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// NOTE: no script other than the functions in this file should EVER access
//       ##LEGACY[] or LEGACY[]

/**
 * gets the timestamp of when the attached or provided account was ported from
 * the Legacy snapshot through Vault
 *
 * Example:
 *     getlegacyporttime();
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @return timestamp (seconds)
 */
function	script	getlegacyporttime	{
    // we dereference the variable (+ 0) to avoid accidental assignment
    return 0+ getvariableofpc(##LEGACY[1], nameid2id(getarg(0, "")), 0);
}

/**
 * gets the former account id that was assigned to the attached or provided
 * account on the Legacy server
 *
 * Example:
 *     getlegacyaccountid();
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @return former account id
 */
function	script	getlegacyaccountid	{
    // we dereference the variable (+ 0) to avoid accidental assignment
    return 0+ getvariableofpc(##LEGACY[0], nameid2id(getarg(0, "")), 0);
}

/**
 * checks whether the attached or provided account is a former Legacy account
 *
 * Example:
 *     islegacyaccount()
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @return true/false
 */
function	script	islegacyaccount	{
    return getlegacyaccountid(getarg(0, "")) > 0;
}

/**
 * gets the former char id that was assigned to the attached or provided
 * character on the Legacy server
 *
 * Example:
 *     getlegacycharid();
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @return former char id
 */
function	script	getlegacycharid	{
    // we dereference the variable (+ 0) to avoid accidental assignment
    return 0+ getvariableofpc(LEGACY[0], nameid2id(getarg(0, "")), 0);
}

/**
 * checks whether the attached or provided character is a former Legacy char
 *
 * Example:
 *     islegacychar()
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @return true/false
 */
function	script	islegacychar	{
    return getlegacycharid(getarg(0, "")) > 0;
}

/**
 * gets the timestamp of when the attached or provided account completed the
 * tutorial on the Legacy server
 *
 * Example:
 *     getlegacytuttime("player name")
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @return timestamp (seconds)
 */
function	script	getlegacytuttime	{
    .@tut_var = getvariableofpc(LEGACY[2], nameid2id(getarg(0, "")), 0);
    return .@tut_var < 0x7F ? 0 : .@tut_var;
}

/**
 * gets the level the attached or provided player had on the Legacy server at
 * snapshot time
 *
 * Example:
 *     getlegacylevel("player name")
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @return base level
 */
function	script	getlegacylevel	{
    return bitwise_get(getvariableofpc(LEGACY[1], nameid2id(getarg(0, "")), 0), 0x000000FF, 0);
}

/**
 * gets the boss points the attached or provided player had on the Legacy server
 * at snapshot time
 *
 * Example:
 *     getlegacybosspoints("player name")
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @return boss points
 */
function	script	getlegacybosspoints	{
    return bitwise_get(getvariableofpc(LEGACY[1], nameid2id(getarg(0, "")), 0), 0x7FFFFF00, 8);
}



// the functions below can be used to mimic a Legacy account for local testing


/**
 * mimics a legacy account for local testing
 *
 * Example:
 *     setfakelegacyaccount("player name");
 *
 * @param 0? - char name / account id (defaults to attached player)
 * @param 1? - legacy level (defaults to 99)
 * @param 2? - legacy boss points (defaults to 5000)
 * @return true/false
 */
function	script	setfakelegacyaccount	{
    if (!debug) {
        consolemes(CONSOLEMES_ERROR, "setfakelegacyaccount() can only be used in debug mode");
        return false;
    }

    .@acc = nameid2id(getarg(0, ""));

    if (.@acc < 1) {
        // player not found
        return false;
    }

    // set the legacy account id to the current account id
    set(getvariableofpc(##LEGACY[0], .@acc), .@acc);

    // set the port time to yesterday
    set(getvariableofpc(##LEGACY[1], .@acc), time_from_days(-1));

    // set the legacy tut var to 180 days ago
    set(getvariableofpc(LEGACY[2], .@acc), time_from_days(-180));

    // set the legacy level
    bitwise_set(getvariableofpc(LEGACY[1], .@acc), 0x000000FF, 0, getarg(1, 99));

    // set the legacy boss points
    bitwise_set(getvariableofpc(LEGACY[1], .@acc), 0x7FFFFF00, 8, getarg(2, 5000));
    return true;
}