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// Evol scripts.
// Authors:
//    Reid
//    Travolta
// Description:
//    Function for supporting barber NPC.

function	script	BarberChangeStyle	{
    do
    {
        .@get_look = getlook (LOOK_HAIR);

        menuint
            l("As you want!"), 0,
            rif(.@get_look !=  1,  l("Bald")), 1,
            rif(.@get_look !=  2,  l("Bowl cut")), 2,
            rif(.@get_look !=  3,  l("Combed back")), 3,
            rif(.@get_look !=  4,  l("Emo")), 4,
            rif(.@get_look !=  5,  l("Mohawk")), 5,
            rif(.@get_look !=  6,  l("Pompadour")), 6,
            rif(.@get_look !=  7,  l("Center parting")), 7,
            rif(.@get_look !=  8,  l("Long and slick")), 8,
            rif(.@get_look !=  9,  l("Short and curly")), 9,
            rif(.@get_look !=  10, l("Pigtails")), 10,
            rif(.@get_look !=  11, l("Long and curly")), 11,
            rif(.@get_look !=  12, l("Parted")), 12,
            rif(.@get_look !=  13, l("Perky ponytail")), 13,
            rif(.@get_look !=  14, l("Wave")), 14,
            rif(.@get_look !=  15, l("Mane")), 15,
            rif(.@get_look !=  16, l("Bun")), 16,
            rif(.@get_look !=  17, l("Wavy")), 17,
            rif(.@get_look !=  18, l("Bunches")), 18,
            rif(.@get_look !=  19, l("Long ponytail")), 19,
            rif(.@get_look !=  20, l("Infinitely long")), 20,
            rif(.@get_look !=  21, l("Choppy")), 21,
            rif(.@get_look !=  22, l("Wild")), 22,
            rif(.@get_look !=  23, l("Punk")), 23,
            rif(.@get_look !=  24, l("Imperial")), 24,
            rif(.@get_look !=  25, l("Side strand")), 25,
            rif(.@get_look !=  26, l("Messy")), 26,
            rif(.@get_look !=  27, l("Flat ponytail")), 27,
            rif(.@get_look !=  28, l("Tapered Nape")), 28,
            l("Hmm, I'm fine for now, thank you."), 29;

        switch (@menuret)
        {
            case 0:
                do
                {
                    .@rand_hair = rand(1,28);
                } while (.@rand_hair == getlook (LOOK_HAIR));
                setlook LOOK_HAIR, .@rand_hair;
                setlook LOOK_HAIR_COLOR, getlook (LOOK_HAIR_COLOR);

                break;
            case 29:
                return;
            default:
                setlook LOOK_HAIR, @menuret;
                setlook LOOK_HAIR_COLOR, getlook (LOOK_HAIR_COLOR);
                break;
        }
    } while (1);
}

function	script	BarberChangeColor	{
    do
    {
        .@get_look = getlook (LOOK_HAIR_COLOR);

        menuint
            l("Surprise me"), 21,
            rif(.@get_look !=  0, l("Off black")), 0,
            rif(.@get_look !=  1, l("Ash brown")), 1,
            rif(.@get_look !=  2, l("Dark brown")), 2,
            rif(.@get_look !=  3, l("Dark copper")), 3,
            rif(.@get_look !=  4, l("Auburn brown")), 4,
            rif(.@get_look !=  5, l("Honey brown")), 5,
            rif(.@get_look !=  6, l("Copper blonde")), 6,
            rif(.@get_look !=  7, l("Golden blonde")), 7,
            rif(.@get_look !=  8, l("Pure platinum")), 8,
            rif(.@get_look !=  9, l("Cherry blossom")), 9,
            rif(.@get_look !=  10, l("Pinky pink")), 10,
            rif(.@get_look !=  11, l("Fire red")), 11,
            rif(.@get_look !=  12, l("Light violet")), 12,
            rif(.@get_look !=  13, l("Purple plum")), 13,
            rif(.@get_look !=  14, l("Navy blue")), 14,
            rif(.@get_look !=  15, l("Lagoon blue")), 15,
            rif(.@get_look !=  16, l("Twisted teal")), 16,
            rif(.@get_look !=  17, l("String Green")), 17,
            rif(.@get_look !=  18, l("Forest Green")), 18,
            rif(.@get_look !=  19, l("Silver Grey")), 19,
            rif(.@get_look !=  20, l("Esperia Blue")), 20,
            l("Hmm, I'm fine for now, thank you."), 22;

        switch (@menuret)
        {
            case 21:
                do
                {
                    .@rand_color = rand(0, 21);
                } while (.@rand_color == getlook (LOOK_HAIR_COLOR));
                setlook LOOK_HAIR_COLOR, .@rand_color;

                break;
            case 22:
                return;
            default:
                setlook LOOK_HAIR_COLOR, @menuret;
                break;
        }
    } while (1);

    return;
}