diff options
Diffstat (limited to 'npc/quests/first_class/tu_archer.txt')
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 79dc4ebbe..479e71e67 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -258,7 +258,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ if(Class == Job_Archer || Class == Job_Baby_Archer || Class == Job_Archer_High){ if(tu_archer02 == 0){ mes "Oh, it's a good thing"; - mes "you're here, "+strcharinfo(0)+"."; + mes "you're here, "+strcharinfo(PC_NAME)+"."; mes "I've just received request for support from the Alchemist"; mes "Guild in Al De Baran."; next; @@ -401,7 +401,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ close; } else if(tu_archer01 == 3){ - mes "So "+strcharinfo(0)+","; + mes "So "+strcharinfo(PC_NAME)+","; mes "Did you have a good experience? Learning theory alone is never too enjoyable, but it is necessary."; next; mes "[Master Kavaruk]"; @@ -855,7 +855,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ next; .@eagle = getskilllv("AC_DOUBLE"); if(.@eagle > 2){ - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I..."; mes "I already know"; mes "about Double Strafe."; @@ -915,7 +915,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Bring all of that and you pass~"; next; mes "[Reidin Corse]"; - mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(0) + "~"; + mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(PC_NAME) + "~"; } else { mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!"; emotion e_no1; @@ -933,12 +933,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Bring all of that and you pass~"; next; mes "[Reidin Corse]"; - mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~"; + mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(PC_NAME) + "~"; } tu_archer01 = 11; close; } else if(tu_archer01 == 11){ - if (RENEWAL && countitem(Grasshopper's_Leg) < 10) { + if (RENEWAL && countitem(Grasshoppers_Leg) < 10) { mes "Hey..."; mes "You gotta bring"; mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!"; @@ -965,7 +965,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ specialeffect2 EF_WIND; tu_archer01 = 12; if (RENEWAL) - delitem Grasshopper's_Leg,10; + delitem Grasshoppers_Leg,10; getexp 1000,1000; getitem Great_Bow,1; close; @@ -1114,7 +1114,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ emotion e_pif; next; mes "[Reidin Corse]"; - mes "Well, "+ strcharinfo(0) +","; + mes "Well, "+ strcharinfo(PC_NAME) +","; mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?"; emotion e_no1; close; @@ -1734,7 +1734,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ mes "^3355FFArthail of the Wind"; mes "has fallen fast asleep.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah..."; mes "So peaceful~"; next; @@ -1745,7 +1745,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ mes "..."; soundeffectall "se_littlewaves02.wav",0; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh?"; mes "What was"; mes "that noise?"; @@ -1755,7 +1755,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ emotion e_omg; soundeffectall "se_scream_w01.wav",0; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What the--?!"; mes "That sounds like"; mes "screams coming from"; @@ -1765,7 +1765,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ mes "but he's deeply asleep"; mes "and won't budge at all.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't help it then."; mes "I'd better go check"; mes "this out on my own."; @@ -1866,7 +1866,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{ mes "our nation's administration."; if(tu_archer02 == 5){ next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard screams"; mes "from outside! Did"; mes "something happen?"; @@ -1887,7 +1887,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{ close; } else if(tu_acolyte01 == 25){ next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um..."; mes "I hear that"; mes "the royal family"; |