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Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 220 |
1 files changed, 190 insertions, 30 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 19f189f81..a08d8a71c 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -716,6 +716,7 @@ MAX_BANK_ZENY - Maximum Zeny in the bank MAX_BG_MEMBERS - Maximum BattleGround members MAX_CHAT_USERS - Maximum Chat users MAX_REFINE - Maximum Refine level +MAX_ITEM_ID - Maximum Item ID MAX_MENU_OPTIONS - Maximum NPC menu options MAX_MENU_LENGTH - Maximum NPC menu string length MOB_CLONE_START - Clone ID start from this range @@ -1230,7 +1231,7 @@ you have to set it back to black unless you want all the rest of the text be in that color: mes("This is ^FF0000 red ^000000 and this is ^00FF00 green, ^000000 so."); - mes(callfunc("F_MesColor", C_BLUE) +"This message is now in BLUE"); + mesf("%sThis message is now in BLUE.", F_MesColor(C_BLUE)); Notice that the text coloring is handled purely by the client. If you use non-English characters, the color codes might get screwed if they stick to @@ -1254,6 +1255,14 @@ This will allow you to visit 'Google' with the in-game browser using default dim Clicking 'Bing!' will open the in-game browser using the specified dimensions. (800x600) +If you're using client from 2013-01-30 onwards, you can also use <ITEMLINK> to show +the item's description. Gravity changed this into <ITEM> since 2015-07-29 onwards. + + mes("Bring me an <ITEM>Apple<INFO>512</INFO></ITEM>."); + mesf("Bring me an %s.", F_MesItemInfo(Apple)); + +This will show the item name and a clickable link for the item description. + --------------------------------------- *mesf("<format>"{, <param>{, <param>{, ...}}}) @@ -1292,6 +1301,21 @@ and the script will terminate. --------------------------------------- +*mesclear(); + +This command will clear the dialog text and continue the script without player interaction. + +Example: + mes("This is how the 'mesclear' script command works."); + sleep2 3000; + mesclear(); // This will clear the dialog and continue to the next one. + mes("I will show you again."); + sleep2 3000; + mesclear(); // This will clear the dialog and continue to the next one. + mes("Bye!"); + +--------------------------------------- + *close() This command will create a 'close' button in the message window for the @@ -3115,6 +3139,7 @@ invoking character has in its inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_id[] - array of item ids. +@inventorylist_idx[] - array of item inventory index. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - will return the slot the item is equipped on, if at all. @inventorylist_refine[] - for how much it is refined. @@ -3127,7 +3152,8 @@ recreate these items perfectly if they are destroyed. Here's what you get: made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. -@inventorylist_bound - whether it is an account bounded item or not. +@inventorylist_bound[] - whether it is an account bounded item or not. +@inventorylist_favorite[] - whether it is favorite (inside favorite tab) or not. @inventorylist_count - the number of items in these lists. This could be handy to save/restore a character's inventory, since no @@ -3385,11 +3411,12 @@ argument is omitted, it will try to use the map of the attached NPC, or the map of the attached player if the NPC can't be found. Valid <info> are: - MAPINFO_NAME name of the map - MAPINFO_ID numeric ID of the map - MAPINFO_ZONE name of the zone used by the map - MAPINFO_SIZE_X width of the map (cells on the x axis) - MAPINFO_SIZE_Y height of the map (cells on the y axis) + MAPINFO_NAME name of the map + MAPINFO_ID numeric ID of the map + MAPINFO_ZONE name of the zone used by the map + MAPINFO_SIZE_X width of the map (cells on the x axis) + MAPINFO_SIZE_Y height of the map (cells on the y axis) + MAPINFO_NPC_COUNT total number of NPC in the map Examples: getmapinfo(MAPINFO_ID, "map name"); // ID from name @@ -3531,20 +3558,21 @@ Examples : --------------------------------------- -*gettimestr(<format string>, <max length>) +*gettimestr(<format string>, <max length>{, <timestamp>}) This function will return a string containing time data as specified by the format string. -This uses the C function 'strfmtime', which obeys special format +This uses the C function 'strftime', which obeys special format characters. For a full description see, for example, the description of -'strfmtime' at http://www.delorie.com/gnu/docs/glibc/libc_437.html +'strftime' at http://www.delorie.com/gnu/docs/glibc/libc_437.html All the format characters given in there should properly work. Max length is the maximum length of a time string to generate. The example given in Hercules sample scripts works like this: mes(gettimestr("%Y-%m/%d %H:%M:%S", 21)); + mes(gettimestr("%Y-%m/%d %H:%M:%S", 21, getcalendartime(0, 0))); This will print a full date and time like 'YYYY-MM/DD HH:MM:SS'. @@ -3773,6 +3801,18 @@ getarraysize(), because it is not cleared between runs of getguildmember(). For usage examples, see getpartymember(). --------------------------------------- + +*getguildonline(<guild id>{, <type>}); + +Returns the amount of players online in the specified guild id. +Returns -1 if the guild was not found. + +Valid <type> are: + GUILD_ONLINE_ALL Returns the total amount of players online in the guild. + GUILD_ONLINE_VENDOR Returns the total amount of vendors online in the guild. + GUILD_ONLINE_NO_VENDOR Returns the total amount of non-vendors online in the guild. + +--------------------------------------- //===================================== 2.2 - End of Guild-Related Commands //===================================== @@ -3833,26 +3873,34 @@ how many skills a character has. *getpetinfo(<type>) -This function will return pet information for the pet the invoking -character currently has active. Valid types are: +This command will return the currently active pet information of the invoking character. +These fields are associate in 'db/(pre-)re/pet_db.conf'. Valid types are: - 0 - Unique pet ID number as stored by the char server and distinguishing - it from all other pets the characters actually have. This value is - currently useless, at most you can use it to tell pets apart reliably. - 1 - Pet class number as per 'db/pet_db.txt' - will tell you what kind of - a pet it is. - 2 - Pet name. Will return "null" if there's no pet. - 3 - Pet friendly level (intimacy score). 1000 is full loyalty. - 4 - Pet hungry level. 100 is completely full. - 5 - Pet rename flag. 0 means this pet has not been named yet. - -If the invoking player doesn't own a pet, this command will return -"null" for type 2, and return 0 for other types. + PETINFO_ID - Pet Database ID, stored in `pet` table to distinguish from other pets. + PETINFO_CLASS - Pet class ID. (Id field) + PETINFO_NAME - Pet Name, return "null" if there's no active pet. + PETINFO_INTIMACY - Pet Intimacy level. 1000 is full loyalty. + PETINFO_HUNGRY - Pet hungry level. 100 is completely full. + PETINFO_RENAME - Pet rename flag. 0 means this pet has not been named yet. + PETINFO_GID - Pet Game ID + PETINFO_EGGITEM - Pet EggItem + PETINFO_FOODITEM - Pet FoodItem + PETINFO_ACCESSORYITEM - Pet AccessoryItem + PETINFO_ACCESSORYFLAG - return 1 if the pet currently equipping accessory, return 0 otherwise. + PETINFO_EVO_EGGID - Pet Evolve EggID + PETINFO_AUTOFEED - Pet AutoFeed flag. + +If the invoking player doesn't own a pet, this command will +return "null" for type PETINFO_NAME, and return 0 for other types. --------------------------------------- *petstat(<flag>) + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + @ /!\ This command is deprecated @ + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + Returns current pet status, all are integers except name. Returns 0 or "" if the player doesn't have pets. @@ -3866,6 +3914,9 @@ PET_INTIMATE Example: .@i = petstat(PET_CLASS); +This command is deprecated and it should not be used in new scripts, as it is +likely to be removed at a later time. Please use 'getpetinfo' instead. + --------------------------------------- *getmonsterinfo(<mob ID>, <type>) @@ -4443,11 +4494,14 @@ if <color> field is left out. --------------------------------------- -*showscript("<message>"{, <GID>}) +*showscript("<message>"{, <GID>{, <send_target>}}) Makes the attached player or GID, display a message similiar to a chat, this will be seen by everyone near the invoking character but will not be displayed in the chat window. +send_target: (optional) + AREA: show the message to everyone within the view range (default) + SELF: show the message to the given unit GID only --------------------------------------- @@ -5319,6 +5373,34 @@ Check getitem2() to understand its expanded parameters. --------------------------------------- +*delitemidx(<index>{, <amount>{, <account id>}}) + +This command will remove an item at the given inventory index. Unlike the +'delitem()' counterpart, this doesn't check invalid Item ID, making it useful to remove +invalid item IDs in player's inventory. + +If <amount> is not specified, this will remove all of the items at the specified index. +Note that items with the 'ForceSerial' flag, not yet merged through 'mergeitem()', will only +be removed at the given index. + +The only way to get the inventory index is by using 'getinventorylist()'. After deleting +an item at the given index, that index can remain empty until the player relogs, so you +should recall 'getinventorylist()' again. If you try to delete an item at an invalid index, the +script will terminate with an error. + +This command is also useful to remove rental/bound items because 'delitem()' +does not discriminate at choosing which item to remove. + +Example: + + // This will remove all invalid Item ID in player's inventory + getinventorylist(); + for (.@i = 0; .@i < @inventorylist_count; ++.@i) + if (getiteminfo(@inventorylist_id[.@i], ITEMINFO_TYPE) == -1) + delitemidx(@inventorylist_idx[.@i]); + +--------------------------------------- + *countitem(<item id>) *countitem("<item name>") @@ -5721,6 +5803,10 @@ storage window, to avoid any disruption when both windows overlap. openstorage(); end; +The mapflag 'nostorage' when set to type '2' (or 3), will not open the +account storage. Unless the character group has the permission 'bypass_nostorage'. +In case blocked by mapflag, returns 0. + --------------------------------------- *openmail() @@ -5782,6 +5868,10 @@ time. This will also fail and return 2 if the attached character does not belong to any guild. +The mapflag 'nogstorage' when set to type '2' (or 3), will not open the +guild storage. Unless the character group has the permission 'bypass_nostorage'. +In case blocked by mapflag, returns 1. + --------------------------------------- *guildchangegm(<guild id>, <new master's name>) @@ -6485,7 +6575,7 @@ This command will kill all monsters that were spawned with monster() or areamonster() and have a specified event label attached to them. Commonly used to get rid of remaining quest monsters once the quest is complete. -If the label is given as "All", all monsters which have their respawn +If the label is given as "all", all monsters which have their respawn times set to -1 (like all the monsters summoned with 'monster' or 'areamonster' script command, and all monsters summoned with GM commands, but no other ones - that is, all non-permanent monsters) on the specified @@ -7758,6 +7848,10 @@ solution rather than sending the map and the monster_id. *debugmes("<format string>"{, <param>{, ...}}) + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + @ /!\ This command is deprecated @ + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + This command will print a message in the server console (map-server window), after applying the same format-string replacements as sprintf(). It will not be displayed anywhere else. Returns true on success. @@ -7771,6 +7865,29 @@ Example: --------------------------------------- +*consolemes("<type>", "<format string>"{,<param>{, ...}}) + +This command will print a message in the server console (map-server window), +after applying the same format-string replacements as sprintf(). It will not be +displayed anywhere else. Returns true on success. + +List of available <type> are: + CONSOLEMES_DEBUG = 0 + CONSOLEMES_ERROR = 1 + CONSOLEMES_WARNING = 2 + CONSOLEMES_INFO = 3 + CONSOLEMES_STATUS = 4 + CONSOLEMES_NOTICE = 5 + +Example: + + // Displays "NAME has clicked me!" in the map-server window. + consolemes(CONSOLEMES_DEBUG, "%s has clicked me!", strcharinfo(PC_NAME)); + + consolemes(CONSOLEMES_DEBUG, "\033[0;32mHello World"); // supports ANSI escape sequences + +--------------------------------------- + *logmes("<message>"{, <log type>}) This command will write the message given to the map server log files, as @@ -8223,6 +8340,7 @@ Valid <permission> are: PERM_DISABLE_STORE PERM_DISABLE_EXP PERM_DISABLE_SKILL_USAGE + PERM_BYPASS_NOSTORAGE Example: @@ -8483,6 +8601,18 @@ Example: --------------------------------------- +*cap_value(<number>, <min>, <max>) + +Returns the number but capped between <min> and <max>. + +Example: + // capped between 0 ~ 100 + .@value = cap_value(10, 0, 100); // .@value will be equal to 10 + .@value = cap_value(1000, 0, 100); // .@value will be equal to 100 + .@value = cap_value(-10, 3, 100); // .@value will be equal to 3 + +--------------------------------------- + *md5("<string>") Returns the md5 checksum of a number or string. @@ -10121,6 +10251,7 @@ Applicable Data Types (available as constants) - UDT_LIFETIME: LifeTime - for summons. UDT_MERC_KILLCOUNT: Kill count for mercenaries UDT_STATADD: Status Points - for NPCs. + UDT_GROUP: group id returns 0 if value could not be set, 1 if successful. @@ -10183,6 +10314,7 @@ Applicable Data types (available as constants) - UDT_INTIMACY: Intimacy Rate - for summons. UDT_LIFETIME: LifeTime - for summons. UDT_MERC_KILLCOUNT: Kill count for mercenaries. + UDT_GROUP: group id returns -1 if value could not be retrieved. @@ -10333,7 +10465,7 @@ Works for 20170830 RE and main and for any zero clients --------------------------------------- -*expandInventoryAck(<result>{, <itemId>}) +*expandinventoryack(<result>{, <itemId>}) Send initial inventory expansion result. Normally this function should be called from script label @@ -10351,7 +10483,7 @@ Works for 20181212 zero clients --------------------------------------- -*expandInventoryResult(<result>) +*expandinventoryresult(<result>) Send final inventory expansion result. Normally this function should be called from script label @@ -10368,7 +10500,7 @@ Works for 20181212 zero clients --------------------------------------- -*expandInventory(<value>) +*expandinventory(<value>) Adjust player inventory to given value. Maximum inventory size is MAX_INVENTORY. @@ -10379,10 +10511,38 @@ Current max inventory size can be read by function getInventorySize(). --------------------------------------- -*getInventorySize() +*getinventorysize() Return current player max inventory size. This value always smaller or equal to MAX_INVENTORY. Size can be changed by group of functions expandInventory* --------------------------------------- + +*getunittitle(<GID>) + +Return unit title string. +Works for 20180207 main clients, 20171129 re clients, 20171130 zero clients + +--------------------------------------- + +*setunittitle(<GID>, <title>) + +Set unit title string. +Invisible for players, because current implimentation using title id only. +Works for 20180207 main clients, 20171129 re clients, 20171130 zero clients + +--------------------------------------- + +*closeroulette() + +Force close roulette window. +Works for 20141008 main clients, 20140903 re, any zero. + +--------------------------------------- +*openrefineryui() + +Opens refinery user interface for the player +returns true on success and false on failure + +--------------------------------------- |