diff options
Diffstat (limited to 'npc/quests/newgears/2004_headgears.txt')
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 7a3757619..722509fbc 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -134,7 +134,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "Am I bored~!"; mes "If I only knew more tricks with this yo-yo. Then I could really impress the ladies."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Impress the ladies...?"; next; emotion e_gasp; @@ -414,7 +414,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(Big_Sis'_Ribbon) > 0 && countitem(Ribbon_) > 0 && countitem(Silk_Ribbon) > 0) { + if (countitem(Big_Sis_Ribbon) > 0 && countitem(Ribbon_) > 0 && countitem(Silk_Ribbon) > 0) { mes "[Nephia]"; mes "Oh..."; mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000"; @@ -430,7 +430,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ next; mes "[Nephia]"; mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this."; - delitem Big_Sis'_Ribbon,1; + delitem Big_Sis_Ribbon,1; delitem Ribbon_,1; delitem Silk_Ribbon,1; getitem Red_Tailed_Ribbon,1; @@ -448,21 +448,21 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ next; if (Sex == SEX_MALE) { if (select("Um, lady, I'm a dude.", "^FF66CCOoh~! You're right!^000000") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Woman, can't you that I'm a man?"; next; mes "[Nephia]"; mes "Awww..."; mes "But you would look so ^FF66CCpretty~!^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "That..."; mes "Was the worst"; mes "compliment anyone"; mes "has ever given me."; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oooh~!"; mes "That sounds great!"; next; @@ -485,7 +485,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ } else { if (select("No thanks.", "^FF66CCOoh~! You're right!^000000") == 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Er..."; mes "No thanks."; next; @@ -494,7 +494,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ mes "But you're just the cutest little thing. I just know you would look so preeeetty!"; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oooh~!"; mes "That sounds great!"; next; @@ -719,7 +719,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ delitem Angelic_Chain,1; delitem Elven_Ears,1; Zeny -= 20000; - getitem Ear_Of_Angel's_Wing,1; + getitem Ear_Of_Angels_Wing,1; next; mes "[Hatbyr Mhore]"; mes "There's no doubt that you'll be the talk of the town sporting these fashionable things."; @@ -774,7 +774,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ delitem Satanic_Chain,1; delitem Elven_Ears,1; Zeny -= 20000; - getitem Ear_Of_Devil's_Wing,1; + getitem Ear_Of_Devils_Wing,1; next; mes "[Hatbyr Mhore]"; mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!"; @@ -844,7 +844,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ delitem Satanic_Chain,1; delitem Elven_Ears,1; Zeny -= 20000; - getitem Ear_Of_Devil's_Wing,1; + getitem Ear_Of_Devils_Wing,1; next; mes "[Hatbyr Mhore]"; mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!"; @@ -898,7 +898,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ delitem Angelic_Chain,1; delitem Elven_Ears,1; Zeny -= 20000; - getitem Ear_Of_Angel's_Wing,1; + getitem Ear_Of_Angels_Wing,1; next; mes "[Hatbyr Mhore]"; mes "There's no doubt that you'll be the talk of the town sporting these fashionable things."; @@ -1044,11 +1044,11 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "[Pretty Lindsay]"; mes "It's the bestest magic ever because it comes from my heart!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That..."; mes "That still doesn't explain anything!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright..."; mes "Yeah..."; mes "I'll come back later, kid."; @@ -1094,7 +1094,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(Panda_Cap) > 0 && countitem(Needle_Pouch) > 99 && countitem(Spool) > 99 && countitem(Black_Bear's_Skin) > 299) { + if (countitem(Panda_Cap) > 0 && countitem(Needle_Pouch) > 99 && countitem(Spool) > 99 && countitem(Black_Bears_Skin) > 299) { if ((MaxWeight-Weight) < 2000) { mes "[Fuzzy Fuzz]"; mes "You brought every material I need, but unfortunately you don't have enough space in your inventory. Try and place some of your items into Kafra Storage first."; @@ -1120,7 +1120,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ delitem Panda_Cap,1; delitem Needle_Pouch,100; delitem Spool,100; - delitem Black_Bear's_Skin,300; + delitem Black_Bears_Skin,300; getitem Brown_Bear_Cap,1; close; } @@ -1407,10 +1407,10 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ emotion e_sob; close; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Boys aren't supposed to make flowers."; next; mes "[Seth]"; @@ -1471,7 +1471,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ next; switch(select("Party Hat", "Straw Hat", "Cowboy Hat", "Sombrero", "Beanie")) { case 1: - if (countitem(Santa's_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) { + if (countitem(Santas_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) { mes "[Mad Hatter]"; mes "Party Hat! It's a Santa Hat I've remade by adding colorful paper for a festive look. Celebrate good times with a Party Hat! Come on!"; next; @@ -1494,7 +1494,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Squick Squick Grind Grind*^000000"; mes "^3355FF*Swish Swish Rustle Rustle*^000000"; next; - delitem Santa's_Hat,1; + delitem Santas_Hat,1; delitem Oil_Paper,100; delitem Smooth_Paper,100; mes "[Mad Hatter]"; @@ -1809,7 +1809,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty."; next; - if (countitem(Queen's_Hair_Ornament) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) { + if (countitem(Queens_Hair_Ornament) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) { mes "[Nehris]"; mes "Thank you for"; mes "bringing everything."; @@ -1817,7 +1817,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ next; mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000"; next; - delitem Queen's_Hair_Ornament,1; + delitem Queens_Hair_Ornament,1; delitem Emperium,1; delitem Gold,3; Zeny -= 20000; @@ -3579,7 +3579,7 @@ OnTouch: next; delitem Viking_Helm,1; orcs_hero_hat = 17; - getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm + getnameditem 5094,strcharinfo(PC_NAME); //Orc_Hero_Helm mes "[Orc Hero]"; mes "There you go. I marked a small indication on it. So wear this helm from now on. Do you understand? My human Orc Hero."; close; |