diff options
Diffstat (limited to 'npc/quests/skills/assassin_skills.txt')
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 56 |
1 files changed, 24 insertions, 32 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index ecea1c3d1..7e03eac2f 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -29,12 +29,6 @@ //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Assassin Skills Quests -//================= File Encoding ========================================= -//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//= -If the encoding is correct, the next three lines have the same length- -//= ============ กฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤ ============ -//= ============ ============================================= ============ -//= ============ กมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกม ============ //================= Description =========================================== //= Quests for skills: Venom Knife, Sonic Acceleration //================= Current Version ======================================= @@ -82,7 +76,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "you forgot how to do this"; mes "skill? I suppose that all you"; mes "needed was a quick refresher."; - specialeffect2 EF_INVENOM; + specialeffect(EF_INVENOM, AREA, playerattached()); next; mes "[Killtin]"; mes "Alright, I think it's"; @@ -143,7 +137,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ next; select("New skills?"); mes "[Killtin]"; - mes "That's right, "+ strcharinfo(0) +"."; + mes "That's right, "+ strcharinfo(PC_NAME) +"."; mes "The first skill specifically"; mes "enhances the Sonic Blow"; mes "skill, and the second skill"; @@ -158,7 +152,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "as I can about them."; next; while(1) { - switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) { + switch(select("^0000FFSonic Blow Enhancement^000000", "^990099Venom Knife^000000", "Continue Conversation")) { case 1: mes "[Killtin]"; mes "If you've been an Assassin"; @@ -225,7 +219,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "you say? You ready to learn?"; next; while(1) { - if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) { + if (select("Learn Venom Knife", "I d-don't wanna learn!") == 1) { mes "[Killtin]"; mes "First, you need to equip"; mes "a Knife class weapon, and"; @@ -251,7 +245,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "bit of credit for my excellent"; mes "instruction. Ah, very nice."; next; - specialeffect2 EF_INVENOM; + specialeffect(EF_INVENOM, AREA, playerattached()); next; mes "[Killtin]"; mes "Alright, you may need"; @@ -363,7 +357,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -372,7 +366,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -384,7 +378,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill "AS_SONICACCEL",1,0; ASSN_SK = 7; next; @@ -450,7 +444,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -459,7 +453,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "That's a little better."; @@ -468,7 +462,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -476,12 +470,12 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Focus more on smoothly"; mes "transitioning from your"; mes "stance to executed action."; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill "AS_SONICACCEL",1,0; ASSN_SK = 7; next; @@ -541,7 +535,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -550,7 +544,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "That's a little better."; @@ -559,12 +553,12 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 EF_SONICBLOW; + specialeffect(EF_SONICBLOW, AREA, playerattached()); next; mes "[Esmille]"; mes "Yes, that's it...!"; mes "Very well executed."; - mes "Good work, "+ strcharinfo(0) +"."; + mes "Good work, "+ strcharinfo(PC_NAME) +"."; skill 1003,1,0; ASSN_SK = 7; next; @@ -628,7 +622,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Killtin didn't fully explain."; next; while(1) { - switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) { + switch(select("Please tell me more...", "I want to learn Sonic Acceleration!")) { case 1: mes "[Esmille]"; mes "Sonic Acceleration is"; @@ -774,7 +768,7 @@ OnTouch: specialeffect EF_CONE; next; while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) { case 1: mes "^3355FFYou carefully put your"; mes "hand inside the coffin"; @@ -838,7 +832,7 @@ OnTouch: specialeffect EF_CONE; next; while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) { case 1: mes "^3355FFYou carefully put your"; mes "hand inside the coffin"; @@ -923,7 +917,7 @@ OnTouch: mes "soft enough to dig through...^000000"; specialeffect EF_CONE; next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { + if (select("Dig to retrieve the shining object", "Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; mes "the soft ground, it emits^000000"; if (rand(1,3) != 3){ @@ -958,7 +952,7 @@ OnTouch: mes "soft enough to dig through...^000000"; specialeffect EF_CONE; next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { + if (select("Dig to retrieve the shining object", "Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; mes "the soft ground, it emits^000000"; if (rand(1,3) != 3) { @@ -979,9 +973,7 @@ OnTouch: } } -// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it? -// Google translate says ยกยก (jingjing) = Whining, but it doesn't make much sense to me. -moc_pryd04,85,96,0 script ยกยก#crypt FAKE_NPC,3,3,{ +moc_pryd04,85,96,0 script Glimmer#crypt FAKE_NPC,3,3,{ OnTouch: if (ASSN_SK == 4) { specialeffect EF_CONE; @@ -989,7 +981,7 @@ OnTouch: mes "glimmering beneath"; mes "the surface of the water...^000000"; next; - if (select("Pick it up:Ignore it") == 1) { + if (select("Pick it up", "Ignore it") == 1) { mes "^3355FFAs soon as you dip your"; mes "hand into the water, the"; mes "water's freezing chill shoots"; |