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// NOTE: no script other than the functions in this file should EVER access
// ##LEGACY[] or LEGACY[]
/**
* gets the timestamp of when the attached or provided account was ported from
* the Legacy snapshot through Vault
*
* Example:
* getlegacyporttime();
*
* @param 0? - char name / account id (defaults to attached player)
* @return timestamp (seconds)
*/
function script getlegacyporttime {
// we dereference the variable (+ 0) to avoid accidental assignment
return 0+ getvariableofpc(##LEGACY[1], nameid2id(getarg(0, "")), 0);
}
/**
* gets the former account id that was assigned to the attached or provided
* account on the Legacy server
*
* Example:
* getlegacyaccountid();
*
* @param 0? - char name / account id (defaults to attached player)
* @return former account id
*/
function script getlegacyaccountid {
// we dereference the variable (+ 0) to avoid accidental assignment
return 0+ getvariableofpc(##LEGACY[0], nameid2id(getarg(0, "")), 0);
}
/**
* checks whether the attached or provided account is a former Legacy account
*
* Example:
* islegacyaccount()
*
* @param 0? - char name / account id (defaults to attached player)
* @return true/false
*/
function script islegacyaccount {
return getlegacyaccountid(getarg(0, "")) > 0;
}
/**
* gets the former char id that was assigned to the attached or provided
* character on the Legacy server
*
* Example:
* getlegacycharid();
*
* @param 0? - char name / account id (defaults to attached player)
* @return former char id
*/
function script getlegacycharid {
// we dereference the variable (+ 0) to avoid accidental assignment
return 0+ getvariableofpc(LEGACY[0], nameid2id(getarg(0, "")), 0);
}
/**
* checks whether the attached or provided character is a former Legacy char
*
* Example:
* islegacychar()
*
* @param 0? - char name / account id (defaults to attached player)
* @return true/false
*/
function script islegacychar {
return getlegacycharid(getarg(0, "")) > 0;
}
/**
* gets the timestamp of when the attached or provided account completed the
* tutorial on the Legacy server
*
* Example:
* getlegacytuttime("player name")
*
* @param 0? - char name / account id (defaults to attached player)
* @return timestamp (seconds)
*/
function script getlegacytuttime {
.@tut_var = getvariableofpc(LEGACY[2], nameid2id(getarg(0, "")), 0);
return .@tut_var < 0x7F ? 0 : .@tut_var;
}
/**
* gets the level the attached or provided player had on the Legacy server at
* snapshot time
*
* Example:
* getlegacylevel("player name")
*
* @param 0? - char name / account id (defaults to attached player)
* @return base level
*/
function script getlegacylevel {
return bitwise_get(getvariableofpc(LEGACY[1], nameid2id(getarg(0, "")), 0), 0x000000FF, 0);
}
/**
* gets the boss points the attached or provided player had on the Legacy server
* at snapshot time
*
* Example:
* getlegacybosspoints("player name")
*
* @param 0? - char name / account id (defaults to attached player)
* @return boss points
*/
function script getlegacybosspoints {
return bitwise_get(getvariableofpc(LEGACY[1], nameid2id(getarg(0, "")), 0), 0x7FFFFF00, 8);
}
// the functions below can be used to mimic a Legacy account for local testing
/**
* mimics a legacy account for local testing
*
* Example:
* setfakelegacyaccount("player name");
*
* @param 0? - char name / account id (defaults to attached player)
* @param 1? - legacy level (defaults to 99)
* @param 2? - legacy boss points (defaults to 5000)
* @return true/false
*/
function script setfakelegacyaccount {
if (!debug) {
consolemes(CONSOLEMES_ERROR, "setfakelegacyaccount() can only be used in debug mode");
return false;
}
.@acc = nameid2id(getarg(0, ""));
if (.@acc < 1) {
// player not found
return false;
}
// set the legacy account id to the current account id
set(getvariableofpc(##LEGACY[0], .@acc), .@acc);
// set the port time to yesterday
set(getvariableofpc(##LEGACY[1], .@acc), time_from_days(-1));
// set the legacy tut var to 180 days ago
set(getvariableofpc(LEGACY[2], .@acc), time_from_days(-180));
// set the legacy level
bitwise_set(getvariableofpc(LEGACY[1], .@acc), 0x000000FF, 0, getarg(1, 99));
// set the legacy boss points
bitwise_set(getvariableofpc(LEGACY[1], .@acc), 0x7FFFFF00, 8, getarg(2, 5000));
return true;
}
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