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-rw-r--r--npc/quests/skills/assassin_skills.txt56
1 files changed, 24 insertions, 32 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index ecea1c3d1..7e03eac2f 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Assassin Skills Quests
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ กฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤ ============
-//= ============ ============================================= ============
-//= ============ กมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกม ============
//================= Description ===========================================
//= Quests for skills: Venom Knife, Sonic Acceleration
//================= Current Version =======================================
@@ -82,7 +76,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "you forgot how to do this";
mes "skill? I suppose that all you";
mes "needed was a quick refresher.";
- specialeffect2 EF_INVENOM;
+ specialeffect(EF_INVENOM, AREA, playerattached());
next;
mes "[Killtin]";
mes "Alright, I think it's";
@@ -143,7 +137,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
next;
select("New skills?");
mes "[Killtin]";
- mes "That's right, "+ strcharinfo(0) +".";
+ mes "That's right, "+ strcharinfo(PC_NAME) +".";
mes "The first skill specifically";
mes "enhances the Sonic Blow";
mes "skill, and the second skill";
@@ -158,7 +152,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "as I can about them.";
next;
while(1) {
- switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) {
+ switch(select("^0000FFSonic Blow Enhancement^000000", "^990099Venom Knife^000000", "Continue Conversation")) {
case 1:
mes "[Killtin]";
mes "If you've been an Assassin";
@@ -225,7 +219,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "you say? You ready to learn?";
next;
while(1) {
- if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) {
+ if (select("Learn Venom Knife", "I d-don't wanna learn!") == 1) {
mes "[Killtin]";
mes "First, you need to equip";
mes "a Knife class weapon, and";
@@ -251,7 +245,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "bit of credit for my excellent";
mes "instruction. Ah, very nice.";
next;
- specialeffect2 EF_INVENOM;
+ specialeffect(EF_INVENOM, AREA, playerattached());
next;
mes "[Killtin]";
mes "Alright, you may need";
@@ -363,7 +357,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -372,7 +366,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -384,7 +378,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill "AS_SONICACCEL",1,0;
ASSN_SK = 7;
next;
@@ -450,7 +444,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -459,7 +453,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -468,7 +462,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -476,12 +470,12 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Focus more on smoothly";
mes "transitioning from your";
mes "stance to executed action.";
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill "AS_SONICACCEL",1,0;
ASSN_SK = 7;
next;
@@ -541,7 +535,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -550,7 +544,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -559,12 +553,12 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill 1003,1,0;
ASSN_SK = 7;
next;
@@ -628,7 +622,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Killtin didn't fully explain.";
next;
while(1) {
- switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) {
+ switch(select("Please tell me more...", "I want to learn Sonic Acceleration!")) {
case 1:
mes "[Esmille]";
mes "Sonic Acceleration is";
@@ -774,7 +768,7 @@ OnTouch:
specialeffect EF_CONE;
next;
while(1) {
- switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) {
case 1:
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
@@ -838,7 +832,7 @@ OnTouch:
specialeffect EF_CONE;
next;
while(1) {
- switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) {
case 1:
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
@@ -923,7 +917,7 @@ OnTouch:
mes "soft enough to dig through...^000000";
specialeffect EF_CONE;
next;
- if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ if (select("Dig to retrieve the shining object", "Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
mes "the soft ground, it emits^000000";
if (rand(1,3) != 3){
@@ -958,7 +952,7 @@ OnTouch:
mes "soft enough to dig through...^000000";
specialeffect EF_CONE;
next;
- if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ if (select("Dig to retrieve the shining object", "Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
mes "the soft ground, it emits^000000";
if (rand(1,3) != 3) {
@@ -979,9 +973,7 @@ OnTouch:
}
}
-// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it?
-// Google translate says ยกยก (jingjing) = Whining, but it doesn't make much sense to me.
-moc_pryd04,85,96,0 script ยกยก#crypt FAKE_NPC,3,3,{
+moc_pryd04,85,96,0 script Glimmer#crypt FAKE_NPC,3,3,{
OnTouch:
if (ASSN_SK == 4) {
specialeffect EF_CONE;
@@ -989,7 +981,7 @@ OnTouch:
mes "glimmering beneath";
mes "the surface of the water...^000000";
next;
- if (select("Pick it up:Ignore it") == 1) {
+ if (select("Pick it up", "Ignore it") == 1) {
mes "^3355FFAs soon as you dip your";
mes "hand into the water, the";
mes "water's freezing chill shoots";