summaryrefslogtreecommitdiff
path: root/conf/battle
diff options
context:
space:
mode:
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/battle.conf10
-rw-r--r--conf/battle/drops.conf2
-rw-r--r--conf/battle/exp.conf6
-rw-r--r--conf/battle/gm.conf4
-rw-r--r--conf/battle/items.conf6
-rw-r--r--conf/battle/misc.conf20
-rw-r--r--conf/battle/party.conf3
-rw-r--r--conf/battle/pet.conf6
-rw-r--r--conf/battle/player.conf4
-rw-r--r--conf/battle/skill.conf29
10 files changed, 46 insertions, 44 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index 42d9a7262..8c9447ccb 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -37,7 +37,7 @@ pc_damage_walk_delay_rate: 20
damage_walk_delay_rate: 100
// Move-delay adjustment for multi-hitting attacks.
-// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
+// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
// 80 is the setting that feels like Aegis (vs Sonic Blows)
// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
@@ -57,7 +57,7 @@ undead_detect_type: 0
// (Will not work in Renewal)
attribute_recover: no
-// What is the minimum and maximum hitrate of normal attacks?
+// What is the minimum and maximum hitrate of normal attacks?
min_hitrate: 5
max_hitrate: 100
@@ -121,7 +121,7 @@ attack_attr_none: 14
equip_natural_break_rate: 0
// Overall rate of which your own equipment can break. (Note 2)
-// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
+// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
// weapon will be broken.
equip_self_break_rate: 100
@@ -137,8 +137,8 @@ delay_battle_damage: yes
// Are arrows/ammo consumed when used on a bow/gun?
// 0 = No
// 1 = Yes
-// 2 = Yes even for skills that do not specify arrow consumption when said
-// skill is weapon-based and used with ranged weapons (auto-guesses which
+// 2 = Yes even for skills that do not specify arrow consumption when said
+// skill is weapon-based and used with ranged weapons (auto-guesses which
// skills should consume ammo when it's acquired via a card or plagiarize)
arrow_decrement: 1
diff --git a/conf/battle/drops.conf b/conf/battle/drops.conf
index 424c46f5b..ec122002a 100644
--- a/conf/battle/drops.conf
+++ b/conf/battle/drops.conf
@@ -83,7 +83,7 @@ item_drop_treasure_min: 1
item_drop_treasure_max: 10000
// Use logarithmic drops? (Note 1)
-// Logarithmic drops scale drop rates in a non-linear fashion using the equation
+// Logarithmic drops scale drop rates in a non-linear fashion using the equation
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf
index 7c781d3a3..88c5d9c7a 100644
--- a/conf/battle/exp.conf
+++ b/conf/battle/exp.conf
@@ -20,14 +20,14 @@ multi_level_up: no
// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
-// For example, set it to 500 and no matter how much exp the mob gives,
+// For example, set it to 500 and no matter how much exp the mob gives,
// it can never give you above half of your current exp bar.
max_exp_gain_rate: 0
// Method of calculating earned experience when defeating a monster:
// 0 = uses damage given / total damage as damage ratio
// 1 = uses damage given / max_hp as damage ratio
-// NOTE: Using type 1 disables the bonus where the first attacker gets
+// NOTE: Using type 1 disables the bonus where the first attacker gets
// his share of the exp doubled when multiple people attack the mob.
exp_calc_type: 0
@@ -86,6 +86,6 @@ disp_experience: no
disp_zeny: no
// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
-// If no, an equation will be used which preserves statpoints earned/lost
+// If no, an equation will be used which preserves statpoints earned/lost
// through external means (ie: stat point buyers/sellers)
use_statpoint_table: yes
diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf
index 7370da6c5..83882ae1c 100644
--- a/conf/battle/gm.conf
+++ b/conf/battle/gm.conf
@@ -13,8 +13,8 @@ atcommand_spawn_quantity_limit: 100
// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
atcommand_slave_clone_limit: 25
-// If 'no', commands require exact player name. If 'yes', entering a partial
-// name will work, as long as there's only one match from all players in the
+// If 'no', commands require exact player name. If 'yes', entering a partial
+// name will work, as long as there's only one match from all players in the
// current map server.
partial_name_scan: yes
diff --git a/conf/battle/items.conf b/conf/battle/items.conf
index 09210a3ea..e2358b6d6 100644
--- a/conf/battle/items.conf
+++ b/conf/battle/items.conf
@@ -52,9 +52,9 @@ random_monster_checklv: no
ignore_items_gender: yes
// Item check? (Note 1)
-// On map change it will check for items not tagged as "available" and
+// On map change it will check for items not tagged as "available" and
// auto-delete them from inventory/cart.
-// NOTE: An item is not available if it was not loaded from the item_db or you
+// NOTE: An item is not available if it was not loaded from the item_db or you
// specify it as unavailable in db/item_avail.txt
item_check: no
@@ -72,7 +72,7 @@ cashfood_use_interval: 60000
gtb_sc_immunity: 50
// Enable autospell card effects to stack?
-// NOTE: Different cards that grant the same skill will both
+// NOTE: Different cards that grant the same skill will both
// always work independently of each other regardless of setting.
autospell_stacking: no
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf
index 7d797d2eb..a3c6ed26a 100644
--- a/conf/battle/misc.conf
+++ b/conf/battle/misc.conf
@@ -9,12 +9,16 @@
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------
-// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
-// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
-// Normal pvp counter and rank display are disabled as well.
-// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
-// manner penalty of 5 each time they kill another player (see manner_system
+// PK Server Mode.
+// Turns entire server pvp(excluding towns).
+// Experience loss is doubled if killed by another player.
+// When players hunt monsters over 20 levels higher, they will receive 15%
+// additional exp., and 25% chance of receiving more items.
+// There is a nopvp.txt for setting up maps not to have pk on in this mode.
+// Novices cannot be attacked and cannot attack.
+// Normal pvp counter and rank display are disabled as well.
+// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
+// manner penalty of 5 each time they kill another player (see manner_system
// config to adjust how this will affect players)
pk_mode: 0
@@ -45,7 +49,7 @@ battle_log: off
etc_log: off
// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
-// It will also run on start-up a warp-check to print out which warp points lead directly on
+// It will also run on start-up a warp-check to print out which warp points lead directly on
// top of on-touch npcs (which can lead to infinite loopback warping situations)
warp_point_debug: no
@@ -80,7 +84,7 @@ duel_time_interval: 60
// Restrict duel usage to same map
duel_only_on_same_map: no
-// Determines max number of characters that can stack within a single cell.
+// Determines max number of characters that can stack within a single cell.
// Official - Only affects the walking routines of characters, including monsters.
// If a unit stops walking and is on a cell with more than stack limit
// characters on it, it will walk to the closest free cell.
diff --git a/conf/battle/party.conf b/conf/battle/party.conf
index 14d5f47c8..72a22b94a 100644
--- a/conf/battle/party.conf
+++ b/conf/battle/party.conf
@@ -18,7 +18,7 @@ party_update_interval: 1000
// 1: Athena - bar is updated with the party map dots (up to 1 second delay)
party_hp_mode: 0
-// When 'Party Share' item sharing is enabled in a party,
+// When 'Party Share' item sharing is enabled in a party,
// announce in the party which party-member received the item and what's he received? (Note 1)
show_party_share_picker: yes
@@ -30,7 +30,6 @@ show_party_share_picker: yes
show_picker.item_type: 112
// Method of distribution when item party share is enabled in a party:
-//
// 0: Normal (item goes to a random party member)
// 1: Item Share is disabled for non-mob drops (player/pet drops)
// 2: Round Robin (items are distributed evenly and in order among members)
diff --git a/conf/battle/pet.conf b/conf/battle/pet.conf
index e80826ce8..594184b35 100644
--- a/conf/battle/pet.conf
+++ b/conf/battle/pet.conf
@@ -34,7 +34,7 @@ pet_attack_support: no
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: no
-// Minimum intimacy necessary for a pet to support their master. Default is 900
+// Minimum intimacy necessary for a pet to support their master. Default is 900
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
// At max (1000) support rate is 150%.
pet_support_min_friendly: 900
@@ -43,7 +43,7 @@ pet_support_min_friendly: 900
pet_equip_min_friendly: 900
// Whether or not the pet's will use skills. (Note 1)
-// Note: Offensive pet skills need at least pet_attack_support or
+// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: no
@@ -66,7 +66,7 @@ pet_lv_rate: 0
pet_max_stats: 99
// When pet leveling is enabled, these are the imposed caps on
-// min/max damage. Note that these only cap atk1 and atk2, if you
+// min/max damage. Note that these only cap atk1 and atk2, if you
// enable pet_str, their max damage is then their base_atk + pet_max_atk2
pet_max_atk1: 500
pet_max_atk2: 1000
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index cdfcece8d..babd6cfc3 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -94,7 +94,7 @@ max_baby_parameter: 80
max_baby_third_parameter: 117
// Max armor def/mdef
-// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
+// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
@@ -117,7 +117,7 @@ show_hp_sp_drain: no
// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
show_hp_sp_gain: yes
-// If set, when A accepts B as a friend, B will also be added to A's friend
+// If set, when A accepts B as a friend, B will also be added to A's friend
// list, otherwise, only A appears in B's friend list.
// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
friend_auto_add: yes
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index f3da0e209..7622968f8 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -25,8 +25,8 @@ delay_dependon_agi: no
min_skill_delay_limit: 100
// This delay is the min 'can't walk delay' of all skills.
-// NOTE: Do not set this too low, if a character starts moving too soon after
-// doing a skill, the client will not update this, and the player/mob will
+// NOTE: Do not set this too low, if a character starts moving too soon after
+// doing a skill, the client will not update this, and the player/mob will
// appear to "teleport" afterwards.
default_walk_delay: 300
@@ -74,7 +74,7 @@ skillrange_by_distance: 14
skillrange_from_weapon: 0
// Should a check on the caster's status be performed in all skill attacks?
-// When set to yes, meteors, storm gust and any other ground skills will have
+// When set to yes, meteors, storm gust and any other ground skills will have
// no effect while the caster is unable to fight (eg: stunned).
skill_caster_check: yes
@@ -103,7 +103,7 @@ combo_delay_rate: 100
auto_counter_type: 15
// Can ground skills be placed on top of each other? (Note 3)
-// By default, skills with UF_NOREITERATION set cannot be stacked on top of
+// By default, skills with UF_NOREITERATION set cannot be stacked on top of
// other skills, this setting will override that. (skill_unit_db)
skill_reiteration: 0
@@ -123,7 +123,7 @@ traps_setting: 0
// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
// 1: Enable players to damage the floras outside of versus grounds.
// 2: Disable having different types out at the same time
-// (eg: forbid summoning anything except hydras when there's already
+// (eg: forbid summoning anything except hydras when there's already
// one hydra out)
summon_flora_setting: 3
@@ -135,14 +135,13 @@ summon_flora_setting: 3
song_timer_reset: 0
// Whether placed down skills will check walls (Note 1)
-// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
+// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
skill_wall_check: yes
// When cloaking, Whether the wall is checked or not. (Note 1)
// Note: When the skill does not checks for walls, you will always be considered
-// as if you had a wall-next to you (you always get the wall-based speed).
+// as if you had a wall-next to you (you always get the wall-based speed).
// Add the settings as required, being hit always uncloaks you.
-//
// 0 = doesn't check for walls
// 1 = Check for walls
// 2 = Cloaking is not canceled when attacking.
@@ -168,7 +167,7 @@ chat_warpportal: no
// 0: Do not show defense
// 1: Base defense [RE default]
// 2: Vit/Int defense
-// 3: Both (the addition of both)
+// 3: Both (the addition of both)
sense_type: 1
// Which finger offensive style will be used?
@@ -205,10 +204,10 @@ backstab_bow_penalty: yes
// Use 0 to disable (max allowed value is 255)
skill_steal_max_tries: 0
-// Can Rogues plagiarize advanced job skills
+// Can Rogues plagiarize advanced job skills
// 0 = no restriction
-// 1 = only stalker may plagiarize advanced skills
-// 2 = advanced skills cannot be plagiarized by anyone
+// 1 = only stalker may plagiarize advanced skills
+// 2 = advanced skills cannot be plagiarized by anyone
// Official servers setting: 2
copyskill_restrict: 2
@@ -221,7 +220,7 @@ max_heal: 9999
max_heal_lv: 11
// Emergency Recall Guild Skill setting (add as appropriate).
-// Note that for the skill to be usable at all,
+// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
// 1: Skill is usable outside of woe.
// 2: Skill is usable during woe.
@@ -233,7 +232,7 @@ emergency_call: 11
// Guild Aura Skills setting (add as appropriate).
// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
-// Note that for the skill to be usable at all,
+// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
// 1: Skill works outside of woe.
// 2: Skill works during woe.
@@ -266,7 +265,7 @@ sg_angel_skill_ratio: 10
skill_add_heal_rate: 7
// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
-// Note: On official server, EQ is reflectable when there is only one target on the screen,
+// Note: On official server, EQ is reflectable when there is only one target on the screen,
// which might be an exploit to hunt the MVPs.
eq_single_target_reflectable: yes