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-rw-r--r--npc/quests/newgears/2004_headgears.txt46
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index 7a3757619..722509fbc 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -134,7 +134,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "Am I bored~!";
mes "If I only knew more tricks with this yo-yo. Then I could really impress the ladies.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Impress the ladies...?";
next;
emotion e_gasp;
@@ -414,7 +414,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(Big_Sis'_Ribbon) > 0 && countitem(Ribbon_) > 0 && countitem(Silk_Ribbon) > 0) {
+ if (countitem(Big_Sis_Ribbon) > 0 && countitem(Ribbon_) > 0 && countitem(Silk_Ribbon) > 0) {
mes "[Nephia]";
mes "Oh...";
mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000";
@@ -430,7 +430,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
next;
mes "[Nephia]";
mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this.";
- delitem Big_Sis'_Ribbon,1;
+ delitem Big_Sis_Ribbon,1;
delitem Ribbon_,1;
delitem Silk_Ribbon,1;
getitem Red_Tailed_Ribbon,1;
@@ -448,21 +448,21 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
next;
if (Sex == SEX_MALE) {
if (select("Um, lady, I'm a dude.", "^FF66CCOoh~! You're right!^000000") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Woman, can't you that I'm a man?";
next;
mes "[Nephia]";
mes "Awww...";
mes "But you would look so ^FF66CCpretty~!^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "That...";
mes "Was the worst";
mes "compliment anyone";
mes "has ever given me.";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oooh~!";
mes "That sounds great!";
next;
@@ -485,7 +485,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
}
else {
if (select("No thanks.", "^FF66CCOoh~! You're right!^000000") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Er...";
mes "No thanks.";
next;
@@ -494,7 +494,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
mes "But you're just the cutest little thing. I just know you would look so preeeetty!";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oooh~!";
mes "That sounds great!";
next;
@@ -719,7 +719,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
delitem Angelic_Chain,1;
delitem Elven_Ears,1;
Zeny -= 20000;
- getitem Ear_Of_Angel's_Wing,1;
+ getitem Ear_Of_Angels_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
@@ -774,7 +774,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
delitem Satanic_Chain,1;
delitem Elven_Ears,1;
Zeny -= 20000;
- getitem Ear_Of_Devil's_Wing,1;
+ getitem Ear_Of_Devils_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
@@ -844,7 +844,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
delitem Satanic_Chain,1;
delitem Elven_Ears,1;
Zeny -= 20000;
- getitem Ear_Of_Devil's_Wing,1;
+ getitem Ear_Of_Devils_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
@@ -898,7 +898,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
delitem Angelic_Chain,1;
delitem Elven_Ears,1;
Zeny -= 20000;
- getitem Ear_Of_Angel's_Wing,1;
+ getitem Ear_Of_Angels_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
@@ -1044,11 +1044,11 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
mes "[Pretty Lindsay]";
mes "It's the bestest magic ever because it comes from my heart!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That...";
mes "That still doesn't explain anything!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright...";
mes "Yeah...";
mes "I'll come back later, kid.";
@@ -1094,7 +1094,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(Panda_Cap) > 0 && countitem(Needle_Pouch) > 99 && countitem(Spool) > 99 && countitem(Black_Bear's_Skin) > 299) {
+ if (countitem(Panda_Cap) > 0 && countitem(Needle_Pouch) > 99 && countitem(Spool) > 99 && countitem(Black_Bears_Skin) > 299) {
if ((MaxWeight-Weight) < 2000) {
mes "[Fuzzy Fuzz]";
mes "You brought every material I need, but unfortunately you don't have enough space in your inventory. Try and place some of your items into Kafra Storage first.";
@@ -1120,7 +1120,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
delitem Panda_Cap,1;
delitem Needle_Pouch,100;
delitem Spool,100;
- delitem Black_Bear's_Skin,300;
+ delitem Black_Bears_Skin,300;
getitem Brown_Bear_Cap,1;
close;
}
@@ -1407,10 +1407,10 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
emotion e_sob;
close;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Boys aren't supposed to make flowers.";
next;
mes "[Seth]";
@@ -1471,7 +1471,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
next;
switch(select("Party Hat", "Straw Hat", "Cowboy Hat", "Sombrero", "Beanie")) {
case 1:
- if (countitem(Santa's_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) {
+ if (countitem(Santas_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) {
mes "[Mad Hatter]";
mes "Party Hat! It's a Santa Hat I've remade by adding colorful paper for a festive look. Celebrate good times with a Party Hat! Come on!";
next;
@@ -1494,7 +1494,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Squick Squick Grind Grind*^000000";
mes "^3355FF*Swish Swish Rustle Rustle*^000000";
next;
- delitem Santa's_Hat,1;
+ delitem Santas_Hat,1;
delitem Oil_Paper,100;
delitem Smooth_Paper,100;
mes "[Mad Hatter]";
@@ -1809,7 +1809,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
mes "[Nehris]";
mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
next;
- if (countitem(Queen's_Hair_Ornament) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) {
+ if (countitem(Queens_Hair_Ornament) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) {
mes "[Nehris]";
mes "Thank you for";
mes "bringing everything.";
@@ -1817,7 +1817,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
next;
mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
next;
- delitem Queen's_Hair_Ornament,1;
+ delitem Queens_Hair_Ornament,1;
delitem Emperium,1;
delitem Gold,3;
Zeny -= 20000;
@@ -3579,7 +3579,7 @@ OnTouch:
next;
delitem Viking_Helm,1;
orcs_hero_hat = 17;
- getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm
+ getnameditem 5094,strcharinfo(PC_NAME); //Orc_Hero_Helm
mes "[Orc Hero]";
mes "There you go. I marked a small indication on it. So wear this helm from now on. Do you understand? My human Orc Hero.";
close;