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Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r--npc/quests/the_sign_quest.txt237
1 files changed, 118 insertions, 119 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index c796f5e5b..dd3750543 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -121,7 +121,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
next;
mes "[Metz]";
mes "Oh right, would you tell";
- mes "me your name? "+ strcharinfo(0) +"?";
+ mes "me your name? "+ strcharinfo(PC_NAME) +"?";
mes "Okay then, I'll remember that.";
mes "Talk to you later, alright?";
sign_q = 2;
@@ -307,7 +307,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "know right away. For now,";
mes "please hold on to these pieces.";
sign_q = 54;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
}
else if (sign_q == 54) {
if (rand(1,5) == 4) {
@@ -330,7 +330,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "the information that I have";
mes "to give you for now. You'll";
mes "have to investigate this lead";
- mes "on your own, "+ strcharinfo(0) +".";
+ mes "on your own, "+ strcharinfo(PC_NAME) +".";
}
else {
mes "Although I've made";
@@ -502,7 +502,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Franklin translate the";
mes "message in the Record of";
mes "Ancient Language. Keep up";
- mes "the good work, "+ strcharinfo(0) +".";
+ mes "the good work, "+ strcharinfo(PC_NAME) +".";
}
else if (sign_q == 82) {
mes "I get it now!";
@@ -736,19 +736,19 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "accept this as a token";
mes "of my gratitude. Good luck";
mes "on your travels, adventurer.";
- if (checkweight(Star's_Sob,1) == 0) {
+ if (checkweight(Stars_Sob,1) == 0) {
next;
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
}
- delitem Star's_Sob,1;
+ delitem Stars_Sob,1;
sign_q = 202;
getexp RENEWAL_EXP?10000:100000,0;
getitem Old_Violet_Box,1;
}
else if (sign_q > 201) {
- if (countitem(Star's_Sob) == 1) {
+ if (countitem(Stars_Sob) == 1) {
mes "I'm sorry...";
mes "But I'm taking";
mes "back the Sobbing";
@@ -759,7 +759,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "[Metz]";
mes "......";
mes "Farewell.";
- delitem Star's_Sob,1;
+ delitem Stars_Sob,1;
}
else {
mes "I guess I can't";
@@ -779,7 +779,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Well then...";
mes "Good luck on";
mes "your journeys,";
- mes "brave "+ strcharinfo(0) +".";
+ mes "brave "+ strcharinfo(PC_NAME) +".";
}
close2;
cutin "mets_alpha",255;
@@ -822,7 +822,7 @@ prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{
}
}
else if (sign_q < 14) {
- mes "Ah, Master "+ strcharinfo(0) +".";
+ mes "Ah, Master "+ strcharinfo(PC_NAME) +".";
mes "Welcome. How may I be";
mes "of service today?";
next;
@@ -993,7 +993,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
}
else if (sign_q < 14) {
mes "Oh...?";
- mes ""+ strcharinfo(0) +"?";
+ mes ""+ strcharinfo(PC_NAME) +"?";
mes "Is there anything that";
mes "I can help you with?";
next;
@@ -1013,7 +1013,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "to go out with you or";
mes "not? Hm, maybe if";
mes "you're really nice";
- mes "to me, , "+ strcharinfo(0) +".";
+ mes "to me, , "+ strcharinfo(PC_NAME) +".";
close;
case 2:
mes "[Elle]";
@@ -1040,7 +1040,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "Maybe it's because";
mes "I don't go out too";
mes "often. You have nice";
- mes "I don't go out too, "+ strcharinfo(0) +"~";
+ mes "I don't go out too, "+ strcharinfo(PC_NAME) +"~";
close;
case 2:
mes "[Elle]";
@@ -1237,7 +1237,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
mes "Who the hell";
mes "are you, jerkface?";
next;
- switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(0) +"^000000.", "Who are you then?")) {
+ switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(PC_NAME) +"^000000.", "Who are you then?")) {
case 1:
mes "[Arian]";
mes "Oh yeah...?";
@@ -1250,7 +1250,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 2:
mes "[Arian]";
mes "Wha...?";
- mes "^0000FF"+ strcharinfo(0) +"^000000?";
+ mes "^0000FF"+ strcharinfo(PC_NAME) +"^000000?";
mes "Yeah, okay. Metz did";
mes "mention something about";
mes "about you. You're here";
@@ -1305,8 +1305,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
delitem Fluff,100;
if (countitem(Poison_Spore) > 49) {
delitem Poison_Spore,50;
- if (countitem(Scorpion's_Tail) > 29) {
- delitem Scorpion's_Tail,30;
+ if (countitem(Scorpions_Tail) > 29) {
+ delitem Scorpions_Tail,30;
if (countitem(Rotten_Bandage) > 19) {
delitem Rotten_Bandage,20;
if (countitem(Petite_DiablOfs_Horn) > 14) {
@@ -1335,8 +1335,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
mes "...";
if (countitem(Poison_Spore) > 49) {
delitem Poison_Spore,50;
- if (countitem(Scorpion's_Tail) > 29) {
- delitem Scorpion's_Tail,30;
+ if (countitem(Scorpions_Tail) > 29) {
+ delitem Scorpions_Tail,30;
if (countitem(Rotten_Bandage) > 19) {
delitem Rotten_Bandage,20;
if (countitem(Petite_DiablOfs_Horn) > 14) {
@@ -1364,8 +1364,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 6:
mes "[Arian]";
mes "...";
- if (countitem(Scorpion's_Tail) > 29) {
- delitem Scorpion's_Tail,30;
+ if (countitem(Scorpions_Tail) > 29) {
+ delitem Scorpions_Tail,30;
if (countitem(Rotten_Bandage) > 19) {
delitem Rotten_Bandage,20;
if (countitem(Petite_DiablOfs_Horn) > 14) {
@@ -1526,7 +1526,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
else getexp 18000,0;
}
sign_q = 14;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
close;
case 14:
mes "[Arian]";
@@ -1910,9 +1910,9 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
mes "Come and drink with me~";
}
next;
- if (countitem(Part_Of_Star's_Sob) > 0) {
+ if (countitem(Part_Of_Stars_Sob) > 0) {
.@pay_point = 1;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sure...";
mes "But first, would you";
mes "take a look at this?";
@@ -2381,7 +2381,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
}
if (.@pay_point > 29) {
sign_q = 15;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 750,0;
@@ -2425,7 +2425,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
}
else if ((.@pay_point > 26) && (.@pay_point < 30)) {
sign_q = 15;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 750,0;
@@ -2586,7 +2586,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
callfunc "F_UpdateSignVars";
if (gettime(GETTIME_HOUR) > 16 && gettime(GETTIME_HOUR) < 22) {
if (sign_q == 15) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
next;
emotion e_omg;
@@ -2636,7 +2636,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Er. Then, what...";
mes "W-what's your name?";
next;
- select(strcharinfo(0) +", thanks.");
+ select(strcharinfo(PC_NAME) +", thanks.");
mes "[Sir Jore]";
mes "N-nice to meet you.";
mes "My name is Jore. Just";
@@ -2729,7 +2729,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Now, for your assignment.";
mes "Have you ever heard about";
mes "the ^CE3131Stone of Sage^000000? Rumors about";
- mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(0) +".";
+ mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Sir Jore]";
mes "Although I have no clue";
@@ -2801,7 +2801,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "So, did you learn what";
mes "exactly is the Stone of Sage?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Well, I'm not sure,";
mes "but I was told that it's";
mes "red and can cure people.";
@@ -2826,7 +2826,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "relying on a rumor...";
next;
sign_q = 20;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
mes "[Sir Jore]";
mes "Thank you very much";
mes "for helping me. Now I can";
@@ -2845,7 +2845,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Good luck getting";
mes "all the pieces of ";
mes "Sobbing Starlight,";
- mes ""+ strcharinfo(0) +". Farewell~";
+ mes ""+ strcharinfo(PC_NAME) +". Farewell~";
close;
}
else {
@@ -2883,7 +2883,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
next;
switch(select("Speak to him.", "Ignore him.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
next;
mes "[Sir Jore]";
@@ -2896,7 +2896,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
next;
switch(select("Try again.", "Ignore him.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "EXCUSE ME!";
next;
mes "[Sir Jore]";
@@ -3217,7 +3217,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{
mes "here in the middle of";
mes "this forest?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, I think";
mes "I've been looking for";
mes "you. I've been sent on";
@@ -3323,7 +3323,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{
mes "animal! What do you";
mes "think you were doing?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, I think";
mes "I've been looking for";
mes "you. I've been sent on";
@@ -3557,7 +3557,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
mes "your little insult! It's time";
mes "for a Quiz Challenge!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Quiz... Challenge?";
mes "Like a trivia game?";
mes "But who's going to";
@@ -3680,7 +3680,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
next;
mes "[Jesqurienne]";
sign_q = 25;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
mes "Here...";
mes "My old friend, Metz, told";
mes "me to give this to someone";
@@ -4350,7 +4350,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{
next;
mes "[Aaron]";
mes "Umm...";
- mes ""+ strcharinfo(0) +":";
+ mes ""+ strcharinfo(PC_NAME) +":";
mes ""+.@user_p+" points!";
next;
mes "[Aaron]";
@@ -4484,9 +4484,8 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "I'll freakin' beat you to near";
mes "freakin' death! Bam bam bam!";
close2;
- percentheal -100,0;
soundeffect "effect\\sign_noise.wav",1;
- percentheal -99,0;
+ Hp = 1;
warp "comodo",122,100;
end;
case 2:
@@ -4747,7 +4746,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "go find someone named,";
mes "um, ''Bakerlan'' in Alberta.";
sign_q = 35;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 700,0;
@@ -4784,7 +4783,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "go find someone named,";
mes "um, ''Bakerlan'' in Alberta.";
sign_q = 35;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
Zeny += 20000;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
@@ -4953,7 +4952,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 32) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Oh, what a shame!";
mes "You failed this time.";
mes "But don't you worry...";
@@ -4968,7 +4967,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 33) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Congratulations!";
mes "You passed the test!";
next;
@@ -4981,7 +4980,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 34) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Congratulations!";
mes "You got a perfect";
mes "score on this test!";
@@ -5166,8 +5165,8 @@ OnInit:
end;
OnEnable:
- specialeffect EF_SUMMONSLAVE;
enablenpc "s_dance#up";
+ specialeffect EF_SUMMONSLAVE;
end;
OnDisable:
@@ -5222,8 +5221,8 @@ OnInit:
end;
OnEnable:
- specialeffect EF_SUMMONSLAVE;
enablenpc "s_dance#down";
+ specialeffect EF_SUMMONSLAVE;
end;
OnDisable:
@@ -5299,8 +5298,8 @@ OnInit:
OnEnable:
- specialeffect EF_SUMMONSLAVE;
enablenpc "s_dance#left";
+ specialeffect EF_SUMMONSLAVE;
end;
OnDisable:
@@ -5367,8 +5366,8 @@ OnInit:
end;
OnEnable:
- specialeffect EF_SUMMONSLAVE;
enablenpc "s_dance#right";
+ specialeffect EF_SUMMONSLAVE;
end;
OnDisable:
@@ -5441,8 +5440,8 @@ OnInit:
end;
OnEnable:
- specialeffect EF_SUMMONSLAVE;
enablenpc "s_dance#cen";
+ specialeffect EF_SUMMONSLAVE;
end;
OnDisable:
@@ -5572,7 +5571,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "my time is quite precious.";
close;
case 2:
- if (countitem(Part_Of_Star's_Sob) < 5) {
+ if (countitem(Part_Of_Stars_Sob) < 5) {
mes "[Bakerlan]";
mes "Hmm, I suppose you";
mes "still haven't completed";
@@ -5581,7 +5580,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "Starlight, you know...";
close;
}
- else if (countitem(Part_Of_Star's_Sob) == 5) {
+ else if (countitem(Part_Of_Stars_Sob) == 5) {
mes "[Bakerlan]";
mes "Ah, now I see that";
mes "you speak the truth.";
@@ -5656,7 +5655,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "Now bring all of the stone pieces to Metz.";
mes "He will tell you what you need to do next.";
sign_q = 53;
- getitem Part_Of_Star's_Sob,1;
+ getitem Part_Of_Stars_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 500,0;
else if (BaseLevel < 70) getexp 800,0;
@@ -6288,7 +6287,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
mes "everything ready...";
next;
mes "[Melkaba]";
- if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bear's_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) {
+ if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bears_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) {
mes "Hmm, you're still";
mes "missing some of the";
mes "ingredients. Now, listen";
@@ -6359,7 +6358,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
Zeny -= 10000;
delitem Royal_Jelly,10;
delitem Honey,20;
- delitem Bear's_Foot,30;
+ delitem Bears_Foot,30;
delitem Leaflet_Of_Hinal,1;
delitem Ment,1;
delitem Empty_Bottle,1;
@@ -6377,7 +6376,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
specialeffect EF_PHARMACY_FAIL;
delitem Royal_Jelly,10;
delitem Honey,20;
- delitem Bear's_Foot,30;
+ delitem Bears_Foot,30;
delitem Leaflet_Of_Hinal,1;
delitem Ment,1;
delitem Empty_Bottle,1;
@@ -6499,7 +6498,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{
mes "a unique stone that has";
mes "your name attached to it.^000000";
sign_q = 38;
- getnameditem 7049,strcharinfo(0);
+ getnameditem 7049,strcharinfo(PC_NAME);
close;
}
else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) {
@@ -6837,7 +6836,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{
}
}
else {
- .@signid = getcharid(0,strcharinfo(0));
+ .@signid = getcharid(CHAR_ID_CHAR,strcharinfo(PC_NAME));
.@sign3 = .@signid & 65535;
.@sign4 = .@signid >> 16;
.@sign1 = 254;
@@ -6945,7 +6944,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
mes "enter someone's house without";
mes "being invited? Besides, I don't have the time to help strangers while I'm busy making dinner...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W-wait!";
mes "I'm here to see...";
next;
@@ -7280,7 +7279,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "[Engel]";
mes "Right. Let me guide you to a shortcut to the exit of these mines, just in case you don't know your way out of here. Good luck~";
delitem Picture_Letter,1;
- delitem Part_Of_Star's_Sob,7;
+ delitem Part_Of_Stars_Sob,7;
sign_q = 57;
close2;
warp "mjo_dun02",371,344;
@@ -7387,7 +7386,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "While you were gone, I managed to restore this Sobbing Starlight. Why don't you go ahead and take a look?";
next;
sign_q = 71;
- getitem Star's_Sob,1;
+ getitem Stars_Sob,1;
specialeffect2 EF_YUFITELHIT;
next;
mes "[Engel]";
@@ -7507,7 +7506,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
if (countitem(Golden_Anvil) > 0) delitem Golden_Anvil,1;
else if (countitem(Emperium_Anvil) > 0) delitem Emperium_Anvil,1;
sign_q = 71;
- getitem Star's_Sob,1;
+ getitem Stars_Sob,1;
specialeffect2 EF_YUFITELHIT;
close;
}
@@ -8164,7 +8163,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{
OnTouch:
if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...?";
mes "What's happening?!";
specialeffect2 EF_BEGINSPELL6;
@@ -8218,7 +8217,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
end;
}
else if (sign_q == 81) {
- mes "Welcome, "+strcharinfo(0)+",";
+ mes "Welcome, "+strcharinfo(PC_NAME)+",";
mes "to this realm of holiness.";
mes "You have endured great difficulty and tested your courage to obtain the Sobbing Starlight, which will be the certificate for your test.";
next;
@@ -8326,7 +8325,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
next;
mes "[Valkyrie Sandra]";
mes "Congratulations,";
- mes ""+ strcharinfo(0) +". Verily,";
+ mes ""+ strcharinfo(PC_NAME) +". Verily,";
mes "you are an honorable";
mes "hero worthy of praise!";
sign_q = 137;
@@ -8637,7 +8636,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
.@fail_s3 = rand(1,600);
.@fail_s4 = rand(1,500);
.@fail_s5 = rand(1,400);
- if (countitem(Serin's_Gold_Ring_) == 1) {
+ if (countitem(Serins_Gold_Ring_) == 1) {
if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) {
sign_q = 200;
mes "[Serin]";
@@ -8796,7 +8795,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
mes "pity my situation since you've";
mes "never been bound to Niflheim,";
mes "but I'm begging you. Don't get";
- mes "in my way, "+strcharinfo(0)+".";
+ mes "in my way, "+strcharinfo(PC_NAME)+".";
next;
switch(select("I can't let you do this!", "Okay, have it your way.")) {
case 1:
@@ -8830,7 +8829,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
}
}
else if (sign_q == 125) {
- if (countitem(Serin's_Gold_Ring_) ==1) {
+ if (countitem(Serins_Gold_Ring_) ==1) {
mes "[Serin]";
mes "If you think that";
mes "I can't summon Dark Lord";
@@ -8958,7 +8957,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
mes "Farewell, now.";
mes "And good luck on";
mes "your travels, my friend...";
- delitem Witch's_Potion,1;
+ delitem Witchs_Potion,1;
sign_q = 127;
close;
}
@@ -8978,9 +8977,9 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
.@fail_s3 = rand(1,800);
.@fail_s4 = rand(1,700);
.@fail_s5 = rand(1,600);
- if (countitem(Serin's_Gold_Ring_) == 1) {
+ if (countitem(Serins_Gold_Ring_) == 1) {
if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) {
- delitem Witch's_Potion,1;
+ delitem Witchs_Potion,1;
sign_q = 200;
mes "[Serin]";
mes "Even though you tried";
@@ -9027,7 +9026,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
}
else {
if (((sign_sq == 0) && (.@fail_s5 == 356)) || ((sign_sq == 1) && (.@fail_s4 == 356)) || (.@fail_s3 == 356)) {
- delitem Witch's_Potion,1;
+ delitem Witchs_Potion,1;
sign_q = 200;
mes "[Serin]";
mes "Even though you tried";
@@ -9220,7 +9219,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "I want you to have this ring. It's the only way I can properly express my gratitude for your aid so far.";
sign_q = 85;
sign_sq = 0;
- getitem Serin's_Gold_Ring,1;
+ getitem Serins_Gold_Ring,1;
close;
}
else {
@@ -9265,16 +9264,16 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
}
else if (sign_q < 92) {
mes "[Serin]";
- mes "Hello, "+strcharinfo(0)+",";
+ mes "Hello, "+strcharinfo(PC_NAME)+",";
mes "I'm surprised that";
mes "you've managed to survive";
mes "here all this time. It's no small feat for a mortal to be able to remain alive in Niflheim...";
close;
}
else if (sign_q == 92) {
- if (countitem(Serin's_Gold_Ring) > 0) {
+ if (countitem(Serins_Gold_Ring) > 0) {
mes "[Serin]";
- mes "Ah, "+strcharinfo(0)+"~";
+ mes "Ah, "+strcharinfo(PC_NAME)+"~";
mes "How is everything?";
mes "Once again, I want to";
mes "thank you for helping the";
@@ -9290,7 +9289,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
}
else {
mes "[Serin]";
- mes "Ah, "+strcharinfo(0)+"~";
+ mes "Ah, "+strcharinfo(PC_NAME)+"~";
mes "How is everything?";
next;
mes "[Serin]";
@@ -9461,7 +9460,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "If you obtain the";
mes "Symbol of Nine Realms,";
mes "please bring it to me";
- mes "right away, "+strcharinfo(0)+".";
+ mes "right away, "+strcharinfo(PC_NAME)+".";
close;
}
else if (sign_q == 118) {
@@ -9531,7 +9530,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "...";
mes "......";
mes "..........";
- if (countitem(Serin's_Gold_Ring_) == 1) {
+ if (countitem(Serins_Gold_Ring_) == 1) {
next;
switch(select("Give Serin her ring.", "Keep the ring.")) {
case 1:
@@ -9541,7 +9540,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes ".............";
next;
mes "[Serin]";
- mes "...."+strcharinfo(0)+".....";
+ mes "...."+strcharinfo(PC_NAME)+".....";
mes "I don't want to forget you.";
mes "I can forget my obsession with";
mes "life and all my other memories,";
@@ -9564,7 +9563,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "to forget her sadness. The tears streaked across her cheeks and";
mes "the faint smile on her lips tell you that her memories of you";
mes "will always remain in her heart.^000000";
- delitem Serin's_Gold_Ring_,1;
+ delitem Serins_Gold_Ring_,1;
getexp RENEWAL_EXP?50000:500000,0;
close;
case 2:
@@ -9730,23 +9729,23 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "of her soul and memories that";
mes "you can still sense somehow.";
mes "What could have happened to her?^000000";
- if (countitem(Serin's_Gold_Ring) > 0) {
+ if (countitem(Serins_Gold_Ring) > 0) {
next;
mes "^33555FFSuddenly, Serin's";
mes "gold ring sparkled";
mes "with a soft glow and";
mes "faded away.^000000";
- delitem Serin's_Gold_Ring,1;
+ delitem Serins_Gold_Ring,1;
close;
}
close;
}
else {
- if (countitem(Serin's_Gold_Ring) > 0) {
+ if (countitem(Serins_Gold_Ring) > 0) {
mes "[Serin]";
mes "Thank you...";
emotion e_sob;
- delitem Serin's_Gold_Ring,1;
+ delitem Serins_Gold_Ring,1;
next;
mes "^3355FFYou returned";
mes "Serin's gold ring.^000000";
@@ -9776,7 +9775,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "You must be here to";
mes "help your friend take";
mes "care of Serin. Are you";
- mes "ready to go, "+strcharinfo(0)+"?";
+ mes "ready to go, "+strcharinfo(PC_NAME)+"?";
next;
switch(select("Yes.", "Not yet...")) {
case 1:
@@ -9810,7 +9809,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
if (sign_q == 90) {
- if (countitem(Serin's_Gold_Ring) == 1) {
+ if (countitem(Serins_Gold_Ring) == 1) {
mes "That bastard stole";
mes "two spell books from me.";
mes "You've brought one of them";
@@ -9835,7 +9834,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if (sign_q == 91) {
- if (countitem(Witch's_Spell_Book) > 0) {
+ if (countitem(Witchs_Spell_Book) > 0) {
mes "Once that fool stole my spell";
mes "books, he was cursed after he";
mes "cast those spells without my";
@@ -9913,7 +9912,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "that the Queen of the Dead";
mes "is searching for her lost mother, Angrboda. Now, if you could find where Angrboda has been";
mes "sealed away...";
- delitem Witch's_Spell_Book,1;
+ delitem Witchs_Spell_Book,1;
sign_q = 92;
close;
}
@@ -10024,12 +10023,12 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if (sign_q == 119) {
- if (countitem(Serin's_Gold_Ring) > 0) {
+ if (countitem(Serins_Gold_Ring) > 0) {
mes "This is Serin's gold ring?";
mes "Excellent, this has been";
mes "strongly infused with her";
mes "vibes. It's really tough to find something like this that resonates so strongly with its owner.";
- delitem Serin's_Gold_Ring,1;
+ delitem Serins_Gold_Ring,1;
sign_q = 120;
close;
}
@@ -10206,8 +10205,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "of the vouchers I've";
mes "given you, alright?";
sign_q = 124;
- getitem Witch's_Potion,1;
- getitem Serin's_Gold_Ring_,1;
+ getitem Witchs_Potion,1;
+ getitem Serins_Gold_Ring_,1;
getitem Seal_Of_Witch,5;
close;
}
@@ -10242,7 +10241,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "the Witch's Medals that";
mes "I've lent to you, alright?";
sign_q = 124;
- getitem Witch's_Potion,1;
+ getitem Witchs_Potion,1;
getitem Seal_Of_Witch,5;
close;
}
@@ -10255,7 +10254,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "these preparations...";
close;
}
- if (countitem(Serin's_Gold_Ring_) == 1) {
+ if (countitem(Serins_Gold_Ring_) == 1) {
mes "You're finally";
mes "back. We might not";
mes "have enough time to";
@@ -10288,7 +10287,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "[Kirkena]";
mes "Okay then.";
mes "Good luck,";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
close2;
warp "que_sign02",35,313;
end;
@@ -10302,7 +10301,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if ((sign_q == 127) || (sign_q == 128)) {
- if (countitem(Serin's_Gold_Ring_) == 1) {
+ if (countitem(Serins_Gold_Ring_) == 1) {
if (countitem(Seal_Of_Witch) < 5) {
mes "Hmmm...?";
mes "Where are all the";
@@ -10324,7 +10323,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "Once again, thank";
mes "you so much for your";
mes "help. Once you finish here,";
- mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"...";
+ mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(PC_NAME)+"...";
delitem Seal_Of_Witch,5;
sign_q = 129;
getexp RENEWAL_EXP?50000:500000,0;
@@ -10380,7 +10379,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "you so much for your";
mes "help. Once you finish here,";
mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason...";
- if (countitem(Serin's_Gold_Ring_) == 1) sign_q = 129;
+ if (countitem(Serins_Gold_Ring_) == 1) sign_q = 129;
else sign_q = 130;
getexp RENEWAL_EXP?30000:300000,0;
close;
@@ -10409,8 +10408,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "her for that. Though, it's";
mes "ironic that you failed your";
mes "ordeals for her sake...";
- if (countitem(Serin's_Gold_Ring) > 0) delitem Serin's_Gold_Ring,1;
- if (countitem(Witch's_Potion) > 0) delitem Witch's_Potion,1;
+ if (countitem(Serins_Gold_Ring) > 0) delitem Serins_Gold_Ring,1;
+ if (countitem(Witchs_Potion) > 0) delitem Witchs_Potion,1;
sign_q = 201;
getexp RENEWAL_EXP?20000:200000,0;
close;
@@ -10443,7 +10442,7 @@ OnTouch:
callfunc "F_UpdateSignVars";
if (sign_q == 83) {
if (sign_sq == 2) {
- if (countitem(Witch's_Spell_Book) > 0) {
+ if (countitem(Witchs_Spell_Book) > 0) {
mes "[Kirkena]";
mes "W-what's this?";
mes "Why is it that";
@@ -10481,7 +10480,7 @@ OnTouch:
mes "give you this. It will send";
mes "a living human back to one";
mes "of the towns in your realm.";
- delitem Witch's_Spell_Book,1;
+ delitem Witchs_Spell_Book,1;
sign_sq = 3;
getitem Wing_Of_Crow,1;
close;
@@ -10588,7 +10587,7 @@ OnTouch:
close;
}
else if (sign_q == 88) {
- if (countitem(Serin's_Gold_Ring) > 0) {
+ if (countitem(Serins_Gold_Ring) > 0) {
mes "[Kirkena]";
mes "As I expected,";
mes "there is something behind";
@@ -10662,7 +10661,7 @@ OnTouch:
mes "and take the ^FF0000secret passage";
mes "through the right side of the";
mes "portrait on the second floor^000000";
- mes "of this castle, "+strcharinfo(0)+".";
+ mes "of this castle, "+strcharinfo(PC_NAME)+".";
sign_q = 92;
next;
mes "[Kirkena]";
@@ -10764,7 +10763,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "invitation? Insolent mortal!";
mes "Go back to where you belong!^000000";
close2;
- percentheal -100,0;
+ unitkill getcharid(CHAR_ID_ACCOUNT);
end;
}
else if (sign_q == 117) {
@@ -10826,7 +10825,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "^8C1717Ah.";
mes "You are the";
mes "mortal called";
- mes ""+strcharinfo(0)+", are you not?";
+ mes ""+strcharinfo(PC_NAME)+", are you not?";
mes "Yes, you are known to me.^000000";
next;
mes "[Lady Hell]";
@@ -10866,7 +10865,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "Now, I shall show";
mes "you something truly";
mes "interesting...^000000";
- delitem Star's_Sob,1;
+ delitem Stars_Sob,1;
sign_q = 143;
close;
case 2:
@@ -10914,7 +10913,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "Sobbing Starlight.^000000";
next;
sign_q = 144;
- getitem Lucifer's_Lament,1;
+ getitem Lucifers_Lament,1;
mes "[Lady Hell]";
mes "^8C1717Although you may also know";
mes "this object as God's Tear Drop, keep in mind that history, as you humans know it, may actually be different than the truth.^000000";
@@ -10963,7 +10962,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{
close;
}
else if (sign_q == 87) {
- if (countitem(Serin's_Gold_Ring) > 1) {
+ if (countitem(Serins_Gold_Ring) > 1) {
mes "[Gen]";
mes "You lookin' for";
mes "something? Crayu";
@@ -11737,12 +11736,12 @@ OnTouch:
if (sign_q == 83) {
if(sign_sq == 0) {
sign_sq = 1;
- getitem Witch's_Spell_Book,1;
+ getitem Witchs_Spell_Book,1;
}
}
else if (sign_q == 90) {
sign_q = 91;
- getitem Witch's_Spell_Book,1;
+ getitem Witchs_Spell_Book,1;
}
close;
}
@@ -11835,7 +11834,7 @@ OnTouch:
mes "your point of view.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What do I need";
mes "to do to become one";
mes "of the chosen warriors?";
@@ -11978,11 +11977,11 @@ function script F_SignSeal {
mes "more powerful to break the seal...^000000";
close;
}
- if (countitem(Girl's_Diary) || countitem(Rapture_Rose)) {
+ if (countitem(Girls_Diary) || countitem(Rapture_Rose)) {
if (getarg(0) < 980) F_SealFail; }
else if (countitem(Weeder_Knife) || countitem(Combat_Knife) || countitem(Princess_Knife) || countitem(Cursed_Dagger) || countitem(Lariat) || countitem(Kaiser_Knuckle)) {
if (getarg(0) < 960) F_SealFail; }
- else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mama's_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) {
+ else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mamas_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) {
if (getarg(0) < 940) F_SealFail; }
else if (countitem(Ice_Falchon) || countitem(House_Auger) || countitem(Assasin_Dagger)) {
if (getarg(0) < 920) F_SealFail; }
@@ -12004,7 +12003,7 @@ function script F_SignSeal {
if (getarg(0) < 760) F_SealFail; }
else if (countitem(Sabbath) || countitem(Right_Epsilon) || countitem(Wizardy_Staff)) {
if (getarg(0) < 740) F_SealFail; }
- else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinus's_Spear)) {
+ else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinuss_Spear)) {
if (getarg(0) < 720) F_SealFail; }
else if (countitem(Guillotine) || countitem(Brionac)) {
if (getarg(0) < 700) F_SealFail; }
@@ -12202,7 +12201,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{
case 1:
mes "...";
close2;
- percentheal -100,0;
+ unitkill getcharid(CHAR_ID_ACCOUNT);
end;
case 2:
mes "...";
@@ -12284,7 +12283,7 @@ OnTimer45000:
geffen,119,48,0 script Fountain#s HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
- if (countitem(Lucifer's_Lament) > 0) {
+ if (countitem(Lucifers_Lament) > 0) {
mes "^3355FFAs you approach the fountain,";
mes "a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within";
mes "the fountain's water.^000000";