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// Evol scripts.
// Author:
//    gumi
// Quest states:
//    [1] 0  - cannot do the quest
//    [1] 1  - can do the quest
//    [1] 2  - talked to inspector (1) <= start
//    [1] 3  - talked to old woman (1)
//    [1] 4  - talked to old woman (2)
//    [1] 5  - talked to inspector (2)
//    [1] 6  - talked to troupe leader (1)
//    [1] 7  - talked to inspector (3)
//    [1] 8  - talked to old man
//    [1] 9  - talked to old woman (3)
//    [1] 10 - talked to inspector (4)
//    [1] 11 - talked to old woman (4)
//    [1] 12 - talked to malek
//    [1] 13 - searched the bookcase
//    [1] 14 - talked to inspector (5)
//    [1] 15 - talked to troupe leader (2) <= reward
//    [1] 16 - talked to inspector (6) <= reward, end
//    [2] unused
//    [3] unused
//    [t] unused
// Description:
//    The crazy Hurnscald Doctor.

008-2-14,27,27,0	script	Doctor	NPC_DOCTOR_LEGACY,{

    speech(4,
        l("Hello, can I help you?"));

    // TODO: check for AxeHat when we get it
    // TODO: check for EyePatch when we get it

    selectd(
        l("I think I am sick!"),
        l("No, I feel fine."),
        rif(getq(.quest_inspector) == 2, l("Have you seen anything strange in town? Anything that might have to do with the robberies?")));

    switch (@menu)
    {
    case 1:
        narrator(4,
            l("The doctor examines you briefly."));
        // TODO: check for poison or other status conditions currently in use
        speech(
            l("Nonsense!"),
            l("You look fine and dandy to me."),
            l("All you need is a bit more exercise and fresh fruit in your diet!"));
        close;
    case 2:
        speech(
            l("Then please stop wasting my precious time."));
        close;
    case 3:
        speech(
            l("No, I haven't seen anything."));
        close;
    }


    end;

OnInit:
    .quest_inspector = HurnscaldQuests_Inspector;
    .quest_debug = .quest_inspector;
    .sex = G_MALE;
    .distance = 3;

////////// UNFINISHED //////////
////////////////////////////////
// REMOVE THIS CODE WHEN THIS //
// NPC IS NO LONGER A WIP //////
////////////////////////////////
//if (!debug) disablenpc(.name$);
///////// UNFINISHED ///////////

    end;
}