?"; next; switch( select( "Well, um...","Bodyguard, right?" ) ) @@ -5796,7 +5796,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ mes "Well, you know."; mes "In my usual way..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I just came back"; mes "from stabilizing those"; mes "elemental crests. Wait,"; @@ -5854,7 +5854,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ mes "were gone, I've been helping"; mes "myself to some of these drinks~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Say, what's that"; mes "you're drinking?"; next; @@ -6045,7 +6045,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ if (mao_request == 5) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but may I ask"; mes "you a question? I'm hoping"; mes "that you might be able to"; @@ -6076,7 +6076,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "heads or tails out of whatever"; mes "he's been studying, though..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Great, when was the"; mes "last time you've seen"; mes "him? You see, we're"; @@ -6139,7 +6139,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ } else if(mao_request == 6) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I was wondering if"; mes "I could look through"; mes "that Mr. Moore was studying..."; @@ -6158,7 +6158,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "she quickly vanished before"; mes "I could ask her for her name or Mr. Moore's contact information."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Damn! That information"; mes "would have been really"; mes "helpful! (^333333I better not let"; @@ -6187,7 +6187,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ } else if(mao_request == 105) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but I'm"; mes "looking for a Ms. Yunia?"; next; @@ -6206,7 +6206,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "strange men attacked him"; mes "right here in Juno Library!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, he's perfectly safe."; mes "We've got a professional to"; mes "ensure nothing happens to him."; @@ -6263,7 +6263,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "quickly to make sure that"; mes "I gave you the right ones."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see here..."; mes "Some of these sentences"; mes "are underlined... Ah, and here"; @@ -6277,7 +6277,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "monster was sealed, and a"; mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Whoa, that's actually"; mes "pretty interesting. But"; mes "I need to do my job first."; @@ -6295,7 +6295,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me..."; mes "But what are"; mes "you reading?"; @@ -6339,7 +6339,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{ mes "Apparently, this was ripped"; mes "from Moore's journal.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nuts..."; mes "I came all the"; mes "way to Juno to look"; @@ -6355,7 +6355,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{ mes "look! Don't throw it away yet!"; donpcevent "Kidd#book::OnEnter"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Holy--!"; mes "You just came"; mes "out of nowhere!"; @@ -6367,7 +6367,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{ mes "both take a careful look at"; mes "this paper from Moore's desk."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...Morroc..."; mes "Were summoned..."; mes "Through the tower...?"; @@ -6489,7 +6489,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "about this assignment."; donpcevent "Lin#stairs::OnEnter"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Waaa-!"; mes "You came out"; mes "of nowhere!"; @@ -6548,7 +6548,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "We need to know how they're"; mes "linked to the missing kids."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I guess since he hasn't"; mes "met me yet, maybe he'll"; mes "talk to me. Alright, I'll do it. "; @@ -6567,7 +6567,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ else if(mao_request == 117) { cutin "mocseal_rin01.bmp",2; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "L-Lin...?"; mes "You there?"; donpcevent "Lin#stairs::OnEnter"; @@ -6578,14 +6578,14 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "to find that historian?"; mes "What exactly did you learn?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I was only able to"; mes "speak to the historian's"; mes "asssistant. Let's see..."; mes "I found out about the"; mes "origin of this city's name..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Thanatos Tower was used"; mes "by Morroc Satan to summon"; mes "his own monsters into our"; @@ -6601,7 +6601,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "some reason. Hm. What else"; mes "did you manage to learn?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, Satan Morroc, if it"; mes "exists, might be able to"; mes "come back into our world"; @@ -6637,14 +6637,14 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{ mes "about Thanatos Tower?"; donpcevent "Lin#stairs::OnEnter"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I found some old log"; mes "entries about Satan Morroc."; mes "They pretty much confirm that"; mes "Satan Morroc is real, and that"; mes "it's sealed under Morroc Castle. "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The Rekenber Corporation"; mes "is also responsible for the"; mes "tower's reconstruction, and"; @@ -6720,7 +6720,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{ delitem 996,1; mao_request = 15; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright..."; mes "Now I should look for"; mes "the crest hidden in the"; @@ -6765,7 +6765,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{ delitem 995,1; mao_request = 114; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright..."; mes "Now I should look for"; mes "the crest hidden in the"; @@ -6803,7 +6803,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be what"; mes "Raiyan Moore is so"; mes "interested in. Well,"; @@ -6821,7 +6821,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Great, now that I found"; mes "this, I really need to tell"; mes "Kidd about it. Hopefully, he"; @@ -6839,7 +6839,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, the power of the"; mes "Earth counteracts the "; mes "Wind. I'll just pull out this"; @@ -6860,7 +6860,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ delitem 997,1; mao_request = 13; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Great, now that I'm done"; mes "with this crest, I need to"; mes "find the next one. Let's see,"; @@ -6877,7 +6877,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "you can feel the wind blowing"; mes "strongly against your skin.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wind, wind, wind..."; mes "What do I use to counteract"; mes "the Wind property? It was..."; @@ -6885,7 +6885,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ switch( select( "Fire","Ice","Wind","Earth" ) ) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Fire...? No, that's..."; mes "Wind and Fire sort of"; mes "go together, don't they?"; @@ -6893,7 +6893,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ice...? No..."; mes "The power of Wind, of"; mes "lightning, supercedes"; @@ -6902,7 +6902,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I got it...!"; mes "I'll fight Wind"; mes "with Wind! No..."; @@ -6911,7 +6911,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Earth...?"; mes "That's it! I need a"; mes "Great Nature to use"; @@ -6939,7 +6939,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mes "the Wind. However, the air"; mes "flow around it seems weak.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be what I'm looking"; mes "for. It looks like an artifact of the Wind element, but the wind"; mes "around here isn't as strong as it should be. I think I might need"; @@ -6952,7 +6952,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ if (countitem(Rough_Wind)) { cutin "mocseal_wind02.bmp",2; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; mes "Hopefully this"; mes "Rough Wind will do"; @@ -6969,7 +6969,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{ mao_request = 112; next; cutin "mocseal_wind01.bmp",2; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I guess that's that."; mes "Now I need to talk to Lin"; mes "and figure out if there are"; @@ -7012,7 +7012,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ mes "the power of the Earth.^000000"; cutin "mocseal_earth01.bmp",2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; mes "I should use this"; mes "Flame Heart to"; @@ -7036,7 +7036,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ delitem 994,1; mao_request = 14; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That was simple."; mes "Alright, now I should"; mes "try to find the crest"; @@ -7087,7 +7087,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ delitem 997,1; mao_request = 113; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Great, I think that actually"; mes "worked! Now, I should try"; mes "to find the crest hidden to"; @@ -7097,7 +7097,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{ } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The next time that"; mes "I come here, I better"; mes "have a Great Nature ready..."; @@ -7126,7 +7126,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ mes "crest that symbolizes Fire.^000000"; cutin "mocseal_fire01.bmp",2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This crest must be"; mes "imbued with the Fire"; mes "element. I better see"; @@ -7150,7 +7150,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ delitem 995,1; mao_request = 16; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It looks like my work"; mes "here is done. Now, I better"; mes "go back and report to Kidd."; @@ -7194,7 +7194,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{ delitem 994,1; mao_request = 115; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, that's the"; mes "last elemental crest."; mes "Now I better go back"; @@ -7547,7 +7547,7 @@ OnTouch: mes "This is getting"; mes "too serious. Valdes,"; mes "wait, I'm coming with you!"; - mes ""+ strcharinfo(0) +", come on, quickly!"; + mes ""+ strcharinfo(PC_NAME) +", come on, quickly!"; mao_request = 25; close2; donpcevent "Kidd#2::OnInit"; @@ -7585,7 +7585,7 @@ OnTouch: mes "Raiyan Moore... It's too"; mes "much of a coincidence..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lin! I'm sorry to"; mes "interrupt, but Mr. R"; mes "is missing... I don't"; @@ -7603,7 +7603,7 @@ OnTouch: mes "This is what"; mes "I feared the most..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What's..."; mes "What's going on?"; mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE; @@ -7658,7 +7658,7 @@ OnTouch: mes "^333333...........No........"; mes "This.........can't...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh?! That sounds"; mes "like Lin's voice..."; mes "Where are they?"; @@ -7705,7 +7705,7 @@ OnTouch: mes "My head feels like"; mes "it's gonna split open!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What..."; mes "What's happening?"; mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE; @@ -7717,7 +7717,7 @@ OnTouch: mes "Lin?! What happened to her?"; next; mes "[Valdes]"; - mes ""+ strcharinfo(0) +", I'm going"; + mes ""+ strcharinfo(PC_NAME) +", I'm going"; mes "to call every member of the"; mes "Assassin Guild. You and Kidd"; mes "go try to find the source of"; @@ -7899,7 +7899,7 @@ OnTouch: mes "echoes in your head as you"; mes "wake up in some strage place.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "What is this place?"; mes "Arrgh, my head hurts,"; @@ -7907,7 +7907,7 @@ OnTouch: mes "Satan Morroc's revival..."; mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There's that voice"; mes "again! Kidd? Valdes?"; mes "Are any of you here?"; @@ -7953,7 +7953,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What's going on?"; mes "Who's there? Kidd?"; mes "Valdes? Anybody?"; @@ -8007,7 +8007,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...I keep hearing"; mes "things! Where the hell"; mes "is it all coming from?!"; @@ -8061,7 +8061,7 @@ OnTouch: mes "............"; mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "These voices..."; mes "They're like past"; mes "memories of something"; @@ -8171,7 +8171,7 @@ OnTouch: mes "............"; mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I can't..."; mes "I can't endure"; mes "listening to this"; @@ -8225,7 +8225,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Where is that voice"; mes "coming from? Wait..."; mes "That's... That's happening"; @@ -8340,7 +8340,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{ mes "Hey... Are"; mes "you alright?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thanks..."; mes "I think you just"; mes "saved my life. What's"; @@ -8354,7 +8354,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{ mes "surprised if Satan Morroc was"; mes "almost unsealed by now..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait..."; mes "What about Kidd?"; mes "Where did he go?"; @@ -8438,7 +8438,7 @@ OnEnter: OnTouch: donpcevent "#maogate1_setting::OnStop"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, what's going"; mes "on here? Kidd! Lin?"; mes "A-and who's that guy?"; @@ -8447,7 +8447,7 @@ OnTouch: next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Stay back and don't come"; mes "near me! Lin, why are you"; mes "doing this! Give up your"; @@ -8513,7 +8513,7 @@ OnTouch: donpcevent "Lin#maogate1_2::OnEnter"; donpcevent "#maogate1_end2::OnSpell"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Kidd! Lin!"; next; mes "[Lin]"; @@ -8546,7 +8546,7 @@ OnTouch: monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bastard, what"; mes "are you doing?"; mes "Holy crap, m-monsters!"; @@ -8751,7 +8751,7 @@ OnTouch: { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "Hey, you alright?"; mes "Come on, let's head"; mes "back, the other members"; @@ -8882,7 +8882,7 @@ OnTouch: mes "echoes in your head as you"; mes "wake up in some strage place.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "What is this place?"; mes "Arrgh, my head hurts,"; @@ -8890,7 +8890,7 @@ OnTouch: mes "Satan Morroc's revival..."; mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There's that voice"; mes "again! Kidd? Valdes?"; mes "Are any of you here?"; @@ -8936,7 +8936,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What's going on?"; mes "Who's there? Kidd?"; mes "Valdes? Anybody?"; @@ -8990,7 +8990,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...I keep hearing"; mes "things! Where the hell"; mes "is it all coming from?!"; @@ -9044,7 +9044,7 @@ OnTouch: mes "............"; mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "These voices..."; mes "They're like past"; mes "memories of something"; @@ -9154,7 +9154,7 @@ OnTouch: mes "............"; mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I can't..."; mes "I can't endure"; mes "listening to this"; @@ -9208,7 +9208,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Where is that voice"; mes "coming from? Wait..."; mes "That's... That's happening"; @@ -9324,7 +9324,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{ mes "That was a pretty huge"; mes "explosion just now!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Mr. R...?"; mes "Oh. You're not him."; mes "Thanks, I think you"; @@ -9347,7 +9347,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{ mes "him. It turns out that we were"; mes "right about Moore: he's really planning to revive Satan Morroc."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? What are you"; mes "talking about? Wait,"; mes "Raiyan Moore? Do you"; @@ -9366,7 +9366,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{ mes "This is all insane!"; emotion e_gasp,0; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "That's... That's Lin's"; mes "voice! I better walk"; mes "through this darkness"; @@ -9431,7 +9431,7 @@ OnEnter: OnTouch: donpcevent "#maogate2_setting::OnStop"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, what's going"; mes "on here? Kidd! Lin?"; mes "A-and who's that guy?"; @@ -9440,7 +9440,7 @@ OnTouch: next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Stay back and don't come"; mes "near me! Lin, why are you"; mes "doing this! Give up your"; @@ -9506,7 +9506,7 @@ OnTouch: donpcevent "Lin#maogate2_2::OnEnter"; donpcevent "#maogate2_end2::OnSpell"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Kidd! Lin!"; next; mes "[Lin]"; @@ -9539,7 +9539,7 @@ OnTouch: monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bastard, what"; mes "are you doing?"; mes "Holy crap, m-monsters!"; @@ -9745,7 +9745,7 @@ OnTouch: { cutin "mocseal_kid01.bmp",2; mes "[Kidd]"; - mes "" + strcharinfo(0) + "...!"; + mes "" + strcharinfo(PC_NAME) + "...!"; mes "Can you hear me? Oh man..."; mes "You don't look so hot. Come"; mes "on, we gotta get you back"; @@ -9804,7 +9804,7 @@ morocc,30,29,5 script Member#mao1 4_M_MASKMAN,10,15,{ mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; @@ -9887,7 +9887,7 @@ morocc,29,26,0 script Member#mao2 4_M_MASKMAN,{ mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; @@ -9924,7 +9924,7 @@ morocc,33,27,1 script Member#mao3 4_M_MASKMAN,{ mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; @@ -9961,7 +9961,7 @@ morocc,34,30,3 script Member#mao4 4_M_MASKMAN,{ mes "save for tomorrow's"; mes "meeting. I'll see you then."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is this some"; mes "sort of volunteer"; mes "service group?"; @@ -10218,7 +10218,7 @@ que_job01,68,88,5 script Simon#mao 4_M_SITDOWN,{ mes "Shut up! Shut up!"; mes "Come back to us!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have no idea what's"; mes "going on, but it seems"; mes "pretty bad. Sometimes it's"; diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt index 38611acd8..6b10b67fc 100644 --- a/npc/quests/doomed_swords_quest.txt +++ b/npc/quests/doomed_swords_quest.txt @@ -49,7 +49,7 @@ mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{ mes "receive visitors. Why don't"; mes "you relax and chat for a while?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What are you doing out"; mes "here in this secluded"; mes "area? You don't have"; @@ -85,7 +85,7 @@ mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{ mes "the land, or are you"; mes "hunting monsters, or...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, um,"; mes "I was led here by"; mes "this thing. It's called"; @@ -375,7 +375,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ mes "Lemme alone so I can"; mes "drink in peace! ^333333*Urp*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um, excuse me, but are"; mes "you Morf? I'm been sent"; mes "by your brother, Walker,"; @@ -390,7 +390,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ mes "A-and that's really the Seal"; mes "of Muriel you have there?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, the Seal!"; mes "Here, take a look"; mes "if you want. If it's"; @@ -426,7 +426,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ mes "people call sobriety. Ugh..."; mes "I can think clearly... Damn!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; mes "............"; @@ -519,7 +519,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me..."; mes "But is it almost done?"; next; @@ -552,7 +552,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "H-hey, when is this"; mes "thing going to be finished?"; mes "Isn't it about time already?"; @@ -822,7 +822,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ mes "look like you have"; mes "a question for me."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I'm looking for"; mes "somebody named Huey."; mes "I hear he's the only one"; @@ -838,7 +838,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ mes "of my brothers? I haven't heard"; mes "from them in quite a while."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I'm trying to"; mes "obtain a doomed sword."; mes "To do that, I've already"; @@ -854,7 +854,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ mes "let me see the pentagram? Oh,"; mes "my brothers did such good work!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, yes. Here."; next; mes "[Huey]"; diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index d9c942b94..15a61bf2b 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -55,7 +55,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "Rune-Midgard and I've come"; mes "to see and know a lot of things. Power, jealously, hardship..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So what exactly"; mes "brings you here to"; mes "the middle of Morroc?"; @@ -465,7 +465,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "sort of pain from them."; mes "Did something happen?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I learned the secret of"; mes "the Hellion's gem. It..."; mes "It turns people into"; @@ -477,7 +477,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "What..."; mes "What did you just say?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The tablet had a map that"; mes "let me to the chamber where"; mes "your grandfather locked himself"; @@ -485,7 +485,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "into the Hellion Revenant."; mes "It was horrible..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "At the entrance, he"; mes "left a message that said"; mes "that he wanted to be killed."; @@ -501,7 +501,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "Thank you for finally freeing"; mes "his soul and giving him peace."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here, I think you"; mes "should have this Eye"; mes "of Hellion, in case you"; @@ -706,7 +706,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ close; } else if (HELLIONQ == 36) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but are"; mes "you Clanux Heffron?"; next; @@ -814,7 +814,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ HELLIONQ = 39; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Fine."; mes "I don't need"; mes "your help!"; @@ -842,14 +842,14 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "able to find anything?"; next; if (select("Nothing...", "In fact, I found this.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333(This guy's a real punk!"; mes "I better not share any new"; mes "information I've found, just"; mes "in case he doesn't already"; mes "know about it.)^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I wasn't able to"; mes "find anything that looked"; mes "like a clue. I'm sorry, but"; @@ -963,7 +963,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "new in the Tool Shop?"; next; if (select("Pretend that nothing happened.", "Share what you learned.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nope..."; mes "I couldn't find any"; mes "new leads. I guess"; @@ -978,7 +978,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "are you anyway, huh?"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I put that cogwheel"; mes "into that weird machine in"; mes "the Tool Shop and some kind"; @@ -1001,13 +1001,13 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "machine in the Tool Shop?"; next; if (select("Tell him just a little bit.", "Don't tell him.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I put that cogwheel"; mes "into that weird machine in"; mes "the Tool Shop and some kind"; mes "of number pad came out. Then..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333(Wait, I can't trust this"; mes "guy!)^000000 I put in every single"; mes "password that I could think"; @@ -1062,7 +1062,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{ mes "that looks like it was made"; mes "by the thrust of a sharp sword.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Didn't Clanux mention that he"; mes "found a broken sword around"; mes "here? Maybe this was exactly"; @@ -1075,7 +1075,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{ mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000"; HELLIONQ = 40; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What the heck does this"; mes "even mean? A Veggie Lady?"; mes "Does Clanux know anything"; @@ -1093,7 +1093,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{ prontera,45,67,0 script #prt_key-1-1 HIDDEN_NPC,1,1,{ OnTouch: if (HELLIONQ == 40 || HELLIONQ == 41) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, according to the"; mes "message in that old training"; mes "dummy, this is where I'm"; @@ -1101,7 +1101,7 @@ OnTouch: mes "north, 3 steps west. And now..."; mes "Veggie Lady. Okay, okay..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh. That's creepy."; mes "There's one right there"; mes "staring at me. But after"; @@ -1111,7 +1111,7 @@ OnTouch: next; input .@input$; if (.@input$ == "BINGO") { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Of course!"; mes "''BINGO!'' But"; mes "I don't see a hall"; @@ -1126,7 +1126,7 @@ OnTouch: mes "password. Okay, here's"; mes "the code number you want..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "C-code number?"; mes "Wait, wh-what...?"; next; @@ -1138,7 +1138,7 @@ OnTouch: mes "didn't get it:^4D4DFF 3847147298^000000."; mes "Don't forget it, adventurer."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait... What does"; mes "this all mean? Won't"; mes "you tell me more?"; @@ -1154,14 +1154,14 @@ OnTouch: else if (HELLIONQ == 41) HELLIONQ = 43; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Holy cow..."; mes "This is all"; mes "really cloak and"; mes "dagger type stuff!"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ""+ .@input$ + "!"; mes "Hmmm. No, no that couldn't"; mes "be it. What in the world was that word and why can't I remember it"; @@ -1187,7 +1187,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ next; if (countitem(Wheel) > 0) { if (select("Insert Cogwheel.", "Ignore it.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I just know this"; mes "cogwheel will fit"; mes "into this machine!"; @@ -1204,7 +1204,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ delitem Wheel,1; HELLIONQ = 44; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I guess that I've got"; mes "to input some kind of"; mes "numeric password..."; @@ -1244,12 +1244,12 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ mes "machine shuts down. You'll have to try entering the password again."; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh..."; mes "Forget it."; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Uh oh..."; mes "Where did I put"; mes "the cogwheel that"; @@ -1257,7 +1257,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ close; } else if (HELLIONQ == 44) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, let me see"; mes "if I can enter the"; mes "right number this time..."; @@ -1289,7 +1289,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ getitem Piece_Of_Slate_1,1; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The machine responds to"; mes "the password with an abrupt,"; mes "screeching beep and the entire"; @@ -1327,7 +1327,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ mes "and staring at me like"; mes "this is your turf?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm sorry, but well..."; mes "Chilias'Tyus told me that"; mes "you might know something"; @@ -1498,7 +1498,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ mes "fish and green herbs, wine..."; mes "Huh. It doesn't make sense."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?"; mes "I could have"; mes "told you that!"; @@ -1622,7 +1622,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ payon,101,190,0 script #paypuzz1 FAKE_NPC,1,1,{ OnTouch: if (HELLIONQ == 48) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, this is where"; mes "Grout'he told me to look."; mes "Ooh, there's something"; @@ -1630,7 +1630,7 @@ OnTouch: mes "let's see... ''This garment"; mes "is one size fits all.''"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That's it...?"; mes "Hopefully this will"; mes "make more sense once"; @@ -1643,13 +1643,13 @@ OnTouch: payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{ if (HELLIONQ == 49) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, this is the place"; mes "that Grout'he told me about."; mes "Let's see, there's an engraving"; mes "here that says, ''I used to pray for peaceful days here.'' Okay."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Man..."; mes "This better not be"; mes "one of those puzzles"; @@ -1663,7 +1663,7 @@ payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{ if (HELLIONQ == 50) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So... Dried fish all"; mes "around me. This is getting"; mes "to be nonsense. Let's see,"; @@ -1671,7 +1671,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{ mes "Herbs are very useful for"; mes "getting rid of fish smells.''"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I got it...!"; mes "Whoever made up"; mes "these clues must be"; @@ -1684,7 +1684,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{ if (HELLIONQ == 51) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright, the last"; mes "place I have to check."; mes "It's a big old vat with a"; @@ -1692,14 +1692,14 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{ mes "let me see, there should"; mes "be a message here too. Ah--!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This says, ''What will it be?"; mes "Wine or Grape Juice? Oh,"; mes "but I much prefer wine.'' Okay,"; mes "what does this have to do with"; mes "that Hellion's gem? Weird..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Am I missing something?"; mes "I think I really need help in"; mes "figuring this out. Hmm..."; @@ -1710,7 +1710,7 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ if (HELLIONQ == 53) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, the floor around"; mes "here doesn't seem very"; mes "solid. Maybe there's"; @@ -1725,21 +1725,21 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ mes "or a tablet piece.^000000"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh man, there's"; mes "so much dust! What"; mes "can I do about all of"; mes "this nasty dirt in the air?"; next; if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, there are all these"; mes "clues Grout'he found. It sucks,"; mes "but I'll use this Grape Juice"; mes "to sort of keep this dust from"; mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...With this Skirt of Virgin."; mes "Oh, and I can use this Stone"; mes "Heart to prop any floor boards"; @@ -1747,7 +1747,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ mes "this floor. Oh hey! I found it!"; mes "It's... It's another clue!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, wait..."; mes "I can't read the"; mes "engraving on this"; @@ -1776,7 +1776,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ HELLIONQ = 55; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where did I leave"; mes "all that stuff I got from"; mes "Grout'he? Let's see,"; @@ -1815,7 +1815,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ close; } if (HELLIONQ == 56) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, here's a huge"; mes "stone statue. This"; mes "must be what Grout'he"; @@ -1825,7 +1825,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ mes "^4d4dffYou must..."; mes "You must be...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What the--?"; mes "There's a voice"; mes "inside my head!"; diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 6a2c8f7f2..2762325cb 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -44,7 +44,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ if(BaseJob != Job_Acolyte){ if(tu_acolyte01 == 25){ mes "Oh...!"; - mes "You're "+strcharinfo(0)+" !"; + mes "You're "+strcharinfo(PC_NAME)+" !"; mes "You've grown so much!"; mes "I'm truly proud of you."; } else { @@ -230,7 +230,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "the lessons?"; next; mes "[Asthe]"; - mes ""+strcharinfo(0)+","; + mes ""+strcharinfo(PC_NAME)+","; mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want."; next; if(select("One that supports others.", "One that punishes evil.")==1){ @@ -257,7 +257,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ next; mes "[Asthe]"; mes "Now,"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; mes "What do you think"; mes "is the most necessary"; mes "skill for an Acolyte?"; @@ -451,7 +451,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ tu_acolyte01 = 6; close; case 6: - mes ""+strcharinfo(0)+","; + mes ""+strcharinfo(PC_NAME)+","; mes "I just received this letter, but it seems to have been a mistake."; mes "It's actually addressed"; mes "to Priest Gardron."; @@ -893,7 +893,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ emotion e_gasp; next; mes "[Priest Gardron]"; - mes "May I entrust you, acolyte "+strcharinfo(0)+","; + mes "May I entrust you, acolyte "+strcharinfo(PC_NAME)+","; mes "this urgent matter?"; mes "Please dispose of Hornets"; mes "which are causing trouble on ^FF0000the western field of Prontera^000000."; @@ -927,7 +927,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ emotion e_gasp; next; mes "[Priest Gardron]"; - mes ""+strcharinfo(0)+","; + mes ""+strcharinfo(PC_NAME)+","; mes "may I ask"; mes "you to take care"; mes "of this task? Exterminate the Skeletons and Zombies in the"; @@ -1005,7 +1005,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{ } } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So cute~!"; close; } @@ -1080,20 +1080,20 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "should take a better look"; mes "and see what's wrong.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you alright?"; mes "................"; next; specialeffect EF_CURSEATTACK; soundeffectall "_curse.wav",0; emotion e_omg; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is....!"; mes "A cursed spirit"; mes "is tormenting this"; mes "poor young girl!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll cure you..."; mes "For sure."; tu_acolyte01 = 11; @@ -1113,7 +1113,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ next; switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){ case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "H..."; mes "Heal !!"; specialeffect EF_HEAL; @@ -1125,13 +1125,13 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ break; case 2: if(getskilllv("AL_BLESSING") > 0){ - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "B..."; mes "Blessing!"; next; if(rand(100) < getskilllv("AL_BLESSING")*10){ specialeffect EF_BLESSING; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I..."; mes "I did it!!"; next; @@ -1149,7 +1149,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ next; break; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "It's not working..."; mes "Maybe it's because"; @@ -1165,7 +1165,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ break; case 3: if(getskilllv("AL_CURE") > 0){ - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "C-Cure...!"; specialeffect EF_CURE; next; @@ -1185,7 +1185,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ close; case 5: if(getskilllv("AL_CRUCIS") > 0){ - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "S-Signum..."; mes "Signum Crucis!"; specialeffect EF_SIGNUM; diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 79dc4ebbe..89af304ef 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -258,7 +258,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ if(Class == Job_Archer || Class == Job_Baby_Archer || Class == Job_Archer_High){ if(tu_archer02 == 0){ mes "Oh, it's a good thing"; - mes "you're here, "+strcharinfo(0)+"."; + mes "you're here, "+strcharinfo(PC_NAME)+"."; mes "I've just received request for support from the Alchemist"; mes "Guild in Al De Baran."; next; @@ -401,7 +401,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ close; } else if(tu_archer01 == 3){ - mes "So "+strcharinfo(0)+","; + mes "So "+strcharinfo(PC_NAME)+","; mes "Did you have a good experience? Learning theory alone is never too enjoyable, but it is necessary."; next; mes "[Master Kavaruk]"; @@ -855,7 +855,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ next; .@eagle = getskilllv("AC_DOUBLE"); if(.@eagle > 2){ - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I..."; mes "I already know"; mes "about Double Strafe."; @@ -915,7 +915,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Bring all of that and you pass~"; next; mes "[Reidin Corse]"; - mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(0) + "~"; + mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(PC_NAME) + "~"; } else { mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!"; emotion e_no1; @@ -933,7 +933,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Bring all of that and you pass~"; next; mes "[Reidin Corse]"; - mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~"; + mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(PC_NAME) + "~"; } tu_archer01 = 11; close; @@ -1114,7 +1114,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ emotion e_pif; next; mes "[Reidin Corse]"; - mes "Well, "+ strcharinfo(0) +","; + mes "Well, "+ strcharinfo(PC_NAME) +","; mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?"; emotion e_no1; close; @@ -1734,7 +1734,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ mes "^3355FFArthail of the Wind"; mes "has fallen fast asleep.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah..."; mes "So peaceful~"; next; @@ -1745,7 +1745,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ mes "..."; soundeffectall "se_littlewaves02.wav",0; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh?"; mes "What was"; mes "that noise?"; @@ -1755,7 +1755,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ emotion e_omg; soundeffectall "se_scream_w01.wav",0; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What the--?!"; mes "That sounds like"; mes "screams coming from"; @@ -1765,7 +1765,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ mes "but he's deeply asleep"; mes "and won't budge at all.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't help it then."; mes "I'd better go check"; mes "this out on my own."; @@ -1866,7 +1866,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{ mes "our nation's administration."; if(tu_archer02 == 5){ next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard screams"; mes "from outside! Did"; mes "something happen?"; @@ -1887,7 +1887,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{ close; } else if(tu_acolyte01 == 25){ next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um..."; mes "I hear that"; mes "the royal family"; diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt index dc5dd31fd..40137b74a 100644 --- a/npc/quests/first_class/tu_ma_th01.txt +++ b/npc/quests/first_class/tu_ma_th01.txt @@ -317,13 +317,13 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ next; switch(select("Don't investigate.", "Investigate.")){ case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A piece of cloth"; mes "is nothing to be"; mes "concerned about."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey... There's"; mes "blood on this cloth"; mes "and some writing on"; @@ -338,7 +338,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ close; } case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "It'll probably be"; mes "faster if I follow this"; @@ -386,13 +386,13 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ next; switch(select("Don't investigate.", "Investigate.")){ case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A piece of cloth"; mes "is nothing to be"; mes "concerned about."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey... There's"; mes "blood on this cloth"; mes "and some writing on"; @@ -407,7 +407,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ close; } case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "It'll probably be"; mes "faster if I follow this"; @@ -996,7 +996,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ close; } case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess..."; mes "I'll try investigating"; mes "this area a little more?"; @@ -1150,7 +1150,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ close; } case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess..."; mes "I'll try investigating"; mes "this area a little more?"; diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index 39298db93..73a3007f3 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -781,7 +781,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "a message, saying that"; mes "you've done a great job in"; mes "completing your mission."; - mes "Very nice work, "+strcharinfo(0)+"~"; + mes "Very nice work, "+strcharinfo(PC_NAME)+"~"; next; mes "[Mana]"; mes "It seems like there are"; diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index 59e64fb89..fa4c0defb 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -2047,20 +2047,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ next; switch(select("Killer...", "Murderer...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What happened"; mes "to the killer?"; next; switch(select("Who he is...", "Who is behind...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did you find"; mes "out who he is?"; mes "If you did..."; next; switch(select("Why are we...", "What are we...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why are sitting"; mes "around, doing nothing?!"; next; @@ -2076,7 +2076,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "a response..."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What are we"; mes "supposed to do now?"; next; @@ -2093,14 +2093,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ close; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did you figure out"; mes "who's behind all this?"; mes "If you did..."; next; switch(select("Why are we...", "What are we...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why are sitting"; mes "around, doing nothing?!"; next; @@ -2116,7 +2116,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "a response..."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What are we"; mes "supposed to do now?"; next; @@ -2135,20 +2135,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ } break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What happened"; mes "to the murderer?"; next; switch(select("Who he is...", "Who is behind...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did you find"; mes "out who he is?"; mes "If you did..."; next; switch(select("Why are we...", "What are we...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why are sitting"; mes "around, doing nothing?!"; next; @@ -2167,7 +2167,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "a response..."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What are we"; mes "supposed to do now?"; next; @@ -2213,14 +2213,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ close; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did you figure out"; mes "who's behind all this?"; mes "If you did..."; next; switch(select("Why are we...", "What are we...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why are sitting"; mes "around, doing nothing?!"; next; @@ -2238,7 +2238,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "a response..."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What are we"; mes "supposed to do now?"; next; diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt index 81e38b299..55717e9ce 100644 --- a/npc/quests/guildrelay.txt +++ b/npc/quests/guildrelay.txt @@ -86,7 +86,7 @@ close; } if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { if (guildrelay_q == 100) { if (guildtime > 22) { if (gettime(GETTIME_HOUR) > 1 && gettime(GETTIME_HOUR) < guildtime) { @@ -732,7 +732,7 @@ if (countitem(Soul_Of_Guild) > 0) { if (BaseJob == Job_Knight) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "So you were the one chosen"; mes "by your guild master? I see."; mes "You should deliver that Spirit"; @@ -753,7 +753,7 @@ else if (countitem(Soul_Of_Courage) > 0) { if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) { mes "[" + .@name$ + "]"; - mes "Ah," + strcharinfo(0) + ""; + mes "Ah," + strcharinfo(PC_NAME) + ""; mes "Congratulations. It looks"; mes "like you did a good job."; mes "Please give the Spirit of"; @@ -769,7 +769,7 @@ } else if (BaseJob == Job_Blacksmith) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "Ah, I see that you have"; mes "the Spirit of Charge."; mes "Heh heh, it's always exciting"; @@ -791,7 +791,7 @@ else if (countitem(Soul_Of_Partnership) > 0) { if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "I commend you on your work."; mes "Please give that spirit to"; mes "the next person so that the"; @@ -806,7 +806,7 @@ } else if (BaseJob == Job_Alchemist) { mes "[" + .@name$ + "]"; - mes "Hello, " + strcharinfo(0) + "."; + mes "Hello, " + strcharinfo(PC_NAME) + "."; mes "I see that you posess"; mes "the Spirit of Association."; mes "Good luck with your test."; @@ -826,7 +826,7 @@ else if (countitem(Soul_Of_Correspondence) > 0) { if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "I commend you on your work."; mes "Please give that spirit to"; mes "the next person so that the"; @@ -841,7 +841,7 @@ } else if (BaseJob == Job_Hunter) { mes "[" + .@name$ + "]"; - mes "Hello, " + strcharinfo(0) + "."; + mes "Hello, " + strcharinfo(PC_NAME) + "."; mes "I see that you posess"; mes "the Spirit of Coordination."; mes "Good luck on your test."; @@ -861,7 +861,7 @@ else if (countitem(Soul_Of_Proceeding) > 0) { if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) { mes "[" + .@name$ + "]"; - mes "Hello, " + strcharinfo(0) + "."; + mes "Hello, " + strcharinfo(PC_NAME) + "."; mes "Congratulations, it looks"; mes "like you finished the test."; mes "You may now give the Spirit of"; @@ -882,7 +882,7 @@ else if (countitem(Soul_Of_Confidence) > 0) { if (BaseJob == Job_Sage) { mes "[" + .@name$ + "]"; - mes "Hello, " + strcharinfo(0) + "."; + mes "Hello, " + strcharinfo(PC_NAME) + "."; mes "I see that you possess"; mes "the Spirit of Trust."; mes "Good luck, and do not"; @@ -904,7 +904,7 @@ else if (countitem(Soul_Of_Agreement) > 0) { if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "I commend you on your work."; mes "Please give that spirit to"; mes "the next person so that the"; @@ -920,7 +920,7 @@ } else if ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) { mes "[" + .@name$ + "]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "I see that you have the"; mes "Spirit of Union. Always keep"; mes "in mind that the strength of"; @@ -942,7 +942,7 @@ else if (countitem(Soul_Of_Harmony) > 0) { if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "I commend you on your work."; mes "Please give that spirit to"; mes "the next person so that the"; @@ -958,7 +958,7 @@ } else if (BaseJob == Job_Assassin) { mes "[" + .@name$ + "]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "I see that you have the Spirit"; mes "of Combination. Remember that"; mes "working in tandem, combining"; @@ -980,7 +980,7 @@ else if (countitem(Soul_Of_Unity) > 0) { if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) { mes "[" + .@name$ + "]"; - mes "Greetings, " + strcharinfo(0) + ","; + mes "Greetings, " + strcharinfo(PC_NAME) + ","; mes "did you rest well? Please"; mes "give that spirit to the next"; mes "person so that the testing"; @@ -996,7 +996,7 @@ } else if (BaseJob == Job_Wizard) { mes "[" + .@name$ + "]"; - mes "Hello, " + strcharinfo(0) + ","; + mes "Hello, " + strcharinfo(PC_NAME) + ","; mes "I see that you've been"; mes "entrusted with the Spirit"; mes "of Solidarity. Do your best"; @@ -1018,7 +1018,7 @@ else if (countitem(Soul_Of_Friendship) > 0) { if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) { mes "[" + .@name$ + "]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "congratulations on a job"; mes "well done. Please give the"; mes "Spirit of Friendship to your"; @@ -1040,7 +1040,7 @@ else if (countitem(Soul_Of_Peace) > 0) { if (BaseJob == Job_Rogue) { mes "[" + .@name$ + "]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "I see that you have the"; mes "Spirit of Peace. Please"; mes "do your best for the sake"; @@ -1062,7 +1062,7 @@ else if (countitem(Soul_Of_Spirit) > 0) { if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "I commend you on your work."; mes "Please give that spirit to"; mes "the next person so that the"; @@ -1078,7 +1078,7 @@ } else if (BaseJob == Job_Priest) { mes "[" + .@name$ + "]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "please take good care of"; mes "that Spirit of Determination."; close; @@ -1097,7 +1097,7 @@ else if (countitem(Soul_Of_Service) > 0) { if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "I commend you on your work."; mes "Please give that spirit to"; mes "the next person so that the"; @@ -1113,7 +1113,7 @@ } else if (BaseJob == Job_Crusader) { mes "[" + .@name$ + "]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "please take good care"; mes "of that Spirit of Service."; close; @@ -1132,7 +1132,7 @@ else if (countitem(Soul_Of_Glory) > 0) { if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) { mes "[" + .@name$ + "]"; - mes "Hello," + strcharinfo(0) + "."; + mes "Hello," + strcharinfo(PC_NAME) + "."; mes "I commend you on your work."; mes "Please give that spirit to"; mes "the next person so that the"; @@ -1148,7 +1148,7 @@ } else if (BaseJob == Job_Monk) { mes "[" + .@name$ + "]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "please take good care"; mes "of that Spirit of Glory."; close; @@ -1167,7 +1167,7 @@ else if (countitem(Soul_Of_Victory) > 0) { if ((guildrelay_q == 97) && (Class == Job_Monk)) { mes "[" + .@name$ + "]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "congratulations on a job"; mes "well done. Please give"; mes "the Spirit of Victory to your"; @@ -1229,7 +1229,7 @@ case 2: mes "[" + .@name$ + "]"; mes "Oh, really? Ah, now"; - mes "I recognize you, ^4d4dff" + strcharinfo(0) + "^000000."; + mes "I recognize you, ^4d4dff" + strcharinfo(PC_NAME) + "^000000."; mes "Please come in, and make"; mes "yourself comfortable."; close; @@ -1265,7 +1265,7 @@ close; } if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { if (countitem(Soul_Of_Guild) > 0) { mes "[" + .@name$ + "]"; mes "Hm. You can't just keep"; @@ -1728,7 +1728,7 @@ } } else { - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { mes "[" + .@name$ + "]"; mes "Hm? What brings you"; mes "here? Feel free to take"; @@ -1769,7 +1769,7 @@ close; } if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { if (countitem(Soul_Of_Confidence) > 0) { mes "[" + .@name$ + "]"; mes "Hm? What are you doing?"; @@ -2132,7 +2132,7 @@ mes "and defeat. Remember that."; next; mes "[" + .@name$ + "]"; - mes "Hey," + strcharinfo(0) + ","; + mes "Hey," + strcharinfo(PC_NAME) + ","; mes "if you really want to become"; mes "strong enough to protect your"; mes "guild, then you must level up."; @@ -2283,7 +2283,7 @@ } } else { - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { mes "[" + .@name$ + "]"; mes "Hm. You're the master"; mes "of another guild, aren't"; @@ -2453,7 +2453,7 @@ close; } if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { if (countitem(Soul_Of_Peace) > 0) { mes "[" + .@name$ + "]"; mes "Hm? That spirit that"; @@ -3076,7 +3076,7 @@ } } else { - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { mes "[" + .@name$ + "]"; mes "You might be the master"; mes "of a guild, but you and I"; diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 97e0e8abd..0c6886526 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -90,7 +90,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "Hmm~ You look like you're wandering around without a mission."; mes "If you've got the time, will you do me a favor?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is it?"; next; mes "[Garrison]"; @@ -159,17 +159,17 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "[Garrison]"; mes "While you are on delivery, I will make preparations to slot your Garrison, as promised."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "-Hmm, I don't want to do it, but I'll do it anyway.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok."; next; mes "[Garrison]"; mes "Oh, thanks a lot."; mes "Then deliver this to a person called Ravey. He lives in the slums of Lighthalzen."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You receive the delivery goods from Garrison."; mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen."; delitem 999,10; @@ -181,7 +181,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You receive the delivery goods from Garrison."; mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen."; close; @@ -190,7 +190,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "[Garrison]"; mes "Oh~ How was your trip?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Gyah~"; mes "I nearly died!!!"; mes "That man tried to attack me when he saw me. I barely escaped death!"; @@ -398,7 +398,7 @@ lighthalzen,322,247,6 script Ravey 4_M_04,{ if(gun_gs == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me. Hello."; mes "I'm here to give you replacement parts for defective Gunslin..."; next; @@ -410,22 +410,22 @@ lighthalzen,322,247,6 script Ravey 4_M_04,{ percentheal 100,0; percentheal -90,0; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-"; mes "You nearly died.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You run away without looking back."; mes "Let's hurry back to Garrison.-"; close; } if(gun_gs == 3) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-"; mes "You nearly died.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's hurry back to Garrison.-"; close; } @@ -476,7 +476,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{ mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger."; mes "huff huff..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know quite a lot about it"; mes "....."; next; @@ -484,7 +484,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{ mes "Ah. Of course~"; mes "I am the person who designed this weapon.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wooow~ That's incredible~"; next; mes "[Ingrid]"; @@ -508,7 +508,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{ mes "Haha~ Look at me telling you all these things when you didn't even ask."; mes "Sorry."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, it's ok."; mes "You may not have become a Gunslinger, but I think you've become a great person."; next; @@ -645,7 +645,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ mes "my exercises and me"; mes "standing beside me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's just watching exercise"; mes "looks good..."; mes "............."; @@ -655,7 +655,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ mes "Come here~ I'll lock"; mes "you in an arm-bar~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "N~ No thanks~"; mes "it's okay~"; next; @@ -664,7 +664,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ mes "Come here~!"; mes "-Bam!Bam!-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Aah~Ugh~ Don't do that~"; mes "Aa..Aaaahhhh~~!!"; mes "Argh~"; @@ -676,7 +676,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ mes "Hmm...Did I do it too strong."; mes "Mm~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well obviously!"; mes "Idiot!Idiot!!"; mes "*sobs*~"; @@ -687,19 +687,19 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ mes "Okay, okay,"; mes "Don't cry."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "*sob*~"; next; mes "[Vanessa]"; mes "Okay~ okay.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "*sob*~"; next; mes "[Vanessa]"; mes "Stop! Arrgh!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "........"; next; mes "[Vanessa]"; @@ -727,7 +727,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ mes "Hehe~"; mes "Take this~!Destroyer~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "*sob*~ Please~Stop~"; next; mes "[Vanessa]"; diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 80e193f86..9468bbe38 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -109,7 +109,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "^3355FF*Gulp gulp gulp*^000000"; percentheal 5,-5; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahhh, it's really"; mes "good! That really"; mes "hits the spot!"; @@ -155,7 +155,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "^3355FF*Gulp gulp gulp*^000000"; percentheal 5,-5; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahhh, it's really"; mes "good! That really"; mes "hits the spot!"; @@ -850,7 +850,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ next; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm outta here."; next; cutin "kh_elly04",2; @@ -986,13 +986,13 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "^FF0000Ellyja^000000, but everybody calls me,"; mes "''Elly.'' What's your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "^3355FF"+strcharinfo(0)+"^000000."; - mes "It's ^3355FF"+strcharinfo(0)+"^000000."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "^3355FF"+strcharinfo(PC_NAME)+"^000000."; + mes "It's ^3355FF"+strcharinfo(PC_NAME)+"^000000."; next; cutin "kh_elly02",2; mes "[Elly]"; - mes ""+strcharinfo(0)+"?"; + mes ""+strcharinfo(PC_NAME)+"?"; mes "...that name! It's wonderful!"; getitem Well_Baked_Cookie,5; KielHyreQuest = 10; @@ -1028,7 +1028,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ case 1: cutin "kh_elly02",2; mes "[Elly]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "Thank you so much, I knew"; mes "you'd understand! Would you"; mes "please bring the cookies to"; @@ -1226,7 +1226,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "But I'll be okay!"; mes "You'll be there to"; mes "rescue me from danger,"; - mes "right, "+strcharinfo(0)+"?"; + mes "right, "+strcharinfo(PC_NAME)+"?"; next; switch(select("Who is Ms. Allysia?", "Strange incidents?")) { case 1: @@ -1240,7 +1240,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ case 2: cutin "kh_elly04",2; mes "[Elly]"; - mes "Well, "+strcharinfo(0)+"..."; + mes "Well, "+strcharinfo(PC_NAME)+"..."; mes "I'm not supposed to tell"; mes "anyone outside of the school,"; mes "but I can trust you! You see..."; @@ -1283,7 +1283,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "Mrs. Lecollane now."; next; mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; + mes "Say, "+strcharinfo(PC_NAME)+","; mes "if it's okay, would you"; mes "please go find what my"; mes "grandpa left for me in"; @@ -1432,7 +1432,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ mes "her to respond by violently"; mes "shaking her entire body.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Elly? Elly! No!"; mes "Come back to us!"; next; @@ -1578,7 +1578,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{ next; switch(select("Read Note", "Ignore")) { case 1: - mes ""+strcharinfo(0)+", help!"; + mes ""+strcharinfo(PC_NAME)+", help!"; mes "There's this guy dressed in"; mes "black who's walking around,"; mes "and casting this weird spell!"; @@ -1618,7 +1618,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{ mes "It was probably written"; mes "by Elly for you to read.^000000"; next; - mes "^333333Dearest "+strcharinfo(0)+","; + mes "^333333Dearest "+strcharinfo(PC_NAME)+","; mes " "; mes "My teachers usually yell at me"; mes "since I make so many mistakes,"; @@ -1649,7 +1649,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{ KielHyreQuest = 109; next; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes ""+.@input$+""; mes "It's time to go back. I can't"; mes "stay here much longer."; @@ -3476,7 +3476,7 @@ OnTouch: mes "^333333...Kiehl..."; mes "...How dare you...!^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mister Kiel Hyre?"; mes "Is that you in there?"; next; @@ -3484,7 +3484,7 @@ OnTouch: mes "Wh-who's there?"; mes "Identify yourself!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm... I'm..."; next; mes "^3355FFYou explain your story"; @@ -3596,7 +3596,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ switch(select("Present Golden Key", "????")) { case 1: mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; + mes "Ah, Master "+strcharinfo(PC_NAME)+"."; mes "I've been expecting your"; mes "arrival. Please, this way."; close2; @@ -3616,7 +3616,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ } if ((KielHyreQuest >= 50) && (KielHyreQuest < 64) || (KielHyreQuest >= 70)) { mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; + mes "Ah, Master "+strcharinfo(PC_NAME)+"."; mes "It is a pleasure to"; mes "receive your company"; mes "once again. Would you"; @@ -3640,7 +3640,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ } if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) { mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; + mes "Ah, Master "+strcharinfo(PC_NAME)+"."; mes "It is a pleasure to"; mes "receive your company"; mes "once again. Would you"; @@ -3702,7 +3702,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ else if (KielHyreQuest == 46) { cutin "kh_kyel01",2; mes "[Kiel Hyre]"; - mes "Ah, you must be "+strcharinfo(0)+"."; + mes "Ah, you must be "+strcharinfo(PC_NAME)+"."; mes "I'd like to thank you for saving"; mes "my life. You must have many"; mes "questions to ask me, so I'll"; @@ -3825,7 +3825,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "that you wanted"; mes "to ask me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't have enough"; mes "concrete evidence yet,"; mes "but I might have some"; @@ -3834,12 +3834,12 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ else if (KielHyreQuest == 68) { cutin "kh_kyel02",2; mes "[Kiel Hyre]"; - mes "Ah, "+strcharinfo(0)+"."; + mes "Ah, "+strcharinfo(PC_NAME)+"."; mes "It's you. So how can"; mes "I help you today?"; next; select("About ^3355FFAllysia^000000..."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know, I was looking"; mes "through this deserted house"; mes "in Juno, and discovered"; @@ -3861,7 +3861,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "not so strange to find"; mes "look-a-likes for other people..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't think it's just"; mes "a coincidence. The woman"; mes "in that thirty year old portrait"; @@ -3876,7 +3876,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "............"; next; cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then I thought that this"; mes "Allysia must have been the"; mes "woman that you loved, and"; @@ -3888,7 +3888,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "............"; next; cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think this is what happened:"; mes "when you were a young, poor"; mes "man, you fell in love with"; @@ -3896,14 +3896,14 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "in love with Rosimier, who"; mes "was rich and powerful."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "However, Rosimier was"; mes "betrothed to some other"; mes "woman, and he ended up"; mes "marrying his fiancee, thus"; mes "breaking Allysia's heart."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Feeling betrayed, her"; mes "heart broken, Allysia jumped"; mes "into a river. Then, you decided"; @@ -3935,7 +3935,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "How did..."; mes "Where did you...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Kiel Hyre, I found this"; mes "portrait of you as a young"; mes "man from the house of the"; @@ -3943,7 +3943,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "I even spoke to the fisherman"; mes "that discovered Allysia's body."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You paid an awful lot"; mes "of money to buy Allysia's"; mes "ring. How can you not tell"; @@ -3974,12 +3974,12 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "capability to cause it..."; next; cutin "kh_kyel02",2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm afraid that the"; mes "evidence shows otherwise."; next; select("Reveal Portrait of Rosimiers"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Take a good look"; mes "at this portrait that"; mes "I found at the Rosimiers'"; @@ -3994,7 +3994,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "anything wrong with"; mes "this picture at all."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Take a good look"; mes "at the pocketwatch"; mes "in the portrait. That's"; @@ -4005,7 +4005,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "[Kiel Hyre]"; mes "...!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You might not have caused"; mes "the downfall of the Rosimiers"; mes "yourself, but with the aid of"; @@ -4021,7 +4021,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "her, if only he didn't drive"; mes "her to commit suicide..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's where you're wrong!"; mes "Allysia was killed, she didn't"; mes "commit suicide. Take a good"; @@ -4039,7 +4039,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "She's dead, nothing I can do"; mes "will bring her back to me!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I never said James didn't"; mes "betray her. Look at the date"; mes "on the note. James made plans"; @@ -4047,7 +4047,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "20th. However, her body was"; mes "found on the same day."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ergo, Allysia must have"; mes "died on August 19th. If she"; mes "was planning to run away with"; @@ -4061,14 +4061,14 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "realized she was nothing"; mes "but another toy to him!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh yeah? I say she jumped"; mes "into the river because you"; mes "met her on that day. Now,"; mes "take a good look at this!"; next; select("Show K.H.'s note"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This note was written by"; mes "a man with your initials,"; mes "K.H. These initials were also"; @@ -4076,7 +4076,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "must have written this note:"; mes "there's too many coincidences!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "According to this note,"; mes "you told Allysia that you"; mes "wanted to see her again"; @@ -4084,7 +4084,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "I think you did see her again..."; mes "on August 19th, the day she died!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm assuming the place you"; mes "two first met was near the"; mes "river. No more of your lies:"; @@ -4205,7 +4205,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "My death? Everything...?"; next; cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I just want"; mes "to ask about the nature"; mes "of your professional"; @@ -4429,7 +4429,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "be, I've got to stop him! Oh,"; mes "and here, please take this"; mes "with my thanks for all of"; - mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+"."; + mes "your help, "+.@KHTitle$+" "+strcharinfo(PC_NAME)+"."; getitem Old_Card_Album,1; //Old Card Album delitem Elysia_Ring,1; getexp RENEWAL_EXP?100000:1000000,0; @@ -4672,7 +4672,7 @@ OnTouch: mes "must have some connection"; mes "to him. I'm right, aren't it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; mes "............"; @@ -4794,7 +4794,7 @@ OnTouch: mes "then I can't guarantee"; mes "your safety, adventurer"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? What...?"; mes "What does that mean?"; mes "Are you threatening me?"; @@ -6286,7 +6286,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "you. So has he sent"; mes "you to kill me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Kiel Hyre sent me to ask"; mes "you to stop turning all of"; mes "the Third Generation robots"; @@ -6325,7 +6325,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "how far a human could go for his own selfinishness by destroying a family."; mes "And therefore I don't think that he could create better robots than mine."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Humankind may not be"; mes "perfect, but think about"; mes "who you're working with!"; @@ -6446,7 +6446,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "everything down~"; next; mes "[Mitchell]"; - mes "Quick, "+strcharinfo(0)+","; + mes "Quick, "+strcharinfo(PC_NAME)+","; mes "use Kiel Hyre's power"; mes "device, the one that's"; mes "supposed to mess with"; diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 7a3757619..6a8a295bf 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -134,7 +134,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "Am I bored~!"; mes "If I only knew more tricks with this yo-yo. Then I could really impress the ladies."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Impress the ladies...?"; next; emotion e_gasp; @@ -448,21 +448,21 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ next; if (Sex == SEX_MALE) { if (select("Um, lady, I'm a dude.", "^FF66CCOoh~! You're right!^000000") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Woman, can't you that I'm a man?"; next; mes "[Nephia]"; mes "Awww..."; mes "But you would look so ^FF66CCpretty~!^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "That..."; mes "Was the worst"; mes "compliment anyone"; mes "has ever given me."; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oooh~!"; mes "That sounds great!"; next; @@ -485,7 +485,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ } else { if (select("No thanks.", "^FF66CCOoh~! You're right!^000000") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Er..."; mes "No thanks."; next; @@ -494,7 +494,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ mes "But you're just the cutest little thing. I just know you would look so preeeetty!"; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oooh~!"; mes "That sounds great!"; next; @@ -1044,11 +1044,11 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "[Pretty Lindsay]"; mes "It's the bestest magic ever because it comes from my heart!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That..."; mes "That still doesn't explain anything!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright..."; mes "Yeah..."; mes "I'll come back later, kid."; @@ -1407,10 +1407,10 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ emotion e_sob; close; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Boys aren't supposed to make flowers."; next; mes "[Seth]"; @@ -3579,7 +3579,7 @@ OnTouch: next; delitem Viking_Helm,1; orcs_hero_hat = 17; - getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm + getnameditem 5094,strcharinfo(PC_NAME); //Orc_Hero_Helm mes "[Orc Hero]"; mes "There you go. I marked a small indication on it. So wear this helm from now on. Do you understand? My human Orc Hero."; close; diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt index 065e1f300..8efebb27a 100644 --- a/npc/quests/newgears/2005_headgears.txt +++ b/npc/quests/newgears/2005_headgears.txt @@ -1136,8 +1136,8 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{ mes "That is, if you don't"; mes "mind me asking you."; next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + ""; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "My name is " + strcharinfo(PC_NAME) + ""; mes "and I'm an adventurer~"; next; mes "[Achiha]"; @@ -1553,11 +1553,11 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{ mes "Forbidden Red Candle."; next; mes "[Zealotus]"; - mes "" + strcharinfo(0) + " will"; + mes "" + strcharinfo(PC_NAME) + " will"; mes "forever have a share"; mes "in my power. Those that"; mes "bow to me must also bow"; - mes "to " + strcharinfo(0) + ". It shall be done."; + mes "to " + strcharinfo(PC_NAME) + ". It shall be done."; specialeffect EF_DEVIL; specialeffect EF_POISONHIT; next; @@ -1571,7 +1571,7 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{ delitem 7263,1; delitem 660,1; delitem 7099,30; - getnameditem 5121,strcharinfo(0); + getnameditem 5121,strcharinfo(PC_NAME); ZLMASKQ = 8; close; } @@ -1656,7 +1656,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ close; // no whip equipped or in inventory next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You're pathetic!"; mes "Aren't you supposed"; mes "to be a monster? You know"; @@ -1671,7 +1671,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ mes "^3355FFYou nonchalantly^000000"; mes "^3355FFbrandish your Whip.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That's right."; next; mes "^3355FF*Snap!*"; @@ -1751,7 +1751,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ delitem 7315,369; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So what happens"; mes "if I don't decide not"; mes "to hurt you? Whatcha"; @@ -1793,7 +1793,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ mes "me or make me eat those"; mes "weird crystals again, are you?"; next; - mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000"; switch( select( "Rybio", "Injustice", "Zealotus" ) ) { case 1: @@ -1886,7 +1886,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ switch( select( "Insult him.", "Apologize." ) ) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "First of all,"; mes "what exactly sets"; mes "you apart from all the"; @@ -1901,7 +1901,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ switch( select( "Break his pride.", "Tell him you were joking." ) ) { case 1: - mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000"; mes "I mean, there are guys"; mes "like Bloody Murderer out"; mes "there who are more evil"; @@ -1911,7 +1911,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ switch( select( "Go for the low blow.", "Try to salvage his confidence." ) ) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You know, me and Zealotus"; mes "were actually talking about"; mes "you recently. She told me that"; @@ -1919,7 +1919,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ mes "feel sick! I mean, what kind"; mes "of monster is afraid of humans?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now you've reached the"; mes "point where even Injustice"; mes "is manlier than you now,"; @@ -1956,7 +1956,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ emotion e_an; close; case 2: - mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000"; mes "But know that I think"; mes "about it, maybe you look"; mes "much tougher than that"; @@ -1969,12 +1969,12 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ mes "..."; mes "......"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...Yeeeeeah."; close; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But now that I think"; mes "about it, you actually"; mes "are much better than all"; @@ -1989,7 +1989,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ close; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I..."; mes "I was just kidding!"; mes "How could she hate"; diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt index b702cbe4c..4fdd378cf 100644 --- a/npc/quests/newgears/2008_headgears.txt +++ b/npc/quests/newgears/2008_headgears.txt @@ -77,7 +77,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "[Myu]"; mes "...It was a fruitless effort Meow..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes " (Meow again...What a weirdo.)"; close; case 2: @@ -168,7 +168,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "ONE THOUSAND TIMES! -chuckles-"; mes "(Meow Meow Meow~)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(What a weirdo.. Anyways..what's with that meow meow sound?)"; mes "Just keep your promises."; mes "after the work is done...Ok?"; @@ -246,7 +246,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "I want to challenge my skills!!"; next; if (countitem(Fillet) > 0 || countitem(Fillet_White) > 0 || countitem(Fillet_Red) > 0 || countitem(Fillet_Blue) > 0 || countitem(Fillet_Green) > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(I have a Cute Ribbon...what should I do..?)"; next; switch(select("Ask Elgo to dye it.", "Leave it alone.")){ @@ -743,7 +743,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "But you don't even have one."; close; case 6: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, I'm not sure this time. I will come back next time."; mes "Take Care."; next; @@ -752,7 +752,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ close; } case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, I will bring you one next time."; mes "Take Care."; next; @@ -772,11 +772,11 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ in_orcs01,119,106,3 script Orc Lady#2008hat03 ORC_LADY,2,2,{ OnTouch: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This Orc Lady is absorbed in something."; mes "I don't know what she's making...but she wouldn't notice me even I walk up on her."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Should I talk to her?...Uh..Do we even understand eachother?"; next; mes "THe Orc Lady suddenly turns around looking surprised."; @@ -790,7 +790,7 @@ OnTouch: mes "You weirdo."; mes "My name is Aite-Nah-Zir-Be."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Surprisingly the Orc Lady introduced herself to me."; mes "How should I react?"; next; @@ -821,18 +821,18 @@ OnTouch: mes "1,000 Maneater Blossoms.."; mes "Bring me...."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)"; mes "Got it. I will go and bring back the materials."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I nodded goodbye to her with a smile on my face saying nothing."; mes "She nodded back to be as if she understood that was my good bye."; close; } case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's run away while she's still in shock."; close2; warp "gef_fild10",223,203; diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt index bfdea103a..ec856c37f 100644 --- a/npc/quests/newgears/2010_headgears.txt +++ b/npc/quests/newgears/2010_headgears.txt @@ -334,7 +334,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{ mes "- after emptying some of it. -"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I got the Hair Brush."; mes "...but it makes me sad."; delitem Mixture,1; //Mixture @@ -450,10 +450,10 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ mes "See you again, my angel~!"; emotion e_thx; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "... ..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm... I guess I was fooled by that little kid."; close; } @@ -474,10 +474,10 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ mes "Are you a real angel? Have you been to heaven?"; next; if (select("What a bullshit!", "Let's keep the childhood innocence!") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Angel and heaven? It's all made up! "; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There's nothing. Everything is lie!"; emotion e_gg,1; next; @@ -486,7 +486,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ emotion e_sigh; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Of course. I used to dance with the dragon and zebra"; mes "on the vanilla-taste clouds."; next; @@ -522,7 +522,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "Hmm..Hm.."; mes "It seems my transformation into the child's appearance is succeessful."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "... ... ... ..."; next; mes "[???]"; @@ -550,10 +550,10 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "I need your help!"; next; if (select("Just ignore it.", "Let's help him.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Talking frog..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now I've seen everything."; next; mes "[King Froggie Vll]"; @@ -562,7 +562,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What can I help you?"; next; mes "[King Froggie Vll]"; @@ -570,7 +570,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ setquest 5000; 2009_hat = 1; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Sure, I will."; next; mes "[King Froggie Vll]"; @@ -592,7 +592,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "Oh, you brought all of them!"; next; mes "[King Froggie Vll]"; - mes "Thank you so much, " + strcharinfo(0) + "."; + mes "Thank you so much, " + strcharinfo(PC_NAME) + "."; emotion e_thx; next; mes "[King Froggie Vll]"; @@ -601,7 +601,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "[King Froggie Vll]"; mes "Frogs are healthy food to the snakes."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I know well."; next; mes "[King Froggie Vll]"; @@ -630,7 +630,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ end; } else if (questprogress(5001,HUNTING) == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm back."; next; mes "[King Froggie Vll]"; @@ -648,7 +648,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ changequest 5001,5002; 2009_hat = 3; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm happy to be added in the history book. I'll go and get them."; next; mes "[King Froggie Vll]"; @@ -671,7 +671,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "[King Froggie Vll]"; mes "Oh, you brought Poisonous Canines! Now, I'm able to put you in the frog history book officially."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That's good for me."; next; mes "[King Froggie Vll]"; @@ -711,7 +711,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "[King Froggie Vll]"; mes "You are already the hero for our frogs! If I have a child, I would marry you up with my child."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah.. No, thanks."; mes "^FF0000(Are you telling me to marry with A Frog???)^000000"; next; @@ -765,7 +765,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ } mes "[King Froggie Vll]"; mes "Frogs, do you have any objection"; - mes "to give our hero, " + strcharinfo(0) + ""; + mes "to give our hero, " + strcharinfo(PC_NAME) + ""; mes "a Frog Hat which is one of our precious treasures?"; next; mes "[Sounds from somewhere]"; @@ -777,7 +777,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "Hmm, there is no objection."; next; mes "[King Froggie Vll]"; - mes "I hearby give " + strcharinfo(0) + ", our hero, this Frog Hat."; + mes "I hearby give " + strcharinfo(PC_NAME) + ", our hero, this Frog Hat."; specialeffect2 EF_MAPPILLAR2; specialeffect2 EF_BLESSING; erasequest 5004; @@ -794,7 +794,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ } else if (2009_hat == 6) { mes "[King Froggie Vll]"; - mes "All the frogs in the world, praise " + strcharinfo(0) + ", our eternal hero!"; + mes "All the frogs in the world, praise " + strcharinfo(PC_NAME) + ", our eternal hero!"; emotion e_thx; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; @@ -836,13 +836,13 @@ OnTouch: donpcevent "Roda Frog#Frog_Cap::OnEnable"; if (2009_hat > 0) { emotion e_dots,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's so amazing to see"; mes "the frog which transforms itself."; close; } emotion e_omg,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh my.. the frog transformed into a child..."; close; } diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index 9ce1bacf9..504e5ff70 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -674,14 +674,14 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{ next; input .@input$; if (.@input$ != "Pandger Mayer introduced you") { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes ""+.@input$+""; next; mes "[Jacob]"; mes "....Sorry, what did you say? I have no idea what you're talking about."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Pandger Mayer introduced you."; next; mes "[Jacob]"; @@ -1021,7 +1021,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{ mes "Respect your parents when they're"; mes "still alive. It's too late to be sorry after you've lost them."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(Hmmm...I just know that there's more that this guy can tell me...)"; close; } @@ -1036,7 +1036,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{ mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'"; mes "Do you understand?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(There's more this guy can tell me, I just know it...)"; close; } diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt index a9772ed5a..4d5cb4910 100644 --- a/npc/quests/okolnir.txt +++ b/npc/quests/okolnir.txt @@ -194,7 +194,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 .@GID = getcastledata(.@t$,1); if (getcharid(2) == .@GID) { cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { mes "[Wish Maiden]"; mes "I am... Wish maiden."; mes "Mourning in this virtual realm, Okolnir."; @@ -258,7 +258,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 donpcevent "#okolnir_"+.@sub$+"::OnEnable"; disablenpc "Wish Maiden#gq_"+.@sub$; cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ getguildname(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; + announce "["+ strcharinfo(PC_NAME) +"], of the guild ["+ getguildname(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; end; } else { @@ -447,7 +447,7 @@ OnTouch: case 6: .@m = 1659; break; default: .@m = 1652; break; } - monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead"; + monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(PC_NAME),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead"; return; } @@ -2162,7 +2162,7 @@ que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WIS .@t$ = ((compare(strnpcinfo(NPC_MAP),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(NPC_MAP),getstrlen(strnpcinfo(NPC_MAP))-1)); .@GID = getcastledata(.@t$,1); if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { if (compare(.@sub$,"aru")) { setarray .@n, 7835,1,7836,1,7837,1,7838,1,2513,1,7291,10,7293,10,7063,100,985,20; .@rwd = 2541; //Asprika @@ -2198,7 +2198,7 @@ que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WIS delitem .@n[.@i],.@n[.@i+1]; getitem .@rwd,1; getitem Valkyrie_Gift,1; - announce "["+ strcharinfo(0) +"], of guild ["+ getguildname(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb"; + announce "["+ strcharinfo(PC_NAME) +"], of guild ["+ getguildname(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb"; close2; cutin "wish_maiden11",255; disablenpc "Wish Maiden#"+.@sub$+"_gift"; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 9b0a5ad7e..8e57b3a96 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -762,7 +762,7 @@ lhz_in01,136,260,5 script Munkenro#1 4_M_RUSMAN1,{ next; mes ".................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There's no avoiding it."; mes "Ok, I need to try."; close; @@ -825,7 +825,7 @@ lhz_in01,132,259,5 script Sikaiz#1 4_M_LGTGUARD,{ mes "I already accept you. Just write down your name here. Go ahead."; next; input .@input$; - if (.@input$ != strcharinfo(0)) { + if (.@input$ != strcharinfo(PC_NAME)) { mes "[Sikaiz]"; mes "Don't you know your own name?"; mes "Write it again."; @@ -833,7 +833,7 @@ lhz_in01,132,259,5 script Sikaiz#1 4_M_LGTGUARD,{ } else { mes "[Sikaiz]"; - mes "Ok. I got your name, " + strcharinfo(0) + ". Great name! Registration is done!"; + mes "Ok. I got your name, " + strcharinfo(PC_NAME) + ". Great name! Registration is done!"; mes "You've become a member of the three kingdoms!"; next; mes "[Sikaiz]"; @@ -1709,7 +1709,7 @@ moc_fild22b,230,197,5 script Munkenro#2 4_M_RUSMAN1,{ mes "[Munkenro]"; mes "Um. You're the one that"; mes "did some favors before..."; - mes "Your name is " + strcharinfo(0) + "?"; + mes "Your name is " + strcharinfo(PC_NAME) + "?"; mes "I remember you."; next; mes "[Munkenro]"; @@ -2061,7 +2061,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ mes "What brings you here?"; emotion e_lv; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The instructor sent me."; mes "He told me to get supplies from the motherland."; next; @@ -2147,14 +2147,14 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "Huuu, no time to rest."; mes "When re-enforcements come."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me."; next; mes "[Instructor Lugen]"; mes "Hi!"; mes "What brings you here?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Marian sent me to here."; next; mes "[Instructor Lugen]"; @@ -2213,7 +2213,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; switch(select("Yes.", "No.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I will register..."; next; mes "[Instructor Lugen]"; @@ -2285,7 +2285,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "and try not to catch a cold."; next; mes "[Instructor Lugen]"; - mes "And I have a request of you, "+ strcharinfo(0) +"."; + mes "And I have a request of you, "+ strcharinfo(PC_NAME) +"."; next; mes "[Instructor Lugen]"; mes "It is to distribute supplies"; @@ -2464,7 +2464,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ if (ep13_newbs == 20) { mes "[Instructor Lugen]"; mes "It was really good to request"; - mes "you, "+ strcharinfo(0) +"."; + mes "you, "+ strcharinfo(PC_NAME) +"."; mes "Your work has been"; mes "a great help to us."; mes "I really appreciate it."; @@ -2487,14 +2487,14 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "Huu...~"; emotion e_pif; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What is wrong with you?"; next; mes "[Instructor Lugen]"; mes "Ah, nothing..."; mes "I'm just talking to myself."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I've never seen you sigh."; mes "If you have something"; mes "to say please tell me."; @@ -2502,7 +2502,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "It's just a personal thing..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Tell me."; mes "I think I can help you."; next; @@ -2527,13 +2527,13 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; switch(select("Help.", "Just listen.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I will help with your problem!"; next; mes "[Instructor Lugen]"; mes "No, it is ok."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Don't say no!"; mes "It's not a problem at all!"; mes "So, I'll go to him for you"; @@ -2542,7 +2542,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "......"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, I really want to help~"; next; mes "[Instructor Lugen]"; @@ -2551,7 +2551,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "If so, can you please"; mes "deliver this letter to him?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You can count on me!!"; next; mes "[Instructor Lugen]"; @@ -2563,7 +2563,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ setquest 11099; close; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, ya work is tough."; next; mes "[Instructor Lugen]"; @@ -2591,13 +2591,13 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; switch(select("Help him.", "Just pass.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "May I help you?"; next; mes "[Instructor Lugen]"; mes "No, it's ok."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Don't say no!"; mes "It is not difficult at all!"; mes "So, I'm supposed to go to him and see if he's ok, right?"; @@ -2605,7 +2605,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "......"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, I really want to help~"; next; mes "[Instructor Lugen]"; @@ -2613,7 +2613,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "I really appreciate that."; mes "If so, can you please deliver this letter to him?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You believe me!!"; next; mes "[Instructor Lugen]"; @@ -2624,7 +2624,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ setquest 11099; close; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hmm..."; close; } @@ -2647,7 +2647,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ } } if (ep13_newbs == 24) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Instructor! I met Otto!"; mes "He is doing very well~"; next; @@ -2657,11 +2657,11 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "being sick and far away"; mes "from his homeland."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have a letter from him, too."; next; if (countitem(Letter_From_Otto) < 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh, ehh..?!?!"; next; mes "[Instructor Lugen]"; @@ -2677,7 +2677,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "I don't know how to thank you."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hehe, don't mention it."; mes "And Otto said that he"; mes "would come to see you."; @@ -2710,7 +2710,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; mes "[Instructor Lugen]"; mes "It is good to see you,"; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "enjoy yourself here."; mes "If you have any troubles,"; mes "come to see me."; @@ -2718,7 +2718,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "I so happy that I've"; mes "met a person like"; - mes "you, "+ strcharinfo(0) +"."; + mes "you, "+ strcharinfo(PC_NAME) +"."; close; } else { @@ -2738,13 +2738,13 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{ close; } if (ep13_newbs == 23) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mr. Otto?!"; next; mes "[Otto]"; mes "Hmm, how can I help you?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Instructor Lugen sent me!"; mes "He is worrying about you getting worse."; next; @@ -2754,12 +2754,12 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{ mes "It was nothing."; mes "He's still overprotective.."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "That's good to hear."; mes "Ah, and he wrote this letter for you."; next; if (countitem(Letter_From_Lugen) < 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh, where is it..."; next; mes "[Otto]"; @@ -2872,12 +2872,12 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{ mes "What...your name..."; emotion e_swt2; next; - mes "["+ strcharinfo(0) +"]"; - mes "My name is "+ strcharinfo(0) +"."; + mes "["+ strcharinfo(PC_NAME) +"]"; + mes "My name is "+ strcharinfo(PC_NAME) +"."; next; mes "[Brink]"; mes "...Ah..."; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "You..."; mes "...registered...Hmm..."; mes "..."; @@ -2894,7 +2894,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{ mes "I mean..."; emotion e_swt2; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is it finished?"; next; mes "[Brink]"; @@ -2955,7 +2955,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "Thanks."; emotion e_thx; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What do you need?"; next; mes "[Diego]"; @@ -2971,9 +2971,9 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "[Diego]"; mes "Well, let me see..."; mes "I'm really lucky to see you,"; - mes "passing by here, "+ strcharinfo(0) +"."; + mes "passing by here, "+ strcharinfo(PC_NAME) +"."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hah!! How did you know my name?!"; emotion e_omg,1; next; @@ -3074,7 +3074,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "you came along."; mes "It's got to be fate."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No, I just..."; mes "I was assigned to stay"; mes "in these barracks."; @@ -3122,7 +3122,7 @@ OnTouch: close; } if (ep13_newbs == 10) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Haaaam~~~~~"; mes "what a good night!!"; next; @@ -3215,7 +3215,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ mes "Wawa, what is this~"; mes "Hey, is that for me?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes..."; emotion e_swt,1; next; @@ -3249,7 +3249,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ mes "I really wanted it."; mes "I really love it~~"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What is... it~~?"; next; mes "[Jan]"; @@ -3276,14 +3276,14 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{ if (ep13_newbs == 17) { if (countitem(Supply_Box) > 0) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are you Gerard?"; next; mes "[Gerard]"; mes "Yes, I am."; mes "What brings you here?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Instructor Lugen sent"; mes "me for an errand."; next; @@ -3298,7 +3298,7 @@ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{ mes "I really appreciate this."; emotion e_rice; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "..."; mes "You ran out of supplies, but"; mes "you didn't go back to the camp?"; @@ -3355,7 +3355,7 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{ mes "[Alberto]"; mes "Hhh, I am cold..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mr. Alberto, take this."; mes "The Instructor sent"; mes "me on an errand."; @@ -3381,7 +3381,7 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{ mes "- else's stuff makes -"; mes "- me feel strange. -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here it is."; mes "Hopefully it'll warm you up."; next; @@ -3482,7 +3482,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree HIDDEN_NPC,{ mes "- Bomb, bomb~~ -"; mes "- This branch is decayed. -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This is useless."; mes "I need to find others..."; close; @@ -3868,7 +3868,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ next; switch(select("Show loot from Nepentheses.", "Scold him.", "Comfort him.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, take a look here..."; mes "These Nepentheses aren't"; mes "any more brutal or grotesque"; @@ -3879,7 +3879,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "Isn't this from"; mes "the Nepentheses?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's right!"; mes "I took care of them."; mes "It was easy, haha!"; @@ -3891,7 +3891,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "Are you a soldier?"; mes "Captain? Or agent?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, I'm just a wandering"; mes "adventurer. I've come here"; mes "to challenge this new place"; @@ -3959,7 +3959,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ changequest 2147,2148; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You call yourself a monster"; mes "scholar, and yet you're afraid"; mes "of practicing your expertise."; @@ -3970,7 +3970,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "but I can't hide my true feelings."; close; case 3: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Come on, you're a respected"; mes "monster scholar. You'll find"; mes "that the monsters in this world"; @@ -4167,11 +4167,11 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "[Rumis Block]"; mes "Welcome back. Did you find out about them?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, let's see..."; next; while(1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The owner of the tricorn hat"; mes "is a monster called..."; input .@input$; @@ -4182,23 +4182,23 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ } else { next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes ""+.@input$+"...? I don't think that was the name..."; next; } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The size of Tatacho is about..."; input .@input$; mes "^3131FF"+.@input$+"^000000, I guess..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tatachos are usually sitting on the ground, but they roll around if their body temperature goes down too low because of the cold weather."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "About that tricorn hat, I've concluded, based on my opinion about their appearance and their movement patterns, that it is not active or productive at all:"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "They are not intelligent enough to produce a sophisticated hat like that."; next; mes "[Rumis Block]"; @@ -4218,7 +4218,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "I shall go back home faster than anyone else in this camp. I'm tired of this world..."; next; mes "[Rumis Block]"; - mes "..."+strcharinfo(0)+", I thank you so much for helping me despite my self-centered behavior."; + mes "..."+strcharinfo(PC_NAME)+", I thank you so much for helping me despite my self-centered behavior."; mes "I really appreciate it"; next; mes "[Rumis Block]"; @@ -4237,14 +4237,14 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ } else if (ep13_animal == 15) { if (countitem(Horn_Of_Tendrilion) > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mr. Rumis! Take a look at this!"; next; mes "[Rumis Block]"; mes "...Oh, hello."; mes "I'm extremely frustrated. I feel helpless because I wasn't able to go back home last time..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I've found this horn from a monster in the Splendide Area."; mes "That monster was very mysterious, and its body was covered with grass."; next; @@ -4272,14 +4272,14 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "I wonder if they're related,"; mes "or if this is an evolved Hillsrion."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, and there's the possibility of mutation caused by the environment."; next; mes "[Rumis Block]"; mes "...What do you mean?"; mes "Are you saying the monster has been mutated by environmental causes?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, that's possible, isn't it? Haha!"; next; mes "- You told Rumis what you've heard from Botanist Terris: some plants are already showing signs of mutation. -"; @@ -4291,7 +4291,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "[Rumis Block]"; mes "By the way, who came up with the idea of that device?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have no idea. Haha!"; next; mes "[Rumis Block]"; @@ -4384,7 +4384,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ next; switch(select("Express your displeasure.", "Agree with him.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your excitement agitates me."; next; mes "[Botanist]"; @@ -4395,7 +4395,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ break; case 2: emotion e_lv2,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I agree. There's so much to see around here!"; next; mes "[Botanist]"; @@ -4405,7 +4405,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ next; break; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your brother wanted me to send this to you. Maybe it'll help with your study."; next; mes "- You have given the Nepenthes Specimen to the botanist. -"; @@ -4431,7 +4431,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ mes "Either way, I don't care."; mes "I'm just happy that he cares about me..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why do you think that?"; mes "Can't you just thank him for trying to help you?"; next; @@ -4698,7 +4698,7 @@ mid_camp,45,148,7 script Botanist#ep13_1 4_M_ALCHE_C,{ close; } else if (ep13_animal == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's sprouted! That shoot looks healthy!"; next; mes "[Botanist]"; @@ -4767,7 +4767,7 @@ OnTouch: man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{ if (ep13_animal == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Knock, knock. Are you here?"; next; mes "- Something is making loud noise near the top of the tree. -"; @@ -4787,7 +4787,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{ mes "...Oh, sorry.. I was just talking to myself."; next; mes "[Rumis Block]"; - mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(0)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?"; + mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(PC_NAME)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?"; next; mes "[Rumis Block]"; mes "Their horns might possess a special power. And I want to have them for further research."; @@ -4941,7 +4941,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ mes "How may I help you?"; next; if (questprogress(2158) == 2 && questprogress(2159) == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, nothing."; mes "Sorry to bother you."; close; @@ -4962,7 +4962,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ close; } else if (!questprogress(2158)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, nothing."; mes "Sorry to bother you."; close; @@ -4983,7 +4983,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ close; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, nothing."; mes "Sorry to bother you."; close; @@ -5029,7 +5029,7 @@ OnTouch: mes "- eyes as if he were -"; mes "- demanding for help! -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "................."; mes "................."; next; @@ -5290,7 +5290,7 @@ OnTouch: mes "Hmm, are you talking about Dusty?"; mes "He was expelled right after the incident and his job was taken away! I told you several times already!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ugh... You guys, I think you should calm down... This is ridiculous."; next; mes "[Hansenne]"; @@ -5299,7 +5299,7 @@ OnTouch: mes "[Hansenne]"; mes "Sorry, I was just too shocked by that thief bug and accidentally touched your cake with my finger!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Huh? No. Wait..."; next; mes "[Ryosen]"; @@ -5333,7 +5333,7 @@ OnTouch: close; } else if (ep13_1_rhea == 21) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah..."; next; mes "[United Research Official]"; @@ -5343,16 +5343,16 @@ OnTouch: mes "[United Research Official]"; mes "Can you think of any idea how to get those people to get along??"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Actually... Hansenne is not the one who ruined that cake."; next; mes "[United Research Official]"; mes "Eh? What did you say?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "But... I don't understand why Hansenne would take the blame..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Well, I should go now."; next; mes "[United Research Official]"; @@ -5362,16 +5362,16 @@ OnTouch: close; } else if ((ep13_1_rhea > 21) && (ep13_1_rhea < 26)) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Actually... Hansenne is not the one who ruined that cake."; next; mes "[United Research Official]"; mes "Eh? What did you say?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "But... I don't understand why Hansenne would take the blame..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Well, I should go now."; next; mes "[United Research Official]"; @@ -5870,7 +5870,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "[Ryosen]"; mes "Krrrrrrrr! Ugh...!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Uhhhh..."; next; mes "[Ryosen]"; @@ -5883,7 +5883,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "Oh, what have I done?"; mes "I should go an apologize."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait! Hue wanted me to bring this to you."; next; if (countitem(Neat_Report) > 0) { @@ -6745,14 +6745,14 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "[Hansenne]"; mes "Huh? You again?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Why did you do that?"; next; mes "[Hansenne]"; mes "Hehhhhh??? What are you talking about? If you wanna blame me for anything, tell me the reason first~"; mes "Haha, hahaha, hahahahahahahahaha."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I know you're not the one who ruined the cake. I saw it. It was Hue! I saw him clearly when he pressed his hand on the cake when the Thief Bug came out."; next; mes "[Hansenne]"; @@ -6762,7 +6762,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "[Hansenne]"; mes "Hmmmmm... or... I don't know. Maybe I'm thanlful that he restored my garbage looking file... ?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "But... You were blamed for it."; mes "Aren't you feeling bad? It's unfair!"; next; @@ -7431,7 +7431,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ mes "[Taab]"; mes "I don't think I need"; mes "any assistance for now..."; - mes "" + strcharinfo(0) + ","; + mes "" + strcharinfo(PC_NAME) + ","; mes "why don't you go rest?"; close; } @@ -8288,7 +8288,7 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{ getitem Rough_File,1; ep13_1_rhea = 14; specialeffect EF_BUBBLE; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Messy File!!",bc_map,"0xff77ff"; } } .@rhea_ran = rand(1,70); @@ -8309,15 +8309,15 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{ } if (rand(1,200) == 3) { getitem Gift_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Gift Box!!",bc_map,"0x00ffff"; } if (rand(1,500) == 3) { getitem Old_Blue_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Blue Box!!",bc_map,"0x00ffff"; } if (rand(1,3000) == 3) { getitem Old_Violet_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Purple Box!!",bc_map,"0x44ff44"; } end; } @@ -8523,7 +8523,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "What is it?"; next; mes "[Staff Officer Abidal]"; - mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you."; + mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(PC_NAME) + "? I've heard many good things about you."; next; mes "[Instructor Igrid]"; mes "I don't know what you're talking about. Boss, do you know this adventurer?"; @@ -8532,7 +8532,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "Stop calling me boss! Call me Commander, alright? Hey Abidal, is this adventurer really famous?"; next; mes "[Staff Officer Abidal]"; - mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(0)+ "."; + mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(PC_NAME)+ "."; next; mes "[Hibba Agip]"; mes "*Ahem Ahem* I see. I've been too busy to read all the reports. So what brings you here? A reward?"; @@ -8544,7 +8544,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "Hey Abidal, he's here to see me, not you. Remember?"; next; mes "[Staff Officer Abidal]"; - mes "Commander, please let me talk. " + strcharinfo(0) + "I'd like to talk to you privately. Can you come back later?"; + mes "Commander, please let me talk. " + strcharinfo(PC_NAME) + "I'd like to talk to you privately. Can you come back later?"; next; mes "[Hibba Agip]"; mes "Why do you want to talk privately?"; @@ -8565,7 +8565,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ } else if (ep13_1_edq == 2) { mes "[Hibba Agip]"; - mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you."; + mes "Oh yes, right... You're " + strcharinfo(PC_NAME) + ", right? Abidal has told me good things about you."; next; mes "[Hibba Agip]"; mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be."; @@ -9065,7 +9065,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself."; next; mes "[Hibba Agip]"; - mes "Whatever.. Hey, you there... your name is " + strcharinfo(0) + " right? Do you know what to do?"; + mes "Whatever.. Hey, you there... your name is " + strcharinfo(PC_NAME) + " right? Do you know what to do?"; next; mes "[Hibba Agip]"; mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe."; @@ -9820,7 +9820,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ if ((ep13_1_edq == 3) && (countitem(Expedition_Report) > 0)) { mes "[Expedition Messenger]"; mes "Welcome, I've been waiting for you."; - mes "You must be " + strcharinfo(0) + ". Nice to meet you."; + mes "You must be " + strcharinfo(PC_NAME) + ". Nice to meet you."; next; mes "[Expedition Messenger]"; mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?"; @@ -9830,7 +9830,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "........."; next; mes "[Expedition Messenger]"; - mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed."; + mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(PC_NAME) + ", have departed."; next; mes "[Expedition Messenger]"; mes "Guys, it's time to go."; @@ -9880,7 +9880,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "Argh... You..."; next; mes "[Expedition Messenger]"; - mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!"; + mes "*Cough* Oh, thank god! " + strcharinfo(PC_NAME) + ", please take the report and run!"; next; mes "[???]"; mes "No... Noooo!"; @@ -9888,7 +9888,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ specialeffect2 EF_SOULBREAKER; specialeffect2 EF_SONICBLOWHIT; mes "[Expedition Messenger]"; - mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; + mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report..."; next; delitem Expedition_Report,1; ep13_1_edq = 4; @@ -9912,7 +9912,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ next; mes "[Expedition Messenger]"; mes "We must report this to the commander before anything else."; - mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest."; + mes ""+ strcharinfo(PC_NAME) + ", please report to the commander immidiatly. Let us take care of the rest."; donpcevent "Expedition Messenger#2::OnDisable"; next; mes "[Expedition Agent]"; @@ -9933,7 +9933,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "Argh... You..."; next; mes "[Expedition Messenger]"; - mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!"; + mes "*Cough* Oh, thank god! " + strcharinfo(PC_NAME) + ", please take the report and run!"; next; mes "[???]"; mes "No... Noooo!"; @@ -9941,7 +9941,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ specialeffect2 EF_SOULBREAKER; specialeffect2 EF_SONICBLOWHIT; mes "[Expedition Messenger]"; - mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; + mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report..."; next; mes "[Expedition Agent]"; mes "We lost the report. The pages are blowing away!"; @@ -9965,7 +9965,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ next; mes "[Expedition Messenger]"; mes "We must report this to the commander before anything else."; - mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest."; + mes ""+ strcharinfo(PC_NAME) + ", please report to the commander immidiatly. Let us take care of the rest."; ep13_1_edq = 5; next; mes "[Expedition Agent]"; @@ -10081,7 +10081,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{ case 1: if (ep13_1_edq == 71 || ep13_1_edq == 72) { mes "[Expedition Scout]"; - mes "Oh, you must be"+strcharinfo(0)+". I heard that you'll be delivering the report."; + mes "Oh, you must be"+strcharinfo(PC_NAME)+". I heard that you'll be delivering the report."; next; if (.@playtime == 1) { mes "[Expedition Scout]"; @@ -10250,7 +10250,7 @@ ra_temple,122,174,3 script Nuria 4_F_RACHOLD,{ lhz_in01,110,174,5 script Gerhart 4_M_KHKYEL,{ mes "[Gerhart]"; if (ep13_1_edq == 9 || ep13_1_edq == 101 || ep13_1_edq == 111 || ep13_1_edq == 102 || ep13_1_edq == 112) { - mes "Welcome, " + strcharinfo(0) + ". What took you so long?"; + mes "Welcome, " + strcharinfo(PC_NAME) + ". What took you so long?"; next; mes "[Gerhart]"; mes "Oh, who am I? Let's say... That you can make ends meet because of me."; @@ -10463,21 +10463,21 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ mes "By the way, adventurer,"; mes "What's your name?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "......"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "......"; next; mes "[Echinacea]"; mes "Ah, you are"; - mes "" + strcharinfo(0) + "."; - mes "Well, " + strcharinfo(0) + ", I've just assigned you as Mr. Kidd's assistant."; + mes "" + strcharinfo(PC_NAME) + "."; + mes "Well, " + strcharinfo(PC_NAME) + ", I've just assigned you as Mr. Kidd's assistant."; mes "Good, everything's done on this end. I just needed to get your name on record."; next; mes "[Echinacea]"; mes "What are you still doing here?"; - mes "" + strcharinfo(0) + ", your job is to assist Mr. Kidd."; + mes "" + strcharinfo(PC_NAME) + ", your job is to assist Mr. Kidd."; mes "Please go help him, will you?"; mao_morocc2 = 1; setquest 7012; @@ -10723,7 +10723,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ next; mes "[Echinacea]"; mes "So, tell me, what is it?"; - mes strcharinfo(0)+", you've done a great job helping us..."; + mes strcharinfo(PC_NAME)+", you've done a great job helping us..."; mes "Oh, you must have questions about that last case, is that right?"; next; mes "[Echinacea]"; @@ -10799,7 +10799,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Err? I don't have two Nice Sweet Potatoes.."; mes "Where can I get those?"; close; @@ -11034,15 +11034,15 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "I mean Rin. How is she?"; mes "Is she seriously wounded?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She needs to spend some time in bed,"; mes "but she's conscious and still in one piece."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She seems to have no problem taking care of herself,"; mes "but I'm worried because sometimes she looks extremely exhausted. She mentioned that her vision blurs when she's very tired.."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry; I don't think it's serious because she still had the strength to yell while writing that journal."; next; cutin "moc2_kid03",2; @@ -11071,7 +11071,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ close2; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(I was supposed to give him the 'Morroc Pursuit Journal' and a 'Bloody Crystal of the Darkness'..."; mes "Err? Where have they gone? I need to find them.)"; close2; @@ -11093,7 +11093,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No, nothing."; mes "I'm sorry if I bothered you while you were writing your report."; next; @@ -11108,7 +11108,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "What just happened?"; next; select("Err.. Huh?!"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..Err?"; mes "..Kidd? Someone was calling my name..."; mes "Rin! Where's Rin? What about Rayan?"; @@ -11118,13 +11118,13 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "What are you talking about?"; mes "Where the hell have you been?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What do you mean.."; mes "Where I've been?"; mes "..Oh yeah, I saw Rin fighting Rayan."; mes "She was defeated by magic, and then disappeared..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah?! Ah! Right!"; mes "I heard your voice once I found a strange scroll."; mes "The scroll!"; @@ -11230,7 +11230,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "[Mr. Kidd]"; mes "You're my assistant, aren't you?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ".... ....."; mes "......"; next; @@ -11371,7 +11371,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "..No, not at all."; mes "We're just using one journal to record each other's work."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why can't you use separate journals and then combine them later?"; next; cutin "mocseal_kid01",2; @@ -11498,7 +11498,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Err? I don't have two Nice Sweet Potatoes.."; mes "Where can I get those?"; close2; @@ -11532,7 +11532,7 @@ mid_camp,205,312,0 script #moc2_talkevent01 FAKE_NPC,1,1,{ OnTouch: if (mao_morocc2 == 11) { mes "[Mr. Kidd]"; - mes "" + strcharinfo(0) + "? " + strcharinfo(0) + "?!"; + mes "" + strcharinfo(PC_NAME) + "? " + strcharinfo(PC_NAME) + "?!"; mes "Wake up!"; mao_morocc2 = 12; close; @@ -11675,7 +11675,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "You'll be the one using this scroll. Am I right?"; mes "Here, please take this."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "'To gather members...?'"; mes "...Right! I remember"; mes "Rayan mentioned a gathering somewhere!"; @@ -11704,7 +11704,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ close; } else if (mao_morocc2 == 101) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...."; next; mes "[Defaria]"; @@ -11832,7 +11832,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "[Defaria]"; mes "What..?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Didn't you forget something?"; mes "... Dandelion? I wanted you to tell me what you knew."; mes "I was hoping you'd remember something about Dandelion."; @@ -12225,7 +12225,7 @@ OnTouch: mes "Hey Master, is it okay to let this guy in?"; next; if (prt_curse == 24) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I, um, I'm looking"; mes "for somebody named"; mes "Marjana? I learned"; @@ -12746,7 +12746,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ if (mao_morocc2 == 5) { if (mao_request > 103) { mes "[Rin]"; - mes "..." + strcharinfo(0) + "...?"; + mes "..." + strcharinfo(PC_NAME) + "...?"; mes "It's been a long time. What's going on?"; cutin "moc2_rin02",2; } @@ -12981,7 +12981,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ mes "..A bloody Crystal of the Darkness?"; mes "Can you show it to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, I don't have it with me. I'll go bring it right away."; mes "^4d4dff(Wait, what did I do with it? I didn't sell it or anything, did I?)^000000"; close2; @@ -13045,7 +13045,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "- Rayan is shivering in fear."; mes "He still hasn't gotten over the fact that he killed all of his comrades.-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What is going on?"; mes "He doesn't look like the Rayan I know."; next; @@ -13127,7 +13127,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "Wah! What's going on?"; mes "Why is it suddenly..?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this a time-space phenomenon?!"; mes "Why..? There's no gap here..?"; next; @@ -13172,7 +13172,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "....Huh...?"; mes "What just happened?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...I don't know..."; mes "...I think he's gone...?"; delitem Morocc_Tracing_Log,1; @@ -13186,14 +13186,14 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "What's up?"; mes "I'm kind of busy right now."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..I've brought back the journal and something else.."; mes "..Er, sorry. I forgot to bring the journal! I'll be right back."; close2; } } else if (mao_morocc2 == 22) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What should we do now?"; mes "You know, that voice.. Do you think it was Satan Morocc...?"; next; @@ -13357,14 +13357,14 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{ mes "There are some broken branches to the side of a set of footprints that look like they're skidding backwards..."; mes "Somebody must have been fallen down on the ground, or..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've been having a strange feeling around this area..."; mes "It feels like faint mana.. ?!... Yes, I can barely see an aura."; mes "...What is this?"; next; switch(select("Ignore it.", "Take a careful look.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm.. This place must be where Rin fought with Rayan's gang."; mes "I don't see anything that looks important."; close; @@ -13374,7 +13374,7 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{ next; mes "^4d4dffYou have found a 'Bloody Crystal of Darkness'.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't think I'll find anything else here..."; mes "I should go back now."; mes "I hope Rin will understand."; @@ -13506,18 +13506,18 @@ OnTouch: mes "you feel your body being pulled into the space gap."; mes "You remember Kidd's confused voice, screaming your name."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "By the way, where am I?"; mes "Argh.. My head hurts..."; mapannounce "que_dan01", "Female Voice: Checkmate! You can't run away any longer!",bc_map,"0x7b68ee"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ".. ? Wh... What's going on?"; mes "I can't see things.. I'm getting dizzy..."; mes "What just happened?"; mapannounce "que_dan01", "Male Voice: *Giggle Giggle* If you thought I was alone, you're mistaken! Argh!",bc_map,"0xA8A8A8"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Are they fighting?"; mes "I can hear a crowd of people coming..."; mes "Argh! It's too dark to see...!"; @@ -13532,7 +13532,7 @@ OnTouch: next; soundeffect "wander_man_move.wav",1; sc_end SC_BLIND; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "... !!!!"; mes "Rin!!!!"; mes "Why? Why is Rin here? Wait, where am I?"; @@ -13581,7 +13581,7 @@ OnTouch: donpcevent "Rayan#moc2_bt_r01::OnDisable"; donpcevent "Dandelion Member#moc2_1::OnDisable"; donpcevent "Dandelion Member#moc2_2::OnDisable"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Rin-!!!"; specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02"; specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02"; @@ -13793,7 +13793,7 @@ OnTouch: mes "- You hear loud thuds and thumping in the midst of their yelling and screaming."; mes "It sounds like they're having a serious dispute.-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...Rayan? ...Morroc? ...Resurrect...?"; mes "I have no idea what they're talking about. Why are they fighting?"; next; @@ -13803,7 +13803,7 @@ OnTouch: mes "...Oh, right. I completely forgot about 'it.' It's time to take it back."; mes "What do you say? *Giggle Giggle*"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What the?! Does he know I'm here?!"; mes "I'd better run!"; next; @@ -13847,7 +13847,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{ mes "He looks kind of.. He's insane, isn't he?"; cutin "mocseal_kid01",0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Woah! Where did you come from?"; next; mes "[Mr. Kidd]"; @@ -13864,7 +13864,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{ mes "Hehehe, I just followed the will of my master."; mes "Muhahahahaha!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No... No way!"; next; select("Rayan?!"); diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 83ce8419f..09ef6209e 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -476,7 +476,7 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{ getitem Rough_File,1; ep13_1_rhea = 14; specialeffect2 EF_BUBBLE; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Loose File.",bc_map,"0xff77ff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Loose File.",bc_map,"0xff77ff"; } } .@rhea_ran = rand(1,70); @@ -498,17 +498,17 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{ .@rhea_ran5 = rand(1,200); if (.@rhea_ran5 == 3) { getitem Gift_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box.",bc_map,"0x00ffff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Gift Box.",bc_map,"0x00ffff"; } .@rhea_ran3 = rand(1,500); if (.@rhea_ran3 == 3) { getitem Old_Blue_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box.",bc_map,"0x00ffff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Blue Box.",bc_map,"0x00ffff"; } .@rhea_ran4 = rand(1,3000); if (.@rhea_ran4 == 3) { getitem Old_Violet_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box.",bc_map,"0x44ff44"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Purple Box.",bc_map,"0x44ff44"; } } else { @@ -587,9 +587,9 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "No, never mind..."; mes "What is your name?"; next; - select("" + strcharinfo(0) + ""); + select("" + strcharinfo(PC_NAME) + ""); mes "[Arc]"; - mes "Ah, right. " + strcharinfo(0) +"!"; + mes "Ah, right. " + strcharinfo(PC_NAME) +"!"; mes "That's a strange pronunciation."; mes "I might mispronunce it, so please understand..."; next; @@ -627,7 +627,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "[Arc]"; mes "The Manuk giants might misunderstand this as provoking them...Couldn't they?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So...the point is, you want me to look for your friend. Right?"; mes "Because you can't do it yourself from all these complicated situations?"; next; @@ -637,7 +637,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ next; switch(select("Sure, I will do it.", "Sorry, can't help you.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But, I'm going to need more information if I'm going to look for her."; next; mes "[Arc]"; @@ -656,7 +656,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "Ah, and please keep this a secret from the other Laphines."; next; mes "[Arc]"; - mes "Remember " + strcharinfo(0) + "... you must keep this to yourself..."; + mes "Remember " + strcharinfo(PC_NAME) + "... you must keep this to yourself..."; mes "Please, find her."; ep13_mdrama = 2; setquest 7056; @@ -681,7 +681,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "Keep that in mind when searching for her. And don't tell any other Laphine's about her missing."; next; mes "[Arc]"; - mes "You " + strcharinfo(0) + " are the only one I could ask for help..."; + mes "You " + strcharinfo(PC_NAME) + " are the only one I could ask for help..."; mes "Do me this favor please."; close; } @@ -723,7 +723,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "It happened all of a sudden."; next; mes "[Arc]"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "What shoud I do now?"; mes "What do I have to do?"; mes "Terra left again and she was hurt..."; @@ -771,12 +771,12 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "...No...."; mes "Shit, then what should I do!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I will go. I'm the one who knows exactly where that cave is."; mes "I will go and bring her back."; mes "If Terra headed for that cave, I should be able to find her."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's hear rest of the story from Terra."; mes "It is important for you to guard this place, isn't it?"; mes "If Terra really took the Bradium without any permission..."; @@ -800,18 +800,18 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "What? A wounded Laphine in the Sapha's village?"; mes "Was it Terra?! Was she captured by those Sapha bastards?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Calm down. I couldn't check out exactly who the captured Laphine was."; mes "And they seem to have no intention of harming the Laphine."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Also, they were looking for something that can cure a wounded Laphine..."; mes "If we bring some medicine to them, we might have a chance to see who the Laphine is."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I understand how anxious you feel.. but that is the only way I can think of finding out who it is."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I will take some things to treat the wounds with me and if it turns out that the captured Laphine is Terra, I will bring her back."; next; mes "[Arc]"; @@ -867,7 +867,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ } else if (ep13_mdrama == 25) { mes "[Arc]"; - mes "" + strcharinfo(0) + "!!"; + mes "" + strcharinfo(PC_NAME) + "!!"; mes "Terra's back!!!"; mes "She is back in one piece!"; mes "...She hasn't been saying a single word since her return, I told her to rest in Yai..."; @@ -1108,41 +1108,41 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ next; mes "Looking up I see the roots of the tree and stems digging up a mud-plastered wall, so the sunlight could shine through....2.j...There is a statue of Giant on the ground."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "A statue in a place like this..."; mes "Interesting."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hm, This resembles... that giant tribe in Manuk..."; mes "Huh? It's wearing a muffler..."; mes "...It can't be!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It has a lot of scars on it... as if it had been in a severe fight..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "And it appears like it's holding something in its arms..."; mes "Just what happened here?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't imagine what happened here, but I don't see Terra's marks anymore..."; mes "and this cave looks unsafe... I'd better go back to Arc for now."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Could it be... Terra was fighting this Giant?"; ep13_mdrama = 7; changequest 7057,7058; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyways... How do I get out of here?"; mes "That hole I came in is too slippery to climb back out..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Light is coming in from the ceiling above... Maybe I should just climb a stem around here..."; close; } else if ((ep13_mdrama == 7) || (ep13_mdrama == 8)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm done with this place."; mes "I should go back to Arc..."; mes "Let's find an exit."; @@ -1152,12 +1152,12 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ mes "I came back here, but there's no trace of Terra..."; mes "There's only one thing different from the last time..Small particles of an ore are sprinkled around the Sapha's dead body."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So...Terra was here....."; mes "Powdered Bradium..."; mes "What was she trying to do with this Sapha?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't just go back to Arc without anything... he'd be so disappointed..."; mes "Hmm, Should I go to the Sapha's village?"; ep13_mdrama = 10; @@ -1165,11 +1165,11 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ close; } else if (ep13_mdrama == 10) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't find any traces of Terra anymore."; mes "One thing that bugs me is...These particles of an ore."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should go back to Arc and ask about it, or go to Sapha's Village and investigate some more."; close; } @@ -1261,7 +1261,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ mes "He did his best 'til the last..."; next; mes "[Snorren]"; - mes "Look at this, " + strcharinfo(0) + "..."; + mes "Look at this, " + strcharinfo(PC_NAME) + "..."; mes "His petrifyied body..."; mes "protected Terra...like this."; next; @@ -1276,7 +1276,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ next; mes "- All I could do was to keep tapping his shoulder... as he quietly sobbed... -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's.. go back..."; mes "Ogen wouldn't want you to be so sad and depressed."; next; @@ -1297,7 +1297,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Whoa, I almost forgot the ring."; close; } @@ -1366,13 +1366,13 @@ manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{ mes "That Fairy came here by her own accord."; mes "How impudent. She was horribly wounded when she got here."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Hmm? a Fairy? Wounded?"; mes "Are they talking about Terra..?!)"; next; switch(select("Break into their conversation.", "Keep quiet and listen.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me for interrupting your conversation."; mes "You were talking about a Fairy, would you be kind to tell me the details?"; next; @@ -1464,13 +1464,13 @@ manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{ mes "That Fairy came here by her own accord."; mes "How impudent. She was horribly wounded when she got here."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Hmm? a Fairy? Wounded?"; mes "Are they talking about Terra..?!)"; next; switch(select("Break into their conversation.", "Keep quiet and listen.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me for interrupting your conversation."; mes "You were talking about a Fairy, would you be kind to tell me the details?"; next; @@ -1627,7 +1627,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "They just try to make accesories out of the ore which is our source of life."; mes "They collect anything that possesses magical power."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You should calm down a bit... Tell me about that captured Laphine."; next; mes "[Snorren]"; @@ -1644,7 +1644,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ next; switch(select("That could be right...", "I don't see it that way...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But does that Ore called bradium really possess an overwhelming magical power?"; mes "It didn't seem like that..."; next; @@ -1652,7 +1652,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Really? But, we Sapha can't live without bradium."; mes "This war with the Laphine... is to protect the bradium from them..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I see..."; mes "Your people and their people are fighting over the bradium..."; next; @@ -1662,13 +1662,13 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Is... Is that so?"; mes "Then how do you see this situation?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It just occurred to me..."; mes "It's like some kind of forbidden area..."; next; break; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyhow, You are going to ask that fairy about Ogen, right?"; mes "If that's the case, I could interpret between you two..."; next; @@ -1724,7 +1724,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "[Snorren]"; mes "Do you have anything on your mind?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She's a Laphine, right? Then we should ask a Laphine about it..."; mes "Like what we need to treat her..."; mes "I can take care of it."; @@ -1734,7 +1734,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Then hurry up and bring something back..."; mes "We will wait."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(I think I have no choice but to go back and ask Arc....)"; ep13_mdrama = 13; changequest 7061,7062; @@ -1764,14 +1764,14 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm...this won't be enough...."; mes "I would need at least 6~7 of these..."; next; mes "[Snorren]"; mes "Is something wrong?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Ah, I think we would need more than what I've brought here... I'll be back."; close; } @@ -1903,7 +1903,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ next; mes "[Luik]"; mes "Finally she's coming to."; - mes "Ok, "+ strcharinfo(0) + ", it's up to you now."; + mes "Ok, "+ strcharinfo(PC_NAME) + ", it's up to you now."; mes "And you better not fake any of the words she's saying."; next; mes "- I nod to Luik and began talking to the Laphine. -"; @@ -1940,11 +1940,11 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ mes "How...How do you know my name?"; mes "Who are you?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Arc asked me to find you. So I came here."; mes "By the way.. You were saying about a giant, do you mean a Sapha?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The Sapha in the cave..."; mes "His body was already petrified when I got there."; next; @@ -1968,7 +1968,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ mes "How...How do you know my name?"; mes "Who are you?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I came looking for you on behalf of Arc."; mes "Just how did you end up here?"; next; @@ -1991,7 +1991,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ mes "Give me some bradium. Hurry!"; mes "I can't be late!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The Sapha in the cave..."; mes "His body was already petrified when I got there."; next; @@ -2071,10 +2071,10 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{ mes "[Snorren]"; mes "Uh.. and your name was..?"; next; - select("" + strcharinfo(0) + ""); + select("" + strcharinfo(PC_NAME) + ""); mes "[Snorren]"; mes "Yeah, Right."; - mes "" + strcharinfo(0) + ", you should try talking to that Laphine..."; + mes "" + strcharinfo(PC_NAME) + ", you should try talking to that Laphine..."; mes "Let's hear her story."; ep13_mdrama = 19; changequest 7064,7065; @@ -2134,7 +2134,7 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{ mes "Save him."; next; mes "[Luik]"; - mes "" + strcharinfo(0) + "...eh?..."; + mes "" + strcharinfo(PC_NAME) + "...eh?..."; mes "Please look after Snorren...and Ogen."; mes "This Laphine, I mean Terra..."; mes "She truly wanted to save Ogen..."; @@ -2213,7 +2213,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ mes "Wait..."; mes "Why would a Laphine give a bradium to our ally?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They fought in the cave and your friend got hurt and began to petrify."; mes "So she came here to get a bradium to try to save his life..."; next; @@ -2250,16 +2250,16 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ mes "[Luik]"; mes "And talking about some cave that doesn't even exist."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That cave really exists, I swear!"; mes "I.. yeah. I saw a petrified Sapha in that cave."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I will bring back something that will make you believe."; mes "I'm not sure if that Sapha is this Ogen you are looking for..."; mes "But I'll come back..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't you dare...try to do any harm to Terra."; ep13_mdrama = 21; changequest 7065,7066; @@ -2304,7 +2304,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ mes "Save him."; next; mes "[Luik]"; - mes "" + strcharinfo(0) + "...eh?..."; + mes "" + strcharinfo(PC_NAME) + "...eh?..."; mes "Please look after Snorren...and Ogen."; mes "This Laphine, I mean Terra..."; mes "She truly wanted to save Ogen..."; @@ -2412,7 +2412,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ mes "........."; next; select("So that's what happened."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You were outnumbered and at the last moment Ogen sacrificed himself to protect you."; next; mes "[Terra]"; @@ -2444,7 +2444,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ mes "[Arc]"; mes "Get some rest."; mes "I will put in a good word to the superiors..."; - mes "And " + strcharinfo(0) + "..."; + mes "And " + strcharinfo(PC_NAME) + "..."; mes "Thank you."; next; mes "[Arc]"; @@ -2477,7 +2477,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ next; mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Originally... we Laphine were extremely reluctant to have others in our area."; - mes strcharinfo(0) + ", you will be a special exception."; + mes strcharinfo(PC_NAME) + ", you will be a special exception."; next; mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") mes "That's what Terra wants too."; @@ -2661,7 +2661,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{ getitem Fruit_Of_Mastela,1; changequest 7063,7064; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Arc gave me three Yggdrasilberries and..."; mes "I've found... three. Six of them should be enough."; mes "Let's go back to Snorren."; @@ -2727,11 +2727,11 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ next; switch(select("Keep the peace.", "...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, we humans are smaller than you... but..."; mes "we have been training ourselves to be strong."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now let me show you that"; mes "we can match your strength!"; next; @@ -2757,7 +2757,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ close; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, but human beings can be stronger when they all work together."; close; } @@ -3112,7 +3112,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ mes "[Pinedel]"; mes "I will forward everything to Rin."; mes "She'll love it."; - mes "Just tell her your name " + strcharinfo(0) + "."; + mes "Just tell her your name " + strcharinfo(PC_NAME) + "."; next; mes "[Pinedel]"; mes "I can remember that I've heard about you from Rin."; @@ -3631,7 +3631,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{ mes "- Dorance is walking here and there -"; mes "- in a dither. -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is something wrong?!"; next; mes "[Mechanic Engineer Dorance]"; @@ -3656,7 +3656,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{ mes "[Mechanic Engineer Dorance]"; mes "With all these marvelous features, it's just 39,900 zeny....!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Just what are you trying to imitate..."; next; mes "[Mechanic Engineer Dorance]"; @@ -4196,7 +4196,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{ mes "[Magician Whisper]"; mes ".............Sure, you could wait for 100 years..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What?"; next; mes "[Magician Whisper]"; @@ -4463,7 +4463,7 @@ function script jewel_13_2 { mes "- You overspread some earth over the Gem -"; mes "- and left the Gem as it was. -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...What the heck am I doing now..."; close; } @@ -4479,7 +4479,7 @@ function script jewel_13_2 { mes "- a Thief Bug attacks you! -"; donpcevent "Half-buried Gem#"+getarg(1)+"::OnDisable"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What the heck is this?!?!?!"; close; } @@ -5620,7 +5620,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ mes "[Grenouille]"; mes "Oh! How's the reaction of the soldiers?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes, they seemed to be happy."; mes "But, it still made someone cry because he probably misses Alfheim."; next; @@ -5763,7 +5763,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{ close; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Where are the seeds?"; close; } @@ -6249,11 +6249,11 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "How long have you been standing there?"; emotion e_omg,"Bazett Teablack#ep13bs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Uh, I'm just passing by."; mes "You look like you're busy with something."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "See you~!!"; emotion e_swt2,1; next; @@ -6271,7 +6271,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "My research is not going so well. The god of fate must have sent you to me. I'm sure of it!!"; emotion e_no1,"Bazett Teablack#ep13bs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "......What?!"; emotion e_omg,1; @@ -6302,12 +6302,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "So let's work together from this point on. Let me introduce myself."; mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; select("OK, so what can I do for you?"); mes "[Bazett]"; - mes ""+strcharinfo(0)+" let's see..!!"; + mes ""+strcharinfo(PC_NAME)+" let's see..!!"; mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; next; mes "[Bazett]"; @@ -6343,12 +6343,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "So let's work together from this point on. Let me introduce myself."; mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; select("OK, so what can I do for you?"); mes "[Bazett]"; - mes ""+strcharinfo(0)+" let's see..!!"; + mes ""+strcharinfo(PC_NAME)+" let's see..!!"; mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; next; mes "[Bazett]"; @@ -6399,7 +6399,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "Gthgh sdsWryi"; mes "Apeu hjsu opuer "; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?????"; mes "What'd you say?"; next; @@ -6419,7 +6419,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "TalDathMush Di nahDeh"; mes "ReAnduDu So sehr"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?????"; mes "Huh?"; next; @@ -6451,12 +6451,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "So let's work together from this point on. Let me introduce myself."; mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; select("OK, so what can I do for you?"); mes "[Bazett]"; - mes ""+strcharinfo(0)+" let's see..!!"; + mes ""+strcharinfo(PC_NAME)+" let's see..!!"; mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; next; mes "[Bazett]"; @@ -6561,7 +6561,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ next; mes "[Bazett]"; mes "Even though the content is simple, it's well organized and interesting."; - mes "As expected of "+strcharinfo(0)+"!!"; + mes "As expected of "+strcharinfo(PC_NAME)+"!!"; next; mes "[Bazett]"; mes "You've done well."; @@ -6603,7 +6603,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "Oops, it's dangerous, almost broken."; mes "I should hurry to change it...otherwise."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What's the matter?"; next; mes "[Worker]"; @@ -6613,7 +6613,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "Nothing!!"; emotion e_omg,"Worker#ep13bs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What's up?"; next; mes "[Worker]"; @@ -6621,7 +6621,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "......"; mes "I was suprised by your voice."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, sorry to startle you."; emotion e_heh,1; next; @@ -6632,13 +6632,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "[Worker]"; mes "You speak our language pretty good."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah...anyway..you look like you're having some trouble. What happened?"; next; mes "[Worker]"; mes "Nothing!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you sure? Fate has to have brought us together for a reason."; mes "Tell me~"; next; @@ -6652,13 +6652,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "[Worker]"; mes "I can't leave so I'm just waiting for my friend to pass by to help me."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can I help you?"; next; mes "[Worker]"; mes "No~that's alright. We just met so I can't ask you for a favor."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's ok! We can help each other!"; next; mes "- Suddenly there is a screeching sound as the screw breaks -"; @@ -6690,7 +6690,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ next; mes "[Gill]"; mes "It's all because of you, we are able to prevent anything disastrous."; - mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+"."; delitem Horn_Of_Hilsrion,30; ep13_2_bs1 = 3; ep13_2_busut = 4; @@ -6706,7 +6706,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ else if (ep13_2_bs1 == 3) { mes "[Gill]"; mes "Thank you for helping me."; - mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+"."; close; } else { @@ -6722,7 +6722,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "This is too dangerous, it's become too loose..."; mes "It must be replaced soon..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is something wrong?"; next; mes "[Worker]"; @@ -6732,7 +6732,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "Nevermind. Nothing."; emotion e_omg,"Worker#ep13bs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't have to be like this."; next; mes "[Worker]"; @@ -6740,7 +6740,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "......"; mes "To suddenly hear you speak our language gave me a bit of a shock."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Since I'm travelling here, so I thought I'd need it..."; emotion e_heh,1," ET_SMILE"; next; @@ -6751,13 +6751,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "[Worker]"; mes "And to think you can speak our language. Interesting."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah...but just a moment ago, you were having a hard time with something. Is something wrong?"; next; mes "[Worker]"; mes "It's nothing."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah~ It must be fate that we met~"; mes "You can just tell me."; next; @@ -6772,13 +6772,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "But I can't leave this place, so I was waiting for someone to pass by."; mes "And you just happened to talk to me. I thought you were someone from our tribe."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can help you."; next; mes "[Worker]"; mes "No, it's alright. We just met, so I don't want to trouble you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry about it! Life is all about helping eachother, don't you think so?"; next; mes " - While the disagreement is taking place, - "; @@ -6812,7 +6812,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ next; mes "[Gill]"; mes "It's all because of you, we are able to prevent anything disastrous."; - mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+"."; delitem Horn_Of_Hilsrion,30; ep13_2_bs1 = 3; completequest 11105; @@ -6827,7 +6827,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ else if (ep13_2_bs1 == 3) { mes "[Gill]"; mes "Thank you for helping me."; - mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+"."; close; } else { diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 5bb788a3f..c5c8f69b5 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -85,7 +85,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "[Kain Himere]"; mes "It's powered through just a little piece from the Heart of Ymir. This flying ship is a source of pride and joy for our nation."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is there any other transportation?"; next; mes "[Kain Himere]"; @@ -114,7 +114,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "have any helpful criticism about our service, feel free to leave me with your comments at any time."; close; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@comment$+"."; next; mes "[Kain Himere]"; @@ -164,7 +164,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "have any helpful criticism about our service, feel free to leave me with your comments at any time."; close; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@comment$+"."; next; mes "[Kain Himere]"; @@ -178,7 +178,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ } } } else if (kain_ticket == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "About the Airship..."; next; mes "[Kain Himere]"; @@ -231,7 +231,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "[Kain Himere]"; mes "But then, the accident happened and I couldn't use my right arm the way I used to. So I had to quit my job as a miner..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm sorry to hear that."; next; mes "[Kain Himere]"; @@ -260,7 +260,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "[Kain Himere]"; mes "Finally, I became a crewman on this Airship. It's been twenty years... I can't even remember my daughter's name."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where is she by now?"; next; mes "[Kain Himere]"; @@ -278,7 +278,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ switch(select("Einbroch", "Juno")) { case 1: kain_ticket = 4; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm heading"; mes "to Einbroch."; next; @@ -289,7 +289,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ close; case 2: kain_ticket = 3; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm heading"; mes "to Juno."; next; @@ -308,7 +308,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ switch(select("Einbroch", "Juno")) { case 1: kain_ticket = 4; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm heading"; mes "to Einbroch."; next; @@ -318,7 +318,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "that thing. Hold on..."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am heading to Juno."; next; mes "[Kain Himere]"; @@ -338,7 +338,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "[Kain Himere]"; mes "Welcome back to the Airship. So did you deliver that little box safely?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, unfortunately. He was away when I got there. Let me give this box back to you."; next; mes "[Kain Himere]"; @@ -360,7 +360,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "Why is that name"; mes "so familiar...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I met a little girl in Einbroch who was singing 'Miner's Song.' Apparently, her mother, Tarsha, taught it to her."; next; mes "[Kain Himere]"; @@ -370,7 +370,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "song. What does this"; mes "have to do with me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, Tarsha remembers her father singing her song, so it's possible that ^000066he^000000 was a miner. And since her father disappeared years ago..."; next; mes "[Kain Himere]"; @@ -384,7 +384,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ mes "Sweet Christ..."; mes "The miner who taught Tarsha that song might have been ^0000FFme^000000."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess we can't be too sure for now. Do you have anything that might prove you're Tarsha's father?"; next; mes "[Kain Himere]"; @@ -458,17 +458,17 @@ ein_in01,227,279,3 script #door_ein FAKE_NPC,5,5,{ OnTouch: if (kain_ticket == 5) { kain_ticket = 6; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me...?"; next; mes "^3355FFNo one's here!^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This must be the room..."; mes "But where the hell is he?"; mes "I can't just leave this stuff here if he won't come back."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh well..."; mes "I guess I can"; mes "just give this"; @@ -607,7 +607,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ mes "Although these contraptions aren't worth showing off, we've put a lot of work into inventing these machines."; close; } else if (kain_ticket == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am, you have a scar on your shoulder. Is that from an accident?"; next; mes "[Tarsha Cherno]"; @@ -629,7 +629,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ mes "[Tarsha Cherno]"; mes "In the end, I left home and studied mechanics. That's how I met my husband. Meeting him is the greating thing that's ever happened to me!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "By the way,"; mes "I heard your"; mes "daughter singing"; @@ -650,14 +650,14 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ mes "[Tarsha Cherno]"; mes "I barely recall that he used to sing it while cleaning our old house. Yes, I don't remember what he looked like, but he must have been a miner."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A miner...?"; mes "(Wait, that crewman, Kain Himere! He's a miner who lost his daughter!)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes " !!!!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tarsha..."; mes "Your father"; mes "may still be"; @@ -666,13 +666,13 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ mes "[Tarsha Cherno]"; mes "...What?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I've got to go check something now, but hopefully I'll be back soon with good news!"; changequest 2080,2081; kain_ticket = 10; close; } else if (kain_ticket == 10 || kain_ticket == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I know someone who might be your father! Just wait for me, hopefully I'll bering good news soon!"; close; } else if (kain_ticket == 12) { @@ -681,7 +681,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ mes "So did you bring"; mes "good news...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, speaking of which, allow me to... Check something."; next; switch(select("Check her neck.", "Check her hands.", "Check her legs.", "Check her forehead.")) { @@ -702,10 +702,10 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ mes "a burn mark on"; mes "her hand.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's it! Tarsha, your father's name is Kain. He's working for the Airship as a crewman."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "He misses you"; mes "a lot and hopes"; mes "that you can forgive"; @@ -835,7 +835,7 @@ function script F_Cherno { mes "Excuse me?"; mes "What did she say?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, uh..."; mes "She wanted to me"; mes "to check if her mom"; @@ -860,12 +860,12 @@ function script F_Cherno { mes "Kind adventurer,"; mes "May I ask your name?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am called,"; - mes strcharinfo(0)+"."; + mes strcharinfo(PC_NAME)+"."; next; mes "[Tarsha Cherno]"; - mes strcharinfo(0)+","; + mes strcharinfo(PC_NAME)+","; mes "I appreciate your concerns~ Would you please stay for a cup of tea?"; next; mes "[Tarsha Cherno]"; @@ -874,7 +874,7 @@ function script F_Cherno { mes "[Tarsha Cherno]"; mes "If we could create a machine that could reduce the risk of mining ores, we could really help them. But we're pretty far from reaching that goal."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah..."; mes "So that's why"; mes "there's so many"; @@ -909,14 +909,14 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ if (Sex == SEX_MALE) { switch(rand(1,5)) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Man..."; mes "I didn't know"; mes "I was so good"; mes "looking! Ooh yah~"; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Whoa..."; mes "So that's why the"; mes "ladies keep looking"; @@ -924,7 +924,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ mes "free gun show!"; break; case 3: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's a shame I can't job"; mes "change to Male Model."; mes "Clearly, I'd be like, Job"; @@ -932,7 +932,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ mes "Man, I'm beautiful..."; break; case 4: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is my reflection?!"; mes "No one can be this good"; mes "looking, not without special"; @@ -940,7 +940,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ mes "fair to everyone else..."; break; case 5: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh wow..."; mes "I look pretty good."; mes "No wait. Really, really"; @@ -952,7 +952,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ } else { switch(rand(1,5)) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh. Wow."; mes "I never realized..."; mes "Everything is in"; @@ -961,7 +961,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ mes "want to party with me~"; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh my gosh~"; mes "How can I look this"; mes "good without any makeup?"; @@ -969,7 +969,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ mes "girls... Wow, is this really me?"; break; case 3: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Am I going crazy?"; mes "Is that girl in the"; mes "mirror really me...?"; @@ -977,7 +977,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ mes "how gorgeous I look?"; break; case 4: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So..."; mes "What did you do with"; mes "this mirror? Because I'm"; @@ -992,7 +992,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ mes "of our inventions."; mes "It's just a normal mirror..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well now...!"; mes "Are you sure?"; mes "Because my face looks"; @@ -1000,7 +1000,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ mes "it's like, I'm almost too sexy!"; break; case 5: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh wow..."; mes "I look pretty good."; mes "No wait. Really, really"; @@ -1139,7 +1139,7 @@ einbech,53,94,5 duplicate(Tree) Tree#t1-4 HIDDEN_NPC //- Expert Repairman - ein_in01,117,80,5 script Unidentified Machine#as HIDDEN_NPC,{ if (kain_ticket > 12) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is the"; mes "^FF0000Expert Repairman^000000?!"; mes "It looks like it"; @@ -2062,7 +2062,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{ } } else if (lght_air == 7 && lhz_heart == 12) { mes "[Ferlock]"; - mes "Now, "+strcharinfo(0)+","; + mes "Now, "+strcharinfo(PC_NAME)+","; mes "you must be wondering"; mes "why I'm telling you all"; mes "this. I believe that some"; @@ -2677,7 +2677,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{ mes "game for Apples!"; next; if (Shinokas_Quest > 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^333333Wait, I met that guy when"; mes "I was helping Shinokas. He"; mes "was one of the directors of"; @@ -2930,7 +2930,7 @@ L_Ask: close; } else if (lhz_heart == 8) { mes "[Kaci]"; - mes "Hello, "+strcharinfo(0)+"."; + mes "Hello, "+strcharinfo(PC_NAME)+"."; mes "It's nice to see you again."; mes "So is there anything I can"; mes "help you with today?"; @@ -2958,7 +2958,7 @@ L_Ask: mes "he's drunk, and a poor gambler,"; mes "I don't know much about him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^333333Einbroch Laboratory..."; mes "It's so suspicious. That"; mes "director knows about Ymir's"; @@ -2966,7 +2966,7 @@ L_Ask: mes "keeping something really"; mes "important over there.^000000)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^333333I better investigate"; mes "that laboratory in Einbroch"; mes "as soon as I can, even if it's"; @@ -2990,7 +2990,7 @@ ein_in01,279,25,0 script #lab01_heart HIDDEN_WARP_NPC,1,1,{ OnTouch: if (lhz_heart == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^333333I've... I've just"; mes "got to investigate"; mes "that laboratory and"; @@ -3005,7 +3005,7 @@ ein_in01,264,17,0 script #lab02_heart HIDDEN_WARP_NPC,1,1,{ OnTouch: if (lhz_heart == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What the..."; mes "It's some sort of"; mes "weird device. The label"; @@ -3107,7 +3107,7 @@ L_Retry: } ++@retry; mes "[Security System]"; - mes "^ff0000"+strcharinfo(0)+"^000000"; + mes "^ff0000"+strcharinfo(PC_NAME)+"^000000"; mes "has entered the following:"; mes "^0000ff"+@input100+"^000000 - ^0000ff"+@input10+"^000000 - ^0000ff"+@input1+"^000000."; mes "Please wait for authorization to complete."; diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index fa3942e9c..f816efcdc 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -381,7 +381,7 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 10: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm as adorable as a doll..."; next; mes "[Elin]"; @@ -969,7 +969,7 @@ alberta,91,70,4 script Kinsey#tur 4_M_ORIENT02,{ mes "'Tur-tle"; mes "Is-land.'"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^3333FF*ting!*^000000"; next; mes "[Kinsey]"; @@ -2004,7 +2004,7 @@ tur_dun03,105,76,4 script Knight Leader#tur 4_M_MINISTER,5,5,{ mes "Finally, another person."; mes "Tell me who you are!"; next; - switch(select("Who are you to ask?", ""+ strcharinfo(0) +"!", "What are you doing here?", "First, tell me who you are.")) { + switch(select("Who are you to ask?", ""+ strcharinfo(PC_NAME) +"!", "What are you doing here?", "First, tell me who you are.")) { case 1: mes "[Takuyaka]"; mes "How dare you speak to me in that tone! Don't you know who I am?! I'm Takuyaka, leader of the Security Knights of Alberta! Kobolds and Porings quiver in fear when they hear my name..."; @@ -2014,7 +2014,7 @@ tur_dun03,105,76,4 script Knight Leader#tur 4_M_MINISTER,5,5,{ close; case 2: mes "[Takuyaka]"; - mes "" + strcharinfo(0) + "?"; + mes "" + strcharinfo(PC_NAME) + "?"; mes "Well, your name sounds better than mine. And you have more hair on your head as well. Hmmm..."; next; mes "[Takuyaka]"; @@ -2342,7 +2342,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{ next; mes "-Silent pause-"; next; - mes "-"+strcharinfo(0)+" starts to speak-"; + mes "-"+strcharinfo(PC_NAME)+" starts to speak-"; mes "-And tells him of the journeys-"; mes "-Adventures, joy, sorrow, and loss-"; mes "-One by one to the boy-"; diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index 738b4c006..61f3d821c 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -127,12 +127,12 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ emotion e_heh; next; emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(She's so scary!"; mes "Making me do stuff"; mes "for her again...)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(Why am I always"; mes "doing things for other"; mes "people anyway?!)"; @@ -217,7 +217,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "own amusement or something?!"; next; emotion e_gg,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No no no no..."; mes "I meant, I can't"; mes "believe that you're"; @@ -234,7 +234,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "I'm not gonna put up with crap"; mes "if you're gonna say something like 'I can't believe you're engaged to someone!'"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Whoa whoa whoa~"; mes "Calm down, lady."; mes "Hear me out first."; @@ -297,7 +297,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "I never saw him after that."; mes "So what I want to ask is..."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "You want me"; mes "to find your"; mes "ring, don't you?"; @@ -321,7 +321,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "^666666*Grinds teeth*^000000"; next; emotion e_gasp,1; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(...H-Horrifying!)"; next; mes "[Shuda]"; @@ -359,7 +359,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "would be known as"; mes "the hero of Ayotaya."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes " ...Say what?!"; next; mes "[Shuda]"; @@ -370,7 +370,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "Sure, Annon, he's my fiancee, is spineless and disappears whenever"; mes "I say something a little too harsh. What a little girl! Can't he see I'm trying to make him a better man?!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "He ran away"; mes "from you, didn't he?"; next; @@ -378,7 +378,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "Eh...?"; mes "What was that?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^666666*Ahem*^000000"; mes "You're way"; mes "too good for him."; @@ -443,7 +443,7 @@ OnTouch: ayo_dun02,91,263,0 script #Annonblood HIDDEN_NPC,2,3,{ if (!$@annonactive) { if (thai_find == 13) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A blood stain?"; mes "What's going on?"; mes "I should take a look..."; @@ -457,13 +457,13 @@ if (!$@annonactive) { mes "that the trail of blood continues, almost as if a bleeding animal struggled to find refuge within"; mes "the bushes.^000000"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Hmmm...."; next; switch(select("Scatter the bushes.", "Dig up the bushes.")) { case 1: if (!rand(0,2)) { - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "^666666*Cough cough*^000000"; mes "It's so dusty!"; next; @@ -472,7 +472,7 @@ if (!$@annonactive) { mes "Oh... Oh God...!"; next; emotion e_gasp,1; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Huh...?"; mes "I heard something"; mes "from below! Let's"; @@ -494,7 +494,7 @@ if (!$@annonactive) { next; switch(select("What are you doing here?", "I'm not Shuda!")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey..."; mes "What are you doi--"; next; @@ -515,7 +515,7 @@ if (!$@annonactive) { mes "^3355FFYou dig up the bushes, stirring"; mes "up a large, choking cloud of dust.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^666666*Cough cough!*^000000"; mes "What a large,"; mes "choking cloud"; @@ -534,7 +534,7 @@ if (!$@annonactive) { mes "...M-my legs!"; close; } else { - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Hmmm...?"; mes "What was that noise?"; mes "Ugh, it's awfully dusty."; @@ -555,19 +555,19 @@ OnTouch: if (thai_find == 12) { if (!rand(0,2)) { emotion e_gasp,1; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Huh...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That looks"; mes "like blood!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "Yes..."; mes "That's definitely blood."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Strange to see"; mes "a blood stain in"; mes "this kind of place..."; @@ -595,11 +595,11 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ next; switch(select("Treat his wound first.", "Is that you, Annon?")) { case 1: - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Anyway, I think you need to be treated. Let me check if I have some potions."; next; if (countitem(White_Potion)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah..."; mes "Here we are,"; mes "a White Potion."; @@ -623,7 +623,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "Shuda sent you?! Oh well..."; mes "I thank you for curing me. Now, it's time for me to resume my training."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; specialeffect EF_CLOAKING; mes "Wait, I can't let you go! You don't know how hard it was for me to find you! You can't just leave!"; next; @@ -653,7 +653,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ next; switch(select("You think the world revolves around you?", "What do you want me to do?")) { case 1: - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "You think the world"; mes "revolves around you?"; mes "You can't just run away!"; @@ -702,7 +702,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "arm this way, and"; mes "apply pressure here..."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Wahhh~!"; mes "What the hell"; mes "are you doing!"; @@ -744,7 +744,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ else getexp 406786,0; } next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Whoa...?"; mes "That felt was so great~"; mes "It even feels like my mind"; @@ -765,7 +765,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ disablenpc "Haggard Man"; end; } else { - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "No way, no way."; mes "He's too seriously"; mes "wounded to be cured"; @@ -773,7 +773,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "that I have. I'll need"; mes "a stronger potion..."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Okay, you stay"; mes "here for a while."; mes "I'll bring you some"; @@ -789,7 +789,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ next; $@annonactive = 0; disablenpc "Haggard Man"; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Okay, it's time"; mes "for me to play doctor!"; mes "I don't have much time!"; @@ -807,7 +807,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "I don't know him, okay!"; mes "Stop disturbing my training!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Uh..."; mes "Hmm, it doesn't seem like you should be yelling with that kind of wound. You sure you're not Annon?"; next; @@ -1060,17 +1060,17 @@ OnTouch: next; switch(select("Ignore.", "^5C3317Investigate.^000000")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, it's probably nothing. But which way should I go now?"; thai_find = 10; close; case 2: .@randayo = rand(1,10); if (.@randayo < 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why, this is a pack of White Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "There are more"; mes "footprints heading"; @@ -1081,10 +1081,10 @@ OnTouch: getitem White_Potion,10; close; } else if (.@randayo > 2 && .@randayo < 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why, this is a pack of Yellow Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "There are more"; mes "footprints heading"; @@ -1100,7 +1100,7 @@ OnTouch: mes "^FF0000Squeak Squeak!^000000"; emotion e_omg,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^8C1717Wah^000000!"; mes "What was that?!"; next; @@ -1581,7 +1581,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "me for help at anytime."; close; } else if (ayodunquest == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I copied down this"; mes "message while exploring"; mes "the dungeon. Would you"; @@ -1731,7 +1731,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "You must have seen something."; mes "I can tell by the gloomy look on your face, and the shadow looming over your soul."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I found"; mes "this old letter"; mes "in the ruins."; diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 6551920ae..d67d998a4 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -1404,7 +1404,7 @@ comodo,163,280,4 script Magatu#cmd 1_M_JOBTESTER,{ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{ switch (dmdswrd_Q) { case 9: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse, but I'm"; mes "looking for someone"; mes "named Manzi. Do you"; @@ -1526,7 +1526,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{ mes "oldest elders, I know more"; mes "about this village than most..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I was hoping"; mes "you can tell me about"; mes "Comodo Cheese. If it really"; diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index baf3de04a..f7d702277 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -487,7 +487,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ next; switch(select("So... You're a chef.", "Yes, I tried my best.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "So..."; mes "You're a chef."; next; @@ -1055,7 +1055,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Oh! Hello again,"; mes "you cutie adventurer."; mes "So tell me, what brings"; - mes "you here, "+strcharinfo(0)+"?"; + mes "you here, "+strcharinfo(PC_NAME)+"?"; next; switch(select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) { case 1: @@ -2121,7 +2121,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "Ah...!"; mes "I have it!"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "Yes, now I remember you."; mes "Decided to transcend, eh?"; next; @@ -4492,7 +4492,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "Noooo! N-not now..."; mes "^333333*Cough! Cough!*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "I better"; mes "get away"; @@ -4524,7 +4524,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "on his face, he seems to be"; mes "having a nightmare."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me..."; next; mes "[Buender Hikeman]"; @@ -4535,7 +4535,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "your beating,"; mes "eh, Shinokas?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Look...!"; mes "I'm not Shinokas,"; mes "okay? How can you"; @@ -4557,7 +4557,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "Huh."; next; if (Sex == SEX_FEMALE) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "And..."; mes "I'm a cute girl!"; mes "Shinokas is male"; @@ -4567,7 +4567,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "What...?"; mes "IMPOSSIBLE!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "......"; next; @@ -4591,13 +4591,13 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "Did you come just to clear"; mes "up this misunderstanding?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um..."; mes "Actually..."; next; switch(select("Tell Hikeman about Shinokas's death.", "Don't notify Hikeman.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shinokas died"; mes "a while ago in"; mes "Einbroch."; @@ -4605,7 +4605,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "[Buender Hikeman]"; mes "Wh-what...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shinokas was killed by"; mes "some men. He thinks they"; mes "may have been the ones"; @@ -4616,7 +4616,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "I..."; mes "I see..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shinokas may have"; mes "gotten some money,"; mes "but he spent the rest"; @@ -4636,16 +4636,16 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "wherever you came"; mes "from. Leave me alone..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333Did Hikeman really want"; mes "revenge on Shinokas or did"; mes "he want to hear him out since"; mes "they used to be close friends?^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333If I mention that"; mes "what they found was"; mes "the Ymir Heart Piece,"; @@ -4653,7 +4653,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "getting hunted down, so"; mes "I better not say anything.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333Why are those men"; mes "so obsessed with that"; mes "Ymir Heart Piece? Is it"; @@ -4677,7 +4677,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ } end; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah..."; mes "That' right."; mes "I wanted to clear up"; @@ -4753,7 +4753,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "come back from"; mes "the factory...?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shi..."; mes "Shinokas?"; next; @@ -4763,14 +4763,14 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "Shinotarous. Y-you've"; mes "got the wrong person!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333This has to be the"; mes "Shinokas that Hikeman"; mes "was talking about in Einbech."; mes "Hmmm, but how can I get"; mes "him to admit it?^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333*Ahem!*^000000"; mes "Excuse me..."; next; @@ -4829,7 +4829,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ } } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you sure"; mes "that you don't"; mes "know anything"; @@ -4846,7 +4846,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "......."; emotion e_swt2; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I was right."; mes "You're Shinokas!"; emotion e_gg,1; @@ -4871,7 +4871,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "Get on with it."; mes "I'm ready now..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tell me everything"; mes "you know related to"; mes "that incident where"; @@ -4886,7 +4886,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "here to kill me?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No...!"; mes "I'm here to find"; mes "out the truth!"; @@ -4996,7 +4996,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "anything from the"; mes "Kapellthaines?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, Mr. Kapellthaine"; mes "is kind of violent, but"; mes "I didn't find anything"; @@ -5035,7 +5035,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "anything new"; mes "in the Factory?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well..."; mes "There's a lot of"; mes "suspicious business"; @@ -5121,7 +5121,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ } } else if (Shinokas_Quest == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shinokas,"; mes "I found something!"; next; @@ -5137,7 +5137,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "your hands have been"; mes "stained with his blood.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Blood...?!"; mes "Shinokas!"; mes "Who did this to you?"; @@ -5165,11 +5165,11 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "that ore? W-what"; mes "is it... Really?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It was..."; next; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It was"; mes "^3131FF"+.@input$+"^000000!"; next; @@ -5212,7 +5212,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "^333333*Cough cough!*^000000"; next; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No...!"; mes "Tell me who"; mes "did this to you!"; @@ -5228,7 +5228,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "..."; mes "......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No!"; mes "Shinokas!"; mes "Why, God?"; @@ -5293,7 +5293,7 @@ ein_in01,254,35,1 script Scientist#ein 4_M_ALCHE_B,{ mes "How did you"; mes "get in here?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh! Ah...."; mes "I'm the new..."; mes "Guard. Nice"; @@ -5396,7 +5396,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "on my side! GO!"; emotion e_go; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "What did he just say?"; mes "It seemed important!"; @@ -5420,7 +5420,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ } else if ((countitem(Apple) > 10) && (countitem(Apple) < 100)) { next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you want"; mes "some of mine?"; next; @@ -5435,7 +5435,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ else { delitem Apple,countitem(Apple); next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you want"; mes "some of mine?"; next; @@ -5507,7 +5507,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "How do you know"; mes "about that? ^333333*Hiccup*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Y-you...!"; mes "You were just yelling,"; mes "''Ymir's Heart is on my"; @@ -5563,7 +5563,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "win me Dice games!"; mes "Bwahaha--^333333*Hiccup!*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333(That thing I saw"; mes "hooked up to all those"; mes "wires in the Laboratory"; @@ -5607,7 +5607,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "on my side! GO!"; emotion e_go; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "What did he just say?"; mes "It seemed important!"; @@ -5925,7 +5925,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "*Crack Crack Crrrrrrack*"; mes "*Rub Crrraaaaaaaaaack*^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ooooooooh..."; mes "I feel sooo"; mes "sore and yet"; @@ -5957,7 +5957,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "[Calla]"; mes "Once again,"; mes "thank you so"; - mes "much, "+ strcharinfo(0) +"."; + mes "much, "+ strcharinfo(PC_NAME) +"."; mes "I'll always pray for"; mes "your safety on your"; mes "your adventures~"; @@ -5987,9 +5987,9 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "tell me your name?"; next; input .@input$; - if (.@input$ == strcharinfo(0)) { + if (.@input$ == strcharinfo(PC_NAME)) { mes "[Calla]"; - mes "Ah, " + strcharinfo(0) + "!"; + mes "Ah, " + strcharinfo(PC_NAME) + "!"; mes "Such a lovely name~"; mes "I promise that I won't ever"; mes "forget it. Oh, and if you pass by Einbech, would you thank Klitzer for the flower for me please?"; @@ -6139,7 +6139,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "anything like that before!"; next; mes "[Klitzer]"; - mes "Wait, " + strcharinfo(0) + "."; + mes "Wait, " + strcharinfo(PC_NAME) + "."; mes "What's that you've got"; mes "there? I've seen something"; mes "like that before. It's called"; @@ -6194,7 +6194,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ } next; mes "[Klitzer]"; - mes "" + strcharinfo(0) + ","; + mes "" + strcharinfo(PC_NAME) + ","; mes "you've really opened"; mes "my eyes. From now on,"; mes "I'll do my best to earn the"; @@ -6307,9 +6307,9 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "What's your name?"; next; input .@input$; - if (.@input$ == strcharinfo(0)) { + if (.@input$ == strcharinfo(PC_NAME)) { mes "[Klitzer]"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "That's very nice. Thank you,"; mes "I'm really grateful for your help. Although I can't see Calla in"; mes "person, I can at least send"; @@ -6402,7 +6402,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "*Press Press Press*"; mes "*C-c-c-c-c-c-crack!*"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh--"; mes "Hell yeah!"; mes "That's the stuff!"; diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt index 3b7ec0e42..a582bfa8e 100644 --- a/npc/quests/quests_geffen.txt +++ b/npc/quests/quests_geffen.txt @@ -330,7 +330,7 @@ geffen,122,77,4 script Nia#yagu 8_F_GIRL,{ .@retry = .@retry+1; mes "[Nia]"; - mes "^ff0000"+strcharinfo(0)+"^000000,"; + mes "^ff0000"+strcharinfo(PC_NAME)+"^000000,"; mes "your guess is ^0000ff"+.@input+"^000000."; mes "Give me a moment to"; mes "come up with your results."; @@ -381,7 +381,7 @@ geffen,122,77,4 script Nia#yagu 8_F_GIRL,{ .@score_sec = .@score_record % 60; if (.@score_record >= .@total_time || !.@score_record) { //custom (second condition) - $050908_minus1_yagu$ = strcharinfo(0); + $050908_minus1_yagu$ = strcharinfo(PC_NAME); $050908_minus1_yagu = .@total_time; mes "[Nia]"; mes "Great! You guessed"; diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index 5180b868b..ff0044737 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -2135,7 +2135,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{ mes "He probably couldn't take it any longer...^000000"; close; } - mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; + mes "[ ^6699FF" + strcharinfo(PC_NAME) + "^000000 ]"; mes "Eew, no!"; mes " "; mes "Yucky yucky YUCKY!"; @@ -2181,10 +2181,10 @@ gonryun,139,142,7 script Girl##gnbs1 4_F_TWMASKGIRL,{ mes "I'm sure whoever found my father's sword is a great person."; close; } - mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; + mes "[ ^6699FF" + strcharinfo(PC_NAME) + "^000000 ]"; mes "That would be me!"; next; - mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; + mes "[ ^6699FF" + strcharinfo(PC_NAME) + "^000000 ]"; mes "I AM YOUR HERO!"; next; emotion e_heh; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index 5492de4be..039e773a7 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -115,7 +115,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "discipline my degenerate son."; mes "Will you help me once more?"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Wait, wait..."; mes "Lighthalzen?"; mes "Did you used to"; @@ -129,7 +129,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "My ^333333*Hack!*^000000 pancreas! Or liver!"; mes "I'm having another attack!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "......"; mes "........."; mes "............"; @@ -161,7 +161,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "A White Potion just has"; mes "to help. I-It has to work!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; mes "............"; @@ -183,7 +183,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ next; hg_herb = 3; changequest 8054,8055; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "......"; mes "........."; mes "............"; @@ -272,7 +272,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "arrives. You wouldn't abandon"; mes "this sick man now, would you?"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333Your son Postell"; mes "better get here soon!^000000)"; hg_herb = 7; @@ -322,7 +322,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "trick me, Postell?!"; mes "I told you get Bunkoll A!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333Wait, wait..."; mes "Allen did say that"; mes "he wanted Kolbun A...^000000)"; @@ -553,7 +553,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333I guess Allen used"; mes "to live in Lighthalzen."; mes "I guess that's why he'd"; @@ -567,7 +567,7 @@ OnTouch: mes "It's difficult to read since"; mes "the pages are old and worn.^000000"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Let's see, let's see..."; mes "Rekenber Corporation..."; mes "Something about the Slums...."; @@ -576,7 +576,7 @@ OnTouch: mes "Dr. Morriphen... Side effects?"; close; } else { - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Wh-what...?"; mes "Do you really"; mes "need that medicine?!"; @@ -604,7 +604,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333I guess Allen used"; mes "to live in Lighthalzen."; mes "I guess that's why he'd"; @@ -618,7 +618,7 @@ OnTouch: mes "It's difficult to read since"; mes "the pages are old and worn.^000000"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Let's see, let's see..."; mes "Rekenber Corporation..."; mes "Something about the Slums...."; @@ -627,7 +627,7 @@ OnTouch: mes "Dr. Morriphen... Side effects?"; close; } else { - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Wh-what...?"; mes "Do you really"; mes "need that medicine?!"; @@ -657,7 +657,7 @@ OnTouch: mes "........."; mes "............"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333I guess Allen used"; mes "to live in Lighthalzen."; mes "I guess that's why he'd"; @@ -671,7 +671,7 @@ OnTouch: mes "It's difficult to read since"; mes "the pages are old and worn.^000000"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Let's see, let's see..."; mes "Rekenber Corporation..."; mes "Something about the Slums...."; @@ -745,7 +745,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "^333333*Cough Cough*"; mes "*Cough Cough*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Holy--! Are you alright?"; mes "Y-you're coughing up blood!"; mes "Relax, I was just passing by!"; @@ -756,7 +756,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "then. I guess I'm just a little"; mes "jumpy is all. ^333333*Cough, cough~*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey... You don't sound"; mes "too good. Do you want me"; mes "to bring you to a hospital?"; @@ -772,13 +772,13 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "refilled, that's all. ^333333*Haaak*"; mes "*Cough-cough-cooooooough!*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "What should I do?"; next; switch(select("Leave him", "Help him")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know, I'm a little"; mes "worried about your coughing,"; mes "but I don't think there's any"; @@ -791,7 +791,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "of yourself, you hear?"; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey..."; mes "Are you sure that"; mes "you'll be alright?"; @@ -803,7 +803,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "of yourself, you hear?"; mes "^333333*Haaaak* *Reeetch*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "......"; mes "........."; @@ -814,7 +814,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "*Hhhh, Hhhhh, Hhhh*"; mes "*Haaaaack* *Retch*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Please, mister."; mes "Let me help you."; mes "I can't just leave"; @@ -843,7 +843,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "get stressed. Please just tell"; mes "her that I ran out of medicine."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Alright."; mes "I'll come back here"; mes "as soon as I can."; @@ -872,7 +872,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "^333333*Haaaaack* *Hhh, haaaack*^000000"; close; } else if (hg_bio == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no... Morriphen"; mes "doesn't look good at all!"; mes "I better hurry and bring"; @@ -880,7 +880,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "in Hugel as soon as I can!"; close; } else if (hg_bio == 3) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no... Morriphen"; mes "doesn't look good at all!"; mes "I better hurry and bring"; @@ -888,7 +888,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "in Hugel as soon as I can!"; close; } else if (hg_bio == 4) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no... Morriphen"; mes "doesn't look good at all!"; mes "I better hurry and bring"; @@ -896,7 +896,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "in Hugel as soon as I can!"; close; } else if (hg_bio == 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no... Morriphen"; mes "doesn't look good at all!"; mes "I better hurry and bring"; @@ -917,7 +917,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "right to trust you. So did my"; mes "wife give you my medicine?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, Siria also ran"; mes "out of your medicine when"; mes "I arrived at your house, so"; @@ -939,7 +939,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "Please take this medicine"; mes "to her as soon as you can!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry, I'm on my"; mes "way. I'll hurry as fast as"; mes "I can back to Hugel to"; @@ -948,7 +948,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ changequest 11014,11015; close; } else if (hg_bio == 7) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What am I doing...?"; mes "I need to return to"; mes "Hugel and deliver this"; @@ -978,7 +978,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "is just so overwhelming right"; mes "now. ^333333*Sob*^000000 Please, please..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Siria is fine."; mes "Now are you satisfied?"; mes "If you're that worried about"; @@ -993,7 +993,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "struggling here to make ends"; mes "meet. Thank you so much!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't sweat it."; mes "It was just the right"; mes "thing to do, that's all."; @@ -1004,7 +1004,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "life. I'll do anything you ask me to do to repay you! Consider me"; mes "your humble servant from now on. What is your command, oh master?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's..."; mes "That's going too far."; mes "Becoming my servant for"; @@ -1017,7 +1017,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "you have any enemies! I'll go"; mes "out and kill someone for you!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...That's fine."; mes "Actually, I'm more interested"; mes "in hearing how you, Siria, and"; @@ -1025,7 +1025,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "I spoke to Siria, she told me"; mes "that you two weren't married..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Siria did mention"; mes "that she's greatly"; mes "indebted to you for"; @@ -1193,7 +1193,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "I'm sure that he must hate me"; mes "deep down inside."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't think like that."; mes "I'm sure Dono still thinks"; mes "of you as his friend. He's"; @@ -1201,7 +1201,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "but he won't abandon you."; mes "Why don't you go see him?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Besides, you have an"; mes "excuse to go see him now,"; mes "your medicine, right? I'm"; @@ -1217,7 +1217,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "by and see me. You've really"; mes "helped me and Seria so much."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry about it."; mes "Just get better so that"; mes "I won't have to worry"; @@ -1271,7 +1271,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{ mes "^3355FFHow can a woman this"; mes "young be Morriphen's wife?^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, um, Morriphen sent"; mes "me here so that I can bring"; mes "him his medicine. I was wo--"; @@ -1282,11 +1282,11 @@ hu_in01,326,307,3 script Siria 4_F_01,{ mes "let him be dead! No! D-did"; mes "anything bad happen to him?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(She is being panicky, and doesn't seem to know what she should do."; mes "She absent-mindedly steps forward and then stumbles on the floor.)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you okay?!"; mes "(Her eyes look blank. She seems to have a hard time to see things.)"; next; @@ -1295,7 +1295,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{ mes "I am just...I am just having a vision problem."; mes "So...what happened to him?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "He's just not feeling"; mes "well, that's all. All he"; mes "told me was that he ran"; @@ -1319,7 +1319,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{ mes "pale, and she starts"; mes "to sweat profusely.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um..."; mes "Are you feeling"; mes "alright? You're not"; @@ -1333,7 +1333,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{ mes "to me. I owe him everything,"; mes "I have to go see Dono, I hav--"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know what? You better"; mes "relax and rest here, and I'll"; mes "go visit this Dono person in"; @@ -1395,7 +1395,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{ mes "the medicine to Siria, who"; mes "slow regained consciousness.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, are you alright?"; mes "How are you feeling?"; mes "Morriphen asked me to"; @@ -1453,7 +1453,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "Spit it out, I don't"; mes "have all day."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but"; mes "I'm looking for a"; mes "man named Dono."; @@ -1463,7 +1463,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "but who the heck"; mes "are you, anyway?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, I'm just here"; mes "to get some medicine"; mes "for Morriphen. Um, his"; @@ -1493,7 +1493,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "Now, listen carefully, these"; mes "are the ingredients I need..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, wait, I thought I was"; mes "only getting medicine for"; mes "Morriphen. Are you saying"; @@ -1652,7 +1652,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "he's got a big mouth, so did"; mes "he tell you anything stupid?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Er, he did mention that"; mes "both you and Morriphen used"; mes "to work together for Rekenber."; @@ -1665,7 +1665,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "of my life. Afterwards, it"; mes "pretty much went downhill."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What do you mean?"; mes "Did something happen?"; next; @@ -1745,7 +1745,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{ mes "Hello, how may"; mes "I help you today?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hi, I'm here to get"; mes "some Red Plant Stem"; mes "Powder for Dono. It's"; @@ -1822,7 +1822,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{ hg_bio = 5; changequest 11012,11013; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh! Thanks so much"; mes "for the powder. Now,"; mes "I better hurry and give"; @@ -2004,7 +2004,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{ mes "So, I decided to bake special cookies called..."; mes "...... ^3131FFDevil's Cookies^000000!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Devil's Cookies?"; next; cutin "siide1.bmp",2; @@ -2027,7 +2027,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{ mes "[Shede]"; mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'......I am confused...Does she love him or hate him?'"; emotion e_dots,1; hg_tre = 30; @@ -2091,7 +2091,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{ mes "Thank you so much."; emotion e_heh; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(If he knew what ingredients she used for the cookies,)"; mes "(I am pretty sure that at least he will remember her face to avoid next time...)'"; emotion e_dots,1; @@ -2154,21 +2154,21 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "[Herico]"; mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hello!"; next; mes "[Herico]"; mes "Shede?"; next; - mes "["+strcharinfo(0)+"]"; - mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(PC_NAME)+"^000000."; next; mes "[Herico]"; mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?"; mes "I like to see new things...although I don't like this chilly wind."; mes "How do you like Hugel?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change."; mes "Everyone looks happy, and they feel very different than people in the other areas."; mes "So I feel like that I am in a different land."; @@ -2227,11 +2227,11 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "[Herico]"; mes "Hmm...can you tell me your name once again?"; next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "Yes, my name is ^3131FF"+strcharinfo(PC_NAME)+"^000000."; next; mes "[Herico]"; - mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you."; + mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, I have many interesting stories for you."; mes "However, before I tell you my stories, I would like to ask you something. Do you mind?"; next; mes "[Herico]"; @@ -2266,7 +2266,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "Rekenber...So, they have expanded"; mes "their power even to this small village, Hugel."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know about them?"; next; mes "[Herico]"; @@ -2310,7 +2310,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "Have you ever thought about how the people in old times"; mes "would protect their important facilities without guardians?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Perhaps, they hired many men to do that?"; next; mes "[Herico]"; @@ -2345,7 +2345,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "So the house was completely destroyed by the battle, and"; mes "since then, no one knows where Sage Varmunt is."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sage Varmunt.....!"; next; cutin "heri1.bmp",2; @@ -2385,7 +2385,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "How couldn't I think about this earlier?"; next; mes "[Herico]"; - mes ""+strcharinfo(0)+", can you see what I want to tell you now?"; + mes ""+strcharinfo(PC_NAME)+", can you see what I want to tell you now?"; mes "I have to take a long time to remember everything"; mes "about the incident, but you must understand"; mes "that this is an extremely important matter."; @@ -2424,7 +2424,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "Did you find Sage Varmunt's research documents?"; next; cutin "",255; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, about the documents..."; next; switch(select("I ate them.", "Rekenber has taken them into their possession.")) { @@ -2434,7 +2434,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "[Herico]"; mes "Hahaha! That's funny!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, it is not funny."; next; mes "[Herico]"; @@ -2455,7 +2455,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ percentheal -5,0; specialeffect2 EF_HIT4; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Err...I was just kidding..."; next; cutin "heri2.bmp",2; @@ -2468,7 +2468,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "[Herico]"; mes "So, tell me, where are all of his research documents?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Rekenber has taken them into their possession."; next; break; @@ -2485,7 +2485,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "[Herico]"; mes "It was expected."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What do you have in mind?"; next; mes "[Herico]"; @@ -2500,7 +2500,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "You look very surprised."; next; cutin "heri1.bmp",2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Does it mean that you are the one"; mes "who created the Ymir's Heart imitation?"; next; @@ -2532,7 +2532,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "We were so happy for the fact that we"; mes "finally made our dream come true."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But, Sage Varmunt was against the idea of using guardians"; mes "for militant purposes, and I heard that he also participated"; mes "in the Mercenary Rebellion."; @@ -2576,7 +2576,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "Rekenber will do anything to achieve their goals."; mes "They have become too powerful to just be considered a big corporation."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That was why they founded the \"Bio Lab\""; mes "in order to continue with their research without Sage Varmunt."; next; @@ -2680,7 +2680,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "[Herico]"; mes "Ah, you are back."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I had a little bit of trouble because I was caught by a guard."; mes "But I took care of it."; next; @@ -2747,7 +2747,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ cutin "",255; end; } else if (hg_tre == 55) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The machine was blown up."; next; cutin "heri2.bmp",2; @@ -2781,13 +2781,13 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ next; input .@inputstr$; if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that I know one..."; next; mes "[Herico]"; mes "Okay, tell me who he is."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mr. President.....!"; mes "Mr. President must be the one who can help us."; next; @@ -2796,7 +2796,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ mes "I may well say that Rekenber owns this country."; mes "I don't think that he has not been influenced by them."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, Mr. President, who I know,"; mes "has been trying to free this country from Rekenber."; mes "Even if he was frustrated by a ridiculous reason at the last time,"; @@ -2815,7 +2815,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ cutin "",255; end; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm...no, I don't think that I know anyone."; next; mes "[Herico]"; @@ -2928,7 +2928,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ mes "And they insisted their social security"; mes "through a violent method, so the government had to stop them with force."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know any survivor of Mercenary Rebellion?"; next; mes "[Enquro Carson]"; @@ -2953,7 +2953,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ mes "contact with the rebellion survivors"; mes "after the rebellion ended in failure."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can you tell me the survivors' locations?"; next; mes "[Enquro Carson]"; @@ -2962,7 +2962,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ mes "Hmm...but it happened a long time ago, and"; mes "I don't know if they are still alive or not..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you so much!"; next; mes "[Enquro Carson]"; @@ -3025,7 +3025,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ mes "^FF0000Hugel^000000. Wait, Hugel?"; mes "Isn't that the small country at the corner of Schwaltzvalt Republic?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? Hugel?"; next; mes "[Enquro Carson]"; @@ -3079,33 +3079,33 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{ mes "Hehe...are you from another city?"; mes "Heheh."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, little lady?"; mes "By any chance, do you know a man named \"Wintzil Trony\"?"; next; mes "[Girl]"; mes "There is no man named Wintzil Trony."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh?"; next; mes "[Girl]"; mes "I am the Wintzil Trony."; mes "I am a girl, not a man."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..............................................................................................................."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^3131FFOh dear Odin, am I on a test?"; mes "Or are you trying to make sure that I still have a good memory?"; mes "How could...how could...how could this little child"; mes "is the last mercenary soldier?! This is absurd!)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well...lady,"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you sure that you are the last mer....no, no."; mes "Then do you have any family member who shares the same name as yours?"; mes "Like your father, for instance."; @@ -3115,23 +3115,23 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{ mes "And I don't have a father."; mes "My mom is out of Hugel to sell Hugel's principal products."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did...did your father pass away?"; next; mes "[Wintzil Trony]"; mes "I can't help it. He was too old."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well...do you remember what your father"; mes "used to do when he was alive?"; next; mes "[Wintzil Trony]"; mes "My father sowed seeds."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^3131FFGosh, she is not helping! This is not good!^000000)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, lady, I think that people usually"; mes "say \"cultivate a field\" instead of saying \"sowing seeds\"."; mes "Did you know that?"; @@ -3143,10 +3143,10 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{ mes "I cultivated fields with my mom and my father."; mes "Do you want to know how strong I am? Look at this! Yap!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes ".................!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm...lady, can you show me your father's picture"; mes "or something that used to belong to him?"; next; @@ -3155,7 +3155,7 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{ mes "He kept asking me things over and over again,"; mes "then he became upset and left."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(He might be the news reporter from the Light News.)"; next; mes "[Wintzil Trony]"; @@ -3166,7 +3166,7 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{ mes "I am living in a house that is pretty empty."; mes "All my father left to us is the shelf at the upstairs."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you mind if I take a look at your father's shelf?"; next; mes "[Wintzil Trony]"; @@ -3532,7 +3532,7 @@ hu_fild06,168,359,3 script Moks Mushrooms#Mush1 HIDDEN_NPC,{ close; } } else if (hg_tre == 15) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } @@ -3587,7 +3587,7 @@ hu_fild06,194,341,3 script Moks Mushrooms#Mush2 HIDDEN_NPC,{ close; } } else if (hg_tre == 15) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } @@ -3642,7 +3642,7 @@ hu_fild06,198,339,3 script Moks Mushrooms#Mush3 HIDDEN_NPC,{ close; } } else if (hg_tre == 15) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } @@ -3697,7 +3697,7 @@ hugel,209,163,3 script Clam#C1 HIDDEN_NPC,{ close; } } else if (hg_tre == 25) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } @@ -3752,7 +3752,7 @@ hugel,203,166,3 script Clam#C2 HIDDEN_NPC,{ close; } } else if (hg_tre == 25) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } @@ -3807,7 +3807,7 @@ hugel,217,158,3 script Clam#C3 HIDDEN_NPC,{ close; } } else if (hg_tre == 25) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } @@ -3862,7 +3862,7 @@ hugel,204,150,3 script Clam#C4 HIDDEN_NPC,{ close; } } else if (hg_tre == 25) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } @@ -3917,7 +3917,7 @@ hu_fild06,155,309,1 script Moks Bugs#Bug1 THIEF_BUG_,{ close; } } else if (hg_tre == 35) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Aww...I don't want to touch dirty things like bugs!"; close; } @@ -3972,7 +3972,7 @@ hu_fild06,218,320,1 script Moks Bugs#Bug2 THIEF_BUG_,{ close; } } else if (hg_tre == 35) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Aww...I don't want to touch dirty things like bugs!"; close; } @@ -4027,7 +4027,7 @@ hu_fild06,249,329,1 script Moks Bugs#Bug3 THIEF_BUG_,{ close; } } else if (hg_tre == 35) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Aww...I don't want to touch dirty things like bugs!"; close; } @@ -4082,7 +4082,7 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 THIEF_BUG_,{ close; } } else if (hg_tre == 35) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Aww...I don't want to touch dirty things like bugs!"; close; } @@ -4099,7 +4099,7 @@ lhz_in01,214,129,0 script A Pile of Paper HIDDEN_NPC,{ mes "On the very top paper, a period and a title saying 'Report of the **th Research'"; mes "were written."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good, I must take this with me."; hg_tre = 53; getitem File01,1; //File folder @@ -4132,7 +4132,7 @@ OnMonsterDead: lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{ if (hg_tre == 54) { if (countitem(Mini_Bottle)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This must be it...whoa, it looks very spooky."; mes "Today, I am going to destroy you"; mes "for making innocent people's lives miserable!"; @@ -4908,7 +4908,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{ mes "something must have"; mes "happened to him. *Sniff*"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your Dad is missing?"; mes "Why don't you tell me"; mes "about the last time"; @@ -4932,7 +4932,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{ mes "alone now! Waaaaaah~!"; next; emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry, I'll look"; mes "for your parents. I'm"; mes "sure that I can find at"; @@ -4942,7 +4942,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{ setquest 12044; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry, your"; mes "Dad will probably"; mes "show up sooner"; @@ -5214,7 +5214,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ mes "c-cook th-them. Ugh..."; next; emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on,"; mes "I have to cook"; mes "them for you?!"; @@ -5235,7 +5235,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ mes "It c-can't be... d-denied!"; next; emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Weirdo! Why don't you"; mes "get out of that barrel,"; mes "and get your Steamed"; @@ -5278,7 +5278,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ mes "c-cook th-them. Ugh..."; next; emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on,"; mes "I have to cook"; mes "them for you?!"; @@ -5326,7 +5326,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ mes "c-cook th-them. Ugh..."; next; emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on,"; mes "I have to cook"; mes "them for you?!"; @@ -5379,7 +5379,7 @@ hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{ mes "inside that barrel. See"; mes "ya round, adventurer~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold it!"; mes "Why are you hiding"; mes "inside that barrel?!"; @@ -5389,7 +5389,7 @@ hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{ mes "playing Hide-and-Seek"; mes "with my son, that's all."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But you haven't"; mes "eaten in days! Wait,"; mes "hold on, you wouldn't"; @@ -5402,7 +5402,7 @@ hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{ mes "little wager yet? Because"; mes "I'd really hate to lose..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um, your wife and son"; mes "are really worried about"; mes "you. Shouldn't you be going"; @@ -6278,7 +6278,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "gone, then please let me"; mes "know as soon as you can,"; mes "okay? Thanks for cheering"; - mes "me up, "+strcharinfo(0)+"."; + mes "me up, "+strcharinfo(PC_NAME)+"."; hg_ma1 = 3; setquest 8044; close; @@ -6347,7 +6347,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "gone, then please let me"; mes "know as soon as you can,"; mes "okay? Thanks for cheering"; - mes "me up, "+strcharinfo(0)+"."; + mes "me up, "+strcharinfo(PC_NAME)+"."; hg_ma1 = 3; setquest 8044; close; @@ -6454,7 +6454,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "best to get better. ^333333*Cough*^000000"; next; mes "[Euslan]"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; mes "I'll never forget what"; mes "you've done for Thierry and"; mes "me. I'll always be praying for"; @@ -8216,7 +8216,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ end; } } else if (hg_odin > 1 && hg_odin < 6) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but"; mes "what are you guys"; mes "doing over here?"; @@ -8233,7 +8233,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ switch(select("About Alex and Julian", "Alright, now I understand.")) { case 1: cutin "hu_laura01.bmp",2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "These people in the other"; mes "room, Alex and Julian, are"; mes "they also working in this same"; @@ -8674,7 +8674,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Hey, hey!"; mes "Hey hey hey!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...Me?"; next; } @@ -8740,7 +8740,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ switch(select("Giantes", "Ymir's Heart", "Nothing")) { case 1: cutin "hu_laura04.bmp",2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm guessing that you're"; mes "already familiar with the"; mes "creature known as Giantes"; @@ -8756,7 +8756,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "What else did you learn?"; next; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, have you"; mes "ever heard of Ymir's..."; next; @@ -8773,27 +8773,27 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ switch(select("It's candy.", "It's a book.", "It's a place.", "Ymir was a giant...")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's this..."; mes "Um, really..."; next; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Er, you see..."; mes "A lot of people know"; mes "about Ymir's Heart..."; next; break; case 3: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know the expression,"; mes "''Home is where the heart"; mes "is?'' Er, well, Ymir's Heart..."; next; break; case 4: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The truth is,"; mes "Ymir was this giant..."; next; @@ -9742,7 +9742,7 @@ OnTouch: mes "ground, but it still looks"; mes "fairly stable and durable.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; next; @@ -9770,7 +9770,7 @@ OnTouch: next; mes "^FF0000Thud!^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What...?"; mes "What was"; mes "that noise?!"; @@ -9778,7 +9778,7 @@ OnTouch: specialeffect EF_LORD; specialeffect EF_LORD; specialeffect EF_LORD; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wa...waaaahhhh!"; close2; hg_odin = 22; @@ -9809,11 +9809,11 @@ OnTouch: que_hugel,163,178,0 script object#3 HIDDEN_WARP_NPC,3,3,{ OnTouch: if (hg_odin == 22) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh?"; mes "What's happening?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Waaaaahhhh!"; close2; hg_odin = 23; @@ -9846,7 +9846,7 @@ OnTouch: mes "it up. Plus, I'm still worried"; mes "about the ''Shinokas'' issue..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...Shinokas?"; next; mes "[Alex]"; diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index 5b2c5f21d..d43749b3e 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -72,7 +72,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "content you couldn't possibly"; mes "fathom. The popular novels and picture books are someplace else."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "......"; next; @@ -84,7 +84,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "interest. Well, depending on"; mes "your actual attention span..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(What's her damage?!"; mes "Does she have an attitude problem or is she just stuck-up?)"; close; @@ -109,7 +109,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "Hmpf."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "By any chance..."; mes "Are you conducting"; mes "research about Juperos?"; @@ -120,7 +120,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "you come to learn about"; mes "my current research project?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, I managed to read"; mes "a thesis paper entitled,"; mes "''The Fall of Juperos,'' and"; @@ -133,7 +133,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "thesis? So what did"; mes "you think about it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So far, it's alright, but"; mes "quite frankly it's incomplete."; mes "I mean, you don't have much in"; @@ -149,8 +149,8 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "Fayruz Khrhiyha. May I ask"; mes "what your name might be?"; next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+","; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I'm "+strcharinfo(PC_NAME)+","; mes "a brave adventurer in the"; mes "service of his royal majesty,"; mes "the wise and benevolent"; @@ -158,7 +158,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ yuno_hist = 2; next; mes "[Fayruz]"; - mes "Well, "+strcharinfo(0)+","; + mes "Well, "+strcharinfo(PC_NAME)+","; mes "I understand that my thesis"; mes "still requires more evidence."; mes "But I'd need some ancient"; @@ -219,7 +219,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ next; switch(select("I found something in Juperos.", "Nothing much.")) { case 1: - mes "[" +strcharinfo(0)+"]"; + mes "[" +strcharinfo(PC_NAME)+"]"; mes "I went to Juperos like"; mes "you asked and found that"; mes "stone statue you were talking"; @@ -288,7 +288,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ } case 4: mes "[Fayruz]"; - mes "Oh hello, "+strcharinfo(0)+"."; + mes "Oh hello, "+strcharinfo(PC_NAME)+"."; mes "So what brings you to"; mes "the Juno Library today?"; next; @@ -378,7 +378,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ } case 5: mes "[Fayruz]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "Have you come back with"; mes "something from Juperos?"; mes "I've been hoping you'd come"; @@ -413,7 +413,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ } case 6: mes "[Fayruz]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "The Transparent Plate"; mes "that you brought for me"; mes "last time is really helping me"; @@ -431,7 +431,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ close; case 7: mes "[Fayruz]"; - mes "Hello, "+strcharinfo(0)+"~"; + mes "Hello, "+strcharinfo(PC_NAME)+"~"; mes "Oh, were you able to look"; mes "in Juperos for anything that"; mes "might help me in my research?"; @@ -458,7 +458,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ } case 8: mes "[Fayruz]"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; mes "I'm having great difficulty in"; mes "translating that Transparent"; mes "Plate you brought for me that"; @@ -481,7 +481,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ case 9: mes "[Fayruz]"; mes "Ah, I've been"; - mes "expecting you, "+strcharinfo(0)+"."; + mes "expecting you, "+strcharinfo(PC_NAME)+"."; mes "So did you have been to Juperos again? I'm really hoping that you"; mes "were able to find something new that would help in my research..."; next; @@ -513,7 +513,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ } case 10: mes "[Fayruz]"; - mes "Oh hello, "+strcharinfo(0)+"..."; + mes "Oh hello, "+strcharinfo(PC_NAME)+"..."; mes "So what exactly brings you"; mes "to the Juno Library this time?"; next; @@ -534,7 +534,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "to help me. Please, would"; mes "you take this as my way"; mes "saying ''Thanks?'' You've been"; - mes "great, "+strcharinfo(0)+"..."; + mes "great, "+strcharinfo(PC_NAME)+"..."; if (countitem(Transparent_Plate01)) delitem 7352,1; else if (countitem(Transparent_Plate02)) delitem 7353,1; else if (countitem(Transparent_Plate03)) delitem 7354,1; @@ -681,7 +681,7 @@ function script Func_JupHist { mes "these Transparent"; mes "Plates in Juperos, I'd be"; mes "very happy to share another"; - mes "story with you, "+strcharinfo(0)+"."; + mes "story with you, "+strcharinfo(PC_NAME)+"."; close; } else if (countitem(getarg(3))) { @@ -707,7 +707,7 @@ function script Func_JupHist { mes "me, I need to go back"; mes "to compiling my research..."; mes "Thank you so much for"; - mes "your help, "+strcharinfo(0)+"."; + mes "your help, "+strcharinfo(PC_NAME)+"."; close; } else { @@ -822,7 +822,7 @@ function script Func_JupHist { mes "me, I need to go back"; mes "to compiling my research..."; mes "Thank you so much for"; - mes "your help, "+strcharinfo(0)+"."; + mes "your help, "+strcharinfo(PC_NAME)+"."; if (countitem(getarg(2))) delitem getarg(2),1; else if (countitem(getarg(3))) delitem getarg(3),1; getitem 644,1; @@ -973,7 +973,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "..................^000000"; if (yuno_hist < 7) { next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmmm..."; mes "A whole chapter"; mes "dedicated to saying,"; @@ -996,7 +996,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "......"; mes "..........^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is all just idle"; mes "conjecture! This paper"; mes "isn't developed enough"; @@ -1020,7 +1020,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "the destruction of any existing"; mes "documentation from that era.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes... Of course!"; mes "It all makes sense now!"; close; @@ -1046,7 +1046,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "......"; mes "..........^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh. This writer keeps"; mes "talking about theories,"; mes "but the more I read, the"; @@ -1114,7 +1114,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "the once great city of Juperos.^000000"; close; case 4: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ugh... My head hurts"; mes "too much from reading"; mes "a book for smarty people."; @@ -1148,7 +1148,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "..................^000000"; if (!yuno_hist) yuno_hist = 1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This..."; mes "This is supposed to"; mes "be a research thesis?"; @@ -1156,7 +1156,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "research in it..."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "This isn't heavy"; mes "enough to be a real"; @@ -1166,33 +1166,33 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ } case 2: if (yuno_hist < 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Nah..."; mes "I'm tired of reading."; mes "Ironically enough."; close; } else if (yuno_hist < 7) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't feel like"; mes "reading this. Not"; mes "enough pictures..."; close; } else if (yuno_hist < 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It looks very sophisticated..."; close; } else if (yuno_hist < 10) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I know this book..."; mes "But I don't feel like"; mes "reading it right now."; close; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This thesis is"; mes "looking pretty good~"; mes "Of course, I did have"; @@ -1212,14 +1212,14 @@ yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{ mes "Publisher:"; mes "Wushu Publishing, Co.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "W-whoa!"; mes "This book wasn't"; mes "here before! It looks"; mes "pretty interesting..."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know what?"; mes "I think I'll just flip"; mes "through some pages"; @@ -1250,7 +1250,7 @@ yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{ mes "''Really?! We better hurry:"; mes "Earth doesn't have much time!''^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "......"; mes "Whoa. I really"; @@ -1271,7 +1271,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{ close; } else if (yuno_hist == 3) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I better go and"; mes "see Fayruz in the"; mes "Juno Library and tell"; @@ -1292,7 +1292,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{ mes "and making out the sounds"; mes "for some weird reason.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is creepy!"; mes "I know that I'm not"; mes "supposed to be able"; @@ -1301,7 +1301,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{ mes "all of these letters make..."; next; if (yuno_hist == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then again, Fayruz did"; mes "say this was enchanted."; mes "Okay, I guess I'll go back"; @@ -1310,7 +1310,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{ yuno_hist = 3; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh. Only a scholar,"; mes "maybe someone even in"; mes "Juno, could make sense"; @@ -1340,7 +1340,7 @@ yuno_in04,169,109,1 script Ambitious Hollgrehenn HIDDEN_NPC,{ mes "could discern which weapons"; mes "were the most powerful..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That's strange..."; mes "The next page"; mes "has been torn out."; @@ -1356,7 +1356,7 @@ yuno_in04,174,111,1 script Penniless Hollgrehenn HIDDEN_NPC,{ mes "Publisher:"; mes "Muha Books, Co.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This book looks"; mes "like a total piece of"; mes "crap. I'd have more"; @@ -1383,12 +1383,12 @@ yuno_in04,102,106,1 script Popular Feasts HIDDEN_NPC,{ mes "from live Yoyos."; mes "Now, as for skinning...^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um..."; mes "Barf?"; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, this page is gone!"; mes "I guess Poring Salad is"; mes "the most popular feast"; @@ -1401,7 +1401,7 @@ yuno_in04,102,106,1 script Popular Feasts HIDDEN_NPC,{ mes "crisp. Then, pour the"; mes "feathers into a blender...^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "Sounds a little"; mes "too gourmet for my"; @@ -1412,7 +1412,7 @@ yuno_in04,102,106,1 script Popular Feasts HIDDEN_NPC,{ } yuno_in04,111,108,1 script Hamerun, Rat Hunter HIDDEN_NPC,{ - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't..."; mes "reach it...!"; close; @@ -1438,25 +1438,25 @@ yuno_in04,167,127,1 script Red Book HIDDEN_NPC,{ mes "........."; mes "............^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is..."; mes "A compilation of"; mes "Shakespeare in "; mes "coloring book format?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "Why would fans of"; mes "Shakespeare even"; mes "want a coloring book?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm... Well..."; mes "I suppose little kids who"; mes "read Shakespeare would"; mes "appreciate something like that."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on..."; mes "Do little kids who"; mes "are able to read the"; @@ -1464,7 +1464,7 @@ yuno_in04,167,127,1 script Red Book HIDDEN_NPC,{ mes "even exist? I hope not..."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What a strange"; mes "and mysterious book."; mes "I'll never know what's"; @@ -1505,7 +1505,7 @@ yuno_in04,121,109,1 script Scroll HIDDEN_NPC,{ mes " "; mes " "; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, wait..."; mes "This thing IS old."; mes "I mean, it's obviously"; @@ -1513,12 +1513,12 @@ yuno_in04,121,109,1 script Scroll HIDDEN_NPC,{ mes "standpoint that promotes"; mes "bipartisan gender roles."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm..."; mes "I'm so offended."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This scroll is far too"; mes "primitive. There's been"; mes "all sorts of technological"; @@ -1561,18 +1561,18 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{ mes "- Love, Fayruz^000000"; next; if (getpartnerid()) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahhhhhh~"; mes "Love sure is nice!"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What th--?!"; mes "Booooooooo!"; mes "Love stinks!"; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess I better"; mes "not look at this."; mes "I mean, I might"; @@ -1636,7 +1636,7 @@ juperos_01,100,91,0 script jupe_goto#1 FAKE_NPC,2,2,{ OnTouch: initnpctimer "jupe_goto#1",1; - mes "^777777["+ strcharinfo(0) +"]^000000"; + mes "^777777["+ strcharinfo(PC_NAME) +"]^000000"; mes "This light..."; mes "It feels like..."; mes "Its warmth is..."; @@ -1644,7 +1644,7 @@ OnTouch: next; switch(select("Ah, it's so nice...", "No! This is wrong!")) { case 1: - mes "^777777["+ strcharinfo(0) +"]^000000"; + mes "^777777["+ strcharinfo(PC_NAME) +"]^000000"; mes "Ahhhh..."; mes "It feels like"; mes "I'm floating..."; @@ -1654,7 +1654,7 @@ OnTouch: warp "juperos_02",128,278; break; case 2: - mes "^777777["+ strcharinfo(0) +"]^000000"; + mes "^777777["+ strcharinfo(PC_NAME) +"]^000000"; mes "N-No! This is"; mes "wrong! Something"; mes "weird's happening!"; @@ -1890,7 +1890,7 @@ jupe_area1,88,224,0 script #hole#1-1 CLEAR_NPC,{ end; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmmm..."; mes "Do I have anything"; mes "that might make this"; @@ -2181,7 +2181,7 @@ jupe_area1,25,238,0 script #hole#1-2 CLEAR_NPC,{ } break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmmm..."; mes "Do I have anything"; mes "that might make this"; @@ -2467,7 +2467,7 @@ jupe_area1,36,146,0 script #hole#1-3 CLEAR_NPC,{ end; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmmm..."; mes "Do I have anything"; mes "that might make this"; @@ -2754,7 +2754,7 @@ jupe_area1,50,49,0 script #hole#1-4 CLEAR_NPC,{ } break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmmm..."; mes "Do I have anything"; mes "that might make this"; @@ -2979,7 +2979,7 @@ jupe_area1,112,162,0 script Lever#ufe CLEAR_NPC,{ disablenpc "Lever#ufe"; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Pull this lever?"; mes "I don't even know"; mes "what will happen..."; @@ -3089,7 +3089,7 @@ jupe_area2,74,224,0 script #hole#2-1 CLEAR_NPC,{ end; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmmm..."; mes "Do I have anything"; mes "that might make this"; @@ -3380,7 +3380,7 @@ jupe_area2,138,238,0 script #hole#2-2 CLEAR_NPC,{ } break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmmm..."; mes "Do I have anything"; mes "that might make this"; @@ -3666,7 +3666,7 @@ jupe_area2,127,146,0 script #hole#2-3 CLEAR_NPC,{ end; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmmm..."; mes "Do I have anything"; mes "that might make this"; @@ -3955,7 +3955,7 @@ jupe_area2,113,49,0 script #hole#2-4 CLEAR_NPC,{ } break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmmm..."; mes "Do I have anything"; mes "that might make this"; @@ -4182,7 +4182,7 @@ jupe_area2,51,162,0 script Lever#ufe2 CLEAR_NPC,{ disablenpc "Lever#ufe2"; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Pull this lever?"; mes "I don't even know"; mes "what will happen..."; @@ -4910,7 +4910,7 @@ OnTouch: warp "juperos_02",130,142; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Not now!"; mes "I can't leave yet!"; close2; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 044fb10dd..480b696b3 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -252,7 +252,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "on my nerves! What could"; mes "you possibly want from me?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Nothing really."; mes "I just feel like"; mes "watching you work."; @@ -265,7 +265,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "be so uptight about you looking"; mes "at what I'm doing, now would I?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Nah..."; mes "I just think"; mes "you're uptight"; @@ -286,7 +286,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "ticking me off! Why"; mes "don't you go away?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, I was also"; mes "wondering why you're"; mes "working in a place that's"; @@ -308,7 +308,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "Hell, I could even get you"; mes "into that Laboratory..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "W-wait!"; mes "Laboratory?!"; mes "Are you serious?"; @@ -323,7 +323,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "stubborn, kid. But I don't trust"; mes "or serve strangers, period."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But isn't there"; mes "anything I can do"; mes "so you can help me"; @@ -340,7 +340,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ close; } else if (lhz_sincube == 3) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Please..."; mes "Please tell me"; mes "how I can get inside"; @@ -356,7 +356,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ close; } else if (lhz_sincube == 4) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why won't you"; mes "heeeeelp meee?"; mes "Pleeeeeeeease~"; @@ -370,7 +370,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "final. How many times do"; mes "you gotta make me spell it out?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But there's gotta"; mes "be something I can"; mes "do so you'll help me?"; @@ -393,7 +393,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "you need. Alright, good luck"; mes "to you, brave adventurer."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You're joking right?!"; mes "There's no way I can ever"; mes "get that much zeny! I'd..."; @@ -590,7 +590,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "you wanted over there?"; completequest 12014; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah..."; mes "I hope so,"; mes "anyway."; @@ -1734,7 +1734,7 @@ OnTouch: Zeny -= 100; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "I sense something..."; mes "No. It might just"; @@ -1750,7 +1750,7 @@ OnTouch: Zeny -= 200; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "I could have sworn"; mes "that these pockets full"; @@ -1767,7 +1767,7 @@ OnTouch: Zeny -= 10; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "What the?!"; mes "That guy, did he just...?"; @@ -1807,7 +1807,7 @@ OnTouch: Zeny -= 100; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "I sense something..."; mes "No. It might just"; @@ -1823,7 +1823,7 @@ OnTouch: Zeny -= 200; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "I could have sworn"; mes "that these pockets full"; @@ -1840,7 +1840,7 @@ OnTouch: Zeny -= 10; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "What the?!"; mes "That guy, did he just...?"; @@ -1880,7 +1880,7 @@ OnTouch: Zeny -= 100; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "I sense something..."; mes "No. It might just"; @@ -1897,7 +1897,7 @@ OnTouch: Zeny -= 200; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "I could have sworn"; mes "that these pockets full"; @@ -1914,7 +1914,7 @@ OnTouch: Zeny -= 10; } next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "What the?!"; mes "That guy, did he just...?"; @@ -1926,7 +1926,7 @@ OnTouch: mes "Gotta scram!"; mes "Eat my dust, good gu--!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh no, you don't!"; mes "I'm turning you in,"; mes "you pickpocket!"; @@ -1938,7 +1938,7 @@ OnTouch: mes "let me go! Crap!"; emotion e_sob; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright, fine,"; mes "but you better quit"; mes "this life of crime!"; @@ -2078,7 +2078,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{ mes "by a knife that is still"; mes "embedded in his belly.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Digotz...?"; mes "Oh no, let me"; mes "get you some help!"; @@ -2303,7 +2303,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{ mes "to Maku? Now when I think"; mes "about it, I was kind of--"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I delivered your message"; mes "word for word, and Maku"; mes "got angry, called you names"; @@ -2379,7 +2379,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{ mes "you visited the poor district?"; next; select("Yes, I did already..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes, I did already..."; mes "And I met someone"; mes "named Maku there."; @@ -2680,7 +2680,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{ mes "Well, if he apologizes first,"; mes "I guess I better forgive him."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Good..."; mes "Because Digotz said"; mes "that he'll be coming"; @@ -2816,7 +2816,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{ mes "totally prickish Digotz."; next; select("Speaking of which..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Speaking of which..."; mes "I spoke to Digotz again."; mes "He told me to give you a"; @@ -3284,7 +3284,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{ mes "mentioned by Maku and Digotz!^000000"; next; select("Excuse me..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me..."; mes "Benkaistein?"; next; @@ -3297,7 +3297,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{ mes "Hmm, this here might help..."; next; select("Hey..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey..."; mes "Over here."; mes "Benkaistein!"; @@ -3311,7 +3311,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{ mes "would look much more solid..."; next; select("HEY YOU...!"); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "HEY YOU...!"; mes "BENKAISTEIN~!"; next; @@ -3524,7 +3524,7 @@ OnTouch_: mes "............"; next; emotion e_what,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Those voices weren't"; mes "just in my head, were they?"; mes "Hello...? Anybody there...?"; @@ -3602,7 +3602,7 @@ OnTouch_: mes "............"; next; emotion e_what,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm hearing things"; mes "again! Where are all of"; mes "these voices coming from?"; @@ -3648,7 +3648,7 @@ OnTouch_: next; mes "............"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is..."; mes "This is insane!"; mes "I must be hallucinating!"; @@ -3709,7 +3709,7 @@ OnTouch_: next; mes "............"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; @@ -4803,7 +4803,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ if (lhz_curse == 23) { if (countitem(Worn_Out_Pendant) > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey there, are"; mes "you feeling alright?"; next; @@ -4812,7 +4812,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "I'm fine. But..."; mes "Have we met before?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah, we did."; mes "You should know who"; mes "I am by now. Hey, you"; @@ -4826,7 +4826,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "everything that's happened"; mes "in the past few weeks..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... Oh. I'm so"; mes "sorry. But maybe this"; mes "is for the best? Here,"; @@ -4840,11 +4840,11 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ specialeffect2 EF_FORESTLIGHT4; mes "..............."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "......"; next; - mes "[Possessed "+strcharinfo(0)+"]"; + mes "[Possessed "+strcharinfo(PC_NAME)+"]"; mes "^3131FFSetsu, please remember"; mes "that I'd never do anything"; mes "to hurt you. Forgive me for"; @@ -4852,7 +4852,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "that one day we'll meet"; mes "again, little princess.^000000"; next; - mes "[Possessed "+strcharinfo(0)+"]"; + mes "[Possessed "+strcharinfo(PC_NAME)+"]"; mes "^3131FFUntil then, I want"; mes "you to be happy, okay?"; mes "Your brother's always"; @@ -4864,7 +4864,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "That's my brother's"; mes "voice! Brother!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Eh? What? Whoa..."; mes "What came over me?"; mes "The last thing I reme--"; @@ -4873,7 +4873,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "..."; mes "......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well..."; mes "This is awkward."; delitem Worn_Out_Pendant,1; @@ -4881,7 +4881,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ close; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey there, are"; mes "you feeling alright?"; next; @@ -4890,7 +4890,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "I'm fine. But..."; mes "Have we met before?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah, we did."; mes "You should know who"; mes "I am by now. Hey, you"; @@ -4945,7 +4945,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "bye-bye..."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um, would you have"; mes "any idea who might"; mes "have owned this pendant?"; @@ -4963,7 +4963,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "sort of business trip. You must"; mes "be his friend, is that right?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, um,"; mes "you know what...?"; next; @@ -4972,7 +4972,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "..."; mes "......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...So basically, your"; mes "brother's @lhz_ghost, oh right,"; mes "did I mention he was dead?"; @@ -4992,7 +4992,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "and the-- Leave me alone!"; mes "Oh god, get the hell away!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "......"; mes "Sheesh."; @@ -5015,10 +5015,10 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "nothing could happen"; mes "to him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um... yes. So..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sure, your big brother must be happy."; mes "He'll come back sometime."; mes "You should sleep to be healthy"; @@ -5036,10 +5036,10 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ specialeffect2 EF_FORESTLIGHT4; mes "......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..............."; next; - mes "[Possessed "+strcharinfo(0)+"]"; + mes "[Possessed "+strcharinfo(PC_NAME)+"]"; mes "^3131FFSetsu, please remember"; mes "that I'd never do anything"; mes "to hurt you. Forgive me for"; @@ -5047,7 +5047,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "that one day we'll meet"; mes "again, little princess.^000000"; next; - mes "[Possessed "+strcharinfo(0)+"]"; + mes "[Possessed "+strcharinfo(PC_NAME)+"]"; mes "^3131FFUntil then, I want"; mes "you to be happy, okay?"; mes "Your brother's always"; @@ -5059,7 +5059,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "That's my brother's"; mes "voice! Brother!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Eh? What? Whoa..."; mes "What came over me?"; mes "The last thing I reme--"; @@ -5069,7 +5069,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ next; switch(select("Distract her", "Comfort her")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, all of this was a play..."; mes "Y-yes a play, I was practising."; mes "Ha ha~ Is it okay, isn't it?"; @@ -5079,7 +5079,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "Even though I didn't think"; mes "it was really my brother, you know?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me..."; next; mes "[Setsu]"; @@ -5088,13 +5088,13 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "He'll be very proud of me."; mes "Heh heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I'm sure of that."; delitem Worn_Out_Pendant,1; lhz_curse = 25; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Crying have no use!"; mes "You're a very pretty"; mes "girl to be ruining your"; @@ -5103,7 +5103,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "[Setsu]"; mes "............"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You should do your best"; mes "to be healthy for the time"; mes "your big brother return."; @@ -5111,7 +5111,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "[Setsu]"; mes "Yes..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Listen, when your brother"; mes "return you'll celebrate in"; mes "a beautiful place."; @@ -5120,7 +5120,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "Really?"; mes "It's a promise then! Heh heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I hope it'll be soon!"; mes "When I return I want you to be"; mes "able to walk. See you soon, then!"; @@ -5144,10 +5144,10 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "nothing could happen"; mes "to him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um... yes. So..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sure, your big brother must be happy."; mes "He'll come back sometime."; mes "You should sleep to be healthy"; @@ -5213,14 +5213,14 @@ OnTouch_: mes "......I appreciate"; mes "that you.............^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "H-huh?!"; mes "What was that?"; mes "That can't be the"; mes "wind, I must be"; mes "hearing things again..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait. I thought I was"; mes "rid of those thoughts"; mes "or spirits, whatever was"; @@ -5228,7 +5228,7 @@ OnTouch_: mes "they still want me to do"; mes "something for them. Hmmm..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I get the feeling that"; mes "all of their suffering"; mes "is tied to the ^FF0000Rekenber"; @@ -6483,7 +6483,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ switch( select( "Yes, I'm sure of it!","Well..." ) ) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I'm sure of it!"; mes "That was definitely you!"; mes "Your voice, your way of"; @@ -6505,7 +6505,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ switch( select( "I'm not interrogating...","Sorry about that." ) ) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not interrogating"; mes "you. No, not at all."; mes "It's, um, it's just..."; @@ -6513,7 +6513,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ switch( select( "Who are you dealing with?","I was just curious." ) ) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who are you dealing"; mes "with? I heard something"; mes "about some organization"; @@ -6521,7 +6521,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ mes "powerful and I'm starting"; mes "to get really concerned."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't think I can"; mes "ignore hearing about"; mes "any kind of dangerous"; @@ -6562,7 +6562,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ close; } case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry about that."; mes "I didn't mean to"; mes "stick my nose into"; @@ -6579,7 +6579,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ } case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well..."; mes "Now I don't know."; mes "I suppose I could"; @@ -6622,7 +6622,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ case 1: break; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How can I cooperate?"; mes "Um, what exactly is it"; mes "that you want me to do?"; @@ -7049,7 +7049,7 @@ OnTouch: mes "^333333Hurry up, before"; mes "the others see you...^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(Wait a second..."; mes "That voice is"; mes "awfully familiar.)"; @@ -7057,13 +7057,13 @@ OnTouch: switch( select( "Ignore it.","Keep listening." ) ) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(That voice is"; mes "awfully familiar..."; mes "But what do I care?)"; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(This is too weird."; mes "I guess I better keep"; mes "listening to see what"; @@ -7335,13 +7335,13 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{ mes "name so that I can look"; mes "it up in today's schedule?"; next; - switch( select( ""+strcharinfo(0)+"" ) ) + switch( select( ""+strcharinfo(PC_NAME)+"" ) ) { case 1: break; } mes "[Hes O'Neil]"; - mes ""+strcharinfo(0)+"?"; + mes ""+strcharinfo(PC_NAME)+"?"; mes "I'm sorry, but I can't find"; mes "your name on the list. You"; mes "can only visit the president"; @@ -7427,13 +7427,13 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{ mes "name so that I can look"; mes "it up in today's schedule?"; next; - switch( select( ""+strcharinfo(0)+"" ) ) + switch( select( ""+strcharinfo(PC_NAME)+"" ) ) { case 1: break; } mes "[Hes O'Neil]"; - mes ""+strcharinfo(0)+"?"; + mes ""+strcharinfo(PC_NAME)+"?"; mes "I'm sorry, but I can't find"; mes "your name on the list. You"; mes "can only visit the president"; @@ -7522,14 +7522,14 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{ mes "The President has given the order that "; mes "nobody is allowed to enter this place."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "However, you will change your mind after listening to my explanation."; next; mes "[Hes O'Neil]"; mes "..............."; mes "Is it something very important?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It is the most important thing."; next; mes "[Hes O'Neil]"; @@ -7608,8 +7608,8 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{ next; mes "[Guard]"; mes "Mr. Keshnaar,"; - mes "I present "+strcharinfo(0)+"."; - mes ""+strcharinfo(0)+", allow me"; + mes "I present "+strcharinfo(PC_NAME)+"."; + mes ""+strcharinfo(PC_NAME)+", allow me"; mes "to introduce Eridan Keshnaar."; next; mes "[Keshnaar]"; @@ -7646,11 +7646,11 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{ { case 1: if (Sex == SEX_MALE) - mes "A Mister " + strcharinfo(0); + mes "A Mister " + strcharinfo(PC_NAME); else if (getpartnerid()) - mes "A Missis " + strcharinfo(0); + mes "A Missis " + strcharinfo(PC_NAME); else - mes "A Miss " + strcharinfo(0); + mes "A Miss " + strcharinfo(PC_NAME); mes "has arrived to see you now."; next; mes "....."; @@ -8085,7 +8085,7 @@ L_Mission: mes "must find Shinokas and"; mes "see what you can learn!"; mes "Your efforts will not go"; - mes "unrecognized, "+strcharinfo(0)+"."; + mes "unrecognized, "+strcharinfo(PC_NAME)+"."; close2; cutin "",255; end; @@ -8512,7 +8512,7 @@ L_Mission: { if(!countitem(File01)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, where did I put the record?"; close; } @@ -8520,7 +8520,7 @@ L_Mission: mes "It's you.....!"; mes "It's really been a long time."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So, are you still having the idea to go against Rekenber?"; next; mes "[Karl]"; @@ -8530,7 +8530,7 @@ L_Mission: mes "I'm not sure."; mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes."; next; emotion e_gasp,0; @@ -8545,7 +8545,7 @@ L_Mission: mes "Oh! Can you give me the record?"; mes "It will be a big trouble to them."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you insist to go against them, I will give you the record."; next; mes "[Karl]"; @@ -8556,7 +8556,7 @@ L_Mission: mes "You remind me of the day I made up my mind to rebuild this country."; mes "How could I forgot such important responsibilities of mine."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's great."; mes "Here's the record."; mes "I hope you will make good use of it. "; @@ -8567,7 +8567,7 @@ L_Mission: mes "[Karl]"; mes "Oh! That's some interesting information."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too."; next; mes "[Karl]"; @@ -9040,7 +9040,7 @@ lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{ next; mes "^3355FFIt's a wounded man...!^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "H-hey...!"; mes "Are you hurt?"; mes "Do you need any he--"; @@ -10385,7 +10385,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "into those thugs again?"; mes "Why don't you take a rest?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Kazien..."; mes "While I was fighting"; mes "those thugs, one of the"; @@ -10401,7 +10401,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "............"; cutin "lhz_kaz08",2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-why are you supplying"; mes "those things? If we let those"; mes "packages get imported by"; @@ -10415,7 +10415,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "I don't want to"; mes "hear anymore."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hold it, I deserve an"; mes "answer! How can you turn"; mes "a blind eye and provide just"; @@ -10423,7 +10423,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "and guardians^000000? It's like you're"; mes "promoting war and violence!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "And what about your little"; mes "brother Lyozien? He has"; mes "no idea what he's doing!"; @@ -10440,7 +10440,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "You don't know what it's like"; mes "to live in Lighthalzen's slums!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "................."; next; cutin "lhz_kaz04",2; @@ -10477,7 +10477,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "of this job, even if I'm dirtying my hands, making money"; mes "off of other people's deaths."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But that still isn't right."; mes "You're selling weapons so"; mes "that people can kill each other! Even if it's for the sake of"; @@ -10558,7 +10558,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "that. Lyozien's waiting for"; mes "you, so get to it, okay?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "W-wait! During the last"; mes "delivery, I was attacked"; mes "by a group of thugs that"; @@ -10574,7 +10574,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "more for this job since"; mes "you're risking your life?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I understand that the"; mes "customer's confidentiality"; mes "is important, but I'd feel a"; @@ -10627,7 +10627,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "you like working with Lyozien?"; mes "He's one of my best men."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, aren't you and"; mes "Lyozien supposed"; mes "to be brothers?"; @@ -10649,7 +10649,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "Luckily, I got another"; mes "delivery for you to work on..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Actually, Kazien..."; mes "I was curious. What"; mes "exactly are we delivering?"; @@ -10807,7 +10807,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "contact Garins? Or did"; mes "you encounter any problems?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I came back to"; mes "let you know that I haven't"; mes "been able to find a way inside"; @@ -10823,7 +10823,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "told him that you had"; mes "to talk to Garins, right?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But..."; mes "I thought you said"; mes "I'm not supposed to"; @@ -10838,7 +10838,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "Great! I'm happy to say,"; mes "buddy, you passed the test!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "H-huh? But I never"; mes "even got to see Garins..."; mes "I didn't finish the task"; @@ -10853,7 +10853,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "trustworthiness, is all."; mes "Now do you understand?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I guess."; mes "Still, you just tricked"; mes "me! How am I supposed"; @@ -10878,7 +10878,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "contact Garins? Or did"; mes "you encounter any problems?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I wasn't able to"; mes "find him. In fact, I don't"; mes "think that Garins even works"; @@ -10891,7 +10891,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "Well, how'd you"; mes "find that out?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I happened to ask the"; mes "Laboratory Guard, but"; mes "he wouldn't even let me in."; @@ -10905,7 +10905,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "I'm sorry, pal, but"; mes "you failed the test."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "H-huh? What?"; mes "What do you mean?"; next; @@ -11009,7 +11009,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ mes "back? It's just that you're"; mes "blocking my view is all."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, did you just say"; mes "that you need help?"; mes "I'd like to help solve"; @@ -11149,7 +11149,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{ switch( select( "I need to see Mr. Garins...","I'll... come back later." ) ) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I need to see Mr. Garins"; mes "and confirm that he received"; mes "a package that was sent to him."; @@ -11174,7 +11174,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{ close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'll... come back later."; mes "(^333333I better speak to Kazien"; mes "and let him know I'm having"; @@ -11186,7 +11186,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{ close; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Whoa, I'm leaving!"; mes "(^333333I better speak to Kazien"; mes "and let him know I'm having"; @@ -11266,7 +11266,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{ mes "dispatched them. Great job!"; next; cutin "lhz_ryo01",2; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thanks, but..."; mes "Now I'm really worried"; mes "about what could be in"; @@ -11504,7 +11504,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{ mes "ready for another job, just"; mes "ask to my brother Kazien, okay?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lyozien, do you know"; mes "what kinds of things"; mes "we're delivering?"; @@ -11565,7 +11565,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{ mes "these are all pretty fragile."; mes "Thanks, I appreciate it."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but"; mes "are you Lyozien?"; next; @@ -11579,7 +11579,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{ mes "all of these packages here."; next; cutin "lhz_ryo14",2; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, Kazien is"; mes "your brother? That's"; mes "weird, you figure he"; @@ -11714,7 +11714,7 @@ OnStop: mes "my packages have arrived"; mes "safely. Is that right?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, that's right."; mes "Actually, this time we "; mes "were attacked by a group"; @@ -11769,7 +11769,7 @@ OnStop: mes "you agree? Still, I kind of"; mes "enjoy sitting around here."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but do"; mes "you know where I can"; mes "find a man named Ahman?"; @@ -11781,7 +11781,7 @@ OnStop: mes "tell me that my packages"; mes "have arrived. Am I correct?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Y-yes. That's right."; mes "Your packages have"; mes "arrived and they're"; @@ -11795,7 +11795,7 @@ OnStop: mes "I don't believe I've seen you"; mes "around before. Have they finally started hiring part timers?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, that's right."; mes "Actually, I'm working for"; mes "them part time. I heard"; @@ -11934,7 +11934,7 @@ OnTouch: mes "that is covering one"; mes "of the packages.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh... my God!"; mes "These are... These are"; mes "weapons of mass destruction."; @@ -11969,7 +11969,7 @@ OnTouch: next; lhz_rekenber = 23; cutin "",255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ".............Damn it."; close; } @@ -12005,7 +12005,7 @@ OnTouch: next; lhz_rekenber = 23; cutin "",255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "........."; mes "Damn it!"; diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index fad528368..e9e76b99c 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -659,9 +659,9 @@ lou_fild01,175,173,3 script Jiu Lian Bu#1-2 4_M_CHN8GUEK,{ mes "Say it out loud!"; next; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; - mapannounce "lou_fild01","'"+strcharinfo(0)+"' shouts : "+.@input$,bc_map,"0x9CFF00"; + mapannounce "lou_fild01","'"+strcharinfo(PC_NAME)+"' shouts : "+.@input$,bc_map,"0x9CFF00"; next; mes "[Jiu Lian Bu]"; mes "So, how do you feel?"; @@ -684,9 +684,9 @@ lou_fild01,175,173,3 script Jiu Lian Bu#1-2 4_M_CHN8GUEK,{ mes "Say it out loud!"; next; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; - mapannounce "lou_fild01","'"+strcharinfo(0)+"' shouts : "+.@input$,bc_map,"0x9CFF00"; + mapannounce "lou_fild01","'"+strcharinfo(PC_NAME)+"' shouts : "+.@input$,bc_map,"0x9CFF00"; next; mes "[Jiu Lian Bu]"; mes "So, how do you feel? Don't you feel better now?"; @@ -2684,10 +2684,10 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "[Nagash Arses]"; mes "Hm? Do you have recent news of Morroc?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah, I've got some news you might be interested in."; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes ""+.@input$+""; next; if (rand(1,50) > 25) { @@ -2840,11 +2840,11 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "Is there anything"; mes "you want to say?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have news"; mes "of Morroc..."; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes ""+.@input$+""; next; if (rand(1,50) > 30) { @@ -3197,7 +3197,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ changequest 11077,11078; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...Nothing much."; next; mes "[Nagash Arses]"; @@ -3289,7 +3289,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{ mes "What..."; mes "What happened?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I made it."; next; mes "[Nagash Arses]"; @@ -4322,7 +4322,7 @@ OnTouch: louyang,217,278,0 script #lou_path HIDDEN_NPC,{ if (ch_poison == 12 || ch_poison == 16) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What's this?"; mes "A crack in the wall?"; next; @@ -4631,7 +4631,7 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{ case 2: QL_REVOL = 1; mes "[Sun Mao]"; - mes strcharinfo(0)+ "...!"; + mes strcharinfo(PC_NAME)+ "...!"; mes "Your name is now engraved on this bloody pledge board. We will fight together to the death for Louyang's future!"; next; getpartymember(getcharid(1)); diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 6d5ab7325..c7acc986e 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -228,7 +228,7 @@ OnTouch: mes "know this guy?"; next; if (prt_curse == 24) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't care what you say, I'm coming in!!!"; next; mes "[Litheron]"; @@ -348,7 +348,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "......Huh. How did a ruffian like you get in here?"; mes "Well, I guess Jack's not doing his job."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey,master, don't be so harsh. We know each other, don't we?"; mes "You don't wanna hurt your old friend's feeling~"; next; @@ -830,7 +830,7 @@ OnDisable: */ yuno_in04,180,106,3 script Reading Girl#moc_girl1 1_F_MERCHANT_01,{ - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but may I ask"; mes "you a question?"; next; @@ -849,7 +849,7 @@ yuno_in04,180,106,3 script Reading Girl#moc_girl1 1_F_MERCHANT_01,{ mes "Oh.. I can't wait to see Hoein Special.."; mes "And this, you could have a look if you want to."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, now, I shouldn't."; mes "Looks like the cover's rounded with a red strap,"; mes "which..I really think is for adults only."; @@ -874,7 +874,7 @@ que_job01,70,84,1 script Girl#moc_ex002 4_F_SITDOWN,{ mes "Nothing seems to be working now.."; emotion e_sob; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "....Tsk..tsk..."; mes "Good heavens.. I can't believe this young girl's drinking with sadness...."; close; @@ -1118,10 +1118,10 @@ moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 4_M_MOC_SOLDIER else if (.@area$ == "05") { .@area$ = "Al De Baran"; } if (BaseLevel > 79) { mes "[Continental Guard Messenger]"; - mes "Good day, "+ strcharinfo(0) +". We don't have the luxury of time in this dire situation so I'll try to make this quick."; + mes "Good day, "+ strcharinfo(PC_NAME) +". We don't have the luxury of time in this dire situation so I'll try to make this quick."; next; mes "[Continental Guard Messenger]"; - mes "I'm a messenger dispatched here to " + .@area$ + " from the Morroc Continental Guard Headquarters. My duty is to deliver this important message to as many renowned adventurers as I can. I'm glad that I was finally able to find you, "+ strcharinfo(0) +"."; + mes "I'm a messenger dispatched here to " + .@area$ + " from the Morroc Continental Guard Headquarters. My duty is to deliver this important message to as many renowned adventurers as I can. I'm glad that I was finally able to find you, "+ strcharinfo(PC_NAME) +"."; next; select("Morroc Continental Guard Headquarters?"); mes "[Continental Guard Messenger]"; @@ -1140,10 +1140,10 @@ moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 4_M_MOC_SOLDIER mes "The Morroc Continental Guard was immediately organized to fight Satan Morroc and bring relief to this dire situation. I'm here to inform everyone in the Rune-Midgarts Kingdom about this catastrophe."; next; mes "[Continental Guard Messenger]"; - mes "We need your help, "+ strcharinfo(0) +". We need reputable adventurers like you to seal away Satan Morroc once again."; + mes "We need your help, "+ strcharinfo(PC_NAME) +". We need reputable adventurers like you to seal away Satan Morroc once again."; next; mes "[Continental Guard Messenger]"; - mes "For more information, please speak to the captain of the Morroc Continental Guard. He is waiting for you, "+ strcharinfo(0) +"."; + mes "For more information, please speak to the captain of the Morroc Continental Guard. He is waiting for you, "+ strcharinfo(PC_NAME) +"."; next; mes "[Continental Guard Messenger]"; mes "The Continental Guard Headquarters is located near the center palace of Morroc, so please go speak to the chief as soon as you can."; @@ -1184,7 +1184,7 @@ moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 4_M_MOC_SOLDIER OnTouch: if (BaseLevel > 79) { mes "[Continental Guard Messenger]"; - mes "Are you... "+ strcharinfo(0) +"?"; + mes "Are you... "+ strcharinfo(PC_NAME) +"?"; mes "Ah, very well. I have an extremely important message for you."; next; mes "[Continental Guard Messenger]"; @@ -1233,7 +1233,7 @@ morocc,176,103,3 script Continental Official 4_M_SAGE_A,{ case 2: if (BaseLevel > 79) { mes "[Continental Guard Official]"; - mes "Welcome, " + strcharinfo(0) + ". I've been waiting for you. I assume our messenger informed you of our situation."; + mes "Welcome, " + strcharinfo(PC_NAME) + ". I've been waiting for you. I assume our messenger informed you of our situation."; next; mes "[Continental Guard Official]"; mes "Let me process your application immediately. Please wait."; @@ -1317,7 +1317,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ next; if (BaseLevel > 79) { mes "[Chief Balrog]"; - mes "What was your name? " + strcharinfo(0) + "? Oh yes, I've heard of you."; + mes "What was your name? " + strcharinfo(PC_NAME) + "? Oh yes, I've heard of you."; next; mes "[Chief Balrog]"; mes "Hmm, it occurs to me that you don't understand the danger involved in all this. Do you have any idea how powerful Satan Morroc is?"; @@ -1364,7 +1364,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Huh? You want a chance to prove yourself?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, I'll do whatever it takes to join the Continental Guard!"; next; mes "[Chief Balrog]"; @@ -1430,7 +1430,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Anyways, thank you for bringing the Live Coals. I guess you're stronger than I thought."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now will you let me join the Continental Guard?"; next; mes "[Chief Balrog]"; @@ -1439,7 +1439,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "I'm still not convinced that you're good enough to join us. Let me think... Hmm..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I didn't think you would accept me so easily. I'm ready. Ask me whatever you want."; next; mes "[Chief Balrog]"; @@ -1448,7 +1448,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "These mercenaries have never seen the desert, and they're having trouble carrying out operations in the heat, dry air, and sandstorms. It's not their fault, but they could use a little help since they're out of their element."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(This guy seems threatening, but he seems to have a good heart.)"; next; mes "[Chief Balrog]"; @@ -1501,7 +1501,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ rebirth_moc_edq = 4; changequest 3052,3053; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What's this?"; next; mes "[Chief Balrog]"; @@ -1898,7 +1898,7 @@ moc_fild21,178,239,0 script Group of Evil#edq CLEAR_NPC,1,1,{ next; mes "You can feel the power of the darkness rise from the gap where light and darkness are mingled."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wah...!"; close2; if($@re_moc == 1) { @@ -2125,7 +2125,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ next; switch(select("Speak", "Pass Him By")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are you talking to yourself?"; next; emotion e_omg; @@ -2136,7 +2136,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "^660000Surprised by your voice, he yelled at you, which seemed bizarre."; mes "You wonder what he meant by feeling her when he was just watching and touching a book.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Who's Mammi?"; next; emotion e_omg; @@ -2190,7 +2190,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "[Benjamin]"; mes "....Ye... Yes, you!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh?"; emotion e_swt2,1; next; @@ -2264,7 +2264,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "Who dares interrupt me from feeling Mammi? Do you want a piece of me... Err?"; mes "Gosh, it's you. What took you so long? Wasn't Prontera Library, like, five minutes away?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ahchoo! Thanks to you, I couldn't find it from the library. So I travelled all the way up to Schwaltzvalt... Ahchoo!"; specialeffect2 EF_VENOMDUST; next; @@ -2278,7 +2278,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "...No, I can do anything as long as it's for Mammi. Heh heh, you're a kind adventurer. Thanks."; mes "Was it cold up there? I guess it is since Schwaltzvalt is located up north from here."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ".................."; next; mes "[Benjamin]"; @@ -2305,7 +2305,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "How could no one shed a tear after watching this sad picture of her?! Argh, Mammi! I'm coming to make you the happiest woman in the world!"; next; cutin "mami02",4; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "'She looks different than I thought with these glasses and pony tails... She really looks like someone who loves literature."; mes "Wait, when did people start calling Comodo the City of Lovers? Hmm... This guy really thinks weird things!'"; next; @@ -2320,7 +2320,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ next; break; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No, thanks. I'm not interested in her as much as you."; next; mes "...^660000Was what you were about to say, but you could not refuse his offer. Looking at his fanatical eyes, burning with love for her, even Odin could not refuse...^000000"; @@ -2346,7 +2346,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "^660000The Trace of the Fate, huh?"; mes "Well, I don't have anything else to do. I might want to read the book...^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, does it mean that I have to go back to Juno Library?"; next; mes "^660000Thinking of travelling back to Juno made you sigh in frustration.^000000"; @@ -2361,7 +2361,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ } else if (barmunt_crow == 15) { if ((countitem(Author_Memo) == 1) && (countitem(Author_Autograph) == 1)) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, Benjamin!"; mes "I've got the perfect thing to help you appeal to Mammi. Do you want to see?"; next; @@ -2379,7 +2379,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ switch(select("Give", "Don't Give")) { case 1: mes "[Benjamin]"; - mes "Oh, "+ strcharinfo(0) +"!"; + mes "Oh, "+ strcharinfo(PC_NAME) +"!"; mes "You are the best! Thanks!"; next; mes "[Benjamin]"; @@ -2504,7 +2504,7 @@ prt_in,179,92,3 script Library Curator#garas 1_M_LIBRARYMASTER,{ mes "^3131FFOliver Hilpert's"; mes "<The Crow of the Fate>^000000!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "That's right! That's what I'm looking for!"; next; mes "[Curator Guys]"; @@ -2561,7 +2561,7 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{ next; mes "^660000A man is also yelling at the front of the library.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What's happening here?"; next; mes "[Library Master]"; @@ -2601,7 +2601,7 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{ next; mes "^660000You looked down on the ground, and then found a couple of feathers dropped from the crow when it was hit by the pebble.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wow, look at the size of these feathers. I guess such a huge crow needs big feathers to fly."; next; mes "[Library Master]"; @@ -2614,13 +2614,13 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{ mes "You know the old saying, 'you can memorize Edda after 3 years of working at a library.'"; mes "Why don't you keep one of the feathers? Who knows? It may bring you good luck."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I guess so."; next; mes "^660000You picked up one of the big dark feathers from the ground."; mes "Looking at the lustrous feather somehow made you feel so happy, as if you had obtained treasure.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Ahchoo!"; specialeffect2 EF_VENOMDUST; next; @@ -2661,7 +2661,7 @@ OnTouch: next; mes "^660000A man is also yelling at the front of the library.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What's happening here?"; next; mes "[Library Master]"; @@ -2701,7 +2701,7 @@ OnTouch: next; mes "^660000You looked down on the ground, and then found a couple of feathers dropped from the crow when it was hit by the pebble.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wow, look at the size of these feathers. I guess such a huge crow needs big feathers to fly."; next; mes "[Library Master]"; @@ -2714,13 +2714,13 @@ OnTouch: mes "You know the old saying, 'you can memorize Edda after 3 years of working at a library.'"; mes "Why don't you keep one of the feathers? Who knows? It may bring you good luck."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I guess so."; next; mes "^660000You picked up one of the big dark feathers from the ground."; mes "Looking at the lustrous feather somehow made you feel so happy, as if you had obtained treasure.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Ahchoo!"; specialeffect2 EF_VENOMDUST; next; @@ -2761,7 +2761,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{ mes "[Library Part-Timer]"; mes "...Now how may I help you?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm looking for a book called <The Crow of the Fate> written by Oliver Hilpert... Ahchoo!"; emotion e_wah,1; specialeffect2 EF_VENOMDUST; @@ -2770,7 +2770,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{ mes "Ah, I remember that one... It's the one most frequently left in the cart."; mes "Please enter the room on the ^3131FFright side^000000. You can find it in the Bestseller corner."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Thanks."; close; } @@ -2778,7 +2778,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{ mes "[Library Part-Timer]"; mes "How may I help you?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes, umm... ahchoo! Where can I find old news articles...? Ahchoo!"; specialeffect2 EF_VENOMDUST; next; @@ -2786,7 +2786,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{ mes "Oh, you can find them in a corner of the right room."; mes "Please be careful when you handle them since most of them are pretty ancient."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Thanks... Ahchoo!"; specialeffect2 EF_VENOMDUST; close; @@ -2799,7 +2799,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{ mes "[Library Part-Timer]"; mes "...How may I help you?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Cough... I'm looking for a book called <The Crow of the Fate> written by Oliver Hilpert."; specialeffect2 EF_VENOMDUST; next; @@ -2807,7 +2807,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{ mes "Ah, I remember that one... It's the one most frequently left in the cart."; mes "Go ^3131FFupstairs^000000, and check the left shelf."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Thanks."; next; mes "[Library Part-Timer]"; @@ -2846,11 +2846,11 @@ yuno_in04,100,5,3 script Hot Bestseller Corner HIDDEN_NPC,{ mes "^660000It was not that difficult to find 'The Crow of the Fate'"; mes "because it was the only book leaning against the wall of an empty shelf.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, luckily there's one... Ahchoo!"; specialeffect2 EF_VENOMDUST; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sniff... So now all I have to do is just check this out and deliver it to that Mammi fanatic."; next; mes "^FF0000-- BEEP --^000000"; @@ -2870,11 +2870,11 @@ yuno_in04,100,5,3 script Hot Bestseller Corner HIDDEN_NPC,{ mes "^660000It was not that difficult to find 'The Crow of the Fate'"; mes "because it was the only book leaning against the wall of an empty shelf.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, luckily there's one... Ahchoo!"; specialeffect2 EF_VENOMDUST; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sniff... So now all I have to do is just check this out and deliver it to that Mammi fanatic."; next; mes "^FF0000-- BEEP --^000000"; @@ -2893,11 +2893,11 @@ yuno_in04,100,5,3 script Hot Bestseller Corner HIDDEN_NPC,{ mes "^660000It was not that difficult to find 'The Crow of the Fate'"; mes "because it was the only book leaning against the wall of an empty shelf.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, luckily there's one... Ahchoo!"; specialeffect2 EF_VENOMDUST; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sniff... So now all I have to do is just check this out and deliver it to that Mammi fanatic."; next; mes "^FF0000-- BEEP --^000000"; @@ -2929,7 +2929,7 @@ OnTouch2: next; mes "^660000You turned your head toward the bookshelf, and found the bookshelf with the empty shelf.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Phew... I guess I had a dream or something... Ahchoo!"; specialeffect2 EF_VENOMDUST; next; @@ -2950,7 +2950,7 @@ OnTouch2: next; mes "^660000The books was telling the exact scene that you have seen in your dream.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Deja Vu? Am I having Deja Vu?"; next; mes "^660000Of course, it was just a dream, but still was a very mysterious experience.^000000"; @@ -2966,7 +2966,7 @@ OnTouch2: close; } else if (barmunt_crow == 7) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "If I want to read news articles about fires, which section should I go to?"; close; } @@ -3046,7 +3046,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{ mes "righteous punishment for trifling with his creations."; mes " "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "..........................."; mes "..........................."; mes "This is the place I've seen in my dream!"; @@ -3061,7 +3061,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{ mes "You feel your heart beating faster with excitement."; mes "You are now convinced this was not just your dream or illusion. You had a vision of what really happened in the past."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I can't believe this is happening!"; mes "Think hard... It was ^FF0000an area connected to a northern cave^000000."; barmunt_crow = 8; @@ -3120,7 +3120,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ if (barmunt_crow > 14) { mes "^660000The writer was writing in the notebook at an extremely fast pace.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Let's not disturb him, especially when he is full of creative ideas. That doesn't happen very often."; close; } @@ -3157,11 +3157,11 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ mes "[Oliver Hilpert]"; mes "I haven't had a chance to open it, but my publisher said it has something very rare inside. I hope that it's enough to pay you for your book."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Haha, thanks."; mes "You know, in Morroc... Ahchoo! ...There's someone who's as big a fan of Mammi's as you... Ahchoo! So why don't you go meet him?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I got that book from him as a gift. He may have more rare books of her... Ahchoo!"; next; mes "[Oliver Hilpert]"; @@ -3195,11 +3195,11 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ end; } else if (barmunt_crow == 14) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This dream seems pretty meaningful somehow."; mes "I'd better give him this note back."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me, Mr. Hilpert."; next; cutin "oliver_think",2; @@ -3211,7 +3211,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ cutin "oliver_think",255; mes "You felt sorry for interrupting him from writing."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I think you've dropped this."; next; mes "^660000You rummaged your pocket to find the memo, and then happened to drop the crow feather which you picked up outside the library. Then suddenly...^000000"; @@ -3241,14 +3241,14 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ mes "I... I don't know how to apologize..."; mes "It's just that... I became so angry that I--! Argh, I'm sorry!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Well, it's okay. I happened to pick it up from the street. You don't have to apologize."; next; mes "[Oliver Hilpert]"; mes "If you say so, thank you for your understanding."; mes "Phew, I felt so guilty..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here, take your memo back."; next; mes "[Oliver Hilpert]"; @@ -3262,56 +3262,56 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ cutin "oliver_pre",255; mes "^660000As soon as he talked to you, he went back to his writing and became completely absorbed in his work.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "He has such amazing concentration."; mes "I guess not everyone can make bestselling books, huh?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Wait, I'm not sneezing anymore..."; mes "The headache and the heavy feeling in my chest is gone too!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What if it was all caused by that crow feather? What if...?"; next; switch(select("It was cursed by the pebble.", "The crow has something to do with Oliver.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, I see."; mes "I think when the crow was hit by the pebble, its wisdom must have turned into disaster."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Argh, that was all because of the library master!"; mes "Luckily the feather is gone, so hopefuly I won't suffer any more disaster."; next; break; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I remember Mr. Zid saying Eva had left a black feather behind her."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Also, the female assistant turned into a crow flying away, and then the crow feather made me sneeze and cough."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ".................."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes, Mr. Hilpert's soul is cursed by the Crow!"; mes "I wonder if he threw rocks at crows like the library master..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ".................."; mes "I guess it's a stupid idea."; next; break; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh well, whatever."; mes "What matters is that I'm cured!"; mes "If I have another dream, I'll deal with it then~"; next; mes "^660000As you left the library, you thought that thinking Mr. Oliver is your half would be a better idea.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "That was pretty fun, but also pretty tiring. Where should I head for my next adventure?"; barmunt_crow = 15; completequest 2068; @@ -3386,7 +3386,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "Hey, you're reading <The Trace of the Fate>!"; mes "Hahaha, nice to meet you. I'm the author of that book. I've come by to check how well my new book, <The Crow of the Fate>, is doing, and it's a great honor to meet a fan of mine! I feel embarrassed, but thanks! Hehe."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Cough, no, I'm not a fa..."; next; mes "[Oliver Hilpert]"; @@ -3402,7 +3402,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "[Oliver Hilpert]"; mes "You know, I just wrote what I saw in my dream; I didn't know people would love my stories so much! It's very surprising to me."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Dream?"; next; cutin "oliver_think",2; @@ -3413,7 +3413,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "You felt something uncomfortable about this so-called dream. You wanted to understand the meaning of what you've seen while reading the book."; mes "If Oliver was dreaming exactly the same things as you, that might mean he and you are sharing dreams. Then again, you've discovered the cave village in the book actually exists."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The hero Al was having dreams..."; next; cutin "oliver_pre",2; @@ -3422,12 +3422,12 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "Isn't that over there?!"; emotion e_omg; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh?"; next; mes "^660000You quickly turned your head following his eyes. There was nothing but your bag.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah... Ahchoo! Mr. Hilpert, are you interested in my bag? It's just a simple bag I got from the Novice Training Grounds..."; specialeffect2 EF_VENOMDUST; next; @@ -3447,7 +3447,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "^660000Yes, it was the picture book of Mammi, an idol whom Benjamin of Morroc insists to be one of the three greatest idols in the Rune-Midgart Kingdom. That must be why Oliver is squealing in delight.^000000"; emotion e_dots,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ahchoo! Are you also a Mammi fan?"; specialeffect2 EF_VENOMDUST; next; @@ -3481,7 +3481,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "Ah... This is why I'm in love with Lady Mammi."; mes "Adventurer, you must be an enthusiastic fan of her as well. Where did you find this rare picture book?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No, I got it as a gift from someone... Ahchoo!"; specialeffect2 EF_VENOMDUST; next; @@ -3493,7 +3493,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "I flew over to the Rune-Midgart Kingdom on the earliest airship"; mes "to get this book on the day it was released, but the books were sold out. The person right in front of me got the last one!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "..............."; mes "I... I see..."; emotion e_swt,1; @@ -3527,11 +3527,11 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "[Oliver Hilpert]"; mes "I haven't had a chance to open it, but my publisher said it has something very rare inside. I hope that it's enough to pay you for your book."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Haha, thanks."; mes "You know, in Morroc... Ahchoo! ...There's someone who's as big a fan of Mammi's as you... Ahchoo! So why don't you go meet him?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I got that book from him as a gift. He may have more rare books of her... Ahchoo!"; next; mes "[Oliver Hilpert]"; @@ -3598,7 +3598,7 @@ que_ba,257,39,3 script Female Researcher#bpast 4_F_ALCHE,{ else if (barmunt_crow == 4) { mes "^660000While trying to remember what happened, you encounter a woman who passes by you. You instinctively reach for her shoulder to get her attention.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ahchoo! Ahchoo! Gosh..."; mes "Hey, where am I...?"; specialeffect2 EF_VENOMDUST; @@ -3608,7 +3608,7 @@ que_ba,257,39,3 script Female Researcher#bpast 4_F_ALCHE,{ next; mes "^660000Surprisingly, your arm passed through her body.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Where the hell am I?"; close; } @@ -3720,7 +3720,7 @@ OnTouch: next; mes "^660000And you aren't alone: you can now clearly see the man and woman that escaped the laboratory.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Umm..."; next; mes "[Grotesque Man]"; @@ -3822,7 +3822,7 @@ OnTouch: next; mes "^660000He mumbled to himself, and brushed back his sweaty hair with a trembling hand.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "A dream again."; mes "I guess he won't be able to see or hear me, just like the others."; next; @@ -3832,7 +3832,7 @@ OnTouch: mes "[Mysterious Man]"; mes "How the hell did you find me?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Wah! He can see me! He can see me!"; next; enablenpc "#barmut_onna"; @@ -3899,7 +3899,7 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{ warp "cave",81,92; end; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah... Ahchoo!"; mes "'I'm not like other outsiders... Ahchoo!"; mes "I have a goal to achieve in here... Ahchoo!"; @@ -3907,7 +3907,7 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{ next; mes "^660000Although you a bit intimidated by this guard, and your sneezing definitely not helping, you continue.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm here to find somebody!"; input .@input$; mes "Her name is ^FF0000"+.@input$+"^000000!"; @@ -3988,7 +3988,7 @@ OnTouch: warp "cave",81,92; end; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah... Ahchoo!"; mes "'I'm not like other outsiders... Ahchoo!"; mes "I have a goal to achieve in here... Ahchoo!"; @@ -3996,7 +3996,7 @@ OnTouch: next; mes "^660000Although you're a bit intimidated by this guard, and your sneezing definitely not helping, you continue.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm here to find somebody!"; input .@input$; mes "Her name is ^FF0000"+.@input$+"^000000!"; @@ -4077,7 +4077,7 @@ cave,22,186,3 script Monsterous Man#zid 4_M_MUT1,{ next; mes "(WHIZZ)"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Argh..."; next; mes "^660000The pain in your chest suddenly hits you..."; @@ -4095,11 +4095,11 @@ cave,22,186,3 script Monsterous Man#zid 4_M_MUT1,{ next; mes "^660000He sounded weak, as if he did not have enough energy to talk.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Umm... Ahchoo!"; specialeffect2 EF_VENOMDUST; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Do you know a man by the name of Oliver Hilpert?"; next; mes "[Monsterous Man]"; @@ -5250,7 +5250,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "adventurer appraiser fully."; mes "I really appreciate your assistance thus far. Due to your help, the future of the kingdom is indebted to you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(He doesn't seem to be suprised too much.. Could there be a reason? Now I am suspicious...)"; next; mes "[Inspector]"; @@ -5453,7 +5453,7 @@ prt_castle,274,372,4 script Servant#hans 1_M_02,{ mes "...Hmm he cannot even hear..."; mes "Oooooh..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; close; case 2: @@ -5608,7 +5608,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[Helmut]"; mes "I am the prince; if you grumble, you become prince! I feel tiresome with this kind of questioning."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "............"; mes "Yes, I understand. Go ahead..."; next; @@ -5632,7 +5632,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[Helmut]"; mes "Why are you still standing there? I have nothing else to say to you! Stand back!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; completequest 10010; if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 @@ -5647,7 +5647,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[Helmut]"; mes "I am the prince; if you grumble, you become prince! I feel tiresome with this kind of questioning."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "............"; mes "Yes, I understand. Go ahead..."; next; @@ -5671,7 +5671,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[Helmut]"; mes "Why are you still standing there? I have nothing else to say to you! Stand back!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; completequest 10010; if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 @@ -5686,7 +5686,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[Helmut]"; mes "I am the prince; if you grumble, you become prince! I feel tiresome with this kind of questioning."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "............"; mes "Yes, I understand. Go ahead..."; next; @@ -5710,7 +5710,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[Helmut]"; mes "Why are you still standing there? I have nothing else to say to you! Stand back!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; completequest 10010; if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 @@ -5719,7 +5719,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ } close; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No, Prince,"; mes "I will be back later."; next; @@ -6276,14 +6276,14 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ next; switch(select("I have something...", "Is that so? Then, see you later.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I saw a person from the Walter family."; next; mes "[Ahrum]"; mes "Oh! really?"; mes "why didn't he come to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "-I tell Ahrum the story.-"; next; mes "[Ahrum]"; @@ -6430,12 +6430,12 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ next; switch(select("... Okay I will follow your will...", "......")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "... Okay, I will follow your will. Don't worry..."; next; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; next; mes "[Ahrum]"; @@ -6496,7 +6496,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ while(1) { mes "-What shall I ask...-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'd like to ask about..."; next; switch(select("Your background story...", "Your view of the nation...", "Your hobbies or interests...", "Never mind, I'll come by later.")) { @@ -6729,7 +6729,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{ mes "[Ernst]"; mes "Well, thank you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(He seems to have a polite personality as a candidate for King)"; next; while(1) { @@ -6872,11 +6872,11 @@ OnTouch: donpcevent "YoungNoble#valter::OnDisable"; donpcevent "Aged Noble#rihart::OnDisable"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Walter is the name of Ahrum."; mes "Richard is the name of Poe.)"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Is this the conspiracy of two families? What the hell..)"; changequest 10016,10017; nkprince_eisen = 8; @@ -7117,12 +7117,12 @@ prt_castle,314,372,0 script Prince#another_ern1 4_M_2NDPRIN1,{ next; switch(select("... Okay I will follow your will...", "......")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "... Okay, I will follow your will. Don't worry..."; next; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; next; mes "[Ahrum]"; @@ -7562,7 +7562,7 @@ OnTouch: mes "[Ahrum]"; mes "What's the capacity of a king? And what is clean politics...? Ahhhhhhhhhhh!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; close2; } @@ -7581,7 +7581,7 @@ OnTouch: mes "[Ahrum]"; mes "I cannot... cover it anymore... Ern... I hope even you..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; close2; } @@ -7600,7 +7600,7 @@ OnTouch: mes "[Ahrum]"; mes "My ancestor ^FF0000Schmidt^000000... What shall you do with this situation? No...were you just used like me... by others?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; close2; } @@ -7615,7 +7615,7 @@ OnTouch: mes "[Ahrum]"; mes "For the real king's appearance... I am going tonight.... to darkness for you. ...Ahhhhhhhh!!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; close2; } @@ -7726,18 +7726,18 @@ prt_castle,121,168,0 script #arm HIDDEN_NPC,4,4,{ //OnTouch2: OnTouch: if (nk_prince == 8) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ".............."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Milk is all spilt."; mes "Just forget about it."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Who is going to have the throne instead of him?"; next; nk_prince = 9; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh no..."; close; } @@ -7747,30 +7747,30 @@ prt_castle,316,313,0 script #arm1 HIDDEN_NPC,3,3,{ //OnTouch2: OnTouch: if (nkprince_eisen > 14) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ".............."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What thoughts did he have, and how did he decide to become King in this room?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What situation..."; mes "pulled him back to an irreparable place?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't ask him anymore, and there are no clues left. Just what's left is..."; next; mes "[Ahrum]"; mes "~~If you react wrongfully to this incident, my death will be worthless...kuk... Do you understand?~~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ".............."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...Keeping silent for him."; mes "Taking the burden that he left... all throughout my life."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...Rest in peace."; close; } diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 4a03c03c6..13dd91908 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -290,7 +290,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "Uf...I just want to be 20 years younger, so I can travel here and there with invigorating youth such as you... Time is an enemy. Hahahahaha!"; close; } else if (mos_whale_edq == 1 || mos_whale_edq == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hello. Are you Mr. Ibanoff?"; next; mes "[Mr. Ibanoff]"; @@ -322,7 +322,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "Right, I'll talk about that time I"; mes "fought against a huge flock of Porings..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hahaha..."; next; mes "[Mr. Ibanoff]"; @@ -407,7 +407,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "What will you do if you"; mes "borrow my ship? I wonder..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm going to adventure out"; mes "to sea, to find a moving"; mes "island which has brought"; @@ -797,7 +797,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{ mes "What a time for sailing!"; mes "The wind of the sea is so cool."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You didn't have to accompany me"; mes "through this dangerous sailing..."; next; @@ -1191,7 +1191,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Oh, your awake."; mes "How do you feel? Are you ok??"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hm... where..is..."; mes "Eck! What happened...?"; next; @@ -1202,7 +1202,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "with a person who lives on dry"; mes "land."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I?"; mes "Who are you old man?"; next; @@ -1219,7 +1219,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "I call it..."; mes "Whale Island."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This place is very famously known"; mes "as The Moving Island! But... This"; mes "island is... Maybe..."; @@ -1230,7 +1230,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "the back of a gigantic whale!"; mes "That's why I call it Whale Island!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How...? How is it possible"; mes "that the water flows in streams"; mes "here? And trees grow! On the"; @@ -1241,7 +1241,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "of legend. Right now you are"; mes "experiencing greatness! Hahahaha!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you a real person?"; next; mes "[Aged Stranger]"; @@ -1283,7 +1283,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Young man, you will arrive back on"; mes "the mainland in a few minutes. Go carefully."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Old man, if I want to come back"; mes "here again, how can I do it?"; next; @@ -1363,7 +1363,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "starts to play his instrument, as"; mes "he falls in thought.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Old man, could you make one of"; mes "those instruments for me? That is a"; mes "marvelous thing that I've seen only"; @@ -1378,7 +1378,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Hm... If you grant my request, I"; mes "will make this instrument for you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is your request?"; next; mes "[Aged Stranger]"; @@ -1865,7 +1865,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ next; if (countitem(Yaga_Pestle) > 39) { if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, Here you are."; next; mes "-Offered the Yaga's Pestles.-"; @@ -2263,7 +2263,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "instrument. So mysterious... Hey!"; mes "Can you play it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes. I learned how to play it at Whale Island."; next; mes "[Csar Alexsay III]"; @@ -2316,7 +2316,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "[Csar Alexsay III]"; mes "Don't you need to be holding the instrument, in order to play it???"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm sorry. I will be ready now, and try again to play it."; close; } else if (mos_whale_edq == 39) { @@ -2477,7 +2477,7 @@ OnTouch: mes "it suddenly dawns upon you that you"; mes "have memories from Whale Island.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Stop by the whale island?"; next; if(select("Go to Whale Island.", "Stay put.") == 1) { @@ -2500,18 +2500,18 @@ OnTouch: next; warp "mosk_fild01",95,93; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh my goodness... Slipped right out"; mes "of my mind... to forget equipping the Gusli."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The aged stranger said that when I"; mes "want to go to Whale Island again, I"; mes "should play the Gusli from this place..."; close; } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can go some other time."; mes "I will do other work now."; close; @@ -2545,17 +2545,17 @@ OnTouch: mes "seeewaaaaaaaaaaa"; next; mes "[Mr. Ibanoff]"; - mes "Hey "+strcharinfo(0)+"! Look!"; + mes "Hey "+strcharinfo(PC_NAME)+"! Look!"; mes "It's dangerous! Hide! Hurry!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That... that is..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Something... something is rising..."; next; mes "[Mr. Ibanoff]"; - mes "Watch out! "+strcharinfo(0)+"!"; + mes "Watch out! "+strcharinfo(PC_NAME)+"!"; mes "Ah... That... That is... What..."; mos_whale_edq = 13; close2; @@ -2649,7 +2649,7 @@ function script F_MOS_1 { mes "I'm worried that he's making trouble somewhere..."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hello, there?"; next; mes "[Gallina]"; @@ -2658,7 +2658,7 @@ function script F_MOS_1 { mes "You want to buy a hotcake, don't you?"; mes "I'm sorry but we're not ready to open the store.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, that's ok."; mes "Is there something that I can help with? What's the matter?"; next; @@ -2675,7 +2675,7 @@ function script F_MOS_1 { mes "He used to come home at this time."; mes "I'm worried that something bad has happened to him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You look anxious. I'd like to help you to find your son."; next; mes "[Gallina]"; @@ -2709,7 +2709,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{ mes "I'm sorry if he's shy and timid like his father."; close; } else if (mos_swan > 1 && mos_swan < 25) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mikhail hasn't come yet?"; next; mes "[Gallina]"; @@ -2723,7 +2723,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{ mes "I'm sorry that I treated the little boy badly."; mes "He did his best in his own way."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's ok. You will be a sweet mom to your little boy. haha"; next; mes "[Gallina]"; @@ -2733,7 +2733,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{ mes "[Gallina]"; mes "I appreciate your effort. You went to a dangerous place to find my son"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It often happens to me, hehe."; next; mes "[Gallina]"; @@ -2777,7 +2777,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ while(1) { switch(select("About where Mikhail might be hiding", "About their relationship", "About the situation", "Ask her about other things", "End the conversation")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where is Mikhail?"; mes "Do you know where he is?"; next; @@ -2786,12 +2786,12 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ mes "If I had known that, I would have already found him, you fool."; next; emotion e_swt,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hahaha, you're right."; next; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How's your relationship with your brother?"; next; mes "[Anna]"; @@ -2800,19 +2800,19 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ mes "It annoys me."; mes "And he only wants to play with me. That's why he has no friends."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You seem very courageous."; mes "I can understand why your mother worries about him."; next; break; case 3: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What were you doing when Mikhail broke your mother's Matrushka?"; next; mes "[Anna]"; mes "I was there."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh were you?"; next; mes "[Anna]"; @@ -2833,7 +2833,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ mes "[Anna]"; mes "And then I told him that we should glue the pieces together before Mom came back, so Mikhail went to get ^3131FFpaste^000000 but he hasn't come back yet."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where can you get it?"; mes "Why didn't you go with him?"; next; @@ -2842,13 +2842,13 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ mes "He broke it and should get the thing by himself!"; mes "And Mom said that he should do his work for himself to become a great general."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't you have any idea of where he might be?"; next; mes "[Anna]"; mes "No."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is there anyone who is close to him?"; next; emotion e_pif; @@ -2861,17 +2861,17 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ next; mes "- Anna sticks her tongue out. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's the only clue, I guess I'll go to ^3131FFInn 'Sticky Herb Tree'^000000?"; if (mos_swan == 2) mos_swan = 3; next; break; case 4: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What am I going to ask her?"; next; input .@AnnaInfo$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anna,"; mes ""+.@AnnaInfo$+"?"; mes "Do you know what this is?"; @@ -2905,7 +2905,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ } } } else if (mos_swan == 3) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I got a clue from Anna and one thing that I have to do is go to ^3131FFInn 'Sticky Herb Tree'^000000."; close; } else if (mos_swan > 3 && mos_swan < 12) { @@ -2999,7 +2999,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ next; switch(select("Mikhail is in the fire pot.", "Mikhail is around the fire pot.", "There's nothing between pieces of bread and Mikhail.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I finally found him."; next; mes "- You put your arm into the hole of the fire pot. -"; @@ -3008,36 +3008,36 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ next; mes "- You call Mikhail with a low voice. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mik-ha-il-."; next; mes "- .......................... -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mikhail."; mes "I know you're there, please come out."; next; mes "- .......................... -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your mom and sister are worried about you."; next; mes "[???]"; mes ".......hey."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?????"; next; mes "[Mikhail]"; mes ".......No, I can't............"; mes "I'll.... be punished........"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, you won't, Mikhail."; mes "Your mom is worried about you so much."; mes "Your sister, too."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You broke your mom's Matrushka by mistake, didn't you?"; mes "I'll tell her about your mistake. Please come out."; next; @@ -3045,20 +3045,20 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "Oh.. ma.. matrushka.."; mes "I didn't break..it.. it..wasn't.. just me!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "And?"; next; mes "[Mikhail]"; mes "Anna pushed me and bumped me......"; mes "But she told Mom that it was just me who broke it...."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, dear! You and Anna did that but she put all the blame on you?"; next; mes "[Mikhail]"; mes "Yes....."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You should come out and tell your mom the truth! Let's go Mikhail."; next; mes "[Mikhail]"; @@ -3070,14 +3070,14 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "No...I'm afraid that Mom will punish me..."; mes "Because Grandma's Matrushka is broken......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, my. Please don't cry little boy."; mes "There's no way. I'll get a paste to bond all the pieces together. And then you can bring it back to your mom and apologize to her."; next; mes "[Mikhail]"; mes "Can you... get... a paste?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't believe me?"; mes "Ok, stay here. I'll be right back with the paste."; next; @@ -3098,7 +3098,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "- Ok, what I have to do first is ask Mr.Victor what I need for the paste. -"; close; } else if (mos_swan == 24) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, Mikhail. I've got the paste!."; next; mes "[Mikhail]"; @@ -3116,14 +3116,14 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "I've done it!!!!!!!"; mes "Thank you so much!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You're welcome, haha."; mes "Anyway, can you promise me one thing?"; next; mes "[Mikhail]"; mes "What?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Bring back the Matrushka to your mother, and promise me that you will be a brave general in the future."; next; mes "[Mikhail]"; @@ -3132,7 +3132,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "[Mikhail]"; mes "OK, I will!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hoohoo, you're good boy."; next; mes "[Mikhail]"; @@ -3198,7 +3198,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "How about staying the night? I'll mark down the price for you, beautiful lady."; } next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, I'm sorry but I didn't come to stay here."; mes "I'm looking for a kid and I've got something to ask you..."; next; @@ -3268,7 +3268,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "I felt sorry for him because he was so tense. He's such a sweet boy. I'd like to make him my son."; mes "Hohoho"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So what happened?"; mes "Did Mikhail get it?"; next; @@ -3279,7 +3279,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "[Landlord]"; mes "But it's been a long time since he was out of Moscovia so I can't ask him how to make adhesives now..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......And then?"; next; mes "[Landlord]"; @@ -3287,7 +3287,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "I also told him not to drink what those guys offer to him!"; mes "Cause he's such a cute boy!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So, did he go there?"; next; mes "[Landlord]"; @@ -3295,7 +3295,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "As he's a good boy, he would go there."; mes "He's really gentle."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "OK. Thank you for your answers!"; next; mes "[Landlord]"; @@ -3352,21 +3352,21 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "I'm Alexandre of ^3131FF'Pub Stream'^000000. You can call me 'Sasha'."; next; if(select("Ask him about Mikhail.", "Order a drink.") == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sasha, has a little boy called 'Mikhail' came here?"; next; mes "[Pub Owner]"; mes "Are you talking about the cute little boy? Yes he has came here."; mes "He looked pale and needed a high-strength adhesive ."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So what did you say ?"; next; mes "[Pub Owner]"; mes "I don't know well about that thing."; mes "However, I know a person who may know about that so I introduced him to Mikhail."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who's that person?"; next; mes "[Pub Owner]"; @@ -3374,7 +3374,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "He's very careful about details so we call him ^3131FF'hedgehog Victor'^000000."; mes "No one knows about it well except him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sasha, thanks a lot!"; next; mes "[Pub Owner]"; @@ -3400,28 +3400,28 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "Here you are. This is what you ordered."; mes "How do you like Moscovia?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, it's beautiful and gorgeous."; mes "Sasha, most of all, can you answer one question?"; next; mes "[Pub Owner]"; mes "About what?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Has Mikhail come here?"; next; mes "[Pub Owner]"; mes "Yes he has."; mes "He looked pale and needed a high-strength adhesive."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So what happened?"; next; mes "[Pub Owner]"; mes "I don't know much about adhesives."; mes "But, I know a person who may know about them so I introduced Mikhail to him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who's this person?"; next; mes "[Pub Owner]"; @@ -3429,7 +3429,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "He's very careful about details so we call him ^3131FF'Hedgehog Victor'^000000."; mes "No one knows adhesives as well as he does."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sasha, thanks a lot!"; next; mes "[Pub Owner]"; @@ -3508,7 +3508,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ close; } if (mos_swan == 8) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me."; mes "Could you spare a few minutes for me?"; next; @@ -3518,7 +3518,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ mes "I'm busy appreciating wine in this glass."; close; } else if (mos_swan == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me."; mes "Could you spare a few minutes for me?"; next; @@ -3534,7 +3534,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ mes "[Victor]"; mes "Well, tell me what you have on your mind. I'm listening."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Have you seen a little boy who was looking for paste?"; next; mes "[Victor]"; @@ -3547,7 +3547,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ mes "[Victor]"; mes "By the way, how did you know that he came to see me? Did he say anything to you?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mikhail hasn't come back yet since he left to get the paste. He broke his mother's Matrushka.."; next; mes "[Victor]"; @@ -3555,7 +3555,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ mes "Hmm.. Oh dear....."; mes "I doubt he went there."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There?"; next; mes "[Victor]"; @@ -3611,13 +3611,13 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ mes "[Victor]"; mes "You came back. Hmm, are you about to make me responsible that he's gone?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, I found him. You don't have to worry."; next; mes "[Victor]"; mes "So, what do you want with me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I promised him I'd make the high-strength adhesive. What do I have to do for that?"; next; mes "[Victor]"; @@ -3703,14 +3703,14 @@ OnTouch: mes ".................."; mes ".................."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, I got a good night's sleep. How long did I sleep?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Although I was forced to stay here, it's true that it's got great facilities."; mes "I feel refreshed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I guess I will go to the landlord to get some info."; mos_swan = 5; close; @@ -3727,7 +3727,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 CLEAR_NPC,{ next; mes "- Gas bubbles are rising. The atmosphere here is pretty scary -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't see any traces of Mikhail. I think I should go back and check his house one more time."; mos_swan = 11; close; @@ -4068,7 +4068,7 @@ OnTouch: else getitem Cardinal_Jewel_,1; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's so cute."; close; case 3: @@ -4975,7 +4975,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{ mes "to repeat the spells that are already made."; mes "This thick spell book is for that purpose."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That? That's just the preface?!"; next; mes "...The second feature is"; @@ -4997,7 +4997,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{ mes "but, whoever understands this can"; mes "read everything in it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It just accounts for the spell."; mes "What a long preface."; mes "I'll mark this spot."; @@ -5044,7 +5044,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{ mes "the place where you want to affect,"; mes "the changing of the seasons."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll mark this page so that I"; mes "know where to read next time."; close; @@ -5234,7 +5234,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ break; case 4: specialeffect EF_POISONATTACK; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will tell Baba Yaga that"; mes "the work has been done."; mos_nowinter = 17; @@ -5297,7 +5297,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ break; case 3: if (.@nankai == 4) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I will stir it up this time."; mes "How many times should I..?"; next; @@ -5332,14 +5332,14 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ } else { mes "-Bubble, bubble-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Something changed?"; ++.@nankai; next; } break; case 4: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will tell Baba Yaga that"; mes "it has been done."; mos_nowinter = 17; @@ -5401,7 +5401,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ break; case 3: if (.@nankai == 7) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I will stir it up this time."; mes "How many times should I...?"; next; @@ -5434,7 +5434,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ } else { mes "-Bubble, bubble-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Something changed?"; ++.@nankai; next; @@ -5459,11 +5459,11 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{ if (mos_nowinter != 19) end; if (countitem(Yaga_Secret_Medicine)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This place must be"; mes "the center of town..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, let's do it!"; next; mes "-I drop the magic bottle"; @@ -5478,16 +5478,16 @@ moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{ mes "It's much hotter"; mes "than before.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm sure that the season has changed"; mes "But how can I confirm this?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "First I'm going to see the Csar."; mes "He would like to hear about this."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, where did I place"; mes "the magic bottle that Baba Yaga gave to me..."; close; @@ -6312,12 +6312,12 @@ OnTouch: mes "can hold people's speech"; mes "is around here.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is probably the only place"; mes "where the bottle is hidden,"; mes "but there are bones all over."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway, why am I here?"; mes "It would be trouble if"; mes "the dragon came back..."; @@ -6325,7 +6325,7 @@ OnTouch: while(1) { if(select("Look for it.", "I will try next time.") == 1) { if (BaseJob == Job_Thief) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Here it is."; mes "That was easy to find."; mos_nowinter = 9; @@ -6333,7 +6333,7 @@ OnTouch: close; } if (rand(1,20) > 14) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, I got it!"; mes "I better get out of here quickly."; mos_nowinter = 9; @@ -6342,12 +6342,12 @@ OnTouch: } mes "............"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where the hell is it?!"; mes "It has to be in here somewhere!"; next; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will try later."; close; } @@ -6401,7 +6401,7 @@ mosk_in,131,92,3 script #Csar FAKE_NPC,7,7,{ next; if (countitem(Yaga_Pestle) > 39) { if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, Here you are."; next; mes "-Offered the Yaga's Pestles.-"; @@ -6581,7 +6581,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{ mes "I've heard that interesting creatures inhabit your lands. Could you please tell me about at least one of them?"; next; select("Show him a Poring Card"); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This is a card of one of the monsters that inhabit the Rune Midgard continent."; next; if (!countitem(Poring_Card)) { @@ -6589,11 +6589,11 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{ mes "...?!"; mes "What are you talking about?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I mean, this card............."; mes "..................Ehhh?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah.. haha.. where is it?!"; mes "W, wait.. I've got one somewhere!"; close; @@ -6614,7 +6614,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{ mes "[Sage]"; mes "But, don't forget that you should still be careful. Lots of adventurers were lost in the forst in front of us."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Have any of the adventurers returned?"; next; mes "[Sage]"; @@ -6655,12 +6655,12 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{ mes "- Left path -> Curse -"; mes "- Middle -> ? -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Where should I go?"; next; switch(select("Right", "Left", "Middle")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...What about the right..."; next; mes "- You decide to go to the right -"; @@ -6678,7 +6678,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{ end; case 2: if (checkmount() != MOUNT_PECO) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...What about the left...?"; next; mes "- You decide to go to the left -"; @@ -6693,7 +6693,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{ warp "mosk_dun01",190,47; end; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...What about the left...?"; next; mes "- You decide to go to the left -"; @@ -6710,7 +6710,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{ warp "mosk_dun01",190,47; end; case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...What about the middle...?"; next; mes "- You move forward -"; @@ -6752,14 +6752,14 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{ mes "Halt, adventurer."; mes "Why did you disregard the warnings on the stone?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are you the reason adventurers are getting lost around this forest?"; next; mes "[Gray Wolf]"; mes "...lost around this forest."; mes "He doesn't want anyone to wander around the forest."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "He? Who is he?!"; next; mes "[Gray Wolf]"; @@ -6785,11 +6785,11 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{ mes "[Gray Wolf]"; mes "...Why did you come back?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am afraid of nothing!"; mes "I'm not afraid of your warning 'cuz I'm not as weak as you think I am!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Your attack from before was a cheapshot! If you have something to do with the missing people around here, you won't be forgiven!"; mes "Come on!!!"; next; @@ -6800,7 +6800,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{ mes "[Gray Wolf]"; mes "Stop it. You cannot beat me."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Let's see who's stronger?!"; mes "Take your position. I won't take you by surprise!!!"; next; @@ -6823,7 +6823,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{ mes "Hu.. you won't. But, I ask you again. Can you help me?"; next; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Ok, ok. There's no way I can refuse this type of request."; mes "So, what do you want me to do?"; next; @@ -6862,20 +6862,20 @@ OnTimer120000: //- Wall (Maria Morebna, Gray Wolf, Koshei) - mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ if (rhea_rus_main < 5) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...?!"; emotion e_what,1; close; } else if (rhea_rus_main == 5) { .@speak01 = rand(1,3); if (.@speak01 == 3) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...?!"; emotion e_what,1; donpcevent "Gray Wolf#rus05::OnEnable"; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...?!"; emotion e_what,1; close; @@ -6890,7 +6890,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Girl's Voice]"; mes "Help me? Do you think he can stop Koshei?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, hold on. Who is Koshei and who is talking?"; next; mes "[Girl's Voice]"; @@ -6904,7 +6904,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "My name is Maria Morebna. Help me exterminate Koshei. I want to keep peace in Moscovia. Can you help me?"; next; select("Ok, I can"); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "So, how can I help you?"; next; mes "[Gray Wolf]"; @@ -6931,7 +6931,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ if (rhea_rus_quiz < 3) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -6939,7 +6939,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Girl's Voice]"; mes "Did you get the key?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...I need golden thread. I heard that I was able to get it from Marozka. He...."; next; mes "[Girl's Voice]"; @@ -6964,7 +6964,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Girl's Voice]"; mes "Have you.. got the key?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Not yet... Give me a second."; next; mes "[Girl's Voice]"; @@ -6975,14 +6975,14 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "Have you.. got the key?"; next; if (rhea_rus_ring > 8 && rhea_rus_hair > 8 && rhea_rus_quiz > 29) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I collected every meterial for the key, But have not yet got the key..."; next; mes "[Girl's Voice]"; mes "Go to Moscovia and find the keymaker."; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Not yet... Give me a second."; next; mes "[Girl's Voice]"; @@ -6999,7 +6999,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Girl's Voice]"; mes "Did you get the key?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I did. So, how do I use it?"; next; mes "[Girl's Voice]"; @@ -7008,7 +7008,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ next; input .@input$; if (.@input$ == "The Free wind blows and gets you wherever you want") { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^0000ff "+ .@input$ +" !! ^000000"; next; mes "- The key begins to glow -"; @@ -7018,7 +7018,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ specialeffect EF_FREEZED; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes " "+ .@input$ +" !! "; next; mes "[Girl's Voice]"; @@ -7044,7 +7044,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "- Maria is attacked -"; mes "- and falls down!! -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Maria?! What happened?!"; sc_start SC_CURSE,60000,0; emotion e_omg,1; @@ -7091,7 +7091,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Girl's Voice]"; mes "Have you.. got the key?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sure! Here it..."; mes "...............Errr?"; close; @@ -7105,7 +7105,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "I will flee with her and leave you to deal with Koshei!!"; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Maria..."; mes "I... could do nothing..."; next; @@ -7150,7 +7150,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Gray Wolf's voice]"; mes "Did you get the 'Life Water' and 'Death Water'?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I've got them! How's Maria?!"; donpcevent "Gray Wolf#rus05::OnEnable"; donpcevent "Maria Morebna#rus46::OnEnable"; @@ -7158,18 +7158,18 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Gray Wolf]"; mes "I fear that her spirit has gone. Severe wounds and curses are hindering her spirit from coming back. But we can save her with that water."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok... First..."; next; if(select("Death Water", "Life Water") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I hope this works..."; next; mes "- I pour the Death Water -"; mes "- on Maria's stiff body -"; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I hope this works..."; next; mes "- I pour the Life Water -"; @@ -7180,7 +7180,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ next; mes "- Nothing changed -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huk, was this wrong...?!"; next; mes "[Gray Wolf]"; @@ -7188,7 +7188,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ next; donpcevent "Gray Wolf#rus05::OnDisable"; donpcevent "Maria Morebna#rus46::OnDisable"; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am so sorry. But some water is left..."; close; } @@ -7197,27 +7197,27 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "- are removed !! -"; specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok! Next..."; next; if(select("Death Water", "Life Water") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Pour the 'Death Water' again..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...!? No, not 'Death Water'.. I should pour 'Life Water'......."; next; mes "[Gray Wolf]"; mes "............................"; mes "Can I trust you...?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hehehe, you can trust me. Next is the 'Life Water'."; next; mes "- I pour 'Life Water' on Maria -"; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok, next the 'Life Water'."; next; mes "- I pour the Life Water -"; @@ -7420,13 +7420,13 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "But, I've heard that some people have become lost in the forest on the island near this village. What's going on?"; next; select("Excuse me..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me, have you heard of a keymaker who knows how to make a '^0000ffGolden Key^000000'?"; next; mes "[The Blacksmith]"; mes "Hmm, are you an adventurer? Who told you about the '^0000ffGolden Key^000000'?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, in fact..."; next; mes "- You tell him about -"; @@ -7437,7 +7437,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "Well, then... The keymaker for the '^0000ffGolden Key^000000'."; mes "You are very lucky to have asked me about this."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W, what do you mean...?"; next; mes "[The Blacksmith]"; @@ -7446,7 +7446,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "[The Blacksmith]"; mes "I guess you think that getting the materials will be easy huh?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey I didn't say..."; next; mes "[The Blacksmith]"; @@ -7461,14 +7461,14 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "What do you think?"; mes "Would you like to try?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Of course! I have to help Maria!"; next; mes "[The Blacksmith]"; mes "Bahaha! I like you!"; mes "Ok, first, bring me ^0000ff25 Steel^000000. I'm not going anywhere so come back here when you have them."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok so that's the first thing you need for the 'Golden Key' right?"; next; mes "[The Blacksmith]"; @@ -7493,13 +7493,13 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "best work, but it'll do."; mes "Here ya go!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah?! This is?!!"; next; mes "[The Blacksmith]"; mes "Strong Steel Boots!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The Golden!!........................."; mes "....................Eh, what?"; next; @@ -7537,7 +7537,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ if (rhea_rus_ring > 8 && rhea_rus_hair > 8 && rhea_rus_quiz > 29) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -7546,20 +7546,20 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "So, you got all the materials. I can't believe it."; mes "You did your best until your boots were worn out, didn't you?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes, you know, it's not very comfortable walking around in Steel boots all day!"; next; mes "[The Blacksmith]"; mes "Bahaha~ Ok, well done."; mes "Well.. While you were looking for the materials, I was searching for the keymaker who can make the key!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I thought you said that you knew how to make the key?"; next; mes "[The Blacksmith]"; mes "Hmm... Well I know the materials. And I know who makes the key. So I will tell you where to find the keymaker. Is that ok?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Of course! I have to know where this person is."; next; mes "[The Blacksmith]"; @@ -7677,7 +7677,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "[Vassili Grandpapa]"; mes "Hmm, are you an adventurer? So, how do you like it here?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "It's not too bad."; mes "The weather here is great!"; next; @@ -7691,7 +7691,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ if (rhea_rus_ring < 1) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -7730,7 +7730,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "daughter, Mashenka,"; mes "as a present. But... she..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are you ok?"; next; mes "[Vassili Grandpapa]"; @@ -7764,7 +7764,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ } else if (rhea_rus_ring == 8) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -7772,7 +7772,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "[Vassili Grandpapa]"; mes "Ehh? you are the adventurer that I met before. Something to tell me?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Listen to... this."; next; if (countitem(Pointed_Wooden_Flute)) { @@ -7804,7 +7804,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "No... this isn't true?"; mes "Don't try to trick me... Why are you telling... That flute is... Mashenka..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Isn't this.. isn't this Mashenka's voice?"; next; mes "[Vassili Grandpapa]"; @@ -7831,7 +7831,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "[Vassili Grandpapa]"; mes "............................."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Uh... I'm so sorry..."; next; mes "[Vassili Grandpapa]"; @@ -7865,7 +7865,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "[Vassili Grandpapa]"; mes "Damn this cursed ring!!! Why did my daughters have this tragedy....? ~Sob!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "......................"; next; mes "[Vassili Grandpapa]"; @@ -7913,7 +7913,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "..............................."; mes "...What did you say?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ehh?! This is weird. Where is the flute?!"; emotion e_omg,1; close; @@ -7960,7 +7960,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ } else if (rhea_rus_ring == 1) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -7972,14 +7972,14 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?"; next; if(select("Are you crazy!", "Yes, you are right.") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!"; next; if (Sex == SEX_FEMALE) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Besides, if there was a most beautiful girl in the world it would be me, me, me!"; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Have you seen dancers dancing? Have you seen beautiful and pure priests?!"; mes "And nothing is like the kind Kafra Employees!!!"; } @@ -7992,7 +7992,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ warp "moscovia",220,210; end; } - mes "["+ strcharinfo(0) +"]";; + mes "["+ strcharinfo(PC_NAME) +"]";; mes "Yes, you are really beautiful."; emotion e_heh,1; next; @@ -8045,7 +8045,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "Huhu, have you ever met anyone as beautiful as I am?"; next; select("You are..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...You are the most beautiful..."; next; mes "[Ryubaba]"; @@ -8067,7 +8067,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "Ah, that ring... Yes, my father gave it to my baby sister, Mashenka."; mes "But, she went out to take a stroll and disappeared around the marsh."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, your father told me that she died!"; next; mes "[Ryubaba]"; @@ -8079,7 +8079,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "Ah, that ring... Yes, my father gave it to my baby sister, Mashenka."; mes "But, she went out to take a stroll and disappeared around the marsh."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, your father told me that she died!"; next; mes "[Ryubaba]"; @@ -8088,7 +8088,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ } else if (rhea_rus_ring == 7) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -8096,7 +8096,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "Ah, you come here again. What can I do for you?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Listen to this song."; next; if (countitem(Pointed_Wooden_Flute) > 0) { @@ -8123,7 +8123,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "S, stop! You'd better stop!?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Isn't this voice Mashenka's!? What did you do to her!?"; next; mes "[Ryubaba]"; @@ -8132,7 +8132,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "I asked her to show me the ring. But, she wouldn't let me see it. She always got on my nerves! Stupid girl!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "She was your sister! How can you speak like that!?"; mes "Your father needs to know about all of this!"; next; @@ -8140,7 +8140,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "No!!!"; mes "Give me that flute!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No! Your father has to know!"; next; mes "[Ryubaba]"; @@ -8156,29 +8156,29 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "Could you please ignore this? Give me that flute... Ah... The red ring? How about exchanging it for the ring? Don't you need this?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "But..."; next; mes "[Ryubaba]"; mes "Oh, please.. This is not only for my sake, but also for my old father.... please I beg you."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Mmmm, what should I do..."; next; if(select("Exchange", "Not exchange") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Mmmm, what should I do..."; mes "Ok, I will do it."; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Mmmm, what should I do..."; mes "No, I can't do it!"; next; mes "[Ryubaba]"; mes "What!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have to let your father know the truth! He has to know what you have done!"; next; mes "[Ryubaba]"; @@ -8224,7 +8224,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ } close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...!? Where is the flute!?"; emotion e_omg,1; close; @@ -8232,7 +8232,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "You give it back to me!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have to let your father know the truth! He has to know what you have done!"; next; mes "[Ryubaba]"; @@ -8341,7 +8341,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{ } else if (rhea_rus_ring == 5) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -8353,7 +8353,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{ mes "I wish that I could listen to music all the time."; next; select("Excuse me..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me... Have you seen a girl named, Mashenka?"; mes "She was last seen walking towards the marsh."; next; @@ -8372,7 +8372,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{ if (countitem(Pointed_Branch) > 24) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -8509,7 +8509,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{ if (rhea_rus_hair < 1) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -8527,7 +8527,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{ mes "Did you go to the marsh in the Moscovia field? Did you see my daughter? I don't care even if she became Lusalka. I just want to know where she is."; next; if(select("Calm her down.", "I will find her.") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "She should be ok."; mes "She will be back soon."; next; @@ -8651,14 +8651,14 @@ OnTouch: close; } } else if (rhea_rus_hair == 8) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What was that?!"; mes "Why am I here?"; next; mes "- After standing up, you see -"; mes "- the wet hair in front of you -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...This.. is Lusalka's hair?"; mes "Ah, right.. I came here to get her hair."; next; @@ -8674,7 +8674,7 @@ OnTouch: mes "- You feel that someone -"; mes "- is watching you -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Who's there? Anybody here?"; next; mes "- The splashing sound -"; @@ -8702,7 +8702,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ } else if (rhea_rus_hair == 2) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -8720,7 +8720,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "...An adventurer...?"; mes "If so, you came here from another continent, not Moscovia...?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm from Rune Midgarts."; next; mes "[Lusalka]"; @@ -8754,17 +8754,17 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "[Lusalka]"; mes "Please, find him and tell him that I am ok and to stop suffering..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Where can I find him?"; next; mes "[Lusalka]"; mes "The night when he left, he said that he would go to the capital of Rune Midgarts. I am not sure if he is still there..."; next; if(select("Ok, I will do it", "I don't think I can do it...") == 2) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Rune Midgarts is large! I don't think I can do it."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "There's nothing we can do. Just give it up."; next; mes "[Lusalka]"; @@ -8792,7 +8792,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ } else if (rhea_rus_hair == 7) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -8800,11 +8800,11 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "[Lusalka]"; mes "Have you seen him? How was he?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This is a message from Igor."; mes "He said that he remembers every moment with you and still loves you."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "And he would come back to Moscovia until the full moon and wanted you to meet him. He told me that he will be strong enough not to make you suffer."; next; mes "[Lusalka]"; @@ -8814,20 +8814,20 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "Thank you very much. I really appreciate it."; mes "How can I thank you? Let me know what I can do for you."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Can I ask a favor of you?"; next; mes "[Lusalka]"; mes "If I can, I will do it."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "If so!!"; mes "....I need some of your hair."; next; mes "[Lusalka]"; mes "...Eh, hair? Is that all?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually it's not all."; mes "I need 2 lockes!"; next; @@ -8847,7 +8847,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ emotion e_omg,1; percentheal -30,0; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W, what was that!?"; mes "Who's there?!"; next; @@ -8856,14 +8856,14 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "You will never stop me!!!"; mes "hahahaha!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W, who are you!? Ahkkk!!"; sc_start SC_BLIND,10000,0; rhea_rus_hair = 8; donpcevent "Lusalka#rus23::OnDisable"; close; } else if (rhea_rus_hair > 7) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...?! What are you? The marsh ghost?"; next; mes "[Lusalka]"; @@ -8872,7 +8872,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "- The green thing seems to open its mouth to say something but closes it soon after and watches you with its sad eyes-"; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...?! What are you? The marsh ghost?"; next; mes "[Lusalka]"; @@ -8929,7 +8929,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{ } else if (rhea_rus_hair == 3) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -8940,7 +8940,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{ mes "[A Wanderer from a strange land]"; mes "In your free time, come to see me! The weather here is even more favorable than our the best summer back home."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Back home?"; mes "Excuse me for asking, but are you from Moscovia?"; next; @@ -8948,18 +8948,18 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{ mes "Ho, how did you know that?"; mes "Have you been there before?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, yes. I have been there..."; mes "By the way, the important thing is.. are you....."; next; input .@input$; if (.@input$ == "Igor") { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, yes. I have been there..."; mes "By the way, the important thing is.. are you..... "+ .@input$ +"?"; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, yes. I have been there..."; mes "By the way, the important thing is.. are you..... "+ .@input$ +"?"; next; @@ -8978,7 +8978,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{ mes "[A Wanderer from a strange land]"; mes "We came here from Moscovia together. He called himself Igg. I came here with him but parted with him quite a while ago. He was sad because he couldn't forget about his lost lover."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, yes that must be Igor."; mes "I am looking for him!"; mes "Do you know where he is now?"; @@ -9032,7 +9032,7 @@ morocc,165,82,0 script Morroc Villager#rus25 1_M_02,{ } else if (rhea_rus_hair == 4) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -9049,14 +9049,14 @@ morocc,165,82,0 script Morroc Villager#rus25 1_M_02,{ mes "[Morroc Villager]"; mes "Ah, but don't get me wrong! I'm not coughing because of the Kafra Staffers. It's uhh the heat, it's getting to me... ya..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "................................"; mes "The hell you talking about..? I'm looking for someone."; next; mes "[Morroc Villager]"; mes "I see so many adventurers around here, how can I remember everybody? Got any descriptions of this someone..? Or traits..? anything to help me remember."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hmm... I don't know how he looks like but he is from a land called Moscovia."; next; mes "[Morroc Villager]"; @@ -9097,7 +9097,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ } else if (rhea_rus_hair == 4 || rhea_rus_hair == 5) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -9108,25 +9108,25 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ mes "[A gloomy looking soldier]"; mes "...I don't know who you are. Just get outta my face. I don't want to talk..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "It's pretty dangerous here. There are fierce monsters all over the place."; next; mes "[A gloomy looking soldier]"; mes "... Good. Let them come. I want to die here alone."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "A-Are you Igor? What're you talking about? Have you gone nuts?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Do you have any idea how much your lover is suffering?"; next; mes "[A gloomy looking soldier]"; mes "My... lover...?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I brought a message from her. She says not to suffer anymore and to just be happy..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The more you suffer, the deeper she sinks into sadness. Don't think that you're the only one that's suffering..."; next; mes "[A gloomy looking soldier]"; @@ -9141,10 +9141,10 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ mes "T, this is Svetlana's...?!"; mes "H, how did you!?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I met her by accident. She became Lusalka in the marsh of Moscovia."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "She told me that you wouldn't believe me so she gave me these earrings as proof... The present that you gave to her."; next; mes "[A gloomy looking soldier]"; @@ -9174,7 +9174,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ } else if (rhea_rus_hair == 6) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -9182,7 +9182,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ mes "[A gloomy looking soldier]"; mes "I knew that she had become the cursed nymph Lusalka. But, I still went every night... to find her. I just wanted to see her and talk to her."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "She told me that she also wanted to see you. But, she was afraid that Lusalka's curse would kill you if you saw her."; mes "And so she hid..."; next; @@ -9190,7 +9190,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ mes "How could she think of me..."; mes "...I, how should I.. Should I..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Don't be sad. She still loves you. Your suffering is her suffering."; next; mes "[A gloomy looking soldier]"; @@ -9263,7 +9263,7 @@ OnTouch: mes "[Voice unidentified]"; mes "Who dares to come into my cave!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are you Marozka? Maria sent me! I need your 'Golden Thread' to make a 'Golden Key' to release her from the wall!"; next; mes "[Voice unidentified]"; @@ -9273,7 +9273,7 @@ OnTouch: mes "[Voice unidentified]"; mes "You must be fighting against 'Koshei' if you are asking about the 'Golden Key' and Maria! Do you think that you are strong enough to fight against him?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Of course I'm strong enough!"; next; mes "[Voice unidentified]"; @@ -9302,7 +9302,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 HIDDEN_NPC,{ if (rhea_rus_quiz == 1) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -9325,7 +9325,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 HIDDEN_NPC,{ mes "- your hand and pick up -"; mes "- the well baked cookies! -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oops, it's hot, hot!!!"; specialeffect2 EF_FIREHIT; emotion e_omg,1; @@ -9373,7 +9373,7 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 HIDDEN_NPC,{ if (rhea_rus_quiz == 2) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -9391,7 +9391,7 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 HIDDEN_NPC,{ mes "- You hit the tree firmly, -"; mes "- worms fall down! -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ahhhhhhhh!!!"; emotion e_omg,1; close; @@ -9422,7 +9422,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ } else if (rhea_rus_quiz == 3) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -9430,7 +9430,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "[Marozka]"; mes ".....................you came."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are you Marozka? Here, I've proven to you my strength now can you make me the 'Golden Thread'?"; mes "I need it to get Maria out of that wall."; next; @@ -9468,7 +9468,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "As promised, here's the 'Golden Thread'."; mes "So, you are really going to fight Koshei the Immportal, eh?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I don't know but I promised to get Maria out of there."; next; mes "[Marozka]"; @@ -9480,7 +9480,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "[Marozka]"; mes "Do you still want the Golden Thread? Ok, I will give it to you! But, there is one more test."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "One more test?"; mes "Didn't I already prove my worth?"; next; @@ -9491,7 +9491,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ } else if (rhea_rus_quiz == 29) { if (getequipid(EQI_SHOES) != 2429) { if (getequipid(EQI_SHOES) != 2430) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Hmm, did I forget to wear something...?"; close; } @@ -9579,7 +9579,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "Why are you here, you yummy looking human? If you lotter around here any longer, I will make myself some tasty human soup! Hehehehehe"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I, ah, I.. Gold.. golden..."; next; mes "[Baba Yaga]"; @@ -9599,18 +9599,18 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "Leave now, or I will curse you again! 'Presto...'"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh, eh.. I mean.. I say.. spell..."; next; input .@input$; if (.@input$ == "Spellshield Protection") { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh, eh.. I mean.. I say.. spell..."; mes ""+ .@input$ +" !!!"; specialeffect2 EF_ABSORBSPIRITS; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh, eh.. I mean.. I say.. spell..."; mes ""+ .@input$ +" !!!"; next; @@ -9624,20 +9624,20 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "Ho, you are protected by a Protection Spell. You are no ordinary kid."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I heard that you are able to make the 'Golden Key' and that's why I am here!"; next; mes "[Baba Yaga]"; mes "'Golden Key'? Why do you need it?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I need it to release Maria Mobrena from her dark wall prison."; next; mes "[Baba Yaga]"; mes "...Maria Morebna..."; mes "Are you fighting against Koshei?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "If he gets in my way of keeping my promise to her, I guess that I will fight him."; next; mes "[Baba Yaga]"; @@ -9782,13 +9782,13 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; close; } else if (rhea_rus_main == 28) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W, what is this, suddenly?!"; next; mes "[Baba Yaga]"; mes "Ho.. this is for a beautiful garden. This is better than I expected. Ok then, let's do this."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, are you listening to me?"; next; mes "[Baba Yaga]"; @@ -9801,27 +9801,27 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ donpcevent "Baba Yaga#rus32::OnDisable"; close; } else if (rhea_rus_main == 29) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What are you doing!!"; next; mes "[Baba Yaga]"; mes "Hmm, this one makes people deligent and doesn't look effective. Ok then, next is a House Ghost..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, I am talking..."; emotion e_sob,1; next; mes "[Baba Yaga]"; mes "'In the corner...'"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "!!!!!!!!!!!!!!!!!!!!!!!!!"; emotion e_omg; next; mes "[Baba Yaga]"; mes "What, child? Do you feel bad?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "When will you give me the key?!"; next; mes "[Baba Yaga]"; @@ -9843,7 +9843,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; close; } else if (rhea_rus_main == 41) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have done your favor! I got the cow!"; next; mes "[Baba Yaga]"; @@ -9855,7 +9855,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ getitem Gold_Key,1; close; } else if (rhea_rus_main == 42) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have done your favor! The coffin is now silenced!"; next; mes "[Baba Yaga]"; @@ -9871,7 +9871,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ close; } else if (rhea_rus_main == 43) { if (countitem(Babayaga_Silver_Spoon)) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have done your favor! I found and got the silver spoons!"; next; mes "[Baba Yaga]"; @@ -9887,20 +9887,20 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ getitem Gold_Key,1; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have done your favor! I found and got the silver spoons!"; next; mes "[Baba Yaga]"; mes "Oh, yes, yes. Give them to me."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here they.. They..?!"; next; mes "[Baba Yaga]"; mes "You fool! Where did you sell my spoons!? Get them for me right now!"; close; } else if (rhea_rus_main == 44) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have done your favor. Give me the key!"; next; mes "[Baba Yaga]"; @@ -9912,7 +9912,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ getitem Gold_Key,1; close; } else if (rhea_rus_main == 45) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have done your favor! The House ghost is now quiet!"; next; mes "[Baba Yaga]"; @@ -9927,7 +9927,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ getitem Gold_Key,1; close; } else if (rhea_rus_main == 46) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have done your favor! Here, the best broom from Payon!"; next; mes "[Baba Yaga]"; @@ -9952,7 +9952,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "What are you doing here? Kehehehe."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Koshei... suddenly appeared.. and Maria.. Wolf... killed..."; next; mes "[Baba Yaga]"; @@ -10318,13 +10318,13 @@ OnTouch: mes "[Cow]"; mes "Moo.."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hah, t, that is Baba Yaga's cow?!"; mes "Y, you..."; next; mes "- You approach to the cow carefully and hold its nape -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You! Go home now!"; emotion e_omg; next; @@ -10335,7 +10335,7 @@ OnTouch: next; input .@input$; if (.@input$ == "Good feed is orange-flavored") { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!!"; specialeffect EF_TELEPORTATION2; next; @@ -10344,7 +10344,7 @@ OnTouch: donpcevent "Cow#rus34::OnEnable"; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!!"; next; mes "[Cow]"; @@ -10362,7 +10362,7 @@ OnTouch: close; } } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Akkkk?! Eh!? The s-spell..."; next; mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -"; @@ -10375,10 +10375,10 @@ OnTouch: } close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What a surprise. The cow is bad like its owner."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok, then. Let's get back to Baba Yaga..."; rhea_rus_main = 41; close; @@ -10388,7 +10388,7 @@ OnTouch: next; mes "- The cow is tied around its neck and eats grass comfortably -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I must return to Baba Yaga..."; close; } @@ -10416,13 +10416,13 @@ OnTouch: mes "[Cow]"; mes "Moo.."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hah, t, that is Baba Yaga's cow?!"; mes "Y, you..."; next; mes "- You approach to the cow carefully and hold its nape -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You! Go home now!"; emotion e_omg; next; @@ -10433,7 +10433,7 @@ OnTouch: next; input .@input$; if (.@input$ == "Good feed is orange-flavored") { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!!"; specialeffect EF_TELEPORTATION2; next; @@ -10442,7 +10442,7 @@ OnTouch: donpcevent "Cow#rus34::OnEnable"; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!!"; next; mes "[Cow]"; @@ -10460,7 +10460,7 @@ OnTouch: close; } } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Akkkk?! Eh!? The s-spell..."; next; mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -"; @@ -10474,10 +10474,10 @@ OnTouch: } close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What a surprise. The cow is bad like its owner."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok, then. Let's get back to Baba Yaga..."; rhea_rus_main = 41; close; @@ -10487,7 +10487,7 @@ OnTouch: next; mes "- The cow is tied around its neck and eats grass comfortably -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I must return to Baba Yaga..."; close; } @@ -10515,13 +10515,13 @@ OnTouch: mes "[Cow]"; mes "Moo.."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hah, t, that is Baba Yaga's cow?!"; mes "Y, you..."; next; mes "- You approach to the cow carefully and hold its nape -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You! Go home now!"; emotion e_omg; next; @@ -10532,7 +10532,7 @@ OnTouch: next; input .@input$; if (.@input$ == "Good feed is orange-flavored") { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!!"; specialeffect EF_TELEPORTATION2; next; @@ -10541,7 +10541,7 @@ OnTouch: donpcevent "Cow#rus35::OnEnable"; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!!"; next; mes "[Cow]"; @@ -10554,7 +10554,7 @@ OnTouch: close; } } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Akkkk?! Eh!? The s-spell..."; next; mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -"; @@ -10562,10 +10562,10 @@ OnTouch: donpcevent "Cow#rus35::OnEnable"; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What a surprise. The cow is bad like its owner."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok, then. Let's get back to Baba Yaga..."; rhea_rus_main = 41; close; @@ -10575,7 +10575,7 @@ OnTouch: next; mes "- The cow is tied around its neck and eats grass comfortably -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I must return to Baba Yaga..."; close; } @@ -10599,24 +10599,24 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "[Noisy Coffin]"; mes "Don't you want to exchange lives with me? Exchange with me, exchange!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ehh, that's one noisy coffin."; next; mes "[Noisy Coffin]"; mes "I was alive! I was alive!"; mes "What is different between you and me? Why are you still alive? Why didn't you die? Why did I die?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... How can I silence him..."; next; while(1) { switch(select("Pray", "Sing a hymn", "Pour Holy Water on him", "Kick him")) { case 1: if (rhea_rus_main == 17) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...I'll pray."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Heaven, earth, and wind belong to God, there is no place for evil."; specialeffect EF_BLESSING; next; @@ -10625,27 +10625,27 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ rhea_rus_main = 18; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...I'll pray."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Heaven, earth, and wind belong to God, there is no place for evil."; specialeffect EF_BLESSING; next; mes "[Noisy Coffin]"; mes "What was that? What was that for? Was it fun?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "......................................"; next; } break; case 2: if (rhea_rus_main == 18) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hmm, hmm! I'll sing a hymn. The first phrase 'Holy god against evils'!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "- The covetous, the perverse -"; mes "- All the evils hateful -"; mes "- Will be droven off this land -"; @@ -10656,10 +10656,10 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ rhea_rus_main = 19; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hmm, hmm! I'll sing a hymn. The first phrase 'Good looks down at us'!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "- The covetous, the perverse -"; mes "- All the evils hateful -"; mes "- Will be droven off this land -"; @@ -10668,7 +10668,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "[Noisy Coffin]"; mes "Perverse! The perverse!! Drive away!! What was that song?! Was it fun?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "......................................"; next; } @@ -10676,7 +10676,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ case 3: if (countitem(Holy_Water)) { if (rhea_rus_main == 16) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "If you don't shut up, I will pour Holy Water on you!"; next; mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -"; @@ -10688,7 +10688,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ rhea_rus_main = 17; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "If you don't shut up, I will pour Holy Water on you!"; next; mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -"; @@ -10698,25 +10698,25 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "Ah, cold! No, it's cool! Was it fun? Was it fun?!"; delitem Holy_Water,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "......................................"; next; } } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yeah, where's the Holy water?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...... I don't have any..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "......................................"; next; } break; case 4: if (rhea_rus_main == 19) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...If you don't shut up..."; mes "......I will kick you!!"; next; @@ -10728,7 +10728,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ rhea_rus_main = 20; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...If you don't shut up..."; mes "......I will kick you!!"; next; @@ -10738,7 +10738,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "[Noisy Coffin]"; mes "Slam! Slam! I like noise! Do it more, more, more!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "......................................"; next; } @@ -10746,45 +10746,45 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ } } if (rhea_rus_main < 20) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Not effective..."; rhea_rus_main = 16; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ".............If you make noise once more, you will see more than you imagine..."; next; mes "[Noisy Coffin]"; mes "................................"; emotion e_dots; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hu, the job has been done."; mes "Let's get back to Baba Yaga."; rhea_rus_main = 42; close; } else if (rhea_rus_main == 20) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ".............If you make noise once more, you will see more than you imagine..."; next; mes "[Noisy Coffin]"; mes "................................"; emotion e_dots; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hu, the job has been done."; mes "Let's get back to Baba Yaga."; rhea_rus_main = 42; close; } else if (rhea_rus_main == 42) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ".............If you make noise once more, you will see more than you imagine..."; next; mes "[Noisy Coffin]"; mes "................................"; emotion e_dots; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hu, the job has been done."; mes "Let's get back to Baba Yaga."; close; @@ -10806,7 +10806,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{ } else if (rhea_rus_main == 25) { mes "- Around the locked box, a women having snakes on her head is engraved -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Does this work..."; next; select("Insert the key into the lock"); @@ -10815,7 +10815,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{ mes "- Her eyes are made from jewels !! -"; if (countitem(Crystal_Mirror)) { next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Arrrrrk? What is this!!"; specialeffect EF_FLASHER; next; @@ -10887,14 +10887,14 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ case 1: mes "- Mushrooms grow on the bed -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Life......"; close; break; case 2: mes "- You look at the under the bed -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ouch?!"; specialeffect2 EF_HIT2; percentheal -5,0; @@ -10907,7 +10907,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ } mes "- You raise the dirty sheet that has many holes -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...?! What is this?"; next; mes "- There is a scar on the sheet that seems to have the location !! -"; @@ -10916,7 +10916,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ viewpoint 1,98,118,3,0xFF0000; viewpoint 1,27,115,4,0xFF0000; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...This may be?!"; next; mes "[Voice unidentified]"; @@ -10927,7 +10927,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ viewpoint 2,27,115,4,0x00FF00; emotion e_omg,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eek, it would be best to run away now!"; rhea_rus_main = 22; close2; @@ -10940,14 +10940,14 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ case 1: mes "- Mushrooms grow on the bed -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Life......"; close; break; case 2: mes "- You look at the under the bed -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ouch?!"; specialeffect2 EF_HIT2; percentheal -5,0; @@ -10970,7 +10970,7 @@ treasure01,98,119,0 script Dirty Wall#rus39 HIDDEN_NPC,{ next; mes "- ^ff0000Her... careful.. Mermaid's song.. sleeping.. the eyes.. protect your.. mirror^000000 -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...What is this talking about...?"; if (rhea_rus_main == 22) rhea_rus_main = 23; close; @@ -11005,12 +11005,12 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{ if (rhea_rus_main == 24) { mes "- You open the box, junk is in it -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Should I search this...?"; next; mes "- You sigh and stretch your hand into the box -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...!? What is this?!"; next; .@russ_key02 = rand(1,7); @@ -11027,12 +11027,12 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{ case 7: mes "- You find a bone !! -"; break; } next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W, what is this!?"; emotion e_omg,1; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh, this may be..."; next; mes "- You adjust the piece of the broken key with the its handle and they make a sound and become a key !!-"; @@ -11066,7 +11066,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{ mes "[Momotoro Publisher]"; mes "Someone ordered a book but did not pick it up."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, I.. a magic book..."; next; mes "[Momotoro Publisher]"; @@ -11074,14 +11074,14 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{ next; input .@input$; if (.@input$ == "Baba Yaga") { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am "+ .@input$ +"."; next; mes "[Momotoro Publisher]"; mes ""+ .@input$ +" ... Ah, here it is."; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am "+ .@input$ +" "; next; mes "[Momotoro Publisher]"; @@ -11126,7 +11126,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ if (rhea_rus_main == 31) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Is it in here..? Hey, hey..."; next; mes "- You tap the jar -"; @@ -11137,7 +11137,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "- A voice laughs in the jar as -"; mes "- it shakes from right to left -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You! No more games! Come out of there!"; specialeffect EF_HIT2; next; @@ -11151,7 +11151,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ donpcevent "House Ghost Jar#rus43::OnDisable"; close; } else if (rhea_rus_main == 32) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ehh.. you, what are you doing!!"; next; mes "- As you plan to kick the jar -"; @@ -11192,7 +11192,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "Let's play best out of 5. So if you win 3 games, I promise to stay quiet!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok! It will be fun. Let's do it."; next; .@rugame_turn01 = 0; @@ -11227,7 +11227,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ .@rucard_game01 = rand(1,3); switch(select("Poring", "Angeling", "Ghostring")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hmmm, I think it is the Poring Card!"; next; mes "[House Ghost]"; @@ -11263,7 +11263,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ } break; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hmmm, I think it is the Angeling Card!"; next; mes "[House Ghost]"; @@ -11299,7 +11299,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ } break; case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hmmm, I think it is the Ghostring Card!"; next; mes "[House Ghost]"; @@ -11341,7 +11341,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ rhea_rus_main = 34; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I was not thinking correctly! Let's do it again!"; next; mes "[House Ghost]"; @@ -11354,18 +11354,18 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "As promised, I will be quiet now. Thank you for playing with me."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh and by the way, I have a present for you!"; next; if (countitem(Milk)) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You said you like milk. Here, take this."; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You said you like milk. Here, take.. Eh?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W, where is this? Wait here. I will bring it soon!!"; close; } @@ -11430,7 +11430,7 @@ payon,65,119,0 script Broom Grandma#rus44 1_F_ORIENT_04,{ mes "[Broom Grandma]"; mes "It is so good that even ghosts want only a Payon broom."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I want to buy a broom."; next; mes "[Broom Grandma]"; @@ -11477,7 +11477,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "[Ghost Tree]"; mes "Errr, a human? What are you doing here? Do you want to play with me?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Return the broom."; next; mes "[Ghost Tree]"; @@ -11534,12 +11534,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ input .@input$; if (.@input$ == "Curly Sue") { ++.@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!"; next; } else { //.@rus_kafra01 = .@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +"!!"; next; } @@ -11549,12 +11549,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ input .@input$; if (.@input$ == "Jasmine") { ++.@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!"; next; } else { //.@rus_kafra01 = .@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +"!!"; next; } @@ -11564,12 +11564,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ input .@input$; if (.@input$ == "Roxie") { ++.@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!"; next; } else { //.@rus_kafra01 = .@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +"!!"; next; } @@ -11579,12 +11579,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ input .@input$; if (.@input$ == "Pavianne") { ++.@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!"; next; } else { //.@rus_kafra01 = .@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +"!!"; next; } @@ -11594,12 +11594,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ input .@input$; if (.@input$ == "Blossom") { ++.@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!"; next; } else { //.@rus_kafra01 = .@rus_kafra01; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +"!!"; next; } @@ -11612,7 +11612,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "Ah, you are wrong, wrong!"; mes "Do you really think that you can take the brooms back?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I was not thinking correctly! I will try it again!"; next; mes "[Ghost Tree]"; @@ -11629,9 +11629,9 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "The second question. Listen carefully and answer!"; next; mes "[Ghost Tree]"; - mes "One day, you, "+ strcharinfo(0) +", upgraded your 'Hat of the Sun God', your ancestral treasure."; + mes "One day, you, "+ strcharinfo(PC_NAME) +", upgraded your 'Hat of the Sun God', your ancestral treasure."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh? I didn't..."; next; mes "[Ghost Tree]"; @@ -11658,18 +11658,18 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ next; input .@input$; if (.@input$ == "Antonio") { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +" !!"; next; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes ""+ .@input$ +"!!"; next; mes "[Ghost Tree]"; mes "You are wrong, wrong!"; mes "Look at this. In this way, it will take you a million years to take them back!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I was not thinking correctly!!!"; mes "Again, again!"; next; @@ -11694,7 +11694,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "[Ghost Tree]"; mes "Cast 3 times if you win once, I will give you what you want."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok! I will do it!"; next; .@rustree_turn01 = 0; @@ -11712,18 +11712,18 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "I've got ^0000ffNumber "+.@tree_dice01+"^000000."; emotion .@emo[.@tree_dice01]; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok, it is my turn?"; next; mes "-You cast a dice. The dice falls down, rotates and stops there-"; specialeffect2 EF_STUNATTACK; next; .@rus_dice01 = rand(1,6); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Let's see..."; next; emotion .@emo[.@rus_dice01],1; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; if (.@rus_dice01 == .@tree_dice01) { mes "Let's see... Wow, I got it! I've got ^0000ffNumber "+.@rus_dice01+"^000000!"; emotion e_gasp; @@ -11759,7 +11759,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "[Ghost Tree]"; mes "Kuhuhu, nobody is worse than you. Remember that you have to win over me to get what you want"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I was not what I am! Let's do it again!"; next; mes "[Ghost Tree]"; diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index dc7a40bf3..f2e20c07f 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -69,7 +69,7 @@ OnTouch: if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (aru_monas < 1)) { hideoffnpc "Agent#pc1"; mes "[????]"; - mes "Are you "+strcharinfo(0)+"?"; + mes "Are you "+strcharinfo(PC_NAME)+"?"; mes "I've been waiting for you."; mes "^6B8E23Priest Bamph^000000 is expecting"; mes "your arrival at ^6B8E23Prontera"; @@ -420,13 +420,13 @@ OnTouch: mes "Veins Stripe Stickleback."; mes "Please enjoy your meal."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^ff0000Veins^000000, huh? I might want"; mes "to check that place one"; mes "of these days to see if"; mes "I can find more of this fish."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Whoa, this fish tastes..."; mes "I've never tasted anything"; mes "like it! It's almost like"; @@ -723,7 +723,7 @@ ve_in,239,115,0 script Drunkard#Aru 4_M_DESERT,{ aru_monas = 15; changequest 17010,17011; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's right!"; mes "Maybe I should check"; mes "on ^32CD32Kurdi's father since"; @@ -753,7 +753,7 @@ ve_in,238,120,4 script Drunkard#Aru1 4_F_DESERT,{ mes "Hohohoho~"; mes "Oh~ Hohohoho~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She's kind of strange..."; close; } @@ -777,9 +777,9 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ next; mes "[Larjes]"; mes "Long time no see,"; - mes ""+strcharinfo(0)+"."; + mes ""+strcharinfo(PC_NAME)+"."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Larjes!"; next; mes "[Larjes]"; @@ -991,7 +991,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{ mes "are missing, revealing"; mes "scaly, snake-like skin.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "Did this grass...?"; next; @@ -1000,7 +1000,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{ mes "poison used to kill the"; mes "Gaebolg family princes.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Looks like I just hit"; mes "the jackpot. Huh?"; mes "Someone behi--"; @@ -1045,7 +1045,7 @@ OnTouch: mes "For a second there,"; mes "I thought I lost you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Larjes...? What..."; mes "What happened?"; mes "Ugh, my head..."; @@ -1058,7 +1058,7 @@ OnTouch: mes "these strange creatures"; mes "were savagely attacking you!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "You saved me?"; mes "Thank you. Do you"; mes "happen to know what"; @@ -1077,7 +1077,7 @@ OnTouch: mes "[Larjes]"; mes "?!?!?!!!!!"; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "!!!!?!?!!!!!!"; mes "Isn't... Isn't that...?"; next; @@ -1087,7 +1087,7 @@ OnTouch: mes "you, but... I wonder why"; mes "he's not attacking us."; next; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "I guess you'll have to go"; mes "right up to him and ask."; aru_monas = 19; @@ -1163,7 +1163,7 @@ nameless_n,169,254,0 script Night#Aru2 FAKE_NPC,3,3,{ OnTouch: if(aru_monas == 20) { hideoffnpc "Larjes#Monastery2"; - mes "[" +strcharinfo(0)+ "]"; + mes "[" +strcharinfo(PC_NAME)+ "]"; mes "What the hell...!?"; next; mes "[Larjes]"; @@ -1175,7 +1175,7 @@ OnTouch: mes "survive long in a place"; mes "like this. I'm going to wait"; mes "for you in the boat. Learn"; - mes "what you need to learn, and then come back safe, "+strcharinfo(0)+"."; + mes "what you need to learn, and then come back safe, "+strcharinfo(PC_NAME)+"."; aru_monas = 21; changequest 17013,17014; close2; @@ -1377,7 +1377,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{ mes "still barely alive.^000000"; next; if (select("Touch Him", "Ignore Him") == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This man..."; mes "He's so familiar"; mes "for some reason."; @@ -1430,7 +1430,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{ mes "examine him. In his jacket,"; mes "you find a shining medal...^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This medal..."; mes "This means that"; mes "this man is...!"; @@ -1464,7 +1464,7 @@ nameless_n,145,162,0 script AideAmi#Aru HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if (aru_monas == 26) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III..."; next; switch(select("Stay here", "Climb the wall")) { @@ -1552,7 +1552,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "I'm afraid that I cannot give you information about them easily"; mes "as they mean a lot to us."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I was curious"; mes "about who they kidnapped."; next; @@ -1742,7 +1742,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "I thought I warned you"; mes "before to stay out of trouble."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not here to discuss"; mes "that. But I happened to"; mes "hear that you're the only"; @@ -1761,7 +1761,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "someone else. Unlike him,"; mes "I actually want a war."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Weren't you guys friends?"; mes "Besides, you don't seem as"; mes "aggressive as those other"; @@ -1811,7 +1811,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "We were wrong all along..."; mes "This time, war is the answer."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Fine. If you're so sure"; mes "of yourself, then you won't"; mes "mind reading this letter"; @@ -1885,8 +1885,8 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "Adventurer..."; mes "What was your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "My name is "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "My name is "+strcharinfo(PC_NAME)+"."; next; mes "[High Priestess Niren]"; mes "Adventurer..."; @@ -1896,7 +1896,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "^3311FFin private^000000. You'll definitely"; mes "need our help for that end."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Does this mean that"; mes "you've decided to work"; mes "with Zhed again?"; @@ -1927,7 +1927,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "ears on her. We need to get"; mes "those spies away somehow..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What can we do"; mes "about them, then?"; next; @@ -1939,7 +1939,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "try to gather information"; mes "from the priests around her."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sure thing. You"; mes "can count on me!"; emotion e_no1,1; @@ -1970,7 +1970,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "I haven't had the chance"; mes "to meet her recently, so..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, she doesn't seem"; mes "very well, just like the"; mes "last time I saw her. I didn't"; @@ -2005,9 +2005,9 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "You all need a vacation."; next; mes "[High Priestess Niren]"; - mes ""+strcharinfo(0)+"."; + mes ""+strcharinfo(PC_NAME)+"."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes?"; next; mes "[High Priestess Niren]"; @@ -2086,7 +2086,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "know if he wrote it or not."; next; mes "[High Priestess Niren]"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; mes "I'm going to use this to"; mes "send the priests and followers"; mes "on vacation. Then me and Zhed"; @@ -2111,13 +2111,13 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "Yes, ma'am!"; next; mes "[High Priestess Niren]"; - mes ""+strcharinfo(0)+","; + mes ""+strcharinfo(PC_NAME)+","; mes "please go back to Zhed,"; mes "and let him know everything"; mes "is ready. Then I want you to"; mes "meet us in the ^3131FFSky Garden^000000."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes!"; next; mes "[High Priestess Niren]"; @@ -2347,9 +2347,9 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "There must be some"; mes "way I can repay you."; mes "Ah, here we go. Take it."; - mes "Isn't your name, "+ strcharinfo(0) +"?"; + mes "Isn't your name, "+ strcharinfo(PC_NAME) +"?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What th--?"; mes "How did you know?"; next; @@ -2358,7 +2358,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "You open the note, and"; mes "read its message.^000000"; next; - mes "^666666"+ strcharinfo(0) +"."; + mes "^666666"+ strcharinfo(PC_NAME) +"."; mes " "; mes "The time for us to act"; mes "has come once again."; @@ -2368,7 +2368,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes " - Bekento^000000"; next; emotion e_omg,1; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "So... This means..."; mes "You're not really a"; mes "merchant, are you?"; @@ -2378,13 +2378,13 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "looks at you with a"; mes "mischievous grin.^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "So you asked me to get"; mes "you a drink as an excuse"; mes "just to talk to you?!"; emotion e_sob,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh well, thanks for"; mes "bringing me the note."; mes "But I'm not buying you"; @@ -2482,7 +2482,7 @@ OnTouch: moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ if ((aru_em > 1) && (aru_em < 7)) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me, but I heard"; mes "that I could buy some"; mes "good drinks around here."; @@ -2497,7 +2497,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ mes "I brew at home, and share"; mes "with my friends after dinner."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Well, I ran into this"; mes "merchant that really wants"; mes "to have a taste of that wine."; @@ -2508,7 +2508,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ mes "Oh, I'm sorry, but I'm"; mes "all sold out for today."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, no..."; emotion e_otl,1; next; @@ -2527,7 +2527,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{ mes "I'm flattered that your friend"; mes "is so interested in my wine."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Really? Thank you!"; mes "I'm sure that he's really"; mes "appreciate your generosity."; @@ -2584,7 +2584,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ mes "comfort. Take a deep breath:"; mes "smell that relaxing aroma?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, you're right, that"; mes "is a nice smell! So, is"; mes "Priestess Niren away"; @@ -2596,7 +2596,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ mes "that wish to meet her,"; mes "even early in the morning."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Do you know where"; mes "I could find her?"; next; @@ -2608,7 +2608,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{ mes "Garden. That garden is very"; mes "large, and quite beautiful."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The High Priestess"; mes "must be very busy."; next; @@ -2691,7 +2691,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ switch(select("Give Her Niren's File", "Leave Her Alone")) { case 1: if (countitem(File02) > 0) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You know High Priestess"; mes "Niren, right? This is from her."; next; @@ -2756,7 +2756,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ } else if (aru_em == 18) { if (countitem(Red_Jewel) > 0) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Would you be able to forge"; mes "a copy of High Priestess"; mes "Niren's file if you had"; @@ -3025,7 +3025,7 @@ OnTouch: mes "Isn't this the adventurer?"; next; mes "[Pope]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "I'm very glad to see you"; mes "again. Not only did you"; mes "share news of the outside"; @@ -3112,7 +3112,7 @@ OnTouch: next; cutin "ra_bishop",2; mes "[Pope]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "I appreciate all your work"; mes "on behalf of Arunafeltz."; mes "My influence may still be"; @@ -3428,7 +3428,7 @@ comodo,224,187,3 script Muff 4_M_04,{ close; } if (diamond_edq == 4) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this wet, tattered"; mes "piece of paper the bond"; mes "of debt that you need?"; @@ -3441,7 +3441,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "on it! I need... I need"; mes "to fix this somehow!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Do you have any ideas?"; mes "I mean, if we dried the"; mes "paper, the letters would"; @@ -3661,7 +3661,7 @@ alberta,127,143,3 script Belder 4_M_03,{ mes "Now that I think of it, I did"; mes "loan a Muff money once."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; next; mes "[Belder]"; @@ -3704,18 +3704,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ next; switch(select("Dig Up the Spot", "Cancel")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There must be something"; mes "in the ground. I better"; mes "dig it up and check..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ergh...! Ugh!"; mes "This would be a lot"; mes "easier with a shovel!"; mes "Only a little more to go..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hm? I hit something?"; mes "Let's--Yucky! It's so"; mes "wet and--Ugh! Nasty"; @@ -3726,7 +3726,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ diamond_edq = 2; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Something isn't quite"; mes "kosher about all this."; mes "Nope, this time, I'm"; @@ -3735,7 +3735,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ } } else if (diamond_edq == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we are... It's..."; mes "A soggy wallet? This"; mes "must be the one Muff"; @@ -3743,7 +3743,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "of debt is inside... Mm..."; mes "Ugh, it's really soaked..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I've done all"; mes "I can for now. I should"; mes "bring this back to Muff."; @@ -3752,13 +3752,13 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ close; } if (diamond_edq > 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This is the same spot"; mes "I dug up from before."; mes "It's useless to me now!"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh. There's a weird"; mes "bump in the ground. Well,"; mes "I can't just go looking at"; @@ -3983,7 +3983,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "Blah-blah--that's just"; mes "about it in a nutshell."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; next; mes "[Dorian]"; @@ -4625,7 +4625,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "when the heater stops,"; mes "the slot reopens.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So this is the original"; mes "bond of debt that Muff"; mes "lost? It looks... Perfect!"; @@ -4672,7 +4672,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ } if ((diamond_edq == 14) && (BaseLevel > 65)) { mes "[Ibrahim]"; - mes "" + strcharinfo(0) + ", right?"; + mes "" + strcharinfo(PC_NAME) + ", right?"; mes "Don't be too suprised."; mes "I've heard of you here"; mes "and there. Heh heh~!"; @@ -4688,7 +4688,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "Anyway, I was able to obtain"; mes "the Diamond of Destruction!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^666666Hmm... He might"; mes "be talking about that"; mes "jewel Muff gave to Belder"; @@ -5167,7 +5167,7 @@ OnTouch: if ((diamond_edq == 14) && (BaseLevel > 65)) { mes "[Ibrahim]"; mes "Psst, adventurer!"; - mes "You're " + strcharinfo(0) + ", right?"; + mes "You're " + strcharinfo(PC_NAME) + ", right?"; mes "There's something"; mes "I'd like to discuss"; mes "with you in private!"; @@ -5286,7 +5286,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ mes "this off your hands. Er,"; mes "would you be on your way?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? But why?"; next; mes "[Jhonnita]"; @@ -5545,7 +5545,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "to properly apologize to"; mes "her the next time I see her."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; @@ -5693,14 +5693,14 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ close; } if (diamond_edq == 18) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hello? I'm here to"; mes "see Doctor Wola."; next; mes "[Wola]"; mes "Oh... Ah... Um..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but do you"; mes "know where I can find her?"; next; @@ -5709,7 +5709,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "Oh no! Wah!"; mes "See what you did?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I don't know"; mes "what you're talking"; mes "about. I'm just wanted"; @@ -5722,7 +5722,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "I was brewing! The pot"; mes "is all broken now..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Oh, I'm..."; mes "I'm really sorry."; next; @@ -5732,7 +5732,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "my fault, really."; mes "Waaah~! My pot!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm sorry, I don't know"; mes "what's going on exactly."; mes "Was that pot expensive?"; @@ -5745,7 +5745,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "for any cuts! If they're"; mes "hurt, I can't help anyone!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That's, uh, that"; mes "sounds pretty serious."; mes "So how are your hands?"; @@ -5759,7 +5759,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "medicine pot. You're partly"; mes "responsible, you know."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay. Just tell"; mes "me what I should do."; mes "Hold on, I came here to"; @@ -5782,7 +5782,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "^0000FF10 Soft Blades of Grass^000000."; mes "There's no time to waste!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You... You got it."; changequest 3111,3112; diamond_edq = 19; @@ -5880,7 +5880,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "have it delivered to him"; mes "shortly. In a while, maybe?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um, you're not mad or"; mes "anything? I gathered that"; mes "you didn't like him much..."; @@ -5893,7 +5893,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "patients suffer longer and"; mes "more painful treatment..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^666666She hates him!"; mes "But I guess Leblo's life"; mes "should be okay in her hands.^000000)"; @@ -5919,7 +5919,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "^0000FF10 Soft Blades of Grass^000000."; mes "There's no time to waste!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You... You got it."; close; } @@ -5968,7 +5968,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "have it delivered to him"; mes "shortly. In a while, maybe?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um, you're not mad or"; mes "anything? I gathered that"; mes "you didn't like him much..."; @@ -5981,7 +5981,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "patients suffer longer and"; mes "more painful treatment..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^666666She hates him!"; mes "But I guess Leblo's life"; mes "should be okay in her hands.^000000)"; @@ -6268,7 +6268,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ mes "safe hidden under the"; mes "shadows of these boxes.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Looks like the Z Gang"; mes "forgot to take this with"; mes "them in their rush to escape."; @@ -6279,13 +6279,13 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ close; } if (diamond_edq == 24) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, the safe opened!"; mes "Those switches must have"; mes "done the trick. Now..."; mes "Let's look inside."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Awesome! It's a huge"; mes "red diamond! Is this"; mes "Ibrahim's Diamond"; @@ -6295,7 +6295,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ mes "[Investigator]"; mes "Zzz... Zzz..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lucky for me, this"; mes "guy is asleep. I better"; mes "sneak out of here, and"; @@ -6306,14 +6306,14 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{ close; } if ((diamond_edq < 22) && (diamond_edq > 24)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something here"; mes "fixed to the ground, but now"; mes "it looks like something yanked"; mes "it out forcefully. How weird."; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What is this?"; mes "Oh well, I don't"; mes "think it's important."; @@ -6326,7 +6326,7 @@ cmd_in02,69,196,0 script Odd Switch#Switch1 CLEAR_NPC,{ mes "switch on the ground"; mes "near the whiskey barrels.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Was this here before?"; mes "What happens if I press"; mes "this teeny little switch?"; @@ -6334,7 +6334,7 @@ cmd_in02,69,196,0 script Odd Switch#Switch1 CLEAR_NPC,{ hideoffnpc "Odd Switch#Switch2"; mes "^3355FF*Click Click*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That sound...!"; mes "Something happened,"; mes "but what could it be?"; @@ -6354,7 +6354,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{ mes "switch on the ground"; mes "under the boxes' shadows.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Was this here before?"; mes "What happens if I press"; mes "this teeny little switch?"; @@ -6363,7 +6363,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{ next; changequest 3116,3117; diamond_edq = 24; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That sound...!"; mes "Something happened,"; mes "but what could it be?"; @@ -6705,7 +6705,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "Um, commiserate"; mes "about failing life too?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you Valdes?"; mes "I came to ask you"; mes "for your help..."; @@ -6777,7 +6777,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "Just one tashte~"; mes "^666666*Gulp Gulp Gulp*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You just..."; mes "That was three bottles!"; next; @@ -6787,7 +6787,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "now I feel better"; mes "able to speak now~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^666666Whaaaat~?^000000)"; next; mes "[Valdes]"; @@ -7155,7 +7155,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "in Payon, one of the best"; mes "decoders in this kingdom."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Gooho Ahn?"; mes "Why does it feel like"; mes "I should know that"; @@ -7453,7 +7453,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "and you'll shake the coins."; next; while(1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(^666666What should I guess?^000000)"; next; .@amuro = rand(1,2); @@ -7550,7 +7550,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "onto someone more worthy..."; mes "You are the new White Meteor!"; next; - mes "[" + strcharinfo(0) +"]"; + mes "[" + strcharinfo(PC_NAME) +"]"; mes "Really? Uh, can I get"; mes "that in writing please?"; mes "It'd mean so much to me!"; @@ -7564,7 +7564,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ next; mes "^3355FF*Scribble Scribble*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What does this"; mes "scribble on my"; mes "wrist mean?"; @@ -7576,7 +7576,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "me will recognize it"; mes "and its authenticity."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thank you so much"; mes "for the fun game!"; mes "I better get going now,"; @@ -7687,7 +7687,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "onto someone more worthy..."; mes "You are the new White Meteor!"; next; - mes "[" + strcharinfo(0) +"]"; + mes "[" + strcharinfo(PC_NAME) +"]"; mes "Really? Uh, can I get"; mes "that in writing please?"; mes "It'd mean so much to me!"; @@ -7701,7 +7701,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ next; mes "^3355FF*Scribble Scribble*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What does this"; mes "scribble on my"; mes "wrist mean?"; @@ -7713,7 +7713,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "me will recognize it"; mes "and its authenticity."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thank you so much"; mes "for the fun game!"; mes "I better get going now,"; @@ -7945,7 +7945,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "for one of the greatest"; mes "disasters of all time."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "So what's the letter say?"; next; @@ -7959,7 +7959,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{ mes "^0000ffAynoen hwo sspotp uys^000000"; mes "^0000ffwlil eb kckide on htier ssa!^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?"; next; mes "[Gooho Ahn] "; @@ -8043,7 +8043,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "Grrrr... DIE NOW!"; specialeffect EF_STEAL; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-who are you?"; next; mes "[????]"; @@ -8055,7 +8055,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ $@zdan = 0; stopnpctimer; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? That man must"; mes "have dropped this"; mes "note in his haste"; @@ -8064,13 +8064,13 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ next; mes ""; mes ""; - mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; mes "Fail to kill him, and death"; mes "will be too good for you, meow.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That must have been"; mes "an informer for the Z Gang."; mes "He can't have gotten too far:"; @@ -8085,7 +8085,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "..............................."; mes "............................... "; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Something's not quite"; mes "right. I should come back"; mes "and investigate this area"; @@ -8094,7 +8094,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ close; } if ((zdan_edq == 10) && ($@zdan > 0)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nuts! I was supposed"; mes "to try to do this secretly!"; mes "I better try to investigate"; @@ -8108,7 +8108,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "[????]"; mes "Eeek...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Haha! Got you!"; mes "You're an informer for"; mes "the Z Gang, aren't you?"; @@ -8119,7 +8119,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "talking about!"; mes "I'm innocent!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Then you're telling"; mes "me this note didn't"; mes "just fall out of your"; @@ -8130,7 +8130,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "Th-that's..."; mes "I'm not--That...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You better confess, or"; mes "I'll drag you over to the"; mes "Prontera Knightage or the"; @@ -8145,7 +8145,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "got kids to feed!"; mes "I... I can't go to jail!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "Let's start by you"; mes "telling me where"; @@ -8158,7 +8158,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "food chain, I just follow"; mes "their written instructions."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You know what?"; mes "Never mind. I'm won't"; mes "take you to be jailed by"; @@ -8173,7 +8173,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "enter the place without the"; mes "secret password."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nice. Now, you better"; mes "stop running with the"; mes "Z Gang. Otherwise, I'm"; @@ -8184,7 +8184,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "Anything you want!"; mes "J-just let me liiive!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should head back to"; mes "Marybell, and see if she's"; mes "learned any new information."; @@ -8240,7 +8240,7 @@ OnTouch: mes "Grrrr... DIE NOW!"; specialeffect EF_STEAL; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-who are you?"; next; mes "[????]"; @@ -8252,7 +8252,7 @@ OnTouch: $@zdan = 0; stopnpctimer; next; - mes "[" + strcharinfo(0) + "] "; + mes "[" + strcharinfo(PC_NAME) + "] "; mes "Huh? That man must"; mes "have dropped this"; mes "note in his haste"; @@ -8261,13 +8261,13 @@ OnTouch: next; mes ""; mes ""; - mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; mes "Fail to kill him, and death"; mes "will be too good for you, meow.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That must have been"; mes "an informer for the Z Gang."; mes "He can't have gotten too far:"; @@ -8290,7 +8290,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "Grrrr... DIE NOW!"; specialeffect EF_STEAL; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-who are you?"; next; mes "[????]"; @@ -8302,7 +8302,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ $@zdan = 0; stopnpctimer; next; - mes "[" + strcharinfo(0) + "] "; + mes "[" + strcharinfo(PC_NAME) + "] "; mes "Huh? That man must"; mes "have dropped this"; mes "note in his haste"; @@ -8311,13 +8311,13 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ next; mes ""; mes ""; - mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; mes "Fail to kill him, and death"; mes "will be too good for you, meow.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That must have been"; mes "an informer for the Z Gang."; mes "He can't have gotten too far:"; @@ -8332,7 +8332,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "[????]"; mes "Eeek...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Haha! Got you!"; mes "You're an informer for"; mes "the Z Gang, aren't you?"; @@ -8343,7 +8343,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "talking about!"; mes "I'm innocent!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Then you're telling"; mes "me this note didn't"; mes "just fall out of your"; @@ -8354,7 +8354,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "Th-that's..."; mes "I'm not--That...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You better confess, or"; mes "I'll drag you over to the"; mes "Prontera Knightage or the"; @@ -8369,7 +8369,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "got kids to feed!"; mes "I... I can't go to jail!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "Let's start by you"; mes "telling me where"; @@ -8382,7 +8382,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "food chain, I just follow"; mes "their written instructions."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You know what?"; mes "Never mind. I'm won't"; mes "take you to be jailed by"; @@ -8397,7 +8397,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "enter the place without the"; mes "secret password."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nice. Now, you better"; mes "stop running with the"; mes "Z Gang. Otherwise, I'm"; @@ -8408,7 +8408,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "Anything you want!"; mes "J-just let me liiive!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should head back to"; mes "Marybell, and see if she's"; mes "learned any new information."; @@ -8422,7 +8422,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "[Suspicious Man]"; mes "... ..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Something's not quite"; mes "right. I should come back"; mes "and investigate this area"; @@ -8431,7 +8431,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ close; } if ((zdan_edq == 10) && ($@zdan > 0)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nuts! I was supposed"; mes "to try to do this secretly!"; mes "I better try to investigate"; @@ -8489,7 +8489,7 @@ OnTouch: mes "Grrrr... DIE NOW!"; specialeffect EF_STEAL; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wh-who are you?"; next; mes "[????]"; @@ -8501,7 +8501,7 @@ OnTouch: $@zdan = 0; stopnpctimer; next; - mes "[" + strcharinfo(0) + "] "; + mes "[" + strcharinfo(PC_NAME) + "] "; mes "Huh? That man must"; mes "have dropped this"; mes "note in his haste"; @@ -8510,13 +8510,13 @@ OnTouch: next; mes ""; mes ""; - mes "^666666Kill " + strcharinfo(0) + ", meow."; + mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; mes "Fail to kill him, and death"; mes "will be too good for you, meow.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That must have been"; mes "an informer for the Z Gang."; mes "He can't have gotten too far:"; @@ -8535,7 +8535,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "Etner sspawrod.^000000"; next; emotion e_omg,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This slab is speaking"; mes "to me! I... I think. Now"; mes "where have I heard"; @@ -8546,7 +8546,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "Etner sspawrod.^000000"; next; emotion e_ic,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, right! This is that"; mes "trashy language, Aegye,"; mes "that Gooho Ahn told me"; @@ -8558,7 +8558,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "^FF0000*Creak Creak*"; mes "Etner sspawrod.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I guess"; mes "I should talk to it. Um..."; next; @@ -8568,7 +8568,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "^FF0000*Creak Creak*"; mes "Etner n2d sspawrod.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Whoa! It's saying"; mes "something different now!"; mes "I must be doing alright."; @@ -8580,7 +8580,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "^FF0000*Creak Creak*"; mes "Etner r3d sspawrod.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Heh! I'm on the right"; mes "track. Now what do I say?"; next; @@ -8590,14 +8590,14 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "*Creak Creak*"; mes "*Creak Creak*"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um... Now what...?"; next; if ($@door2 == 0) { $@door2 = 1; mes "Waaaah! Waaah!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What th--?! What's"; mes "happening?! I'm being"; mes "sucked away somewhere!"; @@ -8608,7 +8608,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hm? Did I do something"; mes "wrong? It just stopped"; mes "working all of a sudden."; @@ -8619,7 +8619,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ next; mes "^666666*Pzzzzz*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I think..."; mes "I think I should"; mes "try this again."; @@ -8630,7 +8630,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "[Odd Slab]"; mes "^666666*Pzzzzz*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? This talking slab"; mes "thing isn't working now."; mes "Hello? What happened to you?"; @@ -8643,7 +8643,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "[Odd Slab]"; mes "^666666*Pzzzzz*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? This talking slab"; mes "thing isn't working now."; mes "Hello? What happened to you?"; @@ -8656,7 +8656,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "[Odd Slab]"; mes "^666666*Pzzzzz*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? This talking slab"; mes "thing isn't working now."; mes "Hello? What happened to you?"; @@ -8669,7 +8669,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ mes "[Odd Slab]"; mes "*Creak Creak*"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This slab looks pretty"; mes "strange. Is it making"; mes "noises? Hmm... Maybe this"; @@ -8679,7 +8679,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ close; } if (zdan_edq > 17) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This used to be"; mes "where the Z Gang"; mes "would hide out."; @@ -8687,7 +8687,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{ close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This is a peculiar"; mes "looking slab. It sounds"; mes "like... What are those"; @@ -8707,7 +8707,7 @@ OnTouch: if (zdan_edq == 15) { mes "^FF0000*Creak Creak*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did I just..."; mes "Hear something"; mes "around here?"; @@ -8732,7 +8732,7 @@ OnTouch: hideoffnpc "Catfoii"; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -8761,7 +8761,7 @@ OnTouch: hideoffnpc "Catfoii"; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -8872,7 +8872,7 @@ OnReset: OnMyMobDead: if (mobcount("z_agit","#ZGuard::OnMyMobDead") < 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You cowardly Z Gang!"; mes "Come out and surrender!"; mes "I've defeated your monster"; @@ -8948,7 +8948,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "Argh! I should never"; mes "have trusted that fool!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So... Z Gang..."; mes "And cat. It's time"; mes "to turn you in."; @@ -8960,7 +8960,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "Come forth, my demon"; mes "spawn minions of doom!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't think"; mes "they're coming."; next; @@ -8970,7 +8970,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "we were so close to"; mes "conquering the world!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now if you'll just"; mes "hand over the Book"; mes "of Forbidden Mystery..."; @@ -8984,7 +8984,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ mes "Louis. It looks like"; mes "the Z Gang is finished."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyway, the Rogue Guild"; mes "is on its way to come get"; mes "you guys. You won't be able"; @@ -9021,7 +9021,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -9071,7 +9071,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "Argh! I should never"; mes "have trusted that fool!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So... Z Gang..."; mes "And cat. It's time"; mes "to turn you in."; @@ -9083,7 +9083,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "Come forth, my demon"; mes "spawn minions of doom!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't think"; mes "they're coming."; next; @@ -9093,7 +9093,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "we were so close to"; mes "conquering the world!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now if you'll just"; mes "hand over the Book"; mes "of Forbidden Mystery..."; @@ -9107,7 +9107,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ mes "Louis. It looks like"; mes "the Z Gang is finished."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyway, the Rogue Guild"; mes "is on its way to come get"; mes "you guys. You won't be able"; @@ -9145,7 +9145,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -9191,7 +9191,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "Argh! I should never"; mes "have trusted that fool!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So... Z Gang..."; mes "And cat. It's time"; mes "to turn you in."; @@ -9203,7 +9203,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "Come forth, my demon"; mes "spawn minions of doom!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't think"; mes "they're coming."; next; @@ -9213,7 +9213,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "we were so close to"; mes "conquering the world!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now if you'll just"; mes "hand over the Book"; mes "of Forbidden Mystery..."; @@ -9227,7 +9227,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ mes "Louis. It looks like"; mes "the Z Gang is finished."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyway, the Rogue Guild"; mes "is on its way to come get"; mes "you guys. You won't be able"; @@ -9265,7 +9265,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I...?"; mes "Something has gone"; mes "terribly wrong, hasn't"; @@ -9294,7 +9294,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ next; switch(select("How may I help you?", "Ignore Him")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, what can I do to help?"; next; mes "[Ragged Man]"; @@ -9546,7 +9546,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "been wondering when you'd"; mes "show up. Prepare to die!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm... Excuse me?"; mes "I've just heard that you"; mes "confirmed the location of"; @@ -9561,7 +9561,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "the treasure? Not just"; mes "everyone knows about it."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I was talking to"; mes "this other treasure hunter"; mes "who's... Well, he's kind"; @@ -9763,7 +9763,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "looking for the treasure?"; next; select("I already found it, but..."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I already found it, but..."; mes "It won't budge at all!"; mes "I think it's protected by"; @@ -9856,7 +9856,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ } } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, how could you not"; mes "know how to use this?"; mes "Didn't you get a chance"; @@ -9933,7 +9933,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "Whoa, don't get so close!"; next; select("Why are you hiding here?"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why are you hiding here?"; mes "Didn't the Z Gang hire you"; mes "to dig up some treasure?"; @@ -9946,7 +9946,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "truth. Did you actually"; mes "meet the Z Gang?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I not only met the Z Gang,"; mes "I also captured them. I've"; mes "come looking for you to"; @@ -10004,7 +10004,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "Whoa, don't get so close!"; next; select("Ask About Treasure"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've come looking"; mes "for information"; mes "about the treasure."; @@ -10017,7 +10017,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{ mes "I'm not going down"; mes "without a fight!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What? No, it's not like"; mes "that. I met this treasure"; mes "hunter in Morroc that said"; @@ -10137,7 +10137,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ mes "here, buried just"; mes "beneath the ground.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Unngh! I-it won't...!"; next; mes "^3355FFNo matter how hard"; @@ -10199,7 +10199,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{ getitem Two_Hand_Sword,1; sc_start SC_CURSE,10000,0,10000; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "N-no! What's going on?"; mes "This Emerald... It must"; mes "be cursed by evil magic!"; @@ -10270,7 +10270,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "I help you today?"; next; select("Ask About Cursed Jewel"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I came to ask you"; mes "about a Cursed Jewel."; next; @@ -10570,7 +10570,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "Hhhkkk... Arrrgh...!"; emotion e_omg; next; - mes "[" + strcharinfo(0) +"]"; + mes "[" + strcharinfo(PC_NAME) +"]"; mes ".....?"; next; mes "[Shaman]"; @@ -10692,7 +10692,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{ mes "the Unlucky Emerald?"; next; select("The archaeologist said..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The archaeologist said..."; mes "Well, he said that there"; mes "is no curse on the jewel."; @@ -11477,7 +11477,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "stabbing, and... And slashing."; next; select("You slashed everything..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You slashed everything..."; mes "Even the comrades you"; mes "were supposed to protect."; @@ -11559,7 +11559,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "stabbing, and... And slashing."; next; select("You slashed everything..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You slashed everything..."; mes "Even the comrades you"; mes "were supposed to protect."; @@ -11596,7 +11596,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "stabbing, and... And slashing."; next; select("You slashed everything..."); - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You slashed everything..."; mes "Even the comrades you"; mes "were supposed to protect."; @@ -11651,7 +11651,7 @@ gef_fild08,182,182,0 script #CallGhost FAKE_NPC,2,2,{ OnTouch: if (jewel_nd == 21) { if (countitem(Unlucky_Emerald) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be the place"; mes "that shaman was talking"; mes "about. Let's see now..."; @@ -11659,7 +11659,7 @@ OnTouch: close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be the place"; mes "that shaman was talking"; mes "about. Let's see now..."; @@ -12457,7 +12457,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "[Agent]"; mes "What? You want somethin'?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "?????????????????"; next; mes "[Agent]"; @@ -12527,7 +12527,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "this note to me?"; rumour_nd = 7; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see,"; mes "the note says..."; next; @@ -12564,7 +12564,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "not run away! Now..."; mes "What's it say?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see,"; mes "the note says..."; next; @@ -12756,7 +12756,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Yeah. Karvodailnirol."; mes "What about it?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You need Detrimindexta"; mes "to make a Counteragent,"; mes "not Karvodailnirol."; diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index ae32f7df7..37beaed06 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -56,7 +56,7 @@ niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{ if (nif_esc == 0 && (MISC_QUEST & 32) == 0) { percentheal -60,0; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "NooOOoOOoOoO~!"; next; mes "[Alreg]"; @@ -71,7 +71,7 @@ niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{ } percentheal -30,0; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ow~! What are you"; mes "trying to do, kill me?!"; next; diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 02030dcc3..d443d5712 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -268,7 +268,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{ mes "I can't get scared now!"; next; if (select("Speak with him", "Ignore him") == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Say, what seems"; mes "to be the problem?"; next; @@ -334,7 +334,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{ mes "It took me so long to"; mes "stack all of those!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no, what a mess!"; mes "Here, let me help you"; mes "arrange these nicely"; @@ -455,7 +455,7 @@ OnTouch: mes "careful?! Geeeeez!"; emotion e_ag; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oops, I'm so sorry."; mes "Are you alright?"; next; @@ -657,7 +657,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{ mes "Great, you're here!"; mes "So, where are the books?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I..."; mes "I don't have"; mes "them right now."; @@ -1077,7 +1077,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "and begin to sing the song"; mes "that you heard from Karlomoff.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; input .@line$; if (.@line$ == "The great serpent swallowed the sea.") { .@total += 1; @@ -1177,7 +1177,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "and figured out the lyrics of"; mes "that song I was looking for?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^FF0000*The great serpent*^000000"; mes "^FF0000*swallowed the sea.*^000000"; mes "^FF0000*The eagle of the rainbow*^000000"; @@ -1191,7 +1191,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "I remember, thank you"; mes "so much! Ah, back to work..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333(As a historian, Rodafrian"; mes "might be able to help me in"; mes "investigating the curse of the"; @@ -1240,7 +1240,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ mes "for now. Then, when I reveal the secret curse of the Gaebolg royal"; mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333(Drat, she didn't give me"; mes "any help... All I did was"; mes "reveal a huge secret to her"; @@ -1335,9 +1335,9 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{ S_GiveName: next; - select("My name is "+strcharinfo(0)+"."); + select("My name is "+strcharinfo(PC_NAME)+"."); mes "[Historian Rodafrian]"; - mes "Ah "+strcharinfo(0)+", eh?"; + mes "Ah "+strcharinfo(PC_NAME)+", eh?"; mes "Do you mind if I ask you a favor? I really need to verify the true"; mes "lyrics for this song. However,"; mes "I need to stay here in Morroc"; @@ -1382,7 +1382,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{ mes "please leave? I have"; mes "research to attend to..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm sorry, but Ms. Rodafrian"; mes "wanted me to ask you for the"; mes "lyrics of some song describing"; @@ -1419,7 +1419,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{ mes "Did you have a question"; mes "to ask me about the song?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I heard"; mes "a different version"; mes "of this song, so I was"; @@ -1513,7 +1513,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{ S_Song: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; input .@line$; if (.@line$ == "The great serpent swallowed the sea.") { .@total += 1; @@ -1541,7 +1541,7 @@ S_Song: if (.@total == 4) prt_curse = 10; else { next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, wait..."; mes "I think I messed up!"; mes "(Those weren't the"; @@ -1878,7 +1878,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "What brings you all the"; mes "way over here, I wonder?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I'm just"; mes "trying to learn the"; mes "real lyrics of that"; @@ -1934,7 +1934,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "warmest regards. I would do it"; mes "myself, but because of what I did, I can't return to Prontera..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333(Alright then. I guess"; mes "I should deliver these"; mes "herbs to Prontera Church"; @@ -1960,7 +1960,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "that pouch of herbs that"; mes "I gave you to Father Bamph?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I did. Actually,"; mes "Father Bamph sent me"; mes "here to ask you a few"; @@ -1975,7 +1975,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "Those poor children"; mes "are dead because of me..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "N-no! Not at all!"; mes "I just wanted to ask if there"; mes "was a connection between"; @@ -2018,7 +2018,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "from the Prontera Church"; mes "after my failure..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A fragment from"; mes "a Red Gemstone?"; mes "Maybe... maybe it's"; @@ -2033,7 +2033,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "exorcism was sabotaged,"; mes "we can't turn back time..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333(Hmm..."; mes "I better head back"; mes "to Prontera Church"; @@ -2085,7 +2085,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{ mes "wounds on the bodies"; mes "from what I remember..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, um, I wouldn't know"; mes "anything about that, but"; mes "Father Bamph and Father"; @@ -2183,7 +2183,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ next; select("Give him the herb pouch."); if (countitem(Leather_Pouch) < 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ack!"; mes "Now, where did I put"; mes "that pouch with the herbs?"; @@ -2194,7 +2194,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "Why are you giving"; mes "me this pouch of herbs?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, there was this"; mes "lady living on Mount"; mes "Mjolnir who wanted me"; @@ -2208,7 +2208,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "I've seen her. How is"; mes "she doing, may I ask?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh..."; mes "I guess she's fine."; mes "But she seems really..."; @@ -2312,7 +2312,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "the royal family's secret."; emotion e_omg,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What...?!"; mes "Is this really true?!"; mes "Isn't there any way to"; @@ -2339,7 +2339,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to"; mes "lead the exorcism ceremony."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, but you mentioned"; mes "samething about an accident."; mes "Does that mean that she failed"; @@ -2361,7 +2361,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "That is why she is in self"; mes "imposed exile from the kingdom."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What...?"; mes "That's..."; mes "That's crazy!"; @@ -2387,7 +2387,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "were growing snake scales."; emotion e_gasp,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, they grew snake"; mes "scales? That sounds just"; mes "like one of the versions of"; @@ -2410,14 +2410,14 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "Then the eagle built its nest."; mes "A nest upon the swallowed sea."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "Well, I heard a"; mes "different version"; mes "of the same song."; mes "It goes like..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The great serpent"; mes "swallowed the sea."; mes "The eagle of the rainbow"; @@ -2431,7 +2431,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "my father. However, your version seems to reveal the secret curse"; mes "of the Gaebolgs. Please tell me, where did you hear that song?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, I first heard this"; mes "version from a historian,"; mes "and then I found out that"; @@ -2723,7 +2723,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ } else if (prt_curse == 60) { mes "[Father Bamph]"; - mes "Oh, "+strcharinfo(0)+"~"; + mes "Oh, "+strcharinfo(PC_NAME)+"~"; mes "Long time, no see."; mes "Have you spoken to"; mes "Bonnie yet? Ah, and"; @@ -2771,7 +2771,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{ mes "of the royal family, I ask that"; mes "you refrain from entering the"; mes "secret ceremonial grounds"; - mes "from now on. Thanks again for your help, "+strcharinfo(0)+"."; + mes "from now on. Thanks again for your help, "+strcharinfo(PC_NAME)+"."; prt_curse = 61; completequest 18052; close; @@ -3084,7 +3084,7 @@ prt_church,16,114,4 script Father Bamph#tomb 1_M_PASTOR,{ close; } else if (prt_curse == 20) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That weird mark looked"; mes "just like snake scales."; mes "Is... Is that the mark left"; @@ -3212,7 +3212,7 @@ prt_church,21,111,5 script #prince2 4_M_LIEMAN,{ mes "different in color, than the"; mes "marks on the first prince.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Father Bamph...!"; mes "Look, these marks are"; mes "different on the second"; @@ -3374,7 +3374,7 @@ moc_fild16,201,295,5 script Assassin Guildsman#poiso 4_M_ACROSS,{ mes "brings you here?"; next; if (select("Poison", "Nothing") == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I need to talk to"; mes "a poison specialist."; mes "I'm investigating"; @@ -3429,7 +3429,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{ mes "you 4 minutes to speak"; mes "with me, so be direct."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I want to learn"; mes "more about poison"; mes "and confirm if it was"; @@ -3442,7 +3442,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{ mes "I doubt you'll find anyone"; mes "else that would. Ask away."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is it true that an"; mes "Assassin's poison"; mes "can be so powerful,"; @@ -3457,7 +3457,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{ mes "normal Assassins use poisons"; mes "that are much less potent."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Alright. Can you make"; mes "a poison that leaves a"; mes "specific mark on the body?"; @@ -3485,7 +3485,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{ mes "of clue. What was the mark"; mes "on the victim's body?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We're not sure if"; mes "poison was used yet,"; mes "but there are marks that"; @@ -3538,33 +3538,33 @@ OnEnable: morocc,45,103,0 script #prtcurse FAKE_NPC,2,2,{ OnTouch: if (prt_curse == 25) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hm. I'd better review"; mes "the facts I've learned so"; mes "that I can better focus on"; mes "this investigation. Let's see~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Long ago, the giant serpent"; mes "Jormungand threatened mankind."; mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg"; mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ever since, the curse kills"; mes "the first born prince of the"; mes "Gaebolg family at an early age."; mes "However, all of the princes of"; mes "this generation were killed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "According to what I've"; mes "learned from that assassin,"; mes "the first prince died from the"; mes "curse, and the other two may"; mes "have died from poisoning."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's most likely that if"; mes "poison was used, then the"; mes "person who used it was an"; @@ -3572,14 +3572,14 @@ OnTouch: mes "Rune-Midgarts Kingdom. Yes,"; mes "that's about everything I know."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Now, that historian Rodafrian"; mes "has been waiting for me to tell"; mes "her the lyrics of that song, but Father Bamph is also waiting"; mes "for the info I've learned from the Assassin Guild. What should I do?"; next; if (select("Go to Rodafrian", "Go to Father Bamph") == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, it's easier for me"; mes "to visit Rodafrian now."; mes "She's much closer than"; @@ -3589,7 +3589,7 @@ OnTouch: changequest 18041,18042; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, it's more important"; mes "that I go see Father Bamph"; mes "and investigate the princes'"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index 1fb7f95eb..f2282106e 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -146,7 +146,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "look on your face? Did"; mes "you happen to find Logan?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No! I actually got"; mes "stabbed by Mogan, and"; mes "then we had a talk. What's"; @@ -161,7 +161,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "of all, Phobe is my son, but"; mes "please don't tell anybody!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?"; mes "Why, what's"; mes "the big deal?"; @@ -245,14 +245,14 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "to save Arunafeltz and Rachel"; mes "when the time comes."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The gem is really that"; mes "important, huh? Well, you"; mes "almost had me killed, but"; mes "since I'm still alive, I guess"; mes "I can overlook it, you know?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You won't get in trouble"; mes "if I can find the jewel and"; mes "Phobe before Sir Zhed"; @@ -265,7 +265,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "Even after what I've put"; mes "you through? ^333333*Sniff*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Eh, I went through all"; mes "this trouble already, so"; mes "I might as well finish the"; @@ -285,14 +285,14 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "to save Arunafeltz and Rachel"; mes "when the time comes."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The gem is really that"; mes "important, huh? Well, you"; mes "almost had me killed, but"; mes "since I'm still alive, I guess"; mes "I can overlook it, you know?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You won't get in trouble"; mes "if I can find the jewel and"; mes "Phobe before Sir Zhed"; @@ -305,7 +305,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "Even after what I've put"; mes "you through? ^333333*Sniff*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Eh, I went through all"; mes "this trouble already, so"; mes "I might as well finish the"; @@ -321,7 +321,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "find Phobe?! H-how"; mes "is he? Is he alright?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? Oh yeah, he's"; mes "just fine. I found Phobe"; mes "loitering around Freya's"; @@ -329,7 +329,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "to come home yet, but he did"; mes "give me the gem he stole."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So... I earned my"; mes "reward now, right?"; mes "And no one has to die?"; @@ -340,7 +340,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "what you've done for me."; mes "Oh, my boy is alright!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "H-hey! Um, take"; mes "this jewel! You need"; mes "to return it to wherever"; @@ -354,7 +354,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "boy is okay? She's been"; mes "very worried about him, so..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You want me to tell"; mes "Jenny about Phobe?"; mes "Sure, sure, I'll do that."; @@ -370,14 +370,14 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{ mes "boy is okay? She's been"; mes "very worried about him, so..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You want me to tell"; mes "Jenny about Phobe?"; mes "Sure, sure, I'll do that."; close; } else if (lost_boy == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I told Jenny that"; mes "about Phobe, and that"; mes "the gem was returned..."; @@ -459,7 +459,7 @@ rachel,114,232,3 script Logan#ra_in01 4_M_LGTMAN,{ close; } else if (lost_boy == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but do"; mes "you know man named"; mes "Phobe by any chance?"; @@ -471,7 +471,7 @@ rachel,114,232,3 script Logan#ra_in01 4_M_LGTMAN,{ mes "you are? Why are"; mes "you looking for him?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, I've just been"; mes "hired to look for him,"; mes "and I was told that asking"; @@ -485,7 +485,7 @@ rachel,114,232,3 script Logan#ra_in01 4_M_LGTMAN,{ mes "the market a few days ago."; mes "I hope the kid is alright."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Er, kid? Just"; mes "how old is Phobe?"; next; @@ -540,7 +540,7 @@ ra_in01,372,200,3 script Manson#ra_in01 4_M_MIDDLE,{ close; } else if (lost_boy == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but do you"; mes "know a man named Phobe?"; mes "He's gone missing, so I've"; @@ -636,7 +636,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{ close; } else if (lost_boy == 3) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but are"; mes "you Jenny? I've been"; mes "told by Manson to speak"; @@ -649,7 +649,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{ mes "news! Y-yes, I'm Jenny."; mes "What did you need to know?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Er, anything you could"; mes "tell me would be fine."; mes "Things like his favorite"; @@ -679,7 +679,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{ mes "Maybe they have some idea"; mes "of where he was going?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... That's a good idea."; mes "Alright, I guess I can go"; mes "to the market and ask around."; @@ -695,7 +695,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{ mes "can! I can't help but worry"; mes "about that boy, you know?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll do my best"; mes "First, I guess I should ask"; mes "around the market where"; @@ -717,14 +717,14 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{ mes "Did you find Phobe?"; next; if (lost_boy == 7) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually... Uh..."; mes "I have something very"; mes "important to discuss"; mes "with Vincent first."; } else if (lost_boy == 8) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually... Uh..."; mes "Not just yet. But I'm"; mes "following a really good"; @@ -732,7 +732,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{ mes "find him soon, I promise."; } else if (lost_boy == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually... Uh..."; mes "I should report to"; mes "Vincent first and return"; @@ -741,14 +741,14 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{ mes "I promise. Se eyou later~"; } else if (lost_boy == 10) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, he's fine, just"; mes "hanging around the south"; mes "side of town. He's safe,"; mes "but he's not willing to"; mes "come home just right now."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The jewel's been returned,"; mes "so everything should be fine"; mes "now. Also, Vincent explained"; @@ -809,7 +809,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{ close; } else if (lost_boy == 4) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me?"; mes "Hello? Sir?"; next; @@ -820,7 +820,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{ mes "to buy? I got all sorts of"; mes "handy little knickknacks~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry, not interested."; mes "I just wanted to ask if"; mes "you've seen a boy around"; @@ -836,7 +836,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{ mes "few days. Though, you might"; mes "want to ask the other merchants."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Cool. Thanks a lot."; next; mes "[Idle Merchant]"; @@ -846,7 +846,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{ mes "sure that you don't want"; mes "to take a look around?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Er, what exactly do"; mes "you sell here? I can't"; mes "recognize any of these"; @@ -865,7 +865,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{ mes "worlds? Yeah? Yeah? Here,"; mes "why don't you try a sample?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What the?!"; mes "No way in hell am"; mes "I putting that in my"; @@ -878,7 +878,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{ mes "Made completely out"; mes "of Grade A Sirloin Steak!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No no no! I've got to"; mes "go and ask those other"; mes "merchants about that"; @@ -888,7 +888,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{ close; } else if (lost_boy >= 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^333333I better ask the other"; mes "merchants around here if"; mes "they've seen that boy. I'm"; @@ -910,7 +910,7 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 4_M_03,{ close; } else if (lost_boy == 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me,"; mes "um... Hello?"; next; @@ -918,7 +918,7 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 4_M_03,{ mes "Oh! Welcome to my shop!"; mes "How can I help you today?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I'm not"; mes "here to buy anything..."; mes "I'm looking for a boy"; @@ -934,7 +934,7 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 4_M_03,{ mes "a message. Basically, he wants"; mes "you to come to the ''ice cave.''"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who asked you to tell"; mes "me that? How did he know"; mes "that I'd come over here?"; @@ -968,7 +968,7 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 4_M_03,{ mes "a message. Basically, he wants"; mes "you to come to the ''ice cave.''"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who asked you to tell"; mes "me that? How did he know"; mes "that I'd come over here?"; @@ -1004,7 +1004,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{ close; } if (lost_boy == 6) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but do you"; mes "know a man named"; mes "Rogan? I'm here to--"; @@ -1034,7 +1034,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{ mes "than when you're taken by"; mes "surprise, adventurer!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, who the hell are"; mes "you?! Are you Rogan?"; mes "Are you the one that"; @@ -1063,7 +1063,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{ mes "valuable, like some"; mes "red jewel or something?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? No! Vincent actually"; mes "sent me to look for the guy"; mes "that stole that jewel, and"; @@ -1077,7 +1077,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{ mes "have done it. Why would"; mes "he manipulate us like that?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't know..."; mes "I'm going to talk"; mes "to Vincent and make"; @@ -1095,7 +1095,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{ mes "have done it. Why would"; mes "he manipulate us like that?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't know..."; mes "I'm going to talk"; mes "to Vincent and make"; @@ -1117,7 +1117,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{ mes "has the jewel that Vincent"; mes "wants you to retrieve.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, you."; mes "You must be"; mes "Phobe, right?"; @@ -1126,7 +1126,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{ mes "Yeah?"; mes "So what?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your father sent"; mes "me here to find you."; next; @@ -1135,7 +1135,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{ mes "I have no father!"; mes "H-he's dead to me!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, in any case, I need"; mes "to return the jewel that"; mes "you're hiding in your pocket."; @@ -1149,7 +1149,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{ mes "by me! That's exactly"; mes "why I took this thing!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, yeah? How do you"; mes "think Ms. Jenny will"; mes "feel? Do you think"; @@ -1177,7 +1177,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{ mes "But let my mom know that"; mes "I'm fine and not to worry."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Alright, I'll tell your mom"; mes "But you should be getting"; mes "back to them soon. Your"; @@ -1213,7 +1213,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{ close; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know, you should"; mes "quit making trouble and"; mes "listen to your parents."; @@ -1223,7 +1223,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{ mes "of me! Mind your own"; mes "business! Jeez louise!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't mind my own"; mes "business if your actions"; mes "are causing this much trouble"; @@ -1293,7 +1293,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "He was a wealthy kid..."; mes "Didn't really deserve it."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "........."; next; @@ -1305,7 +1305,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "my side. But the boy's blood"; mes "wouldn't wash off my hands..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "........."; next; @@ -1318,7 +1318,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "I had to leave Lighthalzen."; rach_vice = 21; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "........."; next; @@ -1330,7 +1330,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "truth. When she heard it from"; mes "my own lips, she went mad..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "........."; next; @@ -1342,7 +1342,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "Spring. She's gone from my"; mes "life. Just like that. Forever."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "........."; next; @@ -1354,7 +1354,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "indirectly killing the woman"; mes "I love. Why God?! Why?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "........."; next; @@ -1365,7 +1365,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "Doesn't that make me and"; mes "you feel so much better?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "........."; next; @@ -1391,7 +1391,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "Why do you keep hounding"; mes "me with these questions?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did... Did something"; mes "happen when Bruspetti"; mes "confronted you at Freya's"; @@ -1403,7 +1403,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "I... I don't have"; mes "to tell you anything!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "How can you say that?!"; mes "I just read in Bruspetti's"; mes "diary that she learned"; @@ -1420,7 +1420,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "I used to live, you d-don't--!"; rach_vice = 21; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "Mr. Katinshuell?"; close; @@ -1432,7 +1432,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "Why do you keep hounding"; mes "me with these questions?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did... Did something"; mes "happen when Bruspetti"; mes "confronted you at Freya's"; @@ -1446,14 +1446,14 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ rach_vice = 20; changequest 8120,8121; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^333333He's still resisting"; mes "me... How can I get"; mes "him to reveal the truth?^000000)"; close; } else if (rach_vice == 18) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; mes "Oh this entry looks"; mes "interesting. It's all"; @@ -1504,7 +1504,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "time I write in this diary..."; mes "Well, here's hoping."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, that was"; mes "the very last page..."; mes "What happened when"; @@ -1525,7 +1525,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "Get away from me, and take"; mes "Bruspetti's diary with you!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What?! No way, not after"; mes "that little outburst about"; mes "killing or not killing Bruspetti!"; @@ -1544,20 +1544,20 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "wrong! Go ahead,"; mes "ask me anything!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright then, why"; mes "don't you explain this?"; next; switch(select("Mr. Shendar's House", "Lighthalzen", "Freya's Spring", "Bruspetti")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Mr. Shendar, Bruspetti's"; mes "father, says that someone"; mes "has been sneaking into his"; mes "house for some reason."; mes "Now, why would you do that?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You recognized"; mes "Bruspetti's diary"; mes "pretty quickly..."; @@ -1571,7 +1571,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "you're talking about!"; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You know, I found out"; mes "that Bruspetti was planning"; mes "on going to Lighthalzen."; @@ -1583,7 +1583,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "No...!"; mes "She couldn't have...!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright. It's no use"; mes "pretending that you don't"; mes "know her. You were her"; @@ -1600,7 +1600,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ next; switch(select("Mr. Shendar's House", "Freya's Spring", "Recent Break-up")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So while she was away"; mes "in Lighthalzen, you snuck"; mes "in Mr. Shendar's house and--"; @@ -1612,14 +1612,14 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "she went all the way over to"; mes "Lighthalzen! Ha ha! Ha ha!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So while she was away"; mes "in Lighthalzen, you went"; mes "to Freya's Spring, all"; @@ -1630,14 +1630,14 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "........."; mes "Um? ...Yes."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait a second! Your break-up"; mes "and Bruspetti's sudden need"; mes "to investigate something in"; @@ -1649,11 +1649,11 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "........."; mes "No! It's not true!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; next; switch(select("Mr. Shendar's house", "Freya's Spring")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So while she was away"; mes "in Lighthalzen, you snuck"; mes "in Mr. Shendar's house and--"; @@ -1665,14 +1665,14 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "she went all the way over to"; mes "Lighthalzen! Ha ha! Ha ha!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm... Why are you"; mes "always hanging out at"; mes "Freya's Spring alone?"; @@ -1684,7 +1684,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "What is your evidence to convict me with the crime?"; mes "I don't wish to hear you any longer."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Even after you killed Bruspetti,"; mes "you became worried about another possibility."; mes "So you were plotting to get rid of the possibility, too."; @@ -1700,7 +1700,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ } } case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Freya's Spring."; mes "Why are you always"; mes "hanging around there"; @@ -1711,13 +1711,13 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "It's because I really"; mes "miss my ex-girlfriend."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh. Right."; mes "That's a pretty"; mes "good reason."; close; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "If Bruspetti is not"; mes "your girlfriend, then..."; mes "Who is?! Answer that!"; @@ -1730,7 +1730,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "about Bruspetti, that's all."; mes "Now will you leave me alone?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^333333Nuts! He wasn't supposed"; mes "to cave in like that! I need"; mes "to question him again until"; @@ -1747,7 +1747,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "anyone. I'm still coping with"; mes "breaking up with my girlfriend."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Katinshuell... I get the"; mes "feeling that you're hiding"; mes "something. By any chance,"; @@ -1761,7 +1761,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "a girl like her is too good"; mes "for some guy like me?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't have any real"; mes "reason to suspect you of"; mes "anything, but my gut feeling"; @@ -1774,7 +1774,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{ mes "That's Bruspetti's diary!"; mes "I-I've been looking for-- um..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey! How would you"; mes "know about that?!"; mes "Tell me the truth!"; @@ -1970,7 +1970,7 @@ ra_in01,250,19,3 script Mr. Shendar 4_M_MIDDLE,{ mes "good idea of who was"; mes "sneaking around my house?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I suspect this guy"; mes "named Katinshuell because"; mes "he might have been Bruspetti's"; @@ -1994,14 +1994,14 @@ ra_in01,250,19,3 script Mr. Shendar 4_M_MIDDLE,{ mes "sneaking into my house"; mes "to prey on my daughter?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wha--?"; mes "No, I'm just a--"; next; percentheal -50,0; mes "^3355FF*BAM!*^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ow! What did"; mes "you do that for?"; next; @@ -2021,7 +2021,7 @@ ra_in01,250,19,3 script Mr. Shendar 4_M_MIDDLE,{ mes "house. I don't know who he,"; mes "but I'm sure it's not you..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, wait..."; mes "So someone has been"; mes "sneaking around here?"; @@ -2029,7 +2029,7 @@ ra_in01,250,19,3 script Mr. Shendar 4_M_MIDDLE,{ mes "guy, the one that might"; mes "be Bruspetti's boyfriend..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Right, his name was"; mes "Katinshuell. That guy's"; mes "been acting really funny."; @@ -2483,14 +2483,14 @@ rachel,266,35,3 script Grandma#rachel 4_F_RACHOLD,{ lhz_in02,213,207,0 script #ratrace1 HIDDEN_NPC,4,4,{ OnTouch: if (rach_vice == 5) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This..."; mes "This smell..."; mes "It smells so nice!"; mes "Like rose petals riding"; mes "on a gentle breeze..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, could this be"; mes "the scent that Bruspetti's"; mes "father mentioned earlier?"; @@ -2504,7 +2504,7 @@ OnTouch: rachel,265,47,0 script #raevent1 HIDDEN_NPC,2,2,{ OnTouch: if (rach_vice == 23) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Just looking at this"; mes "spring makes me think"; mes "of Bruspetti. What really"; @@ -2512,7 +2512,7 @@ OnTouch: mes "the feeling that she"; mes "caved in to despair."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The water's not that"; mes "cold, or very deep..."; mes "And Katinshuell mentioned"; @@ -2520,7 +2520,7 @@ OnTouch: mes "But she was still looking"; mes "at him. It's haunting..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I suppose she was torn..."; mes "She loved him, but couldn't"; mes "bear to live with his secret."; @@ -2528,7 +2528,7 @@ OnTouch: mes "tragic. Katinshuell isn't"; mes "really a bad person..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "He was forced to"; mes "commit a heinous crime,"; mes "and kept making mistakes,"; @@ -2547,7 +2547,7 @@ OnTouch: else if (BaseLevel > 75) getexp 850000,0; else getexp 450000,0; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Somehow, I wish that"; mes "Katinshuell had the"; mes "strength to face his"; @@ -2556,7 +2556,7 @@ OnTouch: close; } else if (rach_vice == 22) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This must be where"; mes "Bruspetti drowned..."; next; @@ -2568,7 +2568,7 @@ OnTouch: mes "What if you fall into the"; mes "spring? It's dangerous."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh... Er, thank you."; mes "Yes, I wouldn't want"; mes "to get myself drowned."; @@ -2582,12 +2582,12 @@ OnTouch: mes "Even if you can't swim, you"; mes "can climb out, you know."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...What?"; close; } else if (rach_vice == 8) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That old woman told"; mes "be to be careful not to"; mes "slip and fall into the water"; @@ -2602,7 +2602,7 @@ OnTouch: mes "too close to the water."; mes "What if you slip and fall?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh?"; next; mes "[Grandma]"; @@ -2611,7 +2611,7 @@ OnTouch: mes "ground that you're standing"; mes "on is very slippery, you know."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, I see."; rach_vice = 8; changequest 8111,8112; @@ -2698,7 +2698,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "Now she rests and recovers"; mes "in a pure and sacred place."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "How do you"; mes "know that all of"; @@ -2719,7 +2719,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "admit that my son Egapeo"; mes "is... is guilty of sin."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sin? What did he"; mes "do, if you don't"; mes "mind me asking?"; @@ -2732,7 +2732,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "Although he may deserve it,"; mes "I'm doing my best to help him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...Wait. What?!"; next; mes "[Urstialla]"; @@ -2845,7 +2845,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ ice_necklace_q = 6; completequest 2113; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, let's just say it was"; mes "a worthwhile experience"; mes "for me."; @@ -2858,7 +2858,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{ mes "that horrible joke."; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, no! The necklace has disappeared!"; } } @@ -2894,7 +2894,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "ice! I need to get"; mes "out of here!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How did you get"; mes "stuck in there?"; next; @@ -2914,11 +2914,11 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "ice with all your might.^000000"; } next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't..."; mes "I can't even scratch it"; mes "Do you have any ideas?"; @@ -2930,7 +2930,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "of our age, Maheo, stuck"; mes "in this pillar of ice."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "You're Maheo?"; next; @@ -2953,7 +2953,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "To remind myself of"; mes "the value of humility."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So how did you get"; mes "stuck in all of this ice?"; next; @@ -2965,7 +2965,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "myself, and the devastating"; mes "force of my own magic."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...Huh?"; next; mes "[Maheo]"; @@ -2984,7 +2984,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "would feel protected, and"; mes "I'd be recognized as a hero!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay... I suppose"; mes "that sounds normal"; mes "enough. Go on."; @@ -3014,7 +3014,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "clothes to catch on fire!"; next; emotion e_flash,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You..."; mes "you set fire"; mes "to your clothes"; @@ -3038,7 +3038,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "What noble pursuit brings"; mes "you to this place, adventurer?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard that you can"; mes "polish the gems on this"; mes "necklace with your magic,"; @@ -3058,7 +3058,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "magic will be able"; mes "to melt all of this."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then how are we"; mes "supposed to get"; mes "you out of there?"; @@ -3097,7 +3097,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ next; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, shoot! I left the necklace in the city! I will be right back!"; next; mes "[Maheo]"; @@ -3116,7 +3116,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "be reading near Freya's Spring."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, he made this"; mes "magic hammer which is"; mes "supposed to be able to"; @@ -3169,7 +3169,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{ mes "use my magic to clean"; mes "that necklace of yours."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Here..."; next; mes "[Maheo]"; @@ -3262,7 +3262,7 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{ mes "important, then I'd like to"; mes "get back to reading my book."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um, would you know"; mes "a mage by the name"; mes "of Maheo? I'm supposed"; @@ -3904,7 +3904,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ else { cutin "ra_nemma03",2; mes "[Priestess Nemma]"; - mes "Oh, you're " + strcharinfo(0) + "!"; + mes "Oh, you're " + strcharinfo(PC_NAME) + "!"; mes "Welcome back! I remember"; mes "that you donated just a little"; mes "while ago. So what brings you"; @@ -4030,7 +4030,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ else if (ra_tem_q == 10) { cutin "ra_nemma04",2; mes "[Priestess Nemma]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "The gate just opened and"; mes "I was able to get inside"; mes "the temple! ^333333*Whew*^000000 I was"; @@ -4057,7 +4057,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{ emotion e_ho; cutin "ra_nemma03",2; mes "[Priestess Nemma]"; - mes "Hey, "+strcharinfo(0)+"~!"; + mes "Hey, "+strcharinfo(PC_NAME)+"~!"; mes "We reached our target!"; mes "Isn't that great? We're no"; mes "longer asking for donations,"; @@ -4162,7 +4162,7 @@ L_End: S_Donate: cutin "ra_nemma01",2; mes "[Priestess Nemma]"; - mes "So, " + strcharinfo(0) + "..."; + mes "So, " + strcharinfo(PC_NAME) + "..."; mes "I just want to make sure:"; mes "You want to donate "+getarg(1); mes "zeny, and receive "+getarg(0)+" Lottery"; @@ -4685,10 +4685,10 @@ OnTouch: mes "I have come to this"; mes "place to build."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Th-that's Priestess"; mes "Panno's voice! But isn't"; mes "she just outside the door?"; @@ -4831,7 +4831,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ next; select("Tell him your name."); mes "[High Priest Zhed]"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; mes "Yes, that's a fine name."; mes "It suits you well. I'll be sure"; mes "to remember that. Again, let"; @@ -4842,7 +4842,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "I shall be praying for"; mes "Freya to guide and protect"; mes "you in your travels. Peace"; - mes "be with you, "+strcharinfo(0)+"."; + mes "be with you, "+strcharinfo(PC_NAME)+"."; close2; cutin "",255; lost_boy = 13; @@ -4853,7 +4853,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ } else if ((lost_boy == 13) && (ra_tem_q < 14)) { mes "[High Priest Zhed]"; - mes "Ah, "+strcharinfo(0)+"..."; + mes "Ah, "+strcharinfo(PC_NAME)+"..."; mes "I appreciate that you've"; mes "managed to retrieve my"; mes "belongings for me. You are"; @@ -5290,7 +5290,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "hasn't it? You look well,"; mes "and I'm doing fine as you"; mes "can see. What can I do"; - mes "for you today, "+strcharinfo(0)+"?"; + mes "for you today, "+strcharinfo(PC_NAME)+"?"; next; switch(select("I just wanted to say hi.", "Ask About Veins Incident")) { case 1: @@ -5364,7 +5364,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "peace like yourself are fairly"; mes "uncommon. I hope you know that."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "Please don't flatter"; mes "me like that! Saying"; @@ -5381,7 +5381,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "may I help you, my friend?"; next; select("Mysterious Building in the Volcano"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I was wondering"; mes "if you knew of anything about"; mes "this facility inside Thor"; @@ -5435,7 +5435,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "and machines of mass destruction"; mes "hidden over there in the camp."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, what exactly do"; mes "they hope to accomplish"; mes "by fighting? How do they"; @@ -5458,7 +5458,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "Heart, resulting in an"; mes "imitation of that artifact."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "An imitation of Ymir's"; mes "Heart? I think I know of"; mes "a famous scientist from the"; @@ -5466,7 +5466,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "was working on that! Let's"; mes "see, his name was..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Isn't the scientist's name..."; input .@input$; mes "^3131FF"+.@input$+"^000000?"; @@ -5546,7 +5546,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "in Thor Volcano. However,"; mes "I don't know any more details."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This doesn't look good."; mes "I mean, if they're gearing"; mes "up to take the Ymir Heart"; @@ -5570,7 +5570,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "Thor Volcano for the sake of"; mes "protecting international peace."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I really want to know"; mes "more about what they're"; mes "planning to do, but that"; @@ -5653,7 +5653,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "intend to wage war against any"; mes "nation with a Ymir's Heart piece."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who is in charge of that"; mes "camp at Thor's Volcano?"; next; @@ -5681,7 +5681,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ else if (aru_vol == 5) { cutin "ra_gman",2; if (countitem(File01) > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Would you please"; mes "take a look at this"; mes "file, High Priest Zhed?"; @@ -5760,7 +5760,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ changequest 2115,2116; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "Where did I put"; mes "that File Folder?"; @@ -5800,7 +5800,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "to help you sneak into"; mes "the Thor Volcano camp?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "More than that. We've"; mes "convinced the camp that the"; mes "volcano is going to explode,"; @@ -5850,7 +5850,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ } else if (aru_em == 8){ cutin "ra_gman",2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Welcome, adventurer."; mes "I'm glad to see that you're"; mes "here. I think... I think an"; @@ -5867,7 +5867,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "other priests... I can't help"; mes "but think I'm in the wrong."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't lose heart,"; mes "High Priest Zhed."; mes "I... I believe in you!"; @@ -5908,7 +5908,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "Priests ruin our nation."; next; emotion e_omg,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Y-you're not thinking"; mes "of overthrowing the"; mes "pope are you? I-isn't"; @@ -5962,7 +5962,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "in Arunafeltz?"; next; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes ""+.@input$+"?"; next; mes "[High Priest Zhed]"; @@ -6035,7 +6035,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "mind that might help us."; next; emotion e_flash,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That sounds good."; mes "Who is he?"; next; @@ -6048,7 +6048,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "to be excommunicated..."; next; emotion e_no1,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Come on, it wouldn't"; mes "hurt to try! Besides,"; mes "Niren isn't a bad person."; @@ -6065,7 +6065,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "she joined the hard-liners..."; next; mes "[High Priest Zhed]"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; mes "Would you please talk to"; mes "her, and just see how she's"; mes "doing? It might not be a good"; @@ -6171,7 +6171,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{ mes "Ah, I've been"; mes "waiting for you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "High Priest Zhed,"; mes "everything's ready!"; mes "High Priest Niren managed"; @@ -6367,7 +6367,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "there if you have special"; mes "authorization."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; next; @@ -6376,7 +6376,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "........."; mes "......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...?"; next; cutin "ra_fano02",2; @@ -6448,7 +6448,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "there if you have special"; mes "authorization."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; next; @@ -6457,7 +6457,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "........."; mes "......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...?"; next; cutin "ra_fano02",2; @@ -6488,7 +6488,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "what you mean."; next; select("Explain"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that Priestess Nemma"; mes "has been worried about the"; mes "gate being broken, though"; @@ -6503,7 +6503,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "do a lot of that, and cry"; mes "for my help. Am I right?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's weird"; mes "...She said that the gate"; mes "should automatically fix"; @@ -6511,7 +6511,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ mes "doing it lately. She was"; mes "acting really funny.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "She was talking about"; mes "the temple's history and"; mes "how the security system was"; @@ -6526,7 +6526,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{ } } else if (ra_tem_q == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I remember now...!"; mes "I was there when the gate"; mes "closed, and I heard someone"; @@ -6755,7 +6755,7 @@ ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 4_M_MASK1,{ mes "here. Thanks for bringing"; mes "those to me, and I'll let you"; mes "enter and see the pope"; - mes "Welcome, brave "+strcharinfo(0)+"."; + mes "Welcome, brave "+strcharinfo(PC_NAME)+"."; close2; ra_tem_q = 16; delitem Ice_Heart,40; @@ -6883,7 +6883,7 @@ ra_temsky,99,99,5 script Pope#rachel 4_F_ARUNA_POP,{ mes "are usually a little shocked"; mes "the first time they see me."; mes "So... Um... Where do you"; - mes "come from, "+strcharinfo(0)+"?"; + mes "come from, "+strcharinfo(PC_NAME)+"?"; next; input @input$; mes "[Pope]"; @@ -6951,7 +6951,7 @@ ra_temsky,99,99,5 script Pope#rachel 4_F_ARUNA_POP,{ mes "Oh, before I forget,"; mes "I needed to tell you that"; mes "High Priest Zhed wanted"; - mes "to talk to you, "+strcharinfo(0)+"."; + mes "to talk to you, "+strcharinfo(PC_NAME)+"."; next; mes "[Pope]"; mes "I really want to thank"; @@ -6989,7 +6989,7 @@ ra_temsky,99,99,5 script Pope#rachel 4_F_ARUNA_POP,{ mes "strange to me. Well, it's"; mes "good to hear it from you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^333333I can't just leave"; mes "now. I should try to see"; mes "if I can learn anything"; @@ -7215,7 +7215,7 @@ OnTouch: mes "to know Bekento, er, I mean,"; mes "High Priest Zhed?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^666666Bekento?^000000)"; next; select("Explain how You Met High Priest Zhed"); @@ -7445,13 +7445,13 @@ rachel,142,167,5 script Seeking Follower#rachel 4_F_MASK1,6,6,{ L_Mes: mes "[Arunafeltz Follower]"; mes "Excuse me, but"; - mes "are you "+strcharinfo(0)+"?"; + mes "are you "+strcharinfo(PC_NAME)+"?"; next; select("Yes."); mes "[Arunafeltz Follower]"; mes "High Priest Zhed"; mes "would like to see"; - mes "you right away, "+strcharinfo(0)+"."; + mes "you right away, "+strcharinfo(PC_NAME)+"."; next; select("May ask why?"); mes "[Arunafeltz Follower]"; diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index 596c40b98..c02caf857 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -1322,11 +1322,11 @@ OnTouch: } um_wind = 0; MISC_QUEST |= 32768; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am not supposed to take"; mes "what may belong to other people."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yeah, I'm a such good person."; close2; disablenpc "#unpc"; diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 92512a662..d11563b8d 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -443,7 +443,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ mes "is a Tactile Extendable"; mes "Clamp-Release Mechanism!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tack... What...?"; next; mes "[Absar]"; @@ -1408,7 +1408,7 @@ ra_in01,58,389,0 script Guant Prisoner#sch 4_M_MIDDLE,{ mes "You couldn't outyell her"; mes "even with a Megaphone."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What...?!"; next; select("Where I can find that Megaphone?"); @@ -2672,7 +2672,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "^3355FFThis sobbing child"; mes "looks really upset...^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, why are you"; mes "crying? Are you lost?"; mes "Where's your mommy?"; @@ -2681,11 +2681,11 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "My... Mom's"; mes "at home..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I see. So..."; mes "Are you having"; mes "trouble finding"; @@ -2697,10 +2697,10 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "even with my eyes closed!"; mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can you tell me"; mes "why you're crying?"; next; @@ -2710,7 +2710,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "Volcan.... w-w-with"; mes "my sist-- Waaaaaaah!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Poor kid... Come on,"; mes "take a deep breath so"; mes "you can tell me about what"; @@ -2749,7 +2749,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "that I can pay you as soon"; mes "as my dad comes back!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait... I have a question."; mes "You said that someone took"; mes "away your sister at Thor"; @@ -2763,14 +2763,14 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "ran away! I... I didn't"; mes "mean to leave my sister!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmmm..."; mes "Maybe your sister was"; mes "kidnapped by bandits..."; next; switch(select("Decline Request", "Accept Request")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry kid, but I've got"; mes "things to do. I'm sure"; mes "someone else will come"; @@ -2780,7 +2780,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "Wah~"; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay, I'll see what"; mes "I can do. I'll try my best"; mes "to find your sister."; @@ -2793,7 +2793,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "^333333*Sob*^000000 I don't know what"; mes "I'll do! Waaaaaaaah~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Alright..."; mes "Wish me luck."; mes "I'll go search Thor"; @@ -2805,7 +2805,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ } } else if (rachel_camel == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'd better search"; mes "Thor Volcano for Curdie,"; mes "Karyn's little sister."; @@ -2818,7 +2818,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "Is she alright?"; mes "What happened?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I found her,"; mes "she's alright but..."; next; @@ -2826,7 +2826,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "What? Why isn't"; mes "she with you?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Curdie is... Well, she's"; mes "been shackled down. We"; mes "need to find a way to free her."; @@ -2860,7 +2860,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm... I'd better talk"; mes "to Ms. Ivory, the organic"; mes "soap maker if I want to help"; @@ -2868,13 +2868,13 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 6) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait... I should be"; mes "bringing Ms. Ivory all"; mes "of the soap ingredients."; mes "What were they again...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4D4DFF10 Milk^000000,"; mes "^4D4DFF100 Green Herbs^000000,"; mes "^4D4DFF50 Jellopies^000000, and"; @@ -2883,14 +2883,14 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 7) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I need to talk to"; mes "someone named Saraman"; mes "to get the soap ingredients..."; close; } else if (rachel_camel == 8) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's see..."; mes "I need to bring"; mes "Mr. Saruman all the"; @@ -2898,7 +2898,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "stimulate a camel's "; mes "appetite. I need to get..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4D4DFF1 Unripe Apple^000000,"; mes "^4D4DFF5 Monster's Feed^000000,"; mes "^4D4DFF1 Empty Bottle^000000, and"; @@ -2906,7 +2906,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have everything I need"; mes "to stimulate a camel's"; mes "appetite. Now I need to"; @@ -2916,7 +2916,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 10) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Right now, my time"; mes "would be better spent"; mes "looking for the Silk Sand"; @@ -2924,7 +2924,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'd better find Mr. Saraman's"; mes "lost camel, feed it camel"; mes "appetite stimulants, and"; @@ -2934,7 +2934,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel > 11 && rachel_camel < 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well... I found the"; mes "camel. Now I need to get"; mes "all the soap ingredients."; @@ -2943,7 +2943,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I managed to get the soap"; mes "ingredient and 5 of those"; mes "camel dung lumps. I should"; @@ -2953,35 +2953,35 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 18) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's see..."; mes "Shouldn't I be going"; mes "to see Ms. Ivory now?"; close; } else if (rachel_camel == 19) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have the Silk Sand Camel"; mes "Soap now, so I should go"; mes "bring it to Mr. Lockenlock."; close; } else if (rachel_camel == 20) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'd better use the soap to"; mes "make a key mold that I can"; mes "bring over to Mr. Lockenlock."; close; } else if (rachel_camel == 21) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Making the key is more"; mes "important that telling Karyn"; mes "about what's happened."; close; } else if (rachel_camel == 22) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I need to bring"; mes "1 Steel to Mr. Lockenlock"; mes "so that he can make a key"; @@ -2989,7 +2989,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 23) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I finally got the"; mes "key that I can use"; mes "to free Curdie. I'm"; @@ -3002,7 +3002,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ close; } else if (rachel_camel == 24) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, Karyn! I sent"; mes "your sister back to town"; mes "with a Butterfly Wing."; @@ -3029,7 +3029,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "Thank you for everything"; mes "that you did for us!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm... I see..."; mes "I'll come by later"; mes "when Curdie's released"; @@ -3040,7 +3040,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "I promise to help you"; mes "whenever you need me!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hahahaha!"; mes "Well... I guess that's"; mes "pretty reassuring. Until then,"; @@ -3050,7 +3050,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "[Kid Karyn]"; mes "Got it!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good, good..."; mes "It's a promise, then."; mes "I'll see you later~"; @@ -3084,14 +3084,14 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "Ah, and I've been taking care"; mes "of her, just like I promised~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Really? That's good"; mes "You should be proud~"; next; mes "[Kid Karyn]"; mes "^666666*Blush*^000000 Heh heh!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway, I was wondering"; mes "if you could help me."; mes "Your dad's a fisherman,"; @@ -3120,7 +3120,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "him you want to use it. Let's"; mes "keep it our secret, okay?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "S-sure thing!"; next; mes "[Kid Karyn]"; @@ -3131,7 +3131,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ mes "places. Also, my dad's boat"; mes "will rust if no one uses it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Great! Thanks so much"; mes "for your help, Karyn~"; mes "I'll be sure to take"; @@ -3179,7 +3179,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "a little girl lying on the"; mes "ground unconscious.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, kid! Wake up!"; mes "Can you hear me?"; next; @@ -3195,7 +3195,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "...Ah, owwww~"; mes "W-waaaaaaaah!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry! I didn't mean"; mes "to make you cry! Are..."; mes "Are you alright?"; @@ -3206,7 +3206,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "out of here! You'll be in"; mes "trouble if they catch you!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you Curdie?"; mes "Your brother Karyn"; mes "asked me to rescue you."; @@ -3221,13 +3221,13 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "You have to leave before"; mes "those scary men come back!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What...?!"; mes "Those bastards!"; mes "Tying up a little"; mes "girl like this..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Argh! And I can't just"; mes "use brute force to shatter"; mes "these shackles! I might"; @@ -3239,7 +3239,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "I... I'll be alright! Now"; mes "hurry! Someone's coming!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay, I'll go..."; mes "But sit tight, and"; mes "wait for me to come"; @@ -3249,7 +3249,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "[Little Curdie]"; mes "^333333*Sob*^000000 R-really...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I promise."; mes "I'm sure that someone"; mes "in town will know of a way"; @@ -3316,7 +3316,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ close; } else if (rachel_camel == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'd better find Mr. Saraman's"; mes "lost camel, feed it camel"; mes "appetite stimulants, and"; @@ -3333,7 +3333,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ close; } else if (rachel_camel == 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I managed to get the soap"; mes "ingredients: 5 of those"; mes "camel dung lumps. I should"; @@ -3375,7 +3375,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "be stuck here?"; mes "I... I want my mommy..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... You're awake?"; mes "Don't worry, Curdie,"; mes "I'm sure that I'll be"; @@ -3405,7 +3405,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "she's forced to remain"; mes "here for much longer.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry."; mes "I'll come rescue"; mes "you as soon as I make"; @@ -3426,7 +3426,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "want to thank you for doing"; mes "your best to help me."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Everything will be"; mes "alright. I just have"; mes "to hurry a little bit."; @@ -3455,7 +3455,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "Y-you..."; mes "Is it really you?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hang on, Curdie!"; mes "I hope this key works..."; next; @@ -3478,7 +3478,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "[Little Curdie]"; mes "I can't move my legs!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, there's no other"; mes "choice. Curdie, I'm"; mes "going to send you back to"; @@ -3497,7 +3497,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ mes "arrive safely and see"; mes "her brother Karyn again.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What did she see behind"; mes "the steel door in this old"; mes "volcano? It must have been"; @@ -3525,7 +3525,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ } else if (rachel_camel == 4) { if (countitem(Yellow_Potion) > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me...?"; next; mes "[Locksmith Lockenlock]"; @@ -3533,7 +3533,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "My head... What"; mes "do you want?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, I'd like"; mes "to make a key."; next; @@ -3550,7 +3550,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "bringing me a Yellow"; mes "Potion first?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sure, I guess."; mes "I can part with just"; mes "1 Yellow Potion."; @@ -3577,7 +3577,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "have you know that the Rachel"; mes "Army's a regular customer~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^333333This guy made locks for"; mes "the Rachel army?! It might"; mes "not be a good idea to let him"; @@ -3585,7 +3585,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "one of their prisoners. Who"; mes "knows if he's loyal to them?^000000)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So what happened was..."; mes "I lost my key, but I can't"; mes "bring the lock here with me."; @@ -3600,7 +3600,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "are going bad. So where"; mes "are we going exactly?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait!"; mes "We can't do that!"; next; @@ -3610,7 +3610,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "open up a bank safe"; mes "or something, are you?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, it's nothing like"; mes "that! It's just that the lock"; mes "is in a dangerous place."; @@ -3639,7 +3639,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "need that exact type of soap:"; mes "nothing else will do."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Chamelpu Soap?"; mes "What is th--"; next; @@ -3651,7 +3651,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "owner's a beauty, so it'll"; mes "be tough for you to miss her."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..........."; delitem Yellow_Potion,1; changequest 3063,3064; @@ -3677,7 +3677,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "need that exact type of soap:"; mes "nothing else will do."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Chamelpu Soap?"; mes "What is th--"; next; @@ -3691,13 +3691,13 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 6) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait... I should be"; mes "bringing Ms. Ivory all"; mes "of the soap ingredients."; mes "What were they again...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4D4DFF10 Milk^000000,"; mes "^4D4DFF100 Green Herbs^000000,"; mes "^4D4DFF50 Jellopies^000000, and"; @@ -3706,14 +3706,14 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 7) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I need to talk to"; mes "someone named Saraman"; mes "to get the soap ingredients..."; close; } else if (rachel_camel == 8) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's see..."; mes "I need to bring"; mes "Mr. Saruman all the"; @@ -3721,7 +3721,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "stimulate a camel's "; mes "appetite. I need to get..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4D4DFF1 Unripe Apple^000000,"; mes "^4D4DFF5 Monster's Feed^000000,"; mes "^4D4DFF1 Empty Bottle^000000, and"; @@ -3729,7 +3729,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have everything I need"; mes "to stimulate a camel's"; mes "appetite. Now I need to"; @@ -3739,7 +3739,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 10) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Right now, my time"; mes "would be better spent"; mes "looking for the Silk Sand"; @@ -3747,7 +3747,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'd better find Mr. Saraman's"; mes "lost camel, feed it camel"; mes "appetite stimulants, and"; @@ -3757,7 +3757,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 12) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well... I found the"; mes "camel. Now I need to get"; mes "all the soap ingredients."; @@ -3773,7 +3773,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I managed to get the soap"; mes "ingredients: 5 of those"; mes "camel dung lumps. I should"; @@ -3783,7 +3783,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ close; } else if (rachel_camel == 18) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's see..."; mes "Shouldn't I be going"; mes "to see Ms. Ivory now?"; @@ -3797,7 +3797,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "All you had to do was go"; mes "to the market and buy it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..............................."; mes "..............................."; mes "..............................."; @@ -3835,14 +3835,14 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "sure that the key you're making"; mes "isn't for anything illegal..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Alright."; changequest 3078,3079; rachel_camel = 20; close; } else if (rachel_camel == 20) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'd better use the soap to"; mes "make a key mold that I can"; mes "bring over to Mr. Lockenlock."; @@ -3854,7 +3854,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "So did you manage"; mes "to make the key mold?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I did. Would you"; mes "please hurry? This is an"; mes "emergency, and it could"; @@ -3890,7 +3890,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ } else if (rachel_camel == 22) { if (countitem(Steel) > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Here's the Steel that"; mes "you need. Would you"; mes "please make the key now?"; @@ -3903,7 +3903,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "Tell me right now: what"; mes "are you using this key for?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "What are you...?"; next; @@ -3928,7 +3928,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ mes "of them, they will hunt you"; mes "down and hold me accountable."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The truth is... I really"; mes "am trying to free somebody"; mes "the Rachel Army imprisoned..."; @@ -4083,7 +4083,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ close; } else if (rachel_camel == 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me...?"; next; mes "[Organic Soap Maker Ivory]"; @@ -4094,7 +4094,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "ordered something, then you"; mes "could just come back tomorrow."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um, this is an emergency!"; mes "Mr. Lockenlock told me to"; mes "come here to get some kind"; @@ -4110,7 +4110,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "soap. It's an artistic soap"; mes "that you can shape easily~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, that's right!"; mes "Chamelepu Soap!"; next; @@ -4137,7 +4137,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "They might be a bit hard"; mes "to obtain, though..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's fine. The"; mes "important thing for me"; mes "is to get this soap as"; @@ -4170,7 +4170,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "time for you to do the,"; mes "um, hard part."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..............................."; mes "..............................."; mes "..............................."; @@ -4183,7 +4183,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "ingredients that you've"; mes "gathered for me so far."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait..."; mes "Why would I want"; mes "to see the guy that"; @@ -4199,7 +4199,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "so please come back here"; mes "as soon as possible."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mr. Saraman...?"; mes "Okay, so I need to visit"; mes "him if I really need you"; @@ -4228,14 +4228,14 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ } } else if (rachel_camel == 7) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I need to talk to"; mes "someone named Saraman"; mes "to get the soap ingredients..."; close; } else if (rachel_camel == 8) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's see..."; mes "I need to bring"; mes "Mr. Saruman all the"; @@ -4243,7 +4243,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "stimulate a camel's "; mes "appetite. I need to get..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4D4DFF1 Unripe Apple^000000,"; mes "^4D4DFF5 Monster's Feed^000000,"; mes "^4D4DFF1 Empty Bottle^000000, and"; @@ -4251,7 +4251,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ close; } else if (rachel_camel == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have everything I need"; mes "to stimulate a camel's"; mes "appetite. Now I need to"; @@ -4261,7 +4261,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ close; } else if (rachel_camel == 10) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Right now, my time"; mes "would be better spent"; mes "looking for the Silk Sand"; @@ -4269,7 +4269,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ close; } else if (rachel_camel == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'd better find Mr. Saraman's"; mes "lost camel, feed it camel"; mes "appetite stimulants, and"; @@ -4279,7 +4279,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ close; } else if (rachel_camel == 12) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well... I found the"; mes "camel. Now I need to get"; mes "all the soap ingredients."; @@ -4295,7 +4295,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ close; } else if (rachel_camel == 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I managed to get the soap"; mes "ingredients: 5 of those"; mes "camel dung lumps. I should"; @@ -4312,7 +4312,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "you so long to get all that"; mes "camel dung over here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It was a pretty big"; mes "hassle... But hopefully,"; mes "this will all be worth it."; @@ -4356,7 +4356,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{ mes "knew they were washing their"; mes "faces with... You know..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry, I won't"; mes "tell anyone. Thanks"; mes "for making the soap! "; @@ -4402,7 +4402,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ close; } else if (rachel_camel == 7) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me. Hello~"; mes "Ms. Ivory sent me"; mes "here with these soap"; @@ -4415,7 +4415,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "You must be here to get"; mes "some fresh camel dung."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wh-what?"; mes "My God!"; mes "A-are you sure?"; @@ -4425,7 +4425,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "Sure as sin, and"; mes "honest to God."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..............................."; mes "..............................."; mes "..............................."; @@ -4458,7 +4458,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "until tomorrow. Why are"; mes "you here so early anyway?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, this is kind"; mes "of an emergency. You see,"; mes "I need the soap to make a"; @@ -4480,7 +4480,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "day. Even if we put food in"; mes "front of her, she won't eat it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? Isn't there"; mes "something we can do?"; mes "I mean, I'm talking about"; @@ -4602,7 +4602,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ close; } else if (rachel_camel == 10) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mr. Saraman, none"; mes "of the camels will eat"; mes "this appetite stimulant..."; @@ -4658,7 +4658,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ close; } else if (rachel_camel == 12) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well... I found the"; mes "camel. Now I need to get"; mes "all the soap ingredients."; @@ -4682,7 +4682,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "Oh God, I don't know what"; mes "I'll do without that camel!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry, Mr. Saraman,"; mes "I found Soony at the outskirts"; mes "of town. She hurt her leg so"; @@ -4715,7 +4715,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ close; } else if (rachel_camel == 18) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's see..."; mes "Shouldn't I be going"; mes "to see Ms. Ivory now?"; @@ -4794,7 +4794,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "more of the feed until it"; mes "was completely consumed.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This must be the"; mes "Silk Sand Camel..."; mes "I guess all I need to"; @@ -4848,7 +4848,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "of steaming camel dung!"; mes "This is cause for celebration!^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; if (rachel_camel == 12) { mes "Now all I need is"; mes "just 4 more lumps"; @@ -4885,7 +4885,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "5 lumps of camel dung."; mes "This is my finest moment."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Never, in all my years"; mes "of adventuring, saving the"; mes "oppressed, protecting the"; @@ -4893,13 +4893,13 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "that I'd accomplish such"; mes "a magnificent feat."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am so happy--nay--"; mes "^4D4DFFproud^000000 that my strength, my"; mes "valor, and my determination"; mes "was up to this task. May the"; mes "annals of history never forget"; - mes "this day! Long live "+strcharinfo(0)+"!"; + mes "this day! Long live "+strcharinfo(PC_NAME)+"!"; next; mes "^3355FFIt's time for you to"; mes "return to Mr. Saraman.^000000"; @@ -4930,7 +4930,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ } } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; if (rachel_camel == 12) { mes "I need to feed this camel if"; mes "I ever want to get any dung"; @@ -4946,7 +4946,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ mes "then I need to bring it..."; } next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4D4DFF2 Milk^000000,"; mes "^4D4DFF20 Green Herbs^000000,"; mes "^4D4DFF10 Jellopies^000000, and"; @@ -4959,7 +4959,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ } } else if (rachel_camel == 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I managed to get the soap"; mes "ingredients: 5 of those"; mes "camel dung lumps. I should"; @@ -4987,7 +4987,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{ mes "to ask if you need to find"; mes "your way around here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but do"; mes "you know where I can"; mes "find a locksmith?"; @@ -4999,7 +4999,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{ mes "all the keys and locks in Veins"; mes "and even in Rachel."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mr. Lockenlock, eh?"; mes "So where can I find him?"; next; @@ -5016,7 +5016,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{ mes "A Yellow Potion! It never"; mes "fails with that guy!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I see."; mes "Thanks for"; mes "the advice."; @@ -5027,7 +5027,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{ mes "After all these years..."; mes "I'm finally useful to someone!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...Ha...?"; next; mes "^3355FFFind Mr. Lockenlock"; @@ -5042,7 +5042,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{ mes "After all these years..."; mes "I'm finally useful to someone!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...Ha...?"; next; mes "^3355FFFind Mr. Lockenlock"; @@ -5059,7 +5059,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{ mes "to ask if you need to find"; mes "your way around here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, thanks."; next; mes "[Native Young Man]"; @@ -5080,32 +5080,32 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{ mes "wish to see him."; next; select("Think of a Distraction"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This guy's not going to"; mes "let me pass. Let's see..."; mes "Is there some way I could"; mes "get him to leave? What, or"; mes "even ^FF0000who^000000, could distract him?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait a second..."; mes "Of course! I should"; mes "talk to him about..."; next; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait a second..."; mes "Of course! I should"; mes "talk to him about ^FF0000"+.@input$+"^000000 !!"; next; if (.@input$ != "Lamir") { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What the...?"; mes "Where did I think of that?"; mes "That doesn't make any sense..."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's right! I talked"; mes "to Lamir a while ago."; mes "If she's right, then this"; @@ -5113,7 +5113,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{ mes "who's totally in love with her."; mes "Hmm... I know what I'll say..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333*Ahem*^000000 Excuse me,"; mes "but are you Karlum?"; mes "I've got a message for you."; @@ -5125,7 +5125,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{ mes "spit it out. I can't waste"; mes "too much time on the job..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know ^3131FFLamir^000000, right?"; next; emotion e_omg; @@ -5135,14 +5135,14 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{ mes "bad happen to her?"; mes "Quick, tell me!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, nothing like that."; mes "She just told me that she"; mes "had something important to"; mes "tell you, and that you had to"; mes "come see her when you're free."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I tried to ask her"; mes "more, but she just kept"; mes "blushing and turning away."; @@ -5176,7 +5176,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{ mes "game, huh? Do you think"; mes "I'm that easy to trick?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? Is that what"; mes "happened? I could've"; mes "sworn th--Oooh. I get it now."; @@ -5252,7 +5252,7 @@ ra_temin,115,140,1 script Flower Vase#vol HIDDEN_NPC,{ disablenpc "Flower Vase#vol"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A lot of loving care"; mes "was put into arranging"; mes "these flowers.. I can't"; @@ -5450,7 +5450,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ mes "inside this drawer.^000000"; next; if (select("Check the Reports", "Cancel") == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, it might not to"; mes "the most moral thing,"; mes "but I get the feeling"; @@ -5462,7 +5462,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ mes "glancing at a few that"; mes "catch your interest.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ooh..."; mes "This might be"; mes "what I'm looking for."; @@ -5477,7 +5477,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ getitem File01,1; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Forget it."; mes "I didn't get permission"; mes "to look through these files."; @@ -5485,7 +5485,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ } else if (aru_vol == 5) { if (countitem(File01) < 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh! Here's another"; mes "copy of that report"; mes "I wanted! Pretty lucky~"; @@ -5514,7 +5514,7 @@ ra_temin,88,117,3 script Goddess Statue#vol1 HIDDEN_NPC,{ ra_temin,73,126,1 script Ladder#vol1 HIDDEN_NPC,{ if (aru_vol == 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, I can use this"; mes "ladder to sneak out of"; mes "here! I snuck inside so"; @@ -5557,7 +5557,7 @@ OnTouch: mes "Please submit your report"; mes "to us as soon as possible.^000000''"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Although the sender's"; mes "name isn't on this letter,"; mes "I can guess who wrote it. "; @@ -5664,7 +5664,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "being a gentleman."; mes "Hahahah, that's right!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but are"; mes "you the executive director"; mes "of the Veins Geological Team?"; @@ -5683,7 +5683,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "at the institute, really."; mes "Why, what do you want?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Uhh... There are some"; mes "official notices for you"; mes "at your office. I guess you"; @@ -5691,7 +5691,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "done? They sound like"; mes "they're pretty important."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Maybe..."; mes "Maybe even ^FF0000urgent^000000."; next; @@ -5741,7 +5741,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "[Drunken Man]"; mes "Hey, you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes?"; next; emotion e_no1; @@ -5752,7 +5752,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "Institute. Congratulations!"; mes "Welcome to the team, friend!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "I don't understand"; mes "what you're talking about!"; @@ -5765,7 +5765,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "world's greatest geologist!"; mes "(Well, maybe.)"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, I never--"; next; mes "[Geologist Gio]"; @@ -5860,7 +5860,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "nice legs, but they're"; mes "not the best pair I've see--"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm back."; next; mes "[Geologist Gio]"; @@ -5874,7 +5874,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "how was the volcanic"; mes "temperature report?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, I did what you"; mes "told me. Hey, are you"; mes "sure you wanted me to"; @@ -5886,7 +5886,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "the temperature. It's"; mes "supposed to go up."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What are you...?"; mes "Actually, I thought that"; mes "maybe the pryometer"; @@ -5896,7 +5896,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "Heh! You're right~"; mes "I broke it on purpose."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?!"; next; mes "[Geologist Gio]"; @@ -5923,7 +5923,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ mes "Of course, there's never"; mes "a problem to begin with..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So..."; mes "You're a con man."; next; @@ -6130,7 +6130,7 @@ thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{ changequest 2117,2118; aru_vol = 9; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I should take a few more"; mes "temperature measurements"; mes "before I submit this report,"; @@ -6198,7 +6198,7 @@ thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{ mes "temperature in"; mes "your report.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I've taken enough"; mes "measurements. I should"; mes "submit this report to the"; @@ -6215,7 +6215,7 @@ thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{ close; } else if (aru_vol == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I've taken enough"; mes "measurements. I should"; mes "submit this report to the"; @@ -6235,7 +6235,7 @@ que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{ mes "personnel can enter this"; mes "area. Identify yourself!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a research student working"; mes "under Director Gio for the"; mes "Veins Geological Research"; @@ -6263,7 +6263,7 @@ que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{ mes "think we're expecting"; mes "any reports soon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, we just found out"; mes "that the instruments we"; mes "used were faulty, so we"; @@ -6305,7 +6305,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "if you don't have any"; mes "reason to be here..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a research student working"; mes "under Director Gio for the"; mes "Veins Geological Research"; @@ -6313,7 +6313,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "stamp this temperature"; mes "report for me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um, Gio is sick right"; mes "now, so that's why he"; mes "had me fill out this report"; @@ -6339,7 +6339,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "Is this... How bad is this?"; next; emotion e_swt2,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... Oh, no!"; mes "Yikes! I guess if it's"; mes "higher than normal..."; @@ -6351,7 +6351,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "the alarm? I don't..."; mes "I don't wanna die!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You might want to calm"; mes "down first. I'll take a look"; mes "around the camp, so please"; @@ -6375,7 +6375,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "like this volcano will"; mes "erupt anytime soon?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, I'm not finished"; mes "investigating yet. Would"; mes "you please wait a bit longer?"; @@ -6396,7 +6396,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ next; while(1) { if (select("Yes", "No") == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess I can't hide it"; mes "from you... The recent"; mes "activity of this volcano"; @@ -6430,7 +6430,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "like it happened in the past!"; next; emotion e_flash,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I agree. There's"; mes "a good chance of an..."; mes "explosion that'll cause"; @@ -6442,7 +6442,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ mes "have to evacuate?"; next; emotion e_flash,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well... Uh..."; mes "According to my data..."; mes "Analysis... There's a 75%"; @@ -6501,7 +6501,7 @@ OnTouch: mes "be transporting cargo? "; mes "Attention to orders!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you talking to me?"; mes "No, I'm from the Veins Geo--"; next; @@ -6513,7 +6513,7 @@ OnTouch: mes "personally train you as"; mes "one of our holy knights!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But I'm not--"; next; mes "[Colonel Vito]"; @@ -6556,7 +6556,7 @@ OnTouch: mes "be transporting cargo? "; mes "Attention to orders!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you talking to me?"; mes "No, I'm from the Veins Geo--"; next; @@ -6568,7 +6568,7 @@ OnTouch: mes "personally train you as"; mes "one of our holy knights!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But I'm not--"; next; mes "[Colonel Vito]"; @@ -6624,8 +6624,8 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "here in Thor Volcano."; mes "What's your name, soldier?"; next; - mes "["+strcharinfo(0)+"]"; - mes ""+strcharinfo(0)+", sir."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes ""+strcharinfo(PC_NAME)+", sir."; next; mes "[Colonel Vito]"; mes "Hmpf! That's a weakling's"; @@ -6693,7 +6693,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "[Colonel Vito]"; mes "DO YOU UNDERSTAND?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, sir!"; next; mes "[Colonel Vito]"; @@ -6713,10 +6713,10 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "Now, repeat after me."; next; mes "[Colonel Vito]"; - mes "I, "+strcharinfo(0)+","; + mes "I, "+strcharinfo(PC_NAME)+","; next; - mes "["+strcharinfo(0)+"]"; - mes "I, "+strcharinfo(0)+","; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I, "+strcharinfo(PC_NAME)+","; next; while(1) { mes "[Colonel Vito]"; @@ -6726,7 +6726,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ input .@input$; .@answer$ = "as a devoted servant of Goddess Freya"; if (.@input$ == .@answer$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "as a devoted servant"; mes "of Goddess Freya, the"; mes "patron saint of the"; @@ -6748,7 +6748,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ input .@input$; .@answer$ = "I pledge my honor to overthrow our mortal enemy"; if (.@input$ == .@answer$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I pledge my honor to"; mes "overthrow our mortal enemy,"; mes "the Rune-Midgarts Kingdom."; @@ -6768,7 +6768,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ input .@input$; .@answer$ = "I will show no mercy"; if (.@input$ == .@answer$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will show no mercy."; mes "Nothing will stay my hand.^000000"; next; @@ -6788,7 +6788,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ input .@input$; .@answer$ = "I shall devote my entire life"; if (.@input$ == .@answer$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I shall devote my"; mes "entire life to the"; mes "full recovery of"; @@ -6810,7 +6810,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ input .@input$; .@answer$ = "Down with the Rune-Midgarts Kingdom!"; if (.@input$ == .@answer$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Down with the"; mes "Rune-Midgarts Kingdom!^000000"; next; @@ -6861,7 +6861,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "inspected since it controls"; mes "the camp's energy resources."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, sir!"; next; mes "[Colonel Vito]"; @@ -6904,7 +6904,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "Train everyday, and don't"; mes "you ever slack off!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, sir!"; next; mes "[Colonel Vito]"; @@ -6915,7 +6915,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ mes "outside this building."; mes "You are dismissed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(^333333Well... I think"; mes "I will go back to"; mes "Sahedi. Hopefully,"; @@ -6973,7 +6973,7 @@ OnTouch: mes "These must contain military"; mes "supplies for the camp.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I should go back"; mes "to Sahedi now."; changequest 2127,2128; @@ -7015,7 +7015,7 @@ thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{ mes "run its operations smoothly"; mes "under the ground."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "All these pipes with molten"; mes "rock flowing through them..."; mes "I guess their heat is what"; @@ -7028,7 +7028,7 @@ thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{ mes "pretty smoothly. Everything"; mes "looks to be in working order."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No problems here."; mes "I guess I can go"; mes "back to that colonel."; @@ -7047,7 +7047,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{ mes "is marked with the emblem"; mes "of the Rune-Midgarts Kingdom.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wow..."; mes "They really hate the"; mes "Rune-Midgarts Kingdom..."; @@ -7061,47 +7061,47 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{ mes "voice loud and clear!"; mes "Now... Execute attack!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, sir!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "One!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Two!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Three!!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Four!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Five!!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Six!!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Seven!!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Eight!!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Nine!"; next; specialeffect EF_HIT2; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ten!"; aru_vol = 20; close; @@ -7117,7 +7117,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{ mes "did I order you to"; mes "chop the dummy?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "10 times, sir!"; next; mes "[Colonel Vito]"; @@ -7125,7 +7125,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{ mes "did you actually"; mes "chop the dummy?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "11 times, sir!"; next; mes "[Colonel Vito]"; @@ -7315,7 +7315,7 @@ OnTouch_: next; mes "^3355FFHubbie never came."; mes "Nobody messes with"; - mes ""+strcharinfo(0)+". Nobody.^000000"; + mes ""+strcharinfo(PC_NAME)+". Nobody.^000000"; close; } @@ -7358,7 +7358,7 @@ ve_in,237,131,1 script Female Customer#ve1 4_F_DESERT,{ mes "What about this nice"; mes "young adventurer here?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Meee?"; emotion e_swt2,1; next; diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index c04d4de54..6976517ce 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -454,7 +454,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "[Nelliorde]"; mes "Excellent...!"; mes "So your name is..."; - mes "" + strcharinfo(0) + "?"; + mes "" + strcharinfo(PC_NAME) + "?"; next; mes "[Nelliorde]"; mes "Alright, I shall contact him right away! Oh, and you can find the Monster Organization west of Juno's central plaza. It shouldn't be hard to find. Good luck!"; @@ -617,7 +617,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "Oh well well..."; mes "How could I ever"; mes "forget the lovely"; - mes ""+ strcharinfo(0) +"?"; + mes ""+ strcharinfo(PC_NAME) +"?"; } next; cutin "god_nelluad01",2; @@ -875,7 +875,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ if ($God2 >= $@god_check1) { if (god_brising == 50) { mes "[Enrico Kaili]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "you've returned."; next; mes "[Enrico Kaili]"; @@ -960,7 +960,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ next; switch(select("I'm not sure...", "I suppose you're right.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm not sure..."; mes "I mean, maybe"; mes "Alfrik would"; @@ -971,7 +971,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "That's a great idea! I'll wait here while you go and ask Alfrik. You're my only hope in completing this research!"; next; emotion e_hmm,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^333333I shouldn't have said anything...^000000)"; next; mes "[Enrico Kaili]"; @@ -982,11 +982,11 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ god_brising = 48; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I suppose"; mes "you're right."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Still, who knows what exactly is in the Pond of Freya's Golden Tears."; next; mes "[Enrico Kaili]"; @@ -1331,7 +1331,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ else if (god_brising == 1) { mes "[Enrico Kaili]"; mes "Ah, you've arrived!"; - mes "" + strcharinfo(0) + ", right?"; + mes "" + strcharinfo(PC_NAME) + ", right?"; mes "Yes, I was told by Nelliorde that you'd come. He always manages"; mes "to find me good, reliable help."; next; @@ -1630,7 +1630,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -1819,7 +1819,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -1906,7 +1906,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "sorry, Lowen."; mes "It's all fault..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me."; mes "I am looking"; mes "for someone named..."; @@ -2007,7 +2007,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -2111,18 +2111,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ close; } if (god_brising == 26) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should read this"; mes "from the point where"; mes "I left off..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh...?"; mes "What's this mark"; mes "here at the bottom?"; mes "Some kind of secret?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No wonder the librarian"; mes "seemed to hesitate before"; mes "saying anything. Huh."; @@ -2136,10 +2136,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "[Personnel Record]"; mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She was forced to leave the Crusaders?! That's ridiculous!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated..."; next; mes "[Personnel Record]"; @@ -2151,7 +2151,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "^663300However, this information"; mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They thought she brought"; mes "disgrace to the Crusaders?"; mes "This sounds pretty messy."; @@ -2183,14 +2183,14 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ else if (god_brising == 25) { mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lowen Ellenen..."; mes "Member of the"; mes "2nd squad..."; mes "Age 22..."; mes "Female..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Became a fugitive?"; mes "This isn't the same"; mes "information the"; @@ -2198,18 +2198,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ next; .@bookrand = rand(1,3); if (.@bookrand == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should read this"; mes "from the point where"; mes "I left off..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "What's this mark"; mes "here at the bottom?"; mes "Some kind of secret?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No wonder the librarian"; mes "seemed to hesitate before"; mes "saying anything. Huh."; @@ -2221,10 +2221,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "[Personnel Record]"; mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She was forced to leave the Crusaders?! That's ridiculous!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated..."; next; mes "[Personnel Record]"; @@ -2236,7 +2236,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "^663300However, this information"; mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They thought she brought"; mes "disgrace to the Crusaders?"; mes "This sounds pretty messy."; @@ -2262,7 +2262,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "out of here!"; god_brising = 26; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Nuts...!"; mes "I didn't get"; mes "to finish reading!)"; @@ -2404,7 +2404,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ close; } case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm looking"; mes "for Ellenen."; mes "Lowen Ellenen."; @@ -2880,7 +2880,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ next; switch(select("You were cursed...?", "You still have something to do.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You're saying..."; mes "The anger of your"; mes "comrades manifested"; @@ -2892,7 +2892,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "[Lowen Ellenen]"; mes "I have been trying my best to comfort their spirits for 2 years."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ever since you guys failed on a mission, you've spent two years here killing monsters?"; next; mes "[Lowen Ellenen]"; @@ -2930,10 +2930,10 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "help me?"; mes "How...?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You said this is the place where the subjugation mission happened, right? I'll fight with you!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Now come on, you don't deserve to feel guilty like this. Let's think about how we're gonna fight these monsters!"; next; mes "[Lowen Ellenen]"; @@ -2941,7 +2941,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "Thank you."; mes "Thank you so much."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now,"; mes "shall we go in?"; god_brising = 31; @@ -3172,11 +3172,11 @@ que_god02,174,49,0 script #lowenone HIDDEN_WARP_NPC,0,0,{ OnTouch: donpcevent "brisinsold2::OnSold2On"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I?"; mes "Isn't this...?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, I see."; mes "This must be the place where everything happened two years ago. Good, good..."; next; @@ -3190,7 +3190,7 @@ OnTouch: mes "We've got problems now."; next; mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?!"; mes "Doppelganger?!"; next; @@ -3199,7 +3199,7 @@ OnTouch: donpcevent "#brisinsummon::OnKnight2On"; donpcevent "#brisinsummon::OnKnight3On"; donpcevent "#brisinsummon::OnLowenOn"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What's going on?"; mes "Did you really fight with that creature? H-hey! Answer me!"; next; @@ -3234,7 +3234,7 @@ OnTouch: emotion e_gasp,0,"#knight2"; emotion e_gasp,0,"#knight3"; emotion e_gasp,0,"#lowen"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " ??!!!"; next; specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2"; @@ -3256,7 +3256,7 @@ que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; } que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{ OnTouch: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I?"; mes "Isn't that..."; mes "What's Hermite"; @@ -3280,7 +3280,7 @@ OnTouch: mes "Noooooooooo!!!"; next; donpcevent "#brisinsummon::OnHermiteOff"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where did he go?"; mes "Was... Was that"; mes "from his mind?"; @@ -3338,7 +3338,7 @@ que_god02,21,127,3 script Lowen Ellenen#2 4_F_CRU,{ mes "[Lowen Ellenen]"; mes "Are you giving me another chance? But I no longer have a body to fight monsters anymore..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry,"; mes "I'm with you!"; mes "Let's do it!"; @@ -3373,7 +3373,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ next; mes "[Valkyrie]"; mes "And..."; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "Your exploits are known to me. But I am curious as to what has brought you here?"; next; mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000"; @@ -3392,7 +3392,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Listen. This is"; mes "what you must find."; next; @@ -3442,7 +3442,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "made me laugh."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "I am speaking to the"; mes "spirit that rests within you, the girl to whom you lent your body so that she may learn the truth of the past."; next; @@ -3458,7 +3458,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ next; mes "[Valkyrie]"; mes "And..."; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "Your exploits are known to me. But I am curious as to what has brought you here?"; next; mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000"; @@ -3477,7 +3477,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Listen. This is"; mes "what you must find."; next; @@ -3547,31 +3547,31 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ next; switch(select("Adjust the puzzle.", "Quit.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, um..."; mes "I guess I should"; mes "choose a lyric..."; next; switch(select("Wanes in comparison", "To that beautiful hair", "All of our hearts", "The beauty of the stars", "To those dazzling eyes")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "we gave..."; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To that beautiful hair"; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "All of our hearts in"; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The beauty of the stars"; .@point += 10; break; case 5: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To those dazzling eyes"; break; } @@ -3658,14 +3658,14 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ } close; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh...?"; mes "Nothing happened."; mes "Did I do something wrong, or is this just a completely ordinary puzzle cube?"; close; } case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This..."; mes "This better not"; mes "be just some regular"; @@ -4014,14 +4014,14 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000"; emotion e_gasp,1; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Damn...!"; mes "I'm bleeding!"; mes "But why didn't"; mes "anything else"; mes "happen?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This rock had"; mes "better be one of"; mes "those secret rocks!"; @@ -4033,31 +4033,31 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ next; mes "^3355FFAfter peeling off the moss, a series of tiles, etched with faint words, are revealed on top of the rock. These tiles could be moved around, like in a puzzle.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Another puzzle?"; mes "This was just like when I had to give Alfrik's password. Okay, let me see..."; .@point = 0; next; switch(select("To the tear drops dripping on the way", "Her lovely scent", "We gave", "To the seducing red lips", "Our hearts in")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "To the tear drops dripping on the way"; break; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Her lovely scent"; .@point += 10; break; case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "We gave"; break; case 4: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "To the seducing red lips"; break; case 5: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Our hearts in"; break; } @@ -4142,7 +4142,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ } close; case 4: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333*Cough cough!*"; mes "Aaaack!"; mes "It's so dusty!"; @@ -4207,7 +4207,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{ mes "Then, that means"; mes "we can meet Freya again?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm..."; mes "I'm afraid not."; mes "Or, at least, that's"; @@ -4381,7 +4381,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "You mean my brother!"; mes "But he can only be revived if Alfrik is revived. What happened?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm..."; mes "Let me explain..."; next; @@ -4389,7 +4389,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "......"; mes "........."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...So I guess I need to wake up all four of you dwarves so that Brisingamen, which holds Freya's power, can be made again."; next; mes "[Berling]"; @@ -4457,7 +4457,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "give my name to a rude,"; mes "ill-bred human like yourself!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait..."; mes "Your name"; mes "is Berling?"; @@ -4502,12 +4502,12 @@ OnInit: mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bah, no way out."; close; } if ($God3 >= $@god_check2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bah, no way out."; close; } @@ -4518,46 +4518,46 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ close; } else if (god_brising == 45) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see."; mes "Um, that song."; mes "What was the first line...?"; next; input @dwarfsong1$; if (@dwarfsong1$ == "No jewel in the world can compare.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong1$ + ""; mes "Then...ummm.."; mes "The second line?"; next; input @dwarfsong2$; if (@dwarfsong2$ == "Our masterpiece made from love.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong2$ + ""; mes "Now, what was"; mes "the third line...?"; next; input @dwarfsong3$; if (@dwarfsong3$ == "She wanted the dazzling necklace.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong3$ + ""; mes "Now, the fourth"; mes "line after that..."; next; input @dwarfsong4$; if (@dwarfsong4$ == "We wanted the goddess of beauty.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong4$ + ""; mes "Alright, now"; mes "for the last line..."; next; input @dwarfsong5$; if (@dwarfsong5$ == "Our happiest times were with her.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong5$ + ""; mes "Alright, let's give it a try."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "" + @dwarfsong1$ + ""; mes "" + @dwarfsong2$ + ""; mes "" + @dwarfsong3$ + ""; @@ -4591,12 +4591,12 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ OnTouch: if ($God2 < $@god_check1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Beh, no way out."; close; } if ($God3 >= $@god_check2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Beh, no way out."; close; } diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index 87a6ca7c8..87c231dd7 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -91,7 +91,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ case 3: .@GID = getcharid(2); if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){ - if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(0) == getguildmaster(.@GID))) { + if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(PC_NAME) == getguildmaster(.@GID))) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I'll need some things to make a weapon for you. What exactly were you interested in having?"; @@ -167,7 +167,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!"; close; } - if (strcharinfo(0) != getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) { mes "[Dwarf Grunburti]"; mes "I'll only present"; mes "my magnificent skills"; @@ -413,7 +413,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ close; } .@GID = getcharid(2); - if (strcharinfo(0) != getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) { mes "[Dwarf Grunburti]"; mes "How in the..."; mes "Get out of here!"; @@ -515,7 +515,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ $God2 = 0; $God3 = 0; $God4 = 0; - announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all; + announce "[Brisingamen] has come into the hands of [" + strcharinfo(PC_NAME) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all; mes "[Dwarf Grunburti]"; mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen."; close; @@ -589,7 +589,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ $God2 = 0; $God3 = 0; $God4 = 0; - announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; + announce "[Megingjard] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; mes "[Dwarf Grunburti]"; mes "Here..."; mes "Be careful with how"; @@ -679,7 +679,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ $God2 = 0; $God3 = 0; $God4 = 0; - announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; + announce "[Sleipnir] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; mes "[Dwarf Grunburti]"; mes "There..."; mes "Wear these, and"; @@ -768,7 +768,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ $God2 = 0; $God3 = 0; $God4 = 0; - announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all; + announce "[Mjolnir] has been bestowed to [" + strcharinfo(PC_NAME) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all; mes "[Dwarf Grunburti]"; mes "It's done."; mes "Take it. How does"; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 894ac2ab5..cf17a9619 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -951,7 +951,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "[Librarian Jekan]"; mes "Hmm. I'm not really allowed to disclose any information related to that file. I'm sorry about that."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But isn't"; mes "the file about..."; input @str$; @@ -1005,10 +1005,10 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "[Librarian Jekan]"; mes "Hmm... I am not supposed to reveal anything related to the file."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Isn't the file..."; input @str$; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^0000FF" + @str$ + "?"; next; mes "[Librarian Jekan]"; @@ -1819,7 +1819,7 @@ morocc_in,146,179,0 script Employee#megin1 1_F_01,{ next; input @str$; if (@str$ == "Cuaque Donon" || @str$ == "Cuaque" || @str$ == "Donon") { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Do you happen to know a person named " + @str$ + " ...?"; if (god_eremes == 18) { mes "[Inn Employee]"; @@ -2997,7 +2997,7 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{ else { mes "[Egnigem]"; mes "Greetings..."; - mes ""+ strcharinfo(0) +"."; + mes ""+ strcharinfo(PC_NAME) +"."; mes "I've been watching you in the"; mes "world of the living. I see you've been busy looking for the truth about the 1st Squad, haven't you?"; next; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 803b42bf2..e4775cfb2 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -1077,9 +1077,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit = 100; while(1) { mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "initiated"; mes "an attack!"; next; @@ -1103,23 +1103,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@n_def = rand(1,3); .@damage = rand(15,25); if (.@p_atk == 1) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "attacks Sudri's head!"; } else if (.@p_atk == 2) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "strikes Sudri's chest!"; } else if (.@p_atk == 3) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "aims for Sudri's legs!"; } else if (.@p_atk == 4) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "requests a break!"; } else { - mes "" + strcharinfo(0) + "'s"; + mes "" + strcharinfo(PC_NAME) + "'s"; mes "weak point revealed!"; } if (.@p_atk == .@n_def) { @@ -1130,7 +1130,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "your attack by twisting"; mes "his small, yet svelte, body."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } else if (.@n_def == 2) { mes "--------------------"; @@ -1138,7 +1138,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack by crossing"; mes "his stout arms."; mes "--------------------"; - mes "" + strcharinfo(0) + "'s attack is blocked!"; + mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!"; } else if (.@n_def == 3) { mes "--------------------"; @@ -1146,14 +1146,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack with a graceful"; mes "leap to the heavens."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } } else if (.@p_atk == 4) { specialeffect2 EF_HEAL; .@p_vit += 10; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "has gained 10 HP!"; } else if (.@p_atk == 1) { @@ -1192,7 +1192,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "You were hit by"; mes "Sudri's counter attack!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 10 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!"; if (.@p_vit < 1) { mes "Defeated..."; next; @@ -1206,13 +1206,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ close; } if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " wins!"; + mes "" + strcharinfo(PC_NAME) + " wins!"; next; break; } next; mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; mes "Sudri attacks...!"; next; @@ -1248,7 +1248,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ specialeffect2 EF_GUARD; if (.@p_def == 1) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "quickly dodged!"; mes "Sudri's arms were"; mes "too short and missed!"; @@ -1257,7 +1257,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 2) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "barely blocked"; mes "Sudri's attack."; mes "--------------------"; @@ -1265,7 +1265,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 3) { mes "--------------------"; - mes "" + strcharinfo(0) + " jumped,"; + mes "" + strcharinfo(PC_NAME) + " jumped,"; mes "dodged Sudri's attack at ease."; mes "--------------------"; mes "Sudri has failed to attack."; @@ -1274,7 +1274,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ else if (.@p_def == 4) { .@count = rand(1,4); mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "counters!"; if (.@count == 1) { specialeffect2 EF_AUTOCOUNTER; @@ -1285,7 +1285,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "--------------------"; mes "Sudri has lost 20 HP!"; if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " won!"; + mes "" + strcharinfo(PC_NAME) + " won!"; next; break; } @@ -1297,7 +1297,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "critical damage"; mes "on your weak spot!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 30 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!"; } } else if (.@n_atk == 1) { @@ -1305,41 +1305,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the head!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 2) { specialeffect2 EF_HIT2; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the chest!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 3) { specialeffect2 EF_HIT4; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the legs!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 0) { specialeffect2 EF_HIT5; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hits "+ strcharinfo(0) +""; + mes "hits "+ strcharinfo(PC_NAME) +""; mes "during a moment of"; mes "absent-mindedness!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else { mes "--------------------"; @@ -1485,9 +1485,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit = 100; while(1) { mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "initiated"; mes "an attack!"; next; @@ -1511,23 +1511,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@n_def = rand(1,3); .@damage = rand(15,25); if (.@p_atk == 1) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "attacks Sudri's head!"; } else if (.@p_atk == 2) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "strikes Sudri's chest!"; } else if (.@p_atk == 3) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "aims for Sudri's legs!"; } else if (.@p_atk == 4) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "requests a break!"; } else { - mes "" + strcharinfo(0) + "'s"; + mes "" + strcharinfo(PC_NAME) + "'s"; mes "weak point revealed!"; } if (.@p_atk == .@n_def) { @@ -1538,7 +1538,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "your attack by twisting"; mes "his small, yet svelte, body."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } else if (.@n_def == 2) { mes "--------------------"; @@ -1546,7 +1546,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack by crossing"; mes "his stout arms."; mes "--------------------"; - mes "" + strcharinfo(0) + "'s attack is blocked!"; + mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!"; } else if (.@n_def == 3) { mes "--------------------"; @@ -1554,14 +1554,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack with a graceful"; mes "leap to the heavens."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } } else if (.@p_atk == 4) { specialeffect2 EF_HEAL; .@p_vit += 10; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "has gained 10 HP!"; } else if (.@p_atk == 1) { @@ -1600,7 +1600,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "You were hit by"; mes "Sudri's counter attack!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 10 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!"; if (.@p_vit < 1) { mes "Defeated..."; next; @@ -1614,13 +1614,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ close; } if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " wins!"; + mes "" + strcharinfo(PC_NAME) + " wins!"; next; break; } next; mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; mes "Sudri attacks...!"; next; @@ -1656,7 +1656,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ specialeffect2 EF_GUARD; if (.@p_def == 1) { mes "--------------------"; - mes "" + strcharinfo(0) + " quickly dodged,"; + mes "" + strcharinfo(PC_NAME) + " quickly dodged,"; mes "Sudri's arms were too"; mes "short to reach at you."; mes "--------------------"; @@ -1664,7 +1664,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 2) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "barely blocked"; mes "Sudri's attack."; mes "--------------------"; @@ -1672,7 +1672,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 3) { mes "--------------------"; - mes "" + strcharinfo(0) + " jumped,"; + mes "" + strcharinfo(PC_NAME) + " jumped,"; mes "dodged Sudri's attack at ease."; mes "--------------------"; mes "Sudri has failed to attack."; @@ -1681,7 +1681,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ else if (.@p_def == 4) { .@count = rand(1,4); mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "counters!"; if (.@count == 1) { specialeffect2 EF_AUTOCOUNTER; @@ -1692,7 +1692,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "--------------------"; mes "Sudri has lost 20 HP!"; if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " won!"; + mes "" + strcharinfo(PC_NAME) + " won!"; next; break; } @@ -1704,7 +1704,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "critical damage"; mes "on your weak spot!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 30 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!"; } } else if (.@n_atk == 1) { @@ -1712,41 +1712,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the head!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 2) { specialeffect2 EF_HIT2; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the chest!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 3) { specialeffect2 EF_HIT4; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the legs!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 0) { specialeffect2 EF_HIT5; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hits "+ strcharinfo(0) +""; + mes "hits "+ strcharinfo(PC_NAME) +""; mes "during a moment of"; mes "absent-mindedness!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else { mes "--------------------"; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 0cbcae724..d958e9011 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -123,12 +123,12 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "on the same project for you to"; mes "benefit. So, what's your name?"; next; - mes "["+ strcharinfo(0) +"]"; - mes "I am called "+ strcharinfo(0) +"."; + mes "["+ strcharinfo(PC_NAME) +"]"; + mes "I am called "+ strcharinfo(PC_NAME) +"."; next; ALCHE_SK = 2; mes "[Pisruik]"; - mes "Ah, "+ strcharinfo(0) +"."; + mes "Ah, "+ strcharinfo(PC_NAME) +"."; mes "Would you please bring"; mes "^6600005 Yellow Gemstones^000000,"; mes "^6600004 Empty Potion Bottles^000000,"; @@ -711,7 +711,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "That was a pretty"; mes "big explosion..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Your glasses..."; mes "They're broken..."; next; @@ -729,7 +729,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "scientific researcher.^000000"; } next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Holy crap!"; mes "You're one"; mes "good looking guy!"; @@ -741,7 +741,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "that you're not bleeding."; mes "But are you alright?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, I'm fine."; mes "But what are you"; mes "going to do about"; @@ -760,7 +760,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "almost blind without them."; mes "I can't do very much if I can't"; mes "even see. I'm really sorry"; - mes "about this, "+ strcharinfo(0) +"."; + mes "about this, "+ strcharinfo(PC_NAME) +"."; close; } else { @@ -815,7 +815,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "That was a pretty"; mes "big explosion..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Your glasses..."; mes "They're broken..."; next; @@ -833,7 +833,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "scientific researcher.^000000"; } next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Holy crap!"; mes "You're one"; mes "good looking guy!"; @@ -845,7 +845,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "that you're not bleeding."; mes "But are you alright?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh, I'm fine."; mes "But what are you"; mes "going to do about"; @@ -864,7 +864,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "almost blind without them."; mes "I can't do very much if I can't"; mes "even see. I'm really sorry"; - mes "about this, "+ strcharinfo(0) +"."; + mes "about this, "+ strcharinfo(PC_NAME) +"."; close; } else { @@ -890,7 +890,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ delitem Spinning_Eyes,1; ALCHE_SK = 10; //changes the quest steps by deicision. - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here, why don't you"; mes "check I'm carrying and"; mes "see if there's a pair of"; @@ -930,7 +930,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ next; if (select("Sure!", "No, thanks.") == 1) { mes "[Pisruik]"; - mes "Great, "+ strcharinfo(0) +"!"; + mes "Great, "+ strcharinfo(PC_NAME) +"!"; mes "I know I can trust you"; mes "to use this research for"; mes "good and noble ends. Now,"; @@ -993,7 +993,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Listen, you look so"; mes "much better when you're"; mes "not wearing glasses."; @@ -1002,14 +1002,14 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Excuse me,"; mes "come again?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hahahahhaha~!"; mes "No-nothing at all!"; close; } else if (ALCHE_SK == 10) { mes "[Pisruik]"; - mes "So, "+ strcharinfo(0) +","; + mes "So, "+ strcharinfo(PC_NAME) +","; mes "Would you like me to"; mes "teach you the results"; mes "of the research I've''"; @@ -1017,7 +1017,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ next; if (select("Yes!", "No, thanks.") == 1) { mes "[Pisruik]"; - mes "Great, "+ strcharinfo(0) +"!"; + mes "Great, "+ strcharinfo(PC_NAME) +"!"; mes "I know I can trust you"; mes "to use this research for"; mes "good and noble ends. Now,"; @@ -1220,15 +1220,15 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "ways, would you"; mes "tell me your name?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "My name is..."; - mes "" + strcharinfo(0) + "."; + mes "" + strcharinfo(PC_NAME) + "."; next; bioeth = 13; skill "AM_BIOETHICS",1,0; mes "[Kellasus]"; mes "Ah..."; - mes "" + strcharinfo(0) + "."; + mes "" + strcharinfo(PC_NAME) + "."; mes "I'll remember that. Goodbye"; mes "for now, and I hope that you"; mes "make a great contribution to"; @@ -1252,7 +1252,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "something that will benefit"; mes "the greater good."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Does..."; mes "Does that mean"; mes "you'll teach me?"; @@ -1299,7 +1299,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "but I suppose that might be"; mes "how you became an Alchemist..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I sort of came"; mes "here to ask about that."; mes "But first, I heard a rumor"; @@ -1330,7 +1330,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "why are you reminding"; mes "me of something like this?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You're right that the creation"; mes "of Homunculi brings up a moral"; mes "issue. But instead of morals,"; @@ -1343,7 +1343,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "do you mean by"; mes "humanitarianism?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I believe that the"; mes "study of Homunculi"; mes "could help us discover"; @@ -1351,7 +1351,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "is just too much"; mes "potential to do good to ignore."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm not interested in"; mes "creating new creatures or"; mes "playing God. What I do want"; @@ -1359,7 +1359,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "regardless of the disease. No"; mes "matter how desperate it may be."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "It may be immoral to"; mes "create experimental life"; mes "forms and to sacrifice them,"; @@ -1367,7 +1367,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "the people who may need"; mes "that cure I might discover..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "When your son was"; mes "sick, you were willing"; mes "to make sacrifices to see"; @@ -1375,7 +1375,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "there are other people in the"; mes "world with worse ailments..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I want to study"; mes "Homunculi because"; mes "there's a chance that"; @@ -1407,7 +1407,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "you? I'm sorry, but I can't teach you anything related to Homunculi."; mes "It especially bothers me that you know nothing at all about them..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But while I was gone,"; mes "I spent so much time"; mes "studying about Homunculi"; @@ -1550,7 +1550,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "give you some advice if you're stumped by a particular problem..."; next; if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I want you to"; mes "teach me how to"; mes "create a Homunculus."; @@ -1561,7 +1561,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "I don't think I heard"; mes "what you said quite right."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I said..."; mes "I want you to"; mes "teach me the skills"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index c09660ed2..4c282caef 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -137,7 +137,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ next; select("New skills?"); mes "[Killtin]"; - mes "That's right, "+ strcharinfo(0) +"."; + mes "That's right, "+ strcharinfo(PC_NAME) +"."; mes "The first skill specifically"; mes "enhances the Sonic Blow"; mes "skill, and the second skill"; @@ -378,7 +378,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill "AS_SONICACCEL",1,0; ASSN_SK = 7; next; @@ -475,7 +475,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill "AS_SONICACCEL",1,0; ASSN_SK = 7; next; @@ -558,7 +558,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill 1003,1,0; ASSN_SK = 7; next; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index f2386a931..6fe904e28 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -57,7 +57,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "done anything to you!"; mes "J-just s-stay away!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um..."; mes "I'm not really trying"; mes "to do anything. Why"; @@ -81,7 +81,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "J-just s-stay away!"; next; if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Look, I don't know what"; mes "you've got against me, but"; mes "you really need to relax."; @@ -114,7 +114,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "w-w-weird skill, d-did you?"; mes "Wait, no. You couldn't have..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, please~"; mes "You know, I think"; mes "that maybe you"; @@ -184,7 +184,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "having any control over your"; mes "body is so overwhelming!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, you're saying"; mes "a Bard did this to you?"; mes "I've never heard of a song"; @@ -278,7 +278,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "having any control over your"; mes "body is so overwhelming!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait, you're saying"; mes "a Bard did this to you?"; mes "I've never heard of a song"; @@ -342,7 +342,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ close; } } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry,"; mes "I won't hurt you."; next; @@ -665,7 +665,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "Eh heh heh heh!"; emotion e_gg; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um..."; mes "What's so funny?"; next; @@ -693,7 +693,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "at those two drunks"; mes "all the way over there."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yeah, I can see them."; mes "But what's so special"; mes "about those two guys?"; @@ -741,7 +741,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "to gesticulate and move"; mes "wildly without direction."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Those two..."; mes "Those two probably"; mes "had way too much to drink."; @@ -754,7 +754,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "scrambles their minds."; next; if (qskill_bard == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Mind scrambling?"; mes "Wait, are you the same"; mes "Bard who made someone"; @@ -811,7 +811,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "seasoned adventurer like you."; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wha...?"; mes "I can't believe you."; mes "Mind scrambling? That"; @@ -850,7 +850,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "Eh heh heh heh!"; emotion e_gg; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Um..."; mes "What's so funny?"; next; @@ -878,7 +878,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "at those two drunks"; mes "all the way over there."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yeah, I can see"; mes "together. But what"; mes "about them?"; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 28fee1274..9f77fb7ea 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -94,7 +94,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "the amount of zeny spent to"; mes "cast Mammonite by 10%. This"; mes "Passive skill might come in"; - mes "handy for you, "+ strcharinfo(0) +"."; + mes "handy for you, "+ strcharinfo(PC_NAME) +"."; next; mes "[Akkie]"; mes "Although I'm new at"; @@ -103,7 +103,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "Dubious Salesmanship?"; next; if (select("Sure.", "No, thanks.") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sure. I'll try learning this"; mes "new skill. Who knows?"; mes "It might be really useful."; @@ -145,7 +145,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "L-let me start all"; mes "over again. Uh..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "............"; next; mes "[Akkie]"; @@ -156,7 +156,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "^0000FF1 Detrimindexta^000000. Would"; mes "you bring those, please?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sure, sure."; mes "But are you actually"; mes "able to teach me this"; @@ -259,7 +259,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "Hmm. How should"; mes "I tell you this?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "..."; mes "......"; mes "........."; @@ -279,7 +279,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "Please d-don't be angry with"; mes "me, it was just an accident!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Okay, okay..."; mes "Are you sure that's"; mes "all you need me to get?"; @@ -322,10 +322,10 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "........."; mes "............"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh no..."; mes "Did... Did you..."; mes "Did something happen?"; @@ -336,7 +336,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "me! I c-can't finish forging"; mes "this without one! Waaah~"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333(I guess I should"; mes "really bring her a new"; mes "^FF0000Iron Hammer^333333, or else"; @@ -451,7 +451,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ else { mes "[Akkie]"; if (Upper == 1) { - mes "Hello, "+ strcharinfo(0) +","; + mes "Hello, "+ strcharinfo(PC_NAME) +","; mes "I'm here on behalf of the"; mes "Blacksmith Guild to teach you"; mes "a new skill. However, your Job"; @@ -474,7 +474,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "like your Job Level is too low..."; next; mes "[Akkie]"; - mes "I'm sorry, "+ strcharinfo(0) +","; + mes "I'm sorry, "+ strcharinfo(PC_NAME) +","; mes "But you'll qualify for the"; mes "skill I teach after you"; mes "raise your Job Level."; diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 11e3bea44..eb17fe1f2 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -58,7 +58,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "arrived! Quick, show me"; mes "the ^FF0000report^000000 you've brought!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me...?"; mes "Oh, you must have"; mes "mistaken me for someone"; @@ -76,12 +76,12 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ else mes "were dressed like a Crusader..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm sorry..."; mes "What's happening?"; mes "Is something the matter?"; mes "I'm an adventurer that"; - mes "goes by the name, "+ strcharinfo(0) +"."; + mes "goes by the name, "+ strcharinfo(PC_NAME) +"."; next; mes "[Ford]"; mes "Well, I'm Leslie Ford,"; @@ -164,7 +164,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "So how is Sloutii?"; mes "Is everything all right?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here, I've brought"; mes "this report as soon as"; mes "I could! You better read"; @@ -178,7 +178,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "situation! I need to report this to Sir Arga and request for"; mes "backup immediately!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, we need to do"; mes "something about Sloutii."; mes "He was wounded by the"; @@ -263,7 +263,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "Thanks once again,"; mes "and I hope to that you"; mes "travel in safety. For now,"; - mes "this is farewell, "+ strcharinfo(0) +"."; + mes "this is farewell, "+ strcharinfo(PC_NAME) +"."; close; } else if (CRUS_SK == 10) { @@ -319,7 +319,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "Hopefully, it's saved your"; mes "life as many times as it's"; mes "saved mine. Anyway, I'll"; - mes "see you around, "+ strcharinfo(0) +"~"; + mes "see you around, "+ strcharinfo(PC_NAME) +"~"; close; } } @@ -331,7 +331,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "have they done"; mes "to my legs?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wh-what happened?"; mes "Were you attacked?"; next; @@ -343,7 +343,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "I've got to warn my superiors!"; mes "They're going to raid Geffen!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I actually spoke to"; mes "Sir Ford! You must be"; mes "Sloutii, right? He sent me"; @@ -357,7 +357,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "urgent request for backup."; mes "U-ugh! We don't have time!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait...!"; mes "But what about"; mes "you? You're hurt..."; @@ -370,7 +370,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "Now, if I can just get that"; mes "report out of my-- OW! N-no..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333(He's writhing in pain"; mes "so much that he can't even"; mes "give me his report. I better"; @@ -381,7 +381,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ } else if (CRUS_SK == 2) { if (countitem(Red_Potion) > 0) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here, please take"; mes "this Red Potion."; mes "It just might help..."; @@ -418,7 +418,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "Arrrrgh! I-I can't move!"; mes "It... It just hurts so much!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333(I better bring him"; mes "a Red Potion, otherwise"; mes "I have no hope of getting"; @@ -505,7 +505,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "saved my life! I thought"; mes "I was going to die for sure!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Well, it's a good thing"; mes "I came in time. Sir Ford"; mes "had me visit Father Arthur to"; @@ -635,7 +635,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "How may I be of"; mes "service to you today?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Someone was wounded"; mes "by Goblins, and I was told"; mes "by Sir Ford that you're the"; @@ -650,7 +650,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "out of Goblin Poison Antidote"; mes "and must make it from scratch."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Tell me what you"; mes "need to make it, and"; mes "I'll bring you all of the"; diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index e838b3702..82a516e5d 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -63,7 +63,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "tell there's a vitally important distinction between the two."; mes "Now... Prepare for punishment!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ow...!"; mes "Th-that whip!"; mes "I-i-it huuuurts!"; @@ -79,7 +79,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "your gift of dancing is..."; mes "grounds for punishment!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What the...? Ack!"; mes "S-stop wh-whipping"; mes "me! It... It stiiings!"; @@ -102,7 +102,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "for this blatant affront to our"; mes "profession! Prepare yourself!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Nooooo--!"; mes "Not that whip"; mes "again! Arrgh, it's--"; @@ -148,7 +148,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "''I am beautiful..."; mes "I am irresistable...''"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am beautiful..."; mes "I am irresistable..."; next; @@ -160,7 +160,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "I am the most attractive"; mes "woman in the whole world!''"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I am beautiful!"; mes "I am irresistable!"; mes "I am the most attractive"; @@ -234,7 +234,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "Were you able to learn"; mes "anything from her?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually, I only learned"; mes "about winks, but not so"; mes "much as how to do them."; @@ -254,7 +254,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ specialeffect2 EF_HIT2; percentheal -5,0; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "?!"; mes "What the"; mes "hell was that?"; @@ -297,7 +297,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "completely wrong!"; mes "Can't you do it right?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "O-ow!"; mes "P-please...!"; mes "Not the whip again!"; @@ -305,7 +305,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ percentheal -5,0; close; case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Un, deux, trois~"; emotion e_no1,1; specialeffect2 EF_FLASHER; @@ -432,7 +432,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ mes "and the Dead Pit. So"; mes "you want in on this?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually, um, I'm here"; mes "to look for somebody."; mes "You wouldn't happen"; @@ -473,7 +473,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ mes "gotta bring me a refreshing"; mes "drink before we can begin..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh... Okay."; mes "Alright, I guess"; mes "I can spare a potion"; @@ -563,7 +563,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ mes "^333333*Wiiiiiiiiiiiiiink*^000000"; emotion e_no1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wh-whoa..."; mes "That was..."; mes "It's so beautiful!"; @@ -613,7 +613,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ } } else if (DANCER_SK == 6) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You still haven't told"; mes "me the secret to making"; mes "a simple wink have so"; @@ -626,7 +626,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ mes "I'm a geeenius, yeah..."; mes "...ZzzzZzzzZzZzzzZZZzz..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W-wake up!"; mes "I went through"; mes "all this trouble to"; @@ -644,7 +644,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ end; } else if (DANCER_SK > 6 && DANCER_SK < 8) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Aelle, I really"; mes "need you to teach"; mes "me everything else"; diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index b3ee6aec9..3e177243a 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -164,7 +164,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "these days have grown soft..."; next; if (select("Give him Candy Canes and Witherless Roses", "Cancel") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "There are still Knights"; mes "out there who believe in"; mes "honorably risking our lives"; diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 8a6ec1740..9a63fba52 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -189,7 +189,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "always be that spunky"; mes "and joyful girl to me."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, you still haven't"; mes "answered my question."; mes "Are you praying for this"; @@ -218,7 +218,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "have somewhere to go? Well,"; mes "I'll be praying for your safety~ "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Before I go, would you"; mes "please tell me the name"; mes "of that High Priest you were"; diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index c04577e51..06f79fba3 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -178,7 +178,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "you would. Very well then,"; mes "I hope you adeptly use these"; mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; + mes "Farewell for now, "+strcharinfo(PC_NAME)+"."; close; } else if(SAG_SK == 0) { @@ -190,7 +190,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ next; select("I seek new knowledge."); mes "[Mishuna]"; - mes "Ah, you must be "+strcharinfo(0)+"."; + mes "Ah, you must be "+strcharinfo(PC_NAME)+"."; mes "I've looked forward to meeting"; mes "you. In the noble pursuit of"; mes "knowledge, might I suggest"; @@ -342,7 +342,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ skill "SA_CREATECON",1,0; next; mes "[Mishuna]"; - mes "Wow, "+strcharinfo(0)+"!"; + mes "Wow, "+strcharinfo(PC_NAME)+"!"; mes "You learned that skill"; mes "really quickly! No wonder"; mes "people say that you're one"; @@ -455,7 +455,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "skill. So be aware of that."; next; mes "[Mishuna]"; - mes "Now, "+strcharinfo(0)+","; + mes "Now, "+strcharinfo(PC_NAME)+","; mes "I'm going to cast a spell"; mes "that will help you memorize"; mes "the "+.@skill$[.@i]+" Elemental Change"; @@ -478,7 +478,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ skill .@skill[.@i],1,0; next; mes "[Mishuna]"; - mes strcharinfo(0)+"..."; + mes strcharinfo(PC_NAME)+"..."; mes "I'm happy to say that you've"; mes "successfully memorized the"; mes .@skill$[.@i]+" Elemental Change skill."; diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index f72d48f42..4c42f6b39 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -98,7 +98,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ case 1: if (thana_tower > 0) { mes "[Gatei]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "Welcome back! Since you've"; mes "got a temporary Rekenber"; mes "work contract, your entrance"; @@ -327,7 +327,7 @@ L_Contract: mes "out this employment"; mes "agreement first? Let's"; mes "see. Your name is..."; - mes strcharinfo(0) + ", right?"; + mes strcharinfo(PC_NAME) + ", right?"; next; select("Yes"); mes "[Ditze]"; @@ -345,7 +345,7 @@ L_Contract: mes " "; mes "1. This employment agreement"; mes "is effective between Rekenber"; - mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'')."; + mes "Corporation (''Employer'') and "+strcharinfo(PC_NAME)+"(''Employee'')."; mes "1-1. This employment agreement"; mes "is classified as a Mercernary"; mes "contract between both parties."; @@ -469,7 +469,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ close; } mes "[Liei]"; - mes "You're "+strcharinfo(0)+", yes?"; + mes "You're "+strcharinfo(PC_NAME)+", yes?"; mes "Let me check our temp"; mes "employee records for--ah."; mes "Here it is. Alright, so would"; @@ -550,7 +550,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "Oh, alright. Let me"; mes "check and see if you're"; mes "on our temp list. Hmmm..."; - mes "Ah, you're "+strcharinfo(0)+", right?"; + mes "Ah, you're "+strcharinfo(PC_NAME)+", right?"; next; mes "[Burled]"; if (getareausers("tha_t02",226,156,236,166) < 5) { @@ -725,7 +725,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ case 1: callsub L_Request; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(What's the accident...?"; mes "He might let me know later...)"; close; @@ -805,13 +805,13 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "This is supposed to theirs, but..."; next; mes "[Burled]"; - mes "How would you like to keep this, "+strcharinfo(0)+"?"; + mes "How would you like to keep this, "+strcharinfo(PC_NAME)+"?"; mes "Definitely this should be a secret."; mes "...um, this is a little revenge for them."; next; mes "[Burled]"; mes "I can guess that there are several secrets in this tower through this note."; - mes "This secret should be disclosed by you, "+strcharinfo(0)+", before Rekenber does."; + mes "This secret should be disclosed by you, "+strcharinfo(PC_NAME)+", before Rekenber does."; next; mes "[Burled]"; mes "No matter how much power they obtain... they won't get to know about this tower..."; @@ -824,7 +824,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "This isn't much, but here's a return present."; next; mes "[Burled]"; - mes "I hope that these will be useful for you, "+strcharinfo(0)+"."; + mes "I hope that these will be useful for you, "+strcharinfo(PC_NAME)+"."; next; mes "- Burled gives you the note and an Old Violet Box. -"; mes " "; @@ -918,7 +918,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ next; switch(select("Investigate it.", "I don't care about it.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This seems mysterious..."; mes "Let me investigate."; next; @@ -1191,7 +1191,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ close; } if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll try the left wing first."; mes "What key should I put in?"; next; @@ -1203,7 +1203,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "The key fits and makes a click."; mes "You feel the magical power growing stronger..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Now the right side..."; next; input .@inputstr$; @@ -1490,7 +1490,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "but it was incomplete..."; mes "the guard of the gate was...^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It is hard to read."; next; mes "^b22222...So I changed the location"; diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index c796f5e5b..274848569 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -121,7 +121,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ next; mes "[Metz]"; mes "Oh right, would you tell"; - mes "me your name? "+ strcharinfo(0) +"?"; + mes "me your name? "+ strcharinfo(PC_NAME) +"?"; mes "Okay then, I'll remember that."; mes "Talk to you later, alright?"; sign_q = 2; @@ -330,7 +330,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "the information that I have"; mes "to give you for now. You'll"; mes "have to investigate this lead"; - mes "on your own, "+ strcharinfo(0) +"."; + mes "on your own, "+ strcharinfo(PC_NAME) +"."; } else { mes "Although I've made"; @@ -502,7 +502,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Franklin translate the"; mes "message in the Record of"; mes "Ancient Language. Keep up"; - mes "the good work, "+ strcharinfo(0) +"."; + mes "the good work, "+ strcharinfo(PC_NAME) +"."; } else if (sign_q == 82) { mes "I get it now!"; @@ -779,7 +779,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Well then..."; mes "Good luck on"; mes "your journeys,"; - mes "brave "+ strcharinfo(0) +"."; + mes "brave "+ strcharinfo(PC_NAME) +"."; } close2; cutin "mets_alpha",255; @@ -822,7 +822,7 @@ prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{ } } else if (sign_q < 14) { - mes "Ah, Master "+ strcharinfo(0) +"."; + mes "Ah, Master "+ strcharinfo(PC_NAME) +"."; mes "Welcome. How may I be"; mes "of service today?"; next; @@ -993,7 +993,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ } else if (sign_q < 14) { mes "Oh...?"; - mes ""+ strcharinfo(0) +"?"; + mes ""+ strcharinfo(PC_NAME) +"?"; mes "Is there anything that"; mes "I can help you with?"; next; @@ -1013,7 +1013,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ mes "to go out with you or"; mes "not? Hm, maybe if"; mes "you're really nice"; - mes "to me, , "+ strcharinfo(0) +"."; + mes "to me, , "+ strcharinfo(PC_NAME) +"."; close; case 2: mes "[Elle]"; @@ -1040,7 +1040,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ mes "Maybe it's because"; mes "I don't go out too"; mes "often. You have nice"; - mes "I don't go out too, "+ strcharinfo(0) +"~"; + mes "I don't go out too, "+ strcharinfo(PC_NAME) +"~"; close; case 2: mes "[Elle]"; @@ -1237,7 +1237,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ mes "Who the hell"; mes "are you, jerkface?"; next; - switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(0) +"^000000.", "Who are you then?")) { + switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(PC_NAME) +"^000000.", "Who are you then?")) { case 1: mes "[Arian]"; mes "Oh yeah...?"; @@ -1250,7 +1250,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 2: mes "[Arian]"; mes "Wha...?"; - mes "^0000FF"+ strcharinfo(0) +"^000000?"; + mes "^0000FF"+ strcharinfo(PC_NAME) +"^000000?"; mes "Yeah, okay. Metz did"; mes "mention something about"; mes "about you. You're here"; @@ -1912,7 +1912,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ next; if (countitem(Part_Of_Star's_Sob) > 0) { .@pay_point = 1; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sure..."; mes "But first, would you"; mes "take a look at this?"; @@ -2586,7 +2586,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ callfunc "F_UpdateSignVars"; if (gettime(GETTIME_HOUR) > 16 && gettime(GETTIME_HOUR) < 22) { if (sign_q == 15) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me..."; next; emotion e_omg; @@ -2636,7 +2636,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "Er. Then, what..."; mes "W-what's your name?"; next; - select(strcharinfo(0) +", thanks."); + select(strcharinfo(PC_NAME) +", thanks."); mes "[Sir Jore]"; mes "N-nice to meet you."; mes "My name is Jore. Just"; @@ -2729,7 +2729,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "Now, for your assignment."; mes "Have you ever heard about"; mes "the ^CE3131Stone of Sage^000000? Rumors about"; - mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(0) +"."; + mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(PC_NAME) +"."; next; mes "[Sir Jore]"; mes "Although I have no clue"; @@ -2801,7 +2801,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "So, did you learn what"; mes "exactly is the Stone of Sage?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Well, I'm not sure,"; mes "but I was told that it's"; mes "red and can cure people."; @@ -2845,7 +2845,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "Good luck getting"; mes "all the pieces of "; mes "Sobbing Starlight,"; - mes ""+ strcharinfo(0) +". Farewell~"; + mes ""+ strcharinfo(PC_NAME) +". Farewell~"; close; } else { @@ -2883,7 +2883,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ next; switch(select("Speak to him.", "Ignore him.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me..."; next; mes "[Sir Jore]"; @@ -2896,7 +2896,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ next; switch(select("Try again.", "Ignore him.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "EXCUSE ME!"; next; mes "[Sir Jore]"; @@ -3217,7 +3217,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{ mes "here in the middle of"; mes "this forest?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually, I think"; mes "I've been looking for"; mes "you. I've been sent on"; @@ -3323,7 +3323,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{ mes "animal! What do you"; mes "think you were doing?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually, I think"; mes "I've been looking for"; mes "you. I've been sent on"; @@ -3557,7 +3557,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ mes "your little insult! It's time"; mes "for a Quiz Challenge!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Quiz... Challenge?"; mes "Like a trivia game?"; mes "But who's going to"; @@ -4350,7 +4350,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ next; mes "[Aaron]"; mes "Umm..."; - mes ""+ strcharinfo(0) +":"; + mes ""+ strcharinfo(PC_NAME) +":"; mes ""+.@user_p+" points!"; next; mes "[Aaron]"; @@ -4953,7 +4953,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{ } else if (sign_q == 32) { mes "Let's see..."; - mes "You're "+ strcharinfo(0) +"?"; + mes "You're "+ strcharinfo(PC_NAME) +"?"; mes "Oh, what a shame!"; mes "You failed this time."; mes "But don't you worry..."; @@ -4968,7 +4968,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{ } else if (sign_q == 33) { mes "Let's see..."; - mes "You're "+ strcharinfo(0) +"?"; + mes "You're "+ strcharinfo(PC_NAME) +"?"; mes "Congratulations!"; mes "You passed the test!"; next; @@ -4981,7 +4981,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{ } else if (sign_q == 34) { mes "Let's see..."; - mes "You're "+ strcharinfo(0) +"?"; + mes "You're "+ strcharinfo(PC_NAME) +"?"; mes "Congratulations!"; mes "You got a perfect"; mes "score on this test!"; @@ -6499,7 +6499,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{ mes "a unique stone that has"; mes "your name attached to it.^000000"; sign_q = 38; - getnameditem 7049,strcharinfo(0); + getnameditem 7049,strcharinfo(PC_NAME); close; } else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) { @@ -6837,7 +6837,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ } } else { - .@signid = getcharid(0,strcharinfo(0)); + .@signid = getcharid(0,strcharinfo(PC_NAME)); .@sign3 = .@signid & 65535; .@sign4 = .@signid >> 16; .@sign1 = 254; @@ -6945,7 +6945,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ mes "enter someone's house without"; mes "being invited? Besides, I don't have the time to help strangers while I'm busy making dinner..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W-wait!"; mes "I'm here to see..."; next; @@ -8164,7 +8164,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{ OnTouch: if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What the...?"; mes "What's happening?!"; specialeffect2 EF_BEGINSPELL6; @@ -8218,7 +8218,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ end; } else if (sign_q == 81) { - mes "Welcome, "+strcharinfo(0)+","; + mes "Welcome, "+strcharinfo(PC_NAME)+","; mes "to this realm of holiness."; mes "You have endured great difficulty and tested your courage to obtain the Sobbing Starlight, which will be the certificate for your test."; next; @@ -8326,7 +8326,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ next; mes "[Valkyrie Sandra]"; mes "Congratulations,"; - mes ""+ strcharinfo(0) +". Verily,"; + mes ""+ strcharinfo(PC_NAME) +". Verily,"; mes "you are an honorable"; mes "hero worthy of praise!"; sign_q = 137; @@ -8796,7 +8796,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "pity my situation since you've"; mes "never been bound to Niflheim,"; mes "but I'm begging you. Don't get"; - mes "in my way, "+strcharinfo(0)+"."; + mes "in my way, "+strcharinfo(PC_NAME)+"."; next; switch(select("I can't let you do this!", "Okay, have it your way.")) { case 1: @@ -9265,7 +9265,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ } else if (sign_q < 92) { mes "[Serin]"; - mes "Hello, "+strcharinfo(0)+","; + mes "Hello, "+strcharinfo(PC_NAME)+","; mes "I'm surprised that"; mes "you've managed to survive"; mes "here all this time. It's no small feat for a mortal to be able to remain alive in Niflheim..."; @@ -9274,7 +9274,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ else if (sign_q == 92) { if (countitem(Serin's_Gold_Ring) > 0) { mes "[Serin]"; - mes "Ah, "+strcharinfo(0)+"~"; + mes "Ah, "+strcharinfo(PC_NAME)+"~"; mes "How is everything?"; mes "Once again, I want to"; mes "thank you for helping the"; @@ -9290,7 +9290,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ } else { mes "[Serin]"; - mes "Ah, "+strcharinfo(0)+"~"; + mes "Ah, "+strcharinfo(PC_NAME)+"~"; mes "How is everything?"; next; mes "[Serin]"; @@ -9461,7 +9461,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "If you obtain the"; mes "Symbol of Nine Realms,"; mes "please bring it to me"; - mes "right away, "+strcharinfo(0)+"."; + mes "right away, "+strcharinfo(PC_NAME)+"."; close; } else if (sign_q == 118) { @@ -9541,7 +9541,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "............."; next; mes "[Serin]"; - mes "...."+strcharinfo(0)+"....."; + mes "...."+strcharinfo(PC_NAME)+"....."; mes "I don't want to forget you."; mes "I can forget my obsession with"; mes "life and all my other memories,"; @@ -9776,7 +9776,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "You must be here to"; mes "help your friend take"; mes "care of Serin. Are you"; - mes "ready to go, "+strcharinfo(0)+"?"; + mes "ready to go, "+strcharinfo(PC_NAME)+"?"; next; switch(select("Yes.", "Not yet...")) { case 1: @@ -10288,7 +10288,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "[Kirkena]"; mes "Okay then."; mes "Good luck,"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; close2; warp "que_sign02",35,313; end; @@ -10324,7 +10324,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "Once again, thank"; mes "you so much for your"; mes "help. Once you finish here,"; - mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"..."; + mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(PC_NAME)+"..."; delitem Seal_Of_Witch,5; sign_q = 129; getexp RENEWAL_EXP?50000:500000,0; @@ -10662,7 +10662,7 @@ OnTouch: mes "and take the ^FF0000secret passage"; mes "through the right side of the"; mes "portrait on the second floor^000000"; - mes "of this castle, "+strcharinfo(0)+"."; + mes "of this castle, "+strcharinfo(PC_NAME)+"."; sign_q = 92; next; mes "[Kirkena]"; @@ -10826,7 +10826,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "^8C1717Ah."; mes "You are the"; mes "mortal called"; - mes ""+strcharinfo(0)+", are you not?"; + mes ""+strcharinfo(PC_NAME)+", are you not?"; mes "Yes, you are known to me.^000000"; next; mes "[Lady Hell]"; @@ -11835,7 +11835,7 @@ OnTouch: mes "your point of view."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What do I need"; mes "to do to become one"; mes "of the chosen warriors?"; |