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// safe string manipulation functions
// ** does not require PCRE


// startswith( "string", "search" )
//
// returns true if "string" begins with "search"
function	script	startswith	{
    return substr(getarg(0), 0, getstrlen(getarg(1)) - 1) == getarg(1);
}

// endswith( "string", "search" )
//
// returns true if "string" ends with "search"
function	script	endswith	{
    .@t = getstrlen(getarg(0)); // total length
    .@n = getstrlen(getarg(1)); // substring length
    return substr(getarg(0), .@t - .@n, .@t - 1) == getarg(1);
}

// capitalize( "string" )
//
// returns "string" with its first letter capitalized
function	script	capitalize	{
    .@original$ = charat(getarg(0), 0);
    return setchar(getarg(0), strtoupper(.@original$), 0);
}

// titlecase( "string" [, "delimiter" [, camel]] )
//
// returns "string" with the first letter of each word capitalized
// if camel is true, the string is joined in a camelCase fashion
function	script	titlecase	{
    .@delimiter$ = getarg(1, " ");
    .@c = getarg(2, 0);
    explode(.@words$, getarg(0), .@delimiter$);

    for (.@i = (.@c ? 1 : 0); .@i < 255; ++.@i)
    {
        if (.@words$[.@i] == "")
        {
            break;
        }

        .@original$ = charat(.@words$[.@i], 0);
        .@words$[.@i] = setchar(.@words$[.@i], strtoupper(.@original$), 0);
    }

    return implode(.@words$, (.@c ? "" : .@delimiter$));
}

// zfill( "string" [, width [, "padding"]] )
//
// returns "string" padded to the left with "padding" up to width
function	script	zfill	{
    .@str$ = getarg(0);
    .@width = getarg(1, 8);
    .@padding$ = getarg(2, "0");

    for (.@s = getstrlen(.@str$); .@s < .@width; ++.@s)
    {
        .@str$ = .@padding$ + .@str$;
    }

    return .@str$;
}

// format_number( integer [, "separator"] )
//
// formats a number properly according to the language of the player,
// or using the given separator
function	script	format_number	{
    .@number$ = str(getarg(0));
    .@len = getstrlen(.@number$);
    .@separator$ = getarg(1, ",");

    if (getargcount() < 2 && playerattached())
    {
        // get from user language
        switch (Lang)
        {
            case 1: .@separator$ = " "; break; // French
            default: .@separator$ = ","; // English (default)
        }
    }

    for (.@i = .@len - 3; .@i > 0; .@i -= 3)
    {
        .@number$ = insertchar(.@number$, .@separator$, .@i);
    }

    return .@number$;
}