diff options
Diffstat (limited to 'doc/item_db.txt')
-rw-r--r-- | doc/item_db.txt | 75 |
1 files changed, 74 insertions, 1 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt index 7035ed684..ce2a248ca 100644 --- a/doc/item_db.txt +++ b/doc/item_db.txt @@ -34,6 +34,26 @@ item_db: ( Refine: Refineable (boolean, defaults to true) View: View ID (int, defaults to 0) BindOnEquip: true/false (boolean, defaults to false) + BuyingStore: true/false (boolean, defaults to false) + Delay: Delay to use item (int, defaults to 0) + Trade: { (defaults to no restrictions) + override: GroupID (int, defaults to 100) + nodrop: true/false (boolean, defaults to false) + notrade: true/false (boolean, defaults to false) + partneroverride: true/false (boolean, defaults to false) + noselltonpc: true/false (boolean, defaults to false) + nocart: true/false (boolean, defaults to false) + nostorage: true/false (boolean, defaults to false) + nogstorage: true/false (boolean, defaults to false) + nomail: true/false (boolean, defaults to false) + noauction: true/false (boolean, defaults to false) + } + Nouse: { (defaults to no restrictions) + override: GroupID (int, defaults to 100) + sitting: true/false (boolean, defaults to false) + } + Stack: [amount, flag] (int, defaults to 0) + Sprite: SpriteID (int, defaults to 0) Script: <" Script (it can be multi-line) @@ -220,7 +240,60 @@ View: For normal items, defines a replacement view-sprite for the item (eg: BindOnEquip: Whether the item will automatically bind to the character when it is equipped for the first time. An item that has this field set, will display a confirmation dialog the first time it is equipped, - and, if accepted, the item will become character-bound. + and, if accepted, the item will become character-bound. + +BuyingStore: Whether the item can be sold via buyingstore, one must also edit + data\buyingstoreitemlist.txt for client to accept item. + +Delay: Delay for an item to be used again. Value is in milliseconds. + There is a max concurrent number of entries modifiable in + src/map/itemdb.h as MAX_ITEMDELAYS. + +Trade: Item trade restrictions. If this block is omitted, the item will have no + trade restrictions. + All the settings in this group are boolean values, unless otherwise + specified. Default value is false (restriction not set) for any missing + setting. + + Allowed settings in this block are: + override: If specified and in the interval [1:100], sets the + minimum GM Group ID that can bypass the defined trade + restrictions. This is an integer value. + nodrop: Item can't be dropped. + notrade: Item can't be traded (nor vended). + partneroverride: Wedded partners can override the notrade setting. + noselltonpc: Item can't be sold to NPCs. + nocart: Item can't be placed in the cart. + nostorage: Item can't be placed in the storage. + nogstorage: Item can't be placed in the guild storage. + nomail: Item can't be attached to mail messages. + noauction: Item can't be auctioned. + +Nouse: Defines if an item cannot be used under certain circumstances. If this + block is omitted, there will be no usage restrictions. + All the settings in this group are boolean values, unless otherwise + specified. Default value is false (restriction not set) for any missing + setting. + + Allowed settings in this block are: + override: If specified and in the interval [1:100], sets the + minimum GM Group ID that can bypass the defined usage + restrictions. This is an integer value. + sitting: Item can't be used while sitting. + +Stack: Prevents an item to be stacked more than x times in given + inventory types. Generally used by 3rd class related skill items. + Syntax: [amount, type] + Available types: + 1: Character inventory restriction + 2: Character cart restriction + 4: Account storage restriction + 8: Guild storage restriction + Note: Stack limit of 0 will disable a restriction. + +Sprite: SpriteID will be sent to the client instead of ItemID. + NOTE: Replaces an item client-side while keeping them separate server-side. + Think of it as a way to disguise items. Script: Script to execute when the item is used/equipped. |