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// Evol scripts.
// Author:
// gumi
// Quest states:
// [1] 0 - cannot do the quest
// [1] 1 - can do the quest
// [1] 2 - talked to inspector (1) <= start
// [1] 3 - talked to old woman (1)
// [1] 4 - talked to old woman (2)
// [1] 5 - talked to inspector (2)
// [1] 6 - talked to troupe leader (1)
// [1] 7 - talked to inspector (3)
// [1] 8 - talked to old man
// [1] 9 - talked to old woman (3)
// [1] 10 - talked to inspector (4)
// [1] 11 - talked to old woman (4)
// [1] 12 - talked to malek
// [1] 13 - searched the bookcase
// [1] 14 - talked to inspector (5)
// [1] 15 - talked to troupe leader (2) <= reward
// [1] 16 - talked to inspector (6) <= reward, end
// [2] unused
// [3] unused
// [t] unused
// Description:
// robberies in hurnscald
008-2-12,28,30,0 script Nurse NPC_HUMAN_M_ARTIS,{
speech(4,
l("How can I help you?"));
// TODO: check for AxeHat when we get it
// XXX: this npc used to teach the resist poison skill, do we still want that?
selectd(
l("Oooh, these wounds! They hurt so much!"),
l("I don't feel so well, I might be sick."),
l("No, I'm fine."),
rif(getq(.quest_inspector) == 2, l("Have you seen anything out of the ordinary?")));
switch (@menu)
{
case 1:
if (BaseLevel > .heal_max_level)
{
speech(
l("I'm sorry but I'm here only to help young people."), // XXX: this sounds cruel towards elderly people
l("Your level is already higher than %d.", .heal_max_level),
l("You can get some rest at the inn near here."));
close;
}
speech(4,
l("Here, let me heal you."));
npcskill(AL_HEAL, .heal_skill_level, .heal_npc_stats, .heal_npc_level);
speech(
l("There you go, like new."));
close;
case 2:
speech(
l("Then you should better see the doctor."),
l("He is usually in his office on the 3rd floor."));
close;
case 3:
speech(
l("Then I would ask you to leave."),
l("There are people who really need our help."));
close;
case 4:
speech(
l("I'm too busy here to observe the town."));
close;
}
end;
OnInit:
.heal_max_level = 20; // she will only heal low level players
.heal_skill_level = 10; // what level of the healing skill to use
.heal_npc_stats = 99; // what stat points the NPC has
.heal_npc_level = 60; // what level the npc has
.quest_inspector = HurnscaldQuests_Inspector;
.quest_debug = .quest_inspector;
.sex = G_FEMALE;
.distance = 3;
////////// UNFINISHED //////////
////////////////////////////////
// REMOVE THIS CODE WHEN THIS //
// NPC IS NO LONGER A WIP //////
////////////////////////////////
if (!debug) disablenpc(.name$);
///////// UNFINISHED ///////////
end;
}
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