summaryrefslogblamecommitdiff
path: root/graphics/sprites/equipment/weapons/beheader.xml
blob: d2f96f33625fe15485acc1825893d64ef6d6936b (plain) (tree)















































































                                                                                                       
<?xml version="1.0"?>
<sprite>
  <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/>
  <action name="default" imageset="sword">
  </action>
  <action name="stand" imageset="sword">
    <animation direction="down">
      <frame index="0"/>
    </animation>
    <animation direction="left">
      <frame index="18"/>
    </animation>
    <animation direction="up">
      <frame index="36"/>
    </animation>
    <animation direction="right">
      <frame index="54"/>
    </animation>
  </action>
  <action name="walk" imageset="sword">
    <animation direction="down">
      <sequence start="1" end="6" delay="75"/>
    </animation>
    <animation direction="left">
      <sequence start="19" end="24" delay="75"/>
    </animation>
    <animation direction="up">
      <sequence start="37" end="42" delay="75"/>
    </animation>
    <animation direction="right">
      <sequence start="55" end="60" delay="75"/>
    </animation>
  </action>
  <action name="sit" imageset="sword">
    <animation direction="down">
      <frame index="7"/>
    </animation>
    <animation direction="left">
      <frame index="25"/>
    </animation>
    <animation direction="up">
      <frame index="43"/>
    </animation>
    <animation direction="right">
      <frame index="61"/>
    </animation>
  </action>
  <action name="dead" imageset="sword">
    <animation direction="down">
      <frame index="8" offsetX="0" offsetY="32"/>
    </animation>
    <animation direction="left">
      <frame index="8" offsetX="0" offsetY="32"/>
    </animation>
    <animation direction="up">
      <frame index="8" offsetX="0" offsetY="32"/>
    </animation>
    <animation direction="right">
      <frame index="8" offsetX="0" offsetY="32"/>
    </animation>
  </action>
  <action name="attack" imageset="sword">
    <animation direction="down">
      <sequence start="9" end="12" delay="75"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence start="27" end="30" delay="75"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence start="45" end="48" delay="75"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence start="63" end="66" delay="75"/>
      <end/>
    </animation>
  </action>
</sprite>