diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 79 |
1 files changed, 72 insertions, 7 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index d7795b7a6..a27d16e7f 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -540,7 +540,8 @@ allows you to replace lots of numbered arguments for many commands with easier to read text. The special variables most commonly used are all permanent character-based variables: -Zeny - Amount of Zeny. +Zeny - Amount of Zeny in the inventory. +BankVault - Amount of Zeny in the bank. Hp - Current amount of hit points. MaxHp - Maximum amount of hit points. Sp - Current spell points. @@ -707,7 +708,8 @@ MAX_STORAGE - Maximum storage items MAX_GUILD_STORAGE - Maximum guild storage items MAX_CART - Maximum cart items MAX_INVENTORY - Maximum inventory items -MAX_ZENY - Maximum Zeny +MAX_ZENY - Maximum Zeny in the inventory +MAX_BANK_ZENY - Maximum Zeny in the bank MAX_BG_MEMBERS - Maximum BattleGround members MAX_CHAT_USERS - Maximum Chat users MAX_REFINE - Maximum Refine level @@ -3950,17 +3952,18 @@ things might in some cases be required. --------------------------------------- -*checkoption(<option number>) -*checkoption1(<option number>) -*checkoption2(<option number>) -*setoption(<option number>{, <flag>}); +*checkoption(<option number>{, <account id>}) +*checkoption1(<option number>{, <account id>}) +*checkoption2(<option number>{, <account id>}) +*setoption(<option number>{, <flag>{, <account id>}}); The setoption() series of functions check for a so-called option that is set on the invoking character. 'Options' are used to store status conditions and a lot of other non-permanent character data of the yes-no kind. For most common cases, it is better to use checkcart(), checkfalcon(), checkmount() and other similar functions, but there are -some options which you cannot get at this way. +some options which you cannot get at this way. If <account id> is given, +this player will be used instead of the invoking character. Option numbers valid for the first (option) version of this command are: @@ -7762,6 +7765,68 @@ scripts-atcommands this way. --------------------------------------- +*can_use_command("<command>"{, <account id>}) + +Checks if the attached or specified player can use the specified +atcommand and returns true or false accordingly. + +--------------------------------------- + +*has_permission(<permission>{, <account id>}) +*has_permission("<permission>"{, <account id>}) + +Check if the attached or specified player has the specified permission +and returns true or false accordingly. See doc/permissions.txt for +details about permissions. + +Valid <permission> are: + + PERM_TRADE + PERM_PARTY + PERM_ALL_SKILL + PERM_USE_ALL_EQUIPMENT + PERM_SKILL_UNCONDITIONAL + PERM_JOIN_ALL_CHAT + PERM_NO_CHAT_KICK + PERM_HIDE_SESSION + PERM_WHO_DISPLAY_AID + PERM_RECEIVE_HACK_INFO + PERM_WARP_ANYWHERE + PERM_VIEW_HPMETER + PERM_VIEW_EQUIPMENT + PERM_USE_CHECK + PERM_USE_CHANGEMAPTYPE + PERM_USE_ALL_COMMANDS + PERM_RECEIVE_REQUESTS + PERM_SHOW_BOSS + PERM_DISABLE_PVM + PERM_DISABLE_PVP + PERM_DISABLE_CMD_DEAD + PERM_HCHSYS_ADMIN + PERM_TRADE_BOUND + PERM_DISABLE_PICK_UP + PERM_DISABLE_STORE + PERM_DISABLE_EXP + PERM_DISABLE_SKILL_USAGE + +Example: + + if (has_permission(PERM_WARP_ANYWHERE)) { + //do something + } + +It is also possible to pass a string for plugin permissions: + + if (has_permission("show_version")) { + //do something + } + +** Passing a string is slower than passing a constant because + the engine has to loop through the array to find the permission. + In most cases you should use the PERM_ constants. + +--------------------------------------- + *unitskilluseid(<GID>, <skill id>, <skill lvl>{, <target id>}) *unitskilluseid(<GID>, "<skill name>", <skill lvl>{, <target id>}) *unitskillusepos(<GID>, <skill id>, <skill lvl>, <x>, <y>) |