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path: root/npc/commands/debug-preset.txt
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// Preset / routine system
// Author:
//    gumi
// Description:
//    allows to execute multiple commands in a single step
//    to ease testing and debugging
//
// usage: @pre [options] <instruction>[, <instruction>...]
// usage: DoRoutine "[options] <instruction>[, <instruction>...]";
//
// example: @pre -s a22 v14
//          resets all stats, gives 22 agi, gives 14 vit
//
// ^ actual documentation may come one day, when I feel like it
//   *hides*

function	script	DoRoutine	{
    .@routine$ = strip(getarg(0,""));
    .@m = explode(.@routine$[0], .@routine$, " "); // prep the base array

    if (charat(.@routine$[0], 0) == "-")
    {
        if (compare(.@routine$[0], "t"))
        {
            clearitem;
        }

        if (compare(.@routine$[0], "e"))
        {
            nude;
        }

        if (compare(.@routine$[0], "k"))
        {
            resetskill;
        }

        if (compare(.@routine$[0], "s"))
        {
            resetstatus;
        }

        if (compare(.@routine$[0], "x"))
        {
            resetlvl 2;
        }

        if (compare(.@routine$[0], "q"))
        {
            //doevent "::OnGlobalQuestReset"; // executes in all quest npcs // FIXME: maybe have a `resetquest` buildin?
            // FIXME: ^ need a buildin that can run *right now* instead of on script end
        }

        .@o = 1;
    }

    for (.@i = (.@o ? 1 : 0); .@i < .@m; ++.@i)
    {
        .@type$ = charat(strip(.@routine$[.@i]), 0);
        .@type = 0x7FFF;
        if (.@type$ != "")
        {
            .@args = explode(.@args$, delchar(.@routine$[.@i], 0), ",");
            .@a = atoi(.@args$[0]);
            .@b = atoi(.@args$[1]);
            .@c = atoi(.@args$[2]);

            for (.@l = 0; .@l < 36; ++.@l)
            {
                if ($@PresetCmds$[.@l] == .@type$)
                {
                    .@type = .@l;
                    break;
                }
            }
            // FIXME: ^ this whole for() loop could be removed if there was a ord() buildin

            switch (.@type)
            {
                case 0: statusup2 bAgi, max(1,min(99,.@a)) - readparam(bAgi); break;
                case 2: jobchange max(0,min(6,.@a)); break;
                case 3: statusup2 bDex, max(1,min(99,.@a)) - readparam(bDex); break;
                case 4: equip max(1,min(32767,.@a)); break;
                //case 6: break; <= gender
                case 8: statusup2 bInt, max(1,min(99,.@a)) - readparam(bInt); break;
                case 10: skill max(1,min(32767,.@a)), max(0,min(10,.@b)), max(0,min(2,.@c)); break;
                case 11: statusup2 bLuk, max(1,min(99,.@a)) - readparam(bLuk); break;
                //case 12: break; <= mercenary
                case 15: makepet max(1002,min(32767,.@a)); break;
                case 16: setq max(0,min(32767,.@a)), max(0,min(32767,.@b)); break;
                case 18: statusup2 bStr, max(1,min(99,.@a)) - readparam(bStr); break;
                case 19: getitem max(1,min(32767,.@a)), max(1,min(32767,.@b)); break;
                case 21: statusup2 bVit, max(1,min(99,.@a)) - readparam(bVit); break;
                case 22: warp .@args$[0], .@b, .@c; break;
                case 23: BaseLevel = max(1,min(99,.@a)); break; // XXX: maybe also set BaseExp
                case 24: JobLevel = max(1,min(255,.@a)); break; // XXX: maybe also set JobExp
                case 25: Zeny = max(0,min(0x7FFFFFFE,.@a)); #MerchantBank = max(0,min(0x7FFFFFFF,.@b)); break;
            }
        }
    }

    return;
}

-	script	@pre	32767,{
    end;

OnCall:
    if (!debug && getgroupid() < 99)
    {
        end;
    }
    if (.@atcmd_parameters$[0] != "")
    {
        .@atcmd_parameters$[0] = implode(.@atcmd_parameters$[0], " ");
    }
    DoRoutine strip(.@atcmd_parameters$[0]);
    end;

OnInit:
    setarray $@PresetCmds$[0], "a", "b", "c", "d", "e", "f", "g", "h", "i", "j",
        "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x",
        "y", "z", 0, 1, 2, 3, 4, 5, 6, 7, 8, 9;
    bindatcmd "pre", "@pre::OnCall", 0, 99, 0;
}