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Diffstat (limited to 'graphics/sprites/equipment/weapons/sword-long.xml')
-rw-r--r--graphics/sprites/equipment/weapons/sword-long.xml128
1 files changed, 14 insertions, 114 deletions
diff --git a/graphics/sprites/equipment/weapons/sword-long.xml b/graphics/sprites/equipment/weapons/sword-long.xml
index b7ded47d..5d3c5c02 100644
--- a/graphics/sprites/equipment/weapons/sword-long.xml
+++ b/graphics/sprites/equipment/weapons/sword-long.xml
@@ -1,115 +1,15 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
- <action name="default" imageset="sword-long"/>
- <action name="stand" imageset="sword-long">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
+<?xml version="1.0" encoding="utf-8"?>
+
+<!-- Author: Micksha
+Copyright (C) 2021 The Mana World -->
+
+<sprite>
+
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/sword-long.png|B;R"
+ width="64"
+ height="64"/>
+
+ <include file="model/base.xml"/>
+
</sprite>