diff options
Diffstat (limited to 'graphics/sprites/equipment/weapons/dagger.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/dagger.xml | 96 |
1 files changed, 14 insertions, 82 deletions
diff --git a/graphics/sprites/equipment/weapons/dagger.xml b/graphics/sprites/equipment/weapons/dagger.xml index d100e878..e2d33322 100644 --- a/graphics/sprites/equipment/weapons/dagger.xml +++ b/graphics/sprites/equipment/weapons/dagger.xml @@ -1,83 +1,15 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> - <action name="default" imageset="dagger"/> - <action name="stand" imageset="dagger"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="sit" imageset="dagger"> - <animation direction="down"> - <frame index="7" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="25" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="43" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="61" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="attack" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="dagger"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> +<?xml version="1.0" encoding="utf-8"?> + +<!-- Author: Micksha +Copyright (C) 2021 The Mana World --> + +<sprite> + + <imageset name="base" + src="graphics/sprites/equipment/weapons/dagger.png|B;R" + width="64" + height="64"/> + + <include file="model/base.xml"/> + </sprite> |