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-rw-r--r--db/pre-re/mob_db.conf24
1 files changed, 21 insertions, 3 deletions
diff --git a/db/pre-re/mob_db.conf b/db/pre-re/mob_db.conf
index 40635cd68..92fd149f3 100644
--- a/db/pre-re/mob_db.conf
+++ b/db/pre-re/mob_db.conf
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2015 Hercules Dev Team
+//= Copyright (C) 2015-2020 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -57,9 +57,9 @@ mob_db: (
}
ViewRange: view range (int, defaults to 1)
ChaseRange: chase range (int, defaults to 1)
- Size: size (string, defaults to "Size_Medium")
+ Size: size (string, defaults to "Size_Small")
Race: race (string, defaults to "RC_Formless")
- Element: (type, level)
+ Element: (type, level) (string/int, defaults to "Ele_Neutral"/1)
Mode: {
CanMove: true/false (bool, defaults to false)
Looter: true/false (bool, defaults to false)
@@ -89,8 +89,26 @@ mob_db: (
}
Drops: {
AegisName: chance (string: int)
+ // or
+ AegisName: (chance, "Option Drop Group")
// ...
}
+ DamageTakenRate: damage taken rate (int, defaults to 100)
+ ViewData: {
+ SpriteId: sprite id (int, defaults to Id)
+ WeaponId: weapon id (int, defaults to 0)
+ ShieldId: shield id (int, defaults to 0)
+ RobeId: garment id (int, defaults to 0)
+ HeadTopId: top headgear id (int, defaults to 0)
+ HeadMidId: middle headgear id (int, defaults to 0)
+ HeadLowId: lower headgear id (int, defaults to 0)
+ HairStyleId: hair style id (int, defaults to 1)
+ BodyStyleId: clothes id (int, defaults to 0)
+ HairColorId: hair color id (int, defaults to 0)
+ BodyColorId: clothes color id (int, defaults to 0)
+ Gender: gender (string, defaults to "SEX_FEMALE")
+ Options: options (int, defaults to 0)
+ }
},
**************************************************************************/