diff options
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/battle.conf | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 9c0f708fd..d74f6cf49 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -35,13 +35,12 @@ enable_critical: 1 mob_critical_rate: 100 critical_rate: 100 -// Should normal attacks give you a walk delay? +// Should normal attacks give you a walk delay? (Note 3) // If no, characters can move as soon as they start an attack (attack animation // or walk animation may be omitted client-side, causing cropped attacks or // monsters that teleport to you) -// If set, total walk delay is set to your attack animation duration divided by -// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...) -attack_walk_delay: 0 +// Otherwise, the delay is equal to the 'attack animation' (amotion) +attack_walk_delay: 15 // Move-delay adjustment after being hit. (Note 2) // The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. |