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-rw-r--r--npc/custom/itembind.txt133
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+//===== Hercules Script =======================================
+//= Item Bind Script
+//===== By: ==================================================
+//= Akinari
+//===== Compatible With: =====================================
+//= Revision 17351+ (rAthena)
+//= Revision 12949+ (Hercules)
+//===== Description: =========================================
+//= Item Bind Script
+//= Allows users to pay a price to make an item bound to
+//= Account, Character, or Guild
+//============================================================
+
+prontera,144,174,4 script Bound Items 429,{
+
+ mes "I can bind your items to your account, guild, or character"+((.bindprice)?" for a ^0000FF"+.bindprice+"^000000 zeny fee":"")+".";
+ next;
+ mes "With this, you can rest assured your items are safe.";
+ next;
+ mes "What would you like to do?";
+ if(select("Bind:Unbind") == 1) {
+ if(zeny < .bindprice) {
+ mes "You don't have enough zeny to bind an item.";
+ close;
+ }
+ mes "What kind of bind?";
+ .@boundtype = 1 << (select("Account:Guild:Character")-1);
+ if(.@boundtype == 2 && (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(0))) {
+ mes "In order for me to bind an item to a guild you must be the master of one.";
+ close;
+ }
+ getinventorylist();
+ for(.@i = 0; .@i < @inventorylist_count; .@i++) {
+ //We only show the items that you allow to be bound
+ //Allows equipment (default)
+ if(@inventorylist_bound[.@i])
+ continue;
+ if(((.allowbind & 1) && (getiteminfo(@inventorylist_id[.@i],2) == (4|5))) ||
+ ((.allowbind & 2) && (getiteminfo(@inventorylist_id[.@i],2) == (0|2|11|18))) ||
+ ((.allowbind & 4) && (getiteminfo(@inventorylist_id[.@i],2) == (3|6|7|8|10)))
+ ) {
+ set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i];
+ set .@bindlist[.@j],.@i;
+ .@j++;
+ }
+ }
+ .@item = .@bindlist[select(.@bindlist$)-2];
+ next;
+ mes "Before I continue, I want you to know I can't tell the difference between multiple items. If you have a specific item you want bounded, please remove any duplicates from inventory.";
+ if(select("I understand, continue:Wait a minute") == 2) {
+ next;
+ mes "I'll be here when you're ready.";
+ close;
+ }
+ next;
+ mes "Are you sure you'd like to bind your "+ getitemname(@inventorylist_id[.@item]) +" to your "+.boundtypes$[.@boundtype]+"?";
+ if(select("Yes:No") == 1) {
+ zeny -= .bindprice;
+ delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
+ getitembound2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item],.@boundtype;
+ mes "All done!";
+ if(.logbinds)
+ logmes "Bound "+ @inventorylist_amount[.@item]+" "+@inventorylist_id[.@item]+" as "+.boundtypes$[.@boundtype]+" type.";
+ }
+ } else {
+ /*if(!countbound()) {
+ mes "You don't have any bound items in your inventory. Not much I can do here.";
+ close;
+ }
+ countbound(2);
+ if(.unbindprice) {
+ mes "Unbinding an item has a fee of ^0000FF"+.unbindprice+"^000000 zeny.";
+ if(zeny < .unbindprice) {
+ mes "You don't have enough to unbind an item.";
+ close;
+ }
+ }*/
+ getinventorylist();
+ for(.@i = 0; .@i < @inventorylist_count; .@i++) {
+ if(@inventorylist_bound[.@i]) {
+ set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i];
+ set .@bindlist[.@j],.@i;
+ .@j++;
+ }
+ }
+ .@item = .@bindlist[select(.@bindlist$)-2];
+ next;
+ for(.@i = 0; .@i < getarraysize(@bound_items); .@i++) {
+ if(@inventorylist_id[.@item] == @bound_items[.@i] &&
+ (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(0))
+ ) {
+ mes "I will only unbind guild bound items that the guild master requests.";
+ close;
+ }
+ }
+ mes "Before I continue, I want you to know I can't tell the difference between multiple items. If you have a specific item you want unbounded, please remove any duplicates from inventory.";
+ if(select("I understand, continue:Wait a minute") == 2) {
+ next;
+ mes "I'll be here when you're ready.";
+ close;
+ }
+ next;
+ mes "Are you sure you'd like to unbind your "+ getitemname(@inventorylist_id[.@item]) +"?";
+ if(select("Yes:No") == 1) {
+ zeny -= .unbindprice;
+ delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
+ getitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
+ mes "All done!";
+ if(.logbinds)
+ logmes "Unbound "+ @inventorylist_amount[.@item]+" "+@inventorylist_id[.@item]+".";
+ }
+ }
+ close;
+
+OnInit:
+ //* Configuration *\\
+ //Price
+ .bindprice = 0;
+ .unbindprice = 100000;
+
+ //What to allow to be bound - Add as necessary
+ //1 = Equipment - 2 = Consumables - 4 = Etc
+ .allowbind = 1;
+
+ //Log binds via NPC?
+ .logbinds = 1;
+
+ //Other stuff
+ .boundtypes$[1] = "account";
+ .boundtypes$[2] = "guild";
+ .boundtypes$[4] = "character";
+ end;
+} \ No newline at end of file