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// Evol scripts.
// Author:
// gumi
// Quest states:
// [1] 0 - cannot do the quest
// [1] 1 - can do the quest
// [1] 2 - talked to inspector (1) <= start
// [1] 3 - talked to old woman (1)
// [1] 4 - talked to old woman (2)
// [1] 5 - talked to inspector (2)
// [1] 6 - talked to troupe leader (1)
// [1] 7 - talked to inspector (3)
// [1] 8 - talked to old man
// [1] 9 - talked to old woman (3)
// [1] 10 - talked to inspector (4)
// [1] 11 - talked to old woman (4)
// [1] 12 - talked to malek
// [1] 13 - searched the bookcase
// [1] 14 - talked to inspector (5)
// [1] 15 - talked to troupe leader (2) <= reward
// [1] 16 - talked to inspector (6) <= reward, end
// [2] unused
// [3] unused
// [t] unused
// Description:
// robberies in hurnscald
008-1,290,139,0 script Old Man NPC_OLD_MAN_HURNS,{
function oldman_ask {
speech(4,
l("Hi there, need something?"));
selectd(
l("Have you seen anything strange lately?"),
l("Do you know anything about the recent robberies?"));
speech(
l("I'm sorry, but I didn't see anything."),
l("You should ask my old woman."));
close;
}
function oldman_accuse {
speech(4,
l("Found anything new?"));
selectd(
l("The leader of the troupe said you hung around them a lot while they were in town."));
speech(
l("Yes, I hung around the theater a lot."),
l("I was an actor when I was younger."),
l("But I wasn't there that night."),
l("Me and the wife were at home all night."));
close2;
setq(.quest_inspector, 8);
end;
}
// OnTalk:
switch (getq(.quest_inspector))
{
case 2: oldman_ask; break;
case 7: oldman_accuse; break;
}
// initial intro
npctalk3(l("Don't let those monsters get to you."));
end;
OnInit:
.quest_inspector = HurnscaldQuests_Inspector;
.quest_debug = .quest_inspector;
.sex = G_MALE;
.distance = 1; // this npc has bad hearing
.speed = 2000; // this npc is very old
// TODO: move graph (after the Hurnscald map is finalized)
////////// UNFINISHED //////////
////////////////////////////////
// REMOVE THIS CODE WHEN THIS //
// NPC IS NO LONGER A WIP //////
////////////////////////////////
//if (!debug) disablenpc(.name$);
///////// UNFINISHED ///////////
end;
}
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