1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
// Evol scripts.
// Author:
// Ablu
// Description:
// Knife on the table.
// Variable:
// ShipQuests_Knife
// Values:
// 0 Default, not taken.
// 1 Knife taken.
000-2-1.gat,50,24,0,2 script #name 100;2,{
set @q, getq(ShipQuests_Knife);
if (@q) close;
mesn "Narrator";
mes col(l("There are some knifes on the table. Would you like to take one?"), 9);
next;
menu
l("Yes."), l_Give,
l("No."), -;
close;
l_Give:
setq ShipQuests_Knife, 1;
getitem "Knife", 1;
mes "";
mesn "Narrator";
mes col(l("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
next;
mes col(l("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'."), 9);
next;
mes col(l("Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
close;
}
|