diff options
-rw-r--r-- | npc/instances/SealedShrine.txt | 9 | ||||
-rw-r--r-- | src/map/status.c | 9 |
2 files changed, 13 insertions, 5 deletions
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index 07e0634b5..240bc1ac4 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -348,7 +348,9 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{ next; mes "[Rust Blackhand]"; mes "You'll never know how great this hat is until you get one. If you understood, go and get the ingredients."; - changequest 3042,3043; + if (questprogress(3042)==1) + erasequest 3042; + setquest 3043; close; case 2: mes "[Rust Blackhand]"; @@ -403,8 +405,9 @@ prt_monk,261,91,3 script Rust Blackhand#edq 4_M_DWARF,{ next; mes "[Rust Blackhand]"; mes "You'll never know how great this hat is until you get one. If you understood, go and get the ingredients."; - //recall_completequest 3043 - changequest 3042,3043; + if (questprogress(3042)==1) + erasequest 3042; + setquest 3043; close; case 2: mes "[Rust Blackhand]"; diff --git a/src/map/status.c b/src/map/status.c index 4e4398c49..91ab19558 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4014,11 +4014,11 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) // raw delay adjustment from bAspd bonus amotion += sd->bonus.aspd_add; -#endif /* angra manyu disregards aspd_base and similar */ if ( sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_ANGRA_MANYU ) return 0; +#endif return amotion; } @@ -4563,6 +4563,9 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, #ifndef RENEWAL if(sc->data[SC_LKCONCENTRATION]) batk += batk * sc->data[SC_LKCONCENTRATION]->val2/100; +#else + if ( sc->data[SC_NOEQUIPWEAPON] && bl->type != BL_PC ) + batk -= batk * sc->data[SC_NOEQUIPWEAPON]->val2 / 100; #endif if(sc->data[SC_SKE]) batk += batk * 3; @@ -4642,7 +4645,7 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, if(sc->data[SC_LKCONCENTRATION]) watk += watk * sc->data[SC_LKCONCENTRATION]->val2/100; #endif - if(sc->data[SC_INCATKRATE]) + if(sc->data[SC_INCATKRATE] && bl->type != BL_MOB) watk += watk * sc->data[SC_INCATKRATE]->val1/100; if(sc->data[SC_PROVOKE]) watk += watk * sc->data[SC_PROVOKE]->val3/100; @@ -4652,8 +4655,10 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, watk += watk * sc->data[SC_HLIF_FLEET]->val3/100; if(sc->data[SC_CURSE]) watk -= watk * 25/100; +#ifndef RENEWAL if(sc->data[SC_NOEQUIPWEAPON] && bl->type != BL_PC) watk -= watk * sc->data[SC_NOEQUIPWEAPON]->val2/100; +#endif if(sc->data[SC__ENERVATION]) watk -= watk * sc->data[SC__ENERVATION]->val2 / 100; if(sc->data[SC_RUSH_WINDMILL]) |