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// Evol scripts.
// Authors:
//    Reid
// Description:
//    Aemil

001-2-5,30,32,0	script	#001-2-5-Book1	NPC_NO_SPRITE,{

    function read_book {
        narrator 1,
            l("There are two kinds of dialogue, the one with citizen, and the one with other adventurer."),
            l("When you go near a villager, you can see a speech bubble ahead of him, you can then talk to him by pressing the [T] key."),
            l("You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person."),
            l("You can also simply talk to any citizen around you by clicking on them."),
            l("Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want say!"),
            l("If you have to say something to a specific player, you can type \"\\query Playername\" or \"\\whisper Playername message\", this will create a new tab on your chat window.");
    }

OnShelfUse:
    @book_name$ = .bookname$;
    if (openbookshelf ())
        read_book;
    close;

OnUse:
    @book_name$ = .bookname$;
    if (openbook ())
        read_book;
    close;

OnInit:
    .bookname$ = "Communication Theory";
    .sex = G_OTHER;
    .distance = 1;
    end;
}