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authorEmistry Haoyan <equinox1991@gmail.com>2019-07-14 04:21:37 +0800
committerEmistry Haoyan <equinox1991@gmail.com>2019-07-14 13:07:48 +0800
commite06b782338e1356b42c80c80d6d59a36d833fcd8 (patch)
treec98017cf2abdf6a1ca4487d23f027b3183730087 /src/map/mob.c
parenta5eb6ec995612c878a3b6cb522520ffae8b13a3b (diff)
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Added battle config autoloot_adjust
Added battle config autoloot_adjust that allows autoloot to take player drop penalties and bonuses into account.
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 8511f8523..c0c292a30 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2570,7 +2570,7 @@ static int mob_dead(struct mob_data *md, struct block_list *src, int type)
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
- mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
+ mob->item_drop(md, dlist, ditem, 0, battle_config.autoloot_adjust ? drop_rate : md->db->dropitem[i].p, homkillonly);
}
// Ore Discovery [Celest]