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// Evol scripts.
// Authors:
//    Vasily_Makarov
//    Travolta
// Description:
//    Bacchus is a seasonal NPC, giving a player a pumpkin helmet,
//    and allowing to visit Artis in a "vision"
// Quest variable (Halloween_VisitArtis):
//    0  -- quest not started.
//    1  -- Bacchus asked player to bring a pumpkin.
//    2  -- Bacchus teleported player to mini-Artis, quest finished.


000-2-2.gat,32,29,0,1	script	Bacchus	NPC_BACCHUS,{

    .@q = getq(Halloween_VisitArtis);
    .@TeleportIngredient = Aquada;
    .@intro = 0;

    speech 4,
        l("Hahahaha!"),
        l("Happy Halloween!!"),
        l("Let me introduce myself. I'm Bacchus, the ladies man, the sir of your dream, the pumpkin of the jack, the star of the your sky, the...");

L_Menu:
    menu
        rif(.@q == 1 && countitem(Pumpkin) > 0, l("I have a pumpkin!")), L_DoHat,
        rif(.@q == 2, l("I would like to see my future.")), L_VisitArtis,
        rif(.@intro == 0, l("Forgive me, but... who are you?")), -,
        rif(.@q < 2, l("Where did you get that hat?")), L_Hat,
        rif(.@q == 1, l("Where can I find this pumpkin?")), L_Where,
        l("Goodbye..."), L_Bye;

    speech 5,
        l("I... I said you, I'm the ladies man, the...");

    menu
        l("No, not this."), -,
        l("Ok, see you."), L_Bye;

    speech 5,
        l("The sir of your dream?"),
        l("The pumpkin of the jack?");

    menu
        l("Could you just tell me who you are?"), -,
        l("Pumpkin of the jack."), L_Hat,
        l("Nothing..."), L_Bye;

    speech 5,
        l("You're not funny..."),
        l("I'm Bacchus! The..."),
        l("Ok, that's enough."),
        l("I'm just a random stranger, just passing by this ship, on this wonderful day of Halloween.");

    .@intro = 1;
    goto L_Menu;

L_Hat:
    speech 5,
        l("My hat! do you like it? I do love it, I made it by myself, it's such a beauty, isn't it? Oh wait, I can light fire inside, it's the most beautiful!"),
        l("Do you want one as well?");

    menu
        l("I would like one too, indeed."), -,
        l("No thanks, I think that I'll leave you alone..."), L_Bye;

    speech 5,
        l("You would like... ? So I think that's... Possible, let's say... yes! Yes, it's possible."),
        l("You just need to bring me... one @@, that's all. I'll carve it myself.", getitemlink(Pumpkin));

    menu
        l("Deal! I'll bring you one."), -,
        l("Where can I find this pumpkin?"), L_Where,
        l("I changed my mind, I don't want it anymore."), L_Bye;

    speech l("Nice! I'll wait you here.");
    setq Halloween_VisitArtis, 1;

    close;

L_Where:
    speech 5,
        l("Oh... That's a hard thing to find, only the Cuco can give it to you..."),
        l("It's an evil pumpkin, and... You're half lucky, there's one here!"),
        l("Don't be scared, he's on the other room, nobody is there."),
        l("Just go to the left, you'll see a rusty door, knock it hard, and defeat this vegetable!");

    close;

L_Bye:
    speech 1,
        l("You don't know what you are missing...");

    close;

L_DoHat:
    speech 5,
        l("Nice nice... Wait few seconds...");
    narrator 4,
        l("The squary pumpkinman is sculpting your pumpkin while talking to you.");

    delitem Pumpkin, 1;
    getitem PumpkinHat, 1;

    setq Halloween_VisitArtis, 2;

    speech 4,
        l("Did I told you that a long time ago... Oh, I'm done."),
        l("That's remarkable, I've never made anything like that one before, consider yourself lucky!"),
        l("And now, I have an offer for you. Would you like to see your future?");

    menu
        l("Wow! You have such power?! I'm in!."), -,
        l("Ignorance is bliss. I pass."), L_Bye;

L_VisitArtis:
    speech 5,
        l("Very good. It will be only a dream, no more."),
        l("You will see a small part of the upcoming events."),
        l("I require a payment. Bring me 10 @@.", getitemlink(.@TeleportIngredient));

    menu
        rif(countitem(.@TeleportIngredient) >= 10, l("I have them with me.")), L_Teleport,
        l("I will collect them."), -;

    close;

L_Teleport:
    speech 5,
        l("Close your eyes."),
        l("To wake up from your dream, you will have to kill a Crafty."),
        l("Remember, it's only one of the possible futures that wait for you. You are the master of your own fate."),
        l("And now... Tempus... Avade... Teleportus!");

    narrator 4,
        l("You can't resist the weakness that came upon you."),
        l("You have no choice but to fall asleep.");

    delitem .@TeleportIngredient, 10;
    warp "001-2-14",0,0,0;

    narrator
        l("When you open your eyes, you are in a strange place."),
        l("You know it's just a dream, but it feels so real!");

    close;
}