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// Evol functions.
// Authors:
// Qwerty Dragon
// Reid
// Description:
// Check if the player have enough place on his inventory to accept new items with arguments:
// getarg(0) item ID,
// getarg(1) number of items,
// Variables:
// @iteminfo = Item information type. (See doc for list of item's types)
// @countitem = Count item's number.
function script InventoryPlace {
getinventorylist;
set @iteminfo, getiteminfo(getarg(0), 2);
set @countitem, countitemcolor(getarg(0));
if (checkweight(getarg(0), getarg(1)) == 0) goto L_Warn;
if ((@iteminfo < 4) && (@countitem == 0) && (@inventorylist_count < 100)) return;
if ((@iteminfo < 4) && (@countitem > 0)) return;
if (@inventorylist_count + getarg(1) <= 100) return;
L_Warn:
mes "";
mesn "Narrator";
mes col(l("It looks like you can't carry anything else for now."), 9);
next;
mes col(l("You should come back when you have some free space."), 9);
close;
}
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