diff options
Diffstat (limited to 'npc/jobs/2-2/bard.txt')
-rw-r--r-- | npc/jobs/2-2/bard.txt | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 55b7401a1..a5a7878f8 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -151,7 +151,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "[Lalo]"; mes "It would be nice if more people went around and sang..."; mes "Well, it's quite ok as it is now... hmmhmm."; - set BARD_Q,1; + BARD_Q = 1; setquest 3000; close2; cutin "job_bard_aiolo01",255; @@ -208,7 +208,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "[Lalo]"; mes "It doesn't really matter which Flower, but try to bring one that I like."; mes "And don't just buy any random Flower, ok?"; - set BARD_Q,2; + BARD_Q = 2; changequest 3000,3001; close2; cutin "job_bard_aiolo01",255; @@ -411,9 +411,9 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "There's a talking snowman in a town called Lutie."; mes "Go there and bring back a present."; next; - set BARD_Q,3; + BARD_Q = 3; changequest 3001,3002; - set xmas_npc,1; + xmas_npc = 1; mes "[Lalo]"; mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; mes "And also talk to the townspeople while you're at it..."; @@ -423,7 +423,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ } else if ((BARD_Q >= 3) || (BARD_Q <= 5)) { if (BARD_Q == 3) { - if(xmas_npc > 10) { //this var is set in LUTIE.TXT + if(xmas_npc > 10) { //this var is set in lutie.txt cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "How was the trip? Did you meet a lot of people?"; @@ -445,7 +445,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ } else { cutin "job_bard_aiolo01",2; - set xmas_npc,1; + xmas_npc = 1; mes "[Lalo]"; mes "Eh, you still haven't become his friend?"; mes "Talking will not be enough."; @@ -475,7 +475,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; } if (BARD_Q != 5) { - set .@bard_s, rand(1,5); + .@bard_s = rand(1,5); if (.@bard_s == 1) { mes "^3377FFThere was a man^000000"; mes "who was said to be immortal."; @@ -486,7 +486,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "There was a man") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal.^000000"; @@ -497,7 +497,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "who was said to be immortal.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal."; @@ -508,7 +508,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "His name Jichfreid,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal."; @@ -519,7 +519,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Son of the hero Jichmunt.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal."; @@ -530,7 +530,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "The evil giant Papner,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal."; @@ -541,7 +541,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Turned into a dragon and ate him.") - set .@w_point,.@w_point+1; + .@w_point += 1; } else if (.@bard_s == 2) { mes "^3377FFA Merchant without money or equipment,^000000"; @@ -553,7 +553,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "A Merchant without money or equipment,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything.^000000"; @@ -564,7 +564,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "a Merchant that couldn't sell anything.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; @@ -575,7 +575,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "But he was too proud to beg.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; @@ -586,7 +586,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "So he gathered some money selling items.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; @@ -597,7 +597,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "At first he only sold Red Potions.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; @@ -608,7 +608,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Some say he sold Sweet Potatoes, too.") - set .@w_point,.@w_point+1; + .@w_point += 1; } else if (.@bard_s == 3) { mes "^3377FFAll Gods never age.^000000"; @@ -620,7 +620,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "All Gods never age.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,^000000"; @@ -631,7 +631,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "The ever so Beautiful Goddess Eden,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,"; @@ -642,7 +642,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Beautiful and graceful Goddess Eden,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,"; @@ -653,7 +653,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,"; @@ -664,7 +664,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Her sweet apples in her basket,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,"; @@ -675,7 +675,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "All thanks to her sweet apples.") - set .@w_point,.@w_point+1; + .@w_point += 1; } else if (.@bard_s == 4) { mes "^3377FFBragi, Bragi,^000000"; @@ -687,7 +687,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Bragi, Bragi,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name.^000000"; @@ -698,7 +698,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Forever call the poets name.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; @@ -709,7 +709,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "My songs are his breath,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; @@ -720,7 +720,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "My mind is his will,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; @@ -731,7 +731,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "All wandering poets are his people,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; @@ -742,7 +742,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "And all praise shall go to him.") - set .@w_point,.@w_point+1; + .@w_point += 1; } else { mes "^3377FFLouder, louder, louder.^000000"; @@ -754,7 +754,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Louder, louder, louder.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!^000000"; @@ -765,7 +765,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Give strength to the warriors!") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; @@ -776,7 +776,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Shake the sky and roar through the land.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; @@ -787,7 +787,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Make my heart pound again!") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; @@ -798,7 +798,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Let the castle walls ring.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; @@ -809,7 +809,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "This day will never come again!") - set .@w_point,.@w_point+1; + .@w_point += 1; } if (.@w_point) { @@ -828,7 +828,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "[Lalo]"; mes ".........."; next; - set BARD_Q,5; + BARD_Q = 5; mes "[Lalo]"; mes "Wonderful! Finished it in one try!"; mes "You can become a great Bard. "; @@ -841,7 +841,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Do you want to just change jobs now?"; mes "Or do you want a present."; next; - set .@selection,select("Just change my job please.:I'd be thankful for a present."); + .@selection = select("Just change my job please.:I'd be thankful for a present."); } if ((.@selection == 1) || (BARD_Q == 5)) { if(SkillPoint) { |