diff options
Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r-- | npc/quests/the_sign_quest.txt | 237 |
1 files changed, 118 insertions, 119 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index c796f5e5b..dd3750543 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -121,7 +121,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ next; mes "[Metz]"; mes "Oh right, would you tell"; - mes "me your name? "+ strcharinfo(0) +"?"; + mes "me your name? "+ strcharinfo(PC_NAME) +"?"; mes "Okay then, I'll remember that."; mes "Talk to you later, alright?"; sign_q = 2; @@ -307,7 +307,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "know right away. For now,"; mes "please hold on to these pieces."; sign_q = 54; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; } else if (sign_q == 54) { if (rand(1,5) == 4) { @@ -330,7 +330,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "the information that I have"; mes "to give you for now. You'll"; mes "have to investigate this lead"; - mes "on your own, "+ strcharinfo(0) +"."; + mes "on your own, "+ strcharinfo(PC_NAME) +"."; } else { mes "Although I've made"; @@ -502,7 +502,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Franklin translate the"; mes "message in the Record of"; mes "Ancient Language. Keep up"; - mes "the good work, "+ strcharinfo(0) +"."; + mes "the good work, "+ strcharinfo(PC_NAME) +"."; } else if (sign_q == 82) { mes "I get it now!"; @@ -736,19 +736,19 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "accept this as a token"; mes "of my gratitude. Good luck"; mes "on your travels, adventurer."; - if (checkweight(Star's_Sob,1) == 0) { + if (checkweight(Stars_Sob,1) == 0) { next; mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; } - delitem Star's_Sob,1; + delitem Stars_Sob,1; sign_q = 202; getexp RENEWAL_EXP?10000:100000,0; getitem Old_Violet_Box,1; } else if (sign_q > 201) { - if (countitem(Star's_Sob) == 1) { + if (countitem(Stars_Sob) == 1) { mes "I'm sorry..."; mes "But I'm taking"; mes "back the Sobbing"; @@ -759,7 +759,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "[Metz]"; mes "......"; mes "Farewell."; - delitem Star's_Sob,1; + delitem Stars_Sob,1; } else { mes "I guess I can't"; @@ -779,7 +779,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Well then..."; mes "Good luck on"; mes "your journeys,"; - mes "brave "+ strcharinfo(0) +"."; + mes "brave "+ strcharinfo(PC_NAME) +"."; } close2; cutin "mets_alpha",255; @@ -822,7 +822,7 @@ prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{ } } else if (sign_q < 14) { - mes "Ah, Master "+ strcharinfo(0) +"."; + mes "Ah, Master "+ strcharinfo(PC_NAME) +"."; mes "Welcome. How may I be"; mes "of service today?"; next; @@ -993,7 +993,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ } else if (sign_q < 14) { mes "Oh...?"; - mes ""+ strcharinfo(0) +"?"; + mes ""+ strcharinfo(PC_NAME) +"?"; mes "Is there anything that"; mes "I can help you with?"; next; @@ -1013,7 +1013,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ mes "to go out with you or"; mes "not? Hm, maybe if"; mes "you're really nice"; - mes "to me, , "+ strcharinfo(0) +"."; + mes "to me, , "+ strcharinfo(PC_NAME) +"."; close; case 2: mes "[Elle]"; @@ -1040,7 +1040,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ mes "Maybe it's because"; mes "I don't go out too"; mes "often. You have nice"; - mes "I don't go out too, "+ strcharinfo(0) +"~"; + mes "I don't go out too, "+ strcharinfo(PC_NAME) +"~"; close; case 2: mes "[Elle]"; @@ -1237,7 +1237,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ mes "Who the hell"; mes "are you, jerkface?"; next; - switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(0) +"^000000.", "Who are you then?")) { + switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(PC_NAME) +"^000000.", "Who are you then?")) { case 1: mes "[Arian]"; mes "Oh yeah...?"; @@ -1250,7 +1250,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 2: mes "[Arian]"; mes "Wha...?"; - mes "^0000FF"+ strcharinfo(0) +"^000000?"; + mes "^0000FF"+ strcharinfo(PC_NAME) +"^000000?"; mes "Yeah, okay. Metz did"; mes "mention something about"; mes "about you. You're here"; @@ -1305,8 +1305,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ delitem Fluff,100; if (countitem(Poison_Spore) > 49) { delitem Poison_Spore,50; - if (countitem(Scorpion's_Tail) > 29) { - delitem Scorpion's_Tail,30; + if (countitem(Scorpions_Tail) > 29) { + delitem Scorpions_Tail,30; if (countitem(Rotten_Bandage) > 19) { delitem Rotten_Bandage,20; if (countitem(Petite_DiablOfs_Horn) > 14) { @@ -1335,8 +1335,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ mes "..."; if (countitem(Poison_Spore) > 49) { delitem Poison_Spore,50; - if (countitem(Scorpion's_Tail) > 29) { - delitem Scorpion's_Tail,30; + if (countitem(Scorpions_Tail) > 29) { + delitem Scorpions_Tail,30; if (countitem(Rotten_Bandage) > 19) { delitem Rotten_Bandage,20; if (countitem(Petite_DiablOfs_Horn) > 14) { @@ -1364,8 +1364,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 6: mes "[Arian]"; mes "..."; - if (countitem(Scorpion's_Tail) > 29) { - delitem Scorpion's_Tail,30; + if (countitem(Scorpions_Tail) > 29) { + delitem Scorpions_Tail,30; if (countitem(Rotten_Bandage) > 19) { delitem Rotten_Bandage,20; if (countitem(Petite_DiablOfs_Horn) > 14) { @@ -1526,7 +1526,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ else getexp 18000,0; } sign_q = 14; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; close; case 14: mes "[Arian]"; @@ -1910,9 +1910,9 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "Come and drink with me~"; } next; - if (countitem(Part_Of_Star's_Sob) > 0) { + if (countitem(Part_Of_Stars_Sob) > 0) { .@pay_point = 1; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Sure..."; mes "But first, would you"; mes "take a look at this?"; @@ -2381,7 +2381,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ } if (.@pay_point > 29) { sign_q = 15; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 750,0; @@ -2425,7 +2425,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ } else if ((.@pay_point > 26) && (.@pay_point < 30)) { sign_q = 15; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 750,0; @@ -2586,7 +2586,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ callfunc "F_UpdateSignVars"; if (gettime(GETTIME_HOUR) > 16 && gettime(GETTIME_HOUR) < 22) { if (sign_q == 15) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me..."; next; emotion e_omg; @@ -2636,7 +2636,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "Er. Then, what..."; mes "W-what's your name?"; next; - select(strcharinfo(0) +", thanks."); + select(strcharinfo(PC_NAME) +", thanks."); mes "[Sir Jore]"; mes "N-nice to meet you."; mes "My name is Jore. Just"; @@ -2729,7 +2729,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "Now, for your assignment."; mes "Have you ever heard about"; mes "the ^CE3131Stone of Sage^000000? Rumors about"; - mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(0) +"."; + mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(PC_NAME) +"."; next; mes "[Sir Jore]"; mes "Although I have no clue"; @@ -2801,7 +2801,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "So, did you learn what"; mes "exactly is the Stone of Sage?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Well, I'm not sure,"; mes "but I was told that it's"; mes "red and can cure people."; @@ -2826,7 +2826,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "relying on a rumor..."; next; sign_q = 20; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; mes "[Sir Jore]"; mes "Thank you very much"; mes "for helping me. Now I can"; @@ -2845,7 +2845,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "Good luck getting"; mes "all the pieces of "; mes "Sobbing Starlight,"; - mes ""+ strcharinfo(0) +". Farewell~"; + mes ""+ strcharinfo(PC_NAME) +". Farewell~"; close; } else { @@ -2883,7 +2883,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ next; switch(select("Speak to him.", "Ignore him.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me..."; next; mes "[Sir Jore]"; @@ -2896,7 +2896,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ next; switch(select("Try again.", "Ignore him.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "EXCUSE ME!"; next; mes "[Sir Jore]"; @@ -3217,7 +3217,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{ mes "here in the middle of"; mes "this forest?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually, I think"; mes "I've been looking for"; mes "you. I've been sent on"; @@ -3323,7 +3323,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{ mes "animal! What do you"; mes "think you were doing?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually, I think"; mes "I've been looking for"; mes "you. I've been sent on"; @@ -3557,7 +3557,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ mes "your little insult! It's time"; mes "for a Quiz Challenge!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Quiz... Challenge?"; mes "Like a trivia game?"; mes "But who's going to"; @@ -3680,7 +3680,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ next; mes "[Jesqurienne]"; sign_q = 25; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; mes "Here..."; mes "My old friend, Metz, told"; mes "me to give this to someone"; @@ -4350,7 +4350,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ next; mes "[Aaron]"; mes "Umm..."; - mes ""+ strcharinfo(0) +":"; + mes ""+ strcharinfo(PC_NAME) +":"; mes ""+.@user_p+" points!"; next; mes "[Aaron]"; @@ -4484,9 +4484,8 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "I'll freakin' beat you to near"; mes "freakin' death! Bam bam bam!"; close2; - percentheal -100,0; soundeffect "effect\\sign_noise.wav",1; - percentheal -99,0; + Hp = 1; warp "comodo",122,100; end; case 2: @@ -4747,7 +4746,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "go find someone named,"; mes "um, ''Bakerlan'' in Alberta."; sign_q = 35; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 700,0; @@ -4784,7 +4783,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "go find someone named,"; mes "um, ''Bakerlan'' in Alberta."; sign_q = 35; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; Zeny += 20000; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; @@ -4953,7 +4952,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{ } else if (sign_q == 32) { mes "Let's see..."; - mes "You're "+ strcharinfo(0) +"?"; + mes "You're "+ strcharinfo(PC_NAME) +"?"; mes "Oh, what a shame!"; mes "You failed this time."; mes "But don't you worry..."; @@ -4968,7 +4967,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{ } else if (sign_q == 33) { mes "Let's see..."; - mes "You're "+ strcharinfo(0) +"?"; + mes "You're "+ strcharinfo(PC_NAME) +"?"; mes "Congratulations!"; mes "You passed the test!"; next; @@ -4981,7 +4980,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{ } else if (sign_q == 34) { mes "Let's see..."; - mes "You're "+ strcharinfo(0) +"?"; + mes "You're "+ strcharinfo(PC_NAME) +"?"; mes "Congratulations!"; mes "You got a perfect"; mes "score on this test!"; @@ -5166,8 +5165,8 @@ OnInit: end; OnEnable: - specialeffect EF_SUMMONSLAVE; enablenpc "s_dance#up"; + specialeffect EF_SUMMONSLAVE; end; OnDisable: @@ -5222,8 +5221,8 @@ OnInit: end; OnEnable: - specialeffect EF_SUMMONSLAVE; enablenpc "s_dance#down"; + specialeffect EF_SUMMONSLAVE; end; OnDisable: @@ -5299,8 +5298,8 @@ OnInit: OnEnable: - specialeffect EF_SUMMONSLAVE; enablenpc "s_dance#left"; + specialeffect EF_SUMMONSLAVE; end; OnDisable: @@ -5367,8 +5366,8 @@ OnInit: end; OnEnable: - specialeffect EF_SUMMONSLAVE; enablenpc "s_dance#right"; + specialeffect EF_SUMMONSLAVE; end; OnDisable: @@ -5441,8 +5440,8 @@ OnInit: end; OnEnable: - specialeffect EF_SUMMONSLAVE; enablenpc "s_dance#cen"; + specialeffect EF_SUMMONSLAVE; end; OnDisable: @@ -5572,7 +5571,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "my time is quite precious."; close; case 2: - if (countitem(Part_Of_Star's_Sob) < 5) { + if (countitem(Part_Of_Stars_Sob) < 5) { mes "[Bakerlan]"; mes "Hmm, I suppose you"; mes "still haven't completed"; @@ -5581,7 +5580,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "Starlight, you know..."; close; } - else if (countitem(Part_Of_Star's_Sob) == 5) { + else if (countitem(Part_Of_Stars_Sob) == 5) { mes "[Bakerlan]"; mes "Ah, now I see that"; mes "you speak the truth."; @@ -5656,7 +5655,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "Now bring all of the stone pieces to Metz."; mes "He will tell you what you need to do next."; sign_q = 53; - getitem Part_Of_Star's_Sob,1; + getitem Part_Of_Stars_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 500,0; else if (BaseLevel < 70) getexp 800,0; @@ -6288,7 +6287,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "everything ready..."; next; mes "[Melkaba]"; - if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bear's_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) { + if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bears_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) { mes "Hmm, you're still"; mes "missing some of the"; mes "ingredients. Now, listen"; @@ -6359,7 +6358,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ Zeny -= 10000; delitem Royal_Jelly,10; delitem Honey,20; - delitem Bear's_Foot,30; + delitem Bears_Foot,30; delitem Leaflet_Of_Hinal,1; delitem Ment,1; delitem Empty_Bottle,1; @@ -6377,7 +6376,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ specialeffect EF_PHARMACY_FAIL; delitem Royal_Jelly,10; delitem Honey,20; - delitem Bear's_Foot,30; + delitem Bears_Foot,30; delitem Leaflet_Of_Hinal,1; delitem Ment,1; delitem Empty_Bottle,1; @@ -6499,7 +6498,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{ mes "a unique stone that has"; mes "your name attached to it.^000000"; sign_q = 38; - getnameditem 7049,strcharinfo(0); + getnameditem 7049,strcharinfo(PC_NAME); close; } else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) { @@ -6837,7 +6836,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ } } else { - .@signid = getcharid(0,strcharinfo(0)); + .@signid = getcharid(CHAR_ID_CHAR,strcharinfo(PC_NAME)); .@sign3 = .@signid & 65535; .@sign4 = .@signid >> 16; .@sign1 = 254; @@ -6945,7 +6944,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ mes "enter someone's house without"; mes "being invited? Besides, I don't have the time to help strangers while I'm busy making dinner..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "W-wait!"; mes "I'm here to see..."; next; @@ -7280,7 +7279,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "[Engel]"; mes "Right. Let me guide you to a shortcut to the exit of these mines, just in case you don't know your way out of here. Good luck~"; delitem Picture_Letter,1; - delitem Part_Of_Star's_Sob,7; + delitem Part_Of_Stars_Sob,7; sign_q = 57; close2; warp "mjo_dun02",371,344; @@ -7387,7 +7386,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "While you were gone, I managed to restore this Sobbing Starlight. Why don't you go ahead and take a look?"; next; sign_q = 71; - getitem Star's_Sob,1; + getitem Stars_Sob,1; specialeffect2 EF_YUFITELHIT; next; mes "[Engel]"; @@ -7507,7 +7506,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ if (countitem(Golden_Anvil) > 0) delitem Golden_Anvil,1; else if (countitem(Emperium_Anvil) > 0) delitem Emperium_Anvil,1; sign_q = 71; - getitem Star's_Sob,1; + getitem Stars_Sob,1; specialeffect2 EF_YUFITELHIT; close; } @@ -8164,7 +8163,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{ OnTouch: if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What the...?"; mes "What's happening?!"; specialeffect2 EF_BEGINSPELL6; @@ -8218,7 +8217,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ end; } else if (sign_q == 81) { - mes "Welcome, "+strcharinfo(0)+","; + mes "Welcome, "+strcharinfo(PC_NAME)+","; mes "to this realm of holiness."; mes "You have endured great difficulty and tested your courage to obtain the Sobbing Starlight, which will be the certificate for your test."; next; @@ -8326,7 +8325,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ next; mes "[Valkyrie Sandra]"; mes "Congratulations,"; - mes ""+ strcharinfo(0) +". Verily,"; + mes ""+ strcharinfo(PC_NAME) +". Verily,"; mes "you are an honorable"; mes "hero worthy of praise!"; sign_q = 137; @@ -8637,7 +8636,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ .@fail_s3 = rand(1,600); .@fail_s4 = rand(1,500); .@fail_s5 = rand(1,400); - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) { sign_q = 200; mes "[Serin]"; @@ -8796,7 +8795,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "pity my situation since you've"; mes "never been bound to Niflheim,"; mes "but I'm begging you. Don't get"; - mes "in my way, "+strcharinfo(0)+"."; + mes "in my way, "+strcharinfo(PC_NAME)+"."; next; switch(select("I can't let you do this!", "Okay, have it your way.")) { case 1: @@ -8830,7 +8829,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ } } else if (sign_q == 125) { - if (countitem(Serin's_Gold_Ring_) ==1) { + if (countitem(Serins_Gold_Ring_) ==1) { mes "[Serin]"; mes "If you think that"; mes "I can't summon Dark Lord"; @@ -8958,7 +8957,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "Farewell, now."; mes "And good luck on"; mes "your travels, my friend..."; - delitem Witch's_Potion,1; + delitem Witchs_Potion,1; sign_q = 127; close; } @@ -8978,9 +8977,9 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ .@fail_s3 = rand(1,800); .@fail_s4 = rand(1,700); .@fail_s5 = rand(1,600); - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) { - delitem Witch's_Potion,1; + delitem Witchs_Potion,1; sign_q = 200; mes "[Serin]"; mes "Even though you tried"; @@ -9027,7 +9026,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ } else { if (((sign_sq == 0) && (.@fail_s5 == 356)) || ((sign_sq == 1) && (.@fail_s4 == 356)) || (.@fail_s3 == 356)) { - delitem Witch's_Potion,1; + delitem Witchs_Potion,1; sign_q = 200; mes "[Serin]"; mes "Even though you tried"; @@ -9220,7 +9219,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "I want you to have this ring. It's the only way I can properly express my gratitude for your aid so far."; sign_q = 85; sign_sq = 0; - getitem Serin's_Gold_Ring,1; + getitem Serins_Gold_Ring,1; close; } else { @@ -9265,16 +9264,16 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ } else if (sign_q < 92) { mes "[Serin]"; - mes "Hello, "+strcharinfo(0)+","; + mes "Hello, "+strcharinfo(PC_NAME)+","; mes "I'm surprised that"; mes "you've managed to survive"; mes "here all this time. It's no small feat for a mortal to be able to remain alive in Niflheim..."; close; } else if (sign_q == 92) { - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { mes "[Serin]"; - mes "Ah, "+strcharinfo(0)+"~"; + mes "Ah, "+strcharinfo(PC_NAME)+"~"; mes "How is everything?"; mes "Once again, I want to"; mes "thank you for helping the"; @@ -9290,7 +9289,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ } else { mes "[Serin]"; - mes "Ah, "+strcharinfo(0)+"~"; + mes "Ah, "+strcharinfo(PC_NAME)+"~"; mes "How is everything?"; next; mes "[Serin]"; @@ -9461,7 +9460,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "If you obtain the"; mes "Symbol of Nine Realms,"; mes "please bring it to me"; - mes "right away, "+strcharinfo(0)+"."; + mes "right away, "+strcharinfo(PC_NAME)+"."; close; } else if (sign_q == 118) { @@ -9531,7 +9530,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "..."; mes "......"; mes ".........."; - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { next; switch(select("Give Serin her ring.", "Keep the ring.")) { case 1: @@ -9541,7 +9540,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "............."; next; mes "[Serin]"; - mes "...."+strcharinfo(0)+"....."; + mes "...."+strcharinfo(PC_NAME)+"....."; mes "I don't want to forget you."; mes "I can forget my obsession with"; mes "life and all my other memories,"; @@ -9564,7 +9563,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "to forget her sadness. The tears streaked across her cheeks and"; mes "the faint smile on her lips tell you that her memories of you"; mes "will always remain in her heart.^000000"; - delitem Serin's_Gold_Ring_,1; + delitem Serins_Gold_Ring_,1; getexp RENEWAL_EXP?50000:500000,0; close; case 2: @@ -9730,23 +9729,23 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "of her soul and memories that"; mes "you can still sense somehow."; mes "What could have happened to her?^000000"; - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { next; mes "^33555FFSuddenly, Serin's"; mes "gold ring sparkled"; mes "with a soft glow and"; mes "faded away.^000000"; - delitem Serin's_Gold_Ring,1; + delitem Serins_Gold_Ring,1; close; } close; } else { - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { mes "[Serin]"; mes "Thank you..."; emotion e_sob; - delitem Serin's_Gold_Ring,1; + delitem Serins_Gold_Ring,1; next; mes "^3355FFYou returned"; mes "Serin's gold ring.^000000"; @@ -9776,7 +9775,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "You must be here to"; mes "help your friend take"; mes "care of Serin. Are you"; - mes "ready to go, "+strcharinfo(0)+"?"; + mes "ready to go, "+strcharinfo(PC_NAME)+"?"; next; switch(select("Yes.", "Not yet...")) { case 1: @@ -9810,7 +9809,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } if (sign_q == 90) { - if (countitem(Serin's_Gold_Ring) == 1) { + if (countitem(Serins_Gold_Ring) == 1) { mes "That bastard stole"; mes "two spell books from me."; mes "You've brought one of them"; @@ -9835,7 +9834,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if (sign_q == 91) { - if (countitem(Witch's_Spell_Book) > 0) { + if (countitem(Witchs_Spell_Book) > 0) { mes "Once that fool stole my spell"; mes "books, he was cursed after he"; mes "cast those spells without my"; @@ -9913,7 +9912,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "that the Queen of the Dead"; mes "is searching for her lost mother, Angrboda. Now, if you could find where Angrboda has been"; mes "sealed away..."; - delitem Witch's_Spell_Book,1; + delitem Witchs_Spell_Book,1; sign_q = 92; close; } @@ -10024,12 +10023,12 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if (sign_q == 119) { - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { mes "This is Serin's gold ring?"; mes "Excellent, this has been"; mes "strongly infused with her"; mes "vibes. It's really tough to find something like this that resonates so strongly with its owner."; - delitem Serin's_Gold_Ring,1; + delitem Serins_Gold_Ring,1; sign_q = 120; close; } @@ -10206,8 +10205,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "of the vouchers I've"; mes "given you, alright?"; sign_q = 124; - getitem Witch's_Potion,1; - getitem Serin's_Gold_Ring_,1; + getitem Witchs_Potion,1; + getitem Serins_Gold_Ring_,1; getitem Seal_Of_Witch,5; close; } @@ -10242,7 +10241,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "the Witch's Medals that"; mes "I've lent to you, alright?"; sign_q = 124; - getitem Witch's_Potion,1; + getitem Witchs_Potion,1; getitem Seal_Of_Witch,5; close; } @@ -10255,7 +10254,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "these preparations..."; close; } - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { mes "You're finally"; mes "back. We might not"; mes "have enough time to"; @@ -10288,7 +10287,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "[Kirkena]"; mes "Okay then."; mes "Good luck,"; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; close2; warp "que_sign02",35,313; end; @@ -10302,7 +10301,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if ((sign_q == 127) || (sign_q == 128)) { - if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Serins_Gold_Ring_) == 1) { if (countitem(Seal_Of_Witch) < 5) { mes "Hmmm...?"; mes "Where are all the"; @@ -10324,7 +10323,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "Once again, thank"; mes "you so much for your"; mes "help. Once you finish here,"; - mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"..."; + mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(PC_NAME)+"..."; delitem Seal_Of_Witch,5; sign_q = 129; getexp RENEWAL_EXP?50000:500000,0; @@ -10380,7 +10379,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason..."; - if (countitem(Serin's_Gold_Ring_) == 1) sign_q = 129; + if (countitem(Serins_Gold_Ring_) == 1) sign_q = 129; else sign_q = 130; getexp RENEWAL_EXP?30000:300000,0; close; @@ -10409,8 +10408,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "her for that. Though, it's"; mes "ironic that you failed your"; mes "ordeals for her sake..."; - if (countitem(Serin's_Gold_Ring) > 0) delitem Serin's_Gold_Ring,1; - if (countitem(Witch's_Potion) > 0) delitem Witch's_Potion,1; + if (countitem(Serins_Gold_Ring) > 0) delitem Serins_Gold_Ring,1; + if (countitem(Witchs_Potion) > 0) delitem Witchs_Potion,1; sign_q = 201; getexp RENEWAL_EXP?20000:200000,0; close; @@ -10443,7 +10442,7 @@ OnTouch: callfunc "F_UpdateSignVars"; if (sign_q == 83) { if (sign_sq == 2) { - if (countitem(Witch's_Spell_Book) > 0) { + if (countitem(Witchs_Spell_Book) > 0) { mes "[Kirkena]"; mes "W-what's this?"; mes "Why is it that"; @@ -10481,7 +10480,7 @@ OnTouch: mes "give you this. It will send"; mes "a living human back to one"; mes "of the towns in your realm."; - delitem Witch's_Spell_Book,1; + delitem Witchs_Spell_Book,1; sign_sq = 3; getitem Wing_Of_Crow,1; close; @@ -10588,7 +10587,7 @@ OnTouch: close; } else if (sign_q == 88) { - if (countitem(Serin's_Gold_Ring) > 0) { + if (countitem(Serins_Gold_Ring) > 0) { mes "[Kirkena]"; mes "As I expected,"; mes "there is something behind"; @@ -10662,7 +10661,7 @@ OnTouch: mes "and take the ^FF0000secret passage"; mes "through the right side of the"; mes "portrait on the second floor^000000"; - mes "of this castle, "+strcharinfo(0)+"."; + mes "of this castle, "+strcharinfo(PC_NAME)+"."; sign_q = 92; next; mes "[Kirkena]"; @@ -10764,7 +10763,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "invitation? Insolent mortal!"; mes "Go back to where you belong!^000000"; close2; - percentheal -100,0; + unitkill getcharid(CHAR_ID_ACCOUNT); end; } else if (sign_q == 117) { @@ -10826,7 +10825,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "^8C1717Ah."; mes "You are the"; mes "mortal called"; - mes ""+strcharinfo(0)+", are you not?"; + mes ""+strcharinfo(PC_NAME)+", are you not?"; mes "Yes, you are known to me.^000000"; next; mes "[Lady Hell]"; @@ -10866,7 +10865,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "Now, I shall show"; mes "you something truly"; mes "interesting...^000000"; - delitem Star's_Sob,1; + delitem Stars_Sob,1; sign_q = 143; close; case 2: @@ -10914,7 +10913,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "Sobbing Starlight.^000000"; next; sign_q = 144; - getitem Lucifer's_Lament,1; + getitem Lucifers_Lament,1; mes "[Lady Hell]"; mes "^8C1717Although you may also know"; mes "this object as God's Tear Drop, keep in mind that history, as you humans know it, may actually be different than the truth.^000000"; @@ -10963,7 +10962,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ close; } else if (sign_q == 87) { - if (countitem(Serin's_Gold_Ring) > 1) { + if (countitem(Serins_Gold_Ring) > 1) { mes "[Gen]"; mes "You lookin' for"; mes "something? Crayu"; @@ -11737,12 +11736,12 @@ OnTouch: if (sign_q == 83) { if(sign_sq == 0) { sign_sq = 1; - getitem Witch's_Spell_Book,1; + getitem Witchs_Spell_Book,1; } } else if (sign_q == 90) { sign_q = 91; - getitem Witch's_Spell_Book,1; + getitem Witchs_Spell_Book,1; } close; } @@ -11835,7 +11834,7 @@ OnTouch: mes "your point of view."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What do I need"; mes "to do to become one"; mes "of the chosen warriors?"; @@ -11978,11 +11977,11 @@ function script F_SignSeal { mes "more powerful to break the seal...^000000"; close; } - if (countitem(Girl's_Diary) || countitem(Rapture_Rose)) { + if (countitem(Girls_Diary) || countitem(Rapture_Rose)) { if (getarg(0) < 980) F_SealFail; } else if (countitem(Weeder_Knife) || countitem(Combat_Knife) || countitem(Princess_Knife) || countitem(Cursed_Dagger) || countitem(Lariat) || countitem(Kaiser_Knuckle)) { if (getarg(0) < 960) F_SealFail; } - else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mama's_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) { + else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mamas_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) { if (getarg(0) < 940) F_SealFail; } else if (countitem(Ice_Falchon) || countitem(House_Auger) || countitem(Assasin_Dagger)) { if (getarg(0) < 920) F_SealFail; } @@ -12004,7 +12003,7 @@ function script F_SignSeal { if (getarg(0) < 760) F_SealFail; } else if (countitem(Sabbath) || countitem(Right_Epsilon) || countitem(Wizardy_Staff)) { if (getarg(0) < 740) F_SealFail; } - else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinus's_Spear)) { + else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinuss_Spear)) { if (getarg(0) < 720) F_SealFail; } else if (countitem(Guillotine) || countitem(Brionac)) { if (getarg(0) < 700) F_SealFail; } @@ -12202,7 +12201,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ case 1: mes "..."; close2; - percentheal -100,0; + unitkill getcharid(CHAR_ID_ACCOUNT); end; case 2: mes "..."; @@ -12284,7 +12283,7 @@ OnTimer45000: geffen,119,48,0 script Fountain#s HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; - if (countitem(Lucifer's_Lament) > 0) { + if (countitem(Lucifers_Lament) > 0) { mes "^3355FFAs you approach the fountain,"; mes "a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within"; mes "the fountain's water.^000000"; |