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path: root/npc/008-2-3/_savepoints.txt
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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 008-2-3: The Rusty Pick saves
008-2-3,61,31,0	script	#save_008-2-3_61_31	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, RUSTYPICK_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
008-2-3,60,35,0	script	#save_008-2-3_60_35	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, RUSTYPICK_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
008-2-3,57,31,0	script	#save_008-2-3_57_31	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, RUSTYPICK_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
008-2-3,57,35,0	script	#save_008-2-3_57_35	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, RUSTYPICK_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
008-2-3,53,35,0	script	#save_008-2-3_53_35	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, RUSTYPICK_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
008-2-3,53,31,0	script	#save_008-2-3_53_31	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, RUSTYPICK_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
008-2-3,49,31,0	script	#save_008-2-3_49_31	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, RUSTYPICK_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
008-2-3,49,35,0	script	#save_008-2-3_49_35	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, RUSTYPICK_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}