diff options
Diffstat (limited to 'doc/notes/Changelog.txt')
-rw-r--r-- | doc/notes/Changelog.txt | 23628 |
1 files changed, 11814 insertions, 11814 deletions
diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt index f01fd92da..ce98dee6c 100644 --- a/doc/notes/Changelog.txt +++ b/doc/notes/Changelog.txt @@ -1,11814 +1,11814 @@ -Date Added
-
--------- Read Changelog-SVN.txt for the newer SVN entries--------
-
-2006/04/30
- * Skills with the move_enable state won't get the walkdelay increased on a
- skill-cast. [Skotlex]
- * Some corrections in the clif_parse_whisper function which should fix
- crashes in the chat_log under "certain" conditions. [Skotlex]
- * Fixed dangling pointer in pc_steal_item (missing lines) causing crash. [Lance]
- * Fixed lack of initialization in chrif_authreq causing crashes in chrif_authok. [Lance]
- * Fixed a logic error that was likely the cause of pet loot drops not
- working. [Skotlex]
- * If someone is expulsed from a guild while the guild storage is open, it
- will be auto-closed now. [Skotlex]
- * Modified battle_consume_ammo to prevent consuming multiple arrows on
- AC_SHOWER. [Skotlex]
- * Readded script command skillpointcount... [Skotlex]
- * Fixed and enabled STEAL skill [Lupus]
- * Implemented NJ_SHADOWJUMP. [blackhole89]
- * Moved the soul-drain code to skill_counter_additionaleffect [Skotlex]
- * Fixed fake NPC missing code. Thanks to Skotlex for pointing out. [Lance]
-
-2006/04/29
- * Changed the HT_DETECTING method from invoking clif_changetraplook to
- clif_skill_setunit since in the first the client ignores the fact that it
- is now a trap (rendering skills like Remove Trap useless). [Skotlex]
- * added script command skillpointcount. Returns total amount of skill
- points a char has (the value returned is the same that SkillPoint would
- have after invoking a skill reset) [Skotlex]
- * Modified Defender. Speed reduction is 35-5*lv%, damage reduction on
- devoted chars is 5+5*lv%. These values are custom, but should be closer to
- "reality" than what we had. [Skotlex]
- * When you have the wrong ammo type equipped, the equip arrows first
- message will be sent, as suggested by Haplo [Skotlex]
- * Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex]
- * Corrected TK_JUMPKICK to place the caster on the tile next to the target
- rather than on top of it. [Skotlex]
- * Small change in pc_calc_skilltree which should fix the infinite loop...
- [Skotlex]
- * Added @noask command: enable/disable deals/invites autorejecting.
- [LuzZza]
- * Removed unreferenced local variable in pc.c [Lance]
- * Reverted npc_checknear to exclude check for class_ -1.
- * Removed npc_checknear in npc_buysellsel, npc_selllist and npc_buylist
- as enough preventive measures of hacking are already implemented.
- [Lance]
- * Updated STEAL skill (WIP), added a battle config option: [Lupus]
- 'skill_steal_max_tries' to set max number of stealing tries.
- It could help to fix stealing exploit on mobs with few drops
- * Added support for packet 0x229 (clif_changeoption). [Skotlex]
- * Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c
- [Skotlex]
- * Added missing next/prev initialization in chat-creation. [Skotlex]
- * Added missing sql-files/mob_db.sql... somehow it was missing from the
- mob_db update. [Skotlex]
- * Clones can't be class-changed now [Skotlex]
- * Readded the class == -1 distance check in npc_checknear [Skotlex]
- * Replaced check sd->trade_partner for sd->state.trading in clif.c [Skotlex]
- * Using malloc for memory allocations that doesn't need to be pre-initialized.
- * Eliminated initializations for pointers returned by calloc.
- * Moved grfio_final to do_init since it's not used after server boot.
- * Optimized scripts to return CONSTSTR instead of allocating memory just to return
- a constant string. Some buildin functions still need work.
- * Disabled graph since it doesn't work yet. [Lance]
-
-2006/04/28
- * Modified the mob_db structure. The mvp related columns were moved to
- before the drops, amount of drops increased from 10 to 15. [Skotlex]
- * Updated sql-files/mob_db.sql (and mob_db2.sql) to latest. [Skotlex]
- * Modified HP conversion so that it fails when you don't have enough Hp.
- [Skotlex]
- * Cleaned up Strip skills so that the skill animation will only show when
- something was stripped. [Skotlex]
- * Added constant MAX_MOB_DROP to specify the amount of normal drops a mob
- has. The mob_db reading code will automatically parse the file according to
- the number of drops expected (the Mexp/Mper and MVP item rewards must still
- be after the normal drops). Set to 10 currently. [Skotlex]
- * Mobinfo's drop list will use jName rather than Name for drop names.
- [Skotlex]
- * Some cleaning of the ASC_BREAKER code in skill_attack [Skotlex]
- * Modified skill_attack so that all skills with amotion get their damage
- delayed (should fix mob walk-teleport issues) [Skotlex]
- * Added function stristr to strlib.c, used by mob.c and item_db.c for
- case-insensitive seeks. [Skotlex]
- * Removed the sending of the online guild list when you log-on, may fix the
- "getting stuck" problem. [Skotlex]
- * Added battle config default_skill_delay. Specifies the default skill
- delay for most skills, it is also applied as a walkdelay (total skill
- walkdelay is default_skill_delay + that skill's can't walk delay) [Skotlex]
-2006/04/27
- * skill_castend_id and skill_castend_pos will trigger unit_stop_walking
- with flag 1 (fix pos) rather than none. Should fix some skills making you
- appear moving while doing them. [Skotlex]
- * Modified clif_skill_nodamage to allow for a NULL source. This is to
- simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a
- healing value, but there's no "caster" in sight (Pitcher skills, Blood
- Drain, Kaahi) [Skotlex]
- * Updated Kaahi to use clif_skill_nodamage to display amount healed.
- [Skotlex]
- * Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you
- around while cloaked. [Skotlex]
- * Changed the default rate of clone mob skills to 5% modified by
- mob_skill_rate setting. [Skotlex]
- * Applied some changes in unit.c to make mobs pick chase paths as they
- should. [Skotlex]
- * unit_remove_map will reset attackable-time, canact and canwalk delays.
- [Skotlex]
- * Added a timer in clif.c so that walk requests that are done while your
- cannot move duration will be delayed and processed afterwards (as long as
- the walk delay remaining is less than 2000 ms) [Skotlex]
- * Some changes in the slave skill conditions. All their skills are
- triggered at a 10% chance now. [Skotlex]
- * Changed in the behaviour of wedding skills, they should be getting all
- the land-skill checks now. [Skotlex]
- * Small change in @commands, may fix the null-pointer error. [Skotlex]
- * Changebase script command will also refresh the weapon sprites (in case
- you changed into Wedding/Xmas class) [Skotlex]
- * Small change in the pet_ai that should stop the "strange" catch-up
- behaviour of pets when you are much faster than them. [Skotlex]
- * Corrected the unequip script of the wedding dress/tuxedo (it should be
- Class, not bClass), item_db.sql was also corrected. [Skotlex]
- * Small change in the pet_ai that should stop the "strange" catch-up
- behaviour of pets when you are much faster than them. [Skotlex]
- * Now when you do @baselevel to reduce your level and you don't have enough
- stat points to deduct, you will get a stat-reset and THEN your stat points
- will be reduced. [Skotlex]
- * Added at command @commands, displays the list of commands available to
- you. Defaults to level 1. [Skotlex]
- * Added the missing clif_* calls to make changebase's view-class change
- update on the client. [Skotlex]
- * Added battle config hide_woe_damage which hides damage on woe maps
- packet-wise (battle/client.conf). [Skotlex]
- * Fixed base-level up @ command giving stat points instead of taking them
- away when leveling down. [Skotlex
- * Some small change in pc_heal which would let you have negative SP if you
- were killed on the same pc_heal invocation. [Skotlex]
- * Added 3rd argument to script command 'setmapflag' thx to Jbain [Lupus]
- setmapflag "prontera.gat",mf_pvp;
- setmapflag "prontera.gat",mf_jexp,100;
- Now you can dinamically increase/decrease EXP rate on set maps
- e.g. you can lower EXP on the cmd_fild02 ^_-
-2006/04/26
- * Updated sql-files/item_db.sql to current. [Skotlex]
- * Item use interval is set to a default of 100ms now since that should be
- low enough to not bother real players and it should cap somehow bot/macro
- spams. [Skotlex]
- * Updated Full Buster so that the can't act delay carries on to the weapon
- attack delay and can't use item intervals. [Skotlex]
- * Added script command getbattleflag to retrieve the current value of a
- battle_config switch. [Skotlex]
- * When Taekwons level up they get Bless and Agi Up level 10 instead of the
- S.Novice bonuses. [Skotlex]
- * Increased number of hits for TK kicks. 3 hits for TK_COUNTER and
- TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further
- information arrives) [Skotlex]
- * Modified how changebase script command works, the change caused by it is
- permanent (at least until logout). Updated the Tuxedo and Wedding dress to
- use onequip/onunequip scripts to change the look. [Skotlex]
- * Changed the skill_wall_check to use shoot-path seeking. May fix
- skill_wall_check setting. [Skotlex]
- * Fixed typo in skill.c: skill_clear_group [Lance]
-
-2006/04/25
- * Added battle config traps_setting to determine how traps should behave.
- With &1 traps are invisible if you didn't see them get set up. With &2
- traps will be removed after changing maps. The default is 2.
- (battle/skill.conf) [Skotlex]
- * Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and
- SC_CLOAKING to prevent infinite looping timers. [Skotlex]
- * Fixed NPC_SUICIDE dropping items. [Skotlex]
- * Moved the mapflag skill restrictions from skill_checkcondition to
- skillnotok, this makes auto-spells not work in maps where they aren't
- allowed. [Skotlex]
- * Added TK_HIGHJUMP to skillnotok, the skill is blocked in noteleport maps
- (with the exception of gvg ones) [Skotlex]
- * Modified and simplified the random item group format. It now is
- <GroupID>,<ItemID>,<Rate>, where Rate normally is 1, greater numbers is the
- equivalent of adding the line multiple times. Also has support for import
- lines. [Skotlex]
- * Added constants to identify all item groups to db/const.txt [Skotlex]
- * Cleaned up and updated item_db to use these new constants (warning:
- item_db.sql needs to be updated! Sql-db users should not update until this
- file is updated) [Skotlex]
-2006/04/24
- * Simplified npc_gettimerevent_tick so that it should return a tick value
- even after the last ontimer label has been reached. [Skotlex]
- * All GMs will be sent to the char server through packet 0x2aff now.
- (previously hidden gms were not sent to the char-server as online) [Skotlex]
- * Made mob_searchname compare versus sprite, name and jname now. [Skotlex]
- * Added script command escape_sql. It will return an escaped string for use
- in the sql_query script command (in case you want to use input of players
- in your queries). [Skotlex]
- * Removed the skill packet from TK_RUN as the client ignores the walkok
- packet sent right after it. It displays just fine on the client now. [Skotlex]
- * Added DNS Blocklist support. Set in login_athena.conf.
- I'll make it more customizable tomorrow, I coded it pretty bad. [Zido]
- * Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings
- (they were named rate rather than delay in monster.conf) [Skotlex]
- * Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex]
- * Modified override_mobs_names to work only on the mob spawn files instead
- of everywhere (so now script-summoned mobs should keep their custom names
- intact) [Skotlex]
- * Added logging of deleted characters when the char_log is enabled.
- [Skotlex]
- * Fixed skill_delayfix not altering delay at all after you reached 150.
- [Skotlex]
- * Applied ers to pet loot drops and cleaned up the pet loot drop function.
- [Skotlex]
- * Mob skill state MSS_ANY won't include MSS_DEAD now. [Skotlex]
- * Added mob skill state MSS_ANYTARGET ("anytarget") which means any state
- (except dead) on which the mob has a target set. [Skotlex]
-2006/04/23
- * Added new column to mob_db Sprite_Name to hold the mob's sprite name.
- Columns Name and JName now hold the mob's english and kro names
- respectively. [Skotlex]
- - Currently both Name and Jname have the KRO names, so someone will have to
- update the Name column with the english Mob Names.
- * Updated mob_db.sql and mob_db2.sql to latest. [Skotlex]
- * Added battle_config option override_mob_names to make the spawned mob use
- the mob_db names instead of the specified names in the spawn files.
- Defaults to 0, 1 is to use Name column while 2 is to use the JName column
- (see battle/monster.conf) [Skotlex]
- * Idle skills won't trigger while the mob is walking (that is for the state
- "walk") [Skotlex]
- * Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10
- currently) [Skotlex]
- * Added support for walk packet 0x22c, will be used when PACKETVER is set
- to 7 or above (packetver is still set to 6 for now) [Skotlex]
- * Normal walking will now also trigger mob skills (due to the walk skill
- condition) [Skotlex]
- * additional experience multiplicator as mapflags which is based off battle.conf
- so with battle.conf rates 200 and "mapflag <jexp/bexp> 200" it will be 4x
- on this specific map and 2x anywhere else [Jbain]
-2006/04/22
- * Angelus was giving more bonus than it should. Fixed. [Zido]
- * Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with
- OPTION_XMAS?) [Skotlex]
- * Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view
- class to block attacks and skill usage. [Skotlex]
- * Cleaned up change-cart code. [Skotlex]
- * Modified SC_XMAS to not change your view anymore and only set the proper
- option value (OPTION_XMAS) [Skotlex]
- * Cleaned up the code regarding char_gm reading. [Skotlex]
- * Changed the option field to unsigned short to make room for the higher
- values. [Skotlex]
-2006/04/21
- * SC_CLOAKING's val4 now holds whether cloaking ends or not on attack.
- [Skotlex]
- * Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1.
- [Skotlex]
- * Updated the HP/SP leech structures to have race-data attached to them.
- [Skotlex]
- * Merged all leeching code to new battle_drain function. [Skotlex]
- * Simplified a bit the code for Signum Crucis [Skotlex]
- * Added script bonuses: [Skotlex]
- bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
- bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
- bonus2 bHPDrainValueRace,<Race>,<Value>;
- bonus2 bSPDrainValueRace,<Race>,<Value>;
- * Fixed items not really getting unequipped when they should. [Skotlex]
-2006/04/20
- * Fixed the equip/unequip scripts not triggering for compounded cards.
- [Skotlex]
- * Char server will now ignore packet 0x65 for already authentified
- accounts. [Skotlex]
- * Added two columns to item_db: equip_script and unequip_script are scripts
- that are executed once when the corresponding item is equipped or
- unequipped respectively. [Skotlex]
- * Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip as they are no
- longer needed. [Skotlex]
- * Updated sql-files/item_db.sql with latest. [Skotlex]
- * Fixed buffer overflow in clif_MainChatMessage. It now prints a Debug
- message with the offending line. [Skotlex]
- * Cleaned up a bunch of GS/NJ skills [Skotlex]
- * Fixed Gatling Fever crashing server when used by non players. [Skotlex]
- * Added support for n to specify minutes to @charban. [Skotlex]
- * Added state.trading to specify when a trading has started. Now you should
- be able to walk around until the trade is either rejected or started.
- [Skotlex]
- * Armor defense is no longer reduced by the amount of characters targetting
- you. [Skotlex]
-
-2006/04/19
- * Updated the doc/script_commands.txt documentation in regards to npc mob
- spawn lines. [Skotlex]
- * Added back the "you can't walk delay while attacking" to
- unit_attack_timer, now when you want to walk during your attack animation,
- you will only stop attacking, you will have to click again to move.
- [Skotlex]
- * Fixed a pair of wrong mapflag lines in nopvp.txt [Skotlex]
- * Removed the max cap of autoloot so you are now allowed to set autoloot
- values above 100. [Skotlex]
- * Initialized w1/w2/w3/w4 before reading each npc line to avoid sending
- unread values to the parsers (for example, if w4 has a value in one line
- and none on the next, it will be parsed with the previous value of w4 on
- the following lines), this could cause serious problems with mapflags and
- the recent "off" addition. [Skotlex]
- * Updated getpartymember to receive an int which specifies what to
- retrieve. 0: Character names (array $@partymembername$), 1 character char
- ids (array $@partymembercid), 2 character account ids (array
- $@partynameaid). By default it returns party member names. [Skotlex]
- * Updated script_commands.txt with the updated behaviour of getpartymember.
- [Skotlex]
-
-2006/04/18
- * Fixed a typo in map_search_freecell which was returning incorrect cells
- according to the ranges given. [Skotlex]
- * A tiny fix to @kami [Zido]
- * The IRC Bot can now autojoin when kicked, set in irc_athena. [Zido]
- * Added @who to the IRC Bot, outputs all online characters. [Zido]
- * Changed the memory manager fatal errors when allocating memory to print
- out the size request as well as the file and line where they originated.
- [Skotlex]
- * Fixed the delete_timer (@summons, alchemist plants) not invoking
- unit_free, hence causing memory leaks and the like. [Skotlex]
- * Applied jA's patch to fix a bug in the scripting engine in regards to
- priority of operators. Thanks to End of Exam for the information. [Skotlex]
- * Removed message 592 from trade.c [Skotlex]
- * Added support for disabling mapflags on a mapflag line: [Skotlex]
- comodo.gat mapflag nomemo <- turns on nomemo mapflag
- comodo.gat mapflag nomemo off <- turns off nomemo mapflag
- * Removed mapflag nopvp due to the above change. [Skotlex]
- * Cleaned up and optimized the restricted/zones mapflag. Restricted cards
- will just not work in disallowed maps rather than blocking the compounded
- equipement from being used. [Skotlex]
- * Converted the format of the battle conf files to windows format [Playtester]
- * Shinomori's method (kinda) of remote script execution with interaction. [Lance]
-
-2006/04/17
- * skill_clear_unitgroup is now invoked in unit_remove_map only on death if
- the applicable battle setting is set. [Skotlex]
- * Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults
- to BL_ALL. [Skotlex]
- * Fixed Absorb spirit sphere not working on mobs, thanks to Vividd.
- [Skotlex]
- * Cleared the ud->target on pc_stop_attack to prevent attack resuming an
- other such oddities. [Skotlex]
- * I seem to have broken @kami with my last commit, fixed. [Zido]
- * Added @users to the IRC Bot, outputs the # of users online. [Zido]
- * The baby check when wearing a tuxedo/dress now works [Zido]
- * Fixed pet being incorrectly removed when it had intimacy 0. [Skotlex]
- * Some cleanup in the TK_RUN related code. [Skotlex]
- * Added variable walk_count to unit_data to be use as a counter for cells
- walked for walk-triggered skills, on-chase skill triggers are now done
- every 5 cells (it is the closest value that makes the average mob trigger a
- chase skill every second). [Skotlex]
- * mob_skill_db needs updating since it's current use rates for chase-skills
- assume the trigger is every 100ms rather than every second.
- * Fixed TK_RUN having a cast-bar when attempting to stop-running and
- generating timer_delete errors when halting as well. [Skotlex]
- * Clearing the dummy npc after fooling the client. [Lance]
- * Updated DLLS. Please DO NOT update the libs from now on
- (except if mySQL has newer builds which are not compatible
- with client DLL). [Lance]
-
-2006/04/16
- * Fixed the first call to the walk timers having the tick interval halved,
- which made all walking timers be off by half cell with the actual position
- displayed client-side (so everyone reaches destination cell server-side
- half-cell before the client). [Skotlex]
- * Fixed being halted when you are walking so that: 1. Your position
- refreshed on the screen is correct (the current tile if you haven't reached
- at least half path between the current and next tile and the next tile
- otherwise) and 2. If you are halted before walking even one cell, you will
- be moved to the next cell (to effectively prevent stun-locking). [Skotlex]
- * Modified @monster command to use map_search_freecell (prevents mobs
- spawning on non-walkable tiles) [Skotlex]
- * Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id
- version (fixes sprite and splash damage for the skill) [Skotlex]
- * Fixed char-sql server still reading the old lanconfig format rather than
- the new one. [Skotlex]
- * Removed water_height.txt reading (since it is always done from the rsw
- now) [Skotlex]
- * Fixed a possible crash in grfio_find_file [Skotlex]
- * Corrected water-level-reading to account for a return of null from the
- previously mentioned function [Skotlex]
- * Fixed mysql ping setting being in minutes rather than hours. [Skotlex]
- * Removed npc_event_sub from npc.h and moved it to npc.c [Skotlex]
- * Cleaned up #warp to prevent spitting non-walkable tile warnings. [Skotlex]
- * Changed the meaning of msg_athena 2, it is now "invalid target cell,
- randomizing". [Skotlex]
- * Fixed wrong check of Deluge + Suiton which broke the water-requirement
- check for skills. [Skotlex]
- * Cleared ud->target on remove-map, it should fix the phantom mob sprite
- issue. [Skotlex]
- * Temperory fixed compiler warnings/errors. Please compile before commiting.
- [Lance]
- * Added pcre3.dll, zlib1.dll and libmysql.dll. DO NOT DELETE THEM.
- (Required by systems without these DLLs preinstalled) [Lance]
- * Experimental npc_event_doall_sub with queue and npc_id allocation when needed.
- [Lance]
- * Added warnings to npc_scriptcont for easier debugging. [Lance]
- * Missing lines in npc_parse_script! [Lance]
- * Sending fake npc for inputs and menus for NPC without map coordinates. [Lance]
-
-2006/04/15
- * Fixed upgrade_svn5902.sql, thanks to Koshiro for pointing it out.
- [Skotlex]
- * Updated skill_attack to allow characters not on a map to attack (enables
- traps and the like to work when they aren't cleared on the character's
- death) [Skotlex]
- * Removed use of packet 0x1c9 for skill_unit display, except for Graffiti
- (which is the only unit which requires the much larger packet) [Skotlex]
- * clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for
- traps (this is to prevent them from displaying on the client) [Skotlex]
- * Updated libs, Updated vc project files, And deleted uneeded DLLs.
- Credits to ALZ. [Zido]
-2006/04/14
- * Updated sql-files/mob_db.sql to current. [Skotlex]
- * Fixed being able to do all the stuff you shouldn't be able to during the
- petrifying state. [Skotlex]
-2006/04/13
- * Updated sql-files/item_db.sql to current. [Skotlex]
- * Added an Info message when pinging the SQL servers. [Skotlex]
- * Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attack
- [Skotlex]
- * Some more standard C code cleanups. [Skotlex]
- * atcommand_param and charcommand_stats to make them standard C (so it may
- compile with the Borland C). Also cleaned atcommand_param against
- overflows. [Skotlex]
-2006/04/12
- * Removed the noteleport mapflags from two juperos maps [MasterOfMuppets]
- - added the nopenalty mapflag to hugel.gat
- * Halved the aftercast delay of auto-casted spells. [Skotlex]
- * Allowed auto-spells to retrigger themselves. [Skotlex]
- * Changed slave chasing from using unit_walktobl to map_search_freecell +
- unit_walktoxy, since the previous behaviour makes all slaves always end up
- on the same cell. [Skotlex]
- * Removed area of effect of Assumptio. [Skotlex]
- * Added "can't act" delay update when an auto-spell triggers. [Skotlex]
- * Expanded the warp warning so that it also warns when a warps takes you to
- a non-walkable tile. [Skotlex]
- * Simplified the mob-drops structure by using a single timer with a linked
- list of drops instead of separate timers for each drop. [Skotlex]
-2006/04/11
- * Added special_state changebase to identify when a character has a
- special-view associated with some equipment to correctly revert the look
- when you take off said equipment (fixes tuxedo/wedding dress when you use
- modify_wedding_display: yes) [Skotlex]
- * Removed the piece of code that "guesses" that job classes between 24 and
- 68 are advanced classes from mob_avail reading since they conflict with
- NJ/GS. Use the correct class numbers from now on! [Skotlex]
- * Cleaned up implementation of BlastMine and Claymore Trap. [Skotlex]
- * Added Freezing trap information to battle_calc_weapon attack. [Skotlex]
- * Merged the can't walk delay code into the weapon-damage delay one, means
- less timers for attacks, as well as fixing the ghost-mob issue that
- reappeared recently. [Skotlex]
- * Traps will not be displayed when you walk within their range. [Skotlex]
- * Added HT_DETECTING revealing traps. [Skotlex]
- * Added ers handling for skill_timerskill structures. [Skotlex]
- * You don't get critical'ed when in counter-attack stance anymore. [Skotlex]
- * Changed the default counter-type to "always critical". [Skotlex]
- * Implemented use of ers for skill_unit_groups to reduce memory usage.
- * Note that it's NOT TESTED yet. Use with caution, at least some obvious
- bugs are expected to be found... [Skotlex]
- * Modified battle_check_range to do a path-check on distances less than 2
- (rather than 3) to avoid being able to hit through walls. [Skotlex]
- * Modified unit_walktoxy_sub to always move at least one cell when a large
- chaserange is specified to prevent possible infinite loops where
- attack_timer says you are not within range, but unit_walktoxy says you are.
- [Skotlex]
- * Fixed Looted items always dropping in quantities of one. [Skotlex]
- * Removed the check that deletes Magnus Exorcism cells after they hit once.
- [Skotlex]
-2006/04/10
- * Temperory replaced strtoll to strtoul until the function changes. [Lance]
- * Multiple optimizations to the unit_data auto-chase upgrade, also
- simplified the mob and pet ai routines. [Skotlex]
- * Simplified the walk routines to half the number of timers required for
- walking. [Skotlex]
- * Finished fixing the unit_data auto-chase update. Still need to do some
- optimizations... but the current code-base should be usable. [Skotlex]
- * Fixes to the unit_data update that lets characters auto-chase while
- attacking. It seems to work mostly now, but there's still a few issues to
- be resolved with ranged-attackers. [Skotlex]
- * Modified the unit_data structure to handle automatically switching
- between chasing and attacking a character. Note that it's a work in
- progress and not yet properly tested/finished... [Skotlex]
- - DON'T USE THIS YET. There's much testing that needs be done, but I had to
- commit now so I may continue work on it later....
- * Updated the subnet support to not require specifying the subnet mask, it
- is auto-acquired from the char/map IP and the subnet-mask. [Skotlex]
- * skill_wall_check defaults to yes now. [Skotlex]
-2006/04/09
- * Added the missing last_thinktime initialization to pets. [Skotlex]
- * Reverted the change in skill_wall_check to let skills go over pits.
- [Skotlex]
- * Changed use of strtol to strtoll when reading the equip_jobs as strtol's
- result is just a signed int, fixes reading of equippable jobs for certain
- items. [Skotlex]
- * Corrected Knives being usable by Gunslinger. SQL users use
- upgrade_svn5972.sql to ugprade that. [Skotlex]
- * Modified @warp/@rura to prevent causing pc_setpos position error
- messages. [Skotlex]
- * Fixed the mob's last_thinktime not being updated on mob_spawn, causing
- them to not "think". [Skotlex]
- * Fixed @npcmove not sending the correct packets to make the moving refresh
- client-side. [Skotlex]
- * Fixed mobs with aggressive + looter mode never looting. [Skotlex]
- * skill_wall_check now also checks for pits so that skill effects don't go
- through them. [Skotlex]
- * Now you can't leave/be-kicked from a guild inside guild castles. [Skotlex]
- * Fixed map_waterheight prefixing extra "data\" [Lance]
- * Mob_ai update. The attacked checks will trigger even if the mob can't
- move. Being attacked while the mob can't move no longer will trigger
- rude-attacked skills. [Skotlex]
- * Changed the default of multi_hit_delay from 230 to 80 which seems more
- official. [Skotlex]
- * Wedding recall skills are now blocked by the nomemo mapflag instead of
- nowarpto. [Skotlex]
- * Skill delay for weapon types is now based on adelay (ASPD) rather than
- amotion (ASPD/2) [Skotlex]
- * Removed ending Endure when casting Berserk, may fix the timer mismatch
- issues. [Skotlex
-2006/04/08
- * Fixed skill_nocast_db reading so that when the same skill is specified
- multiple times, the blocked effects add up instead of replacing each other.
- [Skotlex]
- * Fixed @movenpc [Skotlex]
- * Cleaned up and improved the lootsearch routine to pick nearest item.
- [Skotlex]
- * Fixed trying to set the view_data for npcs who are located on a map, but
- have no visual data. [Skotlex]
- * Added irc_athena.conf :) from now on, set your irc configuration in
- conf/irc_athena.conf [Zido]
- * Removed the baby class check when using "changebase" to change to the
- Wedding Sprite, since it fixes the bug that the sprite doesn't show
- at all, and baby classes arn't messed up by it anymore.
- (or so it seems) [Zido]
- * Fixed up irc.c, no more crashes :D [Zido]
-
-2006/04/07
- * Likely fixed a mob not returning to their original class view on respawn
- after they changed class in their previous life. [Skotlex]
- * The map-server can now read the equip_job column of the item_db as both
- decimal and hexadecimal values. [Skotlex]
- * Updated item_db.sql current item_db.txt [Skotlex]
- * Added upgrade_svn5951.sql for those who would like to convert their
- existing items. (it converts the equip_jobs fields to the new values used)
- - See db/Changelog for further info regarding the equip_job fields change.
- [Skotlex]
-2006/04/07
- * Moved the Fusion HP penalty to battle_calc_weapon_attack [Skotlex]
- * Some cleaning to use battle_heal/damage rather than pc_heal/damage where
- appropiate. [Skotlex]
- * Cleaned up the deadly-poison hp reduction code. [Skotlex]
- * IRC User access levels now refresh on a mode set and join/part. [Zido]
- * Added missing creation/destruction of the expcache_ers in guild.c
- [Skotlex]
- * Unified status_remove_buffs/status_remove_debuffs into a single function.
- [Skotlex]
- * Fixed pc_setpos ignoring the clrtype sent to it. [Skotlex]
- * unit_free will now use clear type 3 for players (warping out effect)
- [Skotlex]
- * You can't invite someone to a guild now within Guild Castles. [Skotlex]
-2006/04/06
- * Hopefully fixed the wedding item-trade restriction. [Skotlex]
- * Fixed status_clear_buffs making SC_BERSERK's end send you to 100hp.
- [Skotlex]
- * Rewrote the guild exp cache code to prevent overflows and to use the
- entry reusage system. [Skotlex]
- * The IRC Bot is now able to check each users access level prefix
- in the channel (~/&/@/%/+), the IRC command @kami now requires the
- user to be at least channel operator(@). Now I need to make it store
- the users access level on every nick/mode change. [Zido]
- * Changed the default of skill_add_range to 0, said value now disables
- skill-range checking when casting ends. [Skotlex]
- * Corrected the Soul Drain formula, thanks to Haplo for pointing it out.
- [Skotlex]
- * Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus]
- - And we set lhz_dun03 nowarpto mapflag by default till check it on eRO/kRO
- * Changed the random warping of mobs with no players from mob_spawn to
- unit_warp, which prevents MSC_SPAWN skills from being retriggered for
- already spawned mobs. [Skotlex]
- * Modified @allstats to prevent negative/overflow issues. [Skotlex]
-2006/04/05
- * Fixed undisguising not clearing the mob sprite for the disguised
- character. [Skotlex]
- * Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. [Skotlex]
- * TK ranking kicks can't be used on sucession now (can't use any of the
- kick skills twice in a row without using a different one first). [Skotlex]
- * Modified the ammo checks so that ammo is consumed at the end of
- battle_calc_weapon_attack (should fix element being lost on final arrow).
- [Skotlex]
- * Added a define list for weapon types in pc.h [Skotlex]
- * Cleaned up pc_checkallowskill and moved the Gatling fever check to it.
- [Skotlex]
- * Some cleanup of clif_parseloadendack, fixed guild-member list being sent
- on all map-changes. [Skotlex]
- * Removed the hardcoded removal of characters who spawn in a castle. All
- castle maps got the flag nosave now. [Skotlex]
- * Added support for the 2006/04/04a Sakexe packet version. [Zephiris]
-
-2006/04/04
- * Added inter config connection_ping_interval which specifies interval in
- hours at which mysql_ping's must be done on all connection handles to keep
- the mysql connection alive. Defaults to 0 (disabled) [Skotlex]
- * Made the login sql handle on the char-sql server be used only when
- gm_read_method 1 is enabled. [Skotlex]
- * Small fixes to npc_enable, added BL_NPC handling on status_get_sc.
- [Skotlex]
- - Some changes to close-confine, status start will fail when the source is
- not found or it doesn't has sc-data. [Skotlex]
- - pc_setoption no longer changes the character's class when
- mounting/dismounting, it only changes the view-class. [Skotlex]
- * Modified the char-txt server to modify the class of mounted characters to
- their non-mounted version. Added an upgrade_svn5902 file to handle the
- class update on the sql tables. [Skotlex]
-2006/04/03
- * Fixed pc_setpos using unit_remove_map with type 0 instead of 3, which
- confuses clients and makes them think the character in question is still
- standing on the spot where it was removed. This should fix the warp-portal
- issue. [Skotlex]
- * Fixed script command mapwarp. [Skotlex]
- * Fixed Auto-counter. [Skotlex]
- * Modified Rude-Attacked behaviour so that such skills only triggers when
- the rude-attacked count is greater than 3. [Skotlex]
- * Added config setting slaves_inherit_mode to determine whether slaves take
- on their master's aggressive/passive status (defaults to yes) [Skotlex]
- * Disabled NPCs are now handled through nd->sc.option&OPTION_INVISIBLE
- checks. Should fix disable/enablenpc calls not working. [Skotlex]
- * Moved skill_counter_additional_effect calls to trigger right after
- skill_additional_effect (which means they trigger at the end of the attack
- motion for physical attacks instead of at the beginning of the attack
- animation) [Skotlex]
- * Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to
- foobar. [Skotlex]
- * When you have the wrong ammo-type equipped the skill-failed message is
- now "skill can't be used with this weapon", which is less misleading than
- "please equip arrows first". [Skotlex]
- * Corrected pet-equipment display (I originally assumed they went in the
- shield view-position, when they actually go in the head-bottom position).
- [Skotlex]
-2006/04/02
- * Fixed npc_gettimerevent_tick returning the difference since the last
- triggered label instead of total elapsed time for the npc-timer. [Skotlex]
- * Added a missing memset on ers_alloc'ing mob loot which was making data
- from looted items fill in normal drop info (in other words, you could get
- normal loots that were named after players, for example) [Skotlex]
- * Added preventing sending packet clif_clearchar_id when the character in
- question is invisible. [Skotlex]
- * Added packet 0x7c in clif_spawn which was supposed to be used for
- non-players (this fixes pets/mobs/npcs spawning as if they just teleported
- into view) [Skotlex]
- * Some cleanups to clif.c, removed some excess/broken packets/functions.
- [Skotlex]
- * Merged Larry's fix of using a timer to get rid of the glow-issue when you
- login to night-enabled map. [Skotlex]
- * Changed arrows View ID to 22 since daggers were already View ID 1.
- The server was looking for daggers to be in your arrow slot. [Reddozen]
- * Loading waterheight aliases from resnametable.txt. [Lance]
- * Workround the warnings for clif.c (what to do? the original codes are ugly.. passing
- values as pointers omgwtfbbq). [Lance]
-
-2006/04/01
- * Added a exp-even-share check when someone leaves a party. [Skotlex]
- * Added function clif_changetraplook to handle changing the appearance of
- traps as they are triggered. Fixes all the nullpos related to trap usage.
- [Skotlex]
- * Fixed berserk not raising your HP to your new cap. [Skotlex]
- * Fixed ground-skills not displaying damage done. [Skotlex]
- * Fixed a few functions sending a negative ID for disguised characters
- (such as clif_specialeffect) which very likely produced client crashes.
- [Skotlex]
- * A small cleanup on npc-whispering which could fix a reported crash on it.
- [Skotlex]
- * Removed the gm-whispering of the charnameack hack notice since it isn't
- perfected yet. It is still reported on the console for debugging
- purposes. [Skotlex]
- * Fixes to the mob_ai routines. Prevent casting rude-attacked skills in
- situations that shouldn't be considered as so. Fixed mobs failing to chase
- after enemies when attacked from out of their view_range. [Skotlex]
- * Should not exit when you can't find an NPC file.. [Lance]
- * Dynamic shops support with script callback. (needs testing) [Lance]
- * Cleaned up and fixed @where command. [Skotlex]
- * Fixed standing up no really making you stand up. [Skotlex]
- * Added upgrade_svn5834.sql to update view for item type 10. Because of the
- ammo upgrade, all arrows need their view set to 1. This query does that to
- all type 10 items (this includes all ninja weapons as well, but a proper
- item_db.sql update is pending until the rest of throwables are updated)
- [Skotlex]
- * Fixed compiler warnings. [Lance]
- * Added structure view_data to handle sprite information for all characters
- (equipment, weapons, hair, dyes, etc). [Skotlex]
- * Rewrote several clif functions to adapt to the new view_data class.
- [Skotlex]
- * Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
- [Skotlex]
- * Fixed the npc_item_flag thing (enable_items/disable_items script command)
- [Skotlex]
- * Rewrote the disguise implementation to be bandwidth friendly. [Skotlex]
- * Modified the hide options to change your class to INVISIBLE_CLASS, since
- such classes don't even get their view packets sent around. [Skotlex]
- * Added class 139 to npcdb_checkid which was required by some npcs in the
- swordman quest. [Skotlex]
- * April fool! Improved soundeffectall script command. (No, this is not a lie) [Lance]
-
-2006/03/31
- * Fixed skill_require_db loading of the new ammo columns.
- * Added a column to specify the amount of ammo required for skills that
- require it. [Skotlex]
- * Added support for ArrowType requirement on skills. It checks for having
- an item equipped on the arrow-slot who's view has to match with the
- required arrow-type (works the same way it does for weapons). [Skotlex]
- * Skills will automatically be ranged and arrow-types when they have a
- arrow-requirement in battle_calc_weapon_attack [Skotlex]
- * Skills will automatically consume arrows if used with a bow and the skill
- is an attack weapon-based skill even if the skill_require_db doesn't
- specifies arrow requirements (this is for stuff like backstab used with
- bows) [Skotlex]
- * Fixed an infinite recursion in the Wedding Recall skills. [Skotlex]
- * UNT_ATTACK_SKILLS unit packets won't be sent to the client as they are
- supposed to be invisible anyway. [Skotlex]
- * Started work on commands for the IRC Bot, At the moment you can use !eakami <message>
- to broadcast a message, edit ALLOWED_NICK in irc.c to change the nickname
- of the person that is allowed to use it (Shitty authentication method, I know,
- but i'll make user/pass method soon enough.) [Zido]
- * Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in
- hopes of fixing it. [Skotlex]
- * Should fix a bug in GM stealth mode (@hide). [Lance]
-
-2006/03/30
- * Updated char name option. [Vicious]
- * Added a missing return that fixes crashes on status_change_timer when
- source is not found. [Skotlex]
- * Added year day return in gettime function. gettime(8) returns 1~366
- [Foruken]
- * the auth function in login.c won't jstrescapecpy passwords that were
- encrypted. Thanks to foobar. (but are still more cases to check for? Dunno,
- the code is kinda long...) [Skotlex]
- * Endure level 11 and above are now considered infinite-endure, and invoked
- when Berserk is active. [Skotlex]
- * Set the minimum pet hungry delay to 10 [Skotlex]
- * modified functions skill_delayfix and skill_castfix to reduce number of
- arguments. Added function skill_castfix_sc for mobs (who only get status
- change cast reductions, not dex based ones). Also, skill_delayfix will
- never return a value below min_skill_delay_limit. [Skotlex]
- * Modified brandish spear so you won't see the skill-animation for every
- targetted mob. [Skotlex]
- * Added the Steel Body icon to auto-berserk. [Skotlex]
- * Now you can't cast auto-counter while the previous one is active.
- [Skotlex]
- * Added Veider's suggestion to do a hack-report when players request the
- name of an invisible/cloaked character. [Skotlex]
- * Added execution of OnInterIfInit, OnCharIfInit and OnInterIfInitOnce on script
- reload. [Lance]
- * Cleaned up mistakes in irc.c [Lance]
-
-2006/03/29
- * Now none of the pet-menu options will have any effect when the pet's
- intimacy is 0. [Skotlex]
- * Applied a fix to not do range checks on npc_doevent when the npc is not
- on a map. [Skotlex]
- * You can't return to egg a pet that has run away now. [Skotlex]
- * Added ers support to the delayed mob drops. [Skotlex]
- * Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond
- their min_chase range. Improved rude-attacked checking when mobs can't
- move. [Skotlex]
- * range3 is now used as min-chase value of mobs. [Skotlex]
- * Added a debug message when status_change_timer fails. Report it next time
- it shows up. [Skotlex]
- * Fixed tick direct modifications increasing duration instead of decreasing
- it. [Skotlex]
- * You can't SG_FEEL maps already memorized. [Skotlex]
-2006/03/28
- * Fixed the Family recall warp skills. [Skotlex]
- * Fixed pc_percentheal giving life when the rates are negative. [Skotlex]
- * Fixed resetting stats losing the +52 bonus on high classes. [Skotlex]
- * Fixed Wedding support skills healing yourself instead of partner.
- [Skotlex]
- * Added a check to prevent knocking back the Emperium at all costs.
- [Skotlex]
- * Fixed summon mobs being able to cast "summon" skills. [Skotlex]
- * Summoned mobs will inherit the size and ai properties of the master. [Skotlex]
- * Added a debug function to locate all "looping warps". [Skotlex]
- - Now will someone help cleanup those warps?
- * Some cleanup of the skill-use functions in clif.c [Skotlex]
- * Fixed Gunslinger and Ninja skills not showing up and not working due to an error
- in skill_require_db
- - also commited a commented block for GS_FLING that needs to be looked at and posiably
- cleaned before it's uncommented.
- - fixed exp2 not accepting Gunslingers and ninjas
- - fixed the "jobmaster" having the same problem as rebirth
- - added the Gunslinger shops for guns and ammo [Reddozen]
- * Modified clif_getareachar_pc to hide hidden GMs from normal players (players with GM
- level > 0 still able to view) by NOT sending the coordinates. [Lance]
-
-2006/03/27
- * Removed the limits.h file which just breaks compilation on *nix systems
- [Skotlex]
- * Updated some DB work from jA [Vicious]
- * HW_GANBANTEIN now also removes traps. [Skotlex]
- * PF_DOUBLECASTING takes effect amotion time after the initial cast instead
- of amotion*div [Skotlex]
- * SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out
- (defaults to 10 mins currently) [Skotlex]
- * Modified Intravision to modify the status-change packet to specify
- SI_INTRAVISION instead of cloaking/hiding/chasewalk. I believe this is how
- intravision actually works. [Skotlex]
- * Pet catching now uses the menuskill variables to prevent item usage from
- disrupting the catch process. [Skotlex]
- * Added Safetywall to the list not blocked by Dispell. [Skotlex]
- * Added some include limits.h required by window compiles. [Skotlex]
- * Corrected Wedding rings being trade-able. [Skotlex]
-2006/03/26
- * GCC on Cygwin still complaining, resorted to including limits.h in malloc.h [Lance]
- * Refixed the fix with a constant list for Win32 users - limits.h (imported from MSVC) [Lance]
- * Fixed a problem in chrif.c where USHRT_MAX was undefined. [Codemaster]
- * Added jAthena's new start and athena-start shell scripts. [Lance]
- * Changed status_point/skill_point to unsigned short. Adjusted the code as
-
- necessary to prevent overflows. [Skotlex]
-
- * itemdb_exists and itemdb_searchname should now ignore dummy_item matches. [Skotlex]
-
- * Fixed jstrescapecpy crashing when you pass a null string to parse. [Skotlex]
-
-
-2006/03/25
- * Fixed the map-server freeze/crash on Warp Portal. [Skotlex]
- * Fixed Grandcross/Granddarkness showing no skill animation. [Skotlex]
- * Fixed mob-casted grandcross doing nothing unless the target was "self" [Skotlex]
-2006/03/24
- * Fixed / finished most of Gunslinger [Reddozen]
- - fixed some bullets in the item DB
- - adjusted a few rates in skill_cast_db.txt for Gunslingers
- - adjusted a couple skills in skill_db.txt to act correctly
- - adjusted all the SP values for Gunslinger skills
- - changed piercing shot to lv 5 from lv 10
- - made ki Translation fail giving coins to Gunslingers
- - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable
- - GS_CRACKER will no longer stun players
- - added GS_Disarm
- * Fixed iteminfo only displaying first result when there were many. [Skotlex]
- * Fixed pet hatching. [Skotlex]
- * Small change that SHOULD fix the pet duplication issue. [Skotlex]
- * Fixed Warp Portal. [Skotlex]
- * Modified script commands atcommand/charcommand to execute even if there
- isn't a player attached. They'll use a dummy player data with the same
- position/name as the script's owner (usually an npc). Be careful when using
- this as the result of some @/# commands may be unexpected! [Skotlex]
- * Some cleaning around the return to egg code. Pets should stop duplicating
- now. [Skotlex]
- * Some cleaning of the egg hatching routine to prevent spawning the pet if
- the egg can't be found in the inventory. [Skotlex]
- * Removed a pair of autoadded "data/" strings on grfio.c to see if that
- helps with the data_dir map loading. [Skotlex]
- * Fixed skillidx not being set whenever a mob uses a skill. This explains
- skills like metamorphosis/summon_slaves not working at all. [Skotlex]
- * Fixed unit_skillcastcancel reading the nocastcancel flags the exact
- wrong way around [blackhole89]
- * Added function map_search_freecell to locate an available cell around an
- area (for recall/warping skills). UNTESTED. [Skotlex]
- * Added unit.c to the VC8 project files. Thanks to Joshuaali [Skotlex]
- * Fixed Magnum-break/GrandCross displaying multiple times the skill effect
- (once per target) [Skotlex]
-2006/03/23
- * Fixed a crash in unit_useskill_pos2 [Skotlex]
- * Updated mob_db.sql and item_db.sql to current txt versions. [Skotlex]
- * Fixed Devotion not properly being cleared on death/near death in some
- cases. [Skotlex]
- * Fixed Shield-Reflect not being correctly ended when devotion does.
- [Skotlex]
- * Fixed DEX-based casting time and delay reduction. [blackhole89]
- * Modified the function pc_percent_heal to prevent overflow problems. [Skotlex]
- * Changed the second entry in the water_height.txt listing to specify
- directly the .rsw file (instead of .gat). [Skotlex]
- * Fixed Potion Pitcher sometimes crashing the server. [Skotlex]
- * Fixed a compile warning by adjusting the acid demonstration formula.
- [Skotlex]
- * Added flag 2 to the skill_castnodex_db file for skills that shouldn't be
- affected by delay/cast reducing skills/effects. [Skotlex]
- * Added SantaPoring's water_height.txt modifications. [Lance]
- * Minor cleanups. [Lance]
-
-2006/03/22
- * Fixed function pc_isCardAllowedOn causing searches for non-existant item
- id 0. [Skotlex]
- * Fixed Arrow Shower. [Skotlex]
- * Merged the unit_data structure from jA for handling unit-related data
- (attack times, walking, auto-attack timers, skill related data). This is a
- huge change that affects walking, attacking, auto-attacking, skill usage
- and character clean up from maps. I spent the last two days clearing out
- bugs, and even though I couldn't find any more, I wouldn't be surprised for
- a corner-case or two I missed. [Skotlex]
- * Modified unit_skillcastcancel to receive flag&2, which stands for "cancel
- casting only if current skill is cancellable" [Skotlex]
- * Battle config options changed from yes/no to BL_TYPE settings:
- skillrange_by_distance, skill_noreiteration, skill_nofootset,
- gvg_traps_target_all, skill_log, attack_direction_change,
- auto_counter_type. See (Note 4) in the relevant battle config files.
- [Skotlex]
- * Clif.c will disconnect sessions that send an unknown command packet above
- 0x30000 instead of just ignoring it. [Skotlex]
- * Cleaned up error reporting during mob-skill loading to be less spamy with
- non-loaded mobs. [Skotlex]
- * Corrected water_height reading. It works now, with the exception that
- cloned maps don't get their water-level read because they don't have a rsw
- file. The solution is to add all cloned maps to water_level.txt (ie:
- "new_1-1.gat new_zone01.rsw" makes the new_zone01.rsw stored water-level be
- applied to map new_1-1.gat).
- Anyone can help collect all the clone maps to fill up water_height?
- * status_check_skilluse won't block skill-specific checks (silence,
- berserk, steel-body, etc) when the skill in use is an item-invoked skill.
- [Skotlex]
- * Merged LittleWolf's function to read the map-height directly from the rsw
- file. Now when building the map-cache, the water-heights should be
- automatically read as well directly from the rsw's. [Skotlex]
- WARNING: Not tested yet!
- The water-height config file now is for aliases. When the rsw for a
- certain map is not found, and this map exists in the water_height list,
- then the water height of the second map listed in that file is used.
- * Some cleanups in irc.c [Skotlex]
- * Magic skills that ignore element now also don't take into account
- elemental cards. [Skotlex]
- * Fixed compiler warnings in battle.c [Lance]
- * Changes by [reddozen] -->
- - Updated Full Buster's damage, status effects, and skill levels
- - Bullseye now only uses 1 coin
- - changed Adjustment's required SP
- - changed Incerase Accuracy's effect bonuses
- - changed Magical Bullet's SP cost
- - changed Piercing Shot's damage and SP
- - changed Desperado's range, hit count, aftercast delay, and SP
- - fixed Absorb Spirit Sphere being able to remove coins
- - changed Acid Demonstration's damage to the new Japanese formula
-
-2006/03/21
- * Fixed duel in pk-mode (same party/same guild/alliance non-targeting issue).
- Thanks to Hobbit for pointing that out. [LuzZza]
- * Fix on not showing guildmembers logins/logouts messages. [LuzZza]
- * Fixed SC_SWOO's opt3 value. Small monsters should stay small for skill's
- duration now. [Skotlex]
- * Fixed allowing multiple recast of Dissonance/Ugly-Dance [Skotlex]
- * Fixed those annoying irc.c compile warnings. [Skotlex]
-2006/03/20
- * Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps
- with players instead of just mobs in the vecinity of players. [Skotlex]
- * Cleaned up some guild functions. [LuzZza]
- - Now guild leaving/explusion packets sends correctly.
- - Fix to prevent creation alliance/opposition with same guilds.
-2006/03/19
- * @stfu now allows negative intervals to be specified. [Skotlex]
- * Added overflow check to the login-server when sending GM accounts to
- char. [Skotlex]
- * Small fix to prevent killer/killable states from allowing you to target
- yourself. [Skotlex]
- * Added Explosion Spirits to list of effects that dispel on logout.
- [Skotlex]
- * Fixed handling of guild skills by pc_blockskill_start, moved it to
- skill.c [Skotlex]
- * Fixed autoguard icon showing with stun. [Skotlex]
- * Fixed acid demonstration breaking shield instead of armor. [Skotlex]
- * Fixed Slim Pitcher crashing server ocassionally. [Skotlex]
- * Hopefully fixed Ankle Snare lasting the whole trap's duration [Skotlex]
- * Added sc_start(SC_ENDURE) on infinite endure bonus. [Skotlex]
- * Fixed Berserk Pitcher consuming required items twice. [Skotlex]
-2006/03/18
- * Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking
- them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89]
- * Documentation update on NPC whisper and rid2name. [Lance]
- * Fixed event_kill_pc to behave like what it should instead of another replication
- of event_death. Added script function rid2name to convert bl ids to name. [Lance]
- * Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance]
- * Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus]
- You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt
- * Fixed warnings on compilers again. [Lance]
-
-2006/03/17
- * Fixed the mob_skill_db by commenting out lines with targeted skills
- being cast during an idle state. (Thanks to LittleWolf) [Zephiris]
- * Removed a block of code from skill_check_condition that actually belongs
- to status_check_skilluse. Should fix silence/stun blocking skills
- regardless of settings. [Skotlex]
- * Fixed misleading and inaccurately documented events and added a missing flag. [Lance]
- * Fixed npc_cleanup_dbsub not removing key and caused pointer being freed problem. [Lance]
- * Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)
- [Skotlex]
- * Added battle_config debuff_on_logout which removes Asura's SP regen delay
- and Strip-Equip effects on logout when set to yes (default,
- conf/battle/skill.conf). [Skotlex]
- * removed auto-attaching of player-run scripts in initnpctimer. You must
- use attachnpctimer instead! [Skotlex]
- * Final fix on Juperos NPC. [Lance]
- * Fix on initnpctimer not attaching rid. [Lance]
- * Fix on OnTouch ignoring -1 NPCs. [Lance]
- * Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl.
- [Lance]
- * Added area NPC detection in clif_parseLoadEndAck. [Lance]
- * Fixed compiler warning in script.c get_mob_data. [Lance]
- * Temperory resolved issues on Juperos until I get the exact description on the behaviour
- in retail servers. [Lance]
-
-2006/03/16
- * Changed NJ_ZENYNAGE according to this weeks patch to deal a random [MasterOfMuppets]
- ammount of damage depending on the skill lvl.
- * @kill_monster/@kill_monster2 won't touch Guardians/Emperium now. [Skotlex]
- * Small change in the random item reading function, may fix @itemdbreload
- messing up random item searches. [Skotlex]
- * Restricted GS_BULLSEYE to only be used on demi-human or brute monster targets [MasterOfMuppets]
-2006/03/15
- * mob_chat_sub fix. Added buildin_pcblockmove. [Lance]
- * BL_PC and BL_MOB control script commands (experimental) [Lance]
- * Made an adjustment to addspiritball() to allow Gunslingers to summon up to 10 spheres [reddozen]
- * Fixed Tarot Card of Fate using time instead of time2 which is the one
- that actually holds the effect duration. [Skotlex]
- * Fixed mob random walk interval being set to up to 6K seconds in some
- instances. [Skotlex]
- * Added mapflag nodrop (prevents droping items to the ground). [Skotlex]
- * Fixed mapflag notrade doing nothing. [Skotlex]
- * Likely fixed Gravitation not hitting except for the last hit. [Skotlex]
- * Removed the hardcoded duration of 30 seconds for sleep. [Skotlex]
- * Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills
- [Skotlex]
- * Removed inall/exall from atcommand.conf since those two do not exist!
- (pointed out by Ancyker) [Skotlex]
- * @me now uses entry 270 in msg_athena as output format. [Skotlex]
- * gm_skill_unconditional setting now also overrides skill_partner_check
- setting. [Skotlex]
- * Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]
- * Added battle config options item_rate_adddrop, item_drop_add_min and
- item_drop_add_max to control drop rate of card-acquired loot bonuses.
- (conf/battle/drops.conf) [Skotlex]
- * Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex]
- * Added more usage of msg_athena on the slave atcommands messages. [Skotlex]
- * Fixed twilight pharmacy dropping 1 item to the ground instead of the qty
- produced. Thanks to k3dt [Skotlex]
- * Fixed Plagiarism not working unless you had some sc active. [Skotlex]
-2006/03/14
- * Fixed a possible crash in Venom Splasher if the countdown is too high.
- [Skotlex]
- * Fixed skill_notok blocking guild skills [Skotlex]
- * Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex]
- * Fixed the average_lv column size specification for levels above 255.
- Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex]
- * Updated @rura/@warp. Now you can use both "@warp mapname x y" and
- "@warp mapname,x,y". [LuzZza]
- * Added at-command @tonpc <NPC_name> (warp to NPC). [LuzZza]
- * Fixed @where at-command. [LuzZza]
- * Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex]
- * Fixed incorrect range check in autospell-when-hit triggers. [Skotlex]
- * Modified Wedding recall skills to behave as in official [Skotlex]
- * Modified Arrow Shower to be a ground-based skill and work as it should on
- officials. However, the unit_id is still unknown. [Skotlex]
- * Fixed skill_additional_effect triggering every time you were being hit
- even if no damage was returned. [Skotlex]
- * Fixed battle_calc_damage_return to make magic damage be returned by 100%,
- and received damage nullified. [Skotlex]
- * Changed a bit status_check_skilluse to check for dead characters, should
- fix all the weird attack/attacked while dead bugs. [Skotlex]
- * Fixed player auto-attack not cancelling when dead. [Skotlex]
-2006/03/13
- * Finished some checks to make sure Land Protector Only blocks BF_MAGIC
- skills. Hammerfall is no longer blocked. [Skotlex]
- * Fixed script command warpparty looking for an attached player even when
- it is not needed. [Skotlex]
- * Shield Reflect is now passed through Devotion as well. [Skotlex]
- - Devoted characters lose the devotion effect when the Crusader is at less
- than 25% Hp. [Skotlex]
- * chrif_scdata_save will not send a save scdata request when the char has
- been already tagged as in the final save. [Skotlex]
- * Some status_change_start cleanups, stuff like blessing should now remove
- stone/curse even if the status does not begins because the character is
- already blessed. [Skotlex]
- * Cleaned SC_SUITON a bit to get rid of that compile warning. [Skotlex]
- * Added function battle_calc_gvg_damage for gvg related damage reductions.
- Fixes Gravitation being reduced as well as Pressure overriding max-castles
- restriction. [Skotlex]
- * Corrected char-server parameters so that the subnet config file is the
- third parameter, not the second (which was conflicting with
- inter_athena.conf's argument), thanks to foobar. [Skotlex]
- * PR_BENEDICTIO now ignores mdef [Skotlex]
- * Fixed chatlog's x/y column capacity in sql-files/logs.sql [Skotlex]
-2006/03/12
- * Updated clone skill copy to consider combo-skills. [Skotlex]
- * no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex]
-2006/03/10
- * Cleaned up the Skillbreaker implementation, HP gaining happens at level 5
- now. [Skotlex]
- * Autospells won't trigger now on maps where said skills are forbidden.
- [Skotlex]
- * Changed div (multi-hit) behaviour. Skills with div above zero will get
- their total damage increased by the number of hits, div less than zero is
- just for "show", total number of hits displayed is abs(div), but damage
- isn't increased by number of hits. [Skotlex]
- * Adjusted several skill damage equations to make up for the above change.
- [Skotlex]
- * Fixed a overflow bug when one of the item_random* files has too many
- random items. [Skotlex]
- * Fixed a variable loopback problem on NPC shop price checking routine. [Lance]
- * Fixed a memory overwrite crash on pc_readdb, thanks to foobar for the
- fix. [Skotlex]
- * Fixed only the first TK stance triggering when you have multiple of them
- active. [Skotlex]
- * Default of skill_attack_enable changed to yes. [Skotlex]
-2006/03/09
- * Fixed the dancer/bard soul-linked skills toggling on/off with each call
- to pc_calc_status. [Skotlex]
- * Fixed a bug in the pc_skillreset function which allowed TK rankers to
- accumulate skill points. [Skotlex]
- * Fixed a major memory leak in status.c causing the last column of job_db1.txt
- never being read. I have no idea how long this has been there, but signs point
- to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89]
- * Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89]
- * Fixed pc_damage_sp not properly substracting SP. [Skotlex]
- * Made Magic Crasher a BF_WEAPON attack. [Skotlex]
- * Made skill_unit_range a per-level setting. meteor and Lov now have their
- unit range for bosses adjusted in the skill_unit_db rather than
- hardcoded. [Skotlex]
- * Added Gunslinger/Ninja Status Change icons. Somebody needs to look into
- them though for not all SCs have a matching SI. [blackhole89]
- * Changed ITEM_NAME_LENGTH to 50. [Skotlex]
- * Fixed stun's duration not getting reduced by vit + luk/3 [Skotlex]
- * Fixed #itemlist not taking into consideration crafted/forged items and
- pet eggs. [Skotlex]
-2006/03/08
- * More work on ninja/gs. Which made me do... [Vicious]
- - Add more weapon type(17~21 for guns) [Vicious]
- - Included MAX_WEAPON_TYPE in status.h and updated the codes
- (Whose idea was it to do static number... esp dual weapon) [Vicious]
- * Fixed a bug that was making the no_spawn_on_player setting useless.
- [Skotlex]
- * Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now
- vit does increases defense against being inflicted from it. [Skotlex]
- * Fixed and tested @whodrops [Skotlex]
- * Updates to Gunslinger skills' DB entries. [blackhole89]
- * Rewrote pc_jobchange to be sane by using the map internal codes instead
- of a mesh of complicated nested comparisons. [Skotlex]
- * pc_authok will now change you to a novice if your class isn't identified
- as a valid one. BACK UP before updating, because.. well, just in case you
- start seeing novices filling up your city. [Skotlex]
- * Mobs will now chase you even if you hit them from outside their range of
- view. [Skotlex]
- * Fixed item disappearing from the floor when you attempted to pick it up
- and there was no room in your inventory. [Skotlex]
- * About half-ish nj/gs skills are semi/fully-done. No effect/status yet though. [Vicious]
- * Added atcommand @whodrops which lists mobs with the top drop-rates for a
- given item. List of stored mobs and their dropchances is also defined by
- MAX_SEARCH on map.h [Skotlex]
- * Modified atcommands @mobinfo and @iteminfo to display multiple matches
- instead of just one. Max number of matches to display is set in map.h
- (MAX_SEARCH) which is currently 5. [Skotlex]
-2006/03/07
- * Base for ninja/gunslinger is mostly done. need to work on skills now. [Vicious]
- - Updated sql-files/ mob_db.sql and item_db.sql to current txt dbs. [Skotlex]
- * @job ninja/gunslinger. No skill tree or anything yet. [Vicious]
- * Gospel won't start taking effect until after 10 secs have passed since
- invocation. [Skotlex]
- * Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target
- self) this skill becomes a target-auto-select skill, which targets your
- current attack target, and won't stop your current attack. The current
- attack is delayed by your aspd (except for a few skills such as the monk
- combo skills which readjust this delay). All Monk combo skills plus Taekwon
- kick skills have been updated to use this. [Skotlex]
- * Added a check that forces self skills (inf = 4) to select yourself as
- target to prevent oddities from crafted packets. [Skotlex]
- * More ground work for Ninja/Gunslinger [Vicious]
- * status_calc_pc now assumes that if your max hp is negative, it has
- overflowed, and as such, it is set to the max_hp setting instead of 1. This
- 'dangerous' assumptio is alright as long as there aren't equipment that can
- send your hp to negative values. [Skotlex]
- - Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris]
- * Added Gunslinger and Ninja into @job. of course, you need latest EXE
- for make this work... and of course no skills yet! [Vicious]
- * Storm Gust now knocks back on a random direction instead of away from the
- storm. [Skotlex]
-2006/03/06
- * Some fixes due to the guild-skill changing location (being moved from
- 500->900 within the code) [Skotlex]
- * Fixed npc_event doing a map-check when the npc is not on any map.
- [Skotlex]
- * Fixed a debug message showing up on skill castend nodamage id when using
- a guild skill. [Skotlex]
- * Fixed #save not working on maps not in the current map server. [Skotlex]
- * Added battle config clear_skills_on_death to decide whether all
- ground-based skills should be removed when you die. Defaults to yes.
- [Skotlex]
-2006/03/05
- * Removed my EXP limit as it did not do what it was supposed to [Codemaster]
- * Fixed remove-trap [Skotlex]
- * Fixed animation of Redemptio [Skotlex]
- * Some reorganization of how the skill check functions behave
- (skill_get_*). Guild skills have been moved to the range 900~915 (instead
- of 500~519 in the code). [Skotlex]
- * Set the default for display_delay_skill_fail to 'no' as it should have been
- for a while (the kRO patch about that was last year, long time ago) [DracoRPG]
- * Fixed easter.txt typo. [Lance]
- * Extended summon command to enable custom timeouts. [Lance]
-
-2006/03/04
- * Fixed a bug in the subnet checking function, login-TXT server. Also
- changed the messages to be a bit more informative. [Skotlex]
-2006/03/03
- * Added function battle_set_walkdelay in charge of updating walkdelays of
- characters based on two criterias: when the delay is induced by damage, if
- the current walk delay isn't over yet, do not update it. If the delay is
- instead caused by a skill, then the current walk delay cannot be decreased,
- only increased. [Skotlex]
- * Added upgrade_svn5455.sql, it converts the manner and karma columns to
- signed. Apply this if your tables have the field as unsigned (which would
- explain mute always disappearing after relogging) [Skotlex]
- * status_change_start now checks on a 0->10000 scale, should fix sc-cards
- with very low rates never triggering (eg: some coma-inducing cards).
- [Skotlex]
- * Cleaned up the active guild skills. They should be usable now by
- non-players as well. [Skotlex]
- * Fixed crash on the NPC whisper system when the message's size was 1.
- [Skotlex]
- * Strip status changes are now removed on logout. [Skotlex]
- * Added a column in skill_cast_db for specifying can't walk delays. It's
- all set to 0 currently, so someone get updating them! [Skotlex]
- * Removed the apply walk-delay entry from skill_cast_nodex as the new walk
- delay column handles this now. [Skotlex]
- * Fixed autoloot dropping the item to the ground even when it was
- autolooted. [Skotlex]
- * Fixed character deletion working on SQL without an email address (Thanks to Valaris) [Zephiris]
- * Added event 8 for mobspawns that should spawn with special ai set. This
- means that now in the mob_spawn files if you use 8 as the last entry, the
- mob will use the special ai, and as such, it will only attack other mobs,
- not players (can obviously be combined with 2 for small mobs and 4 for
- large mobs, eg: 10 for a small mob with special ai set) [Skotlex]
- * Modifed battle_check_target so that mobs with special ai will only target
- by default mobs without said state (this will prevent normal clones from
- fighting among themselves, for example) [Skotlex]
- * Trick dead now ends on logout [Skotlex]
- * Added mapflag nocommand which blocks @/# commands unless your gm level is
- above gm_skill_unconditional's level. [Skotlex]
- * Fixed weapon scripts not being executed unless the weapon was forged.
- [Skotlex]
- * gm_skill_unconditional is now a no/gm-level setting instead of yes/no
- [Skotlex]
-2006/03/02
- * Slaves inherit speed will now only work if the master can move. [Skotlex]
- * Some cleanup and reorganization on the way pet-skill variables are
- handled. [Skotlex]
- * Fixed a typo that disabled all pet support skills from triggering (except
- ground-based ones) [Skotlex]
- * status_check_skilluse cleanup. Some status will only block skills when
- they are first used, not on cast-end (which includes auto-spells and
- ground-skill checks). Now when status_castcancel is 'no', skills WILL
- come off after the cast bar is done. [Skotlex]
- * Gravitation now only affects the caster, should have also fixed the skill
- not doing damage when skill_caster_check is set. [Skotlex]
- * Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h)
- [Skotlex]
- * Individual fame lists sizes can now be specified through the char-server
- (check the fame list configs in char_athena.conf) [Skotlex]
- * Some cleanup on mob_can_reach code to prevent unnecessary path-searching
- [Skotlex]
- * Optimized the path-searching ai for mobs to try target cells around the
- target in order rather than randomly picked cells. [Skotlex]
- * Applied Snufkin's patch to fix compilation on FreeBSD. [Skotlex]
- * Fixed mobs targetting themselves after using a support skill. [Skotlex]
- * Gospel no longer blocks item usage of whoever is in the area of effect,
- only the caster of Gospel can't use healing items now. [Skotlex]
- * Added the long/near attack_def_rate card effects to battle_calc_magic
- (horn card and the like will now work with spells) [Skotlex]
- - Elemental fields should vanish on map-change now. [Skotlex]
- - Land Protector only blocks magical ground skills now. [Skotlex]
- * Fixed item pickup not picking anything unless you were in a party with
- item distribution set [Skotlex]
-2006/03/01
- * Made it so players that are at the max level do not receive EXP.
- This makes it so a player at the max level (ie - 99) cannot join a party
- and feed all of his or her EXP to the other party members [Codemaster]
- * Mapregsql will now fully depend on mmysql_handle. [Lance]
- * Optimized strcharinfo to use switch. [Lance]
- * Some cleanup of the mob skill reading. Added error reporting for unknown
- states/conditions, error reporting now specifies the file and line number.
- [Skotlex]
- * Silence will only block skills when they have begun casting, not when the
- cast bar is done. This also means that auto-spells will likely come-out
- even when silenced. [Skotlex]
- * opt1 status will block skills when they are done casting only if the
- sc_castcancel option is set. [Skotlex]
- * strcharinfo now returns blank instead of crashing the map server when
- there's no player attached. [Skotlex]
- * Added a missing mysql_init call to the mapreg sql handle. [Skotlex]
- * Checked and fixed the script engine barking when you try to have a label
- with the same name as a const.txt defined parameter. [Skotlex]
- * Turn Undead and Offensive Resurrection should now work on undead players.
- [Skotlex]
- * Fixed the range checking of Repair weapon [Skotlex]
- * Rude attacked is now also triggered when you hit a target that can't move
- out of their melee attack range. [Skotlex]
- * Mob ai will attempt to do a long-range attacked condition skill before
- unlocking a target when it is attacked and said target is out of melee
- range of a non-walking mob. [Skotlex]
- * Corrected mobskill event to set the target_id before triggering. This
- should fix shortrange/longrange attacked mob skill conditions. [Skotlex]
- * Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in
- battle_calc_damage. It is also triggered on skill_castend_nodamage_id.
- [Skotlex]
- * Added party_share_loot for handling party-share loot. it should now work
- with autoloot as well. [Skotlex]
- * Fixed skill_break_rate breaking stuff even if the rate is 0. [Skotlex]
- * pc_stopwalking will not send a fixpos packet if you are sitting. [Skotlex]
- * mob_can_reach rude-attacked condition now uses the mob's field of view.
- [Skotlex]
- * SC_NOCHAT is automatically started on pc_authok if manner is negative.
- [Skotlex]
- * Map server now refuses to start if you try to define a label with the
- same name as some const.txt defined character parameter. [Skotlex]
- * Corrected a few Compiling Warnings [Codemaster]
- * Added the ability to select GM loading via Login (default) or Char [Codemaster]
- * Added script command 'setbattleflag'. [Lance]
-2006/02/28
- * Rewrote LAN support code. Changed configuration file name
- lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza]
- * Added script command 'equip' to equip items. [Lance]
- * Fixed dependancies in map-server compiling (VC7.1). [Lance]
- * Added autoequip flag check for pc_takeitem. If it impacts on perfomance, please remove it. [Lance]
-2006/02/24
- * Prevented guild/party recall to work on GMs of greater level than
- yourself. [Skotlex]
- * Prevent muting players with higher GM level than yourself. [Skotlex]
- * Fixed Lady Tanee's spawns. [Skotlex]
-2006/02/23
- * Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex]
- * NPC break equipment stuff now has a 1.5% per skilllv success rate.
- - This is a custom value as 20%-lv10 seems too high and 10%-lv10 seems too
- low. [Skotlex]
- * pc_setpos won't random warp players if placed on top of Moonlight Petals
- [Skotlex]
- * Removed the check in clif.c for npc_shopid as the client never sends a
- packet when the trade is cancelled... [Skotlex]
- * Player-summoned mobs won't level up now. [Skotlex]
- * Fixed Super Novice explosion spirits triggering no matter what you said
- on the third line. It now triggers on the fourth line.... [Skotlex]
- * Fixed GTB blocking targetted spells when gtb_pvp_only was set. [Skotlex]
- * Merged the code of Ankle snare and Spider web. It no longer moves target
- if sc failed. [Skotlex]
- * Players should stop walking as soon as they start vending or get into a
- chat. [Skotlex]
- * Added mob skill conditions myhpinrate and friendhpinrate. [Skotlex]
- * Added monster_ai condition 16 (enable `friend` targetted skills to heal
- oneself) [Skotlex]
- * Fixed the shop id not clearing when buying/selling (which made you get
- stuck afterwards). [Skotlex]
- * Modified the way autospells stack to mimic official servers. Cards of the
- same ID cannot stack, but different cards with the same skill can each
- trigger indepedently of each other. [Skotlex]
- * Added battle_config autospell_stacking to enable stacking of cards of
- same ID. (see battle/item.conf) [Skotlex]
- * Moved card-specific battle options to items.conf [Skotlex]
- * Autospells triggered when hit will check the range to the target.
- [Skotlex]
- * Some cleaning up of status_calc_pc [Skotlex]
- * In status_change_start capped the passed success chance to 100% [Skotlex]
-2006/02/22
- * Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex]
- * Changed the way equipment breaking works. Function pc_break_equip was
- removed and now skill_break_equip is used. Basicly, it's the same as
- before, except that when you 'break' a piece of equipment of a
- non-player, the corresponding strip(weapon/armor/shield/helm) status
- effect is induced (duration: strip skill lv 1) [Skotlex]
- * Cleaned up the Dev folder. [Skotlex]
- - Take note of the file todo-for-stable, which holds all modifications in
- trunk that have not yet made it into stable. Be sure to update the file
- as needed.
- * Updated the path searching code with jA's current implementation.
- [Skotlex]
- - There is a slight chance the CELL_NOSTACK mod broke, someone test that.
-2006/02/21
- * Fixed the range-check of targetted skills (was evaluating the range as 0
- always) [Skotlex]
- * Now you should receive the party/guild mini-dots on map-load without the
- need of waiting for others to "move" for you to receive the update (fixes
- dead characters never showing up on the map) [Skotlex]
- * Fix to prevent using main chat when it disabled in atcommand_athena. [LuzZza]
- - Fixed message codes in duel functions.
- - Small fix in log_refine, incorrect compare expression.
- * Some cleaning of the warp portal code so that when it is "pre-casted" it
- doesn't mess up with other casted skills. [Skotlex]
- * Some fixing on the weapon-refine code. [Skotlex]
- * Cleaned up some npc_event error reporting. [Skotlex]
- * Some cleanup of the castend routines to not clear the skill variables if
- for some reason the casted skill triggers another skill. [Skotlex]
- * Vending is now cancelled on a pc_setpos [Skotlex]
- * Pressure again ignores Basilica. [Skotlex]
- * Fixed attacker's sc being nulled when the target's sc is empty (fixes
- most status changes not taking effect during battle) [Skotlex]
- * Slaves now do a battle_check_target to check if the new target is an
- enemy when acquired through the master's skilltarget. [Skotlex]
- * Fixed SC_SKE halving de2 twice. [Skotlex]
-2006/02/20
- * The Super Novice Explosion Spirits skill will now trigger when the last
- sentence is said (not after the next sentence as it was currently) [Skotlex]
- * Now the default delay of amotion is applied only for BF_WEAPON, non
- NK_NO_DAMAGE skills (so stuff like Summon Spirit Sphere get the default
- skill delay rather than ASPD) [Skotlex]
- * Made the Char-SQL server send the GM listing when the map server
- connects. [Skotlex]
- * Play-dead and Basilica now block Gospel [Skotlex]
- * Map SQL server will no longer ignore the gm-list packets received from
- char. [Skotlex]
- * Login-SQL server will not free the current GM listing if the SQL reading
- of it failed (prevents GM lists being lost on SQL connection problems)
- [Skotlex]
- * Login-SQL will now read for the GM list ALL accounts with level above 0,
- not just those with level above min_gm_level (just like the TXT server
- does) [Skotlex]
- * SC_NOCHAT is not dispelled on death now. [Skotlex]
- * Cleaned up the global message function, Super Novice Explosion Spirits
- will not trigger on maps where said skill can't be used. [Skotlex]
- * Close confine won't get the bonus range on cast as other skills do due to
- exploits. [Skotlex]
- * Fixed a bug in setnpctimer. [Skotlex]
- * Menu-based skills now use their own variables separetly from the normal
- skill variables. This should enable them to work even when you keep doing
- other stuff between the menu invocation and selection. Also gives a better
- control over packet-based exploits. Affected skill/script-commands are:
- [Skotlex]
- - Arrow Crafting
- - Warp Portal / Teleport
- - Item producing
- - Identify
- - Repair weapon
- - Pet egg selection
- - Hindsight
- - Weapon refine.
- - Feel of the Stars, Moon and Stars.
- * Corrected the implementation of Gangster's Paradise to work as it should.
- [Skotlex]
- * Fixed Close-confine not properly ending on a knockback (that includes
- backsliding) [Skotlex]
- * Changed MAX_RANDITEM from 2000 to 10000 to fit new databases [Komurka]
- * Fixed Taekwon stances not triggering. [Skotlex]
- * Added atcommand @exp [Skotlex]
- * Added error reporting when add_timer_interval receives a negative/0
- interval value. [Skotlex]
- * Fixed a possible infinite recursion bug with splash self skills. [Skotlex]
- * Modified the way firewall_hits_on_undead works, to loop and invoke
- multiple skill_attacks based on the value. Now it behaves a lot closer to
- how Aegis Firewall does (except a good default value for this config switch
- is missing) [Skotlex]
- * Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka]
- - increased MAX_MOBSKILL 32 -> 40
-
-2006/02/19
- * Some fixes to the last item usage tick. Items should be working fine now.
- [Skotlex]
- * Fixed parsing of @kamic/@kamib to check for case. [Skotlex]
- * Now you can hide from Pressure. [Skotlex]
- * Weapon endowing will work on targets already endowed with the same
- element. [Skotlex]
- * Now reseff cards will take effect even if the status change is passed
- with &8 flag. In short, now reseff are ALWAYS applied to the status change
- defense. [Skotlex]
- * Removed a missing break that was making AM_TWILIGHT2/3 always fail.
- [Skotlex]
-2006/02/18
- * Removed the SP_<stat> cases from status_get_sc_def as they were colliding
- with other status changes. [Skotlex]
- * Implemented SG_MIRACLE (Miracle of the Sun, Moon and Stars) [Komurka]
- - duration is stored in battle_config.sg_miracle_skill_duration (currently
- it's set to 10 minutes)
- - ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set
- to 0.01% chance per character move)
- - this skill enables you usage of all Warmth skills, Comfort skills, and also
- all mobs will be target of the Stars regardless of the day and map
- - you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
- * Added upgrade file upgrade_svn5322.sql because apparently not everyone
- has the guild table with autoincremental guild_id defined. [Skotlex]
- - If you can't create guilds, chances are you need to apply this ugprade.
- * Fixed a missing break that was making Heal, Resurrection and some others
- become attack skills [Skotlex]
- * Some CELL_NOSTACK Mod updates: [Skotlex]
- - Made the free-cell lookup more extensive.
- - Allowed pc_setpos to place players on top of cells that are stacked
- - Fixed a logic bug in the mob-walk code that was making them get stuck and
- not move (triggered quite often when the cell no stack mod is enabled)
-2006/02/17
- * Cleaned up irc.c, may it compile now on Windows? [Skotlex]
- * Updated the VC project files by Joshuaali. [Skotlex]
- * Fixed possible crash on pet egg select. [Skotlex]
- * Massive update on the way splash/area (non-ground) skills work. [Skotlex]
- - the new column 'splash' in skill_db is now used to determine the area of
- effect of all related skills (eg: splash range of fireball, area of effect
- of angelus, the splash damage area of mines, etc)
- - nk definition update. &1 is no damage skills, &2 is for splash skills. A
- skill can be tagged 3 to indicate it is both. This is used to indicate the
- type of handling the skill should use, but it also helps as all splash
- skills get an extra check to prevent them from hitting 'unhittable'
- characters (ie: hidden) while all skills not tagged as non-damage can
- trigger auto-spells.
- - All self skills are automatically executed as no-damage skills and get
- re-routed as damage skills when the source and target do not coincide (this
- handles all combo skills)
- - Some skills may have screwed up (I fixed/moved all which I could find
- needed updating). As usual, report any issues.
- * Added an upgrade_svn file that should fix the party table by making the
- party_id auto-incremental. Apply this or new parties will always fail!
- [Skotlex]
- * Changed around the included files in irc.c to see if it compiles under
- Win32 native. [Skotlex]
- * Char-SQL server updates: [Skotlex]
- - Removed the unnecessary party/guild check on each char-save.
- - Removed the 'quick loaded char' messages.
- - Some code cleanup.
- - Fixed one or two memory leaks.
- * Applied the suggested fixes by Joshuaali to fix the compiling of the sql
- map server on Win32 systems. [Skotlex]
- - note that irc.c is still uncompilable, but the rest "should be fine" now.
- * Fixed the memory leak on opt_2str as pointed out by End of Exam [Skotlex]
- * Fixed a few char SQL memory leaks as pointed out by End of Exam [Skotlex]
-2006/02/16
- * Fixed a crash in AL_TELEPORT. [Skotlex]
- * Now you can't close-confine and already confined mob. [Skotlex]
- * mysql/my_global.h now includes winnt.h under Windows systems... [Skotlex]
- * Some code cleanup of status.c [Skotlex]
- * Removed the check that prevented mobs from walking into a basilica. [Skotlex]
- * Added a new column in the skill_db to specify the
- splash-range/area-of-effect of skills. (Work in progress) [Skotlex]
- * Autocasted AL_TELEPORT should now automatically pick menu entry rather
- than showing the box up. [Skotlex]
- * The battle config options sp_rate and hp_rate are now applied
- independently of the same type of bonuses from cards. [Skotlex]
- * In CELL_NOSTACK mode, mob_canreach will now ignore other players when
- checking if there's a path to the player. [Skotlex]
- * Added RG_RAID to the list of skills that need a status_checkskilluse on
- skill_attack. [Skotlex]
- * Added the mapflag check monster_noteleport to AL_TELEPORT. [Skotlex]
- * Fixed the sc_def rate not being reduced in status_change_start. [Skotlex]
- * Changed the include in irc.c from strings.h to string.h, which fixes a
- bunch of compilation warnings here... [Skotlex]
- * Updated the SQL login/char servers to let the mysql server grant the new
- IDs for accounts/chars/pets/parties/guilds instead of them being handled by
- the server. [Skotlex]
- * Some cleaning of the pc item use functions. [Skotlex]
- * Gospel shouldn't block enemies in certain situations from using items
- now. [Skotlex]
-2006/02/15
- * Fixed crash in chrif_load_scdata warning message. [Skotlex]
- * Fixed pets displaying "strangely" when they did not have their pet armor.
- [Skotlex]
- * Added battle config option pk_level_range for specifying valid level
- ranges to engage in PK (battle/misc.conf) [Skotlex]
- * Added battle config allow_es_magic_player to enable SL_S* skills to work
- on non-mobs. (battle/skill.conf) [Skotlex]
- * Fixed the char servers to store correctly exp as uints. They are also
- capped to LONG_MAX before being sent to the client. [Skotlex]
- * TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges
- everything. [Skotlex]
- * The autospell loop now cancels after one successful cast. This means if
- you have 10 autospells with 100% casting rate, only one will come off with
- each hit instead of all of them. [Skotlex]
- * Warm skill update: [Skotlex]
- - they are type BF_WEAPON, so that they may trigger effect/spell cards.
- - Changed their element to -1 to carry on weapon's element.
- - Against player it only damages 60SP per "hit"
- - Against non-players it is a knockback skill as it was before.
- - Hit frequency increased to once every 100ms.
- * TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode
- it dodges everything (provide better information if this is not how it
- should behave as the current info given is conflicting itself >.<)
- [Skotlex]
- * Cleaned up and expanded the sc_def_rate battle config. The new battle
- flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
- [Skotlex]
- * Modified Marionette Control so that the max bonus stats you get is capped
- to your server's defined max stats instead of 99. [Skotlex]
- * Mobs are no longer affected by the vs_traps_bctall switch. [Skotlex]
- * Added function pc_damage_sp to damage the SP of players, updated code as
- necessary. [Skotlex]
- * Fixed @lvup command adding levels instead of substracting when you
- specify a negative quantity. [Skotlex]
-2006/02/14
- * pc_setinventorydata won't use itemdb_search on empty inventory slots (id
- = 0) [Skotlex]
- * Fixed the icon from Provoke being gone. [Skotlex]
- * Fixed skill_timerskill (most notable skill broken: water ball doing 1
- hit) [Skotlex]
- * Removed the declaration of puchar and pchar from my_global.h which was
- preventing compiles on native win NT systems. Drawback is now Win9X systems
- will fail to compile instead... [Skotlex]
- * Hiding cancels Close Confine now. [Skotlex]
- * ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk
- check if the skill is ground targetted. [Skotlex]
- * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
- * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
- * Allowed Endow skills to go through status_isinmune characters. [Skotlex]
- * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
- * Modified the way Status changes are linked to skills for an easier to
- read implementation (see status_initChangeTables). [Skotlex]
-2006/02/13
- * Added battle config sc_def_rate which adjusts natural defense of
- characters against status changes (see conf/battle/battle.conf). [Skotlex]
- * Pet eggs will now not be deleted from the inventory until they arrive
- from the char-server. [Skotlex]
- * pc_readdb will now print if any classes are missing their exp tables.
- Only exception are JOB_WEDDING and JOB_XMAS. [Skotlex]
- * Made the NPC_BREAK* skills attack skills again, their chance of equipment
- breaking code was moved to skill_additional_effect. [Skotlex]
- * Now when the exp table does not has enough data to reach the max level
- specified, the max level will not be reduced to enable leveling through
- quests/scripts/gm-commands/etc. [Skotlex]
- * Made Land Protector Block Hammerfall. [Skotlex]
- * Updated item_db code to stop creating items for every non-existant ID
- used. Instead it will complain, and use a dummy item that has the view ID
- of an apple, and it's type 3 (etc item). [Skotlex]
- * Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC
- attack. [Skotlex]
- * Added pc_resetskill when lowering job level and there's not enough
- skill points to substract. [Skotlex]
- * Fixed SG_FUSION costing SP to deactivate. [Skotlex]
- * Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
- [Skotlex]
- * Enabled use of TF_HIDING while Cloaked. [Skotlex]
- * pc_resetstate won't remove wedding skills now [Skotlex]
- * NPC_POWERUP now gives +40% atk per level. [Skotlex]
- * Water elementals can be frozen again. [Skotlex]
- * Fixed the sc_def equation in status_change_start. [Skotlex]
- * Fixed an extra semi-colon that broke win32 compiles. [Skotlex]
- * Some rewriting of bounds checks in @baselvup, @joblvup and the #
- equivalents to prevent signed/unsigned comparisons. [Skotlex]
- * Now slaves give exp/loot (exception: player slaves still stick to the old
- rules of no exp/loot) [Skotlex]
-2006/02/12
- * Some path cleanups meant to get the CELL_NOSTACK mod working better with
- path searching and the like. [Skotlex]
- * Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex]
- * Fixed SC_DANCING for non players (was making dances only last 1 second
- for them) [Skotlex]
- * Modified map_moveblock to handle updating dance's position as well as
- ending close confine status effects. [Skotlex]
-2006/02/10
- * Fixed Sonic Blow's damage for lvl 1~9 [Vicious]
- * The status window will now show the total power of both weapons instead
- of just the right-hand weapon for dual wielders. [Skotlex]
- * Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris]
- * Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex]
- * Pet Lures won't be consumed now when used on a non-mob. [Skotlex]
- * Fixed map_searchrandcell function. [Skotlex]
- * Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex]
- * Modified the drop item routines to perform stacking checks only for
- player attempted item drops, therefore, mob drops will stack up to
- infinity. [Skotlex]
- * NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
-2006/02/09
- * Fixed "set baselevel, X" sending one to a different level than the one
- requested. [Skotlex]
- * Added range checking to mob skill loading of permillage and delay to
- prevent overflows. [Skotlex]
- * Fixed pc_gainexp not working for next level exp requirements above
- INT_MAX. [Skotlex]
- * Fixed the display of @showexp not working right for exp values above
- INT_MAX. [Skotlex]
- * Removed the conf sql code for now. Maybe will continue later with that project.
- Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
- Added a return line \n to the beginning of the title screen. [Valaris]
- * Added function mob_respawn which makes a mob respawn on spot 3 seconds
- after defeat if SC_KAIZEL is active. [Skotlex]
- * Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex]
- * Added setting max_exp_gain_rate which caps how much exp you can get from
- a single kill. See battle/exp.txt for details. [Skotlex]
- * pc_readdb will now cap experience required per level to UINT_MAX, it will
- warn if the exp table has exp values above said limit. [Skotlex]
- * Changed the default of skill_delay_attack_enable to no. [Skotlex]
- * Code rewrites in mob_damage and party_exp_even_share for correctly
- handling overflow issues. Now uses UINT_MAX for range comparisons, as it
- should be. [Skotlex]
- * Also modified the mob_db reading to use UINT_MAX for exp limits, changed
- their exp/job exp fields to unsigned int as well. [Skotlex]
- * Modified multi_level_up behaviour to work as specified by Kyoki. That is,
- on a level up, the max carry-over exp is the exp needed for the previous
- level -1. [Skotlex]
- * Modified the skill attack display of Meteor Assault and the Warm Skills
- (I think the caster should no longer do fancy animations now on each hit)
- [Skotlex]
- * Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
- * SQL compile fix [Komurka]
-
-2006/02/08
- * Added battle config option skill_caster_check, which does a
- status_checkskilluse on all skill attacks. When enabled (default on) the
- caster of the skill is checked on all skill_attacks, which means that
- ground spells will make no effect if the caster is unable to fight
- (stunned, frozen, etc) [Skotlex]
- * Added battle config option status_cast_cancel. When enabled (default off)
- some status changes (freeze, stone, etc) will cancel your cast. [Skotlex]
- * Fixed the death exp penalty underflow bug. [Skotlex]
- * Rewrote/organized status_change_start, it now receives the base rate for
- the effect. It handles reducing this rate/duration through natural
- resistances and whatever else should reduce it. [Skotlex]
- * Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex]
- - Also modified exp2.txt to use the normal max levels by default.
-2006/02/07
- * Modified battle_check_distance, mobs should no longer find a diagonal
- spot on which they lock onto their target, yet fail to attack from. [Skotlex]
- * Removed the max level configs from battle/exp.txt [Skotlex]
- * Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for
- enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per
- skilllv. [Skotlex]
- * Fixed char server changing the save/last point to new grounds in certain
- situations. [Skotlex]
- * Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex]
-2006/02/06
- * Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex]
- - It uses a inverse exponential growth rate to mimic the official exp rate
- increase as close as possible.
- - It overrides the exp level of the last 5~10 official exp values for a
- smoother curve.
- - It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd
- Job is close to the unsigned int limit without going above it (limit is
- 4294967295 in my system. It goes up to 42k Million on Advanced
- Base lv1000, I think)
- * Fixed startnpctimer starting multiple timers instead of failing when the
- npc timer is already running. [Skotlex]
- * Venom Splasher update: [Skotlex]
- - always hits (but splash damage targets can still avoid it)
- - Being hit does not cancels it,
- - works at 75% or less of target's HP
- - being hit normally while under the count has a chance of causing poison.
- - Damage is +400% + 50*lv%
- * Using autoloot with no arguments now toggles it between @autoloot 0 and
- @autoloot 100% [Skotlex]
- * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex]
- * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex]
- * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex]
- * Altered slave behaviour. No more random walking, will stay within 2 cells
- of their master. [Skotlex]
- * Reverted the Summon Slave behaviour to not adjust level based on number
- of current slaves. [Skotlex]
- * Coma no longer sends SP to 1. [Skotlex]
- * Updated Meteor so that when level 11 or more is casted, the area over
- which meteors fall is tripled. [Skotlex]
- * Dark elemental characters are now inmune to Curse. [Skotlex]
- * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
- * Changed the map zone reading from using pow to a bit shift. [Skotlex]
- * Experience has now been changed to unsigned int, and is read as such from
- the dbs. [Skotlex]
- * Increased HT_DETECTING seek range to 7x7 [Skotlex]
-2006/02/05
- * Added some of eAIRC bot code, written by me and LittleWolf.
- It is disabled and has no configuration options yet, as it is not finished. [Valaris]
- * Fixed and documented script command "callshop". [Skotlex]
- * Updated sq;-files/mob_db.sql with current mob_db. [Skotlex]
- * Updated sql-files/item_db.sql with current item_db. [Skotlex]
-2006/02/04
- * Skotlex's Falcon Assault fix. [Vicious]
-2006/02/03
- * Fixed the debug script messages specifying the wrong mapname for NPCs.
- [Skotlex]
- * Now you can't hide from earth elemental attacks (status_check_skilluse).
- [Skotlex]
- * Grand Cross/Grand Darkness can no longer get the ignore defense -armor
- piercing bonuses from cards. [Skotlex]
- * Loki's weil is now ignored by bosses. [Skotlex]
- * Land Protector and Gantantein should now ignore traps. [Skotlex]
- * Fixed Shinobi card so that it fails when you aren't next to a wall.
- [Skotlex]
- * After a guild master change, the new guild master has his guild skills
- blocked for 5 minutes to prevent abuse. [Skotlex]
- * Fixed txt-converter compilation errors [Komurka]
-
-2006/02/02
- * Fixed crash in status_change_timer. For some reason the block type switch was removed. [Valaris]
- * Crash fix in npc.c npc_timerevent.
- was: struct timer_event_data *ted = (struct timer_event_data*)ted;
- changed: struct timer_event_data *ted = (struct timer_event_data*)data;
- Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
- please fix it. I just know what was there was definitely not correct. [Valaris]
- * Improved the NPC timer system to enable multiple timers going on at a
- time with different players attached to each. Now npc event timers are of
- two types: attached or global. The global timers don't have a player
- attached and can be started/halted by anyone. The character timers have a
- player attached, and they can only be stopped by a script that has the same
- player attached. [Skotlex]
- - Now player attached scripts will auto-abort when the atteched player
- quits the map server.
- - Of course, this requires some major testing as it's prone to have bugs...
- * Applied the Entry Reusage System to the battle delay damage timers.
- [Skotlex]
- * Fixed the map server complain when using the default user/password
- showing up if you set the new user/pass on the import file. [Skotlex]
-2006/02/01
- * Fixed compile errors and warning in chrif.c and charsave.c. [Valaris]
- * Map and char server now will complain if they are run using the default
- user/password set. [Skotlex]
- * Trick Dead makes you stop walking now. [Skotlex]
- * Soul Burn is not affected by Lex Aeterna, not affected by target's cards
- neither. [Skotlex]
- * Freeze and Stone take preference over Benedictio. [Skotlex]
- * Sleep/Stun/Petrify/Freeze block each other out. [Skotlex]
- * Fixed areamonster when the passed class is negative. [Skotlex]
- * Removed the clear screen when launching the server. [Skotlex]
- * Integrated the status change variables into a single structure for easier
- management. [Skotlex]
- * Break fall should no longer trigger when inflicted by freeze/stone/etc
- [Skotlex]
- * Fixed an overflow in grfio causing read problems in Win32 builds [celest]
- * Changed resnametable loading behaviour - grfio will load from data directory
- first, and then from the highest priority grf only if that fails [celest]
- * Increased grfio filelist limit to 1048576 to avoid problems when loading
- too many large grfs [celest]
-2006/01/31
- * Fixed skill_check_cloak to use the current skill level of the cloaking
- skill and not pc_checkskill() to know if a cloaker away from a wall should
- be uncloaked. [Skotlex]
- * Likely fixed opening guild storage. [Skotlex]
- * Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla]
- * Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the
- comments for cant_drop_max and min. [Kayla]
- * Disabled pet skills by default. To my knowledge they are only enabled on
- cRO, not iRO nor kRO. [Kayla]
- * PF_SOULBURN no longer ignores mdef. [Skotlex]
- * HW_GRAVITATION should now invoke auto spells. [Skotlex]
- * Cleaned up damage return code. Reflect Shield and the like now should
- also trigger autospells from normal attacks (previously it was only worked
- on skill attack returned damage) [Skotlex]
- * Cleaned up Summon Slave mob skill to only summon number of missing mobs
- to complete the skill level (that is, SS level 5 will always bring the
- total count of slaves to 5, never above). [Skotlex]
- * Fixed being able to Encore skills you no longer have in your tree.
- [Skotlex]
- * Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
- [Skotlex]
- * Added VIT reduces duration of confusion. [Skotlex]
- * Added "onspawn" mob skill condition. [Skotlex]
- * Changed the exp table format. The new format allows specifying exp tables
- for any particular class. Thanks to Playstester for converting the official
- exp table to the new format. [Skotlex]
- - UNTESTED: Report any problems asap.
-2006/01/30
- * Autoloot now uses the item's base drop chance rather than final drop rate
- to determine if it should autoloot the item or not. [Skotlex]
- * Fixed super novices getting +10 to all stats temporarily when their death
- count isn't zero. [Skotlex]
- * Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex]
- * Cleaned up skill_repairweapon to prevent crashes when the target
- vanishes/changes/whatever before the weapon to repair has been selected.
- [Skotlex]
- * Parsing the Storage/Guild Storage from the char server will now fail if the
- storage has been modified and not saved yet. [Skotlex]
- * Being hit now cancels confuse. [Skotlex]
- * Added back the bleeding icon. [Skotlex]
- * Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5
- [Skotlex]
- * Added 'restricted' mapflag, based on lordalfa patch [Komurka]
- - you can set restriction zone on map (see mapflag/restricted.txt)
- - you can turn off item usage on certain restricted map in item_noequip.txt
- - you can turn off skill usage on certain restricted map in skill_nocast_db.txt
- * Moved MVP log code so it can log all MVP, not only when player gets MVP item,
- thanks to Hatred_ [Komurka]
- * One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
- * Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
- * Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
- - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
- * Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
- defined in item_noequip.txt [Komurka]
-
-2006/01/29
- * Added support for more account states like "Unavailable due to hacking/bug
- investigation" etc, thanks to NeoSaro [DracoRPG]
-2006/01/28
- * Added the night mapflag to the new maps. Removed some indor maps. [Poki#3]
- * Added DISGUISE MobID; UNDISGUISE; script commands [Lupus]
- - Made them for Eastern Year of the Fire Dog Event.(to be uploaded today)
-2006/01/27
- * Added support for mob_avail.txt replacement for NPC classes. [Skotlex]
- * Added "sense_type" config to conf/battle/skill.conf to select which defense
- is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex]
- * Modified traps so that once they trigger they set themselves as "Into the
- Abyss" casted traps, so that if you remove them, you won't earn the item.
- [Skotlex]
- * Fixed Basilica (small bug introduced yesterday) [Skotlex]
- * Hopefully cleaned out the warnings when compiling the char-SQL server.
- [Skotlex]
- * Updated the makefile for the plugins to take into account the ers.o file.
- [Skotlex]
-2006/01/26
- * Updated VC project files, thanks to D-Kalck. [Skotlex]
- * Rare drop announces will now be done based on the mvp_sd (character who
- did most damage) instead of sd (character that delivered final blow)
- [Skotlex]
- * Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp
- [Skotlex]
- * Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef
- + mdef2. [Skotlex]
- * Fixed Super Novices losing their skill tree (showing up just basic skill)
- under certain circumstances. [Skotlex]
- * Cleanup and optimization of the movement routines. [Skotlex]
- * Added experimental feature "Cell Stack Limit". When enabled (see
- src/map/map.h) it should limit the amount of characters that can be placed
- on the same cell. That's assuming it works (experimental and untested as of
- yet) [Skotlex]
- * Hopefully fixed Benedicto checking on the west/east tiles instead of the
- left/right tiles of the caster. [Skotlex]
- * Fixed mobs being unable to move on tick loopback (which happens every ~51
- days) [Skotlex]
-2006/01/25
- * Reverted last change, when you log again it still shows the fake
- icon. [Foruken]
- * Temporary fix to fake mute status when using pk_mode and
- !muting_player [Foruken]
- * Probably fixed the max base/job battle config options actually enabling
- characters to reach one more level than the max specified. [Skotlex]
- * Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex]
- * Now poisoned monsters will show HP updates as their health goes down
- (let's see if this finally convinces people that poison works u.u)
- [Skotlex]
- * Splitted up battle_athena.conf into multiple configuration files.
- battle_athena.conf only contains import lines now, and all the
- configuration options are located in conf/battle/* [Skotlex]
- * Updated the db version with the new one by FlavioJS [Skotlex]
- * Improved the error reporting when failing to load a mob skill due to
- insufficient fields. [Skotlex]
- * Changed map_getallusers to use the db interface getall (hope it doesn't
- breaks horribly) [Skotlex]
- * Added an attack delay to TK kicks to prevent the top10 rankers from
- attacking normally during the skill animation. [Skotlex]
- * Updated script.c to display the file not found error using braces as
- delimiters to help when npc filenames include spaces and the respective file
- is not found due to them) [Skotlex]
- * Changed TK_RUN to a misc attack type which should enable you to halt the
- skill quickly after starting it. Updated SC_SPURT to be triggered when you
- stop running if you stopped running one sec or less after you started.
- Corrected the icon of SPURT to be that yellow Running Man. The previous
- footsteps effect was assigned to CHASEWALK. [Skotlex]
- * fixed battle config item_auto_get setting autoloot to just 0.01% drops
- rather than 100%. [Skotlex]
- * Added Sharp Shooting check to skill_attack to prevent hitting hidden
- characters. [Skotlex]
-2006/01/24
- * Some cleaning up of battle_calc_damage, Assumptio should now also reduce
- damage of all types of attack, not just weapon-based ones. [Skotlex]
- * Incremented SL_MONK combo SP cost reduction to 25% [Skotlex]
- * Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex]
- * Updated the script engine to report the src of an error when there's a
- problem with one of the script functions. For example, if there's a "player
- not attached error", it will also print which NPC caused it. [Skotlex]
- * Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions.
- This is good for clearing out packets of one byte. [Valaris]
- * Fixed noteleport mapflag affecting Warp Portal. [Skotlex]
- * Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex]
- * @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex]
-2006/01/23
- * Added battle config "no_spawn_on_player", see battle_athena.conf for
- details. [Skotlex]
- * Fixed bows doing less damage on criticals when having high dex. [Skotlex]
- * Moved the enemy_critical adjustment to status_get_critical. [Skotlex]
- * Fixed @chardisguise to use the same id checks as @disguise. [Skotlex]
- * Fixed SightBlaster 'hitting' dead characters. [Skotlex]
- * Basilica check in status_checkskilluse expanded to help mobs release
- their target as soon as they walk into a basilica. [Skotlex]
- * When a player stops walking their to_x and to_y is updated to their
- present position. This MAY fix warp portal not warping players that were
- already there waiting to be warped. [Skotlex]
-2006/01/22
- * typo fixes (fell -> feel) [Komurka]
- - mob_db_mode_list.txt updated
- - removed some unneeded comments (//komurka)
- * Some changes of @main. Now you can send main-chat messages by sending whisper
- to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza]
-2006/01/21
- * Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka]
- * SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka]
- -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them
- write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~)
-2006/01/20
- * Fixed the login-TXT login Log. [Skotlex]
- * Small update to sql-files/item_db.sql to fix speed potions (a complete
- update will be done when possible...) [Skotlex]
- * Fixed clone script command's duration being in ms rather than seconds.
- [Skotlex]
- * Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of
- a flat 2 secs (same reduction that Monk combos get) [Skotlex]
- * Cleaned up code of SG_HATE, may fix the skill seemingly not working.
- [Skotlex]
- * Likely fixed Even-Share parties not breaking up when a character with
- too high/low level rejoins in char-TXT servers. [Skotlex]
-2006/01/19
- * Added config option atc_slave_clone_limit to limit the amount of
- @slaveclone's a player can have. [Skotlex]
- * The clone commands now fail when used on someone of higher GM level than
- the caster. [Skotlex]
- * Increased the size of the clif_disp_onlyself packet by one to see if it
- fixes the mysterious cropping of the last character in the message.
- [Skotlex]
- * Now when use_statpoint_table is set to yes, it will be used to determine
- the stat points you earn on level up. [Skotlex]
- * Small fixes as pointed out by FlavioJs in the login TXT server to prevent
- crashes in Win32 compiles. [Skotlex]
- * Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus.
- [Skotlex]
- * Fixed players being able to send custom crafted mute requests that would
- go through regardless of their gm level and mute others. [Skotlex]
- * Updated mapflags [Lupus]
- * Modified the client_connect function in socket.c to allow different parse_functions to be called
- based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's
- func_parse member to whatever parse function to be used. If this value is not manually set
- it will just use the default_func_parse function. This only affects server listening sockets
- in which the func_parse member isn't even used. [Valaris]
- * gvg_traps_target_all now also affects traps in pvp maps. [Skotlex]
- * All reflected damage has now a chance to auto-cast spells. [Skotlex]
- * Fixed Casting ground spells from within basilica. [Skotlex]
-
-2006/01/17
- * Updated the map server code to use some of the new db functions. [Skotlex]
- * Fixed ground skills checking the wrong target-type on movement, hence
- making them mostly useless (this is what the Warp Portal report was about)
- [Skotlex]
- * Some code updates to implement the new db interface. [Skotlex]
- - SQL compilation not tested, so if it breaks someone report to fix it :X
- * Added @clouds2 and clouds2 mapflag using effect 516. [Valaris]
- * Fixed some weather effects not working or not functioning correctly. [Valaris]
- * Cleanups and organization to maps_athena.txt and map_index.txt, thanks to
- Poki for the cleanup work. [Skotlex]
- * Some cleanup of the SG_FEEL code [Skotlex]
- * Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode.
- Defaulted VC7.1 SLN to debug mode. [Lance]
- * Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance]
-
-2006/01/16
- * Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex]
- * Imported Freya's autoloot system which enables one to specify the maximum
- drop-rate to loot. [Skotlex]
- * Refix of the mapreg SQL saving fix of a while ago... [Skotlex]
- * Playtester custom eamobs spawn updates: coal Mines, umbala fields, and
- minor changes to Sphinx and Geffen Dungeon. [Skotlex]
- * Incremented a bit clone skill usage rate, their rate/delays are now affected
- by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex]
- * Optimized use of BL_* constants by making them stackable (meant for
- map_foreach* calls). Should improve performance by avoiding
- battle_check_target calls on a bunch of invalid targets such as
- items/skills/npcs on skills and other misc places. [Skotlex]
- * Fixed mob skills that should trigger on status on "any bad". [Skotlex]
- * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
- * Fixed SQL mapreg saving. [Skotlex]
- * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
- * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
- * Skills whose range is increased by Vulture Eyes now get the range
- increased by 10 for non players (assumes VE level 10). [Skotlex]
- * Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc
- attack calculations. [Skotlex]
- * Fixed Spirit of Wizard not working in a couple of instances. [Skotlex]
- * Advanced Book now gives 1%*skill level success chance to create element
- convert potion [Skotlex]
- * Changed the FEEL skill implementation to store/use map indexes instead of
- map names.[Skotlex]
- * Fixed compilation of plugins. [Skotlex]
- * Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance]
-
-2006/01/15
- * Fixed poison damaging player even when under 25% hp. [Skotlex]
- * Fixed permanent character variables in Char-TXT [Skotlex]
- * Fixed previous change for stable. Whoops my 5am work again. [Kayla]
- * Fixed the trade exploit allowing for a user to send packets while in a trade.
- For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla]
- * Added script source error reporting to set and getarrayelement, should
- print NPC name and location (map, coordinates) on the console when there's
- an error with these two commands. [Skotlex]
- * Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance]
-
-2006/01/14
- * Removed the 5% success penalty for trying to make a convertor for which
- you don't have the relevant enchant skills. [Skotlex]
- * Fixed compilation of Login Converter. [Valaris]
- * Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris]
- * Lex Divina now shows the animation even when used on someone you can't
- (non-muted, non-enemy player) [Skotlex]
- * Quick hack to make Shield Reflect trigger auto-spells (only this kind of
- return damage does it? Because other reflect cards like Orc Lord behave
- exactly the same way...) [Skotlex]
- * Fixed grf loading to attempt to load from all grf files specified in
- grf-files.txt (looking for them in the same order specified in the file,
- returns the first match found) instead of only looking up on the last
- specified grf... [Skotlex]
- * Fixed compilation of plugins. [Skotlex]
- * Added error reporting to the db when a null key/data is attempted to be
- inserted and the db is configured to not allow them. [Skotlex]
-2006/01/13
- * Fixed labels located at the beginning of a script not being counted at
- all. [Skotlex]
- * Applied blackhole89's patch to enable dynamic menus. [Skotlex]
- - Script reference doc updated accordingly.
- * Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex]
- * Readjusted Scream And Frost Joke so now the effect goes off no matter
- where the caster went, but the effect will happen only around the area
- where the skill was done regardless of where the caster is (which is how it
- should work from a logical stand point) [Skotlex]
- * Scream and Frost Joke now take effect 2secs after casting, and caster
- must remain in same map for it to take effect. [Skotlex]
- * Flying Side Kick can't be used by Soul Linkers now. [Skotlex]
- * npc_reload should now correctly remove mobs and npcs that aren't placed
- in any map (such as mobs that were killed and are waiting for respawn) [Skotlex]
-2006/01/12
- * Fixed Ice-Wall range problem. [LuzZza]
- * Corrected the guild_db_final function in int_guild.c of SQL char-server to
- compile and function with the new db code. [Valaris]
- * Fixed some advanced skills being able to be copied even when restricted [Vicious]
- * Fixed a possible crash-source related to item-picking packets. [Skotlex]
- * Now Top 10 ranking Taekwons with base level 90+ get their whole
- skill-tree maxed out (but only as bonus-skills, they aren't saved on the
- dbs) [Skotlex]
- * Some cleaning of the char_name_letters implementation. Characters don't
- need a space between them, in fact, placing a space in that config makes
- the space count towards allowed/disallowed characters. [Skotlex]
- * Some modifications to the db code to make the code portable. It may
- compile on windows now. (note I can't test SQL compiles yet so report any
- problems ASAP) [Skotlex]
- * Fixed Venom Knife consuming two daggers. [Skotlex]
- * Inverted the packet order in many skills which cause status effects. The
- client expects the status-change packet to arrive before the skill packet
- in order for opt3-related changes to make effect on the character. [Skotlex]
-2006/01/11
- * Added @main command into atcommand_athena.conf. [LuzZza]
- * Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless
- of config ignore_items_gender setting. [Skotlex]
- * Added support for 'invisible' shops. These are shops that are loaded but
- not placed on any map, so you can't click on them. [Skotlex]
- - Example: -<t>shop<t>Invisible Dealer<t>-,1750:-1,1751:-1,1752:-1,etc...
- - Make sure they have a unique name if you want to reference to it with...
- * Added script command 'callshop' for invoking shops from within a script. [Skotlex]
- - Usage: callshop "Shop Name", flag;
- - Distance to shop is still checked, so it's best to use 'invisible' shops.
- - flag determines shop selection: 1: Show buy list, 2: show sell list.
- Anything else: show the buy/sell/cancel menu.
- - Function returns 1 if successful, 0 otherwise, but it is recommended that
- the script should be closed right away to prevent problems.
- - Documentation to the scripts_command.txt reference file not yet added
- because this command is as of yet untested and may need further refining.
- * Newly created SQL guilds won't save the member-list right away (this
- seems to be the reason why sometimes when creating new guilds, the
- guild-master keeps guild_id == 0 in the tables) [Skotlex]
- * Fixed char/int_storage.c reporting lines with too many items when in
- reality said items had the exact max amount allowed. [Skotlex]
- * Moved the status_change_clear code below the exp penalty so that the
- SC_BABY effect will work. [Skotlex]
- * Fixed the map_index never finding the last map specified in the
- map_index file. [Skotlex]
- * Fixed an overflowed pointer in char/inter.c, and an already free'd pointer
- error in map/guild.c [Skotlex]
- * Added battle option party_item_share_type, now you can choose between
- round-robin (previous implementation) and random (default) [Skotlex]
- * Fixed compilation of the plugins (due to the db change) [Skotlex]
- * Fixed a few issues with the map server (notably npc_command_sub was
- broken) [Skotlex]
- * Added proper escaping of the motd string before inserting it on the rag
- server info SQL table. [Skotlex]
-2006/01/10
- * Updated the map-server to conform to the new db interface. Removed
- DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies
- to the new interface. [Skotlex]
- * Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an
- npc going on to prevent your inventory from being modified while selling.
- [Skotlex]
- * Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex]
- * Cleaned up the description of size_fix.txt [Skotlex]
- * Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex]
- * Updated both login servers to be fully compliant with the new db
- interface. [Skotlex]
- * Moved skill damage bonuses from cards to the 'second layer' which means
- they are applied on top of previous damage bonuses rather than just adding
- to them. [Skotlex]
- * Some more updates to the db code as specified by FlavioJS [Skotlex]
- * Fixed the memory leak of npc_unload_ev. [Skotlex]
-2006/01/09
- * Some more updates regarding the new db system. [Skotlex]
- - Note that there's currently a leak regarding npc_events (ev_db), but this one is
- not a serious problem (unless you use a lot of npc_reloads) and will be
- fixed as the db gets improved.
- * Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all
- weapon-based attacks that can be dodged (giving the illusion of infinite
- flee for skill's duration). [Skotlex]
- * Moved Sonic Acceleration and Soul Linked SB damage bonus to the second
- layer of skill modifiers. [Skotlex]
- * Enchant Deadly Poison and True Sight damage bonuses are now applied after
- skill modifiers rather than added with them (damage % stack type). [Skotlex]
- * Modified Ice-Wall to work using cell types defines instead of directly
- modifying the gat terrain information. Main reason for this is to enable
- pc_setpos to place players on top of an ice-wall, because otherwise it
- was forcing players to warp-around even in maps with noteleport set which
- is prone to exploits. [Skotlex]
- * Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka]
- * Now sense elemental values are again uncapped (so enemy with -25% resist
- will show 230% instead of 0%), as requested :P [Skotlex]
- * Replaced the db subsystem for FlavioJS's implementation and initial work
- on updating the eA code to use it as intended. [Skotlex]
- * Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex]
- * Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex]
- * Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex]
- * Changed the order of packets sent for Assumptio (may fix the visual not
- showing up?) [Skotlex]
-2006/01/08
- * Fixed the guild SQL cache removing guilds from memory when said guilds
- had no data to save (but were not yet marked for removal) [Skotlex]
- * Added a cap to limit Star Gladiator's job level to that of the normal
- classes (instead of 2nd classes) [Skotlex]
- * Fixed TXT char server parsing only the first character permanent variable
- received from the map server and ignoring the rest. [Skotlex]
- * Fixed @users crashing the server. [Skotlex]
- * Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex]
- * Fixed the item pick-up rule for party options being working backwards. [Skotlex]
- * Fixed progress info in TK_MISSION [Komurka]
- * Fixed an aproximation error when calculating distances which causes stuff
- like mobs thinking they are within attack range when they actually aren't
- [Skotlex]
- * Char-server will now be notified after a character logs out when using
- charsave_method:1 [Skotlex]
- * Added check to update pet's position on pc_movepos (stuff like High Jump)
- when the master moves too far away or to a position the pet can't reach.
- [Skotlex]
- * Fixed char-save method 1 saving map names with padding spaces to the
- left. [Skotlex]
- * Now sense elemental values are capped to 0 as lower bound (so for an
- enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex]
- * Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex]
-2006/01/07
- * If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris]
- * Cleaned pc_attack_timer so that the attack timer will auto-readjust when
- it triggers during the can't act tick instead of cancelling the attack
- sequence. [Skotlex]
- * Fixed compilation of the TXT-converter. [Skotlex]
- * walkto x,y request packets are now ignored if you are sitting. [Skotlex]
- * Fixed a typo that was making the party item-pickup style shared not
- taking effect for the item_first_get_time regardless of setting. [Skotlex]
- * Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex]
- - These custom mob spawns are an experiment to balance out mob spawns and
- put some sense into them (no crap like too strong AND too weak mobs on the
- same floor, increasing mob difficulty the deeper into the dungeon you go,
- etc), without moving mobs too far from where players are used to see them neither.
- - To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters.
- - Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock
- Tower, Sphinx, Pyramids, Byalan.
- * Added check to make sure guildspy and partyspy variables have value. [Valaris]
- * Separated the permanent variables from the character status structure. [Skotlex]
- * permanent variables are now loaded on their own packets as needed to
- reduce the bandwidth wasted between servers. [Skotlex]
- * Permanent account variables are now saved when the script is finished
- instead of each time they were modified. [Skotlex]
- * OnInit scripts and related code now executes after all perm variables are
- received (so now account variables are accessible during it) [Skotlex]
- * Fixed typo in pc.c causing crashes in Line 769. [Lance]
- * Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance]
- * Corrected Wrath of the Star formula (added missing STR in equation) [Komurka]
- - Added movement speed bonus to SG_FUSION (same as PecoPeco gives)
- - You can now 'turn off' SG_FUSION
- * updated NoIcewall maplags, thanks to Sir Loon [Lupus]
- * soundeffectall modified to rely on dependancies depending on situation. [Lance]
- * Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value,
- making it very flexible when paired with getelementofarray() [Lance]
-2006/01/06
- * Corrected main.sql having incorrect syntax [Foruken]
- * Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps
- to map_index.txt [Skotlex]
- * Refine bonus is no longer increased by the number of hits from the skill
- except for TSS [Skotlex]
- * Dispelled Berserk won't drop HP back to 100 now. [Skotlex]
- * Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex]
- * Summoned mobs that cannot move will be removed from the map when the
- master is gone to another map AND the mob's map is a gvg ground. [Skotlex]
- * Fog of Wall effects now work in both directions (outside -> inside,
- inside->outside) [Skotlex]
- * Fixed the sql guild loading always returning a blank guild when the
- guild_id does not exists! [Skotlex]
-2006/01/05
- * Some changes to the guild SQL code to report whenever a guild's id is not
- matching the one it was stored with in the db, which in turn free's the
- guild and doesn't saves it to perhaps prevent data corruption. [Skotlex]
- * Corrected the fifo-buffer readjusting code to set a reserve-buffer size
- of 1/8th of the inter-server link (32K) for said links. [Skotlex]
- * The mapif_send* and charif_send* functions (char/login servers) will now
- adjust the buffer size when there isn't enough space to write data to them
- rather than abort sending the data. [Skotlex]
- * Increased inter-server socket buffer size to 256*1024. Should fix problems
- with 0x3004. [Kayla]
- * Increased inter-server socket buffer size to 192*1024. Should fix problems
- with 0x2b01. [Kayla]
-2006/01/04
- * Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex]
- * Reverted inter-server socket buffer size to 131072 bytes. [Valaris]
- * Removed reduction of socket buffer sizes after WFIFOSET if the max size
- is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris]
- * Script command 'monster' will now fail when trying to spawn a mob-class
- that is not in the mob_db (warning will be printed on the console) [Skotlex]
- * Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex]
- * Some cleanups and improvements to the character saving algorithm meant to
- make it harder to have dupe exploits during char-map connection lag
- moments. [Skotlex]
- * Doubled the inter-server link buffer size. [Skotlex]
- * Fixed status_get_adelay messing up the mob's aspd :X [Skotlex]
- * Changed skill_delayfix to use the amotion value as default delay for
- weapon skills with no delay instead of attack delay (adelay is actually
- twice your aspd, amotion is the same as aspd) [Skotlex]
- * Added upgrade_svn4783.sql, which corrects the structure of the mapreg
- table to use varchars as it should. [Skotlex]
- * Fixed Meteor Assault. [Skotlex]
- * Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex]
-2006/01/03
- * Fixed the warp unloading code. [Skotlex]
- * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex]
- * Preserve now protects against the stripping effects of Side Kick. Taekwon
- Classes (TK/SL/SG) are also inmune to it. [Skotlex]
- * Hopefully fixed the guild information not being sent in some situations
- when people are added/removed from a guild. [Skotlex]
- * Some cleaning up and bug fixes to the guild module of the char-sql
- server. Let's see if it fixes anything up... [Skotlex]
- * Added battle option show_party_share_picker. When enabled tells the
- picker of the item who received the item when in a party with 'Party Share'
- loot style. [Skotlex]
- * Added the nullpo_retv line required for win32 compiles... [Skotlex]
- * Added some cleanup code to properly remove all warp related information
- on npc_unload (untested as of yet!) [Skotlex]
-2006/01/02
- * Completed (almost) packet 0x1e9 which gives the party info. Now you can
- see the party's item options when opening the alt+p menu. [Skotlex]
- * Fixed regen only working when overweight. [Valaris]
- * Added body size to clones. [Valaris]
- * Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related
- effects (except Berserk-Pitched effect) [Skotlex]
- * Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a
- weapon. [Skotlex]
- * Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex]
- * Fixed Stone Curse consuming gems while Soul Linked. [Skotlex]
- * Fixed party-change-map packet incorrectly checking if the even share rule
- was broken (party share should now correctly break on map-change, or when a
- player has it's level reset) [Skotlex]
- * Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex]
- * Added the running damage bonus to the TK kicks. [Skotlex]
- * Made the TK kicks end the Soul Linked status on targets. [Skotlex]
- * Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex]
- * Cleaned up the natural/skill HP/SP regen routines. [Skotlex]
- * Fixed Turn Kick not knocking back nearby enemies. [Skotlex]
- * Added the damage bonus to Flying Side Kick when used from a combo.
- However I am waiting for the actual equation (currently just does +300%
- dmg) [Skotlex]
- * Fixed Counter Kick for ranking Taekwons. [Skotlex]
- * Added walk slowdown and aspd penalty to Eska. [Skotlex]
- * Fixed status_get_size which seemed severly broken. [Skotlex]
- * Fixed Kahai to only display actual amount of HP healed. [Skotlex]
- * Now when a script's map is not found (or not loaded on the map server)
- the script engine will skip the whole script instead of just the first
- line. [Skotlex]
- * Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex]
- * Updated Joshuaali's VC-8 project files. [Skotlex]
-2006/01/01
- * Some improvements to the login server (txt/sql) to prevent memory 'leaks'
- from accounts that logged in but where never properly set as logged out.
- [Skotlex]
- * Fixed mapindex not working for last map loaded in map_index.txt [Skotlex]
- * Added support for packet 0x1e9, party_main_info. Packet is still
- incomplete and the client is ignoring it currently... [Skotlex]
- * Changing party options now does not alters item party options. [Skotlex]
- * Corrected Kahai healing even when there's not enough SP to do so. [Skotlex]
-2005/12/31
- * Fixed the additional effects on normal attacks of Enchant Poison, Enchant
- Deadly Poison and Kahai not taking effect except when the attacker was a
- player. [Skotlex]
- * Resurrection now fails on gvg maps (when reviving) [Skotlex]
- * Kaite now works on player-casted spells regardless of level... [Skotlex]
- * Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex]
- * Mobs will now go after the loot as soon as they spot it rather than on
- their next random-walk time. [Skotlex]
- * Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions.
- It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris]
- * Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex]
- * Fixed Kahai's healing display. [Skotlex]
- * Fixed Kaite bouncing back always one spell. [Skotlex]
- * Fixed and tested @waterlevel. It requires the grfs to be present as the
- map layout height information is stored there but not in the map data kept
- in memory. [Skotlex]
-2005/12/30
- * Disabled certain packets from taking effect during trades to prevent
- possible exploits (such as picking and dropping items, buying selling from
- npcs, etc) [Skotlex]
- * Now you can't move items to/from your inventory to the cart/storage
- during a trade (this is to prevent possible item dup exploits) [Skotlex]
- * Emergency Recall now only works from within woe grounds... [Skotlex]
- * Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris]
- * Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris]
- * Updated mapindex so that name lookups ignore extensions, and the loaded
- maps are always terminated in .gat. Id lookups will always return a string
- terminated in gat. Purpose? It enables specifying mapnames without the .gat
- extension, so you can have npcs in prontera, no need for the .gat. And the
- returned string always has a .gat for needed when it is passed to the
- client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex]
- * Fixed the txt-converters so they compile cleanly again. [Skotlex]
- * Added mapflag script support for no loot, no exp, no return, no warp to,
- nightmare drops (see db/const.txt for names) [Skotlex]
- * Removed an extra } in int_party.c that caused compile errors. [Valaris]
- * Fixed a crash when warp portals passed from passive to active. [Skotlex]
- * Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris]
-2005/12/29
- * Newly created char-SQL guilds will be saved inmediately rather than at
- their next turn in the cache (may fix those guild disappearing errors)
- [Skotlex]
- * Implemented a map-index which maps map-names to a unique number, this
- reduces memory required to store maps as well as the size of related
- packets between the char/map server. Maps and their indexes are stored in
- db/map_index.txt, and the index of a map should NEVER change (see file for
- more details). The index is translated to/from map-names for saving, so
- save-structures are not required to be modified. [Skotlex]
- - PD: The new mapindex also found a bunch of broken map names in various
- NPCs, someone will have to go fix them up.
- * Updated the party member structure to hold the char_id. For end users,
- the most noticable change is that now you can have more than one
- character from the same account belong to the same party. [Skotlex]
- - TXT users will have to wipe the party files, SQL users use the respective
- upgrade file (upgrade_svn4726.sql) to generate the new party column.
- * Updated the char-sql server to hold parties in memories until they are no
- longer needed (like the guild-cache), also optimized the save routine to
- avoid needless SQL calls. [Skotlex]
- ** WARNING: Because of the previous optimizations, a lot of code was changed around
- the map/char servers, the char-sql's party system got pretty much a
- rewrite, so some problems are to be expected. Some basic testing with
- parties over here showed no problems, hence the work is getting commited
- as it is because it isn't getting any better without further testing.
- * Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000).
- This is a default value in Aegis, and has something to do with animation speed in certain directions.
- This byte is going to need to be fully analyzed since it does change in Aegis, just that I have
- been unable to figure out what the conditions are. [Valaris]
- * Mob skills are not even read now if mob skills are disabled in
- battle_athena. [Skotlex]
-2005/12/28
- * Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris]
- * Some code cleanup meant to fix possible memory leaks regarding
- parse_script() [Skotlex]
- * Small fix to party-share item pickup which should fix the current item
- dup exploit. [Skotlex]
- * Merged Reddozen's implementation of Kahai. [Skotlex]
- * Implemented Kaite (it simply changes the target of spell to the caster,
- so the caster's status changes and defense are the ones considered)
- [Skotlex]
- * Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild
- battle conf switch [Komurka]
- * Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug
- on Deadly Poison that was KO'ing human players when it triggers under
- certain circumstances. [Skotlex]
- * Added guild_skill_tree.txt [Komurka]
- - corrected guild skill tree
- * Battle Orders, Regeneration, Restore and Emergency Recall now share their
- 5 minute delay. [Skotlex]]
- * Implemented SC_INTRAVISION [DracoRPG]
- * Reorganized a bit DEF/MDEF calculation code [DracoRPG]
- * Added a small licence notice at the top of every Athena source/header file, I've tried
- to put it only where it should have been but I'm not a pro ^^ [DracoRPG]
-2005/12/27
- * The 50% Weight Icon will now show up at whatever % was specified in
- natural_heal_weight_rate [Skotlex]
- * Fixed char-txt server crashing if trying to read storage lines with more
- items than the max (excess items will simply not be read and a warning
- printed) [Skotlex]
- * Added silent_console config option to the servers to filter out the
- console output (login_athena, char_athena, map_athena config files). Makes
- it possible to hide unwanted messages by category, so for example you can
- remove all info messages, or all warning+notice messages, etc. [Skotlex]
- * Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex]
- * Reenabled battle switches pet_defense_type, mob_defense_type and
- mob_remove_damaged. [Skotlex]
- * Applied Irmin's patch to add support for SQL codepages. [Skotlex]
- * Fixed friend list saving if using a custom char table name (SQL version). [Valaris]
- * Added check for mute in main chat [Foruken]
- * Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex]
- * Added 2 new script commands: getfatherid, getmotherid [Lupus]
- * Fixed compatibility problems with stricter compilers. [Lance]
- * Added joshuali's new VC8 project files and SQL database upgrade script. [Lance]
- * Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance]
-2005/12/26
- * Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris]
- * Added @kamic command. Now you can send colored GM-messages.
- Syntax: @kamic <color> <message>. Color is 3-bytes hexadecimal number RRGGBB. [LuzZza]
- * Implemented main chat (global chat channel). Usage: @main <on|off>, @main <message>. [LuzZza]
- * Chasewalk players can now be hit in the same way a Cloaked player could.
- [Skotlex]
- * Added option mob_npc_event_type, read battle_athena.conf for details.
- [Skotlex]
-2005/12/24
- * Fixed @go, thanks to Persian [Vicious]
- * Updated @go command for new cities, done by Harbin [Vicious]
- * Added root user check and warning to non-Windows compiles. [Valaris]
- * Added a check to remove characters that would normally be left unremoved
- during shutdown because they just happened to be between maps. [Skotlex]
- * Fixed the production code always giving 1 item instead of the value they
- should (50/100/200 for Twilight Pharmacy skills) [Skotlex]
- * Corrected easy path searching algorithm failing for some cases (which
- incidentally seemed to be the reason skill_wall_check was broken) [Skotlex]
- * Fixed compile for TXT map-server. [Valaris]
- * Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex]
- * Fixed firewall treating everyone as undead/fire-element. [Skotlex]
- * Added SQL read of cast_db. [Valaris]
- * Added SQL read of skill_require_db. [Valaris]
- * Added SQL read of skill_db. [Valaris]
- * Added setting use_new_sql_db to inter_athena.conf for development.
- Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris]
- * Added some work towards sqlizing the rest of the databases. [Valaris]
- * Changed @help2 to #help to display char commands. Cut @help in half
- @help2 has the other half. [Kayla]
-2005/12/23
- * Missed a change in txt login.c for bind_up. [Valaris]
- * Cleanup organization of clif.c and script.c.
- Please don't put extra functions beyond inits, try and organize a little. [Valaris]
- * Removed login_ip option from login_athena.conf as it is not used. [Valaris]
- * Fixed bind_ip option in login servers. [Valaris]
- * Fixed a bunch of terrible typos in chrif.c [Skotlex]
- * Fixed a terrible typo in the handling of broadcast messages which was
- causing the map server to send garbage packets to the char server.
- [Skotlex]
- * Added resistance (int + luk/3) to Stone Curse's equation [Skotlex]
- * Updated sql-files/item_db.sql to current txt version. [Skotlex]
- * Fog of Wall update... Blindess won't affect bosses, blindness ends as
- soon as you step out (players only) [Skotlex]
- * Implemented the Strip equipment effects on mobs. [Skotlex]
- * Now when Berserk ends, the char's HP goes to 100. [Skotlex]
- * LK's Concentration now gives +50 hit rather than +50% [Skotlex]
- * Inverted the handling of Individual/Shared item pickup rule for parties.
- [Skotlex]
- * Fixed the item ruling for parties not being correctly read from the save
- files. [Skotlex]
- * Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus]
- - In future there could be added the 14th EXP column, specially for Star Gladiator
-2005/12/22
- * Begin work on packet optimization .. not done yet [MouseJstr]
- * Finished work on @help/@help2. @help will no longer show # commands. @help2 shows
- them instead. [Kayla]
- * Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris]
- * wedding_modifydisplay's default is now no (that's how it is on official)
- [Skotlex]
- * Some cleaning to skill_attack, also added target checking for splash
- attacks/groundbased skills [Skotlex]
- * Mobs will now stop walking if their target no longer exists (picked up
- items, for instance) [Skotlex]
- * Modified firewall to cause no damage delay when hitting undead
- characters. It may fix undead mobs warping when walking through the
- firewall. [Skotlex]
- * Added script command "clone" for cloning of players. See
- doc/script_commands.txt for further information. [Skotlex]
- * Added @waterlevel debug command to read/change the current's map
- water-level (command untested) [Skotlex]
- * Enabled names for forged weapon/created Potions by default [Lupus]
- - Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses
-2005/12/21
- * Now left_cardfix_to_right won't take effect when there's no weapon equipped
- on the right hand. [Skotlex]
- * Updated slave AI to support player masters as well (that is, you could
- have a non aggressive slave, and it will target any mobs the master
- targets) [Skotlex]
- * Added battle option skill_wall_check, when enabled, all ground skills
- will do a check for each cell to guarantee a straight path between the
- cells and the target tile. Should prevent AOE skills from hitting through
- walls. Due to the possible performance penalty this setting brings, it
- defaults to no currently. [Skotlex]
- * Default skill delay for skills with no delay is now the normal attack
- delay. [Skotlex]
- * Extremity Fist/Charge Attack will fail if the player can't move to the
- target. [Skotlex]
- * Prepare kick skills now only fail for Soul Linkers. [Skotlex]
- * Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex]
- * All skills except Shield Boomerang get the weapon's refine bonus now.
- [Skotlex]
- * Taekwon Ready Stances will now fail if you are a Second Job of the
- Taekwon Tree (SL, SG) [Skotlex]
- * Another fix to item picking for party-share. Hopefully it works alright
- now (at least I believe it should be dupe-proof now) [Skotlex]
-2005/12/20
- * Updated water heights for some maps, thanks to [Lupus]
- - removed p_track02.gat from the maps list. Thanks to Justin84
- * Fixed produce_db items always failing... [Skotlex]
- * Hopefully fixed picking up items on a party-share type of party. [Skotlex]
- * Txt map servers will now send the whole list of online characters at
- UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the
- online.html file will be correctly updated. [Skotlex]
- * Fixed char_sql and char crash because of buffer overrun. [Lance]
- * Added a flag to tag non-weapon based skills so that they don't get the
- following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage
- upgrades. Currently applies only to shield skills. [Skotlex]
- * Removed use of castle_id for guilds in char-sql server (use corresponding
- upgrade_svn* file). TXT servers haven't been touched yet because that
- would mess up the guild save files. [Skotlex]
- * Online list of characters will be sync'ed every 10 secs for TXT servers.
- [Skotlex]
- * Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex]
- - Create Deadly Poison Bottle and Holy Water are now both handled by the
- item producing code.
-2005/12/19
- * Fixed char servers not parsing correctly the online count packet (/who
- should work fine now) [Skotlex]
- * Fixed the Dodge walking speed bonus to Assassin. [Skotlex]
- * Added the new Garden City Hugel and Kiehl maps. [Valaris]
- * Corrected Kaupe/Kaizel so that you can cast it on self/family when
- not-linked, and anyone when linked. [Skotlex]
- * Fixed the mob damage log not getting the ID of the attacker registered...
- [Skotlex]
- * Added a new timer which updates only the count of characters on the
- current map server to the char server. Update interval is 10 secs.
- [Skotlex]
- * Updated status_clear_debuffs to clear many other types of ailments
- (Gospel should be clearing up most negative status changes now) [Skotlex]
- * Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex]
- * Implemented the item pickup style for parties. [Skotlex]
- - Party share distributes items in round-robin fashion among players who
- are in the same map.
- - Pick-up Style shared is needed for anyone to be able to pick up the item
- bypassing the timers set for first/second/third sd. [Skotlex]
- * Optimized map server's online-listing update timers. [Skotlex]
- * Some updates to the online db in the char/char_sql servers, should help
- fix some memory leaks due to chars left tagged as 'online' even though
- that's incorrect. [Skotlex]
- * Added buildin_warpchar script function. Useful for warp one player from
- another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza]
- * Now opening storage will fial if the guild storage is open and viceversa.
- [Skotlex]
- * Total damage a mob receives is now stored on it's own variable. Damage
- log implementation clean-up. [Skotlex]
-2005/12/18
- * Fixed Close Confine not affecting the caster. [Skotlex]
- * Fixed all skills except Extremity Fist not getting the weapon size
- modifiers [Skotlex]
- * Fixed Warp Portal checking for noteleport instead of nowarp mapflag
- (again?) [Skotlex]
- * Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex]
- * Fixed Doridori bonus for Super Novices [Skotlex]
- * Updated new MOTD code so that it can compile on VC. [Valaris]
- * Fixed clone's dyes changing when they attack. [Valaris]
- * Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris]
- * Added @reloadmotd for reloading the motd.txt into memory. [Valaris]
- * motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris]
- - motd.txt can now have lines commented with "//" .
- - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt.
- - Default motd line maximum is 128.
- * Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus]
- - Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon.
-2005/12/17
- * Updated the svn eol-style properties to make merging between
- linux and windows easier when we use more complex branching
- system [4544: MouseJstr]
-2005/12/16
- * left_cardfix_to_right now also moves the ignore race/element defense
- bonuses (Ice Pick, Weed Killer, etc) [Skotlex]
- * Some fixes to the job_name functions (rearranging inside msg_athena.txt
- as well) [Skotlex]
- * Left card to right fix will now also apply to defense piercing effects
- (Ice Pick) [Skotlex]
- * Fixed char-converter being broken for a type mismatch [Foruken]
-2005/12/15
- * Fixed clone skills again. This time ground-based skills are working, and
- support skills have a re-cast delay of half the skill's actual effect. [Skotlex]
- * Fixed clone commands sometimes spawning the clone on a non-walkable tile
- (which in turn sends the clone to a random map location) [Skotlex]
- * Added debug information to the guild cache. Total number of guilds in the
- db will be printed now (as long as the save log is active) [Skotlex]
- * Updated SG_HATE to pick the specific class (Select a Monk, and the bonus
- is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex]
- * Removed hardcoded table names in login_sql/login.c [Foruken]
- * Some cleaning regarding the job tree skill-raising restrictions code.
- [Skotlex]
- * Optimized/cleaned up the job_name function, job names are now acquired
- from msg_athena.txt. [Skotlex]
- * Fixed race defense bonus against Boss/Nonboss checking versus the target
- instead of the attacker (should fix Alice Card) [Skotlex]
- * Some cleaning in clif.c [Skotlex]
-2005/12/14
- * Fixed 'dead_branch_active' option. [Skotlex]
- * Optimized use of weather effects, or should I say, no use.
- Also re-added clif_clearweather to some of the weather effects, when they are turned off.
- Why those were removed are beyond me.. [Valaris]
- * Temporarily changed the walk speed during Charge Attack and Extremity
- Fist to simulate a faster 'zoom' to the target (somewhat untested yet)
- [Skotlex]
- * Corrected SL_HIGH so that the total of each stat is always 50...
- [Skotlex]
- * Optimized graffiti display packets (what was I thinking?) [Valaris]
- * Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris]
- * Implemented a mini cache for guilds/parties in the map server. Looking up
- the same guild/party twice or more should result in instant seek times
- until a different one is looked up. [Skotlex]
- * Fixed saving account variables [Komurka]
- * Fixed SL_KAIZEL not starting the proper effect. [Skotlex]
- * Merged Reddozen's work of SL_KAUPE [Skotlex]
- * Updated checkweight() script command to return false when the player has
- inventory full. [Skotlex]
- * Soullink check for SG_FUSION [Komurka]
-2005/12/13
- * Fixed @slaveclone not attacking enemies. [Skotlex]
- * Some more cleaning to the clone skills, proper support for Heal,
- Resurrection, Double Attack, Triple Blows. [Skotlex]
- * Updates/fixes/corrections to battle check target so that mobs with
- special AI can fight mobs without it even if the mob doesn't has a human
- master. Also updated it so that mobs with no special AI are all friends by
- default. [Skotlex]
- * Clone skill fixes, support/self skills are now triggering (never
- triggered before), adjusted some of the skill usage rates. [Skotlex]
- * Dyes will now work correctly on cloned or mob_avail class monsters.
- save_clothcolor must be enable in battle_athena.conf. [Valaris]
- * Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris]
- * Likely fixed the @spawn names issue. [Skotlex]
- * Fixed @*clone commands not resolving properly the target char. [Skotlex]
- * Implemented the SL_ROGUE bonus to potions. They heal +100% more rather
- than 50% (potions from ranking Alchemists, that is) [Skotlex]
- * Merged in Reddozen's work with SL_KAIZEL [Skotlex]
- * Added the check to prevent KA skills from being usable until you are Soul
- Linked. [Skotlex]
- * Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious]
- * Moved the base attack code into it's own function to properly implement
- the magnum break's elemental damage bonus (watch out for bugs as the code
- was proof-read, but that usually doesn't says quite enough when it comes to
- code). [Skotlex]
- * Merged in Reddozen's work for SL_WIZARD [Skotlex]
- * Updated clone command to allow attaching the clone to the invoking player
- as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone
- makes a clone that follows the creator (it's a slave), @evilclone is the
- stock clone as a mob). Also fixed min/max damage of clones. [Skotlex]
- * Added one extra tile of range to melee mobs in mob_attack, should fix
- mobs not attacking when they are range+1 tile from you, yet they refuse to
- move in that final tile. [Skotlex]
- * Corrected mob ai not moving closer to player if there's a distance of 2
- or less between them (which would do no good if the mob's range is just 1) [Skotlex]
- * Fixed SG_FRIEND - should work now [Komurka]
- * Realtered global_reg value size to 256. [Lance]
- * Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance]
- * Improved variable scope for scripts to accept all string variables. [Lance]
- * Altered map, char and login server to correctly use global_reg [Lance]
- * do_sendrecv merges from Freya [Lance]
- = Requires recheck on packets again to see if I missed any pointer alterations =
- * Improved @evilclone to accept character IDs [Lance]
- * Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex]
- * Added a few custom scripts due to high demand. [Lance]
- * Added monster museum. Adapted from Prometheus. [Lance]
- * Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance]
-2005/12/12
- * added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka]
- - some corrections in SI_ data (night uses soullink effect)
- - changed global_reg value from int to char
- added two new functions (pc_readglobalreg_str and pc_setglobalreg_str)
- SG_FEEL now saves maps to global_reg
- I've 'marked' all changes that SHOULD be checked with '//komurka'
- - SG_FUSION hp penalty changed from 2% to 0.5%
- - SG_SUN_COMFORT now increase VIT DEF
- - implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :]
- * Updated the max number of ingredients of produce_db to 12. [Skotelx]
- * Updated clone code to also copy the skills from the source player. [Skotlex]
- * Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo
- Finisher splash damage, SP regen while in Fury) [Skotlex]
- * Some reorganization of the Star Gladiator map-based skills. [Skotlex]
- * Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex]
- * Fixed ground-based skills having their range-check messed up... [Skotlex]
- * Corrected melee-ranged mobs failing the range check even if they were
- standing next to you. [Skotlex]
- * Added all duel-commands messages into msg_athena.conf. Commented out
- code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza]
- * Removed @monster2, merged the code of atcommand_spawn/atcommand_monster
- as suggested by Flaviojs. [Skotlex]
- * Removed some unused entries in msg_athena.txt [Skotlex]
- * When there are unused stack sections (invoked functions and ignored
- return values) the unused stack section is free'd. This is still notified
- when the etc_log is active. [Skotlex]
- * Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex]
- - It was actually slower than the normal code.
- * Updated warp portal and script commands partywarp/guildwarp to take into
- consideration mapflag nowarp as restriction rather than noteleport.
- [Skotlex]
- * Applied dontBR's update to his configure script [Kayla]
- * Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious]
- * Updated gettimetick() to use flag 2 and return System's tick, thanks to
- Kyoki [Skotlex]
- * Removed the mismatch stack error message caused by scripts where the
- returning value of a function was ignored. [Skotlex]
- * Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex]
- * Corrected BSS check versus undead, checking for partners on the Priest's
- exact left and right, and sending partner's SP to negative. [Skotlex]
- * Another Paladin's Gospel effect ends when you cast it (should fix Gospel
- in Gospel bugs). Also, now Gospel only blocks usage of items of type 0
- (healing). [Skotlex]
- * Corrected berserk Pitcher displaying 0 heal. [Skotlex]
- * Added Close Confine's flee bonus. [Skotlex]
- * Corrected Slow Poison. Can be used when not poisoned, will not "pause"
- poison's timer. [Skotlex]
- * Implemented SG_FUSION skill [Komurka]
- Don't ask me why in newer exe U see flying ... Santa ... -.-
- * Updated the distance() function definition with one which uses a much
- better approximation [Skotlex]
- * Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex]
- * Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus]
- * Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus]
- and removed doubles of some commands, thanks to Rideword
-2005/12/11
- * Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris]
- * Added @evilclone commands. Syntax is @evilclone <playername>, [Valaris]
- It will spawn an aggresive clone of the given player.
- By default it will use mob id ranges 9001-10000, this range is #defined in mob.h.
- * Fixed VS compile error in mob_clone_spawn. [Valaris]
-2005/12/10
- * Added core player cloning code. Just need to create some commands. [Valaris]
- * Redid the @help2 (char commands). [Kayla]
- * Added jobname retrieving script function getJobName. [Lance]
-2005/12/09
- * Changed default GM level for @setbattleflag to 99. [Valaris]
- * Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons
- at high base levels. [Skotlex]
- * Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus
- lasts 10x longer. [Skotlex]
- * OneHand Quicken now dispels aspd potion effects. [Skotlex]
- * Updated SL_STIN/SL_STUN to do miserable damage if the target's size is
- 'incorrect'. [Skotlex]
- * Updated @disguise so the max npc id you can use is 1000 (1001 is already
- the first mob, Scorpion) [Skotlex]
- * Fixed a possible infinite loop in pc_calc_skilltree when receiving
- additional skills when Soul Linked. [Skotlex]
- * Added the Taekwon bonus that gives you triple Max HP/SP when you are a
- top 10 ranker and have base level 90+ [Skotlex]
- * Added support for skill_db pl == -2. These skills don't take the element
- of the weapon, but will take the element of any enchantment elemental
- change (so the element used is neutral unless you are enchanted with
- Fire/Wind/etc) [Skotlex]
- * Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex]
- * Should have fixed the crash with raw_time in char/char.c [Skotlex]
- * Pressure can now be cast-break. [Skotlex]
- * Likely fixed the client crash when hating a class rather than mob. [Skotlex]
- * Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla]
- * Added @help2. @help did not fit in the screen. @help2 currently contains
- just the char (#) commands. [Kayla]
- * MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance]
-
-2005/12/08
- * Changed default value of start_zeny to 0 to prevent packet exploits.
- Also is 0z on offical servers. [Kayla]
- * Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris]
- * Updated effects for food production thx to Poki#3 [Komurka]
- * SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka]
- * Modified clif_blown to use the clif_slide packet instead of clif_fixpos,
- as Komurka tested it and it appears to be handled better by current
- clients. [Skotlex]
- * Added two new battle_athena.conf options:
- duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza]
- * Small fix in allskill [Komurka]
- * Updated Gloria Domini to bypass battle_calc_damage (misc damage
- reductions) [Skotlex]
- * Fixed a typo in pid.c, thanks to akusarujin [celest]
- * Exploit fix in SG_FEEL [Komurka]
- * Updated TK_MISSION to pick a random mob in the same way a dead branch
- does. [Skotlex]
- * Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at
- max level... [Skotlex]
- * Some cleaning to pc_calc_skilltree. Also updated it so that if you don't
- use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at
- 9 (only exception are quest skills). [Skotlex]
- * Implemented HT_POWER/Beast Strafing. [Skotlex]
- - The damage equation is unknown.. for now it's the same as Double Strafe
- except the skill modifier is +10%*str
- - Currently the Combo is triggered 100% of Double Strafes done on beast
- monsters.
- * Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex]
- * Corrected the drop delay for mobs when killed by magic to be 500ms (will
- only work if killed by a player) [Skotlex]
- * Updated SG skills (kRO Patch - 11/29/05) [Komurka]
- * Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets]
- * Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla]
-2005/12/07
- * Pressure will always pull-off now after it has began casting. [Skotlex]
- * Implemented Close Confine. [Skotlex]
- * Change all 0x20e packets (18->26; 22->30) [Komurka]
- Also added job_name(mob_id) in clif_hate_mob
- (but it crashes client when U try to use SG_HATE skill on player ><)
- * Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM]
- * Updated socket.c by adding a lots error reporting for functions that
- previously were assumed to not fail. May help figure out what's going on
- with the win32 builds... [Skotlex]
- * Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex]
- - My skill desc says that SG_DEVIL does not makes you blind until you reach
- max job level, so I implemented that. Report if this is incorrect.
- - SG_*_WARM skills should be working from what I read there.
- * Modified a bit the TK_MISSION packet, GUESSING where the progress of the
- current mission should go within said packet... [Skotlex]
- * Implemented TK_MISSION. [Skotlex]
- * Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka]
- All of them should be checked by someone ^^;;
- - SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work
- * Added new Geffen Field maps [Harbin]
- * Disabled Atcommand Nuke (It was commented, not disabled) [Harbin]
- * Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin]
- * Merged in Reddozen's current Soul Linker work. [Skotlex]
- - Berserk Pitcher should be working now.
- - Bard/Dancer walk bonus when dancing/singing while soul-linked.
- - Partial work on Twilight Pharmacy.
- - proper skill effect
- * Fixed One Hand quicken doing nothing. [Skotlex]
- * skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix
- some crashes when using it on skills with no defined name) [Skotlex]
- * When weapon_delay_attack is enabled, items should drop inmediately after
- mobs are killed rather than 500ms afterwards. [Skotlex]
- * Added Exception Handling plugin to be used for native Win32 builds [celest]
- - crashes will be logged in <server type>.stackdump along with file name and line numbers
- - To activate, enable 'exchndl' in plugin_athena.conf
-
- Public Service Message - Crash reports can be VERY VERY helpful, so please enable the
- plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any
- reports you might get! We all want eA to be stable, ne? ^^
-
- * Some compile error fixes for MinGW, FreeBSD and plugins [celest]
- * Updated Makefile to set platform defines for FreeBSD [celest]
- * Updated Makefile to auto-detect MinGW and include src/mysql [celest]
- * Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance]
- * joshuali's new vcproj with debug mode correctly set up. [Lance]
- * Fixed compile errors for Valaris's commit on date.h [Lance]
- * Added updated vcproj for native VC8 win32 for date.h/c support. [Lance]
- * Removed extra returns in date.h. [Lance]
- * Probably fixed warnings in unzip.c [Lance]
-2005/12/06
- * Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris]
- * Implemented Xmas Suit: [Valaris]
- -Added status change state SC_XMAS, and added it to const.txt.
- -Cannot attack or use skills while in the Xmas state.
- -Will save if you logout.
- -"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes).
- -Added xmas_ignorepalette option to battle_athena.conf.
- * Fixed script error in Garm's Claw item causing an error. [Valaris]
- * Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris]
- * Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris]
- * Added SC_SCRESIST to const.txt. [Valaris]
- * Applied Komurka's Star Gladiator patch. [Skotlex]
- - The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER,
- SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS
- - The designated maps cannot be stored currently (cannot save character
- string variables) and is pending on a script update to enable saving of
- said type of variables.
- * Added @away command. [LuzZza]
- * Mostly fixed intravision making everyone see hidden/cloacked characters.
- (the actual option value to see just the player's shadow is currently
- unknown) [Skotlex]
- * Updated Gospel [Skotlex]
- - It should clear all buffs/debuffs now.
- - Party-mates within range cannot use items.
- * Implemented the SL_BARDDANCER bonus that enables the caster to be buffed
- by their own song/dance/encore. [Skotlex]
- * Completed Sight Thrasher (the option value is still missing, though.
- Temporarily uses the one of Sight) [Skotlex]
- * Corrected possible exp exploits in jA's exp calc method. [Skotlex]
- * Corrected Spirit Skills showing up in all class trees. [Skotlex]
- * Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex]
- * Expanded Item Groups list from 20 to 32 item groups [Lupus]
- * Fixed healing experience bug. Now only healing another players gives experience. [Harbin]
-2005/12/05
- * Hopefully fixed gm_all_skill.... [Skotlex]
- * Modified a bit the player attack code to give an extra range cell when
- the target is moving. [Skotlex]
- * Added skip_teleport_lv1_menu battle_athena option. It give a possibility to
- disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`.
- Of course, by default this option have `no` (don't skip) value. [LuzZza]
- * Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin]
- * Fixed char crash (I hope) when checking for two parents + baby in a party
- with more than 3 characters, but from which only 3 were online at a time. [Skotlex]
- * Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the
- Spirit Skills code when calculating the skill tree. [Skotlex]
- * Updated mob ai so that support/aggressive mobs can't 'see' a player until
- there's a direct line of sight between them. [Skotlex]
- * Updated monster_ai&1 so that when not set mob-chase type is Aegis-like
- (mobs will not change walk target tiles mid-walk) [Skotlex]
- * Added battle_athena.conf option mobs_level_up_exp_rate to set the extra
- exp rate a leveled up monsters gives. [Valaris]
- * Added a custom X-Mas quest *Sign Your Items* [Lupus]
- * Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out.
- [Skotlex]
- * Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex]
- * Fixed the combo status not ending after using TK_TURNKICK [Skotlex]
- * Overflowed pointer fix in socket.c [Skotlex]
- * Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus]
- * More detailed error messages for missing '"'s in scripts. [Lance]
-2005/12/04
- * Removed mail server switch from battle_athena.conf and added
- full mail server configuration to inter_athena.conf. [Valaris]
- * Fixed too big VVS damage of TOP10 BS weapons [Lupus]
-2005/12/03
- * Fixed up TK Sprint (TK_RUN) skill: [Valaris]
- -Disabled movement during skill use.
- -Correct moves player server-side.
- -Stops without sp use if skill is used during running.
- -Server will not save status if player logs out.
- * Some cleaning of socket.c to see if TURBO will now work on Windows, it
- may also fix the select() problems on that platform as well. [Skotlex]
- * Fixex "gm_skill_all" crashing the server from generating huge packets (or
- so I hope) [Skotlex]
-2005/12/02
- * Gave the Spirit Status Change a custom effect for now. [Skotlex]
- * Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex]
- * The Bonus skills acquired from being Soul Linked should now show up in
- the skill tree. [Skotlex]
- * Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex]
- * Fixed Axe-Kick never triggering. [Skotlex]
- * Slaves walk once again. [Skotlex]
- * enable_items now also enables equipment stuff. [Skotlex]
- * The attack motion in packets for ground-based skills is now 0 (it may
- help somewhat with current firewall issues). [Skotlex]
- * Added char-server option "save_log", when disabled, the char server will
- stop printing info messages whenever something is loaded/saved. [Skotlex]
- * Disabled random-walking for slaves [Skotlex]
- * Added script commands enable_items/disable_items [Skotlex]
- * Likely fixed the mob-skill target type "master" [Skotlex]
- * Added target type "master" to the mobskill_db [Skotlex]
- * Modified NPC_RUN to allow the caster to run away from the target [Skotlex]
- * Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex]
- * Updated char-sql guild saving so that instead of saving ALL guilds when
- the time comes, the save interval is splitted on time-slots (based on guild
- count in memory) and a guild is saved per time-slot (just like the map
- server saves characters). [Skotlex]
- * Fixed client crashes with using baby and advanced player classes as pets. [Valaris]
- * Added missing ban_hack_trade option to battle_athena.conf. [Valaris]
- * Hopefully fixed Counter Kick. [Skotlex]
- * Uncommented and corrected the Soul Linker Monk buff (SP cost reduction
- for monk combos) [Skotlex]
- * Added a check in skills so that skills that are used on yourself, but had
- it's target auto-selected cannot be used on non-enemies if it's nk is
- different from 1 (1 = No damage skill) [Skotlex]
- * Various cleanups to the char-sql server to prevent corner-case crashes
- from queries that return no rows. [Skotlex]
- * Massive Taekwon Boy skills related code cleanup. [Skotlex]
- - Flying Side kick and Turn Kick should be fully working now, too.
- * Cleaned up and reorganized the SC_ data listing. Added sc's for food
- related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood,
- SC_MAtkFood. [Skotlex]
- - Some of the saved sc data will be wrong, so wipe the table/file if you
- want to play it safe.
- * Some corrects in duel code. [LuzZza]
- * Sonic Blow and Shield Boomerang's after cast delay is now properly
- adjusted by the Soul Link skills. [Skotlex]
- * Party even share will be now broken after a base level reset. [Skotlex]
- * Merged in Reddozen's Soul Linker current skills work. [Skotlex]
- * Added countitem2(itemID,....) script function. [Lupus]
- * Added axtoi script function that converts hex strings to integers. [Lance]
- * Fixed incorrect time (that leads to crashes) in login server. [Lance]
-2005/12/01
- * Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage
- modifier is currently set to +15% per cell (need actual value here) [Skotlex]
- * Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris]
- * Implemented Ki Explosion. [Skotlex]
- * Fixed client crashes with using baby and advanced player classes as monsters. [Valaris]
- Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID.
- Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs.
- * Fixed cutting Castle Name (was 14 instead of 24) [Lupus]
- * Corrected Grimtooth counting a short-range skill when it's actually
- ranged. [Skotlex]
- * Corrected Venom Splasher's splash range, and the splash damage is now
- divided by number of targets (sort of, skill % dmg is adjusted according
- number of targets) [Skotlex]
- * Tarot Card of Fate won't break equipment now if equip_skill_break_rate is
- 0. [Skotlex]
- * Improvements and optimizations to the online db management in the char
- txt/sql servers. [Skotlex]
- * Updated the guild cache (char sql) to have it load/unload characters
- whenever they are updated in the char online_db (previously they were only
- updated on normal char-select/char-quit when there were more cases where a
- char is set online/offline) [Skotlex]
- * Now when the guild is not found in the cache it will be loaded from the
- sql db first before failing. [Skotlex]
- * Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex]
- * Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex]
- * Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus]
- To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons
- e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command).
- if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8)
-2005/11/30
- * Updated item_db.sql to latest. [Skotlex]
- * Updated mob_db.sql to latest. [Skotlex]
- * Updated Gospel to force the removal of the ground-effect when the status
- change ends. [Skotlex]
- * Made Snatch/Intimidate work on Guild maps (I have read around this is how
- it is) [Skotlex]
- * Added the auction maps to maps_athena.conf [MasterOfMuppets]
- * When players are hit while moving, they should now move one last cell
- in the same direction they were walking when interrupted. [Skotlex]
- * Walk delay won't be applied now unless the attack deals damage... [Skotlex]
- * Major reorganization of player variables and bonuses. If something broke,
- report it up. Otherwise, struct map_session_data should look quite a bit
- more clean now. [Skotlex]
- * Fixed duel bug when you can't cast some skills on yourself. [LuzZza]
- * Fixed (I think) pets losing the "rename flag" when you sent them back to
- egg. [Skotlex]
- * Added a index check in the equip packet, should fix crashes from invalid
- packets. [Skotlex]
- * Fixed a horrible bug that was making the walk delay not work for sure x.x
- [Skotlex]
-2005/11/29
- * Fixed race exp bonuses. [Skotlex]
- * Fixed ## account variable saving disconnecting the char-login servers. [Skotlex]
- * Updated the way multi-hit skills add overrefine/star crumb/spirit sphere
- damage so that the total bonus is multiplied by the total number of this.
- [Skotlex]
- * Fixed the config variables being "lost" on startup. [Skotlex]
- * Fixed Restore requiring Regeneration lv2 [Skotlex]
- * Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex]
- * Rewrote and cleaned up duel code. Formed independent duel_xxx functions.
- I suggest to place this functions in duel.c/duel.h. New features: [LuzZza]
- - Now when you in duel, you can't attack anything out of your duel
- (mobs, other players etc...);
- - Now you can't take part in duel more often than it set in battle_athena.
- Default delay is 60 minutes.
- - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel
- on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps;
- duel_time_interval - delay between using duel in minutes.
- * Updated damage formula for Spiral Pierce. [Skotlex]
- * Fixed speed change being lost when speed is increased/decreased while
- walking with Free-cast. [Skotlex]
- * Fixed pets being renameable after turning them back into eggs. [Skotlex]
- * Reverted the guild data position in the mob/npc packets, should restore
- the emblems in flags. [Skotlex]
- * Corrected battle_check_target Guild checks returning true for non-guild,
- party'ed characters and viceversa. [Skotlex]
-2005/11/28
- * Added dontBR's experimental configure script. It's still in alpha stage,
- so use with caution! [Skotlex]
- * Fixed a pair of exp exploits possible with to Rich Man Kim and
- race-add-exp card bonuses. [Skotlex]
- * Updated behaviour of skillrange_from_weapon. If set, those skills with
- negative range use the weapon's range. If not set, then the skill range
- used is the absolute value of the range specified in the skill_db. [Skotlex]
- * Small cleanup of the color broadcast packet using data provided by Master
- of Muppets. It should hopefully fix the font-size on said colored messages.
- [Skotlex]
- * Fixed the setting of the guild id and guild emblem in packets 0x7b and
- 0x78 for mobs/npcs (this is assuming the position is correct when filling
- these same packets for players) [Skotlex]
- * Added battle_config option skillrange_from_weapon which, when set, allows
- weapon based, target-selected, offensive skills to take the equipped
- weapon's range instead of the range defined in the skill_db. [Skotlex]
- * WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus]
- * Updated monster_ai&8 so that mobs scatter as soon as they lose their
- target. Use this setting for an effective counter measure to Grimtooth
- mass-mob training. [Skotlex]
- * Added pc_damage_walk_delay_rate to separate the walk delay adjustment of
- players from that of mobs. The adjustment for players is 20% while for mobs
- is 100%, pending further adjustments. [Skotlex]
- * Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex]
- * Removed the mob_stop_walking code from mob_damage as it should be invoked
- on battle_walkdelay (the mob walk delay issue will likely need it's own
- config option) [Skotlex]
- * Added joshuali's new Visual Studio files. [Lance]
- * Novice Warp Portal fixes from jAthena. [Lance]
- * Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance]
- * Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki.
- * Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance]
- * Included pcre.dll and libmysql.dll from joshuali. [Lance]
- * Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance]
-2005/11/27
- * Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex]
- * Updated the damage code if Spiral Pierce, Shield Chain and Shield
- boomerang to be closer to official. [Skotlex]
- * Fixed a crash when setting all chars offline in the char-sql server. Also
- fixed that delete_timer mismatch on shutdown [Skotlex]
- * Autospells now won't trigger if the range between the source and the
- target is not satisfied. [Skotlex]
-2005/11/26
- * Added bonus2 bAddSkillBlown for adding a custom knockback value to a
- skill. Note that this knockback bonus is ADDED to whatever the default
- knockback of the skill is. [Skotlex]
- * Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex]
- * Probably fixed the crash in inter_guild_CharOffline [Skotlex]
- * Modified the skill get range routine to correctly account for the attack
- range and the AC_VULTURE range bonus where needed. [Skotlex]
- * Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus]
- on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_-
- * Some restructuring and cleaning up in map loading to make it easier for
- future plans (like removing Grfio) [celest]
- - split map loading into separate sources properly
- - added map server will display a list of enabled map sources on startup
- - added maps will be auto-imported into the map cache if it's loaded with
- AFM, AF2, or any other source
- The server looks for maps in this descending order: the map cache, AFM maps,
- AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map
- caching it should be a liiiittle bit faster then before ^^
-2005/11/25
- * Uploaded fixes to int_guild, tested and working safely. [Kevin]
- * Added @showzeny @ command. [Skotlex]
- * Some code cleanup to make AutoBerserk work the way it was intended to
- (skill toggles "auto-berserk" state on/off, if on, you automatically get
- Provoked when under 25%HP) [Skotlex]
- * Fixed Auto-Berserk auto-ending after a minute. [Skotlex]
- * Added a fix to mob skills to prevent them from being checked too
- frequently during battle (which was sort of bumping up their rate to double
- or more from what the skill db would state) [Skotlex]
- * Added cleaning up the fifo before sending the guild information (since
- the packet is big, the fifo should be cleared to avoid overflow problems)
- [Skotlex]
- * Added monster_ai&8, when set monsters stop walking as soon as they lose
- their current target [Skotlex]
- * Reflect Sword again reflects damage versus players. [Skotlex]
- * Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex]
- * Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex]
- * Added pow, sqrt and distance to scripting commands. [Lance]
- * Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus]
- * Should fix night glowing bug. [Lance]
- * Added setd and getd variable retrieving and setting with dynamic names. [Lance]
- * Added petstat command as requested by Dubby. [Lance]
-2005/11/24
- * Fixed a small bug in the guild search by name routine. Should fix the
- crash on new guild creation. [Skotlex]
- * Added debug information in case the guild isn't found in the cache when
- it should be there. This should help fix any problems the guild cache
- might have (eg: for some function that may take effect on a guild which
- has no members online) [Skotlex]
- * Finished cleaning up and merging the guild cache withthe guild timers
- behaviour. It should be mostly safe to update now. [Skotlex]
- * Reverted the sql save behaviour. [Skotlex]
- - Now guilds timers and cache are both into effect, this requires a bit
- more of cleaning to be considered done.
- * Various things I made but already forgot xD [DracoRPG]
- * Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50
- for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as
- 2 additional Star Crumbs. [DracoRPG]
- * Added or updated several Taekwon skills [DracoRPG]
- - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video
- - Taekwon ranking is now supported by the fame system, but there's no way to gain
- points atm (Taekwon Mission has no effect), infinite kick combo should be OK
- - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2
- seconds to hit the button before attacking again
- - Run uses SC_SPORT to increase your STR and affect the way Break Fall works
- - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones
- when SC_SPORT is active
- * Made Sword Reject / Counter Instinct reflect damage only against monsters (not
- 100% sure about it, but let's say 90%... iRO site says it, although it isn't
- the best source ever) [DracoRPG]
- * Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things
- need to be reviewed [DracoRPG]
- * Fixed Pneuma. [Skotlex]
- * Fixed dead mobs reappearing on the map. [Skotlex]
- * Cleaned up the duel code in battle_check_target. [Skotlex]
- * Added config option summons_inherit_effects, defaults to yes, check
- battle_athena.conf for further details. [Skotlex]
- * Updated duel [LuzZza]
- - Now "@duel <Num>" may be used for indication max players limit of duel.
- - Now "@duel <Nick>" creating duel for two players and automatically send invitation to Nick.
- * Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus]
- Returns Card ID or just a value from your EQUIPPED item
- Useful to check equipped items PROPERTY, STRONG value, Author ID, etc
- Check npc\sample\getequipcardid.txt and read script.c comment ^_-
-2005/11/23
- * Fixed the crash on guild creation in new guild cache. [Kevin]
- * Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza]
- * Made the walk-delay a timer, so that it triggers after the actual attack
- motion of the src. [Skotlex]
- * Added back the combo damage delay config, now renamed to
- multihit_delay, and set to the default of 230ms it had before. [Skotlex]
- * Added displaying file which caused an error on incorrect mob lines.
- [Skotlex]
- * Small memory corrections to sql castle saving/loading, mostly Lance's
- work. [Skotlex]
- * Updated the walk delay routine to not invoke stop-walking when character
- is not walking (fixes the case in which the packet is sent while sitting,
- which causes a 'standing' sprite even if the char is sitting). [Skotlex]
-2005/11/22
- * Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin]
- * More grammar fixes [Kayla]
- * Added 1-tile of range grace in skill_use_id and skill_use_pos since
- that's how it is on Aegis servers. [Skotlex]
- * Updated the skill info packets to deliver the skill names as expected by
- the client. [Skotlex]
- * Updated mob ai to enable changing targets while attacking ONLY if the
- attacker is within melee range (Aegis AI). monster_ai&4 can be used to
- override this and allow mobs to change target and pursue ranged attackers.
- [Skotlex]
- * Updated the config comments for the ip-related settings. Thanks to
- akusarujin for the update. [Skotlex]
- * Added rates to at_command.conf, set it's default to GM lv1 [Skotlex]
- * Removed the icon from Fire Break's fire-elemental bonus. [Skotlex]
- * Updated the walkdelay function to only be invoked if the attack did
- damage. [Skotlex]
- * Some more fixes to the english in ShowInfo()'s [Kayla]
- * Cleaned out the SVN a bit [Kayla]
-2005/11/21
- * Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla]
- * Mob AI update: updated the conditions used to specify if a mob can change
- targets as per the forum provided information (by Komurka and Kyoki).
- Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex]
- * Mobs that assist now link nearby mobs when they attack. [Skotlex]
- * Made the damage delay be applied after knockback rather than before
- (magical/misc instant effect attacks are still applied before the
- knockback) [Skotlex]
- * The damage delay timer now stores the distance between source/target, if
- this distance is increased by 2 or more, the damage delay fails and takes
- no effect (if the '2' needs to be made higher, do point it out. It
- shouldn't be much of a problem since you aren't supposed to be able to walk
- from the damage delay anyway). [Skotlex]
- * Changed the way damage delay works. It is no longer applied on
- mob_damage/pc_damage, but instead is invoked from clif_damage (or
- clif_skill_damage), which means the "can't walk" delay is sync'ed with the
- damage packets when they are sent. This should fix most delay-damage
- 'stun-lock' related issues. [Skotlex]
-2005/11/20
- * Mobs now can't move while casting. [Skotlex]
- * Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki.
- [Skotlex]
- * Corrected the mob_db by adding the canmove/canattack bits to pretty much
- all mobs that needed them. [Skotlex]
- * Some fixes to the confusion code. [Skotlex]
- * Crash-fix in status_change_start [Skotlex]
- * Implemented confusion as it should be (not tested yet!) [Skotlex]
- * Updated run_script to backup the current script of a player and
- restore it if the current script ends inmediately. This should fix losing
- the script info if status_calc_pc is invoked while running a script.
- [Skotlex]
- * Fixed a memory leak in the guild eliminate timer. [Skotlex]
- * Removed the extra tile of range mobs have when walking. [Skotlex]
- * Added mob reloading to battleconfig reload @ command. [Skotlex]
- * Updated mob_db.sql with the new modes by Kyoki. [Skotlex]
-2005/11/19
- * Made characters stop walking when inflicted by SC_STOP, may fix
- GrimTooth's stop effect not seeming to take effect. [Skotlex]
- * Made the pk_min_level config not take effect in WoE/GvG grounds.
- [Skotlex]
- * Fixed showing falcon when player is hide. [LuzZza]
- * Updated mob_db.sql and item_db.sql to current [Skotlex]
- * Updated the skill db step guessing code to allow for negative ranges (Now
- spear boomerang should progressively get longer range with higher levels)
- [Skotlex]
- * Fixed Tarot Card, the card that gets two random effects can't retrigger
- itself, and it causes STOP instead of Stun where appropiate. [Skotlex]
- * Updated devotion to only work on damage attacks that have a source (will
- prevent it from "blocking" COMA, which is what caused the crash). [Skotlex]
- * Fixed not always showing CRIT attacks, thanks to Irmin [Lupus]
-2005/11/18
- * Updated mob_ai so aggressive mobs change target when chasing, and
- change-target mobs do so when attacking. [Skotlex]
- * Fixed weapon forging showing success even when it fails. [Skotlex]
- * Some cleaning up of @time, may fix the weird time displays. [Skotlex]
- * Modified mob_ai so hyper-active mobs change target if they are
- cast-sensors even if attacking (angry mode). They will also change target
- if attacked while in angry/follow mode regardless of their change-target
- mode. [Skotlex]
- * Moved the night-inducing code from "map loaded ack" to "spawn pc", should
- fix characters going ultra-blue after stuff like fly-wings. [Skotlex]
- * Delayed the mob emotion when doing skills so that it gets executed AFTER
- the skill is successfully performed. [Skotlex]
- * Implemented PR_REDEMPTIO. Is the penalty for both base and job exp?
- That's how it is currently. And if the map has the nopenalty flag,there's
- no exp penalty. Awaiting further input on the matter (altough, do note the
- skill isn't tested either) [Skotlex]
- * Fixed three memory issues (char txt shutdown, npc reloading, ore
- discovery logs) which were pointed out by End of Exam. [Skotlex]
- * Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs
- will change to the closest target while chasing/following other players.
- Needs be added to the mob_db. [Skotlex]
- * Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs
- change their skill state to angry/follow instead of attack/chase when they
- select/change target (except if they changed target because the new target
- attacked them). Needs be added to the mob_db, for now all aggressive mobs
- are considered hyper as well. [Skotlex]
- * Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are
- Aggressive can also change target if they are chasing/following a player
- when someone else casts a skill on them. [Skotlex]
- * Fixed Dark Blessing. [Skotlex]
- * Changed the default battle_delay_damage value from no to yes. [Skotlex]
- * Added check to prevent reinitiating SC_GOSPEL on a character that already
- has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on
- the ground. [Skotlex]
-2005/11/17
- * Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka.
- [Skotlex]
- - val[0] (the first one) is the emotion the mob does. If val[1] is
- different from 0, then the mob's mode is changed to THIS value. If val[2]
- is different from zero, it'll add/remove a mode based on skill used
- (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex]
- * Fixed for sure the Makefile... [Skotlex]
- * Modified Wedding effects. That is, changing base to 22 does NOT displays
- wedding outfit anymore. To display the wedding outfits, you have to start
- SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated.
- [Skotlex]
- * Added battle option disp_zeny, will display on console how much zeny you
- earned (be it from selling, trading, mobs, etc, as long as you "earned"
- zeny) [Skotlex]
- * Updated status_calc_pc to prevent infinite recursion loops. [Skotlex]
- * Applied End of Exam's suggested signedness fixes to npc.c [Skotlex]
- * Updated sting lib, to avoid SQL troubles [Lupus]
- * Fixed moonlit not properly checking for nearby walls. [Skotlex]
- * Added a recursion protection system to status_calc_pc which should avoid
- exploits derived from recursively calling status_calc_pc which certain
- equipment scripts could trigger. Thanks to End of Exam for pointing it out.
- [Skotlex]
- * Applied Celest's patch which should help compiling eA under mingwin.
- [Skotlex]
-2005/11/16
- * Fixed AFM map loading (something was missing there which was gonna make
- the map server crash for sure later on) [Skotlex]
- * Some corrections to the mob states, linked/cast-sensitive mobs engage in
- attach/chase modes, not angry/follow (which seem reserved entirely for
- aggressive mobs) [Skotlex]
- * Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added
- and documented them in mob_skill_db.txt [Skotlex]
- * Probably corrected whispers to GMs. Thanks to Slennox for pointing it
- out. [Skotlex]
- * Modified mob-skill states to use Aegis-based information. Modes are
- MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH
- and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now
- supports "angry" and "follow" states. [Skotlex]
- * Cleanup of how knockback routines are invoked. [Skotlex]
- * Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a
- skill when there are no players nearby (but there has to be players in the
- same map for it to trigger). Currently set to 10/1000 chance. [Skotlex]
- * battle_check_target update. Rewrote the party/guild checks, this should
- hopefully fix any problems left with pvp/gvg and mapflags not working
- properly. [Skotlex]
- * Fixed playerattached() returning char id instead of account id. [Skotlex]
- * Added battle option party_even_share_bonus to enable use of Valaris's evn
- share experience bonus equation rather than the official one. [Skotlex]
- * Corrected @jump not displaying the actual coords you jumped to. Thanks to
- kitty74x9 for noticing (and fixing) it out. [Skotlex]
-2005/11/15
- * Fixed multi-hitting skills not increasing the "can-walk" delay
- accordingly. [Skotlex]
- * Modified way to updating hp/position of party members. [LuzZza]
- * Added battle config option "aura_lv", specifies which level characters
- have to be for the server to report their level as "max_lv" (which normally
- is used to enable the aura). See battle_athena.conf for more details. It
- may not work for your self, but only for other characters (this is,
- afterall, untested yet) [Skotlex]
- * Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG]
- * Various cleanups and typo fixes here and there. [DracoRPG]
- * Corrected the upkeep SP cost of Moonlight Petals. [Skotlex]
- * Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of
- your total damage previous to the elemental modifier. [Skotlex]
- * Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per
- bash skill level over 5) [Skotlex]
- * Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex]
- * Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex]
- * Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex]
- * Pretty much rewrote how Moonlight Petals work, it should be working
- mostly right now. [Skotlex]
- * Splitted gat map information into gat and cell info. gat info is
- permanent map data (walls, ground, etc) while cell is temp map info
- (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based
- on map cells. [Skotlex]
-2005/11/14
- * New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin]
- * Longing for Freedom can't be used during Moonlight Petals now. [Skotlex]
- * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
- per level) [Skotlex]
- * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
- inmune to it. [Skotlex]
- * Fixed null pointer crash in battle_damage. [Skotlex]
- * Increased max account variables to 32. [Skotlex]
- * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
- bypasses the Devotion/Sacrifice check. [Skotlex]
- * Added handling of the /pk packet, even thought it just shows an empty
- listing for now. [Skotlex]
- * Applied zBuffer's suggested fix to prevent S. Novices from getting mental
- Strength at 100% exp. [Skotlex]
- * Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus]
- thanks to CAHTEXNIK for pointing it out 8)
-2005/11/12
- * Probably fixed the name of freshly captured pet eggs. [Skotlex]
- * Changes Win32 to not require svnversion.h, but instead tries to peek in
- .svn\entries to check for svn version. If the file doesn't exist it'll
- display "Unknown" though, which I guess isn't a good thing ^^; [celest]
- * Removed the option to load zlib as a plugin for Win32 since it should be
- linked at compile time [celest]
- * Added zlib and libmysql .lib files for compiling in Visual Studio [celest]
- Note: The project files on SVN don't have them yet, you'll need to include
- them yourself for now
- * Fixed a compile error in Visual Studio [celest]
- * Readded a missing zlib file needed by Win32, sorry ^^; [celest]
-2005/11/11
- * New readme content/layout (IE warning: IE hates new readme) [Evera]
- * Imported use of the refine weapon packets from jA. [Skotlex]
- * Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's
- mode permanently (until their death, that is), and it won't work on
- player summoned mobs. As before, val1 is the emotion value, val2 is the
- mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex]
- (no, no need to wipe SC data this time around either)
- * Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported
- by older MySQL versions and not quite deprecated yet. [Skotlex]
- * Modified the party even share exp bonus to be +10% per extra party member
- as official sources state. [Skotlex]
- * Organized the clif_devotion packet, and added clif_marionette as per
- jA's implementation. [Skotlex]
- * Added db_path to map_athena.conf, used to specify an alternate directory
- to locate the db/ files. Defaults to "db", obviously. [Skotlex]
- * Removed SC_FALCON and SC_RIDING, the status icons are directly managed
- through the change of the character's option now. The actual defines were
- not removed to avoid shifting all the SC_ values again (no need to wipe sc
- data) [Skotlex]
- * Added additional debug information to battle_attr_fix until the cause of
- those errors are found and resolved. [Skotlex]
- * Fixed win32 compiles always reporting "unable to set socket to
- non-blocking mode", together with other minor win32 fixes. [Skotlex]
-2005/11/10
- * Fixed char-sql cart loading. [Skotlex]
- * Updated the function that specifies the cards to support more than four
- slots. [Skotlex]
- - Since the packets are fixed sized the client can never receive data of
- more than four cards, therefore if the client was compiled with MAX_SLOTS
- above 4, a random subset of cards will be sent each time the item data is
- sent (eg: if the item has 6 slots, it may randomly choose to send cards
- 1->4, 2->5, or 3->6).
- * Removed the OnAgitInit call when the map connects to char server. Fixes
- double guardian spawn. [Skotlex]
- * Fixed the sql query strings that would appear "incomplete" under certain
- *nix systems. [Skotlex]
- * Applied zBuffer's patches to correct memory leaks in the PCRE module
- (regular expression support for npcs) and prevent server crashing when
- scripts divide (or do mod %) by zero. [Skotlex
-2005/11/09
- * Fixed Ankle Snare and Spider Web not being cleared when the trapped
- target dies. [Skotlex]
- * Fixed the range flag being incorrectly set in BF_MISC skill attacks.
- [Skotlex]
- * Corrected Venom Knife using Level1 always for the poisoning chance rather
- than learned Envenom's level. [Skotlex]
- * Fixed the crash on shutdown if PCRE support was enabled. [Skotlex]
- * Fixed possible item duping while vending, thanks to End of Exam for
- pointing it out. [Skotlex]
- * Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex]
- * Fixed mobs moving one tile when hit even if they can't move (this is what
- broke Ankle Snare) [Skotlex]
- * Fixed night/day implementation (which broke due to the addition of SI_
- constants). [Skotlex]
- * Cleaned up the SI_ constants to have defined only those which actually
- display something on the client. [Skotlex]
- * Fixed a bug which caused a captured pet's name to be displayed as beloved
- even though it was just captured. [Skotlex]
- * Added temp skill quests for all complete 2nd Class Quest Skills [Lupus]
-2005/11/08
- * Updated the documentation on the announce script commands. [Skotlex]
- * Removed the global color message support as there's now a way to craft
- custom colored announces. [Skotlex]
- * Probably fixed mapannounce. [Skotlex]
- * Implemented SI_ constants to specify the icon number for different SC_
- changes, idea adopted from jAthena. All SC_ data was reorganized and
- several checks are now in place. It is likely all saved sc_data is wrong
- after this update due to the numbers changing places. It won't cause any
- glue-boots.. but the wrong status changes will be loaded the first time
- anyway, so it may be a good idea to wipe that file/table for this update.
- [Skotlex]
- * Added mob boss inmunity to status changes: poison, curse, deadly poison.
- [Skotlex]
- * Now when the mob starts casting a skill and stops walking, a packet will
- be sent to update the mob position on the clients. [Skotlex]
- * Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex]
- * Fixed not showing named/carded items in Vending [Lupus]
- (when you drag'n'drop them from your cart into your shop list)
-2005/11/07
- * Expanded script commands announce/mapannounce/mapareaannounce to take an
- additional parameter to define the color. This uses the new packet 0x1c3 to
- send the broadcast, and even though the packet is not fully understood yet,
- it should be at the point where it can be used. [Skotlex]
- - eg: "announce "hello world", bc_map, 0xFFFF00;"
- * Cleaned up and optimized the way card data is set in packets. Should
- correct most, if not all, pet-egg related issues. [Skotlex]
- * Removed combo_damage_delay and added damage_walk_delay_rate. Now the total
- delay during which you can't move is a percent of the normal damage delay
- rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex]
- * Removed the random damage delay value from status_get_dmotion as it is
- not really helping the walk-stun-lock. [Skotlex]
- * Made Gravitation ignore target's cards. [Skotlex]
- * Updated readme with new layout [Evera]
- * Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card
- where bonus_item_rate = base_rate * (killed_mob_level/10) + 1
- So if 2nd argument is negative, then it's 'rate'
- Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance
- and if u kill Leaf Cats then u'd have them with 0.05% chance
- Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus]
-2005/11/06
- * Cleaned up a bit the warp portal code. [Skotlex]
- * Added a timer to invoke the OnAgitInit event 10 seconds after the char/map
- servers are connected. Scripts should now carefully use OnInit to load the
- castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc.
- [Skotlex]
- * Reverted the damage delay equation to 800 -4*agi, which is the correct
- data from packets examined. [Skotlex]
- * Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus]
-2005/11/05
- * Fixes on sending to client status of char (guild, position, etc). [LuzZza]
- * Updated backsliding to work as it should. [Skotlex]
- * Added back the GPL licence on the root directory (why was this removed?)
- [Skotlex]
- * Fixed knock-back packets, thanks to Vicious for collecting the packet
- samples. [Skotlex]
- * Fixed pretty much all ground skills not working when you "walked into
- them" (they were fine if casted on top of you, though) [Skotlex]
- * Fixed not working ZENY LOG. You can use logging filter as well. [Lupus]
- - Only SQL logs available.
- - Logs only Vending, Trade, Shops yet
- - Don't forget to update your logs SQL DB and log_athena.conf
- * Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus]
-2005/11/04
- * Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for
- pointing that out! [Kayla]
- * Fixed various occurencies of assuming Guild Skills being >= ID 10000
- rather than 500<skill<1000 still after skill_chk. Thanks blackhole89! [Kayla]
- * Hopefully fixed Weapon Refine. [Skotlex]
- * Applied a change which prevents pc_setpos from working for characters
- between maps, as doing so makes the character appear on a different
- position on the client than the position stored in the server. [Skotlex]
- * Added friend_db option to inter_athena.conf, now friend table is
- usable in multi server and/or custom db configs. [Foruken]
-2005/11/03
- * Corrected the basilica check which should disable casting offensive
- skills from within inside the basilica. [Skotlex]
- * Modifed status_change_end to prevent peco-peco/falcon from ending until
- the player's 'falcon/peco option' value is removed first. [Skotlex]
- * Removed the knockback code for players and changed it for a "fix
- position" code. The new code is not right as it makes your character
- "teleport" to the position rather than walk really fast to it, but it fixes
- the "Do not use bot!" messages. [Skotlex]
- (someone has to log the actual packets used when being knocked/knocking
- back for this to really be fixed)
- * Heaven Drive now can target traps. [Skotlex]
- (I find it impossible to target a trap with Arrow Shower unless the
- skill's info is set to 32 -target traps-, but when it's done so, the
- client refuses to use the skill on enemies, and mode 33 makes the skill
- useless. How does one makes this work?)
- * Various cleanups to the skill system. [Skotlex]
- * Update: Now your cast cancels on recieving status change such as:
- Stun, Stone Curse, Freeze or Sleep [LuzZza]
- * Updated the code to allow the Emperium to be inflicted by Pneuma and
- Safety Wall. [Skotlex]
- * Updated @recallall to revive any dead characters before moving them,
- should fix that weird ghost bug. [Skotlex]
-2005/11/02
- * Made Spell breaker not be able to cancel Pressure/Gloria domini [Skotlex]
- * Another fix/optimization to thenight/day system. [Skotlex]
- * Fixed possibility of freezing / stunning already frozen/stunned players
- - Now you can't freeze an already frozen one [Lupus]
- * Fixed non-GMs allowing send trade requests from far places [Lupus]
- * Fix of lowest_gm_level (inter_athena), now logins with access under
- lowest_gm_level overides gm_can_drop_lv. [Kayla]
- * Spell Breaker now works on any skill with a cast time. [Skotlex]
- * Made Dispell not work on Meltdown and Cart Boost [Skotlex]
- * Made Meltdown not dispellable upon death. [Skotlex]
- * Probably fixed Warp Portal [Skotlex]
- * Fixed players being able to mute others even if their gm level is not
- high enough to use @mute [Skotlex]
- * Fixed Dispell not clearing a lot of status changes it should. [Skotlex]
- * Corrected the way the Emperium skill-defense works. Damage skills other
- than Gloria Domini, Raging Trifecta and Gravitation do no damage. Status
- changing skills have no effect, and normal heal heals for 0. [Skotlex]
- * Some more corrections to the night/day system. [Skotlex]
- * Multiple fixes to the skill system. Should fix Warp Portal, Teleport and
- mob skills crashing the server. [Skotlex]
- * Updated sql-files/item_db.sql with the latest. [Skotlex]
- * Some optimizations to the script config events loading/storing/saving.
- (Somehow it fixes the warning from the memory manager on shutdown...)
- [Skotlex]
-2005/11/01
- * Updated battle_check_target to allow ground skills that affect "Everyone"
- to affect the emperium, only the ones that target only enemies will have no
- effect. [Skotlex]
- * Changed the default of mob_max_skilllv from 11 to 100, as many of the
- recent mobs use higher level skills. [Skotlex]
- * Moved the check which made emperiums receive 0 damage to: [Skotlex]
- - status_check_skilluse, so that all targetted skills fail.
- - battle_check_target, so that all ground-based offensive skills fail.
- * Cleaned up a bit the skill related code. [Skotlex]
- * Updated @ commands. NO command comes at gm-level 0 by default now, that's how
- it should be, the new default minimum is 1 for most trivial @ commands. Also added
- a bunch of commands to conf/atcommand.conf which were missing. I STRONGLY
- recommend everyone to at least fetch the new atcommand file as there
- were abusable commands at level 0 (abusable in the sense they can incur
- performance penalties if over-used by everyone) [Skotlex]
- * Fixed crash when a mob was killed while under Rich Man Kim effect by a
- non-player, also fixes Rich Man Kim not giving the correct exp bonus.
- [Skotlex]
- * Modified the socket subsystem to not close all connections on an "Service
- Temporarily Unavailable" error (it is a non-fatal error which basicly means
- "try again later"). [Skotlex]
-
-2005/10/31
- * Fixed all players having the "plant" mode on... [Skotlex]
- * Added a timer to delay the automatic respawn of characters in gvg or pvp
- grounds. The delay is currently 1 second, but be warned that because of
- this it may be possible to revive the character if some priest is insanely
- fast as there's currently no way to "prevent" a character from being
- resurrected. [Skotlex]
- * More and more new quest skills! :3 [DracoRPG]
- * Removed the setting where characters could logout overriding the
- prevent_logout setting if they were dead (it made it extremely easy to
- accidentally log out if you were killed while trying to escape) [Skotlex]
- * Changed prevent_logout from yes/no to a "duration in ms" setting.
- Defaults to 10secs (10000ms), note the client always says "wait 10 seconds"
- regardless of the value of this setting. [Skotlex]
- * Moved the status change of SC_RIDING/SC_FALCON from clif_changeoption to
- pc_changeoption which correctly makes the falcon/riding states end on quit.
- [Skotlex]
- * Mob ai fix (mobs locking down into one target forever even if they should
- be able to change targets) [Skotlex]
- * Added routine to check party share level whenever one of the members
- levels up. It's checked on the map server, and then a share request is sent
- to the char-server if party_share_level is broken. [Skotlex]
- * Corrected "show drain" to show nothing if the leeched values are
- non positive. [Skotlex]
- * Probably fixed Wand of Hermode not blocking the caster from walking.
- [Skotlex]
- * Applied Silent's fix to @where [Skotlex]
- * Code cleanup regarding sign/unsigned comparisons. [Skotlex]
- * Updates to new quest skills, some are fully functionnal, some half, some
- not at all xD. [DracoRPG]
-2005/10/30
- * Fixed a bug that broke pet skills. [Skotlex]
- * @follow: Now to stop following, you may just type @follow, thx2Sartory [Lupus]
- * Fixed & finished what I did yesterday with SCs and quest skills, thanks
- to Silent. [DracoRPG]
-2005/10/29
- * Reorganized SC IDs to make room for 2nd jobs quest skills statuses: upped
- SC_SENDMAX to 300 and moved all required SC to 300+. BEWARE: as a side-
- effect of this, you might get 'glue boots' if an SC was saved and cannot
- be restored because the ID isn't used anymore, this should only happen
- with bonuses from cooked foods & dances/songs (unlikely since they last 20
- seconds only), and maybe a few other such things. Simply remove lines
- with SC IDs above 200 in your sc_data file/table. [DracoRPG]
- * Changed a bit the way Plant Cultivation fails: when it fails because of
- missing items, it does nothing and displays "Skill had failed"; when the
- 50% success rate test fails, the effect is displayed but no plant summoned.
- How should it work exactly? Because previous way was a bit confusing for
- the player, not explaining why it failed, so I'd like to know. [DracoRPG]
- * Changed food cooking success rate to unmodifiable 50%, temporary value
- waiting for accurate data ;) [DracoRPG]
- * Fixed the code in skill.c so that skills are considered as guild skills
- (for things such as inf, maxlv, etc) only when their ID >= 10k, enables
- use of 2nd jobs quest skills with 1k+ IDs, thanks to Silent. [DracoRPG]
- * Fixed the Flag guild script. Now one can only flag in using the flags infront
- of the castle. [Kayla]
- * Removed most of the built-in zlib files and the LOCALZLIB compile option
- Note: All native Windows builds now require zlib1.dll, you can just download
- it from http://www.zlib.org and place it in the main directory [celest]
- * Changed the unzip library to be static linked instead of dynamic [celest]
- * Small fix to the trading routing, should fix items with the no-trade flag
- being able to be vended. [Skotlex]
-2005/10/28
- * Fixed the size of the equip_job field in SQL item_db/item_db2, thanks to
- blackhole89. [DracoRPG]
- * Harmonized the way NPC events such as PCLoadMapEvent, PCBaseLvUpEvent, etc
- are implemented. Caution, now PCLoadMapEvent NPC is called globally: it
- is not needed to put it in a specific map. Use script functions to know
- which map the player has been warped to. Thanks to Z3RO. [DracoRPG]
- * Fixed the names of the job level up char commands. [Skotlex]
- * Tiny change to the script engine which may fix those crashes. [Skotlex]
- * Added blocking use of skills while sitting. [Skotlex]
- * Implemented Trancid's expanded global announce system. [Skotlex]
-2005/10/27
- * Applied Ilpalazzo-sama/Zzo's patch that cleans up and fixes some bugs
- with the script engine. [Skotlex]
- * Made land protectors from enemies cancel each other out. [Skotlex]
- * Made it so Guardians/Emperiums with no owning guild can be attacked out
- of woe. [Skotlex]
- * Corrected being able to attack and use skills during the first interval
- of Petrify [Skotlex]
- * Fixed packet exploit that allowed you to produce multiple times without
- first triggering the skill. [Skotlex]
- * Cleaned up/simplified the implementation of SC_NOCHAT [Skotlex]
- * Added file upgrade_svn3746.sql, use it to alter your `char` table column
- "manner", which should NOT be unsigned (if your column already is
- signed, then no need to apply this update) [Skotlex]
- * More code cleanup to make eA ANSI-C compliant. [Skotlex]
- * Some fixes to the night-day-system. [Skotlex]
-2005/10/26
- * Some more multi-map server work. It seems to work now correctly and with
- no memory leaks, however it likely needs more testing. Also added the
- support into the char-TXT server. [Skotlex]
- * Patched a crash where mobs with no space for looting would attempt to
- loot. [Skotlex]
- * Updated mapflags, readded gvg_dungeon. Now mapflags work according to
- this post: [Skotle]
- http://eathena.ws/board/index.php?showtopic=58201
- * Likely fixed Party Even Share. [Skotlex]
- * Added map flag "nightenabled", only maps with this flag will display the
- night effect when it's night. Said maps are specified in mapflag/night.txt [Skotlex]
- * Modified map flags gvg and gvg_dungeon. gvg now is basicly the same as
- pvp, except guilds are automatically teamed up, while gvg_dungeon was
- removed and replaced by gvg_castle, which is the flag now used for castle
- maps which only modify the behaviour during WoE times. [Skotlex]
- * Updated the login/char TXT Makefiles so the TXT_ONLY flag is passed, this
- SHOULD fix the guild size mismatch errors... [Skotlex]
- * Probably fixed a char-server crash related to whispers. [Skotlex]
- * Updated the custom jobmaster so it should stop second advanced classes
- from being able to re-change jobs. [Skotlex]
- * Implemented dynamix's night system which uses a status change rather than
- the "darkness levels", said config option removed as is no longer needed.
- [Skotlex]
- * Some fixes to the char-sql code when sending chars to another map server.
- [Skotlex]
- * LuzZza's ported Trade/Vending additional antispoof checks [Lupus]
- - thanks to Yor&Freya Team. So LuzZza is our new dev (it was his 2nd test)
-2005/10/25
- * Some work fixing up multi-map servers. It should now *work*, however each
- time the player swaps map-server it triggers all the relevant
- on-login/on-logout events, which likely needs to be corrected at a later
- date. Only SQL has been updated so far, TXT is still pending. [Skotlex]
- * Updated GrandCross so it does half damage on the caster (+half damage
- from Faith, it does just 25% or less damage to self now) [Skotlex]
- * Updated battle_check_target to consider normal mobs as always belonging
- to the same party (should fix them fighting out when pkmode is on)
- [Skotlex]
- * Fixed the Makefile for TXT char/login servers (fixes guild structure size
- mismatches) [Skotlex]
- * Added script command "playerattached", returns the char_id of the player
- currently attached to the script, 0 if there's no player attached (or
- attached player is no longer on the map server) [Skotlex]
- * Fixed @changegm in the char-txt server. [Skotlex]
- * Some code cleanup to make eA ANSI-C complaint (not quite there, but
- closer) [Skotlex]
-2005/10/24
- * Applied Ilpalazzo-sama/zzo's patch that optimizes the status_get_*
- functions. [Skotlex]
- * Fixed changegm (as far as I know) [Skotlex]
- * Modified again the code that checks who and what can target traps. It
- should be set to only let heaven's drive, arrow shower and remove trap
- target them. [Skotlex]
- * Breaker now ignores mdef. [Skotlex]
- * Fixed script command "makeitem" to only require an attached player if the
- map is defined as "this". [Skotlex]
- * Updated battle_check_target to enable only skills with inf 32 (can target
- traps) to hit traps. Implementation may not be perfect depending on how
- the client reacts to the associated skill_db change. [Skotlex]
- * Cleaned up battle_weapon_attack. [Skotlex]
- * Some optimizations to the struct mob_data. [Skotlex]
- * Applied Ipalazzo-sama/zzo's memory optimization patches. [Skotlex]
- * Fixed some quests and updated item_db. [Kayla]
- * Updated Grimtooth to cause "Stop" on enemies instead of slow down. The
- duration used is now skill's time 2. [Skotlex]
- * Updated the mob_ai code so they do nothing if they were attacked but
- can't attack back (and it did not invoke a rude attacked, that is,
- monster_ai does not has 2 set) [Skotlex]
-2005/10/23
- * Some fixes to @charmountpeco [Skotlex]
- * Some cleanups to pet.c, fixes pet_timer being invoked when the pet is
- idle. [Skotlex]
- * Added a clause to ignore name solve requests of chat-rooms (for some
- reason the client requests them...) [Skotlex]
- * Updated sql-files/item_db.sql to the latest. [Skotlex]
- * Removed that mob_spawn_once message that is just a debug message with no
- real purpose anymore. [Skotlex]
- * Fixed forging displaying success even when it fails. [Skotlex]
- * Changed main.sql so that sc_data only has indexes, not a primary key
- (I keep hearing mysql can't handle a triple column PK...) [Skotlex]
- * Fixed Doublecast's success chance [Skotlex]
- * 'Fixed' the warning on @reloadscript (just removed the warning and
- avoided memory leaks, because properly unloading the user functions and
- reloading them I could not get done) [Skotlex]
- * Fixed possible crash due to custom packets, thanks to Andz for the info.
- [Skotlex]
- * Fixed mob's Scream/Frost Joke crashing the server if the message was too
- long [Skotlex]
- * Fixed the wrong attribute being passed to the attribute fix in
- battle_calc_magic attack (strange deja vu feeling.. I am sure I fixed this
- same bug before). [Skotlex]
- * Fixed trading. [Skotlex]
- * Removed Mastery damage being applied to Grand Cross [Skotlex]
- * Some more fine-tuning of the Grand Cross equation. [Skotlex]
- * Fixed mobs that couldn't attack not being able to use skills (first half
- of why marine spheres were broken). [Skotlex]
- * Updated summoned marine spheres so they can move (second half of why
- marine spheres were broken). [Skotlex]
- * Rewrote the produce system for mixed foods creation [DracoRPG]
- * Small changes and optimizations to battle_calc_magic_attack, replaced redundant
- magic_subrace with missing magic_addsize, updated crappy doc about it [DracoRPG]
-2005/10/22
- * Modified Finger Offensive's formula to be 100% + 50%*skilllv which seems
- to be a more factually correct equation than what is shown in the websites.
- [Skotlex]
- * Applied Ilpalazzo-sama's patch which speeds up the data zeroing in
- status_calc_pc. [Skotlex]
- * Crashfix on invalid lines when reading castle_db.txt [Skotlex]
- * Updated GrandCross's damage formula according to Komurka's information.
- [Skotlex]
- * Also, now skills that ignore card modifiers only ignore the attacker's
- card modifiers, no the target's (does not apply to skills like Pressure
- that do fixed damage). [Skotlex]
- * Updated Bowling bash damage, knockback to current Kro values. [Skotlex]
- * Modified NPC_EMOTION and NPC_EMOTION_ON so they can be used to modify the
- current mob's mode (instead of setting it). [Skotlex]
- - Some examples:
- 1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,4,300,,,
- Adds mode 4 (aggressive) for 300 seconds to Clocks when attacking.
- 1193,Alarm@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,4,10,,,
- Removes the aggressive mode (4) from Alarms when chasing for 10 seconds.
- - After a mob's mode is changed, their state is reset so they can stop
- chasing/seek a target.
- * Made GrimTooth be longranged, Soul Drain work only on targetted skills,
- and Extremity Fist only checks for enemy state right before attacking (I am
- not sure it is 100% as it should be still, though) [Skotlex]
- * Eh.. now Safety Wall blocks all skills tagged as short-ranged. Report any
- anomalies this causes. [Skotlex]
- * Added support for global mob skills. In essence, you can now specify a
- mob skill that is added to ALL mobs in a single line by using negative
- class IDs. -1 adds the skill to normal mobs, -2 adds the skill to
- bosses, and -3 to both. For example:
- -1,All@AL_HEAL,any,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
- Adds Heal Lv10 to all normal mobs.
- * Readded the level up buff bonus from the Taekwon class T.T [Skotlex]
-2005/10/21
- * Removed the level up buff bonus from the Taekwon class T.T [Skotlex]
- * Small change in mob_ai_sub_hard which may fix mobs casting their Rude
- Attacked skill when they shouldn't. [Skotlex]
- * Moved the code so that SNovice Steel Body should trigger inmediately upon
- death, and bypass the exp loss penalty. [Skotlex]
- * Added Taekwon boy to the buff on level up system. [Skotlex]
- * Fixed Skills checking for water-cells instead of Land Protector cells.
- [Skotlex]
- * Added config option skillrange_by_distance, makes skills be long/short
- ranged based on the source/target distance. Defaults to 6 (mobs + pets).
- [Skotlex]
- * Fixed Magic Power totally messing up matk. [Skotlex]
- * Fixed Meteor Storm [Skotlex]
- * Some changes to Moonlight Petals, it should make the skill finally be
- considered an ensemble skill. [Skotlex]
- * Updated skill_split_atoi to guess linear increases up to half of the data
- provided. This means it can understand the more complex cast times of
- skills such as Meteor and Soul Strike. If you provide the data of ten
- levels, then it will check for patterns up to 5 steps long (meaning that
- the diff between 1 and 6 is the same as the diff between 2 and 7 and so on,
- and if they all match, the tested pattern is applied all the way to level
- 100) [Skotlex]
- * Some modifications to Magic Power, it should hopefully be working now. [Skotlex]
- * Cleanups and fixes to Tarot Card. [Skotlex]
- * Fixed a screwup in skill_split_atoi which was corrupting the skill db. [Skotlex]
- * Free up block chunks allocated by the memory manager when shutting down [celest]
- * Updated packets in packet_db and clif.c [celest]
-2005/10/20
- * Turned on the error_log by default (had this been on before, I would had
- noticed why Longing for Freedom was not working several WEEKS ago >.<)
- [Skotlex]
- * Fixed Longing for Freedom [Skotlex]
- * Hopefully fixed even-share party on char relog exploit. [Skotlex]
- * Modified Land Protector so it behaves more like Basilica. [Skotlex]
- * Removed GM account reading from the char-sql server and moved it into
- the login-sql server (Ancyker requested this was fixed... and this is how
- it was working on the TXT servers) [Skotlex]
- * Modified skill_split_atoi so it can guess linear changes in the values
- and fill out the rest of the array correctly (eg: blowcount is defined as
- 1:2:3:4:5, now the function can understand that and fill the rest of values
- with 6:7:8:9:10 and so on. It can also understand two-step increases, if
- the value is 1:2:2:3:3:4, it can guess that the following values should be
- 4:5:5:6:6:7:7 and so on). This allows mobs to cast stuff like Thunderstorm
- LV67 without the need of manually updating the dbs with the corresponding
- values :O [Skotlex]
- * Fixed monster_ai&1 doing the opposite of what it should do. [Skotlex]
- * Rewrote the skill unit reiteration code so that it'll work with any AoE
- skill that is set to not reiterate in skill_unit_db.txt, when no
- reiteration is set, the skill cannot be stacked with itself, but it can
- be placed on top of other AoE skills (except for Pneuma, Safety Wall,
- Warp Portal, Basilica and the Hunter traps who all have their own checks
- hardcoded) [Skotlex]
- * Modified the way Magic Power works for AoE magic skills, it should now
- work correctly for all AoE spells including Meteor. [Skotlex]
- * Added mode "change target" (0x200 = 512) to specify mobs that can change
- target while attacking. Since no mob in the db has been updated yet to
- include this mode, for the time being all aggressive mobs will also be
- considered as "change target" types (which is how eA has been managing it
- up to this point) [Skotlex]
- * Added a check in status_check_skilluse to make AoE skills fail if the
- caster is standing on Basilica. [Skotlex]
- * Reduced a bit the size of the party structure. [Skotlex]
- * Fixed Play Dead [Skotlex]
- * Reverted a memory fix in script.c which causes a crash.. [Skotlex]
- * Reverted a small change which likely made magic power not work anymore on
- ground skills. [Skotlex]
-2005/10/19
- * Added an SQL update update_logs2.sql Use it for more effecient work of your MySQL server [Luups]
- * Likely fixed Root and the Wedding Skills [Skotlex]
- * Fixed that crash in skill_use_id.. oops. [Skotlex]
- * Fixed demonstration triggering status effects. [Skotlex]
- * Fixed ground placed skills causing skill_counter_additional_effect
- triggering on the skill's owner. [Skotlex]
- * Added corrections/checks that should prevent the char servers from
- crashing if they parse a packet from a client where the session data is
- expected to be but is not set. [Skotlex]
- * Converted NPC_STOP to a status-inducing effect, SC_STOP which prevents
- characters from moving. [Skotlex]
- * General checks and cleanup (new function pc_can_move) to prevent chars
- from walking when they shouldn't be able to. [Skotlex]
- * Some changes to int_party, which may prevent crashes due to large parties
- in congested situations. [Skotlex]
- * Software Caused Connection Abort errors should inmediately terminate the
- connection now (rather than waiting for the timeout) [Skotlex]
- * Hopefully fixed Basilica by making battle_check_target use the mapcell
- instead of the status change when deciding the enemy state. [Skotlex]
- * Fixed being able to enable NPC clicks while a trading window is open. [Skotlex]
- * Added status change SC_MODE which allows to temporarily override a mob's
- mode. It can be invoked through mob skills NPC_EMOTION and NPC_EMOTION_ON
- using the second and third value (new mode and duration in seconds,
- respectively). Example:
- 1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,133,300,,,
- Makes the Clock do the /an emotion, and his mode changes to 133 (can
- move, can attack, aggressive) for the following 300 seconds (if the mode
- is 0, then the mode is not changed).
- - Note that when a mob gets their mode changed, their state is reset (so
- they stop attacking/chasing)
- - Because of this update, the code that made mobs give up chasing after a
- while is no longer needed and hence, removed.
- * Implemented function status_check_skilluse which checks whether a skill
- (or melee attack) can be used on an enemy based on their status (restricts
- skills that may be used if opponent is cloaked/hidden, or blocks Aex
- Aeterna if opponent is petrified/frozen, blocks skills while silenced, etc
- etc). Note that the code simplification/modification is big, so beware of
- any new bugs that might have been caused by the function. [Skotlex]
-2005/10/18
- * Fixed card set bonuses for sure this time (or so I hope) [Skotlex]
- * Fixed the Dissonance song bug which allowed you to cast a song afterwards
- and it would not follow you around. [Skotlex]
- * Modified the counting function to never count in skills (traps, AoE
- skills) since traps were always being counted in for stuff like Napalm
- beat/Blitz Beat/etc. [Skotlex]
- * Fixed Devotion/Sacrifice check which should enable recasting on
- characters. Thanks to Irmin for pointing it out. [Skotlex]
- * Fixed offensive heal so it fails if not used on an enemy (instead of
- failing when used on an ally). [Skotlex]
- * Modified the char servers so they do a party range check when a character
- logs in. This should fix parties keeping their even share even after a
- low-level member rejoins the server. [Skotlex]
- * Updated mob AI so that aggressive mobs will change targets if they are
- attacked and their current target isn't attacking them (regardless of
- range) [Skotlex]
- * Some updates to the pet AI so their chase range is range3 instead of the
- hardcoded value of 13. [Skotlex]
- * Reverted Mika's fix since it makes it impossible for mobs to heal each
- other. (what is the so called exp bug about?) [Skotlex]
- * Fixed a possible crash in clif_equiplist(), thanks to Zoc [Skotlex]
- * Spells are now considered a "miss" if they do no damage (this prevents
- additional effects from triggering out such as freezing) [Skotlex]
- * Temp bug fix of Exp increase when healing non-undead mob (by MiKa) [Lupus]
-2005/10/17
- * Updated sql-files/mob_db.sql to match with the current one. [Skotlex]
- (someone else also did this, but missed a few values from Incantation
- Samurai. Altough who did it and why it is failed to be mentioned in the
- log files?) [Skotlex]
- * Fixed alchemists not being able to hit their marine spheres (how many
- times this same bug keeps coming back from the dead anyway?) [Skotlex]
- * Updated sql-files/item_db.sql to the current item_db.txt [Skotlex]
- * Fixed magic rod not cancelling the additional effects from skills. [Skotlex]
- * Cleaned up the card inserting code to prevent crashes from modified
- packets. [Skotlex]
- * Fixed offensive heal [Skotlex]
- * Applied a random chance when reducing the mob's chase duration. This
- should randomize how long the mob chases you around before giving up.
- [Skotlex]
- * Some modifications to the timer push heap function, may fix timer issues
- when creating timers with tick values that overflow. [Skotlex]
- * Modified the mob ai so it has a seek time, when the min_chase runs out
- (it is constantly decreased while chasing, starts out at range3) the mob
- will stop chasing, do a /swt, and stop being aggro for 10 secs. This is how
- it should be according to what I understood from Komurka's explanation.
- [Skotlex]
- * Added config monster_ai, it determines some of the mob behaviour:
- - If &1, mobs will use hard path finding to reach their target, otherwise
- only easy (straight line) path searches will be used (for most offensive
- purposes).
- - If &2, mobs will use the rude attacked skill if they can't attack back no
- matter what, otherwise they use it only if they can't reach the target.
- [Skotlex]
- - Still pending on what other things it could define. Currently defaults to
- 0 (seems to be the official mob ai) [Skotlex]
- * Now Atk/Matk potions duration don't get automatically multiplied by 1000,
- duration must be specified in ms in the scripts. [Skotlex]
- * Made all mobs with no guild belong to the same guild, this should prevent
- mobs from attacking each other on WoE. [Skotlex]
- * Fixed Into the Abyss + retrieving traps related exploits. [Skotlex]
- * Changed monster_skill_nofootset to no to enable mobs casting stuff like
- Bomb underneath characters. [Skotlex]
- * Fixed Sacrifice, it can now be recasted on a player as long as it's by
- the same crusader that is currently protecting the player. [Skotlex]
- * Fixed some unitialized values error in magic and misc attacks. [Skotlex]
- * Fixed 30% bonus from upper/baby classes affecting card bonuses. [Skotlex]
- * Fixed baseClass not working on Acolyte class, thanks to Silent. [Skotlex]
- * Made the stone curse animation only show up on successfully cursing. [Skotlex]
- * Added Meditation's bonus to offensive heal, thanks to Orn. [Skotlex]
- * Made devotion fail when already used on a char with that effect. [Skotlex]
- * Made it so you can't quit while cloaking/hiding, and said status will end
- on quit if force-quitting. [Skotlex]
- * Cleaned up and fixed isequipped script commands, it should be working
- correctly now (tested with the Assassin combo) [Skotlex]
- * Fixed not stacking Long Attack Rate bonuses [Lupus]
- - Bow Thimble +3%, Archer Skeleton Card +10%, Merman Card(when CARDS COMBO) +20%
- - We should get rid of that +-15% ranged damage varianc (it doesn't cure "stoprate bug" anyways)
-2005/10/16
- * Fixed wrong calculation of items max drop chance (when using MySQL MOB DB) [Lupus]
- * Added nomemo mapflag to more levels of Thanatos Tower, thx2Justin84 [Lupus]
-2005/10/14
- * Updated the gvg_dungeon mapflag to mean "guild versus guild regardless of
- woe schedule" and set it on the guild versus guild maps. [Skotlex]
- * Fixed perfect hiding. [Skotlex]
- * Cleaned up (or rewrote?) the Run and High Jump code to merge them better
- with the normal walking routines. [Skotlex]
- * Corrected Turn Undead from ignoring element. [Skotlex]
- * Updated Power Thrust Max & Power Thrust so that they don't stack (and
- only PT Max cancels PT) [Skotlex]
- * Some fine tuning in battle_check_attackable. [Skotlex]
- * Changed db_final's implementation to End of Exam's. [Skotlex]
- * Corrected Guardian removal routines to also update/save their respective
- Castle data (Guardian HP and visibility) [Skotlex]
- * Added map server setting "enable_spy", must be set to yes/on for @spy
- commands to work. [Skotlex]
- * Applied End of Exam's fix to the previous fix to the db. [Skotlex]
- * Fixed spyguild/spyparty sending packets to the spied guild/party instead
- of your own. [Skotlex]
- * Rewrote the card hash implementation. Now it should work correctly for
- any card set on any equipped item. Supports up to 4 slots in any of the
- equipped items. [Skotlex]
- * Updated the mob ai so it stops chasing right away if you
- hide/cloak/vanish/etc. [Skotlex]
- * Fixed some memory issues in the db handling. Credits to End of Exam.
- [Skotlex]
-2005/10/13
- * Updated the main.sql file with some of the recommendations by Zoc
- [Skotlex]
- - If your sc_data table works as it is, you don't have to touch it.
- * Fixed Maxmize Power/Cloaking sending the sever to an "infinite loop" when
- used by mobs. [Skotlex]
- * Some cleaning to clif_send in regards to guild-related packets. [Skotlex]
- * Added mob skill condition "afterskill", works like "skillused" except
- it's triggered after the mob was the one doing the mentioned skill.
- [Skotlex]
- * Small cleanup and optimization of data saved when received member
- information. [Skotlex]
- * Fixed some memory issues in script loading and the plugin loading
- mechanism. [Skotlex]
- * Fixed magic attacks always doing minimum damage. [Skotlex]
- * Fixed the crash in battle_check_attackable [Skotlex]
- * Fixed Fireball hitting twice on the targetted mob. [Skotlex]
- * Updated Recall Guild to work in gvg maps even if the nowarp flag is set.
- [Skotlex]
- * Updated Recall Partner to warp partner after 20 secs the thing is on the
- ground, skill is blocked from reusage during that time. [Skotlex]
- * Some updates to correctly decide whether skills hit cloaking and/or
- hidden chars. [Skotlex]
- * Updated skill code so that heaven's drive will hit and destroy traps
- (untested), also AoE skills will not trigger on hidden characters. [Skotlex]
- * Fixed the crash on magic rod. [Skotlex]
- * Updated Maximize Power and Cloaking to last forever (until reuse, I
- believe) for non-players. [Skotlex]
- * Made Berserk end when you logout. [Skotlex]
- * Made song/dances end when you unequip your weapon rather than on equip.
- [Skotlex]
- * Fixed one bug in battle_calc_magic attack and some cleaning of it as
- well. [Skotlex]
- * Updated sql-files/mob_db.sql to match the latest mob_db.txt [Skotlex]
- * Updated sql-files/item_db.sql to match the latest item_db.txt. [Skotlex]
- * Fixed stealing. Now it works like aegis one. [Lupus]
-2005/10/12
- * Fixed everyone gaining high speed after casting a ground-based skill.
- [Skotlex]
- * Corrected the magical part of Soul Breaker ignoring mdef. [Skotlex]
- * Updated Reverse Orcish to use the duration specified for the skill in
- skill_cast_db.txt [Skotlex]
- * Modified REVERSEORCISH to make it a status change (SC_ORCISH), since
- there's no data about duration, defense, or if any stat reduces it's
- duration, it currently is fixed to 5 minutes. [Skotlex]
- * Fixed crash when sending the insert card packet with an invalid index. [Skotlex]
- * Added script constant baseClass. [Skotlex]
- - Example: if (baseClass == Job_Novice) will match on all novices and super
- novices. if (baseClass == Job_Swordman) will match on all Swordmen, Knights
- and Crusaders. Once tested several item scripts can be simplified in the
- item_db.
- - In contrast, the already defined baseJob works by stripping the upper
- kind only. (eg: baseJob == Job_Swordman matches on swordman classes, but
- not Crusader/Knight)
- - I know the names can be confusing, but anyone has a better suggestion for
- a name?
- * Added a fix to prevent people from buying equipment in stackable from by
- hexing the packets and specifying an amount greater than 1. [Skotlex]
- - Thanks to End of Exam for pointing out the exploit.
- * Added flag "move delay" to skill_castnodex_db.txt [Skotlex]
- - By setting this flag to 1, players won't be able to move during the skill
- delay time. Some reorganization was needed in skill.c to make room for
- this, so some testing is required.
- * Fixed the Char SQL server unnecessarily loading AND saving parties each
- time a party-member changed maps. [Skotlex]
- * Modified skill_min_damage so that it defines the minimum damage for
- skills IF the skill does not misses/is blocked. Can be used to specify
- to any of weapon attacks, magic attacks, or misc attacks. Defaults to 6
- (magic + misc attacks) as that is what was set up previously. [Skotlex]
- * Fixed Wand of Hermod and a potential crash related to ground based
- skills. [Skotlex]
- * Probably corrected npc load count when using reloadscript. [Skotlex]
- * Likely fixed petheal [Skotlex]
- * Fixed PVP client crash bug. By a new cadidate into eA coders LuzZza [Lupus]
- * Updated maps comments, thanks to Justin84 [Lupus]
-2005/10/11
- * Fixed not being able to cast resurrection on dead players. [Skotlex]
- * Fixed party HP update crash. [Skotlex]
- * Fixed players being killed always in one hit. [Skotlex]
- * Fixed chars not being able to unhide. [Skotlex]
- * Rewrote/optimized the hp updating code (both party hp and disp_hpmeter),
- this should lower bandwidth a bit from all the unnecessary packets that
- were previously being sent. [Skotlex]
- * Removed the mysterious 2.2% drop chance for all items when read from the
- sql db. [Skotlex]
- * Updated targeted skills and normal attacking to fail when targetting
- hidden characters. [Skotlex]
- * Merged reddozen and Draco's code regarding TK skills. [Skotlex]
- * Added a function to allow guilds to delete alliances with nonexisting
- guilds. [Skotlex]
- * Corrected the weapon damage return in battle_weapon_attack, thanks to PeF
- for pointing it out. [Skotlex]
- * Added max_baby_parameter to define the max parameter for baby classes.
- Also fixed some instances where the baby parameter restriction was not
- being taken into account. [Skotlex]
- * Fixed Firewall doing knockback on the undead. [Skotlex]
- * Fixed Waterball count when casted by non-players, thanks to Orn [Skotlex]
- * Fixed the instrument/whips gender restriction being applied to Cap. [Skotlex]
- * Damn typo: Fixed Mobs Drops with the same % droprate. thanx 2rover 4bugreport [Lupus]
- * Fixed SQL Mob DB reading(no drops issue, etc) thanx to yoanykim for pointing it out [Lupus]
-2005/10/10
- * Probably fixed the peco-riding issue. [Skotlex]
- * Fixed clif_clearchar_delay (cause of the ghost mobs from my tests). [Skotlex]
- * Small fix on the mob ai (attacked_id was never being reset if the
- attacker no longer exists). [Skotlex]
- * Added a couple of checks to prevent the mob_ai from executing if the mob
- is dead. [Skotlex]
- * Fixed a typo in skill_attack which causes all sort of unpredictable
- behaviour, such as firewall never hitting. [Skotlex]
- * Fixed a memory leak involving pets and cast cancel. [Skotlex]
- * Made Wand of Hermod end when the caster is moved for whatever reason. [Skotlex]
- * Increased the random damage delay modifier to +/-15% [Skotlex]
- * Fixed "rare drop filter" considering "available in shops only items" as RARE items [Lupus]
- * The GM can drop level now also determines whether a GM can store items in
- the Guild Storage or not. Thanks to Kayla for pointing it out :P [Skotlex]
- * Fixed Grimtooth so that it's slowdown works on both players and mobs.
- [Skotlex]
- * Fixed Fireball's damage. [Skotlex]
- * Now the Wedding Dress and Tuxedo will always check for the correct
- gender. [Skotlex]
- * Cleaned up the code for Potion Pitcher. [Skotlex]
- * Reverted Falcon Assault to be 5x Blitz Beat's damage at level 5. [Skotlex]
- * The npc_counter is now reset in a @reloadscript. [Skotlex]
- * Cleaned up Falcon Assault and made it's %dmg increase be an addition on
- top of Blitz Beat (altough I am not so sure that's right) [Skotlex]
- * Hardcoded the gender restrictions for items with view 13 & 14 (Musical
- Instruments and Whips), changed ignore_item_genders to yes as default. [Skotlex]
- * Changed GX duration to 900ms. [Skotlex]
- * Cleared up the item get times descriptions in battle_athena.conf [Skotlex]
- * Some timer fixes in status_change_start regarding sc_data loading. [Skotlex]
-2005/10/09
- * Probably fixed Waterball so it does max number of hits when casted by a
- non-player regardless of water availability. [Skotlex]
- * Fixed perfect hiding. [Skotlex]
- * Corrected magic damage return to only work on targetted skills [Skotlex]
- * Some cleaning up of the skill_attack function. [Skotlex]
- * At last finished 2 last logs filters options: [Lupus]
- - Implemented 'Rare' items option (you can set rare_items_log value)
- - Implemented 'Big amount' of items option (it would always log big set amount of items (per 1 action!) despite on the other filter option)
- * Updated @iteminfo ATcommand. It would show you additional item info. [Lupus]
- - Monsters drop this item with ?.?% chance
- - Monsters don't drop this item
- - This item is available in the shops only
- - Tip: When you Trade/Vend goods, use @iteminfo to check items price and even rareness ^_-
- * Rearranged item_data struct units to make it compatible with some old script commands after Skotlex's changes
- - Tip: Now you can use GetItemInfo script command to find out if the item is rare or not
-2005/10/08
- * Some improvements to the mob ai. [Skotlex]
- * Fixed summoned marine spheres exploding on their own. [Skotlex]
- * Probably fixed the attribute fix for magical attacks. [Skotlex]
- * Made the gender check to not be ignored by default [Skotlex]
- - This is necessary because the new job ID system makes both Dancer and
- Bard be treated as the same job, so all bard/dancer comparisons were
- changed to be gender comparisons, thus, the gender check is indispensable
- for their weapons.
- * Updated item_db structure. new column upper (after equip_jobs) defines
- the type of job that can equip the item (1: Normal jobs, 2: Upper jobs,
- 4: Baby jobs), merged the use_script and equip_script columns into one.
- Also the equip_jobs column now has support for the following classes:
- Taekwon (2^24), Star Gladiator (2^25) and Soul Linker (2^26)
- The provided db/item_db.txt and sql-files/item_db,sql are already updated
- with all the necessary changes (all equipable/usable items have their
- upper set to 7)..
- - Lupus, Nexus, get working on updating the item_db.
- * Made FrostJoke/Scream work the same way out and inside woe grounds.
- [Skotlex]
- * Corrected Grand Cross Damage [Skotlex]
-2005/10/07
- * Took out Lighthalzen's noteleport mapflag. Added it by accident. [Nexon]
- * Some commented code cleanup and help.txt update [Foruken]
- * Applied Draco's fixes to battle_calc_magic_attack. [Skotlex]
- * Modified @showexp and @showdelay so they will work as people would expect
- them to. [Skotlex]
- * Figured out what ## variables are, and documented it on
- doc/script_commands.txt [Skotlex]
- * Foruken pointed out that the actual script problem was a certain
- acalloc() that was changed to realloc(), so undid the last revert and
- reverted this one instead. [Skotlex]
- * Fixed a char-sql issue where character variables seemed to be saving
- incorrectly. [Skotlex]
- * Removed a free() that was added on R3421 that was supposed to fix a
- memory leak but instead causes crashes :/ (so the memory leak is back in
- there, but no more crash) [Skotlex]
- * Applied End of Exam's script engine patch. [Skotlex]
- - This adds support for nested blocks, if/else, fors, switches. See
- <http://eathena.deltaanime.net/board/index.php?showtopic=50037>
- for more information. Note that he admits it is not fully tested, so be
- careful when trying out the new commands!
-2005/10/06
- * Some corrections to the script engine, should fix a few memory leaks.
- [Skotlex]
- * Minor corrections to the screen output of the char_sql server when
- saving. [Skotlex]
- * Corrected authorisation issues in msg_athena.conf [Skotlex]
- * Updated Wand of Hermod [Skotlex]
- - Can't amp out of it.
- - Affects everyone
- - Only prevents people from casting supportive skills.
- * Fixed mobs not doing their "rude-attacked" skill. [Skotlex]
- * Corrected casters being able to walk during Wand of Hermod [Skotlex]
- * Made Guild Recall be usable outside of WoE. [Skotlex]
- * Changed the default gvg_traps_target_all to yes. [Skotlex]
- * Changed the default for copyskill_restrict to 2 (cannot copy advanced
- skills) [Skotlex]
- * Added a bunch of code related to the 2nd job quest skills and Tae -second
- classes skills, as provided by Draco and acquired from jA [Skotlex]
- * Merged Draco's implementation of battle_calc_magic_attack. [Skotlex]
- * Modifications to the mob AI to more accurately use Range2 (mob's sight
- range) and Range3 (mob's chase distance ability) [Skotlex]
- * Cleaned up item_db.txt, updated sql-files/item_db.sql to match. [Skotlex]
- * Added logarithmic drops support for TXT itemdb loading (how could I had
- forgotten that?) [Skotlex]
- * Added battle options item_rate_treasure, item_drop_treasure_min,
- item_drop_treasure_max, these override all other rate options when it comes
- to Treasure box drops. [Skotlex]
- * Cleaned up battle_athena.conf regarding drop rates. mvp_item_rate has
- been changed to item_rate_mvp. [Skotlex]
- * Implemented Maya Purple card effect (you can see any hidden mob). Thanks to jA [Lupus]
- * Updated functions: pc_calc_base_job,pc_calc_base_job2 [Lupus]
- - They return 24:Taekwon, 25:StarGladiator, 27:Soul Linker
- Now someone should UPDATE Job fields of item_db.txt for TK,SL,SG classes
- then I'll remove ugly hardcoded "temp plug" from pc_isequip function
- [Item_DB JOB field note]: We don't check Knight2,Crusader2,Star Gladiator2 bits,
- so don't set them.
- In other words we use only these bits:
- 0-Novice,1-Swordman,2,3,4,5,6-Thief
- 7-Knight,8,9,10,11,12-Assassin,14-Crusader,15,16,17,18,19,20-Dancer
- 23-Super Novice
- 24-TK,25-SG,27-SL
- Don't ever use other bits e.g. for Advanced classes. It's useless
- * Added Poring Box logs (into dead branch logs)
-2005/10/05
- * Updated nomemo and noteleports for Lighthalzen/Einbroch/Einbech maps and others. [Nexon]
- * Fixed the mob AI. [Skotlex]
- * Updated alchemist_summon_reward [Skotlex]
- - Summons now never give exp, and they may drop items according to setting:
- 0: Never drop items
- 1: Only Marine spheres drop items (default)
- 2: All summons drop items.
- (maybe a different battle option can be made to make summons give exp?)
- * Simplified the Grand Cross code. [Skotlex]
- It is now entirely a magical attack with extra damage of the form base
- atk * skill% - armor def% - vit def. Note that weapon properties won't
- apply now as well as many of the offensive cards (those that do not apply
- to both magic and weapon attacks, that is), and the def penalty from
- having many mobs targeted on one is not applying neither (so the full
- def is being taken into consideration). Report any corrections further
- needed.
- * Cleaned up, organized and improved somewhat the mob ai code. [Skotlex]
- (update and test at your own risk as I can't test it currently)
- * Some corrections to the way the guild master's name is updated during a
- gm change. [Skotlex]
- * Added a check to avoid saving negative durations for status changes. [Skotlex]
- * Added a check to avoid loading status changes with negative durations
- (the walk freeze problems seem related to timers and sc_data loading, so I
- am shooting in the dark here at possible problem sources) [Skotlex]
- * Various cleanups to ensemble related code, Longing For Freedom may be
- working now. [Skotlex]
- * Added the water levels to ayo_dun01, gon_dun01 and lhz_dun03, thanks to
- Master of Muppets [Skotlex]
- * Made Autocounter trigger autospells (was not doing so because it's NK
- defines it as a no-damage skill) [Skotlex]
- * Some cleanups on the mob slave AI code. [Skotlex]
- * Added battle config retaliate_to_master, defaults to yes. [Skotlex]
- - Why? Because in official, summoned mobs are not attacked by other mobs
- (speaking about alchemists), if you set this to no, then mobs will
- retaliate against the summon (both @summon and alchemist ones).
- * Some fixes to the way the guildmaster flag is being set and checked. [Skotlex]
- * Made the skilllv be 1 if the client sends less than that (this is why
- active guild skills were not working. For some reason the client was
- sending a request to do the skill at level 0!) [Skotlex]
-2005/10/04
- * Likely fixed Aeterna + Soul Breaker/Destroyer. [Skotlex]
- * Some cleaning of the mob ai. May help with some of the current exploits.
- [Skotlex]
- * Corrected Mob_ai code to make supportive mobs properly gang up on
- summons. [Skotlex]
- * Moved the plagiarize code to execute it before dealing damage (because on
- WoE you are auto-restored when you get killed, hence the player was 'alive'
- and it would copy the skill when killed by it on WoE) [Skotlex]
- * Fixed Classical Pluck blocking AoE spells. [Skotlex]
- * Updated Spider Web code to not retrigger if already trapped by one
- (needed because spider webs can now stack) [Skotlex]
-2005/10/03
- * Fixed a mistake with my last fix. [Kevin]
- * Fixed often occurring memory leak in clif.c. [Kevin]
- * Made NPC_DARKCROSS work (it's just a copy of Holy Cross with dark
- attribute) [Skotlex]
- * Removed resetting the manner when a player is saved. [Skotlex]
- * Cleaned up map reading code to make it remove maps that could not be
- loaded. It prevents crashes related to maps that weren't correctly loaded
- on startup. [Skotlex]
- * Fixed Endure to make it add armor mdef. [Skotlex]
- * Small fixes to updating the guild master's name during a guild master
- change. [Skotlex]
- * Some corrections to the mob ai to enable mobs to attack other mobs
- (summoned ones, of course) [Skotlex]
- * Updated autotrading so that the char will close the shop and quit the map
- server automatically when there's nothing left to vend. [Skotlex]
- * Added checks to prevent a char from joining/creating multiple chat rooms
- (anti-crash fix, it is). [Skotlex]
- * Cleaned up and restructured the mob item drop code. It also fixes a
- possible crash during the autoloot check. [Skotlex]
- * Reupdated Wind Walk to add +5% flee bonus... AGAIN. [Skotlex]
-2005/10/02
- * Fixed STEAL issue. [Lupus]
- - Any Mob has 10 drop slots. If we pick an empty one, then we check previous slot, until we find a slot with an item.
- Then we apply STEAL FORMULA for the item. (During the tests I managed to steal 2 poring cards 8)
- If a mod doesn't have any slots then STEAL fails.
- - Possible exploit: If a mob (e.g. NEW MOBS) has only one rare drop, then STEAL would always try to steal that the only slot 8)
- How to fix: I suggest to fill other empty slots with Jellopies or Apples with zero chance.
-2005/10/01
- * Expanded NPC shop log info of sold items (cards, refine, etc) [Lupus]
- * Fixed compile errors in converters [celest]
- * Updating built-in zlib to 1.2.3 [celest]
- * Added unzip functions to grfio.c [celest]
- * Finished Fusion AF2 maps support - just put the .af2 files in the
- afm folder and start the map server as usual [celest]
- NOTE: It will need a new unzip library, so do 'make clean', or delete
- 'Makefile.cache' before recompiling!
-
-2005/09/30
- * Updated the slave warp code. Now when a master recalls their slaves,
- these will be placed 'randomly' around the master in an area_size/2 range.
- [Skotlex]
- * Cleaned up the mob link (supportive mode) code to prevent wasting time
- trying to link friends every 100ms. Now the interval for linking friends is
- MOB_MINLINKTIME (1 sec currently) [Skotlex]
- * Updated mob code so when a mob hits another, they set their 'attacked id'
- to the mob in question, and not the mob's master. [Skotlex]
- * Some cleaning up of the Taekwon stance skills. Added a attack delay when
- they trigger (same way as triple attack delays your continous attack) [Skotlex]
- * Modified the range check in skill_use_id/skill_use_pos so that if you try
- to use a skill while moving, it will change your path to move one cell towards the
- target before casting (as long as you are within one tile of being in
- range). [Skotlex]
- * Moved the bleeding reduction formula to status_change_start, modified the
- formula to be (lv/5+vit)% reduction. [Skotlex]
- * Fixed the blind duration reduction formula. [Skotlex]
- * Upgraded Meteor Assault so you can specify the duration of
- blind/stun/bleeding independently in skill_cast_db.txt [Skotlex]
- * Made TK_JUMPKICK share the same code as Ashura Strike (just to see what
- happens, both seem like they behave the same way, no?) [Skotlex]
-2005/09/29
- * Some tweaks and fixes around status.c, may fix the timer mismatches of
- status_change_timer. [Skotlex]
- * Fixed a memory leak regarding pet status recovery scripts. [Skotlex]
- * Added timestamp support. Set timestamp_format to whatever you want, and
- it will print a timestamp in said format before every Show* message. They
- can be set independently for each server (defined at login_athena.conf,
- char_athena.conf and map_athena.conf). Default is using no timestamps. [Skotlex]
- * Modified the new auth login system to take into consideration when the
- client tries to connect before the character data arrives from the char
- server. [Skotlex]
- (seems to work well, but could use more testing)
- * Corrected the description of the 'skill_add_range' switches and made them
- default to 5. Still pending further tuning (the official value of these
- switches should have is still unknown) [Skotlex]
- * Added Demonstration to list of skills affected by
- 'gvg_traps_target_all' [Skotlex]
- * Likely fixed Firepillar triggering multiple times when many characters
- step unto it. [Skotlex]
- * Increased the damage delay randomizer to be +/-10% rather than +/-5%, may
- fix 'stun-lock'. [Skotlex]
- * Added Consumable items log into pick_log [Lupus]
- - You can see logs when someone uses items (boxes, potions, etc)
- * Added AtCommands/CharCommands items deletion/creation log into pick_log [Lupus]
- * Removed some of the unnecessary verbose messages from the char server
- during data saving. [Skotlex]
- * Added the new "online check" system (more of a fixing of a system that
- was already there but was half working) [Skotlex]
- it is turned on/off by using the online_check config options for the
- login and char servers.
- - char server: When the check is on, players are kicked out of the char
- server when their character is already online, and the map servers are
- instructed to kick the account out as well. If there's no reply from the
- map servers, the char is automatically set offline after 15 secs.
- - login server: When the check is on, players get "rejected from server"
- when the account is online already, and afterwards the char servers are
- told to kick that account out (like in the first case), if after 30 secs
- there is no reply from the char servers logging off the account, the login
- server sets it offline on it's own.
- - The checks are by default on as they are meant to prevent possible
- exploits on multi-map servers.
- - However, I have not figured out where exactly a char server gets to know
- that a player has changed map-servers, so this could cause trouble in said
- enviroments until I figure it out (it won't go out of sync forever since
- the map servers do update their list of online characters every then
- seconds) :/
- * Fixed crash, related to STEAL logs [Lupus]
- * Added TXT logs for Pick_log [Lupus]
-2005/09/28
- * Added 'scripts items operations' and 'vending' into pick_log: [Lupus]
- Tested with refine, getitem, getnameditem, removecards, etc commands. They are all supported.
- Now you can see if a player breaks his armor in NPC Cards Remover, etc.
- You can track down any item within a single DB.
- You can make a SQL query to find which items are most popular, which quests are most popular, etc
- Of course, it could help you to find your local items exploits, cheaters and unfail admins ^_-
- - Added 'Autolooted' and 'Stolen' items into pick_log
- - TODO: Add TXT logs
- * Fixed JobMaster NPC. Thanks Amada [Kayla]
- * Removed card-fix flag from Cart Termination. [Skotlex]
- * Updated battle_check_target so that a mob will consither another mob an
- enemy if either one has special mob ai (is a @summon or summoned alchemist
- mob). Summons from the same master should not be attacking each other,
- however I do think they will attack summons from another player. [Skotlex]
- * Removed 10 chances to pick an item from STEAL skill (it should have only 1 chance) [Lupus]
-2005/09/27
- * Corrected again Wind Walk. Just +5 flee at lv10, walk bonus does not
- stacks with other speed giving skills. [Skotlex]
- * Corrected Wind Walk's walk and flee bonus (walk was a +4*skill_lv%
- increase! and flee was +5 flee, rather than +5% flee of your total).
- [Skotlex]
- * Added atcommand @changeleader, transfers the leadership of a party to
- someone else. [Skotlex]
- (defaults as a GM-level 10 command, not quite yet tested)
- * Added delitem2 script command with script sample by Mihilion [Lupus]
- * Removed the check that prevented chars from logging out during status
- changes, as the current system should save and restore these correctly.
- [Skotlex]
-2005/09/26
- * Fixed MAX GUILD capasity in mmo.h to allow correct +6 Guild Extension [Lupus]
- * Changed back the TIMER_MIN_INTERVAL to 50. Who changed it back to 25?
- (svn3015 skotlex: Changed TIMER_MIN_INTERVAL to 25 (from 10), it probably needs to be bumped even higher, awaiting results from testers to see if a higher value would be needed.
- svn1284 lupus: timers optimization / speed up / bug fix : no freezing mobs [TIMER_MIN_INTERVAL: 50->10])
- (note to self: make this a setting in inter_athena.conf) [Skotlex]
- * Guild Extension now adds 6 per level. [Skotlex]
- * Added define ENABLE_SC_SAVING in common/mmo.h, comment/remove this line
- to disable saving of status changes (temporary measure) [Skotlex]
- * Updated Double Casting to only work on Firebolt, Coldbolt and
- Thunderbolt. [Skotlex]
- * Fixed cloaking/hiding. [Skotlex]
- * Updates to status_change_start, scdata loading now should display on the
- targetted player. [Skotlex]
- * Removed card modifiers from Meteor Assault. [Skotlex]
- * Corrected skill_out_range_consume so that spells effectively fail if the
- target goes out of range. [Skotlex]
- * Another another check on the new auth system which may help prevent
- exploits. [Skotlex]
- * General cleanup and code improvements needed because of the new auth
- system. [Skotlex]
- * Fixed a bug in the new auth system (TXT) which was causing the gender to
- be pretty much randomly sent. [Skotlex]
- * Fixed a bug in changesex at the TXT char server level. [Skotlex]
- * Updated new logging system. Now logs TRADE, NPC Shops [Lupus]
- * Fixed a possible exploit in the new auth system. Thanks to End of Exam
- for the information. [Skotlex]
- * Corrected True Sight critical bonus. [Skotlex]
- * Water Ball will now do the full number of hits regardless of available
- water when used by non-players. [Skotlex]
- * Changed the emoticon delay to 1 second. [Skotlex]
- * Zeny/item kill bonuses now work on all skills, and not just physical
- weapon attacks. [Skotlex]
- * Added official Ayothaya Town script by MasterOfMuppets [Lupus]
- * Added new Players / Monster Drops / Pickups Logging system [Lupus]
- - Changed new log table, now it has field 'type':
- M = Monsters Drop, P = Players Drop/Take, L = Mobs Loot Drop/Take, T = Players Trade Give/Take,
- V = Players Vending Sell/Take, S = Shop Sell/Take, N = NPC Give/Take
- NOTE: 'looted drop' might has cards, refine, etc. 'common drop' has item w/o cards/refine
- - Now you can see Players(cheaters) passing any items w/o trade
- - Now MOBS+PLAYERS drops come in the same table (easy to query)
- Poring -5 Apple
- Zelgadis +5 Apple
- - You can tell off monsters by their LOW id. < 2000~
- - Negative value of AMOUNT shows that a mob, or a player has dropped that items amount
- - Positive value of AMOUNT shows that a player has pickedup that items amount
- - It works 5x faster than old DROPLOGS
- - TXT logs don't work yet
- - TODO: Add Autolooted & MVP items in the log, too.
- - TODO: Add Mobs Looters DROP items in the log. (Now only attacked mobs log loot drops)
- - TODO: Add Scripts/Vending logs
-
-2005/09/25
- * Modified battle_weapon_delay so that additional status effects are
- invoked even if the attack does no damage, as long as the attack connects
- (that is, it is not a miss/lucky dodge) [Skotlex]
-2005/09/24
- * Updated several mob stats for the Lighthalzen and later mobs from the
- data provided by Viccious Pucca. [Skotlex]
- * Updated sql-files/mob_db.sql to contain the most recent mob_db. [Skotlex]
- * Added support for saving/loading status changes when characters log
- in/out. [Skotlex]
- - TXT users: the file used by default is scdata.txt, can be changed by
- setting scdata_txt to something else in inter_athena.txt.
- - SQL users the table used by default is sc_data, can be changed by setting
- scdata_db to something else in inter_athena.txt. Use upgrade_svn3273.sql to
- generate the new table.
- - It is currently unknown the behaviour of restoring some status changes,
- if any anomality shows up, do report.
- - Currently, even thought the sc data is restored, the client does not
- receives the packet telling them that the effect started (like Gloria, you
- can see you have +30 luk, but the message is never there) nor the visual
- effects are in neither. This is a side effect of starting the status
- effects on a player before the client finished loading the maps and spawns
- in the map. Will be fixed later.
- * Some memory optimizations tothe new auth system. [Skotlex]
- * Moved the charsave_method config to inter_athena.txt [Skotlex]
- * Fixed Demonstration/Bomb getting 100% breaking chance on low skill break
- rates [Skotlex]
- * Fixed chars being able to cast skills while rooted if they didn't have at
- least root lv1 [Skotlex]
- * Removed Assert in pet_walk, use a less unstable debugging tool, causes
- errors in remote shells. [Kevin]
- * Fixed TXT char login with new auth system. [Kevin]
- * Done: Adjustable players titles for @who, @who2, @who3 commands [Lupus]
- - Check msg_athena.conf for new lines
-2005/09/23
- * Software Caused Connection Abort errors will now cause said socket to be
- removed inmediately from the listening list of sockets, this may help with
- the lag issues that arise when said error occurs. [Skotlex]
- * Fixed Demonstration having 100% breaking chance if you set skill breaking
- chance to 0. [Skotlex]
- * Swapped functions of @who and @who3 commands. Because it's a spoil [Lupus]
- to show players locations. You may enable @who for your common players now.
- there's a shortcut for @WHO: @W
- * Started adding adjustable players titles for @who, etc commands [Lupus]
- - e.g. Super Player, GM, GM+, etc
-2005/09/22
- * Updated sql-files/item_db.sql to have the most current version. [Skotlex]
- * Finished first part of new auth system, fully tested. Will reduce char->map
- lag by whatever it is you are haveing. [Kevin]
- * Added consideration of GrandDarkness in various code sections that were
- only checking for Grand Cross [Skotlex]
- * Deployed use of map_getallusers all over the map server where it makes
- sense to include disconnected players. [Skotlex]
- * Corrected map_getallusers to depend on the actual count of players in the
- db rather than the variable users (prevents possible crashes if the two
- differ) [Skotlex]
- * Updated the player counting function so that it correctly accounts for
- all players (including those not connected like in autotrade) [Skotlex]
- * Characters will now automatically stand if Soul Drain is triggered while
- sitting. [Skotlex]
- * Set default option gvg_traps_target_all: no [Lupus]
- - In kRO it used to be 'yes' some time ago but has been reverted back to 'no'
-2005/09/21
- * Corrected an error in the way guild alliances were being counted, as
- pointed out by Viccious Pucca. [Skotlex]
- * Fixed and deployed map_getallusers() on atcommands @who, @who2, @who3.
- [Skotlex]
- - This function should enable the aforementioned commands to work even on
- players who are in the server but are not connected (eg: autotrade
- players). It is temporarily only deployed on the @who functions pending on
- feedback (bug reports, anything) before going ahead and implementing it on
- all relevant atcommand/charcommand/script functions.
- * Replaced the trim() function with Furoken's implementation (it should
- remove tabs, consecutive spaces and other such unwanted characters from a
- char's name) [Skotlex]
- * Updated doc/script_commands.txt to explain the upper parameter of the
- function jobchange. [Skotlex]
- * Corrected sql query errors when logging trades and vending. [Skotlex]
- * Updated doc/script_commands.txt with the script commands I've modified
- or added that are not yet described within. [Skotlex]
- * Small fix to clif.c which corrects characters that can't log in again if
- they log out when the char and map server are not connected. [Skotlex]
- * Cleaned up all SQL error reporting. It now follows the same standard
- everywhere, and is followed by a debug line which includes the file, line
- number and contents of the attempted query which caused the error. [Skotlex]
- * Corrected an sql logs error when selecting a character with special
- characters (eg: single quotes) on it. [Skotlex]
-2005/09/20
- * Changed Palm Strike's initial animation display. [Skotlex]
- (it will show as a normal attack that misses instead of an skill, but at
- least the animation delay is correct and the skill can be chained now)
- * Adjusted Cart Revolution's damage to be based on the Cart's Max Weight
- (instead of the hardcoded 8000w value) [Skotlex]
- * Fixed a memory leak when pets cancel their casting. [Skotlex]
-2005/09/19
- * Added error reporting an item in the item_db.txt file has insufficient
- fields (rather than just crashing) [Skotlex]
- * Updated the item_db to use the new race and element constants. [Skotlex]
- * Fixed (I think) battle option muting_players. Defaulted it to yes. [Skotlex]
- * Added timers for displaying guildmates position. [Skotlex]
- - All the packet related code was already there by Valaris, so I wonder why
- this wasn't finished before?
- * Added battle_athena options max_def/over_def_bonus (read
- battle_athena.conf for desc) [Skotlex]
- * Added error reporting when the magreg file fails to be saved. [Skotlex]
- * Made berserk castable during the no-regen period when it expires. [Skotlex]
- * Fixed a query error on sql refine logging. [Skotlex]
- * General checks to the script engine string management. Should fix a bunch
- of memory leaks. [Skotlex]
-2005/09/18
- * More updates to status change IDs [DracoRPG]
- * Implemented TK_SEVENWIND, allowed simultaneous use of several stances, thanks to
- reddozen for all the info about that [DracoRPG]
- * Allowed to pickup/drop items while in Frenzy [DracoRPG]
-2005/09/17
- * Added a check that should prevent fighting against other guilds outside
- of WoE times. [Skotlex]
- * Hopefully fixed Hunter's Dectect skill. [Skotlex]
- * Fixed the packet issues on the char txt server. [Skotlex]
- * Miscellanous corrections to skill_attack. [Skotlex]
- * Corrected the AutoSpellWhenHit rate of all items in the db (TXT + SQL)
- [Skotlex]
-2005/09/16
- * Reverted some of the contents of skill_unit_move_unit_group since the
- previous algorithm was optimized. Walking during a Song/Dance should be
- smooth again. [Skotlex]
- * Rewrote the guild gm changing system. [Skotlex]
- - @changegm works now (tested in SQL, TXT should also be working)
- - Added script command "guildchangegm <guild id>,<new master's name>". Now
- go write some Guild Master changing npc if you want it to cost money, have
- a minimum guild level requirement, etc.
- * Added Ishizu's logarithmic drops equation. [Skotlex]
- (see battle_athena.conf for full details)
- * Added a sub-function call to clear Castle owners when their guild is
- broken. [Skotlex]
- * Added a char-server call to clear the alliance when a guild is broken
- (when a guild breaks, the alliance/opposition is removed from memory on the
- map server, so it seems said change is not sent/saved on the char-server
- side?) [Skotlex]
- * Added script function sc_start4, starts an status change with all four
- values. [Skotlex]
- Use: sc_start4 TYPE, DURATION, VAL1, VAL2, VAL3, VAL4, <target ID>
- * Added SC_ARMOR_ELEMENT/SC_DefEle, specifies elemental defense bonus
- against two elements at a time. For example:
- sc_start4 SC_DefEle, 60000, Ele_Fire, 20, Ele_Wind, -15;
- Gives 20% additional fire resistance and reduces 15% Wind resistance for
- 60 seconds.
- * Expanded battle_attr_fix to consider the status changes of the involved
- chars that affect elemental modifiers. [Skotlex]
- * Fixed some status effects not being correctly ended/recalculated when you
- stepped out of quagmire/song/dances. [Skotlex]
- * Made quagmire be affected by the "gvg_traps_target_all" battle switch. [Skotlex]
- * Added Bloody Branch log (along with Dead Branch) [Lupus]
-2005/09/15
- * The skill Vending will now fail on GM characters who do not satisfy the
- gm_can_drop level requirement. [Skotlex]
- * Updated the sql-files mob_db.sql and item_db.sql files to the current
- version (just feed'em to sql to have your item_db and mob_db tables
- updated). [Skotlex]
- * Now @allskill and it's ilk will give you ALL skills except the ones
- marked as "npc skills" (those have an inf2 value of 2). [Skotlex]
- * Some code optimization around song/dances, now the ensemble should be
- cancelled if you walk (or are knocked out or whatever) out of it.
- [Skotlex]
- * Added log support to N slots. Now all cards should be logged [Skotlex]
- - Note that I have not been able to test it yet, so report back any
- problems caused by it.
- * Fixed a memory leak when removing disconnected chars. [Skotlex]
- * Re-enabled the Memory Manager by default. [Skotlex]
- * Updated atcommand @rates so that it displays current exp rates in x form
- (eg: "Current rates: Base 4.5x, Job 8.0x") as suggested by Mellowz.
- [Skotlex]
- * Corrected resetskill messing up with Wedding Skills. [Skotlex]
- * Some adjustment to the status change defense (as per data provided by
- Viccious Pucca) [Skotlex]
- * VVVS weapons now give +50 damage instead of +40 (again thanks to
- Viccious) [Skotlex]
- * Success rate of making Star Crumbs now is 100% (regardless of skill
- level?) [Skotlex]
- * Couple of crash fixes on the map-server char saving method
- (char_save_method: 1) [Skotlex]
-2005/09/14
- * Yet another correction to SQL char saving. [Skotlex]
- * Added support for N slots. [Skotlex]
- - By changing the constant MAX_SLOTS in common/mmo.h, the server can be
- configured to support items with more than 4 slots. Saving/Loading and
- inserting of cards should be working correctly. Features still missing
- are including the extra slots in the log functions and updating clif.c to
- send the extra cards to the client (This is still work in progress).
- - SQL Users interested in using this, need to manually add columns card4,
- card5 and so on to the relevant tables (cart_inventory, guild_storage,
- inventory, storage), example query:
- ALTER TABLE inventory ADD COLUMN card4 int(11) NOT NULL default
- '0' AFTER card3;
- - TXT users need do nothing, the char server handles the
- expanding/contracting of slots internally (if the number of slots is
- shrinked, the additional slotted cards are lost)
- - Never set the amount of slots to less than 4, as they are needed for
- forged equipment.
- * Likely fixed Lex Divina. [Skotlex]
- * Likely fixed sql char-saving, too. [Skotlex]
- * Lex Divina can now be casted on allies as long as they are silenced.
- [Skotlex]
- * Fixed crashes on GVG grounds involving characters with no guild. [Skotlex]
- * Added a few socket features from Freya which hopefully will help
- stabilize eA on Windows (testing needed!) [Skotlex]
- * Miscellanous fixes and rewrites to memitemdata_to_sql, it'll probably
- fixed the stackable named items duplication exploit. [Skotlex]
- (note that it is not tested, so there's the chance I broke everything
- instead, so upgrade for testing purposes only and report back!)
- * Changed HP/SP drain rates so that the max (100%) is 1000. Adjusted item
- db accordingly. [Skotlex]
- * Disabled chars from muting themselves (as a temporary measure against the
- mysterious "don't use bot!" message) [Skotlex]
- * Added atcommand logging for /monster and /item (not quite tested yet, but
- I think it'll work) [Skotlex]
- * Changed autospell rates so that the max (100%) is 1000. Adjusted item
- database accordingly. [Skotlex]
- * Reverted displayed heal value. [Skotlex]
-2005/09/13
- * Fixed Basilica [Skotlex]
- * Rewrote the mechanics of how Devotion works. [Skotlex]
- * Updated Heal so that it displays on-screen the actual amount that was
- healed. [Skotlex]
- * Changed the damage motion equation to 1/4th of what it was before (now
- using player_damage_delay_rate: 100 is what was player_damage_delay_rate:
- 25 in previous revisions) [Skotlex]
- * The login servers will now notify when a player has an account ID under
- 700000 (which won't let them connect to the map server) [Skotlex]
- * Added support for SC_BLEEDING in skill_counter_additional_effect &
- skill_additional_effect [Skotlex]
- * Changed bonuses bAtkRate, bWeaponAtkRate and bCritRate to modify
- base+watk damage, not just watk. [Skotlex]
- * Corrected coma-effect killing bosses. [Skotlex]
-2005/09/12
- * Party even share code won't try to give dead players their share of the
- exp (since pc_gainexp would refuse so anyway) [Skotlex]
- * Added trim() usage to char servers to prevent creation of characters with
- spaces at the beginning or end of name. [Skotlex]
- (the client won't let me create chars with said names so I can't really
- test it, but on the very least valid names are not crashing it as far as
- I can see)
- * Expansion/optimization of the skill unit code. Now it should be correctly
- identified when a character walks into a skill cell, walks out of a skill
- cell, and walks out of the skill group (performance optimization,
- client-side: songs and dance effects will work correctly, and Quagmire
- won't spam "speed up/down" messages). [Skotlex]
- - Got basic testing only (casting, amp/encore, walking, being knocked back,
- warping), so report any problems found.
- * Bomb/Demonstration should now be cast-able under the Emperium. [Skotlex]
- * Acid Terror now knows ignores armor defense, but not vit defense. [Skotlex]
- * Added an official Bards Job Quest (check npc\changelog.txt) [Lupus]
-2005/09/11
- * Changed back the default of gx_all_hit to no. [Skotlex]
- * Added check to prevent ensemble skills from changing position. [Skotlex]
-2005/09/10
- * Removed the changing of targets for offensive songs in gvg grounds. [Skotlex]
- * Corrected Grand Cross not always hitting 3 times. [Skotlex]
- * Fixed the display of Auto Counter. [Skotlex]
- * Added check to prevent auto-spells from being casted when the source and
- target are the same (normally you can't hit yourself, though....) [Skotlex]
- * Fixed Root [Skotlex]
- * Fixed the issue which made mobs do nothing. [Skotlex]
- * Change Provoke to affect armor def of mobs, and vit def of mobs/players. [Skotlex]
- * Another change to autocounter, I think it will work now. [Skotlex]
- * Fixed Defender's aspd bonus. [Skotlex]
- * Fixed rooted character's root level (instead of using the caster's level) [Skotlex]
- * Windows builds will now abort and exit when there's a "Software Caused
- Connection Abort" error since it seems unrecoverable.. [Skotlex]
- * Reverted back my char.c/sql char.c changes 8) Have to re-check [Lupus]
- * Added official Louyang city (thanks to MasterOfMuppets), fixed some Kafra bugs [Lupus]
- check npc/changelog.txt
-2005/09/09
- * Fixed TXT/SQL char servers not reading properly their command line arguments [Lupus]
- * Refixed those compiler errors >.< [Skotlex]
- * Readded the damage delay to firewall. [Skotlex]
- * Added an extra db (pc_db) to hold players, it should speed up map_id2sd
- lookups. [Skotlex]
- (note that all functions which do a search on all connected players do a
- linear search on the connection sessions, and porting this to use the new
- system will take a pretty annoyingly long time)
- * Added checks to prevent dropped items from stacking (they can still
- stack, but at max 2 items per cell). [Skotlex]
- * Added Guild removing from memory upon guild break to Char SQL server
- (TXT already had this correctly) [Skotlex]
- * Changed Provoke to reduce armor defense, not vit defense. [Skotlex]
- * Likely fixed the direction check in Auto Counter. [Skotlex]
- * Removed the console functionality from socket.c (it was no good on the
- map server since that session is used on disconnected players), also added
- more checks to prevent parsing session 0. [Skotlex]
- * Added check to prevent skills from triggering auto-skills of the same id
- (prevents unlimited chain-reactions) [Skotlex]
- * General fixes to guardian spawning code. [Skotlex]
- (includes setting a timer so the Emperium gets it's guild data if not
- available at spawn time).
- * When the Emperium's guild is not found (in mob_spawn_sub, 5 secs after
- trying to spawn it) the Castle will be reset back to no guild owning. [Skotlex]
- * Fix to battle_check_target, should correct guardians/emperium [Skotlex]
- * Guardians will now be deleted if their guild is not found in
- mob_spawn_guardian_sub. [Skotlex]
-2005/09/08
- * Added filter into chat log. Check log_athena.conf for more info [Lupus]
- - Now you can turn off logs during WOE, etc
- * Made Musical Strike/Slinging Arrow work while in ensembles. [Skotlex]
- * Oops, fixed the compile error. [Skotlex]
- * Various checks to prevent trying to send data to disconnected players in
- clif_send [Skotlex]
- * Moved the auto-spell code from weapon attacks to skill_additional_effect
- and skill_counter_additional_effect. [Skotlex]
- - The autospells will trigger for all skills/normal-attacks except those
- with nk =1 (no damage skill) which is needed to prevent stuff like
- heal, traps or dances from triggering it.
- - Does not affect SC_HINDSIGHT triggered spells.
- - NOT properly tested as of yet, report any abnormalities and skills it
- should/should-not be working with.
- * Fixed the crash when attempting to target a Emperium. [Skotlex]
- * mob_spawn_guardian will now 'retry' to load the guild data five seconds
- later if the guild info is not available at spawn time. [Skotlex]
- * Fixed disconnected chars appearing as GMs on the console. [Skotlex]
- * clif_send_sub won't try to send any data to disconnected chars now. [Skotlex]
- (may fix possible buffer overflow crashes)
-2005/09/07
- * According to the patch, enabled Butterfly wings in the Castles [Lupus]
- * Adjusted MAX_GUILD constant according to Skotlex's changes [Lupus]
- * Now when the castle owner guild id is loaded, and the guild is not in
- memory, the map server will request it right away from the char server. [Skotlex]
- * Corrected Guild Extension to be +4 to the max guildmates per level. [Skotlex]
- * Changed the default max vending value to 1 Billion [Skotlex]
- * Inverted meaning of pvp_noguild and pvp_noparty flags. the default then
- for all maps where they are not set is: You can't attack parties/guildmates
- on pvp maps. [Skotlex]
- * Updated mapflag/pvp_noparty to mark only the gvg arenas. [Skotlex]
- * Added mapflag/pvp_noguild, by default includes all pvp arenas. [Skotlex]
- * Cleared up some of the warning messages on mob_spawn_guardian. [Skotlex]
- * Fixed the compile error on skill.c... [Skotlex]
- * Changed offensive song/dances target to BCT_ALL when invoked in pvp/gvg
- grounds. [Skotlex]
- * Added unit flags UF_NOMOB, UF_NOPC to give better control on who gets
- affected by ground skills [Skotlex]
- * Fixed the possible crash in map_foreachinpath. [Skotlex]
- * Removed the error message in mob_guardian_changeguild when the new guild
- has ID 0, the mob will just be removed instead. [Skotlex]
-2005/09/06
- * Changed Assumptio to target all players around target. Mobs are no longer
- affected. [Skotlex]
- * Fixed battle_check_target fails on guild-mates in pvp maps. [Skotlex]
- * Reverted battle_check_target to prevent floras from hitting themselves
- until a better scheme can be thought of. [Skotlex]
- * Reorganized battle_weapon_attack to allow counter/root from blocking
- autotriggered skills (like TripleBlows/Sacrificial Ritual) [Skotlex]
- * Fixed that crash on mob_spawn_guardian. [Skotlex]
- * Added battle option gvg_traps_target_all, defaults to yes for now. [Skotlex]
- * Added Zoc's fix to @autotrade (which made traders unable to login again..
- ever) [Skotlex]
- * Massive Guardian update. [Skotlex]
- - Rewrote the guardian stat-passing system to minimize the need of db
- lookups. Should greatly reduce the heavy lagging during WoE.
- - Not properly tested (lack of resources), update at your own risk AND
- PLEASE report any crashes/problems.
-2005/09/05
- * Fixed Endure. [Skotlex]
- * Fixed Harmonic Lick not adding status change resistant. [Skotlex]
- * Moved ensemble stats calculating from status_change_start to
- skill_unitsetting (performance purposes) [Skotlex]
- * Fixed song/dance effects lasting 30 secs rather than 20. [Skotlex]
- (still somewhat inefficient, needs better handling method)
- * Battle check target fix: Novices/Low levels being unable to target mobs. [Skotlex]
- * Temporarily made traps not target allies on gvg (Still up for dabate) [Skotlex]
- * Battle check target update: Summoned creatures won't be checked versus
- their master, means you should be able to target them as if they were
- normal enemies. [Skotlex]
- * Made Shield Chain long ranged (it has to be affected by pneuma/defender). [Skotlex]
- * Fixed both trader/seller not being saved when using autotrade. [Skotlex]
- * Added debug messages to figure out who is causing the rain of function
- mismatches on deleting skill_timerskill. [Skotlex]
-2005/09/04
- * Fixed Trade Bug (when Trade Window indication was wrong). Thanks to k3dt
- * Now Water Ball isn't affected by RAIN mapflag anymore. Also corrected
- caclulation of number of WB shots (was broken by a typo) [Lupus]
- - Rain has been removed from kRO long ago.
- * Now Safety Wall fails to protect against Acid Terror. [Skotlex]
- * Added battle_config option firewall_hits_on_undead (defaults to 1) [Skotlex]
- The deal is that each time the skill triggers on an undead, this number
- of hits will be dealt instead of just one.
- PROs: With a value of 5 or so, vertical firewall will work completely.
- CONs: A high value means the whole tile can be wasted killing a single mob.
- * Fixed working stealing with NOLOOT mapflag on. Thanks 2Lorky [Lupus]
- * Now Knockback won't work when the target is already dead (prevents
- ghosts) [Skotlex]
- * BSS now targets every player in the area of effect (might be updated to
- include mobs pending on further information) [Skotlex]
- * Acid terror is now considered a ranged attack. [Skotlex]
- * Crash fixes to the npc-whisper system. [Skotlex]
- * Fixed classchange-able Emperium/Guardians/Treasure Boxes, thanks to alsimons [DracoRPG]
- * Fixed songs/dances, updated Hip Shaker [DracoRPG]
- * Fixed some fields in sql-files\main.sql... Who the hell added back `broken`? The field
- `attribute` is the good one! Also changed `fame` type to the same as `zeny` (same max
- value in the source code, so samemax value in the SQL saves !) [DracoRPG
- * battle_check_target update: Fixed BCT_NOENEMY checks. [Skotlex]
- * Moved Mental Sensing bonus from pc_gainexp to mob_damage, it is now a
- status effect which the mob itself needs to be inflicted with to take
- effect (and everyone involved in killing it will benefit) [Skotlex]
- * Pets now won't move while casting (unless their master is like a screen
- away or so) [Skotlex]
-2005/09/03
- * Fixed speed calc for pushcart/stalk/dancing/singing. [Skotlex]
- * Some crash-fixes introduced by the rewritten status system. [Skotlex]
- * Adjusted the default gvg penalty values, added gvg_flee_penalty. [Skotlex]
- * Fixed skill_blown causing a dangling pointer in the map data. [Skotlex]
- (I believe this is the actual cause of all the crashes as of late)
- * Fixed @autotrade venders not being saved after they sell an item. [Skotlex]
- Now both characters are saved to prevent exploits, too.
- * Fix to mob_setdelayspawn, if lucky might help with the crashes as of late. [Skotlex]
- * Added status effect SC_WATK_ELEMENT, converts part of your weapon attacks
- into a different element. Used in magnum break to give 10% fire damage
- bonus to your attacks. [Skotlex]
- * Made firewall hits not have any "damage delay", it merely knockbacks. [Skotlex]
- * battle_check_target update: added novice/low-level pk prevention on
- pk_mode [Skotlex]
- * testing new SVN location [MouseJstr]
-2005/09/01
- * Entirely rewrote status_calc_pc and status_get_[stat] functions to have a clear code.
- They all use shared status_calc_[stat] functions to handle SC effects, this will avoid
- to have 2 almost identical codes in different places for those effects [DracoRPG]
- --> It compiles, it runs, it seems to work but I couldn't perform any extended testing
- as always, feel free to report bugs ;)
- * Added battle_option "slaves_inherit_speed" to decide whether slaves have
- or not the same walk speed as their master. Defaults to yes. [Skotlex]
- * Removed val4 from song/dances so that they won't be as bugged anymore.
- (still pending on Draco's status update, but at least now stuff like Poem
- of Bragi shouldn't cause insta-cast) [Skotlex]
- * Changed the way song/dance status effects last. The first time you step
- in a tile the status starts for 30 secs, not refreshed until it times out.
- Not the way it really should be, but it's much better for performance
- issues.
- * Fixed summoned slaves having the same walk-speed as their master (fixes
- metamorphosis-hatched mobs from having an egg's speed). [Skotlex]
- * Added fix_timer_heap, should correct timer problems when the tick
- overflows. Does it works? We'll find out in 48 days when the next
- loop occurs. [Skotlex]
- * Another update to battle_check_target [Skotlex]
- (Should fix slave-skills hitting a slave's master)
- * Corrected magic_damage_return code being double-invoked. [Skotlex]
- * clif_GM_kick will now invoke map_quit if the player doesn't has a session [Skotlex]
- (this should fix @kick and other such commands on autotrade chars and the
- like)
- * Fixed pc_damage/mob_damage returning 0 instead of damage dealt (which in
- turn made all attack/skills not trigger their additional effects) [Skotlex]
- * Updated Assumptio to target everyone instead of "not enemies" [Skotlex]
- * Fixed a fatal dangling pointer in the mob_setdelayspawn when handling
- mobs that don't respawn. [Skotlex]
- * Updated WE_CALLPARENT to not check for range (as it should?) [Skotlex]
- * Added flag accreg_dirty to identify when account variables have not been
- saved yet, it'll retry then on every call to save the character (it will
- prevent account variables from being lost when the char/map connection is
- not established)
-2005/08/31
- * Updated @npctalk to work as it should [Skotlex]
- - Usage @npctalk NPC Name, Your Message Goes here
- * Fixed Wind Walk's flee/speed bonus (as pointed out by Viccious Pucca). [Skotlex]
- * Fixed a crash in pc.c when the last save point was not found (thanks to
- Foruken) [Skotlex]
- * Rewrote map_foreachinpath, it should work mostly right now. [Skotlex]
- (the path 'stops' at the destination point rather than keep going
- forward, but it can probably be fixed later)
- * Moved battle_config spawndelay adjustments from mob.c (calculating it
- each time they were killed) to npc.c (calculate it once during parsing).
- [Skotlex]
- * Synchronized additional status effects with the delayed damage [Skotlex]
- (this should fix eg: enemies freezing when you start the attack
- animation, and then breaking the ice when your attack animation finishes
- and the damage shows up)
- * Moved knockback to effect after damage is applied. [Skotlex]
- * Fixed the Wedding Skills not displaying the actual amount healed. [Skotlex]
- * Moved skill induced status effects to take effect before knock back. [Skotlex]
- * Refixed "Don't Forget Me" [Skotlex]
- * Changed 'pet_hair_style''s description and default value to 100 [Skotlex]
- (100 is the value being reported to work with current clients)
- * Fixed Freeze 'counter' not resetting when killed. [Skotlex]
- * Fixed Endure adding to mdef2 instead of mdef. [Skotlex]
-08/30
- * Fixed Breaker's magical part of the damage having element -1 [Skotlex]
- (now it takes neutral element, because I don't think the magical part of
- an attack can get the weapon's property)
- * Fixed Magic Crasher having the min/max values inverted. [Skotlex]
- * Updated "Don't Forget Me"/"Slow Grace" to last 20 secs after you step out
- of the dance-zone. [Skotlex]
- * Changed the default of defunit_noenemy to no, and added comments
- explaining what it REALLY does. [Skotlex]
- * Fixed perfect tableture's lucky dodge bonus. [Skotlex]
- * Updated slave ai code to let slaves wander freely on the screen (will
- wander as far as battle_config.view_area lets them) [Skotlex]
- * Splitted Char-sql status saving into status/status2, the later is for
- values that will seldomly change. [Skotlex]
- * Updated servers so that when the player changes dye or hair color, the
- char-server is notified and the guild_member data is updated on all map
- servers. [Skotlex]
- * Updated servers so they also report on sex change. [Skotlex]
- (altough this one I have no tested yet)
- * Changed bGetZenyNum/bAddZenyNum to be a bonus2 type [Skotlex]
- (eg: bonus2 bGetZenyNum 10, 30 <- Receive 10z per mob level on 30% of
- your weapon-based kills)
- * Added script function groupranditem(i), returns a random item_id from the
- specified item-group given. [Skotlex]
- * Changed bLongAtkRate bonus to be more card-like (works just like
- bLongAtkDef, except it's for attack) [Skotlex]
- * [SQL] Added Storage Items sorting by nameid. On loading. [Lupus]
- * Added GetItemInfo(Item ID,n) script function. Returns Buy/Sell Price, Def, etc [Lupus]
- added sample/getiteminfo.txt Tested, fully working!
- * Added ID#2258 Spiky Band(Sharp Headgear) to allowed equipment of Star Gladiator [Lupus]
- * According to the 23 Aug Patch added complete equipment check for 3 new classes. [Lupus]
- Now they can't equip forbidden items 8)
-08/29
- * Added battle config option pet_hair_style and defaulted it to 24 [Skotlex]
- According to information relayed by End of Exam, this should fix the new
- clients showing the sword cursor for pets (older clients will be the ones
- screwed instead, in said case you'll want to change pet_hair_style to 20)
- * Updated battle_check_target to take into consideration the special states
- killer/killable. [Skotlex]
- * Corrected the Fury Guardian Angel not giving +50 critical. [Skotlex]
- * Made mob_walktoxy fail when the mob is dead. [Skotlex]
- (may fix the phantom mob issue?)
- * Updated spawn parsing to identify small/big mobs. [Skotlex]
- Use the "event" field (last column, the one after the two spawn delays)
- to identify the mob's size: 2: small mob, 4: big mob. 1-2 is not used
- because a hella lot of plants/mobs already use 1 in it (even though eA
- completely ignores this value)
- * Inverted the meaning of mapflags pvp_noparty/pvp_noguild [Skotlex]
- When the flag is set, then you should NOT be able to hit your
- party/guild-mates on pvp grounds.
-08/28
- * Fixed demonstration/Bomb stacking. [Skotlex]
- * Fixed damage versus plants in BF_WEAPON attacks. [Skotlex]
- * Fixed the whole sqrtl mess. Thanks to Shinomori for clearing things up.
- [Skotlex]
- * Added new maps, thanks to Poki#3 [DracoRPG]
- * Switched SCs between two taekwon kicks to get the proper icon ^^ [DracoRPG]
- * Added the falling animation to TK_HIGHJUMP, but now the client doesn't refresh the
- position u_u [DracoRPG]
- * Reverted default option to allow anyone to plagiarize advanced skill (vicious or
- someone else - I can't remember xD - told me it was like this on kRO, but not yet on
- iRO) [DracoRPG]
-08/27
- * Fixed the cast-bar from autocounter not disappearing after triggering the
- skill. [Skotlex]
- * Updated battle_check_target to make marine spheres universal enemies, so
- anyone can attack them. [Skotlex]
- * Cleaned up item_db.txt (format, commas, etc), added status bonuses to the
- cooked foods. [Skotlex]
- * Updated sql-files/item_db.sql to match with the current contents of
- item_db.txt [Skotlex]
- (sql users just feed it to mysql, it will drop and recreate the table)
- * Fixed IDs for Taekwon-class : 4047 is Star Gladiator, 4048 is a second Star Gladiator
- (probably used for a "Superman-mode" flying sprite) and 4049 is Soul Linker [DracoRPG]
-08/26
- * Fixed being able to move during Encore skills when you did not need a
- partner. [Skotlex]
- * Fixed @reloadmobdb not properly erasing mob skills before re-reading. [Skotlex]
- * Updated/fixed effect of most dances & songs according to kRO's website and ragnainfo's
- very good Bard/Dancer Guide [DracoRPG]
- * Fixed Raging Trifecta Blows missing Emperiums, thanks to happylight [DracoRPG]
- * Changed the way short|long|magic_damage_return work : previously they gave 100% chance
- to return x% damage, now it is x% chance to return 100% damage (Maya and High Orc Cards
- should behave like this, I'm not sure for Orc Lord Card but it seems logical to be the
- same system...) [DracoRPG]
- * Fixed bonuses from Wind Walker, thanks to vicious_puca [DracoRPG]
- * I also reorganized the hit/flee calc in status_calc_pc to consider first absolute values,
- and then apply relative (percentage) modificators.. if you make a mix of both, it'll be
- completely fucked up, and be sure it won't be like on officials (although my system maybe
- isn't the good one neither...) [DracoRPG]
- * Some rewrites to client version rejecting code [Skotlex]
- Should eliminate lag when players try to log-on with a rejected client,
- however there's the chance they won't be receiving the "your client is
- not latest EXE version" message, and that's why the previous, laggy,
- implementation was used :/
- * Fixed Enchant Deadly Poison lasting forever after killed. [Skotlex]
- * Fixed the duration argument of @summon [Skotlex]
- * Now @summoned mobs will follow their master everywhere and that includes
- warping from map to map. [Skotlex]
- (why? Because I think that's neat, and will probably be needed anyway
- once Homonculus get implemented)
-08/25
- * Cleaned up mob_db.txt and updated sql-files/mob_db.sql [Skotlex]
- Sql users can just feed mysql the .sql file and it will delete and refill
- the table with the most updated db data.
- * Corrections to damage versus plants. [Skotlex]
- MAGIC and MISC attacks do 1 damage per hit.
- WEAPON attacks do 1 damage, display miss if they hit multiple times.
- * Instead of knocking back (which wasn't even working), characters that are
- stepping on an icewall will cause that tile of the icewall to 'die' [Skotlex]
- * Final damage equation update to Acid Demonstration. [Skotlex]
- (it still won't ignore the raydric card, but why that is official in
- itself is a big mystery)
- * Added status change for temporary boosts of stats, plus added the
- following constants (db/const.txt): [Skotlex]
- - SC_IncAll, SC_IncStr, SC_IncAgi, SC_IncVit, SC_IncInt, SC_IncDex,
- SC_IncDex
- - It hasn't been tested yet what kind of visual these will cause
- client-side.
- (Now someone go and write down the script for the food items xP)
- * Updated @summon to take a second parameter: duration. [Skotlex]
- eg: "@summon lunatic 40" will summon a lunatic that lasts 40 mins or
- until killed. Max duration is one hour.
- * Updated Some Mobs Spawns, Drops check npc\changelog.txt [Lupus]
- * Some toning down of the damage of Acid Demonstration (should /100, not
- /10) [Skotlex]
- * Likely fixed Blitzbeat from hitting neutral chars. [Skotlex]
- * Updated Acid Demonstration to be a MISC skill who's damage is (base_Atk *
- caster's int * target's vit /10) (half that on players). It's much more
- closer to official values than the previous ones... [Skotlex]
- * Corrected Pressure sapping SP even if you hide from it. [Skotlex]
- (isn't Pressure a holy attack from the grand god himself? How can a thief
- HIDE from his eyes? o.O)
- * Updated Acid Demonstration damage formula. It's still wrong, but at least
- it considers int and vit now. [Skotlex]
- Current dummy formula: (100 + caster's int + target's vit)*(number of hits)%
-08/24
- * Updated pet skills database. [Skotlex]
- * Some corrections to socket.c, should stop all the recent crashing... [Skotlex]
- * Added a case to knockback enemies if they somehow end up stepping into an
- ice wall tile [Skotlex]
- * Added checks to prevent walking, attacking or using skills while the
- storage is open. [Skotlex]
- * Added Lupus's mob skills for Einbroch mobs [Skotlex]
- * (almost) rewrite of the storage system. [Skotlex]
- Storages are marked dirty after an item is stored/retrieved from them and
- will not be marked clean until the char-server acks the save request.
- Upon map-server reconnection to the char, all storages that are currently
- closed and dirty are saved.
- * Synched chrif_save with the storage save functions when either one is
- open to further prevent exploits. [Skotlex]
- * Updated the mob_skill_db with Komurka's translation (Aegis -> eA) [Skotlex]
- The max permilliage (rate) is now 10000 = 100%
- * Various mob related summon/metamorphosis changes: [Skotlex]
- - Summon Mob/Slave's level is the total number of mobs to summon, when the
- skill definition offers multiple mobs, they are spawned in order
- (round-robin scheme).
- - Metamorphosis/Transformation level is the total number of mobs to
- multiply into. Uses the same criteria as summon mob and the original mob
- is deleted/killed (no loot drop). If the level is 1, then the mob transforms
- into one of the defined classes randomly.
- - Note that beyond code-proofreading and making sure it compiles, this
- has not been tested yet!
- * Added the bonus provided by the /doridori command to TK_HPTIME and TK_SPTIME. [Dralnu]
- Thanks to Duduc.
- * Updated battle_check_target to check using the master instead of the
- slaves (applies for mobs/pets) [Skotlex]
- - Should prevent slaves from attacking their master
- * Implemented TK_HPTIME and TK_SPTIME exept the bonus provided by /doridori [Dralnu]
- * Implemented delayed character logout [Skotlex]
- How it works: When a player quits the server when they shouldn't (force
- disconnect before the 10 secs, or leave when the char server is not
- connected) his session is closed, but the player is left in-game just
- like in @autotrade, and a timer is added. Every 10 secs it'll check if
- the char server is online, and then save the character and delete it from
- the map server. NOT TESTED YET, so report any anomalies.
- * Fixed Shield Chain's skill-type (it's short ranged, not long?) [Skotlex]
- * Fixed Decrease Agility's equation. [Skotlex]
- * Fixed root'ed monks not being able to use root skills. [Skotlex]
- * Added inter-server option "kick_on_disconnect" (defaults to yes) [Skotlex]
- - The only people who may want to change it are overcrowded servers where
- the char/map server link breaks due to overload and then everyone is
- kicked out until said connection is reestablished.
- - Of course, use at your own discretion until all possible exploits
- caused by this are resolved.
-08/23
- * Fixed provoke's success chance. [Skotlex]
- * Battle_check_target update, should fix party/guild skills failing when
- checking against yourself. [Skotlex]
- * Updated map and char servers to allow them to reconnect without having to
- kick out all players. [Skotlex]
- - This is still experimental and what possible exploits may come from it
- are yet unknown (however, considering that the reconnection should take
- place in a few seconds after the disconnection...)
- - Note that storage contents and player contents are all kept in the map
- server's memory, unsaved data will be lost if player forces a
- disconnection, storage changes will also be lost if they are open/closed
- during said disconnection (and NOT reclosed after the connection is
- restablished)
- - These and more stuff might come up with time. Report away!
- * Updated Gospel to not buff up Guildmates, only Party members. [Skotlex]
- * Fixed @autotrade [Skotlex]
- (tested on a limited scenario with few characters, needs more testing.
- Test and report!)
- * Implemented TK_STORMKICK, TK_DOWNKICK, TK_COUNTER and TK_TURNKICK. [Dralnu]
- Note that at the moment if you use theses skills even if the corresponding
- SC is inactive, it will use SP and will stop you if you are attacking.
- Note too that because we don't know how it should work exactly, when a SC such as
- SC_STORMKICK will be launched, it will notice you by a little message over your
- head : Hit now !!. Finaly, TK_TURNKICK will not yet have the pushback effect.
- * Fixed everyone having 20 flee... I hope. [Skotlex]
- * Some corrections and updates to mob skill Metamorphosis [Skotlex]
- (don't know if it'll work now, but the way it was before definitely was
- not working)
- * Probably fixed infinite endure wearing out when being hit. [Skotlex]
- * Updated gvg range penalties to be as in official servers. [Skotlex]
- - Skills (weapon/magic/misc) get a 40% penalty
- - Ranged normal attacks get a 20% penalty, melee receives no penatly.
- (battle flag gvg_weapon_attack_rate added to complete configuration)
- * Added the -20 flee penalty on GVG grounds. [Skotlex]
- * Fixed Enchant Deadly Poison's Damage (it was 500% - 5x at level 5, not 400%
- - 4x) [Skotlex]
- * Fixed Soul Breaker's magical part of the attack taking element -1 rather
- than 0. [Skotlex]
- * Login sql server will now only clear sstatus data of connected servers
- rather than clean the table. [Skotlex]
- * Added some checks to prevent infinite looping in the char servers. [Skotlex]
- * Some updates to the way disconnections are handled in socket.c [Skotlex]
-08/22
- * Fixed typo in skill.c causing errors [Codemaster]
- * Added Irmin's recommendation to allow item names in getitenname() [Skotlex]
- (kinda odd to use an item's name to get the item's name, isn't it?)
- * Fixed Meteor Assault not displaying damage. [Skotlex]
- * Fixed WE_CALLPARENT crashing the map server when either parent is
- offline. [Skotlex]
- * Added TK_HIGHJUMP. Note : To be able to see properly the full jump animation,
- casting time will not depend on DEX. [Dralnu]
- * Somes fixes in skill_db.txt and skill_cast_db.txt about Taekwon's skills. [Dralnu]
- * Fully implemented the STR bonus part of TK_RUN [DracoRPG]
- * Added activation/unactivation of TK stances, but not their specific effects [DracoRPG]
- * Reverted magnum break, removed the Flame Launcher status change until
- actual bonus can be implemented. [Skotlex]
- * Skills update (mostly thanks to Vicious Pucca): [Skotlex]
- - Success chance and stats of Provoke, mental Break, Signum Crusis, Soul Burn
- - Decrease Agility duration halved for players.
- - Magnum Break's final damage is splitted 80% weapon's element, 20% fire
- element. No longer causes weapon endow.
- - Bash's hit bonus (+5 per lv now)
- * Fixed skill_db, Added perfect hit to TK_COUNTER [Dralnu]
- * Changed skill_tree and job_db1 the same way I changed job_db2, it was necessary for
- clear implementation of Taekwon (which has a very unusual ID for a 1st job) and renders
- the code less messy (at least it's my humble opinion ^^) although it could be slightly,
- but really slightly, more RAM-consuming [DracoRPG]
- * Fixed classchange not clearing on unequip, fixed the mob's max hp not being updated on
- class change [Skotlex]
- * Basic implementation of Taekwon's kicks. [Dralnu]
- * Likely fixed SP consumption of Warp Portal. [Skotlex]
- * Changed some default values in battle config to get the 'official gaming experience' by
- default [DracoRPG]
- - Noone can plagiarize advanced skills (from ragnainfo)
- - No rare drop announce
- - Riding a Peco does not increase one's size
- * Allowed Dispell to dispell songs/dances/ensembles [DracoRPG]
- * Updated SC IDs to get correct client-side status icons (used 0808 Sakexe) [DracoRPG]
- * Prevented from casting Ice Wall under self, independantly of UF_NOFOOTSET [DracoRPG]
- * Removed /omg from equipment breaking and added it to Acid Terror only [DracoRPG]
- * You can now change to Taekwon, but lots of things are still to do [DracoRPG]
- * Began implementation of Taekwon skills [DracoRPG]
-08/21
- * Changed how triple blows/sacrificial ritual triggers to enable
- plagiarizing them. [Skotlex]
- * Stolen items will be (un)identified using the same criteria normal drops
- use. [Skotlex]
- * Updated yet again battle_check_target. Guardians should stop attacking
- out of woe now and alchemist should be able to hit their mines. [Skotlex]
- * Fixed the map server going in an infinite loop if the connection breaks
- while parsing packets from the char server. [Skotlex]
- * Mostly rewrote Battle Chant, should be almost like the official one now... [DracoRPG]
- * Added enums for skill units, makes the code really clearer (check skill.h) [DracoRPG]
- * Merged battle_calc_weapon_attack_sub and battle_calc_weapon_attack [DracoRPG]
- * Fixed Acid Terror WEP breaking rate thx2 ShAPoNe [Lupus]
-08/19
- * More updates to battle_check_target, now you can't target any
- ground-based skills that don't have a physical manifestation (ie:
- Everything except traps and icewall) [Skotlex]
- * Fixed "for sure" battle_check_target when it comes to neutral targets. [Skotlex]
- * Removed pc_emotion, merged it with emotion. [Skotlex]
- Usage: emotion emotion_number <, target>
- - emotion number is the emotion's number (use e_* constants)
- - target is 1-> player, 0-> npc. If ommited defaults to zero.
- * Updated code so that when a guild master joins the game, their guild
- skills are automatically blocked for 5 minutes. [Skotlex]
- (prevents avoiding the skill-lock by relogging)
- * Another update to battle_check_target, this time neutral targets should
- work correctly (non allied/partied people who should be affected) [Skotlex]
- * More fixes to battle_check_target, skills should not hit yourself on
- pvp/gvg now. [Skotlex]
- * Updated classchange to not change the class of bosses. [Skotlex]
- * Optimization/Fixes to battle_check_target, GrandCross should work now. [Skotlex]
- * Reverted Lupus's change on guild auras' max lv... Please double check your sources and
- base yourself on kRO official website as much as possible, thanks. Link to kRO website:
- http://guide.ragnarok.co.kr/GuildSystem.asp#ggg03 [DracoRPG]
- * Fixed passive mobs incorrectly setting the attacked_id when hit by pets. [Skotlex]
- * Rewrote battle_check_target. [Skotlex]
- - Positive side-effects: offensive stuff won't hit your guildmates on gvg
- (such as traps)
- - Negative side-effects: Unknown, but there's bound to be some because of
- the big change. I tested it with traps, spells, pets, passive and
- aggressive mobs, but it's probable there's stuff I am still missing.
- * Updated mob spawns of Glast Heim (gl_sew3 and gk_knt2) [Skotlex]
- * Updated classchange code (Azoth, Heiroloist) to get random classes the
- same way a dead branch does. Cannot convert to bosses. [Skotlex]
- * Script/Npc/Item updates. [Skotlex]
- * Bonus b(HP/SP)GainValue will always be considered 100% (the first
- parameter) this is done to avoid exploits when combining it with
- b(HP/SP)DrainValue (eg: Immaterial Sword) [Skotlex]
- * Fixed max level of some guilds skills 5->1 [Lupus]
- according to http://eathena.deltaanime.net/board/index.php?showtopic=757
- * New items drops, new shop [Lupus]
-08/18
- * Changed the way 'pl' works (in skill_db) : now 0 for 'weapon' attack skills means the
- attack is always neutral. To make so that the skill takes the weapon's element, use -1
- instead: this removes the need of hardcoded ele_flag. [DracoRPG]
- * Fixed damage bonus from Sage's elemental flooring skills by moving the checks which were
- totally wrong placed... Thanks to Antoine for pointing out they were broken. [DracoRPG]
- * At the same time I had to change battle_calc_magic_attack quite alot. Maybe it won't work
- perfectly, but at least it'll compile. Also added (forgotten?) support for 'skillatk'
- bonus with magic skills. [DracoRPG]
- * Rewritten most of Gloria Domini to make it be a BF_MISC skill that can hit and damage
- Emperium and plants (yes it does), igonres WoE damage adjustments and other changes I
- don't remember ^^ [DracoRPG]
- * Modified mob_skilluse so that mobs NEVER use offensive heal. They'll now
- /swt if they try it (and the skill fails) [Skotlex]
- (there's still nothing that can be done about offensive Sanctuary)
-08/17
- * Added script command pc_emotion, works just like emotion, except the
- emotion is displayed on the character that's running the script. [Skotlex]
- * Fixed the vicious compile error I added with SC_SPEEDUP1 [DracoRPG]
- * Implemented Strengthen Guardians with a custom +10% ATK & ASPD / lv value [DracoRPG]
- NOTE : It compiles, but I couldn't test the effect since guilds seem completely
- broken on my test server...
- * Moved Weaponry Research hidden bonus a bit to get the exact effect [DracoRPG]
- * Implemented SC_SPEEDUP1 for Lightning Box effect [DracoRPG]
- * Entirely replaced SC_DIVINA with SC_SILENCE (the 1st was an alias of the 2nd) [DracoRPG]
- * Fixed the map-server disconnecting the char-server when kicking out all
- clients. (Thanks to End of Exam for pointing it out) [Skotlex]
- * Cleaned up error messages related to packet parsing in the char servers. [Skotlex]
-08/16
- * Likely fixed the char-server crashes on mapif_send* functions. [Skotlex]
- * Fixed auto-counter's display (it was working correctly, however the skill
- was not being shown properly on the client) [Skotlex]
- * Fixed Tomahawk not being considered a ranged attack. [Skotlex]
-08/15
- * Added a few bug fix recommendations [Codemaster]
- * Fixed a few problems with Wedding Skills [Codemaster]
- * Fixed a bug with old clients connecting and socket reuse which would kick
- all new connections on the same socket before even checking the packet version. [Skotlex]
- * Fixed the tabs in the ayothaya mobs :X [Skotlex]
- * Likely fixed the setsocketops error that was showing on every connection. [Skotlex]
- * Updated vending code so that items that can't be traded can't be vended
- either. [Skotlex]
- * Messed with socket.c, changing lots of stuff around using some earlier
- Freya SVN version as base, connection issues might hopefully get better. [Skotlex]
- (NOTE: I have yet to try to compile this under Windows/Cygwin, so report
- if it breaks)
- * Updated Magnum Break: Target selectable, damage is (100+20*level)%, hit
- bonus +10 per level. 5x5 splash area. [Skotlex]
- * Likely fixed the max hp display of tiny/big mobs. [Skotlex]
- * Updated Cloaking. It'll fail if the level is less than 3 and there's not
- a wall nearby. [Skotlex]
- If cloak_check is set to ignore walls, the wall-type speed will be used all
- the time.
- (I don't see what all the fuss is about as a Lv2 Cloak is just as good as
- Hide, and you can't even use GrimTooth from it. And since lv2 won't let
- you move anyway, why would anyone use Clock lv2 over Hiding?)
- * Updated Assumptio. It will affect anyone in a 3x3 area around the target. [Skotlex]
- (where anyone is anyone the same way Benedictio chooses it's target)
- * Updated the delay that a mob can't move after attacking to be 1/4th of
- the delay between attacks. [Skotlex]
- eg: The mob attacks once every 1000ms, that means it can start chasing
- you 250ms after an attack.
- * Likely fixed the #fakename crash. [Skotlex]
- * Updated the mob skill use code so that hopefully other players will be
- considered friends when using support skills. [Skotlex]
- NOTE: Not quite tested, use with care.
- * Fixed @monsterbig/@monstersmall [Skotlex]
- Support for said monster in normal spawn scripts is also fixed, however
- the implementation is not stable (currently you add 10K to the ID to make
- it a tiny mob, add 20K to make it a big mob, but those values depend on
- MAX_MOB_DB which can change in the future. :/)
- * When you drink a speed potion, the icon of the previous one will be
- removed (however, all speed potions are still in effect server-side). [Skotlex]
-08/14
- * Likely corrected the error printing in recv_to_fifo (reporting normal
- disconnections when they likely are not). [Skotlex]
- * Fixed the map-server spamming "Client does not has latest EXE message. [Skotlex]
- * Updated char-sql to consider 0 an invalid map-server session number. [Skotlex]
- * Fix in map->char auth request packet where char server spams data search error message, currently in testing. But works none the less. [Kevin]
- * Removed all close()'s in clif.c, made clif_parse the only one who closes
- a socket and deletes the session. [Skotlex]
- * Updated socket.c to be much more verbose about connections and when they
- are ended. [Skotlex]
- (excuse all the extra messages, but they are to help track down the
- current map-freeze bug)
-08/12
- * Updated sql-files: mob_db.sql, item_db,sql, main.sql [Skotlex]
- * Likely fixed mob reloading command. [Skotlex]
- * Added more reports and some fixes/optimizations to socket.c [Skotlex]
- * Added reporting of error when a connection can't be made non-blocking. [Skotlex]
- * Updated Logging Filter: [Lupus]
- - Implemented refine_items_log condition. You may log only certain refine value items.
- - Added 'log_steal' option. It'd log stolen items in the drops log DB
- * Added msg string and announce on stealing of rare items [Lupus]
-08/11
- * Fixed bio-cannibalize's max hp issue. [Skotlex]
- * Pneuma completely blocks Soul Breaker (as the forum consensus says it
- does so) [Skotlex]
- * clif_parse will now print the error message in case close(fd) fails. [Skotlex]
- * Fixed players clicking on players disguised as NPCs trying to execute the
- "npc". [Skotlex]
- * Fixed possible overflows and exploits in log.c, thanks to Irmin [Skotlex]
- * Probably fixed devotion's visual not updating. [Skotlex]
- * Added flag pet_no_gvg, when set to yes/1 the pet is returned to an egg when
- you enter Guild Grounds and you aren't allowed to hatch pets as well. Note
- that it only does the check when the player changes maps (should be safe
- because players are kicked out of castles when WoE starts)
-08/10
- * Fixed PNEUMA blocking magic part of Soul Breaker, instead of physiacal attack one [Lupus]
- * Fixed the Login/Char SQL crashing when determining the max id of empty
- tables. [Skotlex]
- Account and Char creation code tested, it is safe to use now.
- * Removed use of settick_timer (fixes the "can't move!" bug) [Skotlex]
- * Fixed (I think) being able to sit while casting. [Skotlex]
- * Updated Char-SQL server to guarantee that new chars are created with
- char_ids above 150K. [Skotlex]
- (note from last update applies too)
- * Updated Login-SQL server to guarantee that new accounts (_M/_F reg) are
- created with account_ids above 2M. [Skotlex]
- (note it hasn't been tested yet, but I think it should work)
- * Fixed @readmail 0 [Skotlex]
- * Fixed success rates for Dispell and Decrease Agility [Skotlex]
- * Fixed cultivation not being in the list of skills for GMs with
- gm_skill_all [Skotlex]
- * Fixed mob's hp becoming zero after mob_hp_rate adjustments. [Skotlex]
- * Skills update: [Skotlex]
- - Changed concentration from +10% hit per level to +10 hit per level.
- - Base level gives greater stun chance to Attack Weak Point (currently +1%
- every ten levels)
- - Changed Tiger Knuckle Fist to be a combo-only skill.
- - Updated Spell break to damage 2% of target's max hp, heals half that.
- * Small debug change in clif.c which forces a disconnection upon dual-login [Skotlex]
- * Updated char-sql deletion to take into consideration the mysql version [Skotlex]
- It should treat versions 4.1+ differently from the rest, please test and
- report if it is still failing.
- * Removed sql loading of storage every time you open it as it's an open
- exploit on lagging servers. [Skotlex]
- * Removed another "insufficient data" debug line. That should take care of
- incomplete packets spamming the console. [Skotlex]
- * Alright, removed the "insufficient data" debug line as it was just
- causing mass lag. [Skotlex]
-08/09
- * Fixed Magnum Break's damage display. [Skotlex]
- * Finished fixing and testing the sql char deletion update. [Skotlex]
- Deleted characters should now properly leave their party/guild.
- * Throw Stone is now blocked by Kyrie and Pneuma [Skotlex]
- * Fixed "[error] delete_timer error: no such timer -1" (stupid mistake x.x) [Skotlex]
- * Some modifications to char-sql char deletion, so that characters are
- correctly removed from parties and guilds. [Skotlex]
- (Note that this is yet to be tested, so upgrade at your own risk or if
- you want to help file bug reports until I can get to test it on my own
- later today)
- * Likely fixed Endure and the like not being 'disabled' on GvG grounds. [Skotlex]
- * More debug messages to clif.c (these can be ignored on normal situations,
- but might be useful during freezes) [Skotlex]
- * Optimized the packet-version failed rejecting code. [Skotlex]
- * Fixed Freezer Card combo casting Weapon Perfection on the enemy. [Skotlex]
- * Added more information to the map-char connection process, meant to help
- understand what is going on when things 'freeze'. [Skotlex]
-08/08
- * Fixed players not really being disconnected when the char-server is out. [Skotlex]
- * Added check to resend map server connection packets if the connection to
- the char server was established but the initial packets get somehow lost. [Skotlex]
- * Fixed Picky's pet-script being used for all pets... [Skotlex]
- * Fixed an ugly bug that was causing status-changes to crash the map server [Skotlex]
- * Added a timer to the map server. It'll try to reconnect 1 sec after it is
- disconnected from the char server (in addition to the default "try to
- connect every 10 secs" mechanism). [Skotlex]
- * Reverted Safety Wall to last known working state. [Skotlex]
- (from what I read in the code, it should be crash-safe anyway)
- * Mob level up is now capped to max_base_level rather than 99. [Skotlex]
- * Another fix to Safety Wall :X [Skotlex]
- * Fixed Safety Wall (I think). Do test and pray it crashes no more. [Skotlex]
- * Added settick_timer to timer.c, optimizes status retimings for dance
- skills. [Skotlex]
- * Made @autoloot and item_auto_get play along nicely (@autoloot toggles the
- mode, item_auto_get sets the default state of it) [Skotlex]
-
-08/07
- * Corrected the Payon Guild Flags [Codemaster]
- * Lots of debug message cleanup in clif.c which should make more clear the
- why characters are being disconnected. [Skotlex]
- * Added OnAgitInit to the list of npc events executed on connection (it
- will be executed only the first time it connects, thought) [Skotlex]
- * Fixed the exp bonus on pvp maps (it was set to +115%, not +15%) [Skotlex]
- * Updated skill_blown to avoid knocking back plants. [Skotlex]
- * Made the damage delay of the finishing blow the same delay before sending
- a char clear packet, this might fix mob sprites being left there after
- killed. [Skotlex]
- * More fixes to @autotrade
- (You still can't disconnect your autotrader by entering in the
- server again. And an autotrader rises map server usage to 70%+).
- Started adding Freya's anti-bot thing [Lupus]
- * Quick fix meant to prevent crashes when targetting "ghosts" of already
- dead mobs. [Skotlex]
- * Fixed Pneuma and Safety Wall crashing the server. [Skotlex]
- (was caused by yesterday's skill upgrade not being... eh, complete)
-08/06
- * Yet another @autotrade fix by irmin&Ultra. More fixes are coming soon 8)) [Lupus]
- * Pretty big change in the way ground skills are handled, meant to fix
- possible segmentation faults. [Skotlex]
- Report if you notice any ground skill got broken, as pretty much all of
- them have been affected.
- * Removed the data about packet_version 14 in the packet_db [Skotlex]
- This could mean that version 14 never really existed, and all following
- versions need to be shifted up (who decides how to call these versions?
- they certainly don't come coded in the login packet. We should ask
- Sara-chan, the awesome ex-eA dev who pwns us al with her packet finding abilities.).
- Note that no such changes have yet been decided other than removing version 14.
- * Updated Devotion/Sacrifice. AutoGuard and Defender skills are now kept in sync
- between the Crusader and those Devoted. [Skotlex]
- * Added a battle_stopwalking to NPC_STOP effect [DracoRPG]
-08/05
- * A li'l fix of @autotrade. Used some irmin's code and optimized a bit [Lupus]
- * Fixed pc_setcart... [Skotlex]
- * Updated Fireball and Stone Curse data [Skotlex]
- Source used: http://guide.ragnarok.co.kr/jobmagskill.asp
- * Updated map_server sql so that the storage is loaded from sql everytime [Skotlex]
- * Updated the char deletion routine (sql) so that only the correct pets
- will be deleted (those hatched and that are in the char's inventory/cart)
- [Skotlex]
- * Likely fixed the map server spamming the console when clients gets
- rejected due to packet version. [Skotlex]
- * Fixed the make_connection problem (sorry about that) [Skotlex]
- * Updated make_connection (socket.c) so that it actually returns -1 when
- the connection fails. [Skotlex]
- * Fixed change-cart clearing other options. [Skotlex]
- * Fixed @spawn not working with string names. [Skotlex]
- * Fixed songs/dances not being moved when knocked back. [Skotlex]
-08/04
- * Made mobs retaliate against a pet's master when for some reason a pet is
- attacking a passive mob which is not yet attacking back. [Skotlex]
- * Modified the mob_db to make it a dynamic array of mob databases. [Skotlex]
- This allows usage of high mob ids without wasting memory on large gaps of
- unused mob IDS.
- NOTE: Other than loading/unloading the map server, this has not
- been tested, if it crashes DO report right away (preferrably with a
- backtrace)
- * Bumped the MAX MOB ID to 10K [Skotlex]
- * Added 2 new mobs, updated and added some items. Thanks to Landarma [Lupus]
- Also fixed map-serv loading warnings (about wrong mob IDs)
-08/03
- * Removed the clif_waitclose timer message, and placed it instead around
- clif.c on the areas that are actually invoking the waitclose timer. [Skotlex]
- * Changed the "Player not identified with account id" message to be more
- descriptive (however I don't know how much of the player data is available
- when disconnecting this way, so if it crashes DO REPORT it) [Skotlex]
- * Modified @me so that it actually works as expected by IRC junkies. [Skotlex]
- (tested and works correctly)
- * Updated Enchant Deadly Poison: Can't be dispelled, won't end when you are killed. [Skotlex]
- * Fixed draining more HP/SP than you can have [Skotlex]
- * Fixed enchanted peach tree damaging you when attacking the undead [Skotlex]
- * Removed the tick check from the packet_version guessing as it is an
- unsigned int (so every value in said field is valid) [Skotlex]
-08/02
- * The char server now notifies the map server about which is the max
- account/char id available, this is used to help identify packet versions
- more reliably. [Skotlex]
- * Guardians won't level up now with mobs_level_up=1 [Skotlex]
- * Updated Deluge, Volcano, Violent Gale & Land Protector to not require
- gems when recasted, and the previous time remaining will be used instead.
- [Skotlex]
- * Fixed Zeny from mobs. [Skotlex]
- * Changed the visual effect when pets heal status ailments to "Detoxify" [Skotlex]
- * Fixed "bonus2 bSkillAtk" so that it works with up to five skills [Skotlex]
- (previously it only worked for one skill at a time)
- * Fixed Enchant Deadly Poison on normal attacks. [Skotlex]
- * Updated the packet-guessing code, trying to load negative char accounts
- should be fixed now. [Skotlex]
-08/01
- * Updated the login servers so that account registration can be done with
- _m/_f as well as _M/_F [Skotlex]
- * Fixed login sql server not using md5sum on the passwords before creating
- accounts (when md5 passwords are enabled) [Skotlex]
- * Updated Enchant Deadly Poison: Increases Sonic Blow's damage by 4x and
- affects all skills except Breaker/Meteor Assault [Skotlex]
- * Added a check to prevent char-server freezes when receiving unknown
- packets from the map server. [Skotlex]
- * Fixed some problems with the clif optimizations from earlier today (wrong
- animations being displayed for normal attacks/picking items) [Skotlex]
- * Rewrote Ensemble skill implementation to be more efficient and less
- error-prone [Skotlex]
- (say, when you do an ensemble skill, your partner has to be
- charged SP too? That is not the current case)
- * Dance/Song checks so that the ground effect is more tightly coupled with
- the status effect (if the dance's effect is cancelled for whatever reason,
- the ground skill WILL be removed) [Skotlex]
- * Fixed stat reset for Advanced Classes [Skotlex]
- * Updated Lord Knight's Concentration (damage, defense, endure effect) [Skotlex]
- * Likely fixed famous alchemist potion usage. [Skotlex]
- * Small optimization to the packet version guessing code. [Skotlex]
- * Added Warpparty and Warpguild script commands *requested* [Fredzilla]
- * Fixed the exp exploit bug dealing with expaddrace [Skotlex]
- * Added missing CharCommands logs (together with ATCommands) [Lupus]
- TODO: '/' commands 8)
- * Added mod for npc whisper system(lordalpha)[massdriller]
- * Added lordalfa's str1 and str2 compare and check commands [massdriller]
-07/31
- * Fixed (I think) the char sql server freezing when the map server sends it
- a GM whisper request. [Skotlex]
- * Rewrote the way that experience is given, this should prevent exp overflows
- even in even-share parties. [Skotlex]
- * Changed how the exp_calc_type works, take note that there's no longer a "2"
- value for it! [Skotlex]
- * Updated throw stone: Damage is modified by target's cards, 3% chance to
- cause Stun/Blind. [Skotlex]
- * Added rods/books to the list of items that can't break. [Skotlex]
- * Fixed map server rejecting clients of packet versions 9 and below
- (regardless of packet_ver_flag) [Skotlex]
- * Updated Steel Body: Consumes 50% sp and is not dispellable. [Skotlex]
- * Updated sprinkle sand's damage to 130%, Throw Stone's range and delay [Skotlex]
- * Fixed increased dodge's flee bonus and speed bonus (to Assassins). [Skotlex]
- * Simplified clif.c by removing all code related to hard-coded packet
- information (the packet_db.txt is an essential file now) [Skotlex]
- * Small fixes to provide clarity to # commands
- (So many people ask "why doesnt @char????? work, like OMGWTFBBQ") [Fredzilla]
- * Fixed a stupid typo in a drop rate display [Lupus]
-07/30
- * Some more fixes to the job calculating equations. This one should fix item
- usage for mounted classes and hopefully be the last fix needed regarding
- the job system upgrade. [Skotlex]
- * Corrected the parsing/reading of the skill tree. This fixes the Priest/Monk
- skills appearing in the skill trees of Paladings/Crusaders. [Skotlex]
- * Another fix about advanced/baby mounted characters not having skills. [Skotlex]
- * Fixed character's class not getting updated when mounting/dismounting peco. [Skotlex]
- * Fixed the default packet version checking in the guessing version code.
- as pointed out by End of Exam. [Skotlex]
- * Optimized the code that determines what packet version to use by default
- when you specify "packet_db_ver: default" [Skotlex]
- * Fixed job changing to high/baby classes [Skotlex]
-07/29
- * Moved messages "One Castle", "Two Castles", etc into msg_athena.conf [Lupus]
- * Fixed wrong msg_athena.conf messages in the trade hack spoof code [Lupus]
- * Added a Rare Item announce string into msg_athena.conf [Lupus]
- * Fixed compilation of the TXT server. [Skotlex]
- * Fixed song/dances not clearing when you run out of SP [Skotlex]
- * Fixed #fakename [Skotlex]
- * Optimized Apple of Idun's implementation [Skotlex]
- * Updated pc_calc_base_job and related functions and applied them around
- the map server. This should fix all item related problems with Super Babies
- and alike. [Skotlex]
- * Simplified/optimized the code that mounts/dismounts from Pecos. [Skotlex]
- * Changed Create Deadly Poison to not use the item producing interface (works simplier,
- like Aqua Benedicta) and added a separate config option to choose whether the maker's
- name is written on the Poison Bottle [DracoRPG]
- * Changed NPC_STOP to immobilize the target during 2 seconds (from ragnainfo) [DracoRPG]
- * Added "cartboost" state to skill_require_db (used for Cart Termination) [DracoRPG]
- * Rewrote Soul Destroyer's damage dealing and displaying code, now everything is done at
- once: no more people killed without damage displayed [DracoRPG]
- * Readded Assassin Cross not affecting bows [Skotlex]
- * Fixed Hip-Shaker (not tested, but I am assuming it works now) [Skotlex]
- * Fixed Brandish spear's damage [Skotlex]
- * Removed the after-cast delay of Recall Partner [Skotlex]
- * Added optional announce of rare drops. When a SomePlayer kills a monster [Lupus]
- with a rare drop then everyone gets announce: 'SomePlayer' won Pupa's Pupa Card (chance 0.01%)
-07/28
- * Fixed the Server Whisper to GMs in the char-sql server [Skotlex]
- (when an exploit that should be notified to GMs is triggered, the map
- server would just hang instead...)
- * Some code reorganization around the name-spoof exploit protection code. [Skotlex]
- * Fixed not being able to do Extremity Fist after Glacier Fist/Tiger
- Knuckle Fist [Skotlex]
- * Likely fixed the Famous Alchemist potions not having that 50% boost. [Skotlex]
- * Updated the Wedding Skills (they work with 10% HP/SP and heal 10% of
- their target's, summoning has a cast time of 20s) [Skotlex]
- * Reverted AssassinCross's song behaviour. [Skotlex]
- * Odd bug wanting all Account and Char IDs to end with 0?! [Codemaster]
- Note: Not all acc or char ids end with 0...this gave alot of problems with client version 16
- * Fixed that compiling issue with buildin_getequippercentrefinery [Skotlex]
- * Updated Bard's AssasinCross (Impressing Riff) to not affect Bows (is this
- how it really is?) [Skotlex]
- * Massive skills update (from now updated kRO website) [DracoRPG]
- - Weapon forging, ore/metals refining, potion making : tried to correct rates ^^
- - Weaponry Research : does NOT increase NPC equipment upgrading chance
- - Skin Tempering : (4*skilllv)% fire resistance and (1*skilllv)% neutral resistance
- - Hilt Binding : the original 'undropable weapon' part is dead
- - Meteor Storm : (3*skilllv)% stun chance
- - Lord of Vermilion : (4*skilllv)% blind chance
- - Sandman : (40+10*skilllv)% sleep chance
- - Ankle Snare : minimum trap time changed to (3+0.03*skill_lv) seconds
- Tons of other skills could and should be reviewed the same way ! ^^
- * Fixed massdriller's fixes ^_^ [Kevin]
- * Some fixes to Whisper system. [massdriller]
-07/27
- * Fixed the fame list packet mismatch bug. [Skotlex]
- * Even more cleanups to socket.c and chrif.c to prevent even handling
- Session #0 [Skotlex]
- * Some more cleanups to chrif.c (the interface to the char server)'s code. [Skotlex]
- * Appied End of Exam's socket/connection related fixes/suggestions. [Skotlex]
- * Fixed a Segmentation Fault with friends list loading. [Kevin]
- * Fixed the npc whisper system. [Kevin]
- * Fixed most of the matrix bug, note to devs: Don't use tmp_output anymore! [Kevin]
- * Fixed a small compile warning with previous fix. [Kevin]
- * Added ATCommand @AutoTrade. You open a shop, setup your goods. Then use @AUTOTRADE.
- Your will be closed, but your merchant would remain in the game. So you can vending
- without your client ON. (originally by Fantik, changed by Lupus)
- * Added ATCommand @ChangeGM. Your Guild Master can set another GM of the guild.
- Note: It works, but have to be optimized, WIP. (originally by Fantik, changed by Lupus)
- * Added lordalfa's npc whisper system [massdriller]
- * added lordalfa's fix/enhancement for Execute Scripts::labels [massdriller]
-07/26
- * Updated the packet-version guessing code, hopefully it does a better job now [Skotlex]
- * Fixed the mob bug where they "stick to you" and won't let you escape [Skotlex]
- * Reverted mob skill usage rates. A rate of 1000 (in mob_skill_db.txt) IS 100% usage. [Skotlex]
- * Corrected Gospel not dissipating when you die. [Skotlex]
- * Fixed Providence/Resistant soul so it can't be casted on yourself-other crusaders [Skotlex]
- * Updated Quagmire to affect everyone in GVG maps. [Skotlex]
- * Small fix to the packet_version identification [Skotlex]
- A more complete testing/verification code comes later...
- * Likely fixed the txt->sql converter. [Skotlex]
- * Corrected some refine success rates. [Skotlex]
- * Modified the packet client version guessing code (perhaps it more
- accurately guesses the version now?) [Skotlex]
- * Fixed reading of 'repairitem' packet in packet_db -> fixes Weapon Repair [DracoRPG]
- * Rewrote Weapon Repair to allow use on other players [DracoRPG]
- * Moved pc_item_repair, pc_item_refine and pc_item_identify to skill.c [DracoRPG]
-07/24
- * Enchant Deadly Potion now does count card modifiers. [Skotlex]
- * Fixed elemental modifiers not applying to skills. [Skotlex]
- * Fixed mob_ghostring_fix config. [Skotlex]
- * Fixed firewall stun-locking enemies that are not pushed back. [Skotlex]
- * Added some checks into MONSTER spawn command (reports wrong number, ID, delays, etc.) [Lupus]
- - somehow it doesn't report about wrong map names yet
- * Added check for missing TAB characters into script parser [Lupus]
-07/23
- * Fixed friend-saving on the new charsave sql method. [Skotlex]
- * Corrected the ghostfix description in battle_athena. [Skotlex]
- * Modified the Makefile to include FD_SETSIZE = 4096 when compiled under
- Cygwin [Skotlex]
- * Added a check for max mob skill level (when reading mob_skill db) [Lupus]
- * More fixes/updates to the txt->sql converter of inventory/cart (will it ever work?) [Skotlex]
- * Fixed job_db2 reading [Sasuke]
- Field count is MAX_LEVEL+1 since job ID is the first field of the 'split' table
-07/22
- * Changed a bit the aspd penalty for dual-wielding assassins. [Skotlex]
- The new factor is 2/3 rather than 0.7, which should be closer to what
- rodatazone says, but also makes them dual wielders a bit slower :X
- * Fixed job_db2.txt reading so that it will read up to MAX_LEVEL job bonuses. [Skotlex]
- * Changed the way the OS is detected in socket.h [Skotlex]
- This MIGHT fix the current 60 user limit problem.
- * Fixed characters not being able to attack and getting "there is a delay
- after a skill" messages instead. [Skotlex]
- * Fixed status changing cards not taking effect. [Skotlex]
- * Fixed packet_ver_flag reading. [Skotlex]
- (previously, if you tried setting it to 256 or 512 it would be
- resetted back to 255, which would cause problems with the later clients)
- * More fixes to the txt->sql converter. Does it works now? [Skotlex]
- * Added water height values of Ayothaya, Ayo_dun02, sec_in02 maps (thanx 2Lorky) [Lupus]
- * Fixed char-sql memo saving. [Skotlex]
- * Added the wantoconnection packet of version 13 to version 14 [Skotlex]
- Note that this will cause all ver13 clients to be identified as v14, it
- WILL cause problems if you use ver13 clients. There is no easy way around
- this as both versions seem to use the identical login packet. If you
- want to give preference to v13 over v14, you can specify the default to
- be it.
- * Fixed Encore skills working when the partner has no weapon equipped. [Skotlex]
-07/21
- * Fixed the fame lists, they work now. [Skotlex]
- * Rewrote the friends system, it now works. [Skotlex]
- Sql users upgrade with the 2574.sql upgrade, txt users will have to
- wipe their friends.txt (there's no easy way to convert that one).
- * Fixed the txt->sql converter not converting inventory/card. [Skotlex]
- The friend conversion was removed due to the new structure.
- * Restructured some of the logic behind auto-attacks and normal attacks
- which should prevent most speed-hacks and be more responsive to players. [Skotlex]
-07/20
- * Updated the txt->sql converter, I THINK it will work now. [Skotlex]
- * Fixed Plagiarized skill's level not being saved. [Skotlex]
- * Changed Pressure/Gloria Domini to take a % of current SP, not max SP (from a post on
- ragnainfo, not personal custom shit! :p) [DracoRPG]
- * Removed debug messages for fame list and signaled the bug that causes problems [DracoRPG]
- * Removed the need of job_db2-2 (advanced jobs' stat bonuses) and moved its use to
- job_db2 [DracoRPG]
-07/19
- * Reorganized the way sql chars are being saved. [Skotlex]
- * Merged battle options player_combo_damage_delay and
- mob_combo_damage_delay into combo_damage_delay [Skotlex]
- * Some code reorganization that hopefully should help with mobs not having
- the same damage delay on the client and within the server. [Skotlex]
- * corrected some bounds errors in the new packet_db code
- that was corrupting memory [MouseJstr]
- * Corrections to Tiger Knuckle Fist [Skotlex]
- * Rewriting of part of the skill-additional effect code. (Should fix
- Asura's penalty) [Skotlex]
-07/18
- * Added a check that might prevent sql char crashes when requesting info
- for non-existant Characters. [Skotlex]
- * Fixed main.sql (start char_id should be 150k) [Skotlex]
- * Some code-cleaning for Sacrificial Ritual [Skotlex]
- * Optimization of auto-triggering skills (double attack, sacrifice, triple
- blows) [Skotlex]
- * Small fix to Sanctuary (shouldn't start healing until after 1.5 secs of
- casted) [Skotlex]
- * Implemented Palm Strike (you cast the skill, it pushes back the enemy and
- deals damage 1 sec after it was casted) [Skotlex]
- * Rewrote and tested Gospel's code, currently it works as follows: [Skotlex]
- Offensive Effects:
- 0: Defense ignoring damage 1~9999
- 1: Curse enemy
- 2: Blind enemy
- 3: Poison enemy
- 4: Lv10 Provoke
- 5: Def, Def2 to 0
- 6: Base Atk, Watk to 0
- 7: Flee to 0
- 8: Speed/Aspd -25%
-
- Deffensive Effects:
- 0: Heal 1~9999
- 1: End all negative status effects
- 2: Lv10 Bless
- 3: Lv10 Inc Agi
- 4: Aspersio (holy weapon)
- 5: Benedictio (holy armor)
- 6: +100% max hp
- 7: +100% max sp
- 8: +20 to all stats
- 9: +25% def (armor and vit)
- 10: +100% base atk
- 11: +50 flee
- 12: +50 hit
- 13: Status effect inmunity
- - Effects have a chance of 10*Skill_lv% of triggering every 5~15 secs
- for whoever is on the skill area.
- - Report any modifications/corrections needed on the forums.
-07/17
- * More Sacrificial Ritual updates [Skotlex]
- * Added Jawaii's water level, thanks to Manipulator [Skotlex]
- * Sacrificial Ritual update [Skotlex]
- * Bumped max Vending price to MAX_ZENY (currently 1000M) [Skotlex]
- * Fixed a bug with Brandish Spear's damage. [Skotlex]
- * Changed the minimum valid char_id from 150k to 1 as apparently many sql
- servers somehow got their chars to start from id 1 instead of 150k. [Skotlex]
- * Added a bunch of debug information to help me understand why the client
- version check is failing. Report back the output on the forums. [Skotlex]
- * The memory manager is now OFF by default [Skotlex]
- (if the server now crashes instead of the matrix bug, then whoever
- gets the traceback first gets to locate it's source)
- * Various fixes to Sacrifice (self damage, display, defense reduction, etc) [Skotlex]
- * Fixed Assumptio's damage reduction in pvp/normal maps [Skotlex]
- * Tiny fix to #fakename [Codemaster]
- * Probable fix for matrix bug. [Kevin]
- * Fixed SegFault with friends list loading on sql. [Kevin]
- * Fixed the spamming of 'unknown packet received' when a client connects
- with an unidentifiable version. [Skotlex]
- * Optimized sql loading of data when displaying the Char Select Screen [Skotlex]
-07/16
- * Added NOLOOT, NOEXP mapflags files (thanks to Lorky,OSKOM) [Lupus]
- * Updated Louyang monsters spawn (thanks to MasterOfMuppets) [Lupus]
-07/15
- * Rewrote most of the packet_db handling code. [Skotlex]
- eA now really supports multiple packet versions at the same time,
- (so that transitioning from one packet version to another should be
- smooth), there is no longer any need to mess with the db/packet_db.txt
- file.
- * The values for packet_ver_flag have changed, check the battle_athena
- comments and set it up accordingly!
- * Using the packet_db is the only way to manage packets now. [Skotlex]
- * Added sql runservers to all branches as runserver-sql.bat [Evera]
-07/14
- * Fixed the login-sql registration issue. [Skotlex]
- * Made it so all ground-targetted skills fail if you try to cast them on a
- cell you can't step in. [Skotlex]
-07/13
- * Soul Change should now work on anyone in pvp/gvg maps [Skotlex]
- * Wand of Hermod's target change from 'friend' to 'party' [Skotlex]
- * Fixed triple blow's 'infinite damage delay'. [Skotlex
- * Added check to prevent placing traps on non-walkable cells. [Skotlex]
- * Fixed login-sql server not reading login_log value [Skotlex]
- * Adjusted my fix of buildin_getequipisequiped to not leave
- the return stack tweaked [MouseJstr]
- * Changed skill_unit_onlimit to use strncpy instead of memcpy
- in one spot to eliminate accessing unallocated memory [MouseJstr]
- * Added check into _mmalloc for allocations of less then zero
- to make debugging easier [MouseJstr]
- * Fixed USE_MEMMGR to disable when running bounds checker or
- the debugging malloc code [MouseJstr]
- * Fixed the debugging malloc MACRO's to use the correct arguments
- [MouseJstr]
- * increased max maps per server to 1024 [MouseJstr]
- * Added check into buildin_getequipisequiped to make sure arguments
- don't go outside of array boundries *crash* [MouseJstr]
- * Add a check into refine bonuses to not go outside of array
- boundries if somebody has a wlv above 5 in the database *crash* [MouseJstr]
- * Modified skill_tree code to confirm we are still inside the
- skill_tree array before accessing a element from the skill_tree
- array *crash* [MouseJstr]
- * Changed the mob spawning code to use strncpy instead of memcpy
- in some places to avoid copying unallocated and uninitialized
- memory *crash* [MouseJstr]
- * Fixed the compile problem on the previous upgrade. [Skotlex]
- * Changed refine success chances to match jRO information. [Skotlex]
- See http://tomcat1.s13.xrea.com/bs/calc.html and
- http://eathena.deltaanime.net/board/index.php?showtopic=39997
- for the details on the new equation.
- (changed because the current equations seem somewhat outdated)
- * Fixed max chance const of "mob skill usage". Now all mobs aren't hyperactive. [Lupus]
- * Fixed global vars not being saved instantly (used to cause some scripts exploits) [Lupus]
- Need some offensive testing.
-07/12
- * Added Loli Ruri to the Magician set [Skotlex]
- * Fixed 'theif' on the scripts. [Skotlex]
- * Added mapflag pvp_noparty to the pvp rooms [Skotlex]
- * More Dispell Fixes [Skotlex]
- * log_login option now also works for the SQL Login server [Skotlex]
-07/11
- * Fixed again Dispell. [Skotlex]
- * Added nomemo mapflag to Ayothaya Dungeon. Check your memo DBs and wipe forbidden entries [Lupus]
- - Yuno, Ayothaya Dungeon
- * Fixed Dispell succes rate reduction by MDef working reversed [DracoRPG]
- * Changed Guild auras to not be removed by Dispell (they came back when you walked
- anyway :p) [DracoRPG]
- * Changed the default for equip_natural_break_rate to 0 (official) [DracoRPG]
- * Fixed the function that checks whether the player has valid equipment for his buffs :
- don't return once one buff is stopped, since there can be more (e.g. Crus' shield buffs
- will now ALL be stopped when the shield is unequipped, not only Guard ^^) [DracoRPG]
-07/10
- * Fixed Alchemist Fame system using' account_id' instead of 'char_id', however this does
- NOT solve the names problem : I left debug messages so you can see by yourself that the
- bug comes from map_charid2nick that always returns null... [DracoRPG]
-07/09
- * Added Novice Castles Usher NPC. 4 new Castles for all but 2nd classes! [Lupus]
- * Updated Falcon Assault (now gives 500% at 5 lvl) [Lupus]
- * Fixed True Sight (now gives +10 Crit, instead of +10%) [Lupus]
- * Update Sharp Shooting (now gives 350% at 5lvl) [Lupus]
- * Check other DB related skills req changes in db\changelog.txt [Lupus]
- * Updated Palm Strike to push back even if it misses. [Skotlex]
- * Updated Palm Strike cost/sphere requirement. [Skotlex]
- (the delayed damage still needs to be coded in)
- * Now adoption.txt NPC can also teach parents/babies their missing family skills [Lupus]
- But the skills don't work yet (I tested)
- * Massive mapflags fix. Also added there Novice Guilds. [Lupus]
-07/08
- * Fixed below fix xD [DracoRPG]
- * Added another sql injection fix [Kevin]
- * Rewrote part of the name request code [Skotlex]
- This means that now you can see other people's party even if they don't
- belong to a guild, and the party/guild names are updated whenever someone
- joins/leaves them. Not fully tested but works alright on the client I use
- (0411)
- * More Adoption skill fixes. [Skotlex]
- * Added the Adoption skills to all classes [Skotlex]
- They should be auto-granted upon adoption (and are not resetable,
- learnable). This, of course, needs testing, do report if it does not
- works. (those that already have someone adopted will need a custom npc to
- give them the skills).
- * Reverted Wedding Rings as they don't need to give the adoption skills
- anymore [Skotlex]
- * Added script command getchildid() [Skotlex]
- * Updated wedding rings to give the adoption skill when equipped. [Skotlex]
- * Fixed some adoption skills [Skotlex]
- * Baby classes won't display the wedding sprite when they equip the
- tux/wedding dress since that resets their size. [Skotlex]
- * Added warning messages when mobs from the mob_db are not loaded due to
- invalid IDs. [Skotlex]
- * All the new monsters have been added. Check db\changelog.txt
-07/07
- * Moved some declarations causing errors with gcc 2.95 [veider]
- * Added valid fd test in inter.c char_sql - caused charserver crash [veider]
- * Fixed pet-exploit where you could use a bow with no arrow equipped to
- 'send' your pet to attack distant enemies. [Skotlex]
- * Added a visual skill effect when pets heal a status ailment. [Skotlex]
- (Adrenaline Rush was chosen because it's animation does resemble a
- 'curative spell')
- * Changed all SQL-related error messages to use ShowSQL [Skotlex]
- ShowSQL now is also printed on the stderr (like ShowError and ShowFatalError)
- * Beautified the output of the char server (sql) [Skotlex]
- * Modified Dispel so that it can fail. [Skotlex]
- As I have no information of how mdef protects against it, the current
- dummy equation is: (50+10*SkillLv - mdef)% (note that mdef2 is not used!)
- If someone knows the actual equation, do open a bug report.
-07/06
- * Fixed Spider-web (works like a ground-targeted trap) [Skotlex]
- * Fixed combo delay not working with skills that have a blowcount [Skotlex]
- * Set the default skill combo delay value to 230ms [Skotlex]
- (this default was empirically obtained testing with Jupitel Thunder as reference)
- * Beautified output of the char server (txt) [Skotlex]
- * Fixed script config import reading. [Skotlex]
- (was working incorrectly and causing memory leaks)
- * Another mob-ai fix, this time mobs should unlock their target once
- it has died for sure. [Skotlex]
- * Added player_combo_damage_delay & monster_combo_damage_delay [Skotlex]
- See battle_athena.conf for description of how they work.
- Defaults to 0 because it is not yet tested for an appropiate default.
- * Removed player_damage_delay & monster_damage_delay [Skotlex]
- Use player_damage_delay_rate:0 & monster_damage_delay_rate:0 instead.
- * Set item_use_interval to 0 (official default, isn't it ?) [DracoRPG]
- * Improved appearance of script-errors reported during loading. [Skotlex]
- * Some mob-ai cleanup. Mobs should now unlock their target when it has died. [Skotlex]
- * Some items, monster drops fixes [Lupus]
-07/05
- * Fixed double attack damage [Skotlex]
-07/04
- * Displayed name is now updated whenever a character leaves/joins a
- party/guild. [Skotlex]
- * Added some NEW official HEADGEARS quests thanks to Lorky [Lupus]
- * Added zbuffer/lance's "Dynamic NPC Look 'n Feel" feature. [massdriller]
-07/02
- * Fixed a small bug in PCloadmapevent thanks to lance. [massdriller]
- * Added lance's PCLoadMapEvent script event command. to trigger, type in
- -[TAB]script[TAB]PCLoadMapEvent[TAB]-1,{
- YOUR SCRIPT HERE
- PCLoadMapEvent as NPC Name will trigger when players step into the map.
- OnPCLoadMapEvent as Label will trigger when players step into all maps. [massdriller]
- * Added lordalfa's NPCKillEvent script event command. to trigger, type in
- -[TAB]script[TAB]NPCKillEvent[TAB]-1,{
- YOUR SCRIPT HERE
- }
- The script should run everytime a normal monster is killed. [massdriller]
- * Added lordalfa's edit where Labels from Event Monsters be executed using the MVP RID,
- and not the Last Hit guy RID. [massdriller]
- * Added lordalfa's PCBaseUpEvent script event command. to trigger, type in
- -[TAB]Script[TAB]PCBaseUpEvent[TAB]-1,{
- YOUR CODE HERE;
- }
- the script should run everytime the user gains a level. [massdriller]
- * Fixed Job Quests exploits (Advanced Classes were able to pass their 2nd job quests again) [Lupus]
- High Novices were able to pass Super Novice Job Quest as well. They weren't able to GET those
- professions, tough. But there were some items exploits.
- Now Advanced classes get reborn guides from all main Job Quest NPCs (1st, 2nd Classes)
-07/02
- * Fixed NEWnovice NPC set using gmcommand instead of atcommand. [Codemaster]
- * Maps and bugs updates, some cleanup in Weapon Repair code [DracoRPG]
- * Added new areas into map flags folder. According to the patch, added NOMEMO flag to Yuno [Lupus]
- * Some monsters drops changes, cards fixes. [Lupus]
- * Fixed sql-char server crash when deleting a Guild Master [Skotlex]
- * Massive cards update (also thx 2Landarma) [Lupus] read db\changelog.txt
-07/01
- * Fixed being able to steal from Treasure Box #1 [Skotlex]
- * Char-sql server now uses autosave_interval to decide when to save a
- modified guild. [Skotlex]
- * Temporary patch to fix the 'invalid pointer' error on shutdown. [Skotlex]
- * Changed all printf's to Show* messages (login/login-sql servers) [Skotlex]
- * Cleaned up sql-account creation code. [Skotlex]
- * Fixed 'unclean' guilds not getting saved on char-sql shutdown. [Skotlex]
- * Corrected map-length calculations when auto-adding .gat (#/@ commands) [Skotlex]
- * Fixed guild-skill sql loading. [Skotlex]
- * Added battle_config option guild_exp_rate to adjust taxed experience
- before adding it to the guild. [Skotlex]
- * Some Guild-Sql saving optimizations [Skotlex]
- * Changed all printfs to Show* messages (Map Server, common/ files) [Skotlex]
- * Fixed crashes of Baby Knight/Crusader Peco riders. Added Baby Class support into
- AT / CHAR commands @mountpeco [Lupus]
-06/30
- * Added web server (http daemon) plugin, originally by jA, ported to plugin form
- (but not yet finished) [celest]
- - To activate it just edit plugin_athena.conf
- - When running just access http://<your server IP>:<your server port>. The
- default home page is httpd/index.html, you can edit it if you want.
- - If graph creation is enabled you can view them in http://..../graph
- (by default only memory usage graphs are added)
- * Fixed crash when no grf's are loaded [celest]
- * Some tidying ups in clif.c, guild.c, skill.c, storage.c [celest]
- * Fixed a missing foreign key for guild_position in the SQL
- guild convert files (main.sql has it already) [Aru]
- * On Guild_skill table corruption in SQL: this is a problem with
- some MySQL versions not supporting the syntax used in
- convert_guild_tables properly. The solution is to drop table
- guild_skill and re-create it with the query from main.sql. [Aru]
-06/29
- * Fixed Bowling Bash and Spear Stab having knockback in
- situations where knockback should be disabled (GvG/MVP) [Aru]
- * Updated map configs with airport maps. [massdriller]
-06/28
- * Fixed Land Protector's range
- * Old Sakexes can now login to the server. [davidsiaw]
- * Doubled Investigate/Occult-Sight's damage and made it non-elemental as per
- ragnainfo sources. [Skotlex]
- * Sacrifice now always hits.
- * Added import of msg_conf.txt for custom message translations. [Skotlex]
-06/27
- * Fixed Pressure missing. [Skotlex]
- * Added 2Secs delay to Sonic Blows. [Skotlex]
- * Removed battle config option maximum_level and replaced it with max_base_level,
- max_job_level, max_super_novice_level and max_advanced_job_level. Refer to
- battle_athena.conf for more details. [Skotlex]
-06/26
- * Fixed typo 'identity'->'identify' in charsave.c [DracoRPG]
- * Added missing ',' to guild_position definition of main.sql [Lupus]
- * Added proper foreign keys to guild_position,
- SQL users run upgrade_svn2331.sql [Aru]
- * Added convert_guild_tables2.sql for use on guild tables
- created with a 2314-2321 main.sql. Run this or
- convert_guild_tables.sql if you are having issues with guild
- skill saving [Aru]
- * Fixed a bug with guild_skill table in main_old.sql if you're
- fool enough to use it [Aru]
- * @nuke++, ftw ;D [Valaris]
- * Modified friend list loading in char-server (sql) to be more efficient. [Valaris]
- * Modified mmo_friends_list_data_str (char-server txt) so it wouldn't make junk data. [Valaris]
- * Added 'character_size' to battle config:
- Do mounted (on Peco) characters increase their size [Lupus]
- * Added new guild database structures to main.sql.
- Removed obsolete guild_tables.sql.
- If for some reason the new main.sql doesn't work for you, you
- can use main_old.sql, but there will be garbage left in the DB
- if a guild is deleted. [Aru]
-06/25
- * Asura/Extremity-Fist needs Fury/Explosion-Spirits active no matter how
- it's triggered. Not yet tested, but it should work. [Skotlex]
- * Reorganized deletion process. Friends should now be no more problem [davidsiaw]
- * Added SQL returned row check to friend-list loading, thanks to Sasuke-. [Valaris]
- * Fixed drops_by_luk not behaving exactly the way it was before... ^^' [Skotlex]
- * Proper clear of class sprite if used as a mob when killed. [Valaris]
- * Added limit 10 to fame list SQL query (faster, when u got 1000+ bsm/alch in DB) [Lupus]
- * Added missing field guild/char_id to main.sql database definition [Lupus]
- Warning: Don't use guild_tables.sql databases yet! Use main.sql file
-06/24
- * Small bug fix on the Monk combos introduced by previous reorganization. [Skotlex]
- * Some corrections on player_cloak_type code. [Skotlex]
- * Some code reorganizing related to Monk combos [Skotlex]
- * Reverted behaviour of the drops_by_luk to Valaris's way [Skotlex]
- Added drops_by_luk2 for those who want the alternate behaviour instead.
- * Adjusted occult-sight/investigate damage modifier to be (def1+def2)/100 [Skotlex]
- * Removed remaining bits of code for the ex-guild skill Charisma [DracoRPG]
- * Added Lighthalzen to @go [DracoRPG]
- * Fixed bug in bowling bash that made the target's sprite remain. [Valaris]
- * Added status calculation to nude script command if anything was removed. [Valaris]
-06/23
- * Fixed LittleWolf's detect hidden mode 256 for mobs (missed a line while merging). [Valaris]
- * Disable AF2 loading -- eA doesn't support unzipping archives yet [celest]
- * Updated UPnP plugin to 1.0.3.2 [celest]
- - Added 'nat_ip' option to upnp.conf (use it to manually set your ip address
- if auto detecting doesn't work)
- - Fixed ip address not initialised properly
-06/22
- * Stopped looting from Chase Walk [Aru]
-06/21
- * Added send of fail packet on failing to pick up items under certain conditions
- (this allows you to get an item you tried to pick up while cloaked when you uncloak). [Valaris]
- * Updated map server to partially 1203~1249
- - Added 'buyer_name' to battle config: shows the buyer's name when an item
- has been sold through vending
- - Added skills with 'water' requirement can be used in rain-enabled maps
- - Fixed Soul Strike not dealing extra damage to undead
- - Fixed Advanced Book not giving its aspd bonus
- - Fixed skill name display when Frost Joke and Scream are casted by mobs
- - Fixed exp overflow with Rich Man Kim
- - Fixed exp overflow with party bonuses
- - Fixed mob names not updated properly when respawning to its base class
- - Reduced size of struct pet_db a bit
- - Prevent trying to respawn a one-time-only mob if it can't find any
- coordinates to add it
- - Added slave mobs with no master/master died will be removed in mob_ai()
- - Changed damage log by summoned mobs will use their masters' char_id instead
- of account id (old system)
- * Some tidying up in atcommand.c [celest]
-06/20
- * Large monsters now have 2x base stats, drop rates, exp, and zeny (if enabled). [Valaris]
- * Small monsters now have half base stats, drop rates, exp, and zeny (if enabled). [Valaris]
- ** Note: this is referring to size just as @monsterbig and @monstersmall, not small, medium, brute, etc... [Valaris]
- * Removed wedding rings from hasitems script command. [Valaris]
- * Removed monsters_ignore_gms from battle_athena.conf, and added @monsterignore command. [Valaris]
-06/19
- * Sirius: Even though the `id` field is never directly read or
- written by Athena it is neccesary for the SQL server which
- automatically handles it. Else each char may have only 1 item
- in a given table. [Aru]
- * overhauled PA_SACRIFICE. If you want to revert the old
- behavior, you can comment out the new line for it in
- skill_db.txt [Aru]
- * removed broken SQL "upgrade" script [Aru]
- * finished the mapservers direct char loading / Charsaving (SQL only!) [Sirius]
- - set charsave_method in char / map conf to 1 if u want to use the feature
- - please test it and make db backups, the save / load is completly rewritten.
- * Fixed some compilation errors on FreeBSD (old compilers [veider]
-06/18
- * Properly updated graph files (Oh god, i keep forgetting things now...
- sorry again! >.< [celest]
- * celest:
- added a graph.c / graph.h with void graph_init and graph_final functions
- due to compiling errors [sirius]
- * SQL USERS: upgrade with upgrade_2252.sql!
- * Added new maps, items. Thanks to Landarma [Lupus]
- * Added graph creation code by jA / End_of_exam (currently disabled until
- finished) [celest]
- * Added grfio_crc32() [celest]
-06/17
- !!!Bug: on optimizing run_script, Kafra NPC stopped working. Celest, read it plz. [Lupus]
- -- Fixed, sorry ^^; Please test and tell me if anything goes wrong [celest]
- --- Yes. It's fixed now. (Equipment upgraders, etc werent' working, too) [Lupus]
- * Started adding the charsave_method, Loading is working, saving will be finished @ 18.6.05 [Sirius]
- * SuperUser checking ... (never run athena as root!) [Sirius]
- * Added eprintf/eprint (eprintf is equal to printf) but it displays line / file ... (to stdrerr)[Sirius]
- * Fixed Ungoliatnt casting assumptio on it's target instead of self. [Skotlex]
- * Switched two frees around that might have caused problems [Codemaster]
- * Optimised run_script a bit, based on jA [celest]
- * Fixed a memory leak in script.c [celest]
-06/16
- * Fixed "unable to add to guild" bug. [Skotlex]
- * fixed a typo of the guilds sql file DB definition [Lupus]
- * Added left-out bonus bDef2 [celest]
- * Moved minicore .o files compiling to under 'common' [celest]
- * Fixed a client crash when using Advanced/Baby job sprites for mobs [Aru]
- * Added a random modifier to returned damage modifiers to prevent stun-lock
- abusers. [Skotlex]
- It's currently set at +/-5%, not tested to know if that's enough or not,
- feedback appreciated.
- * Updated missing grfio.c, sorry ^^; and thanks Skotlex! [celest]
- * Fixed crash in exporting ip address to plugins [celest]
-06/15
- * Small mod on the new attack function to prevent Asura Strike from
- overflowing and doing minimal damage instead of insane damage. [Skotlex]
- * Merged Iro's patch to get #changesex working. Try it out. [Skotlex]
- * nullpo fix (guild.c:550), it was an actual possible scenario when you
- invite someone to a guild and quit before they reply. [Skotlex]
- * Removed script command gmcommand and replaced it with atcommand &
- charcommand. [Skotlex]
- * Small fix regarding speed updating for Cast Cancel + Freedom of Cast [Skotlex]
- * Added 'make depend' for resetting Makefile dependencies [celest]
- * Readded 'make addons' (works the same as 'make plugins') [celest]
- * Split zlib dll opening from grf opening in grfio.c [celest]
- * Moved grfio.c back to /common, it'll be needed by the core later [celest]
- * SQL Logs crash likely fixed. [Skotlex]
- * Added Stone-Curse to the list of status effects undead chars are inmune
- to. So far undead chars are inmune to Freeze and Stone Curse. [Skotlex]
- * Fixed disp_hpmeter not working properly when set to 0/no [Skotlex]
- * Added malloc_usage() for checking total memory used [celest]
- * Added func_parse_table to assign a parse function according to SessionType
- -- still not used anywhere yet [celest]
- * Added 'SessionType' to session_data [celest]
- * Some tidying up in charcommand.c [celest]
- * Added temporary code for Shinobi's Rebirth skill [celest]
- * Added guild exp overflow fix for TXT char [celest]
-06/14
- * Various item_trade restriction fixes: [Skotlex]
- - Fixed guild/normal storage flags not working right.
- - Fixed a bug which allowed players to store items regardless of
- restrictions.
- - Modified the gm override level behaviour on trades so a high level gm
- can both give and receive the otherwise untradeable item.
- * Small fix to the sql-files/convert_guild_tables.sql script. [Skotlex]
- * Modified function status_calc_speed to be faster since it's only used for
- cloaking and freedom of casting. [Skotlex]
- * Changed the stacking type from speed-bonuses to make it harder to reach max
- walk speed. [Skotlex]
- * Fixed a bug on the way aspd bonuses stack. [Skotlex]
- * Changed map names length from 24 to 16 all over the char(txt/sq) and map
- servers, this could fix the "matrix" bug (if done right...). [Skotlex]
- * General cleanup and memory checks on char server (txt) [Skotlex]
- * Miscellanous memory checks around charcommand.c and atcommand.c [Skotlex]
- * Added Maeki's fix to Maeki's fix of SQL Char Server Guild Saving.
- * Fixed characters not being able to uncloak
- * Split used-by-plugins-only code to plugin.h [celest]
- * Standardised plugin functions and names -- dll.c is now plugins.c, addon_athena
- is now plugin_athena.conf and so on [celest]
- * Updated UPnP plugin to 1.0.3.1 [celest]
- - moved code in socket.c back into the plugin
- - added configuration file support (plugins/upnp.conf) -- you'll need to do
- 'make plugins' to install it
- * Added 'make zlib' for compiling a zlib.dll [celest]
-06/13
- * Fixed Asura Strike possibly doing minimal damage when it should do very
- large damage instead. [Skotlex]
- * Fixed another possible crash on chrif... [Skotlex]
- * Applied Maeki's fix for Guild Sql Char server [Skotlex]
- if it breaks, go stone him :X (I already got enough rocks to watch
- out for...)
- * Made berserk-cancels-users-other-self-buffs a battle_config
- option, default: off [Aru]
- * Some compiler warnings fixes [Skotlex]
- * Added battle_config option equip_natural_break_rate. [Skotlex]
- Default is 1 (0.01% chance).
- * Changed sprinkle sand's range from 8 to 1. [Skotlex]
- * Fixed map server failing to connect to char server... [Skotlex]
- * Char-Sql server revision [Skotlex]
- Miscellanous memory bounds/overflows checks/fixes.
- * Fixed options start_armor/start_weapon (char sql) [Skotlex]
- * Some more map server memory checks and cleanup (90%) [Skotlex]
- * Fixed cloaking re-cloaking you instead of cancelling cloak. [Skotlex]
- * Double Damage multiplier applied after vit/def reductions until further
- information is available. [Skotlex]
- * Restored previous speed stacking type until a fix for the new method can
- be devised. [Skotlex]
- * Removed MVP status from @summon'd monsters. [Valaris]
- * Had the "monster target reset to none" code inside of check for the monster level up code, moved it out. [Valaris]
- * Added update of mob hp display on monster level up if mob hp display and monster leveling are on. [Valaris]
- * Added mob_clear_delay option to battle_athena.conf.
- Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off).
- Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. [Valaris]
- * Fixed spawning multiple sized monsters via scripts. [Valaris]
- * Added LittleWolf's mode 256 (0x100 internally) for monsters (adds detect hidden to a monster, doesn't have to be an MVP, demon or insect). [Valaris]
- * Fixed bug allowing players to cast warp portal under players and other various invalid blocks. [Valaris]
- * Removed talk conversion of Zherlthsh and Alice pets since clients now support them. Thanks to Kholdstare for pointing it out. [Valaris]
- * Added "ORDER BY" statement to char-server SQL's reading of the memo db, fixing problems with people's memo lists
- screwing up when they log back in. Not sure if this problem exists in TXT char-server as well. [Valaris]
- * Map server memory cleanups... (85%) [Skotlex]
- * Removed battle option "enemy_critical" [Skotlex]
- Use enemy_critical_rate=0 instead.
- * Changed the default of enemy_critical_rate to 0 [Skotlex]
- * Ported oA's imalive and flushtimer system to eAthena plugin 'gui' [celest]
- - You will only need the plugin if you are using a gui program like wxOAGUI
- to run Athena
- - To configure it check addons/gui.conf
- - Passing "--gui" as a parameter, i.e "./map-server --gui" will activate it
- as well (GUI program creators, you should handle this transparently)
- * Added get_uptime to timer.c -- used by @uptime and the 'sig' plugin [celest]
- * Merged the 'uptime' plugin into 'dump' and renamed to 'sig' -- it'll now
- handle both crash and uptime logging [celest]
- * Guild SQL updated again, `exp` and `next_exp` to BIGINT UNSIGNED [CLOWNISIUS]
- * Updated the guild_upgrade made sure UNIQUE KEY guild_id is implemented [CLOWNISIUS]
- * Pets no longer lose intimacy when you die on a nopenalty map [Aru]
-06/12
- * Removed the dynamic mob messages (mobs spawned/removed) from default output [Skotlex]
- (Use battle_config etc_log to enable them again)
- * Fixed sql-files/convert_guild_tables.sql so that it actually works [Skotlex]
- (works only on non-modified guild tables previous the new guild system)
- * Small nullpo fix on @where.
- * Fixed new account flood protection blocking _M/_F registration (txt/sql) [Skotlex]
- The bug? The default disallowed time was 1 registration every 10K secs.
- * Found & fixed the bug that was causing server instability on clif.c [Skotlex]
- * Cloaked characters will uncloak on attack/skill-use [Skotlex]
- * Fix on aspd_rate affecting skills not working [Skotlex]
- * Miscellanous small fixes in map server. [Skotlex]
- * The new attack function is now the unchangeable default. [Skotlex]
- * Updated double_rate (side-winder) behaviour. [Skotlex]
- It no longer adds to double attack's skill rate, instead the higher of
- the two will be used on the currently equipped weapon.
- * Dec Agi now cancels Cart-Boost and viceversa as explained by Ishizu [Skotlex]
- * Cloaked characters now can't pick items. [Skotlex]
- * Made the max speed rate a battle_config option, default 300% [Skotlex]
- * Fixed the overflowed valstr free on skill.c:8840 [Skotlex]
-06/11
- * Lord Knight's Beserk now cancels all the caster's other
- self-buffs when used. It also cannot be re-used during the
- no-SP-recovery penalty period after it expires. (This penalty
- will now cancel on your death however.) [Aru]
- * Reverted the previous stacking type for aspd as per rodatazone
- information [Skotlex]
- Speed modifiers, however, still stack on the new way as there's been
- complains of characters reaching impossibly high walk speeds.
- * Modified bAspdAddRate code so that it stacks linearly. [Skotlex]
- * Changed default stacking type for skill modifiers [Skotlex]
- If you have +50 aspd and +50aspd you won't get 100% aspd, instead now you
- get 50% of the 50%, that is 75% aspd bonus. Changed meant to protect
- against stacking skills to get impossibly high walking speed/attack
- speeds.
- * Modified the way bAspdRate & bSpeedRate work. [Skotlex]
- They are meant to be non-stackable, so only the card/equipment with the
- highest bonus prevails.(items with stackable bonus should use
- bAspdAddRate & bSpeedAddRate instead.)
- * Changed the DoppelGanger Card definition from bAspdRate to bAspdAddRate
- to make it stackable. [Skotlex]
- * Capped walkspeed at 4x default [Aru]
- * Added Maeki's awesome convert_guild_tables.sql
- You must still manually add the `char_id` field to the `guild`
- table and fill it with the guildmasters' char_ids BEFORE
- running it. [Aru]
- * Removed inter_guild_storage_delete calls from int_guild,
- innodb tables make it unneccessary [Aru]
-06/10
- * Updated the default pet_db.txt support values [Skotlex]
- We don't have an official list of the support rates, but 1% as default
- (1.5% if they have max intimacy) is just ridiculous.
- * More map server memory cleanups... (70%) [Skotlex]
- * Fixed that crash upon login.... [Skotlex]
- * More map server memory cleanups... (45%) [Skotlex]
- * More map server memory bound cleanups and checks (35%) [Skotlex]
- * Fixed Stalkers being able to use (plagiarized) ground-target
- skills from Chase Walk
- * Fixed come confusion between MVPs (status_get_mexp) and
- mini-bosses (mode & 0x20) in battle.c
- * Added battle_config option item_use_interval with default 500ms [Skotlex]
- * Started map server memory bounds checking for overflows (20%) [Skotlex]
- * Small optimizations on ensemble skills [Skotlex]
- * Fixed some compile warnings on char-sql server [Skotlex]
- * Added script function getitemslots(item_id); [Skotlex]
- * Fixed a bunch of script functions generating a new dummy item instead of
- failing when the item was not found. [Skotlex]
- * Fixed mobhp display so that it will be displayed no matter which /showname option a player is using. [Valaris]
- * Fixed names with disguises (I tested it. It works. No more bitching. :P). [Valaris]
- * Completely overhauled SQL guild code to use innodb type tables
- unfortunately, old guild tables are not compatible.
- If you don't mind the data loss, wipe your current guild
- tables and run guild_tables.sql to create new guild tables.
- [Aru and CuteBoi]
- * If you want to manually convert your old guild tables, you'll
- need to add the foreign keys from guild_tables.sql to the
- databases. And add the `char_id` field to the guild table.
- Its value needs to be the char_id of the guildmaster [Aru]
- * Added 'alchemist' mob skill condition [celest]
- * Rewrote most of the old jA Self Destruction code [celest]
-06/09
- * Fixed a possible null_po in clif.c:7714 caused by lagged clients [Skotlex]
- * Fixed enemy damage_delay being modified by 400 instead of 100. [Skotlex]
- * Changed behaviour of map_freeblock/map_freeblock_unlock as the previous
- way seems to cause memory leaks. [Skotlex]
- * Tidied up code relating to skill_get_inf2() [Skotlex]
- * skill_db.txt updated. New inf2 values: [Skotlex]
- 16: Guild skill, 32: Song/Dance skill, 64: Encore skill
- * Other misc arrangements to skill_db.txt (see db/Changelog) [Skotlex]
- * Tidied up code relating to skill_get_nk() [Skotlex]
- * Readded the previously removed skills from item_db [Skotlex]
- * getpetinfo(2) will return "null" on no pet. [Skotlex]
- * Tidied up code relating to skill_get_inf() [Skotlex]
- * Some small fixes to @grind, @useskill [Skotlex]
- * Added fist (bare hands) to the list of unbreakable equipment in
- pc_break_equipment [Skotlex]
- * Reestructured battle_config options for equipment breaking [Skotlex]
- Removed equipment_breaking and added equip_self_break_rate,
- equip_skill_break_rate. Read battle_athena.conf for more info.
- * Fixed getpetinfo(2) crash. [Skotlex]
- * Added a couple missing lines from my PSIBlade merge of disguises. Name, attacking
- and such are fixed now with disguises. [Valaris]
- * Added battle_config option to set if advanced job skills may be plagiarized
- * Fixed ASC_BREAKER to ignore race/size/element cards like it should
- * Changed @fakename so it no longer needs to teleport the client to work [celest]
- * Removed the old day/night system that uses the blind effect [celest]
- * Fixed day/night cycles with darkness_level on not refreshing properly [celest]
- * Fixed pc_follow_timer cancels if the player or the target warps [celest]
- * Added @follow on the same target for the 2nd time will stop following [celest]
- * Added Memory manager will perform a hash check when freeing memory, by
- End_of_exam / jA 1213 -- fixes crashes when a pointer created by level 2 ALLOC
- is passed to level 1 aFree
-06/08
- * Updated idle time considerations. [Skotlex]
- A character's idle time is reset upon: Walking, attacking (auto-attack
- counts too), using a skill or using a item.
- * idle_no_share changed from a Yes/No setting to # of seconds before
- considering character idle (no/0 still disables). [Skotlex]
- * Updated idle_no_share description in battle_athena.conf
- * Modified @disguise so that it will always work with Npc/Mob names and Mob
- Ids. Only npc by id is hardcoded for now. [Skotlex]
- * Added atcommands cleanmap, npctalk, pettalk to atcommand_athena.conf with their
- description. [Skotlex]
- * Fixed spawn delays for anthell eggs [Skotlex]
- * Removed equipment_breaking, use equipment_break_rate = 0 instead.
- [Skotlex]
- * Clarified some of the comments in battle_athena.conf [Skotlex]
- * Steal/Snatcher won't work on summoned creatures now. [Skotlex]
- * Some db updates (see db/Changelog) [Skotlex]
- * Fixed rude_attacked state not being reset after triggered, credits to
- Komurka [Skotlex]
- * GM used Type 11 items will be exempt from the "GMs can do whatever they
- want" rule regarding skill_usage because otherwise the used item is never
- consumed. [Skotlex]
- * Fixed Ice Falchion/Firebrand giving skills, they just cast the spell [Skotlex]
- * Reduced Ice Falchion's freezing chance from 5% to 1% [Skotlex]
- * Added Makefile caching [celest]
- 'Makefile.cache' is created when you compile for the first time, and keeps
- all your makefile definitions so it can be read directly when you recompile,
- instead of redetecting things one-by-one.
- 'Make [char_sql/login_sql/map_sql]' will now work properly too.
- NOTE: A cache file created by compiling txt is NOT compatible with SQL, but
- a cache created by SQL is compatible with TXT! Delete the cache file first
- and compile SQL before TXT if you have to.
- * Skills will reset at level down. [davidsiaw]
-06/07
- * Temporary change of the way mob memory is removed when they don't have a
- respawn time (check for memory leaks fixed after killing all summoned mobs)
- [Skotlex]
- * Fixed map_quit being called twice when a player requests to change char [Skotlex]
- * Fixed compile issues on various versions of linux
- (please avoid inline in include files until we offically go
- over to being a c++ app) [MouseJstr]
- * Fixed aFreed messages of double freeing sd->reg and sd->reg_str [Skotlex]
- * Re-fixed sql-files/item_db.sql [Skotlex]
- * Plagiarism won't work if the skill to be copied killed you. [Skotlex]
- * Removed use of 'l' as prefix for temporary variables. [Skotlex]
- * Updated max hair styles in battle_conf to 23 [Skotlex]
- * Updated map server to jA1159~1203 [celest]
- - Added imbueing weapons with random element (with bonus bAtkEle,10;)
- - Added Soul Strike do additional damage on undead
- - Added Grand cross will not damage self when cast by mobs
- - Added Cannibalize & Marine Sphere summoned mobs will use their owner's name
- - Added clean up player info when switching characters
- - Added reinitialise storage when char server disconnects
- - Changed some cloaking/chasewalk checks
- - Fixed memory leak when map cache reading has an error
- - Fixed a bug when receiving member info for an empty guild
- - Skip still connecting players in clif_foreachclient()
- * Weather will now properly appear/disappear without having to refresh the client. [Valaris]
- * Complete monster disguise re-code: [Valaris]
- -No more client crashes in PVP caused by disguises.
- -Can view own attack/hit/cast/sit/turn animations.
- -Monster sprite syncs up better than before.
- -Fixed stat dupe exploit with disguises.
- -Fixed crashes that prevented peco riders with disguises.
- -No more refreshing of the screen when equipping/unequipping disguises.
- * Fixed crashes caused by Graffiti Cleaner. [Valaris]
- * Added following missing checks to Ensembles: [Valaris]
- -Partner's equipment is an instrument.
- -Partner is alive.
- -Partner is not casting another skill (This allowed dance floor panel duping).
- -That both people are in a party (before if both partner's were in no party (party ID 0)
- it would allow them to use an ensemble.
-06/06
- * Fixed and updated sql-files/item_db.sql to match with the current
- db/item_db.txt [Skotlex]
- * Removed variables with prefix "l" being treated as a temporary
- variables by the scripting engine. [Skotlex]
- * Updated description of idle_no_share battle_config option [Skotlex]
-06/05
- * Added more debugging information to login-in characters to track down the
- authook nullpo problem. [Skotlex]
- * Added a temporary string length check on trade-request. [Skotlex]
- (reports seem to indicate that the map-server garbage text bug could be
- related to trading string length overflow, check the map-server output
- for "name too long" messages).
- * Fixed a few Visual Studio compile errors and warnings - not completely fixed [Codemaster]
- * prevent_logout is now overriden by dead characters. There's no point in
- waiting 10 secs since you were killed to quit/change character. [Skotlex]
- * Passive mobs will now unlock their target once it's dead/gone too
- far/in another map. [Skotlex]
- Passive mobs are supposed to be defensive, not vengeful. Do report of any
- abuses that might be possible from this to take proper measures.
- * Fixed pet lures always failing (oops) [Skotlex]
- * Corrected Various Jur's (id 1264) equip script to bonus2 [Skotlex]
- * Fixed status_get_speed always returning 1000 when invoked on NPCs [Skotlex]
- * Added battle_config option pet_support_min_friendly [Skotlex]
- Specifies minimum pet intimacy/friendly value needed before attacking.
- Default 900, see battle_athena.conf for more information.
- * Some reorganizing of pet-catching code [Skotlex]
- * Now mobs will do the /ag emotion when you use a lure on them and they
- can't be caught (wrong lure, or mob not in the mob_db.txt). [Skotlex]
- * Fixed a timer mismatch situation with pc_walk timers [Skotlex]
- * Re-structured the pc_follow_timer code [Skotlex]
- * Updated the pet_heal_timer code to match behaviour with
- pet_supportskill_timer's one [Skotlex]
- * Added support for universal lure. [Skotlex]
- Use use_script "pet 0;" to create an item that will catch any non-boss
- mob (will work as long as said mob has an entry in mob_db.txt, of course)
- From what I read in the code, mapping multiple entries in mob_db.txt to
- the same egg_id should work, so it should be possible to have all mobs as
- pets using a single egg_id item and this custom lure.
- * Updated Weapon Repair from jA 1228 [celest]
- * Fixed TXT char disconnecting when sent a server packet from SQL map [celest]
- * Fixed login failing with md5 encryption, thanks to End_of_exam
- * Fixed lock_fclose() failing in Win32 builds, thanks to End_of_exam
- * Updated sql-files/mob_db.sql to match with db/mob_db.txt [Skotlex]
- * Corrected Zherlthsh's and Alice's attack animation speed (mob_db.txt) [Skotlex]
- sql-users can use upgrade_svn2068.sql to update table mob_db.
- * Re-fixed disp_hpmeter not getting disabled when set to 0/no [Skotlex]
- * Fixed Grandcross/DarkCross to do 3 hits instead of 4 [Skotlex]
- * Fixed #fakename =). [Kevin]
- * Tidied up and rearranged Makefile a bit [celest]
- - added 'make [common/map/login/char] options' -- only for txt though ^^;
- - readded sse, mmx and o3 optimisation flags (disabled by default) -- you'll
- have to edit and enable them yourself
-06/04
- * Moved @charchangesex to #changesec *still disabled*. [Kevin]
- * Fixed a major security hole in the mail system, thanks to Valaris for the info =). [Kevin]
- * Moved @charsk/stpoint to #sk/stpoint. [Kevin]
- * Moved @charmodel to #model. [Kevin]
- * Moved @charst/skreset to #st/skreset. [Kevin]
- * Re-updated sql-files/item_db.sql to use price buy/sell NULL instead of 0 [Skotlex]
- The file is full of REPLACE instead of INSERT, so if you already have the
- structure of the table right, you can just delete the table definition
- and apply the file to update your item_db table.
- * Commented out char_athena.conf. [Kevin]
- * Moved @charlostskill to #lostskill. [Kevin]
- * Moved @charquestskill to #questskill. [Kevin]
- * status_change_start will halt silently instead of printing null_po messages
- when trying to apply status effects on pets [Skotlex]
- (Fixes null_po's from pets doing magnum break and who knows what other
- skills)
- * Moved #showexp and #showdelay to @showexp and @showdelay. [Kevin]
- * Moved @charjoblvl and @charbaselvl to #joblvl and #baselvl. [Kevin]
- * Readded the cloth dye packet upon-walk. Sorry about that [Skotlex]
- * Fixed Party Exp Even Share [Skotlex]
- * Added #fakename, due to popular demand =)[Kevin]
- * Clothe dye is updated now on view_class change [Skotlex]
- Most noticeable effect: Dye is not lost un unequipping a tuxedo/wedding dress.
-06/03
- * Updated sql-files/item_db.sql to match with the current db/item_db.txt [Skotlex]
- * Added some initialization code regarding dynamic mobs during map startup. [Skotlex]
- * Fixed the typo on Thief's Sling Stone quest (Zargon->Garlet) [Skotlex]
- Why noone fixed this before? o.O
- * Removed a piece of code that updates your cloth's dye whenever you walk.
- I have been testing for a bit, and this piece of code seems unneeded, and
- not only that, it causes quite a bandwidth penalty by sending
- dye-changing packets every time every character walks! [Skotlex]
- If you get reports that the characters are getting displayed their
- default color instead of their selected dye, report it so I add back that
- piece of code (but it would be best if we could do without it, it would
- save quite some bandwidth).
- * Some compiler fixes in older versions of GCC, thanks to esca.
- * Some optimizations to petskill_use [Skotlex]
- * Fixed the default max hair dye color count, it is 8, not 9 @.@ [Skotlex]
- * Changed disp_hpmeter's behaviour so that you can disable it by setting it
- to "no" or 0. [Skotlex]
- * Fixed gm chat kick protection. [Skotlex]
- * 'Tidied' a bit party_exp_share (more like restructured it). [Skotlex]
- * Re-added party_idle_no_share code. When was it removed? [Skotlex]
- * Added skills going damanage when PVP isn't on fix. [Kevin]
- * Fixed the party-even-share bonus for large parties. [Skotlex]
- * Fixed gm chat kick protect.[Kevin]
- * GM of higher or equal level can use @where on another GM.[Kevin]
- * Fixed @fakename command.[Kevin]
- * Stopped the map-server from invoking "OnAgitStart" each time it connects
- to the char server. [Skotlex]
- * Modified Abracadabra code to make it work with Pet Skills [Skotlex]
- (Warning: Not yet tested)
- * fixed a bug with Abracadabra
-06/02
- * fixed compile issues on older gcc, thanks to esca [Shinomori]
- * Added @size and @fakename gm commands. [Kevin]
- * Added valaris's getstrlen and charisalpha functions into the script parser. [Kevin]
- * Added clif_guild_xy(_remove), rest needs to be added somewhere. [Kevin]
- * Fixed items lost on shutdown/crash, by valaris. [Kevin]
- -Note: Was partially finished by massdriller =).
- * A few things: [Kevin]
- -Fixed valaris's gms can't be kicked function.
- -Added battle_config option for valaris's function.
- -Added battle_config option for gms can join password protected chats of valaris's .
- * Moved "readme"'s and other non important files into doc/notes/ [massdriller]
- * Cleanup in chat.c, party.c, storage.c [celest]
- * Fixed an inconsistent message for log_chat in conf file reading [celest]
- * Fixed mob class changing not checking array bounds, by Shinomori
- * Fixed mob summoning slaves not checking array bounds, by Shinomori
- * Updated max packets in clif.c [celest]
- * Fixed some compile time warnings. [Kevin]
- * Added GM chat kick protections, thanks to Valaris [massdriller]
- * Added Password protection chat rooms access to gms, thanks to Valaris [massdriller]
- * Fixed a couple of things in map.c, thanks to Valaris [massdriller]
- * Storages now saves upon closing, thanks to Valaris [massdriller]
- * exp share and added zeny share/party bonus exp thanks to Valaris [massdriller]
-06/01
- * Fixed Divest Shield and Divest All not able to strip shields [DracoRPG]
- * Changed the default max_hitrate to 100% as specified in rodatazone [Skotlex]
- * Removed the console messages printed when the script command getmapxy is
- invoked [Skotlex]
- * Fixed non-droppable items blocking the client from further droping
- other items [Skotlex]
- * Changed the default of mob_remove_delay to 5 mins [Skotlex]
- * Changed the minimum mob_remove_delay to 15 secs since mobs with instant
- respawn actually take 5~10 secs to respawn [Skotlex]
- * Fixed again disp_hpmeter, it looks like this time it works properly. [Skotlex]
- * Added Esca's fixes to make eA properly compile under Sun-OS [Skotlex]
- * Tested and fixed script function getnameditem [Skotlex]
- Now you can use getnameditem(item,char) to get inscribed equipment (only
- works with what you can equip, arrows excluded). The item description can
- be the item id or the item name, and the character can as well be the
- character id or character name. Function returns 1 if successful and
- the character who's name is to be inscribed HAS to be online.
- * Changed the way dynamic mobs are removed. Now all mobs have are tagged as
- either cached/uncached, and only those cached are removed [Skotlex]
- Mob-Slaves are the only non-cached enemies that are also tagged as
- cached.
- * Fixed a delete_timer mismatch in pet.c [Skotlex]
- * Fixed some compile time things in older versions of gcc. [Kevin]
- * Removed the clif message when you can't drop items [Skotlex]
- Apparently this message breaks the clients and prevents further drops of
- items? Might need further testing.
- * Changed AspdRate and SpeedRate bonuses so they can stack [DracoRPG]
- * Added script function getnameditem [Skotlex]
- syntax: getnameditem itemid, inscribed char's name
- Needed at least for wedding scripts. Only works on equippable items,
- returns 1 on success, always makes only 1 item.
- (it should also be able to use char's id or item's name instead)
- Script function proof-read but not yet tested, so it might have a bug or
- two, use at your own risk for now.
- * Fixed dynamic mobs removing Guardians [Skotlex]
- * Fixed sql queries in logs giving an error. [Kevin]
- * Fixed @memo ignoring the nomemo map flag, thanks to Maeki. [Kevin]
- * Enabled an account flood protection system defaulting to 1 account every 10 seconds. [Kevin]
- * Corrected dynamic mob unloading to remove slaves. [Skotlex]
- * Added Maeki's fix for handling the sql connection to the log server [Skotlex]
- * A reminder to people who seem to have a broken item_db (wrong item
- sprites, doing nothing on click, etc): there was an update to item_db
- some days ago, a new column which is used to determine refineable
- items (which goes between eLv and View) The shipped item_db.txt is
- already updated, but if you have custom files, you can try updating
- them using the gawk line (further below this changelog) or this short
- sed command (from within the db directory):
- gsed -re 's/([^,]*,){16}/&,/' < item_db.txt > item_db.fix
- And then replace item_db.txt with the newly created file (if ya don't
- have gsed, try sed. All *nix should come with one or the other, and you
- can also get it with cygwin)
- * Moved the dynamic mob spawns/deletes to map_addblock/map_delblock [Skotlex]
- This pretty much guarantees that mobs won't be spawned/deleted twice from
- the same map.
- * Added random's battle_config flag for enabling/disabling dynamic mobs [Skotlex]
- Dynamic mobs is good for medium to small servers, but on large ones it
- gets to be somewhat pointless.
- * Fixed disp_hpmeter, I think (can't test it, but the code looks ok) [Skotlex]
- * Added battle athena option mob_remove_delay [Skotlex]
- Now dynamic mobs are not removed inmediately, but after some time has
- passed. Default value is 60 secs
- * Added debugging information about dynamic mobs [Skotlex]
- Helps keep track of how many mobs are being removed/spawned, use it to
- track any possible bugs! Should be removed after dynamic mobs are good
- enough.
- * Some changes to dynamic mob unloading to avoid remove summoned mobs and
- always remove mob slaves. [Skotlex]
- * Fixed a nasty pc.c bug thanks to komurka [massdriller]
- * Added Sasuke's modification to allow certain gm levels to see the
- hp bars [massdriller]
-
-05/31
- * Added Einbroch mobs to dead branch DB [Arutema]
- * Fixed NPC Typo [Codemaster]
- * Updated help.txt, fixed a compile time warning on BSD systems. [Kevin]
- * @marry auto-gives named rings, removed @rings as in-needed [Arutema]
- * Fixed some compilation errors in BSD systems. [Kevin]
- * Restored dynamic mob cleaning to what it was a couple of nights ago
- Should send the system back before all hell broke loose. [Skotlex]
- * Added battle_config options min_hitrate & max_hitrate [Skotlex]
- These only affect the new attack function, and th defaults are 5%-95%
- * Added client-messages for when an item can't be drop/stored [Skotlex]
- * Finished implementing the "optimization" item_trade.txt [Skotlex]
- * Optimised the long forgotten MVP arena [massdriller]
-
-05/30
- * Rewrote the trade-add-item function, it was hella messy [Skotlex]
- * Updated item_trade.txt implementation [Skotlex]
- GM-override lv is still to be implemented.
- Code has been reviewed, but not actually tested yet, use with caution.
- * Fixed fame list first loading, at server startup [DracoRPG]
- * added lordalfa's @me action command [massdriller]
- * Reverted changes to dynamic mob removal, now all mobs are removed [Skotlex]
- mob_remove_damaged is still respected.
- * Partial implementation of item_trade.txt, not quite finished yet [Skotlex]
- * Fixed mob_remove_damaged [Skotlex]
- * Added two new battle_athena options: [Skotlex]
- show_hp_sp_drain (yes/no): displays drained hp/sp from attacks (ie:
- Hunter Fly Card)
- show_hp_sp_gain (yes/no): displays gained hp/sp from killing mobs (ie:
- Sky Deleter Card)
- * bHPGainValue, bSPGainValue will only display gained hp/sp when said
- gain is above 0. [Skotlex]
- * Changed hp_dispmeter from yes/no to GM-level [Skotlex]
- Note that now the default value is hp_dispmeter: 100
- * Fixed item_avail.txt reading could crash on newline [celest]
- * Speedup and fixed @reloaditemdb messing up inventory data [celest]
-
-05/29
- * Optimised job quests scripts [massdriller]
- * Fixed guild expulsion bug, two chars on same account would be expelled. [Kevin]
- * Dynamic mob unloading won't touch mobs with a deletetimer now [Skotlex]
- this affects mobs scheduled to be removed (including @summon mobs)
- * Dynamic mobs now also removes mobs that have a master [Skotlex]
- * Fixed Knockback skills on the new attack function [Skotlex]
- * Rewrote the vitality reduction equation in the new attack funcion [Skotlex]
- The new equation conforms to rodatazone's information here:
- http://rodatazone.simgaming.net/mechanics/substats.php#def
- * Fixed item_db.txt to contain the new refinable column [Skotlex]
- (I accidentally commited the old item_db last time...)
- TXT users with custom items can update their custom db using gawk (*nix
- or under Cygwin) this way (thanks to Sasuke):
- gawk -F, '{ for (i=1; i<= NF; i++) { if (i==16) { printf $i; printf ",";printf ","; } else if ( i==NF ) { print $i; } else { printf $i; printf ","; } } }' db/item_db2.txt > item_db2.new.txt
- Run it from within the root eAthena directory, and you'll get an updated
- item_db2.txt in your root directory. However, all custom items are not
- refineable by default this way, you still have to set to 1 the refineable
- column where it applies on your custom item_db.
- * Improved uptime checking, by Shinomori
- * Improved calltable import/exporting, by Shinomori
- * Standardised init/finalise functions' names [celest]
- * Fixed SVN version display at client connection, thanks to Maeki [DracoRPG]
- * Prevented Snatcher to try stealing players and already stolen mobs, thanks to shadow [DracoRPG]
- * Fixed Parrying and slightly organized status_change_start [DracoRPG]
- * Removed fame list update timer and made it to refresh the list everytime pc_addfame is ran [DracoRPG]
-
-05/28
- ~ Name of NPC file in map_athena.conf is now scripts_main.conf
- ~ Added a new column to item_db.txt/item_db2.txt: refineable [Skotlex]
- The column goes between equip_level and view, use upgrade_svn1863.sql
- to update sql tables (including item_db2.txt). Custom item users of txt
- servers will have to update manually.
- When the column's value is 0, NULL (sql) or blank (txt), the item can't be
- refined.
- OLD ITEM_DBS WILL NOT WORK WITH THIS NEW UPDATE, update your custom
- items!
-
- * Fixed a crash bug in pet_heal_timer on timer mismatch. [Skotlex]
- Thanks to Celest for noticing it out.
- * Fixed the critical attacks bug in the new attack function. [Skotlex]
- * Added MassDriller's updated readme.html files. [committed by Skotlex]
- * Fixed script_athena.conf reading of "event_requires_trigger". [Skotlex]
- It was looking for "require_set_trigger" instead of
- "event_requires_trigger", which effectively ignored the
- event_require_trigger's value. Logout events should now be usable without
- the need of a global variable.
- * Registered all used timer functions to help debugging [celest]
- * Added -DMINICORE to compile core.c (for converters and ladmin) [celest]
- * Removed most unused code and files in char and login converters [celest]
- * Moved converters to /txt-converters [celest]
- * Some tidying up in core and socket.c [celest]
- * Fixed a bug in the new attack function dealing with dual-wielding [Skotlex]
-
-05/27
- * Removed YET AGAIN the mob's skill_idle_flag function. [Skotlex]
- Komurka updated the mob_skill_db so that it is not needed anymore.
- * Modified the critical equation on the new attack function [Skotlex]
- The original equation ((1 + LUK*0.3 + EquipmentBonuses) * CritModifier -
- TargetLuk/5) was meant for official servers, where mobs don't do
- criticals. If applied to mobs, they get very high critical rate, so the
- luk reduction was bumped up to TargetLuk*3/10 on situations where a player
- is targeted by a mob.
- * Re-Applied the idle_skill_flag [Skotlex]
- It was removed because people said it was broken, however it works
- exactly the way Komurka explained it to me:
- A mob can cast only one idle skill, and can't do another one until it
- moves. If the mob casts too many idle skills because it
- casts/moves/casts, then increase the skill's delay in the database! If it
- still does "not works", drop me a line explaining why, because it works
- exactly as I was told it should.
- * Small adjustment of the critical equation in the new attack function [Skotlex]
- * Fixed some crashes related to pet skills and timers [Skotlex]
- * Fixed 1 delete_timer error with pc_stopwalking [celest]
-
-05/26
- * Tidied up mob.c and map.c a bit [celest]
- * Removed rehash() in atcommand.c [celest]
- * Fixed @reloadscript issue with dynamic mobs [celest]
- * Added flush fifos first before reloading in @reloadscript [celest]
- * Added spawn mobs with 1 second delay instead if moblist is full, by Shinomori
- * Fixed wrong name saved when adding friends, thanks to Maeki
- * Fixed itemhealrate stackable, thanks to starlon
- * Set the new_attack_function to be used by default. [Skotlex]
- This function replaces the three previously used functions (pc/mob/pet)
- into a single one which was rewritten to follow the attack algorythm as
- described in http://rodatazone.simgaming.net/mechanics/attacks.php
- Please report any inconsistencies or strange behaviour that this new
- function brings (only affects physical attacks/skills) on the boards.
- If anyone can do some performance comparisons with the old method, that'd
- be useful too.
- If you absolutely don't want to test it and prefer the old method, in
- battle_athena.conf add a line that goes:
- new_attack_function: no
-
-05/25
- * Fixed typos in Absorb Spirits, Double Casting and Tarot Card, thanks to Komurka
- and Avaj
- * Added missing code for Flasher, thanks to Komurka
- * Fixed a string bug in grfio_resnametable [celest]
- * Updated the readme files to the current statistics. [Mass Zero]
-
-05/24
- * Added 'make addons' -- plugins will not be compiled by default now [celest]
- * Ported uptime logging function to eAthena plugin [celest]
- * Ported pid file creation function to eAthena plugin [celest]
- * Ported stackdump creation function to eAthena plugin [celest]
- * Added capability to export to plugins [celest]
- * Fixed ensemble skills, thanks to Komurka
- * Fixed Dissonance damage, thanks to shadow
- * Reverted db/pet_db.txt to it's original form. [Skotlex]
- The pet skills shipped with eA should be as close as possible to the
- original servers. If you prefer the current custom skills in place just don't
- update the pet_db.txt file.
-` (Somehow my custom pet skills table got updated to svn and I didn't notice
- it ^^')
-
-05/23
- * Fixed a few problems wit Dynamic Mobs [Wizputer]
- Increased max mobs per map from 32 -> 128
- Fix mob unloading
- Special Mobs w/ Spawn delays are exempted (MVPs, Gaurdians, Branches, and summoned)
- Added Option for damaged mobs not to be removed in battle config ( Default yes )
- * Mob count in scripts returned 1 less then it was supposed to. [Kevin]
- * Updated tool/stackdump script to support eA's own stackdumps [celest]
- - Type ./stackdump help to check
- * Changed mob_cleanup_sub simply to cleanup_sub [celest]
- * Fixed some memory leaks with dynamic mobs [celest]
- -- notes: Check bugs.txt
- * Fixed some compile warnings in gcc 4.0 [celest]
-
-05/22
- * Added Jbain's server restarter bat files. [massdriller]
- * Drastically Improved Memory usage by making mobs dynamic [Wizputer]
- Mobs load only when a PC is present on the map
- Mobs that have special spawn delays are not loaded/unloaded
- ( Reduced memory usage by 60% for 419 Maps )
- * FIFO size fixes [Shinomori]
- * Fame point system now uses pc_addfame [DracoRPG]
- * Added support for new NPC sprites in @disguise, thanks to akusarujin [DracoRPG]
- * CharSQL: changed the init / login connection issue, now 'online'
- players will be set offline in login @ start / login reconnect [Sirius]
-
-05/19
- * Fixed displaying new when char_new is set to one and changed the option to char_new_display. [Kevin]
- * Fixed mysql fix. [Kevin]
- * Fixed a previous fix with pet idle skills, needs db update not hard coding. [Kevin]
- * Fixed mysql queries to support the following: [Kevin]
- -Names now support the ' character
- -Runs faster because querying string fields doesn't do strlen.
- -Debug option to revert back to old debug queries, will disable the support of the two above.
- * Added No Dead Branching Mapflags in cities [massdriller]
- * Fixed Asura Strike to need only 1 spiritball if used after Chain Crush [celest]
- * Added Asura Strike can be chained after Tiger Fist [celest]
-
-05/18
- * Fixed up character creation, txt supports three status error and char_new is now enabled. [Kevin]
- * CharSQL: fixed the Delete Char issue, now it's using the sd->email instead if the sql email [Sirius]
- * Removed status points adding can be limited via gm level [celest]
- * Removed double clean up when char server disconnects from map [celest]
- * Removed 'mysql_real_escape_string' usage in SQL char until it'll no longer cause
- crashes [celest]
- * Added signal handler for SIGXFSZ [celest]
- * Fixed some compile errors [celest]
- * Fixed broken status changes [celest]
- * Fixed Max Overthrust not working [celest]
-
-05/17
- * Fixed null pointer in map.c. [Kevin]
- * Fixed on a compile time error in status.c/h [Kevin]
- * Fixed an invalid pointer in clif.c [Kevin]
- * Removed 'Agi Up' visual effect from Berserk [DracoRPG]
- * Tidied up npc.c a bit [celest]
- * Added crash check in SQL char creation [celest]
- * Changed Marionette Control's inf type [celest]
- * Added infinite emperium/guardian hp fix, thanks to random
-
-05/16
- * Fixed a slightly large inefficiency and bug in clif_foreachclient thanks to Sasuke-! [Kevin]
- * Fixed a bug in minimap thanks to Komurka. [Kevin]
- * Added mysql_real_escape_string() while creating a new character
- - Might fix a few character names if you have no restrictions [Codemaster]
- * Fixed 'rudeattacked' skill condition, thanks to Komurka
- * Replaced zlib_win32.h and zconf_win32.h with the v1.2.2 files in /zlib [celest]
- * Ported zlib.dll loading to eAthena plugin form [celest]
- * Fixed some NPC skills acquirable by @allskill [celest]
- * Merged sigpipe's handler with sig_proc [celest]
- * Optimised timer.c a bit (partially from Shinomori's changes) [celest]
- * Fixed up some more null pointers. [Kevin]
- * Added Chat-Logging (for Whisper, Party and GuildChat!) [Sirius]
- - Sql Log Users please upgrade: sql-files/upgrade_svn1759.sql
-
-05/15
- * Minor bug fix by NSSTrunks
- * Added Shinomori's MakeWord, MakeDWord and GetWord functions to split a 'long' into
- 'short' & assemble 'short' into 'long', used for produced items and pet eggs [DracoRPG]
- * Fixed famous player's produced items not giving bonuses if the producer had a too long
- character ID (exceeding 'short' capacity and then stored both in card2 and 3) [DracoRPG]
- * Added gm command symbol checks for atcommand/charcommand.c, thanks to akusarujin
- * Added valid session check in clif_additem, thanks to Sasuke
- * Fixed a heavy memory leak with the Memory Manager, by Shinomori
- * Fixed a memory leak with empty scripts, by Shinomori
- * Removed npc unloading via npcname_db finalising -- fixes some wild frees [celest]
- * Fixed monsters' attacked_count never cleared if it successfully casts a skill
- from 'rudeattacked' condition [celest]
- * Fixed some NPC skills can be copied by Plagiarism [celest]
- * Changed Enchant D.Poison's poisoning effect to not work on bosses instead of
- damage bonus [celest]
- * Fixed an item dupe bug, very rare occasions [Kevin]
- * Tidied up pc.c [celest]
- * Fixed some wild frees from npc unloading at shutdown [celest]
- * Changed Make Arrow to not display equipped items as material choices [celest]
- * Removed 'make_arrow_flag' -- use 'produce_flag' instead [celest]
- * Fixed equip breaking bug in pc.c. [Kevin]
- * Fixed alot of null pointers thanks to Sasuke-. [Kevin]
- * Set default in battle_athena.conf of player_skillup_limit to yes. [Kevin]
- * Extended hide_gm_session to @where [Kevin]
- * Fixed a guild exp overflow bug in guild.c & int_guild.c[Kevin]
- * new command @iteminfo item_name/id (@ii). It works, but will be improved [Lupus]
- * added all known mapflags into @mapinfo command. Rearranged output [Lupus]
-
-05/14
- * Simplified @cleanmap [celest]
- * Fixed finalizing clean up could miss 1 map [celest]
- * Added placeholder code for NPC_EMOTION_ON [celest]
- * Fixed damage bonuses (damage_rate) not working for normal attacks [celest]
- * Fixed Concentration (again ^^; ), thanks to lordalfa
- * Fixed base file name sometimes not retrieved properly in core [celest]
- * Removed "memwatch.h" includes for all source files other than malloc.h -- only
- 1 define is enough [celest]
- * Fixed wrong packet for 01-10aSakexe's UseSkillToPos [celest]
- * Skip rearranging large memory blocks while cleaning up on memory manager
- shutdown [celest]
- * Updated the guild aura skills -- gives +1 stat per level, and runs a bit
- faster [celest]
- * Fixed broken Marionette Control -- changed to clowns/gypsies that are under
- marionette will not be able to use the skill [celest]
- * Fixed Absorb Spirits working on boss-type monsters [celest]
- * Fixed Body Relocation hiding when used by monsters [celest]
- * You can only use mute commands when the system is enabled. [Kevin]
- * Fixed a guild bug in inif_guild_leave in intif.c, would expel are characters on an account [Kevin]
- * Added new mapflags (mainly for fixing jobquests abuse and arenas) by Lorky, fixed added by [Lupus]
- - noexp - on killing a monster you don't obtain both Base and Job EXP at all (including MVP EXP bonus)
- - nobaseexp - on killing a monster you don't obtain Base EXP at all (including MVP EXP bonus)
- - nojobexp - on killing a monster you don't obtain Job EXP at all (including MVP EXP bonus)
- nobaseexp+nojobexp=noexp
- in other words, 'noexp' set both mapflags 'nobaseexp' and 'nojobexp'
- - noloot - on killing ANY monster you get no loot at all
- - nomobloot - on killing a common monster you get no loot at all
- - nomvploot - on killing a MVP monster you get no MVP loot at all
- nomobloot+nomvploot=noloot
- in other words, 'noloot' set both mapflags 'nomobloot' and 'nomvploot'
-
-05/12
- * Very very very strong weapons (forged with 3 Star Crumbs) now give +40 dmg
- instead of +15 dmg [DracoRPG]
- * Weapons/potions made by a top-10 famous player now give bonus effects [DracoRPG]
- * Updated the battle.c change made to generate compile time
- errors if you put the wrong battle_config option with the
- wrong type into the wrong place [MouseJstr]
- * Added item type 11 into LOGs filter [Lupus]
- * Removed mob_skill_use, if you don't want mobskills, set mob_skill_rate to
- zero [Skotlex]
- * Modified drops_by_luk behaviour. See battle_athena.conf for details [Skotlex]
- The new system works a lot like Diablo 2, where having 100% better chance
- of finding items means that you basicly get double drop rates than others.
- * Implemented pet idle skills restrictions as explained by Komurka [Skotlex]
- From what I was told, a mob can only cast a skill while in idle state
- once, and it needs to move before it can do another idle-state skill.
- * Tested and fixed wedding_ignorepalette, it now works as it should [Skotlex]
- * Tested the new item type 11. I forgot to add the code for the sql
- version, but that's now fixed and the new system works as it should [Skotlex]
- * Put a fix in for the bug mentioned below [MouseJstr]
- * Added code to make min_hair_style, max_hair_style, min_hair_color,
- max_hair_color, min_cloth_color, max_cloth_color work [Skotlex]
- What it does, is cap the values whenever you try to change the
- character's dye via an npc/script, it won't touch character's dye colors
- upon loading.
- * Shrinked @mapinfo output, added 2 missing flags NOWARP / NOWARPTO [Lupus]
- * New item type (11) to item_db: delay-consumed usables. [Skotlex]
- . All items that have in their script "pet" or "itemskill" must be changed
- from type 2 to 11. The new type of item has the property of not being
- consumed on double click, but after a target is selected (hence it is
- ideal for lures, skill-casting items and the yggdrasil leaf)
- The item_db.txt file was updated to reflect these changes. Custom pet
- lure owners, update!
- SQL users can run upgrade_svn1705.sql which will upgrade both item
- databases (including all custom lures)
- * Added battle config option 'ignore_items_gender'. [Lupus]
- So any player can equip any item regardless of the gender restrictions.
- Note: It's ignored by default since gender check isn't implemented at
- official servers.
- There are 2 exceptions: Wedding Ring M/ Wedding Ring F (their gender check
- won't be affected)
-
-05/11
- * Added by popular demand battle config options mob_skill_rate &
- mob_skill_delay. See battle_athena.conf for further information. [Skotlex]
- * Added battle config option wedding_ignorepalette (default no)
- When enabled, the wedding dress/tux will always display with the default
- dye (not all palette packs bring palettes for the wedding class, nor
- they should) (Needs testing)
- * Changed most battle_athena options to unsigned short. This means the
- maximum valid value is around 60K (65535 on most systems) which
- translates to ~60 secs or 600% (600x) for most options. See
- conf-tmpl/battle_athena.conf for details on which variables were
- excluded (exp/drop rates values are excluded, obviously).
- * Removed boss warping code since it is currently supported by the mob skill DB
- 'rudeattacked' state [celest]
- * Fixed plagiarised skills replacing actual learnt skills [celest]
- * Fixed 'gmcommand' script command crashing when no players are attached [celest]
- ... which means the command does not work in script events like OnClock!
-05/10
- * Added code to prevent pet lures from being wasted until after selecting a
- target (only works with official lures). [Skotlex]
- * Added MAX_REFINE to status.h [Skotlex]
- Enables for custom max refine levels using the success rates in
- refine_db.txt, npcs will know they reached the max level when the success
- chance returns 0. (npcs still need updating to support this model)
- - Note: Whitesmith's refinery skill might need to be tweaked if you want
- them to be able to forge above lv10 and up to whatever custom max you
- wish.
- - Note2: Npc's refine_sucess script command ignores this max.
- * Skill updates [celest]
- - Fixed Charge Arrow not requiring bows
- - Fixed Enchant Deadly Poison working on bosses
- - Fixed Concentration (again! xD) def penalty, thanks to UniRing
- - Added code for NPC_REVENGE
- * Added 'masterattacked' mob skill condition [celest]
- * Added battle_config.use_statpoint_table [Skotlex]
- When set to no, a new equation is used to calculate stat points after a
- reset. I've tested the equation to death, so it should work flawlessly.
- Advantages of using the equation: No need for statpoint.txt (it is still
- read for the time being), and stat changes through npc buyers/sellers are
- preserved after a reset.
- * Restructured clif_parse_Wanttoconnection [celest]
- * Fixed packet version detecting not working properly if last version's connection
- packet is the same as the DB but with different values [celest]
- * Added built-in support for 2005-05-09aSakexe and changed 'packet_ver_flag'
- default in battle conf to 511 [celest]
- * Added load local resnametables.txt into memory instead of opening and reading
- it every time we look for a file [celest]
- * Fixed crash if resnametables.txt was not found in a grf [celest]
- * Removed some unnecessary steps in grf file lists loading [celest]
- * Added display_hallucination for clients where the effect lags badly [Skotlex]
- * Added the battle_config options for managing the pet-skills system [Skotlex]
- * Incorporated the new pet attack/skill system. [Skotlex]
- See db/pet_db.txt for explanation, or visit
- http://www.eathena.deltaanime.net/board/index.php?showtopic=29918 for
- details and support.
- * Fixed Marionette skill. Now you can't target other Clowns or Gypsies [Lupus]
- * Fixed all Hunters traps to affect Players in PVP/GVG places only. [Lupus]
- And Shockwave Trap doesn't work on monsters, because they don't have SP
-
-05/09
- ~ Added sql_files/upgrade_svn1665.sql to update hair, hair colour and clothes
- colours' field format (thanks to Zoc)
-
- * Updated char creation to support 24 hairstyles (from 5/10's patch) [celest]
- * Fixed broken stats check during SQL char creation, thanks to Sasuke
- * Removed an unnecessary check in plugins loading, thanks to Shinomori
- * Changed grfio_read + grfio_size usage to grfio_reads() -- a bit faster [celest]
- * Moved the win32 zlib .h files from /lib to /zlib [celest]
- * Moved 'afm_dir' setting to map_athena.conf [celest]
- * Moved grfio.c from /common to /map [celest]
- * Changed grf-files.txt loading: [celest]
- ~ 'data/sdata/adata' loading will still be supported, but is replaced with
- grf: <path to grf or gpf file>
- To load extra GRFs (if you have custom ones for your server for example,
- or to load weekly kRO gpf's) just add as many 'grf' commands as you want
- * Tidied up grfio.c a bit [celest]
- * Added FULLY updated mobs skills DB by Komurka (up to Aegis Zone 8.5) [Lupus]
- * added a packet to remove maps of other servers [Sirius]
-
-05/08
- * documented the packetlentable of chrif [Sirius]
- * fixed crash in clif_joinchatok [veider]
- * Optimising 2 party queries in SQL char, thanks to Zoc
- * Fixed a typo in SQL party saving, sorry ^^; [celest]
- * Fixed compile errors in login and char converters [celest]
- * Fixed ensemble skills and Benedictio, thanks to shaeh and massdriller
- * Fixed typo in Concentration's hit bonus, thanks to UniRing
- * Added additional hit bonus for Weapon Research [celest]
- * Fixed a missing check in Absorb Spirits [celest]
- * Made Meteor Assault cause Bleeding effect too. According the skill desc, it causes all effects
- to ANY enemy by chance now. [Lupus]
- * Typos and grammatical fixes in various files [DracoRPG]
- * Changed Hair style, Hair & Clothes colors fields to unsigned to allow use of 255 palettes [DracoRPG]
- * Enhanced @send to allow use of 20 additionnal arguments after the packet identifier [DracoRPG]
- * ATK % bonuses provided by Power-Thrust (and similar skills) and attack skills now add instead of multiplicating [DracoRPG]
- * Added sd->right_weapon and sd->left_weapon structs to store all weapon-specific values like watk [DracoRPG]
- * Added pc_istop10fame function [DracoRPG]
-
-05/07
- * Fixed plagiarised skills not updated when hit by different skill level [celest]
- * Added server type will be set in the core earlier -- Fixes some plugins cannot
- loaded if called before the server finished initialising [celest]
- * Added high priority plugins (explicitly set in conf file) will not be unloaded
- even if incompatible [celest]
- * Added 'DLL_Test' plugin event [celest]
- * Ported the upnp feature to eA plugin form [celest]
- * massdriller's npc update, fixing SIGPIPE in core and SunOS additions to makefile [Shinomori]
-
-05/06
- * Dev's pls take a look to Dev/mmo_change_report.txt [Sirius]
- * Fixed build issue under linux machines [MouseJstr]
- * Fixed possible stat exploit in char_sql, thanks WoWer [veider]
- * Fixed compilation warnings on NetBSD [veider]
- * Adding unequip script command, tnx to Spectre [Shinomori]
-
-05/04
- * Fixed monsters can't use Heal/Potion Pitcher when hidden, thanks to Komurka
- * Documented the sample plugin source a bit [celest]
- * Added sample plugin 'sample.dll' [celest]
- * Finished plugin events system [celest]
- * Finished plugin loading system [celest]
- * Added Shinomori's findfile function [celest]
-
-05/02
- * Tidied up pc and mob counttargetted code [celest]
- * Updated fame lists to display offline characters' names properly, and
- * Changed char server to send char id instead of account id in fame lists, thanks
- to Sara-chan
- * Fixed a mistake in the friends list code [celest]
- * Fixed friend's names not sent properly [celest]
- * Changed Concentration's hit bonus, thanks to ShAPoNe
-
-05/01
- ~ Added sql_files/upgrade_svn1623.sql to update item_db2's format, and mob stats
- in mob_db to unsigned int (thanks to Zoc, Wallex and akusarujin)
-
- * Added item_db2 and mob_db2 reading for SQL map, thanks to sbilly
- * Added new mob skills -- could be inaccurate though ^^; [celest]
- * Added proper support for script functions with no parameters, thanks to Wallex
- i.e getrefine() instead of getrefine(0)
- * Removed 'skill failed' message for Frost Diver [celest]
- * Moved Lullaby and Dissonance effect code to skill_onplace_timer [celest]
- * Updated some skill id's to fit in a few new mob skills (not coded yet) [celest]
- * Increased mob skills using base chance to 1/1000 instead of 1/10000, and monster
- delay base rate to 1/100 instead of 1/400, thanks to Komurka
- * Fixed players able to request trade with gm's even if gm_can_drop_lv was set,
- thanks to Komurka
-
-04/29
- * fd checks in send/recv fifo, thanks to Sasuke [Shinomori]
- * Restructured malloc.h / malloc.c a bit [celest]
- * Fixed a memory leak in console [celest]
- * Fixed console to be compatible with the dummy socket [celest]
- * Fixed TXT login and map not shutdown cleanly if exitting by console [celest]
- * Changed Spiral Pierce's effect to stop movement instead of stun [celest]
- * Fixed Chase Walk to properly add a STR bonus [celest]
- * Added effect for Tarot Card [celest]
- * Cleaned up clif_specialeffect [celest]
- * Added hidden gm's will not show warp effect when logging off, and will return
- 'target character not logged in' when /exall is on, thanks to starlon
- * Fixed non-movable monsters moving if they're blind [celest]
- * Added boss-type monsters will auto teleport when 'rude-attacked' [celest]
- -- note: Just a temporary fix, the mob skill db still needs updating
- * Added boss-type monsters cannot be knocked back by skills, thanks to Komurka
-
-04/28
- * Fixed a bot trading hack [celest]
- * 'isequipped' will now 'tag' items that are used in its set, so a 2nd set will
- not be able to use items from the 1st set [celest]
- * Changed bAddItemHealRate to be based on total hp healed including vit bonuses
- instead of base hp [celest]
- * Tweaked skill casting time and delay logic again [celest]
- * Fixed another typo in bAutospell, thanks to Komurka [celest]
-
-04/27
- * Updated friend list functions, much thanks to Tsusai / Fusion!
- * Added packet for a divorce notice ("<your name> has divorced with <your spouse>
- name>") [celest]
- * Added packet for /pvpinfo (only usable in pvp maps) [celest]
- * Added display for /blacksmith and /alchemist [celest]
- -- To-do: Offline characters won't have their name displayed properly yet
- * Added display when blacksmiths and alchemists gain fame points [celest]
- * Fixed talkie box not working when packet DB is enabled [celest]
- * Removed redundant monk() and parse_SkillMessage in clif.c [celest]
- * Updated @send to check send lengths from packet_db [celest]
- * Fixed @mutearea's time always set to 15 minutes [celest]
- * Fixed a typo in the bAutospell's, thanks to Komurka
- * Reverted a setting in skill casting time calculating [celest]
- * Fixed Gravitation not affecting enemies, and ignore element modifiers [celest]
- * Added 'bSPLossRate' effect [celest]
-
-04/26
- * Added @load/unloadnpc [celest]
- usage: @loadnpc <path to script file, i.e npc/other/test.txt>,
- @unloadnpc <NPC name>
- * Changed @enable/disablenpc to @show/hidenpc [celest]
- -- Note: the script commands 'enable/disablenpc' arent affected
- * Updated max packet to 0x234 for 205-04-25aSakexe [celest]
- * Added cannot use warps when hidden/cloaked [celest]
- * Re-fixed an exp overflow bug and raised cap to 2bil [celest]
- * Added some more of kRO's 04/26 patch [celest]
- * Fixed a crash in stripping skills [celest]
- * Tidied up battle.c a bit [celest]
- * Added Devotion's effects will be lost if changed map/teleported [celest]
- * Added bDoubleRate effects can stack with Double Attack [celest]
- * Added support to have up to 20 autocast skills from cards [celest]
- * Applied new advanced skills changes from 4/26 patch [DracoRPG]
- I could not do everything, things remaining to do :
- - Alter Double Casting success rate (did not find the code... is there one ? xD)
- - Check that all songs/dances/duets are uncancelable by Dispell
- - Make Wand of Hermod affect only party/guild members (and check for a warp portal !)
-
-04/25
- * Further improvements on stripping/breaking + added support for targeting mobs with strip skills [DracoRPG]
- * Added fd check to clif_additem [celest]
- * Optimised weapon stripping/breaking a bit -- skip searching from the item DB
- everything we call this [celest]
- * Fixed a possible crash when adding timer function strings [celest]
- * Tidied up skill casting time calculating a bit + Fixed a possible bad
- setting when dex > 'castrate_dex_scale', thanks to phabyo [celest]
- * Changed skill unit group checks in status_change_timer a bit [celest]
- * Fixed possible sql injection with SQL gm command logging, thanks to starlon [celest]
-
-04/24
- * Work on skills [DracoRPG]
- - Cleanup in skill.c, added missing guild skills and switched all names to iRO ones in skill names list
- - Fixed typo in a guild skill name : GD_KAFRACONTACT -> GD_KAFRACONTRACT
- - Entirely rewrote equipment stripping/breaking so that stripping/breaking weapon will affect BOTH weapons of
- a dual wielding Assassin, and that stripping/breaking shield won't affect two-handed or left-hand weapons
- * Pets can't attack Guardians and Emperium, WoE or not !! [DracoRPG]
- * Replaced autospell_type and autospell2_type with a simpler way to save auto-
- casting [celest] + Fixed a typo, thanks to Landarma
- * Fixed a typo in socket timeout messages [celest]
-
-04/23
- * Fixed not working PVPOFF in scripts. [Lupus]
- Due to the bug it could work only on maps with NOPVP flag.
- * Added item produce pentlty to Baby Class [Lupus]
- Comparing with common classes, Baby Alchemist/Blacksmith have 20% less chance of successful item making.
-
-04/22
- * Fix main.sql to include the fields that are in the
- upgrade files [MouseJstr]
- * Added bonus4 support for bAutoSpelll [celest]
- * Fixed Cast Cancel [celest]
- * Fixed compile error in log.c -- had to remove the 'Log refined items' option
- in log config [celest]
- * Fixed plagariased skills not cleaned up properly when copying another new skill,
- and corrected copying skill level [celest]
- * Added Spiral Pierce ignores defense, thanks to Komurka
- * Added base code for PK/Karma system (not completed) [celest]
- - Added equipment drop based on alignment (not enabled yet)
- - Added alignment shift after PK (not enabled yet)
- - Added 5 minute silenced status PK penalty
- * Added @packetmode (for debug only) [celest]
- * Added clif_gm_silence to clif.c and rearranged ReqNoChat abit [celest]
- * Added damage reduction in PK mode [celest]
- * Added /memo cannot be used when dead [celest]
- * Added bonus2 support for bAddMonsterDropItem [celest]
- * Added db/item_group_db.txt [celest]
- * Added bAddMonsterDropItemGroup [celest]
- ~ check doc/item_bonus.txt
- * Fixed bCriticalAddRace giving too little increments [celest]
- * Fixed Ruwach revealing Chasewalking players [DracoRPG]
- * Changed equipment breaking to 'on' by default [DracoRPG]
-
-04/21
- * Fixed a typo in mobs skills checking [celest]
-
-04/20
- * Fixed a few item errors with callfunc("Is_Merc_Class") (not checking if it returned 0)
- * Changed a bad mistake in map cache configuration (swap between compressed and uncompressed options) [DracoRPG]
- -> Check this !! using '1' you can get a 1MB mapinfo with all 450 maps inside !!
- * Added Intravision vars and all the stuff, but not the code (for Maya Purple Card) [DracoRPG]
- * Fixed memory leak in @reloadmobdb [celest]
- * Fixed logging settings reset to default after reading the conf file [celest]
- * Added support for 'masterhpltmaxrate' condition in the mob skill db [celest]
- * Fixed Ruwach not dealing damage to revealed players/mobs [DracoRPG]
-
-04/19
- * Fixed insert like item as card hack. [Ancyker]
- * Fixed adoption script [Codemaster]
- * Simplified @day and @night [celest]
- * Added script command 'adopt', 'day' and 'night' [celest]
- * Refixed the 'gtb_pvp_only' option, thanks to Zoc
- * Added Baby Class support to all renters, job quests, etc [Lupus]
- * Added UPnP plugin (will only load in Windows XP) [celest]
- - if everything loads successfully you should get a "Firewall port xxx
- successfully opened" and "Upnp mappings successfull" for each server.
- If it doesn't, either your router has it turned off or doesn't support it
- - Go here for the debug version and source code:
- http://svn2.stormbirds.org:8080/svn/ea/devel/Celest/addons/upnp/
-
- * Added extra info in 'goto' and 'if' script errors [celest]
- * Added new mapflag 'gvg_dungeon' -- Same as GvG, but doesn't show simplified
- effects for the client [celest]
- * Fixed blind mobs can still follow out-of-range attackers [celest]
- * Support for /blacksmith and /alchemist commands (doesn't do anything yet)
- * Added allow gm levels for the /[str/agi/..]+ commands to be set in atcommand
- config -- set to 0 by default [celest]
-
-04/18
- * Fixed exp overflow in mob.c and guild.c [celest]
- * Allow gm's to drop/trade limited items (i.e wedding rings) [celest]
- * Fixed super novices' guardian angel couldn't be summoned because the message
- was uncapitalised (yep you need to follow the caps too ^^) [celest]
- * Fixed wrong EXP table usage / Max possible Job Level calculation of BABY CLASS [Lupus]
- * Some changes to @send and @packet [celest]
- * Fixed a crash in @adjcmdlvl [celest]
-04/17
- * Corrected Strip skills rates [DracoRPG]
- * Moved timer and db finalising to core.c [celest]
- * Fixed a typo that was causing crashes from blind monsters [celest]
- * Added reset all character's status to offline when map disconnects from char
- (TXT) [celest]
- * Fixed Tarot Card damage not showing, and the Lover Card to warp the caster
- instead of target [celest]
- * Fixed ground-targetting skills usable with Blade Stop on [celest]
- * Started implementing Baby Class compatibility for items / job quests,
- some optimizations due to usage of BaseJob [Lupus]
-04/16
- * Fixed Frost Joke and Scream working on dead characters, and set them to not
- affect hidden GM's [celest]
- * Added support for 'rudeattacked' condition in the mob skill db [celest]
- * Added blind monsters will try and move to its attacker's position [celest]
- * Added monsters will try and escape if attacked but cannot retaliate
- (a 'rude attack') [celest]
- * Added a crash check in mob skill casting [celest]
- * Adding support for Fusion AF2 maps (not finished) [celest]
- * Added more correct Einbroch/Einbech monster spawn [Lupus]
-04/15
- * Fixed building under FreeBSD [MouseJstr]
- * Shield Chain and Acid Demonstration should now display damage properly [celest]
- * Fixed memory leak when an npc with no maps defined is loaded [celest]
- * Changed default mem manager log path to "log/[server name].leaks" [celest]
-04/14
- * The display of account/character IDs is now a setting in battle_athena [Ancyker]
- * Allow married couples to exchange normally untradeable rings with each other
- * Finished adding saving character online/offline for TXT char and login [celest]
- * Added save guild storage as well when auto saving characters to prevent duping
- if the server crashes, by End_of_exam / jA 1064
- * Moved Meditatio's effect back to status calculation [celest]
- * Updated the fame list sending between char and map to separate blacksmiths
- and alchemists [celest]
- * Added 'setcell' support in scripts. Usage:
- [map name]tab[cell type],[x0,y0,x1,y1]
- * Added REGEN cell (0x20) [celest]
- * Fixed a memory leak in SQL login [celest]
- * Made display version on login settable in battle_athena. [Ancyker]
-04/13
- * Removed Quagmire cancelling Crazy Uproar (Lord Exclamation) [DracoRPG]
- * Corrected Song of Lutie (Apple of Idun) healing [DracoRPG]
- * Moved server type info to version.h
- * Added dumping svn revision or Athena version when saving stacktrace
- * Added auto disable built-in stacktrace in Cygwin if 'error_start' is already
- set in the environment, thanks to Ser
- * Display a more appropriate message if items are not allowed in trading
- * Implemented Longing for Freedom (roughly), Wand of Hermod, Gravitation and
- Gambatein (14 of 14 skills done! Please post any problems, since they're done
- mostly in a rush ^^; ) [celest]
- * Added -1 skill id checks [celest]
- * Fixed event timers crashing when freeing memory [celest]
- * Fixed sage enchanting skills using up gems even if it failed [celest]
-
-04/12
- * Fixes and updates [DracoRPG]
- - Fixed Cart Boost speed bonus being not removed when the skill ended (missing calc_flag)
- - Lv4 weapons don't give fame point anymore when upgraded to +10
- - Axes and Maces can't be broken
- * Added checks in event timers from crashing when freeing memory [celest]
- * Implemented Acid Demonstration, fixed Double Casting [celest]
- (10 of 14 skills roughly done)
- * Implemented Double Casting, finished Tarot Card effects [celest]
- * Overhaul on status changes' numbering -- some statuses will show icons now
- * Implemented Mana Regeneration, Shield Chain, Plant Cultivation, Cart
- Termination, Max Overthrust and Tarot Card [celest]
- ~ To get the new skills you need 2005-04-11aSakexe!
- * Enable cards to be stolen with level 5, thanks to Ishizu-chan
-
-04/11
- ~ Please upgrade your SQL char DB with /sql-files/upgrade_svn1499.sql
- to accomodate Fame saving!
-
- * Fixed AC_DOUBLE and AC_SHOWER cast delays according to kRO Patch - 6/29/04
- they both have 0.1 sec cast delay thanks to Moraddin
- * Added SQL DB compatibility testing upon SQL char server startup -- now it
- will not run if any important fields are missing [celest]
- * Added sending list of characters with highest fame for TXT and SQL [celest]
- * Added saving of fame for TXT and SQL [celest]
- * Added saving of plagiarised skills for rogues [celest]
- * Corrected heal and max hp bonus for Apple of Idun [celest]
- * Added /tool/stackdump for Cygwin users to debug .stackdump files.
- Usage: ./stackdump [map/char/login] [sql]
- * Removed set_termfunc usage in char and login servers [celest]
- * Card fix - owl_duke_card should cast Imposito manus on self, not on
- enemy, wind_ghost_card should cast jupiter thunder level 10, not
- Sight level 10 [veider]
- * Finished coding fame point gain [DracoRPG]
- * Fixed crash in clif_guild_memberlist not checking sd->fd could be NULL [veider]
- * Fixed Punk card giving Sight (10) level 5 instead of Quagmarine (92)
- level 5 [veider]
-
-04/10
- * Performance improvements (currently protected with -DTURBO) to
- common/socket.c for very large servers (500+ users) [MouseJstr]
- * Fixed a warning in npc.c, started implementing fame point system [DracoRPG]
- * Added fix for "bad setting of guild members", thanks to Alex14
- * Fixed a bad typo in 'disp_hpmeter', thanks to starlon again ^^;
- * Fixed Bleeding and Poisoned status continueing even after death [celest]
- * Updated bleeding effect for Acid Terror, Head Crush and Pressure [celest]
- * Fixed 'make converters' not working in clean builds [celest]
- * Added capability for Mem manager to clean up ALL unfreed memory on shutdown.
- Leaks will still be reported [celest]
- * Added enable jA's MALLOC_DBN in db.c by default [celest]
- * Fixed compile error caused by strerror_r() [veider]
-
-04/09
- * We now can come up and shutdown leak free.. thanks go to celest for
- assisting me in this long and painful quest [MouseJstr]
- * hitting Control-C three times causes a instant shutdown without any
- cleanup [MouseJstr]
- * Fixed a NPC memory leak [MouseJstr]
- * Added Einbroch to @go [DracoRPG]
- * Fixed a NPC memory leak [MouseJstr]
- * Added lower level gm's shouldn't be able to see higher level gm's with the
- 'disp_hpmeter' option -- thanks to starlon
- * Added 'make converters' -- compiled converters will go under
- /tool [celest]
- * Fixed Weapon Refine not checking if the item type is refineable [celest]
- * Improved checking if items can be dropped, traded, refined or stored [celest]
- * Fixed a bug in SQL char.c, thanks to Alex14
- * Fixed some compile errors in the core [celest]
- * Fixed compile errors when Mem manager is enabled [celest]
- * Added Einbroch monsters spawn, fixed one mapflag for Einnech mines [Lupus]
-
-04/08
- * Changed how signals shut the process down so that we were
- not doing work in a signal handling thread but instead on
- the main thread.. which is important due to the limited
- stack size of a signal thread. [MouseJstr]
- * Eliminated the use of atexit() so that we could control
- the order objects were destroyed in as well as make
- high end debuggers happier about what we were doing after
- exit. [MouseJstr]
- * Fixed a bug in do_final_npc() that was hanging
- shutdown [MouseJstr]
- * Fixed use of deprecated strerror in common/lock.c [MouseJstr]
- * Fixed buffer read-overflow in mail system in char/char.c [MouseJstr]
- * Fixed msg_table definition mismatch in map server [MouseJstr]
- * Fixed memory leak when doubly allocating the scriptlabel_db [MouseJstr]
- * Fixed two uninitialized memory reads in map/skill.c [MouseJstr]
- * Fixed memory leak when accessing AFM files in map/map.c [MouseJstr]
- * Changed default limit for MaxHP/SP from 32500 to 1M in battle_athena.conf [DracoRPG]
- (this is because with Berserk and Tao Gunka Card, players can go up to 100k+ HP)
- * Added 'delay_battle_damage' [celest]
- * Fixed @kamib not working properly, thanks to maldersoft
- * Fixed compile warnings in pc.c [MouseJstr]
- * Fixed a crash in clif_send when sending messages to guild
- members [MouseJstr]
- * Added @shuffle map, @shuffle area, @shuffle world [MouseJstr]
- * Added @mutearea [MouseJstr]
- * Readded setting of sd->skilllv, sd->skillid to skill_use_id
- caused skill failures for BARD/DANCER combo skills [veider]
- * Changed how get_svn_revision() is implemented to compile the actual
- constant into the executable. [MouseJstr]
- * Replaced some printf's in the core with showmsg functions [celest]
- * Replaced 'exists' with a built in function for WIN32 builds [celest]
- * Added 'clouds' and 'fireworks' mapflag [celest]
- * Added a new @fog and @fireworks [celest]
- * Changed the old @fog to @clouds [celest]
-
-04/07
- * Added @version atcommand [Ancyker]
- * Readded @disablenpc (not the same as @hidenpc) [celest]
- * Fixed @reloadscript not removing old NPC's and monsters first [celest]
- * Some changes in mob and NPC unloading [celest]
- * Changed the original @disablenpc to @hidenpc [celest]
- * Fixed HP Conversion to properly not reduce HP if SP is full [celest]
- * Updated Defender -- should reduce walking speed, and does not reduce attack speed
- at level 5 [celest]
-
-04/06
- * Fixed a crash in clif_send when checking packet version, thanks to Alex14
- * Fixed a crash in Deluge, Volcano and Violent Gale, thanks to Alex14
- * Skip partner checking when calculating status with Marionette Control on [celest]
- * Fixed plagiarised skills become unuseable after saving character [celest]
- * Fixed double skill fail messages for stone curse, thanks to wind
- * Added modulus by zero check to rand(), thanks to starlon
- * Improved error messages during npc parsing [MouseJstr]
- * Fixed a crash in login_sql [MouseJstr]
- * Added logs filters in more logs [Lupus]
- now you can set individual bit-mask filter for each log file
- Example: (drops log)
- log_drop: 1 = logs ANY items
- log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log
-
-04/05
- * Fixed damage reflecting (silly typo xP) [celest]
- * Fixed Backstab to not have a push back effect [celest]
- * Fixed auto spell to not taking SP, thanks to Hekate
- * Fixed Sanctuary to have proper healing count, thanks to Hekate
- * Simplified Valaris' online_timer [celest]
- * Updated Fogwall, Spiderweb, and HP Conversion, thanks to redcard [celest]
- * Adding saving character online/offline for TXT char and login (unfinished)
- * Added SERVER_TYPE to core for future plugins support [celest]
- * Added support for the UPNP plugin to release port mappings and re-close firewall
- ports on shutdown [celest]
-
-04/04
- * Some work on re-enabling trade and storage logging [MouseJstr]
- * Updated showmsg with Shinomori's improvements [celest]
- * Fix showmsg for Visual Studio [MouseJstr]
- * Update base code for the UPNP plugin loading [celest]
- * Removed anti-freeze system for login and char -- Shinomori's update would
- be enough to keep inter connections alive [celest]
-
-04/03
- * integrating anti freeze system to status update [Shinomori]
- * Fixed impossible drops at 0.01% chance [Lupus]
- * Fixed some variable declarations in SQL login.c causing compilation errors [veider]
- * Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider]
- * Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus]
- (added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) )
- Then Valhallana warps just reborn players to the home city of their main job.
- On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC.
- They'll get there all learnt skill quests.
- On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job)
- from a correct NPC.
- * Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus]
-
-04/02
- * Added bonuses bUnstripable[Weapon|Armor|Helm|Shield]
- instead of just bUnstripable that worked only for armor [DracoRPG]
- * Updated Tiger Knucke Fist's 'fixed state' effect [celest]
- * Allowed people to enable/disable using the online column via
- 'register_users_online' in the login_athena.conf [Codemaster]
- * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest]
- * Some tidying up in skill.c [celest]
-
-04/01
- * Updated ShowMessage functions to use vprintf [celest]
- * Fixed a potential crash in pc_walk in Win32 builds [celest]
- * Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical
- damage [celest]
-
-03/31
- * Fixed memory corruption during shutdown via the script_buf
- [SVN 1370: MouseJstr]
- * Added some useful filename info to the script parser so that
- it is easier to figure out what is going on [SVN 1370:
- MouseJstr]
- * updated the visual studio projects a little bit [SVN 1370:
- MouseJstr]
- * fixed memory corruption in mapif_guild_info:int_guild.c
- [SVN 1367: MouseJstr]
- * Fixed common/lock.c (problem with unistd.h include) [Codemaster]
- * Added father/mother/child fields to mmo_char_tostr() and
- mmo_char_fromstr() [veider]
- * Added exp sharing between family members for TXT version [veider]
- * Added char_married() and char_child() to TXT version [veider]
- * Fixed memory corruption associated with afm files [SVN 1363: MouseJstr]
- * More pedantic g++ fixes so that it builds without any and
- all warnings [SVN 1362: MouseJstr]
- * Removed some #include's causing warnings on some platforms
- [SVN 1360: MouseJstr]
- * Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama
- * Set 'undead_detect_type' to 0 by default, thanks to Dino9021
- * Fixed Enchant Poison / Deadly Poison having too high poisoning chance
- * Reverted the pc_remove_map() change temporarily
- * Added back up old files in 'save' before saving new data -- also fixes
- 'Access denied' errors when saving in TXT
-
-03/30
- * sql native vc7 projects now build/link [1351: MouseJstr]
- * Began sql projects for VC7 [1349: MouseJstr]
- * text char-server and login-server now build using VC7. You
- can use the eAthena.sln solution to build all three. These
- are currently just the text versions of the servers. I have
- not added projects yet to build the sql versions.
- [SVN: 1347 MouseJstr]
- * Made the map-server build cleanly using Microsoft Visual
- Studio.. entirely native code without any cygwin dependency
- [SVN: 1345 MouseJstr]
- * Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new
- accounts back to the map [celest]
- * Added base code for loading Ser's UPNP plugin [celest]
- * Added 'idle_no_share' to battle_athena.conf [celest]
- * updated map server to jA1137~1159
- - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb
-
- (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace
- your current one EVERYTIME it's updated to prevent it from crashing when it
- can't find the newer messages!)
-
- - Updated packet DB to support /item and /monster
- - Added pc_remove_map()
- - Added 2 new mobs skills: NPC_RUNAWAY and RECALL
- - Updated BioCannibalize
- - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's
- cast them they should have much more range
- - Some other skill tweaks
- - Added item_findingore.txt
- * Some tidying up in mob.c and skill.c [celest]
-
-03/29
- * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to
- upgrade your mysql as a result of the new adoption system. Thank you
- -MouseJstr
-
- * More ANSI C++/C conformance fixes [SVN 1341: MouseJstr]
- * Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest]
- * More ANSI C++/C conformance fixes [SVN 1334: MouseJstr]
- * Added auto save guild data (only guardian HP and owner guild ID for now,
- both cached) every 5 minutes during WOE [celest]
- * Updated damage calculation for Magnum Break [celest]
- * Fixed #item not working properly, thanks to TripleOxygen
- * Fixed a lot of compile time problems with our mixed C++/C
- conformance [1328: MouseJstr]
- * Fixed use of storage variable to conform to ANSI C spec
- [1327: MouseJstr]
- * Added CIA-bot to the #athena channel [MouseJstr]
- * Some tidying up in mail.c [celest]
- * Added an invalid pointer check in clif_displaymessage [celest]
- * Added sql upgrade file in sql-files for svn1315's update [celest]
- * Added auto create 'save' folder from 'save-tmpl' when compiling for the
- first time, thanks to Jbain
- * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex
- * Changed db/const.txt to have right baby jobs IDs [veider]
- * Added three fields to mmo_charstatus - father/mother/child
- needed for adoption system [veider]
- * Added adoption support to charserver SQL version [veider]
- * Added atcommand_adopt - create a family of three [veider]
- * Added to char_commands showexp/showdelay so that
- players could remove some messages [veider]
- * Added percent to "Experience Gained" message [veider]
- * Added adoption system support to party_check_exp_share()
- so that parents can share exp with child [veider]
-
-03/28
- * Fixed Auto Berserk activating by itself when changing maps [celest]
- * Re-fixed the SQL syntax crash in logging [celest]
-
-03/27
- * Fixed AutospellWhenHit effect to only work on melee attacks [celest]
- * Fixed AddEffWhenHit effect to only work on melee attacks [celest]
- * Moved guardian hostility checking and monster_ignore_gm check to battle.c --
- processed earlier, and more appropiate [celest]
- * Fixed a SQL syntax crash when logging character names with "'" in them
- [celest]
- * Added use dynamic allocation when loading the msg_table [celest]
- * Fixed some memory leaks with the new timer changes [celest]
- * Refresh the client when day comes to get rid of the night effect (if
- night_darkness_level was used) [celest]
- * Changed @refresh to fake map loading, but without teleporting side effect
- (skill delays reset, extra load on server etc)[celest]
- * Updated SQL file for the item_db, thanks to Zoc
- * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks
- to leinsirk10
- * Added flexible Filter to the Monster Drops logging [Lupus]
- - Now you can choose what types of items either to log or not.
- - You can also log expensive items (you can set the min logging price)
- * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus]
- * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG]
- * Added all released cards into monsters drops and Old Card Album [Lupus]
-
-03/25
- * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
- * Rewrote a little bit Improve Dodge [DracoRPG]
- - The speed bonus does not effect when Cloaked
- - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv
- if they have the skill (not only Thiefs & Super Novices)
- * Some minor changes to Sacrifice in battle.c [celest]
- * Set the Emperium to be immune to Sacrifice [celest]
- * Set the Emperium to be have max status effects immunity [celest]
- * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is
- set to 'no' [celest]
- * Fixed @monsterbig/@monstersmall not working [celest]
- * Fixed @killmonster2 not working [celest]
-
-03/24
- * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
- * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
- * Added some mapflags for new towns [Lupus]
- * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
- * Added 'map_charid2id' [celest]
- * Changed monster damage logging to save char ID's for the most time -- also
- fixes an exp bug, thanks to Super Novice / Ezhik [celest]
- * Implemented 'event_script_type' -- no changes at '0', at '1' script events
- will work according to Qamera's original mod
- For more info please refer to his thread:
- http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl=
- * Set Emsolute Develop as a learnable skill [celest]
- * Updated 'require_glory_guild' [celest]
- - the skill is only acquirable if this is set to 'yes', otherwise it will not
- appear in the guild skill tree. Default is changed to 'no'.
- * Allow monsters to cast skills near themselves even when monster_nofootset
- is set to 'yes' -- they're only not allowed to cast near players [celest]
- * Print number of online users in online.txt/.html even if there's only 1 user
- online [celest]
-
-03/23
- * Adjusted my trade fix [1280: MouseJstr]
- * Fixed possible memory corruption in storage if number of guilds
- in database exceeds the max server can support [1278 : MouseJstr]
- * Fixed @mapexit to properly flush the fifo's before shutting
- server down to help insure all the char data is properly flushed
- [1278: MouseJstr]
- * Fixed trade exploit/crash from invalid data being sent
- [1278: MouseJstr]
- * Possible use of uninitialized data used during mob walk
- calculation resulting in radical mob movement or crash
- [1278: MouseJstr]
- * Fixed some --addrace variables' sizes [celest]
- * Added' require_glory_guild' - sets whether changing guild emblems require
- the Glory of Guild skill [celest]
- * Fixed alot of memory leaks [celest]
- * Added stray memory cleaning routine to db.c [celest]
- * Fixed some compile errors, sorry xP [celest]
- * Corrected potion creation success chances, thanks to Avaj and DracoRPG
- * Removed some unused potion creation code, thanks to DracoRPG
- * Updated Joint Beat's effect, thanks to DracoRPG
-
-03/22
- * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus]
- * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest]
- * Some tidying up in @reloadscript (more work needed) [celest]
- * Moved some gm command messages to msg_athena.conf [celest]
- * Removed skill_range_leniency [celest]
- * Removed enable_upper_class [celest]
- * Removed riding_weight [celest]
- * Added signal handler for SIGPIPE [celest]
- * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider
- * Corrected Detect Trap range to be based on level, thanks to veider
- * Updated Tunnel Drive's movement speed, thanks to veider
- * Removed cdp_rate, suggested by leinsirk10
- * Fixed a typo in Acid Terror, thanks to leinsirk10
- * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10
- * Added gm_can_drop_lv limitations for trading and opening storage, thanks to
- Dino9021
- * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem
- * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks
- to sbilly
-
-03/21
- * Moved /tool and /webserver to under /src and added 'make tools' and 'make
- webserver' [celest]
- * Removed ladmin compiling from 'make sql' [celest]
-
-03/20
- * Don't register the day/night timers if any one is set to 0 [celest]
- * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus]
- * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest]
- * Added 'enable_ip_rules' to packet_athena.conf [celest]
- * Updated socket debug messages to be more readable [celest]
- * Added a sql upgrader to handle the mob_db changes to assist
- in migrating to the newer SVN servers [MouseJstr]
-
-03/19
- * Added getrefine() for 3/15's card patch -- returns the refined number
- of the current item [celest]
- * Fixed day and night settings not ignored even if they are set to 0,
- my bad ^^; [celest]
-
-03/18
- * Fixed a crash when freeing memory of pets [celest]
- * Added Cygwin support to the -DDUMPSTACK option, and changed its format
- to "<server type><number>.stackdump", thanks to Ser [celest]
- * Removed duplicate fopen in login_log [celest]
- * Don't log SQL char actions if log_char is not enabled in char_athena.conf
- [celest]
- * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest]
- * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated
- items [celest]
- * Fixed compile errors in SQL char.c [celest]
-
-03/17
- * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma
- * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus]
- * Added the new Einbroch/Einbech maps to maps_athena.conf [celest]
- * Added display script filename when a script error is found while parsing
- [celest]
- * Added 2 char-server packets to support Freya's login server [celest]
- * Rewrite on Full Strip [celest]
- * Fixed heap corrupion in map.c caused while loading maps
- [SVN 1241: MouseJstr]
- * Re-fixed compile error in map.c -- sorry ^^; [celest]
- * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus]
- Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage)
- thanx to Sergey for the exploit test and report
-03/16
- * map.c fixed compilation error [Lupus]
- * Updated jA's dummy socket to mod1137 [celest]
- * Added jA's ddos protection system -- check packet_athena.conf [celest]
- * Moved stall_time's reading from inter_athena.conf to packet_athena.conf
-
-03/15
- * Fixed a compile warning in pc.c [celest]
- * Updated Soul Breaker's damage display, by DracoRPG [celest]
-
-03/14
- * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus]
- - @marry Player1,Player2
- (don't miss the COMMA ',' betwin the names)
- - @divorce Player
- (in @divorce use any name from the couple)
- * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt
- to correct format [celest]
- * Added SC_Speedup cannot be stacked with Increase Agility [celest]
-
-03/13
- * Added PvP/GvG check for Tiger Knuckle fist [celest]
- * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
- * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
- to Alex14 [celest]
- * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
- due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]
-
-03/12
- * Fixed Status Recovery dealing too short blind time on undead [celest]
- * Fixed mobs not affected by Blind status [celest]
- * Added an invalid id check check in map_id2sd [celest]
- * Added sd check in clif_send [celest]
- * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
- * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
- - Should be made as an option of battle_athena.conf
-
-03/11
- * Speedup player autosaving -- don't save guild castle data at the same time,
- thanks to Alex14 [celest]
- * Optimised guild castle saving when autosaving player data, thanks to Yor /
- Freya (UPDATE: view above)
- * Added sd check in mob_damage, thanks to sbilly [celest]
- * Added Sage enchanting skills can only be cast on party members [celest]
- * Fixed Magic Power not working for ground-targeted skills [celest]
- * Fixed Frost Diver having double freezing chances [celest]
- * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
- [celest]
- * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
- * When casting cloaking stop displaying the skill title after its finished,
- thanks to Battitude [celest]
-
-03/09
- * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
- thanks to Ser [celest]
- * Changed the default stackdump creation folder from /save to /log [celest]
- * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
- * Added HP and SP rate underflow checking [celest]
- * Added stop auto attacking if no arrows were equipped [celest]
- * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
- Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
- e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
- It's said that you can have only ONE bonus per hand...
- * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
- Here's an easy way to test all items:
- 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
- * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
- used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
- So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
- You can use this query to "Clear nice save point of all jail/unjail abusers friends"
- SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
-03/08
- * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
- chance [celest]
- * Compacted some code for Deadly Poison [celest]
- * Added DracoRPG's code for Soul Breaker - the magic attack part should work
- as it should now, thanks! ^^ [celest]
- * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
- * corrected status_change_timer as far as I understand the functionality
- (better have a look at it, Celest), added a some security to prevent pending timers
- * moved two variable declarations to scope start (mob.c and skill.c)
- * Fixes Icewall can be directly cast on players and monsters -- also removes
- the 'unsupported layout' message [celest]
- * Added the new turbo_room and alde_tt to the maps config [celest]
- * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
- * Reverted a jA change in event loading [celest]
-
-03/07
- * Added uptime logging support whenever the server closes, to enable change
- the 0 to 1 in core.c [celest]
- #define LOG_UPTIME 0
- To-do: Add this as an option to log config
- * Fixed 'make clean' not removing the .o files in /common [celest]
- * Removed some unused code for Breaker and temporarily set Emperium to be
- immune to Breaker [celest]
-
- * Updated core and map-server to jA 1115~1137 [celest]
- - Added monster_delay_damage to battle conf
- - Increased some default settings in script conf
- - Updated Brandish Spear, Soul Change, Soul Burn
- - Updated Body Relocation (shorter distance)
- - Added monster skill NPC_EXPLOSIONSPIRITS
- - Corrected Mindbreaker level to 5
- - Updated Meteor Assault to instant-cast
- - Added command @users - shows the percentage of users in all maps
- - Don't save status if the player is set for disconnection
- - Added free block lock-checking system
- - Added saving the processes' ID into [xx-server.pid]
- - Fixed a memory leak with duplicate script labels
- + For more detailed logs check 'Readme-jap'
-
- * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
- * Fixed Apple of Idun reading the wrong skill level and giving too much HP
- [celest]
-
-03/06
- * Added new anti-hacker trade protection from Freya. [Lupus]
- It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
- * Misc fixes. [Lupus]
- 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
- actually impossible, because the checks handle the connection with the char server, not with users
- anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
-03/05
- * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
-03/04
- * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
-03/02
- * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
- + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
- * Fixed Emotion Flood (by Yor) [Lupus]
- * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
- It wasn't working because STATE hasn't been cleared properly.
- Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).
-03/01
- * Effects from dancer/bard skills will stay for 20 seconds after leaving the
- skill area [celest]
- * Fixed /resetstate /resetskill being unuseable at all [celest]
- * Fixed /mm /mapmove being useable by all players [celest]
- * Fixed some compile errors in mob_once_spawn [celest]
- * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest]
-
-02/28
- * Fixed SQL Castle saving bugs [Lupus]
- * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to
- Eskadron [celest]
- * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest]
- * Some rewrites on the passive guild skills effects [celest]
-
-02/27
- * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
-02/26
- * Added jA's dummy socket to prevent fd crashes [celest]
- * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
- - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
- - dispbottom (print message in the common chat window)
- - recovery (restore MaxHP/SP and revives all players on the server)
- - getpetinfo (returns pet's name, type, class, hunger, intimacy)
- - globalmes (works like Announce, but outputs in the common chat window)
- - jump_zero (reserved - for future compatibility)
- - select (reserved - for future compatibility)
- - getmapmobs (# mobs on a named map, use "this" for current map)
- check script.c for their paremeters (in English)
-02/25
- * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
-02/24
-
- * Re-added missing cart dupe-proof code. From Freya [Lupus]
- * Some rewrites on Basilica [celest]
- * Fixed another bad typo in skill list_num reading, thanks to orn [celest]
- * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
- e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
- * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
- * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]
-
-02/23
- * Added bAddItemHealRate [celest]
- * Fixed a crash if adding an offline player to a party, thanks to Alex14
- [celest]
- * Fixed a crash with Warp [celest]
- * New Cards: Some fixes, revisions, additions [Lupus]
- * Fixed char server crash when sending wisp with a "'" in the names [celest]
- * Fixed Backstab not checking for and consuming arrows [celest]
- * Fixed another bad typo causing @allskill to not add points into advanced job
- skills [celest]
- * Fixed a bad typo in status.c's StatusChangeTable [celest]
- * Corrected Spiral Pierce's hits in the skill_db [celest]
- * Moved /common/*.o into a obj folder when compiling [celest]
- * Updated core and map server to jA 1094~1115 [celest]
- - Added End_of_exam's Memory Manager for detecting memory problems.
- To enable remove the // in malloc.c line 11
- // #define USE_MEMMGR
- - Added @npctalk and @pettalk
- - Added support for jA's local zlib
- - Fixed a bug with path search long
- - Updated malloc.c to support Memwatch
- - Added DB data loss detection
- - Added db/skill_unit_db.txt
- - Updated skill unit system
- - Changed Waterball to the new timerskill system
- ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
- obviously ^^;)
- Please test if there's any skills that might have suddenly stopped working,
- thanks ^^;
-
-02/22
- * Revised New Cards, added missing effects, fixed bugs [Lupus]
- ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
- * Cleaned up some compiler warnings [SVN 1158: MouseJstr]
- * Added perl regular expression support.. look at src/map/npc_chat.c
- for all the dirt on the new features. To build it, you have
- to enable the PCRE_SUPPORT #define and you also have to
- build/install the pcre library. [SVN 1157: MouseJstr]
-
-02/21
- * Added actual item_db.sql into sql-files. [Lupus]
- * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
- * Updated Bleeding effect [celest]
- * Removed some unused code for Graffiti [celest]
-
-02/20
- * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
- * Fixed the /mm /mapmove command access bug [Sirius]
- * Added skill requirements for the new guild skills [celest]
- * Allow Emergency Recall to be cast in guild castles even if nowarp and
- nowarpto mapflags are enabled [celest]
- * Add 'minimum job level required' for skill_tree reading [celest]
- - Berserk now requires job level 50
- * Added Spring Trap to be able to trigger ankle snare traps that aren't
- activated yet [celest]
- * Added a fix in guild.c by Mellowz [celest]
- * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
- not effecting stats as they should [celest]
- * Check whether a monster is still alive before starting a status change
- -- also fixes the status_change_timer nullpo errors with grimtooth [celest]
-
-02/19
- * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
- * Updated bSPDrainValue/Rate to accept a 'type' [celest]
- * Set baby class players' size to 0(small) [celest]
- * Fixed item_db2.txt reading printing wrong number of entries read [celest]
- * Fixed @allskill not giving the newer stalker, whitesmith and creator skills
- [celest]
-
-02/18
- * Fixed a bug with statpoint.txt reading and giving too much stat points,
- thanks to Benz / eAthenaC [celest]
- * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
- equipped [celest]
- * Added bAddRace2 -- check item_bonus.txt [celest]
- * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
- * Updated description for backup_txt in char_athena.conf a bit [celest]
- * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
- saving in /db instead of /save, as suggested by Poki#3 [celest]
- * Updated description for auto_counter_type, and set plaer_auto_counter_type
- to 0 by default, as suggested by Poki#3 [celest]
- * Use the event names from script_athena.conf to check whenever a player event
- trigger is being read/set [celest]
- * Removed an unused save/bank.txt [celest]
- * Added some new cards effects. (check DB\changelog.txt) [Lupus]
-
-02/17
- * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
- Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
- if u were using SQL Mobs DB. Update it from TXT! )
- * Fixed Branch Log TXT filename [Lupus]
- * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
- * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
- * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
- * Readded Chemical Protection -- i forgot to check for it when changing some
- jA stuff earlier, sorry ^^; [celest]
- * Removed some old eA code that was causing Frost Nova to do an extra hit
- [celest]
- * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
- correct numbers hardcoded were removed [celest]
- * Readded zlib and zconf .h files to under /lib for compiling in Windows,
- thanks to Ser [celest]
- * Fixed some compile errors in Windows, thanks to Ser [celest]
- * Changed remove_control_characters back to supporting korean chars [celest]
- * Moved some other code around [celest]
- * Added Shinomori's changes to Dissonance -- don't increment the timer again
- if the target has died [celest]
- * Changed some nullpo checks back to normal null checks -- in some situations
- it would be normal to get a NULL [celest]
- * Changed some nullpo checks to print some debug information [celest]
- * Added some sd checks before calling pc_blockskill [celest]
- * Added Dino9021's fix for SQL char's friend list updating [celest]
- * Fixed a crash if the player invited to join a guild is not online, thanks to
- Alex14 [celest]
- * Find the guild invitation sender first before clearing its ID [celest]
-
- * Added 2 new script commands to support 2/15's cards patch... most of the
- effects in kRO should be available now ^^ [celest]
-
- - isequipped(...): Accepts a list of item ID's and checks whether all of
- the items/cards have been equipped.
- - isequippedcnt(...): Same as above, except it returns how many of the items
- are being equipped
-
- Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
-
-02/16
- * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
-
- * Added 3 more of the new card effects -- check item_bonus.txt [celest]
-
- * Added 'bonus4' to support the new card effects that might need up to 4
- parameters [celest]
- * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
- mrmagoo for pointing it out [celest]
-
- * Added some new script event related options to script config [celest]
-
- - [die/kill/login/logout]_event_name: Name of script to activate when an
- event has occured
- - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
- defined first for the event to be activated
-
- * Added 8 of the new card effects on the 2/15's patch (still untested and
- not yet added to the item_db)
- - Refer to doc/item_bonus.txt for description
-
- * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
- * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
- [celest]
- * Added missing code for 'bAddStealRate' effect [celest]
- * Removed redundant 'infinite_autospell' in map_session_data [celest]
- * Fixed Treasure Box spawn bug in all castles. [Lupus]
- * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
- * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
- But in TXT / SQL monsters DB reading functions, I added a temp plug
- to make eA work fine with existing DBs. It reads only 8 drops and fills
- 9th and 10th drops with Zero.
- On expanding MOB_DB.TXT we'll remove that plug.
- We are adding new cards and some monsters
- have no free slots for them. Current state is tested and works fine.
-
-02/15
- * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
- about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
- * Added Wallex's changes for weapon skills to read list_num from the skill_db
- when calculating damage [celest]
- * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
- * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
- * Rewrote skill blocking system that was allowing people to bypass blocking
- time simply by casting a different skill [celest]
- * Edited out some inconsistencies with skillnotok [celest]
- * Corrected Investigate's damage calculation, thanks to matthias [celest]
- * Generate the remaining entries of the stat point DB if the number of
- entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
- was not found [celest]
- * Try to spawn the player at a default map ("prontera.gat") when logging in if
- the save point map was not found [celest]
-
-02/13
- * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
- * changed pet_skillattack_timer and corrected the poison spore attack
- * tighter check's on "unknown skill" error; but added prints to trace it
- * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
- [celest]
- * Merged jA's equipment breaking system into the current one, and corrected
- items with unbreakable effects in the item_db [celest]
- - "bonus bUnbreakable,[chance];" changed to
- "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
-
-02/12
- * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
- array to short (less memory), and fixed the db not giving status points if
- character level is above 255 [celest]
- * fixing and optimizing sharp shooting
- have implemented two different versions, just have a look and
- decide which to use, description is in the code [Shinomori]
- * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
- * Removed old code for Sharp Shooting (still a little buggy) [celest]
- * Merged Shinomori's code into map_foreachinpath [celest]
-
-02/11
- * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
- * item_noequip.txt now you can disable named consumable items
- during GvG / PvP, too by Maya, optimized and checked [Lupus]
- NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
- before using of this item_db.txt (some cards have changed their IDs)
- and it could cause ALIEN cards in your players equipment 8))
- i.g. a weapon compounding CARDS inserted in armor, etc...
- * item_db.txt Massive update: [Lupus]
- - Added all new missing items (up to st.Valentine's Day Event)
- - Added new cards 4149-4332, sorted them and set their sripts.
- - Fixed some names, typos, weigths and prices
- * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
- * Removed old custom cards from MOBs drops [Lupus]
- thanks to Landarma(new items templates) Poki#3(removing cards from drops)
- * Tidied up battle_check_target abit [celest]
- * Updated traps to affect allies as well in GvG [celest]
- * Check if login server is online before setting character to online (in SQL),
- thanks to Alex14 [celest]
- * Synchronise storage as well when saving character to cut down on item
- rollbacks or duping, by Yor / Frea [celest]
- * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
- thanks to Alex14 [celest]
- * not realy fixing the "unknown skill" error
- but returning skill_castend_damage_id when called with skillid < 0
- still need to search a reason why it is called with -1 [Shinomori]
- * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
- * Added script commands isday and isnight - checks whether its night or
- daytime. Example: if(isnight()) ... [celest]
- * Skill Updates [celest]
- - Sharp Shooting: Dropped jA's and kA's code and wrote a new
- map_foreachinpath function in map.c -- about 14 times faster, but still
- uncomplete
- - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
- time, but no less than 3 seconds.
- - Magnum Break: simplified code a bit, and changed to non-targetting /
- automatically damages an area around the caster
- - Tiger Fist: enable it to be used by its own besides as a part of
- the combo skills
- - Devotion: Fixed maximum level difference not reading its setting from
- battle_athena.conf, thanks to leinsirk
- - Soul Burn: Added some safety checks
-
-02/10
- * Login/Login SQL: fixed the client version check function [Sirius]
-
-02/09
- * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
- * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
- * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
- * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
- * SQL Char: Optimized some SQL-Querys [Sirius]
-
-02/06
- * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
- * Login server uses login_db_userid and login_db_user_pass for
- queries now [Credit to Sirius] [1059: Ajarn]
- * Login server can now check clientversion in clientinfo
- [Credit to Sirius] [1059: Ajarn]
- * Fixed txt build compile problems[1057: MouseJstr]
- * Corrected end-of-line issues in source code [1056: MouseJstr]
- * Coded new command: @MOBINFO <monster name|monster N> [Lupus]
- the command has also 2 aliases: @monsterinfo, @mi
- It shows all Monster stats, Element, Race and stuff
- It shows all items with their drop chance
- It also shows MVP bonuses (MVP EXP, MVP Drops)
-
-02/05
- * increased the max_files allowed in a grf [1054: MouseJstr]
- * Changed the way char deletion works for SQL [1051: Ajarn]
- - If the email the client fails check then check if the
- email is blank and the DB email is a@a.com (default)
- If so, assume it was created with _M/_F, and delete it
- * SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn]
- * Map server now actually reads bind_ip [1048: Ajarn]
- Side note: login reads bind_ip, but doesn't use login_ip now.
- * Made eA compile under AMD64 64-bit native [1047: MouseJstr]
- * Changed interface binding to use a bind_ip instead of using
- the login_ip, char_ip, or map_ip. This lets you still be
- able to set your WAN IP seperate from what interface you
- wish to bind to. Also, the default is back to binding to
- all interfaces on the machine. [1045: MouseJstr]
- * optimizing OnTouch event name generation [Shinomori]
- * fixing Celests Sharp Shooting [Shinomori]
- * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest]
- - Update: Adapt jA's path_search algorithm and removed the need of struct
- 'dev' in map_session_data
- - Update: Increase range to 14
- * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama
- [celest]
- * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest]
- Note:- minibosses are considered a 'Boss' as well, not just MVP's
- * Fixed a typo that was preventing packet version 5 clients (628sak) from
- logging in (it was supposed to only block those with 4 or below) [celest]
-
-02/04
- * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr]
- * TXT convertors now read the import command in inter_athena.conf
- [SVN 1038: Ajarn]
- * Fixed some compile errors [SVN 1037: MouseJstr]
- * Added common/buffer.(c/h) [SVN 1033: Ajarn]
- * Login server can now set it's ip address in the config [SVN 1033: Ajarn]
- * Servers now bind to a single ip address, thus allowing multiple servers to
- a single port [SVN 1033: Ajarn]
- * Added experimental code to generate a stack dump when it segfaults, thanks
- to Ser [celest]
- - does not work with Cygwin, as it does not have glibc
- - to enable, edit the Makefile and remove the # on the line:
-
- # OPT += -DDUMPSTACK -rdynamic
-
- - What it does: everytime eA crashes it'll generate a file "stackdump_
- <number>.txt" in your save folder with a backtrace, which you can
- examine and send to a dev to be fixed.
-
- * Some more tidying up in status_get_ functions [celest]
-
-02/03
- * When loading shop scripts automatically check if the prices can be exploited
- with OC/DC [celest]
- * If the buying price provided in item_db.txt is above 2x higher than selling
- price for an item no need to reset and redetermine the buying price [celest]
- * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest]
- * Added DracoRPG's code for Joint Beat effects, thanks! [celest]
-
-02/02
- * Added checks to prevent some crashes in skill.c
- [Full credit to shinomori] [SVN 1022: Ajarn]
- * Removed nullpo check in skillnotok() -- otherwise it will display fail
- messages for monster skills [celest]
- * Added crash check for Ice Wall [celest]
- * Added some optimisations by Ilpalazzo-sama [celest]
- - reduce mob_data->size variable to 1 bytes
- - change from if-else to switch statements in buildin_strmobinfo
-
-01/31
- * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove
- its sp_rate requirement [celest]
- * Updated skill_range_leniency code when casting a ground targetting spell
- ( as in Revision 968) [celest]
- * Added Karma and Manner to const.txt
- -- To change a player's alignment to more Good/Evil in scripting for example,
- use:
- set Karma, Karma + <number here>;
-
- In older exe's (11-08 or older) you can actually check your karma in the
- character alignment screen (alt-A)
- The rest is up to your scripting creativity ^^
-
- * Delete players' ID from id_db when kicking everyone from the map-server due
- to char disconnection -- Fixes an odd crash with lazy mob AI [celest]
- * Added at(@) command @autoloot, which turns autoloot on or off for the
- player who uses it [Upa-Kun]
-
-01/29
- * Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus]
- e.g. Arrows, Iron, Elemental stones, etc...
- * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for
- pointing it out [celest]
- * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest]
-
-01/28
- * Fixed a typo that was causing /in to always report failure even when the
- name was removed from the ignore list [celest]
- * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and
- "friendslistadd" and "friendslistremove" to the friends list functions
- when parsing the packet DB [celest]
- * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest]
- * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to
- support it [celest]
- * Added base code for Party Item Sharing -- still needs some work in client-
- server support [celest]
- * new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz
- This fixes some issues... works better
- * Added macros skill_chk and skill_get to check for out of bounds errors when
- retrieving info from the skill_db [celest]
-
-01/27
- * Added memory leak fixes with temporary script variables and pets-related
- actions, by End_of_exam / jA 1109 [celest]
- * Kick all characters when the char server disconnects from the map
- server [celest]
- * Added @changelook command for spriters to test view ID's [celest]
- * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for
- pointing it out [celest] [celest]
- * Tweaked garbage collection code after feedback from users
- [SVN 1002: MouseJstr]
- * Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus]
-
-01/26
- * Added bug fix for a memory leak caused when a character logs out,
- by End_of_exam / jA 1108 [celest]
- * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori
- (jA 1094) [celest]
- * Added updates from jA 1092 [celest]
- - Changed "read_map_from_bitmap" to "read_map_from_cache",
- "map_bitmap_path" to "map_cache_file" in map_athena
- - Fixed item effects not showing when only one was used
- - Fixed a bug in Safety Wall
- - Allow only either Storm Gust or Lord of Vermillion to cause damage if
- stacked together
- - Added path_search_long, map_find_skill_unit_oncell
-
- * Added status_get_sc_def for calculating resistance against status
- abnormalities [celest]
- * Added status.c and status.h of jA 1091 update and moved some functions into
- the new source files:
- -- skill_status_change_ -> status_change_
- -- battle_get_ -> status_get_
- -- pc_calc_ -> status_calc_
- -- pc_getrefinebonus and pc_percentrefinery -> status_getrefinebonus and
- status_percentrefinery
-
- * Updated auto_counter_type's description in battle_athena, thanks to
- akusarujin for pointing it out [celest]
- * Removed some unnecessary skill level checks in battle.c [celest]
- * Removed my changes to /stable/Makefile which has libGC enabled by default
- that i've accidentally commited, sorry ^^; [celest]
- * Removed an unnecessary "cloneskill_lv" from map_session_data [celest]
- * Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus]
- * Added Water Height of New Yuno Fileds 9 and 11.
- Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus]
- * libGC isn't ready to be the default quite yet... [MouseJstr]
-
- Enough people have asked so... Once you grab a copy of the
- libGC library from (http://amber.stormbirds.org/~joshs/gc6.3.tar),
- you start up a bash shell from inside cygwin and untar
- the gc6.3.tar. This will produce a gc6.3 directory. Then
- cd into that directory and type ./configure. Once that is
- done you type "make" and then "make install". This will
- spray the various includes and libraries all over your
- cygwin install (most in /usr/local).
-
- Now, edit Makefile and change the CC line to use the
-
- CC = gcc -pipe -DGCOLLECT
-
- entry. Also change the GCLIB to
-
- GCLIB = -L/usr/local/lib -lgc
-
- Remember to comment out the ones no longer used. Do a clean
- build and good luck. Obviously, this has not been tested
- by that many people so you really are on the cutting edge
- but if you have good results, send me a note
- (joshs@stormbirds.org) so that we can see if it really is
- ready for prime time.
-
- What should you see? Well, the map-server should not
- grow/consume extra memory anymore. More so, it should use
- dramatically less memory then it did before using the
- garbage collector.
-
- The downside is that it will consume a little more CPU...
-
- The question is, how much? how laggy? what effect on lots
- of players? I've heard stories saying it makes the server
- unplayable and others told me that they saw no
- player-visible effects at all.
-
-
-01/25
- * Fixed TXT compile problems with libGC [celest]
- * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in
- battle_athena, just in case server owners still prefer the older clients.
- With so many changes to Sakray over the past months its much better upgrading
- to the newer clients (November or higher recommended) available ;P [celest]
- * Merged Full Strip into jA's tidier stripping skills code -- also fixes
- a typo that was causing Full Strip to do the reverse effect instead,
- and the skill not updating the target's status after successfully unequipping
- items [celest]
- * Tidy up the 4 chemical protection skills into one code block [celest]
- * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest]
-
-01/24
- * Fixed a typo in Provoke that was causing crashes [celest]
- * Fixed another compile warning in src/char/char.c
- [SVN 985] [MouseJstr]
- * Fixed a account wipe bug in login/login.c (Thanks Wallex)
- [SVN 984] [MouseJstr]
- * Fixed a crash in char_sql/char.c where people were selecting
- chars before requesting connections [SVN 983] [MouseJstr]
- * some G++ compile tweaks and got through several files in the
- map server - [SVN 976] [MouseJstr]
-
- Why are we doing a C++ conversion? We have a lot of duplicate
- code and would like to make the "classes" in the server share
- code.. For example, a pet should be able to share code from
- the player or from a mob. Similerly, introducing a new type
- of entity in the game should be as simple as creating a
- sub-class instead of having to crawl through the entire source
- tree searching for every class check and introducing handler
- code in for your new type.
-
- Finally, while a garbage collector is "cool", it would still
- be nice to have enough object knowledge on how to clean up
- data that it is not absolutely required. It is faster for
- us to clean up our own messes then introduce a whole system
- for cleaning up after ourselves.
-
- Is there a C++ performance penalty? Not if the code is
- written correctly. For example
- 1) No templates - code bloat and destroys cpu cache
- coheriancy
- 2) No C++ exceptions - slows down entering and
- exiting functions
- 3) No operator overloading - makes it hard to
- understand what is going on.
- 4) No C++ STL libraries - Templates, huge, bloated,
- unportable
- 5) No method inlining - code bloat and reduces cache
- coheriancy. Let the optimizer do it...
-
-01/23
- * char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors
- (char and login) all compile on g++ now [svn 975] [Ajarn]
- * Fixed the sizeof errors in g++ [SVN 972] [Ajarn]
- * Reverted back some of the char* changes [SVN 972] [Ajarn]
- * Changed parse_script to now return char* [SVN 969] [Ajarn]
- * Converted run_script and run_script_main from unsigned char* to char*
- [SVN 969] [Ajarn]
- * Forgot a couple small changes [SVN 35] [Ajarn]
- * Changed map_data.gat and map_data_other_server.gat from unsigned char*
- to char* (this might be needed, because of unicode or something, please
- correct me if I'm wrong) [SVN 34] [Ajarn]
- * Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*,
- and e_mail_check to use char* instead of unsigned char* (again, please test)
- [SVN 34] [Ajarn]
- * Modified skill unit group checking in skill_unit_onplace that might have
- been causing crashes [celest]
- * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version
- 16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest]
- * Fixed login-server compile error with the "new" -> "new_" changes [celest]
-
-01/22
- * Fixed an error that was in my last commit (optimising g++ build) [SVN 29]
- [Ajarn]
- * Made strlib functions char*, instead of unsigned char*. Strings are meant
- to be char. (Shouldn't break anything, but might, please test this for me)
- [SVN 26] [Ajarn]
- * Added cast for TXT version [SVN 25] [Ajarn]
- * Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn]
- * Changed bool -> bool_. Still need to make convertions between
- char* and unsigned char* valid, and some other convertions too.
- Also, sizeof is being used wierd in map.c, at least g++
- complains [SVN 22] [Ajarn]
- * Changed the rest of the class variable names to class_ and all the new
- variable names to new_, for futher g++ support [SVN 21] [Ajarn]
- * Update both caster and target's SP after using Soul Change -- thanks to Aalye
- / Freya [celest]
- * Force a monster to switch attack target when being casted Provoke [celest]
- * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest]
- * Since job normalising is still buggy require all 1st class skills to check
- for Basic Skill level when calculating the skill tree [celest]
-
-01/21
- * Updated packet DB configurations : enable_packet_db, packet_db_ver,
- -- check the .txt for description [celest]
-
- Note: For people having connection problems try setting 'enable_packet_db'
- to 'no'... and use the latest client (01-10Sakexe)
-
- * Fixed a small typo in 12-06's packets -- 21b => 21d [celest]
- * Updated packet_db.txt to only contain the latest version, like jAthena,
- since there's not much point to re-read packets eA already supports
- (although if you remove all the //'s it can still read multiple versions)
- [celest]
- * Added clif_config in clif.c - for keeping packet/client connections related
- stuff [celest]
- * Send 'Game Exe not latest version' to a client if it hasn't been authentified
- yet, but is sending a non-connection-related packet to prevent crashing
- -- assume the client is using an unknown exe [celest]
-
-01/20
- * Fixed compile time problems with the non-GC case [MouseJstr]
- * Introduced aMallocA and aCallocA
-
- These two functions allocate "atomic" memory which means
- "memory that does not contain references to other memory".
-
- This lets the garbage collector ignore these objects when searching
- memory for references to other objects dramatically increasing
- performance of the GC.
-
- When in doubt, use aMalloc and aCalloc. It is better to add
- a tiny bit of work to the GC then do cause a crash due to memory
- being cleaned up when it shouldn't.
- [MouseJstr]
- * Modified all calls to aMalloc and aCalloc that reference
- atomic memory to use aMallocA and aCallocA
- [MouseJstr]
- * Modified the socket buffer allocator to use "atomic" memory
- for the fifo data buffers [MouseJstr]
-01/19
- * added support for the Hans-J. Boehm libC garbage collector
- (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar).
-
- It is ABSOLUTELY critical for people to use
- aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody
- has just used free or malloc, this will crash when used with
- the garbage collector.
-
- A amusing environmental variable to set is GC_PRINT_STATS (to 1)
- so that you see real time statistics of leaked data being
- recovered.
-
- grab a copy of the gc6.3.tar.. build it .. install it..
- modify the Makefile to have the
-
- CC = gcc -pipe -DGCOLLECT
- GCLIB = -lgc
-
- lines... and make the sql servers (the txt server doesn't
- build using this right now due to stupid Makefile issues)
-
- [MouseJstr]
- * SVN 3 on http://svn.stormbirds.org/svn/eathena will be what
- I diff against when I merge back into delta.. if we ever merge
- back into delta [MouseJstr]
- * Removed 12-06 Sakexe detection, since it doesn't seem to work, and
- might be conflicting with 10-25 clients [celest]
- * Update the Soul Burn target's SP when it has been successfully reduced to 0,
- thanks to Aalye / Freya [celest]
- * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon
- when cast, thanks XiaoLin of cAthena [celest]
- * Added missing code for Preserve -- i totally forgot to add it ^^; [celest]
-
-01/18
- * Added some skill bug fixes, thanks to Aalye / Freya [celest]
- - stop player attacking if the target goes into hiding
- - fixed Sword Reject not working against swords, only daggers
- - additional check in case Marionette Control doesn't end properly even
- when one of the partners has logged off
- * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg
- [celest]
- * TEST: Fixed more compile warnings in MSVC [celest]
- * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest]
-
-01/17
- * Some rewrites in skill_delayfix [celest]
- - If the delay is < 0, add the weapon aspd delay to it
- - If the skill is not weapon type, and has 0 delay, add 300ms as default
- * Added min_skill_delay_limit as the minimum allowed delay for any skills
- [celest]
- * Some tidying up in battle_get_ functions [celest]
- * Set exp table and job bonus table to 0 before reading - might solve some
- memory bugs [celest]
- * Updated skill range leniency code - If possible try and move towards the
- skill target so that when casting it no longer falls out of range [celest]
-
-01/15
- * Added effects to enemies for Gospel [celest]
- * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus]
-
-01/14
- * Added party supporting effects for Gospel [celest]
-
-01/13
- * Added and testing support for 2004-12-06Sakexe [celest]
- * Removed emblem changing requiring Glory of Guild limited to TXT only [celest]
- * Corrected a typo preventing Plagiarism to work, thanks to orn [celest]
- * Fixed Berzebub card and other 'reduce cast delays' equipment not working
- [celest]
- * Updated packet_db.txt loading to support reading into multiple packet
- versions [celest]
- * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself
- based on MAX_PACKET_VER [celest]
- * Integrated packet size and function DB's into 1 packet_db [celest]
- * Added MAX_PACKET_VER -- maximum versions supported by eA, including the
- packet_db -- and changed packet size and function DB's to use it [celest]
- * When sending 'Game exe not latest version' packet don't close the session
- immediately so it will still be delivered [celest]
- * Added map-server display if an unidentified client was rejected --
- also fixes the 'empty string sent to _showmessage' [celest]
- * Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster]
- * Tided up/fixed some mobs [Lupus]
-
-01/12
- * Implemented Vending Log [Lupus]
- TODO: use log option to log only important deals (much money, rare items, etc)
-
-01/11
- * Added Shinomori's changes to npc event timers (I never realised it, thanks
- ^^; ) [celest]
- * Updated clif.c to be able to identify client versions based on the packet DB
- [celest]
- * Correct packet_db_ver to the maximum version allowed if it was set too high
- or too low in packet_db.txt [celest]
- * Added support for 2005-01-10Sakexe [celest]
- * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can*
- support 12-06, but still doesn't recognise it... so unless we find a way,
- it is *not* supported yet) [celest]
- * Updated packet_db, thanks to Sara-chan [celest]
- * REMOVED support for clients before packet version 10 (2004-08-25 and
- earlier) - the client will receive a 'Game Exe not latest version' message
- [celest]
- * Added a check to prevent crashing when trying to log in with
- 2005-01-10aSakexe in servers that don't support it [celest]
- * Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949]
- * Added @disguiseall / @undisguiseall [Codemaster] [SVN 949]
- * Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949]
- * Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949]
- * Fixed a bug in clif.c which didn't allow to enther the map-server.
- It worked under win32, but didn't under Linux. [Lupus]
-
-01/10
- * Completed adding packet DB reading... still needs (a lot) more work in
- clif.c [celest]
- * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest]
- * Removed checking for script event timers' length, and added Shinomori's
- changes [celest]
- * Start adding packet DB reading [celest]
- * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest]
- Some event timers with names longer than 24 could cause the server to close
- itself, change this if you need support for even longer names
- * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1
- first to be activated. [celest]
- * Added Shinomori and orn's fix for the skill tree to only check the first
- required skill in the DB and skipping the rest [celest]
- * Modified 'wedding' script command to work with "OnTimer" scripts even without
- doing 'attachnpctimer' (The 'player not attached' error will still display,
- but the effect will appear *over the NPC* instead of the player...
- at least it won't fail ^^) [celest]
- * Added 'attachnpctimer' script command for attaching the player to the current
- npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest]
- Syntax:
- attachnpctimer;
- attachnpctimer "<Player Name">;
-
- Check /npc/sample/npc_test_npctimer2.txt for example.
- * Added 'detachnpctimer' script command for detaching players from the npc's
- timer. [celest] Syntax:
- detachnpctimer;
- detachnpctimer "<NPC Name">;
-
- * Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943]
- * Added the @sound command and the NPC command of soundeffectall
- - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942]
- * Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940]
- * Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940]
- * Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940]
-
-01/07
- * Upon changing to high novice 100 stat points should be given, not 88 [celest]
- * Give high novices First Aid and Trick Dead upon job changing [celest]
- * Remove some unnecessary checks in battle.c [celest]
- * Added some checks to prevent novices still allowed to attack when using
- Trick Dead [celest]
- * Added 'summon' script command. Syntax:
-
- summon <monster name>,<monster id>[,<event>];
-
- Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note:
- not *spawn*) 1 poring that'll help its master for 1 minute,
- and activate the "OnPoringKilled" event when killed.
- 'summon "--ja--",-1;' will summon a random monster.
-
- * Added Wallex's fix for the wedding script functions [celest]
- * Added the below-mentioned alive packet to SQL's char and login [celest]
- * Enabled login server 'anti-freeze' by default as a temporary solution
- to char-login disconnection [celest]
- * The TXT char server was rejecting login's "i'm alive" packet and disconnecting
- it... fixed [celest]
- * Stall_time wasn't being read in login_athena at all (not by the login server,
- because the code didn't read it, nor by TXT map server, since its in the SQL
- inter_athena.conf reading)... so moved it to inter_athena.conf, and
- change sql_config_read in map.c to inter_config_read [celest]
- * Some tidying up of battle_get_def and _def2 [celest]
- * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
- effects to use this instead of bCastrate (which was reducing casting time,
- not delay time) [celest]
- * Some tidying up of skill_castfix and skill_delayfix [celest]
- * Added Filougarou's fix for Bowling Bash causing it to only display damage,
- but doesn't do any - thanks! [celest]
- * Set delay_dependon_dex in battle_athena to 'no' by default [celest]
-
- Note: Just to clarify things, on official servers dex is not supposed to
- reduce skill delays, only Poem of Bragi and Berzebub card does!
-
- * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set,
- sorry ^^; [celest]
-
-01/06
- * Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr]
- * Fixed typo in src/map/map.c causing compile
- errors (SVN 924) [MouseJstr]
- * Removed the alive_timer mechanism entirly replaced with
- a stall detection mechanism that will disconnect a player
- who has not sent any data for a configurable
- (conf/login_athena.conf:stall_time) amount of time. The default
- is currently 60 seconds.
-
- The root cause of the disconnect error is that some NAT based
- routers are not dropping the TCP connection when the aliased
- machine goes offline abnormally. This means that we are seeing
- a stalled but perfectly valid TCP connection.
-
- (SVN 924) [MouseJstr]
-01/05
- * Fixed some typos in map_versionscreen() [MC Cameri]
- * Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri]
- * Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri]
- * Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919]
- * If a vending item was priced at 0 it'll be auto changed to 1million [celest]
- * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest]
- * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath:
- NPC events mod, (All credits go to him.) except adapted based on eA's current
- PCLoginEvent. (by davidsiaw) [celest]
- - Currently only 4 events have been added: PCDieEvent, PCKillEvent,
- PCLogoutEvent and PCLoginEvent
- - For notes and usage example check /npc/sample/PCLoginEvent.txt (by
- davidsiaw)
- - To enable them for a player in a script, do
- "set <name of event>, <0 or 1>;"
- (yes it's saved in a permanent character variable and auto read every time)
- - Simply put, if any of them is set to 1 the appropiate event will activate
- p.s - Scripters who are already using PcLoginEvent, you'll need to add a
- "set PCLoginEvent, 1;" now, sorry for the trouble.
-
- * Optimised PCLoginEvent activation a bit [celest]
- * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never
- drop [celest]
- * Look at item type other than item ID as well to check whether it is a card
- in card-related script commands - better support for custom items [celest]
- * Reset all skill variables if the skill fails so certain skills can't be
- abused (such as Warp, thanks to Alex14 for pointing it out) [celest]
- * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings)
- [celest]
- * Fixed skill_require_db reading somehow getting corrupted if weapons usable
- for the skill is more than 20, thus causing the skills to fail everytime
- [celest]
- * Fixed @killmonster crashing the server with summoned monsters, thanks to
- Alex14 [celest]
- * Added double_connection_system to battle_athena (not completed yet) [celest]
-
-01/04
- * Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907]
- * Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907]
- * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus]
-
-01/02
- * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt,
- thanks to Alex14 for pointing it out (SVN 899) [celest]
- * Modified breaking rates calculating - meltdown's chances is separated from
- self breaking chances (SVN 900) [celest]
- * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest]
- * Tidied up parts in skill_castfix a bit (SVN 895) [celest]
- * Fixed map-server crashing if an empty line was added in any of the skill-xx
- db files (SVN 895) [celest]
- * Updated skill_castnodex reading - An *optional* 3rd value can be added to set
- whether a skill's delay time can be affected by dex (SVN 895) [celest]
- Example: 46,1,1 - double strafe's delay is not affected by dex
- 46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex
- * More atempts at memory leak fixes [Codemaster] [SVN 890]
- * Updated weapon breaking rates, thanks to DracoRPG (SVN 891) [celest]
- * Optimized enchanting skills success rates calculation, thanks to Wallex
- (you were right! ^^; ) (SVN 891) [celest]
- * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest]
-
-01/01/05
- * Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886]
- * Added a char config that allows GMs that have a certain level or above to
- bypass the server's user limit [Codemaster]
- * Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
- * Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
- monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]
-12/30
- * Added ispartneron, getpartnerid, and warppartner script
- commands to properly support jawaii NPC's (SVN 880) [MouseJstr]
- * Moved supernovice guardian angel messages to msg_athena.conf [celest]
-
-12/29
- * Fix account register wipe issue (SVN 868) [MouseJstr]
- * Double storage/lag exploit fixed (SVN 867) [MouseJstr]
- * Another -1 alive_timer fix (SVN 866) [MouseJstr]
- * Added @dmstart and @dmtick for debugging malloc tests [MouseJstr]
- * Fix some more compile errors on different platforms [MouseJstr]
- * Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr]
- * Eliminated src/common/malloc.c when not needed [MouseJstr]
- * Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr]
- * Updated Soul Breaker's damage calculation [celest]
- * Updated Meteor Assault's cast delay to be not affected by dex [celest]
- * Changed int_guild.c so it will calculate average guild level only if > 0
- members are found - prevent divide by zero crashes (why would an empty guild
- be requested to update its' member info in the first place?) [celest]
- * Added Shinomori's fixes for string copying in script.c [celest]
- * Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri]
- -#item <item_name> <item_count> <charname|all|everyone>
- * Uncommented out import in charcommand_athena.conf, there is
- need to have it commented (all the others ones are
- uncommented) [Ajarn]
-
-12/28
- * When restarting the char-server, reset the online status
- of all characters and guild-members (SVN 849) [MouseJstr]
- * Fix double timer_delete caused by pc_alive_timer (SVN 848)
- [MouseJstr]
- * Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri),
- thanks Mellow972 for pointing that out (SVN 845) [MouseJstr]
- * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost
- forgot to add this update [celest]
- * added checks into the skill code to prevent proxy's/bots
- from crashing the server by using skillid's that
- are WAY out of range (SVN 841) [MouseJstr]
- * Fixed clif.c errors that prevent old clients from being used. [nsstrunks]
- * Fixed @jobchange to not default to upper (SVN 837) [MouseJstr]
- * Fixed a compile error in @mobsearch (SVN 836) [MouseJstr]
-12/27
- * Updated 1206's packet fuctions in clif.c [celest]
- * Updated the new guild skills - cannot be reused within 5 minutes of
- activating it [celest]
- * Added @mobsearch, @cleanmap and @giveitem from jA [celest]
- * Fixed the guild issues (SVN 832) [MouseJstr]
- * Updated description for player_check_cloak_type [celest]
- * Increased skill range limitations in pc_no_footset [celest]
- * Added exp_calc_type - to alternate between 3 different versions for exp
- calculating [celest]
- * Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri]
- * Commented out dump_timer_heap() again... [MC Cameri]
- * Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri]
- * Modified the map progress bar to reduce updates (SVN 829) [MouseJstr]
- * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to
- enable zlib compression [celest]
- * don't delete alive_timers of -1 (SVN 823) [MouseJstr]
- * switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc
- so support the use of a garbage collector (SVN 821) [MouseJstr]
- * Removed some printf's from map-sql [MC Cameri]
- * Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri]
- * Removed fixed bugs in dev/bugs.txt [MC Cameri]
- * Now I remember what I was smoking.. (SVN 819) [MouseJstr]
- * Fixed a bug in the guild_castle persistance code
- in char_sql. What was I smoking? (SVN: 816) [MouseJstr]
- * Corrected a bad error in itemdb_read_itemslottable [celest]
- * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest]
- * Summoned monsters will not give exp and items [celest]
- * Added the 6 new Yuno fields to maps_athena.conf [celest]
- * Added some Freya's optimisations in clif_parse [celest]
- * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest]
- * Set alive_timer to -1 when quitting, not 0, or the map server might assume
- its still active [celest]
- * Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn]
-
-12/26
- * Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr]
- * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr]
- * Fixed crash associated with vending more then 12 items
- which walked on memory.. corrupting the pet data
- structure (SVN: 801) [MouseJstr]
- * Fixed a crash that resulted when disconnecting (SVN 800)
- the new client when the old client is still connected [MouseJstr]
- * Fixed some gcc 2.95 compile errors [MouseJstr]
- * Fixed some array bounds errors (SVN 799) [MouseJstr]
- * @mapexit (and do_final) now persist all data to the
- char server before exiting to eliminate storage/inventory
- inconsistancies.. [MouseJstr] (SVN 793)
- * Some cleanup of spiritball memory management [MouseJstr]
- * Dramatic performance work for exp updates to sql. Previously, [MouseJstr]
- when u killed a mob (in party share), it would cause the char_server to
-
- 1) Delete all guilds for all members of your party
- 2) Re-create all guilds for all members of your party with the new exp
- values.
-
- Now it just generates 2 sql statements per party member,
-
- 1) update the guild exp,
- 2) update the guild_member exp.
-
-
- src/common/socket.c src/common/socket.h src/char_sql/char.c
- src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c
- src/map/map.c src/map/chrif.c
-
- * Disabled import charcommand_conf.txt by default [celest]
- * Added Bitmap File system from jA 1086 - automatically generates a cache
- from maps in the GRF to speed up loading. You can enable/disable it with
- read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this
- cache [celest]
- * Added --run_once flag for the map server for testing purposes - closes itself
- when everything is done loading [celest]
- * Added some code for Moonlit Petals and Basilica [celest]
-
-12/24
- * Added suggested fix when client disconnected [celest]
- - send "disconnected due to time gap" and close session when timed out
- - send "server still recognises last login" message and close existing
- session when client reconnects
- * Upped windwalk to lv 10 in skill_tree [MouseJstr]
- * Fixed a scripting crash (SVN: 781) [MouseJstr]
- * removed @changesex and @charchangesex until we can
- fix it properly [MouseJstr]
- * Fixed item-dup bug in storage and cart [MouseJstr]
- * @skilltree was looking outside of the particular class
- of the char to see if they could do a skill [MouseJstr]
- * Fixed a calc_skill_tree bug where too many skills were
- visible [MouseJstr]
- * Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
- * Corrected description for player_skill_nofootset and monster_skill_nofootset
- in battle_athena.conf [celest]
- * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!";
- It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc.
- Check kafra_bank.txt 1.1 for example.
- Note: mes = otput into client's NPC window
- debugmes = output into map-server window
- logmes = output into lognpc log DB.
-
-12/23
- * Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
- * Added ayo monsters to @disguise
- * Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks]
- * Fixed skills still being available after a job change [MouseJstr]
- * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest]
- * Added jA 1084's fix to mob.c - check whether the player is still alive
- when calculating exp [celest]
- * Added clif_changed_dir, clif_adopt_process [celest]
- * updated Backstab to show the target's new direction [celest]
- * Corrected the file types of several files in the SVN tree to
- fix the newline issues [MouseJstr]
- * Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus]
- * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest]
- * Fixed compile errors in party.c [celest]
- * Moved SC_EDP back to 114 [celest]
- * Added some of Shinomori's fixes [celest]
- * Added optimisation in intif_parse_WisMessage from Freya [celest]
-
-12/22
- * Eliminated skill tree mapping since we have entries
- for all the classes in the skill_tree.txt files [MouseJstr]
- * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest]
- * Changed how party exp is passed out to eliminate players
- current in a chat window or those who havn't moved or attacked
- in 2 minutes [MouseJstr]
- * Fixed a bug in resnametable from local directories,
- by fixing a bug in grfio_read causing memory corruptions [MouseJstr]
- * Rearranged how guild messages, gm messages, and party messages
- are moved back and forth between the inter server and the
- map server.. eliminating unneeded round trips to eliminate
- lag on a loaded char-server. [MouseJstr]
-
- src\char_sql\int_party.c src\char_sql\int_guild.c
- src\char_sql\inter.c src\map\atcommand.c src\map\guild.c
- src\map\intif.c src\map\party.c src\char\int_guild.c
- src\char\inter.c src\char\int_party.c
-
- * Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn]
- * Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri]
- * Added #zeny, removed @charzeny [MC Cameri]
- * Fixed reading itemslottable.txt causing cards to become unuseable [celest]
- * Added error message if file renaming in lock_fclose fails [celest]
- * Fixed frost diver not working ... my bad =p [celest]
- * Corrected typo in clif_hpmeter - md -> sd [celest]
- * Check if the player has been authentified by the char server before
- clearing any timers in map_quit [celest]
- * Added eventtimercount and timerskill_count - check these before clearing
- or deleting timers [celest]
- * Added sc_count check in skill_stop_dancing [celest]
- * Translated the japanese part in battle_athena.conf [celest]
- * Added ignore the new skill delays when chaining monk combos [celest]
-
-12/21
- * Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn]
- * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
- * Fixed a tiny compile warning in npc.c [Codemaster]
- * Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
- * Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
- -the variable its set in do_init_npc() or something like that, so you can only access it
- after the use of do_init_npc().
- * Fixed the display of a warning saying that a right curly brace was missing [MC Cameri]
- * Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri]
- * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri]
- * Moved some code in pc_break_equip that was causing compile errors [celest]
- * guild skills vanished due to incorrect placement of a
- check for quest skills in the calc_skilltree code [MouseJstr]
- * Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on
- and off peco's for lord knights (fixed typo in
- skill_tree.txt) [MouseJstr]
- * removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr]
- * Moved the code from map_quit to pc_makesavestatus that
- "adjusts" the skill tree before persisting to the character
- server [MouseJstr]
- * made pc_makesavestatus() properly persist skills that are
- unavailable but not forgotten (example, spiral pierce). You can now
- get spiral pierce, get off your peco, log out, log in, and
- get back on your peco and still have not lost the skill
- points you invested. This also solves the problems of when
- the skill tree gets changed, players loosing the points. [MouseJstr]
- * Made pc_resetskill() properly reset skills that are
- currently not visible due to skilltree changes [MouseJstr]
- * Finished updating most of the map-server to 1082... i'll leave the more
- technical ones for the other devs ^^; [celest]
- * Added other new battle_athena options from jA 1082 ... descriptions not
- translated yet [celest]
- * Removed my own additions for skill delays using aspd and added jA's code
- (-removed-) [celest]
- * Adapted skill_range_leniency to jA's code - should be more stable [celest]
- * Fixed drop rates only limited to multiples of 100's - thanks to jathena
- for pointing it out [celest]
- * Added missing code for castle_defense_rate [celest]
- * Removed pc_undead_nofreeze - no code for it [celest]
- * Updated unrefineable items table - thanks to jathena [celest]
- * Added 3 new script commands: [celest]
- - skilleffect : shows a skill effect on the player
- - doskill/skilluseid (originally by Qamera) : casts a skill on the player
- - skillusepos : casts a skill on a position
- * Added SC_SpeedUp0 [celest]
- * Merged itemdb_read for SQL and TXT [celest]
- * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest]
- * Removed itemdb_read_cardillustnametable limited to TXT only [celest]
- * Added reading itemslotcounttable.txt from the GRF to auto set number of slots
- per item [celest]
- * Added a display message when reading itemslottable from the GRF [celest]
- * Added options in battle_athena.conf to enable/disable reading the GRF for
- indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt,
- itemslottable.txt & itemslotcounttable.txt [celest]
- * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf
-
-12/20
- * Fixed npc_parse_mob with large/tiny monsters causing
- memory corruption [MouseJstr]
- * Fixed a crash in char.c with new chars [MouseJstr]
- * Updated npcs_list.txt [Ajarn]
- * If last_pos.x or .y == 0, set to start point [MouseJstr]
- * Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn]
- * Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn]
- * Added Valaris' double connection bug fix (imalive watchdog) [Valaris]
- * Fixed map-server exiting when it came across a bad NPC file [Codemaster]
- * Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris]
- * Updated makefiles to new strlib locations [Codemaster]
- * Moved strlib.h and strlib.c into the common directory [Codemaster]
- * Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster]
- * Fixed some gcc 2.95 problems [MouseJstr]
- * Speedups in socket code [MouseJstr]
- * made samesex weddings work and give out correct ring [MouseJstr]
- * CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria]
- * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest]
- * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags
- [celest]
- * Added check in grfio.c to prevent crashing if a file wasn't found [celest]
- * Rolling GUILDCACHE and FASTCHAR into main branches/stable
- tree [MouseJstr]
- * Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster]
- * Experimental: Reverting a change on deleting any skill units when we're
- logging off - might reduce the 'delete_timer' errors [celest]
- * Added check whether an item is allowed to be dropped, for example wedding
- rings [celest]
- * Updated Acid Terror - should never miss [celest]
- * updated Sword Reject - should display reflected damage properly now [celest]
- * Updated Double Strafe - should only work with bows [celest]
- * Replaced checking whether items can be refined or not with a new function [celest]
- * Added Gengar's fix for npctalk outputting to chat [celest]
- * Allowed some values in script_config to be customised in script_athena.conf [celest]
-
-12/19
- * Added -DFASTCHAR to char_sql for testing performance work
- before I merge it into the main running code [MouseJstr]
- * Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri]
- * Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri]
- * Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri]
- * Modified all the *_athena.conf's to have the import command enabled by default [Ajarn]
- * Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn]
- * Fixed import command for log_athena.conf file [Ajarn]
- * Updated charcommand.conf [nsstrunks]
-
-12/18
- * Added some of my info to Dev/quotes.txt, not done yet... [Ajarn]
- * Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn]
- * Fixed import command in inter_athena.conf file [Ajarn]
- * Fixed a few command compiling problems for TXT [Codemaster]
- * Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster]
- * Introduced StringBuf into utils for use in building larger queries [MouseJstr]
- * tested GUILD_CACHE (reducing guild related sql traffic to 30%) in
- prep for unleasing it on the sql using public [MouseJstr]
- * Fixed some SQL queries crashing char server [davidsiaw]
- * Added several PID GM commands, thanks to Dino9021 [nsstrunks]
- * Storage was merging items incorrectly [Mousejstr]
- * eliminated a uninitialized var when using afm maps [MouseJstr]
- * Added concept of dirty storage to reduce saves/load
- to the char server (do a clean build!) [MouseJstr]
- * Eliminated storage_storageopen2 as unused [MouseJstr]
- * Switched to account2storage2() whenever possible
- to eliminate the possibility of saving empty storage
- back to the character server (storage wipes) [MouseJstr]
- * Made it save storage as soon as you close the storage
- window to reduce possibility of loss/abuse [MouseJstr]
-
-12/17
- * Added #item [MC Cameri]
- * Added #storagelist, removed @charstoragelist [MC Cameri]
- * db.c: Fixed probs with OnInit, OnTime, and etc NPC probs
- Just reverted it back. [Lupus]
- * Fixed warning message in db.c line 445 [MC Cameri]
- * Added #effect, removed @chareffect [MC Cameri]
- * Reverted a change in map.c causing problems, sorry >.< [celest]
- * Updated Sphere Mine - it'll now move in the opposite direction if
- being hit by its master [celest]
- * Updated Wind Walk [celest]
- * Fixed skill #301 causing crashes [MouseJstr]
- * Fixed documentation error on gm_skills_unconditionl [MouseJstr]
- * added @grind test command.. only for testing [MouseJstr]
- * Added clearweather to the atcommand configuration file. [nsstrunks]
-
-12/16
- * Added a fix for AFM loading, thanks to Pete [celest]
- * Updated maximum levels for supernovice to 99 [celest]
- * Updated supernovice jobexp table - should be same from 50 onwards [celest]
- * Corrected maximum job level checking in @joblvup and @charjob [celest]
- * Added the new spell scrolls, thanks to Landarma [celest]
- * Corrected a few skills, thanks to orn [celest]
- * Corrected Extremity Fist to not require Explosion Spirits when being used
- right after using Combo Finish or Dilemma [celest]
- * Added instant cast weapon skills rely on attack speed as cast delays, not
- on dex [celest]
- * Fixed mob_ghostring_fix not working [celest]
- * Changed default value for mob_ghostring_fix to 'yes' [celest]
- * Added #itemlist, removed @charitemlist [MC Cameri]
- * Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri]
- * Fixed a misuse of mysql_config (thanks Daegalus for
- creating a reproducable environment for me) [MouseJstr]
- * Fixed compile time errors for gcc 2.95 [MouseJstr]
- * Updated Forging and Potion making formulas by DracoRPG [celest]
- * Changes to the guild skills
- - Dropped using sc_data and use flag values instead
- - Changed moving guild skill units to once every 'move request' only instead
- of every movement - should reduce server load abit
- - Corrected crash when checking its skill requirements
- * Initialise 'canregen' when logging into map - forgot to add this earlier,
- sorry ^^; [celest]
-
-12/15
- * Fixed more compile errors gcc 2.95 [MouseJstr]
- * Removed log files from svn... they will be created when
- needed [MouseJstr]
- * Removed unused var in src/map/map.c:107 [MouseJstr]
- * fix compile error in text converters [MouseJstr]
- * Skill Updates [celest]
- - Corrected traps to last longer in GvG
- - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from
- not working if sc_data is null
- - Corrected an error in Cannibalize
- - Updated Marionette Control to check its range from the partner
- - Updated Berserk to disable hp and sp regen for 5 minutes after the skill
- * Changed the weather gm commands to be able to toggle on and off. For example,
- use @snow once to turn it on, reuse it again to turn it off. [celest]
- * Added Jawaii and Ayothaya to @go list [celest]
- * Changed the default values for ranged, magic and misc damage rate in
- battle_athena to 60, 50 and 60 [celest]
- * Removed redundant 'berserkdamagetick' from map_session_data [celest]
- * Added changes to map.h according to Shinomori [celest]
-
-12/14
- * Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to
- display only once [MC Cameri]
- * Added a busy animation for npc loading [MC Cameri]
- * Replaced the way map loading was displayed into a progress-like way [MC Cameri]
- * Fixed some typos in _ShowMessage() [MC Cameri]
- * Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri]
- * Added constants for console colors in showmsg.h [MC Cameri]
- * src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing
- stack overrun's, corruptions, and crashes [MouseJstr]
- * common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster]
- * char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster]
- * map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster]
- * map/charcommand.c/.h: added #spiritball [Codemaster]
- * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster]
- * Added nullpo_retb to nullpo.c - does a break; if null [celest]
- * Replaced some parts in skill.c with nullpo checks [celest]
- * Corrected some typos - penaly -> penalty [celest]
- * Skill Updates [celest]
- - Most of 12/14's Sakray patch
- * The SKILL_MAX_DB (yes, a different #define from the one below)
- was not large enough for current skills causing memory
- corruptions and crashes [MouseJstr]
- * Fixed how socket handles EAGIN errors (retry instead of
- disconnecting) [MouseJstr]
-
-12/13
- * Skill Updates [celest]
- - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer)
- - Added some new monster skills - but still not complete.
- - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch
- * Removed redundant 'sg_count' for map_session_data and mob_data [celest]
- * Save both persons' data after trading in case a crash causes them to
- rollback - fix by Freya [celest]
- * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest]
- * Moved unequip checking code from clif.c to pc.c [celest]
- * Replaced many printf's in map-server with _ShowMessage(). [MC Cameri]
- * Skill timers for skills with id's higher then 450 were
- corrupting memory [MouseJstr]
- * Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr]
- * Creating Guild events were reading beyond supplied guild names ,
- causing crashes [MouseJstr]
- * trades were derefing -2 into the inventory table sometimes [MouseJstr]
- * Not having a arrow in your inventory but having a bow
- could cause it to set sd->status.inventory[-1].equip=32768
- resulting in a memory corruption [MouseJstr]
- * local broadcasts of messages larger then 64 bytes were
- corrupting the stack, causing crashes [MouseJstr]
- * mob eventnames were reading beyond source point, risking
- going over page boundries, causing crashes [MouseJstr]
- * Internal MAIL system: moved all strings to msg_athena.conf [Lupus]
-
-12/12
- * Made guild skills to check for skill levels first when casting [celest]
-
-12/11
- * Modified arrow checking in skill.c [celest]
- * Corrected Cart Revolution damage calculation [celest]
-
-12/10
- * Fixed players unable to move in AFM maps [celest]
- * Added error message if a player's last map couldn't be found [celest]
- * Moved AFM map check to map_mapname2mapid [celest]
- * Added USE_AFM and USE_AF2 to be used later [celest]
- * Modified sc_data check in pc_damage [celest]
-
-12/9
- * Moved a map_freeblock_unlock() around to eliminate a
- crash [MouseJstr]
- * Fixed how players are cleaned up when they disconnected
- during authentication [MouseJstr]
- * Adjusted some messages in @marry [MouseJstr]
- * Skill Updates [celest]
- - Fixed Auto Spell not working
- - Fixed skill level check causing Baphomet card not to work at all (possibly
- other problems too)
- - Added some new monster skills based on jA mod 1077
- * Changed @job to accept text job names - For example: @job wizard, @job high
- priestess, @job super baby [celest]
- * Added sc_data check for pc_damage [celest]
-
-12/8
- * Fixed @rings [MouseJstr]
- * Added @marry, @divorce, and @rings [MouseJstr]
- * fixed @revive [MouseJstr]
- * Added option to turn off login server logging [celest]
- * Moved char server starting logging to after we've read the configuration
- file first [celest]
- * Fixed crash with supernovices with 100% base exp [celest]
- * Updated the readme a little. [Mass Zero]
-
-12/7
- * Added GUILDCACHE #define to int_guild.c for testing performance
- effects [MouseJstr]
- * Skill Updates [celest]
- - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting,
- Arrow Vulcan, and Musical Strike now take arrows when used
- - Level 6-10 Stone Curse will not consume a red gem now when it fails
- - Players should be able to use items when they're stoned but not yet
- completely petrified
- - Corrected Triple Blow to work with bows (they actually do ^^)
- * Added 'guildgetexp' script command [celest]
- * Added bLongAtkRate item effect [celest]
- * Implemented Confusion (50%) - still need more info on how monsters act
- when they're confused [celest]
- * Added 'Guardian Angel' code for supernovices [celest]
-
-12/6
- * Fixed file props for new npcs [MouseJstr]
- * Fixed weddings.txt as per Fress_Boy [MouseJstr]
- * Added a case_sensitive to login [MouseJstr]
- * Fixed follow crashing server when gm dies [MouseJstr]
- * Fixed global message not working on txt [Wizputer]
- * fixed a server crash in mobinsite [MouseJstr]
- * fixed a server crash in party sharing exp [MouseJstr]
- * fixed a server crash in BS_FINDINGORE [MouseJstr]
- * Updated Chase Walk [celest]
- * Added 'checkoption1' and 'checkoption2' script functions - Refer to
- /npc/sample/npc_testchkoption.txt for similiar examples [celest]
- * Updated maximum level for Guild Skills [celest]
-
-12/5
- * Fixed another crash sending updates to disconnected
- clients [MouseJstr]
- * Fixed the range_check again to stop it from crashing
- servers [MouseJstr]
- * removed stubbed out unfinished atcommands as per Cameri [MouseJstr]
- * Fixed nullpo's for gcc 2.95 [MouseJstr]
- * Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri]
- * Added nullpo's to all atcommand's functions, phew... [MC Cameri]
- Note: I point out that MouseJstr has added some @commands that start with char which
- havent been finished, they are just there but don't do anything.
- * Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri]
- * Added allow_atcommand_when_mute - Change this to set whether muted players
- can use gm commands [celest]
- * Temporarily leaving the changing guild emblems requiring Glory of Guild
- feature only for TXT until the SQL char-server supports guild skills fully[celest]
- * Modified battle_range again to check if src's type is a player first [celest]
- * Corrected typo in battle_range [celest]
- * Fixed a crash where party chats can be sent to a
- partially disconnected player [MouseJstr]
-
-12/4
- * Fixed a crash in clif_send when player disconnects but player
- object is not fully removed from map [MouseJstr]
- * Fixed a crash associated with NPC_BARRIER [MouseJstr]
- * Renamed flush_fifos_at_exit to flush_fifos [MouseJstr]
- * call check_connect_char_server() on char_server disconnect [MouseJstr]
- * stale skill groups were crashing server [MouseJstr]
- * Fixed crash in SC_LULLABY [MouseJstr]
-12/3
- * hacked the frozen mob issue [MouseJstr]
- * Fixed a battle_range crash [MouseJstr]
- * Updated Stone Curse, Soul Drain, Auto Berserk [celest]
- * Added a fix for MVP exp being multiplied twice by Gengar
- * Modified battle_range to check for sd first [celest]
-
-12/2
- * Fixed double login feature, resets online users when map connects to char [Wizputer]
- * Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then
- executes them at once together = 10x faster) [Lupus]
- * Skill Updates [celest]
- - Modified Weapon Refine - should only +1 every time.
- - Updated Berserk, Chase Walk, Slim Pitcher
- - Added skill_range_leniency : In some cases when moving to cast a skill the
- exe will a send a UseSkill packet before the server has moved us to the
- correct position, causing it to fail. Leaving this at 1 should be enough.
- - Fixed a bug that was causing monsters not to move towards the target
- * Added check for clif.c in case the server didn't realise we've died [celest]
- * Added a fix for @npcmove by JohnC and Fredzilla
- * Added motd_type : Set this to 1 if your clients have langtype problems and
- can't display the motd properly[celest]
- * Edited atcommand.c to fix compile warnings [celest]
-
-12/1
- - Make it build against gcc 2.95 [MouseJstr]
- - Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]
- * Skill Updates [celest]
- - Updated Poison React
- - Added Soul Change, Soul Burn
- - Added a somewhat crude timer for Venom splasher
- - Added a fix for Guild Skills causing crashes by Sara, thanks!
-
-11/30
- * Fixed client crash when disguised characters die [celest]
- * Skill Updates [celest]
- - Fixed and finished Guild Skills (~90%)
- - Fixed Meltdown and Overthrust used together breaking your own weapon
- - Updated Weapon Repair :- uses different materials depending on repaired item
- (Iron Ore/Iron/Steel/Rough Oridecon)
- - Fixed sp recovery problem, thanks to OutSider for pointing it out
- - Updated Tiger Knuckle Fist stun time
- - Added cooldown time for Emergency Recall
- - Fixed typo in skill.c, thanks to Toster
-
-11/29
- * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr]
- * Added mapbug.txt which is displayed in map-server, displays
- the last bug or w/e fixed for the map-server [MC Cameri]
- -You may change it whenever you want
- -It will only show if mapbug.txt exists
- -This file must not be included in releases
- * Made some changes in map_versionscreen() to make it easier to
- read/change in the source [MC Cameri]
- * Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri]
- * Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri]
- * Added more sc_data checks in skill.c and pc.c [celest]
- * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest]
-
-11/28
- * Fixed a crash in login_sql/login.c [MouseJstr]
- * made common/socket.c more crash resistant [MouseJstr]
- * Added flush_fifos to socket.c so that we can make sure everything
- has been sent before we shut the process down [MouseJstr]
- * Modified src/char_sql/char.c to flush fifos on exit [MouseJstr]
- * Fixed a crash in src/map/map.c shutdown where it would
- use the char_fd session after it was alrady cleaned up [MouseJstr]
- * removed conf-templ/atcommand_athena.conf.orig [MouseJstr]
- * removed a USE from sql-files/main.sql that should not be there [MouseJstr]
- * Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri]
- * Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri]
- * Fixed online system for char not sending players left "online" to login when restarting [Wizputer]
- * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus]
- * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus]
- * Fix some file props [MouseJstr]
- * Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
- * Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
- * Changed Guilds Extention Skill to +6 people per level. [Lupus]
- (tested it for 2 weeks! or a big server)
- * Added a fix for gettimeofday() for WIN32 [Codemaster]
- * skill Updates:
- - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest]
- - Updated Finger Offensive, thanks to orn [celest]
- * Updated packet_ver_flag's default value, thanks to iscandium [celest]
- * Added warning if motd.txt was not found [celest]
- (Turn on error_log in battle_athena.conf to enable it)
-
-11/27
- * Fixed a few map crashes when char-server crashes [Wizputer]
- * Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster]
- * Fixed Map crash when person uses global message hacks [Wizputer]
- * Fixed online system, online column works and prevent double login at the login server [Wizputer]
- * Fixed some compile time errors associated with showmsg [MouseJstr]
- * Added get_svn_revision() in core.c [MC Cameri]
- -Only if you have the file .svn\entries, it will show the revision # at runtime.
-
-11/26
- * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus]
- * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
- * Added skill_nocast_db.txt. Use it to set which skills cannot be used in
- which conditions [celest]
-
-11/25
- * Added @skilltree to help GM's answer skill tree questions [MouseJstr]
- * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster]
- * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest]
-
-11/24
- * @charreset #reset [MC Cameri]
- * @charstatsall is now #statsall [MC Cameri]
- * @charsave is now #save [MC Cameri]
- * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster]
- * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri]
- * Skill Updates: [celest]
- - Updated guild skills (60%)
- - updated Weapon Repair and Aura Blade by DracoRPG
- - modified Weapon Repair to use Identify's packet, should show a list of
- repairable items now
-
-11/23
- * Fixed script loading small/large monsters. [Valaris]
- * @charoption is now #option [MC Cameri]
- * @charpetfriendly is now #petfriendly [MC Cameri]
- * @charstats is now #stats [MC Cameri]
- * Skill Updates: [celest]
- - Added some code for the new guild skills (50%) and Moonlit Petals (5%)
- - Notes to other devs: Guild skills with id's 10000-10014 will be stored in
- skill_db[500-514]
- - Corrected Hilt Binding
- - Corrected Assassin Cross' dual wield
- - Changed player_cloak_check_type to yes by default and edited description
- since it's already fully implemented.
- - Added a bit more restrictions to Call Partner and Emergency Recall and
- updated mapflag for sec_pri.gat
- - Added pc_calcspeed and updated Cloaking so it won't need to recalculate
- the player's entire status everytime there is movement.
-
-11/22
- * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
- -Usage: addGM(account_id,level);
- * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri]
- * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri]
- * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster]
- * Changed monsters_ignore_gm option to a level value. [Valaris]
- (accounts greater than or equal to this setting won't be attacked by aggressives.)
- * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris]
- * Added skill names for kRO 11/23's new skills [celest]
- - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection,
- (Throw) Tomahawk
- * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums
- ititialize static var!!!
- * Added the old effect list # into effect_list.txt of spira's. [shadow]
- * Added new flag (#3) to clif_specialeffect [MC Cameri]
- * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri]
-11/21
- * Display IP when wdata is expanded [Wizputer]
- * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris]
- * Re-Fixed Trade/Vending exploit [Lupus]
- * Fixed @whozeny. [Valaris]
- * Added rest of mapflags to const.txt. [Valaris]
- * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris]
- * Skill updates: [Celest]
- - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!)
- - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^;
- - Reverted changes to Cloaking, ours is already more updated! ^_^
- - Added temporary code for guild skills to stop crashing
- * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri]
- * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri]
- * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri]
- * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris]
- * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus]
- * Added charcommand.c/.h for the following reasons: [MC Cameri]
- - Less congestion in atcommand.c
- - Port commands that start with @char to #, example:
- ~ @charoption will now be #option
-
-11/20
- * Added str_lower() function to atcommand.c (from OA). [MC Cameri]
- * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri]
- * Added @refresh, which is like a @jumpto <<yourself>>. [MC Cameri]
- * Added @petid <pet name> to find pet names, useful when you dont know which pets have eggs. [MC Cameri]
- * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira]
- - Attempt to find new skill effects.
- * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris]
- * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris]
- * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris]
- * TXT upgrades will convert broken flag to attribute column. [Valaris]
- * Prevent use of emotion packet to display red mute emote. [Valaris]
- * Initialized "day" variable in npc.c. [Valaris]
- * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris]
- * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris]
- * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris]
- * Added check for max vending_max_value when reading config [kobra_k88]
- * Skill updates [celest]
- - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066)
- - Create Deadly Poison, thanks to DracoRPG!
- - Added effect for Meteor Assault
- * Added night_darkness_level to battle_athena.conf. [celest]
- Use this to set 'how dark' it'll become during night time. Use 0 for default,
- or between 1-10. (Yeah, i know lots of people hated the original night! xP)
- Warning: It may cause errors with old exe's!
-
-11/19
- * Re-added check for empty bottle when using aqua benedicta. [Valaris]
- * Fixed skills not showing after using @allskill [celest]
-
-11/18
- * Added a line to @unmute, added @mute. [celest]
- Usage: @mute <time in minutes> <character name>
- * Added save_flag for skill_status_change_start [celest]
- * Fixed muting not being saved when you quit/change characters/log off [celest]
- * *Hopefully* fixed the skill tree problem where you have to use 49 skill
- points first before 2nd job skills will show... please report any bugs found
- with it, thank you. [celest]
- * Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
- * Skill updates [celest]
- - Updated Cloaking (thanks to orn), Endure
- - Pneuma (thanks to DracoRPG)
- - Changed sc_ id for Basilica
- - Cancel Basilica (100%) when caster moves or uses another skill
- - Updated Poison React (90%), Endure
- - Added SC_BLOCKSKILL, SC_SLOWDOWN
- * Modified pc_attack to fix monster npc's not working in certain exes, thanks
- to leinsirk10 [celest]
- * Moved mapflags organized by type to main mapflag folder and removed "type" folder.
- Removed mapflags organized by location.[kobra_k88]
-
-11/17
- * Added stub-handler for packet 0x3090 into char_sql [MouseJstr]
- * Fixed a crash in the afm reading/closing code [MouseJstr]
- * Added skill_steal_type to battle_athena.conf for the new (but unconfirmed)
- stealing formula [celest]
- * Skill updates: [celest]
- - Removed annoying skill fail messages from rogue's Snatcher
- - Add sc_data check for firewall and fogwall
- - Fixed Berserk (99% hopefully? ^_^)
-
-11/16
- * Fix for compiling against gcc 2.95 [MouseJstr]
- * Added day of week events (OnSat2000) into scripting engine [MouseJstr]
- * Temporarily Disabled GM Command Logs; Weren't working Properly >_<! [Codemaster]
- * Fixed a typo in ../db/Changelog.txt [Nana]
- * Added -funroll-loops argument to makefile to further increase performance [Shinigami]
- * Fixed 2 bugs in DELITEM script command. [Lupus]
- - added deleting priority: If you have some items with the same ID and want to delete some of them, then
- at first it'll delete common items then, if necessary, delete the rest items but upgraded/named/with cards. [Lupus]
- * Added checks for Perfect hiding [celest]
- * Modified level 0 skill check to allow auto blitz beat and steal. [celest]
- * Added constant BaseJob. [celest] Usage: For example, instead of
- If (Class==12) || (Class==4012) || (Class==4035)
- you can use
- If (BaseJob==12) or If (BaseJob==Job_Assassin)
- * Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest]
- * Skill updates [celest]
- - Assumptio is now disabled in GvG maps.
- - Changed cloaking checks a bit.
- - Tidied up some parts of skill.c abit. ;P
- * Added pk_min_level option in battle_athena.conf. Change this to define the
- minimum level players can attack others when pk_mode is on. [celest]
-
-11/15
- * Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady]
- * Added GM Command Logs & Added TXT Logs + TXT Log Options [Codemaster]
- * Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris]
- mobs_level_up option should be on when using this.
- (Example: {ama_dun01.gat,0,0,0,0 monster Shinobi,99 1401,1,0,0,0} to spawn a level 99 shinobi.)
- * Added addtoskill script command for (levels can stack on top of existing levels). [Valaris]
- Use same usage as skill script command.
- * Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris]
- * Added small and big mob sprite spawning. [Valaris]
- -Added @monstersmall and @monsterbig commands.
- -For using in scripts, use id +2000 for small and id +4000 for big.
- (Example: 3002 for small poring and 5002 for big poring)
- * Added mobs_level_up option. [Valaris]
- -Everytime a monster kills a play their level will increase and show levelup animation.
- -Their 6 main stats and speed will increase as they level.
- -They will recover 10% of the max hp of the player it kills.
- -Player will gain extra exp based on how much stronger a monster is than normal.
- -Skill estimation will show monsters current level (instead of reading from db).
- -Will display level 99 aura if and when a monster hits level 99.
- -They will not go higher than level 99.
- * Fixed maximum skill levels not following skill tree [celest]
- * Updated HP/SP for baby classes [celest]
- * Corrected pc_calc_base_job [celest]
- * Skill updates [celest]
- - Marionette Control (70%), Berserk (thanks to DracoRPG)
- * Modified pc_jobchange code to work with new pc_calc_base_job [celest]
- * Corrected skill_tree_get_max, sorry >.< [celest]
-
-11/14
- * Made the Advance jobchangers to kRO standars with the following;
- - Checks if you are level 99/50 and 2nd class OR above.
- - Checks if you have an Cart of Falcon equiped.
- - Checks if you have any Quest Skills, stores a variable on you and gives them back
- when you change to 1st advance class.
- - Added minimum joblevel to change to an 2nd or 2-2 advance class to job 45 after kro. [Nana]
- * Fixed loading of AFMs when no resnametable is found. [Valaris]
- * mob_db.txt: Fixed Golden Thief Bug MVP MOB mode (it wasn't moving/attacking) [Lupus]
- * Added AFM (Advanced Fusion Map) support, thanks to alexkreuz and fusion. [Valaris]
- Use the afm_dir option in grf-files.txt (currently needs a resnametable.txt).
- * Initialized password variable in login.c. [Valaris]
- * Added zeny_from_mobs option. [Valaris]
- * Corrected the file type attribute on most of the files in three which fixes the
- newline issues between linux and dos [MouseJstr]
- svn propset -R svn:eol-style native .
- * Skill changes [celest]
- - Corrected steal formula, updated BladeStop, Headcrush.
-
-11/13
- * Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
- * Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster]
- * Removed compile warnings in intif.c. [Valaris]
- * Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri]
- * Updated some skills, credits to orn and midas. [celest]
- - Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire,
- Spider Web, Reject Sword, assassin's Dodge, Demonbane, Divine Protection.
- - Firewall, Quagmire, Fog Wall (100%), Marionette Control (30%), Sandman,
- Claymore Trap
- - Adjusted some mob skills for mod support.
- * Fixed weight increase when riding. [celest]
-
-11/12
- * added folder: /save-tmpl, removed folder /save
- * battle_athena.conf: Updated Packet Version Flags.
- * !!!Fixed Mobs Attacking!!!: Thanks for MagicalTux and Yor, I fixed the mobs attacking by using one of their files. [Codemaster]
- * Warps Update : Added ayothaya warps in ./npc/warps/ and in map_athena.conf [Nana]
-11/11
- * Skill Updates : (Need to revise skill_cast_db.txt for new updates)
- ( Sharp Shooting, Sword Reject, Chain Crush Combo, Tiger Knuckle Fist,
- Head Crush, Arrow Vulcan, HP COnversion) Thanks to DracoRPG.
- Fixed Devotion use requeriments. Thanks to Orn. [shadow]
-11/11
- * Corrected minor typo in item_db, and removed/commented out dupe items.[kobra_k88]
-
-11/10
-
- * Updated Sprout (Item #7193), Thin Trunk (Item #7186),
- Huge Leaf (Item #7198), and Rante Whip (Items #1956, #1957)
- - thanks to cheng - [Codemaster]
- * Updated Parasite (Mob #1500) Drops - thanks to cheng [Codemaster]
- * Updated Soft Grass Leaf (Item #7194) - thanks to cheng [Codemaster]
- * Added, Fixed & Updated ALOT of skills: [Codemaster]
- - Fire Pillar, Backstab, Grimtooth, Poison React, Falcon Assalt,
- Skin Tempering, Hilt Binding, Frost Nova, TEMPORARY fix for Create Deadly Poison,
- Enchant Deadly Poison, Endure, Sacrifice, Spider Web, Memorize,
- Hyper Spirit Sphere, Palm Strike, Sword Reject, Pressure, Magic Crasher,
- Amplify Magic Power, Napalm Vulcan, True Sight, Wind Walk, Aura Blade,
- Concentration, Cart Boost, Magic Power
- - Thanks goes to Celest, Midas, and DracoRPG!
- * Fixed spira's mistake in using the packet_len_table; no biggie ^_^ [Codemaster]
- * char/char.c & char_sql/char.c: Fixed start_armor and start_weapon - thanks to AppleGirl [Codemaster]
- * Added packetver 6 flag to makefile. [Valaris]
-
-11/09
- * mob_db.txt: Fixed Drake dropping the wrong card - thanks to roslen [Codemaster]
- * chat.c: Fixed multiple joins in a single chat - thanks to Alex14 and CHaNGeTe. [Codemaster]
- * clif.c: Fixed sitting. [spira]
- * - Fixed item 657 Job ID , 11/09 patch updates to item_db, Correct stats for item 5097
- - Added Unbreakable funcions to item_db armors/shields/garments/footgear [shadow]
- * Defined SO_REUSEPORT to allow the servers to re-use ports if server crashes [Wizputer]
-
-11/08
- * Added new script command: getMapXY(MapName$,MaxX,MapY,type,[CharName$]) by Lorky [Lupus]
- Get position for char/npc/pet/mob objects.
- * Attempted to fix the mob bug (still haven't :( ). Still updated mob.c/clif.c/chrif.c according to jA 1057. [Codemaster]
- * Fixed item_cardalbum.txt: Removed extra column which mad all albums empty [Lupus]
-11/07
- - Fixed a few npcs will start implementing new ones soon, have alot on paper, need to type them up. [Nasedo]
- * clif.c: Added a few things from jAthena 1057 [Codemaster]
- * Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88]
- * Fixed compiling error in Map Server in which @repairall was using old broken system [Shinigami]
-
-11/06
- - Added missing items in item_db.txt and reorganised it.[Nasedo]
- - Fixed wrong coords for payon guild flags (it has the old map coords), fixed some weapon effects in item_db,
- updated the mob_db (90%+ done), added EP 5-9 mobs to mob_branch.txt and EP 6 cards to item_cardalbum.txt[shadowlady]
- * atcommand.c/.h,chrif.c/.h, added @changesex. [MC Cameri]
- * mob.c & clif.c: Added & Modified a few parts dealing with monsters and guilds [Codemaster]
- * mob.c: Re-did a few parts according to jA's 1057 version. [Codemaster]
-11/05
- * Fixed and redo optional Umbalian quests:
- - Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in
- alternative way)
- - On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest
- (For Sphinx Mask)
- * Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons)
- Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every
- easy quests with expensive prizes to avoid exploits) [Lupus]
- * Revised and fixed all comodo,yuno,amatsu,gonryun,umbala mobs and drops. Also fixed mvp and woe mobs too [Shadowlady]
- * Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still. [Valaris]
- * Fixed committed typo in map_athena.conf, remove aria's dev npc (was giving errors preventing server startup). [Valaris]
-
-11/04
- * Added sara-chan's packet db with support for 11-1 [Valaris]
- * [alot of files >_<]: Changed connecting a bit, from oA source; it connected easier/better in my opinion so... [Codemaster]
- * map/skill.c: Added a few checks for level 0 skills being used. [Codemaster]
-
-11/03
- * Removed broken column, using attribute column for broken equip now. [Valaris]
-
-11/02
- * Fixed compile time errors for gcc 2.95 [MouseJstr]
- * Changed Blacksmith skill "Hammer Fall" to only be used with maces or Hammers [Aria]
-11/01
- * Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria]
-10/31
- * Fixed Devnpcs giving off errors -_- [Aria]
- * Fixed showmsg.c compile warnings thanks to LittleWolf. [Valaris]
- * map/skill.c: removed a second declaration of sc_def_vit in skill_castend_nodamage_id; thanks to spira [Codemaster]
- * map/battle.c: re-did Water Ball's damage calculation [Codemaster]
-10/30
- * Added new guild skills to skill_db from sara-chan. [Valaris]
- * db/skill_cast_db, map/skill.c, map/pc.c: Corrected a few CHASEWALK things; Thanks to Celest [Codemaster]
- * char_sql/char.c: removed the double free()ing of gm_account [Codemaster]
- * Added check for c value in int_guild.c before dividing to calculate average level. [Valaris]
- * Commented unfinished dev npcs and added devnpc to map_athena. [Aria]
- * Removed item requirement of Aqua Benedicta (10/26 patch) [Aria]
- * Fixed some compiling error for Map-server [Shinigami]
- * Removed Rogue's backstab pushback effect (kRO style again) [Aria]
- * Changed requirement of Fire Pillar to fit kRO style; lv1-5 = no gem, but 6-10 = 1 gem. [Aria]
- * Added Mugendai's oA GUI support for map-server (previously not added) [davidsiaw]
- * Included Mugendai's oA GUI in the GUI folder [davidsiaw]
-
-10/29
- * another exploit fix for mult in script [MouseJstr]
- * Corrected mode for peco, condor mobs. Added custom mobs Easter Egg and Easter Bunny for easter egg event script.
- Corrected mysteltain card location, penomena card typo.[kobra_k88]
-10/28
- * Cloak Speed fixed [Aria]
- * Throw stone damage fixed [Aria]
- * Added new packets from Sara to packet database. [spira]
- * Fixed and changed command lists to reflect on new packet changes. [spira]
- - @jumpto, @recall, and @where
- - Removed old @ignore* functions because they are no longer needed.
- * Replaced old whisper ignoring code with better and more efficient code. [spira]
- * Added packet_db.txt support, removed old packet functions. [spira]
- * fixed forger-zeny exploit [MouseJstr]
-
- Doing script math that returns a number greater then (1<<31) will now
- return a (1<<31). This prevents you from finding a npc that
- asks for a quantity then mults the cost by that quantity to get
- what you need to pay.
-
-10/27
- * Updated CSS styles for readme a bit [Aria]
- * branched athena at version 340 to begin work on the packet_db
- stuff from jA. To retrieve it, do a svn co http://dev.deltaanime.net:8080/svn/eathena/packetdb
- later, once we are happy with it.. and feel it is stable, we will remerge it back into the main tree via the appropriate svn commands
- as a FYI, the command I used to create this branch was:
- svn copy http://dev.deltaanime.net:8080/svn/eathena/athena http://dev.deltaanime.net:8080/svn/eathena/packetdb -m "branch for packetdb work"
- * Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus]
-
-10/26
- * Added more quotes -_- [Aria]
- * Modified a few things related to guild skills. I hope it doesn't interfere with anyone else's work, and isn't seen as bad. [Sara-chan]
- -Support for new guild skills, though they don't work yet. Added guild_skill_get_inf and guild_skill_get_max entries for them based on early info.
- -Changed guild_skillup functions based on japanese code, but for a good reason.
- It allows for guild skill trees, sort of. I made Kafra Contract and Guardian Research require Guild Approval, for instance.
- I think the first four new guild skill requirements are correct, at the least.
- I hope everything works alright, it's my first contribution to eA in quite some time and I'm rather rusty at programming of late.
- * Fixed compile errors in showmsg.c. [Sara-chan]
- * Fixed Mouse's devnpc only saying his quotes once per server reset [Aria]
- * Added log_athena.conf & the logs.sql file [Codemaster]
- * Added log configurations to inter_athena.conf [Codemaster]
-
-10/25
- * Fixed a compiling error in Login-server [Shinigami]
- * Added alot of Azndragon's spiffy logs & then added a few things of my own (Silly Dragon, structs are for kids!) [Codemaster]
- * Corrected a small bug (forgot to change a few variables!) in my different GM option. [Codemaster]
- * Fixed items and mobs in DB. Added new items. [Lupus]
- * Fixed some NPC bugs (check NPC=changelog.txt) [Lupus]
- * Fixed getting MAX PET ID (SQL only bug) [Lupus]
- * Fix char/char.c which was crashing after double freeing logs
- [MouseJstr]
- * Improved basic server rebooters [MC Cameri]
- * Commited common/showmsg.c/.h, previously missing x_X [MC Cameri]
- * Added a basic server rebooter program, just use 'runserver.bat' to start up the server. [Shinigami]
-
-10/24
- * Added files common/showmsg.c/.h which contain the function _ShowMessage(char *string, int flag) [MC Cameri]
- -Check showmsg.h to see how to use it.
- -This function is made to replace printf in all the cases, so it MUST be used instead of print from now on.
- -Begin your own journey of replacing/removing old printfs, and using the new function.
- -This function was previously called ShowMessage() in oA, it is now merged, some changes have been done:
- 1.Outputting messages to a file is now disabled(commented out).
- 2.MSG_SQL is now commented out.
- 3.If the server is out of memory, it will not use abort().
- 4.Returns 0 if successful, 1 otherwise.
- -Example: ShowInfo("hello\n"); will print this to the screen: [Info]: hello
- -Always add \n at the end. Unless someone edits the function to add the \n whether it exists or not.
- -Just add #include "showmsg.h" wherever you need it.
- * Edited ALL makefile's to include showmsg.o -> _ShowMessage(). [MC Cameri]
- * Updated readme/gmcommands.html with new @uptime command [MC Cameri]
- * Somebody had added some additional noskill checks that prevented
- vending from happening in prontera [MouseJstr]
- * Added bypass with gm_allskill of npc_selfdestruct2. [Valaris]
- * Corrected some minor bugs in some Quests [Shinigami]
- * Added new maps (from lateast kRO patch)
- Touched WOE (u can't surrender the castle during the WOE), misc fix of the bank [Lupus]
-10/23
- * Added the option to read GM accounts from a different table than login. Default set to login table. [Codemaster]
- * Finished Aria and MC Cameri "Dev edition" NPCs. [Aria]
- * Corrected extra stat points given to high classes. [Valaris]
- * Added high classes getting the extra 40 stat points on stat reset. [Valaris]
- * performance tweaks on socket.c to reduce lag [MouseJstr]
-
- do a "OPT="-g -DNSOCKET" to compile with the changes
- enabled.. and tell me if you notice a change in your
- performance/lag
-
- * Added @uptime to atcommand.c [MC Cameri]
- * Added the stuff for my npc to Dev/quotes.txt [MC Cameri]
-
-10/22
- * Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria]
- * Waiting for various devs to tell me their coords, map, biography, quotes,
- moving coords, etc. In the meantime, I replaced them with (x,y),(lols),
- (sprite),(somewhere), and if they didn't give me any info, I didn't
- add them yet =P. [Aria]
- * Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild
- to "Dev edition" NPCs [Aria]
- * Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final
- layout unless something goes wrong =O. [Aria]
- * Fixed the eol markers on some checked in files [Mousejstr]
- * Fix two crashes caused by calling isGM on mobs [MouseJstr]
- * Added folder "mc_cameri" in npc/other which contains my bank npc. [MC Cameri]
- * Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria]
- * Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria]
- * Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria]
- * Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria]
- * Fixed removing friends from the list [davidsiaw]
- * Added PCLoginEvent NPC (When a character logs on, NPC runs as if he/she clicked the NPC) [davidsiaw]
- The NPC sample is located in npc/sample/PCLoginEvent.txt (you only need one of these NPCs)
-
-10/21
- * Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus]
- * Fixed hair_dyer.txt: fixed missing menu label [Lupus]
- * new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
- Ear of Demon,Big Golden Bell, Mistress Crown,
- Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
- * Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus]
- * Fixed item names in the temp Crusader Job Quest according to our DB [Lupus]
-
-10/20
- * map/mob.c: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
- * map/map.h: Changed Vending Struct: amount and value to unsigned variables (so they CAN'T be 0 or less) [Codemaster]
- * map/mob.h: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
- * Aligned the list of commands at the beginning of atcommand.c,
- with tabs instead of spaces. [MC Cameri]
- * Fixed AtCommand_SetBattleFlag, it was previously being called by "@send"
- instead of "@setbattleflag". [MC Cameri]
- * Finished basic layout, finished Aria starting to create Shinigami [Aria]
- * Started to create "Dev edition" npcs [Aria]
- * Fixed a compile error in src/char/char.c [MouseJstr]
- * Fixed a bug in @trade where the distance was not ignored [MouseJstr]
- * Fixed a potential inf loop in pc.c when multi_level_up is set to no. [MouseJstr]
- * implemented Friends List support for TXT version [davidsiaw]
- * added queries in main.sql for Friends List. mySQL support for friends list pending [davidsiaw]
-10/19
- * switched login_sql/login.c to use binary when retrieving
- by account name [MouseJstr]
- * skill.c & skill.h: added skill_type_cloaking [Codemaster]
- * storage.c & storage.h: added storage_storageopen2() [Codemaster]
-10/18
- * Changed readme layout for 1.0 scheme. [Aria]
- * added check for console variable in login_sql [MouseJstr]
- * Fully translated the untranslated items in the database.sql for SQL. [Nana]
- * Dev/TODO, asigned myself to some items. [MC Cameri]
- * char/char.c: changed the online system to omniAthena's [Codemaster]
- * char/char.c: added log_char and log_inter [Codemaster]
- * char/char.c: added Mugendai's GUI Support [Codemaster]
- * char/int_guild.c: added log_inter and db_path [Codemaster]
- * char/inter.c: added log_inter [Codemaster]
- * char/char.c: added db_path [Codemaster]
- * char/inter.h: added log_inter [Codemaster]
- * char_sql/char.c: added log_char and log_inter [Codemaster]
- * char_sql/char.c: added Mugendai's GUI Support [Codemaster]
- * char_sql/int_guild.c: added log_inter and db_path [Codemaster]
- * char_sql/inter.c: added log_inter [Codemaster]
- * char_sql/char.c: added db_path [Codemaster]
- * char_sql/inter.h: added log_inter [Codemaster]
- * conf-tmpl/char_athena.conf: Added log_char & db_path [Codemaster]
- * conf-tmpl/inter_athena.conf: Added log_inter [Codemaster]
-
-10/18
- * clif.c,clif.h,map.h,npc.c,npc.h,script.c: Added NPC Walking. [Valaris]
- -npcspeed #; To change npc's walking speed.
- -npcwalkto x,y; Move an npc to a position (keep it less than area size, or sprite will glitch and disappear).
- -npcstop; Stops an npc's movement.
-
-10/17
- * Made the IP autodetection code work under a pure win32
- executable
- * Fixed the win32 build and made a src\map\Makefile.win32 to
- make it easier to do win32 builds of the map server
-
- src\common\utils.c src\common\utils.h src\common\grfio.c
- src\common\nullpo.h src\common\timer.c src\common\db.c
- src\common\socket.c src\common\core.c src\common\mmo.h
- src\common\socket.h src\map\script.c src\map\intif.c
- src\map\npc.c src\map\clif.c src\map\map.c src\map\clif.h
- src\map\chrif.c src\map\Makefile.win32
-
- * skill.c: Fixed noicewall flag. [Valaris]
- * battle.c: Battle calc weapon attack now checks to see if pc_breakweapon successfully broke the weapon then recalculates damage. [Valaris]
- * pc.c: Removed broken weapon and equip status, just unequips items again when broken. [Valaris]
- Removed useless code from pc_breakweapon and pc_breakarmor. [Valaris]
- * Added template for server control from the console [Wizputer]
- * conf-tmpl/login_athena.conf: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
- * login/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
- * login_sql/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
- * Usable GM commands from server console admin:<gm command>:<map of "GM"> <x> <y> [Wizputer]
- * Added server:shutdown to shutdown server and help [Wizputer]
- * Added user discretion for console commands in conf files [Wizputer]
-10/16
- * Fixed Umbala Language Quest, where a certain NPC would freeze you due to an unfinished script [Shinigami]
- * Fixed bug in new_hats.txt where free items are given out [Shinigami]
- * Correct Morroc warp npc overlaying Kafra npc. [Aria]
- * Corrected npc typos. [Aria]
- * Skip over npc_selfdestruction2 on allskillup (thanks to celest) [Valaris]
- * Fixed some typos in some of the NPCs [Shinigami]
- * tweaked the auto-configure stuff to deal better with
- machines that have no detectable IP addresses.. is this
- possible? [MouseJstr]
- src\char_sql\char.c src\char\char.c src\map\map.c
- * Made it compile under gcc 2.95 [MouseJstr]
- * made the char and map servers auto-configure their own IP's
- whenever possible [MouseJstr]
-
- If you do not specify the server IP address, it now determines it
- on its own. This means that to get a server running that is
- accessable from the internet you should only need to specify the
- location of the data.grf files. This eliminates one more point
- of misconfiguration.
-
- It does not correctly auto-configure for when you are behind a
- router or a firewall since there is no way of determining the
- external IP address. On the other hand, we should be able to
- eliminate the lan_conf file since we know our IP addresses as well
- as our netmask.
-10/15
- * added @setbattleflag to let me reset a battle_config at runtime [MouseJstr]
- * --- RC5 release
- * another fix to oA2eA-rc5.sql to fix the sell_price [MouseJstr]
- * Redid readme, updated content a bit, and made ps2 poster in preperation for 1.0 RC5 release. [Evera]
- * made MAX_HAIR_STYLE, MAX_HAIR_COLOR, and MAX_CLOTH_COLOR
- configurable via battle_config. [MouseJstr]
- * made the dex spell cast time scaling configurable via battle_config
- [MouseJstr]
- * made the visible area_size configurable via battle_config
- [MouseJstr]
- * Reorganized and added the warps into their respective folders, updated map_athena.conf. [Nana]
- * Added 2 script commands GETLOOK, GETSAVEPOINT (thanks to Lorky). [Lupus]
- * Added kafra_bank NPC - a new bank with daily interst of 0.1#%. [Lupus]
- * Changed cast time for champion soul collect to 1 sec (thanks to midas). [Valaris]
- * Added midas's fix for +30 hitrate with Sonic Blow. [Valaris]
-
-10/14
- * Fixed help.txt for some @gm commands [MouseJstr]
- * made login.c compile on gcc 2.95 [MouseJstr]
- * Fix backwards compatability with old mob skill formats [MouseJstr]
- * Added mail system commands and @refreshonline to help.txt. [Valaris]
- * Fixed char guild storage bug [MouseJstr]
- * Prevented breakage of Weapons/Armor if the respective Alchemist Chemical Protection skill is applied. [spira]
- * Added so nochat end will set manner to 0. [Valaris]
- * Added broken item check before breaking (to prevent an item from breaking more than once) [Valaris]
- * Re-wrote parts of equipment breaking. It will check to make sure it was not a miss before doing break calculations. [Valaris]
- * Re-added negative value exploit fix. [Valaris]
- * Fixed guardian opposition search. [Valaris]
- * Added @unmute. [Valaris]
- * Added check for map existing before cleanup (server will exit instead of crashing if maps aren't found). [Valaris]
-
-10/13
- * Fixed parse of antifreeze enable/disable flag. [Valaris]
- * Fixed end-of-line flags in source tree [MouseJstr]
-
-10/12
- * Prevent attack/skill usage while wearing tux/wedding dress. [Valaris]
- * Remove item unequip on tux/wedding equip. [Valaris]
-
-10/11
- * Added mail system (for SQL version only). [Valaris]
- - @checkmail
- - @listmail
- - @listnewmail
- - @readmail <#>
- - @deletemail <#>
- - @sendmail <name> <message>
- - @sendprioritymail <name> <message>
- - Added battle_athena.conf option to enable/disable mail system.
- - Added mail.sql for sql mail system.
- - Use "*" for name to send to all players. Level must be >= to @sendprioritymail level.
-
- * Added @refreshonline to refresh player online status in SQL version. [Valaris]
-
-10/10
- * Modified ja blacksmith repair code to function with our broken equipment system. [Valaris]
- * Removed ja repair script commands, they aren't compatible with our broken equipment. [Valaris]
- * Fixed error in Morroc jewel dealer. [Valaris]
- * Added so supernovices will get flee from improve dodge. [Valaris]
- * Fixed assassin and rogue flee bonus, was giving +50 instead of +40. [Valaris]
- * Fixed bug with using remove trap on a snared monsters and the monster would stay stuck. [Valaris]
- * Added a check for row return in an sql statement in login. [Valaris]
- * Added some pointer initializations in map.c. [Valaris]
- * Calculate pc status when equipping or unequipping pet items. [Valaris]
- * Fixed crash in looting pet skills if loot size was greater than 10. [Valaris]
-
-10/05
- * Fixed all mob spawn names (typos, errors, wrong names) according to the mob_db.txt [Lupus]
- * Added YggdrasilKid's fixed exp.txt. [valaris]
-
-10/04
- * Added missed close file functions in pc.c [Lupus]
- * Added some new items, fixed some item names and translated all grabled items in item_db.txt [Lupus]
- * Fixed bug in MOB_DB and in MOB_BRANCH DB related to wrong "Elder" ID number [Lupus]
- * Fixed toggle for using sql item db in char-server. [Valaris]
- * Added interval settings for anti-freeze system. [Valaris]
- * Added enable/disable options in char_athena.conf and login_athena.conf for anti-freeze system. [Valaris]
- * Re-added anti-freeze system. [Valaris]
- * Cleaned up warning in src/common/db.c. [MouseJstr]
- * Removed afm map checking from char. [Valaris]
- * npc.c - Re-enabled new "OnTouch" function. Added a missing line to npc_event in npc.c(line 667).
- pc.c - Added 2 missing "else" statements on (line 3702 and 3842). Now ontouch works correctly and activates
- everytime instead of only once like in RC4. [kobra_k88]
- * clif.c - Added: npc_scriptcont(sd,RFIFOL(fd,2)); to "void cliff_parse_NpcCloseClicked" function.
- Now "close2" script command works properly. Previously, it would freeze the server.[kobra_k88]
-
-10/03
- * added oA to eA database conversion .sql [MouseJstr]
- * renamed sql to sql-files to eliminate a problem with make [MouseJstr]
- * Fixed Assassin Quest where "Nameless One" NPC would freeze after clicking "next". [Shinigami]
- * charkillable now returns status on target [MouseJstr]
- * skill names now have descriptions pulled from the client [Mousejstr]
- * Mapflag "petals" has been changed to "sakura". [Valaris]
- * The weather @commands will now set that particular mapflag on until server is restarted, and will send weather effect
- to everyone on that map. It also will not allow the occurance of the command more than once. This method means
- everyone coming onto the map after the command has been used will see the effect. [Valaris]
- * Added yor's latest ladmin.c. [Valaris]
- * Fixed bug in delitem script command that caused it to delete all of an item. [Valaris]
- * Modified Makefile's to work better in non-sql environment [MouseJstr]
- * A lot of work on source tree making it more ANSI C compliant [MouseJstr]
- * Finalized the timers on shutdown
- turned off malloc debugging on db's. [MouseJstr]
- * Added release hook's into db's [MouseJstr]
- * Added runflag to core to allow cleaner shutdown [MouseJstr]
- * Work on LCCWIN32 for building under Windows natively [MouseJstr]
- * modified @mapexit to use runflag for cleaner shutdown [MouseJstr]
- * Improve cleanup on exit of map server of all objects [MouseJstr]
- * statpoint reader can now be larger then 1432 bytes [MouseJstr]
- * Fixed so dancing effect is cleared when warping. [Valaris]
-
-10/02
- * Modified battle config muting players option to work more effectively. [Valaris]
- * Fixed mute from showing red bubble to players. [Valaris]
- * Fixed disguise sprite staying when teleporting. [Valaris]
- * Added a special mob ai check in mob.c. [Valaris]
- * Fixed petit pet skill's damage from ever increasing. [Valaris]
- * Removed pet weight and pet loot options, someone re-added them, and this conflicts with pet skills. [Valaris]
- * Added new skills to mob_skill_db (skills for Alchemist summon marine sphere among others) [Valaris]
- * Updated skill_cast_db and skill_require_db for summon marine sphere and biocanniablize skills. [Valaris]
- * Fix for drops by luck crashing. [Valaris]
- * Removed @nuke for now. [Valaris]
- * Added japanese ankle snare code. [Valaris]
- * Using better code for alchemist marine sphere. [Valaris]
- * Reverted back to old method of OnTouch for now for compatibility with older scripts. [Valaris]
- * Fixed an infinite loop with preventing multi level up and high novices. [Valaris]
- * Storage saving in SQL was based on MAX_INVENTORY. Switched to MAX_STORAGE and MAX_GUILD_STORAGE. [Valaris]
- Should resolve items disappearing. Thanks to fov for pointing this out.
- * Updated skill_db entries for biocannibalize and summon marine sphere. [Valaris]
- * Changed sql item name row sizes to 24, and changed memory allocation to 25 bytes instead of 29. [Valaris]
- * Added upgrade_1.0.0-rc5_database.sql (will set name columns of item db to varchar(24). [Valaris]
- * Removed anti-freeze system. [Valaris]
- * Began removing AFM, unless someone wants to complete this. [Valaris]
- * Added an online status timer. Will check online status of players every hour (for sql version). [Valaris]
- * Added malloc to map.c. [Valaris]
- * Added some variables for new mob exclusion. [Valaris]
- * Using malloc in pc.c. [Valaris]
- * Added skill reset checks to high/advanced/baby classes. [Valaris]
-
-10/01
- * Fixed up const.db. [Valaris]
- - Added
- bBreakWeaponRate 1068
- bBreakArmorRate 1069
- bAddStealRate 1070
-
- - Fixed
- bMagicDamageReturn 1071
- bRandomAttackIncrease 1072
- bAllStats 1073
- bAgiVit 1074
- bAgiDexStr 1075
- bPerfectHide 1076
- bDisguise 1077
-
- * Rewrote mute disable option in clif.c, it did not need to end status. [Valaris]
- * Added a missing check for SC_NOCHAT in clif.c. [Valaris]
- * Changed comments on max_lv in battle_config to be less
- confusing [MouseJstr]
- * Fixed Gypsy Job Quest, added Crusader Job Quest [Lupus]
- * Adding missing noquests from previous tree [MouseJstr]
- * merged conf files between txt and sql [MouseJstr]
- * According to item_db.txt and mob_db.txt fixed some name differences, wrong item names in
- pet_db.txt,mob_branch.txt,item_violetbox.txt,item_giftbox.txt,item_cardalbum.txt [Lupus]
- * Added specialeffect2 script command. Works the same as specialeffect, but the effect will be applied
- to the player interacting with the npc instead of being applied on the npc. [Valaris]
- * Added hasitems script command. If a player has any items it will return 1 in an if statement. [Valaris]
- * Added npctalk script command. Syntax : npctalk "These are my words"; [Valaris]
- * Removed script::say in favor of Valaris's version. [MouseJstr]
- * Fixed a bug in guild alliances where it was treating a friend as a foe. [MouseJstr]
- * Fixed crash in weapon breaking. Was not doing a block type check on the source. [Valaris]
-
-
-09/29
- * Fixed small, almost non-existing memoryleak, in grfio.c that could
- cause some systems to exit the application [Kalaspuff]
-
-09/26
- (Dated On Aegis Website)
- *--Released 1.0.0 RC4--*
-09/25
- * Reorganized Npc folder for release
- * Updated map_athena.conf
- * Remove certain statuses when warping (Cloaking, Sitting, Gangster's Paradise) that would allow the effect to
- continue and a player to walk normally. [Valaris]
- * Remove speed increase of theif and high thief from improve dodge (only assassins and assassin cross's are
- supposed to get this bonus) [Valaris]
- * removed more #ifdef's between TXT and SQL [MouseJstr]
-09/24
-
- * Added @charkillable (to make players killable) [MouseJstr]
- * Added @dropall (throws all items on ground) [MouseJstr]
- * Added @chardropall (throws all players items on ground) [MouseJstr]
- * Added @storeall (put all items in store) [MouseJstr]
- * Added @charstoreall (put all players items in storage) [MouseJstr]
- * Added @skillid (look up a skill by name) [MouseJstr]
- * Added @useskill (use a skill by id) [MouseJstr]
-
-09/23
- * Update Some Npc Stuff In Payon [Darkchild]
- * Added Sage Quest [Darkchild]
- * added @killable - all players can hit you, even out of pvp [MouseJstr]
- * Changed Basilica to prevent the priest from walking [MouseJstr]
- * Restore base files in save directory [Yor]
- * Castle spawn/conquering fix: [Akaru]
- - Spawns monster when the guild is not owned when the server starts
- - Spawns emperium with the monsters when guild is not owned yet
- - If AgitStart and AgitEnd occurs while castle had not been owned, it is just ignored so that the monsters that are guarding the castle and the emperium would not be killed.
- - Prevent spawn of emperium/monsters after castle is owned
- - In short, you can clear and conquer the castle any time even when it's not agitstart'ed if the castle is unowned, like in official servers
-
-09/22
- * added @killer to let GM's hit players outside of pvp [MouseJstr]
- * added @skilloff to turn off skills on a map [MouseJstr]
- * added @skillon to turn on skills on a map [MouseJstr]
- * added @follow to follow players (including warping after them) [MouseJstr]
- * added battle_config option to control the max number of castles a guild can have [MouseJstr]
- * upgraded the guild alliance checker [MouseJstr]
- * added battle_config to control if ghosty armor works for mobs [MouseJstr]
- * Fixed battle_config to control how much GTB actually helps [MouseJstr]
- * Fixed battle_config to control if pvp battles give exp or drops [MouseJstr]
- * Added map aliasing [MouseJstr]
- * changed the map_nick2sd to be able to handle sub-strings for refering to players [MouseJstr]
- * made turning of skills on a map actually work [MouseJstr]
- * Updated Makefiles/GNUMakefiles to include the compilation of /common/malloc.o [PoW]
-
-09/19
- * Corrected @charstoragelist: [Yor]
- - because account2storage function create a void storage if it's not exist, somethimes a player could lost its storage.
- -> creation of account2storage2 to just ask pointer of storage if exist and use it in @charstoragelist.
- * Improved range system of @monster/@spawn (nearest of GM when less monsters) [Yor]
- * Client until 2004-09-06 (included) is now completely recognized [Yor]
- * Fixed kafra storage request for all new clients [Yor]
-
-09/18
- * Changed to Yor's code that doesn't try and read when it's already not found [Akaru]
- * Removed check for resnametable in data folder exit -> the resnametable isn't even used if present and it should be optional and not compulsory to have a resnametable in the data folder! [Akaru]
- * Added an option to choose which clients are accepted on the server (2nd part and finish: Check accepted versions) [Yor]
- * Added an option to choose which clients are accepted on the server (1st part: reading of the option) [Yor]
- * Fixed action request (sit, attack, etc..) for all new clients [Yor]
- * Fixed solve char name for all new clients [Yor]
- * Fixed get char name for all new clients [Yor]
- * Fixed an error about packet number on char name function [Yor]
- * Added items drop packet for all new clients [Yor]
- * Fixed: in clif_send (global send, not individual send) don't send a packet that client doesn't recognize [Yor]
-
-09/17
- * Added check to make sure mob is already moving before initiating random walk
- when the item they are going to loot disappears. [Valaris]
- * Client of 2004-07-13 is now completely recognized [Yor]
- * Fixed items take packet for all new clients [Yor]
- * Corrected packet sizes for each client version (not set packet size if packet doesn't exist) [Yor]
- * Fixed direction position for all new clients [Yor]
-
-09/16
- * Client of 2004-07-06 is now completely recognized [Yor]
- * Fixed skills to position with all new clients [Yor]
- * Fixed incomplete packet of authentification [Yor]
- * Fixed size of packets for all clients [Yor]
- * Improved detection of client version at authentification [Yor]
- * Improved packet parsing of client (search packet version before to parse) [Yor]
- * Added packets size of 0x20d and 0x20e [Yor]
-
-09/15
- * Added "nude" script command, will strip player of all equipment. Syntax : nude; [Valaris]
- * Removed sandstorm flag, since it does not work as intended (is not a constant effect like believed) [Valaris]
- * Added specialeffect script command. Syntax: specialeffect #; [Valaris]
- * Moved noicewall flag to a better position. [Valaris]
- * Added mob type check to skill_castfix to prevent crashing. [Valaris]
- * corrected error: skill to id (RFIFOW->RFIFOL) [Yor]
- * Added packets size of 0x204 and 0x20b [Yor]
- * Fixed skill_to_id with all new clients [Yor]
- * Fixed tick sending with all new clients [Yor]
- * Fixed items use with all new clients [Yor]
- * Fixed move with all new clients [Yor]
- * Speedup WantToConnect function [Yor]
- * Call correct function with any clients packet - size is not correctly set actually [Yor]
-
-09/14
- * Resetlvl will unequip items that require more than level 1. [Valaris]
- * Added message about new clients (not actually supported) [Yor]
- * Added correct call of clif_parse_WantToConnection function for all client types [Yor]
- * Added size of packet 0x0214 [Yor]
- * Fixed calls of 'clif_send' function [Yor]
-
-09/13
- * Modified item_db to have more name consistency, added more translations for items [Akaru]
- * Fixed in clif_sitting usage of a buffer [Yor]
- * Fixed in clif_movechar usage of a buffer for clif_set007b [Yor]
- * Fixed in clif_spawnpc usage of a buffer for clif_set0078 [Yor]
- * Corrected a commented printf in packet 0x2b0e for debug [Yor]
-
-09/12
- * Put (commented) parse printf in char.c at the right place (to have all informations) [Yor]
- * Added Alchemist JobQuest [Darkchild]
- * Added Inn Npcs [Darkchild]
-
-09/11
- * Added @charitemlist/@charstoragelist/@charcartlist GM commands to display items of a player [Yor]
-
-09/10
- * Added a better id control of monster id in @spawn/@monster... GM commands [Yor]
- * Correction of an error at reading of 'wisp_server_name' option (char.c) [Yor]
-
-09/09
- * Change @spawn/@monster2... GM commands to spawn in close area [Yor]
- * commented some printf in char.c to reduce (a little) lag [Yor]
- * Put @timer messages in msg_athena.conf [Yor]
- * Add a file for SQL developpers [Yor]
- * Changed name of newpacket variable of session (packet_ver) and add a message for nex client version [Yor]
- * Added new client packet sizes and expanded packet acception. [Valaris]
- * Added snow, fog, rain, leaves, petals, and sandstorm map flags. [Valaris]
-
-09/08
- * added clif_specialeffect to clif.c, for displaying a wide variety of effects (information from rofx) [Valaris]
- * Corrected in map: creation of new session before to delete previous session_data [Yor]
- * Corrected in login/char/ladmin: creation of new session before to delete previous session_data [Yor]
- * Prevented redeal dupe. Checks to make sure inventory index has not already been added (client prevents
- the possibility of stacking items, but server did not.) [Valaris]
-
-09/07
- * Added an option to determinate at which GM level nowarp and nowarpto flags are not more used [Yor]
- - new option in battle.conf: any_warp_GM_min_level
- - new checks and message about 'from' (nowarp) and 'to' (nowarpto) in GM commands
- * Third part of new authentification method (clif_parse_CloseKafra): ignore new 0xF7 [Yor]
- * Change name of new0x0072 variable by new_auth (because now, auth packet is 0x72 or 0x7E) [Yor]
- * Second part of new authentification method (clif_parse_WantToConnection): Auth by char-server of new packets resolved [Yor]
- * Improved check of new packet 0x7E to enter in WantToConnect Function [Yor]
-
-09/06
- * First part of new authentification method (clif_parse_WantToConnection) [Yor]
- - accepted new 0x7E for wantto connect
- - begin to found first authentificaiton and answer to client, but not found
- * Improved Char-server: [Yor]
- - Fixed a possible error on multi-map servers (no lastpoint)
- - Added log about character with same name of wisp server name.
- - Added a sub function to disconnect a player (used 3 times)
- * Improved. In global message, use buffer to send to other (avoid possible overwriting). [Yor]
- * Added Super Novice Job Quest [Darkchild]
-
-09/05
- * Fixed noskill flag to actually stop all usable skills when used. [AppleGirl]
- * Removed last lag on char-server causing by too much savings (on accreg) [Yor]
- * Removed a lag on char-server with a lot of players (for party, like guild) [Yor]
- * Removed a big lag on char-server with a lot of players: [Yor]
- - guilds was saved every time a player is online and a lot of other time (removed).
- - guilds are save only when characters are saved (no more bring forward with characters file, and less savings)
- * Added GM message that informs when a player blocks wisps of the server (against some bots that auto ignore wisps from a player) [Yor]
- * Added perfect GM hide in @where GM command [Yor on suggestion of PoW]
- * Correct NEW shops.txt with error displayed AT START of map-server! [Yor]
- * Correct NEW payon.txt that crash map-server AT START! [Yor]
- * More changes and official locations for new payon, things in correct place:
- - Guild Flags
- - Kafra
- - Shops/Refiners (except Pet Shop!)
- - Most Normal Npcs (not all!)
- All Based On ScreenShots From kRO!! [Darkchild]
- * Payon Warps about 80% finished, others were no screens taken from! [Darkchild]
- * Removed nowarp mapflag and new internal check about gmlevel [Yor]
- - gmlevel are checked before to call the function (of the GM comand). If you give gmlevel, people can use the function, including if you give level 0.
- if you want refuse some GM commands to normal players, set the level of the command with a value upper than 0 (of set GM_only_command option to yes).
- Not add new tests for nothing and use more cpu.
- - mapflag: no limit for GM commands: what'is the interest to have gm commands limited like player? (it's rule for all GM commands)
- A gm can have the possibility to go anywhere, specialy to check/control player ==> no mapflag!
- * Stopped client crashes when jobchanging into another class that doesn't support the weapon you are holding. [Valaris]
-
-09/04
- * Added nowarp mapflag [PoW]
- * Fixed nowarpto mapflag in atcommand.c [PoW]
- * Improved: On hack about name in global message, GM of ALL map-server received hack messages. [Yor]
- * Moved some GM messages of GM command from at_command.c to msg_athena.txt. [Yor]
- * Added @whogm GM command. [Yor]
- * Added a warning when a character has same name than wisp server name. [Yor]
-
-09/03
- * Added gm level display in all @who(map) GM command. [Yor]
- * Correction: [Yor] - Thanks to [EvilEden]
- - Soul Strike mistake (according to http://iro.ragnarokonline.com/game/jobmagskill.asp) - corrected cast time
- - npc/quests/monstertamers.txt: The Monster Tamer Shogo gives the Deviruchi 'Contracts in Shadow' (641) -> the Bapho Jr. Tamming Item 'Book_of_theDevil' (642).
- * Added monster/egg name to create egg in @makeegg GM command. [Yor]
- * Added an option to fix started limited time of a new account. [Yor]
- * Added @hatch in help.txt. [Yor]
- * Fixed ChaseWalk so now you can't use skills while in chase walk mode. [AppleGirl]
- * Fixed Looping of Broken Weapon if you continued to use it even after its broken [AppleGirl]
- * Updated Weapon Breaking So Now Icon Will Disappear when you unequip the broken item [AppleGirl]
- * Re-Added @hatch and added makepet to atcommand_athena.conf [Darkchild]
- * Moved job monsters to their respected files [Darkchild]
- * Fixed a bug in sence (showing wrong info!) [Darkchild]
- * Changed the npc/jobs/ folders heavily! [Darkchild]
- * Added COMPLETE Umbala NPC script [Darkchild]
- * Added New Payon maps @ bottom of the map_athena.conf [Darkchild]
- * Added New Payon NPCs and Warps [Darkchild]
- * Fixed typo and made layout a litle bit better of the readme files [Darkchild]
- * Added Items Ability to be unbreakable (using bonus bUnbreakable,100;) it will totally unbreakable
- any lower than a 100 it still has a chance of breaking but call it more durable ;p[AppleGirl]
- * Added Start_Weapon and Start_Armor to all the other starts in char_athena.conf [AppleGirl]
- * Updated skill_require_db and skill_cast_db.txt [AppleGirl]
- * Finish to add a (reserved) wisp name for server - part 3: in map-server replace name where server name is used for wisp [Yor]
- * Continue to add a (reserved) wisp name for server - part 2: in map-server, reception of the name [Yor]
- * Begin to add a (reserved) wisp name for server - part 1: in char-server [Yor]
-
-09/02
- * Added Meltdown's weapon breaking ability [AppleGirl]
- * Added GM level in front of each line to display only enable GM command of the help.txt. [Yor]
- * Removed message about limited time if your have unlimited account (that was for tests. sorry). [Yor]
- * Set day/night messages in msg_athena.conf (for foreign people). [Yor]
- * Added a function to return a string of msg_table outside of at_command. [Yor]
- * Fixed clean database at disconnect when session is not auth. [Yor]
- * Fixed a bug (but not solve the bug - need more research to found where solve it) in map_id2sd function. [Yor]
- * Set initialisation of ignore list after authentification (not need to be done before) [Yor]
- * Reduced size of packet 0x2afe (removed not used value) [Yor]
- * Improve first auth part (wanttoconnect) [Yor]
- * Added TODO 35 [Yor]
- * Made a few adjustments to Archer based class skills making more like normal classes instead of Uber Classes. [AppleGirl]
- * Updated the weapon and armor breaking to be more like official RO adding status icons and so on. [AppleGirl]
- * Updated a few skills based off a few sites, also fixed other skills that were coded incorrectly. [AppleGirl]
- * Fixed double connection with same account [Yor]
- - disconnect immediatly
- - no enter in database (block or others)
- - no creation of session
- - no more need to have 'new_fd'
- -> less memory usage, less tests
- * Removed 'other_fd' not used [Yor]
-
-09/01
- * Fixed Rainbow Egg quest in quests_lutie NPC [PoW]
- * Added packet length for client server-side friend list, if they choose add the client will not disconnect. [Valaris]
- Need to figure out the rest of the packets, then can implement.
- * Added server-side friend list 'add' send packet info to packet documentation. [Valaris]
- * Fixed: in chrif_authreq, don't send a request to char server if session is not found [Yor]
- * Fixed: amatsu.txt, when Carter Moores say: remove 10000 zeny, he removes them now! [Yor]
- * Removed an unknown item in shops.txt [Yor]
- * Fixed 3 goto in father - acolyte.txt [Yor]
- * Fixed bug with colors of 5 numbers/digits (warp to city instead of display with color) - wizard.txt [Yor]
- * Reduce size of mage.txt and fix a text in mes (no bug) [Yor]
- * Fixed thief.txt script (error on a goto) [Yor]
- * Fixed account length (WFIFOL(fd,2) instead of WFIFOW(fd,2)) when char-srv doesn't auth an account for map-srv (0x2afe packet) [Yor]
- * Added @job and @charjobchange to be similar with @charjob and @jobchange [Yor]
-
-08/31
- * Fixed messages of @(char)jobchange GM commands. [Yor]
- * Fixed a return value of jobchange function (pc.c). [Yor]
- * Added coredumps by system when crash. [Yor] - thanks MagicalTux
-
-08/30
- * Added some comments on gravity commands. [Yor]
- * Improved /mm, /monster and /item to have some answers. [Yor]
- * Modified skill_cast_db and skill.c to allow for status effect chance of wizard skills
- (stun for WZ_METEOR and blind for WZ_VERMILLION) [moonsoul]
- * Modified skill_cast_db and skill_db to properly reflect cast params and delay times for assassin cross
- skills Create Deadly Poison(407) and Soul Breaker(379) [moonsoul]
- * Added damage calcs to battle.c for Assassin Cross skill Soul Breaker(379) [moonsoul]
-
-08/29
- * Modified skill_require_db to reflect item requirements for assassin cross skills Create Deadly Poison(407)
- and Enchant Deadly Poison(378) [moonsoul]
- * Added @charmountpeco/@charpetrename/@charquestskill/@charlostskill GM commands. [Yor]
- * Added noicewall.txt to map_athena.conf (commented out), noicewall flag [Valaris]
- will not function when pvp is enabled on map.
- * Added noicewall flag, noicewall.txt. [Valaris]
- * Added wiz's temp fix for higher skill ids and skillnodex db. [Valaris]
- * Added: Usage of At command when failed (100%).
- * Modified: try to have samme presentation for all at-command code (100%).
- * Improved/fixed some GM commands [Yor]
- * Added some 'usages' in some GM commands [Yor]
- * Added baby classes to equipment codes, they will equip the same as their normal and advanced counter-parts. [Valaris]
- * Improved some GM commands [Yor]
- - Added in @(char)baselvlup/@(char)joblevelup GM command:
- When there are some status/skill points available and we reduce level -> remove points.
- - Added counter in @statsall GM command.
- - Fixed in @charsave GM command when map doesn't exist.
- - Fixed @charbaselvl GM command overflow
- - Fixed skill value (and crash) in @questskill/@lostskill GM command
- - Fixed number of spiritballs (@spiritball GM command)
- * Fixed random PvP crash bug [Lupus]
-
-08/28
- * Improved some GM commands [Yor]
- - Added memo points in @go GM commmand.
- - Added negativ value for @heal GM command.
- - Fixed @(6stat-adjustement) GM commands overflow.
- - Simplified @Statall GM commands.
- - Fixed @guildlvup GM commands.
-
-08/27
- * Fixed @(char)zeny/stpoint/skpoint GM commands (no more overflow, etc...) [Yor]
- * Improved @memo GM command: [Yor]
- You can memo anywhere (it's GM command, not /memo command like for any player).
- Without value, display actual memo points.
- * Improved @refine GM command: you can reduce refinement. [Yor]
- * Fixed @broadcast GM command send broadcast to all Map-servers. [Yor]
- * Fixed @(char)base/joblevelup command (any adjustement can be entered). [Yor]
-
-08/26
- * In at_command.c: [Yor]
- Fixed: initialisation of all strings.
- Added: Usage of At command when failed (75%).
- Modified: try to have samme presentation for all at-command code (75%).
- * Made it so that the pvp_nightmaredrop mapflag would work even without pvp being enabled, now works any time it is set. [Ancyker]
- * Added level check on /item and /monster. GM level must be >= both @monster and @item [Valaris]
- level specifications (both since they share the same packet)
- * Added my own extream mode map flags (disabled by default), makes players drop items at random everywhere (except towns). Full details in map_athena.conf. [Ancyker]
-
-08/25
- * Added: display usage when GM command failed (some GM commands) [Yor]
- * Added @email GM command to change your account e-mail [Yor]
-
-08/24
- * Modified changesex script command use same function as @charchangesex now [Yor]
- * Added @charchangesex GM command can be used on offline players [Yor]
- * Added gm ladmin command to change GM level of an account [Yor]
-
-08/23
- * Fixed some at_command messages: [yor]
- - remove all unused messages
- - create commented line of all messages in msg_athena.conf to have english, and under, translation if necessary
- - add some (arround 80, but not all) messages in msg_athena.conf
-
-08/22
- * Fixed: In GM commands, add a 'standard' message when GM level is too low [Yor]
- * Changed in battle_athena.conf [Yor]
- - atcommand_spawn_quantity_limit: 100 (20 is too short for mass spawnings.)
- - unknow: give translation of babelfish to help on the explanation (not writing: 'unknow' to not lost the information!)
- - day_duration: 7200000 & night_duration: 1800000 (set default to 30 min night, 2 hours day to show improvement of eathena by DEFAULT)
-
-08/21
- * Updated battle_athena.conf to be in English (not Engrish) [Ancyker]
- * Updated WZ_FIREPILLAR according 8-10 patch [AppleGirl]
- * Updated skill_cast_db and skill_require_db according to 8-10 kRO patch [AppleGirl]
- * Added how to use skill_castnodex_db.txt [AppleGirl]
- * Added skill_castnodex_db.txt, allowing some skills to be casted with out dex's effect on them
- Midas' idea [AppleGirl]
- * Improved answer messages of char-server on @(un)ban/@(un)block GM commands [Yor]
- * Added answer messages of char-server on @(un)ban/@(un)block GM commands [Yor]
- * Added block command (ladmin c) [Yor]
- * Added block command (ladmin perl) [Yor]
- * Fixed job_db1.txt comments to be in english, also spaced the columns to make it easier to read. [Ancyker]
- * Added: possibility to use "" or '' to give an account name in ladmin (Perl) (no more problem with account name which have spaces). [Yor]
- * Changed: atcommand_gm_only is set to 'no' by default, because: [Yor]
- - GM commands level now works correctly
- - GM commands levels are now set by default with diffrent types of GM
- * Added @inall/@exall GM command to block/unblock ALL wispers of a player [Yor]
-
-08/20
- * Added unblock command (ladmin C) [Yor]
- * Added unblock command (ladmin perl) [Yor]
- * Fixed: when limited time is in past, add new duration starts from actual time [Yor]
- * Added chardisguise/charundisguise [Kalaspuff]
- * Added default time [23:59:59] for timeset/banset ladmin (C) commands [Yor]
- * Fixed sage rebirth ability at professor job change NPC. [PoW]
- * Fixed pecopeco knight/crusader rebirth ability at LordKnight and Paladin job change NPCs. [PoW]
- * Added default time [23:59:59] for timeset/banset ladmin (perl) commands [Yor]
- * Added a check_ip_flag option in char-server [Yor]
- * Added a check_ip_flag option in login-server [Yor]
- * Added a display at start of login-server about IP checking configuration. [Yor]
-
-08/19
- * Added unban/unbanish command (ladmin c) [Yor]
- * Added unban/unbanish command (ladmin perl) [Yor]
- * Added parameter to choose how works timeadd (ladmin command) with unlimited time accounts [Yor]
- * Fixed @option/@charoption when player is disguised. [Yor]
- * Added: some information about TODO 19. [Yor]
- * Added: possibility to use "" or '' to give an account name in ladmin (C) (no more problem with account name which have spaces). [Yor]
-
-08/18
- * Guardians were immune to skills/spells, fixed. [Valaris]
- * Added custom draculax.txt script to display npcskilleffect command. [Valaris]
- * Added npc/events/custom folder. [Valaris]
- * Fixed Umbala Language Quest NPC bug [PoW]
- * Added temporary prevention of crash caused by peco + disguise, will look into a better solution. [Valaris]
- * Changed working of putting disguise on (much like Yor's setpos with undisguise) [Valaris]
- * Changed disguise id check to > 23 instead of max_pc_class. [Valaris]
- * Added bDisguise script command for items. [Valaris]
- Syntax : bonus bDisguise,npc_id/mob_id; Example bonus bDisguise,1002; for poring disguise
- * Added flag so @disguise command will override any disguise scripts. [Valaris]
- * Updated @disguise description in help.txt. [Valaris]
- * Added: @ignorelist/@charignorelist to know from which people a player ignore wisps [Yor]
- * Renamed: @makepet -> @makeegg (@makepet will be created later to create pet, not a egg) [Yor]
- * Fixed Phantom of Opera quest, fixed quests_aldebaren requirements [PoW]
- * Changed: anti-freeze disconnection in char-server set from 1mn 15s to 30s [Yor]
- * Fixed: free block memory on NULL pointer in char-server do_final [Yor]
- * Fixed: reset server information when map-server disconnected from char-server [Yor]
- * Changed: anti-freeze disconnection in login-server set from 1mn 15s to 30s [Yor]
- * Improved pecopeco checks in @option/@charoption/@jobchange/@charjob [Yor]
-
-08/17
- * Fixed pecopeco displayings in @option/@charoption/@jobchange/@charjob [Yor]
- * Correction of @rura, @where, @rurap and some other things in GM commands. [Yor]
- * Correction of a parameters' errors in GM commands. [Yor]
- * Correction of @charzeny Gm command (+ @zeny/@charzeny can add and remove zeny without problem). [Yor]
- * Acolyte Job Quest: Fixed Marthilda, Yosuke NPC bugs. [Lupus]
- * Added some comments in .conf about @gm [Yor]
- * Fixed max value of level_new_gm parameter (not 100, but 99) [Yor]
- * Added level_new_gm parameter in login-server to disable or set level of all GM created by @gm [Yor]
- * Fixed @GM GM command [Yor]
-
-08/16
- * Translation of final message of @gm [Yor]
- * Fixed on @GM: When login server is offline, char server sends impossible to create GM [Yor]
- * Fixed: refuse @gm GM command to ... a GM :) [Yor]
- * Added complete answers of /in /ex /inall /exall. [Yor]
- * Added option to send information to online GM when there is a hack, a spoof name, etc. [Yor]
- * Added individual ignore management, and wisp checks [Yor]
- * Added TODO 33 [Yor]
- * Fixed possible overflow with @ban GM command [Yor]
- * Speed up a little @ban GM command [Yor]
- * Added ignore all for wisps (to same map-server). Sorry, before, I was added only for not same map-server [Yor]
-
-08/15
- * Added a resume for 'email_creation' parameter [Yor]
- * Fixed double messages when a player wisp/page itself [Yor]
- * Added ignore all for wisps [Yor]
- * Added better explanation for the new 'email_creation' parameter [Yor]
- * Fixed: now, GM accounts are sended to all servers when auto-detect change of GM file is actived [Yor]
- * Fixed: at auto-creation of e-mail, don't ask the player if login-server is offline (we need login-server to save e-mail) [Yor]
- * Used config_switch instead of atoi for email_creation parameter [Yor]
- * Added an option to create e-mail at connection with client [Yor]
- * Added authentification with login_id2 (1040) - activated by default [Yor]
- * Added partial part of authentification with login_id2 (1040) [Yor]
- * Added some missing GM commands in help.txt [Yor]
- * Improved search of map-server when map is not found [Yor]
- * Added banish in ladmin (c) to be like of GM commands [Yor]
- * Fixed Angel Helm quest, fixed Spore Doll quest exploit, Fixed Morgenstein quest bug [Lupus]
-
-08/14
- * Added banish in ladmin (perl) to be like of GM commands [Yor]
- * Fixed some possible errors with maps management in char-server [Yor]
- * Fixed bug of map searching when to few maps on map-servers [Yor]
- * Changed some console displayings in char-server [Yor]
- * By default, activation of player ip check [Yor]
- * Added some of 1040: check of player ip between each server [Yor]
- * Fixed dupes in warp scripts, reorganized, thanks to midas fro GH warp [kobra_k88]
- * Added possibility to disable automatic reload of GM accounts file [Yor]
- * Added log when GM accounts file can not be readed [Yor]
- * Changed default of GM accounts file check for 120 sec to 15 sec [Yor]
- * Added automatic reload of GM accounts file if it was modified [Yor]
- * Added @mapmove, @broadcast, and @localbroadcast in help.txt [Yor]
- * Fixed possible error of monster id (GM command) if monster begins by a number. [Yor]
- * Added jobname in @charstats command. [Yor]
- * Fixed: If a GM command uses NULL pointer as command function, there is no more crash. [Yor]
- * Fixed Niflheim&Umbala guides. Fixed Niflheim city. removed 2 NPC clones. [Lupus]
- * Added Archer Skills quests, fixed Thief Skill Quest [kobra_k88]
-
-08/13
- * Add an option to fix a ban for hacker that spoof name (to set minutes of ban) [Yor]
- * Fixed incorrect mob IDs with Valaris's mob_db [Ancyker]
- * Added possibility to execute GM commands when you wisp someone [Yor]
- * Added a console message when a player try to spoof his name in Global message [Yor]
- * Added size of packet in packet send by map-srvr to char-srvr about online players [Yor]
- * Added check on individual stat at creation of a character [Yor]
- * Added npcskilleffect script command. Will allow npc to show effects of certain skills on specified XY coordinate.
- Syntax : npcskilleffect 21,10,148,150; skillid, skilllv, x, y. [Valaris]
- * Increase maximum weight can be used with an item now, thanks to orn. [Valaris]
- * Fixed mob names in Gonryun , thanks to unsul and Filougarou. [Valaris]
- * Fixed muramasa curse rate, thanks to OxiMoron. [Valaris]
- * Fixed Aldeabran&Comodo towns. Added Cheese quest to Comodo. Fixed Thief Job Quest [kobra_k88]
-
-08/12
- * Begin to add 1040 in login/char/chrif about authentification. not finished [Yor]
- * @mapmove, @broadcast, and @localbroadcast can now be used. [Valaris]
- * Looting mobs will not continue to item if it disappears, instead will walk away. [Valaris]
- * Unitinalized nameid in script.c [Valaris]
- * Added position in log when unknown packets are saved (login-server). [Yor]
- * Corrected possible error to contact not good player when a wisp concerns player on an other map-server. [Yor]
- * Added a function to obtain character name with index in auth structure (char.c). [Yor]
- * Corrected check/test error in mapif_send. [Yor]
-
-08/11
- * itemdb_searchname fixed (now firstly looks for item aliases 'name', if not found looks for item name 'jname'). [Lupus]
- * Optimized getitem, delitem. getweight, fixed there possible scripts exploits [Lupus]
- * Thief bug's long name in mob_db.txt was Thief Bug Larva, fixed. [Valaris]
- * Thief bug names were mixed around in monster.txt, fixed. [Valaris]
- * Fixed incorrect parse of usable item rate. [Valaris]
- * Added ban command in ladmin (C), like GM command [Yor]
- * Terminated some translations about wisp/page, and control/improvement/correction of wisp/page. All 'found' bugs are corrected [Yor]
- * Added translations in inter.c about wisp/page. [Yor]
- * Corrected printf datas in intif_parse_WisMessage when map-srv receives wisp message from inter-srv. [Yor]
- * Sended an answer when a wisp/page is supressed because of a timeout. [Yor]
- * Improved: if inter-srv is asked for a wisp, verify first if the character exists. Don't ask all map-server if it not exists. [Yor]
- * Changed Printf in intif_wis_message to have better information. [Yor]
- * Improved: Don't ask inter-server for a whisp/page if player is on the same map-server. [Yor]
- * Completed some printf and comments in char.c [Yor]
-
-08/10
- * Improved map_nick2sd function. Now, sensitiv case is removed when it's possible [Yor]
- * Corrected split of broadcast messages in char-server [Yor]
- * Message to Valaris from Yor (special file)
- * Improved accounts file saving: [Yor]
- - be sure that accounts file is save at least every minute.
- - save accounts file at end of login-server
- * Reduce displaying size on some errors about accounts file reading. [Yor]
- * Created log when change sex packet give an invalid value (login-server) [Yor]
- * Correction of unknow_packet displaying (in log). Separate is done after 8th char [Yor]
- * Give possibility to use account name with spaces in prompt commands finished by account name in ladmin (perl). [Yor]
-
-08/09
- * Fixed char-server lag. 3 tests from 3 people appeared to function properly again. [Valaris]
- * Basic Implementation of Basilica [AppleGirl]
- * Added ban command (ladmin perl) [Yor]
- * Correction of bug about auth_fifo when we block a player. Invalid value in array (login.c) [Yor]
- * Correction of some tests on server_fd array in login.c [Yor]
- * Improved Item_searching in all GM commands [Yor]
- * Created @undisguise GM command [Yor]
- * Added Umbala town&quests&guide. Some fixes in Yuno warps&shops&guides. Kafra fix. Added Valhallen quest. [kobra_k88],[Lupus]
- * Corrected char_divorce (char-server) to remove ring to both partner [Yor]
- * Eventual crashfix for clif_authfail_fd [Kalaspuff]
- * Corrected @jump GM command. [Yor]
- * Reduced size of conf/help.txt (max 200 lines in chat window). [Yor]
-
-08/08
- * Added NPCs to @disguise. [Valaris]
- * Mob disguises will now show up to player using it as well. Attack animation and sitting do show up to them yet. [Valaris]
- * Added @disguise GM command in help files [Yor]
- * Added @go 16 to visit prisoners [Yor]
- * Reduced number of accounts file saving when informations are not important: [Yor]
- - save immediatly any modification/creation/deletion of account (like before)
- - use counter before saving if only ip/time of last connection is changed (normal authentification)
- because these values are already save in log file.
- * Speed up account searching in login-server. [Yor]
- * Speed up character searching for @(un)block/@(un)ban. [Yor]
- * Created @unjail/@discharge GM command. [Yor]
- * According to GM definition level in at_command.conf, set level 20 to online_gm_display_min_level for online files. [Yor]
- * Speed up some sortings of online creation (strings based sortings) [Yor]
- * Fixed nullpointer crash with disguise in clif_changelook [Kalaspuff]
-
-08/07
- * Fixed so spells will still be cast if target walks out of range. (please don't overwrite this again) [Valaris]
- * Corrected a little error in online files creation (only 1 player was visible) [Yor]
- * Optimized memory management of online list [Yor]
- - less memory usage
- - less tests and loops (more speed)
- - more efficient (use directly char_dat position instead of search it)
- * Added Official Assassin Job Quest. Now eAthena contains all 2-1 Job Quests! [kobra_k88]
- * Fixed scripts: 32hats, warper2, platinum_skills, added/changed some mapflags and other misc script changes [Lupus]
- * Added @disguise command (enter a mob_id or name, and you will appear to others as that mob/npc!)
- * Fixed code for mob disguises, should not crash clients now.
- * Improved online management code when we receive char_id. [Yor]
- * Added code for mob disguises. Can not set yet. Atcommand needs created. [Valaris]
- * Improved mmo_char_send006b function [Yor]
- * Corrected: when save file of character can not be created, try backup file if flag is set to create it. [Yor]
- * Added an option to create backup of characters file [Yor]
- The backup_txt file was created because char deletion bug existed.
- Now this bug is corrected and no character disappear.
- But, create a file with a lot of characters can use CPU usage and decrease hard disk speed.
- So, I create an option with default value: no create backup.
- * Improved online management code and some others little codes (char.c). [Yor]
- * Respawn points of prisoners set to the jail rooms. Jail.txt mapflag addeed. So imprisoned players can't escape. [Lupus]
-
-08/06
- * Improved/Optimized some little code (char.c/login.c). [Yor]
- * Improved 0x2afa and 0x2afb (map transmissions between char and map). [Yor]
- * Optimized global message nick spoof fix. [Valaris]
- * Fixed crash in attacking guardians in a null guild. [Valaris]
- * Capped earned exp at 1000000000. [Valaris]
- * Set area size back to 20 for now, some things in path.c need to be fixed. [Valaris]
- * Fixed crash in guardian search. [Valaris]
-
-08/05
- * Added @jail <char_name> GM command [Yor]
- * Added explanation of @idsearch and @mapinfo in help.txt [Yor]
- * Improved @idsearch GM command [Yor]
- * Improved a little 3 loops in ladmin.c [Yor]
- * Improve some codes in char.c: [Yor]
- - less tests in online creation
- - mmo_char_send006b: remove duplicated memset, create a char_dat structure pointer
- - server_fd[] not seted/modified/checked correctly
- * Set max_walk_path back to 48. [Valaris]
- * Added translated Gonryun town. Fixed map names of Louyang shops. Added missing Blacksmith,
- added extra Rapairmen into refine.txt. In Inns added 4 different prices based on Base Lvl.[kobra_k88]
-
----------eAthena 1.0.0 RC3 TXT---------
-08/04
- * Set battle_athena.conf to more accurate settings. [Valaris]
- * Decreased default damage delay (stun after being hit) by 75%. [Valaris]
- * Max walk path is now correct (17). [Valaris]
- * Area size is now correct (14). [Valaris]
- * Improved some very little codes in char.c. [Yor]
- * Remove displayings of logs on console of map-server [Yor]
- use it for DEBUG, not by default, that decrease a lot the performance
- * Added (commented) printf in freeze function for debug if necessary [Yor]
- * Fixed melee ctrl-attack targetting. [Valaris]
- * Reset attack target when equipping arrows. [Valaris]
- * Improved (log and remove_control_chars functions). [Yor]
- * Added 'available free bytes' in displaying when size is expanded. [Yor]
- * Fixed incorrect returns in clif_authok. [Valaris]
- * Added pointer checks to chrif.c [Valaris]
- * Added some pointer checks to the mob ai. [Valaris]
- * New (lag-free) fix for NPCs / mobs not showing up when chars walk around [Kalaspuff]
-
-08/03
- * Made so if exp given is less than 0, 0 is given instead of 1 (plants were giving exp) [Valaris]
- * Added console displaying to have complete informations when we expand Wdata session. [Yor]
- * IMPORTANT: Add a TODO 31 for Guilds' coders. [Yor]
- * Old packet 0x2b16 use packet number 0x2b0e. [Yor]
- * remove packets 0x2b0e and 0x2b0f. [Yor]
- * on character_name ask packet: add account_id of asker. [Yor]
- * Improved script code in novice.txt. [Yor]
- * Fixed error in alberta.txt. [Valaris]
- * Allow player placement on afm-type maps. [Valaris]
- * Added afm loading. [Valaris]
- * Removed useless code for mob equipment. [Valaris]
- * Initial packet setup for possible playable mobs. [Valaris]
- * Added check for save_clothcolor for the dyefix, and added another check to make sure player is dyed before using the fix. [Valaris]
- * Improvement: Character asking of map-server to char-server is not more case sensitive. [Yor]
- * Added TODO 29 & 30. [Yor]
-
-08/02
- * Re-added "player not attached" error reporting. [Valaris]
- * Fixed errors in 32 hat quest that was causing player not attached errors. [Valaris]
- * Fixed input number function: commented out negative input check by Valaris in script.c (all scripts have been revised and fixed),
- made actual bug fix of buildin_input func (wrong variable type conversion (int)->(unsigned int) in clif.c
- Due to the fixed bug Merchant Job Quest works fine now [Lupus]
- * Fixed number input bugs/possible exploits: mage.txt IceCream.txt event_valentine.txt refine.txt
- milk_trader.txt grandpa_pharmacist.txt aldebaran.txt alberta.txt juice_maker.txt [Lupus]
- * Finished: offline player can be @ban/@block/@unban/@unblock by their character name. [Yor]
- * Added packet between map to char to work on offline players (@ban/@block/@unban/@unblock) [Yor]
- * Added check on character name with less than 4 characters [Yor]
- * Added @chardelitem GM command [Yor]
- * Fixed Kafras (no more buttonless msg bugs, Kafra Pass works fine) [Lupus]
- * Changed input exploit, only checks for negative now instead of having an input cap. Fixed up vending exploit. [Valaris]
- * Added check for src with High Wizard's soul drain. [Valaris]
- * Fixed up npc_suicide and npc_selfdestruction, should fix up crashes caused by them. [Valaris]
- * Added more pointer checks in the clif_authok function. [Valaris]
- * Added some pointer checks to clif.c, should prevent crashes. [Valaris]
- * Added some checks about writing errors of item names in GM commands (check cases). [Yor]
- * Fixed Hunter Job Quest 1.6 [Lupus]
- * Removed Kalaspuff's fix for mob/npc data not always being recieved. It was causing
- excessive amounts of lag. [Valaris]
-
-08/01
- * Added ability to spawn character pets. [Valaris]
- * Added show_mob_hp. [Valaris]
- * @item/@item2 GM commands now work correctly with name begining by a number. [Yor]
- * @spawn/@monster2 GM commands authorise spawn of guardians. [Yor]
- * Fixed so guardians may be spawned outside of castles. [Valaris]
- * Fixed/Improved @spawn/@monster2 GM command. [Yor]
- @spawn/@monster2 GM command: you can use space in the desired name now (use "") [Yor]
- * Added TODO 26 and 27. [Yor]
- * Guardians if owned by a guild will display guild name and castle on name request. [Valaris]
- * Added checks for null blocks in mapforeachin functions. [Valaris]
- * Addition of a GM level 99 account for test of GM commands. [Yor]
- * Creation of a default structure for GM levels (sub-gm, gm, admin, etc.). [Yor]
- * Improved @time GM command (better code and display more informations). [Yor]
- * Added informations about game time in @time command [Yor]
- * Added @time command to have server time [Yor]
- * Fix night at start if administrator want night and there is no duration for night and day [Yor]
- * Fix for NPCs / mobs not showing up when chars walk around [Kalaspuff]
- * Begin @unban/@unblock GM command (structure done). [Yor]
- * It's now possible to disable Night or Day (set to 0 in battle.conf). [Yor]
- * @day/@night: when already the desired cycle, display a message. [Yor]
- * Fixed overlapping Ice-Cream Maker NPC, duplicated NPCs, restored duplicated Akaru's MrSmile [Lupus]
-
-07/31
- * Terminated: night/day cycles. [Yor]
- * When a state comes back to normal, player stay in night if it's night. [Yor]
- * Started to add management of day/night: [Yor]
- creation of 3 parameters in battle.conf
- TODO: usage of these parameters (later).
- * added line '// $Id: Changelog.txt,v 1.65 2004/09/29 17:31:42 kalaspuff Exp $' in all code source files to avoid overwrite in CVS. [Yor]
- * Fixed number/quantity in @item command. [Yor]
- * Fixed when night and disconnect/reconnect, it's night. [Yor]
- * Removed extension to check a map in char.c (less tests). [Yor]
- * Added savepoint coordonates (x,y) if player is set to a new map (char.c). [Yor]
- * Added izlude to check major cities. [Yor]
- * Began adding developer mobs. [Valaris]
- * Added dyes and fixed client crashes with player mobs. [Valaris]
-
-07/30
- * Added temp fix for "nullpo player not attached" error message (script.c script_rid2sd) [Lupus]
- * Added checks for major cities in afm format. [Valaris]
- * Added preliminary AFM(Advanced Fusion Map) support. Actual map-reading works, but rest of server needs to recognize them.
- Thanks to alexkreuz [Valaris]
- * Changed Map and NPC loading display. [Valaris]
- * Removed unneeded 'End' and duplicate 'end' script commands. [Valaris]
- * Added 'language <language>' command in ladmin (perl) to change language of displaying. [Yor]
- * Fixed atcommand_gm_only parameter: [Yor]
- 0: you can define level command '0' for normal players (gm level 0)
- 1: even you define a level 0 for a command, normal player can not use it. Only GM level 1 or more can use command (if command level is possible for this GM)
- Note: This parameter is not like atcommand_for_all (this parameter doesn't exist actually) .
- * Fixed Kafras (Cart Service for Super Novice), some warps in Morroc, Aldebaran. [Lupus]
- Added official shop into St.Abbey. [Lupus]
- Added quests: Lutie Town Hat Quest by TonyMan, 23 new hats custom quest. [Lupus]
- Fixed jobchange.txt. [Lupus]
- Improved pvp.txt. [Lupus]
- Rearranged and updated! (now in 2 variants) mapflags. [Lupus]
- Updated map_athena.conf [Lupus]
- * Fixed: battle_athena config's atcommand_gm_only; yes was no and vice versa [Kalaspuff]
-
-07/29
- * Added 'language <language>' command in ladmin.c to change language of displaying. [Yor]
- * Re-added guardians don't attack guild members, someone must have removed it by accident. [Valaris]
- * Restore correct displaying (LAN/WAN) previous was good :) (sorry... prabably tiredness). [Yor]
- * Fixed some errors in novice.txt script. [Yor]
- * Kashy's script fixes. [Valaris]
- * Displaying of correct information in LAN/WAN test (displaying was reversed) in char.c [Yor]
- * Creation of a char_unblocked directory (char directory is blocked) [Yor]
- - modification of makefile
- * Added a note in TODO 14: encrypted password - problem with client versions [Yor]
-
----------eAthena 1.0.0 RC2 TXT---------
-07/28
- * Added metaller to equipped mobs. [Valaris]
- * Added a note in TODO 19 [Yor]
- * REMOVED last changelog: cvs server: [14:29:29] waiting for cvs's lock in /usr/cvsroot/athena/src/char [Yor]
- * Displaying of correct information in LAN/WAN test (displaying was reversed) in char.c [Yor]
- * Added "OMG" emotion to weapon/armor breaking. [Valaris]
- * Removed space in a pointer in mob.c. [Valaris]
- * Restored previous version of lan management in login.c, because: [Yor]
- - check test was incorrect (no mask for controled ip).
- - in check test, we recalculate every time the subnetwork (loss of time).
- - impossible to have a name definition for the sub-network (some network administrator use a name to define the sub-network).
- - no more default configuration of sub-network.
- - possible errors in the reading function of the lan file.
- - no more logs about sub-network.
- - BUT, conserved: - new default name for lan file
- - color for displaying of LAN/WAN
- * Removed some memsets from chrif.c that caused segfaults. [Valaris]
- * Added fix for anklesnare and spiderweb. [Valaris]
- * Added Kashy's Lan Support code. [Valaris]
- * Removed variables and assignment used by prevent_multi_login. [Valaris]
- * Removed prevent_multi_login. (many problems reported with it) [Valaris]
- * Fixed armor breaking. Was being broken when pc was attacking instead of when being attacked. [Valaris]
- * Fixed checkcart, checkfalcon, checkriding (they didn't return any value) in script.c [Lupus]
- * Fixed breeder.txt renter.npc, kafras NPC (added correct class check, added correct checkcart, checkfalcon, checkriding) [Lupus]
- * Fixed Kafra functions_kafras.txt NPC (added correct checkcart, fixed cmall cart giving bug) [Lupus]
- * Fixed Kafra functions_kafras.txt NPC (fixed Kafra Pass exploit) [Kobra_k88]
- * Fixed Hunter.txt coords of the Guild entrance warp [Lupus]
-
-07/27
- * Improved check command in ladmin.c [Yor]
- * Added map_id check in map_foreachinarea, to prevent eventual crashes [Kalaspuff]
- * Added @enablenpc and @disablenpc in help files [Yor]
- * Fixed Thunder Storm range (thanks midas) [Kalaspuff]
- * Added Anthell NPC trigger in Morroc.txt warps/town [Lupus]
- * Added missing Warps for Job Quests of Swordman, Hunter and Thief in jobquests.txt [Lupus]
- * Updated atcommand_conf, missing GM-level for @enablenpc and @disablenpc [Yor]
- * Removed possible overflow error in @enablenpc and @disablenpc [Yor]
- * Updated atcommand_conf, missing GM-level for haircolor [Kalaspuff]
- * Improved best job test in novice.txt [Yor]
- * Improved @go command: [Yor]
- - give list of cities if no value
- - added start point (to welcome newbies)
- - give possibilities to use city names (@go geffen): at least 3 characters, and some writing errors are tested
- * Replaced every Job Quest Script (excluding Assassin, 2-2 and 2-2-X ). Now all 2-1 Jobs have big quests. [Kobra_k88]
- * Replaced all Skill Quests (Added Sand Attack Skill Quest). [Kobra_k88]
- * Added Legendary Swords quest. [Kobra_k88]
- * Replaced 6 towns with new scripts: Izlude, Prontera, Morocc, Geffen, Alberta, Al De Baran. Splitted all towns quests into files. [Kobra_k88]
- * Splitted and optimized Kafras & Guides. [Kobra_k88]
- * Implemented Kafra Pass! [Kobra_k88]
- * Removed free Breeders (replaced by the correct ones). [Kobra_k88]
- * Placed all Sign Posts/Signs into a single file. [Lupus]
- * Files arrangement, additional warps/scripts correction. Fixed several scripts (NPC overlapping, bad sprites, etc). [Lupus]
-
-07/26
- * More accurate pvp point system. It skips ranks, needs more work. [Valaris]
- * Fixed crash in executioner card code. [Valaris]
- * Fixed mob respawn after death bug. [Valaris]
- * Fixed exp problem caused by bounds checking. [Valaris]
- * Fixed pvp rank so only one person may be rank 1. [Valaris]
- * Any time a person is on a pvp map, the rank will calculate, preventing bad rank packets from being sent. [Valaris]
- * Added Job Agencies for Training Ground (novice.txt). [Yor]
- * PVP respawn client crash fix. [Valaris]
- * Fixed small error in kafra.txt [Syrus22]
- * Finished adding special equipped mobs. [Valaris]
- * Added 2 living statues behind the NPC 'Monster Master'. [Yor]
- * Removed infinite possibilities to have items from helper (novice.txt, new_1-4.gat,60,149). [Yor]
- * Added 2 living statues behind the NPC 'Monster Expert'. [Yor]
- * Improved a little 1st course of novice training. [Yor]
-
-07/25
- * Allow mobs to be equipped with pet armor. mob_avail and clone mobs need to be created. [Valaris]
- * Removed [AppleGirl]'s armor breaking code. [Valaris]
- * Commented out data_dir. [Valaris]
- * Finished exp bounds checking. [valaris]
- * Added negative value checks to clif_updatestatus. [Valaris]
- * Added exp bounds checking for those rediculously high rate servers. [Valaris]
- * Added bounds checking to the @zeny and @charzeny commands. [Valaris]
- * Improved and corrected some errors 1st course of novice training. [Yor]
- * Removed no guild check for Guardians. Guardians SHOULD attack people with no guild. [Syrus22]
- * Fixed Alliance check in mob.c [Syrus22]
- * Added armor breaking to normal battle (crits will double the chance) [Valaris]
- * Fixed mistake in map.c causing compile errors. [Syrus22]
- * Fixed backstab bow penalty option. [Syrus22]
- * Fixed Alliance check in battle.c for emp/guardian damage. [Syrus22]
-
-07/24
- * Added backstab bow penalty option [Akaru]
- * Fixed OnGuardianDied events on prontera castles 3 to 5. [Valaris]
- * Another vending fix. [Valaris]
- * Fixed bugs in npc headers caused by someone using spaces and not tabs. (kafra.txt, guide.txt, yuno.txt) [Valaris]
- * Fixed a vending bug. [Valaris]
-
----------eAthena 1.0.0 RC1 TXT---------
-07/22
- * Fixed numerous startup errors in aldebaron castles and one geffen castle. [Valaris]
- * Full Guild Wars Script Complete!!! [Akaru]
- * Fixed rice ball item. [Valaris]
- * Fixed problems with options and peco riding. [Valaris]
- * Updated item_db with fix for Sleipnir and more translations. [Akaru]
- * Translated item_violetbox, mob_poring, mob_branch, mob_boss. Fixed wizard.txt (wrong item id), headgeatquest.txt(added Zeny check) [Lupus]
-
-07/21
- * Updated refine.txt. Added optional features and optimized the file. [Syrus22]
- * Evened out the # of columns in mob_db, filled in some blanks. [Valaris]
- * Undid compilation errors caused by Akaru's removal of nullpo.o from map-server compile [Valaris]
-
-07/20
- * Removed Ghostring from gef_fild13.gat [rg]
-
-07/19
- * Fixed Graffiti [Valaris]
- * Zeny Bug In Vending Fixed [Darkchild]
-
-07/18
- * Added a check about level of at_command when reading the file [Yor]
- * Updated /help and conf/help.txt [Yor]
- * Added @nuke command in conf/help.txt [Yor]
- * More WoE Castles Done [Hikaru]
- * Changed: inter.txt->inter.log in log directory [Yor]
- * Added some char_log when character can not be created (invalid value, invalid name, etc...) [Yor]
- * Changed: char.txt->char.log in log directory [Yor]
- * Update features.html/changlog.html [Yor]
- * Fixed compilationissue on FreeBSD [Kalaspuff]
-
-07/16
- * Remove limit for kami/kamib ladmin command. [Yor]
- * Fixed crash in weddingtxt.txt where it was checking an invalid equip index. [Valaris]
- * Added some TODO for next version. [Yor]
-
-07/15
- * Changed: login.txt->login.log in log directory [Yor]
- * added system to choice authorised ip for remote administration [Yor]
- * Added listBan/listOk commands in ladmin's. [Yor]
- * Speed up a little search_mapserver function. [Yor]
- * Init map strings of each servers when map-server send informations. [Yor]
- * Added some TODO for next version. [Yor]
-
-07/14
- * Fixed another lockup with multi_level_up [Valaris]
- * Added kami(yellow)/kamib(blue) commands in ladmin (terminated). [Yor]
- * Fixed name of ladmin_athena.conf. [Yor]
- * Fixed mvp item reading. [Valaris/Syrus22]
- * Added new move packet in map (ver.13jully04) [Yor]
- * Added new auth packet in map (ver.13jully04) [Yor]
- * Added kami/kamib commands in ladmin. not terminated: to do: login->char [Yor]
- * Updated Some Npcs [Darkchild]
- * Added Gefenia Warps [Darkchild]
- * Added Berzebub Quest [Darkchild]
- * Removed random alchemist marine sphere code, until some other system is worked out. [Valaris]
- * Fixed infinite loop caused by turning multi level off. [Valaris]
- * Added display id the char-server is freezed. [Yor]
- * Added debug printf about the max_connect_user in char-server. [Yor]
- * Added banadd command in ladmin.c [Yor]
- * Removed duplicate check in chrif.c. [Yor]
-
-07/13
- * Fixed GM_level code in map-server. [Yor]
- problem is in the hash system of the db -> use simple db until we found solution.
- note: for this db, it's not necessary to use a db system (little db, 2 values: key, value)
- * Improved GM_level code in map-srv, but not solve the problem. [Yor]
- * Fixed error of 'return' without value in chrif_parse (chrif.c). [Yor]
- * Added character name, account id and gm level on console in map-server when auth is accepted. [Yor]
- * Added gm_level of the account on console in char-server when auth is accepted. [Yor]
- * Added gm_level of the account on console in login-server when auth is accepted. [Yor]
- * Added timeadd command in ladmin.c [Yor]
- * Added help for each command (help <command>) in ladmin (perl and c). [Yor]
- * Fixed global message (normal speak) name spoof exploit. [Valaris]
- * Added timeset command in ladmin.c [Yor]
- * Added banset command in ladmin.c [Yor]
- * Added vending and trading dupe fixes, thanks to Kinko and Kazzy [AppleGirl]
- * Added multi_level_up command to battle_athena and commandline. [Valaris]
- Turning it off will allow a player to only level up once from a monster.
- * Added: explanations of ladmin_athena.conf keys in conf_ref.txt. [Yor]
- * Fixed: init mmo_map_server structure (to 0) in char-server. [Yor]
- * Added Gefenia Maps [Darkchild]
- * Added @nuke command do to user request. [Valaris]
- * Removed nick spoof fix code for now, it broke chat. [Valaris]
- * Added some code for @nuke command. [Valaris]
- * Finished adding battle_athena options to command line. Every option in battle_athena.conf
- can now be passed directly through the command prompt. [Valaris]
-
-07/12
- * Added many battle_athena options to command line arguments. [Valaris]
- * Allow battle_config_switch to be used globally in map-server. [Valaris]
- * Rewrote map-server command-line code. Will now begin implemented nice commands for map-server. [Valaris]
- * Added BETA version of ladmin in C. [Yor]
- * Added new packet structure of authentification and move - automatic detection. [Yor]
- * Added /item command. It is same as /monster. Both commands will search for mobid first, if not found will give item. [Valaris]
- * Fixed a displaying error in state command (perl ladmin). [Yor]
- * Added /monster command. Syntax is /monster <name/id>. [Valaris]
- * Fixed chat spoofing in global messages. [Valaris]
- * Prevent nick spoofing in whispers. [Valaris]
- * Added check about lenght of packet 0x72 for new client version [Yor]
- * Added Pet Equip Items Quest Npc
- * Added Pet Taming Items Quest Npc
- * Added Slotted Sunglasses Quest Npc
- * Added pet_equip_required option for pet skills. [Valaris]
- * Changed: create a sub-function for help command in ladmin (perl). [Yor]
-
-07/11
- * Added Petit pet skill. [Valaris]
- * Added some code for Petite Heaven Drive, still does not work, but doesn't crash. [Valaris]
- * Fixed dokebi and baby desert wolf pet skills. [Valaris]
- * Added Orc Warrior, Hunter Fly, Poison Spore, Baby Desert Wolf, Baphomet Jr, and Dokebi pet skills. [Valaris]
- * Added script command petskillattack.[Valaris]
- * Fixed search command in ldamin (perl) ignore sensitive case now. [Yor]
- * Fixed default to 0 for save_unknown_packets configuration in login. [Yor]
- * Fixed the warnings about implicit declarations. [Kalaspuff]
- * Added @guildrecall/@partyrecall commands. [Yor]
- * Added Isis pet skill. [Valaris]
- * Added petmag script command for magnificat. [Valaris]
-
-07/10
- * Added Banker NPC because alot of users wanted one. [Syrus22]
-
-07/09
- * Added Sohee pet skill. [Valaris]
- * Added petheal command. [Valaris]
- * Added Smokie pet skill. [Valaris]
- * Added bonus bPerfectHide for Smokie pet skill. [Valaris]
- * Added Spore pet skill. [Valaris]
- * Created petrecovery script command. [Valaris]
- * Added Poring, Drops, Poporing, and Yoyo loot skills. [Valaris]
- * Added petloot script command for pet looting. [Valaris]
- * Removed pet_loot config settings. [Valaris]
- * If pk_mode is on, a message will show up in map-server. [Valaris]
- * Fixed pk_mode extra experience and drops so will occur if monsters is 20 levels or higher than player. [Valaris]
- * Fixed @killmonster crash caused by implementation of pk_mode. [Valaris]
- * Finished setting up pk_mode, should be 100% complete now. [Valaris]
- * Added nopvp.txt for pk_mode. [Valaris]
- * Prevent novice engagement in pk_mode. [Valaris]
- * Fixed up and changed the exp penalty system. [Valaris]
- * Pk_mode will now give double exp loss if killed by player. [Valaris]
- * Updated conf/help with new commands [Yor]
- * Removed more pvp timer stuff from pk_mode [Valaris]
- * Increase drop rates +25% if over level 20 on pk_mode. [Valaris]
- * Changed +25% exp increase on pk_mode to 15%. [Valaris]
-
-07/08
- * Disabled pvp rank and timer if pk_mode is on. [Valaris]
- * All maps made pvp if pk_mode is on. [Valaris]
- * pk_mode additional 25% exp given over level 20 [Valaris]
- * Disable @pvpon and @pvpoff commands if pk_mode is on. [Valaris]
- * Added pk_mode option in battle_athena.conf (not yet implemented) [Valaris]
- * Reworked prevent_multi_login, should work perfectly now. [Valaris]
- * Removed need for eof=2 for prevent multilogin, will now just delete the blocks containing both sessions. [Valaris]
- * Added map-servers anti-freezed connection in char-server. [Yor]
- * Added char-servers anti-freezed connection in login-server. [Yor]
- * Fixed spy commands so that inputting the same id/name turns off the command. [Syrus22]
- * Created @partyspy command. [Syrus22]
- * Renamed search_guildname function to conform with normal naming standards in guild.c. [Syrus22]
- * Created @whomap/@whomap2/@whomap3 commands to show online players on a specifical map. [Yor]
- * Updated and Shrunk the Kafra Script. [Syrus22]
- * Create @reloadgmdb gm command. [Yor]
-
-07/07
- (Dated On Aegis Website)
- *--Released 1.0.0 RC3--*
- * Fixed crashed with prevent_multi_login. [Valaris]
- * Allow infinited local logins if prevent multi_login is on. [Valaris]
- * If prevent_multi_login is on, it will disconnect both clients on the same ip. [Valaris]
- * Prevent_multi_login will now list the character names of both accounts when logged out, and give a message. [Valaris]
- * added updated const.txt and pet_db.txt [Valaris]
- * GM accounts/level updating without restarting completed (by reloadgm ladmin command). [Yor]
- * Removed gm_account_filename definition from map.conf. [Yor]
- * Updated GM level by reloadGM ladmin command. [Yor]
- * Added a packet between char and map to send GM accounts and their level. [Yor]
- * Added a GM minimum level option to display 'GM' in online files. [Yor]
- * Added a warning when a GM account is defined twice in the file. [Yor]
- * Check for castle before guardian searches for emblem. [Valaris]
- * Prevent stealing from treasure boxes. [Valaris]
- * Enable mounted classes to use pedestrian counterpart's items. [Valaris]
- * Change so petskillbonus will only update stats(client-side) if need be to prevent errors. [Valaris]
- * Fixed crash with putting pets with skills back into egg. [Valaris]
- * Added Steel ChonChon, Rocker, and Deviruchi pet skills. [Valaris]
- * Added bAllStats(SP_ALL_STATS), bAgiVit(SP_AGI_VIT), bAgiDexStr(SP_AGI_DEX_STR) bonuses for pet skills. [Valaris]
- * Added ChonChon, Lunatic, Picky, and Savage Babe pet skills to pet_db.txt. [Valaris]
- * Added petskillbonus command for pet skills. Added pet_skill_bonus functions in pet.c. Made pointers for pet skills. [Valaris]
- * Added 'GM' display option for online files [Yor]
- * Improved GM accounts file reading in login-server [Yor]
-
-07/06
- * Changed heal dog in prontera to a poring. [Valaris]
- * NPCs with mob sprites can now be used in scripts. [Valaris]
- * Removed sd->brokencounter. Made getbrokenid more scripter friendly. Updated refine.txt getbrokenid commands. [Valaris]
- * Mounted classes will now use equipment of their pedestrian counterpart. [Valaris]
- * Improved management of GM account structure in char-server. [Yor]
- * Added packet betwen login to char to send GM accounts value. [Yor]
- * Added reloadGM command in ladmin to reload GM accounts file without stop the login-server. [Yor]
- * Added listGM/lsGM command in ladmin to list only GM. [Yor]
- * Correct an error in loop of char_divorce function (incorrect variable). [Yor]
- * Added some comments. [Yor]
- * Added a check on start_point.map when configuration is readed. [Yor]
- * Modified final message of login log at end of login-server. [Yor]
-
-07/05
- * Flamelauncher,frostweapon,lightningloader,seismicweapon, and enchant poison now check to make sure target's weapon is not already enchanted. [Valaris]
- * If sage breaks another person's weapon due to enchant failure, it will tell caster. [Valaris]
- * Modified venom splasher to hopefully stop crashes caused by spamming. [Valaris]
- * SA_FLAMELAUNCHER,SA_FROSTWEAPON,SA_LIGHTNINGLOADER,SA_SEISMICWEAPON now check to make sure target is holding a weapon. [Valaris]
- * SA_FLAMELAUNCHER,SA_FROSTWEAPON,SA_LIGHTNINGLOADER,SA_SEISMICWEAPON now will break target's weapon on failure (if one
- is being held and caster met requirements) [Valaris]
- * Prevent unidentified and broken items from being sold. [Valaris]
- * Added buildin_repair for equipment repair npc. [Valaris]
- * Added repair npc to forgery in prontera. (refine.txt) [Valaris]
- * Added sd->brokencounter and buildin_getbrokenid for item repair npc. [Valaris]
- * Corrected some item names [rg]
- * Fixed so @repairall success message and effect will only display once. [Valaris]
- * Added "No items needed to be repaired" message and added forge success effect to @repairall. [Valaris]
- * Added @repairall command. [Valaris]
- * Added equipment_breaking option, changed weapon_break_chance to weapon_break_rate (changed to %) [Valaris]
- * Crit's will now double weapon breaking chance if turned on. [Valaris]
- * Added missing commands in atcommand_athena.conf. [Yor]
- * Added @warpto command (same @jumpto). [Yor]
- * Added increase in chance to break weapon if using powerthrust. [Valaris]
- * Added weapon_break_chance to battle_athena.conf. [Valaris]
- * Modified multiple login from one ip prevention(and remove gm bypass). [Valaris]
- * Broken weapons will now have their description names in red. [Valaris]
- * Speed up characters saving [Yor]
- * Improved logs when a character isn't readed [Yor]
-
-07/04
- * Completed Prontera guild castles [Akaru]
- * break_weapon_chance now works, but broken weapon will not be displayed any differently than a normal weapon.
- Also does not yet affect a dual dagger assassin's 2nd weapon. No way to repair yet, and no skills/stats affect breaking chances. [Valaris]
- * Update int_storage to include broken column on all items (updates from old version) [Valaris]
- * Added @guildspy command. [Syrus22]
- * Added weapon_break_chance. (Not implemented yet) [Valaris]
- * Added break column for items in athena.txt (will upgrade older versions automatically) [Valaris]
- * Changed default required GM levels for GM commands (effective if corresponding directive(s) in /conf/atcommand_athena.conf is/are missing) to 1 [rg]
- * Added packet_table_en.txt in doc folder. Has some translations of the client_packet.txt. [Valaris]
- * Prevent @monster and @spawn of guardians/emperium. [Valaris]
- * Changed killmonster so it will not destroy guardians. [Valaris]
- * Added prevent_multi_login in battle_athena.conf to disable multiple logins from same ip (ignores gms, and will
- display ip of offending ip if turned on) [Valaris]
- * Added checks on player trading to prevent possible exploits. [Valaris]
- * Make sure cart is on before vending. [Valaris]
- * Cleaned up vending exploit fixes. Now checks to make sure not vending more than max items per skill level. [Valaris]
-
-07/03
- * Prevent use of potion pitcher on oneself, fixed potion pitcher so can be used on other targets. [Valaris]
- * Fixed the damage code for Falcon Assault, so its not totally useless. [?]
- * Update peco riders for people upgrading athena, fixed bug in unmounting pecos. [Valaris]
- * Removed option 32 from @option, added @mountpeco command. [?]
- * Removing peco will revert to proper job level, fixed so jobchanging from peco status to peco user without peco status,
- will update job to peco status. (ie going from Mounted crusader to Unmounted knight, will jobchange to mounted knight) [Valaris]
- * Fixed so Peco mounting will not reset job level. Set to remove peco status if jobchanging to a class that does not use them. [Valaris]
- * Peco mounting will now jobchange accordingly. [Valaris]
- * Added checkfalcon and checkriding script commands. [Valaris]
- * Added checkcart script command (since was already being used in scripts) [Valaris]
- * Re-added unix fd_setsize definitions, makefile will now pass -DFD_SETSIZE=4096 only for windows compiles.
- Tested new implementation of using -DFD_SETSIZE=4096 in makefile on windows box, and got past 64 connections even. [Valaris]
- * Improved messages between servers about connections. [Yor]
- * Improved pc_resetlvl, fixed the bug about options being left. [?]
-
-07/02
- * Added optional match_test in @who/who2/who3 commands (no sensitive case) [Yor]
- * If there is no map-server, send right message to client (char-server) [Yor]
- * Improved counter of users (char-server) [Yor]
- * Improved save of characters (char-server) [Yor]
- * Improved sorting of account before save (login-server) [Yor]
- * Improved map search at selection of a character (char-server) [Yor]
-
-07/01
- * Removed FD_SETSIZE definitions from socket.h, added -DFD_SETSIZE=4096 argument to makefiles. [Valaris]
- * Changed exploit fix in chrif.c [Valaris]
- * Added assassin mask view_id in item_db [Valaris]
- * Added a parameter to authorise minimum GM level at connection (login) [Yor]
- * Fixed crash caused by making raw connection to map-server. [Valaris]
- * Corrected a possible error at check of online players [Yor]
- * Improved characters names control/check [Yor]
- * Improved save/load of REG2 strings and values (login) [Yor]
- * When there is no char-server, login-server sends proper message instead of a void list of servers [Yor]
-
-06/30
- * Fixed a crash when used @charmodel,@charstpoint,@charskpoint and
- @charzeny with the wrong name [Kalaspuff]
- * Added possibilities for switchs in battle.conf (add some foreign language) [Yor]
- * Protected char-server again disconnection of login-server [Yor]
- * Added possible protection against packet exploits in chrif.c. [Valaris]
- * Login-server: Added an option for the format of the date (log, etc...) [Yor]
- Improved some little code.
- Added log for char-server packets.
- * Correction of prtg_cas03.txt that crash server AT START! [Yor]
- * Added functions of mapflag noskill [Kalaspuff]
-
-06/29
- (Dated On Aegis Website)
- *--Released 1.0.0 RC2--*
-
-06/28
- * Added monsters_ignore_gm option. Monster won't attack GMs if turned on unless attacked and within 1 cell. [Valaris]
- * Added drops_by_luk option in battle_athena.conf. Anything higher than 0 will turn this option on, and act as a mutiplier.
- Example : Setting of 10 with 50 luk would add 5 to the drop rate. So say a card has a drop rate of 2, it would become 7. [Valaris]
- * Fixed range and removed skill failed message from Venom Splasher, also moved some of it's code around. [Valaris]
- * When a player arrive on map-server, time limit of its account is displayed if not unlimited [Yor]
- * Fixed problem where warp portals broke in npc.c [Valaris]
- * Updated atcommand_heal so it works like it should [Kalaspuff]
-
-06/27
- * Changed Venom Splasher so it will increase damage based on level of Poison React (had it set so the player had to be
- using it, but it turns out it doesn't need to be) [Valaris]
- * Venom Splasher now works except for the counter part. Damage is instantly dealt if skill is successful. [Valaris]
- * Improved @item command to make correctly pet eggs [Yor]
- * Updated Chase Walk so you can't attack while you have it casted [?]
- * Removed un-needed code for graffiti from clif.c [Valaris]
- * Added @ban command (to ban a player for a limited time) [Yor]
- * Added @charblock command (you have been blocked by GM team) [Yor]
- * Added the mapflag nowarpto [Kalaspuff]
- * Updated the function of nowarp [Kalaspuff]
-
-06/26
- * When a player is banned (or with a state != 0), he is disconnected [Yor]
- * When sex is changed, skills of other sex are reseted (and skill points increased of the same number) [Yor]
- * To avoid problem with change sex and equipement, changed sex character is unequipped of all equipment [Yor]
-
-06/25
- * Added @charchangesex GM command [Yor]
- * Changed: Changesex is now done after that the login-server has confirmed the change [Yor].
- becuase sex is saved in account file.
-
-06/24
- * Added new classes in change sex script command (buildin_changesex). [Yor]
- * Translated pet_db.txt again [Valaris]
- * Initial implementation of Venom Splasher. Runs checks on target poison status and whether or not hp is less then 2/3.
- Will display skill failed if checks do not pass. Shows effect when successful. [Valaris]
- * Added administration system to change final date of a banishment. [Yor]
- * Added information about banishment in admin packets about an account. [Yor]
- * Updated Chase Walk so it cancels when recasted to fix it. [?]
- * Initial implementation for Chase Walk skill for Stalker Class [?]
- * When an account is banned, message_error_7 is not more modified [Yor].
-
-06/23
- (Dated On Aegis Website)
- *--Released 1.0.0 RC1--*
- * Added bRandomAttackIncrease for Executioner card. Chance stacks, attack does not. [Valaris]
- * Fixed magic_damage_return so it will actually work (for Maya card). [Valaris]
- * Add a ban timestamp in the structure of the accounts. Management not yet make [Yor]
-
-06/22
- * Don't send a message when it's void (packet 0x8e) - client doesn't display it [Yor].
- * Add a refresh time parameter for the html online file (refresh time in the explorer) [Yor].
- * Create a job_name function in atcommand to have the name of the job (suppress repeated code) [Yor].
- * Added New City: Jawaii
- * Fix free memory of online structure at end of char-server [Yor].
- * Remove possible duplicated online players (multiple map-servers) [Yor].
- * Add examples in state command (ladmin) [Yor].
- * Use a function to display warnings in login-server to avoid duplicated messages with import option [Yor].
- * Iinitial implementation for magicdamagereturn for Maya Card [?]
- * skill_out_range_consume - If it is set 'no' the skill will still be cast (like real servers).
- If it is set to yes, skill will fail and sp and items required will be lost. [Valaris]
-
-06/21
- * Updated Sacrifice skill code to be more flexible for user usage [?]
- * Changed SC_ATTACKPOTION and SC_MATTACKPOTION to SC_ATKPOT and SC_MATKPOT, also added it in item_db.txt [?]
- * Guild Territory will now display the # of castles owned or "None Taken". [Valaris]
- * Changed SC_ATTACKPOTION and SC_MATTACKPOTION so the increase can be specified in itemdb.txt.
- Example : sc_start SC_AtkPot,18,30; (+30 atk for 30 seconds) [Valaris]
- * Added SC_ATTACKPOTION and SC_MATTACKPOTION for +30 atk for specified time period (need to get the correct id's yet,
- right now giving wrong icons and wrong message). Added entries in const.txt, need more info to complete these. [Valaris]
- * Fixed so players will always spawn with guild emblem if one is needed. [Valaris]
- * Reduce number of tests in atcommand_character_stats_all (@charstatsall). [Yor]
- * Fix memory management for online players list. [Yor]
- * Party HP now updates instantly on change. [Valaris]
- * Fixed crash when non-guild members are in the area of guardians in attack mode.(Will ignore them) [Valaris]
- * A higher level GM is not displayed by who/who2/who3 if he uses HIDEGM. [Yor]
- * When a GM with HIDEGM relogs, he is always HIDEGM (only GM). [Yor]
- * Improve presentation of online.txt file. [Yor]
- * In /npc/quests/magicalhatquest, corrected checking for and deletion of Mage Hat instead of Wizard Hat. [rg]
-
-06/20
- * Fixed problem with guardian emblems disappearing [Valaris]
- * If a GM use GM HIDE, he is not counted in the number of players [Yor]
- * Setup prtg_cas01 to load guardians on server startup and to spawn them when purchased. Also switched from GuardianDied
- to OnGuardianDied (other way wasn't working). Changed so guardians won't be killed on agitend. [Valaris]
- * Guardians cannot attack and cannot be hurt during non woe time. [Valaris]
- * Switched checking of castle.txt format so it won't wipe guardian hp everytime it loads. [Valaris]
- * Made it so if guardians were installed in old db, that it will set guardians to full hp based on defense and class. [Valaris]
- * Autosave will save guardian HP data. [Valaris]
- * Castle.txt visibleG flags will be set when guardians are killed. [Valaris]
- * Moved emperium defense upgrade to mob.c. [Valaris]
- * Removed guardian hp saving from agitend. [Valaris]
- * Added option to choose which columns are displayed in the online files [Yor]
- * Added option to choose how to sort online players in the online files [Yor]
- * Correction of a new error on guild (from [Valaris]). Old castle.txt files couldn't be readed. [Yor]
- * Kafra Points And Rewards fixed [Darkchild]
- * Kafra file made a lot smaller with DoEvents [Darkchild]
- * Fixed lotsa bugs in Kafra's [Darkchild]
- * Initial implementation for paladin's skill sacrifice [?]
- * Loading/Saving of guardian hp (loads on agitstart, saves on agitend) [Valaris]
- * Added so guardian hp will change accordingly. Moved the guardian defense increase to mob.c [Valaris]
- * Implemented guardian and guardianinfo script commands [Valaris]
-
-06/19
- * Added Ghp0-7 into castle database [Valaris]
- * Added configuration parameters to choose online files filename [Yor]
- * Added online files (txt and html) [Yor]
- * Added choose of authorised letters/symbols for characters names [Yor]
- * Added 3 new Dragon Boat Festival monsters with temporary stats to mob_db [Akaru]
- * Translated more of item_db [Akaru]
- * Added correct effects for Dragon Boat Festival items [Akaru]
- * Solve problem about the change of MAX_GUILDPOSITION by [Valaris] when we load an old guild.txt file. [Yor]
- * Improve allow/deny configuration. Write warnings if necessary. [Yor]
-
-06/18
- * Add heal_payment.txt as an alternative to heal.txt. [Yor]
- * Sex change (char.C): Correct error in jobchange. Disconnect player if connected. [Yor]
- * Sex change/account deletion: Change authentification to avoid that player comes back on char-server within the 5 secondes before disconnection. [Yor]
- * Save configuration of login-server in log file at start. [Yor]
-
-06/17
- * Added fritz's vending exploit fixes. [Valaris]
- * Increased max guild castle size to accomodate for novice guild castles. [Valaris]
- * Fixed investment in prontera castle 1. [Valaris]
- * Implemented of showing guardian hp on guardian investment in prontera castle 1 (factors in defense investment) [Valaris]
- * Added strmobinfo script command. Syntax is strmobinfo(x,y). 'y' is the mob's id. x will show different values.
- 1=english name, 2=jap name, 3=level, 4=max_hp, 5=max_sp,6=base_exp,7=job_exp. [Valaris]
- * Disable % and / for 1st symbol of commands (party chat symbol and standard ragnarok GM commands) [Yor]
-
-06/16
- * Added fully functional economy for Prontera Castle 2 Guild Wars script [Akaru]
- * added fix for cross-class ensemble skills. [?]
- * Increased max guild member limit to accomodate for +2 member increase per extension level
- and increased max position to 56 to accomodate for all members. [Valaris]
- * More of fov's fixes for atcommand.c, chrif.c, and clif.c. [Valaris]
- * added fixes for class checking skills like bard & dancer skills and a priest skill. [?]
- * updated skill_cast_db and skill_require_db.txt [?]
- * changed int_guild.c added +4 for extension skill to match kRO [?]
- * remote administration: add a command/packet to change sex of an account [Yor]
- * Log detailled reason of refused connection in remote administration [Yor]
- * Create a mmo_auth_tostr for accounts [Yor]
- * Add a message when char-server is terminated [Yor]
- * Save deleted accounts (administration deletion) in log file [Yor]
- * Add a message when login-server is terminated [Yor]
-
-06/15
- * Added in fov's fixes for socket.c, atcommand.c, npc.c and skill.c [Valaris]
- * Added a char_log function. Save unreadable characters in log instead of a specific file [Yor]
- * Save invalid account lines in log file. Account will be never lost [Yor]
- * Sort characters of same player with the slot number in the characters file [Yor]
-
-06/14
- * Fix errors in prtg_cas01, prtg_cas05 and MrSmile scripts [Akaru]
- * Added fully functional economy for Prontera Castle 1 Guild Wars script [Akaru]
-
-06/13
- * If player is on map-server when the account is deleted, player is now disconnected [Yor]
- * Correction of char deletion bug when account is deleted [Yor]
- * Added Prontera Castle 5 guild wars script [Akaru]
- * Added Prontera Castle 4 guild wars script [Akaru]
- * Add checks about duplicated character ids and names [Yor]
- * Don't save a reg of a character if its string is void [Yor]
- * Read a character even if a reg string is void (don't suppress the char for that) [Yor]
- * Save characters in account_id order [Yor]
- * Save not readed characters in a file (char file name + "not_readed.txt") [Yor]
- * Display line number when a character can not be readed [Yor]
- * Initialise char_num! Display number of readed characters [Yor]
- * Do right initialization of char_dat [Yor]
- * Add red color for ERROR displays in char.c [Yor]
-
-06/12
- * Change 0 to '\0' for char in login.c. Add red color for ERROR displays [Yor]
- * Optimised Mr. Smile NPC script [Akaru]
- * Add a configuration in atcommand.conf to set the 1st character of ALL commands (Now, you can choose @, #, !..., any char that is not control character) [Yor]
- * Optimised Prontera Castle 1 and 2 guild wars scripts [Akaru]
- * Added Prontera Castle 3 guild wars script [Akaru]
- * Changed Graffiti placement, will allow placement of one painting at a time (old one will be replaced). [Valaris]
- * Graffiti displays to other plays and remains on map for set time period. [Valaris]
-
-06/11
- * Initial implementation of graffiti (does not change directions yet (vertical/upsidedown) and doesn't dissappear [Valaris]
- * Add config_switch (0/1, yes/no, ...) for char-server configuration [Yor]
- * Add a display when a player does a connection [Yor]
- * Add a display when a remote administration does a connection [Yor]
-
-06/10
- * Improve compiling instructions for cygwin (socket.h) (depends of the cygwin version). [Yor] with help of [Lostsoul]
- * Add parameters in login.conf to display or not parse information [Yor]
- * Remove some repeated codes in ladmin / add example when error of command [Yor]
- * Remove delete_session error in login.c (sorry) [Yor]
- * Display correct message for char-server disconnection [Yor]
- * Finish translation of ladmin [Yor]
- * Fixed Various Npc Bugs [Darkchild]
- * Added green colour for READY displays in char-server, login-server and map-server [Akaru]
-
-06/09
- * Add some comments in ladmin [Yor]
- * Remove displaying of packet 0x2714 from login-server [Yor]
- * Correct length of password send to login-server in char-server [Yor]
- * Char-server/login-server: put default lan to 127.0.0.1 instead of any hasardous value [Yor]
- * Change displaying of the title [Yor]
- * Optimised twin towers script to use duplicate [Akaru]
- * Edited to a more user friendly error message for invalid server communication password [Akaru]
- * Updated the item_db for more item name consistencies [Akaru]
- * Reverted training grounds back to new_1-?.gat maps. [Valaris]
- * Added added more variety to sending packets to guild members (same map, same map w/out self, ect) [Valaris]
-
-06/08
- * Put a HOWTO in lan_support.conf. [Yor]
- * Removed extra semicolons in char.c, map.c, and pc.c. [Valaris]
- * Added missing } to clif_storageitemlist in clif.c and found a couple lines ending with 2 semicolons, removed them. [Valaris]
-
-06/07
- * Translated refine_db.txt. [Valaris]
- * Negative vending fix. [Fritz]
- * Correction of mktime parameters in ladmin + some translations [Yor].
- * Add some checks on login-server configuration parameters [Yor].
-
-06/06
- * Fixed error in skill_tree.txt that would crash some people's servers when changing to Professor. [Valaris]
- * Added admin_state directive for enabling and disabling remote administration, instead of testing whether admin_pass == "" [rg]
- * Add title to the servers. [Yor]
- * Add warnings about default password usage (administration and gm passwords). [Yor]
- * Modify adduser.c for the default configuration. [Yor]
- * Write the complete admin_packet.txt. [Yor]
- * Champion NPC was looking for a priest instead of monk, changed to correct value. [Valaris]
- * Small fixes in guide.txt, kafra.txt, and swordsman.txt pointed out by StiNKy. [Valaris]
- * Begin splitting monsters.txt [Akaru]
- * Removed obselete monster spawn files [Akaru]
- * Complete Guild Wars for Prontera Castle 2 script done [Akaru]
- * Fixed prevent_logout option. [Valaris]
-
-06/05
- * Implemented guild castle regen.(Stackable 2x for castle owners) [Valaris]
- * Fixed player logout display on map-server console. [Valaris]
- * Added atcommand_spawn_quantity_limit directive to /conf/battle_athena.conf [rg]
- * Fixed noskill map flag [?]
- * Complete information about login configuration in conf_ref.txt [Yor]
- * Add possible configuration values on/off or yes/no in login-server [Yor]
- * Guardians and emp will now get +2000 hp for every defense investment within a castle [Valaris]
- * Changed the login server to reject all remote administration authentication if the admin_pass directive isn't set, and commented-out the admin_pass directive in /conf/login_athena.conf [rg]
- * Changed /src/common/grfio.c so it doesn't try to read GRF files with no respective directive in /conf/grf-files.txt [rg]
- * Changed so no one can spawn inside castles. [Valaris]
- * Updated item_db with more consistant names, fixed some unknown_items [Akaru]
- * Complete Guild Wars for Prontera Castle 1 script done [Akaru]
- * Disabled guild breaking, alliance breaking, and alliance making during WoE. [Valaris]
- * Will not default to prontera.gat if map-server is not connected. [Valaris]
- * Warp players who are not in guild out of castles when WoE starts. [Valaris]
-
-06/04
- * Allies now do no damage to guardians or emperium. [Valaris]
- * Prevent allies from being attacked by guardians. [Valaris]
- * Optimized guardian emblem code. [Valaris]
- * Fixed map-server crashing with spawning guardians in untaken castles. [Valaris]
- * Guardian emblems will change if castle is taken, but client needs to refresh map. [Valaris]
- * Fixed problem where guild emblem would vanish from guild info screen. [Valaris]
-
-06/03
- * Improve e-mails checks and LAN/WAN checks on char-server. [Yor].
- * Add some explanations in front of accounts file. [Yor]
- * Set a non LAN configuration for basic configuration in lan_support.conf. Explain parameters. [Yor]
- * add missing parameters of char_athena.conf, and explain them. [Yor]
- * Restore default admin pass and gm pass of login_athena.conf, and add missing parameters. [Yor]
- * fix missing include in char.c. [Yor]
- * Translation of checkversion. Add some explanations in front of file. [Yor]
- * Translation of getlogincount [Yor]
- * Finish translation of new login.c [Yor]
- * Implemented Guardian Emblems [Valaris]
-
-06/02
- * Added maximum_level option in battle_athena.conf [Valaris]
- * Added maximum level cap to all the level up commands. [Valaris]
- * Added "Deal has been cancelled" message to Fritz's input exploit fix. [Valaris]
-
-06/01
- * Fixed training ground npcs and warps, removed depreceated maps, using new ones. [Valaris]
-
-05/30
- * Small map-server crashing fix with Leo and Guide npcs in training ground [Valaris]
-
-05/29
- * Removed item_value_db.txt and all references to it [Valaris]
- * Removed unused class_equip_db.txt [Valaris]
- * Fixed stat and level reset bug where needed status points wouldnt reset unless relogged [Valaris]
- * @monster will summon monster without an amount specified [Valaris]
-
-05/28
- * Added heal and usable item rate modifier [Valaris]
- * Added pet equipment to equipment rate modifier [Valaris]
- * Added option to turn alchemist summon experience and drops on and off [Valaris]
- * Alchemist Marine Spheres now randomly explode [Valaris]
- * Fixed bug where if certain items lowered max hp (4 mysteltain, and 1 eddga) below 0
- would loop to server max hp value. [Valaris]
-
-05/26
- * Added New Hats [Darkchild]
- * Added New Monsters [Darkchild]
-05/23
- * Added @charstatsall, views all characters (easy for money bug scaning etc! [Fritz]
- * Max to input npc command, 0 is lowest, 99999999 is max, this to prevent money bugs! [Fritz]
-
-05/21
- (Dated On Aegis Website)
- *--Released 0.5.2--*
-
-05/20
- (Dated On Aegis Website)
- *--Released 0.5.1--*
- * got dye working again [Darkchild/fritz]
-
-05/19
- (Dated On Aegis Website)
- *--Released 0.5.0--*
-
-05/09
- * added Prontera Guild Castle 3 test guild wars test script [Akaru]
- * modified Prontera Guild Castle 1 and 2 guild wars test script [Akaru]
- * fixed several valkyrie jobchangers [Akaru]
-05/08
- (Dated On Aegis Website)
- *--Released 0.4.2--*
- *--Released 0.4.1--*
- * added Prontera Guild Castle 2 test guild wars test script [Akaru]
-
-05/07 (Dated On Aegis Website)
- *--Released 0.4.0--*
-
-05/06
- * added Prontera Guild Castle 1 test guild wars test script [Akaru]
-05/04
- * removed parses and added ENGLISH! [?]
-
-04/29 (Dated On Aegis Website)
- *--Released 953 Delta--*
-
-04/28 (Dated On Aegis Website) (Whose Ideas Were These?)
- *--Released 953 Gamma--*
-04/27
- *--Released 951 Beta--*
- * fixed @jobchange crash [credits to Mugendai, commited by Akaru]
-
-04/25 (Dated On Aegis Website)
- *--Released 947 Alpha--*
-04/23
- * added more Professor Skills and added checks [?]
-04/10
- * added more upper skills from moonsoul's works [?]
-02/12-04/10
- * CVS Down - Not Many changes could be made...*
-
-02/22 (Dated On Aegis Website)
- *--Released 817--*
-
-02/12
- * added more mob skill conditions (friendstatuseq, mysyatuseq, friendhpltmaxrate) [RoVeRT]
-02/06
- * dumped @skillall for @allskill [?]
-02/05
- * fixed provoke so it doesnt work on undead [RoVeRT]
- * added TyrNemesis^ card removal code and min/max settings [RoVeRT]
-02/04
- * added start_zeny and party_level_range to char_athena.conf [RoVeRT]
-02/03
- * Improved the prontera.gat map fallback. [Sara-chan]
- * Improved the way guild emblems act when logging in. [Sara-chan]
- * Undead-class armor, and Undead monster themselves will never be frozen [RoVeRT]
- * fixed negative values for NPC to always be 0
-01/26
- * mob_warpslave correction [RoVeRT]
-01/25
- * added poison hp reduction [AppleGirl]
-01/20
- * added intimidate [RoVeRT]
- * added mvp checks for some skills
-01/17
- * added skill check for empelium attack and removed drops from NULL kills [RoVeRT]
-01/16
- * added secondary effects for when characters with appropriate elemental armor
- are within area of effect of sage spells SA_VOLCANO(atk up), SA_DELUGE(max hp up),
- SA_VIOLENTGALE(flee up) [moonsoul]
- * removeal of @randmon as it isnt needed [RoVeRT]
-01/15
- * fixed auto spell so it works the prober way [RoVeRT]
-01/12
- * added mob_warpslave [RoVeRT]
- * added mob_warp to check noteleport mapflag
-01/07
- * added OnCommand for NPC [RoVeRT]
- * added new on death method for NPC spawned mobs [RoVeRT]
- * added mobcount [RoVeRT]
-01/06
- * fixed icon status for spear quicken [AppleGirl]
- * added quoted name support for @monster [RoVeRT]
-01/05
- * added indivudal support for card and equip drop rates [RoVeRT]
-01/04
- * added TF_PICKSTONE and skill check condition for TF_THROWSTONE [AppleGirl]
- * added updated cast_db.txt and fixed SA_VOLCANO, SA_DELUGE,
- SA_VIOLENTGALE, and SA_LANDPROTECTOR GRAPHICS [AppleGirl]
- * Fixed Effects of a few bard Skills. [AppleGirl]
- * added option to stop logout for 10 seconds after taking a hit [RoVeRT]
-01/03
- * added inet_ip support to char and map [RoVeRT]
- * added checkcart, checkfalcon and checkriding npc commands
-01/02
- * added new npc timer support that is independant of a player [RoVeRT]
-12/31
- * Added @refineall [Mark]
-12/30
- * added support for custom_item-db.txt with battle_athena.conf option [RoVeRT]
- * fixed @charzeny bug
- * translated help.txt to english anong with a few other files [RoVeRT]
-12/29
- * added umbala maps to map_athena.conf [RoVeRT]
-12/26
- * added Skill_range based on level, and partially working AutoGuard [Moonsoul]
- * added Correction of Whip and Instrument Damage Again [Sara-Chan]
-12/25
- * Spear Quicken Correct Graphics,Fixed Magnum Break (Which Fixes All Other
- Splash skills), and Fixed Brandish Spear [AppleGirl]
- * Updated Command For @SkillAll Added Atcommand_athena.conf [RoVeRT]
-12/24
- * Added Side Effects for multiple skills for 2-2 classes [AppleGirl]
-12/23
- * Added GM Command Called @Skillall [RoVeRT]
- * @skillall to skill-up all your current skills [RoVeRT]
- * @hide does hide you from all monsters [RoVeRT]
- * fire wall limited to 5 per map [RoVeRT]
- * to turn on PVP without @pvpon and to disable flywing search for mapflag [RoVeRT]
- * no luck with @morph at this time yet [RoVeRT]
- * splash attack added but still kinda buggy [RoVeRT]
- * Added in Dancing and Song Playing for Bard and Dancer [AppleGirl]
- * Added Skill Arrow Check For Archer Skills [AppleGirl]
- * Added Skill Status Recovery [AppleGirl]
- * Added Skill Bard and Dancer Skills Last Longer [AppleGirl]
- * Added Skill Grimtooth does splash damage [AppleGirl]
- * Added Skill Steal Fixed and Snatcher [AppleGirl]
- * Added Skill SonicBlow only works with Katars Now [AppleGirl]
-12/22
- * Added Skills Shield Boomerang, Shield Charge, and Defender [AppleGirl]
+Date Added + +-------- Read Changelog-SVN.txt for the newer SVN entries-------- + +2006/04/30 + * Skills with the move_enable state won't get the walkdelay increased on a + skill-cast. [Skotlex] + * Some corrections in the clif_parse_whisper function which should fix + crashes in the chat_log under "certain" conditions. [Skotlex] + * Fixed dangling pointer in pc_steal_item (missing lines) causing crash. [Lance] + * Fixed lack of initialization in chrif_authreq causing crashes in chrif_authok. [Lance] + * Fixed a logic error that was likely the cause of pet loot drops not + working. [Skotlex] + * If someone is expulsed from a guild while the guild storage is open, it + will be auto-closed now. [Skotlex] + * Modified battle_consume_ammo to prevent consuming multiple arrows on + AC_SHOWER. [Skotlex] + * Readded script command skillpointcount... [Skotlex] + * Fixed and enabled STEAL skill [Lupus] + * Implemented NJ_SHADOWJUMP. [blackhole89] + * Moved the soul-drain code to skill_counter_additionaleffect [Skotlex] + * Fixed fake NPC missing code. Thanks to Skotlex for pointing out. [Lance] + +2006/04/29 + * Changed the HT_DETECTING method from invoking clif_changetraplook to + clif_skill_setunit since in the first the client ignores the fact that it + is now a trap (rendering skills like Remove Trap useless). [Skotlex] + * added script command skillpointcount. Returns total amount of skill + points a char has (the value returned is the same that SkillPoint would + have after invoking a skill reset) [Skotlex] + * Modified Defender. Speed reduction is 35-5*lv%, damage reduction on + devoted chars is 5+5*lv%. These values are custom, but should be closer to + "reality" than what we had. [Skotlex] + * When you have the wrong ammo type equipped, the equip arrows first + message will be sent, as suggested by Haplo [Skotlex] + * Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex] + * Corrected TK_JUMPKICK to place the caster on the tile next to the target + rather than on top of it. [Skotlex] + * Small change in pc_calc_skilltree which should fix the infinite loop... + [Skotlex] + * Added @noask command: enable/disable deals/invites autorejecting. + [LuzZza] + * Removed unreferenced local variable in pc.c [Lance] + * Reverted npc_checknear to exclude check for class_ -1. + * Removed npc_checknear in npc_buysellsel, npc_selllist and npc_buylist + as enough preventive measures of hacking are already implemented. + [Lance] + * Updated STEAL skill (WIP), added a battle config option: [Lupus] + 'skill_steal_max_tries' to set max number of stealing tries. + It could help to fix stealing exploit on mobs with few drops + * Added support for packet 0x229 (clif_changeoption). [Skotlex] + * Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c + [Skotlex] + * Added missing next/prev initialization in chat-creation. [Skotlex] + * Added missing sql-files/mob_db.sql... somehow it was missing from the + mob_db update. [Skotlex] + * Clones can't be class-changed now [Skotlex] + * Readded the class == -1 distance check in npc_checknear [Skotlex] + * Replaced check sd->trade_partner for sd->state.trading in clif.c [Skotlex] + * Using malloc for memory allocations that doesn't need to be pre-initialized. + * Eliminated initializations for pointers returned by calloc. + * Moved grfio_final to do_init since it's not used after server boot. + * Optimized scripts to return CONSTSTR instead of allocating memory just to return + a constant string. Some buildin functions still need work. + * Disabled graph since it doesn't work yet. [Lance] + +2006/04/28 + * Modified the mob_db structure. The mvp related columns were moved to + before the drops, amount of drops increased from 10 to 15. [Skotlex] + * Updated sql-files/mob_db.sql (and mob_db2.sql) to latest. [Skotlex] + * Modified HP conversion so that it fails when you don't have enough Hp. + [Skotlex] + * Cleaned up Strip skills so that the skill animation will only show when + something was stripped. [Skotlex] + * Added constant MAX_MOB_DROP to specify the amount of normal drops a mob + has. The mob_db reading code will automatically parse the file according to + the number of drops expected (the Mexp/Mper and MVP item rewards must still + be after the normal drops). Set to 10 currently. [Skotlex] + * Mobinfo's drop list will use jName rather than Name for drop names. + [Skotlex] + * Some cleaning of the ASC_BREAKER code in skill_attack [Skotlex] + * Modified skill_attack so that all skills with amotion get their damage + delayed (should fix mob walk-teleport issues) [Skotlex] + * Added function stristr to strlib.c, used by mob.c and item_db.c for + case-insensitive seeks. [Skotlex] + * Removed the sending of the online guild list when you log-on, may fix the + "getting stuck" problem. [Skotlex] + * Added battle config default_skill_delay. Specifies the default skill + delay for most skills, it is also applied as a walkdelay (total skill + walkdelay is default_skill_delay + that skill's can't walk delay) [Skotlex] +2006/04/27 + * skill_castend_id and skill_castend_pos will trigger unit_stop_walking + with flag 1 (fix pos) rather than none. Should fix some skills making you + appear moving while doing them. [Skotlex] + * Modified clif_skill_nodamage to allow for a NULL source. This is to + simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a + healing value, but there's no "caster" in sight (Pitcher skills, Blood + Drain, Kaahi) [Skotlex] + * Updated Kaahi to use clif_skill_nodamage to display amount healed. + [Skotlex] + * Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you + around while cloaked. [Skotlex] + * Changed the default rate of clone mob skills to 5% modified by + mob_skill_rate setting. [Skotlex] + * Applied some changes in unit.c to make mobs pick chase paths as they + should. [Skotlex] + * unit_remove_map will reset attackable-time, canact and canwalk delays. + [Skotlex] + * Added a timer in clif.c so that walk requests that are done while your + cannot move duration will be delayed and processed afterwards (as long as + the walk delay remaining is less than 2000 ms) [Skotlex] + * Some changes in the slave skill conditions. All their skills are + triggered at a 10% chance now. [Skotlex] + * Changed in the behaviour of wedding skills, they should be getting all + the land-skill checks now. [Skotlex] + * Small change in @commands, may fix the null-pointer error. [Skotlex] + * Changebase script command will also refresh the weapon sprites (in case + you changed into Wedding/Xmas class) [Skotlex] + * Small change in the pet_ai that should stop the "strange" catch-up + behaviour of pets when you are much faster than them. [Skotlex] + * Corrected the unequip script of the wedding dress/tuxedo (it should be + Class, not bClass), item_db.sql was also corrected. [Skotlex] + * Small change in the pet_ai that should stop the "strange" catch-up + behaviour of pets when you are much faster than them. [Skotlex] + * Now when you do @baselevel to reduce your level and you don't have enough + stat points to deduct, you will get a stat-reset and THEN your stat points + will be reduced. [Skotlex] + * Added at command @commands, displays the list of commands available to + you. Defaults to level 1. [Skotlex] + * Added the missing clif_* calls to make changebase's view-class change + update on the client. [Skotlex] + * Added battle config hide_woe_damage which hides damage on woe maps + packet-wise (battle/client.conf). [Skotlex] + * Fixed base-level up @ command giving stat points instead of taking them + away when leveling down. [Skotlex + * Some small change in pc_heal which would let you have negative SP if you + were killed on the same pc_heal invocation. [Skotlex] + * Added 3rd argument to script command 'setmapflag' thx to Jbain [Lupus] + setmapflag "prontera.gat",mf_pvp; + setmapflag "prontera.gat",mf_jexp,100; + Now you can dinamically increase/decrease EXP rate on set maps + e.g. you can lower EXP on the cmd_fild02 ^_- +2006/04/26 + * Updated sql-files/item_db.sql to current. [Skotlex] + * Item use interval is set to a default of 100ms now since that should be + low enough to not bother real players and it should cap somehow bot/macro + spams. [Skotlex] + * Updated Full Buster so that the can't act delay carries on to the weapon + attack delay and can't use item intervals. [Skotlex] + * Added script command getbattleflag to retrieve the current value of a + battle_config switch. [Skotlex] + * When Taekwons level up they get Bless and Agi Up level 10 instead of the + S.Novice bonuses. [Skotlex] + * Increased number of hits for TK kicks. 3 hits for TK_COUNTER and + TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further + information arrives) [Skotlex] + * Modified how changebase script command works, the change caused by it is + permanent (at least until logout). Updated the Tuxedo and Wedding dress to + use onequip/onunequip scripts to change the look. [Skotlex] + * Changed the skill_wall_check to use shoot-path seeking. May fix + skill_wall_check setting. [Skotlex] + * Fixed typo in skill.c: skill_clear_group [Lance] + +2006/04/25 + * Added battle config traps_setting to determine how traps should behave. + With &1 traps are invisible if you didn't see them get set up. With &2 + traps will be removed after changing maps. The default is 2. + (battle/skill.conf) [Skotlex] + * Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and + SC_CLOAKING to prevent infinite looping timers. [Skotlex] + * Fixed NPC_SUICIDE dropping items. [Skotlex] + * Moved the mapflag skill restrictions from skill_checkcondition to + skillnotok, this makes auto-spells not work in maps where they aren't + allowed. [Skotlex] + * Added TK_HIGHJUMP to skillnotok, the skill is blocked in noteleport maps + (with the exception of gvg ones) [Skotlex] + * Modified and simplified the random item group format. It now is + <GroupID>,<ItemID>,<Rate>, where Rate normally is 1, greater numbers is the + equivalent of adding the line multiple times. Also has support for import + lines. [Skotlex] + * Added constants to identify all item groups to db/const.txt [Skotlex] + * Cleaned up and updated item_db to use these new constants (warning: + item_db.sql needs to be updated! Sql-db users should not update until this + file is updated) [Skotlex] +2006/04/24 + * Simplified npc_gettimerevent_tick so that it should return a tick value + even after the last ontimer label has been reached. [Skotlex] + * All GMs will be sent to the char server through packet 0x2aff now. + (previously hidden gms were not sent to the char-server as online) [Skotlex] + * Made mob_searchname compare versus sprite, name and jname now. [Skotlex] + * Added script command escape_sql. It will return an escaped string for use + in the sql_query script command (in case you want to use input of players + in your queries). [Skotlex] + * Removed the skill packet from TK_RUN as the client ignores the walkok + packet sent right after it. It displays just fine on the client now. [Skotlex] + * Added DNS Blocklist support. Set in login_athena.conf. + I'll make it more customizable tomorrow, I coded it pretty bad. [Zido] + * Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings + (they were named rate rather than delay in monster.conf) [Skotlex] + * Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex] + * Modified override_mobs_names to work only on the mob spawn files instead + of everywhere (so now script-summoned mobs should keep their custom names + intact) [Skotlex] + * Added logging of deleted characters when the char_log is enabled. + [Skotlex] + * Fixed skill_delayfix not altering delay at all after you reached 150. + [Skotlex] + * Applied ers to pet loot drops and cleaned up the pet loot drop function. + [Skotlex] + * Mob skill state MSS_ANY won't include MSS_DEAD now. [Skotlex] + * Added mob skill state MSS_ANYTARGET ("anytarget") which means any state + (except dead) on which the mob has a target set. [Skotlex] +2006/04/23 + * Added new column to mob_db Sprite_Name to hold the mob's sprite name. + Columns Name and JName now hold the mob's english and kro names + respectively. [Skotlex] + - Currently both Name and Jname have the KRO names, so someone will have to + update the Name column with the english Mob Names. + * Updated mob_db.sql and mob_db2.sql to latest. [Skotlex] + * Added battle_config option override_mob_names to make the spawned mob use + the mob_db names instead of the specified names in the spawn files. + Defaults to 0, 1 is to use Name column while 2 is to use the JName column + (see battle/monster.conf) [Skotlex] + * Idle skills won't trigger while the mob is walking (that is for the state + "walk") [Skotlex] + * Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10 + currently) [Skotlex] + * Added support for walk packet 0x22c, will be used when PACKETVER is set + to 7 or above (packetver is still set to 6 for now) [Skotlex] + * Normal walking will now also trigger mob skills (due to the walk skill + condition) [Skotlex] + * additional experience multiplicator as mapflags which is based off battle.conf + so with battle.conf rates 200 and "mapflag <jexp/bexp> 200" it will be 4x + on this specific map and 2x anywhere else [Jbain] +2006/04/22 + * Angelus was giving more bonus than it should. Fixed. [Zido] + * Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with + OPTION_XMAS?) [Skotlex] + * Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view + class to block attacks and skill usage. [Skotlex] + * Cleaned up change-cart code. [Skotlex] + * Modified SC_XMAS to not change your view anymore and only set the proper + option value (OPTION_XMAS) [Skotlex] + * Cleaned up the code regarding char_gm reading. [Skotlex] + * Changed the option field to unsigned short to make room for the higher + values. [Skotlex] +2006/04/21 + * SC_CLOAKING's val4 now holds whether cloaking ends or not on attack. + [Skotlex] + * Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1. + [Skotlex] + * Updated the HP/SP leech structures to have race-data attached to them. + [Skotlex] + * Merged all leeching code to new battle_drain function. [Skotlex] + * Simplified a bit the code for Signum Crucis [Skotlex] + * Added script bonuses: [Skotlex] + bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>; + bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>; + bonus2 bHPDrainValueRace,<Race>,<Value>; + bonus2 bSPDrainValueRace,<Race>,<Value>; + * Fixed items not really getting unequipped when they should. [Skotlex] +2006/04/20 + * Fixed the equip/unequip scripts not triggering for compounded cards. + [Skotlex] + * Char server will now ignore packet 0x65 for already authentified + accounts. [Skotlex] + * Added two columns to item_db: equip_script and unequip_script are scripts + that are executed once when the corresponding item is equipped or + unequipped respectively. [Skotlex] + * Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip as they are no + longer needed. [Skotlex] + * Updated sql-files/item_db.sql with latest. [Skotlex] + * Fixed buffer overflow in clif_MainChatMessage. It now prints a Debug + message with the offending line. [Skotlex] + * Cleaned up a bunch of GS/NJ skills [Skotlex] + * Fixed Gatling Fever crashing server when used by non players. [Skotlex] + * Added support for n to specify minutes to @charban. [Skotlex] + * Added state.trading to specify when a trading has started. Now you should + be able to walk around until the trade is either rejected or started. + [Skotlex] + * Armor defense is no longer reduced by the amount of characters targetting + you. [Skotlex] + +2006/04/19 + * Updated the doc/script_commands.txt documentation in regards to npc mob + spawn lines. [Skotlex] + * Added back the "you can't walk delay while attacking" to + unit_attack_timer, now when you want to walk during your attack animation, + you will only stop attacking, you will have to click again to move. + [Skotlex] + * Fixed a pair of wrong mapflag lines in nopvp.txt [Skotlex] + * Removed the max cap of autoloot so you are now allowed to set autoloot + values above 100. [Skotlex] + * Initialized w1/w2/w3/w4 before reading each npc line to avoid sending + unread values to the parsers (for example, if w4 has a value in one line + and none on the next, it will be parsed with the previous value of w4 on + the following lines), this could cause serious problems with mapflags and + the recent "off" addition. [Skotlex] + * Updated getpartymember to receive an int which specifies what to + retrieve. 0: Character names (array $@partymembername$), 1 character char + ids (array $@partymembercid), 2 character account ids (array + $@partynameaid). By default it returns party member names. [Skotlex] + * Updated script_commands.txt with the updated behaviour of getpartymember. + [Skotlex] + +2006/04/18 + * Fixed a typo in map_search_freecell which was returning incorrect cells + according to the ranges given. [Skotlex] + * A tiny fix to @kami [Zido] + * The IRC Bot can now autojoin when kicked, set in irc_athena. [Zido] + * Added @who to the IRC Bot, outputs all online characters. [Zido] + * Changed the memory manager fatal errors when allocating memory to print + out the size request as well as the file and line where they originated. + [Skotlex] + * Fixed the delete_timer (@summons, alchemist plants) not invoking + unit_free, hence causing memory leaks and the like. [Skotlex] + * Applied jA's patch to fix a bug in the scripting engine in regards to + priority of operators. Thanks to End of Exam for the information. [Skotlex] + * Removed message 592 from trade.c [Skotlex] + * Added support for disabling mapflags on a mapflag line: [Skotlex] + comodo.gat mapflag nomemo <- turns on nomemo mapflag + comodo.gat mapflag nomemo off <- turns off nomemo mapflag + * Removed mapflag nopvp due to the above change. [Skotlex] + * Cleaned up and optimized the restricted/zones mapflag. Restricted cards + will just not work in disallowed maps rather than blocking the compounded + equipement from being used. [Skotlex] + * Converted the format of the battle conf files to windows format [Playtester] + * Shinomori's method (kinda) of remote script execution with interaction. [Lance] + +2006/04/17 + * skill_clear_unitgroup is now invoked in unit_remove_map only on death if + the applicable battle setting is set. [Skotlex] + * Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults + to BL_ALL. [Skotlex] + * Fixed Absorb spirit sphere not working on mobs, thanks to Vividd. + [Skotlex] + * Cleared the ud->target on pc_stop_attack to prevent attack resuming an + other such oddities. [Skotlex] + * I seem to have broken @kami with my last commit, fixed. [Zido] + * Added @users to the IRC Bot, outputs the # of users online. [Zido] + * The baby check when wearing a tuxedo/dress now works [Zido] + * Fixed pet being incorrectly removed when it had intimacy 0. [Skotlex] + * Some cleanup in the TK_RUN related code. [Skotlex] + * Added variable walk_count to unit_data to be use as a counter for cells + walked for walk-triggered skills, on-chase skill triggers are now done + every 5 cells (it is the closest value that makes the average mob trigger a + chase skill every second). [Skotlex] + * mob_skill_db needs updating since it's current use rates for chase-skills + assume the trigger is every 100ms rather than every second. + * Fixed TK_RUN having a cast-bar when attempting to stop-running and + generating timer_delete errors when halting as well. [Skotlex] + * Clearing the dummy npc after fooling the client. [Lance] + * Updated DLLS. Please DO NOT update the libs from now on + (except if mySQL has newer builds which are not compatible + with client DLL). [Lance] + +2006/04/16 + * Fixed the first call to the walk timers having the tick interval halved, + which made all walking timers be off by half cell with the actual position + displayed client-side (so everyone reaches destination cell server-side + half-cell before the client). [Skotlex] + * Fixed being halted when you are walking so that: 1. Your position + refreshed on the screen is correct (the current tile if you haven't reached + at least half path between the current and next tile and the next tile + otherwise) and 2. If you are halted before walking even one cell, you will + be moved to the next cell (to effectively prevent stun-locking). [Skotlex] + * Modified @monster command to use map_search_freecell (prevents mobs + spawning on non-walkable tiles) [Skotlex] + * Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id + version (fixes sprite and splash damage for the skill) [Skotlex] + * Fixed char-sql server still reading the old lanconfig format rather than + the new one. [Skotlex] + * Removed water_height.txt reading (since it is always done from the rsw + now) [Skotlex] + * Fixed a possible crash in grfio_find_file [Skotlex] + * Corrected water-level-reading to account for a return of null from the + previously mentioned function [Skotlex] + * Fixed mysql ping setting being in minutes rather than hours. [Skotlex] + * Removed npc_event_sub from npc.h and moved it to npc.c [Skotlex] + * Cleaned up #warp to prevent spitting non-walkable tile warnings. [Skotlex] + * Changed the meaning of msg_athena 2, it is now "invalid target cell, + randomizing". [Skotlex] + * Fixed wrong check of Deluge + Suiton which broke the water-requirement + check for skills. [Skotlex] + * Cleared ud->target on remove-map, it should fix the phantom mob sprite + issue. [Skotlex] + * Temperory fixed compiler warnings/errors. Please compile before commiting. + [Lance] + * Added pcre3.dll, zlib1.dll and libmysql.dll. DO NOT DELETE THEM. + (Required by systems without these DLLs preinstalled) [Lance] + * Experimental npc_event_doall_sub with queue and npc_id allocation when needed. + [Lance] + * Added warnings to npc_scriptcont for easier debugging. [Lance] + * Missing lines in npc_parse_script! [Lance] + * Sending fake npc for inputs and menus for NPC without map coordinates. [Lance] + +2006/04/15 + * Fixed upgrade_svn5902.sql, thanks to Koshiro for pointing it out. + [Skotlex] + * Updated skill_attack to allow characters not on a map to attack (enables + traps and the like to work when they aren't cleared on the character's + death) [Skotlex] + * Removed use of packet 0x1c9 for skill_unit display, except for Graffiti + (which is the only unit which requires the much larger packet) [Skotlex] + * clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for + traps (this is to prevent them from displaying on the client) [Skotlex] + * Updated libs, Updated vc project files, And deleted uneeded DLLs. + Credits to ALZ. [Zido] +2006/04/14 + * Updated sql-files/mob_db.sql to current. [Skotlex] + * Fixed being able to do all the stuff you shouldn't be able to during the + petrifying state. [Skotlex] +2006/04/13 + * Updated sql-files/item_db.sql to current. [Skotlex] + * Added an Info message when pinging the SQL servers. [Skotlex] + * Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attack + [Skotlex] + * Some more standard C code cleanups. [Skotlex] + * atcommand_param and charcommand_stats to make them standard C (so it may + compile with the Borland C). Also cleaned atcommand_param against + overflows. [Skotlex] +2006/04/12 + * Removed the noteleport mapflags from two juperos maps [MasterOfMuppets] + - added the nopenalty mapflag to hugel.gat + * Halved the aftercast delay of auto-casted spells. [Skotlex] + * Allowed auto-spells to retrigger themselves. [Skotlex] + * Changed slave chasing from using unit_walktobl to map_search_freecell + + unit_walktoxy, since the previous behaviour makes all slaves always end up + on the same cell. [Skotlex] + * Removed area of effect of Assumptio. [Skotlex] + * Added "can't act" delay update when an auto-spell triggers. [Skotlex] + * Expanded the warp warning so that it also warns when a warps takes you to + a non-walkable tile. [Skotlex] + * Simplified the mob-drops structure by using a single timer with a linked + list of drops instead of separate timers for each drop. [Skotlex] +2006/04/11 + * Added special_state changebase to identify when a character has a + special-view associated with some equipment to correctly revert the look + when you take off said equipment (fixes tuxedo/wedding dress when you use + modify_wedding_display: yes) [Skotlex] + * Removed the piece of code that "guesses" that job classes between 24 and + 68 are advanced classes from mob_avail reading since they conflict with + NJ/GS. Use the correct class numbers from now on! [Skotlex] + * Cleaned up implementation of BlastMine and Claymore Trap. [Skotlex] + * Added Freezing trap information to battle_calc_weapon attack. [Skotlex] + * Merged the can't walk delay code into the weapon-damage delay one, means + less timers for attacks, as well as fixing the ghost-mob issue that + reappeared recently. [Skotlex] + * Traps will not be displayed when you walk within their range. [Skotlex] + * Added HT_DETECTING revealing traps. [Skotlex] + * Added ers handling for skill_timerskill structures. [Skotlex] + * You don't get critical'ed when in counter-attack stance anymore. [Skotlex] + * Changed the default counter-type to "always critical". [Skotlex] + * Implemented use of ers for skill_unit_groups to reduce memory usage. + * Note that it's NOT TESTED yet. Use with caution, at least some obvious + bugs are expected to be found... [Skotlex] + * Modified battle_check_range to do a path-check on distances less than 2 + (rather than 3) to avoid being able to hit through walls. [Skotlex] + * Modified unit_walktoxy_sub to always move at least one cell when a large + chaserange is specified to prevent possible infinite loops where + attack_timer says you are not within range, but unit_walktoxy says you are. + [Skotlex] + * Fixed Looted items always dropping in quantities of one. [Skotlex] + * Removed the check that deletes Magnus Exorcism cells after they hit once. + [Skotlex] +2006/04/10 + * Temperory replaced strtoll to strtoul until the function changes. [Lance] + * Multiple optimizations to the unit_data auto-chase upgrade, also + simplified the mob and pet ai routines. [Skotlex] + * Simplified the walk routines to half the number of timers required for + walking. [Skotlex] + * Finished fixing the unit_data auto-chase update. Still need to do some + optimizations... but the current code-base should be usable. [Skotlex] + * Fixes to the unit_data update that lets characters auto-chase while + attacking. It seems to work mostly now, but there's still a few issues to + be resolved with ranged-attackers. [Skotlex] + * Modified the unit_data structure to handle automatically switching + between chasing and attacking a character. Note that it's a work in + progress and not yet properly tested/finished... [Skotlex] + - DON'T USE THIS YET. There's much testing that needs be done, but I had to + commit now so I may continue work on it later.... + * Updated the subnet support to not require specifying the subnet mask, it + is auto-acquired from the char/map IP and the subnet-mask. [Skotlex] + * skill_wall_check defaults to yes now. [Skotlex] +2006/04/09 + * Added the missing last_thinktime initialization to pets. [Skotlex] + * Reverted the change in skill_wall_check to let skills go over pits. + [Skotlex] + * Changed use of strtol to strtoll when reading the equip_jobs as strtol's + result is just a signed int, fixes reading of equippable jobs for certain + items. [Skotlex] + * Corrected Knives being usable by Gunslinger. SQL users use + upgrade_svn5972.sql to ugprade that. [Skotlex] + * Modified @warp/@rura to prevent causing pc_setpos position error + messages. [Skotlex] + * Fixed the mob's last_thinktime not being updated on mob_spawn, causing + them to not "think". [Skotlex] + * Fixed @npcmove not sending the correct packets to make the moving refresh + client-side. [Skotlex] + * Fixed mobs with aggressive + looter mode never looting. [Skotlex] + * skill_wall_check now also checks for pits so that skill effects don't go + through them. [Skotlex] + * Now you can't leave/be-kicked from a guild inside guild castles. [Skotlex] + * Fixed map_waterheight prefixing extra "data\" [Lance] + * Mob_ai update. The attacked checks will trigger even if the mob can't + move. Being attacked while the mob can't move no longer will trigger + rude-attacked skills. [Skotlex] + * Changed the default of multi_hit_delay from 230 to 80 which seems more + official. [Skotlex] + * Wedding recall skills are now blocked by the nomemo mapflag instead of + nowarpto. [Skotlex] + * Skill delay for weapon types is now based on adelay (ASPD) rather than + amotion (ASPD/2) [Skotlex] + * Removed ending Endure when casting Berserk, may fix the timer mismatch + issues. [Skotlex +2006/04/08 + * Fixed skill_nocast_db reading so that when the same skill is specified + multiple times, the blocked effects add up instead of replacing each other. + [Skotlex] + * Fixed @movenpc [Skotlex] + * Cleaned up and improved the lootsearch routine to pick nearest item. + [Skotlex] + * Fixed trying to set the view_data for npcs who are located on a map, but + have no visual data. [Skotlex] + * Added irc_athena.conf :) from now on, set your irc configuration in + conf/irc_athena.conf [Zido] + * Removed the baby class check when using "changebase" to change to the + Wedding Sprite, since it fixes the bug that the sprite doesn't show + at all, and baby classes arn't messed up by it anymore. + (or so it seems) [Zido] + * Fixed up irc.c, no more crashes :D [Zido] + +2006/04/07 + * Likely fixed a mob not returning to their original class view on respawn + after they changed class in their previous life. [Skotlex] + * The map-server can now read the equip_job column of the item_db as both + decimal and hexadecimal values. [Skotlex] + * Updated item_db.sql current item_db.txt [Skotlex] + * Added upgrade_svn5951.sql for those who would like to convert their + existing items. (it converts the equip_jobs fields to the new values used) + - See db/Changelog for further info regarding the equip_job fields change. + [Skotlex] +2006/04/07 + * Moved the Fusion HP penalty to battle_calc_weapon_attack [Skotlex] + * Some cleaning to use battle_heal/damage rather than pc_heal/damage where + appropiate. [Skotlex] + * Cleaned up the deadly-poison hp reduction code. [Skotlex] + * IRC User access levels now refresh on a mode set and join/part. [Zido] + * Added missing creation/destruction of the expcache_ers in guild.c + [Skotlex] + * Unified status_remove_buffs/status_remove_debuffs into a single function. + [Skotlex] + * Fixed pc_setpos ignoring the clrtype sent to it. [Skotlex] + * unit_free will now use clear type 3 for players (warping out effect) + [Skotlex] + * You can't invite someone to a guild now within Guild Castles. [Skotlex] +2006/04/06 + * Hopefully fixed the wedding item-trade restriction. [Skotlex] + * Fixed status_clear_buffs making SC_BERSERK's end send you to 100hp. + [Skotlex] + * Rewrote the guild exp cache code to prevent overflows and to use the + entry reusage system. [Skotlex] + * The IRC Bot is now able to check each users access level prefix + in the channel (~/&/@/%/+), the IRC command @kami now requires the + user to be at least channel operator(@). Now I need to make it store + the users access level on every nick/mode change. [Zido] + * Changed the default of skill_add_range to 0, said value now disables + skill-range checking when casting ends. [Skotlex] + * Corrected the Soul Drain formula, thanks to Haplo for pointing it out. + [Skotlex] + * Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus] + - And we set lhz_dun03 nowarpto mapflag by default till check it on eRO/kRO + * Changed the random warping of mobs with no players from mob_spawn to + unit_warp, which prevents MSC_SPAWN skills from being retriggered for + already spawned mobs. [Skotlex] + * Modified @allstats to prevent negative/overflow issues. [Skotlex] +2006/04/05 + * Fixed undisguising not clearing the mob sprite for the disguised + character. [Skotlex] + * Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. [Skotlex] + * TK ranking kicks can't be used on sucession now (can't use any of the + kick skills twice in a row without using a different one first). [Skotlex] + * Modified the ammo checks so that ammo is consumed at the end of + battle_calc_weapon_attack (should fix element being lost on final arrow). + [Skotlex] + * Added a define list for weapon types in pc.h [Skotlex] + * Cleaned up pc_checkallowskill and moved the Gatling fever check to it. + [Skotlex] + * Some cleanup of clif_parseloadendack, fixed guild-member list being sent + on all map-changes. [Skotlex] + * Removed the hardcoded removal of characters who spawn in a castle. All + castle maps got the flag nosave now. [Skotlex] + * Added support for the 2006/04/04a Sakexe packet version. [Zephiris] + +2006/04/04 + * Added inter config connection_ping_interval which specifies interval in + hours at which mysql_ping's must be done on all connection handles to keep + the mysql connection alive. Defaults to 0 (disabled) [Skotlex] + * Made the login sql handle on the char-sql server be used only when + gm_read_method 1 is enabled. [Skotlex] + * Small fixes to npc_enable, added BL_NPC handling on status_get_sc. + [Skotlex] + - Some changes to close-confine, status start will fail when the source is + not found or it doesn't has sc-data. [Skotlex] + - pc_setoption no longer changes the character's class when + mounting/dismounting, it only changes the view-class. [Skotlex] + * Modified the char-txt server to modify the class of mounted characters to + their non-mounted version. Added an upgrade_svn5902 file to handle the + class update on the sql tables. [Skotlex] +2006/04/03 + * Fixed pc_setpos using unit_remove_map with type 0 instead of 3, which + confuses clients and makes them think the character in question is still + standing on the spot where it was removed. This should fix the warp-portal + issue. [Skotlex] + * Fixed script command mapwarp. [Skotlex] + * Fixed Auto-counter. [Skotlex] + * Modified Rude-Attacked behaviour so that such skills only triggers when + the rude-attacked count is greater than 3. [Skotlex] + * Added config setting slaves_inherit_mode to determine whether slaves take + on their master's aggressive/passive status (defaults to yes) [Skotlex] + * Disabled NPCs are now handled through nd->sc.option&OPTION_INVISIBLE + checks. Should fix disable/enablenpc calls not working. [Skotlex] + * Moved skill_counter_additional_effect calls to trigger right after + skill_additional_effect (which means they trigger at the end of the attack + motion for physical attacks instead of at the beginning of the attack + animation) [Skotlex] + * Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to + foobar. [Skotlex] + * When you have the wrong ammo-type equipped the skill-failed message is + now "skill can't be used with this weapon", which is less misleading than + "please equip arrows first". [Skotlex] + * Corrected pet-equipment display (I originally assumed they went in the + shield view-position, when they actually go in the head-bottom position). + [Skotlex] +2006/04/02 + * Fixed npc_gettimerevent_tick returning the difference since the last + triggered label instead of total elapsed time for the npc-timer. [Skotlex] + * Added a missing memset on ers_alloc'ing mob loot which was making data + from looted items fill in normal drop info (in other words, you could get + normal loots that were named after players, for example) [Skotlex] + * Added preventing sending packet clif_clearchar_id when the character in + question is invisible. [Skotlex] + * Added packet 0x7c in clif_spawn which was supposed to be used for + non-players (this fixes pets/mobs/npcs spawning as if they just teleported + into view) [Skotlex] + * Some cleanups to clif.c, removed some excess/broken packets/functions. + [Skotlex] + * Merged Larry's fix of using a timer to get rid of the glow-issue when you + login to night-enabled map. [Skotlex] + * Changed arrows View ID to 22 since daggers were already View ID 1. + The server was looking for daggers to be in your arrow slot. [Reddozen] + * Loading waterheight aliases from resnametable.txt. [Lance] + * Workround the warnings for clif.c (what to do? the original codes are ugly.. passing + values as pointers omgwtfbbq). [Lance] + +2006/04/01 + * Added a exp-even-share check when someone leaves a party. [Skotlex] + * Added function clif_changetraplook to handle changing the appearance of + traps as they are triggered. Fixes all the nullpos related to trap usage. + [Skotlex] + * Fixed berserk not raising your HP to your new cap. [Skotlex] + * Fixed ground-skills not displaying damage done. [Skotlex] + * Fixed a few functions sending a negative ID for disguised characters + (such as clif_specialeffect) which very likely produced client crashes. + [Skotlex] + * A small cleanup on npc-whispering which could fix a reported crash on it. + [Skotlex] + * Removed the gm-whispering of the charnameack hack notice since it isn't + perfected yet. It is still reported on the console for debugging + purposes. [Skotlex] + * Fixes to the mob_ai routines. Prevent casting rude-attacked skills in + situations that shouldn't be considered as so. Fixed mobs failing to chase + after enemies when attacked from out of their view_range. [Skotlex] + * Should not exit when you can't find an NPC file.. [Lance] + * Dynamic shops support with script callback. (needs testing) [Lance] + * Cleaned up and fixed @where command. [Skotlex] + * Fixed standing up no really making you stand up. [Skotlex] + * Added upgrade_svn5834.sql to update view for item type 10. Because of the + ammo upgrade, all arrows need their view set to 1. This query does that to + all type 10 items (this includes all ninja weapons as well, but a proper + item_db.sql update is pending until the rest of throwables are updated) + [Skotlex] + * Fixed compiler warnings. [Lance] + * Added structure view_data to handle sprite information for all characters + (equipment, weapons, hair, dyes, etc). [Skotlex] + * Rewrote several clif functions to adapt to the new view_data class. + [Skotlex] + * Rewrote the way cloth dye packets are resent to optimize bandwidth usage. + [Skotlex] + * Fixed the npc_item_flag thing (enable_items/disable_items script command) + [Skotlex] + * Rewrote the disguise implementation to be bandwidth friendly. [Skotlex] + * Modified the hide options to change your class to INVISIBLE_CLASS, since + such classes don't even get their view packets sent around. [Skotlex] + * Added class 139 to npcdb_checkid which was required by some npcs in the + swordman quest. [Skotlex] + * April fool! Improved soundeffectall script command. (No, this is not a lie) [Lance] + +2006/03/31 + * Fixed skill_require_db loading of the new ammo columns. + * Added a column to specify the amount of ammo required for skills that + require it. [Skotlex] + * Added support for ArrowType requirement on skills. It checks for having + an item equipped on the arrow-slot who's view has to match with the + required arrow-type (works the same way it does for weapons). [Skotlex] + * Skills will automatically be ranged and arrow-types when they have a + arrow-requirement in battle_calc_weapon_attack [Skotlex] + * Skills will automatically consume arrows if used with a bow and the skill + is an attack weapon-based skill even if the skill_require_db doesn't + specifies arrow requirements (this is for stuff like backstab used with + bows) [Skotlex] + * Fixed an infinite recursion in the Wedding Recall skills. [Skotlex] + * UNT_ATTACK_SKILLS unit packets won't be sent to the client as they are + supposed to be invisible anyway. [Skotlex] + * Started work on commands for the IRC Bot, At the moment you can use !eakami <message> + to broadcast a message, edit ALLOWED_NICK in irc.c to change the nickname + of the person that is allowed to use it (Shitty authentication method, I know, + but i'll make user/pass method soon enough.) [Zido] + * Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in + hopes of fixing it. [Skotlex] + * Should fix a bug in GM stealth mode (@hide). [Lance] + +2006/03/30 + * Updated char name option. [Vicious] + * Added a missing return that fixes crashes on status_change_timer when + source is not found. [Skotlex] + * Added year day return in gettime function. gettime(8) returns 1~366 + [Foruken] + * the auth function in login.c won't jstrescapecpy passwords that were + encrypted. Thanks to foobar. (but are still more cases to check for? Dunno, + the code is kinda long...) [Skotlex] + * Endure level 11 and above are now considered infinite-endure, and invoked + when Berserk is active. [Skotlex] + * Set the minimum pet hungry delay to 10 [Skotlex] + * modified functions skill_delayfix and skill_castfix to reduce number of + arguments. Added function skill_castfix_sc for mobs (who only get status + change cast reductions, not dex based ones). Also, skill_delayfix will + never return a value below min_skill_delay_limit. [Skotlex] + * Modified brandish spear so you won't see the skill-animation for every + targetted mob. [Skotlex] + * Added the Steel Body icon to auto-berserk. [Skotlex] + * Now you can't cast auto-counter while the previous one is active. + [Skotlex] + * Added Veider's suggestion to do a hack-report when players request the + name of an invisible/cloaked character. [Skotlex] + * Added execution of OnInterIfInit, OnCharIfInit and OnInterIfInitOnce on script + reload. [Lance] + * Cleaned up mistakes in irc.c [Lance] + +2006/03/29 + * Now none of the pet-menu options will have any effect when the pet's + intimacy is 0. [Skotlex] + * Applied a fix to not do range checks on npc_doevent when the npc is not + on a map. [Skotlex] + * You can't return to egg a pet that has run away now. [Skotlex] + * Added ers support to the delayed mob drops. [Skotlex] + * Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond + their min_chase range. Improved rude-attacked checking when mobs can't + move. [Skotlex] + * range3 is now used as min-chase value of mobs. [Skotlex] + * Added a debug message when status_change_timer fails. Report it next time + it shows up. [Skotlex] + * Fixed tick direct modifications increasing duration instead of decreasing + it. [Skotlex] + * You can't SG_FEEL maps already memorized. [Skotlex] +2006/03/28 + * Fixed the Family recall warp skills. [Skotlex] + * Fixed pc_percentheal giving life when the rates are negative. [Skotlex] + * Fixed resetting stats losing the +52 bonus on high classes. [Skotlex] + * Fixed Wedding support skills healing yourself instead of partner. + [Skotlex] + * Added a check to prevent knocking back the Emperium at all costs. + [Skotlex] + * Fixed summon mobs being able to cast "summon" skills. [Skotlex] + * Summoned mobs will inherit the size and ai properties of the master. [Skotlex] + * Added a debug function to locate all "looping warps". [Skotlex] + - Now will someone help cleanup those warps? + * Some cleanup of the skill-use functions in clif.c [Skotlex] + * Fixed Gunslinger and Ninja skills not showing up and not working due to an error + in skill_require_db + - also commited a commented block for GS_FLING that needs to be looked at and posiably + cleaned before it's uncommented. + - fixed exp2 not accepting Gunslingers and ninjas + - fixed the "jobmaster" having the same problem as rebirth + - added the Gunslinger shops for guns and ammo [Reddozen] + * Modified clif_getareachar_pc to hide hidden GMs from normal players (players with GM + level > 0 still able to view) by NOT sending the coordinates. [Lance] + +2006/03/27 + * Removed the limits.h file which just breaks compilation on *nix systems + [Skotlex] + * Updated some DB work from jA [Vicious] + * HW_GANBANTEIN now also removes traps. [Skotlex] + * PF_DOUBLECASTING takes effect amotion time after the initial cast instead + of amotion*div [Skotlex] + * SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out + (defaults to 10 mins currently) [Skotlex] + * Modified Intravision to modify the status-change packet to specify + SI_INTRAVISION instead of cloaking/hiding/chasewalk. I believe this is how + intravision actually works. [Skotlex] + * Pet catching now uses the menuskill variables to prevent item usage from + disrupting the catch process. [Skotlex] + * Added Safetywall to the list not blocked by Dispell. [Skotlex] + * Added some include limits.h required by window compiles. [Skotlex] + * Corrected Wedding rings being trade-able. [Skotlex] +2006/03/26 + * GCC on Cygwin still complaining, resorted to including limits.h in malloc.h [Lance] + * Refixed the fix with a constant list for Win32 users - limits.h (imported from MSVC) [Lance] + * Fixed a problem in chrif.c where USHRT_MAX was undefined. [Codemaster] + * Added jAthena's new start and athena-start shell scripts. [Lance] + * Changed status_point/skill_point to unsigned short. Adjusted the code as + + necessary to prevent overflows. [Skotlex] + + * itemdb_exists and itemdb_searchname should now ignore dummy_item matches. [Skotlex] + + * Fixed jstrescapecpy crashing when you pass a null string to parse. [Skotlex] + + +2006/03/25 + * Fixed the map-server freeze/crash on Warp Portal. [Skotlex] + * Fixed Grandcross/Granddarkness showing no skill animation. [Skotlex] + * Fixed mob-casted grandcross doing nothing unless the target was "self" [Skotlex] +2006/03/24 + * Fixed / finished most of Gunslinger [Reddozen] + - fixed some bullets in the item DB + - adjusted a few rates in skill_cast_db.txt for Gunslingers + - adjusted a couple skills in skill_db.txt to act correctly + - adjusted all the SP values for Gunslinger skills + - changed piercing shot to lv 5 from lv 10 + - made ki Translation fail giving coins to Gunslingers + - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable + - GS_CRACKER will no longer stun players + - added GS_Disarm + * Fixed iteminfo only displaying first result when there were many. [Skotlex] + * Fixed pet hatching. [Skotlex] + * Small change that SHOULD fix the pet duplication issue. [Skotlex] + * Fixed Warp Portal. [Skotlex] + * Modified script commands atcommand/charcommand to execute even if there + isn't a player attached. They'll use a dummy player data with the same + position/name as the script's owner (usually an npc). Be careful when using + this as the result of some @/# commands may be unexpected! [Skotlex] + * Some cleaning around the return to egg code. Pets should stop duplicating + now. [Skotlex] + * Some cleaning of the egg hatching routine to prevent spawning the pet if + the egg can't be found in the inventory. [Skotlex] + * Removed a pair of autoadded "data/" strings on grfio.c to see if that + helps with the data_dir map loading. [Skotlex] + * Fixed skillidx not being set whenever a mob uses a skill. This explains + skills like metamorphosis/summon_slaves not working at all. [Skotlex] + * Fixed unit_skillcastcancel reading the nocastcancel flags the exact + wrong way around [blackhole89] + * Added function map_search_freecell to locate an available cell around an + area (for recall/warping skills). UNTESTED. [Skotlex] + * Added unit.c to the VC8 project files. Thanks to Joshuaali [Skotlex] + * Fixed Magnum-break/GrandCross displaying multiple times the skill effect + (once per target) [Skotlex] +2006/03/23 + * Fixed a crash in unit_useskill_pos2 [Skotlex] + * Updated mob_db.sql and item_db.sql to current txt versions. [Skotlex] + * Fixed Devotion not properly being cleared on death/near death in some + cases. [Skotlex] + * Fixed Shield-Reflect not being correctly ended when devotion does. + [Skotlex] + * Fixed DEX-based casting time and delay reduction. [blackhole89] + * Modified the function pc_percent_heal to prevent overflow problems. [Skotlex] + * Changed the second entry in the water_height.txt listing to specify + directly the .rsw file (instead of .gat). [Skotlex] + * Fixed Potion Pitcher sometimes crashing the server. [Skotlex] + * Fixed a compile warning by adjusting the acid demonstration formula. + [Skotlex] + * Added flag 2 to the skill_castnodex_db file for skills that shouldn't be + affected by delay/cast reducing skills/effects. [Skotlex] + * Added SantaPoring's water_height.txt modifications. [Lance] + * Minor cleanups. [Lance] + +2006/03/22 + * Fixed function pc_isCardAllowedOn causing searches for non-existant item + id 0. [Skotlex] + * Fixed Arrow Shower. [Skotlex] + * Merged the unit_data structure from jA for handling unit-related data + (attack times, walking, auto-attack timers, skill related data). This is a + huge change that affects walking, attacking, auto-attacking, skill usage + and character clean up from maps. I spent the last two days clearing out + bugs, and even though I couldn't find any more, I wouldn't be surprised for + a corner-case or two I missed. [Skotlex] + * Modified unit_skillcastcancel to receive flag&2, which stands for "cancel + casting only if current skill is cancellable" [Skotlex] + * Battle config options changed from yes/no to BL_TYPE settings: + skillrange_by_distance, skill_noreiteration, skill_nofootset, + gvg_traps_target_all, skill_log, attack_direction_change, + auto_counter_type. See (Note 4) in the relevant battle config files. + [Skotlex] + * Clif.c will disconnect sessions that send an unknown command packet above + 0x30000 instead of just ignoring it. [Skotlex] + * Cleaned up error reporting during mob-skill loading to be less spamy with + non-loaded mobs. [Skotlex] + * Corrected water_height reading. It works now, with the exception that + cloned maps don't get their water-level read because they don't have a rsw + file. The solution is to add all cloned maps to water_level.txt (ie: + "new_1-1.gat new_zone01.rsw" makes the new_zone01.rsw stored water-level be + applied to map new_1-1.gat). + Anyone can help collect all the clone maps to fill up water_height? + * status_check_skilluse won't block skill-specific checks (silence, + berserk, steel-body, etc) when the skill in use is an item-invoked skill. + [Skotlex] + * Merged LittleWolf's function to read the map-height directly from the rsw + file. Now when building the map-cache, the water-heights should be + automatically read as well directly from the rsw's. [Skotlex] + WARNING: Not tested yet! + The water-height config file now is for aliases. When the rsw for a + certain map is not found, and this map exists in the water_height list, + then the water height of the second map listed in that file is used. + * Some cleanups in irc.c [Skotlex] + * Magic skills that ignore element now also don't take into account + elemental cards. [Skotlex] + * Fixed compiler warnings in battle.c [Lance] + * Changes by [reddozen] --> + - Updated Full Buster's damage, status effects, and skill levels + - Bullseye now only uses 1 coin + - changed Adjustment's required SP + - changed Incerase Accuracy's effect bonuses + - changed Magical Bullet's SP cost + - changed Piercing Shot's damage and SP + - changed Desperado's range, hit count, aftercast delay, and SP + - fixed Absorb Spirit Sphere being able to remove coins + - changed Acid Demonstration's damage to the new Japanese formula + +2006/03/21 + * Fixed duel in pk-mode (same party/same guild/alliance non-targeting issue). + Thanks to Hobbit for pointing that out. [LuzZza] + * Fix on not showing guildmembers logins/logouts messages. [LuzZza] + * Fixed SC_SWOO's opt3 value. Small monsters should stay small for skill's + duration now. [Skotlex] + * Fixed allowing multiple recast of Dissonance/Ugly-Dance [Skotlex] + * Fixed those annoying irc.c compile warnings. [Skotlex] +2006/03/20 + * Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps + with players instead of just mobs in the vecinity of players. [Skotlex] + * Cleaned up some guild functions. [LuzZza] + - Now guild leaving/explusion packets sends correctly. + - Fix to prevent creation alliance/opposition with same guilds. +2006/03/19 + * @stfu now allows negative intervals to be specified. [Skotlex] + * Added overflow check to the login-server when sending GM accounts to + char. [Skotlex] + * Small fix to prevent killer/killable states from allowing you to target + yourself. [Skotlex] + * Added Explosion Spirits to list of effects that dispel on logout. + [Skotlex] + * Fixed handling of guild skills by pc_blockskill_start, moved it to + skill.c [Skotlex] + * Fixed autoguard icon showing with stun. [Skotlex] + * Fixed acid demonstration breaking shield instead of armor. [Skotlex] + * Fixed Slim Pitcher crashing server ocassionally. [Skotlex] + * Hopefully fixed Ankle Snare lasting the whole trap's duration [Skotlex] + * Added sc_start(SC_ENDURE) on infinite endure bonus. [Skotlex] + * Fixed Berserk Pitcher consuming required items twice. [Skotlex] +2006/03/18 + * Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking + them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89] + * Documentation update on NPC whisper and rid2name. [Lance] + * Fixed event_kill_pc to behave like what it should instead of another replication + of event_death. Added script function rid2name to convert bl ids to name. [Lance] + * Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance] + * Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus] + You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt + * Fixed warnings on compilers again. [Lance] + +2006/03/17 + * Fixed the mob_skill_db by commenting out lines with targeted skills + being cast during an idle state. (Thanks to LittleWolf) [Zephiris] + * Removed a block of code from skill_check_condition that actually belongs + to status_check_skilluse. Should fix silence/stun blocking skills + regardless of settings. [Skotlex] + * Fixed misleading and inaccurately documented events and added a missing flag. [Lance] + * Fixed npc_cleanup_dbsub not removing key and caused pointer being freed problem. [Lance] + * Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb) + [Skotlex] + * Added battle_config debuff_on_logout which removes Asura's SP regen delay + and Strip-Equip effects on logout when set to yes (default, + conf/battle/skill.conf). [Skotlex] + * removed auto-attaching of player-run scripts in initnpctimer. You must + use attachnpctimer instead! [Skotlex] + * Final fix on Juperos NPC. [Lance] + * Fix on initnpctimer not attaching rid. [Lance] + * Fix on OnTouch ignoring -1 NPCs. [Lance] + * Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl. + [Lance] + * Added area NPC detection in clif_parseLoadEndAck. [Lance] + * Fixed compiler warning in script.c get_mob_data. [Lance] + * Temperory resolved issues on Juperos until I get the exact description on the behaviour + in retail servers. [Lance] + +2006/03/16 + * Changed NJ_ZENYNAGE according to this weeks patch to deal a random [MasterOfMuppets] + ammount of damage depending on the skill lvl. + * @kill_monster/@kill_monster2 won't touch Guardians/Emperium now. [Skotlex] + * Small change in the random item reading function, may fix @itemdbreload + messing up random item searches. [Skotlex] + * Restricted GS_BULLSEYE to only be used on demi-human or brute monster targets [MasterOfMuppets] +2006/03/15 + * mob_chat_sub fix. Added buildin_pcblockmove. [Lance] + * BL_PC and BL_MOB control script commands (experimental) [Lance] + * Made an adjustment to addspiritball() to allow Gunslingers to summon up to 10 spheres [reddozen] + * Fixed Tarot Card of Fate using time instead of time2 which is the one + that actually holds the effect duration. [Skotlex] + * Fixed mob random walk interval being set to up to 6K seconds in some + instances. [Skotlex] + * Added mapflag nodrop (prevents droping items to the ground). [Skotlex] + * Fixed mapflag notrade doing nothing. [Skotlex] + * Likely fixed Gravitation not hitting except for the last hit. [Skotlex] + * Removed the hardcoded duration of 30 seconds for sleep. [Skotlex] + * Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills + [Skotlex] + * Removed inall/exall from atcommand.conf since those two do not exist! + (pointed out by Ancyker) [Skotlex] + * @me now uses entry 270 in msg_athena as output format. [Skotlex] + * gm_skill_unconditional setting now also overrides skill_partner_check + setting. [Skotlex] + * Emulated strtok_r functions to work strictly with ANSI compilers. [Lance] + * Added battle config options item_rate_adddrop, item_drop_add_min and + item_drop_add_max to control drop rate of card-acquired loot bonuses. + (conf/battle/drops.conf) [Skotlex] + * Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex] + * Added more usage of msg_athena on the slave atcommands messages. [Skotlex] + * Fixed twilight pharmacy dropping 1 item to the ground instead of the qty + produced. Thanks to k3dt [Skotlex] + * Fixed Plagiarism not working unless you had some sc active. [Skotlex] +2006/03/14 + * Fixed a possible crash in Venom Splasher if the countdown is too high. + [Skotlex] + * Fixed skill_notok blocking guild skills [Skotlex] + * Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex] + * Fixed the average_lv column size specification for levels above 255. + Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex] + * Updated @rura/@warp. Now you can use both "@warp mapname x y" and + "@warp mapname,x,y". [LuzZza] + * Added at-command @tonpc <NPC_name> (warp to NPC). [LuzZza] + * Fixed @where at-command. [LuzZza] + * Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex] + * Fixed incorrect range check in autospell-when-hit triggers. [Skotlex] + * Modified Wedding recall skills to behave as in official [Skotlex] + * Modified Arrow Shower to be a ground-based skill and work as it should on + officials. However, the unit_id is still unknown. [Skotlex] + * Fixed skill_additional_effect triggering every time you were being hit + even if no damage was returned. [Skotlex] + * Fixed battle_calc_damage_return to make magic damage be returned by 100%, + and received damage nullified. [Skotlex] + * Changed a bit status_check_skilluse to check for dead characters, should + fix all the weird attack/attacked while dead bugs. [Skotlex] + * Fixed player auto-attack not cancelling when dead. [Skotlex] +2006/03/13 + * Finished some checks to make sure Land Protector Only blocks BF_MAGIC + skills. Hammerfall is no longer blocked. [Skotlex] + * Fixed script command warpparty looking for an attached player even when + it is not needed. [Skotlex] + * Shield Reflect is now passed through Devotion as well. [Skotlex] + - Devoted characters lose the devotion effect when the Crusader is at less + than 25% Hp. [Skotlex] + * chrif_scdata_save will not send a save scdata request when the char has + been already tagged as in the final save. [Skotlex] + * Some status_change_start cleanups, stuff like blessing should now remove + stone/curse even if the status does not begins because the character is + already blessed. [Skotlex] + * Cleaned SC_SUITON a bit to get rid of that compile warning. [Skotlex] + * Added function battle_calc_gvg_damage for gvg related damage reductions. + Fixes Gravitation being reduced as well as Pressure overriding max-castles + restriction. [Skotlex] + * Corrected char-server parameters so that the subnet config file is the + third parameter, not the second (which was conflicting with + inter_athena.conf's argument), thanks to foobar. [Skotlex] + * PR_BENEDICTIO now ignores mdef [Skotlex] + * Fixed chatlog's x/y column capacity in sql-files/logs.sql [Skotlex] +2006/03/12 + * Updated clone skill copy to consider combo-skills. [Skotlex] + * no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex] +2006/03/10 + * Cleaned up the Skillbreaker implementation, HP gaining happens at level 5 + now. [Skotlex] + * Autospells won't trigger now on maps where said skills are forbidden. + [Skotlex] + * Changed div (multi-hit) behaviour. Skills with div above zero will get + their total damage increased by the number of hits, div less than zero is + just for "show", total number of hits displayed is abs(div), but damage + isn't increased by number of hits. [Skotlex] + * Adjusted several skill damage equations to make up for the above change. + [Skotlex] + * Fixed a overflow bug when one of the item_random* files has too many + random items. [Skotlex] + * Fixed a variable loopback problem on NPC shop price checking routine. [Lance] + * Fixed a memory overwrite crash on pc_readdb, thanks to foobar for the + fix. [Skotlex] + * Fixed only the first TK stance triggering when you have multiple of them + active. [Skotlex] + * Default of skill_attack_enable changed to yes. [Skotlex] +2006/03/09 + * Fixed the dancer/bard soul-linked skills toggling on/off with each call + to pc_calc_status. [Skotlex] + * Fixed a bug in the pc_skillreset function which allowed TK rankers to + accumulate skill points. [Skotlex] + * Fixed a major memory leak in status.c causing the last column of job_db1.txt + never being read. I have no idea how long this has been there, but signs point + to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89] + * Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89] + * Fixed pc_damage_sp not properly substracting SP. [Skotlex] + * Made Magic Crasher a BF_WEAPON attack. [Skotlex] + * Made skill_unit_range a per-level setting. meteor and Lov now have their + unit range for bosses adjusted in the skill_unit_db rather than + hardcoded. [Skotlex] + * Added Gunslinger/Ninja Status Change icons. Somebody needs to look into + them though for not all SCs have a matching SI. [blackhole89] + * Changed ITEM_NAME_LENGTH to 50. [Skotlex] + * Fixed stun's duration not getting reduced by vit + luk/3 [Skotlex] + * Fixed #itemlist not taking into consideration crafted/forged items and + pet eggs. [Skotlex] +2006/03/08 + * More work on ninja/gs. Which made me do... [Vicious] + - Add more weapon type(17~21 for guns) [Vicious] + - Included MAX_WEAPON_TYPE in status.h and updated the codes + (Whose idea was it to do static number... esp dual weapon) [Vicious] + * Fixed a bug that was making the no_spawn_on_player setting useless. + [Skotlex] + * Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now + vit does increases defense against being inflicted from it. [Skotlex] + * Fixed and tested @whodrops [Skotlex] + * Updates to Gunslinger skills' DB entries. [blackhole89] + * Rewrote pc_jobchange to be sane by using the map internal codes instead + of a mesh of complicated nested comparisons. [Skotlex] + * pc_authok will now change you to a novice if your class isn't identified + as a valid one. BACK UP before updating, because.. well, just in case you + start seeing novices filling up your city. [Skotlex] + * Mobs will now chase you even if you hit them from outside their range of + view. [Skotlex] + * Fixed item disappearing from the floor when you attempted to pick it up + and there was no room in your inventory. [Skotlex] + * About half-ish nj/gs skills are semi/fully-done. No effect/status yet though. [Vicious] + * Added atcommand @whodrops which lists mobs with the top drop-rates for a + given item. List of stored mobs and their dropchances is also defined by + MAX_SEARCH on map.h [Skotlex] + * Modified atcommands @mobinfo and @iteminfo to display multiple matches + instead of just one. Max number of matches to display is set in map.h + (MAX_SEARCH) which is currently 5. [Skotlex] +2006/03/07 + * Base for ninja/gunslinger is mostly done. need to work on skills now. [Vicious] + - Updated sql-files/ mob_db.sql and item_db.sql to current txt dbs. [Skotlex] + * @job ninja/gunslinger. No skill tree or anything yet. [Vicious] + * Gospel won't start taking effect until after 10 secs have passed since + invocation. [Skotlex] + * Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target + self) this skill becomes a target-auto-select skill, which targets your + current attack target, and won't stop your current attack. The current + attack is delayed by your aspd (except for a few skills such as the monk + combo skills which readjust this delay). All Monk combo skills plus Taekwon + kick skills have been updated to use this. [Skotlex] + * Added a check that forces self skills (inf = 4) to select yourself as + target to prevent oddities from crafted packets. [Skotlex] + * More ground work for Ninja/Gunslinger [Vicious] + * status_calc_pc now assumes that if your max hp is negative, it has + overflowed, and as such, it is set to the max_hp setting instead of 1. This + 'dangerous' assumptio is alright as long as there aren't equipment that can + send your hp to negative values. [Skotlex] + - Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris] + * Added Gunslinger and Ninja into @job. of course, you need latest EXE + for make this work... and of course no skills yet! [Vicious] + * Storm Gust now knocks back on a random direction instead of away from the + storm. [Skotlex] +2006/03/06 + * Some fixes due to the guild-skill changing location (being moved from + 500->900 within the code) [Skotlex] + * Fixed npc_event doing a map-check when the npc is not on any map. + [Skotlex] + * Fixed a debug message showing up on skill castend nodamage id when using + a guild skill. [Skotlex] + * Fixed #save not working on maps not in the current map server. [Skotlex] + * Added battle config clear_skills_on_death to decide whether all + ground-based skills should be removed when you die. Defaults to yes. + [Skotlex] +2006/03/05 + * Removed my EXP limit as it did not do what it was supposed to [Codemaster] + * Fixed remove-trap [Skotlex] + * Fixed animation of Redemptio [Skotlex] + * Some reorganization of how the skill check functions behave + (skill_get_*). Guild skills have been moved to the range 900~915 (instead + of 500~519 in the code). [Skotlex] + * Set the default for display_delay_skill_fail to 'no' as it should have been + for a while (the kRO patch about that was last year, long time ago) [DracoRPG] + * Fixed easter.txt typo. [Lance] + * Extended summon command to enable custom timeouts. [Lance] + +2006/03/04 + * Fixed a bug in the subnet checking function, login-TXT server. Also + changed the messages to be a bit more informative. [Skotlex] +2006/03/03 + * Added function battle_set_walkdelay in charge of updating walkdelays of + characters based on two criterias: when the delay is induced by damage, if + the current walk delay isn't over yet, do not update it. If the delay is + instead caused by a skill, then the current walk delay cannot be decreased, + only increased. [Skotlex] + * Added upgrade_svn5455.sql, it converts the manner and karma columns to + signed. Apply this if your tables have the field as unsigned (which would + explain mute always disappearing after relogging) [Skotlex] + * status_change_start now checks on a 0->10000 scale, should fix sc-cards + with very low rates never triggering (eg: some coma-inducing cards). + [Skotlex] + * Cleaned up the active guild skills. They should be usable now by + non-players as well. [Skotlex] + * Fixed crash on the NPC whisper system when the message's size was 1. + [Skotlex] + * Strip status changes are now removed on logout. [Skotlex] + * Added a column in skill_cast_db for specifying can't walk delays. It's + all set to 0 currently, so someone get updating them! [Skotlex] + * Removed the apply walk-delay entry from skill_cast_nodex as the new walk + delay column handles this now. [Skotlex] + * Fixed autoloot dropping the item to the ground even when it was + autolooted. [Skotlex] + * Fixed character deletion working on SQL without an email address (Thanks to Valaris) [Zephiris] + * Added event 8 for mobspawns that should spawn with special ai set. This + means that now in the mob_spawn files if you use 8 as the last entry, the + mob will use the special ai, and as such, it will only attack other mobs, + not players (can obviously be combined with 2 for small mobs and 4 for + large mobs, eg: 10 for a small mob with special ai set) [Skotlex] + * Modifed battle_check_target so that mobs with special ai will only target + by default mobs without said state (this will prevent normal clones from + fighting among themselves, for example) [Skotlex] + * Trick dead now ends on logout [Skotlex] + * Added mapflag nocommand which blocks @/# commands unless your gm level is + above gm_skill_unconditional's level. [Skotlex] + * Fixed weapon scripts not being executed unless the weapon was forged. + [Skotlex] + * gm_skill_unconditional is now a no/gm-level setting instead of yes/no + [Skotlex] +2006/03/02 + * Slaves inherit speed will now only work if the master can move. [Skotlex] + * Some cleanup and reorganization on the way pet-skill variables are + handled. [Skotlex] + * Fixed a typo that disabled all pet support skills from triggering (except + ground-based ones) [Skotlex] + * status_check_skilluse cleanup. Some status will only block skills when + they are first used, not on cast-end (which includes auto-spells and + ground-skill checks). Now when status_castcancel is 'no', skills WILL + come off after the cast bar is done. [Skotlex] + * Gravitation now only affects the caster, should have also fixed the skill + not doing damage when skill_caster_check is set. [Skotlex] + * Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h) + [Skotlex] + * Individual fame lists sizes can now be specified through the char-server + (check the fame list configs in char_athena.conf) [Skotlex] + * Some cleanup on mob_can_reach code to prevent unnecessary path-searching + [Skotlex] + * Optimized the path-searching ai for mobs to try target cells around the + target in order rather than randomly picked cells. [Skotlex] + * Applied Snufkin's patch to fix compilation on FreeBSD. [Skotlex] + * Fixed mobs targetting themselves after using a support skill. [Skotlex] + * Gospel no longer blocks item usage of whoever is in the area of effect, + only the caster of Gospel can't use healing items now. [Skotlex] + * Added the long/near attack_def_rate card effects to battle_calc_magic + (horn card and the like will now work with spells) [Skotlex] + - Elemental fields should vanish on map-change now. [Skotlex] + - Land Protector only blocks magical ground skills now. [Skotlex] + * Fixed item pickup not picking anything unless you were in a party with + item distribution set [Skotlex] +2006/03/01 + * Made it so players that are at the max level do not receive EXP. + This makes it so a player at the max level (ie - 99) cannot join a party + and feed all of his or her EXP to the other party members [Codemaster] + * Mapregsql will now fully depend on mmysql_handle. [Lance] + * Optimized strcharinfo to use switch. [Lance] + * Some cleanup of the mob skill reading. Added error reporting for unknown + states/conditions, error reporting now specifies the file and line number. + [Skotlex] + * Silence will only block skills when they have begun casting, not when the + cast bar is done. This also means that auto-spells will likely come-out + even when silenced. [Skotlex] + * opt1 status will block skills when they are done casting only if the + sc_castcancel option is set. [Skotlex] + * strcharinfo now returns blank instead of crashing the map server when + there's no player attached. [Skotlex] + * Added a missing mysql_init call to the mapreg sql handle. [Skotlex] + * Checked and fixed the script engine barking when you try to have a label + with the same name as a const.txt defined parameter. [Skotlex] + * Turn Undead and Offensive Resurrection should now work on undead players. + [Skotlex] + * Fixed the range checking of Repair weapon [Skotlex] + * Rude attacked is now also triggered when you hit a target that can't move + out of their melee attack range. [Skotlex] + * Mob ai will attempt to do a long-range attacked condition skill before + unlocking a target when it is attacked and said target is out of melee + range of a non-walking mob. [Skotlex] + * Corrected mobskill event to set the target_id before triggering. This + should fix shortrange/longrange attacked mob skill conditions. [Skotlex] + * Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in + battle_calc_damage. It is also triggered on skill_castend_nodamage_id. + [Skotlex] + * Added party_share_loot for handling party-share loot. it should now work + with autoloot as well. [Skotlex] + * Fixed skill_break_rate breaking stuff even if the rate is 0. [Skotlex] + * pc_stopwalking will not send a fixpos packet if you are sitting. [Skotlex] + * mob_can_reach rude-attacked condition now uses the mob's field of view. + [Skotlex] + * SC_NOCHAT is automatically started on pc_authok if manner is negative. + [Skotlex] + * Map server now refuses to start if you try to define a label with the + same name as some const.txt defined character parameter. [Skotlex] + * Corrected a few Compiling Warnings [Codemaster] + * Added the ability to select GM loading via Login (default) or Char [Codemaster] + * Added script command 'setbattleflag'. [Lance] +2006/02/28 + * Rewrote LAN support code. Changed configuration file name + lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza] + * Added script command 'equip' to equip items. [Lance] + * Fixed dependancies in map-server compiling (VC7.1). [Lance] + * Added autoequip flag check for pc_takeitem. If it impacts on perfomance, please remove it. [Lance] +2006/02/24 + * Prevented guild/party recall to work on GMs of greater level than + yourself. [Skotlex] + * Prevent muting players with higher GM level than yourself. [Skotlex] + * Fixed Lady Tanee's spawns. [Skotlex] +2006/02/23 + * Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex] + * NPC break equipment stuff now has a 1.5% per skilllv success rate. + - This is a custom value as 20%-lv10 seems too high and 10%-lv10 seems too + low. [Skotlex] + * pc_setpos won't random warp players if placed on top of Moonlight Petals + [Skotlex] + * Removed the check in clif.c for npc_shopid as the client never sends a + packet when the trade is cancelled... [Skotlex] + * Player-summoned mobs won't level up now. [Skotlex] + * Fixed Super Novice explosion spirits triggering no matter what you said + on the third line. It now triggers on the fourth line.... [Skotlex] + * Fixed GTB blocking targetted spells when gtb_pvp_only was set. [Skotlex] + * Merged the code of Ankle snare and Spider web. It no longer moves target + if sc failed. [Skotlex] + * Players should stop walking as soon as they start vending or get into a + chat. [Skotlex] + * Added mob skill conditions myhpinrate and friendhpinrate. [Skotlex] + * Added monster_ai condition 16 (enable `friend` targetted skills to heal + oneself) [Skotlex] + * Fixed the shop id not clearing when buying/selling (which made you get + stuck afterwards). [Skotlex] + * Modified the way autospells stack to mimic official servers. Cards of the + same ID cannot stack, but different cards with the same skill can each + trigger indepedently of each other. [Skotlex] + * Added battle_config autospell_stacking to enable stacking of cards of + same ID. (see battle/item.conf) [Skotlex] + * Moved card-specific battle options to items.conf [Skotlex] + * Autospells triggered when hit will check the range to the target. + [Skotlex] + * Some cleaning up of status_calc_pc [Skotlex] + * In status_change_start capped the passed success chance to 100% [Skotlex] +2006/02/22 + * Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex] + * Changed the way equipment breaking works. Function pc_break_equip was + removed and now skill_break_equip is used. Basicly, it's the same as + before, except that when you 'break' a piece of equipment of a + non-player, the corresponding strip(weapon/armor/shield/helm) status + effect is induced (duration: strip skill lv 1) [Skotlex] + * Cleaned up the Dev folder. [Skotlex] + - Take note of the file todo-for-stable, which holds all modifications in + trunk that have not yet made it into stable. Be sure to update the file + as needed. + * Updated the path searching code with jA's current implementation. + [Skotlex] + - There is a slight chance the CELL_NOSTACK mod broke, someone test that. +2006/02/21 + * Fixed the range-check of targetted skills (was evaluating the range as 0 + always) [Skotlex] + * Now you should receive the party/guild mini-dots on map-load without the + need of waiting for others to "move" for you to receive the update (fixes + dead characters never showing up on the map) [Skotlex] + * Fix to prevent using main chat when it disabled in atcommand_athena. [LuzZza] + - Fixed message codes in duel functions. + - Small fix in log_refine, incorrect compare expression. + * Some cleaning of the warp portal code so that when it is "pre-casted" it + doesn't mess up with other casted skills. [Skotlex] + * Some fixing on the weapon-refine code. [Skotlex] + * Cleaned up some npc_event error reporting. [Skotlex] + * Some cleanup of the castend routines to not clear the skill variables if + for some reason the casted skill triggers another skill. [Skotlex] + * Vending is now cancelled on a pc_setpos [Skotlex] + * Pressure again ignores Basilica. [Skotlex] + * Fixed attacker's sc being nulled when the target's sc is empty (fixes + most status changes not taking effect during battle) [Skotlex] + * Slaves now do a battle_check_target to check if the new target is an + enemy when acquired through the master's skilltarget. [Skotlex] + * Fixed SC_SKE halving de2 twice. [Skotlex] +2006/02/20 + * The Super Novice Explosion Spirits skill will now trigger when the last + sentence is said (not after the next sentence as it was currently) [Skotlex] + * Now the default delay of amotion is applied only for BF_WEAPON, non + NK_NO_DAMAGE skills (so stuff like Summon Spirit Sphere get the default + skill delay rather than ASPD) [Skotlex] + * Made the Char-SQL server send the GM listing when the map server + connects. [Skotlex] + * Play-dead and Basilica now block Gospel [Skotlex] + * Map SQL server will no longer ignore the gm-list packets received from + char. [Skotlex] + * Login-SQL server will not free the current GM listing if the SQL reading + of it failed (prevents GM lists being lost on SQL connection problems) + [Skotlex] + * Login-SQL will now read for the GM list ALL accounts with level above 0, + not just those with level above min_gm_level (just like the TXT server + does) [Skotlex] + * SC_NOCHAT is not dispelled on death now. [Skotlex] + * Cleaned up the global message function, Super Novice Explosion Spirits + will not trigger on maps where said skill can't be used. [Skotlex] + * Close confine won't get the bonus range on cast as other skills do due to + exploits. [Skotlex] + * Fixed a bug in setnpctimer. [Skotlex] + * Menu-based skills now use their own variables separetly from the normal + skill variables. This should enable them to work even when you keep doing + other stuff between the menu invocation and selection. Also gives a better + control over packet-based exploits. Affected skill/script-commands are: + [Skotlex] + - Arrow Crafting + - Warp Portal / Teleport + - Item producing + - Identify + - Repair weapon + - Pet egg selection + - Hindsight + - Weapon refine. + - Feel of the Stars, Moon and Stars. + * Corrected the implementation of Gangster's Paradise to work as it should. + [Skotlex] + * Fixed Close-confine not properly ending on a knockback (that includes + backsliding) [Skotlex] + * Changed MAX_RANDITEM from 2000 to 10000 to fit new databases [Komurka] + * Fixed Taekwon stances not triggering. [Skotlex] + * Added atcommand @exp [Skotlex] + * Added error reporting when add_timer_interval receives a negative/0 + interval value. [Skotlex] + * Fixed a possible infinite recursion bug with splash self skills. [Skotlex] + * Modified the way firewall_hits_on_undead works, to loop and invoke + multiple skill_attacks based on the value. Now it behaves a lot closer to + how Aegis Firewall does (except a good default value for this config switch + is missing) [Skotlex] + * Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka] + - increased MAX_MOBSKILL 32 -> 40 + +2006/02/19 + * Some fixes to the last item usage tick. Items should be working fine now. + [Skotlex] + * Fixed parsing of @kamic/@kamib to check for case. [Skotlex] + * Now you can hide from Pressure. [Skotlex] + * Weapon endowing will work on targets already endowed with the same + element. [Skotlex] + * Now reseff cards will take effect even if the status change is passed + with &8 flag. In short, now reseff are ALWAYS applied to the status change + defense. [Skotlex] + * Removed a missing break that was making AM_TWILIGHT2/3 always fail. + [Skotlex] +2006/02/18 + * Removed the SP_<stat> cases from status_get_sc_def as they were colliding + with other status changes. [Skotlex] + * Implemented SG_MIRACLE (Miracle of the Sun, Moon and Stars) [Komurka] + - duration is stored in battle_config.sg_miracle_skill_duration (currently + it's set to 10 minutes) + - ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set + to 0.01% chance per character move) + - this skill enables you usage of all Warmth skills, Comfort skills, and also + all mobs will be target of the Stars regardless of the day and map + - you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in + * Added upgrade file upgrade_svn5322.sql because apparently not everyone + has the guild table with autoincremental guild_id defined. [Skotlex] + - If you can't create guilds, chances are you need to apply this ugprade. + * Fixed a missing break that was making Heal, Resurrection and some others + become attack skills [Skotlex] + * Some CELL_NOSTACK Mod updates: [Skotlex] + - Made the free-cell lookup more extensive. + - Allowed pc_setpos to place players on top of cells that are stacked + - Fixed a logic bug in the mob-walk code that was making them get stuck and + not move (triggered quite often when the cell no stack mod is enabled) +2006/02/17 + * Cleaned up irc.c, may it compile now on Windows? [Skotlex] + * Updated the VC project files by Joshuaali. [Skotlex] + * Fixed possible crash on pet egg select. [Skotlex] + * Massive update on the way splash/area (non-ground) skills work. [Skotlex] + - the new column 'splash' in skill_db is now used to determine the area of + effect of all related skills (eg: splash range of fireball, area of effect + of angelus, the splash damage area of mines, etc) + - nk definition update. &1 is no damage skills, &2 is for splash skills. A + skill can be tagged 3 to indicate it is both. This is used to indicate the + type of handling the skill should use, but it also helps as all splash + skills get an extra check to prevent them from hitting 'unhittable' + characters (ie: hidden) while all skills not tagged as non-damage can + trigger auto-spells. + - All self skills are automatically executed as no-damage skills and get + re-routed as damage skills when the source and target do not coincide (this + handles all combo skills) + - Some skills may have screwed up (I fixed/moved all which I could find + needed updating). As usual, report any issues. + * Added an upgrade_svn file that should fix the party table by making the + party_id auto-incremental. Apply this or new parties will always fail! + [Skotlex] + * Changed around the included files in irc.c to see if it compiles under + Win32 native. [Skotlex] + * Char-SQL server updates: [Skotlex] + - Removed the unnecessary party/guild check on each char-save. + - Removed the 'quick loaded char' messages. + - Some code cleanup. + - Fixed one or two memory leaks. + * Applied the suggested fixes by Joshuaali to fix the compiling of the sql + map server on Win32 systems. [Skotlex] + - note that irc.c is still uncompilable, but the rest "should be fine" now. + * Fixed the memory leak on opt_2str as pointed out by End of Exam [Skotlex] + * Fixed a few char SQL memory leaks as pointed out by End of Exam [Skotlex] +2006/02/16 + * Fixed a crash in AL_TELEPORT. [Skotlex] + * Now you can't close-confine and already confined mob. [Skotlex] + * mysql/my_global.h now includes winnt.h under Windows systems... [Skotlex] + * Some code cleanup of status.c [Skotlex] + * Removed the check that prevented mobs from walking into a basilica. [Skotlex] + * Added a new column in the skill_db to specify the + splash-range/area-of-effect of skills. (Work in progress) [Skotlex] + * Autocasted AL_TELEPORT should now automatically pick menu entry rather + than showing the box up. [Skotlex] + * The battle config options sp_rate and hp_rate are now applied + independently of the same type of bonuses from cards. [Skotlex] + * In CELL_NOSTACK mode, mob_canreach will now ignore other players when + checking if there's a path to the player. [Skotlex] + * Added RG_RAID to the list of skills that need a status_checkskilluse on + skill_attack. [Skotlex] + * Added the mapflag check monster_noteleport to AL_TELEPORT. [Skotlex] + * Fixed the sc_def rate not being reduced in status_change_start. [Skotlex] + * Changed the include in irc.c from strings.h to string.h, which fixes a + bunch of compilation warnings here... [Skotlex] + * Updated the SQL login/char servers to let the mysql server grant the new + IDs for accounts/chars/pets/parties/guilds instead of them being handled by + the server. [Skotlex] + * Some cleaning of the pc item use functions. [Skotlex] + * Gospel shouldn't block enemies in certain situations from using items + now. [Skotlex] +2006/02/15 + * Fixed crash in chrif_load_scdata warning message. [Skotlex] + * Fixed pets displaying "strangely" when they did not have their pet armor. + [Skotlex] + * Added battle config option pk_level_range for specifying valid level + ranges to engage in PK (battle/misc.conf) [Skotlex] + * Added battle config allow_es_magic_player to enable SL_S* skills to work + on non-mobs. (battle/skill.conf) [Skotlex] + * Fixed the char servers to store correctly exp as uints. They are also + capped to LONG_MAX before being sent to the client. [Skotlex] + * TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges + everything. [Skotlex] + * The autospell loop now cancels after one successful cast. This means if + you have 10 autospells with 100% casting rate, only one will come off with + each hit instead of all of them. [Skotlex] + * Warm skill update: [Skotlex] + - they are type BF_WEAPON, so that they may trigger effect/spell cards. + - Changed their element to -1 to carry on weapon's element. + - Against player it only damages 60SP per "hit" + - Against non-players it is a knockback skill as it was before. + - Hit frequency increased to once every 100ms. + * TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode + it dodges everything (provide better information if this is not how it + should behave as the current info given is conflicting itself >.<) + [Skotlex] + * Cleaned up and expanded the sc_def_rate battle config. The new battle + flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def + [Skotlex] + * Modified Marionette Control so that the max bonus stats you get is capped + to your server's defined max stats instead of 99. [Skotlex] + * Mobs are no longer affected by the vs_traps_bctall switch. [Skotlex] + * Added function pc_damage_sp to damage the SP of players, updated code as + necessary. [Skotlex] + * Fixed @lvup command adding levels instead of substracting when you + specify a negative quantity. [Skotlex] +2006/02/14 + * pc_setinventorydata won't use itemdb_search on empty inventory slots (id + = 0) [Skotlex] + * Fixed the icon from Provoke being gone. [Skotlex] + * Fixed skill_timerskill (most notable skill broken: water ball doing 1 + hit) [Skotlex] + * Removed the declaration of puchar and pchar from my_global.h which was + preventing compiles on native win NT systems. Drawback is now Win9X systems + will fail to compile instead... [Skotlex] + * Hiding cancels Close Confine now. [Skotlex] + * ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk + check if the skill is ground targetted. [Skotlex] + * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex] + * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex] + * Allowed Endow skills to go through status_isinmune characters. [Skotlex] + * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex] + * Modified the way Status changes are linked to skills for an easier to + read implementation (see status_initChangeTables). [Skotlex] +2006/02/13 + * Added battle config sc_def_rate which adjusts natural defense of + characters against status changes (see conf/battle/battle.conf). [Skotlex] + * Pet eggs will now not be deleted from the inventory until they arrive + from the char-server. [Skotlex] + * pc_readdb will now print if any classes are missing their exp tables. + Only exception are JOB_WEDDING and JOB_XMAS. [Skotlex] + * Made the NPC_BREAK* skills attack skills again, their chance of equipment + breaking code was moved to skill_additional_effect. [Skotlex] + * Now when the exp table does not has enough data to reach the max level + specified, the max level will not be reduced to enable leveling through + quests/scripts/gm-commands/etc. [Skotlex] + * Made Land Protector Block Hammerfall. [Skotlex] + * Updated item_db code to stop creating items for every non-existant ID + used. Instead it will complain, and use a dummy item that has the view ID + of an apple, and it's type 3 (etc item). [Skotlex] + * Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC + attack. [Skotlex] + * Added pc_resetskill when lowering job level and there's not enough + skill points to substract. [Skotlex] + * Fixed SG_FUSION costing SP to deactivate. [Skotlex] + * Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree + [Skotlex] + * Enabled use of TF_HIDING while Cloaked. [Skotlex] + * pc_resetstate won't remove wedding skills now [Skotlex] + * NPC_POWERUP now gives +40% atk per level. [Skotlex] + * Water elementals can be frozen again. [Skotlex] + * Fixed the sc_def equation in status_change_start. [Skotlex] + * Fixed an extra semi-colon that broke win32 compiles. [Skotlex] + * Some rewriting of bounds checks in @baselvup, @joblvup and the # + equivalents to prevent signed/unsigned comparisons. [Skotlex] + * Now slaves give exp/loot (exception: player slaves still stick to the old + rules of no exp/loot) [Skotlex] +2006/02/12 + * Some path cleanups meant to get the CELL_NOSTACK mod working better with + path searching and the like. [Skotlex] + * Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex] + * Fixed SC_DANCING for non players (was making dances only last 1 second + for them) [Skotlex] + * Modified map_moveblock to handle updating dance's position as well as + ending close confine status effects. [Skotlex] +2006/02/10 + * Fixed Sonic Blow's damage for lvl 1~9 [Vicious] + * The status window will now show the total power of both weapons instead + of just the right-hand weapon for dual wielders. [Skotlex] + * Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris] + * Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex] + * Pet Lures won't be consumed now when used on a non-mob. [Skotlex] + * Fixed map_searchrandcell function. [Skotlex] + * Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex] + * Modified the drop item routines to perform stacking checks only for + player attempted item drops, therefore, mob drops will stack up to + infinity. [Skotlex] + * NPC_POWERUP now gives +20% attack per skill level. [Skotlex] +2006/02/09 + * Fixed "set baselevel, X" sending one to a different level than the one + requested. [Skotlex] + * Added range checking to mob skill loading of permillage and delay to + prevent overflows. [Skotlex] + * Fixed pc_gainexp not working for next level exp requirements above + INT_MAX. [Skotlex] + * Fixed the display of @showexp not working right for exp values above + INT_MAX. [Skotlex] + * Removed the conf sql code for now. Maybe will continue later with that project. + Lowered the irc keepalive timer, and added some checks for use_irc that should have been there. + Added a return line \n to the beginning of the title screen. [Valaris] + * Added function mob_respawn which makes a mob respawn on spot 3 seconds + after defeat if SC_KAIZEL is active. [Skotlex] + * Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex] + * Added setting max_exp_gain_rate which caps how much exp you can get from + a single kill. See battle/exp.txt for details. [Skotlex] + * pc_readdb will now cap experience required per level to UINT_MAX, it will + warn if the exp table has exp values above said limit. [Skotlex] + * Changed the default of skill_delay_attack_enable to no. [Skotlex] + * Code rewrites in mob_damage and party_exp_even_share for correctly + handling overflow issues. Now uses UINT_MAX for range comparisons, as it + should be. [Skotlex] + * Also modified the mob_db reading to use UINT_MAX for exp limits, changed + their exp/job exp fields to unsigned int as well. [Skotlex] + * Modified multi_level_up behaviour to work as specified by Kyoki. That is, + on a level up, the max carry-over exp is the exp needed for the previous + level -1. [Skotlex] + * Modified the skill attack display of Meteor Assault and the Warm Skills + (I think the caster should no longer do fancy animations now on each hit) + [Skotlex] + * Added back water elemental targets being inmune to SC_FREEZE [Skotlex] + * SQL compile fix [Komurka] + +2006/02/08 + * Added battle config option skill_caster_check, which does a + status_checkskilluse on all skill attacks. When enabled (default on) the + caster of the skill is checked on all skill_attacks, which means that + ground spells will make no effect if the caster is unable to fight + (stunned, frozen, etc) [Skotlex] + * Added battle config option status_cast_cancel. When enabled (default off) + some status changes (freeze, stone, etc) will cancel your cast. [Skotlex] + * Fixed the death exp penalty underflow bug. [Skotlex] + * Rewrote/organized status_change_start, it now receives the base rate for + the effect. It handles reducing this rate/duration through natural + resistances and whatever else should reduce it. [Skotlex] + * Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex] + - Also modified exp2.txt to use the normal max levels by default. +2006/02/07 + * Modified battle_check_distance, mobs should no longer find a diagonal + spot on which they lock onto their target, yet fail to attack from. [Skotlex] + * Removed the max level configs from battle/exp.txt [Skotlex] + * Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for + enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per + skilllv. [Skotlex] + * Fixed char server changing the save/last point to new grounds in certain + situations. [Skotlex] + * Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex] +2006/02/06 + * Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex] + - It uses a inverse exponential growth rate to mimic the official exp rate + increase as close as possible. + - It overrides the exp level of the last 5~10 official exp values for a + smoother curve. + - It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd + Job is close to the unsigned int limit without going above it (limit is + 4294967295 in my system. It goes up to 42k Million on Advanced + Base lv1000, I think) + * Fixed startnpctimer starting multiple timers instead of failing when the + npc timer is already running. [Skotlex] + * Venom Splasher update: [Skotlex] + - always hits (but splash damage targets can still avoid it) + - Being hit does not cancels it, + - works at 75% or less of target's HP + - being hit normally while under the count has a chance of causing poison. + - Damage is +400% + 50*lv% + * Using autoloot with no arguments now toggles it between @autoloot 0 and + @autoloot 100% [Skotlex] + * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex] + * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex] + * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex] + * Altered slave behaviour. No more random walking, will stay within 2 cells + of their master. [Skotlex] + * Reverted the Summon Slave behaviour to not adjust level based on number + of current slaves. [Skotlex] + * Coma no longer sends SP to 1. [Skotlex] + * Updated Meteor so that when level 11 or more is casted, the area over + which meteors fall is tripled. [Skotlex] + * Dark elemental characters are now inmune to Curse. [Skotlex] + * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex] + * Changed the map zone reading from using pow to a bit shift. [Skotlex] + * Experience has now been changed to unsigned int, and is read as such from + the dbs. [Skotlex] + * Increased HT_DETECTING seek range to 7x7 [Skotlex] +2006/02/05 + * Added some of eAIRC bot code, written by me and LittleWolf. + It is disabled and has no configuration options yet, as it is not finished. [Valaris] + * Fixed and documented script command "callshop". [Skotlex] + * Updated sq;-files/mob_db.sql with current mob_db. [Skotlex] + * Updated sql-files/item_db.sql with current item_db. [Skotlex] +2006/02/04 + * Skotlex's Falcon Assault fix. [Vicious] +2006/02/03 + * Fixed the debug script messages specifying the wrong mapname for NPCs. + [Skotlex] + * Now you can't hide from earth elemental attacks (status_check_skilluse). + [Skotlex] + * Grand Cross/Grand Darkness can no longer get the ignore defense -armor + piercing bonuses from cards. [Skotlex] + * Loki's weil is now ignored by bosses. [Skotlex] + * Land Protector and Gantantein should now ignore traps. [Skotlex] + * Fixed Shinobi card so that it fails when you aren't next to a wall. + [Skotlex] + * After a guild master change, the new guild master has his guild skills + blocked for 5 minutes to prevent abuse. [Skotlex] + * Fixed txt-converter compilation errors [Komurka] + +2006/02/02 + * Fixed crash in status_change_timer. For some reason the block type switch was removed. [Valaris] + * Crash fix in npc.c npc_timerevent. + was: struct timer_event_data *ted = (struct timer_event_data*)ted; + changed: struct timer_event_data *ted = (struct timer_event_data*)data; + Skotlex, I am assuming it's calling from the passed data var, If I'm wrong + please fix it. I just know what was there was definitely not correct. [Valaris] + * Improved the NPC timer system to enable multiple timers going on at a + time with different players attached to each. Now npc event timers are of + two types: attached or global. The global timers don't have a player + attached and can be started/halted by anyone. The character timers have a + player attached, and they can only be stopped by a script that has the same + player attached. [Skotlex] + - Now player attached scripts will auto-abort when the atteched player + quits the map server. + - Of course, this requires some major testing as it's prone to have bugs... + * Applied the Entry Reusage System to the battle delay damage timers. + [Skotlex] + * Fixed the map server complain when using the default user/password + showing up if you set the new user/pass on the import file. [Skotlex] +2006/02/01 + * Fixed compile errors and warning in chrif.c and charsave.c. [Valaris] + * Map and char server now will complain if they are run using the default + user/password set. [Skotlex] + * Trick Dead makes you stop walking now. [Skotlex] + * Soul Burn is not affected by Lex Aeterna, not affected by target's cards + neither. [Skotlex] + * Freeze and Stone take preference over Benedictio. [Skotlex] + * Sleep/Stun/Petrify/Freeze block each other out. [Skotlex] + * Fixed areamonster when the passed class is negative. [Skotlex] + * Removed the clear screen when launching the server. [Skotlex] + * Integrated the status change variables into a single structure for easier + management. [Skotlex] + * Break fall should no longer trigger when inflicted by freeze/stone/etc + [Skotlex] + * Fixed an overflow in grfio causing read problems in Win32 builds [celest] + * Changed resnametable loading behaviour - grfio will load from data directory + first, and then from the highest priority grf only if that fails [celest] + * Increased grfio filelist limit to 1048576 to avoid problems when loading + too many large grfs [celest] +2006/01/31 + * Fixed skill_check_cloak to use the current skill level of the cloaking + skill and not pc_checkskill() to know if a cloaker away from a wall should + be uncloaked. [Skotlex] + * Likely fixed opening guild storage. [Skotlex] + * Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla] + * Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the + comments for cant_drop_max and min. [Kayla] + * Disabled pet skills by default. To my knowledge they are only enabled on + cRO, not iRO nor kRO. [Kayla] + * PF_SOULBURN no longer ignores mdef. [Skotlex] + * HW_GRAVITATION should now invoke auto spells. [Skotlex] + * Cleaned up damage return code. Reflect Shield and the like now should + also trigger autospells from normal attacks (previously it was only worked + on skill attack returned damage) [Skotlex] + * Cleaned up Summon Slave mob skill to only summon number of missing mobs + to complete the skill level (that is, SS level 5 will always bring the + total count of slaves to 5, never above). [Skotlex] + * Fixed being able to Encore skills you no longer have in your tree. + [Skotlex] + * Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well. + [Skotlex] + * Added VIT reduces duration of confusion. [Skotlex] + * Added "onspawn" mob skill condition. [Skotlex] + * Changed the exp table format. The new format allows specifying exp tables + for any particular class. Thanks to Playstester for converting the official + exp table to the new format. [Skotlex] + - UNTESTED: Report any problems asap. +2006/01/30 + * Autoloot now uses the item's base drop chance rather than final drop rate + to determine if it should autoloot the item or not. [Skotlex] + * Fixed super novices getting +10 to all stats temporarily when their death + count isn't zero. [Skotlex] + * Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex] + * Cleaned up skill_repairweapon to prevent crashes when the target + vanishes/changes/whatever before the weapon to repair has been selected. + [Skotlex] + * Parsing the Storage/Guild Storage from the char server will now fail if the + storage has been modified and not saved yet. [Skotlex] + * Being hit now cancels confuse. [Skotlex] + * Added back the bleeding icon. [Skotlex] + * Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5 + [Skotlex] + * Added 'restricted' mapflag, based on lordalfa patch [Komurka] + - you can set restriction zone on map (see mapflag/restricted.txt) + - you can turn off item usage on certain restricted map in item_noequip.txt + - you can turn off skill usage on certain restricted map in skill_nocast_db.txt + * Moved MVP log code so it can log all MVP, not only when player gets MVP item, + thanks to Hatred_ [Komurka] + * One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka] + * Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^ + * Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka] + - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' >< + * Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE + defined in item_noequip.txt [Komurka] + +2006/01/29 + * Added support for more account states like "Unavailable due to hacking/bug + investigation" etc, thanks to NeoSaro [DracoRPG] +2006/01/28 + * Added the night mapflag to the new maps. Removed some indor maps. [Poki#3] + * Added DISGUISE MobID; UNDISGUISE; script commands [Lupus] + - Made them for Eastern Year of the Fire Dog Event.(to be uploaded today) +2006/01/27 + * Added support for mob_avail.txt replacement for NPC classes. [Skotlex] + * Added "sense_type" config to conf/battle/skill.conf to select which defense + is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex] + * Modified traps so that once they trigger they set themselves as "Into the + Abyss" casted traps, so that if you remove them, you won't earn the item. + [Skotlex] + * Fixed Basilica (small bug introduced yesterday) [Skotlex] + * Hopefully cleaned out the warnings when compiling the char-SQL server. + [Skotlex] + * Updated the makefile for the plugins to take into account the ers.o file. + [Skotlex] +2006/01/26 + * Updated VC project files, thanks to D-Kalck. [Skotlex] + * Rare drop announces will now be done based on the mvp_sd (character who + did most damage) instead of sd (character that delivered final blow) + [Skotlex] + * Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp + [Skotlex] + * Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef + + mdef2. [Skotlex] + * Fixed Super Novices losing their skill tree (showing up just basic skill) + under certain circumstances. [Skotlex] + * Cleanup and optimization of the movement routines. [Skotlex] + * Added experimental feature "Cell Stack Limit". When enabled (see + src/map/map.h) it should limit the amount of characters that can be placed + on the same cell. That's assuming it works (experimental and untested as of + yet) [Skotlex] + * Hopefully fixed Benedicto checking on the west/east tiles instead of the + left/right tiles of the caster. [Skotlex] + * Fixed mobs being unable to move on tick loopback (which happens every ~51 + days) [Skotlex] +2006/01/25 + * Reverted last change, when you log again it still shows the fake + icon. [Foruken] + * Temporary fix to fake mute status when using pk_mode and + !muting_player [Foruken] + * Probably fixed the max base/job battle config options actually enabling + characters to reach one more level than the max specified. [Skotlex] + * Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex] + * Now poisoned monsters will show HP updates as their health goes down + (let's see if this finally convinces people that poison works u.u) + [Skotlex] + * Splitted up battle_athena.conf into multiple configuration files. + battle_athena.conf only contains import lines now, and all the + configuration options are located in conf/battle/* [Skotlex] + * Updated the db version with the new one by FlavioJS [Skotlex] + * Improved the error reporting when failing to load a mob skill due to + insufficient fields. [Skotlex] + * Changed map_getallusers to use the db interface getall (hope it doesn't + breaks horribly) [Skotlex] + * Added an attack delay to TK kicks to prevent the top10 rankers from + attacking normally during the skill animation. [Skotlex] + * Updated script.c to display the file not found error using braces as + delimiters to help when npc filenames include spaces and the respective file + is not found due to them) [Skotlex] + * Changed TK_RUN to a misc attack type which should enable you to halt the + skill quickly after starting it. Updated SC_SPURT to be triggered when you + stop running if you stopped running one sec or less after you started. + Corrected the icon of SPURT to be that yellow Running Man. The previous + footsteps effect was assigned to CHASEWALK. [Skotlex] + * fixed battle config item_auto_get setting autoloot to just 0.01% drops + rather than 100%. [Skotlex] + * Added Sharp Shooting check to skill_attack to prevent hitting hidden + characters. [Skotlex] +2006/01/24 + * Some cleaning up of battle_calc_damage, Assumptio should now also reduce + damage of all types of attack, not just weapon-based ones. [Skotlex] + * Incremented SL_MONK combo SP cost reduction to 25% [Skotlex] + * Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex] + * Updated the script engine to report the src of an error when there's a + problem with one of the script functions. For example, if there's a "player + not attached error", it will also print which NPC caused it. [Skotlex] + * Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions. + This is good for clearing out packets of one byte. [Valaris] + * Fixed noteleport mapflag affecting Warp Portal. [Skotlex] + * Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex] + * @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex] +2006/01/23 + * Added battle config "no_spawn_on_player", see battle_athena.conf for + details. [Skotlex] + * Fixed bows doing less damage on criticals when having high dex. [Skotlex] + * Moved the enemy_critical adjustment to status_get_critical. [Skotlex] + * Fixed @chardisguise to use the same id checks as @disguise. [Skotlex] + * Fixed SightBlaster 'hitting' dead characters. [Skotlex] + * Basilica check in status_checkskilluse expanded to help mobs release + their target as soon as they walk into a basilica. [Skotlex] + * When a player stops walking their to_x and to_y is updated to their + present position. This MAY fix warp portal not warping players that were + already there waiting to be warped. [Skotlex] +2006/01/22 + * typo fixes (fell -> feel) [Komurka] + - mob_db_mode_list.txt updated + - removed some unneeded comments (//komurka) + * Some changes of @main. Now you can send main-chat messages by sending whisper + to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza] +2006/01/21 + * Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka] + * SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka] + -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them + write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~) +2006/01/20 + * Fixed the login-TXT login Log. [Skotlex] + * Small update to sql-files/item_db.sql to fix speed potions (a complete + update will be done when possible...) [Skotlex] + * Fixed clone script command's duration being in ms rather than seconds. + [Skotlex] + * Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of + a flat 2 secs (same reduction that Monk combos get) [Skotlex] + * Cleaned up code of SG_HATE, may fix the skill seemingly not working. + [Skotlex] + * Likely fixed Even-Share parties not breaking up when a character with + too high/low level rejoins in char-TXT servers. [Skotlex] +2006/01/19 + * Added config option atc_slave_clone_limit to limit the amount of + @slaveclone's a player can have. [Skotlex] + * The clone commands now fail when used on someone of higher GM level than + the caster. [Skotlex] + * Increased the size of the clif_disp_onlyself packet by one to see if it + fixes the mysterious cropping of the last character in the message. + [Skotlex] + * Now when use_statpoint_table is set to yes, it will be used to determine + the stat points you earn on level up. [Skotlex] + * Small fixes as pointed out by FlavioJs in the login TXT server to prevent + crashes in Win32 compiles. [Skotlex] + * Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus. + [Skotlex] + * Fixed players being able to send custom crafted mute requests that would + go through regardless of their gm level and mute others. [Skotlex] + * Updated mapflags [Lupus] + * Modified the client_connect function in socket.c to allow different parse_functions to be called + based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's + func_parse member to whatever parse function to be used. If this value is not manually set + it will just use the default_func_parse function. This only affects server listening sockets + in which the func_parse member isn't even used. [Valaris] + * gvg_traps_target_all now also affects traps in pvp maps. [Skotlex] + * All reflected damage has now a chance to auto-cast spells. [Skotlex] + * Fixed Casting ground spells from within basilica. [Skotlex] + +2006/01/17 + * Updated the map server code to use some of the new db functions. [Skotlex] + * Fixed ground skills checking the wrong target-type on movement, hence + making them mostly useless (this is what the Warp Portal report was about) + [Skotlex] + * Some code updates to implement the new db interface. [Skotlex] + - SQL compilation not tested, so if it breaks someone report to fix it :X + * Added @clouds2 and clouds2 mapflag using effect 516. [Valaris] + * Fixed some weather effects not working or not functioning correctly. [Valaris] + * Cleanups and organization to maps_athena.txt and map_index.txt, thanks to + Poki for the cleanup work. [Skotlex] + * Some cleanup of the SG_FEEL code [Skotlex] + * Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode. + Defaulted VC7.1 SLN to debug mode. [Lance] + * Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance] + +2006/01/16 + * Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex] + * Imported Freya's autoloot system which enables one to specify the maximum + drop-rate to loot. [Skotlex] + * Refix of the mapreg SQL saving fix of a while ago... [Skotlex] + * Playtester custom eamobs spawn updates: coal Mines, umbala fields, and + minor changes to Sphinx and Geffen Dungeon. [Skotlex] + * Incremented a bit clone skill usage rate, their rate/delays are now affected + by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex] + * Optimized use of BL_* constants by making them stackable (meant for + map_foreach* calls). Should improve performance by avoiding + battle_check_target calls on a bunch of invalid targets such as + items/skills/npcs on skills and other misc places. [Skotlex] + * Fixed mob skills that should trigger on status on "any bad". [Skotlex] + * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex] + * Fixed SQL mapreg saving. [Skotlex] + * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex] + * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex] + * Skills whose range is increased by Vulture Eyes now get the range + increased by 10 for non players (assumes VE level 10). [Skotlex] + * Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc + attack calculations. [Skotlex] + * Fixed Spirit of Wizard not working in a couple of instances. [Skotlex] + * Advanced Book now gives 1%*skill level success chance to create element + convert potion [Skotlex] + * Changed the FEEL skill implementation to store/use map indexes instead of + map names.[Skotlex] + * Fixed compilation of plugins. [Skotlex] + * Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance] + +2006/01/15 + * Fixed poison damaging player even when under 25% hp. [Skotlex] + * Fixed permanent character variables in Char-TXT [Skotlex] + * Fixed previous change for stable. Whoops my 5am work again. [Kayla] + * Fixed the trade exploit allowing for a user to send packets while in a trade. + For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla] + * Added script source error reporting to set and getarrayelement, should + print NPC name and location (map, coordinates) on the console when there's + an error with these two commands. [Skotlex] + * Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance] + +2006/01/14 + * Removed the 5% success penalty for trying to make a convertor for which + you don't have the relevant enchant skills. [Skotlex] + * Fixed compilation of Login Converter. [Valaris] + * Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris] + * Lex Divina now shows the animation even when used on someone you can't + (non-muted, non-enemy player) [Skotlex] + * Quick hack to make Shield Reflect trigger auto-spells (only this kind of + return damage does it? Because other reflect cards like Orc Lord behave + exactly the same way...) [Skotlex] + * Fixed grf loading to attempt to load from all grf files specified in + grf-files.txt (looking for them in the same order specified in the file, + returns the first match found) instead of only looking up on the last + specified grf... [Skotlex] + * Fixed compilation of plugins. [Skotlex] + * Added error reporting to the db when a null key/data is attempted to be + inserted and the db is configured to not allow them. [Skotlex] +2006/01/13 + * Fixed labels located at the beginning of a script not being counted at + all. [Skotlex] + * Applied blackhole89's patch to enable dynamic menus. [Skotlex] + - Script reference doc updated accordingly. + * Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex] + * Readjusted Scream And Frost Joke so now the effect goes off no matter + where the caster went, but the effect will happen only around the area + where the skill was done regardless of where the caster is (which is how it + should work from a logical stand point) [Skotlex] + * Scream and Frost Joke now take effect 2secs after casting, and caster + must remain in same map for it to take effect. [Skotlex] + * Flying Side Kick can't be used by Soul Linkers now. [Skotlex] + * npc_reload should now correctly remove mobs and npcs that aren't placed + in any map (such as mobs that were killed and are waiting for respawn) [Skotlex] +2006/01/12 + * Fixed Ice-Wall range problem. [LuzZza] + * Corrected the guild_db_final function in int_guild.c of SQL char-server to + compile and function with the new db code. [Valaris] + * Fixed some advanced skills being able to be copied even when restricted [Vicious] + * Fixed a possible crash-source related to item-picking packets. [Skotlex] + * Now Top 10 ranking Taekwons with base level 90+ get their whole + skill-tree maxed out (but only as bonus-skills, they aren't saved on the + dbs) [Skotlex] + * Some cleaning of the char_name_letters implementation. Characters don't + need a space between them, in fact, placing a space in that config makes + the space count towards allowed/disallowed characters. [Skotlex] + * Some modifications to the db code to make the code portable. It may + compile on windows now. (note I can't test SQL compiles yet so report any + problems ASAP) [Skotlex] + * Fixed Venom Knife consuming two daggers. [Skotlex] + * Inverted the packet order in many skills which cause status effects. The + client expects the status-change packet to arrive before the skill packet + in order for opt3-related changes to make effect on the character. [Skotlex] +2006/01/11 + * Added @main command into atcommand_athena.conf. [LuzZza] + * Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless + of config ignore_items_gender setting. [Skotlex] + * Added support for 'invisible' shops. These are shops that are loaded but + not placed on any map, so you can't click on them. [Skotlex] + - Example: -<t>shop<t>Invisible Dealer<t>-,1750:-1,1751:-1,1752:-1,etc... + - Make sure they have a unique name if you want to reference to it with... + * Added script command 'callshop' for invoking shops from within a script. [Skotlex] + - Usage: callshop "Shop Name", flag; + - Distance to shop is still checked, so it's best to use 'invisible' shops. + - flag determines shop selection: 1: Show buy list, 2: show sell list. + Anything else: show the buy/sell/cancel menu. + - Function returns 1 if successful, 0 otherwise, but it is recommended that + the script should be closed right away to prevent problems. + - Documentation to the scripts_command.txt reference file not yet added + because this command is as of yet untested and may need further refining. + * Newly created SQL guilds won't save the member-list right away (this + seems to be the reason why sometimes when creating new guilds, the + guild-master keeps guild_id == 0 in the tables) [Skotlex] + * Fixed char/int_storage.c reporting lines with too many items when in + reality said items had the exact max amount allowed. [Skotlex] + * Moved the status_change_clear code below the exp penalty so that the + SC_BABY effect will work. [Skotlex] + * Fixed the map_index never finding the last map specified in the + map_index file. [Skotlex] + * Fixed an overflowed pointer in char/inter.c, and an already free'd pointer + error in map/guild.c [Skotlex] + * Added battle option party_item_share_type, now you can choose between + round-robin (previous implementation) and random (default) [Skotlex] + * Fixed compilation of the plugins (due to the db change) [Skotlex] + * Fixed a few issues with the map server (notably npc_command_sub was + broken) [Skotlex] + * Added proper escaping of the motd string before inserting it on the rag + server info SQL table. [Skotlex] +2006/01/10 + * Updated the map-server to conform to the new db interface. Removed + DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies + to the new interface. [Skotlex] + * Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an + npc going on to prevent your inventory from being modified while selling. + [Skotlex] + * Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex] + * Cleaned up the description of size_fix.txt [Skotlex] + * Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex] + * Updated both login servers to be fully compliant with the new db + interface. [Skotlex] + * Moved skill damage bonuses from cards to the 'second layer' which means + they are applied on top of previous damage bonuses rather than just adding + to them. [Skotlex] + * Some more updates to the db code as specified by FlavioJS [Skotlex] + * Fixed the memory leak of npc_unload_ev. [Skotlex] +2006/01/09 + * Some more updates regarding the new db system. [Skotlex] + - Note that there's currently a leak regarding npc_events (ev_db), but this one is + not a serious problem (unless you use a lot of npc_reloads) and will be + fixed as the db gets improved. + * Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all + weapon-based attacks that can be dodged (giving the illusion of infinite + flee for skill's duration). [Skotlex] + * Moved Sonic Acceleration and Soul Linked SB damage bonus to the second + layer of skill modifiers. [Skotlex] + * Enchant Deadly Poison and True Sight damage bonuses are now applied after + skill modifiers rather than added with them (damage % stack type). [Skotlex] + * Modified Ice-Wall to work using cell types defines instead of directly + modifying the gat terrain information. Main reason for this is to enable + pc_setpos to place players on top of an ice-wall, because otherwise it + was forcing players to warp-around even in maps with noteleport set which + is prone to exploits. [Skotlex] + * Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka] + * Now sense elemental values are again uncapped (so enemy with -25% resist + will show 230% instead of 0%), as requested :P [Skotlex] + * Replaced the db subsystem for FlavioJS's implementation and initial work + on updating the eA code to use it as intended. [Skotlex] + * Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex] + * Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex] + * Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex] + * Changed the order of packets sent for Assumptio (may fix the visual not + showing up?) [Skotlex] +2006/01/08 + * Fixed the guild SQL cache removing guilds from memory when said guilds + had no data to save (but were not yet marked for removal) [Skotlex] + * Added a cap to limit Star Gladiator's job level to that of the normal + classes (instead of 2nd classes) [Skotlex] + * Fixed TXT char server parsing only the first character permanent variable + received from the map server and ignoring the rest. [Skotlex] + * Fixed @users crashing the server. [Skotlex] + * Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex] + * Fixed the item pick-up rule for party options being working backwards. [Skotlex] + * Fixed progress info in TK_MISSION [Komurka] + * Fixed an aproximation error when calculating distances which causes stuff + like mobs thinking they are within attack range when they actually aren't + [Skotlex] + * Char-server will now be notified after a character logs out when using + charsave_method:1 [Skotlex] + * Added check to update pet's position on pc_movepos (stuff like High Jump) + when the master moves too far away or to a position the pet can't reach. + [Skotlex] + * Fixed char-save method 1 saving map names with padding spaces to the + left. [Skotlex] + * Now sense elemental values are capped to 0 as lower bound (so for an + enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex] + * Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex] +2006/01/07 + * If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris] + * Cleaned pc_attack_timer so that the attack timer will auto-readjust when + it triggers during the can't act tick instead of cancelling the attack + sequence. [Skotlex] + * Fixed compilation of the TXT-converter. [Skotlex] + * walkto x,y request packets are now ignored if you are sitting. [Skotlex] + * Fixed a typo that was making the party item-pickup style shared not + taking effect for the item_first_get_time regardless of setting. [Skotlex] + * Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex] + - These custom mob spawns are an experiment to balance out mob spawns and + put some sense into them (no crap like too strong AND too weak mobs on the + same floor, increasing mob difficulty the deeper into the dungeon you go, + etc), without moving mobs too far from where players are used to see them neither. + - To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters. + - Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock + Tower, Sphinx, Pyramids, Byalan. + * Added check to make sure guildspy and partyspy variables have value. [Valaris] + * Separated the permanent variables from the character status structure. [Skotlex] + * permanent variables are now loaded on their own packets as needed to + reduce the bandwidth wasted between servers. [Skotlex] + * Permanent account variables are now saved when the script is finished + instead of each time they were modified. [Skotlex] + * OnInit scripts and related code now executes after all perm variables are + received (so now account variables are accessible during it) [Skotlex] + * Fixed typo in pc.c causing crashes in Line 769. [Lance] + * Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance] + * Corrected Wrath of the Star formula (added missing STR in equation) [Komurka] + - Added movement speed bonus to SG_FUSION (same as PecoPeco gives) + - You can now 'turn off' SG_FUSION + * updated NoIcewall maplags, thanks to Sir Loon [Lupus] + * soundeffectall modified to rely on dependancies depending on situation. [Lance] + * Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value, + making it very flexible when paired with getelementofarray() [Lance] +2006/01/06 + * Corrected main.sql having incorrect syntax [Foruken] + * Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps + to map_index.txt [Skotlex] + * Refine bonus is no longer increased by the number of hits from the skill + except for TSS [Skotlex] + * Dispelled Berserk won't drop HP back to 100 now. [Skotlex] + * Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex] + * Summoned mobs that cannot move will be removed from the map when the + master is gone to another map AND the mob's map is a gvg ground. [Skotlex] + * Fog of Wall effects now work in both directions (outside -> inside, + inside->outside) [Skotlex] + * Fixed the sql guild loading always returning a blank guild when the + guild_id does not exists! [Skotlex] +2006/01/05 + * Some changes to the guild SQL code to report whenever a guild's id is not + matching the one it was stored with in the db, which in turn free's the + guild and doesn't saves it to perhaps prevent data corruption. [Skotlex] + * Corrected the fifo-buffer readjusting code to set a reserve-buffer size + of 1/8th of the inter-server link (32K) for said links. [Skotlex] + * The mapif_send* and charif_send* functions (char/login servers) will now + adjust the buffer size when there isn't enough space to write data to them + rather than abort sending the data. [Skotlex] + * Increased inter-server socket buffer size to 256*1024. Should fix problems + with 0x3004. [Kayla] + * Increased inter-server socket buffer size to 192*1024. Should fix problems + with 0x2b01. [Kayla] +2006/01/04 + * Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex] + * Reverted inter-server socket buffer size to 131072 bytes. [Valaris] + * Removed reduction of socket buffer sizes after WFIFOSET if the max size + is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris] + * Script command 'monster' will now fail when trying to spawn a mob-class + that is not in the mob_db (warning will be printed on the console) [Skotlex] + * Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex] + * Some cleanups and improvements to the character saving algorithm meant to + make it harder to have dupe exploits during char-map connection lag + moments. [Skotlex] + * Doubled the inter-server link buffer size. [Skotlex] + * Fixed status_get_adelay messing up the mob's aspd :X [Skotlex] + * Changed skill_delayfix to use the amotion value as default delay for + weapon skills with no delay instead of attack delay (adelay is actually + twice your aspd, amotion is the same as aspd) [Skotlex] + * Added upgrade_svn4783.sql, which corrects the structure of the mapreg + table to use varchars as it should. [Skotlex] + * Fixed Meteor Assault. [Skotlex] + * Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex] +2006/01/03 + * Fixed the warp unloading code. [Skotlex] + * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex] + * Preserve now protects against the stripping effects of Side Kick. Taekwon + Classes (TK/SL/SG) are also inmune to it. [Skotlex] + * Hopefully fixed the guild information not being sent in some situations + when people are added/removed from a guild. [Skotlex] + * Some cleaning up and bug fixes to the guild module of the char-sql + server. Let's see if it fixes anything up... [Skotlex] + * Added battle option show_party_share_picker. When enabled tells the + picker of the item who received the item when in a party with 'Party Share' + loot style. [Skotlex] + * Added the nullpo_retv line required for win32 compiles... [Skotlex] + * Added some cleanup code to properly remove all warp related information + on npc_unload (untested as of yet!) [Skotlex] +2006/01/02 + * Completed (almost) packet 0x1e9 which gives the party info. Now you can + see the party's item options when opening the alt+p menu. [Skotlex] + * Fixed regen only working when overweight. [Valaris] + * Added body size to clones. [Valaris] + * Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related + effects (except Berserk-Pitched effect) [Skotlex] + * Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a + weapon. [Skotlex] + * Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex] + * Fixed Stone Curse consuming gems while Soul Linked. [Skotlex] + * Fixed party-change-map packet incorrectly checking if the even share rule + was broken (party share should now correctly break on map-change, or when a + player has it's level reset) [Skotlex] + * Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex] + * Added the running damage bonus to the TK kicks. [Skotlex] + * Made the TK kicks end the Soul Linked status on targets. [Skotlex] + * Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex] + * Cleaned up the natural/skill HP/SP regen routines. [Skotlex] + * Fixed Turn Kick not knocking back nearby enemies. [Skotlex] + * Added the damage bonus to Flying Side Kick when used from a combo. + However I am waiting for the actual equation (currently just does +300% + dmg) [Skotlex] + * Fixed Counter Kick for ranking Taekwons. [Skotlex] + * Added walk slowdown and aspd penalty to Eska. [Skotlex] + * Fixed status_get_size which seemed severly broken. [Skotlex] + * Fixed Kahai to only display actual amount of HP healed. [Skotlex] + * Now when a script's map is not found (or not loaded on the map server) + the script engine will skip the whole script instead of just the first + line. [Skotlex] + * Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex] + * Updated Joshuaali's VC-8 project files. [Skotlex] +2006/01/01 + * Some improvements to the login server (txt/sql) to prevent memory 'leaks' + from accounts that logged in but where never properly set as logged out. + [Skotlex] + * Fixed mapindex not working for last map loaded in map_index.txt [Skotlex] + * Added support for packet 0x1e9, party_main_info. Packet is still + incomplete and the client is ignoring it currently... [Skotlex] + * Changing party options now does not alters item party options. [Skotlex] + * Corrected Kahai healing even when there's not enough SP to do so. [Skotlex] +2005/12/31 + * Fixed the additional effects on normal attacks of Enchant Poison, Enchant + Deadly Poison and Kahai not taking effect except when the attacker was a + player. [Skotlex] + * Resurrection now fails on gvg maps (when reviving) [Skotlex] + * Kaite now works on player-casted spells regardless of level... [Skotlex] + * Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex] + * Mobs will now go after the loot as soon as they spot it rather than on + their next random-walk time. [Skotlex] + * Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions. + It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris] + * Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex] + * Fixed Kahai's healing display. [Skotlex] + * Fixed Kaite bouncing back always one spell. [Skotlex] + * Fixed and tested @waterlevel. It requires the grfs to be present as the + map layout height information is stored there but not in the map data kept + in memory. [Skotlex] +2005/12/30 + * Disabled certain packets from taking effect during trades to prevent + possible exploits (such as picking and dropping items, buying selling from + npcs, etc) [Skotlex] + * Now you can't move items to/from your inventory to the cart/storage + during a trade (this is to prevent possible item dup exploits) [Skotlex] + * Emergency Recall now only works from within woe grounds... [Skotlex] + * Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris] + * Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris] + * Updated mapindex so that name lookups ignore extensions, and the loaded + maps are always terminated in .gat. Id lookups will always return a string + terminated in gat. Purpose? It enables specifying mapnames without the .gat + extension, so you can have npcs in prontera, no need for the .gat. And the + returned string always has a .gat for needed when it is passed to the + client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex] + * Fixed the txt-converters so they compile cleanly again. [Skotlex] + * Added mapflag script support for no loot, no exp, no return, no warp to, + nightmare drops (see db/const.txt for names) [Skotlex] + * Removed an extra } in int_party.c that caused compile errors. [Valaris] + * Fixed a crash when warp portals passed from passive to active. [Skotlex] + * Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris] +2005/12/29 + * Newly created char-SQL guilds will be saved inmediately rather than at + their next turn in the cache (may fix those guild disappearing errors) + [Skotlex] + * Implemented a map-index which maps map-names to a unique number, this + reduces memory required to store maps as well as the size of related + packets between the char/map server. Maps and their indexes are stored in + db/map_index.txt, and the index of a map should NEVER change (see file for + more details). The index is translated to/from map-names for saving, so + save-structures are not required to be modified. [Skotlex] + - PD: The new mapindex also found a bunch of broken map names in various + NPCs, someone will have to go fix them up. + * Updated the party member structure to hold the char_id. For end users, + the most noticable change is that now you can have more than one + character from the same account belong to the same party. [Skotlex] + - TXT users will have to wipe the party files, SQL users use the respective + upgrade file (upgrade_svn4726.sql) to generate the new party column. + * Updated the char-sql server to hold parties in memories until they are no + longer needed (like the guild-cache), also optimized the save routine to + avoid needless SQL calls. [Skotlex] + ** WARNING: Because of the previous optimizations, a lot of code was changed around + the map/char servers, the char-sql's party system got pretty much a + rewrite, so some problems are to be expected. Some basic testing with + parties over here showed no problems, hence the work is getting commited + as it is because it isn't getting any better without further testing. + * Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000). + This is a default value in Aegis, and has something to do with animation speed in certain directions. + This byte is going to need to be fully analyzed since it does change in Aegis, just that I have + been unable to figure out what the conditions are. [Valaris] + * Mob skills are not even read now if mob skills are disabled in + battle_athena. [Skotlex] +2005/12/28 + * Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris] + * Some code cleanup meant to fix possible memory leaks regarding + parse_script() [Skotlex] + * Small fix to party-share item pickup which should fix the current item + dup exploit. [Skotlex] + * Merged Reddozen's implementation of Kahai. [Skotlex] + * Implemented Kaite (it simply changes the target of spell to the caster, + so the caster's status changes and defense are the ones considered) + [Skotlex] + * Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild + battle conf switch [Komurka] + * Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug + on Deadly Poison that was KO'ing human players when it triggers under + certain circumstances. [Skotlex] + * Added guild_skill_tree.txt [Komurka] + - corrected guild skill tree + * Battle Orders, Regeneration, Restore and Emergency Recall now share their + 5 minute delay. [Skotlex]] + * Implemented SC_INTRAVISION [DracoRPG] + * Reorganized a bit DEF/MDEF calculation code [DracoRPG] + * Added a small licence notice at the top of every Athena source/header file, I've tried + to put it only where it should have been but I'm not a pro ^^ [DracoRPG] +2005/12/27 + * The 50% Weight Icon will now show up at whatever % was specified in + natural_heal_weight_rate [Skotlex] + * Fixed char-txt server crashing if trying to read storage lines with more + items than the max (excess items will simply not be read and a warning + printed) [Skotlex] + * Added silent_console config option to the servers to filter out the + console output (login_athena, char_athena, map_athena config files). Makes + it possible to hide unwanted messages by category, so for example you can + remove all info messages, or all warning+notice messages, etc. [Skotlex] + * Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex] + * Reenabled battle switches pet_defense_type, mob_defense_type and + mob_remove_damaged. [Skotlex] + * Applied Irmin's patch to add support for SQL codepages. [Skotlex] + * Fixed friend list saving if using a custom char table name (SQL version). [Valaris] + * Added check for mute in main chat [Foruken] + * Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex] + * Added 2 new script commands: getfatherid, getmotherid [Lupus] + * Fixed compatibility problems with stricter compilers. [Lance] + * Added joshuali's new VC8 project files and SQL database upgrade script. [Lance] + * Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance] +2005/12/26 + * Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris] + * Added @kamic command. Now you can send colored GM-messages. + Syntax: @kamic <color> <message>. Color is 3-bytes hexadecimal number RRGGBB. [LuzZza] + * Implemented main chat (global chat channel). Usage: @main <on|off>, @main <message>. [LuzZza] + * Chasewalk players can now be hit in the same way a Cloaked player could. + [Skotlex] + * Added option mob_npc_event_type, read battle_athena.conf for details. + [Skotlex] +2005/12/24 + * Fixed @go, thanks to Persian [Vicious] + * Updated @go command for new cities, done by Harbin [Vicious] + * Added root user check and warning to non-Windows compiles. [Valaris] + * Added a check to remove characters that would normally be left unremoved + during shutdown because they just happened to be between maps. [Skotlex] + * Fixed the production code always giving 1 item instead of the value they + should (50/100/200 for Twilight Pharmacy skills) [Skotlex] + * Corrected easy path searching algorithm failing for some cases (which + incidentally seemed to be the reason skill_wall_check was broken) [Skotlex] + * Fixed compile for TXT map-server. [Valaris] + * Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex] + * Fixed firewall treating everyone as undead/fire-element. [Skotlex] + * Added SQL read of cast_db. [Valaris] + * Added SQL read of skill_require_db. [Valaris] + * Added SQL read of skill_db. [Valaris] + * Added setting use_new_sql_db to inter_athena.conf for development. + Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris] + * Added some work towards sqlizing the rest of the databases. [Valaris] + * Changed @help2 to #help to display char commands. Cut @help in half + @help2 has the other half. [Kayla] +2005/12/23 + * Missed a change in txt login.c for bind_up. [Valaris] + * Cleanup organization of clif.c and script.c. + Please don't put extra functions beyond inits, try and organize a little. [Valaris] + * Removed login_ip option from login_athena.conf as it is not used. [Valaris] + * Fixed bind_ip option in login servers. [Valaris] + * Fixed a bunch of terrible typos in chrif.c [Skotlex] + * Fixed a terrible typo in the handling of broadcast messages which was + causing the map server to send garbage packets to the char server. + [Skotlex] + * Added resistance (int + luk/3) to Stone Curse's equation [Skotlex] + * Updated sql-files/item_db.sql to current txt version. [Skotlex] + * Fog of Wall update... Blindess won't affect bosses, blindness ends as + soon as you step out (players only) [Skotlex] + * Implemented the Strip equipment effects on mobs. [Skotlex] + * Now when Berserk ends, the char's HP goes to 100. [Skotlex] + * LK's Concentration now gives +50 hit rather than +50% [Skotlex] + * Inverted the handling of Individual/Shared item pickup rule for parties. + [Skotlex] + * Fixed the item ruling for parties not being correctly read from the save + files. [Skotlex] + * Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus] + - In future there could be added the 14th EXP column, specially for Star Gladiator +2005/12/22 + * Begin work on packet optimization .. not done yet [MouseJstr] + * Finished work on @help/@help2. @help will no longer show # commands. @help2 shows + them instead. [Kayla] + * Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris] + * wedding_modifydisplay's default is now no (that's how it is on official) + [Skotlex] + * Some cleaning to skill_attack, also added target checking for splash + attacks/groundbased skills [Skotlex] + * Mobs will now stop walking if their target no longer exists (picked up + items, for instance) [Skotlex] + * Modified firewall to cause no damage delay when hitting undead + characters. It may fix undead mobs warping when walking through the + firewall. [Skotlex] + * Added script command "clone" for cloning of players. See + doc/script_commands.txt for further information. [Skotlex] + * Added @waterlevel debug command to read/change the current's map + water-level (command untested) [Skotlex] + * Enabled names for forged weapon/created Potions by default [Lupus] + - Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses +2005/12/21 + * Now left_cardfix_to_right won't take effect when there's no weapon equipped + on the right hand. [Skotlex] + * Updated slave AI to support player masters as well (that is, you could + have a non aggressive slave, and it will target any mobs the master + targets) [Skotlex] + * Added battle option skill_wall_check, when enabled, all ground skills + will do a check for each cell to guarantee a straight path between the + cells and the target tile. Should prevent AOE skills from hitting through + walls. Due to the possible performance penalty this setting brings, it + defaults to no currently. [Skotlex] + * Default skill delay for skills with no delay is now the normal attack + delay. [Skotlex] + * Extremity Fist/Charge Attack will fail if the player can't move to the + target. [Skotlex] + * Prepare kick skills now only fail for Soul Linkers. [Skotlex] + * Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex] + * All skills except Shield Boomerang get the weapon's refine bonus now. + [Skotlex] + * Taekwon Ready Stances will now fail if you are a Second Job of the + Taekwon Tree (SL, SG) [Skotlex] + * Another fix to item picking for party-share. Hopefully it works alright + now (at least I believe it should be dupe-proof now) [Skotlex] +2005/12/20 + * Updated water heights for some maps, thanks to [Lupus] + - removed p_track02.gat from the maps list. Thanks to Justin84 + * Fixed produce_db items always failing... [Skotlex] + * Hopefully fixed picking up items on a party-share type of party. [Skotlex] + * Txt map servers will now send the whole list of online characters at + UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the + online.html file will be correctly updated. [Skotlex] + * Fixed char_sql and char crash because of buffer overrun. [Lance] + * Added a flag to tag non-weapon based skills so that they don't get the + following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage + upgrades. Currently applies only to shield skills. [Skotlex] + * Removed use of castle_id for guilds in char-sql server (use corresponding + upgrade_svn* file). TXT servers haven't been touched yet because that + would mess up the guild save files. [Skotlex] + * Online list of characters will be sync'ed every 10 secs for TXT servers. + [Skotlex] + * Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex] + - Create Deadly Poison Bottle and Holy Water are now both handled by the + item producing code. +2005/12/19 + * Fixed char servers not parsing correctly the online count packet (/who + should work fine now) [Skotlex] + * Fixed the Dodge walking speed bonus to Assassin. [Skotlex] + * Added the new Garden City Hugel and Kiehl maps. [Valaris] + * Corrected Kaupe/Kaizel so that you can cast it on self/family when + not-linked, and anyone when linked. [Skotlex] + * Fixed the mob damage log not getting the ID of the attacker registered... + [Skotlex] + * Added a new timer which updates only the count of characters on the + current map server to the char server. Update interval is 10 secs. + [Skotlex] + * Updated status_clear_debuffs to clear many other types of ailments + (Gospel should be clearing up most negative status changes now) [Skotlex] + * Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex] + * Implemented the item pickup style for parties. [Skotlex] + - Party share distributes items in round-robin fashion among players who + are in the same map. + - Pick-up Style shared is needed for anyone to be able to pick up the item + bypassing the timers set for first/second/third sd. [Skotlex] + * Optimized map server's online-listing update timers. [Skotlex] + * Some updates to the online db in the char/char_sql servers, should help + fix some memory leaks due to chars left tagged as 'online' even though + that's incorrect. [Skotlex] + * Added buildin_warpchar script function. Useful for warp one player from + another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza] + * Now opening storage will fial if the guild storage is open and viceversa. + [Skotlex] + * Total damage a mob receives is now stored on it's own variable. Damage + log implementation clean-up. [Skotlex] +2005/12/18 + * Fixed Close Confine not affecting the caster. [Skotlex] + * Fixed all skills except Extremity Fist not getting the weapon size + modifiers [Skotlex] + * Fixed Warp Portal checking for noteleport instead of nowarp mapflag + (again?) [Skotlex] + * Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex] + * Fixed Doridori bonus for Super Novices [Skotlex] + * Updated new MOTD code so that it can compile on VC. [Valaris] + * Fixed clone's dyes changing when they attack. [Valaris] + * Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris] + * Added @reloadmotd for reloading the motd.txt into memory. [Valaris] + * motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris] + - motd.txt can now have lines commented with "//" . + - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt. + - Default motd line maximum is 128. + * Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus] + - Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon. +2005/12/17 + * Updated the svn eol-style properties to make merging between + linux and windows easier when we use more complex branching + system [4544: MouseJstr] +2005/12/16 + * left_cardfix_to_right now also moves the ignore race/element defense + bonuses (Ice Pick, Weed Killer, etc) [Skotlex] + * Some fixes to the job_name functions (rearranging inside msg_athena.txt + as well) [Skotlex] + * Left card to right fix will now also apply to defense piercing effects + (Ice Pick) [Skotlex] + * Fixed char-converter being broken for a type mismatch [Foruken] +2005/12/15 + * Fixed clone skills again. This time ground-based skills are working, and + support skills have a re-cast delay of half the skill's actual effect. [Skotlex] + * Fixed clone commands sometimes spawning the clone on a non-walkable tile + (which in turn sends the clone to a random map location) [Skotlex] + * Added debug information to the guild cache. Total number of guilds in the + db will be printed now (as long as the save log is active) [Skotlex] + * Updated SG_HATE to pick the specific class (Select a Monk, and the bonus + is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex] + * Removed hardcoded table names in login_sql/login.c [Foruken] + * Some cleaning regarding the job tree skill-raising restrictions code. + [Skotlex] + * Optimized/cleaned up the job_name function, job names are now acquired + from msg_athena.txt. [Skotlex] + * Fixed race defense bonus against Boss/Nonboss checking versus the target + instead of the attacker (should fix Alice Card) [Skotlex] + * Some cleaning in clif.c [Skotlex] +2005/12/14 + * Fixed 'dead_branch_active' option. [Skotlex] + * Optimized use of weather effects, or should I say, no use. + Also re-added clif_clearweather to some of the weather effects, when they are turned off. + Why those were removed are beyond me.. [Valaris] + * Temporarily changed the walk speed during Charge Attack and Extremity + Fist to simulate a faster 'zoom' to the target (somewhat untested yet) + [Skotlex] + * Corrected SL_HIGH so that the total of each stat is always 50... + [Skotlex] + * Optimized graffiti display packets (what was I thinking?) [Valaris] + * Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris] + * Implemented a mini cache for guilds/parties in the map server. Looking up + the same guild/party twice or more should result in instant seek times + until a different one is looked up. [Skotlex] + * Fixed saving account variables [Komurka] + * Fixed SL_KAIZEL not starting the proper effect. [Skotlex] + * Merged Reddozen's work of SL_KAUPE [Skotlex] + * Updated checkweight() script command to return false when the player has + inventory full. [Skotlex] + * Soullink check for SG_FUSION [Komurka] +2005/12/13 + * Fixed @slaveclone not attacking enemies. [Skotlex] + * Some more cleaning to the clone skills, proper support for Heal, + Resurrection, Double Attack, Triple Blows. [Skotlex] + * Updates/fixes/corrections to battle check target so that mobs with + special AI can fight mobs without it even if the mob doesn't has a human + master. Also updated it so that mobs with no special AI are all friends by + default. [Skotlex] + * Clone skill fixes, support/self skills are now triggering (never + triggered before), adjusted some of the skill usage rates. [Skotlex] + * Dyes will now work correctly on cloned or mob_avail class monsters. + save_clothcolor must be enable in battle_athena.conf. [Valaris] + * Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris] + * Likely fixed the @spawn names issue. [Skotlex] + * Fixed @*clone commands not resolving properly the target char. [Skotlex] + * Implemented the SL_ROGUE bonus to potions. They heal +100% more rather + than 50% (potions from ranking Alchemists, that is) [Skotlex] + * Merged in Reddozen's work with SL_KAIZEL [Skotlex] + * Added the check to prevent KA skills from being usable until you are Soul + Linked. [Skotlex] + * Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious] + * Moved the base attack code into it's own function to properly implement + the magnum break's elemental damage bonus (watch out for bugs as the code + was proof-read, but that usually doesn't says quite enough when it comes to + code). [Skotlex] + * Merged in Reddozen's work for SL_WIZARD [Skotlex] + * Updated clone command to allow attaching the clone to the invoking player + as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone + makes a clone that follows the creator (it's a slave), @evilclone is the + stock clone as a mob). Also fixed min/max damage of clones. [Skotlex] + * Added one extra tile of range to melee mobs in mob_attack, should fix + mobs not attacking when they are range+1 tile from you, yet they refuse to + move in that final tile. [Skotlex] + * Corrected mob ai not moving closer to player if there's a distance of 2 + or less between them (which would do no good if the mob's range is just 1) [Skotlex] + * Fixed SG_FRIEND - should work now [Komurka] + * Realtered global_reg value size to 256. [Lance] + * Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance] + * Improved variable scope for scripts to accept all string variables. [Lance] + * Altered map, char and login server to correctly use global_reg [Lance] + * do_sendrecv merges from Freya [Lance] + = Requires recheck on packets again to see if I missed any pointer alterations = + * Improved @evilclone to accept character IDs [Lance] + * Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex] + * Added a few custom scripts due to high demand. [Lance] + * Added monster museum. Adapted from Prometheus. [Lance] + * Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance] +2005/12/12 + * added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka] + - some corrections in SI_ data (night uses soullink effect) + - changed global_reg value from int to char + added two new functions (pc_readglobalreg_str and pc_setglobalreg_str) + SG_FEEL now saves maps to global_reg + I've 'marked' all changes that SHOULD be checked with '//komurka' + - SG_FUSION hp penalty changed from 2% to 0.5% + - SG_SUN_COMFORT now increase VIT DEF + - implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :] + * Updated the max number of ingredients of produce_db to 12. [Skotelx] + * Updated clone code to also copy the skills from the source player. [Skotlex] + * Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo + Finisher splash damage, SP regen while in Fury) [Skotlex] + * Some reorganization of the Star Gladiator map-based skills. [Skotlex] + * Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex] + * Fixed ground-based skills having their range-check messed up... [Skotlex] + * Corrected melee-ranged mobs failing the range check even if they were + standing next to you. [Skotlex] + * Added all duel-commands messages into msg_athena.conf. Commented out + code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza] + * Removed @monster2, merged the code of atcommand_spawn/atcommand_monster + as suggested by Flaviojs. [Skotlex] + * Removed some unused entries in msg_athena.txt [Skotlex] + * When there are unused stack sections (invoked functions and ignored + return values) the unused stack section is free'd. This is still notified + when the etc_log is active. [Skotlex] + * Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex] + - It was actually slower than the normal code. + * Updated warp portal and script commands partywarp/guildwarp to take into + consideration mapflag nowarp as restriction rather than noteleport. + [Skotlex] + * Applied dontBR's update to his configure script [Kayla] + * Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious] + * Updated gettimetick() to use flag 2 and return System's tick, thanks to + Kyoki [Skotlex] + * Removed the mismatch stack error message caused by scripts where the + returning value of a function was ignored. [Skotlex] + * Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex] + * Corrected BSS check versus undead, checking for partners on the Priest's + exact left and right, and sending partner's SP to negative. [Skotlex] + * Another Paladin's Gospel effect ends when you cast it (should fix Gospel + in Gospel bugs). Also, now Gospel only blocks usage of items of type 0 + (healing). [Skotlex] + * Corrected berserk Pitcher displaying 0 heal. [Skotlex] + * Added Close Confine's flee bonus. [Skotlex] + * Corrected Slow Poison. Can be used when not poisoned, will not "pause" + poison's timer. [Skotlex] + * Implemented SG_FUSION skill [Komurka] + Don't ask me why in newer exe U see flying ... Santa ... -.- + * Updated the distance() function definition with one which uses a much + better approximation [Skotlex] + * Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex] + * Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus] + * Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus] + and removed doubles of some commands, thanks to Rideword +2005/12/11 + * Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris] + * Added @evilclone commands. Syntax is @evilclone <playername>, [Valaris] + It will spawn an aggresive clone of the given player. + By default it will use mob id ranges 9001-10000, this range is #defined in mob.h. + * Fixed VS compile error in mob_clone_spawn. [Valaris] +2005/12/10 + * Added core player cloning code. Just need to create some commands. [Valaris] + * Redid the @help2 (char commands). [Kayla] + * Added jobname retrieving script function getJobName. [Lance] +2005/12/09 + * Changed default GM level for @setbattleflag to 99. [Valaris] + * Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons + at high base levels. [Skotlex] + * Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus + lasts 10x longer. [Skotlex] + * OneHand Quicken now dispels aspd potion effects. [Skotlex] + * Updated SL_STIN/SL_STUN to do miserable damage if the target's size is + 'incorrect'. [Skotlex] + * Updated @disguise so the max npc id you can use is 1000 (1001 is already + the first mob, Scorpion) [Skotlex] + * Fixed a possible infinite loop in pc_calc_skilltree when receiving + additional skills when Soul Linked. [Skotlex] + * Added the Taekwon bonus that gives you triple Max HP/SP when you are a + top 10 ranker and have base level 90+ [Skotlex] + * Added support for skill_db pl == -2. These skills don't take the element + of the weapon, but will take the element of any enchantment elemental + change (so the element used is neutral unless you are enchanted with + Fire/Wind/etc) [Skotlex] + * Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex] + * Should have fixed the crash with raw_time in char/char.c [Skotlex] + * Pressure can now be cast-break. [Skotlex] + * Likely fixed the client crash when hating a class rather than mob. [Skotlex] + * Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla] + * Added @help2. @help did not fit in the screen. @help2 currently contains + just the char (#) commands. [Kayla] + * MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance] + +2005/12/08 + * Changed default value of start_zeny to 0 to prevent packet exploits. + Also is 0z on offical servers. [Kayla] + * Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris] + * Updated effects for food production thx to Poki#3 [Komurka] + * SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka] + * Modified clif_blown to use the clif_slide packet instead of clif_fixpos, + as Komurka tested it and it appears to be handled better by current + clients. [Skotlex] + * Added two new battle_athena.conf options: + duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza] + * Small fix in allskill [Komurka] + * Updated Gloria Domini to bypass battle_calc_damage (misc damage + reductions) [Skotlex] + * Fixed a typo in pid.c, thanks to akusarujin [celest] + * Exploit fix in SG_FEEL [Komurka] + * Updated TK_MISSION to pick a random mob in the same way a dead branch + does. [Skotlex] + * Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at + max level... [Skotlex] + * Some cleaning to pc_calc_skilltree. Also updated it so that if you don't + use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at + 9 (only exception are quest skills). [Skotlex] + * Implemented HT_POWER/Beast Strafing. [Skotlex] + - The damage equation is unknown.. for now it's the same as Double Strafe + except the skill modifier is +10%*str + - Currently the Combo is triggered 100% of Double Strafes done on beast + monsters. + * Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex] + * Corrected the drop delay for mobs when killed by magic to be 500ms (will + only work if killed by a player) [Skotlex] + * Updated SG skills (kRO Patch - 11/29/05) [Komurka] + * Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets] + * Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla] +2005/12/07 + * Pressure will always pull-off now after it has began casting. [Skotlex] + * Implemented Close Confine. [Skotlex] + * Change all 0x20e packets (18->26; 22->30) [Komurka] + Also added job_name(mob_id) in clif_hate_mob + (but it crashes client when U try to use SG_HATE skill on player ><) + * Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM] + * Updated socket.c by adding a lots error reporting for functions that + previously were assumed to not fail. May help figure out what's going on + with the win32 builds... [Skotlex] + * Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex] + - My skill desc says that SG_DEVIL does not makes you blind until you reach + max job level, so I implemented that. Report if this is incorrect. + - SG_*_WARM skills should be working from what I read there. + * Modified a bit the TK_MISSION packet, GUESSING where the progress of the + current mission should go within said packet... [Skotlex] + * Implemented TK_MISSION. [Skotlex] + * Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka] + All of them should be checked by someone ^^;; + - SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work + * Added new Geffen Field maps [Harbin] + * Disabled Atcommand Nuke (It was commented, not disabled) [Harbin] + * Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin] + * Merged in Reddozen's current Soul Linker work. [Skotlex] + - Berserk Pitcher should be working now. + - Bard/Dancer walk bonus when dancing/singing while soul-linked. + - Partial work on Twilight Pharmacy. + - proper skill effect + * Fixed One Hand quicken doing nothing. [Skotlex] + * skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix + some crashes when using it on skills with no defined name) [Skotlex] + * When weapon_delay_attack is enabled, items should drop inmediately after + mobs are killed rather than 500ms afterwards. [Skotlex] + * Added Exception Handling plugin to be used for native Win32 builds [celest] + - crashes will be logged in <server type>.stackdump along with file name and line numbers + - To activate, enable 'exchndl' in plugin_athena.conf + + Public Service Message - Crash reports can be VERY VERY helpful, so please enable the + plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any + reports you might get! We all want eA to be stable, ne? ^^ + + * Some compile error fixes for MinGW, FreeBSD and plugins [celest] + * Updated Makefile to set platform defines for FreeBSD [celest] + * Updated Makefile to auto-detect MinGW and include src/mysql [celest] + * Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance] + * joshuali's new vcproj with debug mode correctly set up. [Lance] + * Fixed compile errors for Valaris's commit on date.h [Lance] + * Added updated vcproj for native VC8 win32 for date.h/c support. [Lance] + * Removed extra returns in date.h. [Lance] + * Probably fixed warnings in unzip.c [Lance] +2005/12/06 + * Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris] + * Implemented Xmas Suit: [Valaris] + -Added status change state SC_XMAS, and added it to const.txt. + -Cannot attack or use skills while in the Xmas state. + -Will save if you logout. + -"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes). + -Added xmas_ignorepalette option to battle_athena.conf. + * Fixed script error in Garm's Claw item causing an error. [Valaris] + * Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris] + * Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris] + * Added SC_SCRESIST to const.txt. [Valaris] + * Applied Komurka's Star Gladiator patch. [Skotlex] + - The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER, + SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS + - The designated maps cannot be stored currently (cannot save character + string variables) and is pending on a script update to enable saving of + said type of variables. + * Added @away command. [LuzZza] + * Mostly fixed intravision making everyone see hidden/cloacked characters. + (the actual option value to see just the player's shadow is currently + unknown) [Skotlex] + * Updated Gospel [Skotlex] + - It should clear all buffs/debuffs now. + - Party-mates within range cannot use items. + * Implemented the SL_BARDDANCER bonus that enables the caster to be buffed + by their own song/dance/encore. [Skotlex] + * Completed Sight Thrasher (the option value is still missing, though. + Temporarily uses the one of Sight) [Skotlex] + * Corrected possible exp exploits in jA's exp calc method. [Skotlex] + * Corrected Spirit Skills showing up in all class trees. [Skotlex] + * Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex] + * Expanded Item Groups list from 20 to 32 item groups [Lupus] + * Fixed healing experience bug. Now only healing another players gives experience. [Harbin] +2005/12/05 + * Hopefully fixed gm_all_skill.... [Skotlex] + * Modified a bit the player attack code to give an extra range cell when + the target is moving. [Skotlex] + * Added skip_teleport_lv1_menu battle_athena option. It give a possibility to + disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`. + Of course, by default this option have `no` (don't skip) value. [LuzZza] + * Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin] + * Fixed char crash (I hope) when checking for two parents + baby in a party + with more than 3 characters, but from which only 3 were online at a time. [Skotlex] + * Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the + Spirit Skills code when calculating the skill tree. [Skotlex] + * Updated mob ai so that support/aggressive mobs can't 'see' a player until + there's a direct line of sight between them. [Skotlex] + * Updated monster_ai&1 so that when not set mob-chase type is Aegis-like + (mobs will not change walk target tiles mid-walk) [Skotlex] + * Added battle_athena.conf option mobs_level_up_exp_rate to set the extra + exp rate a leveled up monsters gives. [Valaris] + * Added a custom X-Mas quest *Sign Your Items* [Lupus] + * Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out. + [Skotlex] + * Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex] + * Fixed the combo status not ending after using TK_TURNKICK [Skotlex] + * Overflowed pointer fix in socket.c [Skotlex] + * Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus] + * More detailed error messages for missing '"'s in scripts. [Lance] +2005/12/04 + * Removed mail server switch from battle_athena.conf and added + full mail server configuration to inter_athena.conf. [Valaris] + * Fixed too big VVS damage of TOP10 BS weapons [Lupus] +2005/12/03 + * Fixed up TK Sprint (TK_RUN) skill: [Valaris] + -Disabled movement during skill use. + -Correct moves player server-side. + -Stops without sp use if skill is used during running. + -Server will not save status if player logs out. + * Some cleaning of socket.c to see if TURBO will now work on Windows, it + may also fix the select() problems on that platform as well. [Skotlex] + * Fixex "gm_skill_all" crashing the server from generating huge packets (or + so I hope) [Skotlex] +2005/12/02 + * Gave the Spirit Status Change a custom effect for now. [Skotlex] + * Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex] + * The Bonus skills acquired from being Soul Linked should now show up in + the skill tree. [Skotlex] + * Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex] + * Fixed Axe-Kick never triggering. [Skotlex] + * Slaves walk once again. [Skotlex] + * enable_items now also enables equipment stuff. [Skotlex] + * The attack motion in packets for ground-based skills is now 0 (it may + help somewhat with current firewall issues). [Skotlex] + * Added char-server option "save_log", when disabled, the char server will + stop printing info messages whenever something is loaded/saved. [Skotlex] + * Disabled random-walking for slaves [Skotlex] + * Added script commands enable_items/disable_items [Skotlex] + * Likely fixed the mob-skill target type "master" [Skotlex] + * Added target type "master" to the mobskill_db [Skotlex] + * Modified NPC_RUN to allow the caster to run away from the target [Skotlex] + * Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex] + * Updated char-sql guild saving so that instead of saving ALL guilds when + the time comes, the save interval is splitted on time-slots (based on guild + count in memory) and a guild is saved per time-slot (just like the map + server saves characters). [Skotlex] + * Fixed client crashes with using baby and advanced player classes as pets. [Valaris] + * Added missing ban_hack_trade option to battle_athena.conf. [Valaris] + * Hopefully fixed Counter Kick. [Skotlex] + * Uncommented and corrected the Soul Linker Monk buff (SP cost reduction + for monk combos) [Skotlex] + * Added a check in skills so that skills that are used on yourself, but had + it's target auto-selected cannot be used on non-enemies if it's nk is + different from 1 (1 = No damage skill) [Skotlex] + * Various cleanups to the char-sql server to prevent corner-case crashes + from queries that return no rows. [Skotlex] + * Massive Taekwon Boy skills related code cleanup. [Skotlex] + - Flying Side kick and Turn Kick should be fully working now, too. + * Cleaned up and reorganized the SC_ data listing. Added sc's for food + related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood, + SC_MAtkFood. [Skotlex] + - Some of the saved sc data will be wrong, so wipe the table/file if you + want to play it safe. + * Some corrects in duel code. [LuzZza] + * Sonic Blow and Shield Boomerang's after cast delay is now properly + adjusted by the Soul Link skills. [Skotlex] + * Party even share will be now broken after a base level reset. [Skotlex] + * Merged in Reddozen's Soul Linker current skills work. [Skotlex] + * Added countitem2(itemID,....) script function. [Lupus] + * Added axtoi script function that converts hex strings to integers. [Lance] + * Fixed incorrect time (that leads to crashes) in login server. [Lance] +2005/12/01 + * Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage + modifier is currently set to +15% per cell (need actual value here) [Skotlex] + * Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris] + * Implemented Ki Explosion. [Skotlex] + * Fixed client crashes with using baby and advanced player classes as monsters. [Valaris] + Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID. + Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs. + * Fixed cutting Castle Name (was 14 instead of 24) [Lupus] + * Corrected Grimtooth counting a short-range skill when it's actually + ranged. [Skotlex] + * Corrected Venom Splasher's splash range, and the splash damage is now + divided by number of targets (sort of, skill % dmg is adjusted according + number of targets) [Skotlex] + * Tarot Card of Fate won't break equipment now if equip_skill_break_rate is + 0. [Skotlex] + * Improvements and optimizations to the online db management in the char + txt/sql servers. [Skotlex] + * Updated the guild cache (char sql) to have it load/unload characters + whenever they are updated in the char online_db (previously they were only + updated on normal char-select/char-quit when there were more cases where a + char is set online/offline) [Skotlex] + * Now when the guild is not found in the cache it will be loaded from the + sql db first before failing. [Skotlex] + * Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex] + * Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex] + * Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus] + To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons + e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command). + if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8) +2005/11/30 + * Updated item_db.sql to latest. [Skotlex] + * Updated mob_db.sql to latest. [Skotlex] + * Updated Gospel to force the removal of the ground-effect when the status + change ends. [Skotlex] + * Made Snatch/Intimidate work on Guild maps (I have read around this is how + it is) [Skotlex] + * Added the auction maps to maps_athena.conf [MasterOfMuppets] + * When players are hit while moving, they should now move one last cell + in the same direction they were walking when interrupted. [Skotlex] + * Walk delay won't be applied now unless the attack deals damage... [Skotlex] + * Major reorganization of player variables and bonuses. If something broke, + report it up. Otherwise, struct map_session_data should look quite a bit + more clean now. [Skotlex] + * Fixed duel bug when you can't cast some skills on yourself. [LuzZza] + * Fixed (I think) pets losing the "rename flag" when you sent them back to + egg. [Skotlex] + * Added a index check in the equip packet, should fix crashes from invalid + packets. [Skotlex] + * Fixed a horrible bug that was making the walk delay not work for sure x.x + [Skotlex] +2005/11/29 + * Fixed race exp bonuses. [Skotlex] + * Fixed ## account variable saving disconnecting the char-login servers. [Skotlex] + * Updated the way multi-hit skills add overrefine/star crumb/spirit sphere + damage so that the total bonus is multiplied by the total number of this. + [Skotlex] + * Fixed the config variables being "lost" on startup. [Skotlex] + * Fixed Restore requiring Regeneration lv2 [Skotlex] + * Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex] + * Rewrote and cleaned up duel code. Formed independent duel_xxx functions. + I suggest to place this functions in duel.c/duel.h. New features: [LuzZza] + - Now when you in duel, you can't attack anything out of your duel + (mobs, other players etc...); + - Now you can't take part in duel more often than it set in battle_athena. + Default delay is 60 minutes. + - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel + on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps; + duel_time_interval - delay between using duel in minutes. + * Updated damage formula for Spiral Pierce. [Skotlex] + * Fixed speed change being lost when speed is increased/decreased while + walking with Free-cast. [Skotlex] + * Fixed pets being renameable after turning them back into eggs. [Skotlex] + * Reverted the guild data position in the mob/npc packets, should restore + the emblems in flags. [Skotlex] + * Corrected battle_check_target Guild checks returning true for non-guild, + party'ed characters and viceversa. [Skotlex] +2005/11/28 + * Added dontBR's experimental configure script. It's still in alpha stage, + so use with caution! [Skotlex] + * Fixed a pair of exp exploits possible with to Rich Man Kim and + race-add-exp card bonuses. [Skotlex] + * Updated behaviour of skillrange_from_weapon. If set, those skills with + negative range use the weapon's range. If not set, then the skill range + used is the absolute value of the range specified in the skill_db. [Skotlex] + * Small cleanup of the color broadcast packet using data provided by Master + of Muppets. It should hopefully fix the font-size on said colored messages. + [Skotlex] + * Fixed the setting of the guild id and guild emblem in packets 0x7b and + 0x78 for mobs/npcs (this is assuming the position is correct when filling + these same packets for players) [Skotlex] + * Added battle_config option skillrange_from_weapon which, when set, allows + weapon based, target-selected, offensive skills to take the equipped + weapon's range instead of the range defined in the skill_db. [Skotlex] + * WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus] + * Updated monster_ai&8 so that mobs scatter as soon as they lose their + target. Use this setting for an effective counter measure to Grimtooth + mass-mob training. [Skotlex] + * Added pc_damage_walk_delay_rate to separate the walk delay adjustment of + players from that of mobs. The adjustment for players is 20% while for mobs + is 100%, pending further adjustments. [Skotlex] + * Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex] + * Removed the mob_stop_walking code from mob_damage as it should be invoked + on battle_walkdelay (the mob walk delay issue will likely need it's own + config option) [Skotlex] + * Added joshuali's new Visual Studio files. [Lance] + * Novice Warp Portal fixes from jAthena. [Lance] + * Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance] + * Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki. + * Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance] + * Included pcre.dll and libmysql.dll from joshuali. [Lance] + * Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance] +2005/11/27 + * Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex] + * Updated the damage code if Spiral Pierce, Shield Chain and Shield + boomerang to be closer to official. [Skotlex] + * Fixed a crash when setting all chars offline in the char-sql server. Also + fixed that delete_timer mismatch on shutdown [Skotlex] + * Autospells now won't trigger if the range between the source and the + target is not satisfied. [Skotlex] +2005/11/26 + * Added bonus2 bAddSkillBlown for adding a custom knockback value to a + skill. Note that this knockback bonus is ADDED to whatever the default + knockback of the skill is. [Skotlex] + * Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex] + * Probably fixed the crash in inter_guild_CharOffline [Skotlex] + * Modified the skill get range routine to correctly account for the attack + range and the AC_VULTURE range bonus where needed. [Skotlex] + * Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus] + on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_- + * Some restructuring and cleaning up in map loading to make it easier for + future plans (like removing Grfio) [celest] + - split map loading into separate sources properly + - added map server will display a list of enabled map sources on startup + - added maps will be auto-imported into the map cache if it's loaded with + AFM, AF2, or any other source + The server looks for maps in this descending order: the map cache, AFM maps, + AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map + caching it should be a liiiittle bit faster then before ^^ +2005/11/25 + * Uploaded fixes to int_guild, tested and working safely. [Kevin] + * Added @showzeny @ command. [Skotlex] + * Some code cleanup to make AutoBerserk work the way it was intended to + (skill toggles "auto-berserk" state on/off, if on, you automatically get + Provoked when under 25%HP) [Skotlex] + * Fixed Auto-Berserk auto-ending after a minute. [Skotlex] + * Added a fix to mob skills to prevent them from being checked too + frequently during battle (which was sort of bumping up their rate to double + or more from what the skill db would state) [Skotlex] + * Added cleaning up the fifo before sending the guild information (since + the packet is big, the fifo should be cleared to avoid overflow problems) + [Skotlex] + * Added monster_ai&8, when set monsters stop walking as soon as they lose + their current target [Skotlex] + * Reflect Sword again reflects damage versus players. [Skotlex] + * Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex] + * Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex] + * Added pow, sqrt and distance to scripting commands. [Lance] + * Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus] + * Should fix night glowing bug. [Lance] + * Added setd and getd variable retrieving and setting with dynamic names. [Lance] + * Added petstat command as requested by Dubby. [Lance] +2005/11/24 + * Fixed a small bug in the guild search by name routine. Should fix the + crash on new guild creation. [Skotlex] + * Added debug information in case the guild isn't found in the cache when + it should be there. This should help fix any problems the guild cache + might have (eg: for some function that may take effect on a guild which + has no members online) [Skotlex] + * Finished cleaning up and merging the guild cache withthe guild timers + behaviour. It should be mostly safe to update now. [Skotlex] + * Reverted the sql save behaviour. [Skotlex] + - Now guilds timers and cache are both into effect, this requires a bit + more of cleaning to be considered done. + * Various things I made but already forgot xD [DracoRPG] + * Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50 + for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as + 2 additional Star Crumbs. [DracoRPG] + * Added or updated several Taekwon skills [DracoRPG] + - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video + - Taekwon ranking is now supported by the fame system, but there's no way to gain + points atm (Taekwon Mission has no effect), infinite kick combo should be OK + - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2 + seconds to hit the button before attacking again + - Run uses SC_SPORT to increase your STR and affect the way Break Fall works + - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones + when SC_SPORT is active + * Made Sword Reject / Counter Instinct reflect damage only against monsters (not + 100% sure about it, but let's say 90%... iRO site says it, although it isn't + the best source ever) [DracoRPG] + * Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things + need to be reviewed [DracoRPG] + * Fixed Pneuma. [Skotlex] + * Fixed dead mobs reappearing on the map. [Skotlex] + * Cleaned up the duel code in battle_check_target. [Skotlex] + * Added config option summons_inherit_effects, defaults to yes, check + battle_athena.conf for further details. [Skotlex] + * Updated duel [LuzZza] + - Now "@duel <Num>" may be used for indication max players limit of duel. + - Now "@duel <Nick>" creating duel for two players and automatically send invitation to Nick. + * Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus] + Returns Card ID or just a value from your EQUIPPED item + Useful to check equipped items PROPERTY, STRONG value, Author ID, etc + Check npc\sample\getequipcardid.txt and read script.c comment ^_- +2005/11/23 + * Fixed the crash on guild creation in new guild cache. [Kevin] + * Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza] + * Made the walk-delay a timer, so that it triggers after the actual attack + motion of the src. [Skotlex] + * Added back the combo damage delay config, now renamed to + multihit_delay, and set to the default of 230ms it had before. [Skotlex] + * Added displaying file which caused an error on incorrect mob lines. + [Skotlex] + * Small memory corrections to sql castle saving/loading, mostly Lance's + work. [Skotlex] + * Updated the walk delay routine to not invoke stop-walking when character + is not walking (fixes the case in which the packet is sent while sitting, + which causes a 'standing' sprite even if the char is sitting). [Skotlex] +2005/11/22 + * Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin] + * More grammar fixes [Kayla] + * Added 1-tile of range grace in skill_use_id and skill_use_pos since + that's how it is on Aegis servers. [Skotlex] + * Updated the skill info packets to deliver the skill names as expected by + the client. [Skotlex] + * Updated mob ai to enable changing targets while attacking ONLY if the + attacker is within melee range (Aegis AI). monster_ai&4 can be used to + override this and allow mobs to change target and pursue ranged attackers. + [Skotlex] + * Updated the config comments for the ip-related settings. Thanks to + akusarujin for the update. [Skotlex] + * Added rates to at_command.conf, set it's default to GM lv1 [Skotlex] + * Removed the icon from Fire Break's fire-elemental bonus. [Skotlex] + * Updated the walkdelay function to only be invoked if the attack did + damage. [Skotlex] + * Some more fixes to the english in ShowInfo()'s [Kayla] + * Cleaned out the SVN a bit [Kayla] +2005/11/21 + * Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla] + * Mob AI update: updated the conditions used to specify if a mob can change + targets as per the forum provided information (by Komurka and Kyoki). + Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex] + * Mobs that assist now link nearby mobs when they attack. [Skotlex] + * Made the damage delay be applied after knockback rather than before + (magical/misc instant effect attacks are still applied before the + knockback) [Skotlex] + * The damage delay timer now stores the distance between source/target, if + this distance is increased by 2 or more, the damage delay fails and takes + no effect (if the '2' needs to be made higher, do point it out. It + shouldn't be much of a problem since you aren't supposed to be able to walk + from the damage delay anyway). [Skotlex] + * Changed the way damage delay works. It is no longer applied on + mob_damage/pc_damage, but instead is invoked from clif_damage (or + clif_skill_damage), which means the "can't walk" delay is sync'ed with the + damage packets when they are sent. This should fix most delay-damage + 'stun-lock' related issues. [Skotlex] +2005/11/20 + * Mobs now can't move while casting. [Skotlex] + * Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki. + [Skotlex] + * Corrected the mob_db by adding the canmove/canattack bits to pretty much + all mobs that needed them. [Skotlex] + * Some fixes to the confusion code. [Skotlex] + * Crash-fix in status_change_start [Skotlex] + * Implemented confusion as it should be (not tested yet!) [Skotlex] + * Updated run_script to backup the current script of a player and + restore it if the current script ends inmediately. This should fix losing + the script info if status_calc_pc is invoked while running a script. + [Skotlex] + * Fixed a memory leak in the guild eliminate timer. [Skotlex] + * Removed the extra tile of range mobs have when walking. [Skotlex] + * Added mob reloading to battleconfig reload @ command. [Skotlex] + * Updated mob_db.sql with the new modes by Kyoki. [Skotlex] +2005/11/19 + * Made characters stop walking when inflicted by SC_STOP, may fix + GrimTooth's stop effect not seeming to take effect. [Skotlex] + * Made the pk_min_level config not take effect in WoE/GvG grounds. + [Skotlex] + * Fixed showing falcon when player is hide. [LuzZza] + * Updated mob_db.sql and item_db.sql to current [Skotlex] + * Updated the skill db step guessing code to allow for negative ranges (Now + spear boomerang should progressively get longer range with higher levels) + [Skotlex] + * Fixed Tarot Card, the card that gets two random effects can't retrigger + itself, and it causes STOP instead of Stun where appropiate. [Skotlex] + * Updated devotion to only work on damage attacks that have a source (will + prevent it from "blocking" COMA, which is what caused the crash). [Skotlex] + * Fixed not always showing CRIT attacks, thanks to Irmin [Lupus] +2005/11/18 + * Updated mob_ai so aggressive mobs change target when chasing, and + change-target mobs do so when attacking. [Skotlex] + * Fixed weapon forging showing success even when it fails. [Skotlex] + * Some cleaning up of @time, may fix the weird time displays. [Skotlex] + * Modified mob_ai so hyper-active mobs change target if they are + cast-sensors even if attacking (angry mode). They will also change target + if attacked while in angry/follow mode regardless of their change-target + mode. [Skotlex] + * Moved the night-inducing code from "map loaded ack" to "spawn pc", should + fix characters going ultra-blue after stuff like fly-wings. [Skotlex] + * Delayed the mob emotion when doing skills so that it gets executed AFTER + the skill is successfully performed. [Skotlex] + * Implemented PR_REDEMPTIO. Is the penalty for both base and job exp? + That's how it is currently. And if the map has the nopenalty flag,there's + no exp penalty. Awaiting further input on the matter (altough, do note the + skill isn't tested either) [Skotlex] + * Fixed three memory issues (char txt shutdown, npc reloading, ore + discovery logs) which were pointed out by End of Exam. [Skotlex] + * Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs + will change to the closest target while chasing/following other players. + Needs be added to the mob_db. [Skotlex] + * Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs + change their skill state to angry/follow instead of attack/chase when they + select/change target (except if they changed target because the new target + attacked them). Needs be added to the mob_db, for now all aggressive mobs + are considered hyper as well. [Skotlex] + * Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are + Aggressive can also change target if they are chasing/following a player + when someone else casts a skill on them. [Skotlex] + * Fixed Dark Blessing. [Skotlex] + * Changed the default battle_delay_damage value from no to yes. [Skotlex] + * Added check to prevent reinitiating SC_GOSPEL on a character that already + has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on + the ground. [Skotlex] +2005/11/17 + * Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka. + [Skotlex] + - val[0] (the first one) is the emotion the mob does. If val[1] is + different from 0, then the mob's mode is changed to THIS value. If val[2] + is different from zero, it'll add/remove a mode based on skill used + (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex] + * Fixed for sure the Makefile... [Skotlex] + * Modified Wedding effects. That is, changing base to 22 does NOT displays + wedding outfit anymore. To display the wedding outfits, you have to start + SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated. + [Skotlex] + * Added battle option disp_zeny, will display on console how much zeny you + earned (be it from selling, trading, mobs, etc, as long as you "earned" + zeny) [Skotlex] + * Updated status_calc_pc to prevent infinite recursion loops. [Skotlex] + * Applied End of Exam's suggested signedness fixes to npc.c [Skotlex] + * Updated sting lib, to avoid SQL troubles [Lupus] + * Fixed moonlit not properly checking for nearby walls. [Skotlex] + * Added a recursion protection system to status_calc_pc which should avoid + exploits derived from recursively calling status_calc_pc which certain + equipment scripts could trigger. Thanks to End of Exam for pointing it out. + [Skotlex] + * Applied Celest's patch which should help compiling eA under mingwin. + [Skotlex] +2005/11/16 + * Fixed AFM map loading (something was missing there which was gonna make + the map server crash for sure later on) [Skotlex] + * Some corrections to the mob states, linked/cast-sensitive mobs engage in + attach/chase modes, not angry/follow (which seem reserved entirely for + aggressive mobs) [Skotlex] + * Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added + and documented them in mob_skill_db.txt [Skotlex] + * Probably corrected whispers to GMs. Thanks to Slennox for pointing it + out. [Skotlex] + * Modified mob-skill states to use Aegis-based information. Modes are + MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH + and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now + supports "angry" and "follow" states. [Skotlex] + * Cleanup of how knockback routines are invoked. [Skotlex] + * Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a + skill when there are no players nearby (but there has to be players in the + same map for it to trigger). Currently set to 10/1000 chance. [Skotlex] + * battle_check_target update. Rewrote the party/guild checks, this should + hopefully fix any problems left with pvp/gvg and mapflags not working + properly. [Skotlex] + * Fixed playerattached() returning char id instead of account id. [Skotlex] + * Added battle option party_even_share_bonus to enable use of Valaris's evn + share experience bonus equation rather than the official one. [Skotlex] + * Corrected @jump not displaying the actual coords you jumped to. Thanks to + kitty74x9 for noticing (and fixing) it out. [Skotlex] +2005/11/15 + * Fixed multi-hitting skills not increasing the "can-walk" delay + accordingly. [Skotlex] + * Modified way to updating hp/position of party members. [LuzZza] + * Added battle config option "aura_lv", specifies which level characters + have to be for the server to report their level as "max_lv" (which normally + is used to enable the aura). See battle_athena.conf for more details. It + may not work for your self, but only for other characters (this is, + afterall, untested yet) [Skotlex] + * Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG] + * Various cleanups and typo fixes here and there. [DracoRPG] + * Corrected the upkeep SP cost of Moonlight Petals. [Skotlex] + * Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of + your total damage previous to the elemental modifier. [Skotlex] + * Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per + bash skill level over 5) [Skotlex] + * Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex] + * Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex] + * Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex] + * Pretty much rewrote how Moonlight Petals work, it should be working + mostly right now. [Skotlex] + * Splitted gat map information into gat and cell info. gat info is + permanent map data (walls, ground, etc) while cell is temp map info + (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based + on map cells. [Skotlex] +2005/11/14 + * New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin] + * Longing for Freedom can't be used during Moonlight Petals now. [Skotlex] + * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri + per level) [Skotlex] + * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are + inmune to it. [Skotlex] + * Fixed null pointer crash in battle_damage. [Skotlex] + * Increased max account variables to 32. [Skotlex] + * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and + bypasses the Devotion/Sacrifice check. [Skotlex] + * Added handling of the /pk packet, even thought it just shows an empty + listing for now. [Skotlex] + * Applied zBuffer's suggested fix to prevent S. Novices from getting mental + Strength at 100% exp. [Skotlex] + * Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus] + thanks to CAHTEXNIK for pointing it out 8) +2005/11/12 + * Probably fixed the name of freshly captured pet eggs. [Skotlex] + * Changes Win32 to not require svnversion.h, but instead tries to peek in + .svn\entries to check for svn version. If the file doesn't exist it'll + display "Unknown" though, which I guess isn't a good thing ^^; [celest] + * Removed the option to load zlib as a plugin for Win32 since it should be + linked at compile time [celest] + * Added zlib and libmysql .lib files for compiling in Visual Studio [celest] + Note: The project files on SVN don't have them yet, you'll need to include + them yourself for now + * Fixed a compile error in Visual Studio [celest] + * Readded a missing zlib file needed by Win32, sorry ^^; [celest] +2005/11/11 + * New readme content/layout (IE warning: IE hates new readme) [Evera] + * Imported use of the refine weapon packets from jA. [Skotlex] + * Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's + mode permanently (until their death, that is), and it won't work on + player summoned mobs. As before, val1 is the emotion value, val2 is the + mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex] + (no, no need to wipe SC data this time around either) + * Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported + by older MySQL versions and not quite deprecated yet. [Skotlex] + * Modified the party even share exp bonus to be +10% per extra party member + as official sources state. [Skotlex] + * Organized the clif_devotion packet, and added clif_marionette as per + jA's implementation. [Skotlex] + * Added db_path to map_athena.conf, used to specify an alternate directory + to locate the db/ files. Defaults to "db", obviously. [Skotlex] + * Removed SC_FALCON and SC_RIDING, the status icons are directly managed + through the change of the character's option now. The actual defines were + not removed to avoid shifting all the SC_ values again (no need to wipe sc + data) [Skotlex] + * Added additional debug information to battle_attr_fix until the cause of + those errors are found and resolved. [Skotlex] + * Fixed win32 compiles always reporting "unable to set socket to + non-blocking mode", together with other minor win32 fixes. [Skotlex] +2005/11/10 + * Fixed char-sql cart loading. [Skotlex] + * Updated the function that specifies the cards to support more than four + slots. [Skotlex] + - Since the packets are fixed sized the client can never receive data of + more than four cards, therefore if the client was compiled with MAX_SLOTS + above 4, a random subset of cards will be sent each time the item data is + sent (eg: if the item has 6 slots, it may randomly choose to send cards + 1->4, 2->5, or 3->6). + * Removed the OnAgitInit call when the map connects to char server. Fixes + double guardian spawn. [Skotlex] + * Fixed the sql query strings that would appear "incomplete" under certain + *nix systems. [Skotlex] + * Applied zBuffer's patches to correct memory leaks in the PCRE module + (regular expression support for npcs) and prevent server crashing when + scripts divide (or do mod %) by zero. [Skotlex +2005/11/09 + * Fixed Ankle Snare and Spider Web not being cleared when the trapped + target dies. [Skotlex] + * Fixed the range flag being incorrectly set in BF_MISC skill attacks. + [Skotlex] + * Corrected Venom Knife using Level1 always for the poisoning chance rather + than learned Envenom's level. [Skotlex] + * Fixed the crash on shutdown if PCRE support was enabled. [Skotlex] + * Fixed possible item duping while vending, thanks to End of Exam for + pointing it out. [Skotlex] + * Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex] + * Fixed mobs moving one tile when hit even if they can't move (this is what + broke Ankle Snare) [Skotlex] + * Fixed night/day implementation (which broke due to the addition of SI_ + constants). [Skotlex] + * Cleaned up the SI_ constants to have defined only those which actually + display something on the client. [Skotlex] + * Fixed a bug which caused a captured pet's name to be displayed as beloved + even though it was just captured. [Skotlex] + * Added temp skill quests for all complete 2nd Class Quest Skills [Lupus] +2005/11/08 + * Updated the documentation on the announce script commands. [Skotlex] + * Removed the global color message support as there's now a way to craft + custom colored announces. [Skotlex] + * Probably fixed mapannounce. [Skotlex] + * Implemented SI_ constants to specify the icon number for different SC_ + changes, idea adopted from jAthena. All SC_ data was reorganized and + several checks are now in place. It is likely all saved sc_data is wrong + after this update due to the numbers changing places. It won't cause any + glue-boots.. but the wrong status changes will be loaded the first time + anyway, so it may be a good idea to wipe that file/table for this update. + [Skotlex] + * Added mob boss inmunity to status changes: poison, curse, deadly poison. + [Skotlex] + * Now when the mob starts casting a skill and stops walking, a packet will + be sent to update the mob position on the clients. [Skotlex] + * Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex] + * Fixed not showing named/carded items in Vending [Lupus] + (when you drag'n'drop them from your cart into your shop list) +2005/11/07 + * Expanded script commands announce/mapannounce/mapareaannounce to take an + additional parameter to define the color. This uses the new packet 0x1c3 to + send the broadcast, and even though the packet is not fully understood yet, + it should be at the point where it can be used. [Skotlex] + - eg: "announce "hello world", bc_map, 0xFFFF00;" + * Cleaned up and optimized the way card data is set in packets. Should + correct most, if not all, pet-egg related issues. [Skotlex] + * Removed combo_damage_delay and added damage_walk_delay_rate. Now the total + delay during which you can't move is a percent of the normal damage delay + rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex] + * Removed the random damage delay value from status_get_dmotion as it is + not really helping the walk-stun-lock. [Skotlex] + * Made Gravitation ignore target's cards. [Skotlex] + * Updated readme with new layout [Evera] + * Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card + where bonus_item_rate = base_rate * (killed_mob_level/10) + 1 + So if 2nd argument is negative, then it's 'rate' + Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance + and if u kill Leaf Cats then u'd have them with 0.05% chance + Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus] +2005/11/06 + * Cleaned up a bit the warp portal code. [Skotlex] + * Added a timer to invoke the OnAgitInit event 10 seconds after the char/map + servers are connected. Scripts should now carefully use OnInit to load the + castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc. + [Skotlex] + * Reverted the damage delay equation to 800 -4*agi, which is the correct + data from packets examined. [Skotlex] + * Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus] +2005/11/05 + * Fixes on sending to client status of char (guild, position, etc). [LuzZza] + * Updated backsliding to work as it should. [Skotlex] + * Added back the GPL licence on the root directory (why was this removed?) + [Skotlex] + * Fixed knock-back packets, thanks to Vicious for collecting the packet + samples. [Skotlex] + * Fixed pretty much all ground skills not working when you "walked into + them" (they were fine if casted on top of you, though) [Skotlex] + * Fixed not working ZENY LOG. You can use logging filter as well. [Lupus] + - Only SQL logs available. + - Logs only Vending, Trade, Shops yet + - Don't forget to update your logs SQL DB and log_athena.conf + * Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus] +2005/11/04 + * Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for + pointing that out! [Kayla] + * Fixed various occurencies of assuming Guild Skills being >= ID 10000 + rather than 500<skill<1000 still after skill_chk. Thanks blackhole89! [Kayla] + * Hopefully fixed Weapon Refine. [Skotlex] + * Applied a change which prevents pc_setpos from working for characters + between maps, as doing so makes the character appear on a different + position on the client than the position stored in the server. [Skotlex] + * Added friend_db option to inter_athena.conf, now friend table is + usable in multi server and/or custom db configs. [Foruken] +2005/11/03 + * Corrected the basilica check which should disable casting offensive + skills from within inside the basilica. [Skotlex] + * Modifed status_change_end to prevent peco-peco/falcon from ending until + the player's 'falcon/peco option' value is removed first. [Skotlex] + * Removed the knockback code for players and changed it for a "fix + position" code. The new code is not right as it makes your character + "teleport" to the position rather than walk really fast to it, but it fixes + the "Do not use bot!" messages. [Skotlex] + (someone has to log the actual packets used when being knocked/knocking + back for this to really be fixed) + * Heaven Drive now can target traps. [Skotlex] + (I find it impossible to target a trap with Arrow Shower unless the + skill's info is set to 32 -target traps-, but when it's done so, the + client refuses to use the skill on enemies, and mode 33 makes the skill + useless. How does one makes this work?) + * Various cleanups to the skill system. [Skotlex] + * Update: Now your cast cancels on recieving status change such as: + Stun, Stone Curse, Freeze or Sleep [LuzZza] + * Updated the code to allow the Emperium to be inflicted by Pneuma and + Safety Wall. [Skotlex] + * Updated @recallall to revive any dead characters before moving them, + should fix that weird ghost bug. [Skotlex] +2005/11/02 + * Made Spell breaker not be able to cancel Pressure/Gloria domini [Skotlex] + * Another fix/optimization to thenight/day system. [Skotlex] + * Fixed possibility of freezing / stunning already frozen/stunned players + - Now you can't freeze an already frozen one [Lupus] + * Fixed non-GMs allowing send trade requests from far places [Lupus] + * Fix of lowest_gm_level (inter_athena), now logins with access under + lowest_gm_level overides gm_can_drop_lv. [Kayla] + * Spell Breaker now works on any skill with a cast time. [Skotlex] + * Made Dispell not work on Meltdown and Cart Boost [Skotlex] + * Made Meltdown not dispellable upon death. [Skotlex] + * Probably fixed Warp Portal [Skotlex] + * Fixed players being able to mute others even if their gm level is not + high enough to use @mute [Skotlex] + * Fixed Dispell not clearing a lot of status changes it should. [Skotlex] + * Corrected the way the Emperium skill-defense works. Damage skills other + than Gloria Domini, Raging Trifecta and Gravitation do no damage. Status + changing skills have no effect, and normal heal heals for 0. [Skotlex] + * Some more corrections to the night/day system. [Skotlex] + * Multiple fixes to the skill system. Should fix Warp Portal, Teleport and + mob skills crashing the server. [Skotlex] + * Updated sql-files/item_db.sql with the latest. [Skotlex] + * Some optimizations to the script config events loading/storing/saving. + (Somehow it fixes the warning from the memory manager on shutdown...) + [Skotlex] +2005/11/01 + * Updated battle_check_target to allow ground skills that affect "Everyone" + to affect the emperium, only the ones that target only enemies will have no + effect. [Skotlex] + * Changed the default of mob_max_skilllv from 11 to 100, as many of the + recent mobs use higher level skills. [Skotlex] + * Moved the check which made emperiums receive 0 damage to: [Skotlex] + - status_check_skilluse, so that all targetted skills fail. + - battle_check_target, so that all ground-based offensive skills fail. + * Cleaned up a bit the skill related code. [Skotlex] + * Updated @ commands. NO command comes at gm-level 0 by default now, that's how + it should be, the new default minimum is 1 for most trivial @ commands. Also added + a bunch of commands to conf/atcommand.conf which were missing. I STRONGLY + recommend everyone to at least fetch the new atcommand file as there + were abusable commands at level 0 (abusable in the sense they can incur + performance penalties if over-used by everyone) [Skotlex] + * Fixed crash when a mob was killed while under Rich Man Kim effect by a + non-player, also fixes Rich Man Kim not giving the correct exp bonus. + [Skotlex] + * Modified the socket subsystem to not close all connections on an "Service + Temporarily Unavailable" error (it is a non-fatal error which basicly means + "try again later"). [Skotlex] + +2005/10/31 + * Fixed all players having the "plant" mode on... [Skotlex] + * Added a timer to delay the automatic respawn of characters in gvg or pvp + grounds. The delay is currently 1 second, but be warned that because of + this it may be possible to revive the character if some priest is insanely + fast as there's currently no way to "prevent" a character from being + resurrected. [Skotlex] + * More and more new quest skills! :3 [DracoRPG] + * Removed the setting where characters could logout overriding the + prevent_logout setting if they were dead (it made it extremely easy to + accidentally log out if you were killed while trying to escape) [Skotlex] + * Changed prevent_logout from yes/no to a "duration in ms" setting. + Defaults to 10secs (10000ms), note the client always says "wait 10 seconds" + regardless of the value of this setting. [Skotlex] + * Moved the status change of SC_RIDING/SC_FALCON from clif_changeoption to + pc_changeoption which correctly makes the falcon/riding states end on quit. + [Skotlex] + * Mob ai fix (mobs locking down into one target forever even if they should + be able to change targets) [Skotlex] + * Added routine to check party share level whenever one of the members + levels up. It's checked on the map server, and then a share request is sent + to the char-server if party_share_level is broken. [Skotlex] + * Corrected "show drain" to show nothing if the leeched values are + non positive. [Skotlex] + * Probably fixed Wand of Hermode not blocking the caster from walking. + [Skotlex] + * Applied Silent's fix to @where [Skotlex] + * Code cleanup regarding sign/unsigned comparisons. [Skotlex] + * Updates to new quest skills, some are fully functionnal, some half, some + not at all xD. [DracoRPG] +2005/10/30 + * Fixed a bug that broke pet skills. [Skotlex] + * @follow: Now to stop following, you may just type @follow, thx2Sartory [Lupus] + * Fixed & finished what I did yesterday with SCs and quest skills, thanks + to Silent. [DracoRPG] +2005/10/29 + * Reorganized SC IDs to make room for 2nd jobs quest skills statuses: upped + SC_SENDMAX to 300 and moved all required SC to 300+. BEWARE: as a side- + effect of this, you might get 'glue boots' if an SC was saved and cannot + be restored because the ID isn't used anymore, this should only happen + with bonuses from cooked foods & dances/songs (unlikely since they last 20 + seconds only), and maybe a few other such things. Simply remove lines + with SC IDs above 200 in your sc_data file/table. [DracoRPG] + * Changed a bit the way Plant Cultivation fails: when it fails because of + missing items, it does nothing and displays "Skill had failed"; when the + 50% success rate test fails, the effect is displayed but no plant summoned. + How should it work exactly? Because previous way was a bit confusing for + the player, not explaining why it failed, so I'd like to know. [DracoRPG] + * Changed food cooking success rate to unmodifiable 50%, temporary value + waiting for accurate data ;) [DracoRPG] + * Fixed the code in skill.c so that skills are considered as guild skills + (for things such as inf, maxlv, etc) only when their ID >= 10k, enables + use of 2nd jobs quest skills with 1k+ IDs, thanks to Silent. [DracoRPG] + * Fixed the Flag guild script. Now one can only flag in using the flags infront + of the castle. [Kayla] + * Removed most of the built-in zlib files and the LOCALZLIB compile option + Note: All native Windows builds now require zlib1.dll, you can just download + it from http://www.zlib.org and place it in the main directory [celest] + * Changed the unzip library to be static linked instead of dynamic [celest] + * Small fix to the trading routing, should fix items with the no-trade flag + being able to be vended. [Skotlex] +2005/10/28 + * Fixed the size of the equip_job field in SQL item_db/item_db2, thanks to + blackhole89. [DracoRPG] + * Harmonized the way NPC events such as PCLoadMapEvent, PCBaseLvUpEvent, etc + are implemented. Caution, now PCLoadMapEvent NPC is called globally: it + is not needed to put it in a specific map. Use script functions to know + which map the player has been warped to. Thanks to Z3RO. [DracoRPG] + * Fixed the names of the job level up char commands. [Skotlex] + * Tiny change to the script engine which may fix those crashes. [Skotlex] + * Added blocking use of skills while sitting. [Skotlex] + * Implemented Trancid's expanded global announce system. [Skotlex] +2005/10/27 + * Applied Ilpalazzo-sama/Zzo's patch that cleans up and fixes some bugs + with the script engine. [Skotlex] + * Made land protectors from enemies cancel each other out. [Skotlex] + * Made it so Guardians/Emperiums with no owning guild can be attacked out + of woe. [Skotlex] + * Corrected being able to attack and use skills during the first interval + of Petrify [Skotlex] + * Fixed packet exploit that allowed you to produce multiple times without + first triggering the skill. [Skotlex] + * Cleaned up/simplified the implementation of SC_NOCHAT [Skotlex] + * Added file upgrade_svn3746.sql, use it to alter your `char` table column + "manner", which should NOT be unsigned (if your column already is + signed, then no need to apply this update) [Skotlex] + * More code cleanup to make eA ANSI-C compliant. [Skotlex] + * Some fixes to the night-day-system. [Skotlex] +2005/10/26 + * Some more multi-map server work. It seems to work now correctly and with + no memory leaks, however it likely needs more testing. Also added the + support into the char-TXT server. [Skotlex] + * Patched a crash where mobs with no space for looting would attempt to + loot. [Skotlex] + * Updated mapflags, readded gvg_dungeon. Now mapflags work according to + this post: [Skotle] + http://eathena.ws/board/index.php?showtopic=58201 + * Likely fixed Party Even Share. [Skotlex] + * Added map flag "nightenabled", only maps with this flag will display the + night effect when it's night. Said maps are specified in mapflag/night.txt [Skotlex] + * Modified map flags gvg and gvg_dungeon. gvg now is basicly the same as + pvp, except guilds are automatically teamed up, while gvg_dungeon was + removed and replaced by gvg_castle, which is the flag now used for castle + maps which only modify the behaviour during WoE times. [Skotlex] + * Updated the login/char TXT Makefiles so the TXT_ONLY flag is passed, this + SHOULD fix the guild size mismatch errors... [Skotlex] + * Probably fixed a char-server crash related to whispers. [Skotlex] + * Updated the custom jobmaster so it should stop second advanced classes + from being able to re-change jobs. [Skotlex] + * Implemented dynamix's night system which uses a status change rather than + the "darkness levels", said config option removed as is no longer needed. + [Skotlex] + * Some fixes to the char-sql code when sending chars to another map server. + [Skotlex] + * LuzZza's ported Trade/Vending additional antispoof checks [Lupus] + - thanks to Yor&Freya Team. So LuzZza is our new dev (it was his 2nd test) +2005/10/25 + * Some work fixing up multi-map servers. It should now *work*, however each + time the player swaps map-server it triggers all the relevant + on-login/on-logout events, which likely needs to be corrected at a later + date. Only SQL has been updated so far, TXT is still pending. [Skotlex] + * Updated GrandCross so it does half damage on the caster (+half damage + from Faith, it does just 25% or less damage to self now) [Skotlex] + * Updated battle_check_target to consider normal mobs as always belonging + to the same party (should fix them fighting out when pkmode is on) + [Skotlex] + * Fixed the Makefile for TXT char/login servers (fixes guild structure size + mismatches) [Skotlex] + * Added script command "playerattached", returns the char_id of the player + currently attached to the script, 0 if there's no player attached (or + attached player is no longer on the map server) [Skotlex] + * Fixed @changegm in the char-txt server. [Skotlex] + * Some code cleanup to make eA ANSI-C complaint (not quite there, but + closer) [Skotlex] +2005/10/24 + * Applied Ilpalazzo-sama/zzo's patch that optimizes the status_get_* + functions. [Skotlex] + * Fixed changegm (as far as I know) [Skotlex] + * Modified again the code that checks who and what can target traps. It + should be set to only let heaven's drive, arrow shower and remove trap + target them. [Skotlex] + * Breaker now ignores mdef. [Skotlex] + * Fixed script command "makeitem" to only require an attached player if the + map is defined as "this". [Skotlex] + * Updated battle_check_target to enable only skills with inf 32 (can target + traps) to hit traps. Implementation may not be perfect depending on how + the client reacts to the associated skill_db change. [Skotlex] + * Cleaned up battle_weapon_attack. [Skotlex] + * Some optimizations to the struct mob_data. [Skotlex] + * Applied Ipalazzo-sama/zzo's memory optimization patches. [Skotlex] + * Fixed some quests and updated item_db. [Kayla] + * Updated Grimtooth to cause "Stop" on enemies instead of slow down. The + duration used is now skill's time 2. [Skotlex] + * Updated the mob_ai code so they do nothing if they were attacked but + can't attack back (and it did not invoke a rude attacked, that is, + monster_ai does not has 2 set) [Skotlex] +2005/10/23 + * Some fixes to @charmountpeco [Skotlex] + * Some cleanups to pet.c, fixes pet_timer being invoked when the pet is + idle. [Skotlex] + * Added a clause to ignore name solve requests of chat-rooms (for some + reason the client requests them...) [Skotlex] + * Updated sql-files/item_db.sql to the latest. [Skotlex] + * Removed that mob_spawn_once message that is just a debug message with no + real purpose anymore. [Skotlex] + * Fixed forging displaying success even when it fails. [Skotlex] + * Changed main.sql so that sc_data only has indexes, not a primary key + (I keep hearing mysql can't handle a triple column PK...) [Skotlex] + * Fixed Doublecast's success chance [Skotlex] + * 'Fixed' the warning on @reloadscript (just removed the warning and + avoided memory leaks, because properly unloading the user functions and + reloading them I could not get done) [Skotlex] + * Fixed possible crash due to custom packets, thanks to Andz for the info. + [Skotlex] + * Fixed mob's Scream/Frost Joke crashing the server if the message was too + long [Skotlex] + * Fixed the wrong attribute being passed to the attribute fix in + battle_calc_magic attack (strange deja vu feeling.. I am sure I fixed this + same bug before). [Skotlex] + * Fixed trading. [Skotlex] + * Removed Mastery damage being applied to Grand Cross [Skotlex] + * Some more fine-tuning of the Grand Cross equation. [Skotlex] + * Fixed mobs that couldn't attack not being able to use skills (first half + of why marine spheres were broken). [Skotlex] + * Updated summoned marine spheres so they can move (second half of why + marine spheres were broken). [Skotlex] + * Rewrote the produce system for mixed foods creation [DracoRPG] + * Small changes and optimizations to battle_calc_magic_attack, replaced redundant + magic_subrace with missing magic_addsize, updated crappy doc about it [DracoRPG] +2005/10/22 + * Modified Finger Offensive's formula to be 100% + 50%*skilllv which seems + to be a more factually correct equation than what is shown in the websites. + [Skotlex] + * Applied Ilpalazzo-sama's patch which speeds up the data zeroing in + status_calc_pc. [Skotlex] + * Crashfix on invalid lines when reading castle_db.txt [Skotlex] + * Updated GrandCross's damage formula according to Komurka's information. + [Skotlex] + * Also, now skills that ignore card modifiers only ignore the attacker's + card modifiers, no the target's (does not apply to skills like Pressure + that do fixed damage). [Skotlex] + * Updated Bowling bash damage, knockback to current Kro values. [Skotlex] + * Modified NPC_EMOTION and NPC_EMOTION_ON so they can be used to modify the + current mob's mode (instead of setting it). [Skotlex] + - Some examples: + 1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,4,300,,, + Adds mode 4 (aggressive) for 300 seconds to Clocks when attacking. + 1193,Alarm@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,4,10,,, + Removes the aggressive mode (4) from Alarms when chasing for 10 seconds. + - After a mob's mode is changed, their state is reset so they can stop + chasing/seek a target. + * Made GrimTooth be longranged, Soul Drain work only on targetted skills, + and Extremity Fist only checks for enemy state right before attacking (I am + not sure it is 100% as it should be still, though) [Skotlex] + * Eh.. now Safety Wall blocks all skills tagged as short-ranged. Report any + anomalies this causes. [Skotlex] + * Added support for global mob skills. In essence, you can now specify a + mob skill that is added to ALL mobs in a single line by using negative + class IDs. -1 adds the skill to normal mobs, -2 adds the skill to + bosses, and -3 to both. For example: + -1,All@AL_HEAL,any,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, + Adds Heal Lv10 to all normal mobs. + * Readded the level up buff bonus from the Taekwon class T.T [Skotlex] +2005/10/21 + * Removed the level up buff bonus from the Taekwon class T.T [Skotlex] + * Small change in mob_ai_sub_hard which may fix mobs casting their Rude + Attacked skill when they shouldn't. [Skotlex] + * Moved the code so that SNovice Steel Body should trigger inmediately upon + death, and bypass the exp loss penalty. [Skotlex] + * Added Taekwon boy to the buff on level up system. [Skotlex] + * Fixed Skills checking for water-cells instead of Land Protector cells. + [Skotlex] + * Added config option skillrange_by_distance, makes skills be long/short + ranged based on the source/target distance. Defaults to 6 (mobs + pets). + [Skotlex] + * Fixed Magic Power totally messing up matk. [Skotlex] + * Fixed Meteor Storm [Skotlex] + * Some changes to Moonlight Petals, it should make the skill finally be + considered an ensemble skill. [Skotlex] + * Updated skill_split_atoi to guess linear increases up to half of the data + provided. This means it can understand the more complex cast times of + skills such as Meteor and Soul Strike. If you provide the data of ten + levels, then it will check for patterns up to 5 steps long (meaning that + the diff between 1 and 6 is the same as the diff between 2 and 7 and so on, + and if they all match, the tested pattern is applied all the way to level + 100) [Skotlex] + * Some modifications to Magic Power, it should hopefully be working now. [Skotlex] + * Cleanups and fixes to Tarot Card. [Skotlex] + * Fixed a screwup in skill_split_atoi which was corrupting the skill db. [Skotlex] + * Free up block chunks allocated by the memory manager when shutting down [celest] + * Updated packets in packet_db and clif.c [celest] +2005/10/20 + * Turned on the error_log by default (had this been on before, I would had + noticed why Longing for Freedom was not working several WEEKS ago >.<) + [Skotlex] + * Fixed Longing for Freedom [Skotlex] + * Hopefully fixed even-share party on char relog exploit. [Skotlex] + * Modified Land Protector so it behaves more like Basilica. [Skotlex] + * Removed GM account reading from the char-sql server and moved it into + the login-sql server (Ancyker requested this was fixed... and this is how + it was working on the TXT servers) [Skotlex] + * Modified skill_split_atoi so it can guess linear changes in the values + and fill out the rest of the array correctly (eg: blowcount is defined as + 1:2:3:4:5, now the function can understand that and fill the rest of values + with 6:7:8:9:10 and so on. It can also understand two-step increases, if + the value is 1:2:2:3:3:4, it can guess that the following values should be + 4:5:5:6:6:7:7 and so on). This allows mobs to cast stuff like Thunderstorm + LV67 without the need of manually updating the dbs with the corresponding + values :O [Skotlex] + * Fixed monster_ai&1 doing the opposite of what it should do. [Skotlex] + * Rewrote the skill unit reiteration code so that it'll work with any AoE + skill that is set to not reiterate in skill_unit_db.txt, when no + reiteration is set, the skill cannot be stacked with itself, but it can + be placed on top of other AoE skills (except for Pneuma, Safety Wall, + Warp Portal, Basilica and the Hunter traps who all have their own checks + hardcoded) [Skotlex] + * Modified the way Magic Power works for AoE magic skills, it should now + work correctly for all AoE spells including Meteor. [Skotlex] + * Added mode "change target" (0x200 = 512) to specify mobs that can change + target while attacking. Since no mob in the db has been updated yet to + include this mode, for the time being all aggressive mobs will also be + considered as "change target" types (which is how eA has been managing it + up to this point) [Skotlex] + * Added a check in status_check_skilluse to make AoE skills fail if the + caster is standing on Basilica. [Skotlex] + * Reduced a bit the size of the party structure. [Skotlex] + * Fixed Play Dead [Skotlex] + * Reverted a memory fix in script.c which causes a crash.. [Skotlex] + * Reverted a small change which likely made magic power not work anymore on + ground skills. [Skotlex] +2005/10/19 + * Added an SQL update update_logs2.sql Use it for more effecient work of your MySQL server [Luups] + * Likely fixed Root and the Wedding Skills [Skotlex] + * Fixed that crash in skill_use_id.. oops. [Skotlex] + * Fixed demonstration triggering status effects. [Skotlex] + * Fixed ground placed skills causing skill_counter_additional_effect + triggering on the skill's owner. [Skotlex] + * Added corrections/checks that should prevent the char servers from + crashing if they parse a packet from a client where the session data is + expected to be but is not set. [Skotlex] + * Converted NPC_STOP to a status-inducing effect, SC_STOP which prevents + characters from moving. [Skotlex] + * General checks and cleanup (new function pc_can_move) to prevent chars + from walking when they shouldn't be able to. [Skotlex] + * Some changes to int_party, which may prevent crashes due to large parties + in congested situations. [Skotlex] + * Software Caused Connection Abort errors should inmediately terminate the + connection now (rather than waiting for the timeout) [Skotlex] + * Hopefully fixed Basilica by making battle_check_target use the mapcell + instead of the status change when deciding the enemy state. [Skotlex] + * Fixed being able to enable NPC clicks while a trading window is open. [Skotlex] + * Added status change SC_MODE which allows to temporarily override a mob's + mode. It can be invoked through mob skills NPC_EMOTION and NPC_EMOTION_ON + using the second and third value (new mode and duration in seconds, + respectively). Example: + 1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,133,300,,, + Makes the Clock do the /an emotion, and his mode changes to 133 (can + move, can attack, aggressive) for the following 300 seconds (if the mode + is 0, then the mode is not changed). + - Note that when a mob gets their mode changed, their state is reset (so + they stop attacking/chasing) + - Because of this update, the code that made mobs give up chasing after a + while is no longer needed and hence, removed. + * Implemented function status_check_skilluse which checks whether a skill + (or melee attack) can be used on an enemy based on their status (restricts + skills that may be used if opponent is cloaked/hidden, or blocks Aex + Aeterna if opponent is petrified/frozen, blocks skills while silenced, etc + etc). Note that the code simplification/modification is big, so beware of + any new bugs that might have been caused by the function. [Skotlex] +2005/10/18 + * Fixed card set bonuses for sure this time (or so I hope) [Skotlex] + * Fixed the Dissonance song bug which allowed you to cast a song afterwards + and it would not follow you around. [Skotlex] + * Modified the counting function to never count in skills (traps, AoE + skills) since traps were always being counted in for stuff like Napalm + beat/Blitz Beat/etc. [Skotlex] + * Fixed Devotion/Sacrifice check which should enable recasting on + characters. Thanks to Irmin for pointing it out. [Skotlex] + * Fixed offensive heal so it fails if not used on an enemy (instead of + failing when used on an ally). [Skotlex] + * Modified the char servers so they do a party range check when a character + logs in. This should fix parties keeping their even share even after a + low-level member rejoins the server. [Skotlex] + * Updated mob AI so that aggressive mobs will change targets if they are + attacked and their current target isn't attacking them (regardless of + range) [Skotlex] + * Some updates to the pet AI so their chase range is range3 instead of the + hardcoded value of 13. [Skotlex] + * Reverted Mika's fix since it makes it impossible for mobs to heal each + other. (what is the so called exp bug about?) [Skotlex] + * Fixed a possible crash in clif_equiplist(), thanks to Zoc [Skotlex] + * Spells are now considered a "miss" if they do no damage (this prevents + additional effects from triggering out such as freezing) [Skotlex] + * Temp bug fix of Exp increase when healing non-undead mob (by MiKa) [Lupus] +2005/10/17 + * Updated sql-files/mob_db.sql to match with the current one. [Skotlex] + (someone else also did this, but missed a few values from Incantation + Samurai. Altough who did it and why it is failed to be mentioned in the + log files?) [Skotlex] + * Fixed alchemists not being able to hit their marine spheres (how many + times this same bug keeps coming back from the dead anyway?) [Skotlex] + * Updated sql-files/item_db.sql to the current item_db.txt [Skotlex] + * Fixed magic rod not cancelling the additional effects from skills. [Skotlex] + * Cleaned up the card inserting code to prevent crashes from modified + packets. [Skotlex] + * Fixed offensive heal [Skotlex] + * Applied a random chance when reducing the mob's chase duration. This + should randomize how long the mob chases you around before giving up. + [Skotlex] + * Some modifications to the timer push heap function, may fix timer issues + when creating timers with tick values that overflow. [Skotlex] + * Modified the mob ai so it has a seek time, when the min_chase runs out + (it is constantly decreased while chasing, starts out at range3) the mob + will stop chasing, do a /swt, and stop being aggro for 10 secs. This is how + it should be according to what I understood from Komurka's explanation. + [Skotlex] + * Added config monster_ai, it determines some of the mob behaviour: + - If &1, mobs will use hard path finding to reach their target, otherwise + only easy (straight line) path searches will be used (for most offensive + purposes). + - If &2, mobs will use the rude attacked skill if they can't attack back no + matter what, otherwise they use it only if they can't reach the target. + [Skotlex] + - Still pending on what other things it could define. Currently defaults to + 0 (seems to be the official mob ai) [Skotlex] + * Now Atk/Matk potions duration don't get automatically multiplied by 1000, + duration must be specified in ms in the scripts. [Skotlex] + * Made all mobs with no guild belong to the same guild, this should prevent + mobs from attacking each other on WoE. [Skotlex] + * Fixed Into the Abyss + retrieving traps related exploits. [Skotlex] + * Changed monster_skill_nofootset to no to enable mobs casting stuff like + Bomb underneath characters. [Skotlex] + * Fixed Sacrifice, it can now be recasted on a player as long as it's by + the same crusader that is currently protecting the player. [Skotlex] + * Fixed some unitialized values error in magic and misc attacks. [Skotlex] + * Fixed 30% bonus from upper/baby classes affecting card bonuses. [Skotlex] + * Fixed baseClass not working on Acolyte class, thanks to Silent. [Skotlex] + * Made the stone curse animation only show up on successfully cursing. [Skotlex] + * Added Meditation's bonus to offensive heal, thanks to Orn. [Skotlex] + * Made devotion fail when already used on a char with that effect. [Skotlex] + * Made it so you can't quit while cloaking/hiding, and said status will end + on quit if force-quitting. [Skotlex] + * Cleaned up and fixed isequipped script commands, it should be working + correctly now (tested with the Assassin combo) [Skotlex] + * Fixed not stacking Long Attack Rate bonuses [Lupus] + - Bow Thimble +3%, Archer Skeleton Card +10%, Merman Card(when CARDS COMBO) +20% + - We should get rid of that +-15% ranged damage varianc (it doesn't cure "stoprate bug" anyways) +2005/10/16 + * Fixed wrong calculation of items max drop chance (when using MySQL MOB DB) [Lupus] + * Added nomemo mapflag to more levels of Thanatos Tower, thx2Justin84 [Lupus] +2005/10/14 + * Updated the gvg_dungeon mapflag to mean "guild versus guild regardless of + woe schedule" and set it on the guild versus guild maps. [Skotlex] + * Fixed perfect hiding. [Skotlex] + * Cleaned up (or rewrote?) the Run and High Jump code to merge them better + with the normal walking routines. [Skotlex] + * Corrected Turn Undead from ignoring element. [Skotlex] + * Updated Power Thrust Max & Power Thrust so that they don't stack (and + only PT Max cancels PT) [Skotlex] + * Some fine tuning in battle_check_attackable. [Skotlex] + * Changed db_final's implementation to End of Exam's. [Skotlex] + * Corrected Guardian removal routines to also update/save their respective + Castle data (Guardian HP and visibility) [Skotlex] + * Added map server setting "enable_spy", must be set to yes/on for @spy + commands to work. [Skotlex] + * Applied End of Exam's fix to the previous fix to the db. [Skotlex] + * Fixed spyguild/spyparty sending packets to the spied guild/party instead + of your own. [Skotlex] + * Rewrote the card hash implementation. Now it should work correctly for + any card set on any equipped item. Supports up to 4 slots in any of the + equipped items. [Skotlex] + * Updated the mob ai so it stops chasing right away if you + hide/cloak/vanish/etc. [Skotlex] + * Fixed some memory issues in the db handling. Credits to End of Exam. + [Skotlex] +2005/10/13 + * Updated the main.sql file with some of the recommendations by Zoc + [Skotlex] + - If your sc_data table works as it is, you don't have to touch it. + * Fixed Maxmize Power/Cloaking sending the sever to an "infinite loop" when + used by mobs. [Skotlex] + * Some cleaning to clif_send in regards to guild-related packets. [Skotlex] + * Added mob skill condition "afterskill", works like "skillused" except + it's triggered after the mob was the one doing the mentioned skill. + [Skotlex] + * Small cleanup and optimization of data saved when received member + information. [Skotlex] + * Fixed some memory issues in script loading and the plugin loading + mechanism. [Skotlex] + * Fixed magic attacks always doing minimum damage. [Skotlex] + * Fixed the crash in battle_check_attackable [Skotlex] + * Fixed Fireball hitting twice on the targetted mob. [Skotlex] + * Updated Recall Guild to work in gvg maps even if the nowarp flag is set. + [Skotlex] + * Updated Recall Partner to warp partner after 20 secs the thing is on the + ground, skill is blocked from reusage during that time. [Skotlex] + * Some updates to correctly decide whether skills hit cloaking and/or + hidden chars. [Skotlex] + * Updated skill code so that heaven's drive will hit and destroy traps + (untested), also AoE skills will not trigger on hidden characters. [Skotlex] + * Fixed the crash on magic rod. [Skotlex] + * Updated Maximize Power and Cloaking to last forever (until reuse, I + believe) for non-players. [Skotlex] + * Made Berserk end when you logout. [Skotlex] + * Made song/dances end when you unequip your weapon rather than on equip. + [Skotlex] + * Fixed one bug in battle_calc_magic attack and some cleaning of it as + well. [Skotlex] + * Updated sql-files/mob_db.sql to match the latest mob_db.txt [Skotlex] + * Updated sql-files/item_db.sql to match the latest item_db.txt. [Skotlex] + * Fixed stealing. Now it works like aegis one. [Lupus] +2005/10/12 + * Fixed everyone gaining high speed after casting a ground-based skill. + [Skotlex] + * Corrected the magical part of Soul Breaker ignoring mdef. [Skotlex] + * Updated Reverse Orcish to use the duration specified for the skill in + skill_cast_db.txt [Skotlex] + * Modified REVERSEORCISH to make it a status change (SC_ORCISH), since + there's no data about duration, defense, or if any stat reduces it's + duration, it currently is fixed to 5 minutes. [Skotlex] + * Fixed crash when sending the insert card packet with an invalid index. [Skotlex] + * Added script constant baseClass. [Skotlex] + - Example: if (baseClass == Job_Novice) will match on all novices and super + novices. if (baseClass == Job_Swordman) will match on all Swordmen, Knights + and Crusaders. Once tested several item scripts can be simplified in the + item_db. + - In contrast, the already defined baseJob works by stripping the upper + kind only. (eg: baseJob == Job_Swordman matches on swordman classes, but + not Crusader/Knight) + - I know the names can be confusing, but anyone has a better suggestion for + a name? + * Added a fix to prevent people from buying equipment in stackable from by + hexing the packets and specifying an amount greater than 1. [Skotlex] + - Thanks to End of Exam for pointing out the exploit. + * Added flag "move delay" to skill_castnodex_db.txt [Skotlex] + - By setting this flag to 1, players won't be able to move during the skill + delay time. Some reorganization was needed in skill.c to make room for + this, so some testing is required. + * Fixed the Char SQL server unnecessarily loading AND saving parties each + time a party-member changed maps. [Skotlex] + * Modified skill_min_damage so that it defines the minimum damage for + skills IF the skill does not misses/is blocked. Can be used to specify + to any of weapon attacks, magic attacks, or misc attacks. Defaults to 6 + (magic + misc attacks) as that is what was set up previously. [Skotlex] + * Fixed Wand of Hermod and a potential crash related to ground based + skills. [Skotlex] + * Probably corrected npc load count when using reloadscript. [Skotlex] + * Likely fixed petheal [Skotlex] + * Fixed PVP client crash bug. By a new cadidate into eA coders LuzZza [Lupus] + * Updated maps comments, thanks to Justin84 [Lupus] +2005/10/11 + * Fixed not being able to cast resurrection on dead players. [Skotlex] + * Fixed party HP update crash. [Skotlex] + * Fixed players being killed always in one hit. [Skotlex] + * Fixed chars not being able to unhide. [Skotlex] + * Rewrote/optimized the hp updating code (both party hp and disp_hpmeter), + this should lower bandwidth a bit from all the unnecessary packets that + were previously being sent. [Skotlex] + * Removed the mysterious 2.2% drop chance for all items when read from the + sql db. [Skotlex] + * Updated targeted skills and normal attacking to fail when targetting + hidden characters. [Skotlex] + * Merged reddozen and Draco's code regarding TK skills. [Skotlex] + * Added a function to allow guilds to delete alliances with nonexisting + guilds. [Skotlex] + * Corrected the weapon damage return in battle_weapon_attack, thanks to PeF + for pointing it out. [Skotlex] + * Added max_baby_parameter to define the max parameter for baby classes. + Also fixed some instances where the baby parameter restriction was not + being taken into account. [Skotlex] + * Fixed Firewall doing knockback on the undead. [Skotlex] + * Fixed Waterball count when casted by non-players, thanks to Orn [Skotlex] + * Fixed the instrument/whips gender restriction being applied to Cap. [Skotlex] + * Damn typo: Fixed Mobs Drops with the same % droprate. thanx 2rover 4bugreport [Lupus] + * Fixed SQL Mob DB reading(no drops issue, etc) thanx to yoanykim for pointing it out [Lupus] +2005/10/10 + * Probably fixed the peco-riding issue. [Skotlex] + * Fixed clif_clearchar_delay (cause of the ghost mobs from my tests). [Skotlex] + * Small fix on the mob ai (attacked_id was never being reset if the + attacker no longer exists). [Skotlex] + * Added a couple of checks to prevent the mob_ai from executing if the mob + is dead. [Skotlex] + * Fixed a typo in skill_attack which causes all sort of unpredictable + behaviour, such as firewall never hitting. [Skotlex] + * Fixed a memory leak involving pets and cast cancel. [Skotlex] + * Made Wand of Hermod end when the caster is moved for whatever reason. [Skotlex] + * Increased the random damage delay modifier to +/-15% [Skotlex] + * Fixed "rare drop filter" considering "available in shops only items" as RARE items [Lupus] + * The GM can drop level now also determines whether a GM can store items in + the Guild Storage or not. Thanks to Kayla for pointing it out :P [Skotlex] + * Fixed Grimtooth so that it's slowdown works on both players and mobs. + [Skotlex] + * Fixed Fireball's damage. [Skotlex] + * Now the Wedding Dress and Tuxedo will always check for the correct + gender. [Skotlex] + * Cleaned up the code for Potion Pitcher. [Skotlex] + * Reverted Falcon Assault to be 5x Blitz Beat's damage at level 5. [Skotlex] + * The npc_counter is now reset in a @reloadscript. [Skotlex] + * Cleaned up Falcon Assault and made it's %dmg increase be an addition on + top of Blitz Beat (altough I am not so sure that's right) [Skotlex] + * Hardcoded the gender restrictions for items with view 13 & 14 (Musical + Instruments and Whips), changed ignore_item_genders to yes as default. [Skotlex] + * Changed GX duration to 900ms. [Skotlex] + * Cleared up the item get times descriptions in battle_athena.conf [Skotlex] + * Some timer fixes in status_change_start regarding sc_data loading. [Skotlex] +2005/10/09 + * Probably fixed Waterball so it does max number of hits when casted by a + non-player regardless of water availability. [Skotlex] + * Fixed perfect hiding. [Skotlex] + * Corrected magic damage return to only work on targetted skills [Skotlex] + * Some cleaning up of the skill_attack function. [Skotlex] + * At last finished 2 last logs filters options: [Lupus] + - Implemented 'Rare' items option (you can set rare_items_log value) + - Implemented 'Big amount' of items option (it would always log big set amount of items (per 1 action!) despite on the other filter option) + * Updated @iteminfo ATcommand. It would show you additional item info. [Lupus] + - Monsters drop this item with ?.?% chance + - Monsters don't drop this item + - This item is available in the shops only + - Tip: When you Trade/Vend goods, use @iteminfo to check items price and even rareness ^_- + * Rearranged item_data struct units to make it compatible with some old script commands after Skotlex's changes + - Tip: Now you can use GetItemInfo script command to find out if the item is rare or not +2005/10/08 + * Some improvements to the mob ai. [Skotlex] + * Fixed summoned marine spheres exploding on their own. [Skotlex] + * Probably fixed the attribute fix for magical attacks. [Skotlex] + * Made the gender check to not be ignored by default [Skotlex] + - This is necessary because the new job ID system makes both Dancer and + Bard be treated as the same job, so all bard/dancer comparisons were + changed to be gender comparisons, thus, the gender check is indispensable + for their weapons. + * Updated item_db structure. new column upper (after equip_jobs) defines + the type of job that can equip the item (1: Normal jobs, 2: Upper jobs, + 4: Baby jobs), merged the use_script and equip_script columns into one. + Also the equip_jobs column now has support for the following classes: + Taekwon (2^24), Star Gladiator (2^25) and Soul Linker (2^26) + The provided db/item_db.txt and sql-files/item_db,sql are already updated + with all the necessary changes (all equipable/usable items have their + upper set to 7).. + - Lupus, Nexus, get working on updating the item_db. + * Made FrostJoke/Scream work the same way out and inside woe grounds. + [Skotlex] + * Corrected Grand Cross Damage [Skotlex] +2005/10/07 + * Took out Lighthalzen's noteleport mapflag. Added it by accident. [Nexon] + * Some commented code cleanup and help.txt update [Foruken] + * Applied Draco's fixes to battle_calc_magic_attack. [Skotlex] + * Modified @showexp and @showdelay so they will work as people would expect + them to. [Skotlex] + * Figured out what ## variables are, and documented it on + doc/script_commands.txt [Skotlex] + * Foruken pointed out that the actual script problem was a certain + acalloc() that was changed to realloc(), so undid the last revert and + reverted this one instead. [Skotlex] + * Fixed a char-sql issue where character variables seemed to be saving + incorrectly. [Skotlex] + * Removed a free() that was added on R3421 that was supposed to fix a + memory leak but instead causes crashes :/ (so the memory leak is back in + there, but no more crash) [Skotlex] + * Applied End of Exam's script engine patch. [Skotlex] + - This adds support for nested blocks, if/else, fors, switches. See + <http://eathena.deltaanime.net/board/index.php?showtopic=50037> + for more information. Note that he admits it is not fully tested, so be + careful when trying out the new commands! +2005/10/06 + * Some corrections to the script engine, should fix a few memory leaks. + [Skotlex] + * Minor corrections to the screen output of the char_sql server when + saving. [Skotlex] + * Corrected authorisation issues in msg_athena.conf [Skotlex] + * Updated Wand of Hermod [Skotlex] + - Can't amp out of it. + - Affects everyone + - Only prevents people from casting supportive skills. + * Fixed mobs not doing their "rude-attacked" skill. [Skotlex] + * Corrected casters being able to walk during Wand of Hermod [Skotlex] + * Made Guild Recall be usable outside of WoE. [Skotlex] + * Changed the default gvg_traps_target_all to yes. [Skotlex] + * Changed the default for copyskill_restrict to 2 (cannot copy advanced + skills) [Skotlex] + * Added a bunch of code related to the 2nd job quest skills and Tae -second + classes skills, as provided by Draco and acquired from jA [Skotlex] + * Merged Draco's implementation of battle_calc_magic_attack. [Skotlex] + * Modifications to the mob AI to more accurately use Range2 (mob's sight + range) and Range3 (mob's chase distance ability) [Skotlex] + * Cleaned up item_db.txt, updated sql-files/item_db.sql to match. [Skotlex] + * Added logarithmic drops support for TXT itemdb loading (how could I had + forgotten that?) [Skotlex] + * Added battle options item_rate_treasure, item_drop_treasure_min, + item_drop_treasure_max, these override all other rate options when it comes + to Treasure box drops. [Skotlex] + * Cleaned up battle_athena.conf regarding drop rates. mvp_item_rate has + been changed to item_rate_mvp. [Skotlex] + * Implemented Maya Purple card effect (you can see any hidden mob). Thanks to jA [Lupus] + * Updated functions: pc_calc_base_job,pc_calc_base_job2 [Lupus] + - They return 24:Taekwon, 25:StarGladiator, 27:Soul Linker + Now someone should UPDATE Job fields of item_db.txt for TK,SL,SG classes + then I'll remove ugly hardcoded "temp plug" from pc_isequip function + [Item_DB JOB field note]: We don't check Knight2,Crusader2,Star Gladiator2 bits, + so don't set them. + In other words we use only these bits: + 0-Novice,1-Swordman,2,3,4,5,6-Thief + 7-Knight,8,9,10,11,12-Assassin,14-Crusader,15,16,17,18,19,20-Dancer + 23-Super Novice + 24-TK,25-SG,27-SL + Don't ever use other bits e.g. for Advanced classes. It's useless + * Added Poring Box logs (into dead branch logs) +2005/10/05 + * Updated nomemo and noteleports for Lighthalzen/Einbroch/Einbech maps and others. [Nexon] + * Fixed the mob AI. [Skotlex] + * Updated alchemist_summon_reward [Skotlex] + - Summons now never give exp, and they may drop items according to setting: + 0: Never drop items + 1: Only Marine spheres drop items (default) + 2: All summons drop items. + (maybe a different battle option can be made to make summons give exp?) + * Simplified the Grand Cross code. [Skotlex] + It is now entirely a magical attack with extra damage of the form base + atk * skill% - armor def% - vit def. Note that weapon properties won't + apply now as well as many of the offensive cards (those that do not apply + to both magic and weapon attacks, that is), and the def penalty from + having many mobs targeted on one is not applying neither (so the full + def is being taken into consideration). Report any corrections further + needed. + * Cleaned up, organized and improved somewhat the mob ai code. [Skotlex] + (update and test at your own risk as I can't test it currently) + * Some corrections to the way the guild master's name is updated during a + gm change. [Skotlex] + * Added a check to avoid saving negative durations for status changes. [Skotlex] + * Added a check to avoid loading status changes with negative durations + (the walk freeze problems seem related to timers and sc_data loading, so I + am shooting in the dark here at possible problem sources) [Skotlex] + * Various cleanups to ensemble related code, Longing For Freedom may be + working now. [Skotlex] + * Added the water levels to ayo_dun01, gon_dun01 and lhz_dun03, thanks to + Master of Muppets [Skotlex] + * Made Autocounter trigger autospells (was not doing so because it's NK + defines it as a no-damage skill) [Skotlex] + * Some cleanups on the mob slave AI code. [Skotlex] + * Added battle config retaliate_to_master, defaults to yes. [Skotlex] + - Why? Because in official, summoned mobs are not attacked by other mobs + (speaking about alchemists), if you set this to no, then mobs will + retaliate against the summon (both @summon and alchemist ones). + * Some fixes to the way the guildmaster flag is being set and checked. [Skotlex] + * Made the skilllv be 1 if the client sends less than that (this is why + active guild skills were not working. For some reason the client was + sending a request to do the skill at level 0!) [Skotlex] +2005/10/04 + * Likely fixed Aeterna + Soul Breaker/Destroyer. [Skotlex] + * Some cleaning of the mob ai. May help with some of the current exploits. + [Skotlex] + * Corrected Mob_ai code to make supportive mobs properly gang up on + summons. [Skotlex] + * Moved the plagiarize code to execute it before dealing damage (because on + WoE you are auto-restored when you get killed, hence the player was 'alive' + and it would copy the skill when killed by it on WoE) [Skotlex] + * Fixed Classical Pluck blocking AoE spells. [Skotlex] + * Updated Spider Web code to not retrigger if already trapped by one + (needed because spider webs can now stack) [Skotlex] +2005/10/03 + * Fixed a mistake with my last fix. [Kevin] + * Fixed often occurring memory leak in clif.c. [Kevin] + * Made NPC_DARKCROSS work (it's just a copy of Holy Cross with dark + attribute) [Skotlex] + * Removed resetting the manner when a player is saved. [Skotlex] + * Cleaned up map reading code to make it remove maps that could not be + loaded. It prevents crashes related to maps that weren't correctly loaded + on startup. [Skotlex] + * Fixed Endure to make it add armor mdef. [Skotlex] + * Small fixes to updating the guild master's name during a guild master + change. [Skotlex] + * Some corrections to the mob ai to enable mobs to attack other mobs + (summoned ones, of course) [Skotlex] + * Updated autotrading so that the char will close the shop and quit the map + server automatically when there's nothing left to vend. [Skotlex] + * Added checks to prevent a char from joining/creating multiple chat rooms + (anti-crash fix, it is). [Skotlex] + * Cleaned up and restructured the mob item drop code. It also fixes a + possible crash during the autoloot check. [Skotlex] + * Reupdated Wind Walk to add +5% flee bonus... AGAIN. [Skotlex] +2005/10/02 + * Fixed STEAL issue. [Lupus] + - Any Mob has 10 drop slots. If we pick an empty one, then we check previous slot, until we find a slot with an item. + Then we apply STEAL FORMULA for the item. (During the tests I managed to steal 2 poring cards 8) + If a mod doesn't have any slots then STEAL fails. + - Possible exploit: If a mob (e.g. NEW MOBS) has only one rare drop, then STEAL would always try to steal that the only slot 8) + How to fix: I suggest to fill other empty slots with Jellopies or Apples with zero chance. +2005/10/01 + * Expanded NPC shop log info of sold items (cards, refine, etc) [Lupus] + * Fixed compile errors in converters [celest] + * Updating built-in zlib to 1.2.3 [celest] + * Added unzip functions to grfio.c [celest] + * Finished Fusion AF2 maps support - just put the .af2 files in the + afm folder and start the map server as usual [celest] + NOTE: It will need a new unzip library, so do 'make clean', or delete + 'Makefile.cache' before recompiling! + +2005/09/30 + * Updated the slave warp code. Now when a master recalls their slaves, + these will be placed 'randomly' around the master in an area_size/2 range. + [Skotlex] + * Cleaned up the mob link (supportive mode) code to prevent wasting time + trying to link friends every 100ms. Now the interval for linking friends is + MOB_MINLINKTIME (1 sec currently) [Skotlex] + * Updated mob code so when a mob hits another, they set their 'attacked id' + to the mob in question, and not the mob's master. [Skotlex] + * Some cleaning up of the Taekwon stance skills. Added a attack delay when + they trigger (same way as triple attack delays your continous attack) [Skotlex] + * Modified the range check in skill_use_id/skill_use_pos so that if you try + to use a skill while moving, it will change your path to move one cell towards the + target before casting (as long as you are within one tile of being in + range). [Skotlex] + * Moved the bleeding reduction formula to status_change_start, modified the + formula to be (lv/5+vit)% reduction. [Skotlex] + * Fixed the blind duration reduction formula. [Skotlex] + * Upgraded Meteor Assault so you can specify the duration of + blind/stun/bleeding independently in skill_cast_db.txt [Skotlex] + * Made TK_JUMPKICK share the same code as Ashura Strike (just to see what + happens, both seem like they behave the same way, no?) [Skotlex] +2005/09/29 + * Some tweaks and fixes around status.c, may fix the timer mismatches of + status_change_timer. [Skotlex] + * Fixed a memory leak regarding pet status recovery scripts. [Skotlex] + * Added timestamp support. Set timestamp_format to whatever you want, and + it will print a timestamp in said format before every Show* message. They + can be set independently for each server (defined at login_athena.conf, + char_athena.conf and map_athena.conf). Default is using no timestamps. [Skotlex] + * Modified the new auth login system to take into consideration when the + client tries to connect before the character data arrives from the char + server. [Skotlex] + (seems to work well, but could use more testing) + * Corrected the description of the 'skill_add_range' switches and made them + default to 5. Still pending further tuning (the official value of these + switches should have is still unknown) [Skotlex] + * Added Demonstration to list of skills affected by + 'gvg_traps_target_all' [Skotlex] + * Likely fixed Firepillar triggering multiple times when many characters + step unto it. [Skotlex] + * Increased the damage delay randomizer to be +/-10% rather than +/-5%, may + fix 'stun-lock'. [Skotlex] + * Added Consumable items log into pick_log [Lupus] + - You can see logs when someone uses items (boxes, potions, etc) + * Added AtCommands/CharCommands items deletion/creation log into pick_log [Lupus] + * Removed some of the unnecessary verbose messages from the char server + during data saving. [Skotlex] + * Added the new "online check" system (more of a fixing of a system that + was already there but was half working) [Skotlex] + it is turned on/off by using the online_check config options for the + login and char servers. + - char server: When the check is on, players are kicked out of the char + server when their character is already online, and the map servers are + instructed to kick the account out as well. If there's no reply from the + map servers, the char is automatically set offline after 15 secs. + - login server: When the check is on, players get "rejected from server" + when the account is online already, and afterwards the char servers are + told to kick that account out (like in the first case), if after 30 secs + there is no reply from the char servers logging off the account, the login + server sets it offline on it's own. + - The checks are by default on as they are meant to prevent possible + exploits on multi-map servers. + - However, I have not figured out where exactly a char server gets to know + that a player has changed map-servers, so this could cause trouble in said + enviroments until I figure it out (it won't go out of sync forever since + the map servers do update their list of online characters every then + seconds) :/ + * Fixed crash, related to STEAL logs [Lupus] + * Added TXT logs for Pick_log [Lupus] +2005/09/28 + * Added 'scripts items operations' and 'vending' into pick_log: [Lupus] + Tested with refine, getitem, getnameditem, removecards, etc commands. They are all supported. + Now you can see if a player breaks his armor in NPC Cards Remover, etc. + You can track down any item within a single DB. + You can make a SQL query to find which items are most popular, which quests are most popular, etc + Of course, it could help you to find your local items exploits, cheaters and unfail admins ^_- + - Added 'Autolooted' and 'Stolen' items into pick_log + - TODO: Add TXT logs + * Fixed JobMaster NPC. Thanks Amada [Kayla] + * Removed card-fix flag from Cart Termination. [Skotlex] + * Updated battle_check_target so that a mob will consither another mob an + enemy if either one has special mob ai (is a @summon or summoned alchemist + mob). Summons from the same master should not be attacking each other, + however I do think they will attack summons from another player. [Skotlex] + * Removed 10 chances to pick an item from STEAL skill (it should have only 1 chance) [Lupus] +2005/09/27 + * Corrected again Wind Walk. Just +5 flee at lv10, walk bonus does not + stacks with other speed giving skills. [Skotlex] + * Corrected Wind Walk's walk and flee bonus (walk was a +4*skill_lv% + increase! and flee was +5 flee, rather than +5% flee of your total). + [Skotlex] + * Added atcommand @changeleader, transfers the leadership of a party to + someone else. [Skotlex] + (defaults as a GM-level 10 command, not quite yet tested) + * Added delitem2 script command with script sample by Mihilion [Lupus] + * Removed the check that prevented chars from logging out during status + changes, as the current system should save and restore these correctly. + [Skotlex] +2005/09/26 + * Fixed MAX GUILD capasity in mmo.h to allow correct +6 Guild Extension [Lupus] + * Changed back the TIMER_MIN_INTERVAL to 50. Who changed it back to 25? + (svn3015 skotlex: Changed TIMER_MIN_INTERVAL to 25 (from 10), it probably needs to be bumped even higher, awaiting results from testers to see if a higher value would be needed. + svn1284 lupus: timers optimization / speed up / bug fix : no freezing mobs [TIMER_MIN_INTERVAL: 50->10]) + (note to self: make this a setting in inter_athena.conf) [Skotlex] + * Guild Extension now adds 6 per level. [Skotlex] + * Added define ENABLE_SC_SAVING in common/mmo.h, comment/remove this line + to disable saving of status changes (temporary measure) [Skotlex] + * Updated Double Casting to only work on Firebolt, Coldbolt and + Thunderbolt. [Skotlex] + * Fixed cloaking/hiding. [Skotlex] + * Updates to status_change_start, scdata loading now should display on the + targetted player. [Skotlex] + * Removed card modifiers from Meteor Assault. [Skotlex] + * Corrected skill_out_range_consume so that spells effectively fail if the + target goes out of range. [Skotlex] + * Another another check on the new auth system which may help prevent + exploits. [Skotlex] + * General cleanup and code improvements needed because of the new auth + system. [Skotlex] + * Fixed a bug in the new auth system (TXT) which was causing the gender to + be pretty much randomly sent. [Skotlex] + * Fixed a bug in changesex at the TXT char server level. [Skotlex] + * Updated new logging system. Now logs TRADE, NPC Shops [Lupus] + * Fixed a possible exploit in the new auth system. Thanks to End of Exam + for the information. [Skotlex] + * Corrected True Sight critical bonus. [Skotlex] + * Water Ball will now do the full number of hits regardless of available + water when used by non-players. [Skotlex] + * Changed the emoticon delay to 1 second. [Skotlex] + * Zeny/item kill bonuses now work on all skills, and not just physical + weapon attacks. [Skotlex] + * Added official Ayothaya Town script by MasterOfMuppets [Lupus] + * Added new Players / Monster Drops / Pickups Logging system [Lupus] + - Changed new log table, now it has field 'type': + M = Monsters Drop, P = Players Drop/Take, L = Mobs Loot Drop/Take, T = Players Trade Give/Take, + V = Players Vending Sell/Take, S = Shop Sell/Take, N = NPC Give/Take + NOTE: 'looted drop' might has cards, refine, etc. 'common drop' has item w/o cards/refine + - Now you can see Players(cheaters) passing any items w/o trade + - Now MOBS+PLAYERS drops come in the same table (easy to query) + Poring -5 Apple + Zelgadis +5 Apple + - You can tell off monsters by their LOW id. < 2000~ + - Negative value of AMOUNT shows that a mob, or a player has dropped that items amount + - Positive value of AMOUNT shows that a player has pickedup that items amount + - It works 5x faster than old DROPLOGS + - TXT logs don't work yet + - TODO: Add Autolooted & MVP items in the log, too. + - TODO: Add Mobs Looters DROP items in the log. (Now only attacked mobs log loot drops) + - TODO: Add Scripts/Vending logs + +2005/09/25 + * Modified battle_weapon_delay so that additional status effects are + invoked even if the attack does no damage, as long as the attack connects + (that is, it is not a miss/lucky dodge) [Skotlex] +2005/09/24 + * Updated several mob stats for the Lighthalzen and later mobs from the + data provided by Viccious Pucca. [Skotlex] + * Updated sql-files/mob_db.sql to contain the most recent mob_db. [Skotlex] + * Added support for saving/loading status changes when characters log + in/out. [Skotlex] + - TXT users: the file used by default is scdata.txt, can be changed by + setting scdata_txt to something else in inter_athena.txt. + - SQL users the table used by default is sc_data, can be changed by setting + scdata_db to something else in inter_athena.txt. Use upgrade_svn3273.sql to + generate the new table. + - It is currently unknown the behaviour of restoring some status changes, + if any anomality shows up, do report. + - Currently, even thought the sc data is restored, the client does not + receives the packet telling them that the effect started (like Gloria, you + can see you have +30 luk, but the message is never there) nor the visual + effects are in neither. This is a side effect of starting the status + effects on a player before the client finished loading the maps and spawns + in the map. Will be fixed later. + * Some memory optimizations tothe new auth system. [Skotlex] + * Moved the charsave_method config to inter_athena.txt [Skotlex] + * Fixed Demonstration/Bomb getting 100% breaking chance on low skill break + rates [Skotlex] + * Fixed chars being able to cast skills while rooted if they didn't have at + least root lv1 [Skotlex] + * Removed Assert in pet_walk, use a less unstable debugging tool, causes + errors in remote shells. [Kevin] + * Fixed TXT char login with new auth system. [Kevin] + * Done: Adjustable players titles for @who, @who2, @who3 commands [Lupus] + - Check msg_athena.conf for new lines +2005/09/23 + * Software Caused Connection Abort errors will now cause said socket to be + removed inmediately from the listening list of sockets, this may help with + the lag issues that arise when said error occurs. [Skotlex] + * Fixed Demonstration having 100% breaking chance if you set skill breaking + chance to 0. [Skotlex] + * Swapped functions of @who and @who3 commands. Because it's a spoil [Lupus] + to show players locations. You may enable @who for your common players now. + there's a shortcut for @WHO: @W + * Started adding adjustable players titles for @who, etc commands [Lupus] + - e.g. Super Player, GM, GM+, etc +2005/09/22 + * Updated sql-files/item_db.sql to have the most current version. [Skotlex] + * Finished first part of new auth system, fully tested. Will reduce char->map + lag by whatever it is you are haveing. [Kevin] + * Added consideration of GrandDarkness in various code sections that were + only checking for Grand Cross [Skotlex] + * Deployed use of map_getallusers all over the map server where it makes + sense to include disconnected players. [Skotlex] + * Corrected map_getallusers to depend on the actual count of players in the + db rather than the variable users (prevents possible crashes if the two + differ) [Skotlex] + * Updated the player counting function so that it correctly accounts for + all players (including those not connected like in autotrade) [Skotlex] + * Characters will now automatically stand if Soul Drain is triggered while + sitting. [Skotlex] + * Set default option gvg_traps_target_all: no [Lupus] + - In kRO it used to be 'yes' some time ago but has been reverted back to 'no' +2005/09/21 + * Corrected an error in the way guild alliances were being counted, as + pointed out by Viccious Pucca. [Skotlex] + * Fixed and deployed map_getallusers() on atcommands @who, @who2, @who3. + [Skotlex] + - This function should enable the aforementioned commands to work even on + players who are in the server but are not connected (eg: autotrade + players). It is temporarily only deployed on the @who functions pending on + feedback (bug reports, anything) before going ahead and implementing it on + all relevant atcommand/charcommand/script functions. + * Replaced the trim() function with Furoken's implementation (it should + remove tabs, consecutive spaces and other such unwanted characters from a + char's name) [Skotlex] + * Updated doc/script_commands.txt to explain the upper parameter of the + function jobchange. [Skotlex] + * Corrected sql query errors when logging trades and vending. [Skotlex] + * Updated doc/script_commands.txt with the script commands I've modified + or added that are not yet described within. [Skotlex] + * Small fix to clif.c which corrects characters that can't log in again if + they log out when the char and map server are not connected. [Skotlex] + * Cleaned up all SQL error reporting. It now follows the same standard + everywhere, and is followed by a debug line which includes the file, line + number and contents of the attempted query which caused the error. [Skotlex] + * Corrected an sql logs error when selecting a character with special + characters (eg: single quotes) on it. [Skotlex] +2005/09/20 + * Changed Palm Strike's initial animation display. [Skotlex] + (it will show as a normal attack that misses instead of an skill, but at + least the animation delay is correct and the skill can be chained now) + * Adjusted Cart Revolution's damage to be based on the Cart's Max Weight + (instead of the hardcoded 8000w value) [Skotlex] + * Fixed a memory leak when pets cancel their casting. [Skotlex] +2005/09/19 + * Added error reporting an item in the item_db.txt file has insufficient + fields (rather than just crashing) [Skotlex] + * Updated the item_db to use the new race and element constants. [Skotlex] + * Fixed (I think) battle option muting_players. Defaulted it to yes. [Skotlex] + * Added timers for displaying guildmates position. [Skotlex] + - All the packet related code was already there by Valaris, so I wonder why + this wasn't finished before? + * Added battle_athena options max_def/over_def_bonus (read + battle_athena.conf for desc) [Skotlex] + * Added error reporting when the magreg file fails to be saved. [Skotlex] + * Made berserk castable during the no-regen period when it expires. [Skotlex] + * Fixed a query error on sql refine logging. [Skotlex] + * General checks to the script engine string management. Should fix a bunch + of memory leaks. [Skotlex] +2005/09/18 + * More updates to status change IDs [DracoRPG] + * Implemented TK_SEVENWIND, allowed simultaneous use of several stances, thanks to + reddozen for all the info about that [DracoRPG] + * Allowed to pickup/drop items while in Frenzy [DracoRPG] +2005/09/17 + * Added a check that should prevent fighting against other guilds outside + of WoE times. [Skotlex] + * Hopefully fixed Hunter's Dectect skill. [Skotlex] + * Fixed the packet issues on the char txt server. [Skotlex] + * Miscellanous corrections to skill_attack. [Skotlex] + * Corrected the AutoSpellWhenHit rate of all items in the db (TXT + SQL) + [Skotlex] +2005/09/16 + * Reverted some of the contents of skill_unit_move_unit_group since the + previous algorithm was optimized. Walking during a Song/Dance should be + smooth again. [Skotlex] + * Rewrote the guild gm changing system. [Skotlex] + - @changegm works now (tested in SQL, TXT should also be working) + - Added script command "guildchangegm <guild id>,<new master's name>". Now + go write some Guild Master changing npc if you want it to cost money, have + a minimum guild level requirement, etc. + * Added Ishizu's logarithmic drops equation. [Skotlex] + (see battle_athena.conf for full details) + * Added a sub-function call to clear Castle owners when their guild is + broken. [Skotlex] + * Added a char-server call to clear the alliance when a guild is broken + (when a guild breaks, the alliance/opposition is removed from memory on the + map server, so it seems said change is not sent/saved on the char-server + side?) [Skotlex] + * Added script function sc_start4, starts an status change with all four + values. [Skotlex] + Use: sc_start4 TYPE, DURATION, VAL1, VAL2, VAL3, VAL4, <target ID> + * Added SC_ARMOR_ELEMENT/SC_DefEle, specifies elemental defense bonus + against two elements at a time. For example: + sc_start4 SC_DefEle, 60000, Ele_Fire, 20, Ele_Wind, -15; + Gives 20% additional fire resistance and reduces 15% Wind resistance for + 60 seconds. + * Expanded battle_attr_fix to consider the status changes of the involved + chars that affect elemental modifiers. [Skotlex] + * Fixed some status effects not being correctly ended/recalculated when you + stepped out of quagmire/song/dances. [Skotlex] + * Made quagmire be affected by the "gvg_traps_target_all" battle switch. [Skotlex] + * Added Bloody Branch log (along with Dead Branch) [Lupus] +2005/09/15 + * The skill Vending will now fail on GM characters who do not satisfy the + gm_can_drop level requirement. [Skotlex] + * Updated the sql-files mob_db.sql and item_db.sql files to the current + version (just feed'em to sql to have your item_db and mob_db tables + updated). [Skotlex] + * Now @allskill and it's ilk will give you ALL skills except the ones + marked as "npc skills" (those have an inf2 value of 2). [Skotlex] + * Some code optimization around song/dances, now the ensemble should be + cancelled if you walk (or are knocked out or whatever) out of it. + [Skotlex] + * Added log support to N slots. Now all cards should be logged [Skotlex] + - Note that I have not been able to test it yet, so report back any + problems caused by it. + * Fixed a memory leak when removing disconnected chars. [Skotlex] + * Re-enabled the Memory Manager by default. [Skotlex] + * Updated atcommand @rates so that it displays current exp rates in x form + (eg: "Current rates: Base 4.5x, Job 8.0x") as suggested by Mellowz. + [Skotlex] + * Corrected resetskill messing up with Wedding Skills. [Skotlex] + * Some adjustment to the status change defense (as per data provided by + Viccious Pucca) [Skotlex] + * VVVS weapons now give +50 damage instead of +40 (again thanks to + Viccious) [Skotlex] + * Success rate of making Star Crumbs now is 100% (regardless of skill + level?) [Skotlex] + * Couple of crash fixes on the map-server char saving method + (char_save_method: 1) [Skotlex] +2005/09/14 + * Yet another correction to SQL char saving. [Skotlex] + * Added support for N slots. [Skotlex] + - By changing the constant MAX_SLOTS in common/mmo.h, the server can be + configured to support items with more than 4 slots. Saving/Loading and + inserting of cards should be working correctly. Features still missing + are including the extra slots in the log functions and updating clif.c to + send the extra cards to the client (This is still work in progress). + - SQL Users interested in using this, need to manually add columns card4, + card5 and so on to the relevant tables (cart_inventory, guild_storage, + inventory, storage), example query: + ALTER TABLE inventory ADD COLUMN card4 int(11) NOT NULL default + '0' AFTER card3; + - TXT users need do nothing, the char server handles the + expanding/contracting of slots internally (if the number of slots is + shrinked, the additional slotted cards are lost) + - Never set the amount of slots to less than 4, as they are needed for + forged equipment. + * Likely fixed Lex Divina. [Skotlex] + * Likely fixed sql char-saving, too. [Skotlex] + * Lex Divina can now be casted on allies as long as they are silenced. + [Skotlex] + * Fixed crashes on GVG grounds involving characters with no guild. [Skotlex] + * Added a few socket features from Freya which hopefully will help + stabilize eA on Windows (testing needed!) [Skotlex] + * Miscellanous fixes and rewrites to memitemdata_to_sql, it'll probably + fixed the stackable named items duplication exploit. [Skotlex] + (note that it is not tested, so there's the chance I broke everything + instead, so upgrade for testing purposes only and report back!) + * Changed HP/SP drain rates so that the max (100%) is 1000. Adjusted item + db accordingly. [Skotlex] + * Disabled chars from muting themselves (as a temporary measure against the + mysterious "don't use bot!" message) [Skotlex] + * Added atcommand logging for /monster and /item (not quite tested yet, but + I think it'll work) [Skotlex] + * Changed autospell rates so that the max (100%) is 1000. Adjusted item + database accordingly. [Skotlex] + * Reverted displayed heal value. [Skotlex] +2005/09/13 + * Fixed Basilica [Skotlex] + * Rewrote the mechanics of how Devotion works. [Skotlex] + * Updated Heal so that it displays on-screen the actual amount that was + healed. [Skotlex] + * Changed the damage motion equation to 1/4th of what it was before (now + using player_damage_delay_rate: 100 is what was player_damage_delay_rate: + 25 in previous revisions) [Skotlex] + * The login servers will now notify when a player has an account ID under + 700000 (which won't let them connect to the map server) [Skotlex] + * Added support for SC_BLEEDING in skill_counter_additional_effect & + skill_additional_effect [Skotlex] + * Changed bonuses bAtkRate, bWeaponAtkRate and bCritRate to modify + base+watk damage, not just watk. [Skotlex] + * Corrected coma-effect killing bosses. [Skotlex] +2005/09/12 + * Party even share code won't try to give dead players their share of the + exp (since pc_gainexp would refuse so anyway) [Skotlex] + * Added trim() usage to char servers to prevent creation of characters with + spaces at the beginning or end of name. [Skotlex] + (the client won't let me create chars with said names so I can't really + test it, but on the very least valid names are not crashing it as far as + I can see) + * Expansion/optimization of the skill unit code. Now it should be correctly + identified when a character walks into a skill cell, walks out of a skill + cell, and walks out of the skill group (performance optimization, + client-side: songs and dance effects will work correctly, and Quagmire + won't spam "speed up/down" messages). [Skotlex] + - Got basic testing only (casting, amp/encore, walking, being knocked back, + warping), so report any problems found. + * Bomb/Demonstration should now be cast-able under the Emperium. [Skotlex] + * Acid Terror now knows ignores armor defense, but not vit defense. [Skotlex] + * Added an official Bards Job Quest (check npc\changelog.txt) [Lupus] +2005/09/11 + * Changed back the default of gx_all_hit to no. [Skotlex] + * Added check to prevent ensemble skills from changing position. [Skotlex] +2005/09/10 + * Removed the changing of targets for offensive songs in gvg grounds. [Skotlex] + * Corrected Grand Cross not always hitting 3 times. [Skotlex] + * Fixed the display of Auto Counter. [Skotlex] + * Added check to prevent auto-spells from being casted when the source and + target are the same (normally you can't hit yourself, though....) [Skotlex] + * Fixed Root [Skotlex] + * Fixed the issue which made mobs do nothing. [Skotlex] + * Change Provoke to affect armor def of mobs, and vit def of mobs/players. [Skotlex] + * Another change to autocounter, I think it will work now. [Skotlex] + * Fixed Defender's aspd bonus. [Skotlex] + * Fixed rooted character's root level (instead of using the caster's level) [Skotlex] + * Windows builds will now abort and exit when there's a "Software Caused + Connection Abort" error since it seems unrecoverable.. [Skotlex] + * Reverted back my char.c/sql char.c changes 8) Have to re-check [Lupus] + * Added official Louyang city (thanks to MasterOfMuppets), fixed some Kafra bugs [Lupus] + check npc/changelog.txt +2005/09/09 + * Fixed TXT/SQL char servers not reading properly their command line arguments [Lupus] + * Refixed those compiler errors >.< [Skotlex] + * Readded the damage delay to firewall. [Skotlex] + * Added an extra db (pc_db) to hold players, it should speed up map_id2sd + lookups. [Skotlex] + (note that all functions which do a search on all connected players do a + linear search on the connection sessions, and porting this to use the new + system will take a pretty annoyingly long time) + * Added checks to prevent dropped items from stacking (they can still + stack, but at max 2 items per cell). [Skotlex] + * Added Guild removing from memory upon guild break to Char SQL server + (TXT already had this correctly) [Skotlex] + * Changed Provoke to reduce armor defense, not vit defense. [Skotlex] + * Likely fixed the direction check in Auto Counter. [Skotlex] + * Removed the console functionality from socket.c (it was no good on the + map server since that session is used on disconnected players), also added + more checks to prevent parsing session 0. [Skotlex] + * Added check to prevent skills from triggering auto-skills of the same id + (prevents unlimited chain-reactions) [Skotlex] + * General fixes to guardian spawning code. [Skotlex] + (includes setting a timer so the Emperium gets it's guild data if not + available at spawn time). + * When the Emperium's guild is not found (in mob_spawn_sub, 5 secs after + trying to spawn it) the Castle will be reset back to no guild owning. [Skotlex] + * Fix to battle_check_target, should correct guardians/emperium [Skotlex] + * Guardians will now be deleted if their guild is not found in + mob_spawn_guardian_sub. [Skotlex] +2005/09/08 + * Added filter into chat log. Check log_athena.conf for more info [Lupus] + - Now you can turn off logs during WOE, etc + * Made Musical Strike/Slinging Arrow work while in ensembles. [Skotlex] + * Oops, fixed the compile error. [Skotlex] + * Various checks to prevent trying to send data to disconnected players in + clif_send [Skotlex] + * Moved the auto-spell code from weapon attacks to skill_additional_effect + and skill_counter_additional_effect. [Skotlex] + - The autospells will trigger for all skills/normal-attacks except those + with nk =1 (no damage skill) which is needed to prevent stuff like + heal, traps or dances from triggering it. + - Does not affect SC_HINDSIGHT triggered spells. + - NOT properly tested as of yet, report any abnormalities and skills it + should/should-not be working with. + * Fixed the crash when attempting to target a Emperium. [Skotlex] + * mob_spawn_guardian will now 'retry' to load the guild data five seconds + later if the guild info is not available at spawn time. [Skotlex] + * Fixed disconnected chars appearing as GMs on the console. [Skotlex] + * clif_send_sub won't try to send any data to disconnected chars now. [Skotlex] + (may fix possible buffer overflow crashes) +2005/09/07 + * According to the patch, enabled Butterfly wings in the Castles [Lupus] + * Adjusted MAX_GUILD constant according to Skotlex's changes [Lupus] + * Now when the castle owner guild id is loaded, and the guild is not in + memory, the map server will request it right away from the char server. [Skotlex] + * Corrected Guild Extension to be +4 to the max guildmates per level. [Skotlex] + * Changed the default max vending value to 1 Billion [Skotlex] + * Inverted meaning of pvp_noguild and pvp_noparty flags. the default then + for all maps where they are not set is: You can't attack parties/guildmates + on pvp maps. [Skotlex] + * Updated mapflag/pvp_noparty to mark only the gvg arenas. [Skotlex] + * Added mapflag/pvp_noguild, by default includes all pvp arenas. [Skotlex] + * Cleared up some of the warning messages on mob_spawn_guardian. [Skotlex] + * Fixed the compile error on skill.c... [Skotlex] + * Changed offensive song/dances target to BCT_ALL when invoked in pvp/gvg + grounds. [Skotlex] + * Added unit flags UF_NOMOB, UF_NOPC to give better control on who gets + affected by ground skills [Skotlex] + * Fixed the possible crash in map_foreachinpath. [Skotlex] + * Removed the error message in mob_guardian_changeguild when the new guild + has ID 0, the mob will just be removed instead. [Skotlex] +2005/09/06 + * Changed Assumptio to target all players around target. Mobs are no longer + affected. [Skotlex] + * Fixed battle_check_target fails on guild-mates in pvp maps. [Skotlex] + * Reverted battle_check_target to prevent floras from hitting themselves + until a better scheme can be thought of. [Skotlex] + * Reorganized battle_weapon_attack to allow counter/root from blocking + autotriggered skills (like TripleBlows/Sacrificial Ritual) [Skotlex] + * Fixed that crash on mob_spawn_guardian. [Skotlex] + * Added battle option gvg_traps_target_all, defaults to yes for now. [Skotlex] + * Added Zoc's fix to @autotrade (which made traders unable to login again.. + ever) [Skotlex] + * Massive Guardian update. [Skotlex] + - Rewrote the guardian stat-passing system to minimize the need of db + lookups. Should greatly reduce the heavy lagging during WoE. + - Not properly tested (lack of resources), update at your own risk AND + PLEASE report any crashes/problems. +2005/09/05 + * Fixed Endure. [Skotlex] + * Fixed Harmonic Lick not adding status change resistant. [Skotlex] + * Moved ensemble stats calculating from status_change_start to + skill_unitsetting (performance purposes) [Skotlex] + * Fixed song/dance effects lasting 30 secs rather than 20. [Skotlex] + (still somewhat inefficient, needs better handling method) + * Battle check target fix: Novices/Low levels being unable to target mobs. [Skotlex] + * Temporarily made traps not target allies on gvg (Still up for dabate) [Skotlex] + * Battle check target update: Summoned creatures won't be checked versus + their master, means you should be able to target them as if they were + normal enemies. [Skotlex] + * Made Shield Chain long ranged (it has to be affected by pneuma/defender). [Skotlex] + * Fixed both trader/seller not being saved when using autotrade. [Skotlex] + * Added debug messages to figure out who is causing the rain of function + mismatches on deleting skill_timerskill. [Skotlex] +2005/09/04 + * Fixed Trade Bug (when Trade Window indication was wrong). Thanks to k3dt + * Now Water Ball isn't affected by RAIN mapflag anymore. Also corrected + caclulation of number of WB shots (was broken by a typo) [Lupus] + - Rain has been removed from kRO long ago. + * Now Safety Wall fails to protect against Acid Terror. [Skotlex] + * Added battle_config option firewall_hits_on_undead (defaults to 1) [Skotlex] + The deal is that each time the skill triggers on an undead, this number + of hits will be dealt instead of just one. + PROs: With a value of 5 or so, vertical firewall will work completely. + CONs: A high value means the whole tile can be wasted killing a single mob. + * Fixed working stealing with NOLOOT mapflag on. Thanks 2Lorky [Lupus] + * Now Knockback won't work when the target is already dead (prevents + ghosts) [Skotlex] + * BSS now targets every player in the area of effect (might be updated to + include mobs pending on further information) [Skotlex] + * Acid terror is now considered a ranged attack. [Skotlex] + * Crash fixes to the npc-whisper system. [Skotlex] + * Fixed classchange-able Emperium/Guardians/Treasure Boxes, thanks to alsimons [DracoRPG] + * Fixed songs/dances, updated Hip Shaker [DracoRPG] + * Fixed some fields in sql-files\main.sql... Who the hell added back `broken`? The field + `attribute` is the good one! Also changed `fame` type to the same as `zeny` (same max + value in the source code, so samemax value in the SQL saves !) [DracoRPG + * battle_check_target update: Fixed BCT_NOENEMY checks. [Skotlex] + * Moved Mental Sensing bonus from pc_gainexp to mob_damage, it is now a + status effect which the mob itself needs to be inflicted with to take + effect (and everyone involved in killing it will benefit) [Skotlex] + * Pets now won't move while casting (unless their master is like a screen + away or so) [Skotlex] +2005/09/03 + * Fixed speed calc for pushcart/stalk/dancing/singing. [Skotlex] + * Some crash-fixes introduced by the rewritten status system. [Skotlex] + * Adjusted the default gvg penalty values, added gvg_flee_penalty. [Skotlex] + * Fixed skill_blown causing a dangling pointer in the map data. [Skotlex] + (I believe this is the actual cause of all the crashes as of late) + * Fixed @autotrade venders not being saved after they sell an item. [Skotlex] + Now both characters are saved to prevent exploits, too. + * Fix to mob_setdelayspawn, if lucky might help with the crashes as of late. [Skotlex] + * Added status effect SC_WATK_ELEMENT, converts part of your weapon attacks + into a different element. Used in magnum break to give 10% fire damage + bonus to your attacks. [Skotlex] + * Made firewall hits not have any "damage delay", it merely knockbacks. [Skotlex] + * battle_check_target update: added novice/low-level pk prevention on + pk_mode [Skotlex] + * testing new SVN location [MouseJstr] +2005/09/01 + * Entirely rewrote status_calc_pc and status_get_[stat] functions to have a clear code. + They all use shared status_calc_[stat] functions to handle SC effects, this will avoid + to have 2 almost identical codes in different places for those effects [DracoRPG] + --> It compiles, it runs, it seems to work but I couldn't perform any extended testing + as always, feel free to report bugs ;) + * Added battle_option "slaves_inherit_speed" to decide whether slaves have + or not the same walk speed as their master. Defaults to yes. [Skotlex] + * Removed val4 from song/dances so that they won't be as bugged anymore. + (still pending on Draco's status update, but at least now stuff like Poem + of Bragi shouldn't cause insta-cast) [Skotlex] + * Changed the way song/dance status effects last. The first time you step + in a tile the status starts for 30 secs, not refreshed until it times out. + Not the way it really should be, but it's much better for performance + issues. + * Fixed summoned slaves having the same walk-speed as their master (fixes + metamorphosis-hatched mobs from having an egg's speed). [Skotlex] + * Added fix_timer_heap, should correct timer problems when the tick + overflows. Does it works? We'll find out in 48 days when the next + loop occurs. [Skotlex] + * Another update to battle_check_target [Skotlex] + (Should fix slave-skills hitting a slave's master) + * Corrected magic_damage_return code being double-invoked. [Skotlex] + * clif_GM_kick will now invoke map_quit if the player doesn't has a session [Skotlex] + (this should fix @kick and other such commands on autotrade chars and the + like) + * Fixed pc_damage/mob_damage returning 0 instead of damage dealt (which in + turn made all attack/skills not trigger their additional effects) [Skotlex] + * Updated Assumptio to target everyone instead of "not enemies" [Skotlex] + * Fixed a fatal dangling pointer in the mob_setdelayspawn when handling + mobs that don't respawn. [Skotlex] + * Updated WE_CALLPARENT to not check for range (as it should?) [Skotlex] + * Added flag accreg_dirty to identify when account variables have not been + saved yet, it'll retry then on every call to save the character (it will + prevent account variables from being lost when the char/map connection is + not established) +2005/08/31 + * Updated @npctalk to work as it should [Skotlex] + - Usage @npctalk NPC Name, Your Message Goes here + * Fixed Wind Walk's flee/speed bonus (as pointed out by Viccious Pucca). [Skotlex] + * Fixed a crash in pc.c when the last save point was not found (thanks to + Foruken) [Skotlex] + * Rewrote map_foreachinpath, it should work mostly right now. [Skotlex] + (the path 'stops' at the destination point rather than keep going + forward, but it can probably be fixed later) + * Moved battle_config spawndelay adjustments from mob.c (calculating it + each time they were killed) to npc.c (calculate it once during parsing). + [Skotlex] + * Synchronized additional status effects with the delayed damage [Skotlex] + (this should fix eg: enemies freezing when you start the attack + animation, and then breaking the ice when your attack animation finishes + and the damage shows up) + * Moved knockback to effect after damage is applied. [Skotlex] + * Fixed the Wedding Skills not displaying the actual amount healed. [Skotlex] + * Moved skill induced status effects to take effect before knock back. [Skotlex] + * Refixed "Don't Forget Me" [Skotlex] + * Changed 'pet_hair_style''s description and default value to 100 [Skotlex] + (100 is the value being reported to work with current clients) + * Fixed Freeze 'counter' not resetting when killed. [Skotlex] + * Fixed Endure adding to mdef2 instead of mdef. [Skotlex] +08/30 + * Fixed Breaker's magical part of the damage having element -1 [Skotlex] + (now it takes neutral element, because I don't think the magical part of + an attack can get the weapon's property) + * Fixed Magic Crasher having the min/max values inverted. [Skotlex] + * Updated "Don't Forget Me"/"Slow Grace" to last 20 secs after you step out + of the dance-zone. [Skotlex] + * Changed the default of defunit_noenemy to no, and added comments + explaining what it REALLY does. [Skotlex] + * Fixed perfect tableture's lucky dodge bonus. [Skotlex] + * Updated slave ai code to let slaves wander freely on the screen (will + wander as far as battle_config.view_area lets them) [Skotlex] + * Splitted Char-sql status saving into status/status2, the later is for + values that will seldomly change. [Skotlex] + * Updated servers so that when the player changes dye or hair color, the + char-server is notified and the guild_member data is updated on all map + servers. [Skotlex] + * Updated servers so they also report on sex change. [Skotlex] + (altough this one I have no tested yet) + * Changed bGetZenyNum/bAddZenyNum to be a bonus2 type [Skotlex] + (eg: bonus2 bGetZenyNum 10, 30 <- Receive 10z per mob level on 30% of + your weapon-based kills) + * Added script function groupranditem(i), returns a random item_id from the + specified item-group given. [Skotlex] + * Changed bLongAtkRate bonus to be more card-like (works just like + bLongAtkDef, except it's for attack) [Skotlex] + * [SQL] Added Storage Items sorting by nameid. On loading. [Lupus] + * Added GetItemInfo(Item ID,n) script function. Returns Buy/Sell Price, Def, etc [Lupus] + added sample/getiteminfo.txt Tested, fully working! + * Added ID#2258 Spiky Band(Sharp Headgear) to allowed equipment of Star Gladiator [Lupus] + * According to the 23 Aug Patch added complete equipment check for 3 new classes. [Lupus] + Now they can't equip forbidden items 8) +08/29 + * Added battle config option pet_hair_style and defaulted it to 24 [Skotlex] + According to information relayed by End of Exam, this should fix the new + clients showing the sword cursor for pets (older clients will be the ones + screwed instead, in said case you'll want to change pet_hair_style to 20) + * Updated battle_check_target to take into consideration the special states + killer/killable. [Skotlex] + * Corrected the Fury Guardian Angel not giving +50 critical. [Skotlex] + * Made mob_walktoxy fail when the mob is dead. [Skotlex] + (may fix the phantom mob issue?) + * Updated spawn parsing to identify small/big mobs. [Skotlex] + Use the "event" field (last column, the one after the two spawn delays) + to identify the mob's size: 2: small mob, 4: big mob. 1-2 is not used + because a hella lot of plants/mobs already use 1 in it (even though eA + completely ignores this value) + * Inverted the meaning of mapflags pvp_noparty/pvp_noguild [Skotlex] + When the flag is set, then you should NOT be able to hit your + party/guild-mates on pvp grounds. +08/28 + * Fixed demonstration/Bomb stacking. [Skotlex] + * Fixed damage versus plants in BF_WEAPON attacks. [Skotlex] + * Fixed the whole sqrtl mess. Thanks to Shinomori for clearing things up. + [Skotlex] + * Added new maps, thanks to Poki#3 [DracoRPG] + * Switched SCs between two taekwon kicks to get the proper icon ^^ [DracoRPG] + * Added the falling animation to TK_HIGHJUMP, but now the client doesn't refresh the + position u_u [DracoRPG] + * Reverted default option to allow anyone to plagiarize advanced skill (vicious or + someone else - I can't remember xD - told me it was like this on kRO, but not yet on + iRO) [DracoRPG] +08/27 + * Fixed the cast-bar from autocounter not disappearing after triggering the + skill. [Skotlex] + * Updated battle_check_target to make marine spheres universal enemies, so + anyone can attack them. [Skotlex] + * Cleaned up item_db.txt (format, commas, etc), added status bonuses to the + cooked foods. [Skotlex] + * Updated sql-files/item_db.sql to match with the current contents of + item_db.txt [Skotlex] + (sql users just feed it to mysql, it will drop and recreate the table) + * Fixed IDs for Taekwon-class : 4047 is Star Gladiator, 4048 is a second Star Gladiator + (probably used for a "Superman-mode" flying sprite) and 4049 is Soul Linker [DracoRPG] +08/26 + * Fixed being able to move during Encore skills when you did not need a + partner. [Skotlex] + * Fixed @reloadmobdb not properly erasing mob skills before re-reading. [Skotlex] + * Updated/fixed effect of most dances & songs according to kRO's website and ragnainfo's + very good Bard/Dancer Guide [DracoRPG] + * Fixed Raging Trifecta Blows missing Emperiums, thanks to happylight [DracoRPG] + * Changed the way short|long|magic_damage_return work : previously they gave 100% chance + to return x% damage, now it is x% chance to return 100% damage (Maya and High Orc Cards + should behave like this, I'm not sure for Orc Lord Card but it seems logical to be the + same system...) [DracoRPG] + * Fixed bonuses from Wind Walker, thanks to vicious_puca [DracoRPG] + * I also reorganized the hit/flee calc in status_calc_pc to consider first absolute values, + and then apply relative (percentage) modificators.. if you make a mix of both, it'll be + completely fucked up, and be sure it won't be like on officials (although my system maybe + isn't the good one neither...) [DracoRPG] + * Some rewrites to client version rejecting code [Skotlex] + Should eliminate lag when players try to log-on with a rejected client, + however there's the chance they won't be receiving the "your client is + not latest EXE version" message, and that's why the previous, laggy, + implementation was used :/ + * Fixed Enchant Deadly Poison lasting forever after killed. [Skotlex] + * Fixed the duration argument of @summon [Skotlex] + * Now @summoned mobs will follow their master everywhere and that includes + warping from map to map. [Skotlex] + (why? Because I think that's neat, and will probably be needed anyway + once Homonculus get implemented) +08/25 + * Cleaned up mob_db.txt and updated sql-files/mob_db.sql [Skotlex] + Sql users can just feed mysql the .sql file and it will delete and refill + the table with the most updated db data. + * Corrections to damage versus plants. [Skotlex] + MAGIC and MISC attacks do 1 damage per hit. + WEAPON attacks do 1 damage, display miss if they hit multiple times. + * Instead of knocking back (which wasn't even working), characters that are + stepping on an icewall will cause that tile of the icewall to 'die' [Skotlex] + * Final damage equation update to Acid Demonstration. [Skotlex] + (it still won't ignore the raydric card, but why that is official in + itself is a big mystery) + * Added status change for temporary boosts of stats, plus added the + following constants (db/const.txt): [Skotlex] + - SC_IncAll, SC_IncStr, SC_IncAgi, SC_IncVit, SC_IncInt, SC_IncDex, + SC_IncDex + - It hasn't been tested yet what kind of visual these will cause + client-side. + (Now someone go and write down the script for the food items xP) + * Updated @summon to take a second parameter: duration. [Skotlex] + eg: "@summon lunatic 40" will summon a lunatic that lasts 40 mins or + until killed. Max duration is one hour. + * Updated Some Mobs Spawns, Drops check npc\changelog.txt [Lupus] + * Some toning down of the damage of Acid Demonstration (should /100, not + /10) [Skotlex] + * Likely fixed Blitzbeat from hitting neutral chars. [Skotlex] + * Updated Acid Demonstration to be a MISC skill who's damage is (base_Atk * + caster's int * target's vit /10) (half that on players). It's much more + closer to official values than the previous ones... [Skotlex] + * Corrected Pressure sapping SP even if you hide from it. [Skotlex] + (isn't Pressure a holy attack from the grand god himself? How can a thief + HIDE from his eyes? o.O) + * Updated Acid Demonstration damage formula. It's still wrong, but at least + it considers int and vit now. [Skotlex] + Current dummy formula: (100 + caster's int + target's vit)*(number of hits)% +08/24 + * Updated pet skills database. [Skotlex] + * Some corrections to socket.c, should stop all the recent crashing... [Skotlex] + * Added a case to knockback enemies if they somehow end up stepping into an + ice wall tile [Skotlex] + * Added checks to prevent walking, attacking or using skills while the + storage is open. [Skotlex] + * Added Lupus's mob skills for Einbroch mobs [Skotlex] + * (almost) rewrite of the storage system. [Skotlex] + Storages are marked dirty after an item is stored/retrieved from them and + will not be marked clean until the char-server acks the save request. + Upon map-server reconnection to the char, all storages that are currently + closed and dirty are saved. + * Synched chrif_save with the storage save functions when either one is + open to further prevent exploits. [Skotlex] + * Updated the mob_skill_db with Komurka's translation (Aegis -> eA) [Skotlex] + The max permilliage (rate) is now 10000 = 100% + * Various mob related summon/metamorphosis changes: [Skotlex] + - Summon Mob/Slave's level is the total number of mobs to summon, when the + skill definition offers multiple mobs, they are spawned in order + (round-robin scheme). + - Metamorphosis/Transformation level is the total number of mobs to + multiply into. Uses the same criteria as summon mob and the original mob + is deleted/killed (no loot drop). If the level is 1, then the mob transforms + into one of the defined classes randomly. + - Note that beyond code-proofreading and making sure it compiles, this + has not been tested yet! + * Added the bonus provided by the /doridori command to TK_HPTIME and TK_SPTIME. [Dralnu] + Thanks to Duduc. + * Updated battle_check_target to check using the master instead of the + slaves (applies for mobs/pets) [Skotlex] + - Should prevent slaves from attacking their master + * Implemented TK_HPTIME and TK_SPTIME exept the bonus provided by /doridori [Dralnu] + * Implemented delayed character logout [Skotlex] + How it works: When a player quits the server when they shouldn't (force + disconnect before the 10 secs, or leave when the char server is not + connected) his session is closed, but the player is left in-game just + like in @autotrade, and a timer is added. Every 10 secs it'll check if + the char server is online, and then save the character and delete it from + the map server. NOT TESTED YET, so report any anomalies. + * Fixed Shield Chain's skill-type (it's short ranged, not long?) [Skotlex] + * Fixed Decrease Agility's equation. [Skotlex] + * Fixed root'ed monks not being able to use root skills. [Skotlex] + * Added inter-server option "kick_on_disconnect" (defaults to yes) [Skotlex] + - The only people who may want to change it are overcrowded servers where + the char/map server link breaks due to overload and then everyone is + kicked out until said connection is reestablished. + - Of course, use at your own discretion until all possible exploits + caused by this are resolved. +08/23 + * Fixed provoke's success chance. [Skotlex] + * Battle_check_target update, should fix party/guild skills failing when + checking against yourself. [Skotlex] + * Updated map and char servers to allow them to reconnect without having to + kick out all players. [Skotlex] + - This is still experimental and what possible exploits may come from it + are yet unknown (however, considering that the reconnection should take + place in a few seconds after the disconnection...) + - Note that storage contents and player contents are all kept in the map + server's memory, unsaved data will be lost if player forces a + disconnection, storage changes will also be lost if they are open/closed + during said disconnection (and NOT reclosed after the connection is + restablished) + - These and more stuff might come up with time. Report away! + * Updated Gospel to not buff up Guildmates, only Party members. [Skotlex] + * Fixed @autotrade [Skotlex] + (tested on a limited scenario with few characters, needs more testing. + Test and report!) + * Implemented TK_STORMKICK, TK_DOWNKICK, TK_COUNTER and TK_TURNKICK. [Dralnu] + Note that at the moment if you use theses skills even if the corresponding + SC is inactive, it will use SP and will stop you if you are attacking. + Note too that because we don't know how it should work exactly, when a SC such as + SC_STORMKICK will be launched, it will notice you by a little message over your + head : Hit now !!. Finaly, TK_TURNKICK will not yet have the pushback effect. + * Fixed everyone having 20 flee... I hope. [Skotlex] + * Some corrections and updates to mob skill Metamorphosis [Skotlex] + (don't know if it'll work now, but the way it was before definitely was + not working) + * Probably fixed infinite endure wearing out when being hit. [Skotlex] + * Updated gvg range penalties to be as in official servers. [Skotlex] + - Skills (weapon/magic/misc) get a 40% penalty + - Ranged normal attacks get a 20% penalty, melee receives no penatly. + (battle flag gvg_weapon_attack_rate added to complete configuration) + * Added the -20 flee penalty on GVG grounds. [Skotlex] + * Fixed Enchant Deadly Poison's Damage (it was 500% - 5x at level 5, not 400% + - 4x) [Skotlex] + * Fixed Soul Breaker's magical part of the attack taking element -1 rather + than 0. [Skotlex] + * Login sql server will now only clear sstatus data of connected servers + rather than clean the table. [Skotlex] + * Added some checks to prevent infinite looping in the char servers. [Skotlex] + * Some updates to the way disconnections are handled in socket.c [Skotlex] +08/22 + * Fixed typo in skill.c causing errors [Codemaster] + * Added Irmin's recommendation to allow item names in getitenname() [Skotlex] + (kinda odd to use an item's name to get the item's name, isn't it?) + * Fixed Meteor Assault not displaying damage. [Skotlex] + * Fixed WE_CALLPARENT crashing the map server when either parent is + offline. [Skotlex] + * Added TK_HIGHJUMP. Note : To be able to see properly the full jump animation, + casting time will not depend on DEX. [Dralnu] + * Somes fixes in skill_db.txt and skill_cast_db.txt about Taekwon's skills. [Dralnu] + * Fully implemented the STR bonus part of TK_RUN [DracoRPG] + * Added activation/unactivation of TK stances, but not their specific effects [DracoRPG] + * Reverted magnum break, removed the Flame Launcher status change until + actual bonus can be implemented. [Skotlex] + * Skills update (mostly thanks to Vicious Pucca): [Skotlex] + - Success chance and stats of Provoke, mental Break, Signum Crusis, Soul Burn + - Decrease Agility duration halved for players. + - Magnum Break's final damage is splitted 80% weapon's element, 20% fire + element. No longer causes weapon endow. + - Bash's hit bonus (+5 per lv now) + * Fixed skill_db, Added perfect hit to TK_COUNTER [Dralnu] + * Changed skill_tree and job_db1 the same way I changed job_db2, it was necessary for + clear implementation of Taekwon (which has a very unusual ID for a 1st job) and renders + the code less messy (at least it's my humble opinion ^^) although it could be slightly, + but really slightly, more RAM-consuming [DracoRPG] + * Fixed classchange not clearing on unequip, fixed the mob's max hp not being updated on + class change [Skotlex] + * Basic implementation of Taekwon's kicks. [Dralnu] + * Likely fixed SP consumption of Warp Portal. [Skotlex] + * Changed some default values in battle config to get the 'official gaming experience' by + default [DracoRPG] + - Noone can plagiarize advanced skills (from ragnainfo) + - No rare drop announce + - Riding a Peco does not increase one's size + * Allowed Dispell to dispell songs/dances/ensembles [DracoRPG] + * Updated SC IDs to get correct client-side status icons (used 0808 Sakexe) [DracoRPG] + * Prevented from casting Ice Wall under self, independantly of UF_NOFOOTSET [DracoRPG] + * Removed /omg from equipment breaking and added it to Acid Terror only [DracoRPG] + * You can now change to Taekwon, but lots of things are still to do [DracoRPG] + * Began implementation of Taekwon skills [DracoRPG] +08/21 + * Changed how triple blows/sacrificial ritual triggers to enable + plagiarizing them. [Skotlex] + * Stolen items will be (un)identified using the same criteria normal drops + use. [Skotlex] + * Updated yet again battle_check_target. Guardians should stop attacking + out of woe now and alchemist should be able to hit their mines. [Skotlex] + * Fixed the map server going in an infinite loop if the connection breaks + while parsing packets from the char server. [Skotlex] + * Mostly rewrote Battle Chant, should be almost like the official one now... [DracoRPG] + * Added enums for skill units, makes the code really clearer (check skill.h) [DracoRPG] + * Merged battle_calc_weapon_attack_sub and battle_calc_weapon_attack [DracoRPG] + * Fixed Acid Terror WEP breaking rate thx2 ShAPoNe [Lupus] +08/19 + * More updates to battle_check_target, now you can't target any + ground-based skills that don't have a physical manifestation (ie: + Everything except traps and icewall) [Skotlex] + * Fixed "for sure" battle_check_target when it comes to neutral targets. [Skotlex] + * Removed pc_emotion, merged it with emotion. [Skotlex] + Usage: emotion emotion_number <, target> + - emotion number is the emotion's number (use e_* constants) + - target is 1-> player, 0-> npc. If ommited defaults to zero. + * Updated code so that when a guild master joins the game, their guild + skills are automatically blocked for 5 minutes. [Skotlex] + (prevents avoiding the skill-lock by relogging) + * Another update to battle_check_target, this time neutral targets should + work correctly (non allied/partied people who should be affected) [Skotlex] + * More fixes to battle_check_target, skills should not hit yourself on + pvp/gvg now. [Skotlex] + * Updated classchange to not change the class of bosses. [Skotlex] + * Optimization/Fixes to battle_check_target, GrandCross should work now. [Skotlex] + * Reverted Lupus's change on guild auras' max lv... Please double check your sources and + base yourself on kRO official website as much as possible, thanks. Link to kRO website: + http://guide.ragnarok.co.kr/GuildSystem.asp#ggg03 [DracoRPG] + * Fixed passive mobs incorrectly setting the attacked_id when hit by pets. [Skotlex] + * Rewrote battle_check_target. [Skotlex] + - Positive side-effects: offensive stuff won't hit your guildmates on gvg + (such as traps) + - Negative side-effects: Unknown, but there's bound to be some because of + the big change. I tested it with traps, spells, pets, passive and + aggressive mobs, but it's probable there's stuff I am still missing. + * Updated mob spawns of Glast Heim (gl_sew3 and gk_knt2) [Skotlex] + * Updated classchange code (Azoth, Heiroloist) to get random classes the + same way a dead branch does. Cannot convert to bosses. [Skotlex] + * Script/Npc/Item updates. [Skotlex] + * Bonus b(HP/SP)GainValue will always be considered 100% (the first + parameter) this is done to avoid exploits when combining it with + b(HP/SP)DrainValue (eg: Immaterial Sword) [Skotlex] + * Fixed max level of some guilds skills 5->1 [Lupus] + according to http://eathena.deltaanime.net/board/index.php?showtopic=757 + * New items drops, new shop [Lupus] +08/18 + * Changed the way 'pl' works (in skill_db) : now 0 for 'weapon' attack skills means the + attack is always neutral. To make so that the skill takes the weapon's element, use -1 + instead: this removes the need of hardcoded ele_flag. [DracoRPG] + * Fixed damage bonus from Sage's elemental flooring skills by moving the checks which were + totally wrong placed... Thanks to Antoine for pointing out they were broken. [DracoRPG] + * At the same time I had to change battle_calc_magic_attack quite alot. Maybe it won't work + perfectly, but at least it'll compile. Also added (forgotten?) support for 'skillatk' + bonus with magic skills. [DracoRPG] + * Rewritten most of Gloria Domini to make it be a BF_MISC skill that can hit and damage + Emperium and plants (yes it does), igonres WoE damage adjustments and other changes I + don't remember ^^ [DracoRPG] + * Modified mob_skilluse so that mobs NEVER use offensive heal. They'll now + /swt if they try it (and the skill fails) [Skotlex] + (there's still nothing that can be done about offensive Sanctuary) +08/17 + * Added script command pc_emotion, works just like emotion, except the + emotion is displayed on the character that's running the script. [Skotlex] + * Fixed the vicious compile error I added with SC_SPEEDUP1 [DracoRPG] + * Implemented Strengthen Guardians with a custom +10% ATK & ASPD / lv value [DracoRPG] + NOTE : It compiles, but I couldn't test the effect since guilds seem completely + broken on my test server... + * Moved Weaponry Research hidden bonus a bit to get the exact effect [DracoRPG] + * Implemented SC_SPEEDUP1 for Lightning Box effect [DracoRPG] + * Entirely replaced SC_DIVINA with SC_SILENCE (the 1st was an alias of the 2nd) [DracoRPG] + * Fixed the map-server disconnecting the char-server when kicking out all + clients. (Thanks to End of Exam for pointing it out) [Skotlex] + * Cleaned up error messages related to packet parsing in the char servers. [Skotlex] +08/16 + * Likely fixed the char-server crashes on mapif_send* functions. [Skotlex] + * Fixed auto-counter's display (it was working correctly, however the skill + was not being shown properly on the client) [Skotlex] + * Fixed Tomahawk not being considered a ranged attack. [Skotlex] +08/15 + * Added a few bug fix recommendations [Codemaster] + * Fixed a few problems with Wedding Skills [Codemaster] + * Fixed a bug with old clients connecting and socket reuse which would kick + all new connections on the same socket before even checking the packet version. [Skotlex] + * Fixed the tabs in the ayothaya mobs :X [Skotlex] + * Likely fixed the setsocketops error that was showing on every connection. [Skotlex] + * Updated vending code so that items that can't be traded can't be vended + either. [Skotlex] + * Messed with socket.c, changing lots of stuff around using some earlier + Freya SVN version as base, connection issues might hopefully get better. [Skotlex] + (NOTE: I have yet to try to compile this under Windows/Cygwin, so report + if it breaks) + * Updated Magnum Break: Target selectable, damage is (100+20*level)%, hit + bonus +10 per level. 5x5 splash area. [Skotlex] + * Likely fixed the max hp display of tiny/big mobs. [Skotlex] + * Updated Cloaking. It'll fail if the level is less than 3 and there's not + a wall nearby. [Skotlex] + If cloak_check is set to ignore walls, the wall-type speed will be used all + the time. + (I don't see what all the fuss is about as a Lv2 Cloak is just as good as + Hide, and you can't even use GrimTooth from it. And since lv2 won't let + you move anyway, why would anyone use Clock lv2 over Hiding?) + * Updated Assumptio. It will affect anyone in a 3x3 area around the target. [Skotlex] + (where anyone is anyone the same way Benedictio chooses it's target) + * Updated the delay that a mob can't move after attacking to be 1/4th of + the delay between attacks. [Skotlex] + eg: The mob attacks once every 1000ms, that means it can start chasing + you 250ms after an attack. + * Likely fixed the #fakename crash. [Skotlex] + * Updated the mob skill use code so that hopefully other players will be + considered friends when using support skills. [Skotlex] + NOTE: Not quite tested, use with care. + * Fixed @monsterbig/@monstersmall [Skotlex] + Support for said monster in normal spawn scripts is also fixed, however + the implementation is not stable (currently you add 10K to the ID to make + it a tiny mob, add 20K to make it a big mob, but those values depend on + MAX_MOB_DB which can change in the future. :/) + * When you drink a speed potion, the icon of the previous one will be + removed (however, all speed potions are still in effect server-side). [Skotlex] +08/14 + * Likely corrected the error printing in recv_to_fifo (reporting normal + disconnections when they likely are not). [Skotlex] + * Fixed the map-server spamming "Client does not has latest EXE message. [Skotlex] + * Updated char-sql to consider 0 an invalid map-server session number. [Skotlex] + * Fix in map->char auth request packet where char server spams data search error message, currently in testing. But works none the less. [Kevin] + * Removed all close()'s in clif.c, made clif_parse the only one who closes + a socket and deletes the session. [Skotlex] + * Updated socket.c to be much more verbose about connections and when they + are ended. [Skotlex] + (excuse all the extra messages, but they are to help track down the + current map-freeze bug) +08/12 + * Updated sql-files: mob_db.sql, item_db,sql, main.sql [Skotlex] + * Likely fixed mob reloading command. [Skotlex] + * Added more reports and some fixes/optimizations to socket.c [Skotlex] + * Added reporting of error when a connection can't be made non-blocking. [Skotlex] + * Updated Logging Filter: [Lupus] + - Implemented refine_items_log condition. You may log only certain refine value items. + - Added 'log_steal' option. It'd log stolen items in the drops log DB + * Added msg string and announce on stealing of rare items [Lupus] +08/11 + * Fixed bio-cannibalize's max hp issue. [Skotlex] + * Pneuma completely blocks Soul Breaker (as the forum consensus says it + does so) [Skotlex] + * clif_parse will now print the error message in case close(fd) fails. [Skotlex] + * Fixed players clicking on players disguised as NPCs trying to execute the + "npc". [Skotlex] + * Fixed possible overflows and exploits in log.c, thanks to Irmin [Skotlex] + * Probably fixed devotion's visual not updating. [Skotlex] + * Added flag pet_no_gvg, when set to yes/1 the pet is returned to an egg when + you enter Guild Grounds and you aren't allowed to hatch pets as well. Note + that it only does the check when the player changes maps (should be safe + because players are kicked out of castles when WoE starts) +08/10 + * Fixed PNEUMA blocking magic part of Soul Breaker, instead of physiacal attack one [Lupus] + * Fixed the Login/Char SQL crashing when determining the max id of empty + tables. [Skotlex] + Account and Char creation code tested, it is safe to use now. + * Removed use of settick_timer (fixes the "can't move!" bug) [Skotlex] + * Fixed (I think) being able to sit while casting. [Skotlex] + * Updated Char-SQL server to guarantee that new chars are created with + char_ids above 150K. [Skotlex] + (note from last update applies too) + * Updated Login-SQL server to guarantee that new accounts (_M/_F reg) are + created with account_ids above 2M. [Skotlex] + (note it hasn't been tested yet, but I think it should work) + * Fixed @readmail 0 [Skotlex] + * Fixed success rates for Dispell and Decrease Agility [Skotlex] + * Fixed cultivation not being in the list of skills for GMs with + gm_skill_all [Skotlex] + * Fixed mob's hp becoming zero after mob_hp_rate adjustments. [Skotlex] + * Skills update: [Skotlex] + - Changed concentration from +10% hit per level to +10 hit per level. + - Base level gives greater stun chance to Attack Weak Point (currently +1% + every ten levels) + - Changed Tiger Knuckle Fist to be a combo-only skill. + - Updated Spell break to damage 2% of target's max hp, heals half that. + * Small debug change in clif.c which forces a disconnection upon dual-login [Skotlex] + * Updated char-sql deletion to take into consideration the mysql version [Skotlex] + It should treat versions 4.1+ differently from the rest, please test and + report if it is still failing. + * Removed sql loading of storage every time you open it as it's an open + exploit on lagging servers. [Skotlex] + * Removed another "insufficient data" debug line. That should take care of + incomplete packets spamming the console. [Skotlex] + * Alright, removed the "insufficient data" debug line as it was just + causing mass lag. [Skotlex] +08/09 + * Fixed Magnum Break's damage display. [Skotlex] + * Finished fixing and testing the sql char deletion update. [Skotlex] + Deleted characters should now properly leave their party/guild. + * Throw Stone is now blocked by Kyrie and Pneuma [Skotlex] + * Fixed "[error] delete_timer error: no such timer -1" (stupid mistake x.x) [Skotlex] + * Some modifications to char-sql char deletion, so that characters are + correctly removed from parties and guilds. [Skotlex] + (Note that this is yet to be tested, so upgrade at your own risk or if + you want to help file bug reports until I can get to test it on my own + later today) + * Likely fixed Endure and the like not being 'disabled' on GvG grounds. [Skotlex] + * More debug messages to clif.c (these can be ignored on normal situations, + but might be useful during freezes) [Skotlex] + * Optimized the packet-version failed rejecting code. [Skotlex] + * Fixed Freezer Card combo casting Weapon Perfection on the enemy. [Skotlex] + * Added more information to the map-char connection process, meant to help + understand what is going on when things 'freeze'. [Skotlex] +08/08 + * Fixed players not really being disconnected when the char-server is out. [Skotlex] + * Added check to resend map server connection packets if the connection to + the char server was established but the initial packets get somehow lost. [Skotlex] + * Fixed Picky's pet-script being used for all pets... [Skotlex] + * Fixed an ugly bug that was causing status-changes to crash the map server [Skotlex] + * Added a timer to the map server. It'll try to reconnect 1 sec after it is + disconnected from the char server (in addition to the default "try to + connect every 10 secs" mechanism). [Skotlex] + * Reverted Safety Wall to last known working state. [Skotlex] + (from what I read in the code, it should be crash-safe anyway) + * Mob level up is now capped to max_base_level rather than 99. [Skotlex] + * Another fix to Safety Wall :X [Skotlex] + * Fixed Safety Wall (I think). Do test and pray it crashes no more. [Skotlex] + * Added settick_timer to timer.c, optimizes status retimings for dance + skills. [Skotlex] + * Made @autoloot and item_auto_get play along nicely (@autoloot toggles the + mode, item_auto_get sets the default state of it) [Skotlex] + +08/07 + * Corrected the Payon Guild Flags [Codemaster] + * Lots of debug message cleanup in clif.c which should make more clear the + why characters are being disconnected. [Skotlex] + * Added OnAgitInit to the list of npc events executed on connection (it + will be executed only the first time it connects, thought) [Skotlex] + * Fixed the exp bonus on pvp maps (it was set to +115%, not +15%) [Skotlex] + * Updated skill_blown to avoid knocking back plants. [Skotlex] + * Made the damage delay of the finishing blow the same delay before sending + a char clear packet, this might fix mob sprites being left there after + killed. [Skotlex] + * More fixes to @autotrade + (You still can't disconnect your autotrader by entering in the + server again. And an autotrader rises map server usage to 70%+). + Started adding Freya's anti-bot thing [Lupus] + * Quick fix meant to prevent crashes when targetting "ghosts" of already + dead mobs. [Skotlex] + * Fixed Pneuma and Safety Wall crashing the server. [Skotlex] + (was caused by yesterday's skill upgrade not being... eh, complete) +08/06 + * Yet another @autotrade fix by irmin&Ultra. More fixes are coming soon 8)) [Lupus] + * Pretty big change in the way ground skills are handled, meant to fix + possible segmentation faults. [Skotlex] + Report if you notice any ground skill got broken, as pretty much all of + them have been affected. + * Removed the data about packet_version 14 in the packet_db [Skotlex] + This could mean that version 14 never really existed, and all following + versions need to be shifted up (who decides how to call these versions? + they certainly don't come coded in the login packet. We should ask + Sara-chan, the awesome ex-eA dev who pwns us al with her packet finding abilities.). + Note that no such changes have yet been decided other than removing version 14. + * Updated Devotion/Sacrifice. AutoGuard and Defender skills are now kept in sync + between the Crusader and those Devoted. [Skotlex] + * Added a battle_stopwalking to NPC_STOP effect [DracoRPG] +08/05 + * A li'l fix of @autotrade. Used some irmin's code and optimized a bit [Lupus] + * Fixed pc_setcart... [Skotlex] + * Updated Fireball and Stone Curse data [Skotlex] + Source used: http://guide.ragnarok.co.kr/jobmagskill.asp + * Updated map_server sql so that the storage is loaded from sql everytime [Skotlex] + * Updated the char deletion routine (sql) so that only the correct pets + will be deleted (those hatched and that are in the char's inventory/cart) + [Skotlex] + * Likely fixed the map server spamming the console when clients gets + rejected due to packet version. [Skotlex] + * Fixed the make_connection problem (sorry about that) [Skotlex] + * Updated make_connection (socket.c) so that it actually returns -1 when + the connection fails. [Skotlex] + * Fixed change-cart clearing other options. [Skotlex] + * Fixed @spawn not working with string names. [Skotlex] + * Fixed songs/dances not being moved when knocked back. [Skotlex] +08/04 + * Made mobs retaliate against a pet's master when for some reason a pet is + attacking a passive mob which is not yet attacking back. [Skotlex] + * Modified the mob_db to make it a dynamic array of mob databases. [Skotlex] + This allows usage of high mob ids without wasting memory on large gaps of + unused mob IDS. + NOTE: Other than loading/unloading the map server, this has not + been tested, if it crashes DO report right away (preferrably with a + backtrace) + * Bumped the MAX MOB ID to 10K [Skotlex] + * Added 2 new mobs, updated and added some items. Thanks to Landarma [Lupus] + Also fixed map-serv loading warnings (about wrong mob IDs) +08/03 + * Removed the clif_waitclose timer message, and placed it instead around + clif.c on the areas that are actually invoking the waitclose timer. [Skotlex] + * Changed the "Player not identified with account id" message to be more + descriptive (however I don't know how much of the player data is available + when disconnecting this way, so if it crashes DO REPORT it) [Skotlex] + * Modified @me so that it actually works as expected by IRC junkies. [Skotlex] + (tested and works correctly) + * Updated Enchant Deadly Poison: Can't be dispelled, won't end when you are killed. [Skotlex] + * Fixed draining more HP/SP than you can have [Skotlex] + * Fixed enchanted peach tree damaging you when attacking the undead [Skotlex] + * Removed the tick check from the packet_version guessing as it is an + unsigned int (so every value in said field is valid) [Skotlex] +08/02 + * The char server now notifies the map server about which is the max + account/char id available, this is used to help identify packet versions + more reliably. [Skotlex] + * Guardians won't level up now with mobs_level_up=1 [Skotlex] + * Updated Deluge, Volcano, Violent Gale & Land Protector to not require + gems when recasted, and the previous time remaining will be used instead. + [Skotlex] + * Fixed Zeny from mobs. [Skotlex] + * Changed the visual effect when pets heal status ailments to "Detoxify" [Skotlex] + * Fixed "bonus2 bSkillAtk" so that it works with up to five skills [Skotlex] + (previously it only worked for one skill at a time) + * Fixed Enchant Deadly Poison on normal attacks. [Skotlex] + * Updated the packet-guessing code, trying to load negative char accounts + should be fixed now. [Skotlex] +08/01 + * Updated the login servers so that account registration can be done with + _m/_f as well as _M/_F [Skotlex] + * Fixed login sql server not using md5sum on the passwords before creating + accounts (when md5 passwords are enabled) [Skotlex] + * Updated Enchant Deadly Poison: Increases Sonic Blow's damage by 4x and + affects all skills except Breaker/Meteor Assault [Skotlex] + * Added a check to prevent char-server freezes when receiving unknown + packets from the map server. [Skotlex] + * Fixed some problems with the clif optimizations from earlier today (wrong + animations being displayed for normal attacks/picking items) [Skotlex] + * Rewrote Ensemble skill implementation to be more efficient and less + error-prone [Skotlex] + (say, when you do an ensemble skill, your partner has to be + charged SP too? That is not the current case) + * Dance/Song checks so that the ground effect is more tightly coupled with + the status effect (if the dance's effect is cancelled for whatever reason, + the ground skill WILL be removed) [Skotlex] + * Fixed stat reset for Advanced Classes [Skotlex] + * Updated Lord Knight's Concentration (damage, defense, endure effect) [Skotlex] + * Likely fixed famous alchemist potion usage. [Skotlex] + * Small optimization to the packet version guessing code. [Skotlex] + * Added Warpparty and Warpguild script commands *requested* [Fredzilla] + * Fixed the exp exploit bug dealing with expaddrace [Skotlex] + * Added missing CharCommands logs (together with ATCommands) [Lupus] + TODO: '/' commands 8) + * Added mod for npc whisper system(lordalpha)[massdriller] + * Added lordalfa's str1 and str2 compare and check commands [massdriller] +07/31 + * Fixed (I think) the char sql server freezing when the map server sends it + a GM whisper request. [Skotlex] + * Rewrote the way that experience is given, this should prevent exp overflows + even in even-share parties. [Skotlex] + * Changed how the exp_calc_type works, take note that there's no longer a "2" + value for it! [Skotlex] + * Updated throw stone: Damage is modified by target's cards, 3% chance to + cause Stun/Blind. [Skotlex] + * Added rods/books to the list of items that can't break. [Skotlex] + * Fixed map server rejecting clients of packet versions 9 and below + (regardless of packet_ver_flag) [Skotlex] + * Updated Steel Body: Consumes 50% sp and is not dispellable. [Skotlex] + * Updated sprinkle sand's damage to 130%, Throw Stone's range and delay [Skotlex] + * Fixed increased dodge's flee bonus and speed bonus (to Assassins). [Skotlex] + * Simplified clif.c by removing all code related to hard-coded packet + information (the packet_db.txt is an essential file now) [Skotlex] + * Small fixes to provide clarity to # commands + (So many people ask "why doesnt @char????? work, like OMGWTFBBQ") [Fredzilla] + * Fixed a stupid typo in a drop rate display [Lupus] +07/30 + * Some more fixes to the job calculating equations. This one should fix item + usage for mounted classes and hopefully be the last fix needed regarding + the job system upgrade. [Skotlex] + * Corrected the parsing/reading of the skill tree. This fixes the Priest/Monk + skills appearing in the skill trees of Paladings/Crusaders. [Skotlex] + * Another fix about advanced/baby mounted characters not having skills. [Skotlex] + * Fixed character's class not getting updated when mounting/dismounting peco. [Skotlex] + * Fixed the default packet version checking in the guessing version code. + as pointed out by End of Exam. [Skotlex] + * Optimized the code that determines what packet version to use by default + when you specify "packet_db_ver: default" [Skotlex] + * Fixed job changing to high/baby classes [Skotlex] +07/29 + * Moved messages "One Castle", "Two Castles", etc into msg_athena.conf [Lupus] + * Fixed wrong msg_athena.conf messages in the trade hack spoof code [Lupus] + * Added a Rare Item announce string into msg_athena.conf [Lupus] + * Fixed compilation of the TXT server. [Skotlex] + * Fixed song/dances not clearing when you run out of SP [Skotlex] + * Fixed #fakename [Skotlex] + * Optimized Apple of Idun's implementation [Skotlex] + * Updated pc_calc_base_job and related functions and applied them around + the map server. This should fix all item related problems with Super Babies + and alike. [Skotlex] + * Simplified/optimized the code that mounts/dismounts from Pecos. [Skotlex] + * Changed Create Deadly Poison to not use the item producing interface (works simplier, + like Aqua Benedicta) and added a separate config option to choose whether the maker's + name is written on the Poison Bottle [DracoRPG] + * Changed NPC_STOP to immobilize the target during 2 seconds (from ragnainfo) [DracoRPG] + * Added "cartboost" state to skill_require_db (used for Cart Termination) [DracoRPG] + * Rewrote Soul Destroyer's damage dealing and displaying code, now everything is done at + once: no more people killed without damage displayed [DracoRPG] + * Readded Assassin Cross not affecting bows [Skotlex] + * Fixed Hip-Shaker (not tested, but I am assuming it works now) [Skotlex] + * Fixed Brandish spear's damage [Skotlex] + * Removed the after-cast delay of Recall Partner [Skotlex] + * Added optional announce of rare drops. When a SomePlayer kills a monster [Lupus] + with a rare drop then everyone gets announce: 'SomePlayer' won Pupa's Pupa Card (chance 0.01%) +07/28 + * Fixed the Server Whisper to GMs in the char-sql server [Skotlex] + (when an exploit that should be notified to GMs is triggered, the map + server would just hang instead...) + * Some code reorganization around the name-spoof exploit protection code. [Skotlex] + * Fixed not being able to do Extremity Fist after Glacier Fist/Tiger + Knuckle Fist [Skotlex] + * Likely fixed the Famous Alchemist potions not having that 50% boost. [Skotlex] + * Updated the Wedding Skills (they work with 10% HP/SP and heal 10% of + their target's, summoning has a cast time of 20s) [Skotlex] + * Reverted AssassinCross's song behaviour. [Skotlex] + * Odd bug wanting all Account and Char IDs to end with 0?! [Codemaster] + Note: Not all acc or char ids end with 0...this gave alot of problems with client version 16 + * Fixed that compiling issue with buildin_getequippercentrefinery [Skotlex] + * Updated Bard's AssasinCross (Impressing Riff) to not affect Bows (is this + how it really is?) [Skotlex] + * Massive skills update (from now updated kRO website) [DracoRPG] + - Weapon forging, ore/metals refining, potion making : tried to correct rates ^^ + - Weaponry Research : does NOT increase NPC equipment upgrading chance + - Skin Tempering : (4*skilllv)% fire resistance and (1*skilllv)% neutral resistance + - Hilt Binding : the original 'undropable weapon' part is dead + - Meteor Storm : (3*skilllv)% stun chance + - Lord of Vermilion : (4*skilllv)% blind chance + - Sandman : (40+10*skilllv)% sleep chance + - Ankle Snare : minimum trap time changed to (3+0.03*skill_lv) seconds + Tons of other skills could and should be reviewed the same way ! ^^ + * Fixed massdriller's fixes ^_^ [Kevin] + * Some fixes to Whisper system. [massdriller] +07/27 + * Fixed the fame list packet mismatch bug. [Skotlex] + * Even more cleanups to socket.c and chrif.c to prevent even handling + Session #0 [Skotlex] + * Some more cleanups to chrif.c (the interface to the char server)'s code. [Skotlex] + * Appied End of Exam's socket/connection related fixes/suggestions. [Skotlex] + * Fixed a Segmentation Fault with friends list loading. [Kevin] + * Fixed the npc whisper system. [Kevin] + * Fixed most of the matrix bug, note to devs: Don't use tmp_output anymore! [Kevin] + * Fixed a small compile warning with previous fix. [Kevin] + * Added ATCommand @AutoTrade. You open a shop, setup your goods. Then use @AUTOTRADE. + Your will be closed, but your merchant would remain in the game. So you can vending + without your client ON. (originally by Fantik, changed by Lupus) + * Added ATCommand @ChangeGM. Your Guild Master can set another GM of the guild. + Note: It works, but have to be optimized, WIP. (originally by Fantik, changed by Lupus) + * Added lordalfa's npc whisper system [massdriller] + * added lordalfa's fix/enhancement for Execute Scripts::labels [massdriller] +07/26 + * Updated the packet-version guessing code, hopefully it does a better job now [Skotlex] + * Fixed the mob bug where they "stick to you" and won't let you escape [Skotlex] + * Reverted mob skill usage rates. A rate of 1000 (in mob_skill_db.txt) IS 100% usage. [Skotlex] + * Corrected Gospel not dissipating when you die. [Skotlex] + * Fixed Providence/Resistant soul so it can't be casted on yourself-other crusaders [Skotlex] + * Updated Quagmire to affect everyone in GVG maps. [Skotlex] + * Small fix to the packet_version identification [Skotlex] + A more complete testing/verification code comes later... + * Likely fixed the txt->sql converter. [Skotlex] + * Corrected some refine success rates. [Skotlex] + * Modified the packet client version guessing code (perhaps it more + accurately guesses the version now?) [Skotlex] + * Fixed reading of 'repairitem' packet in packet_db -> fixes Weapon Repair [DracoRPG] + * Rewrote Weapon Repair to allow use on other players [DracoRPG] + * Moved pc_item_repair, pc_item_refine and pc_item_identify to skill.c [DracoRPG] +07/24 + * Enchant Deadly Potion now does count card modifiers. [Skotlex] + * Fixed elemental modifiers not applying to skills. [Skotlex] + * Fixed mob_ghostring_fix config. [Skotlex] + * Fixed firewall stun-locking enemies that are not pushed back. [Skotlex] + * Added some checks into MONSTER spawn command (reports wrong number, ID, delays, etc.) [Lupus] + - somehow it doesn't report about wrong map names yet + * Added check for missing TAB characters into script parser [Lupus] +07/23 + * Fixed friend-saving on the new charsave sql method. [Skotlex] + * Corrected the ghostfix description in battle_athena. [Skotlex] + * Modified the Makefile to include FD_SETSIZE = 4096 when compiled under + Cygwin [Skotlex] + * Added a check for max mob skill level (when reading mob_skill db) [Lupus] + * More fixes/updates to the txt->sql converter of inventory/cart (will it ever work?) [Skotlex] + * Fixed job_db2 reading [Sasuke] + Field count is MAX_LEVEL+1 since job ID is the first field of the 'split' table +07/22 + * Changed a bit the aspd penalty for dual-wielding assassins. [Skotlex] + The new factor is 2/3 rather than 0.7, which should be closer to what + rodatazone says, but also makes them dual wielders a bit slower :X + * Fixed job_db2.txt reading so that it will read up to MAX_LEVEL job bonuses. [Skotlex] + * Changed the way the OS is detected in socket.h [Skotlex] + This MIGHT fix the current 60 user limit problem. + * Fixed characters not being able to attack and getting "there is a delay + after a skill" messages instead. [Skotlex] + * Fixed status changing cards not taking effect. [Skotlex] + * Fixed packet_ver_flag reading. [Skotlex] + (previously, if you tried setting it to 256 or 512 it would be + resetted back to 255, which would cause problems with the later clients) + * More fixes to the txt->sql converter. Does it works now? [Skotlex] + * Added water height values of Ayothaya, Ayo_dun02, sec_in02 maps (thanx 2Lorky) [Lupus] + * Fixed char-sql memo saving. [Skotlex] + * Added the wantoconnection packet of version 13 to version 14 [Skotlex] + Note that this will cause all ver13 clients to be identified as v14, it + WILL cause problems if you use ver13 clients. There is no easy way around + this as both versions seem to use the identical login packet. If you + want to give preference to v13 over v14, you can specify the default to + be it. + * Fixed Encore skills working when the partner has no weapon equipped. [Skotlex] +07/21 + * Fixed the fame lists, they work now. [Skotlex] + * Rewrote the friends system, it now works. [Skotlex] + Sql users upgrade with the 2574.sql upgrade, txt users will have to + wipe their friends.txt (there's no easy way to convert that one). + * Fixed the txt->sql converter not converting inventory/card. [Skotlex] + The friend conversion was removed due to the new structure. + * Restructured some of the logic behind auto-attacks and normal attacks + which should prevent most speed-hacks and be more responsive to players. [Skotlex] +07/20 + * Updated the txt->sql converter, I THINK it will work now. [Skotlex] + * Fixed Plagiarized skill's level not being saved. [Skotlex] + * Changed Pressure/Gloria Domini to take a % of current SP, not max SP (from a post on + ragnainfo, not personal custom shit! :p) [DracoRPG] + * Removed debug messages for fame list and signaled the bug that causes problems [DracoRPG] + * Removed the need of job_db2-2 (advanced jobs' stat bonuses) and moved its use to + job_db2 [DracoRPG] +07/19 + * Reorganized the way sql chars are being saved. [Skotlex] + * Merged battle options player_combo_damage_delay and + mob_combo_damage_delay into combo_damage_delay [Skotlex] + * Some code reorganization that hopefully should help with mobs not having + the same damage delay on the client and within the server. [Skotlex] + * corrected some bounds errors in the new packet_db code + that was corrupting memory [MouseJstr] + * Corrections to Tiger Knuckle Fist [Skotlex] + * Rewriting of part of the skill-additional effect code. (Should fix + Asura's penalty) [Skotlex] +07/18 + * Added a check that might prevent sql char crashes when requesting info + for non-existant Characters. [Skotlex] + * Fixed main.sql (start char_id should be 150k) [Skotlex] + * Some code-cleaning for Sacrificial Ritual [Skotlex] + * Optimization of auto-triggering skills (double attack, sacrifice, triple + blows) [Skotlex] + * Small fix to Sanctuary (shouldn't start healing until after 1.5 secs of + casted) [Skotlex] + * Implemented Palm Strike (you cast the skill, it pushes back the enemy and + deals damage 1 sec after it was casted) [Skotlex] + * Rewrote and tested Gospel's code, currently it works as follows: [Skotlex] + Offensive Effects: + 0: Defense ignoring damage 1~9999 + 1: Curse enemy + 2: Blind enemy + 3: Poison enemy + 4: Lv10 Provoke + 5: Def, Def2 to 0 + 6: Base Atk, Watk to 0 + 7: Flee to 0 + 8: Speed/Aspd -25% + + Deffensive Effects: + 0: Heal 1~9999 + 1: End all negative status effects + 2: Lv10 Bless + 3: Lv10 Inc Agi + 4: Aspersio (holy weapon) + 5: Benedictio (holy armor) + 6: +100% max hp + 7: +100% max sp + 8: +20 to all stats + 9: +25% def (armor and vit) + 10: +100% base atk + 11: +50 flee + 12: +50 hit + 13: Status effect inmunity + - Effects have a chance of 10*Skill_lv% of triggering every 5~15 secs + for whoever is on the skill area. + - Report any modifications/corrections needed on the forums. +07/17 + * More Sacrificial Ritual updates [Skotlex] + * Added Jawaii's water level, thanks to Manipulator [Skotlex] + * Sacrificial Ritual update [Skotlex] + * Bumped max Vending price to MAX_ZENY (currently 1000M) [Skotlex] + * Fixed a bug with Brandish Spear's damage. [Skotlex] + * Changed the minimum valid char_id from 150k to 1 as apparently many sql + servers somehow got their chars to start from id 1 instead of 150k. [Skotlex] + * Added a bunch of debug information to help me understand why the client + version check is failing. Report back the output on the forums. [Skotlex] + * The memory manager is now OFF by default [Skotlex] + (if the server now crashes instead of the matrix bug, then whoever + gets the traceback first gets to locate it's source) + * Various fixes to Sacrifice (self damage, display, defense reduction, etc) [Skotlex] + * Fixed Assumptio's damage reduction in pvp/normal maps [Skotlex] + * Tiny fix to #fakename [Codemaster] + * Probable fix for matrix bug. [Kevin] + * Fixed SegFault with friends list loading on sql. [Kevin] + * Fixed the spamming of 'unknown packet received' when a client connects + with an unidentifiable version. [Skotlex] + * Optimized sql loading of data when displaying the Char Select Screen [Skotlex] +07/16 + * Added NOLOOT, NOEXP mapflags files (thanks to Lorky,OSKOM) [Lupus] + * Updated Louyang monsters spawn (thanks to MasterOfMuppets) [Lupus] +07/15 + * Rewrote most of the packet_db handling code. [Skotlex] + eA now really supports multiple packet versions at the same time, + (so that transitioning from one packet version to another should be + smooth), there is no longer any need to mess with the db/packet_db.txt + file. + * The values for packet_ver_flag have changed, check the battle_athena + comments and set it up accordingly! + * Using the packet_db is the only way to manage packets now. [Skotlex] + * Added sql runservers to all branches as runserver-sql.bat [Evera] +07/14 + * Fixed the login-sql registration issue. [Skotlex] + * Made it so all ground-targetted skills fail if you try to cast them on a + cell you can't step in. [Skotlex] +07/13 + * Soul Change should now work on anyone in pvp/gvg maps [Skotlex] + * Wand of Hermod's target change from 'friend' to 'party' [Skotlex] + * Fixed triple blow's 'infinite damage delay'. [Skotlex + * Added check to prevent placing traps on non-walkable cells. [Skotlex] + * Fixed login-sql server not reading login_log value [Skotlex] + * Adjusted my fix of buildin_getequipisequiped to not leave + the return stack tweaked [MouseJstr] + * Changed skill_unit_onlimit to use strncpy instead of memcpy + in one spot to eliminate accessing unallocated memory [MouseJstr] + * Added check into _mmalloc for allocations of less then zero + to make debugging easier [MouseJstr] + * Fixed USE_MEMMGR to disable when running bounds checker or + the debugging malloc code [MouseJstr] + * Fixed the debugging malloc MACRO's to use the correct arguments + [MouseJstr] + * increased max maps per server to 1024 [MouseJstr] + * Added check into buildin_getequipisequiped to make sure arguments + don't go outside of array boundries *crash* [MouseJstr] + * Add a check into refine bonuses to not go outside of array + boundries if somebody has a wlv above 5 in the database *crash* [MouseJstr] + * Modified skill_tree code to confirm we are still inside the + skill_tree array before accessing a element from the skill_tree + array *crash* [MouseJstr] + * Changed the mob spawning code to use strncpy instead of memcpy + in some places to avoid copying unallocated and uninitialized + memory *crash* [MouseJstr] + * Fixed the compile problem on the previous upgrade. [Skotlex] + * Changed refine success chances to match jRO information. [Skotlex] + See http://tomcat1.s13.xrea.com/bs/calc.html and + http://eathena.deltaanime.net/board/index.php?showtopic=39997 + for the details on the new equation. + (changed because the current equations seem somewhat outdated) + * Fixed max chance const of "mob skill usage". Now all mobs aren't hyperactive. [Lupus] + * Fixed global vars not being saved instantly (used to cause some scripts exploits) [Lupus] + Need some offensive testing. +07/12 + * Added Loli Ruri to the Magician set [Skotlex] + * Fixed 'theif' on the scripts. [Skotlex] + * Added mapflag pvp_noparty to the pvp rooms [Skotlex] + * More Dispell Fixes [Skotlex] + * log_login option now also works for the SQL Login server [Skotlex] +07/11 + * Fixed again Dispell. [Skotlex] + * Added nomemo mapflag to Ayothaya Dungeon. Check your memo DBs and wipe forbidden entries [Lupus] + - Yuno, Ayothaya Dungeon + * Fixed Dispell succes rate reduction by MDef working reversed [DracoRPG] + * Changed Guild auras to not be removed by Dispell (they came back when you walked + anyway :p) [DracoRPG] + * Changed the default for equip_natural_break_rate to 0 (official) [DracoRPG] + * Fixed the function that checks whether the player has valid equipment for his buffs : + don't return once one buff is stopped, since there can be more (e.g. Crus' shield buffs + will now ALL be stopped when the shield is unequipped, not only Guard ^^) [DracoRPG] +07/10 + * Fixed Alchemist Fame system using' account_id' instead of 'char_id', however this does + NOT solve the names problem : I left debug messages so you can see by yourself that the + bug comes from map_charid2nick that always returns null... [DracoRPG] +07/09 + * Added Novice Castles Usher NPC. 4 new Castles for all but 2nd classes! [Lupus] + * Updated Falcon Assault (now gives 500% at 5 lvl) [Lupus] + * Fixed True Sight (now gives +10 Crit, instead of +10%) [Lupus] + * Update Sharp Shooting (now gives 350% at 5lvl) [Lupus] + * Check other DB related skills req changes in db\changelog.txt [Lupus] + * Updated Palm Strike to push back even if it misses. [Skotlex] + * Updated Palm Strike cost/sphere requirement. [Skotlex] + (the delayed damage still needs to be coded in) + * Now adoption.txt NPC can also teach parents/babies their missing family skills [Lupus] + But the skills don't work yet (I tested) + * Massive mapflags fix. Also added there Novice Guilds. [Lupus] +07/08 + * Fixed below fix xD [DracoRPG] + * Added another sql injection fix [Kevin] + * Rewrote part of the name request code [Skotlex] + This means that now you can see other people's party even if they don't + belong to a guild, and the party/guild names are updated whenever someone + joins/leaves them. Not fully tested but works alright on the client I use + (0411) + * More Adoption skill fixes. [Skotlex] + * Added the Adoption skills to all classes [Skotlex] + They should be auto-granted upon adoption (and are not resetable, + learnable). This, of course, needs testing, do report if it does not + works. (those that already have someone adopted will need a custom npc to + give them the skills). + * Reverted Wedding Rings as they don't need to give the adoption skills + anymore [Skotlex] + * Added script command getchildid() [Skotlex] + * Updated wedding rings to give the adoption skill when equipped. [Skotlex] + * Fixed some adoption skills [Skotlex] + * Baby classes won't display the wedding sprite when they equip the + tux/wedding dress since that resets their size. [Skotlex] + * Added warning messages when mobs from the mob_db are not loaded due to + invalid IDs. [Skotlex] + * All the new monsters have been added. Check db\changelog.txt +07/07 + * Moved some declarations causing errors with gcc 2.95 [veider] + * Added valid fd test in inter.c char_sql - caused charserver crash [veider] + * Fixed pet-exploit where you could use a bow with no arrow equipped to + 'send' your pet to attack distant enemies. [Skotlex] + * Added a visual skill effect when pets heal a status ailment. [Skotlex] + (Adrenaline Rush was chosen because it's animation does resemble a + 'curative spell') + * Changed all SQL-related error messages to use ShowSQL [Skotlex] + ShowSQL now is also printed on the stderr (like ShowError and ShowFatalError) + * Beautified the output of the char server (sql) [Skotlex] + * Modified Dispel so that it can fail. [Skotlex] + As I have no information of how mdef protects against it, the current + dummy equation is: (50+10*SkillLv - mdef)% (note that mdef2 is not used!) + If someone knows the actual equation, do open a bug report. +07/06 + * Fixed Spider-web (works like a ground-targeted trap) [Skotlex] + * Fixed combo delay not working with skills that have a blowcount [Skotlex] + * Set the default skill combo delay value to 230ms [Skotlex] + (this default was empirically obtained testing with Jupitel Thunder as reference) + * Beautified output of the char server (txt) [Skotlex] + * Fixed script config import reading. [Skotlex] + (was working incorrectly and causing memory leaks) + * Another mob-ai fix, this time mobs should unlock their target once + it has died for sure. [Skotlex] + * Added player_combo_damage_delay & monster_combo_damage_delay [Skotlex] + See battle_athena.conf for description of how they work. + Defaults to 0 because it is not yet tested for an appropiate default. + * Removed player_damage_delay & monster_damage_delay [Skotlex] + Use player_damage_delay_rate:0 & monster_damage_delay_rate:0 instead. + * Set item_use_interval to 0 (official default, isn't it ?) [DracoRPG] + * Improved appearance of script-errors reported during loading. [Skotlex] + * Some mob-ai cleanup. Mobs should now unlock their target when it has died. [Skotlex] + * Some items, monster drops fixes [Lupus] +07/05 + * Fixed double attack damage [Skotlex] +07/04 + * Displayed name is now updated whenever a character leaves/joins a + party/guild. [Skotlex] + * Added some NEW official HEADGEARS quests thanks to Lorky [Lupus] + * Added zbuffer/lance's "Dynamic NPC Look 'n Feel" feature. [massdriller] +07/02 + * Fixed a small bug in PCloadmapevent thanks to lance. [massdriller] + * Added lance's PCLoadMapEvent script event command. to trigger, type in + -[TAB]script[TAB]PCLoadMapEvent[TAB]-1,{ + YOUR SCRIPT HERE + PCLoadMapEvent as NPC Name will trigger when players step into the map. + OnPCLoadMapEvent as Label will trigger when players step into all maps. [massdriller] + * Added lordalfa's NPCKillEvent script event command. to trigger, type in + -[TAB]script[TAB]NPCKillEvent[TAB]-1,{ + YOUR SCRIPT HERE + } + The script should run everytime a normal monster is killed. [massdriller] + * Added lordalfa's edit where Labels from Event Monsters be executed using the MVP RID, + and not the Last Hit guy RID. [massdriller] + * Added lordalfa's PCBaseUpEvent script event command. to trigger, type in + -[TAB]Script[TAB]PCBaseUpEvent[TAB]-1,{ + YOUR CODE HERE; + } + the script should run everytime the user gains a level. [massdriller] + * Fixed Job Quests exploits (Advanced Classes were able to pass their 2nd job quests again) [Lupus] + High Novices were able to pass Super Novice Job Quest as well. They weren't able to GET those + professions, tough. But there were some items exploits. + Now Advanced classes get reborn guides from all main Job Quest NPCs (1st, 2nd Classes) +07/02 + * Fixed NEWnovice NPC set using gmcommand instead of atcommand. [Codemaster] + * Maps and bugs updates, some cleanup in Weapon Repair code [DracoRPG] + * Added new areas into map flags folder. According to the patch, added NOMEMO flag to Yuno [Lupus] + * Some monsters drops changes, cards fixes. [Lupus] + * Fixed sql-char server crash when deleting a Guild Master [Skotlex] + * Massive cards update (also thx 2Landarma) [Lupus] read db\changelog.txt +07/01 + * Fixed being able to steal from Treasure Box #1 [Skotlex] + * Char-sql server now uses autosave_interval to decide when to save a + modified guild. [Skotlex] + * Temporary patch to fix the 'invalid pointer' error on shutdown. [Skotlex] + * Changed all printf's to Show* messages (login/login-sql servers) [Skotlex] + * Cleaned up sql-account creation code. [Skotlex] + * Fixed 'unclean' guilds not getting saved on char-sql shutdown. [Skotlex] + * Corrected map-length calculations when auto-adding .gat (#/@ commands) [Skotlex] + * Fixed guild-skill sql loading. [Skotlex] + * Added battle_config option guild_exp_rate to adjust taxed experience + before adding it to the guild. [Skotlex] + * Some Guild-Sql saving optimizations [Skotlex] + * Changed all printfs to Show* messages (Map Server, common/ files) [Skotlex] + * Fixed crashes of Baby Knight/Crusader Peco riders. Added Baby Class support into + AT / CHAR commands @mountpeco [Lupus] +06/30 + * Added web server (http daemon) plugin, originally by jA, ported to plugin form + (but not yet finished) [celest] + - To activate it just edit plugin_athena.conf + - When running just access http://<your server IP>:<your server port>. The + default home page is httpd/index.html, you can edit it if you want. + - If graph creation is enabled you can view them in http://..../graph + (by default only memory usage graphs are added) + * Fixed crash when no grf's are loaded [celest] + * Some tidying ups in clif.c, guild.c, skill.c, storage.c [celest] + * Fixed a missing foreign key for guild_position in the SQL + guild convert files (main.sql has it already) [Aru] + * On Guild_skill table corruption in SQL: this is a problem with + some MySQL versions not supporting the syntax used in + convert_guild_tables properly. The solution is to drop table + guild_skill and re-create it with the query from main.sql. [Aru] +06/29 + * Fixed Bowling Bash and Spear Stab having knockback in + situations where knockback should be disabled (GvG/MVP) [Aru] + * Updated map configs with airport maps. [massdriller] +06/28 + * Fixed Land Protector's range + * Old Sakexes can now login to the server. [davidsiaw] + * Doubled Investigate/Occult-Sight's damage and made it non-elemental as per + ragnainfo sources. [Skotlex] + * Sacrifice now always hits. + * Added import of msg_conf.txt for custom message translations. [Skotlex] +06/27 + * Fixed Pressure missing. [Skotlex] + * Added 2Secs delay to Sonic Blows. [Skotlex] + * Removed battle config option maximum_level and replaced it with max_base_level, + max_job_level, max_super_novice_level and max_advanced_job_level. Refer to + battle_athena.conf for more details. [Skotlex] +06/26 + * Fixed typo 'identity'->'identify' in charsave.c [DracoRPG] + * Added missing ',' to guild_position definition of main.sql [Lupus] + * Added proper foreign keys to guild_position, + SQL users run upgrade_svn2331.sql [Aru] + * Added convert_guild_tables2.sql for use on guild tables + created with a 2314-2321 main.sql. Run this or + convert_guild_tables.sql if you are having issues with guild + skill saving [Aru] + * Fixed a bug with guild_skill table in main_old.sql if you're + fool enough to use it [Aru] + * @nuke++, ftw ;D [Valaris] + * Modified friend list loading in char-server (sql) to be more efficient. [Valaris] + * Modified mmo_friends_list_data_str (char-server txt) so it wouldn't make junk data. [Valaris] + * Added 'character_size' to battle config: + Do mounted (on Peco) characters increase their size [Lupus] + * Added new guild database structures to main.sql. + Removed obsolete guild_tables.sql. + If for some reason the new main.sql doesn't work for you, you + can use main_old.sql, but there will be garbage left in the DB + if a guild is deleted. [Aru] +06/25 + * Asura/Extremity-Fist needs Fury/Explosion-Spirits active no matter how + it's triggered. Not yet tested, but it should work. [Skotlex] + * Reorganized deletion process. Friends should now be no more problem [davidsiaw] + * Added SQL returned row check to friend-list loading, thanks to Sasuke-. [Valaris] + * Fixed drops_by_luk not behaving exactly the way it was before... ^^' [Skotlex] + * Proper clear of class sprite if used as a mob when killed. [Valaris] + * Added limit 10 to fame list SQL query (faster, when u got 1000+ bsm/alch in DB) [Lupus] + * Added missing field guild/char_id to main.sql database definition [Lupus] + Warning: Don't use guild_tables.sql databases yet! Use main.sql file +06/24 + * Small bug fix on the Monk combos introduced by previous reorganization. [Skotlex] + * Some corrections on player_cloak_type code. [Skotlex] + * Some code reorganizing related to Monk combos [Skotlex] + * Reverted behaviour of the drops_by_luk to Valaris's way [Skotlex] + Added drops_by_luk2 for those who want the alternate behaviour instead. + * Adjusted occult-sight/investigate damage modifier to be (def1+def2)/100 [Skotlex] + * Removed remaining bits of code for the ex-guild skill Charisma [DracoRPG] + * Added Lighthalzen to @go [DracoRPG] + * Fixed bug in bowling bash that made the target's sprite remain. [Valaris] + * Added status calculation to nude script command if anything was removed. [Valaris] +06/23 + * Fixed LittleWolf's detect hidden mode 256 for mobs (missed a line while merging). [Valaris] + * Disable AF2 loading -- eA doesn't support unzipping archives yet [celest] + * Updated UPnP plugin to 1.0.3.2 [celest] + - Added 'nat_ip' option to upnp.conf (use it to manually set your ip address + if auto detecting doesn't work) + - Fixed ip address not initialised properly +06/22 + * Stopped looting from Chase Walk [Aru] +06/21 + * Added send of fail packet on failing to pick up items under certain conditions + (this allows you to get an item you tried to pick up while cloaked when you uncloak). [Valaris] + * Updated map server to partially 1203~1249 + - Added 'buyer_name' to battle config: shows the buyer's name when an item + has been sold through vending + - Added skills with 'water' requirement can be used in rain-enabled maps + - Fixed Soul Strike not dealing extra damage to undead + - Fixed Advanced Book not giving its aspd bonus + - Fixed skill name display when Frost Joke and Scream are casted by mobs + - Fixed exp overflow with Rich Man Kim + - Fixed exp overflow with party bonuses + - Fixed mob names not updated properly when respawning to its base class + - Reduced size of struct pet_db a bit + - Prevent trying to respawn a one-time-only mob if it can't find any + coordinates to add it + - Added slave mobs with no master/master died will be removed in mob_ai() + - Changed damage log by summoned mobs will use their masters' char_id instead + of account id (old system) + * Some tidying up in atcommand.c [celest] +06/20 + * Large monsters now have 2x base stats, drop rates, exp, and zeny (if enabled). [Valaris] + * Small monsters now have half base stats, drop rates, exp, and zeny (if enabled). [Valaris] + ** Note: this is referring to size just as @monsterbig and @monstersmall, not small, medium, brute, etc... [Valaris] + * Removed wedding rings from hasitems script command. [Valaris] + * Removed monsters_ignore_gms from battle_athena.conf, and added @monsterignore command. [Valaris] +06/19 + * Sirius: Even though the `id` field is never directly read or + written by Athena it is neccesary for the SQL server which + automatically handles it. Else each char may have only 1 item + in a given table. [Aru] + * overhauled PA_SACRIFICE. If you want to revert the old + behavior, you can comment out the new line for it in + skill_db.txt [Aru] + * removed broken SQL "upgrade" script [Aru] + * finished the mapservers direct char loading / Charsaving (SQL only!) [Sirius] + - set charsave_method in char / map conf to 1 if u want to use the feature + - please test it and make db backups, the save / load is completly rewritten. + * Fixed some compilation errors on FreeBSD (old compilers [veider] +06/18 + * Properly updated graph files (Oh god, i keep forgetting things now... + sorry again! >.< [celest] + * celest: + added a graph.c / graph.h with void graph_init and graph_final functions + due to compiling errors [sirius] + * SQL USERS: upgrade with upgrade_2252.sql! + * Added new maps, items. Thanks to Landarma [Lupus] + * Added graph creation code by jA / End_of_exam (currently disabled until + finished) [celest] + * Added grfio_crc32() [celest] +06/17 + !!!Bug: on optimizing run_script, Kafra NPC stopped working. Celest, read it plz. [Lupus] + -- Fixed, sorry ^^; Please test and tell me if anything goes wrong [celest] + --- Yes. It's fixed now. (Equipment upgraders, etc werent' working, too) [Lupus] + * Started adding the charsave_method, Loading is working, saving will be finished @ 18.6.05 [Sirius] + * SuperUser checking ... (never run athena as root!) [Sirius] + * Added eprintf/eprint (eprintf is equal to printf) but it displays line / file ... (to stdrerr)[Sirius] + * Fixed Ungoliatnt casting assumptio on it's target instead of self. [Skotlex] + * Switched two frees around that might have caused problems [Codemaster] + * Optimised run_script a bit, based on jA [celest] + * Fixed a memory leak in script.c [celest] +06/16 + * Fixed "unable to add to guild" bug. [Skotlex] + * fixed a typo of the guilds sql file DB definition [Lupus] + * Added left-out bonus bDef2 [celest] + * Moved minicore .o files compiling to under 'common' [celest] + * Fixed a client crash when using Advanced/Baby job sprites for mobs [Aru] + * Added a random modifier to returned damage modifiers to prevent stun-lock + abusers. [Skotlex] + It's currently set at +/-5%, not tested to know if that's enough or not, + feedback appreciated. + * Updated missing grfio.c, sorry ^^; and thanks Skotlex! [celest] + * Fixed crash in exporting ip address to plugins [celest] +06/15 + * Small mod on the new attack function to prevent Asura Strike from + overflowing and doing minimal damage instead of insane damage. [Skotlex] + * Merged Iro's patch to get #changesex working. Try it out. [Skotlex] + * nullpo fix (guild.c:550), it was an actual possible scenario when you + invite someone to a guild and quit before they reply. [Skotlex] + * Removed script command gmcommand and replaced it with atcommand & + charcommand. [Skotlex] + * Small fix regarding speed updating for Cast Cancel + Freedom of Cast [Skotlex] + * Added 'make depend' for resetting Makefile dependencies [celest] + * Readded 'make addons' (works the same as 'make plugins') [celest] + * Split zlib dll opening from grf opening in grfio.c [celest] + * Moved grfio.c back to /common, it'll be needed by the core later [celest] + * SQL Logs crash likely fixed. [Skotlex] + * Added Stone-Curse to the list of status effects undead chars are inmune + to. So far undead chars are inmune to Freeze and Stone Curse. [Skotlex] + * Fixed disp_hpmeter not working properly when set to 0/no [Skotlex] + * Added malloc_usage() for checking total memory used [celest] + * Added func_parse_table to assign a parse function according to SessionType + -- still not used anywhere yet [celest] + * Added 'SessionType' to session_data [celest] + * Some tidying up in charcommand.c [celest] + * Added temporary code for Shinobi's Rebirth skill [celest] + * Added guild exp overflow fix for TXT char [celest] +06/14 + * Various item_trade restriction fixes: [Skotlex] + - Fixed guild/normal storage flags not working right. + - Fixed a bug which allowed players to store items regardless of + restrictions. + - Modified the gm override level behaviour on trades so a high level gm + can both give and receive the otherwise untradeable item. + * Small fix to the sql-files/convert_guild_tables.sql script. [Skotlex] + * Modified function status_calc_speed to be faster since it's only used for + cloaking and freedom of casting. [Skotlex] + * Changed the stacking type from speed-bonuses to make it harder to reach max + walk speed. [Skotlex] + * Fixed a bug on the way aspd bonuses stack. [Skotlex] + * Changed map names length from 24 to 16 all over the char(txt/sq) and map + servers, this could fix the "matrix" bug (if done right...). [Skotlex] + * General cleanup and memory checks on char server (txt) [Skotlex] + * Miscellanous memory checks around charcommand.c and atcommand.c [Skotlex] + * Added Maeki's fix to Maeki's fix of SQL Char Server Guild Saving. + * Fixed characters not being able to uncloak + * Split used-by-plugins-only code to plugin.h [celest] + * Standardised plugin functions and names -- dll.c is now plugins.c, addon_athena + is now plugin_athena.conf and so on [celest] + * Updated UPnP plugin to 1.0.3.1 [celest] + - moved code in socket.c back into the plugin + - added configuration file support (plugins/upnp.conf) -- you'll need to do + 'make plugins' to install it + * Added 'make zlib' for compiling a zlib.dll [celest] +06/13 + * Fixed Asura Strike possibly doing minimal damage when it should do very + large damage instead. [Skotlex] + * Fixed another possible crash on chrif... [Skotlex] + * Applied Maeki's fix for Guild Sql Char server [Skotlex] + if it breaks, go stone him :X (I already got enough rocks to watch + out for...) + * Made berserk-cancels-users-other-self-buffs a battle_config + option, default: off [Aru] + * Some compiler warnings fixes [Skotlex] + * Added battle_config option equip_natural_break_rate. [Skotlex] + Default is 1 (0.01% chance). + * Changed sprinkle sand's range from 8 to 1. [Skotlex] + * Fixed map server failing to connect to char server... [Skotlex] + * Char-Sql server revision [Skotlex] + Miscellanous memory bounds/overflows checks/fixes. + * Fixed options start_armor/start_weapon (char sql) [Skotlex] + * Some more map server memory checks and cleanup (90%) [Skotlex] + * Fixed cloaking re-cloaking you instead of cancelling cloak. [Skotlex] + * Double Damage multiplier applied after vit/def reductions until further + information is available. [Skotlex] + * Restored previous speed stacking type until a fix for the new method can + be devised. [Skotlex] + * Removed MVP status from @summon'd monsters. [Valaris] + * Had the "monster target reset to none" code inside of check for the monster level up code, moved it out. [Valaris] + * Added update of mob hp display on monster level up if mob hp display and monster leveling are on. [Valaris] + * Added mob_clear_delay option to battle_athena.conf. + Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off). + Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. [Valaris] + * Fixed spawning multiple sized monsters via scripts. [Valaris] + * Added LittleWolf's mode 256 (0x100 internally) for monsters (adds detect hidden to a monster, doesn't have to be an MVP, demon or insect). [Valaris] + * Fixed bug allowing players to cast warp portal under players and other various invalid blocks. [Valaris] + * Removed talk conversion of Zherlthsh and Alice pets since clients now support them. Thanks to Kholdstare for pointing it out. [Valaris] + * Added "ORDER BY" statement to char-server SQL's reading of the memo db, fixing problems with people's memo lists + screwing up when they log back in. Not sure if this problem exists in TXT char-server as well. [Valaris] + * Map server memory cleanups... (85%) [Skotlex] + * Removed battle option "enemy_critical" [Skotlex] + Use enemy_critical_rate=0 instead. + * Changed the default of enemy_critical_rate to 0 [Skotlex] + * Ported oA's imalive and flushtimer system to eAthena plugin 'gui' [celest] + - You will only need the plugin if you are using a gui program like wxOAGUI + to run Athena + - To configure it check addons/gui.conf + - Passing "--gui" as a parameter, i.e "./map-server --gui" will activate it + as well (GUI program creators, you should handle this transparently) + * Added get_uptime to timer.c -- used by @uptime and the 'sig' plugin [celest] + * Merged the 'uptime' plugin into 'dump' and renamed to 'sig' -- it'll now + handle both crash and uptime logging [celest] + * Guild SQL updated again, `exp` and `next_exp` to BIGINT UNSIGNED [CLOWNISIUS] + * Updated the guild_upgrade made sure UNIQUE KEY guild_id is implemented [CLOWNISIUS] + * Pets no longer lose intimacy when you die on a nopenalty map [Aru] +06/12 + * Removed the dynamic mob messages (mobs spawned/removed) from default output [Skotlex] + (Use battle_config etc_log to enable them again) + * Fixed sql-files/convert_guild_tables.sql so that it actually works [Skotlex] + (works only on non-modified guild tables previous the new guild system) + * Small nullpo fix on @where. + * Fixed new account flood protection blocking _M/_F registration (txt/sql) [Skotlex] + The bug? The default disallowed time was 1 registration every 10K secs. + * Found & fixed the bug that was causing server instability on clif.c [Skotlex] + * Cloaked characters will uncloak on attack/skill-use [Skotlex] + * Fix on aspd_rate affecting skills not working [Skotlex] + * Miscellanous small fixes in map server. [Skotlex] + * The new attack function is now the unchangeable default. [Skotlex] + * Updated double_rate (side-winder) behaviour. [Skotlex] + It no longer adds to double attack's skill rate, instead the higher of + the two will be used on the currently equipped weapon. + * Dec Agi now cancels Cart-Boost and viceversa as explained by Ishizu [Skotlex] + * Cloaked characters now can't pick items. [Skotlex] + * Made the max speed rate a battle_config option, default 300% [Skotlex] + * Fixed the overflowed valstr free on skill.c:8840 [Skotlex] +06/11 + * Lord Knight's Beserk now cancels all the caster's other + self-buffs when used. It also cannot be re-used during the + no-SP-recovery penalty period after it expires. (This penalty + will now cancel on your death however.) [Aru] + * Reverted the previous stacking type for aspd as per rodatazone + information [Skotlex] + Speed modifiers, however, still stack on the new way as there's been + complains of characters reaching impossibly high walk speeds. + * Modified bAspdAddRate code so that it stacks linearly. [Skotlex] + * Changed default stacking type for skill modifiers [Skotlex] + If you have +50 aspd and +50aspd you won't get 100% aspd, instead now you + get 50% of the 50%, that is 75% aspd bonus. Changed meant to protect + against stacking skills to get impossibly high walking speed/attack + speeds. + * Modified the way bAspdRate & bSpeedRate work. [Skotlex] + They are meant to be non-stackable, so only the card/equipment with the + highest bonus prevails.(items with stackable bonus should use + bAspdAddRate & bSpeedAddRate instead.) + * Changed the DoppelGanger Card definition from bAspdRate to bAspdAddRate + to make it stackable. [Skotlex] + * Capped walkspeed at 4x default [Aru] + * Added Maeki's awesome convert_guild_tables.sql + You must still manually add the `char_id` field to the `guild` + table and fill it with the guildmasters' char_ids BEFORE + running it. [Aru] + * Removed inter_guild_storage_delete calls from int_guild, + innodb tables make it unneccessary [Aru] +06/10 + * Updated the default pet_db.txt support values [Skotlex] + We don't have an official list of the support rates, but 1% as default + (1.5% if they have max intimacy) is just ridiculous. + * More map server memory cleanups... (70%) [Skotlex] + * Fixed that crash upon login.... [Skotlex] + * More map server memory cleanups... (45%) [Skotlex] + * More map server memory bound cleanups and checks (35%) [Skotlex] + * Fixed Stalkers being able to use (plagiarized) ground-target + skills from Chase Walk + * Fixed come confusion between MVPs (status_get_mexp) and + mini-bosses (mode & 0x20) in battle.c + * Added battle_config option item_use_interval with default 500ms [Skotlex] + * Started map server memory bounds checking for overflows (20%) [Skotlex] + * Small optimizations on ensemble skills [Skotlex] + * Fixed some compile warnings on char-sql server [Skotlex] + * Added script function getitemslots(item_id); [Skotlex] + * Fixed a bunch of script functions generating a new dummy item instead of + failing when the item was not found. [Skotlex] + * Fixed mobhp display so that it will be displayed no matter which /showname option a player is using. [Valaris] + * Fixed names with disguises (I tested it. It works. No more bitching. :P). [Valaris] + * Completely overhauled SQL guild code to use innodb type tables + unfortunately, old guild tables are not compatible. + If you don't mind the data loss, wipe your current guild + tables and run guild_tables.sql to create new guild tables. + [Aru and CuteBoi] + * If you want to manually convert your old guild tables, you'll + need to add the foreign keys from guild_tables.sql to the + databases. And add the `char_id` field to the guild table. + Its value needs to be the char_id of the guildmaster [Aru] + * Added 'alchemist' mob skill condition [celest] + * Rewrote most of the old jA Self Destruction code [celest] +06/09 + * Fixed a possible null_po in clif.c:7714 caused by lagged clients [Skotlex] + * Fixed enemy damage_delay being modified by 400 instead of 100. [Skotlex] + * Changed behaviour of map_freeblock/map_freeblock_unlock as the previous + way seems to cause memory leaks. [Skotlex] + * Tidied up code relating to skill_get_inf2() [Skotlex] + * skill_db.txt updated. New inf2 values: [Skotlex] + 16: Guild skill, 32: Song/Dance skill, 64: Encore skill + * Other misc arrangements to skill_db.txt (see db/Changelog) [Skotlex] + * Tidied up code relating to skill_get_nk() [Skotlex] + * Readded the previously removed skills from item_db [Skotlex] + * getpetinfo(2) will return "null" on no pet. [Skotlex] + * Tidied up code relating to skill_get_inf() [Skotlex] + * Some small fixes to @grind, @useskill [Skotlex] + * Added fist (bare hands) to the list of unbreakable equipment in + pc_break_equipment [Skotlex] + * Reestructured battle_config options for equipment breaking [Skotlex] + Removed equipment_breaking and added equip_self_break_rate, + equip_skill_break_rate. Read battle_athena.conf for more info. + * Fixed getpetinfo(2) crash. [Skotlex] + * Added a couple missing lines from my PSIBlade merge of disguises. Name, attacking + and such are fixed now with disguises. [Valaris] + * Added battle_config option to set if advanced job skills may be plagiarized + * Fixed ASC_BREAKER to ignore race/size/element cards like it should + * Changed @fakename so it no longer needs to teleport the client to work [celest] + * Removed the old day/night system that uses the blind effect [celest] + * Fixed day/night cycles with darkness_level on not refreshing properly [celest] + * Fixed pc_follow_timer cancels if the player or the target warps [celest] + * Added @follow on the same target for the 2nd time will stop following [celest] + * Added Memory manager will perform a hash check when freeing memory, by + End_of_exam / jA 1213 -- fixes crashes when a pointer created by level 2 ALLOC + is passed to level 1 aFree +06/08 + * Updated idle time considerations. [Skotlex] + A character's idle time is reset upon: Walking, attacking (auto-attack + counts too), using a skill or using a item. + * idle_no_share changed from a Yes/No setting to # of seconds before + considering character idle (no/0 still disables). [Skotlex] + * Updated idle_no_share description in battle_athena.conf + * Modified @disguise so that it will always work with Npc/Mob names and Mob + Ids. Only npc by id is hardcoded for now. [Skotlex] + * Added atcommands cleanmap, npctalk, pettalk to atcommand_athena.conf with their + description. [Skotlex] + * Fixed spawn delays for anthell eggs [Skotlex] + * Removed equipment_breaking, use equipment_break_rate = 0 instead. + [Skotlex] + * Clarified some of the comments in battle_athena.conf [Skotlex] + * Steal/Snatcher won't work on summoned creatures now. [Skotlex] + * Some db updates (see db/Changelog) [Skotlex] + * Fixed rude_attacked state not being reset after triggered, credits to + Komurka [Skotlex] + * GM used Type 11 items will be exempt from the "GMs can do whatever they + want" rule regarding skill_usage because otherwise the used item is never + consumed. [Skotlex] + * Fixed Ice Falchion/Firebrand giving skills, they just cast the spell [Skotlex] + * Reduced Ice Falchion's freezing chance from 5% to 1% [Skotlex] + * Added Makefile caching [celest] + 'Makefile.cache' is created when you compile for the first time, and keeps + all your makefile definitions so it can be read directly when you recompile, + instead of redetecting things one-by-one. + 'Make [char_sql/login_sql/map_sql]' will now work properly too. + NOTE: A cache file created by compiling txt is NOT compatible with SQL, but + a cache created by SQL is compatible with TXT! Delete the cache file first + and compile SQL before TXT if you have to. + * Skills will reset at level down. [davidsiaw] +06/07 + * Temporary change of the way mob memory is removed when they don't have a + respawn time (check for memory leaks fixed after killing all summoned mobs) + [Skotlex] + * Fixed map_quit being called twice when a player requests to change char [Skotlex] + * Fixed compile issues on various versions of linux + (please avoid inline in include files until we offically go + over to being a c++ app) [MouseJstr] + * Fixed aFreed messages of double freeing sd->reg and sd->reg_str [Skotlex] + * Re-fixed sql-files/item_db.sql [Skotlex] + * Plagiarism won't work if the skill to be copied killed you. [Skotlex] + * Removed use of 'l' as prefix for temporary variables. [Skotlex] + * Updated max hair styles in battle_conf to 23 [Skotlex] + * Updated map server to jA1159~1203 [celest] + - Added imbueing weapons with random element (with bonus bAtkEle,10;) + - Added Soul Strike do additional damage on undead + - Added Grand cross will not damage self when cast by mobs + - Added Cannibalize & Marine Sphere summoned mobs will use their owner's name + - Added clean up player info when switching characters + - Added reinitialise storage when char server disconnects + - Changed some cloaking/chasewalk checks + - Fixed memory leak when map cache reading has an error + - Fixed a bug when receiving member info for an empty guild + - Skip still connecting players in clif_foreachclient() + * Weather will now properly appear/disappear without having to refresh the client. [Valaris] + * Complete monster disguise re-code: [Valaris] + -No more client crashes in PVP caused by disguises. + -Can view own attack/hit/cast/sit/turn animations. + -Monster sprite syncs up better than before. + -Fixed stat dupe exploit with disguises. + -Fixed crashes that prevented peco riders with disguises. + -No more refreshing of the screen when equipping/unequipping disguises. + * Fixed crashes caused by Graffiti Cleaner. [Valaris] + * Added following missing checks to Ensembles: [Valaris] + -Partner's equipment is an instrument. + -Partner is alive. + -Partner is not casting another skill (This allowed dance floor panel duping). + -That both people are in a party (before if both partner's were in no party (party ID 0) + it would allow them to use an ensemble. +06/06 + * Fixed and updated sql-files/item_db.sql to match with the current + db/item_db.txt [Skotlex] + * Removed variables with prefix "l" being treated as a temporary + variables by the scripting engine. [Skotlex] + * Updated description of idle_no_share battle_config option [Skotlex] +06/05 + * Added more debugging information to login-in characters to track down the + authook nullpo problem. [Skotlex] + * Added a temporary string length check on trade-request. [Skotlex] + (reports seem to indicate that the map-server garbage text bug could be + related to trading string length overflow, check the map-server output + for "name too long" messages). + * Fixed a few Visual Studio compile errors and warnings - not completely fixed [Codemaster] + * prevent_logout is now overriden by dead characters. There's no point in + waiting 10 secs since you were killed to quit/change character. [Skotlex] + * Passive mobs will now unlock their target once it's dead/gone too + far/in another map. [Skotlex] + Passive mobs are supposed to be defensive, not vengeful. Do report of any + abuses that might be possible from this to take proper measures. + * Fixed pet lures always failing (oops) [Skotlex] + * Corrected Various Jur's (id 1264) equip script to bonus2 [Skotlex] + * Fixed status_get_speed always returning 1000 when invoked on NPCs [Skotlex] + * Added battle_config option pet_support_min_friendly [Skotlex] + Specifies minimum pet intimacy/friendly value needed before attacking. + Default 900, see battle_athena.conf for more information. + * Some reorganizing of pet-catching code [Skotlex] + * Now mobs will do the /ag emotion when you use a lure on them and they + can't be caught (wrong lure, or mob not in the mob_db.txt). [Skotlex] + * Fixed a timer mismatch situation with pc_walk timers [Skotlex] + * Re-structured the pc_follow_timer code [Skotlex] + * Updated the pet_heal_timer code to match behaviour with + pet_supportskill_timer's one [Skotlex] + * Added support for universal lure. [Skotlex] + Use use_script "pet 0;" to create an item that will catch any non-boss + mob (will work as long as said mob has an entry in mob_db.txt, of course) + From what I read in the code, mapping multiple entries in mob_db.txt to + the same egg_id should work, so it should be possible to have all mobs as + pets using a single egg_id item and this custom lure. + * Updated Weapon Repair from jA 1228 [celest] + * Fixed TXT char disconnecting when sent a server packet from SQL map [celest] + * Fixed login failing with md5 encryption, thanks to End_of_exam + * Fixed lock_fclose() failing in Win32 builds, thanks to End_of_exam + * Updated sql-files/mob_db.sql to match with db/mob_db.txt [Skotlex] + * Corrected Zherlthsh's and Alice's attack animation speed (mob_db.txt) [Skotlex] + sql-users can use upgrade_svn2068.sql to update table mob_db. + * Re-fixed disp_hpmeter not getting disabled when set to 0/no [Skotlex] + * Fixed Grandcross/DarkCross to do 3 hits instead of 4 [Skotlex] + * Fixed #fakename =). [Kevin] + * Tidied up and rearranged Makefile a bit [celest] + - added 'make [common/map/login/char] options' -- only for txt though ^^; + - readded sse, mmx and o3 optimisation flags (disabled by default) -- you'll + have to edit and enable them yourself +06/04 + * Moved @charchangesex to #changesec *still disabled*. [Kevin] + * Fixed a major security hole in the mail system, thanks to Valaris for the info =). [Kevin] + * Moved @charsk/stpoint to #sk/stpoint. [Kevin] + * Moved @charmodel to #model. [Kevin] + * Moved @charst/skreset to #st/skreset. [Kevin] + * Re-updated sql-files/item_db.sql to use price buy/sell NULL instead of 0 [Skotlex] + The file is full of REPLACE instead of INSERT, so if you already have the + structure of the table right, you can just delete the table definition + and apply the file to update your item_db table. + * Commented out char_athena.conf. [Kevin] + * Moved @charlostskill to #lostskill. [Kevin] + * Moved @charquestskill to #questskill. [Kevin] + * status_change_start will halt silently instead of printing null_po messages + when trying to apply status effects on pets [Skotlex] + (Fixes null_po's from pets doing magnum break and who knows what other + skills) + * Moved #showexp and #showdelay to @showexp and @showdelay. [Kevin] + * Moved @charjoblvl and @charbaselvl to #joblvl and #baselvl. [Kevin] + * Readded the cloth dye packet upon-walk. Sorry about that [Skotlex] + * Fixed Party Exp Even Share [Skotlex] + * Added #fakename, due to popular demand =)[Kevin] + * Clothe dye is updated now on view_class change [Skotlex] + Most noticeable effect: Dye is not lost un unequipping a tuxedo/wedding dress. +06/03 + * Updated sql-files/item_db.sql to match with the current db/item_db.txt [Skotlex] + * Added some initialization code regarding dynamic mobs during map startup. [Skotlex] + * Fixed the typo on Thief's Sling Stone quest (Zargon->Garlet) [Skotlex] + Why noone fixed this before? o.O + * Removed a piece of code that updates your cloth's dye whenever you walk. + I have been testing for a bit, and this piece of code seems unneeded, and + not only that, it causes quite a bandwidth penalty by sending + dye-changing packets every time every character walks! [Skotlex] + If you get reports that the characters are getting displayed their + default color instead of their selected dye, report it so I add back that + piece of code (but it would be best if we could do without it, it would + save quite some bandwidth). + * Some compiler fixes in older versions of GCC, thanks to esca. + * Some optimizations to petskill_use [Skotlex] + * Fixed the default max hair dye color count, it is 8, not 9 @.@ [Skotlex] + * Changed disp_hpmeter's behaviour so that you can disable it by setting it + to "no" or 0. [Skotlex] + * Fixed gm chat kick protection. [Skotlex] + * 'Tidied' a bit party_exp_share (more like restructured it). [Skotlex] + * Re-added party_idle_no_share code. When was it removed? [Skotlex] + * Added skills going damanage when PVP isn't on fix. [Kevin] + * Fixed the party-even-share bonus for large parties. [Skotlex] + * Fixed gm chat kick protect.[Kevin] + * GM of higher or equal level can use @where on another GM.[Kevin] + * Fixed @fakename command.[Kevin] + * Stopped the map-server from invoking "OnAgitStart" each time it connects + to the char server. [Skotlex] + * Modified Abracadabra code to make it work with Pet Skills [Skotlex] + (Warning: Not yet tested) + * fixed a bug with Abracadabra +06/02 + * fixed compile issues on older gcc, thanks to esca [Shinomori] + * Added @size and @fakename gm commands. [Kevin] + * Added valaris's getstrlen and charisalpha functions into the script parser. [Kevin] + * Added clif_guild_xy(_remove), rest needs to be added somewhere. [Kevin] + * Fixed items lost on shutdown/crash, by valaris. [Kevin] + -Note: Was partially finished by massdriller =). + * A few things: [Kevin] + -Fixed valaris's gms can't be kicked function. + -Added battle_config option for valaris's function. + -Added battle_config option for gms can join password protected chats of valaris's . + * Moved "readme"'s and other non important files into doc/notes/ [massdriller] + * Cleanup in chat.c, party.c, storage.c [celest] + * Fixed an inconsistent message for log_chat in conf file reading [celest] + * Fixed mob class changing not checking array bounds, by Shinomori + * Fixed mob summoning slaves not checking array bounds, by Shinomori + * Updated max packets in clif.c [celest] + * Fixed some compile time warnings. [Kevin] + * Added GM chat kick protections, thanks to Valaris [massdriller] + * Added Password protection chat rooms access to gms, thanks to Valaris [massdriller] + * Fixed a couple of things in map.c, thanks to Valaris [massdriller] + * Storages now saves upon closing, thanks to Valaris [massdriller] + * exp share and added zeny share/party bonus exp thanks to Valaris [massdriller] +06/01 + * Fixed Divest Shield and Divest All not able to strip shields [DracoRPG] + * Changed the default max_hitrate to 100% as specified in rodatazone [Skotlex] + * Removed the console messages printed when the script command getmapxy is + invoked [Skotlex] + * Fixed non-droppable items blocking the client from further droping + other items [Skotlex] + * Changed the default of mob_remove_delay to 5 mins [Skotlex] + * Changed the minimum mob_remove_delay to 15 secs since mobs with instant + respawn actually take 5~10 secs to respawn [Skotlex] + * Fixed again disp_hpmeter, it looks like this time it works properly. [Skotlex] + * Added Esca's fixes to make eA properly compile under Sun-OS [Skotlex] + * Tested and fixed script function getnameditem [Skotlex] + Now you can use getnameditem(item,char) to get inscribed equipment (only + works with what you can equip, arrows excluded). The item description can + be the item id or the item name, and the character can as well be the + character id or character name. Function returns 1 if successful and + the character who's name is to be inscribed HAS to be online. + * Changed the way dynamic mobs are removed. Now all mobs have are tagged as + either cached/uncached, and only those cached are removed [Skotlex] + Mob-Slaves are the only non-cached enemies that are also tagged as + cached. + * Fixed a delete_timer mismatch in pet.c [Skotlex] + * Fixed some compile time things in older versions of gcc. [Kevin] + * Removed the clif message when you can't drop items [Skotlex] + Apparently this message breaks the clients and prevents further drops of + items? Might need further testing. + * Changed AspdRate and SpeedRate bonuses so they can stack [DracoRPG] + * Added script function getnameditem [Skotlex] + syntax: getnameditem itemid, inscribed char's name + Needed at least for wedding scripts. Only works on equippable items, + returns 1 on success, always makes only 1 item. + (it should also be able to use char's id or item's name instead) + Script function proof-read but not yet tested, so it might have a bug or + two, use at your own risk for now. + * Fixed dynamic mobs removing Guardians [Skotlex] + * Fixed sql queries in logs giving an error. [Kevin] + * Fixed @memo ignoring the nomemo map flag, thanks to Maeki. [Kevin] + * Enabled an account flood protection system defaulting to 1 account every 10 seconds. [Kevin] + * Corrected dynamic mob unloading to remove slaves. [Skotlex] + * Added Maeki's fix for handling the sql connection to the log server [Skotlex] + * A reminder to people who seem to have a broken item_db (wrong item + sprites, doing nothing on click, etc): there was an update to item_db + some days ago, a new column which is used to determine refineable + items (which goes between eLv and View) The shipped item_db.txt is + already updated, but if you have custom files, you can try updating + them using the gawk line (further below this changelog) or this short + sed command (from within the db directory): + gsed -re 's/([^,]*,){16}/&,/' < item_db.txt > item_db.fix + And then replace item_db.txt with the newly created file (if ya don't + have gsed, try sed. All *nix should come with one or the other, and you + can also get it with cygwin) + * Moved the dynamic mob spawns/deletes to map_addblock/map_delblock [Skotlex] + This pretty much guarantees that mobs won't be spawned/deleted twice from + the same map. + * Added random's battle_config flag for enabling/disabling dynamic mobs [Skotlex] + Dynamic mobs is good for medium to small servers, but on large ones it + gets to be somewhat pointless. + * Fixed disp_hpmeter, I think (can't test it, but the code looks ok) [Skotlex] + * Added battle athena option mob_remove_delay [Skotlex] + Now dynamic mobs are not removed inmediately, but after some time has + passed. Default value is 60 secs + * Added debugging information about dynamic mobs [Skotlex] + Helps keep track of how many mobs are being removed/spawned, use it to + track any possible bugs! Should be removed after dynamic mobs are good + enough. + * Some changes to dynamic mob unloading to avoid remove summoned mobs and + always remove mob slaves. [Skotlex] + * Fixed a nasty pc.c bug thanks to komurka [massdriller] + * Added Sasuke's modification to allow certain gm levels to see the + hp bars [massdriller] + +05/31 + * Added Einbroch mobs to dead branch DB [Arutema] + * Fixed NPC Typo [Codemaster] + * Updated help.txt, fixed a compile time warning on BSD systems. [Kevin] + * @marry auto-gives named rings, removed @rings as in-needed [Arutema] + * Fixed some compilation errors in BSD systems. [Kevin] + * Restored dynamic mob cleaning to what it was a couple of nights ago + Should send the system back before all hell broke loose. [Skotlex] + * Added battle_config options min_hitrate & max_hitrate [Skotlex] + These only affect the new attack function, and th defaults are 5%-95% + * Added client-messages for when an item can't be drop/stored [Skotlex] + * Finished implementing the "optimization" item_trade.txt [Skotlex] + * Optimised the long forgotten MVP arena [massdriller] + +05/30 + * Rewrote the trade-add-item function, it was hella messy [Skotlex] + * Updated item_trade.txt implementation [Skotlex] + GM-override lv is still to be implemented. + Code has been reviewed, but not actually tested yet, use with caution. + * Fixed fame list first loading, at server startup [DracoRPG] + * added lordalfa's @me action command [massdriller] + * Reverted changes to dynamic mob removal, now all mobs are removed [Skotlex] + mob_remove_damaged is still respected. + * Partial implementation of item_trade.txt, not quite finished yet [Skotlex] + * Fixed mob_remove_damaged [Skotlex] + * Added two new battle_athena options: [Skotlex] + show_hp_sp_drain (yes/no): displays drained hp/sp from attacks (ie: + Hunter Fly Card) + show_hp_sp_gain (yes/no): displays gained hp/sp from killing mobs (ie: + Sky Deleter Card) + * bHPGainValue, bSPGainValue will only display gained hp/sp when said + gain is above 0. [Skotlex] + * Changed hp_dispmeter from yes/no to GM-level [Skotlex] + Note that now the default value is hp_dispmeter: 100 + * Fixed item_avail.txt reading could crash on newline [celest] + * Speedup and fixed @reloaditemdb messing up inventory data [celest] + +05/29 + * Optimised job quests scripts [massdriller] + * Fixed guild expulsion bug, two chars on same account would be expelled. [Kevin] + * Dynamic mob unloading won't touch mobs with a deletetimer now [Skotlex] + this affects mobs scheduled to be removed (including @summon mobs) + * Dynamic mobs now also removes mobs that have a master [Skotlex] + * Fixed Knockback skills on the new attack function [Skotlex] + * Rewrote the vitality reduction equation in the new attack funcion [Skotlex] + The new equation conforms to rodatazone's information here: + http://rodatazone.simgaming.net/mechanics/substats.php#def + * Fixed item_db.txt to contain the new refinable column [Skotlex] + (I accidentally commited the old item_db last time...) + TXT users with custom items can update their custom db using gawk (*nix + or under Cygwin) this way (thanks to Sasuke): + gawk -F, '{ for (i=1; i<= NF; i++) { if (i==16) { printf $i; printf ",";printf ","; } else if ( i==NF ) { print $i; } else { printf $i; printf ","; } } }' db/item_db2.txt > item_db2.new.txt + Run it from within the root eAthena directory, and you'll get an updated + item_db2.txt in your root directory. However, all custom items are not + refineable by default this way, you still have to set to 1 the refineable + column where it applies on your custom item_db. + * Improved uptime checking, by Shinomori + * Improved calltable import/exporting, by Shinomori + * Standardised init/finalise functions' names [celest] + * Fixed SVN version display at client connection, thanks to Maeki [DracoRPG] + * Prevented Snatcher to try stealing players and already stolen mobs, thanks to shadow [DracoRPG] + * Fixed Parrying and slightly organized status_change_start [DracoRPG] + * Removed fame list update timer and made it to refresh the list everytime pc_addfame is ran [DracoRPG] + +05/28 + ~ Name of NPC file in map_athena.conf is now scripts_main.conf + ~ Added a new column to item_db.txt/item_db2.txt: refineable [Skotlex] + The column goes between equip_level and view, use upgrade_svn1863.sql + to update sql tables (including item_db2.txt). Custom item users of txt + servers will have to update manually. + When the column's value is 0, NULL (sql) or blank (txt), the item can't be + refined. + OLD ITEM_DBS WILL NOT WORK WITH THIS NEW UPDATE, update your custom + items! + + * Fixed a crash bug in pet_heal_timer on timer mismatch. [Skotlex] + Thanks to Celest for noticing it out. + * Fixed the critical attacks bug in the new attack function. [Skotlex] + * Added MassDriller's updated readme.html files. [committed by Skotlex] + * Fixed script_athena.conf reading of "event_requires_trigger". [Skotlex] + It was looking for "require_set_trigger" instead of + "event_requires_trigger", which effectively ignored the + event_require_trigger's value. Logout events should now be usable without + the need of a global variable. + * Registered all used timer functions to help debugging [celest] + * Added -DMINICORE to compile core.c (for converters and ladmin) [celest] + * Removed most unused code and files in char and login converters [celest] + * Moved converters to /txt-converters [celest] + * Some tidying up in core and socket.c [celest] + * Fixed a bug in the new attack function dealing with dual-wielding [Skotlex] + +05/27 + * Removed YET AGAIN the mob's skill_idle_flag function. [Skotlex] + Komurka updated the mob_skill_db so that it is not needed anymore. + * Modified the critical equation on the new attack function [Skotlex] + The original equation ((1 + LUK*0.3 + EquipmentBonuses) * CritModifier - + TargetLuk/5) was meant for official servers, where mobs don't do + criticals. If applied to mobs, they get very high critical rate, so the + luk reduction was bumped up to TargetLuk*3/10 on situations where a player + is targeted by a mob. + * Re-Applied the idle_skill_flag [Skotlex] + It was removed because people said it was broken, however it works + exactly the way Komurka explained it to me: + A mob can cast only one idle skill, and can't do another one until it + moves. If the mob casts too many idle skills because it + casts/moves/casts, then increase the skill's delay in the database! If it + still does "not works", drop me a line explaining why, because it works + exactly as I was told it should. + * Small adjustment of the critical equation in the new attack function [Skotlex] + * Fixed some crashes related to pet skills and timers [Skotlex] + * Fixed 1 delete_timer error with pc_stopwalking [celest] + +05/26 + * Tidied up mob.c and map.c a bit [celest] + * Removed rehash() in atcommand.c [celest] + * Fixed @reloadscript issue with dynamic mobs [celest] + * Added flush fifos first before reloading in @reloadscript [celest] + * Added spawn mobs with 1 second delay instead if moblist is full, by Shinomori + * Fixed wrong name saved when adding friends, thanks to Maeki + * Fixed itemhealrate stackable, thanks to starlon + * Set the new_attack_function to be used by default. [Skotlex] + This function replaces the three previously used functions (pc/mob/pet) + into a single one which was rewritten to follow the attack algorythm as + described in http://rodatazone.simgaming.net/mechanics/attacks.php + Please report any inconsistencies or strange behaviour that this new + function brings (only affects physical attacks/skills) on the boards. + If anyone can do some performance comparisons with the old method, that'd + be useful too. + If you absolutely don't want to test it and prefer the old method, in + battle_athena.conf add a line that goes: + new_attack_function: no + +05/25 + * Fixed typos in Absorb Spirits, Double Casting and Tarot Card, thanks to Komurka + and Avaj + * Added missing code for Flasher, thanks to Komurka + * Fixed a string bug in grfio_resnametable [celest] + * Updated the readme files to the current statistics. [Mass Zero] + +05/24 + * Added 'make addons' -- plugins will not be compiled by default now [celest] + * Ported uptime logging function to eAthena plugin [celest] + * Ported pid file creation function to eAthena plugin [celest] + * Ported stackdump creation function to eAthena plugin [celest] + * Added capability to export to plugins [celest] + * Fixed ensemble skills, thanks to Komurka + * Fixed Dissonance damage, thanks to shadow + * Reverted db/pet_db.txt to it's original form. [Skotlex] + The pet skills shipped with eA should be as close as possible to the + original servers. If you prefer the current custom skills in place just don't + update the pet_db.txt file. +` (Somehow my custom pet skills table got updated to svn and I didn't notice + it ^^') + +05/23 + * Fixed a few problems wit Dynamic Mobs [Wizputer] + Increased max mobs per map from 32 -> 128 + Fix mob unloading + Special Mobs w/ Spawn delays are exempted (MVPs, Gaurdians, Branches, and summoned) + Added Option for damaged mobs not to be removed in battle config ( Default yes ) + * Mob count in scripts returned 1 less then it was supposed to. [Kevin] + * Updated tool/stackdump script to support eA's own stackdumps [celest] + - Type ./stackdump help to check + * Changed mob_cleanup_sub simply to cleanup_sub [celest] + * Fixed some memory leaks with dynamic mobs [celest] + -- notes: Check bugs.txt + * Fixed some compile warnings in gcc 4.0 [celest] + +05/22 + * Added Jbain's server restarter bat files. [massdriller] + * Drastically Improved Memory usage by making mobs dynamic [Wizputer] + Mobs load only when a PC is present on the map + Mobs that have special spawn delays are not loaded/unloaded + ( Reduced memory usage by 60% for 419 Maps ) + * FIFO size fixes [Shinomori] + * Fame point system now uses pc_addfame [DracoRPG] + * Added support for new NPC sprites in @disguise, thanks to akusarujin [DracoRPG] + * CharSQL: changed the init / login connection issue, now 'online' + players will be set offline in login @ start / login reconnect [Sirius] + +05/19 + * Fixed displaying new when char_new is set to one and changed the option to char_new_display. [Kevin] + * Fixed mysql fix. [Kevin] + * Fixed a previous fix with pet idle skills, needs db update not hard coding. [Kevin] + * Fixed mysql queries to support the following: [Kevin] + -Names now support the ' character + -Runs faster because querying string fields doesn't do strlen. + -Debug option to revert back to old debug queries, will disable the support of the two above. + * Added No Dead Branching Mapflags in cities [massdriller] + * Fixed Asura Strike to need only 1 spiritball if used after Chain Crush [celest] + * Added Asura Strike can be chained after Tiger Fist [celest] + +05/18 + * Fixed up character creation, txt supports three status error and char_new is now enabled. [Kevin] + * CharSQL: fixed the Delete Char issue, now it's using the sd->email instead if the sql email [Sirius] + * Removed status points adding can be limited via gm level [celest] + * Removed double clean up when char server disconnects from map [celest] + * Removed 'mysql_real_escape_string' usage in SQL char until it'll no longer cause + crashes [celest] + * Added signal handler for SIGXFSZ [celest] + * Fixed some compile errors [celest] + * Fixed broken status changes [celest] + * Fixed Max Overthrust not working [celest] + +05/17 + * Fixed null pointer in map.c. [Kevin] + * Fixed on a compile time error in status.c/h [Kevin] + * Fixed an invalid pointer in clif.c [Kevin] + * Removed 'Agi Up' visual effect from Berserk [DracoRPG] + * Tidied up npc.c a bit [celest] + * Added crash check in SQL char creation [celest] + * Changed Marionette Control's inf type [celest] + * Added infinite emperium/guardian hp fix, thanks to random + +05/16 + * Fixed a slightly large inefficiency and bug in clif_foreachclient thanks to Sasuke-! [Kevin] + * Fixed a bug in minimap thanks to Komurka. [Kevin] + * Added mysql_real_escape_string() while creating a new character + - Might fix a few character names if you have no restrictions [Codemaster] + * Fixed 'rudeattacked' skill condition, thanks to Komurka + * Replaced zlib_win32.h and zconf_win32.h with the v1.2.2 files in /zlib [celest] + * Ported zlib.dll loading to eAthena plugin form [celest] + * Fixed some NPC skills acquirable by @allskill [celest] + * Merged sigpipe's handler with sig_proc [celest] + * Optimised timer.c a bit (partially from Shinomori's changes) [celest] + * Fixed up some more null pointers. [Kevin] + * Added Chat-Logging (for Whisper, Party and GuildChat!) [Sirius] + - Sql Log Users please upgrade: sql-files/upgrade_svn1759.sql + +05/15 + * Minor bug fix by NSSTrunks + * Added Shinomori's MakeWord, MakeDWord and GetWord functions to split a 'long' into + 'short' & assemble 'short' into 'long', used for produced items and pet eggs [DracoRPG] + * Fixed famous player's produced items not giving bonuses if the producer had a too long + character ID (exceeding 'short' capacity and then stored both in card2 and 3) [DracoRPG] + * Added gm command symbol checks for atcommand/charcommand.c, thanks to akusarujin + * Added valid session check in clif_additem, thanks to Sasuke + * Fixed a heavy memory leak with the Memory Manager, by Shinomori + * Fixed a memory leak with empty scripts, by Shinomori + * Removed npc unloading via npcname_db finalising -- fixes some wild frees [celest] + * Fixed monsters' attacked_count never cleared if it successfully casts a skill + from 'rudeattacked' condition [celest] + * Fixed some NPC skills can be copied by Plagiarism [celest] + * Changed Enchant D.Poison's poisoning effect to not work on bosses instead of + damage bonus [celest] + * Fixed an item dupe bug, very rare occasions [Kevin] + * Tidied up pc.c [celest] + * Fixed some wild frees from npc unloading at shutdown [celest] + * Changed Make Arrow to not display equipped items as material choices [celest] + * Removed 'make_arrow_flag' -- use 'produce_flag' instead [celest] + * Fixed equip breaking bug in pc.c. [Kevin] + * Fixed alot of null pointers thanks to Sasuke-. [Kevin] + * Set default in battle_athena.conf of player_skillup_limit to yes. [Kevin] + * Extended hide_gm_session to @where [Kevin] + * Fixed a guild exp overflow bug in guild.c & int_guild.c[Kevin] + * new command @iteminfo item_name/id (@ii). It works, but will be improved [Lupus] + * added all known mapflags into @mapinfo command. Rearranged output [Lupus] + +05/14 + * Simplified @cleanmap [celest] + * Fixed finalizing clean up could miss 1 map [celest] + * Added placeholder code for NPC_EMOTION_ON [celest] + * Fixed damage bonuses (damage_rate) not working for normal attacks [celest] + * Fixed Concentration (again ^^; ), thanks to lordalfa + * Fixed base file name sometimes not retrieved properly in core [celest] + * Removed "memwatch.h" includes for all source files other than malloc.h -- only + 1 define is enough [celest] + * Fixed wrong packet for 01-10aSakexe's UseSkillToPos [celest] + * Skip rearranging large memory blocks while cleaning up on memory manager + shutdown [celest] + * Updated the guild aura skills -- gives +1 stat per level, and runs a bit + faster [celest] + * Fixed broken Marionette Control -- changed to clowns/gypsies that are under + marionette will not be able to use the skill [celest] + * Fixed Absorb Spirits working on boss-type monsters [celest] + * Fixed Body Relocation hiding when used by monsters [celest] + * You can only use mute commands when the system is enabled. [Kevin] + * Fixed a guild bug in inif_guild_leave in intif.c, would expel are characters on an account [Kevin] + * Added new mapflags (mainly for fixing jobquests abuse and arenas) by Lorky, fixed added by [Lupus] + - noexp - on killing a monster you don't obtain both Base and Job EXP at all (including MVP EXP bonus) + - nobaseexp - on killing a monster you don't obtain Base EXP at all (including MVP EXP bonus) + - nojobexp - on killing a monster you don't obtain Job EXP at all (including MVP EXP bonus) + nobaseexp+nojobexp=noexp + in other words, 'noexp' set both mapflags 'nobaseexp' and 'nojobexp' + - noloot - on killing ANY monster you get no loot at all + - nomobloot - on killing a common monster you get no loot at all + - nomvploot - on killing a MVP monster you get no MVP loot at all + nomobloot+nomvploot=noloot + in other words, 'noloot' set both mapflags 'nomobloot' and 'nomvploot' + +05/12 + * Very very very strong weapons (forged with 3 Star Crumbs) now give +40 dmg + instead of +15 dmg [DracoRPG] + * Weapons/potions made by a top-10 famous player now give bonus effects [DracoRPG] + * Updated the battle.c change made to generate compile time + errors if you put the wrong battle_config option with the + wrong type into the wrong place [MouseJstr] + * Added item type 11 into LOGs filter [Lupus] + * Removed mob_skill_use, if you don't want mobskills, set mob_skill_rate to + zero [Skotlex] + * Modified drops_by_luk behaviour. See battle_athena.conf for details [Skotlex] + The new system works a lot like Diablo 2, where having 100% better chance + of finding items means that you basicly get double drop rates than others. + * Implemented pet idle skills restrictions as explained by Komurka [Skotlex] + From what I was told, a mob can only cast a skill while in idle state + once, and it needs to move before it can do another idle-state skill. + * Tested and fixed wedding_ignorepalette, it now works as it should [Skotlex] + * Tested the new item type 11. I forgot to add the code for the sql + version, but that's now fixed and the new system works as it should [Skotlex] + * Put a fix in for the bug mentioned below [MouseJstr] + * Added code to make min_hair_style, max_hair_style, min_hair_color, + max_hair_color, min_cloth_color, max_cloth_color work [Skotlex] + What it does, is cap the values whenever you try to change the + character's dye via an npc/script, it won't touch character's dye colors + upon loading. + * Shrinked @mapinfo output, added 2 missing flags NOWARP / NOWARPTO [Lupus] + * New item type (11) to item_db: delay-consumed usables. [Skotlex] + . All items that have in their script "pet" or "itemskill" must be changed + from type 2 to 11. The new type of item has the property of not being + consumed on double click, but after a target is selected (hence it is + ideal for lures, skill-casting items and the yggdrasil leaf) + The item_db.txt file was updated to reflect these changes. Custom pet + lure owners, update! + SQL users can run upgrade_svn1705.sql which will upgrade both item + databases (including all custom lures) + * Added battle config option 'ignore_items_gender'. [Lupus] + So any player can equip any item regardless of the gender restrictions. + Note: It's ignored by default since gender check isn't implemented at + official servers. + There are 2 exceptions: Wedding Ring M/ Wedding Ring F (their gender check + won't be affected) + +05/11 + * Added by popular demand battle config options mob_skill_rate & + mob_skill_delay. See battle_athena.conf for further information. [Skotlex] + * Added battle config option wedding_ignorepalette (default no) + When enabled, the wedding dress/tux will always display with the default + dye (not all palette packs bring palettes for the wedding class, nor + they should) (Needs testing) + * Changed most battle_athena options to unsigned short. This means the + maximum valid value is around 60K (65535 on most systems) which + translates to ~60 secs or 600% (600x) for most options. See + conf-tmpl/battle_athena.conf for details on which variables were + excluded (exp/drop rates values are excluded, obviously). + * Removed boss warping code since it is currently supported by the mob skill DB + 'rudeattacked' state [celest] + * Fixed plagiarised skills replacing actual learnt skills [celest] + * Fixed 'gmcommand' script command crashing when no players are attached [celest] + ... which means the command does not work in script events like OnClock! +05/10 + * Added code to prevent pet lures from being wasted until after selecting a + target (only works with official lures). [Skotlex] + * Added MAX_REFINE to status.h [Skotlex] + Enables for custom max refine levels using the success rates in + refine_db.txt, npcs will know they reached the max level when the success + chance returns 0. (npcs still need updating to support this model) + - Note: Whitesmith's refinery skill might need to be tweaked if you want + them to be able to forge above lv10 and up to whatever custom max you + wish. + - Note2: Npc's refine_sucess script command ignores this max. + * Skill updates [celest] + - Fixed Charge Arrow not requiring bows + - Fixed Enchant Deadly Poison working on bosses + - Fixed Concentration (again! xD) def penalty, thanks to UniRing + - Added code for NPC_REVENGE + * Added 'masterattacked' mob skill condition [celest] + * Added battle_config.use_statpoint_table [Skotlex] + When set to no, a new equation is used to calculate stat points after a + reset. I've tested the equation to death, so it should work flawlessly. + Advantages of using the equation: No need for statpoint.txt (it is still + read for the time being), and stat changes through npc buyers/sellers are + preserved after a reset. + * Restructured clif_parse_Wanttoconnection [celest] + * Fixed packet version detecting not working properly if last version's connection + packet is the same as the DB but with different values [celest] + * Added built-in support for 2005-05-09aSakexe and changed 'packet_ver_flag' + default in battle conf to 511 [celest] + * Added load local resnametables.txt into memory instead of opening and reading + it every time we look for a file [celest] + * Fixed crash if resnametables.txt was not found in a grf [celest] + * Removed some unnecessary steps in grf file lists loading [celest] + * Added display_hallucination for clients where the effect lags badly [Skotlex] + * Added the battle_config options for managing the pet-skills system [Skotlex] + * Incorporated the new pet attack/skill system. [Skotlex] + See db/pet_db.txt for explanation, or visit + http://www.eathena.deltaanime.net/board/index.php?showtopic=29918 for + details and support. + * Fixed Marionette skill. Now you can't target other Clowns or Gypsies [Lupus] + * Fixed all Hunters traps to affect Players in PVP/GVG places only. [Lupus] + And Shockwave Trap doesn't work on monsters, because they don't have SP + +05/09 + ~ Added sql_files/upgrade_svn1665.sql to update hair, hair colour and clothes + colours' field format (thanks to Zoc) + + * Updated char creation to support 24 hairstyles (from 5/10's patch) [celest] + * Fixed broken stats check during SQL char creation, thanks to Sasuke + * Removed an unnecessary check in plugins loading, thanks to Shinomori + * Changed grfio_read + grfio_size usage to grfio_reads() -- a bit faster [celest] + * Moved the win32 zlib .h files from /lib to /zlib [celest] + * Moved 'afm_dir' setting to map_athena.conf [celest] + * Moved grfio.c from /common to /map [celest] + * Changed grf-files.txt loading: [celest] + ~ 'data/sdata/adata' loading will still be supported, but is replaced with + grf: <path to grf or gpf file> + To load extra GRFs (if you have custom ones for your server for example, + or to load weekly kRO gpf's) just add as many 'grf' commands as you want + * Tidied up grfio.c a bit [celest] + * Added FULLY updated mobs skills DB by Komurka (up to Aegis Zone 8.5) [Lupus] + * added a packet to remove maps of other servers [Sirius] + +05/08 + * documented the packetlentable of chrif [Sirius] + * fixed crash in clif_joinchatok [veider] + * Optimising 2 party queries in SQL char, thanks to Zoc + * Fixed a typo in SQL party saving, sorry ^^; [celest] + * Fixed compile errors in login and char converters [celest] + * Fixed ensemble skills and Benedictio, thanks to shaeh and massdriller + * Fixed typo in Concentration's hit bonus, thanks to UniRing + * Added additional hit bonus for Weapon Research [celest] + * Fixed a missing check in Absorb Spirits [celest] + * Made Meteor Assault cause Bleeding effect too. According the skill desc, it causes all effects + to ANY enemy by chance now. [Lupus] + * Typos and grammatical fixes in various files [DracoRPG] + * Changed Hair style, Hair & Clothes colors fields to unsigned to allow use of 255 palettes [DracoRPG] + * Enhanced @send to allow use of 20 additionnal arguments after the packet identifier [DracoRPG] + * ATK % bonuses provided by Power-Thrust (and similar skills) and attack skills now add instead of multiplicating [DracoRPG] + * Added sd->right_weapon and sd->left_weapon structs to store all weapon-specific values like watk [DracoRPG] + * Added pc_istop10fame function [DracoRPG] + +05/07 + * Fixed plagiarised skills not updated when hit by different skill level [celest] + * Added server type will be set in the core earlier -- Fixes some plugins cannot + loaded if called before the server finished initialising [celest] + * Added high priority plugins (explicitly set in conf file) will not be unloaded + even if incompatible [celest] + * Added 'DLL_Test' plugin event [celest] + * Ported the upnp feature to eA plugin form [celest] + * massdriller's npc update, fixing SIGPIPE in core and SunOS additions to makefile [Shinomori] + +05/06 + * Dev's pls take a look to Dev/mmo_change_report.txt [Sirius] + * Fixed build issue under linux machines [MouseJstr] + * Fixed possible stat exploit in char_sql, thanks WoWer [veider] + * Fixed compilation warnings on NetBSD [veider] + * Adding unequip script command, tnx to Spectre [Shinomori] + +05/04 + * Fixed monsters can't use Heal/Potion Pitcher when hidden, thanks to Komurka + * Documented the sample plugin source a bit [celest] + * Added sample plugin 'sample.dll' [celest] + * Finished plugin events system [celest] + * Finished plugin loading system [celest] + * Added Shinomori's findfile function [celest] + +05/02 + * Tidied up pc and mob counttargetted code [celest] + * Updated fame lists to display offline characters' names properly, and + * Changed char server to send char id instead of account id in fame lists, thanks + to Sara-chan + * Fixed a mistake in the friends list code [celest] + * Fixed friend's names not sent properly [celest] + * Changed Concentration's hit bonus, thanks to ShAPoNe + +05/01 + ~ Added sql_files/upgrade_svn1623.sql to update item_db2's format, and mob stats + in mob_db to unsigned int (thanks to Zoc, Wallex and akusarujin) + + * Added item_db2 and mob_db2 reading for SQL map, thanks to sbilly + * Added new mob skills -- could be inaccurate though ^^; [celest] + * Added proper support for script functions with no parameters, thanks to Wallex + i.e getrefine() instead of getrefine(0) + * Removed 'skill failed' message for Frost Diver [celest] + * Moved Lullaby and Dissonance effect code to skill_onplace_timer [celest] + * Updated some skill id's to fit in a few new mob skills (not coded yet) [celest] + * Increased mob skills using base chance to 1/1000 instead of 1/10000, and monster + delay base rate to 1/100 instead of 1/400, thanks to Komurka + * Fixed players able to request trade with gm's even if gm_can_drop_lv was set, + thanks to Komurka + +04/29 + * fd checks in send/recv fifo, thanks to Sasuke [Shinomori] + * Restructured malloc.h / malloc.c a bit [celest] + * Fixed a memory leak in console [celest] + * Fixed console to be compatible with the dummy socket [celest] + * Fixed TXT login and map not shutdown cleanly if exitting by console [celest] + * Changed Spiral Pierce's effect to stop movement instead of stun [celest] + * Fixed Chase Walk to properly add a STR bonus [celest] + * Added effect for Tarot Card [celest] + * Cleaned up clif_specialeffect [celest] + * Added hidden gm's will not show warp effect when logging off, and will return + 'target character not logged in' when /exall is on, thanks to starlon + * Fixed non-movable monsters moving if they're blind [celest] + * Added boss-type monsters will auto teleport when 'rude-attacked' [celest] + -- note: Just a temporary fix, the mob skill db still needs updating + * Added boss-type monsters cannot be knocked back by skills, thanks to Komurka + +04/28 + * Fixed a bot trading hack [celest] + * 'isequipped' will now 'tag' items that are used in its set, so a 2nd set will + not be able to use items from the 1st set [celest] + * Changed bAddItemHealRate to be based on total hp healed including vit bonuses + instead of base hp [celest] + * Tweaked skill casting time and delay logic again [celest] + * Fixed another typo in bAutospell, thanks to Komurka [celest] + +04/27 + * Updated friend list functions, much thanks to Tsusai / Fusion! + * Added packet for a divorce notice ("<your name> has divorced with <your spouse> + name>") [celest] + * Added packet for /pvpinfo (only usable in pvp maps) [celest] + * Added display for /blacksmith and /alchemist [celest] + -- To-do: Offline characters won't have their name displayed properly yet + * Added display when blacksmiths and alchemists gain fame points [celest] + * Fixed talkie box not working when packet DB is enabled [celest] + * Removed redundant monk() and parse_SkillMessage in clif.c [celest] + * Updated @send to check send lengths from packet_db [celest] + * Fixed @mutearea's time always set to 15 minutes [celest] + * Fixed a typo in the bAutospell's, thanks to Komurka + * Reverted a setting in skill casting time calculating [celest] + * Fixed Gravitation not affecting enemies, and ignore element modifiers [celest] + * Added 'bSPLossRate' effect [celest] + +04/26 + * Added @load/unloadnpc [celest] + usage: @loadnpc <path to script file, i.e npc/other/test.txt>, + @unloadnpc <NPC name> + * Changed @enable/disablenpc to @show/hidenpc [celest] + -- Note: the script commands 'enable/disablenpc' arent affected + * Updated max packet to 0x234 for 205-04-25aSakexe [celest] + * Added cannot use warps when hidden/cloaked [celest] + * Re-fixed an exp overflow bug and raised cap to 2bil [celest] + * Added some more of kRO's 04/26 patch [celest] + * Fixed a crash in stripping skills [celest] + * Tidied up battle.c a bit [celest] + * Added Devotion's effects will be lost if changed map/teleported [celest] + * Added bDoubleRate effects can stack with Double Attack [celest] + * Added support to have up to 20 autocast skills from cards [celest] + * Applied new advanced skills changes from 4/26 patch [DracoRPG] + I could not do everything, things remaining to do : + - Alter Double Casting success rate (did not find the code... is there one ? xD) + - Check that all songs/dances/duets are uncancelable by Dispell + - Make Wand of Hermod affect only party/guild members (and check for a warp portal !) + +04/25 + * Further improvements on stripping/breaking + added support for targeting mobs with strip skills [DracoRPG] + * Added fd check to clif_additem [celest] + * Optimised weapon stripping/breaking a bit -- skip searching from the item DB + everything we call this [celest] + * Fixed a possible crash when adding timer function strings [celest] + * Tidied up skill casting time calculating a bit + Fixed a possible bad + setting when dex > 'castrate_dex_scale', thanks to phabyo [celest] + * Changed skill unit group checks in status_change_timer a bit [celest] + * Fixed possible sql injection with SQL gm command logging, thanks to starlon [celest] + +04/24 + * Work on skills [DracoRPG] + - Cleanup in skill.c, added missing guild skills and switched all names to iRO ones in skill names list + - Fixed typo in a guild skill name : GD_KAFRACONTACT -> GD_KAFRACONTRACT + - Entirely rewrote equipment stripping/breaking so that stripping/breaking weapon will affect BOTH weapons of + a dual wielding Assassin, and that stripping/breaking shield won't affect two-handed or left-hand weapons + * Pets can't attack Guardians and Emperium, WoE or not !! [DracoRPG] + * Replaced autospell_type and autospell2_type with a simpler way to save auto- + casting [celest] + Fixed a typo, thanks to Landarma + * Fixed a typo in socket timeout messages [celest] + +04/23 + * Fixed not working PVPOFF in scripts. [Lupus] + Due to the bug it could work only on maps with NOPVP flag. + * Added item produce pentlty to Baby Class [Lupus] + Comparing with common classes, Baby Alchemist/Blacksmith have 20% less chance of successful item making. + +04/22 + * Fix main.sql to include the fields that are in the + upgrade files [MouseJstr] + * Added bonus4 support for bAutoSpelll [celest] + * Fixed Cast Cancel [celest] + * Fixed compile error in log.c -- had to remove the 'Log refined items' option + in log config [celest] + * Fixed plagariased skills not cleaned up properly when copying another new skill, + and corrected copying skill level [celest] + * Added Spiral Pierce ignores defense, thanks to Komurka + * Added base code for PK/Karma system (not completed) [celest] + - Added equipment drop based on alignment (not enabled yet) + - Added alignment shift after PK (not enabled yet) + - Added 5 minute silenced status PK penalty + * Added @packetmode (for debug only) [celest] + * Added clif_gm_silence to clif.c and rearranged ReqNoChat abit [celest] + * Added damage reduction in PK mode [celest] + * Added /memo cannot be used when dead [celest] + * Added bonus2 support for bAddMonsterDropItem [celest] + * Added db/item_group_db.txt [celest] + * Added bAddMonsterDropItemGroup [celest] + ~ check doc/item_bonus.txt + * Fixed bCriticalAddRace giving too little increments [celest] + * Fixed Ruwach revealing Chasewalking players [DracoRPG] + * Changed equipment breaking to 'on' by default [DracoRPG] + +04/21 + * Fixed a typo in mobs skills checking [celest] + +04/20 + * Fixed a few item errors with callfunc("Is_Merc_Class") (not checking if it returned 0) + * Changed a bad mistake in map cache configuration (swap between compressed and uncompressed options) [DracoRPG] + -> Check this !! using '1' you can get a 1MB mapinfo with all 450 maps inside !! + * Added Intravision vars and all the stuff, but not the code (for Maya Purple Card) [DracoRPG] + * Fixed memory leak in @reloadmobdb [celest] + * Fixed logging settings reset to default after reading the conf file [celest] + * Added support for 'masterhpltmaxrate' condition in the mob skill db [celest] + * Fixed Ruwach not dealing damage to revealed players/mobs [DracoRPG] + +04/19 + * Fixed insert like item as card hack. [Ancyker] + * Fixed adoption script [Codemaster] + * Simplified @day and @night [celest] + * Added script command 'adopt', 'day' and 'night' [celest] + * Refixed the 'gtb_pvp_only' option, thanks to Zoc + * Added Baby Class support to all renters, job quests, etc [Lupus] + * Added UPnP plugin (will only load in Windows XP) [celest] + - if everything loads successfully you should get a "Firewall port xxx + successfully opened" and "Upnp mappings successfull" for each server. + If it doesn't, either your router has it turned off or doesn't support it + - Go here for the debug version and source code: + http://svn2.stormbirds.org:8080/svn/ea/devel/Celest/addons/upnp/ + + * Added extra info in 'goto' and 'if' script errors [celest] + * Added new mapflag 'gvg_dungeon' -- Same as GvG, but doesn't show simplified + effects for the client [celest] + * Fixed blind mobs can still follow out-of-range attackers [celest] + * Support for /blacksmith and /alchemist commands (doesn't do anything yet) + * Added allow gm levels for the /[str/agi/..]+ commands to be set in atcommand + config -- set to 0 by default [celest] + +04/18 + * Fixed exp overflow in mob.c and guild.c [celest] + * Allow gm's to drop/trade limited items (i.e wedding rings) [celest] + * Fixed super novices' guardian angel couldn't be summoned because the message + was uncapitalised (yep you need to follow the caps too ^^) [celest] + * Fixed wrong EXP table usage / Max possible Job Level calculation of BABY CLASS [Lupus] + * Some changes to @send and @packet [celest] + * Fixed a crash in @adjcmdlvl [celest] +04/17 + * Corrected Strip skills rates [DracoRPG] + * Moved timer and db finalising to core.c [celest] + * Fixed a typo that was causing crashes from blind monsters [celest] + * Added reset all character's status to offline when map disconnects from char + (TXT) [celest] + * Fixed Tarot Card damage not showing, and the Lover Card to warp the caster + instead of target [celest] + * Fixed ground-targetting skills usable with Blade Stop on [celest] + * Started implementing Baby Class compatibility for items / job quests, + some optimizations due to usage of BaseJob [Lupus] +04/16 + * Fixed Frost Joke and Scream working on dead characters, and set them to not + affect hidden GM's [celest] + * Added support for 'rudeattacked' condition in the mob skill db [celest] + * Added blind monsters will try and move to its attacker's position [celest] + * Added monsters will try and escape if attacked but cannot retaliate + (a 'rude attack') [celest] + * Added a crash check in mob skill casting [celest] + * Adding support for Fusion AF2 maps (not finished) [celest] + * Added more correct Einbroch/Einbech monster spawn [Lupus] +04/15 + * Fixed building under FreeBSD [MouseJstr] + * Shield Chain and Acid Demonstration should now display damage properly [celest] + * Fixed memory leak when an npc with no maps defined is loaded [celest] + * Changed default mem manager log path to "log/[server name].leaks" [celest] +04/14 + * The display of account/character IDs is now a setting in battle_athena [Ancyker] + * Allow married couples to exchange normally untradeable rings with each other + * Finished adding saving character online/offline for TXT char and login [celest] + * Added save guild storage as well when auto saving characters to prevent duping + if the server crashes, by End_of_exam / jA 1064 + * Moved Meditatio's effect back to status calculation [celest] + * Updated the fame list sending between char and map to separate blacksmiths + and alchemists [celest] + * Added 'setcell' support in scripts. Usage: + [map name]tab[cell type],[x0,y0,x1,y1] + * Added REGEN cell (0x20) [celest] + * Fixed a memory leak in SQL login [celest] + * Made display version on login settable in battle_athena. [Ancyker] +04/13 + * Removed Quagmire cancelling Crazy Uproar (Lord Exclamation) [DracoRPG] + * Corrected Song of Lutie (Apple of Idun) healing [DracoRPG] + * Moved server type info to version.h + * Added dumping svn revision or Athena version when saving stacktrace + * Added auto disable built-in stacktrace in Cygwin if 'error_start' is already + set in the environment, thanks to Ser + * Display a more appropriate message if items are not allowed in trading + * Implemented Longing for Freedom (roughly), Wand of Hermod, Gravitation and + Gambatein (14 of 14 skills done! Please post any problems, since they're done + mostly in a rush ^^; ) [celest] + * Added -1 skill id checks [celest] + * Fixed event timers crashing when freeing memory [celest] + * Fixed sage enchanting skills using up gems even if it failed [celest] + +04/12 + * Fixes and updates [DracoRPG] + - Fixed Cart Boost speed bonus being not removed when the skill ended (missing calc_flag) + - Lv4 weapons don't give fame point anymore when upgraded to +10 + - Axes and Maces can't be broken + * Added checks in event timers from crashing when freeing memory [celest] + * Implemented Acid Demonstration, fixed Double Casting [celest] + (10 of 14 skills roughly done) + * Implemented Double Casting, finished Tarot Card effects [celest] + * Overhaul on status changes' numbering -- some statuses will show icons now + * Implemented Mana Regeneration, Shield Chain, Plant Cultivation, Cart + Termination, Max Overthrust and Tarot Card [celest] + ~ To get the new skills you need 2005-04-11aSakexe! + * Enable cards to be stolen with level 5, thanks to Ishizu-chan + +04/11 + ~ Please upgrade your SQL char DB with /sql-files/upgrade_svn1499.sql + to accomodate Fame saving! + + * Fixed AC_DOUBLE and AC_SHOWER cast delays according to kRO Patch - 6/29/04 + they both have 0.1 sec cast delay thanks to Moraddin + * Added SQL DB compatibility testing upon SQL char server startup -- now it + will not run if any important fields are missing [celest] + * Added sending list of characters with highest fame for TXT and SQL [celest] + * Added saving of fame for TXT and SQL [celest] + * Added saving of plagiarised skills for rogues [celest] + * Corrected heal and max hp bonus for Apple of Idun [celest] + * Added /tool/stackdump for Cygwin users to debug .stackdump files. + Usage: ./stackdump [map/char/login] [sql] + * Removed set_termfunc usage in char and login servers [celest] + * Card fix - owl_duke_card should cast Imposito manus on self, not on + enemy, wind_ghost_card should cast jupiter thunder level 10, not + Sight level 10 [veider] + * Finished coding fame point gain [DracoRPG] + * Fixed crash in clif_guild_memberlist not checking sd->fd could be NULL [veider] + * Fixed Punk card giving Sight (10) level 5 instead of Quagmarine (92) + level 5 [veider] + +04/10 + * Performance improvements (currently protected with -DTURBO) to + common/socket.c for very large servers (500+ users) [MouseJstr] + * Fixed a warning in npc.c, started implementing fame point system [DracoRPG] + * Added fix for "bad setting of guild members", thanks to Alex14 + * Fixed a bad typo in 'disp_hpmeter', thanks to starlon again ^^; + * Fixed Bleeding and Poisoned status continueing even after death [celest] + * Updated bleeding effect for Acid Terror, Head Crush and Pressure [celest] + * Fixed 'make converters' not working in clean builds [celest] + * Added capability for Mem manager to clean up ALL unfreed memory on shutdown. + Leaks will still be reported [celest] + * Added enable jA's MALLOC_DBN in db.c by default [celest] + * Fixed compile error caused by strerror_r() [veider] + +04/09 + * We now can come up and shutdown leak free.. thanks go to celest for + assisting me in this long and painful quest [MouseJstr] + * hitting Control-C three times causes a instant shutdown without any + cleanup [MouseJstr] + * Fixed a NPC memory leak [MouseJstr] + * Added Einbroch to @go [DracoRPG] + * Fixed a NPC memory leak [MouseJstr] + * Added lower level gm's shouldn't be able to see higher level gm's with the + 'disp_hpmeter' option -- thanks to starlon + * Added 'make converters' -- compiled converters will go under + /tool [celest] + * Fixed Weapon Refine not checking if the item type is refineable [celest] + * Improved checking if items can be dropped, traded, refined or stored [celest] + * Fixed a bug in SQL char.c, thanks to Alex14 + * Fixed some compile errors in the core [celest] + * Fixed compile errors when Mem manager is enabled [celest] + * Added Einbroch monsters spawn, fixed one mapflag for Einnech mines [Lupus] + +04/08 + * Changed how signals shut the process down so that we were + not doing work in a signal handling thread but instead on + the main thread.. which is important due to the limited + stack size of a signal thread. [MouseJstr] + * Eliminated the use of atexit() so that we could control + the order objects were destroyed in as well as make + high end debuggers happier about what we were doing after + exit. [MouseJstr] + * Fixed a bug in do_final_npc() that was hanging + shutdown [MouseJstr] + * Fixed use of deprecated strerror in common/lock.c [MouseJstr] + * Fixed buffer read-overflow in mail system in char/char.c [MouseJstr] + * Fixed msg_table definition mismatch in map server [MouseJstr] + * Fixed memory leak when doubly allocating the scriptlabel_db [MouseJstr] + * Fixed two uninitialized memory reads in map/skill.c [MouseJstr] + * Fixed memory leak when accessing AFM files in map/map.c [MouseJstr] + * Changed default limit for MaxHP/SP from 32500 to 1M in battle_athena.conf [DracoRPG] + (this is because with Berserk and Tao Gunka Card, players can go up to 100k+ HP) + * Added 'delay_battle_damage' [celest] + * Fixed @kamib not working properly, thanks to maldersoft + * Fixed compile warnings in pc.c [MouseJstr] + * Fixed a crash in clif_send when sending messages to guild + members [MouseJstr] + * Added @shuffle map, @shuffle area, @shuffle world [MouseJstr] + * Added @mutearea [MouseJstr] + * Readded setting of sd->skilllv, sd->skillid to skill_use_id + caused skill failures for BARD/DANCER combo skills [veider] + * Changed how get_svn_revision() is implemented to compile the actual + constant into the executable. [MouseJstr] + * Replaced some printf's in the core with showmsg functions [celest] + * Replaced 'exists' with a built in function for WIN32 builds [celest] + * Added 'clouds' and 'fireworks' mapflag [celest] + * Added a new @fog and @fireworks [celest] + * Changed the old @fog to @clouds [celest] + +04/07 + * Added @version atcommand [Ancyker] + * Readded @disablenpc (not the same as @hidenpc) [celest] + * Fixed @reloadscript not removing old NPC's and monsters first [celest] + * Some changes in mob and NPC unloading [celest] + * Changed the original @disablenpc to @hidenpc [celest] + * Fixed HP Conversion to properly not reduce HP if SP is full [celest] + * Updated Defender -- should reduce walking speed, and does not reduce attack speed + at level 5 [celest] + +04/06 + * Fixed a crash in clif_send when checking packet version, thanks to Alex14 + * Fixed a crash in Deluge, Volcano and Violent Gale, thanks to Alex14 + * Skip partner checking when calculating status with Marionette Control on [celest] + * Fixed plagiarised skills become unuseable after saving character [celest] + * Fixed double skill fail messages for stone curse, thanks to wind + * Added modulus by zero check to rand(), thanks to starlon + * Improved error messages during npc parsing [MouseJstr] + * Fixed a crash in login_sql [MouseJstr] + * Added logs filters in more logs [Lupus] + now you can set individual bit-mask filter for each log file + Example: (drops log) + log_drop: 1 = logs ANY items + log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log + +04/05 + * Fixed damage reflecting (silly typo xP) [celest] + * Fixed Backstab to not have a push back effect [celest] + * Fixed auto spell to not taking SP, thanks to Hekate + * Fixed Sanctuary to have proper healing count, thanks to Hekate + * Simplified Valaris' online_timer [celest] + * Updated Fogwall, Spiderweb, and HP Conversion, thanks to redcard [celest] + * Adding saving character online/offline for TXT char and login (unfinished) + * Added SERVER_TYPE to core for future plugins support [celest] + * Added support for the UPNP plugin to release port mappings and re-close firewall + ports on shutdown [celest] + +04/04 + * Some work on re-enabling trade and storage logging [MouseJstr] + * Updated showmsg with Shinomori's improvements [celest] + * Fix showmsg for Visual Studio [MouseJstr] + * Update base code for the UPNP plugin loading [celest] + * Removed anti-freeze system for login and char -- Shinomori's update would + be enough to keep inter connections alive [celest] + +04/03 + * integrating anti freeze system to status update [Shinomori] + * Fixed impossible drops at 0.01% chance [Lupus] + * Fixed some variable declarations in SQL login.c causing compilation errors [veider] + * Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider] + * Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus] + (added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) ) + Then Valhallana warps just reborn players to the home city of their main job. + On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC. + They'll get there all learnt skill quests. + On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job) + from a correct NPC. + * Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus] + +04/02 + * Added bonuses bUnstripable[Weapon|Armor|Helm|Shield] + instead of just bUnstripable that worked only for armor [DracoRPG] + * Updated Tiger Knucke Fist's 'fixed state' effect [celest] + * Allowed people to enable/disable using the online column via + 'register_users_online' in the login_athena.conf [Codemaster] + * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest] + * Some tidying up in skill.c [celest] + +04/01 + * Updated ShowMessage functions to use vprintf [celest] + * Fixed a potential crash in pc_walk in Win32 builds [celest] + * Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical + damage [celest] + +03/31 + * Fixed memory corruption during shutdown via the script_buf + [SVN 1370: MouseJstr] + * Added some useful filename info to the script parser so that + it is easier to figure out what is going on [SVN 1370: + MouseJstr] + * updated the visual studio projects a little bit [SVN 1370: + MouseJstr] + * fixed memory corruption in mapif_guild_info:int_guild.c + [SVN 1367: MouseJstr] + * Fixed common/lock.c (problem with unistd.h include) [Codemaster] + * Added father/mother/child fields to mmo_char_tostr() and + mmo_char_fromstr() [veider] + * Added exp sharing between family members for TXT version [veider] + * Added char_married() and char_child() to TXT version [veider] + * Fixed memory corruption associated with afm files [SVN 1363: MouseJstr] + * More pedantic g++ fixes so that it builds without any and + all warnings [SVN 1362: MouseJstr] + * Removed some #include's causing warnings on some platforms + [SVN 1360: MouseJstr] + * Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama + * Set 'undead_detect_type' to 0 by default, thanks to Dino9021 + * Fixed Enchant Poison / Deadly Poison having too high poisoning chance + * Reverted the pc_remove_map() change temporarily + * Added back up old files in 'save' before saving new data -- also fixes + 'Access denied' errors when saving in TXT + +03/30 + * sql native vc7 projects now build/link [1351: MouseJstr] + * Began sql projects for VC7 [1349: MouseJstr] + * text char-server and login-server now build using VC7. You + can use the eAthena.sln solution to build all three. These + are currently just the text versions of the servers. I have + not added projects yet to build the sql versions. + [SVN: 1347 MouseJstr] + * Made the map-server build cleanly using Microsoft Visual + Studio.. entirely native code without any cygwin dependency + [SVN: 1345 MouseJstr] + * Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new + accounts back to the map [celest] + * Added base code for loading Ser's UPNP plugin [celest] + * Added 'idle_no_share' to battle_athena.conf [celest] + * updated map server to jA1137~1159 + - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb + + (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace + your current one EVERYTIME it's updated to prevent it from crashing when it + can't find the newer messages!) + + - Updated packet DB to support /item and /monster + - Added pc_remove_map() + - Added 2 new mobs skills: NPC_RUNAWAY and RECALL + - Updated BioCannibalize + - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's + cast them they should have much more range + - Some other skill tweaks + - Added item_findingore.txt + * Some tidying up in mob.c and skill.c [celest] + +03/29 + * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to + upgrade your mysql as a result of the new adoption system. Thank you + -MouseJstr + + * More ANSI C++/C conformance fixes [SVN 1341: MouseJstr] + * Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest] + * More ANSI C++/C conformance fixes [SVN 1334: MouseJstr] + * Added auto save guild data (only guardian HP and owner guild ID for now, + both cached) every 5 minutes during WOE [celest] + * Updated damage calculation for Magnum Break [celest] + * Fixed #item not working properly, thanks to TripleOxygen + * Fixed a lot of compile time problems with our mixed C++/C + conformance [1328: MouseJstr] + * Fixed use of storage variable to conform to ANSI C spec + [1327: MouseJstr] + * Added CIA-bot to the #athena channel [MouseJstr] + * Some tidying up in mail.c [celest] + * Added an invalid pointer check in clif_displaymessage [celest] + * Added sql upgrade file in sql-files for svn1315's update [celest] + * Added auto create 'save' folder from 'save-tmpl' when compiling for the + first time, thanks to Jbain + * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex + * Changed db/const.txt to have right baby jobs IDs [veider] + * Added three fields to mmo_charstatus - father/mother/child + needed for adoption system [veider] + * Added adoption support to charserver SQL version [veider] + * Added atcommand_adopt - create a family of three [veider] + * Added to char_commands showexp/showdelay so that + players could remove some messages [veider] + * Added percent to "Experience Gained" message [veider] + * Added adoption system support to party_check_exp_share() + so that parents can share exp with child [veider] + +03/28 + * Fixed Auto Berserk activating by itself when changing maps [celest] + * Re-fixed the SQL syntax crash in logging [celest] + +03/27 + * Fixed AutospellWhenHit effect to only work on melee attacks [celest] + * Fixed AddEffWhenHit effect to only work on melee attacks [celest] + * Moved guardian hostility checking and monster_ignore_gm check to battle.c -- + processed earlier, and more appropiate [celest] + * Fixed a SQL syntax crash when logging character names with "'" in them + [celest] + * Added use dynamic allocation when loading the msg_table [celest] + * Fixed some memory leaks with the new timer changes [celest] + * Refresh the client when day comes to get rid of the night effect (if + night_darkness_level was used) [celest] + * Changed @refresh to fake map loading, but without teleporting side effect + (skill delays reset, extra load on server etc)[celest] + * Updated SQL file for the item_db, thanks to Zoc + * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks + to leinsirk10 + * Added flexible Filter to the Monster Drops logging [Lupus] + - Now you can choose what types of items either to log or not. + - You can also log expensive items (you can set the min logging price) + * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus] + * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG] + * Added all released cards into monsters drops and Old Card Album [Lupus] + +03/25 + * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG] + * Rewrote a little bit Improve Dodge [DracoRPG] + - The speed bonus does not effect when Cloaked + - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv + if they have the skill (not only Thiefs & Super Novices) + * Some minor changes to Sacrifice in battle.c [celest] + * Set the Emperium to be immune to Sacrifice [celest] + * Set the Emperium to be have max status effects immunity [celest] + * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is + set to 'no' [celest] + * Fixed @monsterbig/@monstersmall not working [celest] + * Fixed @killmonster2 not working [celest] + +03/24 + * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG] + * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG] + * Added some mapflags for new towns [Lupus] + * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus] + * Added 'map_charid2id' [celest] + * Changed monster damage logging to save char ID's for the most time -- also + fixes an exp bug, thanks to Super Novice / Ezhik [celest] + * Implemented 'event_script_type' -- no changes at '0', at '1' script events + will work according to Qamera's original mod + For more info please refer to his thread: + http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl= + * Set Emsolute Develop as a learnable skill [celest] + * Updated 'require_glory_guild' [celest] + - the skill is only acquirable if this is set to 'yes', otherwise it will not + appear in the guild skill tree. Default is changed to 'no'. + * Allow monsters to cast skills near themselves even when monster_nofootset + is set to 'yes' -- they're only not allowed to cast near players [celest] + * Print number of online users in online.txt/.html even if there's only 1 user + online [celest] + +03/23 + * Adjusted my trade fix [1280: MouseJstr] + * Fixed possible memory corruption in storage if number of guilds + in database exceeds the max server can support [1278 : MouseJstr] + * Fixed @mapexit to properly flush the fifo's before shutting + server down to help insure all the char data is properly flushed + [1278: MouseJstr] + * Fixed trade exploit/crash from invalid data being sent + [1278: MouseJstr] + * Possible use of uninitialized data used during mob walk + calculation resulting in radical mob movement or crash + [1278: MouseJstr] + * Fixed some --addrace variables' sizes [celest] + * Added' require_glory_guild' - sets whether changing guild emblems require + the Glory of Guild skill [celest] + * Fixed alot of memory leaks [celest] + * Added stray memory cleaning routine to db.c [celest] + * Fixed some compile errors, sorry xP [celest] + * Corrected potion creation success chances, thanks to Avaj and DracoRPG + * Removed some unused potion creation code, thanks to DracoRPG + * Updated Joint Beat's effect, thanks to DracoRPG + +03/22 + * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus] + * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest] + * Some tidying up in @reloadscript (more work needed) [celest] + * Moved some gm command messages to msg_athena.conf [celest] + * Removed skill_range_leniency [celest] + * Removed enable_upper_class [celest] + * Removed riding_weight [celest] + * Added signal handler for SIGPIPE [celest] + * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider + * Corrected Detect Trap range to be based on level, thanks to veider + * Updated Tunnel Drive's movement speed, thanks to veider + * Removed cdp_rate, suggested by leinsirk10 + * Fixed a typo in Acid Terror, thanks to leinsirk10 + * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10 + * Added gm_can_drop_lv limitations for trading and opening storage, thanks to + Dino9021 + * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem + * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks + to sbilly + +03/21 + * Moved /tool and /webserver to under /src and added 'make tools' and 'make + webserver' [celest] + * Removed ladmin compiling from 'make sql' [celest] + +03/20 + * Don't register the day/night timers if any one is set to 0 [celest] + * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus] + * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest] + * Added 'enable_ip_rules' to packet_athena.conf [celest] + * Updated socket debug messages to be more readable [celest] + * Added a sql upgrader to handle the mob_db changes to assist + in migrating to the newer SVN servers [MouseJstr] + +03/19 + * Added getrefine() for 3/15's card patch -- returns the refined number + of the current item [celest] + * Fixed day and night settings not ignored even if they are set to 0, + my bad ^^; [celest] + +03/18 + * Fixed a crash when freeing memory of pets [celest] + * Added Cygwin support to the -DDUMPSTACK option, and changed its format + to "<server type><number>.stackdump", thanks to Ser [celest] + * Removed duplicate fopen in login_log [celest] + * Don't log SQL char actions if log_char is not enabled in char_athena.conf + [celest] + * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest] + * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated + items [celest] + * Fixed compile errors in SQL char.c [celest] + +03/17 + * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma + * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus] + * Added the new Einbroch/Einbech maps to maps_athena.conf [celest] + * Added display script filename when a script error is found while parsing + [celest] + * Added 2 char-server packets to support Freya's login server [celest] + * Rewrite on Full Strip [celest] + * Fixed heap corrupion in map.c caused while loading maps + [SVN 1241: MouseJstr] + * Re-fixed compile error in map.c -- sorry ^^; [celest] + * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus] + Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage) + thanx to Sergey for the exploit test and report +03/16 + * map.c fixed compilation error [Lupus] + * Updated jA's dummy socket to mod1137 [celest] + * Added jA's ddos protection system -- check packet_athena.conf [celest] + * Moved stall_time's reading from inter_athena.conf to packet_athena.conf + +03/15 + * Fixed a compile warning in pc.c [celest] + * Updated Soul Breaker's damage display, by DracoRPG [celest] + +03/14 + * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus] + - @marry Player1,Player2 + (don't miss the COMMA ',' betwin the names) + - @divorce Player + (in @divorce use any name from the couple) + * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt + to correct format [celest] + * Added SC_Speedup cannot be stacked with Increase Agility [celest] + +03/13 + * Added PvP/GvG check for Tiger Knuckle fist [celest] + * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest] + * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks + to Alex14 [celest] + * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses + due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus] + +03/12 + * Fixed Status Recovery dealing too short blind time on undead [celest] + * Fixed mobs not affected by Blind status [celest] + * Added an invalid id check check in map_id2sd [celest] + * Added sd check in clif_send [celest] + * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus] + * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus] + - Should be made as an option of battle_athena.conf + +03/11 + * Speedup player autosaving -- don't save guild castle data at the same time, + thanks to Alex14 [celest] + * Optimised guild castle saving when autosaving player data, thanks to Yor / + Freya (UPDATE: view above) + * Added sd check in mob_damage, thanks to sbilly [celest] + * Added Sage enchanting skills can only be cast on party members [celest] + * Fixed Magic Power not working for ground-targeted skills [celest] + * Fixed Frost Diver having double freezing chances [celest] + * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG + [celest] + * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest] + * When casting cloaking stop displaying the skill title after its finished, + thanks to Battitude [celest] + +03/09 + * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again, + thanks to Ser [celest] + * Changed the default stackdump creation folder from /save to /log [celest] + * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest] + * Added HP and SP rate underflow checking [celest] + * Added stop auto attacking if no arrows were equipped [celest] + * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus] + Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too. + e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses. + It's said that you can have only ONE bonus per hand... + * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus] + Here's an easy way to test all items: + 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); } + * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus] + used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera. + So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera) + You can use this query to "Clear nice save point of all jail/unjail abusers friends" + SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191) +03/08 + * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison + chance [celest] + * Compacted some code for Deadly Poison [celest] + * Added DracoRPG's code for Soul Breaker - the magic attack part should work + as it should now, thanks! ^^ [celest] + * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori] + * corrected status_change_timer as far as I understand the functionality + (better have a look at it, Celest), added a some security to prevent pending timers + * moved two variable declarations to scope start (mob.c and skill.c) + * Fixes Icewall can be directly cast on players and monsters -- also removes + the 'unsupported layout' message [celest] + * Added the new turbo_room and alde_tt to the maps config [celest] + * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest] + * Reverted a jA change in event loading [celest] + +03/07 + * Added uptime logging support whenever the server closes, to enable change + the 0 to 1 in core.c [celest] + #define LOG_UPTIME 0 + To-do: Add this as an option to log config + * Fixed 'make clean' not removing the .o files in /common [celest] + * Removed some unused code for Breaker and temporarily set Emperium to be + immune to Breaker [celest] + + * Updated core and map-server to jA 1115~1137 [celest] + - Added monster_delay_damage to battle conf + - Increased some default settings in script conf + - Updated Brandish Spear, Soul Change, Soul Burn + - Updated Body Relocation (shorter distance) + - Added monster skill NPC_EXPLOSIONSPIRITS + - Corrected Mindbreaker level to 5 + - Updated Meteor Assault to instant-cast + - Added command @users - shows the percentage of users in all maps + - Don't save status if the player is set for disconnection + - Added free block lock-checking system + - Added saving the processes' ID into [xx-server.pid] + - Fixed a memory leak with duplicate script labels + + For more detailed logs check 'Readme-jap' + + * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest] + * Fixed Apple of Idun reading the wrong skill level and giving too much HP + [celest] + +03/06 + * Added new anti-hacker trade protection from Freya. [Lupus] + It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor! + * Misc fixes. [Lupus] + 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c + actually impossible, because the checks handle the connection with the char server, not with users + anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori] +03/05 + * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus] +03/04 + * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus] +03/02 + * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus] + + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix) + * Fixed Emotion Flood (by Yor) [Lupus] + * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus] + It wasn't working because STATE hasn't been cleared properly. + Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE). +03/01 + * Effects from dancer/bard skills will stay for 20 seconds after leaving the + skill area [celest] + * Fixed /resetstate /resetskill being unuseable at all [celest] + * Fixed /mm /mapmove being useable by all players [celest] + * Fixed some compile errors in mob_once_spawn [celest] + * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest] + +02/28 + * Fixed SQL Castle saving bugs [Lupus] + * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to + Eskadron [celest] + * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest] + * Some rewrites on the passive guild skills effects [celest] + +02/27 + * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus] +02/26 + * Added jA's dummy socket to prevent fd crashes [celest] + * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc) + - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window) + - dispbottom (print message in the common chat window) + - recovery (restore MaxHP/SP and revives all players on the server) + - getpetinfo (returns pet's name, type, class, hunger, intimacy) + - globalmes (works like Announce, but outputs in the common chat window) + - jump_zero (reserved - for future compatibility) + - select (reserved - for future compatibility) + - getmapmobs (# mobs on a named map, use "this" for current map) + check script.c for their paremeters (in English) +02/25 + * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori] +02/24 + + * Re-added missing cart dupe-proof code. From Freya [Lupus] + * Some rewrites on Basilica [celest] + * Fixed another bad typo in skill list_num reading, thanks to orn [celest] + * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus] + e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya + * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus] + * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus] + +02/23 + * Added bAddItemHealRate [celest] + * Fixed a crash if adding an offline player to a party, thanks to Alex14 + [celest] + * Fixed a crash with Warp [celest] + * New Cards: Some fixes, revisions, additions [Lupus] + * Fixed char server crash when sending wisp with a "'" in the names [celest] + * Fixed Backstab not checking for and consuming arrows [celest] + * Fixed another bad typo causing @allskill to not add points into advanced job + skills [celest] + * Fixed a bad typo in status.c's StatusChangeTable [celest] + * Corrected Spiral Pierce's hits in the skill_db [celest] + * Moved /common/*.o into a obj folder when compiling [celest] + * Updated core and map server to jA 1094~1115 [celest] + - Added End_of_exam's Memory Manager for detecting memory problems. + To enable remove the // in malloc.c line 11 + // #define USE_MEMMGR + - Added @npctalk and @pettalk + - Added support for jA's local zlib + - Fixed a bug with path search long + - Updated malloc.c to support Memwatch + - Added DB data loss detection + - Added db/skill_unit_db.txt + - Updated skill unit system + - Changed Waterball to the new timerskill system + ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required, + obviously ^^;) + Please test if there's any skills that might have suddenly stopped working, + thanks ^^; + +02/22 + * Revised New Cards, added missing effects, fixed bugs [Lupus] + ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T' + * Cleaned up some compiler warnings [SVN 1158: MouseJstr] + * Added perl regular expression support.. look at src/map/npc_chat.c + for all the dirt on the new features. To build it, you have + to enable the PCRE_SUPPORT #define and you also have to + build/install the pcre library. [SVN 1157: MouseJstr] + +02/21 + * Added actual item_db.sql into sql-files. [Lupus] + * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus] + * Updated Bleeding effect [celest] + * Removed some unused code for Graffiti [celest] + +02/20 + * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius] + * Fixed the /mm /mapmove command access bug [Sirius] + * Added skill requirements for the new guild skills [celest] + * Allow Emergency Recall to be cast in guild castles even if nowarp and + nowarpto mapflags are enabled [celest] + * Add 'minimum job level required' for skill_tree reading [celest] + - Berserk now requires job level 50 + * Added Spring Trap to be able to trigger ankle snare traps that aren't + activated yet [celest] + * Added a fix in guild.c by Mellowz [celest] + * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses + not effecting stats as they should [celest] + * Check whether a monster is still alive before starting a status change + -- also fixes the status_change_timer nullpo errors with grimtooth [celest] + +02/19 + * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest] + * Updated bSPDrainValue/Rate to accept a 'type' [celest] + * Set baby class players' size to 0(small) [celest] + * Fixed item_db2.txt reading printing wrong number of entries read [celest] + * Fixed @allskill not giving the newer stalker, whitesmith and creator skills + [celest] + +02/18 + * Fixed a bug with statpoint.txt reading and giving too much stat points, + thanks to Benz / eAthenaC [celest] + * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon + equipped [celest] + * Added bAddRace2 -- check item_bonus.txt [celest] + * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest] + * Updated description for backup_txt in char_athena.conf a bit [celest] + * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to + saving in /db instead of /save, as suggested by Poki#3 [celest] + * Updated description for auto_counter_type, and set plaer_auto_counter_type + to 0 by default, as suggested by Poki#3 [celest] + * Use the event names from script_athena.conf to check whenever a player event + trigger is being read/set [celest] + * Removed an unused save/bank.txt [celest] + * Added some new cards effects. (check DB\changelog.txt) [Lupus] + +02/17 + * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus] + Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql + if u were using SQL Mobs DB. Update it from TXT! ) + * Fixed Branch Log TXT filename [Lupus] + * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus] + * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus] + * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus] + * Readded Chemical Protection -- i forgot to check for it when changing some + jA stuff earlier, sorry ^^; [celest] + * Removed some old eA code that was causing Frost Nova to do an extra hit + [celest] + * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the + correct numbers hardcoded were removed [celest] + * Readded zlib and zconf .h files to under /lib for compiling in Windows, + thanks to Ser [celest] + * Fixed some compile errors in Windows, thanks to Ser [celest] + * Changed remove_control_characters back to supporting korean chars [celest] + * Moved some other code around [celest] + * Added Shinomori's changes to Dissonance -- don't increment the timer again + if the target has died [celest] + * Changed some nullpo checks back to normal null checks -- in some situations + it would be normal to get a NULL [celest] + * Changed some nullpo checks to print some debug information [celest] + * Added some sd checks before calling pc_blockskill [celest] + * Added Dino9021's fix for SQL char's friend list updating [celest] + * Fixed a crash if the player invited to join a guild is not online, thanks to + Alex14 [celest] + * Find the guild invitation sender first before clearing its ID [celest] + + * Added 2 new script commands to support 2/15's cards patch... most of the + effects in kRO should be available now ^^ [celest] + + - isequipped(...): Accepts a list of item ID's and checks whether all of + the items/cards have been equipped. + - isequippedcnt(...): Same as above, except it returns how many of the items + are being equipped + + Example: if(isequipped(4002,4004,4006)) bonus bStr,1; + +02/16 + * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius] + + * Added 3 more of the new card effects -- check item_bonus.txt [celest] + + * Added 'bonus4' to support the new card effects that might need up to 4 + parameters [celest] + * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to + mrmagoo for pointing it out [celest] + + * Added some new script event related options to script config [celest] + + - [die/kill/login/logout]_event_name: Name of script to activate when an + event has occured + - event_requires_trigger: whether or not a 'set [EventName],1;' has to be + defined first for the event to be activated + + * Added 8 of the new card effects on the 2/15's patch (still untested and + not yet added to the item_db) + - Refer to doc/item_bonus.txt for description + + * Minor rewrites on self and enemy weapon/armor breaking during battle [celest] + * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects + [celest] + * Added missing code for 'bAddStealRate' effect [celest] + * Removed redundant 'infinite_autospell' in map_session_data [celest] + * Fixed Treasure Box spawn bug in all castles. [Lupus] + * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus] + * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus] + But in TXT / SQL monsters DB reading functions, I added a temp plug + to make eA work fine with existing DBs. It reads only 8 drops and fills + 9th and 10th drops with Zero. + On expanding MOB_DB.TXT we'll remove that plug. + We are adding new cards and some monsters + have no free slots for them. Current state is tested and works fine. + +02/15 + * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot + about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest] + * Added Wallex's changes for weapon skills to read list_num from the skill_db + when calculating damage [celest] + * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius] + * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!) + * Rewrote skill blocking system that was allowing people to bypass blocking + time simply by casting a different skill [celest] + * Edited out some inconsistencies with skillnotok [celest] + * Corrected Investigate's damage calculation, thanks to matthias [celest] + * Generate the remaining entries of the stat point DB if the number of + entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt + was not found [celest] + * Try to spawn the player at a default map ("prontera.gat") when logging in if + the save point map was not found [celest] + +02/13 + * added an @autoloot switch that Upa-kun has forgotten [Shinomori] + * changed pet_skillattack_timer and corrected the poison spore attack + * tighter check's on "unknown skill" error; but added prints to trace it + * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used + [celest] + * Merged jA's equipment breaking system into the current one, and corrected + items with unbreakable effects in the item_db [celest] + - "bonus bUnbreakable,[chance];" changed to + "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;" + +02/12 + * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string + array to short (less memory), and fixed the db not giving status points if + character level is above 255 [celest] + * fixing and optimizing sharp shooting + have implemented two different versions, just have a look and + decide which to use, description is in the code [Shinomori] + * Changed default map cache path from db/map.info to save/mapinfo.txt [celest] + * Removed old code for Sharp Shooting (still a little buggy) [celest] + * Merged Shinomori's code into map_foreachinpath [celest] + +02/11 + * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus] + * item_noequip.txt now you can disable named consumable items + during GvG / PvP, too by Maya, optimized and checked [Lupus] + NOTE: Get rid of old cards on your server!!! IDs: 4149-4332 + before using of this item_db.txt (some cards have changed their IDs) + and it could cause ALIEN cards in your players equipment 8)) + i.g. a weapon compounding CARDS inserted in armor, etc... + * item_db.txt Massive update: [Lupus] + - Added all new missing items (up to st.Valentine's Day Event) + - Added new cards 4149-4332, sorted them and set their sripts. + - Fixed some names, typos, weigths and prices + * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus] + * Removed old custom cards from MOBs drops [Lupus] + thanks to Landarma(new items templates) Poki#3(removing cards from drops) + * Tidied up battle_check_target abit [celest] + * Updated traps to affect allies as well in GvG [celest] + * Check if login server is online before setting character to online (in SQL), + thanks to Alex14 [celest] + * Synchronise storage as well when saving character to cut down on item + rollbacks or duping, by Yor / Frea [celest] + * Added fix for super novices' Guardian Angel system crashing when base_exp = 0 + thanks to Alex14 [celest] + * not realy fixing the "unknown skill" error + but returning skill_castend_damage_id when called with skillid < 0 + still need to search a reason why it is called with -1 [Shinomori] + * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest] + * Added script commands isday and isnight - checks whether its night or + daytime. Example: if(isnight()) ... [celest] + * Skill Updates [celest] + - Sharp Shooting: Dropped jA's and kA's code and wrote a new + map_foreachinpath function in map.c -- about 14 times faster, but still + uncomplete + - Ankle Snare: Added matthias' suggestion to let agility reduce more trap + time, but no less than 3 seconds. + - Magnum Break: simplified code a bit, and changed to non-targetting / + automatically damages an area around the caster + - Tiger Fist: enable it to be used by its own besides as a part of + the combo skills + - Devotion: Fixed maximum level difference not reading its setting from + battle_athena.conf, thanks to leinsirk + - Soul Burn: Added some safety checks + +02/10 + * Login/Login SQL: fixed the client version check function [Sirius] + +02/09 + * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn] + * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius] + * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius] + * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius] + * SQL Char: Optimized some SQL-Querys [Sirius] + +02/06 + * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn] + * Login server uses login_db_userid and login_db_user_pass for + queries now [Credit to Sirius] [1059: Ajarn] + * Login server can now check clientversion in clientinfo + [Credit to Sirius] [1059: Ajarn] + * Fixed txt build compile problems[1057: MouseJstr] + * Corrected end-of-line issues in source code [1056: MouseJstr] + * Coded new command: @MOBINFO <monster name|monster N> [Lupus] + the command has also 2 aliases: @monsterinfo, @mi + It shows all Monster stats, Element, Race and stuff + It shows all items with their drop chance + It also shows MVP bonuses (MVP EXP, MVP Drops) + +02/05 + * increased the max_files allowed in a grf [1054: MouseJstr] + * Changed the way char deletion works for SQL [1051: Ajarn] + - If the email the client fails check then check if the + email is blank and the DB email is a@a.com (default) + If so, assume it was created with _M/_F, and delete it + * SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn] + * Map server now actually reads bind_ip [1048: Ajarn] + Side note: login reads bind_ip, but doesn't use login_ip now. + * Made eA compile under AMD64 64-bit native [1047: MouseJstr] + * Changed interface binding to use a bind_ip instead of using + the login_ip, char_ip, or map_ip. This lets you still be + able to set your WAN IP seperate from what interface you + wish to bind to. Also, the default is back to binding to + all interfaces on the machine. [1045: MouseJstr] + * optimizing OnTouch event name generation [Shinomori] + * fixing Celests Sharp Shooting [Shinomori] + * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest] + - Update: Adapt jA's path_search algorithm and removed the need of struct + 'dev' in map_session_data + - Update: Increase range to 14 + * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama + [celest] + * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest] + Note:- minibosses are considered a 'Boss' as well, not just MVP's + * Fixed a typo that was preventing packet version 5 clients (628sak) from + logging in (it was supposed to only block those with 4 or below) [celest] + +02/04 + * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr] + * TXT convertors now read the import command in inter_athena.conf + [SVN 1038: Ajarn] + * Fixed some compile errors [SVN 1037: MouseJstr] + * Added common/buffer.(c/h) [SVN 1033: Ajarn] + * Login server can now set it's ip address in the config [SVN 1033: Ajarn] + * Servers now bind to a single ip address, thus allowing multiple servers to + a single port [SVN 1033: Ajarn] + * Added experimental code to generate a stack dump when it segfaults, thanks + to Ser [celest] + - does not work with Cygwin, as it does not have glibc + - to enable, edit the Makefile and remove the # on the line: + + # OPT += -DDUMPSTACK -rdynamic + + - What it does: everytime eA crashes it'll generate a file "stackdump_ + <number>.txt" in your save folder with a backtrace, which you can + examine and send to a dev to be fixed. + + * Some more tidying up in status_get_ functions [celest] + +02/03 + * When loading shop scripts automatically check if the prices can be exploited + with OC/DC [celest] + * If the buying price provided in item_db.txt is above 2x higher than selling + price for an item no need to reset and redetermine the buying price [celest] + * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest] + * Added DracoRPG's code for Joint Beat effects, thanks! [celest] + +02/02 + * Added checks to prevent some crashes in skill.c + [Full credit to shinomori] [SVN 1022: Ajarn] + * Removed nullpo check in skillnotok() -- otherwise it will display fail + messages for monster skills [celest] + * Added crash check for Ice Wall [celest] + * Added some optimisations by Ilpalazzo-sama [celest] + - reduce mob_data->size variable to 1 bytes + - change from if-else to switch statements in buildin_strmobinfo + +01/31 + * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove + its sp_rate requirement [celest] + * Updated skill_range_leniency code when casting a ground targetting spell + ( as in Revision 968) [celest] + * Added Karma and Manner to const.txt + -- To change a player's alignment to more Good/Evil in scripting for example, + use: + set Karma, Karma + <number here>; + + In older exe's (11-08 or older) you can actually check your karma in the + character alignment screen (alt-A) + The rest is up to your scripting creativity ^^ + + * Delete players' ID from id_db when kicking everyone from the map-server due + to char disconnection -- Fixes an odd crash with lazy mob AI [celest] + * Added at(@) command @autoloot, which turns autoloot on or off for the + player who uses it [Upa-Kun] + +01/29 + * Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus] + e.g. Arrows, Iron, Elemental stones, etc... + * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for + pointing it out [celest] + * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest] + +01/28 + * Fixed a typo that was causing /in to always report failure even when the + name was removed from the ignore list [celest] + * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and + "friendslistadd" and "friendslistremove" to the friends list functions + when parsing the packet DB [celest] + * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest] + * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to + support it [celest] + * Added base code for Party Item Sharing -- still needs some work in client- + server support [celest] + * new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz + This fixes some issues... works better + * Added macros skill_chk and skill_get to check for out of bounds errors when + retrieving info from the skill_db [celest] + +01/27 + * Added memory leak fixes with temporary script variables and pets-related + actions, by End_of_exam / jA 1109 [celest] + * Kick all characters when the char server disconnects from the map + server [celest] + * Added @changelook command for spriters to test view ID's [celest] + * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for + pointing it out [celest] [celest] + * Tweaked garbage collection code after feedback from users + [SVN 1002: MouseJstr] + * Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus] + +01/26 + * Added bug fix for a memory leak caused when a character logs out, + by End_of_exam / jA 1108 [celest] + * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori + (jA 1094) [celest] + * Added updates from jA 1092 [celest] + - Changed "read_map_from_bitmap" to "read_map_from_cache", + "map_bitmap_path" to "map_cache_file" in map_athena + - Fixed item effects not showing when only one was used + - Fixed a bug in Safety Wall + - Allow only either Storm Gust or Lord of Vermillion to cause damage if + stacked together + - Added path_search_long, map_find_skill_unit_oncell + + * Added status_get_sc_def for calculating resistance against status + abnormalities [celest] + * Added status.c and status.h of jA 1091 update and moved some functions into + the new source files: + -- skill_status_change_ -> status_change_ + -- battle_get_ -> status_get_ + -- pc_calc_ -> status_calc_ + -- pc_getrefinebonus and pc_percentrefinery -> status_getrefinebonus and + status_percentrefinery + + * Updated auto_counter_type's description in battle_athena, thanks to + akusarujin for pointing it out [celest] + * Removed some unnecessary skill level checks in battle.c [celest] + * Removed my changes to /stable/Makefile which has libGC enabled by default + that i've accidentally commited, sorry ^^; [celest] + * Removed an unnecessary "cloneskill_lv" from map_session_data [celest] + * Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus] + * Added Water Height of New Yuno Fileds 9 and 11. + Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus] + * libGC isn't ready to be the default quite yet... [MouseJstr] + + Enough people have asked so... Once you grab a copy of the + libGC library from (http://amber.stormbirds.org/~joshs/gc6.3.tar), + you start up a bash shell from inside cygwin and untar + the gc6.3.tar. This will produce a gc6.3 directory. Then + cd into that directory and type ./configure. Once that is + done you type "make" and then "make install". This will + spray the various includes and libraries all over your + cygwin install (most in /usr/local). + + Now, edit Makefile and change the CC line to use the + + CC = gcc -pipe -DGCOLLECT + + entry. Also change the GCLIB to + + GCLIB = -L/usr/local/lib -lgc + + Remember to comment out the ones no longer used. Do a clean + build and good luck. Obviously, this has not been tested + by that many people so you really are on the cutting edge + but if you have good results, send me a note + (joshs@stormbirds.org) so that we can see if it really is + ready for prime time. + + What should you see? Well, the map-server should not + grow/consume extra memory anymore. More so, it should use + dramatically less memory then it did before using the + garbage collector. + + The downside is that it will consume a little more CPU... + + The question is, how much? how laggy? what effect on lots + of players? I've heard stories saying it makes the server + unplayable and others told me that they saw no + player-visible effects at all. + + +01/25 + * Fixed TXT compile problems with libGC [celest] + * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in + battle_athena, just in case server owners still prefer the older clients. + With so many changes to Sakray over the past months its much better upgrading + to the newer clients (November or higher recommended) available ;P [celest] + * Merged Full Strip into jA's tidier stripping skills code -- also fixes + a typo that was causing Full Strip to do the reverse effect instead, + and the skill not updating the target's status after successfully unequipping + items [celest] + * Tidy up the 4 chemical protection skills into one code block [celest] + * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest] + +01/24 + * Fixed a typo in Provoke that was causing crashes [celest] + * Fixed another compile warning in src/char/char.c + [SVN 985] [MouseJstr] + * Fixed a account wipe bug in login/login.c (Thanks Wallex) + [SVN 984] [MouseJstr] + * Fixed a crash in char_sql/char.c where people were selecting + chars before requesting connections [SVN 983] [MouseJstr] + * some G++ compile tweaks and got through several files in the + map server - [SVN 976] [MouseJstr] + + Why are we doing a C++ conversion? We have a lot of duplicate + code and would like to make the "classes" in the server share + code.. For example, a pet should be able to share code from + the player or from a mob. Similerly, introducing a new type + of entity in the game should be as simple as creating a + sub-class instead of having to crawl through the entire source + tree searching for every class check and introducing handler + code in for your new type. + + Finally, while a garbage collector is "cool", it would still + be nice to have enough object knowledge on how to clean up + data that it is not absolutely required. It is faster for + us to clean up our own messes then introduce a whole system + for cleaning up after ourselves. + + Is there a C++ performance penalty? Not if the code is + written correctly. For example + 1) No templates - code bloat and destroys cpu cache + coheriancy + 2) No C++ exceptions - slows down entering and + exiting functions + 3) No operator overloading - makes it hard to + understand what is going on. + 4) No C++ STL libraries - Templates, huge, bloated, + unportable + 5) No method inlining - code bloat and reduces cache + coheriancy. Let the optimizer do it... + +01/23 + * char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors + (char and login) all compile on g++ now [svn 975] [Ajarn] + * Fixed the sizeof errors in g++ [SVN 972] [Ajarn] + * Reverted back some of the char* changes [SVN 972] [Ajarn] + * Changed parse_script to now return char* [SVN 969] [Ajarn] + * Converted run_script and run_script_main from unsigned char* to char* + [SVN 969] [Ajarn] + * Forgot a couple small changes [SVN 35] [Ajarn] + * Changed map_data.gat and map_data_other_server.gat from unsigned char* + to char* (this might be needed, because of unicode or something, please + correct me if I'm wrong) [SVN 34] [Ajarn] + * Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*, + and e_mail_check to use char* instead of unsigned char* (again, please test) + [SVN 34] [Ajarn] + * Modified skill unit group checking in skill_unit_onplace that might have + been causing crashes [celest] + * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version + 16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest] + * Fixed login-server compile error with the "new" -> "new_" changes [celest] + +01/22 + * Fixed an error that was in my last commit (optimising g++ build) [SVN 29] + [Ajarn] + * Made strlib functions char*, instead of unsigned char*. Strings are meant + to be char. (Shouldn't break anything, but might, please test this for me) + [SVN 26] [Ajarn] + * Added cast for TXT version [SVN 25] [Ajarn] + * Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn] + * Changed bool -> bool_. Still need to make convertions between + char* and unsigned char* valid, and some other convertions too. + Also, sizeof is being used wierd in map.c, at least g++ + complains [SVN 22] [Ajarn] + * Changed the rest of the class variable names to class_ and all the new + variable names to new_, for futher g++ support [SVN 21] [Ajarn] + * Update both caster and target's SP after using Soul Change -- thanks to Aalye + / Freya [celest] + * Force a monster to switch attack target when being casted Provoke [celest] + * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest] + * Since job normalising is still buggy require all 1st class skills to check + for Basic Skill level when calculating the skill tree [celest] + +01/21 + * Updated packet DB configurations : enable_packet_db, packet_db_ver, + -- check the .txt for description [celest] + + Note: For people having connection problems try setting 'enable_packet_db' + to 'no'... and use the latest client (01-10Sakexe) + + * Fixed a small typo in 12-06's packets -- 21b => 21d [celest] + * Updated packet_db.txt to only contain the latest version, like jAthena, + since there's not much point to re-read packets eA already supports + (although if you remove all the //'s it can still read multiple versions) + [celest] + * Added clif_config in clif.c - for keeping packet/client connections related + stuff [celest] + * Send 'Game Exe not latest version' to a client if it hasn't been authentified + yet, but is sending a non-connection-related packet to prevent crashing + -- assume the client is using an unknown exe [celest] + +01/20 + * Fixed compile time problems with the non-GC case [MouseJstr] + * Introduced aMallocA and aCallocA + + These two functions allocate "atomic" memory which means + "memory that does not contain references to other memory". + + This lets the garbage collector ignore these objects when searching + memory for references to other objects dramatically increasing + performance of the GC. + + When in doubt, use aMalloc and aCalloc. It is better to add + a tiny bit of work to the GC then do cause a crash due to memory + being cleaned up when it shouldn't. + [MouseJstr] + * Modified all calls to aMalloc and aCalloc that reference + atomic memory to use aMallocA and aCallocA + [MouseJstr] + * Modified the socket buffer allocator to use "atomic" memory + for the fifo data buffers [MouseJstr] +01/19 + * added support for the Hans-J. Boehm libC garbage collector + (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar). + + It is ABSOLUTELY critical for people to use + aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody + has just used free or malloc, this will crash when used with + the garbage collector. + + A amusing environmental variable to set is GC_PRINT_STATS (to 1) + so that you see real time statistics of leaked data being + recovered. + + grab a copy of the gc6.3.tar.. build it .. install it.. + modify the Makefile to have the + + CC = gcc -pipe -DGCOLLECT + GCLIB = -lgc + + lines... and make the sql servers (the txt server doesn't + build using this right now due to stupid Makefile issues) + + [MouseJstr] + * SVN 3 on http://svn.stormbirds.org/svn/eathena will be what + I diff against when I merge back into delta.. if we ever merge + back into delta [MouseJstr] + * Removed 12-06 Sakexe detection, since it doesn't seem to work, and + might be conflicting with 10-25 clients [celest] + * Update the Soul Burn target's SP when it has been successfully reduced to 0, + thanks to Aalye / Freya [celest] + * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon + when cast, thanks XiaoLin of cAthena [celest] + * Added missing code for Preserve -- i totally forgot to add it ^^; [celest] + +01/18 + * Added some skill bug fixes, thanks to Aalye / Freya [celest] + - stop player attacking if the target goes into hiding + - fixed Sword Reject not working against swords, only daggers + - additional check in case Marionette Control doesn't end properly even + when one of the partners has logged off + * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg + [celest] + * TEST: Fixed more compile warnings in MSVC [celest] + * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest] + +01/17 + * Some rewrites in skill_delayfix [celest] + - If the delay is < 0, add the weapon aspd delay to it + - If the skill is not weapon type, and has 0 delay, add 300ms as default + * Added min_skill_delay_limit as the minimum allowed delay for any skills + [celest] + * Some tidying up in battle_get_ functions [celest] + * Set exp table and job bonus table to 0 before reading - might solve some + memory bugs [celest] + * Updated skill range leniency code - If possible try and move towards the + skill target so that when casting it no longer falls out of range [celest] + +01/15 + * Added effects to enemies for Gospel [celest] + * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus] + +01/14 + * Added party supporting effects for Gospel [celest] + +01/13 + * Added and testing support for 2004-12-06Sakexe [celest] + * Removed emblem changing requiring Glory of Guild limited to TXT only [celest] + * Corrected a typo preventing Plagiarism to work, thanks to orn [celest] + * Fixed Berzebub card and other 'reduce cast delays' equipment not working + [celest] + * Updated packet_db.txt loading to support reading into multiple packet + versions [celest] + * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself + based on MAX_PACKET_VER [celest] + * Integrated packet size and function DB's into 1 packet_db [celest] + * Added MAX_PACKET_VER -- maximum versions supported by eA, including the + packet_db -- and changed packet size and function DB's to use it [celest] + * When sending 'Game exe not latest version' packet don't close the session + immediately so it will still be delivered [celest] + * Added map-server display if an unidentified client was rejected -- + also fixes the 'empty string sent to _showmessage' [celest] + * Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster] + * Tided up/fixed some mobs [Lupus] + +01/12 + * Implemented Vending Log [Lupus] + TODO: use log option to log only important deals (much money, rare items, etc) + +01/11 + * Added Shinomori's changes to npc event timers (I never realised it, thanks + ^^; ) [celest] + * Updated clif.c to be able to identify client versions based on the packet DB + [celest] + * Correct packet_db_ver to the maximum version allowed if it was set too high + or too low in packet_db.txt [celest] + * Added support for 2005-01-10Sakexe [celest] + * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can* + support 12-06, but still doesn't recognise it... so unless we find a way, + it is *not* supported yet) [celest] + * Updated packet_db, thanks to Sara-chan [celest] + * REMOVED support for clients before packet version 10 (2004-08-25 and + earlier) - the client will receive a 'Game Exe not latest version' message + [celest] + * Added a check to prevent crashing when trying to log in with + 2005-01-10aSakexe in servers that don't support it [celest] + * Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949] + * Added @disguiseall / @undisguiseall [Codemaster] [SVN 949] + * Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949] + * Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949] + * Fixed a bug in clif.c which didn't allow to enther the map-server. + It worked under win32, but didn't under Linux. [Lupus] + +01/10 + * Completed adding packet DB reading... still needs (a lot) more work in + clif.c [celest] + * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest] + * Removed checking for script event timers' length, and added Shinomori's + changes [celest] + * Start adding packet DB reading [celest] + * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest] + Some event timers with names longer than 24 could cause the server to close + itself, change this if you need support for even longer names + * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1 + first to be activated. [celest] + * Added Shinomori and orn's fix for the skill tree to only check the first + required skill in the DB and skipping the rest [celest] + * Modified 'wedding' script command to work with "OnTimer" scripts even without + doing 'attachnpctimer' (The 'player not attached' error will still display, + but the effect will appear *over the NPC* instead of the player... + at least it won't fail ^^) [celest] + * Added 'attachnpctimer' script command for attaching the player to the current + npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest] + Syntax: + attachnpctimer; + attachnpctimer "<Player Name">; + + Check /npc/sample/npc_test_npctimer2.txt for example. + * Added 'detachnpctimer' script command for detaching players from the npc's + timer. [celest] Syntax: + detachnpctimer; + detachnpctimer "<NPC Name">; + + * Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943] + * Added the @sound command and the NPC command of soundeffectall + - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942] + * Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940] + * Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940] + * Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940] + +01/07 + * Upon changing to high novice 100 stat points should be given, not 88 [celest] + * Give high novices First Aid and Trick Dead upon job changing [celest] + * Remove some unnecessary checks in battle.c [celest] + * Added some checks to prevent novices still allowed to attack when using + Trick Dead [celest] + * Added 'summon' script command. Syntax: + + summon <monster name>,<monster id>[,<event>]; + + Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note: + not *spawn*) 1 poring that'll help its master for 1 minute, + and activate the "OnPoringKilled" event when killed. + 'summon "--ja--",-1;' will summon a random monster. + + * Added Wallex's fix for the wedding script functions [celest] + * Added the below-mentioned alive packet to SQL's char and login [celest] + * Enabled login server 'anti-freeze' by default as a temporary solution + to char-login disconnection [celest] + * The TXT char server was rejecting login's "i'm alive" packet and disconnecting + it... fixed [celest] + * Stall_time wasn't being read in login_athena at all (not by the login server, + because the code didn't read it, nor by TXT map server, since its in the SQL + inter_athena.conf reading)... so moved it to inter_athena.conf, and + change sql_config_read in map.c to inter_config_read [celest] + * Some tidying up of battle_get_def and _def2 [celest] + * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's + effects to use this instead of bCastrate (which was reducing casting time, + not delay time) [celest] + * Some tidying up of skill_castfix and skill_delayfix [celest] + * Added Filougarou's fix for Bowling Bash causing it to only display damage, + but doesn't do any - thanks! [celest] + * Set delay_dependon_dex in battle_athena to 'no' by default [celest] + + Note: Just to clarify things, on official servers dex is not supposed to + reduce skill delays, only Poem of Bragi and Berzebub card does! + + * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set, + sorry ^^; [celest] + +01/06 + * Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr] + * Fixed typo in src/map/map.c causing compile + errors (SVN 924) [MouseJstr] + * Removed the alive_timer mechanism entirly replaced with + a stall detection mechanism that will disconnect a player + who has not sent any data for a configurable + (conf/login_athena.conf:stall_time) amount of time. The default + is currently 60 seconds. + + The root cause of the disconnect error is that some NAT based + routers are not dropping the TCP connection when the aliased + machine goes offline abnormally. This means that we are seeing + a stalled but perfectly valid TCP connection. + + (SVN 924) [MouseJstr] +01/05 + * Fixed some typos in map_versionscreen() [MC Cameri] + * Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri] + * Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri] + * Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919] + * If a vending item was priced at 0 it'll be auto changed to 1million [celest] + * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest] + * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath: + NPC events mod, (All credits go to him.) except adapted based on eA's current + PCLoginEvent. (by davidsiaw) [celest] + - Currently only 4 events have been added: PCDieEvent, PCKillEvent, + PCLogoutEvent and PCLoginEvent + - For notes and usage example check /npc/sample/PCLoginEvent.txt (by + davidsiaw) + - To enable them for a player in a script, do + "set <name of event>, <0 or 1>;" + (yes it's saved in a permanent character variable and auto read every time) + - Simply put, if any of them is set to 1 the appropiate event will activate + p.s - Scripters who are already using PcLoginEvent, you'll need to add a + "set PCLoginEvent, 1;" now, sorry for the trouble. + + * Optimised PCLoginEvent activation a bit [celest] + * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never + drop [celest] + * Look at item type other than item ID as well to check whether it is a card + in card-related script commands - better support for custom items [celest] + * Reset all skill variables if the skill fails so certain skills can't be + abused (such as Warp, thanks to Alex14 for pointing it out) [celest] + * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings) + [celest] + * Fixed skill_require_db reading somehow getting corrupted if weapons usable + for the skill is more than 20, thus causing the skills to fail everytime + [celest] + * Fixed @killmonster crashing the server with summoned monsters, thanks to + Alex14 [celest] + * Added double_connection_system to battle_athena (not completed yet) [celest] + +01/04 + * Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907] + * Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907] + * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus] + +01/02 + * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt, + thanks to Alex14 for pointing it out (SVN 899) [celest] + * Modified breaking rates calculating - meltdown's chances is separated from + self breaking chances (SVN 900) [celest] + * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest] + * Tidied up parts in skill_castfix a bit (SVN 895) [celest] + * Fixed map-server crashing if an empty line was added in any of the skill-xx + db files (SVN 895) [celest] + * Updated skill_castnodex reading - An *optional* 3rd value can be added to set + whether a skill's delay time can be affected by dex (SVN 895) [celest] + Example: 46,1,1 - double strafe's delay is not affected by dex + 46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex + * More atempts at memory leak fixes [Codemaster] [SVN 890] + * Updated weapon breaking rates, thanks to DracoRPG (SVN 891) [celest] + * Optimized enchanting skills success rates calculation, thanks to Wallex + (you were right! ^^; ) (SVN 891) [celest] + * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest] + +01/01/05 + * Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886] + * Added a char config that allows GMs that have a certain level or above to + bypass the server's user limit [Codemaster] + * Changed some create arrow outputs for new kRO 12/21/04 patch [Aria] + * Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected + monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus] +12/30 + * Added ispartneron, getpartnerid, and warppartner script + commands to properly support jawaii NPC's (SVN 880) [MouseJstr] + * Moved supernovice guardian angel messages to msg_athena.conf [celest] + +12/29 + * Fix account register wipe issue (SVN 868) [MouseJstr] + * Double storage/lag exploit fixed (SVN 867) [MouseJstr] + * Another -1 alive_timer fix (SVN 866) [MouseJstr] + * Added @dmstart and @dmtick for debugging malloc tests [MouseJstr] + * Fix some more compile errors on different platforms [MouseJstr] + * Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr] + * Eliminated src/common/malloc.c when not needed [MouseJstr] + * Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr] + * Updated Soul Breaker's damage calculation [celest] + * Updated Meteor Assault's cast delay to be not affected by dex [celest] + * Changed int_guild.c so it will calculate average guild level only if > 0 + members are found - prevent divide by zero crashes (why would an empty guild + be requested to update its' member info in the first place?) [celest] + * Added Shinomori's fixes for string copying in script.c [celest] + * Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri] + -#item <item_name> <item_count> <charname|all|everyone> + * Uncommented out import in charcommand_athena.conf, there is + need to have it commented (all the others ones are + uncommented) [Ajarn] + +12/28 + * When restarting the char-server, reset the online status + of all characters and guild-members (SVN 849) [MouseJstr] + * Fix double timer_delete caused by pc_alive_timer (SVN 848) + [MouseJstr] + * Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri), + thanks Mellow972 for pointing that out (SVN 845) [MouseJstr] + * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost + forgot to add this update [celest] + * added checks into the skill code to prevent proxy's/bots + from crashing the server by using skillid's that + are WAY out of range (SVN 841) [MouseJstr] + * Fixed clif.c errors that prevent old clients from being used. [nsstrunks] + * Fixed @jobchange to not default to upper (SVN 837) [MouseJstr] + * Fixed a compile error in @mobsearch (SVN 836) [MouseJstr] +12/27 + * Updated 1206's packet fuctions in clif.c [celest] + * Updated the new guild skills - cannot be reused within 5 minutes of + activating it [celest] + * Added @mobsearch, @cleanmap and @giveitem from jA [celest] + * Fixed the guild issues (SVN 832) [MouseJstr] + * Updated description for player_check_cloak_type [celest] + * Increased skill range limitations in pc_no_footset [celest] + * Added exp_calc_type - to alternate between 3 different versions for exp + calculating [celest] + * Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri] + * Commented out dump_timer_heap() again... [MC Cameri] + * Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri] + * Modified the map progress bar to reduce updates (SVN 829) [MouseJstr] + * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to + enable zlib compression [celest] + * don't delete alive_timers of -1 (SVN 823) [MouseJstr] + * switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc + so support the use of a garbage collector (SVN 821) [MouseJstr] + * Removed some printf's from map-sql [MC Cameri] + * Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri] + * Removed fixed bugs in dev/bugs.txt [MC Cameri] + * Now I remember what I was smoking.. (SVN 819) [MouseJstr] + * Fixed a bug in the guild_castle persistance code + in char_sql. What was I smoking? (SVN: 816) [MouseJstr] + * Corrected a bad error in itemdb_read_itemslottable [celest] + * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest] + * Summoned monsters will not give exp and items [celest] + * Added the 6 new Yuno fields to maps_athena.conf [celest] + * Added some Freya's optimisations in clif_parse [celest] + * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest] + * Set alive_timer to -1 when quitting, not 0, or the map server might assume + its still active [celest] + * Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn] + +12/26 + * Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr] + * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr] + * Fixed crash associated with vending more then 12 items + which walked on memory.. corrupting the pet data + structure (SVN: 801) [MouseJstr] + * Fixed a crash that resulted when disconnecting (SVN 800) + the new client when the old client is still connected [MouseJstr] + * Fixed some gcc 2.95 compile errors [MouseJstr] + * Fixed some array bounds errors (SVN 799) [MouseJstr] + * @mapexit (and do_final) now persist all data to the + char server before exiting to eliminate storage/inventory + inconsistancies.. [MouseJstr] (SVN 793) + * Some cleanup of spiritball memory management [MouseJstr] + * Dramatic performance work for exp updates to sql. Previously, [MouseJstr] + when u killed a mob (in party share), it would cause the char_server to + + 1) Delete all guilds for all members of your party + 2) Re-create all guilds for all members of your party with the new exp + values. + + Now it just generates 2 sql statements per party member, + + 1) update the guild exp, + 2) update the guild_member exp. + + + src/common/socket.c src/common/socket.h src/char_sql/char.c + src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c + src/map/map.c src/map/chrif.c + + * Disabled import charcommand_conf.txt by default [celest] + * Added Bitmap File system from jA 1086 - automatically generates a cache + from maps in the GRF to speed up loading. You can enable/disable it with + read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this + cache [celest] + * Added --run_once flag for the map server for testing purposes - closes itself + when everything is done loading [celest] + * Added some code for Moonlit Petals and Basilica [celest] + +12/24 + * Added suggested fix when client disconnected [celest] + - send "disconnected due to time gap" and close session when timed out + - send "server still recognises last login" message and close existing + session when client reconnects + * Upped windwalk to lv 10 in skill_tree [MouseJstr] + * Fixed a scripting crash (SVN: 781) [MouseJstr] + * removed @changesex and @charchangesex until we can + fix it properly [MouseJstr] + * Fixed item-dup bug in storage and cart [MouseJstr] + * @skilltree was looking outside of the particular class + of the char to see if they could do a skill [MouseJstr] + * Fixed a calc_skill_tree bug where too many skills were + visible [MouseJstr] + * Added Dev/GDB_reports.txt, take a look in it devs [Ajarn] + * Corrected description for player_skill_nofootset and monster_skill_nofootset + in battle_athena.conf [celest] + * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!"; + It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc. + Check kafra_bank.txt 1.1 for example. + Note: mes = otput into client's NPC window + debugmes = output into map-server window + logmes = output into lognpc log DB. + +12/23 + * Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr] + * Added ayo monsters to @disguise + * Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks] + * Fixed skills still being available after a job change [MouseJstr] + * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest] + * Added jA 1084's fix to mob.c - check whether the player is still alive + when calculating exp [celest] + * Added clif_changed_dir, clif_adopt_process [celest] + * updated Backstab to show the target's new direction [celest] + * Corrected the file types of several files in the SVN tree to + fix the newline issues [MouseJstr] + * Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus] + * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest] + * Fixed compile errors in party.c [celest] + * Moved SC_EDP back to 114 [celest] + * Added some of Shinomori's fixes [celest] + * Added optimisation in intif_parse_WisMessage from Freya [celest] + +12/22 + * Eliminated skill tree mapping since we have entries + for all the classes in the skill_tree.txt files [MouseJstr] + * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest] + * Changed how party exp is passed out to eliminate players + current in a chat window or those who havn't moved or attacked + in 2 minutes [MouseJstr] + * Fixed a bug in resnametable from local directories, + by fixing a bug in grfio_read causing memory corruptions [MouseJstr] + * Rearranged how guild messages, gm messages, and party messages + are moved back and forth between the inter server and the + map server.. eliminating unneeded round trips to eliminate + lag on a loaded char-server. [MouseJstr] + + src\char_sql\int_party.c src\char_sql\int_guild.c + src\char_sql\inter.c src\map\atcommand.c src\map\guild.c + src\map\intif.c src\map\party.c src\char\int_guild.c + src\char\inter.c src\char\int_party.c + + * Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn] + * Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri] + * Added #zeny, removed @charzeny [MC Cameri] + * Fixed reading itemslottable.txt causing cards to become unuseable [celest] + * Added error message if file renaming in lock_fclose fails [celest] + * Fixed frost diver not working ... my bad =p [celest] + * Corrected typo in clif_hpmeter - md -> sd [celest] + * Check if the player has been authentified by the char server before + clearing any timers in map_quit [celest] + * Added eventtimercount and timerskill_count - check these before clearing + or deleting timers [celest] + * Added sc_count check in skill_stop_dancing [celest] + * Translated the japanese part in battle_athena.conf [celest] + * Added ignore the new skill delays when chaining monk combos [celest] + +12/21 + * Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn] + * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster] + * Fixed a tiny compile warning in npc.c [Codemaster] + * Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster] + * Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri] + -the variable its set in do_init_npc() or something like that, so you can only access it + after the use of do_init_npc(). + * Fixed the display of a warning saying that a right curly brace was missing [MC Cameri] + * Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri] + * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri] + * Moved some code in pc_break_equip that was causing compile errors [celest] + * guild skills vanished due to incorrect placement of a + check for quest skills in the calc_skilltree code [MouseJstr] + * Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on + and off peco's for lord knights (fixed typo in + skill_tree.txt) [MouseJstr] + * removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr] + * Moved the code from map_quit to pc_makesavestatus that + "adjusts" the skill tree before persisting to the character + server [MouseJstr] + * made pc_makesavestatus() properly persist skills that are + unavailable but not forgotten (example, spiral pierce). You can now + get spiral pierce, get off your peco, log out, log in, and + get back on your peco and still have not lost the skill + points you invested. This also solves the problems of when + the skill tree gets changed, players loosing the points. [MouseJstr] + * Made pc_resetskill() properly reset skills that are + currently not visible due to skilltree changes [MouseJstr] + * Finished updating most of the map-server to 1082... i'll leave the more + technical ones for the other devs ^^; [celest] + * Added other new battle_athena options from jA 1082 ... descriptions not + translated yet [celest] + * Removed my own additions for skill delays using aspd and added jA's code + (-removed-) [celest] + * Adapted skill_range_leniency to jA's code - should be more stable [celest] + * Fixed drop rates only limited to multiples of 100's - thanks to jathena + for pointing it out [celest] + * Added missing code for castle_defense_rate [celest] + * Removed pc_undead_nofreeze - no code for it [celest] + * Updated unrefineable items table - thanks to jathena [celest] + * Added 3 new script commands: [celest] + - skilleffect : shows a skill effect on the player + - doskill/skilluseid (originally by Qamera) : casts a skill on the player + - skillusepos : casts a skill on a position + * Added SC_SpeedUp0 [celest] + * Merged itemdb_read for SQL and TXT [celest] + * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest] + * Removed itemdb_read_cardillustnametable limited to TXT only [celest] + * Added reading itemslotcounttable.txt from the GRF to auto set number of slots + per item [celest] + * Added a display message when reading itemslottable from the GRF [celest] + * Added options in battle_athena.conf to enable/disable reading the GRF for + indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt, + itemslottable.txt & itemslotcounttable.txt [celest] + * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf + +12/20 + * Fixed npc_parse_mob with large/tiny monsters causing + memory corruption [MouseJstr] + * Fixed a crash in char.c with new chars [MouseJstr] + * Updated npcs_list.txt [Ajarn] + * If last_pos.x or .y == 0, set to start point [MouseJstr] + * Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn] + * Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn] + * Added Valaris' double connection bug fix (imalive watchdog) [Valaris] + * Fixed map-server exiting when it came across a bad NPC file [Codemaster] + * Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris] + * Updated makefiles to new strlib locations [Codemaster] + * Moved strlib.h and strlib.c into the common directory [Codemaster] + * Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster] + * Fixed some gcc 2.95 problems [MouseJstr] + * Speedups in socket code [MouseJstr] + * made samesex weddings work and give out correct ring [MouseJstr] + * CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria] + * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest] + * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags + [celest] + * Added check in grfio.c to prevent crashing if a file wasn't found [celest] + * Rolling GUILDCACHE and FASTCHAR into main branches/stable + tree [MouseJstr] + * Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster] + * Experimental: Reverting a change on deleting any skill units when we're + logging off - might reduce the 'delete_timer' errors [celest] + * Added check whether an item is allowed to be dropped, for example wedding + rings [celest] + * Updated Acid Terror - should never miss [celest] + * updated Sword Reject - should display reflected damage properly now [celest] + * Updated Double Strafe - should only work with bows [celest] + * Replaced checking whether items can be refined or not with a new function [celest] + * Added Gengar's fix for npctalk outputting to chat [celest] + * Allowed some values in script_config to be customised in script_athena.conf [celest] + +12/19 + * Added -DFASTCHAR to char_sql for testing performance work + before I merge it into the main running code [MouseJstr] + * Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri] + * Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri] + * Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri] + * Modified all the *_athena.conf's to have the import command enabled by default [Ajarn] + * Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn] + * Fixed import command for log_athena.conf file [Ajarn] + * Updated charcommand.conf [nsstrunks] + +12/18 + * Added some of my info to Dev/quotes.txt, not done yet... [Ajarn] + * Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn] + * Fixed import command in inter_athena.conf file [Ajarn] + * Fixed a few command compiling problems for TXT [Codemaster] + * Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster] + * Introduced StringBuf into utils for use in building larger queries [MouseJstr] + * tested GUILD_CACHE (reducing guild related sql traffic to 30%) in + prep for unleasing it on the sql using public [MouseJstr] + * Fixed some SQL queries crashing char server [davidsiaw] + * Added several PID GM commands, thanks to Dino9021 [nsstrunks] + * Storage was merging items incorrectly [Mousejstr] + * eliminated a uninitialized var when using afm maps [MouseJstr] + * Added concept of dirty storage to reduce saves/load + to the char server (do a clean build!) [MouseJstr] + * Eliminated storage_storageopen2 as unused [MouseJstr] + * Switched to account2storage2() whenever possible + to eliminate the possibility of saving empty storage + back to the character server (storage wipes) [MouseJstr] + * Made it save storage as soon as you close the storage + window to reduce possibility of loss/abuse [MouseJstr] + +12/17 + * Added #item [MC Cameri] + * Added #storagelist, removed @charstoragelist [MC Cameri] + * db.c: Fixed probs with OnInit, OnTime, and etc NPC probs + Just reverted it back. [Lupus] + * Fixed warning message in db.c line 445 [MC Cameri] + * Added #effect, removed @chareffect [MC Cameri] + * Reverted a change in map.c causing problems, sorry >.< [celest] + * Updated Sphere Mine - it'll now move in the opposite direction if + being hit by its master [celest] + * Updated Wind Walk [celest] + * Fixed skill #301 causing crashes [MouseJstr] + * Fixed documentation error on gm_skills_unconditionl [MouseJstr] + * added @grind test command.. only for testing [MouseJstr] + * Added clearweather to the atcommand configuration file. [nsstrunks] + +12/16 + * Added a fix for AFM loading, thanks to Pete [celest] + * Updated maximum levels for supernovice to 99 [celest] + * Updated supernovice jobexp table - should be same from 50 onwards [celest] + * Corrected maximum job level checking in @joblvup and @charjob [celest] + * Added the new spell scrolls, thanks to Landarma [celest] + * Corrected a few skills, thanks to orn [celest] + * Corrected Extremity Fist to not require Explosion Spirits when being used + right after using Combo Finish or Dilemma [celest] + * Added instant cast weapon skills rely on attack speed as cast delays, not + on dex [celest] + * Fixed mob_ghostring_fix not working [celest] + * Changed default value for mob_ghostring_fix to 'yes' [celest] + * Added #itemlist, removed @charitemlist [MC Cameri] + * Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri] + * Fixed a misuse of mysql_config (thanks Daegalus for + creating a reproducable environment for me) [MouseJstr] + * Fixed compile time errors for gcc 2.95 [MouseJstr] + * Updated Forging and Potion making formulas by DracoRPG [celest] + * Changes to the guild skills + - Dropped using sc_data and use flag values instead + - Changed moving guild skill units to once every 'move request' only instead + of every movement - should reduce server load abit + - Corrected crash when checking its skill requirements + * Initialise 'canregen' when logging into map - forgot to add this earlier, + sorry ^^; [celest] + +12/15 + * Fixed more compile errors gcc 2.95 [MouseJstr] + * Removed log files from svn... they will be created when + needed [MouseJstr] + * Removed unused var in src/map/map.c:107 [MouseJstr] + * fix compile error in text converters [MouseJstr] + * Skill Updates [celest] + - Corrected traps to last longer in GvG + - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from + not working if sc_data is null + - Corrected an error in Cannibalize + - Updated Marionette Control to check its range from the partner + - Updated Berserk to disable hp and sp regen for 5 minutes after the skill + * Changed the weather gm commands to be able to toggle on and off. For example, + use @snow once to turn it on, reuse it again to turn it off. [celest] + * Added Jawaii and Ayothaya to @go list [celest] + * Changed the default values for ranged, magic and misc damage rate in + battle_athena to 60, 50 and 60 [celest] + * Removed redundant 'berserkdamagetick' from map_session_data [celest] + * Added changes to map.h according to Shinomori [celest] + +12/14 + * Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to + display only once [MC Cameri] + * Added a busy animation for npc loading [MC Cameri] + * Replaced the way map loading was displayed into a progress-like way [MC Cameri] + * Fixed some typos in _ShowMessage() [MC Cameri] + * Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri] + * Added constants for console colors in showmsg.h [MC Cameri] + * src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing + stack overrun's, corruptions, and crashes [MouseJstr] + * common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster] + * char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster] + * map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster] + * map/charcommand.c/.h: added #spiritball [Codemaster] + * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster] + * Added nullpo_retb to nullpo.c - does a break; if null [celest] + * Replaced some parts in skill.c with nullpo checks [celest] + * Corrected some typos - penaly -> penalty [celest] + * Skill Updates [celest] + - Most of 12/14's Sakray patch + * The SKILL_MAX_DB (yes, a different #define from the one below) + was not large enough for current skills causing memory + corruptions and crashes [MouseJstr] + * Fixed how socket handles EAGIN errors (retry instead of + disconnecting) [MouseJstr] + +12/13 + * Skill Updates [celest] + - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer) + - Added some new monster skills - but still not complete. + - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch + * Removed redundant 'sg_count' for map_session_data and mob_data [celest] + * Save both persons' data after trading in case a crash causes them to + rollback - fix by Freya [celest] + * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest] + * Moved unequip checking code from clif.c to pc.c [celest] + * Replaced many printf's in map-server with _ShowMessage(). [MC Cameri] + * Skill timers for skills with id's higher then 450 were + corrupting memory [MouseJstr] + * Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr] + * Creating Guild events were reading beyond supplied guild names , + causing crashes [MouseJstr] + * trades were derefing -2 into the inventory table sometimes [MouseJstr] + * Not having a arrow in your inventory but having a bow + could cause it to set sd->status.inventory[-1].equip=32768 + resulting in a memory corruption [MouseJstr] + * local broadcasts of messages larger then 64 bytes were + corrupting the stack, causing crashes [MouseJstr] + * mob eventnames were reading beyond source point, risking + going over page boundries, causing crashes [MouseJstr] + * Internal MAIL system: moved all strings to msg_athena.conf [Lupus] + +12/12 + * Made guild skills to check for skill levels first when casting [celest] + +12/11 + * Modified arrow checking in skill.c [celest] + * Corrected Cart Revolution damage calculation [celest] + +12/10 + * Fixed players unable to move in AFM maps [celest] + * Added error message if a player's last map couldn't be found [celest] + * Moved AFM map check to map_mapname2mapid [celest] + * Added USE_AFM and USE_AF2 to be used later [celest] + * Modified sc_data check in pc_damage [celest] + +12/9 + * Moved a map_freeblock_unlock() around to eliminate a + crash [MouseJstr] + * Fixed how players are cleaned up when they disconnected + during authentication [MouseJstr] + * Adjusted some messages in @marry [MouseJstr] + * Skill Updates [celest] + - Fixed Auto Spell not working + - Fixed skill level check causing Baphomet card not to work at all (possibly + other problems too) + - Added some new monster skills based on jA mod 1077 + * Changed @job to accept text job names - For example: @job wizard, @job high + priestess, @job super baby [celest] + * Added sc_data check for pc_damage [celest] + +12/8 + * Fixed @rings [MouseJstr] + * Added @marry, @divorce, and @rings [MouseJstr] + * fixed @revive [MouseJstr] + * Added option to turn off login server logging [celest] + * Moved char server starting logging to after we've read the configuration + file first [celest] + * Fixed crash with supernovices with 100% base exp [celest] + * Updated the readme a little. [Mass Zero] + +12/7 + * Added GUILDCACHE #define to int_guild.c for testing performance + effects [MouseJstr] + * Skill Updates [celest] + - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting, + Arrow Vulcan, and Musical Strike now take arrows when used + - Level 6-10 Stone Curse will not consume a red gem now when it fails + - Players should be able to use items when they're stoned but not yet + completely petrified + - Corrected Triple Blow to work with bows (they actually do ^^) + * Added 'guildgetexp' script command [celest] + * Added bLongAtkRate item effect [celest] + * Implemented Confusion (50%) - still need more info on how monsters act + when they're confused [celest] + * Added 'Guardian Angel' code for supernovices [celest] + +12/6 + * Fixed file props for new npcs [MouseJstr] + * Fixed weddings.txt as per Fress_Boy [MouseJstr] + * Added a case_sensitive to login [MouseJstr] + * Fixed follow crashing server when gm dies [MouseJstr] + * Fixed global message not working on txt [Wizputer] + * fixed a server crash in mobinsite [MouseJstr] + * fixed a server crash in party sharing exp [MouseJstr] + * fixed a server crash in BS_FINDINGORE [MouseJstr] + * Updated Chase Walk [celest] + * Added 'checkoption1' and 'checkoption2' script functions - Refer to + /npc/sample/npc_testchkoption.txt for similiar examples [celest] + * Updated maximum level for Guild Skills [celest] + +12/5 + * Fixed another crash sending updates to disconnected + clients [MouseJstr] + * Fixed the range_check again to stop it from crashing + servers [MouseJstr] + * removed stubbed out unfinished atcommands as per Cameri [MouseJstr] + * Fixed nullpo's for gcc 2.95 [MouseJstr] + * Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri] + * Added nullpo's to all atcommand's functions, phew... [MC Cameri] + Note: I point out that MouseJstr has added some @commands that start with char which + havent been finished, they are just there but don't do anything. + * Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri] + * Added allow_atcommand_when_mute - Change this to set whether muted players + can use gm commands [celest] + * Temporarily leaving the changing guild emblems requiring Glory of Guild + feature only for TXT until the SQL char-server supports guild skills fully[celest] + * Modified battle_range again to check if src's type is a player first [celest] + * Corrected typo in battle_range [celest] + * Fixed a crash where party chats can be sent to a + partially disconnected player [MouseJstr] + +12/4 + * Fixed a crash in clif_send when player disconnects but player + object is not fully removed from map [MouseJstr] + * Fixed a crash associated with NPC_BARRIER [MouseJstr] + * Renamed flush_fifos_at_exit to flush_fifos [MouseJstr] + * call check_connect_char_server() on char_server disconnect [MouseJstr] + * stale skill groups were crashing server [MouseJstr] + * Fixed crash in SC_LULLABY [MouseJstr] +12/3 + * hacked the frozen mob issue [MouseJstr] + * Fixed a battle_range crash [MouseJstr] + * Updated Stone Curse, Soul Drain, Auto Berserk [celest] + * Added a fix for MVP exp being multiplied twice by Gengar + * Modified battle_range to check for sd first [celest] + +12/2 + * Fixed double login feature, resets online users when map connects to char [Wizputer] + * Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then + executes them at once together = 10x faster) [Lupus] + * Skill Updates [celest] + - Modified Weapon Refine - should only +1 every time. + - Updated Berserk, Chase Walk, Slim Pitcher + - Added skill_range_leniency : In some cases when moving to cast a skill the + exe will a send a UseSkill packet before the server has moved us to the + correct position, causing it to fail. Leaving this at 1 should be enough. + - Fixed a bug that was causing monsters not to move towards the target + * Added check for clif.c in case the server didn't realise we've died [celest] + * Added a fix for @npcmove by JohnC and Fredzilla + * Added motd_type : Set this to 1 if your clients have langtype problems and + can't display the motd properly[celest] + * Edited atcommand.c to fix compile warnings [celest] + +12/1 + - Make it build against gcc 2.95 [MouseJstr] + - Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas] + * Skill Updates [celest] + - Updated Poison React + - Added Soul Change, Soul Burn + - Added a somewhat crude timer for Venom splasher + - Added a fix for Guild Skills causing crashes by Sara, thanks! + +11/30 + * Fixed client crash when disguised characters die [celest] + * Skill Updates [celest] + - Fixed and finished Guild Skills (~90%) + - Fixed Meltdown and Overthrust used together breaking your own weapon + - Updated Weapon Repair :- uses different materials depending on repaired item + (Iron Ore/Iron/Steel/Rough Oridecon) + - Fixed sp recovery problem, thanks to OutSider for pointing it out + - Updated Tiger Knuckle Fist stun time + - Added cooldown time for Emergency Recall + - Fixed typo in skill.c, thanks to Toster + +11/29 + * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr] + * Added mapbug.txt which is displayed in map-server, displays + the last bug or w/e fixed for the map-server [MC Cameri] + -You may change it whenever you want + -It will only show if mapbug.txt exists + -This file must not be included in releases + * Made some changes in map_versionscreen() to make it easier to + read/change in the source [MC Cameri] + * Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri] + * Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri] + * Added more sc_data checks in skill.c and pc.c [celest] + * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest] + +11/28 + * Fixed a crash in login_sql/login.c [MouseJstr] + * made common/socket.c more crash resistant [MouseJstr] + * Added flush_fifos to socket.c so that we can make sure everything + has been sent before we shut the process down [MouseJstr] + * Modified src/char_sql/char.c to flush fifos on exit [MouseJstr] + * Fixed a crash in src/map/map.c shutdown where it would + use the char_fd session after it was alrady cleaned up [MouseJstr] + * removed conf-templ/atcommand_athena.conf.orig [MouseJstr] + * removed a USE from sql-files/main.sql that should not be there [MouseJstr] + * Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri] + * Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri] + * Fixed online system for char not sending players left "online" to login when restarting [Wizputer] + * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus] + * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus] + * Fix some file props [MouseJstr] + * Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri] + * Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri] + * Changed Guilds Extention Skill to +6 people per level. [Lupus] + (tested it for 2 weeks! or a big server) + * Added a fix for gettimeofday() for WIN32 [Codemaster] + * skill Updates: + - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest] + - Updated Finger Offensive, thanks to orn [celest] + * Updated packet_ver_flag's default value, thanks to iscandium [celest] + * Added warning if motd.txt was not found [celest] + (Turn on error_log in battle_athena.conf to enable it) + +11/27 + * Fixed a few map crashes when char-server crashes [Wizputer] + * Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster] + * Fixed Map crash when person uses global message hacks [Wizputer] + * Fixed online system, online column works and prevent double login at the login server [Wizputer] + * Fixed some compile time errors associated with showmsg [MouseJstr] + * Added get_svn_revision() in core.c [MC Cameri] + -Only if you have the file .svn\entries, it will show the revision # at runtime. + +11/26 + * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus] + * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest] + * Added skill_nocast_db.txt. Use it to set which skills cannot be used in + which conditions [celest] + +11/25 + * Added @skilltree to help GM's answer skill tree questions [MouseJstr] + * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster] + * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest] + +11/24 + * @charreset #reset [MC Cameri] + * @charstatsall is now #statsall [MC Cameri] + * @charsave is now #save [MC Cameri] + * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster] + * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri] + * Skill Updates: [celest] + - Updated guild skills (60%) + - updated Weapon Repair and Aura Blade by DracoRPG + - modified Weapon Repair to use Identify's packet, should show a list of + repairable items now + +11/23 + * Fixed script loading small/large monsters. [Valaris] + * @charoption is now #option [MC Cameri] + * @charpetfriendly is now #petfriendly [MC Cameri] + * @charstats is now #stats [MC Cameri] + * Skill Updates: [celest] + - Added some code for the new guild skills (50%) and Moonlit Petals (5%) + - Notes to other devs: Guild skills with id's 10000-10014 will be stored in + skill_db[500-514] + - Corrected Hilt Binding + - Corrected Assassin Cross' dual wield + - Changed player_cloak_check_type to yes by default and edited description + since it's already fully implemented. + - Added a bit more restrictions to Call Partner and Emergency Recall and + updated mapflag for sec_pri.gat + - Added pc_calcspeed and updated Cloaking so it won't need to recalculate + the player's entire status everytime there is movement. + +11/22 + * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri] + -Usage: addGM(account_id,level); + * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri] + * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri] + * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster] + * Changed monsters_ignore_gm option to a level value. [Valaris] + (accounts greater than or equal to this setting won't be attacked by aggressives.) + * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris] + * Added skill names for kRO 11/23's new skills [celest] + - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection, + (Throw) Tomahawk + * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums + ititialize static var!!! + * Added the old effect list # into effect_list.txt of spira's. [shadow] + * Added new flag (#3) to clif_specialeffect [MC Cameri] + * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri] +11/21 + * Display IP when wdata is expanded [Wizputer] + * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris] + * Re-Fixed Trade/Vending exploit [Lupus] + * Fixed @whozeny. [Valaris] + * Added rest of mapflags to const.txt. [Valaris] + * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris] + * Skill updates: [Celest] + - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!) + - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^; + - Reverted changes to Cloaking, ours is already more updated! ^_^ + - Added temporary code for guild skills to stop crashing + * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri] + * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri] + * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri] + * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris] + * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus] + * Added charcommand.c/.h for the following reasons: [MC Cameri] + - Less congestion in atcommand.c + - Port commands that start with @char to #, example: + ~ @charoption will now be #option + +11/20 + * Added str_lower() function to atcommand.c (from OA). [MC Cameri] + * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri] + * Added @refresh, which is like a @jumpto <<yourself>>. [MC Cameri] + * Added @petid <pet name> to find pet names, useful when you dont know which pets have eggs. [MC Cameri] + * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira] + - Attempt to find new skill effects. + * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris] + * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris] + * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris] + * TXT upgrades will convert broken flag to attribute column. [Valaris] + * Prevent use of emotion packet to display red mute emote. [Valaris] + * Initialized "day" variable in npc.c. [Valaris] + * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris] + * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris] + * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris] + * Added check for max vending_max_value when reading config [kobra_k88] + * Skill updates [celest] + - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066) + - Create Deadly Poison, thanks to DracoRPG! + - Added effect for Meteor Assault + * Added night_darkness_level to battle_athena.conf. [celest] + Use this to set 'how dark' it'll become during night time. Use 0 for default, + or between 1-10. (Yeah, i know lots of people hated the original night! xP) + Warning: It may cause errors with old exe's! + +11/19 + * Re-added check for empty bottle when using aqua benedicta. [Valaris] + * Fixed skills not showing after using @allskill [celest] + +11/18 + * Added a line to @unmute, added @mute. [celest] + Usage: @mute <time in minutes> <character name> + * Added save_flag for skill_status_change_start [celest] + * Fixed muting not being saved when you quit/change characters/log off [celest] + * *Hopefully* fixed the skill tree problem where you have to use 49 skill + points first before 2nd job skills will show... please report any bugs found + with it, thank you. [celest] + * Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest] + * Skill updates [celest] + - Updated Cloaking (thanks to orn), Endure + - Pneuma (thanks to DracoRPG) + - Changed sc_ id for Basilica + - Cancel Basilica (100%) when caster moves or uses another skill + - Updated Poison React (90%), Endure + - Added SC_BLOCKSKILL, SC_SLOWDOWN + * Modified pc_attack to fix monster npc's not working in certain exes, thanks + to leinsirk10 [celest] + * Moved mapflags organized by type to main mapflag folder and removed "type" folder. + Removed mapflags organized by location.[kobra_k88] + +11/17 + * Added stub-handler for packet 0x3090 into char_sql [MouseJstr] + * Fixed a crash in the afm reading/closing code [MouseJstr] + * Added skill_steal_type to battle_athena.conf for the new (but unconfirmed) + stealing formula [celest] + * Skill updates: [celest] + - Removed annoying skill fail messages from rogue's Snatcher + - Add sc_data check for firewall and fogwall + - Fixed Berserk (99% hopefully? ^_^) + +11/16 + * Fix for compiling against gcc 2.95 [MouseJstr] + * Added day of week events (OnSat2000) into scripting engine [MouseJstr] + * Temporarily Disabled GM Command Logs; Weren't working Properly >_<! [Codemaster] + * Fixed a typo in ../db/Changelog.txt [Nana] + * Added -funroll-loops argument to makefile to further increase performance [Shinigami] + * Fixed 2 bugs in DELITEM script command. [Lupus] + - added deleting priority: If you have some items with the same ID and want to delete some of them, then + at first it'll delete common items then, if necessary, delete the rest items but upgraded/named/with cards. [Lupus] + * Added checks for Perfect hiding [celest] + * Modified level 0 skill check to allow auto blitz beat and steal. [celest] + * Added constant BaseJob. [celest] Usage: For example, instead of + If (Class==12) || (Class==4012) || (Class==4035) + you can use + If (BaseJob==12) or If (BaseJob==Job_Assassin) + * Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest] + * Skill updates [celest] + - Assumptio is now disabled in GvG maps. + - Changed cloaking checks a bit. + - Tidied up some parts of skill.c abit. ;P + * Added pk_min_level option in battle_athena.conf. Change this to define the + minimum level players can attack others when pk_mode is on. [celest] + +11/15 + * Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady] + * Added GM Command Logs & Added TXT Logs + TXT Log Options [Codemaster] + * Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris] + mobs_level_up option should be on when using this. + (Example: {ama_dun01.gat,0,0,0,0 monster Shinobi,99 1401,1,0,0,0} to spawn a level 99 shinobi.) + * Added addtoskill script command for (levels can stack on top of existing levels). [Valaris] + Use same usage as skill script command. + * Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris] + * Added small and big mob sprite spawning. [Valaris] + -Added @monstersmall and @monsterbig commands. + -For using in scripts, use id +2000 for small and id +4000 for big. + (Example: 3002 for small poring and 5002 for big poring) + * Added mobs_level_up option. [Valaris] + -Everytime a monster kills a play their level will increase and show levelup animation. + -Their 6 main stats and speed will increase as they level. + -They will recover 10% of the max hp of the player it kills. + -Player will gain extra exp based on how much stronger a monster is than normal. + -Skill estimation will show monsters current level (instead of reading from db). + -Will display level 99 aura if and when a monster hits level 99. + -They will not go higher than level 99. + * Fixed maximum skill levels not following skill tree [celest] + * Updated HP/SP for baby classes [celest] + * Corrected pc_calc_base_job [celest] + * Skill updates [celest] + - Marionette Control (70%), Berserk (thanks to DracoRPG) + * Modified pc_jobchange code to work with new pc_calc_base_job [celest] + * Corrected skill_tree_get_max, sorry >.< [celest] + +11/14 + * Made the Advance jobchangers to kRO standars with the following; + - Checks if you are level 99/50 and 2nd class OR above. + - Checks if you have an Cart of Falcon equiped. + - Checks if you have any Quest Skills, stores a variable on you and gives them back + when you change to 1st advance class. + - Added minimum joblevel to change to an 2nd or 2-2 advance class to job 45 after kro. [Nana] + * Fixed loading of AFMs when no resnametable is found. [Valaris] + * mob_db.txt: Fixed Golden Thief Bug MVP MOB mode (it wasn't moving/attacking) [Lupus] + * Added AFM (Advanced Fusion Map) support, thanks to alexkreuz and fusion. [Valaris] + Use the afm_dir option in grf-files.txt (currently needs a resnametable.txt). + * Initialized password variable in login.c. [Valaris] + * Added zeny_from_mobs option. [Valaris] + * Corrected the file type attribute on most of the files in three which fixes the + newline issues between linux and dos [MouseJstr] + svn propset -R svn:eol-style native . + * Skill changes [celest] + - Corrected steal formula, updated BladeStop, Headcrush. + +11/13 + * Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer] + * Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster] + * Removed compile warnings in intif.c. [Valaris] + * Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri] + * Updated some skills, credits to orn and midas. [celest] + - Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire, + Spider Web, Reject Sword, assassin's Dodge, Demonbane, Divine Protection. + - Firewall, Quagmire, Fog Wall (100%), Marionette Control (30%), Sandman, + Claymore Trap + - Adjusted some mob skills for mod support. + * Fixed weight increase when riding. [celest] + +11/12 + * added folder: /save-tmpl, removed folder /save + * battle_athena.conf: Updated Packet Version Flags. + * !!!Fixed Mobs Attacking!!!: Thanks for MagicalTux and Yor, I fixed the mobs attacking by using one of their files. [Codemaster] + * Warps Update : Added ayothaya warps in ./npc/warps/ and in map_athena.conf [Nana] +11/11 + * Skill Updates : (Need to revise skill_cast_db.txt for new updates) + ( Sharp Shooting, Sword Reject, Chain Crush Combo, Tiger Knuckle Fist, + Head Crush, Arrow Vulcan, HP COnversion) Thanks to DracoRPG. + Fixed Devotion use requeriments. Thanks to Orn. [shadow] +11/11 + * Corrected minor typo in item_db, and removed/commented out dupe items.[kobra_k88] + +11/10 + + * Updated Sprout (Item #7193), Thin Trunk (Item #7186), + Huge Leaf (Item #7198), and Rante Whip (Items #1956, #1957) + - thanks to cheng - [Codemaster] + * Updated Parasite (Mob #1500) Drops - thanks to cheng [Codemaster] + * Updated Soft Grass Leaf (Item #7194) - thanks to cheng [Codemaster] + * Added, Fixed & Updated ALOT of skills: [Codemaster] + - Fire Pillar, Backstab, Grimtooth, Poison React, Falcon Assalt, + Skin Tempering, Hilt Binding, Frost Nova, TEMPORARY fix for Create Deadly Poison, + Enchant Deadly Poison, Endure, Sacrifice, Spider Web, Memorize, + Hyper Spirit Sphere, Palm Strike, Sword Reject, Pressure, Magic Crasher, + Amplify Magic Power, Napalm Vulcan, True Sight, Wind Walk, Aura Blade, + Concentration, Cart Boost, Magic Power + - Thanks goes to Celest, Midas, and DracoRPG! + * Fixed spira's mistake in using the packet_len_table; no biggie ^_^ [Codemaster] + * char/char.c & char_sql/char.c: Fixed start_armor and start_weapon - thanks to AppleGirl [Codemaster] + * Added packetver 6 flag to makefile. [Valaris] + +11/09 + * mob_db.txt: Fixed Drake dropping the wrong card - thanks to roslen [Codemaster] + * chat.c: Fixed multiple joins in a single chat - thanks to Alex14 and CHaNGeTe. [Codemaster] + * clif.c: Fixed sitting. [spira] + * - Fixed item 657 Job ID , 11/09 patch updates to item_db, Correct stats for item 5097 + - Added Unbreakable funcions to item_db armors/shields/garments/footgear [shadow] + * Defined SO_REUSEPORT to allow the servers to re-use ports if server crashes [Wizputer] + +11/08 + * Added new script command: getMapXY(MapName$,MaxX,MapY,type,[CharName$]) by Lorky [Lupus] + Get position for char/npc/pet/mob objects. + * Attempted to fix the mob bug (still haven't :( ). Still updated mob.c/clif.c/chrif.c according to jA 1057. [Codemaster] + * Fixed item_cardalbum.txt: Removed extra column which mad all albums empty [Lupus] +11/07 + - Fixed a few npcs will start implementing new ones soon, have alot on paper, need to type them up. [Nasedo] + * clif.c: Added a few things from jAthena 1057 [Codemaster] + * Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88] + * Fixed compiling error in Map Server in which @repairall was using old broken system [Shinigami] + +11/06 + - Added missing items in item_db.txt and reorganised it.[Nasedo] + - Fixed wrong coords for payon guild flags (it has the old map coords), fixed some weapon effects in item_db, + updated the mob_db (90%+ done), added EP 5-9 mobs to mob_branch.txt and EP 6 cards to item_cardalbum.txt[shadowlady] + * atcommand.c/.h,chrif.c/.h, added @changesex. [MC Cameri] + * mob.c & clif.c: Added & Modified a few parts dealing with monsters and guilds [Codemaster] + * mob.c: Re-did a few parts according to jA's 1057 version. [Codemaster] +11/05 + * Fixed and redo optional Umbalian quests: + - Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in + alternative way) + - On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest + (For Sphinx Mask) + * Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons) + Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every + easy quests with expensive prizes to avoid exploits) [Lupus] + * Revised and fixed all comodo,yuno,amatsu,gonryun,umbala mobs and drops. Also fixed mvp and woe mobs too [Shadowlady] + * Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still. [Valaris] + * Fixed committed typo in map_athena.conf, remove aria's dev npc (was giving errors preventing server startup). [Valaris] + +11/04 + * Added sara-chan's packet db with support for 11-1 [Valaris] + * [alot of files >_<]: Changed connecting a bit, from oA source; it connected easier/better in my opinion so... [Codemaster] + * map/skill.c: Added a few checks for level 0 skills being used. [Codemaster] + +11/03 + * Removed broken column, using attribute column for broken equip now. [Valaris] + +11/02 + * Fixed compile time errors for gcc 2.95 [MouseJstr] + * Changed Blacksmith skill "Hammer Fall" to only be used with maces or Hammers [Aria] +11/01 + * Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria] +10/31 + * Fixed Devnpcs giving off errors -_- [Aria] + * Fixed showmsg.c compile warnings thanks to LittleWolf. [Valaris] + * map/skill.c: removed a second declaration of sc_def_vit in skill_castend_nodamage_id; thanks to spira [Codemaster] + * map/battle.c: re-did Water Ball's damage calculation [Codemaster] +10/30 + * Added new guild skills to skill_db from sara-chan. [Valaris] + * db/skill_cast_db, map/skill.c, map/pc.c: Corrected a few CHASEWALK things; Thanks to Celest [Codemaster] + * char_sql/char.c: removed the double free()ing of gm_account [Codemaster] + * Added check for c value in int_guild.c before dividing to calculate average level. [Valaris] + * Commented unfinished dev npcs and added devnpc to map_athena. [Aria] + * Removed item requirement of Aqua Benedicta (10/26 patch) [Aria] + * Fixed some compiling error for Map-server [Shinigami] + * Removed Rogue's backstab pushback effect (kRO style again) [Aria] + * Changed requirement of Fire Pillar to fit kRO style; lv1-5 = no gem, but 6-10 = 1 gem. [Aria] + * Added Mugendai's oA GUI support for map-server (previously not added) [davidsiaw] + * Included Mugendai's oA GUI in the GUI folder [davidsiaw] + +10/29 + * another exploit fix for mult in script [MouseJstr] + * Corrected mode for peco, condor mobs. Added custom mobs Easter Egg and Easter Bunny for easter egg event script. + Corrected mysteltain card location, penomena card typo.[kobra_k88] +10/28 + * Cloak Speed fixed [Aria] + * Throw stone damage fixed [Aria] + * Added new packets from Sara to packet database. [spira] + * Fixed and changed command lists to reflect on new packet changes. [spira] + - @jumpto, @recall, and @where + - Removed old @ignore* functions because they are no longer needed. + * Replaced old whisper ignoring code with better and more efficient code. [spira] + * Added packet_db.txt support, removed old packet functions. [spira] + * fixed forger-zeny exploit [MouseJstr] + + Doing script math that returns a number greater then (1<<31) will now + return a (1<<31). This prevents you from finding a npc that + asks for a quantity then mults the cost by that quantity to get + what you need to pay. + +10/27 + * Updated CSS styles for readme a bit [Aria] + * branched athena at version 340 to begin work on the packet_db + stuff from jA. To retrieve it, do a svn co http://dev.deltaanime.net:8080/svn/eathena/packetdb + later, once we are happy with it.. and feel it is stable, we will remerge it back into the main tree via the appropriate svn commands + as a FYI, the command I used to create this branch was: + svn copy http://dev.deltaanime.net:8080/svn/eathena/athena http://dev.deltaanime.net:8080/svn/eathena/packetdb -m "branch for packetdb work" + * Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus] + +10/26 + * Added more quotes -_- [Aria] + * Modified a few things related to guild skills. I hope it doesn't interfere with anyone else's work, and isn't seen as bad. [Sara-chan] + -Support for new guild skills, though they don't work yet. Added guild_skill_get_inf and guild_skill_get_max entries for them based on early info. + -Changed guild_skillup functions based on japanese code, but for a good reason. + It allows for guild skill trees, sort of. I made Kafra Contract and Guardian Research require Guild Approval, for instance. + I think the first four new guild skill requirements are correct, at the least. + I hope everything works alright, it's my first contribution to eA in quite some time and I'm rather rusty at programming of late. + * Fixed compile errors in showmsg.c. [Sara-chan] + * Fixed Mouse's devnpc only saying his quotes once per server reset [Aria] + * Added log_athena.conf & the logs.sql file [Codemaster] + * Added log configurations to inter_athena.conf [Codemaster] + +10/25 + * Fixed a compiling error in Login-server [Shinigami] + * Added alot of Azndragon's spiffy logs & then added a few things of my own (Silly Dragon, structs are for kids!) [Codemaster] + * Corrected a small bug (forgot to change a few variables!) in my different GM option. [Codemaster] + * Fixed items and mobs in DB. Added new items. [Lupus] + * Fixed some NPC bugs (check NPC=changelog.txt) [Lupus] + * Fixed getting MAX PET ID (SQL only bug) [Lupus] + * Fix char/char.c which was crashing after double freeing logs + [MouseJstr] + * Improved basic server rebooters [MC Cameri] + * Commited common/showmsg.c/.h, previously missing x_X [MC Cameri] + * Added a basic server rebooter program, just use 'runserver.bat' to start up the server. [Shinigami] + +10/24 + * Added files common/showmsg.c/.h which contain the function _ShowMessage(char *string, int flag) [MC Cameri] + -Check showmsg.h to see how to use it. + -This function is made to replace printf in all the cases, so it MUST be used instead of print from now on. + -Begin your own journey of replacing/removing old printfs, and using the new function. + -This function was previously called ShowMessage() in oA, it is now merged, some changes have been done: + 1.Outputting messages to a file is now disabled(commented out). + 2.MSG_SQL is now commented out. + 3.If the server is out of memory, it will not use abort(). + 4.Returns 0 if successful, 1 otherwise. + -Example: ShowInfo("hello\n"); will print this to the screen: [Info]: hello + -Always add \n at the end. Unless someone edits the function to add the \n whether it exists or not. + -Just add #include "showmsg.h" wherever you need it. + * Edited ALL makefile's to include showmsg.o -> _ShowMessage(). [MC Cameri] + * Updated readme/gmcommands.html with new @uptime command [MC Cameri] + * Somebody had added some additional noskill checks that prevented + vending from happening in prontera [MouseJstr] + * Added bypass with gm_allskill of npc_selfdestruct2. [Valaris] + * Corrected some minor bugs in some Quests [Shinigami] + * Added new maps (from lateast kRO patch) + Touched WOE (u can't surrender the castle during the WOE), misc fix of the bank [Lupus] +10/23 + * Added the option to read GM accounts from a different table than login. Default set to login table. [Codemaster] + * Finished Aria and MC Cameri "Dev edition" NPCs. [Aria] + * Corrected extra stat points given to high classes. [Valaris] + * Added high classes getting the extra 40 stat points on stat reset. [Valaris] + * performance tweaks on socket.c to reduce lag [MouseJstr] + + do a "OPT="-g -DNSOCKET" to compile with the changes + enabled.. and tell me if you notice a change in your + performance/lag + + * Added @uptime to atcommand.c [MC Cameri] + * Added the stuff for my npc to Dev/quotes.txt [MC Cameri] + +10/22 + * Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria] + * Waiting for various devs to tell me their coords, map, biography, quotes, + moving coords, etc. In the meantime, I replaced them with (x,y),(lols), + (sprite),(somewhere), and if they didn't give me any info, I didn't + add them yet =P. [Aria] + * Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild + to "Dev edition" NPCs [Aria] + * Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final + layout unless something goes wrong =O. [Aria] + * Fixed the eol markers on some checked in files [Mousejstr] + * Fix two crashes caused by calling isGM on mobs [MouseJstr] + * Added folder "mc_cameri" in npc/other which contains my bank npc. [MC Cameri] + * Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria] + * Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria] + * Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria] + * Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria] + * Fixed removing friends from the list [davidsiaw] + * Added PCLoginEvent NPC (When a character logs on, NPC runs as if he/she clicked the NPC) [davidsiaw] + The NPC sample is located in npc/sample/PCLoginEvent.txt (you only need one of these NPCs) + +10/21 + * Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus] + * Fixed hair_dyer.txt: fixed missing menu label [Lupus] + * new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel, + Ear of Demon,Big Golden Bell, Mistress Crown, + Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus] + * Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus] + * Fixed item names in the temp Crusader Job Quest according to our DB [Lupus] + +10/20 + * map/mob.c: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster] + * map/map.h: Changed Vending Struct: amount and value to unsigned variables (so they CAN'T be 0 or less) [Codemaster] + * map/mob.h: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster] + * Aligned the list of commands at the beginning of atcommand.c, + with tabs instead of spaces. [MC Cameri] + * Fixed AtCommand_SetBattleFlag, it was previously being called by "@send" + instead of "@setbattleflag". [MC Cameri] + * Finished basic layout, finished Aria starting to create Shinigami [Aria] + * Started to create "Dev edition" npcs [Aria] + * Fixed a compile error in src/char/char.c [MouseJstr] + * Fixed a bug in @trade where the distance was not ignored [MouseJstr] + * Fixed a potential inf loop in pc.c when multi_level_up is set to no. [MouseJstr] + * implemented Friends List support for TXT version [davidsiaw] + * added queries in main.sql for Friends List. mySQL support for friends list pending [davidsiaw] +10/19 + * switched login_sql/login.c to use binary when retrieving + by account name [MouseJstr] + * skill.c & skill.h: added skill_type_cloaking [Codemaster] + * storage.c & storage.h: added storage_storageopen2() [Codemaster] +10/18 + * Changed readme layout for 1.0 scheme. [Aria] + * added check for console variable in login_sql [MouseJstr] + * Fully translated the untranslated items in the database.sql for SQL. [Nana] + * Dev/TODO, asigned myself to some items. [MC Cameri] + * char/char.c: changed the online system to omniAthena's [Codemaster] + * char/char.c: added log_char and log_inter [Codemaster] + * char/char.c: added Mugendai's GUI Support [Codemaster] + * char/int_guild.c: added log_inter and db_path [Codemaster] + * char/inter.c: added log_inter [Codemaster] + * char/char.c: added db_path [Codemaster] + * char/inter.h: added log_inter [Codemaster] + * char_sql/char.c: added log_char and log_inter [Codemaster] + * char_sql/char.c: added Mugendai's GUI Support [Codemaster] + * char_sql/int_guild.c: added log_inter and db_path [Codemaster] + * char_sql/inter.c: added log_inter [Codemaster] + * char_sql/char.c: added db_path [Codemaster] + * char_sql/inter.h: added log_inter [Codemaster] + * conf-tmpl/char_athena.conf: Added log_char & db_path [Codemaster] + * conf-tmpl/inter_athena.conf: Added log_inter [Codemaster] + +10/18 + * clif.c,clif.h,map.h,npc.c,npc.h,script.c: Added NPC Walking. [Valaris] + -npcspeed #; To change npc's walking speed. + -npcwalkto x,y; Move an npc to a position (keep it less than area size, or sprite will glitch and disappear). + -npcstop; Stops an npc's movement. + +10/17 + * Made the IP autodetection code work under a pure win32 + executable + * Fixed the win32 build and made a src\map\Makefile.win32 to + make it easier to do win32 builds of the map server + + src\common\utils.c src\common\utils.h src\common\grfio.c + src\common\nullpo.h src\common\timer.c src\common\db.c + src\common\socket.c src\common\core.c src\common\mmo.h + src\common\socket.h src\map\script.c src\map\intif.c + src\map\npc.c src\map\clif.c src\map\map.c src\map\clif.h + src\map\chrif.c src\map\Makefile.win32 + + * skill.c: Fixed noicewall flag. [Valaris] + * battle.c: Battle calc weapon attack now checks to see if pc_breakweapon successfully broke the weapon then recalculates damage. [Valaris] + * pc.c: Removed broken weapon and equip status, just unequips items again when broken. [Valaris] + Removed useless code from pc_breakweapon and pc_breakarmor. [Valaris] + * Added template for server control from the console [Wizputer] + * conf-tmpl/login_athena.conf: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster] + * login/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster] + * login_sql/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster] + * Usable GM commands from server console admin:<gm command>:<map of "GM"> <x> <y> [Wizputer] + * Added server:shutdown to shutdown server and help [Wizputer] + * Added user discretion for console commands in conf files [Wizputer] +10/16 + * Fixed Umbala Language Quest, where a certain NPC would freeze you due to an unfinished script [Shinigami] + * Fixed bug in new_hats.txt where free items are given out [Shinigami] + * Correct Morroc warp npc overlaying Kafra npc. [Aria] + * Corrected npc typos. [Aria] + * Skip over npc_selfdestruction2 on allskillup (thanks to celest) [Valaris] + * Fixed some typos in some of the NPCs [Shinigami] + * tweaked the auto-configure stuff to deal better with + machines that have no detectable IP addresses.. is this + possible? [MouseJstr] + src\char_sql\char.c src\char\char.c src\map\map.c + * Made it compile under gcc 2.95 [MouseJstr] + * made the char and map servers auto-configure their own IP's + whenever possible [MouseJstr] + + If you do not specify the server IP address, it now determines it + on its own. This means that to get a server running that is + accessable from the internet you should only need to specify the + location of the data.grf files. This eliminates one more point + of misconfiguration. + + It does not correctly auto-configure for when you are behind a + router or a firewall since there is no way of determining the + external IP address. On the other hand, we should be able to + eliminate the lan_conf file since we know our IP addresses as well + as our netmask. +10/15 + * added @setbattleflag to let me reset a battle_config at runtime [MouseJstr] + * --- RC5 release + * another fix to oA2eA-rc5.sql to fix the sell_price [MouseJstr] + * Redid readme, updated content a bit, and made ps2 poster in preperation for 1.0 RC5 release. [Evera] + * made MAX_HAIR_STYLE, MAX_HAIR_COLOR, and MAX_CLOTH_COLOR + configurable via battle_config. [MouseJstr] + * made the dex spell cast time scaling configurable via battle_config + [MouseJstr] + * made the visible area_size configurable via battle_config + [MouseJstr] + * Reorganized and added the warps into their respective folders, updated map_athena.conf. [Nana] + * Added 2 script commands GETLOOK, GETSAVEPOINT (thanks to Lorky). [Lupus] + * Added kafra_bank NPC - a new bank with daily interst of 0.1#%. [Lupus] + * Changed cast time for champion soul collect to 1 sec (thanks to midas). [Valaris] + * Added midas's fix for +30 hitrate with Sonic Blow. [Valaris] + +10/14 + * Fixed help.txt for some @gm commands [MouseJstr] + * made login.c compile on gcc 2.95 [MouseJstr] + * Fix backwards compatability with old mob skill formats [MouseJstr] + * Added mail system commands and @refreshonline to help.txt. [Valaris] + * Fixed char guild storage bug [MouseJstr] + * Prevented breakage of Weapons/Armor if the respective Alchemist Chemical Protection skill is applied. [spira] + * Added so nochat end will set manner to 0. [Valaris] + * Added broken item check before breaking (to prevent an item from breaking more than once) [Valaris] + * Re-wrote parts of equipment breaking. It will check to make sure it was not a miss before doing break calculations. [Valaris] + * Re-added negative value exploit fix. [Valaris] + * Fixed guardian opposition search. [Valaris] + * Added @unmute. [Valaris] + * Added check for map existing before cleanup (server will exit instead of crashing if maps aren't found). [Valaris] + +10/13 + * Fixed parse of antifreeze enable/disable flag. [Valaris] + * Fixed end-of-line flags in source tree [MouseJstr] + +10/12 + * Prevent attack/skill usage while wearing tux/wedding dress. [Valaris] + * Remove item unequip on tux/wedding equip. [Valaris] + +10/11 + * Added mail system (for SQL version only). [Valaris] + - @checkmail + - @listmail + - @listnewmail + - @readmail <#> + - @deletemail <#> + - @sendmail <name> <message> + - @sendprioritymail <name> <message> + - Added battle_athena.conf option to enable/disable mail system. + - Added mail.sql for sql mail system. + - Use "*" for name to send to all players. Level must be >= to @sendprioritymail level. + + * Added @refreshonline to refresh player online status in SQL version. [Valaris] + +10/10 + * Modified ja blacksmith repair code to function with our broken equipment system. [Valaris] + * Removed ja repair script commands, they aren't compatible with our broken equipment. [Valaris] + * Fixed error in Morroc jewel dealer. [Valaris] + * Added so supernovices will get flee from improve dodge. [Valaris] + * Fixed assassin and rogue flee bonus, was giving +50 instead of +40. [Valaris] + * Fixed bug with using remove trap on a snared monsters and the monster would stay stuck. [Valaris] + * Added a check for row return in an sql statement in login. [Valaris] + * Added some pointer initializations in map.c. [Valaris] + * Calculate pc status when equipping or unequipping pet items. [Valaris] + * Fixed crash in looting pet skills if loot size was greater than 10. [Valaris] + +10/05 + * Fixed all mob spawn names (typos, errors, wrong names) according to the mob_db.txt [Lupus] + * Added YggdrasilKid's fixed exp.txt. [valaris] + +10/04 + * Added missed close file functions in pc.c [Lupus] + * Added some new items, fixed some item names and translated all grabled items in item_db.txt [Lupus] + * Fixed bug in MOB_DB and in MOB_BRANCH DB related to wrong "Elder" ID number [Lupus] + * Fixed toggle for using sql item db in char-server. [Valaris] + * Added interval settings for anti-freeze system. [Valaris] + * Added enable/disable options in char_athena.conf and login_athena.conf for anti-freeze system. [Valaris] + * Re-added anti-freeze system. [Valaris] + * Cleaned up warning in src/common/db.c. [MouseJstr] + * Removed afm map checking from char. [Valaris] + * npc.c - Re-enabled new "OnTouch" function. Added a missing line to npc_event in npc.c(line 667). + pc.c - Added 2 missing "else" statements on (line 3702 and 3842). Now ontouch works correctly and activates + everytime instead of only once like in RC4. [kobra_k88] + * clif.c - Added: npc_scriptcont(sd,RFIFOL(fd,2)); to "void cliff_parse_NpcCloseClicked" function. + Now "close2" script command works properly. Previously, it would freeze the server.[kobra_k88] + +10/03 + * added oA to eA database conversion .sql [MouseJstr] + * renamed sql to sql-files to eliminate a problem with make [MouseJstr] + * Fixed Assassin Quest where "Nameless One" NPC would freeze after clicking "next". [Shinigami] + * charkillable now returns status on target [MouseJstr] + * skill names now have descriptions pulled from the client [Mousejstr] + * Mapflag "petals" has been changed to "sakura". [Valaris] + * The weather @commands will now set that particular mapflag on until server is restarted, and will send weather effect + to everyone on that map. It also will not allow the occurance of the command more than once. This method means + everyone coming onto the map after the command has been used will see the effect. [Valaris] + * Added yor's latest ladmin.c. [Valaris] + * Fixed bug in delitem script command that caused it to delete all of an item. [Valaris] + * Modified Makefile's to work better in non-sql environment [MouseJstr] + * A lot of work on source tree making it more ANSI C compliant [MouseJstr] + * Finalized the timers on shutdown + turned off malloc debugging on db's. [MouseJstr] + * Added release hook's into db's [MouseJstr] + * Added runflag to core to allow cleaner shutdown [MouseJstr] + * Work on LCCWIN32 for building under Windows natively [MouseJstr] + * modified @mapexit to use runflag for cleaner shutdown [MouseJstr] + * Improve cleanup on exit of map server of all objects [MouseJstr] + * statpoint reader can now be larger then 1432 bytes [MouseJstr] + * Fixed so dancing effect is cleared when warping. [Valaris] + +10/02 + * Modified battle config muting players option to work more effectively. [Valaris] + * Fixed mute from showing red bubble to players. [Valaris] + * Fixed disguise sprite staying when teleporting. [Valaris] + * Added a special mob ai check in mob.c. [Valaris] + * Fixed petit pet skill's damage from ever increasing. [Valaris] + * Removed pet weight and pet loot options, someone re-added them, and this conflicts with pet skills. [Valaris] + * Added new skills to mob_skill_db (skills for Alchemist summon marine sphere among others) [Valaris] + * Updated skill_cast_db and skill_require_db for summon marine sphere and biocanniablize skills. [Valaris] + * Fix for drops by luck crashing. [Valaris] + * Removed @nuke for now. [Valaris] + * Added japanese ankle snare code. [Valaris] + * Using better code for alchemist marine sphere. [Valaris] + * Reverted back to old method of OnTouch for now for compatibility with older scripts. [Valaris] + * Fixed an infinite loop with preventing multi level up and high novices. [Valaris] + * Storage saving in SQL was based on MAX_INVENTORY. Switched to MAX_STORAGE and MAX_GUILD_STORAGE. [Valaris] + Should resolve items disappearing. Thanks to fov for pointing this out. + * Updated skill_db entries for biocannibalize and summon marine sphere. [Valaris] + * Changed sql item name row sizes to 24, and changed memory allocation to 25 bytes instead of 29. [Valaris] + * Added upgrade_1.0.0-rc5_database.sql (will set name columns of item db to varchar(24). [Valaris] + * Removed anti-freeze system. [Valaris] + * Began removing AFM, unless someone wants to complete this. [Valaris] + * Added an online status timer. Will check online status of players every hour (for sql version). [Valaris] + * Added malloc to map.c. [Valaris] + * Added some variables for new mob exclusion. [Valaris] + * Using malloc in pc.c. [Valaris] + * Added skill reset checks to high/advanced/baby classes. [Valaris] + +10/01 + * Fixed up const.db. [Valaris] + - Added + bBreakWeaponRate 1068 + bBreakArmorRate 1069 + bAddStealRate 1070 + + - Fixed + bMagicDamageReturn 1071 + bRandomAttackIncrease 1072 + bAllStats 1073 + bAgiVit 1074 + bAgiDexStr 1075 + bPerfectHide 1076 + bDisguise 1077 + + * Rewrote mute disable option in clif.c, it did not need to end status. [Valaris] + * Added a missing check for SC_NOCHAT in clif.c. [Valaris] + * Changed comments on max_lv in battle_config to be less + confusing [MouseJstr] + * Fixed Gypsy Job Quest, added Crusader Job Quest [Lupus] + * Adding missing noquests from previous tree [MouseJstr] + * merged conf files between txt and sql [MouseJstr] + * According to item_db.txt and mob_db.txt fixed some name differences, wrong item names in + pet_db.txt,mob_branch.txt,item_violetbox.txt,item_giftbox.txt,item_cardalbum.txt [Lupus] + * Added specialeffect2 script command. Works the same as specialeffect, but the effect will be applied + to the player interacting with the npc instead of being applied on the npc. [Valaris] + * Added hasitems script command. If a player has any items it will return 1 in an if statement. [Valaris] + * Added npctalk script command. Syntax : npctalk "These are my words"; [Valaris] + * Removed script::say in favor of Valaris's version. [MouseJstr] + * Fixed a bug in guild alliances where it was treating a friend as a foe. [MouseJstr] + * Fixed crash in weapon breaking. Was not doing a block type check on the source. [Valaris] + + +09/29 + * Fixed small, almost non-existing memoryleak, in grfio.c that could + cause some systems to exit the application [Kalaspuff] + +09/26 + (Dated On Aegis Website) + *--Released 1.0.0 RC4--* +09/25 + * Reorganized Npc folder for release + * Updated map_athena.conf + * Remove certain statuses when warping (Cloaking, Sitting, Gangster's Paradise) that would allow the effect to + continue and a player to walk normally. [Valaris] + * Remove speed increase of theif and high thief from improve dodge (only assassins and assassin cross's are + supposed to get this bonus) [Valaris] + * removed more #ifdef's between TXT and SQL [MouseJstr] +09/24 + + * Added @charkillable (to make players killable) [MouseJstr] + * Added @dropall (throws all items on ground) [MouseJstr] + * Added @chardropall (throws all players items on ground) [MouseJstr] + * Added @storeall (put all items in store) [MouseJstr] + * Added @charstoreall (put all players items in storage) [MouseJstr] + * Added @skillid (look up a skill by name) [MouseJstr] + * Added @useskill (use a skill by id) [MouseJstr] + +09/23 + * Update Some Npc Stuff In Payon [Darkchild] + * Added Sage Quest [Darkchild] + * added @killable - all players can hit you, even out of pvp [MouseJstr] + * Changed Basilica to prevent the priest from walking [MouseJstr] + * Restore base files in save directory [Yor] + * Castle spawn/conquering fix: [Akaru] + - Spawns monster when the guild is not owned when the server starts + - Spawns emperium with the monsters when guild is not owned yet + - If AgitStart and AgitEnd occurs while castle had not been owned, it is just ignored so that the monsters that are guarding the castle and the emperium would not be killed. + - Prevent spawn of emperium/monsters after castle is owned + - In short, you can clear and conquer the castle any time even when it's not agitstart'ed if the castle is unowned, like in official servers + +09/22 + * added @killer to let GM's hit players outside of pvp [MouseJstr] + * added @skilloff to turn off skills on a map [MouseJstr] + * added @skillon to turn on skills on a map [MouseJstr] + * added @follow to follow players (including warping after them) [MouseJstr] + * added battle_config option to control the max number of castles a guild can have [MouseJstr] + * upgraded the guild alliance checker [MouseJstr] + * added battle_config to control if ghosty armor works for mobs [MouseJstr] + * Fixed battle_config to control how much GTB actually helps [MouseJstr] + * Fixed battle_config to control if pvp battles give exp or drops [MouseJstr] + * Added map aliasing [MouseJstr] + * changed the map_nick2sd to be able to handle sub-strings for refering to players [MouseJstr] + * made turning of skills on a map actually work [MouseJstr] + * Updated Makefiles/GNUMakefiles to include the compilation of /common/malloc.o [PoW] + +09/19 + * Corrected @charstoragelist: [Yor] + - because account2storage function create a void storage if it's not exist, somethimes a player could lost its storage. + -> creation of account2storage2 to just ask pointer of storage if exist and use it in @charstoragelist. + * Improved range system of @monster/@spawn (nearest of GM when less monsters) [Yor] + * Client until 2004-09-06 (included) is now completely recognized [Yor] + * Fixed kafra storage request for all new clients [Yor] + +09/18 + * Changed to Yor's code that doesn't try and read when it's already not found [Akaru] + * Removed check for resnametable in data folder exit -> the resnametable isn't even used if present and it should be optional and not compulsory to have a resnametable in the data folder! [Akaru] + * Added an option to choose which clients are accepted on the server (2nd part and finish: Check accepted versions) [Yor] + * Added an option to choose which clients are accepted on the server (1st part: reading of the option) [Yor] + * Fixed action request (sit, attack, etc..) for all new clients [Yor] + * Fixed solve char name for all new clients [Yor] + * Fixed get char name for all new clients [Yor] + * Fixed an error about packet number on char name function [Yor] + * Added items drop packet for all new clients [Yor] + * Fixed: in clif_send (global send, not individual send) don't send a packet that client doesn't recognize [Yor] + +09/17 + * Added check to make sure mob is already moving before initiating random walk + when the item they are going to loot disappears. [Valaris] + * Client of 2004-07-13 is now completely recognized [Yor] + * Fixed items take packet for all new clients [Yor] + * Corrected packet sizes for each client version (not set packet size if packet doesn't exist) [Yor] + * Fixed direction position for all new clients [Yor] + +09/16 + * Client of 2004-07-06 is now completely recognized [Yor] + * Fixed skills to position with all new clients [Yor] + * Fixed incomplete packet of authentification [Yor] + * Fixed size of packets for all clients [Yor] + * Improved detection of client version at authentification [Yor] + * Improved packet parsing of client (search packet version before to parse) [Yor] + * Added packets size of 0x20d and 0x20e [Yor] + +09/15 + * Added "nude" script command, will strip player of all equipment. Syntax : nude; [Valaris] + * Removed sandstorm flag, since it does not work as intended (is not a constant effect like believed) [Valaris] + * Added specialeffect script command. Syntax: specialeffect #; [Valaris] + * Moved noicewall flag to a better position. [Valaris] + * Added mob type check to skill_castfix to prevent crashing. [Valaris] + * corrected error: skill to id (RFIFOW->RFIFOL) [Yor] + * Added packets size of 0x204 and 0x20b [Yor] + * Fixed skill_to_id with all new clients [Yor] + * Fixed tick sending with all new clients [Yor] + * Fixed items use with all new clients [Yor] + * Fixed move with all new clients [Yor] + * Speedup WantToConnect function [Yor] + * Call correct function with any clients packet - size is not correctly set actually [Yor] + +09/14 + * Resetlvl will unequip items that require more than level 1. [Valaris] + * Added message about new clients (not actually supported) [Yor] + * Added correct call of clif_parse_WantToConnection function for all client types [Yor] + * Added size of packet 0x0214 [Yor] + * Fixed calls of 'clif_send' function [Yor] + +09/13 + * Modified item_db to have more name consistency, added more translations for items [Akaru] + * Fixed in clif_sitting usage of a buffer [Yor] + * Fixed in clif_movechar usage of a buffer for clif_set007b [Yor] + * Fixed in clif_spawnpc usage of a buffer for clif_set0078 [Yor] + * Corrected a commented printf in packet 0x2b0e for debug [Yor] + +09/12 + * Put (commented) parse printf in char.c at the right place (to have all informations) [Yor] + * Added Alchemist JobQuest [Darkchild] + * Added Inn Npcs [Darkchild] + +09/11 + * Added @charitemlist/@charstoragelist/@charcartlist GM commands to display items of a player [Yor] + +09/10 + * Added a better id control of monster id in @spawn/@monster... GM commands [Yor] + * Correction of an error at reading of 'wisp_server_name' option (char.c) [Yor] + +09/09 + * Change @spawn/@monster2... GM commands to spawn in close area [Yor] + * commented some printf in char.c to reduce (a little) lag [Yor] + * Put @timer messages in msg_athena.conf [Yor] + * Add a file for SQL developpers [Yor] + * Changed name of newpacket variable of session (packet_ver) and add a message for nex client version [Yor] + * Added new client packet sizes and expanded packet acception. [Valaris] + * Added snow, fog, rain, leaves, petals, and sandstorm map flags. [Valaris] + +09/08 + * added clif_specialeffect to clif.c, for displaying a wide variety of effects (information from rofx) [Valaris] + * Corrected in map: creation of new session before to delete previous session_data [Yor] + * Corrected in login/char/ladmin: creation of new session before to delete previous session_data [Yor] + * Prevented redeal dupe. Checks to make sure inventory index has not already been added (client prevents + the possibility of stacking items, but server did not.) [Valaris] + +09/07 + * Added an option to determinate at which GM level nowarp and nowarpto flags are not more used [Yor] + - new option in battle.conf: any_warp_GM_min_level + - new checks and message about 'from' (nowarp) and 'to' (nowarpto) in GM commands + * Third part of new authentification method (clif_parse_CloseKafra): ignore new 0xF7 [Yor] + * Change name of new0x0072 variable by new_auth (because now, auth packet is 0x72 or 0x7E) [Yor] + * Second part of new authentification method (clif_parse_WantToConnection): Auth by char-server of new packets resolved [Yor] + * Improved check of new packet 0x7E to enter in WantToConnect Function [Yor] + +09/06 + * First part of new authentification method (clif_parse_WantToConnection) [Yor] + - accepted new 0x7E for wantto connect + - begin to found first authentificaiton and answer to client, but not found + * Improved Char-server: [Yor] + - Fixed a possible error on multi-map servers (no lastpoint) + - Added log about character with same name of wisp server name. + - Added a sub function to disconnect a player (used 3 times) + * Improved. In global message, use buffer to send to other (avoid possible overwriting). [Yor] + * Added Super Novice Job Quest [Darkchild] + +09/05 + * Fixed noskill flag to actually stop all usable skills when used. [AppleGirl] + * Removed last lag on char-server causing by too much savings (on accreg) [Yor] + * Removed a lag on char-server with a lot of players (for party, like guild) [Yor] + * Removed a big lag on char-server with a lot of players: [Yor] + - guilds was saved every time a player is online and a lot of other time (removed). + - guilds are save only when characters are saved (no more bring forward with characters file, and less savings) + * Added GM message that informs when a player blocks wisps of the server (against some bots that auto ignore wisps from a player) [Yor] + * Added perfect GM hide in @where GM command [Yor on suggestion of PoW] + * Correct NEW shops.txt with error displayed AT START of map-server! [Yor] + * Correct NEW payon.txt that crash map-server AT START! [Yor] + * More changes and official locations for new payon, things in correct place: + - Guild Flags + - Kafra + - Shops/Refiners (except Pet Shop!) + - Most Normal Npcs (not all!) + All Based On ScreenShots From kRO!! [Darkchild] + * Payon Warps about 80% finished, others were no screens taken from! [Darkchild] + * Removed nowarp mapflag and new internal check about gmlevel [Yor] + - gmlevel are checked before to call the function (of the GM comand). If you give gmlevel, people can use the function, including if you give level 0. + if you want refuse some GM commands to normal players, set the level of the command with a value upper than 0 (of set GM_only_command option to yes). + Not add new tests for nothing and use more cpu. + - mapflag: no limit for GM commands: what'is the interest to have gm commands limited like player? (it's rule for all GM commands) + A gm can have the possibility to go anywhere, specialy to check/control player ==> no mapflag! + * Stopped client crashes when jobchanging into another class that doesn't support the weapon you are holding. [Valaris] + +09/04 + * Added nowarp mapflag [PoW] + * Fixed nowarpto mapflag in atcommand.c [PoW] + * Improved: On hack about name in global message, GM of ALL map-server received hack messages. [Yor] + * Moved some GM messages of GM command from at_command.c to msg_athena.txt. [Yor] + * Added @whogm GM command. [Yor] + * Added a warning when a character has same name than wisp server name. [Yor] + +09/03 + * Added gm level display in all @who(map) GM command. [Yor] + * Correction: [Yor] - Thanks to [EvilEden] + - Soul Strike mistake (according to http://iro.ragnarokonline.com/game/jobmagskill.asp) - corrected cast time + - npc/quests/monstertamers.txt: The Monster Tamer Shogo gives the Deviruchi 'Contracts in Shadow' (641) -> the Bapho Jr. Tamming Item 'Book_of_theDevil' (642). + * Added monster/egg name to create egg in @makeegg GM command. [Yor] + * Added an option to fix started limited time of a new account. [Yor] + * Added @hatch in help.txt. [Yor] + * Fixed ChaseWalk so now you can't use skills while in chase walk mode. [AppleGirl] + * Fixed Looping of Broken Weapon if you continued to use it even after its broken [AppleGirl] + * Updated Weapon Breaking So Now Icon Will Disappear when you unequip the broken item [AppleGirl] + * Re-Added @hatch and added makepet to atcommand_athena.conf [Darkchild] + * Moved job monsters to their respected files [Darkchild] + * Fixed a bug in sence (showing wrong info!) [Darkchild] + * Changed the npc/jobs/ folders heavily! [Darkchild] + * Added COMPLETE Umbala NPC script [Darkchild] + * Added New Payon maps @ bottom of the map_athena.conf [Darkchild] + * Added New Payon NPCs and Warps [Darkchild] + * Fixed typo and made layout a litle bit better of the readme files [Darkchild] + * Added Items Ability to be unbreakable (using bonus bUnbreakable,100;) it will totally unbreakable + any lower than a 100 it still has a chance of breaking but call it more durable ;p[AppleGirl] + * Added Start_Weapon and Start_Armor to all the other starts in char_athena.conf [AppleGirl] + * Updated skill_require_db and skill_cast_db.txt [AppleGirl] + * Finish to add a (reserved) wisp name for server - part 3: in map-server replace name where server name is used for wisp [Yor] + * Continue to add a (reserved) wisp name for server - part 2: in map-server, reception of the name [Yor] + * Begin to add a (reserved) wisp name for server - part 1: in char-server [Yor] + +09/02 + * Added Meltdown's weapon breaking ability [AppleGirl] + * Added GM level in front of each line to display only enable GM command of the help.txt. [Yor] + * Removed message about limited time if your have unlimited account (that was for tests. sorry). [Yor] + * Set day/night messages in msg_athena.conf (for foreign people). [Yor] + * Added a function to return a string of msg_table outside of at_command. [Yor] + * Fixed clean database at disconnect when session is not auth. [Yor] + * Fixed a bug (but not solve the bug - need more research to found where solve it) in map_id2sd function. [Yor] + * Set initialisation of ignore list after authentification (not need to be done before) [Yor] + * Reduced size of packet 0x2afe (removed not used value) [Yor] + * Improve first auth part (wanttoconnect) [Yor] + * Added TODO 35 [Yor] + * Made a few adjustments to Archer based class skills making more like normal classes instead of Uber Classes. [AppleGirl] + * Updated the weapon and armor breaking to be more like official RO adding status icons and so on. [AppleGirl] + * Updated a few skills based off a few sites, also fixed other skills that were coded incorrectly. [AppleGirl] + * Fixed double connection with same account [Yor] + - disconnect immediatly + - no enter in database (block or others) + - no creation of session + - no more need to have 'new_fd' + -> less memory usage, less tests + * Removed 'other_fd' not used [Yor] + +09/01 + * Fixed Rainbow Egg quest in quests_lutie NPC [PoW] + * Added packet length for client server-side friend list, if they choose add the client will not disconnect. [Valaris] + Need to figure out the rest of the packets, then can implement. + * Added server-side friend list 'add' send packet info to packet documentation. [Valaris] + * Fixed: in chrif_authreq, don't send a request to char server if session is not found [Yor] + * Fixed: amatsu.txt, when Carter Moores say: remove 10000 zeny, he removes them now! [Yor] + * Removed an unknown item in shops.txt [Yor] + * Fixed 3 goto in father - acolyte.txt [Yor] + * Fixed bug with colors of 5 numbers/digits (warp to city instead of display with color) - wizard.txt [Yor] + * Reduce size of mage.txt and fix a text in mes (no bug) [Yor] + * Fixed thief.txt script (error on a goto) [Yor] + * Fixed account length (WFIFOL(fd,2) instead of WFIFOW(fd,2)) when char-srv doesn't auth an account for map-srv (0x2afe packet) [Yor] + * Added @job and @charjobchange to be similar with @charjob and @jobchange [Yor] + +08/31 + * Fixed messages of @(char)jobchange GM commands. [Yor] + * Fixed a return value of jobchange function (pc.c). [Yor] + * Added coredumps by system when crash. [Yor] - thanks MagicalTux + +08/30 + * Added some comments on gravity commands. [Yor] + * Improved /mm, /monster and /item to have some answers. [Yor] + * Modified skill_cast_db and skill.c to allow for status effect chance of wizard skills + (stun for WZ_METEOR and blind for WZ_VERMILLION) [moonsoul] + * Modified skill_cast_db and skill_db to properly reflect cast params and delay times for assassin cross + skills Create Deadly Poison(407) and Soul Breaker(379) [moonsoul] + * Added damage calcs to battle.c for Assassin Cross skill Soul Breaker(379) [moonsoul] + +08/29 + * Modified skill_require_db to reflect item requirements for assassin cross skills Create Deadly Poison(407) + and Enchant Deadly Poison(378) [moonsoul] + * Added @charmountpeco/@charpetrename/@charquestskill/@charlostskill GM commands. [Yor] + * Added noicewall.txt to map_athena.conf (commented out), noicewall flag [Valaris] + will not function when pvp is enabled on map. + * Added noicewall flag, noicewall.txt. [Valaris] + * Added wiz's temp fix for higher skill ids and skillnodex db. [Valaris] + * Added: Usage of At command when failed (100%). + * Modified: try to have samme presentation for all at-command code (100%). + * Improved/fixed some GM commands [Yor] + * Added some 'usages' in some GM commands [Yor] + * Added baby classes to equipment codes, they will equip the same as their normal and advanced counter-parts. [Valaris] + * Improved some GM commands [Yor] + - Added in @(char)baselvlup/@(char)joblevelup GM command: + When there are some status/skill points available and we reduce level -> remove points. + - Added counter in @statsall GM command. + - Fixed in @charsave GM command when map doesn't exist. + - Fixed @charbaselvl GM command overflow + - Fixed skill value (and crash) in @questskill/@lostskill GM command + - Fixed number of spiritballs (@spiritball GM command) + * Fixed random PvP crash bug [Lupus] + +08/28 + * Improved some GM commands [Yor] + - Added memo points in @go GM commmand. + - Added negativ value for @heal GM command. + - Fixed @(6stat-adjustement) GM commands overflow. + - Simplified @Statall GM commands. + - Fixed @guildlvup GM commands. + +08/27 + * Fixed @(char)zeny/stpoint/skpoint GM commands (no more overflow, etc...) [Yor] + * Improved @memo GM command: [Yor] + You can memo anywhere (it's GM command, not /memo command like for any player). + Without value, display actual memo points. + * Improved @refine GM command: you can reduce refinement. [Yor] + * Fixed @broadcast GM command send broadcast to all Map-servers. [Yor] + * Fixed @(char)base/joblevelup command (any adjustement can be entered). [Yor] + +08/26 + * In at_command.c: [Yor] + Fixed: initialisation of all strings. + Added: Usage of At command when failed (75%). + Modified: try to have samme presentation for all at-command code (75%). + * Made it so that the pvp_nightmaredrop mapflag would work even without pvp being enabled, now works any time it is set. [Ancyker] + * Added level check on /item and /monster. GM level must be >= both @monster and @item [Valaris] + level specifications (both since they share the same packet) + * Added my own extream mode map flags (disabled by default), makes players drop items at random everywhere (except towns). Full details in map_athena.conf. [Ancyker] + +08/25 + * Added: display usage when GM command failed (some GM commands) [Yor] + * Added @email GM command to change your account e-mail [Yor] + +08/24 + * Modified changesex script command use same function as @charchangesex now [Yor] + * Added @charchangesex GM command can be used on offline players [Yor] + * Added gm ladmin command to change GM level of an account [Yor] + +08/23 + * Fixed some at_command messages: [yor] + - remove all unused messages + - create commented line of all messages in msg_athena.conf to have english, and under, translation if necessary + - add some (arround 80, but not all) messages in msg_athena.conf + +08/22 + * Fixed: In GM commands, add a 'standard' message when GM level is too low [Yor] + * Changed in battle_athena.conf [Yor] + - atcommand_spawn_quantity_limit: 100 (20 is too short for mass spawnings.) + - unknow: give translation of babelfish to help on the explanation (not writing: 'unknow' to not lost the information!) + - day_duration: 7200000 & night_duration: 1800000 (set default to 30 min night, 2 hours day to show improvement of eathena by DEFAULT) + +08/21 + * Updated battle_athena.conf to be in English (not Engrish) [Ancyker] + * Updated WZ_FIREPILLAR according 8-10 patch [AppleGirl] + * Updated skill_cast_db and skill_require_db according to 8-10 kRO patch [AppleGirl] + * Added how to use skill_castnodex_db.txt [AppleGirl] + * Added skill_castnodex_db.txt, allowing some skills to be casted with out dex's effect on them + Midas' idea [AppleGirl] + * Improved answer messages of char-server on @(un)ban/@(un)block GM commands [Yor] + * Added answer messages of char-server on @(un)ban/@(un)block GM commands [Yor] + * Added block command (ladmin c) [Yor] + * Added block command (ladmin perl) [Yor] + * Fixed job_db1.txt comments to be in english, also spaced the columns to make it easier to read. [Ancyker] + * Added: possibility to use "" or '' to give an account name in ladmin (Perl) (no more problem with account name which have spaces). [Yor] + * Changed: atcommand_gm_only is set to 'no' by default, because: [Yor] + - GM commands level now works correctly + - GM commands levels are now set by default with diffrent types of GM + * Added @inall/@exall GM command to block/unblock ALL wispers of a player [Yor] + +08/20 + * Added unblock command (ladmin C) [Yor] + * Added unblock command (ladmin perl) [Yor] + * Fixed: when limited time is in past, add new duration starts from actual time [Yor] + * Added chardisguise/charundisguise [Kalaspuff] + * Added default time [23:59:59] for timeset/banset ladmin (C) commands [Yor] + * Fixed sage rebirth ability at professor job change NPC. [PoW] + * Fixed pecopeco knight/crusader rebirth ability at LordKnight and Paladin job change NPCs. [PoW] + * Added default time [23:59:59] for timeset/banset ladmin (perl) commands [Yor] + * Added a check_ip_flag option in char-server [Yor] + * Added a check_ip_flag option in login-server [Yor] + * Added a display at start of login-server about IP checking configuration. [Yor] + +08/19 + * Added unban/unbanish command (ladmin c) [Yor] + * Added unban/unbanish command (ladmin perl) [Yor] + * Added parameter to choose how works timeadd (ladmin command) with unlimited time accounts [Yor] + * Fixed @option/@charoption when player is disguised. [Yor] + * Added: some information about TODO 19. [Yor] + * Added: possibility to use "" or '' to give an account name in ladmin (C) (no more problem with account name which have spaces). [Yor] + +08/18 + * Guardians were immune to skills/spells, fixed. [Valaris] + * Added custom draculax.txt script to display npcskilleffect command. [Valaris] + * Added npc/events/custom folder. [Valaris] + * Fixed Umbala Language Quest NPC bug [PoW] + * Added temporary prevention of crash caused by peco + disguise, will look into a better solution. [Valaris] + * Changed working of putting disguise on (much like Yor's setpos with undisguise) [Valaris] + * Changed disguise id check to > 23 instead of max_pc_class. [Valaris] + * Added bDisguise script command for items. [Valaris] + Syntax : bonus bDisguise,npc_id/mob_id; Example bonus bDisguise,1002; for poring disguise + * Added flag so @disguise command will override any disguise scripts. [Valaris] + * Updated @disguise description in help.txt. [Valaris] + * Added: @ignorelist/@charignorelist to know from which people a player ignore wisps [Yor] + * Renamed: @makepet -> @makeegg (@makepet will be created later to create pet, not a egg) [Yor] + * Fixed Phantom of Opera quest, fixed quests_aldebaren requirements [PoW] + * Changed: anti-freeze disconnection in char-server set from 1mn 15s to 30s [Yor] + * Fixed: free block memory on NULL pointer in char-server do_final [Yor] + * Fixed: reset server information when map-server disconnected from char-server [Yor] + * Changed: anti-freeze disconnection in login-server set from 1mn 15s to 30s [Yor] + * Improved pecopeco checks in @option/@charoption/@jobchange/@charjob [Yor] + +08/17 + * Fixed pecopeco displayings in @option/@charoption/@jobchange/@charjob [Yor] + * Correction of @rura, @where, @rurap and some other things in GM commands. [Yor] + * Correction of a parameters' errors in GM commands. [Yor] + * Correction of @charzeny Gm command (+ @zeny/@charzeny can add and remove zeny without problem). [Yor] + * Acolyte Job Quest: Fixed Marthilda, Yosuke NPC bugs. [Lupus] + * Added some comments in .conf about @gm [Yor] + * Fixed max value of level_new_gm parameter (not 100, but 99) [Yor] + * Added level_new_gm parameter in login-server to disable or set level of all GM created by @gm [Yor] + * Fixed @GM GM command [Yor] + +08/16 + * Translation of final message of @gm [Yor] + * Fixed on @GM: When login server is offline, char server sends impossible to create GM [Yor] + * Fixed: refuse @gm GM command to ... a GM :) [Yor] + * Added complete answers of /in /ex /inall /exall. [Yor] + * Added option to send information to online GM when there is a hack, a spoof name, etc. [Yor] + * Added individual ignore management, and wisp checks [Yor] + * Added TODO 33 [Yor] + * Fixed possible overflow with @ban GM command [Yor] + * Speed up a little @ban GM command [Yor] + * Added ignore all for wisps (to same map-server). Sorry, before, I was added only for not same map-server [Yor] + +08/15 + * Added a resume for 'email_creation' parameter [Yor] + * Fixed double messages when a player wisp/page itself [Yor] + * Added ignore all for wisps [Yor] + * Added better explanation for the new 'email_creation' parameter [Yor] + * Fixed: now, GM accounts are sended to all servers when auto-detect change of GM file is actived [Yor] + * Fixed: at auto-creation of e-mail, don't ask the player if login-server is offline (we need login-server to save e-mail) [Yor] + * Used config_switch instead of atoi for email_creation parameter [Yor] + * Added an option to create e-mail at connection with client [Yor] + * Added authentification with login_id2 (1040) - activated by default [Yor] + * Added partial part of authentification with login_id2 (1040) [Yor] + * Added some missing GM commands in help.txt [Yor] + * Improved search of map-server when map is not found [Yor] + * Added banish in ladmin (c) to be like of GM commands [Yor] + * Fixed Angel Helm quest, fixed Spore Doll quest exploit, Fixed Morgenstein quest bug [Lupus] + +08/14 + * Added banish in ladmin (perl) to be like of GM commands [Yor] + * Fixed some possible errors with maps management in char-server [Yor] + * Fixed bug of map searching when to few maps on map-servers [Yor] + * Changed some console displayings in char-server [Yor] + * By default, activation of player ip check [Yor] + * Added some of 1040: check of player ip between each server [Yor] + * Fixed dupes in warp scripts, reorganized, thanks to midas fro GH warp [kobra_k88] + * Added possibility to disable automatic reload of GM accounts file [Yor] + * Added log when GM accounts file can not be readed [Yor] + * Changed default of GM accounts file check for 120 sec to 15 sec [Yor] + * Added automatic reload of GM accounts file if it was modified [Yor] + * Added @mapmove, @broadcast, and @localbroadcast in help.txt [Yor] + * Fixed possible error of monster id (GM command) if monster begins by a number. [Yor] + * Added jobname in @charstats command. [Yor] + * Fixed: If a GM command uses NULL pointer as command function, there is no more crash. [Yor] + * Fixed Niflheim&Umbala guides. Fixed Niflheim city. removed 2 NPC clones. [Lupus] + * Added Archer Skills quests, fixed Thief Skill Quest [kobra_k88] + +08/13 + * Add an option to fix a ban for hacker that spoof name (to set minutes of ban) [Yor] + * Fixed incorrect mob IDs with Valaris's mob_db [Ancyker] + * Added possibility to execute GM commands when you wisp someone [Yor] + * Added a console message when a player try to spoof his name in Global message [Yor] + * Added size of packet in packet send by map-srvr to char-srvr about online players [Yor] + * Added check on individual stat at creation of a character [Yor] + * Added npcskilleffect script command. Will allow npc to show effects of certain skills on specified XY coordinate. + Syntax : npcskilleffect 21,10,148,150; skillid, skilllv, x, y. [Valaris] + * Increase maximum weight can be used with an item now, thanks to orn. [Valaris] + * Fixed mob names in Gonryun , thanks to unsul and Filougarou. [Valaris] + * Fixed muramasa curse rate, thanks to OxiMoron. [Valaris] + * Fixed Aldeabran&Comodo towns. Added Cheese quest to Comodo. Fixed Thief Job Quest [kobra_k88] + +08/12 + * Begin to add 1040 in login/char/chrif about authentification. not finished [Yor] + * @mapmove, @broadcast, and @localbroadcast can now be used. [Valaris] + * Looting mobs will not continue to item if it disappears, instead will walk away. [Valaris] + * Unitinalized nameid in script.c [Valaris] + * Added position in log when unknown packets are saved (login-server). [Yor] + * Corrected possible error to contact not good player when a wisp concerns player on an other map-server. [Yor] + * Added a function to obtain character name with index in auth structure (char.c). [Yor] + * Corrected check/test error in mapif_send. [Yor] + +08/11 + * itemdb_searchname fixed (now firstly looks for item aliases 'name', if not found looks for item name 'jname'). [Lupus] + * Optimized getitem, delitem. getweight, fixed there possible scripts exploits [Lupus] + * Thief bug's long name in mob_db.txt was Thief Bug Larva, fixed. [Valaris] + * Thief bug names were mixed around in monster.txt, fixed. [Valaris] + * Fixed incorrect parse of usable item rate. [Valaris] + * Added ban command in ladmin (C), like GM command [Yor] + * Terminated some translations about wisp/page, and control/improvement/correction of wisp/page. All 'found' bugs are corrected [Yor] + * Added translations in inter.c about wisp/page. [Yor] + * Corrected printf datas in intif_parse_WisMessage when map-srv receives wisp message from inter-srv. [Yor] + * Sended an answer when a wisp/page is supressed because of a timeout. [Yor] + * Improved: if inter-srv is asked for a wisp, verify first if the character exists. Don't ask all map-server if it not exists. [Yor] + * Changed Printf in intif_wis_message to have better information. [Yor] + * Improved: Don't ask inter-server for a whisp/page if player is on the same map-server. [Yor] + * Completed some printf and comments in char.c [Yor] + +08/10 + * Improved map_nick2sd function. Now, sensitiv case is removed when it's possible [Yor] + * Corrected split of broadcast messages in char-server [Yor] + * Message to Valaris from Yor (special file) + * Improved accounts file saving: [Yor] + - be sure that accounts file is save at least every minute. + - save accounts file at end of login-server + * Reduce displaying size on some errors about accounts file reading. [Yor] + * Created log when change sex packet give an invalid value (login-server) [Yor] + * Correction of unknow_packet displaying (in log). Separate is done after 8th char [Yor] + * Give possibility to use account name with spaces in prompt commands finished by account name in ladmin (perl). [Yor] + +08/09 + * Fixed char-server lag. 3 tests from 3 people appeared to function properly again. [Valaris] + * Basic Implementation of Basilica [AppleGirl] + * Added ban command (ladmin perl) [Yor] + * Correction of bug about auth_fifo when we block a player. Invalid value in array (login.c) [Yor] + * Correction of some tests on server_fd array in login.c [Yor] + * Improved Item_searching in all GM commands [Yor] + * Created @undisguise GM command [Yor] + * Added Umbala town&quests&guide. Some fixes in Yuno warps&shops&guides. Kafra fix. Added Valhallen quest. [kobra_k88],[Lupus] + * Corrected char_divorce (char-server) to remove ring to both partner [Yor] + * Eventual crashfix for clif_authfail_fd [Kalaspuff] + * Corrected @jump GM command. [Yor] + * Reduced size of conf/help.txt (max 200 lines in chat window). [Yor] + +08/08 + * Added NPCs to @disguise. [Valaris] + * Mob disguises will now show up to player using it as well. Attack animation and sitting do show up to them yet. [Valaris] + * Added @disguise GM command in help files [Yor] + * Added @go 16 to visit prisoners [Yor] + * Reduced number of accounts file saving when informations are not important: [Yor] + - save immediatly any modification/creation/deletion of account (like before) + - use counter before saving if only ip/time of last connection is changed (normal authentification) + because these values are already save in log file. + * Speed up account searching in login-server. [Yor] + * Speed up character searching for @(un)block/@(un)ban. [Yor] + * Created @unjail/@discharge GM command. [Yor] + * According to GM definition level in at_command.conf, set level 20 to online_gm_display_min_level for online files. [Yor] + * Speed up some sortings of online creation (strings based sortings) [Yor] + * Fixed nullpointer crash with disguise in clif_changelook [Kalaspuff] + +08/07 + * Fixed so spells will still be cast if target walks out of range. (please don't overwrite this again) [Valaris] + * Corrected a little error in online files creation (only 1 player was visible) [Yor] + * Optimized memory management of online list [Yor] + - less memory usage + - less tests and loops (more speed) + - more efficient (use directly char_dat position instead of search it) + * Added Official Assassin Job Quest. Now eAthena contains all 2-1 Job Quests! [kobra_k88] + * Fixed scripts: 32hats, warper2, platinum_skills, added/changed some mapflags and other misc script changes [Lupus] + * Added @disguise command (enter a mob_id or name, and you will appear to others as that mob/npc!) + * Fixed code for mob disguises, should not crash clients now. + * Improved online management code when we receive char_id. [Yor] + * Added code for mob disguises. Can not set yet. Atcommand needs created. [Valaris] + * Improved mmo_char_send006b function [Yor] + * Corrected: when save file of character can not be created, try backup file if flag is set to create it. [Yor] + * Added an option to create backup of characters file [Yor] + The backup_txt file was created because char deletion bug existed. + Now this bug is corrected and no character disappear. + But, create a file with a lot of characters can use CPU usage and decrease hard disk speed. + So, I create an option with default value: no create backup. + * Improved online management code and some others little codes (char.c). [Yor] + * Respawn points of prisoners set to the jail rooms. Jail.txt mapflag addeed. So imprisoned players can't escape. [Lupus] + +08/06 + * Improved/Optimized some little code (char.c/login.c). [Yor] + * Improved 0x2afa and 0x2afb (map transmissions between char and map). [Yor] + * Optimized global message nick spoof fix. [Valaris] + * Fixed crash in attacking guardians in a null guild. [Valaris] + * Capped earned exp at 1000000000. [Valaris] + * Set area size back to 20 for now, some things in path.c need to be fixed. [Valaris] + * Fixed crash in guardian search. [Valaris] + +08/05 + * Added @jail <char_name> GM command [Yor] + * Added explanation of @idsearch and @mapinfo in help.txt [Yor] + * Improved @idsearch GM command [Yor] + * Improved a little 3 loops in ladmin.c [Yor] + * Improve some codes in char.c: [Yor] + - less tests in online creation + - mmo_char_send006b: remove duplicated memset, create a char_dat structure pointer + - server_fd[] not seted/modified/checked correctly + * Set max_walk_path back to 48. [Valaris] + * Added translated Gonryun town. Fixed map names of Louyang shops. Added missing Blacksmith, + added extra Rapairmen into refine.txt. In Inns added 4 different prices based on Base Lvl.[kobra_k88] + +---------eAthena 1.0.0 RC3 TXT--------- +08/04 + * Set battle_athena.conf to more accurate settings. [Valaris] + * Decreased default damage delay (stun after being hit) by 75%. [Valaris] + * Max walk path is now correct (17). [Valaris] + * Area size is now correct (14). [Valaris] + * Improved some very little codes in char.c. [Yor] + * Remove displayings of logs on console of map-server [Yor] + use it for DEBUG, not by default, that decrease a lot the performance + * Added (commented) printf in freeze function for debug if necessary [Yor] + * Fixed melee ctrl-attack targetting. [Valaris] + * Reset attack target when equipping arrows. [Valaris] + * Improved (log and remove_control_chars functions). [Yor] + * Added 'available free bytes' in displaying when size is expanded. [Yor] + * Fixed incorrect returns in clif_authok. [Valaris] + * Added pointer checks to chrif.c [Valaris] + * Added some pointer checks to the mob ai. [Valaris] + * New (lag-free) fix for NPCs / mobs not showing up when chars walk around [Kalaspuff] + +08/03 + * Made so if exp given is less than 0, 0 is given instead of 1 (plants were giving exp) [Valaris] + * Added console displaying to have complete informations when we expand Wdata session. [Yor] + * IMPORTANT: Add a TODO 31 for Guilds' coders. [Yor] + * Old packet 0x2b16 use packet number 0x2b0e. [Yor] + * remove packets 0x2b0e and 0x2b0f. [Yor] + * on character_name ask packet: add account_id of asker. [Yor] + * Improved script code in novice.txt. [Yor] + * Fixed error in alberta.txt. [Valaris] + * Allow player placement on afm-type maps. [Valaris] + * Added afm loading. [Valaris] + * Removed useless code for mob equipment. [Valaris] + * Initial packet setup for possible playable mobs. [Valaris] + * Added check for save_clothcolor for the dyefix, and added another check to make sure player is dyed before using the fix. [Valaris] + * Improvement: Character asking of map-server to char-server is not more case sensitive. [Yor] + * Added TODO 29 & 30. [Yor] + +08/02 + * Re-added "player not attached" error reporting. [Valaris] + * Fixed errors in 32 hat quest that was causing player not attached errors. [Valaris] + * Fixed input number function: commented out negative input check by Valaris in script.c (all scripts have been revised and fixed), + made actual bug fix of buildin_input func (wrong variable type conversion (int)->(unsigned int) in clif.c + Due to the fixed bug Merchant Job Quest works fine now [Lupus] + * Fixed number input bugs/possible exploits: mage.txt IceCream.txt event_valentine.txt refine.txt + milk_trader.txt grandpa_pharmacist.txt aldebaran.txt alberta.txt juice_maker.txt [Lupus] + * Finished: offline player can be @ban/@block/@unban/@unblock by their character name. [Yor] + * Added packet between map to char to work on offline players (@ban/@block/@unban/@unblock) [Yor] + * Added check on character name with less than 4 characters [Yor] + * Added @chardelitem GM command [Yor] + * Fixed Kafras (no more buttonless msg bugs, Kafra Pass works fine) [Lupus] + * Changed input exploit, only checks for negative now instead of having an input cap. Fixed up vending exploit. [Valaris] + * Added check for src with High Wizard's soul drain. [Valaris] + * Fixed up npc_suicide and npc_selfdestruction, should fix up crashes caused by them. [Valaris] + * Added more pointer checks in the clif_authok function. [Valaris] + * Added some pointer checks to clif.c, should prevent crashes. [Valaris] + * Added some checks about writing errors of item names in GM commands (check cases). [Yor] + * Fixed Hunter Job Quest 1.6 [Lupus] + * Removed Kalaspuff's fix for mob/npc data not always being recieved. It was causing + excessive amounts of lag. [Valaris] + +08/01 + * Added ability to spawn character pets. [Valaris] + * Added show_mob_hp. [Valaris] + * @item/@item2 GM commands now work correctly with name begining by a number. [Yor] + * @spawn/@monster2 GM commands authorise spawn of guardians. [Yor] + * Fixed so guardians may be spawned outside of castles. [Valaris] + * Fixed/Improved @spawn/@monster2 GM command. [Yor] + @spawn/@monster2 GM command: you can use space in the desired name now (use "") [Yor] + * Added TODO 26 and 27. [Yor] + * Guardians if owned by a guild will display guild name and castle on name request. [Valaris] + * Added checks for null blocks in mapforeachin functions. [Valaris] + * Addition of a GM level 99 account for test of GM commands. [Yor] + * Creation of a default structure for GM levels (sub-gm, gm, admin, etc.). [Yor] + * Improved @time GM command (better code and display more informations). [Yor] + * Added informations about game time in @time command [Yor] + * Added @time command to have server time [Yor] + * Fix night at start if administrator want night and there is no duration for night and day [Yor] + * Fix for NPCs / mobs not showing up when chars walk around [Kalaspuff] + * Begin @unban/@unblock GM command (structure done). [Yor] + * It's now possible to disable Night or Day (set to 0 in battle.conf). [Yor] + * @day/@night: when already the desired cycle, display a message. [Yor] + * Fixed overlapping Ice-Cream Maker NPC, duplicated NPCs, restored duplicated Akaru's MrSmile [Lupus] + +07/31 + * Terminated: night/day cycles. [Yor] + * When a state comes back to normal, player stay in night if it's night. [Yor] + * Started to add management of day/night: [Yor] + creation of 3 parameters in battle.conf + TODO: usage of these parameters (later). + * added line '// $Id: Changelog.txt,v 1.65 2004/09/29 17:31:42 kalaspuff Exp $' in all code source files to avoid overwrite in CVS. [Yor] + * Fixed number/quantity in @item command. [Yor] + * Fixed when night and disconnect/reconnect, it's night. [Yor] + * Removed extension to check a map in char.c (less tests). [Yor] + * Added savepoint coordonates (x,y) if player is set to a new map (char.c). [Yor] + * Added izlude to check major cities. [Yor] + * Began adding developer mobs. [Valaris] + * Added dyes and fixed client crashes with player mobs. [Valaris] + +07/30 + * Added temp fix for "nullpo player not attached" error message (script.c script_rid2sd) [Lupus] + * Added checks for major cities in afm format. [Valaris] + * Added preliminary AFM(Advanced Fusion Map) support. Actual map-reading works, but rest of server needs to recognize them. + Thanks to alexkreuz [Valaris] + * Changed Map and NPC loading display. [Valaris] + * Removed unneeded 'End' and duplicate 'end' script commands. [Valaris] + * Added 'language <language>' command in ladmin (perl) to change language of displaying. [Yor] + * Fixed atcommand_gm_only parameter: [Yor] + 0: you can define level command '0' for normal players (gm level 0) + 1: even you define a level 0 for a command, normal player can not use it. Only GM level 1 or more can use command (if command level is possible for this GM) + Note: This parameter is not like atcommand_for_all (this parameter doesn't exist actually) . + * Fixed Kafras (Cart Service for Super Novice), some warps in Morroc, Aldebaran. [Lupus] + Added official shop into St.Abbey. [Lupus] + Added quests: Lutie Town Hat Quest by TonyMan, 23 new hats custom quest. [Lupus] + Fixed jobchange.txt. [Lupus] + Improved pvp.txt. [Lupus] + Rearranged and updated! (now in 2 variants) mapflags. [Lupus] + Updated map_athena.conf [Lupus] + * Fixed: battle_athena config's atcommand_gm_only; yes was no and vice versa [Kalaspuff] + +07/29 + * Added 'language <language>' command in ladmin.c to change language of displaying. [Yor] + * Re-added guardians don't attack guild members, someone must have removed it by accident. [Valaris] + * Restore correct displaying (LAN/WAN) previous was good :) (sorry... prabably tiredness). [Yor] + * Fixed some errors in novice.txt script. [Yor] + * Kashy's script fixes. [Valaris] + * Displaying of correct information in LAN/WAN test (displaying was reversed) in char.c [Yor] + * Creation of a char_unblocked directory (char directory is blocked) [Yor] + - modification of makefile + * Added a note in TODO 14: encrypted password - problem with client versions [Yor] + +---------eAthena 1.0.0 RC2 TXT--------- +07/28 + * Added metaller to equipped mobs. [Valaris] + * Added a note in TODO 19 [Yor] + * REMOVED last changelog: cvs server: [14:29:29] waiting for cvs's lock in /usr/cvsroot/athena/src/char [Yor] + * Displaying of correct information in LAN/WAN test (displaying was reversed) in char.c [Yor] + * Added "OMG" emotion to weapon/armor breaking. [Valaris] + * Removed space in a pointer in mob.c. [Valaris] + * Restored previous version of lan management in login.c, because: [Yor] + - check test was incorrect (no mask for controled ip). + - in check test, we recalculate every time the subnetwork (loss of time). + - impossible to have a name definition for the sub-network (some network administrator use a name to define the sub-network). + - no more default configuration of sub-network. + - possible errors in the reading function of the lan file. + - no more logs about sub-network. + - BUT, conserved: - new default name for lan file + - color for displaying of LAN/WAN + * Removed some memsets from chrif.c that caused segfaults. [Valaris] + * Added fix for anklesnare and spiderweb. [Valaris] + * Added Kashy's Lan Support code. [Valaris] + * Removed variables and assignment used by prevent_multi_login. [Valaris] + * Removed prevent_multi_login. (many problems reported with it) [Valaris] + * Fixed armor breaking. Was being broken when pc was attacking instead of when being attacked. [Valaris] + * Fixed checkcart, checkfalcon, checkriding (they didn't return any value) in script.c [Lupus] + * Fixed breeder.txt renter.npc, kafras NPC (added correct class check, added correct checkcart, checkfalcon, checkriding) [Lupus] + * Fixed Kafra functions_kafras.txt NPC (added correct checkcart, fixed cmall cart giving bug) [Lupus] + * Fixed Kafra functions_kafras.txt NPC (fixed Kafra Pass exploit) [Kobra_k88] + * Fixed Hunter.txt coords of the Guild entrance warp [Lupus] + +07/27 + * Improved check command in ladmin.c [Yor] + * Added map_id check in map_foreachinarea, to prevent eventual crashes [Kalaspuff] + * Added @enablenpc and @disablenpc in help files [Yor] + * Fixed Thunder Storm range (thanks midas) [Kalaspuff] + * Added Anthell NPC trigger in Morroc.txt warps/town [Lupus] + * Added missing Warps for Job Quests of Swordman, Hunter and Thief in jobquests.txt [Lupus] + * Updated atcommand_conf, missing GM-level for @enablenpc and @disablenpc [Yor] + * Removed possible overflow error in @enablenpc and @disablenpc [Yor] + * Updated atcommand_conf, missing GM-level for haircolor [Kalaspuff] + * Improved best job test in novice.txt [Yor] + * Improved @go command: [Yor] + - give list of cities if no value + - added start point (to welcome newbies) + - give possibilities to use city names (@go geffen): at least 3 characters, and some writing errors are tested + * Replaced every Job Quest Script (excluding Assassin, 2-2 and 2-2-X ). Now all 2-1 Jobs have big quests. [Kobra_k88] + * Replaced all Skill Quests (Added Sand Attack Skill Quest). [Kobra_k88] + * Added Legendary Swords quest. [Kobra_k88] + * Replaced 6 towns with new scripts: Izlude, Prontera, Morocc, Geffen, Alberta, Al De Baran. Splitted all towns quests into files. [Kobra_k88] + * Splitted and optimized Kafras & Guides. [Kobra_k88] + * Implemented Kafra Pass! [Kobra_k88] + * Removed free Breeders (replaced by the correct ones). [Kobra_k88] + * Placed all Sign Posts/Signs into a single file. [Lupus] + * Files arrangement, additional warps/scripts correction. Fixed several scripts (NPC overlapping, bad sprites, etc). [Lupus] + +07/26 + * More accurate pvp point system. It skips ranks, needs more work. [Valaris] + * Fixed crash in executioner card code. [Valaris] + * Fixed mob respawn after death bug. [Valaris] + * Fixed exp problem caused by bounds checking. [Valaris] + * Fixed pvp rank so only one person may be rank 1. [Valaris] + * Any time a person is on a pvp map, the rank will calculate, preventing bad rank packets from being sent. [Valaris] + * Added Job Agencies for Training Ground (novice.txt). [Yor] + * PVP respawn client crash fix. [Valaris] + * Fixed small error in kafra.txt [Syrus22] + * Finished adding special equipped mobs. [Valaris] + * Added 2 living statues behind the NPC 'Monster Master'. [Yor] + * Removed infinite possibilities to have items from helper (novice.txt, new_1-4.gat,60,149). [Yor] + * Added 2 living statues behind the NPC 'Monster Expert'. [Yor] + * Improved a little 1st course of novice training. [Yor] + +07/25 + * Allow mobs to be equipped with pet armor. mob_avail and clone mobs need to be created. [Valaris] + * Removed [AppleGirl]'s armor breaking code. [Valaris] + * Commented out data_dir. [Valaris] + * Finished exp bounds checking. [valaris] + * Added negative value checks to clif_updatestatus. [Valaris] + * Added exp bounds checking for those rediculously high rate servers. [Valaris] + * Added bounds checking to the @zeny and @charzeny commands. [Valaris] + * Improved and corrected some errors 1st course of novice training. [Yor] + * Removed no guild check for Guardians. Guardians SHOULD attack people with no guild. [Syrus22] + * Fixed Alliance check in mob.c [Syrus22] + * Added armor breaking to normal battle (crits will double the chance) [Valaris] + * Fixed mistake in map.c causing compile errors. [Syrus22] + * Fixed backstab bow penalty option. [Syrus22] + * Fixed Alliance check in battle.c for emp/guardian damage. [Syrus22] + +07/24 + * Added backstab bow penalty option [Akaru] + * Fixed OnGuardianDied events on prontera castles 3 to 5. [Valaris] + * Another vending fix. [Valaris] + * Fixed bugs in npc headers caused by someone using spaces and not tabs. (kafra.txt, guide.txt, yuno.txt) [Valaris] + * Fixed a vending bug. [Valaris] + +---------eAthena 1.0.0 RC1 TXT--------- +07/22 + * Fixed numerous startup errors in aldebaron castles and one geffen castle. [Valaris] + * Full Guild Wars Script Complete!!! [Akaru] + * Fixed rice ball item. [Valaris] + * Fixed problems with options and peco riding. [Valaris] + * Updated item_db with fix for Sleipnir and more translations. [Akaru] + * Translated item_violetbox, mob_poring, mob_branch, mob_boss. Fixed wizard.txt (wrong item id), headgeatquest.txt(added Zeny check) [Lupus] + +07/21 + * Updated refine.txt. Added optional features and optimized the file. [Syrus22] + * Evened out the # of columns in mob_db, filled in some blanks. [Valaris] + * Undid compilation errors caused by Akaru's removal of nullpo.o from map-server compile [Valaris] + +07/20 + * Removed Ghostring from gef_fild13.gat [rg] + +07/19 + * Fixed Graffiti [Valaris] + * Zeny Bug In Vending Fixed [Darkchild] + +07/18 + * Added a check about level of at_command when reading the file [Yor] + * Updated /help and conf/help.txt [Yor] + * Added @nuke command in conf/help.txt [Yor] + * More WoE Castles Done [Hikaru] + * Changed: inter.txt->inter.log in log directory [Yor] + * Added some char_log when character can not be created (invalid value, invalid name, etc...) [Yor] + * Changed: char.txt->char.log in log directory [Yor] + * Update features.html/changlog.html [Yor] + * Fixed compilationissue on FreeBSD [Kalaspuff] + +07/16 + * Remove limit for kami/kamib ladmin command. [Yor] + * Fixed crash in weddingtxt.txt where it was checking an invalid equip index. [Valaris] + * Added some TODO for next version. [Yor] + +07/15 + * Changed: login.txt->login.log in log directory [Yor] + * added system to choice authorised ip for remote administration [Yor] + * Added listBan/listOk commands in ladmin's. [Yor] + * Speed up a little search_mapserver function. [Yor] + * Init map strings of each servers when map-server send informations. [Yor] + * Added some TODO for next version. [Yor] + +07/14 + * Fixed another lockup with multi_level_up [Valaris] + * Added kami(yellow)/kamib(blue) commands in ladmin (terminated). [Yor] + * Fixed name of ladmin_athena.conf. [Yor] + * Fixed mvp item reading. [Valaris/Syrus22] + * Added new move packet in map (ver.13jully04) [Yor] + * Added new auth packet in map (ver.13jully04) [Yor] + * Added kami/kamib commands in ladmin. not terminated: to do: login->char [Yor] + * Updated Some Npcs [Darkchild] + * Added Gefenia Warps [Darkchild] + * Added Berzebub Quest [Darkchild] + * Removed random alchemist marine sphere code, until some other system is worked out. [Valaris] + * Fixed infinite loop caused by turning multi level off. [Valaris] + * Added display id the char-server is freezed. [Yor] + * Added debug printf about the max_connect_user in char-server. [Yor] + * Added banadd command in ladmin.c [Yor] + * Removed duplicate check in chrif.c. [Yor] + +07/13 + * Fixed GM_level code in map-server. [Yor] + problem is in the hash system of the db -> use simple db until we found solution. + note: for this db, it's not necessary to use a db system (little db, 2 values: key, value) + * Improved GM_level code in map-srv, but not solve the problem. [Yor] + * Fixed error of 'return' without value in chrif_parse (chrif.c). [Yor] + * Added character name, account id and gm level on console in map-server when auth is accepted. [Yor] + * Added gm_level of the account on console in char-server when auth is accepted. [Yor] + * Added gm_level of the account on console in login-server when auth is accepted. [Yor] + * Added timeadd command in ladmin.c [Yor] + * Added help for each command (help <command>) in ladmin (perl and c). [Yor] + * Fixed global message (normal speak) name spoof exploit. [Valaris] + * Added timeset command in ladmin.c [Yor] + * Added banset command in ladmin.c [Yor] + * Added vending and trading dupe fixes, thanks to Kinko and Kazzy [AppleGirl] + * Added multi_level_up command to battle_athena and commandline. [Valaris] + Turning it off will allow a player to only level up once from a monster. + * Added: explanations of ladmin_athena.conf keys in conf_ref.txt. [Yor] + * Fixed: init mmo_map_server structure (to 0) in char-server. [Yor] + * Added Gefenia Maps [Darkchild] + * Added @nuke command do to user request. [Valaris] + * Removed nick spoof fix code for now, it broke chat. [Valaris] + * Added some code for @nuke command. [Valaris] + * Finished adding battle_athena options to command line. Every option in battle_athena.conf + can now be passed directly through the command prompt. [Valaris] + +07/12 + * Added many battle_athena options to command line arguments. [Valaris] + * Allow battle_config_switch to be used globally in map-server. [Valaris] + * Rewrote map-server command-line code. Will now begin implemented nice commands for map-server. [Valaris] + * Added BETA version of ladmin in C. [Yor] + * Added new packet structure of authentification and move - automatic detection. [Yor] + * Added /item command. It is same as /monster. Both commands will search for mobid first, if not found will give item. [Valaris] + * Fixed a displaying error in state command (perl ladmin). [Yor] + * Added /monster command. Syntax is /monster <name/id>. [Valaris] + * Fixed chat spoofing in global messages. [Valaris] + * Prevent nick spoofing in whispers. [Valaris] + * Added check about lenght of packet 0x72 for new client version [Yor] + * Added Pet Equip Items Quest Npc + * Added Pet Taming Items Quest Npc + * Added Slotted Sunglasses Quest Npc + * Added pet_equip_required option for pet skills. [Valaris] + * Changed: create a sub-function for help command in ladmin (perl). [Yor] + +07/11 + * Added Petit pet skill. [Valaris] + * Added some code for Petite Heaven Drive, still does not work, but doesn't crash. [Valaris] + * Fixed dokebi and baby desert wolf pet skills. [Valaris] + * Added Orc Warrior, Hunter Fly, Poison Spore, Baby Desert Wolf, Baphomet Jr, and Dokebi pet skills. [Valaris] + * Added script command petskillattack.[Valaris] + * Fixed search command in ldamin (perl) ignore sensitive case now. [Yor] + * Fixed default to 0 for save_unknown_packets configuration in login. [Yor] + * Fixed the warnings about implicit declarations. [Kalaspuff] + * Added @guildrecall/@partyrecall commands. [Yor] + * Added Isis pet skill. [Valaris] + * Added petmag script command for magnificat. [Valaris] + +07/10 + * Added Banker NPC because alot of users wanted one. [Syrus22] + +07/09 + * Added Sohee pet skill. [Valaris] + * Added petheal command. [Valaris] + * Added Smokie pet skill. [Valaris] + * Added bonus bPerfectHide for Smokie pet skill. [Valaris] + * Added Spore pet skill. [Valaris] + * Created petrecovery script command. [Valaris] + * Added Poring, Drops, Poporing, and Yoyo loot skills. [Valaris] + * Added petloot script command for pet looting. [Valaris] + * Removed pet_loot config settings. [Valaris] + * If pk_mode is on, a message will show up in map-server. [Valaris] + * Fixed pk_mode extra experience and drops so will occur if monsters is 20 levels or higher than player. [Valaris] + * Fixed @killmonster crash caused by implementation of pk_mode. [Valaris] + * Finished setting up pk_mode, should be 100% complete now. [Valaris] + * Added nopvp.txt for pk_mode. [Valaris] + * Prevent novice engagement in pk_mode. [Valaris] + * Fixed up and changed the exp penalty system. [Valaris] + * Pk_mode will now give double exp loss if killed by player. [Valaris] + * Updated conf/help with new commands [Yor] + * Removed more pvp timer stuff from pk_mode [Valaris] + * Increase drop rates +25% if over level 20 on pk_mode. [Valaris] + * Changed +25% exp increase on pk_mode to 15%. [Valaris] + +07/08 + * Disabled pvp rank and timer if pk_mode is on. [Valaris] + * All maps made pvp if pk_mode is on. [Valaris] + * pk_mode additional 25% exp given over level 20 [Valaris] + * Disable @pvpon and @pvpoff commands if pk_mode is on. [Valaris] + * Added pk_mode option in battle_athena.conf (not yet implemented) [Valaris] + * Reworked prevent_multi_login, should work perfectly now. [Valaris] + * Removed need for eof=2 for prevent multilogin, will now just delete the blocks containing both sessions. [Valaris] + * Added map-servers anti-freezed connection in char-server. [Yor] + * Added char-servers anti-freezed connection in login-server. [Yor] + * Fixed spy commands so that inputting the same id/name turns off the command. [Syrus22] + * Created @partyspy command. [Syrus22] + * Renamed search_guildname function to conform with normal naming standards in guild.c. [Syrus22] + * Created @whomap/@whomap2/@whomap3 commands to show online players on a specifical map. [Yor] + * Updated and Shrunk the Kafra Script. [Syrus22] + * Create @reloadgmdb gm command. [Yor] + +07/07 + (Dated On Aegis Website) + *--Released 1.0.0 RC3--* + * Fixed crashed with prevent_multi_login. [Valaris] + * Allow infinited local logins if prevent multi_login is on. [Valaris] + * If prevent_multi_login is on, it will disconnect both clients on the same ip. [Valaris] + * Prevent_multi_login will now list the character names of both accounts when logged out, and give a message. [Valaris] + * added updated const.txt and pet_db.txt [Valaris] + * GM accounts/level updating without restarting completed (by reloadgm ladmin command). [Yor] + * Removed gm_account_filename definition from map.conf. [Yor] + * Updated GM level by reloadGM ladmin command. [Yor] + * Added a packet between char and map to send GM accounts and their level. [Yor] + * Added a GM minimum level option to display 'GM' in online files. [Yor] + * Added a warning when a GM account is defined twice in the file. [Yor] + * Check for castle before guardian searches for emblem. [Valaris] + * Prevent stealing from treasure boxes. [Valaris] + * Enable mounted classes to use pedestrian counterpart's items. [Valaris] + * Change so petskillbonus will only update stats(client-side) if need be to prevent errors. [Valaris] + * Fixed crash with putting pets with skills back into egg. [Valaris] + * Added Steel ChonChon, Rocker, and Deviruchi pet skills. [Valaris] + * Added bAllStats(SP_ALL_STATS), bAgiVit(SP_AGI_VIT), bAgiDexStr(SP_AGI_DEX_STR) bonuses for pet skills. [Valaris] + * Added ChonChon, Lunatic, Picky, and Savage Babe pet skills to pet_db.txt. [Valaris] + * Added petskillbonus command for pet skills. Added pet_skill_bonus functions in pet.c. Made pointers for pet skills. [Valaris] + * Added 'GM' display option for online files [Yor] + * Improved GM accounts file reading in login-server [Yor] + +07/06 + * Changed heal dog in prontera to a poring. [Valaris] + * NPCs with mob sprites can now be used in scripts. [Valaris] + * Removed sd->brokencounter. Made getbrokenid more scripter friendly. Updated refine.txt getbrokenid commands. [Valaris] + * Mounted classes will now use equipment of their pedestrian counterpart. [Valaris] + * Improved management of GM account structure in char-server. [Yor] + * Added packet betwen login to char to send GM accounts value. [Yor] + * Added reloadGM command in ladmin to reload GM accounts file without stop the login-server. [Yor] + * Added listGM/lsGM command in ladmin to list only GM. [Yor] + * Correct an error in loop of char_divorce function (incorrect variable). [Yor] + * Added some comments. [Yor] + * Added a check on start_point.map when configuration is readed. [Yor] + * Modified final message of login log at end of login-server. [Yor] + +07/05 + * Flamelauncher,frostweapon,lightningloader,seismicweapon, and enchant poison now check to make sure target's weapon is not already enchanted. [Valaris] + * If sage breaks another person's weapon due to enchant failure, it will tell caster. [Valaris] + * Modified venom splasher to hopefully stop crashes caused by spamming. [Valaris] + * SA_FLAMELAUNCHER,SA_FROSTWEAPON,SA_LIGHTNINGLOADER,SA_SEISMICWEAPON now check to make sure target is holding a weapon. [Valaris] + * SA_FLAMELAUNCHER,SA_FROSTWEAPON,SA_LIGHTNINGLOADER,SA_SEISMICWEAPON now will break target's weapon on failure (if one + is being held and caster met requirements) [Valaris] + * Prevent unidentified and broken items from being sold. [Valaris] + * Added buildin_repair for equipment repair npc. [Valaris] + * Added repair npc to forgery in prontera. (refine.txt) [Valaris] + * Added sd->brokencounter and buildin_getbrokenid for item repair npc. [Valaris] + * Corrected some item names [rg] + * Fixed so @repairall success message and effect will only display once. [Valaris] + * Added "No items needed to be repaired" message and added forge success effect to @repairall. [Valaris] + * Added @repairall command. [Valaris] + * Added equipment_breaking option, changed weapon_break_chance to weapon_break_rate (changed to %) [Valaris] + * Crit's will now double weapon breaking chance if turned on. [Valaris] + * Added missing commands in atcommand_athena.conf. [Yor] + * Added @warpto command (same @jumpto). [Yor] + * Added increase in chance to break weapon if using powerthrust. [Valaris] + * Added weapon_break_chance to battle_athena.conf. [Valaris] + * Modified multiple login from one ip prevention(and remove gm bypass). [Valaris] + * Broken weapons will now have their description names in red. [Valaris] + * Speed up characters saving [Yor] + * Improved logs when a character isn't readed [Yor] + +07/04 + * Completed Prontera guild castles [Akaru] + * break_weapon_chance now works, but broken weapon will not be displayed any differently than a normal weapon. + Also does not yet affect a dual dagger assassin's 2nd weapon. No way to repair yet, and no skills/stats affect breaking chances. [Valaris] + * Update int_storage to include broken column on all items (updates from old version) [Valaris] + * Added @guildspy command. [Syrus22] + * Added weapon_break_chance. (Not implemented yet) [Valaris] + * Added break column for items in athena.txt (will upgrade older versions automatically) [Valaris] + * Changed default required GM levels for GM commands (effective if corresponding directive(s) in /conf/atcommand_athena.conf is/are missing) to 1 [rg] + * Added packet_table_en.txt in doc folder. Has some translations of the client_packet.txt. [Valaris] + * Prevent @monster and @spawn of guardians/emperium. [Valaris] + * Changed killmonster so it will not destroy guardians. [Valaris] + * Added prevent_multi_login in battle_athena.conf to disable multiple logins from same ip (ignores gms, and will + display ip of offending ip if turned on) [Valaris] + * Added checks on player trading to prevent possible exploits. [Valaris] + * Make sure cart is on before vending. [Valaris] + * Cleaned up vending exploit fixes. Now checks to make sure not vending more than max items per skill level. [Valaris] + +07/03 + * Prevent use of potion pitcher on oneself, fixed potion pitcher so can be used on other targets. [Valaris] + * Fixed the damage code for Falcon Assault, so its not totally useless. [?] + * Update peco riders for people upgrading athena, fixed bug in unmounting pecos. [Valaris] + * Removed option 32 from @option, added @mountpeco command. [?] + * Removing peco will revert to proper job level, fixed so jobchanging from peco status to peco user without peco status, + will update job to peco status. (ie going from Mounted crusader to Unmounted knight, will jobchange to mounted knight) [Valaris] + * Fixed so Peco mounting will not reset job level. Set to remove peco status if jobchanging to a class that does not use them. [Valaris] + * Peco mounting will now jobchange accordingly. [Valaris] + * Added checkfalcon and checkriding script commands. [Valaris] + * Added checkcart script command (since was already being used in scripts) [Valaris] + * Re-added unix fd_setsize definitions, makefile will now pass -DFD_SETSIZE=4096 only for windows compiles. + Tested new implementation of using -DFD_SETSIZE=4096 in makefile on windows box, and got past 64 connections even. [Valaris] + * Improved messages between servers about connections. [Yor] + * Improved pc_resetlvl, fixed the bug about options being left. [?] + +07/02 + * Added optional match_test in @who/who2/who3 commands (no sensitive case) [Yor] + * If there is no map-server, send right message to client (char-server) [Yor] + * Improved counter of users (char-server) [Yor] + * Improved save of characters (char-server) [Yor] + * Improved sorting of account before save (login-server) [Yor] + * Improved map search at selection of a character (char-server) [Yor] + +07/01 + * Removed FD_SETSIZE definitions from socket.h, added -DFD_SETSIZE=4096 argument to makefiles. [Valaris] + * Changed exploit fix in chrif.c [Valaris] + * Added assassin mask view_id in item_db [Valaris] + * Added a parameter to authorise minimum GM level at connection (login) [Yor] + * Fixed crash caused by making raw connection to map-server. [Valaris] + * Corrected a possible error at check of online players [Yor] + * Improved characters names control/check [Yor] + * Improved save/load of REG2 strings and values (login) [Yor] + * When there is no char-server, login-server sends proper message instead of a void list of servers [Yor] + +06/30 + * Fixed a crash when used @charmodel,@charstpoint,@charskpoint and + @charzeny with the wrong name [Kalaspuff] + * Added possibilities for switchs in battle.conf (add some foreign language) [Yor] + * Protected char-server again disconnection of login-server [Yor] + * Added possible protection against packet exploits in chrif.c. [Valaris] + * Login-server: Added an option for the format of the date (log, etc...) [Yor] + Improved some little code. + Added log for char-server packets. + * Correction of prtg_cas03.txt that crash server AT START! [Yor] + * Added functions of mapflag noskill [Kalaspuff] + +06/29 + (Dated On Aegis Website) + *--Released 1.0.0 RC2--* + +06/28 + * Added monsters_ignore_gm option. Monster won't attack GMs if turned on unless attacked and within 1 cell. [Valaris] + * Added drops_by_luk option in battle_athena.conf. Anything higher than 0 will turn this option on, and act as a mutiplier. + Example : Setting of 10 with 50 luk would add 5 to the drop rate. So say a card has a drop rate of 2, it would become 7. [Valaris] + * Fixed range and removed skill failed message from Venom Splasher, also moved some of it's code around. [Valaris] + * When a player arrive on map-server, time limit of its account is displayed if not unlimited [Yor] + * Fixed problem where warp portals broke in npc.c [Valaris] + * Updated atcommand_heal so it works like it should [Kalaspuff] + +06/27 + * Changed Venom Splasher so it will increase damage based on level of Poison React (had it set so the player had to be + using it, but it turns out it doesn't need to be) [Valaris] + * Venom Splasher now works except for the counter part. Damage is instantly dealt if skill is successful. [Valaris] + * Improved @item command to make correctly pet eggs [Yor] + * Updated Chase Walk so you can't attack while you have it casted [?] + * Removed un-needed code for graffiti from clif.c [Valaris] + * Added @ban command (to ban a player for a limited time) [Yor] + * Added @charblock command (you have been blocked by GM team) [Yor] + * Added the mapflag nowarpto [Kalaspuff] + * Updated the function of nowarp [Kalaspuff] + +06/26 + * When a player is banned (or with a state != 0), he is disconnected [Yor] + * When sex is changed, skills of other sex are reseted (and skill points increased of the same number) [Yor] + * To avoid problem with change sex and equipement, changed sex character is unequipped of all equipment [Yor] + +06/25 + * Added @charchangesex GM command [Yor] + * Changed: Changesex is now done after that the login-server has confirmed the change [Yor]. + becuase sex is saved in account file. + +06/24 + * Added new classes in change sex script command (buildin_changesex). [Yor] + * Translated pet_db.txt again [Valaris] + * Initial implementation of Venom Splasher. Runs checks on target poison status and whether or not hp is less then 2/3. + Will display skill failed if checks do not pass. Shows effect when successful. [Valaris] + * Added administration system to change final date of a banishment. [Yor] + * Added information about banishment in admin packets about an account. [Yor] + * Updated Chase Walk so it cancels when recasted to fix it. [?] + * Initial implementation for Chase Walk skill for Stalker Class [?] + * When an account is banned, message_error_7 is not more modified [Yor]. + +06/23 + (Dated On Aegis Website) + *--Released 1.0.0 RC1--* + * Added bRandomAttackIncrease for Executioner card. Chance stacks, attack does not. [Valaris] + * Fixed magic_damage_return so it will actually work (for Maya card). [Valaris] + * Add a ban timestamp in the structure of the accounts. Management not yet make [Yor] + +06/22 + * Don't send a message when it's void (packet 0x8e) - client doesn't display it [Yor]. + * Add a refresh time parameter for the html online file (refresh time in the explorer) [Yor]. + * Create a job_name function in atcommand to have the name of the job (suppress repeated code) [Yor]. + * Added New City: Jawaii + * Fix free memory of online structure at end of char-server [Yor]. + * Remove possible duplicated online players (multiple map-servers) [Yor]. + * Add examples in state command (ladmin) [Yor]. + * Use a function to display warnings in login-server to avoid duplicated messages with import option [Yor]. + * Iinitial implementation for magicdamagereturn for Maya Card [?] + * skill_out_range_consume - If it is set 'no' the skill will still be cast (like real servers). + If it is set to yes, skill will fail and sp and items required will be lost. [Valaris] + +06/21 + * Updated Sacrifice skill code to be more flexible for user usage [?] + * Changed SC_ATTACKPOTION and SC_MATTACKPOTION to SC_ATKPOT and SC_MATKPOT, also added it in item_db.txt [?] + * Guild Territory will now display the # of castles owned or "None Taken". [Valaris] + * Changed SC_ATTACKPOTION and SC_MATTACKPOTION so the increase can be specified in itemdb.txt. + Example : sc_start SC_AtkPot,18,30; (+30 atk for 30 seconds) [Valaris] + * Added SC_ATTACKPOTION and SC_MATTACKPOTION for +30 atk for specified time period (need to get the correct id's yet, + right now giving wrong icons and wrong message). Added entries in const.txt, need more info to complete these. [Valaris] + * Fixed so players will always spawn with guild emblem if one is needed. [Valaris] + * Reduce number of tests in atcommand_character_stats_all (@charstatsall). [Yor] + * Fix memory management for online players list. [Yor] + * Party HP now updates instantly on change. [Valaris] + * Fixed crash when non-guild members are in the area of guardians in attack mode.(Will ignore them) [Valaris] + * A higher level GM is not displayed by who/who2/who3 if he uses HIDEGM. [Yor] + * When a GM with HIDEGM relogs, he is always HIDEGM (only GM). [Yor] + * Improve presentation of online.txt file. [Yor] + * In /npc/quests/magicalhatquest, corrected checking for and deletion of Mage Hat instead of Wizard Hat. [rg] + +06/20 + * Fixed problem with guardian emblems disappearing [Valaris] + * If a GM use GM HIDE, he is not counted in the number of players [Yor] + * Setup prtg_cas01 to load guardians on server startup and to spawn them when purchased. Also switched from GuardianDied + to OnGuardianDied (other way wasn't working). Changed so guardians won't be killed on agitend. [Valaris] + * Guardians cannot attack and cannot be hurt during non woe time. [Valaris] + * Switched checking of castle.txt format so it won't wipe guardian hp everytime it loads. [Valaris] + * Made it so if guardians were installed in old db, that it will set guardians to full hp based on defense and class. [Valaris] + * Autosave will save guardian HP data. [Valaris] + * Castle.txt visibleG flags will be set when guardians are killed. [Valaris] + * Moved emperium defense upgrade to mob.c. [Valaris] + * Removed guardian hp saving from agitend. [Valaris] + * Added option to choose which columns are displayed in the online files [Yor] + * Added option to choose how to sort online players in the online files [Yor] + * Correction of a new error on guild (from [Valaris]). Old castle.txt files couldn't be readed. [Yor] + * Kafra Points And Rewards fixed [Darkchild] + * Kafra file made a lot smaller with DoEvents [Darkchild] + * Fixed lotsa bugs in Kafra's [Darkchild] + * Initial implementation for paladin's skill sacrifice [?] + * Loading/Saving of guardian hp (loads on agitstart, saves on agitend) [Valaris] + * Added so guardian hp will change accordingly. Moved the guardian defense increase to mob.c [Valaris] + * Implemented guardian and guardianinfo script commands [Valaris] + +06/19 + * Added Ghp0-7 into castle database [Valaris] + * Added configuration parameters to choose online files filename [Yor] + * Added online files (txt and html) [Yor] + * Added choose of authorised letters/symbols for characters names [Yor] + * Added 3 new Dragon Boat Festival monsters with temporary stats to mob_db [Akaru] + * Translated more of item_db [Akaru] + * Added correct effects for Dragon Boat Festival items [Akaru] + * Solve problem about the change of MAX_GUILDPOSITION by [Valaris] when we load an old guild.txt file. [Yor] + * Improve allow/deny configuration. Write warnings if necessary. [Yor] + +06/18 + * Add heal_payment.txt as an alternative to heal.txt. [Yor] + * Sex change (char.C): Correct error in jobchange. Disconnect player if connected. [Yor] + * Sex change/account deletion: Change authentification to avoid that player comes back on char-server within the 5 secondes before disconnection. [Yor] + * Save configuration of login-server in log file at start. [Yor] + +06/17 + * Added fritz's vending exploit fixes. [Valaris] + * Increased max guild castle size to accomodate for novice guild castles. [Valaris] + * Fixed investment in prontera castle 1. [Valaris] + * Implemented of showing guardian hp on guardian investment in prontera castle 1 (factors in defense investment) [Valaris] + * Added strmobinfo script command. Syntax is strmobinfo(x,y). 'y' is the mob's id. x will show different values. + 1=english name, 2=jap name, 3=level, 4=max_hp, 5=max_sp,6=base_exp,7=job_exp. [Valaris] + * Disable % and / for 1st symbol of commands (party chat symbol and standard ragnarok GM commands) [Yor] + +06/16 + * Added fully functional economy for Prontera Castle 2 Guild Wars script [Akaru] + * added fix for cross-class ensemble skills. [?] + * Increased max guild member limit to accomodate for +2 member increase per extension level + and increased max position to 56 to accomodate for all members. [Valaris] + * More of fov's fixes for atcommand.c, chrif.c, and clif.c. [Valaris] + * added fixes for class checking skills like bard & dancer skills and a priest skill. [?] + * updated skill_cast_db and skill_require_db.txt [?] + * changed int_guild.c added +4 for extension skill to match kRO [?] + * remote administration: add a command/packet to change sex of an account [Yor] + * Log detailled reason of refused connection in remote administration [Yor] + * Create a mmo_auth_tostr for accounts [Yor] + * Add a message when char-server is terminated [Yor] + * Save deleted accounts (administration deletion) in log file [Yor] + * Add a message when login-server is terminated [Yor] + +06/15 + * Added in fov's fixes for socket.c, atcommand.c, npc.c and skill.c [Valaris] + * Added a char_log function. Save unreadable characters in log instead of a specific file [Yor] + * Save invalid account lines in log file. Account will be never lost [Yor] + * Sort characters of same player with the slot number in the characters file [Yor] + +06/14 + * Fix errors in prtg_cas01, prtg_cas05 and MrSmile scripts [Akaru] + * Added fully functional economy for Prontera Castle 1 Guild Wars script [Akaru] + +06/13 + * If player is on map-server when the account is deleted, player is now disconnected [Yor] + * Correction of char deletion bug when account is deleted [Yor] + * Added Prontera Castle 5 guild wars script [Akaru] + * Added Prontera Castle 4 guild wars script [Akaru] + * Add checks about duplicated character ids and names [Yor] + * Don't save a reg of a character if its string is void [Yor] + * Read a character even if a reg string is void (don't suppress the char for that) [Yor] + * Save characters in account_id order [Yor] + * Save not readed characters in a file (char file name + "not_readed.txt") [Yor] + * Display line number when a character can not be readed [Yor] + * Initialise char_num! Display number of readed characters [Yor] + * Do right initialization of char_dat [Yor] + * Add red color for ERROR displays in char.c [Yor] + +06/12 + * Change 0 to '\0' for char in login.c. Add red color for ERROR displays [Yor] + * Optimised Mr. Smile NPC script [Akaru] + * Add a configuration in atcommand.conf to set the 1st character of ALL commands (Now, you can choose @, #, !..., any char that is not control character) [Yor] + * Optimised Prontera Castle 1 and 2 guild wars scripts [Akaru] + * Added Prontera Castle 3 guild wars script [Akaru] + * Changed Graffiti placement, will allow placement of one painting at a time (old one will be replaced). [Valaris] + * Graffiti displays to other plays and remains on map for set time period. [Valaris] + +06/11 + * Initial implementation of graffiti (does not change directions yet (vertical/upsidedown) and doesn't dissappear [Valaris] + * Add config_switch (0/1, yes/no, ...) for char-server configuration [Yor] + * Add a display when a player does a connection [Yor] + * Add a display when a remote administration does a connection [Yor] + +06/10 + * Improve compiling instructions for cygwin (socket.h) (depends of the cygwin version). [Yor] with help of [Lostsoul] + * Add parameters in login.conf to display or not parse information [Yor] + * Remove some repeated codes in ladmin / add example when error of command [Yor] + * Remove delete_session error in login.c (sorry) [Yor] + * Display correct message for char-server disconnection [Yor] + * Finish translation of ladmin [Yor] + * Fixed Various Npc Bugs [Darkchild] + * Added green colour for READY displays in char-server, login-server and map-server [Akaru] + +06/09 + * Add some comments in ladmin [Yor] + * Remove displaying of packet 0x2714 from login-server [Yor] + * Correct length of password send to login-server in char-server [Yor] + * Char-server/login-server: put default lan to 127.0.0.1 instead of any hasardous value [Yor] + * Change displaying of the title [Yor] + * Optimised twin towers script to use duplicate [Akaru] + * Edited to a more user friendly error message for invalid server communication password [Akaru] + * Updated the item_db for more item name consistencies [Akaru] + * Reverted training grounds back to new_1-?.gat maps. [Valaris] + * Added added more variety to sending packets to guild members (same map, same map w/out self, ect) [Valaris] + +06/08 + * Put a HOWTO in lan_support.conf. [Yor] + * Removed extra semicolons in char.c, map.c, and pc.c. [Valaris] + * Added missing } to clif_storageitemlist in clif.c and found a couple lines ending with 2 semicolons, removed them. [Valaris] + +06/07 + * Translated refine_db.txt. [Valaris] + * Negative vending fix. [Fritz] + * Correction of mktime parameters in ladmin + some translations [Yor]. + * Add some checks on login-server configuration parameters [Yor]. + +06/06 + * Fixed error in skill_tree.txt that would crash some people's servers when changing to Professor. [Valaris] + * Added admin_state directive for enabling and disabling remote administration, instead of testing whether admin_pass == "" [rg] + * Add title to the servers. [Yor] + * Add warnings about default password usage (administration and gm passwords). [Yor] + * Modify adduser.c for the default configuration. [Yor] + * Write the complete admin_packet.txt. [Yor] + * Champion NPC was looking for a priest instead of monk, changed to correct value. [Valaris] + * Small fixes in guide.txt, kafra.txt, and swordsman.txt pointed out by StiNKy. [Valaris] + * Begin splitting monsters.txt [Akaru] + * Removed obselete monster spawn files [Akaru] + * Complete Guild Wars for Prontera Castle 2 script done [Akaru] + * Fixed prevent_logout option. [Valaris] + +06/05 + * Implemented guild castle regen.(Stackable 2x for castle owners) [Valaris] + * Fixed player logout display on map-server console. [Valaris] + * Added atcommand_spawn_quantity_limit directive to /conf/battle_athena.conf [rg] + * Fixed noskill map flag [?] + * Complete information about login configuration in conf_ref.txt [Yor] + * Add possible configuration values on/off or yes/no in login-server [Yor] + * Guardians and emp will now get +2000 hp for every defense investment within a castle [Valaris] + * Changed the login server to reject all remote administration authentication if the admin_pass directive isn't set, and commented-out the admin_pass directive in /conf/login_athena.conf [rg] + * Changed /src/common/grfio.c so it doesn't try to read GRF files with no respective directive in /conf/grf-files.txt [rg] + * Changed so no one can spawn inside castles. [Valaris] + * Updated item_db with more consistant names, fixed some unknown_items [Akaru] + * Complete Guild Wars for Prontera Castle 1 script done [Akaru] + * Disabled guild breaking, alliance breaking, and alliance making during WoE. [Valaris] + * Will not default to prontera.gat if map-server is not connected. [Valaris] + * Warp players who are not in guild out of castles when WoE starts. [Valaris] + +06/04 + * Allies now do no damage to guardians or emperium. [Valaris] + * Prevent allies from being attacked by guardians. [Valaris] + * Optimized guardian emblem code. [Valaris] + * Fixed map-server crashing with spawning guardians in untaken castles. [Valaris] + * Guardian emblems will change if castle is taken, but client needs to refresh map. [Valaris] + * Fixed problem where guild emblem would vanish from guild info screen. [Valaris] + +06/03 + * Improve e-mails checks and LAN/WAN checks on char-server. [Yor]. + * Add some explanations in front of accounts file. [Yor] + * Set a non LAN configuration for basic configuration in lan_support.conf. Explain parameters. [Yor] + * add missing parameters of char_athena.conf, and explain them. [Yor] + * Restore default admin pass and gm pass of login_athena.conf, and add missing parameters. [Yor] + * fix missing include in char.c. [Yor] + * Translation of checkversion. Add some explanations in front of file. [Yor] + * Translation of getlogincount [Yor] + * Finish translation of new login.c [Yor] + * Implemented Guardian Emblems [Valaris] + +06/02 + * Added maximum_level option in battle_athena.conf [Valaris] + * Added maximum level cap to all the level up commands. [Valaris] + * Added "Deal has been cancelled" message to Fritz's input exploit fix. [Valaris] + +06/01 + * Fixed training ground npcs and warps, removed depreceated maps, using new ones. [Valaris] + +05/30 + * Small map-server crashing fix with Leo and Guide npcs in training ground [Valaris] + +05/29 + * Removed item_value_db.txt and all references to it [Valaris] + * Removed unused class_equip_db.txt [Valaris] + * Fixed stat and level reset bug where needed status points wouldnt reset unless relogged [Valaris] + * @monster will summon monster without an amount specified [Valaris] + +05/28 + * Added heal and usable item rate modifier [Valaris] + * Added pet equipment to equipment rate modifier [Valaris] + * Added option to turn alchemist summon experience and drops on and off [Valaris] + * Alchemist Marine Spheres now randomly explode [Valaris] + * Fixed bug where if certain items lowered max hp (4 mysteltain, and 1 eddga) below 0 + would loop to server max hp value. [Valaris] + +05/26 + * Added New Hats [Darkchild] + * Added New Monsters [Darkchild] +05/23 + * Added @charstatsall, views all characters (easy for money bug scaning etc! [Fritz] + * Max to input npc command, 0 is lowest, 99999999 is max, this to prevent money bugs! [Fritz] + +05/21 + (Dated On Aegis Website) + *--Released 0.5.2--* + +05/20 + (Dated On Aegis Website) + *--Released 0.5.1--* + * got dye working again [Darkchild/fritz] + +05/19 + (Dated On Aegis Website) + *--Released 0.5.0--* + +05/09 + * added Prontera Guild Castle 3 test guild wars test script [Akaru] + * modified Prontera Guild Castle 1 and 2 guild wars test script [Akaru] + * fixed several valkyrie jobchangers [Akaru] +05/08 + (Dated On Aegis Website) + *--Released 0.4.2--* + *--Released 0.4.1--* + * added Prontera Guild Castle 2 test guild wars test script [Akaru] + +05/07 (Dated On Aegis Website) + *--Released 0.4.0--* + +05/06 + * added Prontera Guild Castle 1 test guild wars test script [Akaru] +05/04 + * removed parses and added ENGLISH! [?] + +04/29 (Dated On Aegis Website) + *--Released 953 Delta--* + +04/28 (Dated On Aegis Website) (Whose Ideas Were These?) + *--Released 953 Gamma--* +04/27 + *--Released 951 Beta--* + * fixed @jobchange crash [credits to Mugendai, commited by Akaru] + +04/25 (Dated On Aegis Website) + *--Released 947 Alpha--* +04/23 + * added more Professor Skills and added checks [?] +04/10 + * added more upper skills from moonsoul's works [?] +02/12-04/10 + * CVS Down - Not Many changes could be made...* + +02/22 (Dated On Aegis Website) + *--Released 817--* + +02/12 + * added more mob skill conditions (friendstatuseq, mysyatuseq, friendhpltmaxrate) [RoVeRT] +02/06 + * dumped @skillall for @allskill [?] +02/05 + * fixed provoke so it doesnt work on undead [RoVeRT] + * added TyrNemesis^ card removal code and min/max settings [RoVeRT] +02/04 + * added start_zeny and party_level_range to char_athena.conf [RoVeRT] +02/03 + * Improved the prontera.gat map fallback. [Sara-chan] + * Improved the way guild emblems act when logging in. [Sara-chan] + * Undead-class armor, and Undead monster themselves will never be frozen [RoVeRT] + * fixed negative values for NPC to always be 0 +01/26 + * mob_warpslave correction [RoVeRT] +01/25 + * added poison hp reduction [AppleGirl] +01/20 + * added intimidate [RoVeRT] + * added mvp checks for some skills +01/17 + * added skill check for empelium attack and removed drops from NULL kills [RoVeRT] +01/16 + * added secondary effects for when characters with appropriate elemental armor + are within area of effect of sage spells SA_VOLCANO(atk up), SA_DELUGE(max hp up), + SA_VIOLENTGALE(flee up) [moonsoul] + * removeal of @randmon as it isnt needed [RoVeRT] +01/15 + * fixed auto spell so it works the prober way [RoVeRT] +01/12 + * added mob_warpslave [RoVeRT] + * added mob_warp to check noteleport mapflag +01/07 + * added OnCommand for NPC [RoVeRT] + * added new on death method for NPC spawned mobs [RoVeRT] + * added mobcount [RoVeRT] +01/06 + * fixed icon status for spear quicken [AppleGirl] + * added quoted name support for @monster [RoVeRT] +01/05 + * added indivudal support for card and equip drop rates [RoVeRT] +01/04 + * added TF_PICKSTONE and skill check condition for TF_THROWSTONE [AppleGirl] + * added updated cast_db.txt and fixed SA_VOLCANO, SA_DELUGE, + SA_VIOLENTGALE, and SA_LANDPROTECTOR GRAPHICS [AppleGirl] + * Fixed Effects of a few bard Skills. [AppleGirl] + * added option to stop logout for 10 seconds after taking a hit [RoVeRT] +01/03 + * added inet_ip support to char and map [RoVeRT] + * added checkcart, checkfalcon and checkriding npc commands +01/02 + * added new npc timer support that is independant of a player [RoVeRT] +12/31 + * Added @refineall [Mark] +12/30 + * added support for custom_item-db.txt with battle_athena.conf option [RoVeRT] + * fixed @charzeny bug + * translated help.txt to english anong with a few other files [RoVeRT] +12/29 + * added umbala maps to map_athena.conf [RoVeRT] +12/26 + * added Skill_range based on level, and partially working AutoGuard [Moonsoul] + * added Correction of Whip and Instrument Damage Again [Sara-Chan] +12/25 + * Spear Quicken Correct Graphics,Fixed Magnum Break (Which Fixes All Other + Splash skills), and Fixed Brandish Spear [AppleGirl] + * Updated Command For @SkillAll Added Atcommand_athena.conf [RoVeRT] +12/24 + * Added Side Effects for multiple skills for 2-2 classes [AppleGirl] +12/23 + * Added GM Command Called @Skillall [RoVeRT] + * @skillall to skill-up all your current skills [RoVeRT] + * @hide does hide you from all monsters [RoVeRT] + * fire wall limited to 5 per map [RoVeRT] + * to turn on PVP without @pvpon and to disable flywing search for mapflag [RoVeRT] + * no luck with @morph at this time yet [RoVeRT] + * splash attack added but still kinda buggy [RoVeRT] + * Added in Dancing and Song Playing for Bard and Dancer [AppleGirl] + * Added Skill Arrow Check For Archer Skills [AppleGirl] + * Added Skill Status Recovery [AppleGirl] + * Added Skill Bard and Dancer Skills Last Longer [AppleGirl] + * Added Skill Grimtooth does splash damage [AppleGirl] + * Added Skill Steal Fixed and Snatcher [AppleGirl] + * Added Skill SonicBlow only works with Katars Now [AppleGirl] +12/22 + * Added Skills Shield Boomerang, Shield Charge, and Defender [AppleGirl] |